Drone Tactics Weapons v.0.8
Released on June 20, 2008
by Soren Kanzaki ([email protected])

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Table of Contents:
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Section 1: Overview
Section 2: Version History
Section 3: Weapons in General
Section 4: Melee Weapons
   Part A: Drone Specific Weapons
   Part B: Multiple Drone Weapons
   Part C: Stat Boosting ‘Weapons’
   Part D: Badlands Reward Weapons
   Part E: Enemy Only Weapons
Section 5: Gun Weapons
   Part A: Drone Specific Weapons
   Part B: Multiple Drone Weapons
   Part C: Stat Boosting ‘Weapons’
   Part D: Badlands Reward Weapons
Section 6: Cannon Weapons
   Part A: Drone Specific Weapons
   Part B: Multiple Drone Weapons
   Part C: Stat Boosting ‘Weapons’
   Part D: Badlands Reward Weapons
Section 7: Credits
Section 8: Copyright / Authorization
Section 9: Miscellaneous

--------------------
Section 1: Overview
--------------------

   Drone Tactics, one of the latest offerings from Success/Atlus, can be
described as a SRPG version of Zoids (for those of you who remember Zoids
..)  Or a simplified version of Super Robot Wars.  Or an insect Mecha
version of ...  Oh heck.  It’s a Strategy RPG.  With Insectoid Mecha.

   Anyway, this guide will cover the weapons available (either constructed
or found), where to get them, and what they do.

---------------------------
Section 2: Version History
---------------------------

   0.8 (6/20/2008): First version.  Covers storyline equipment up to Chapter
23, and Badlands up to 34.  Released due to requests from GameFAQs Drone
Tactics message boards.

------------------------------
Section 3: Weapons in General
------------------------------

   The drones in Drone Tactics are all identical.  This is an important
thing to keep in mind – Yamato in a level 10 Rbeetle has the same basic
statistics as an AI controlled level 10 Rbeetle.  The difference often will
come down to the weapons you’ve equipped on your units.

   Drone Tactics has a fairly balanced, if somewhat simplistic, battle
system (cards excluded).  There are only 3 types of attacks: melee attacks,
gun attacks, and cannon attacks.  Only cannon attacks can hit from more than
1 square away, and a unit cannot use a cannon attack if they have already
moved.  Note that Locust drones may move AFTER using a cannon attack, but not
before.

   All attacks share 2 things in common: they have a Power rating and an
Accuracy rating.  Both influence the damage dealt to the target (although
Accuracy, of course, determines whether or not you hit the target at all).
To date the formula is not yet known, though the raw (pre-defense) damage is
the product of the power and accuracy (POW * ACC%).  As drones increase in
level, their Melee Power, Gun Accuracy, and Cannon Accuracy all increase.

   Apart from serving as instruments of destruction, weapons can also
increase the Accuracy and Range of other attack types, as well as influencing
the basic statistics of a drone.

   Finally, some weapons can only be equipped on certain drones.  Which
drone may equip each weapon is noted below.  Weapons may be scrapped for 1/2
their creation cost.  Certain weapons have a value of 2; these are usually
found, not constructed, and scrap for a mere 1t of ore.

Legend:
   Weapon Name: Cost in Ore
     Effect1, Effect2 ...
     Special Characteristics (see below)
     Drones which may equip this weapon
     Location / Unlock (Hangar indicates the item can be built after
       completing the indicated chapter)

   For effects, the abbreviations are as follows:

   MP: Melee Power
   MA: Melee Accuracy
   GP: Gun Power
   GA: Gun Accuracy
   CP: Cannon Power
   CA: Cannon Accuracy
   RNG: Cannon Range, Minimum-Maximum
   HP: Hit Points
   DEF: Defense
   BAR: Barrier
   SPD: Speed
   MOV: Movement
   HPR: Hit Point Recovery

   There are 3 different special characteristics: A-A (Anti-Air), A-G (Anti-
Ground), and B (Beam).  Anti-Air doubles the weapon’s power versus air
targets; Anti-Ground does the same to ground targets.  As far as I have seen,
units which have built-in A-A and A-G bonuses (Drgfly, Mantis, Cicada, Moth)
cannot equip any weapons with this characteristic, so there is no issue over
bonuses being cumulative.  Beam weapons use a different damage calculation
formula entirely; they use the BARrier value instead of the DEFense value to
calculate damage.  The game explains this effect during the course of normal
story play.

   Items are sorted by the internal game order (ever notice anything dealing
with Rbeetles always comes first, whether you’re looking at the ore you got
from killing one or the horns you equip on them?  Not coincidence.)

-------------------------
Section 4: Melee Weapons
-------------------------

   Melee weapons are the most specialized of the weapons; many drones have
their own specialized melee weapons, and at high levels they often come
packaged with significant stat bonuses as well.

  ********************************
   Part A: Drone Specific Weapons
  ********************************

   Pronged Horn: 20
     MP +50
     Rbeetle
     Default Weapon

   Buzzsaw Horn: 80
     MP +70, DEF +10
     Rbeetle
     Chapter 8 (CapsuleZ); Hangar from Chapter 10-20

   Power Horn: 160
     MP +90, HP +50
     Rbeetle
     Chapter 18 (the ‘middle’ CapsuleZ); Hangar from Chapter 20-

   Electro Horn: 2
     MP +90
     B
     Rbeetle
     Badlands 33 (the left CapsuleZ)

   A-Air Horn: 210
     MP +80
     A-A
     Rbeetle
     Hangar from Chapter 15-

   Twin Lancers: ??
     MP +150, MOV +1, DEF +30
     Rbeetle
     ?? (seen on enemies in the Badlands)

   Straw Whip: 20
     MP +40
     Bttrfly
     Default Weapon

   Straw Whip 2: 40
     MP +60, SPD +15
     Bttrfly
     Chapter 15 (CapsuleZ); Hangar from Chapter 18-

   Blade: 20
     MP +50
     Sbeetle
     Default Weapon

   Heavy Blade: 80
     MP +60 GA +20
     Sbeetle
     Chapter 9 (the left CapsuleZ); Hangar from Chapter 11-22

   Power Blade: 160
     MP +70, GA +30, HP +40
     Sbeetle
     Chapter 16 (CapsuleZ; not that this helps, as Shoya is not in your
       party); Hangar from Chapter 18- (ditto, until Chapter 21)

   A-Air Blade: 180
      MP +70
      A-A
      Sbeetle
      Chapter 20 (the right CapsuleZ); Hangar from Chapter 22-

   Beam Blade: ??
      MP +80 B
      Sbeetle
      ?? (seen on enemies in the Badlands)

   The Firefly has no unique melee equipment.  It has no default melee
weapon.

   Tail Needle: 20
     MP +50, SPD +10
     Bee
     Default Weapon

   Tail Drill: 80
     MP +60, SPD +15
     Bee
     Chapter 11 (the leftmost CapsuleZ); Hangar from Chapter 13-

   Spiked Needle: 160
     MP +70, SPD +20
     Bee
     Chapter 18 (the leftmost CapsuleZ); Hangar from Chapter 20-

   A-Air Lance: 180
     MP +80
     A-A
     Bee
     Chapter 21 (the right CapsuleZ); Hangar from Chapter 23-

   Twin Scythes: 20
     MP +50, SPD +10
     Mantis
     Default Weapon

   Twin Saws: 80
     MP +60, SPD +15
     Mantis
     Chapter 11 (the middle-right CapsuleZ); Hangar from Chapter 13-

   Broad Axe: 160
     MP +70, SPD +20
     Mantis
     Chapter 17 (the right CapsuleZ); Hangar from Chapter 19-

   Energy Hammer: 180
     MP +80, HPR +10
     Mantis
     Chapter 19 (the right-upper CapsuleZ); Hangar from Chapter 22-

   Twin Hammers: 220
     MP +100
     Mantis
     Chapter 23 (CapsuleZ); Hangar from Chapter 25-

   Mixer Fang: 20
     MP +50
     Drgfly
     Default Weapon

   The Locust, Cicada, and Ladybug have no unique melee equipment.  They
have no default melee weapon.

   Blunt Spike: 20
     MP +50
     Pillbug*
     Default Weapon

   Claw Spike: 80
     MP +60
     Pillbug*
     Chapter 11 (the middle-left CapsuleZ); Hangar from Chapter 13-

   Energy Spike: 160
     MP +70, HPR +10
     Pillbug
     Chapter 18 (the right CapsuleZ); Hangar from Chapter 20-

   A-Air Spike: 180
     MP +80
     A-A
     Pillbug
     Chapter 22 (the right CapsuleZ); Hangar from Chapter 24-

   Crescent Fang: 20
     MP +50
     Cntpede
     Default Weapon

   Spiked Fang: 180
     MP +80, DEF +10, SPD +10
     Cntpede
     Hangar from Chapter 25-

   Shark Fang: 200
     MP +80, MOV +1
     Cntpede
     Hangar from Chapter 25-

   Nipper Fang:
     MP +50, SPD +20
     Spider
     Default

   Crash Fang: 80
     MP +60, SPD +30
     Spider
     Hangar from Chapter 23-

   Battle Fang: 160
     MP +70, SPD +40
     Spider
     Hangar from Chapter 23-

   Saw Bumper: 20
     MP +50
     Roach
     Default Weapon

   Blade Bumper: 80
     MP +60
     Roach
     Hangar from Chapter 20-

   Iron Bumper: 160
     MP +70
     Roach
     Hangar from Chapter 22-

   A-Air Bumper: 180
     MP +80, SPD +20
     A-A
     Roach
     Chapter 21 (the left CapsuleZ);

   Beam Bumper: 480
     MP +90 B
     Roach
     Badlands 31 (CapsuleZ)

   The Moth has no unique melee equipment.

  ********************************
   Part B: Multiple Drone Weapons
  ********************************

   These weapons are an excellent choice for the warfighter on a budget –
equipment can be handed down from front-line users to less critical reserve
drones as newer weapons become available.  A lot of these weapons come
packaged with a stat bonus (or penalty).

   Drill: 50
     MP +40, DEF +10
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Spider, Roach, Moth
     Hangar from Chapter 3–16

   Heavy Drill: 100
     MP +60, DEF +15
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Spider, Moth
     Hangar from Chapter 8-17

   Quadra Drill: 230
     MP +80, DEF +20
     Rbeetle, Bee, Locust, Spider
     Hangar from Chapter 14-

   Power Bumper: 80
     MP +60, HP +10
     Rbeetle, Bee, Drgfly, Locust, Ladybug, Spider, Moth*
     Hangar from Chapter 3-16

   Slash Fang: 120
     MP +70, SPD -10
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Moth
     Hangar from Chapter 10-17

   Scrap Fang: 180
     MP +80, SPD -20
     Rbeetle, Bee, Drgfly, Locust, Ladybug, Cntpede, Spider, Moth
     Hangar from Chapter 16-

   Power Dozer: 230
     MP +70, HP +20
     Rbeetle, Locust, Ladybug, Cntpede, Spider
     Hangar from Chapter 19-

   Steam Roller: 320
     MP +90, DEF +20
     Rbeetle, Locust, Ladybug, Cntpede, Spider
     Hangar from Chapter 20-

   Battle Axe: 350
     MP +110, MOV -1
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Moth
     Hangar from Chapter 21-

   Falchion: 400
     MP +100, SPD -30
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Moth
     Hangar from Chapter 22-

  *********************************
   Part C: Stat Boosting ‘Weapons’
  *********************************

   Unfortunately, the terminology for Drone Tactics sorts everything you can
equip on a drone as a ‘weapon’.  (Though this is more the fault of the
translation, I’d wager.)  The ‘weapons’ in this section are nothing of the
sort – they are pieces of equipment that increase various statistics,
primarily speed, defense, barrier, movement, and accuracy (usually gun and
cannon, as increasing melee accuracy is pointless if you don’t have a weapon
in that slot!).  Even so, these pieces of equipment are some of the best and
most vital in the game.  For the most part, you will equip your drones with
one true weapons system, be it a melee, gun, or cannon, and use the other
slots to increase the drone’s statistics and support their main attack.

   For these reasons, generalist drones generally are not as welcome as
strong specialist drones.

   Antenna: 50
     CA +20
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Moth
     Hangar from Chapter 3-17

   Antenna 2: 80
     CA +40
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Moth
     Hangar from Chapter 10-?

   Antenna 3: 110
     CA +60
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Moth
     Hangar from Chapter 16-?

   Stabilizer: 500
     CRNG +1, HP -20
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Hangar from Chapter 21-

   Stabilizer 2: 700
     CRNG +2, HP -40
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Badlands 28 (the North CapsuleZ)

   Laser Sight: 100
     GA +40
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Hangar from Chapter 6-17

   Sonar: 230
     GA +60
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Hangar from Chapter 11-?

   Turret Scope: 390
     GA +80
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Hangar from Chapter 16-

   Overdrive 30: 30
     SPD +30
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Hangar from Chapter 4-17

   Overdrive 50: 90
     SPD +50
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Hangar from Chapter 9-?

   Overdrive 70: 150
     SPD +70
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Hangar from Chapter 14-?

   Barrier: 240
     BAR +30
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Cicada, Ladybug, Moth
     Hangar from Chapter 5-?

   Barrier 2: 360
     BAR +60
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Cicada, Ladybug, Moth
     Hangar from Chapter 10-?

   Barrier 3: 480
     BAR +90
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Cicada, Ladybug, Moth
     Hangar from Chapter 15-?

   Thorax Armor: 120
     DEF +30
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Hangar from Chapter 8-17

   Thorax Armor 2: 180
     DEF +45
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Hangar from Chapter 11-?

   Thorax Armor 3: 240
     DEF +60
     Rbeetle, Bee, Drgfly, Locust, Ladybug, Cntpede, Spider, Roach, Moth
     Hangar from Chapter 14-?

   Power Armor: 200
     DEF +10, HP +30
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Hangar from Chapter 5-17; Chapter 22 (the left CapsuleZ)

   Power Armor 2: 300
     DEF +30, HP +60
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Hangar from Chapter 15-?

   Power Armor 3: 500
     MOV -1, DEF +50, HP +100
     Rbeetle, Bee, Drgfly, Locust, Ladybug, Cntpede, Spider, Roach, Moth
     Hangar from Chapter 20-?

   Converter: 300
     DEF -100, HP +200
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Hangar from Chapter 18-?

   Converter 2: 600
     DEF -200, HP +400
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Moth
     Hangar from Chapter 20-?

  *********************************
   Part D: Badlands Reward Weapons
  *********************************

   For some reason, the Crusher sorted differently than other weapons.  It
might be a glitch, but I decided to give it a special section.

   Crusher: 230
     MP +90, MOV +1
     Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Cntpede, Spider, Roach, Moth
     Badlands 34 (CapsuleZ)

  ****************************
   Part E: Enemy Only Weapons
  ****************************

   While a lot of the enemies you encounter in Drone Tactics are enemy
controlled versions of your own insects, there are several units which appear
that have no analog in your forces.  For the most part, these units are
really quite bad.  They are the Waterbug (decent land drone, resists poison),
Strider (bad land drone, resists poison), Ant (bad land drone), Mosquito (bad
air drone), and Colony (not really a drone, but I include it here for
completeness).  They are equipped with weapons, and often times they are
unique to these enemies.  Obviously, without a cheat device it is impossible
to own these weapons, equip them, and there’s no way I can find their value,
either.  But you can find out their statistics, so here they are.   The level
guidelines given are rough, but a good estimate of when you’ll start seeing
the equipment.

   Waterbug Shear: L1-13
     MP +25
     Waterbug

   Waterbug Claw: L14+
     MP +80
     Waterbug

   Strider Spike: L1-9
     MP +50
     Strider

   Strider Spike: L10+
     MP +60
     Strider

   Ant Fang: L1-8
     MP +20
     Ant

   Ant Fang 2: L9-?
     MP +40
     Ant

   Ant Fang Beam: L??
     MP +65
     B
     Ant

   Mosquito Lance: L1-12
     MP +10
     Mosquito

   Mosquito Drill: L13+
     MP +40
     Mosquito

-----------------------
Section 5: Gun Weapons
-----------------------

   You might think that gun weapons were ranged weapons, allowing you to
safely pick at the enemy from a distance.  In Drone Tactics, you’d be wrong –
the weapons you want for that are Cannon Weapons.  Fundamentally speaking,
there is no difference between Melee and Gun weapons, only the slots and
stats each use.  The base raw damage (before evasion and the appropriate
defense are taken into account) is equal to the Power * Accuracy%.  Melee
weapons gain an increase in power per level of the drone (usually from 1-4
points) while Gun weapons gain an increase in accuracy per level (usually
from 1-4%).

   Differences aside, the basic format for information on the gun weapons
follows that of the melee weapons.

  ********************************
   Part A: Drone Specific Weapons
  ********************************

   Unlike Melee weapons, where almost every drone has a series of drone
specific weapons, only a few drones have their own gun weapons.  Those that
do are generally geared towards using guns, so the existence of a drone
specific gun weapon is a good hint as to the proper use of the drone in
question.

   Flower Bit: 2
     GP +130, SPD +30 B
     Bttrfly
     Badlands 29 (the CapsuleZ further away from your start)

   Gatling Wing: 80
     GP +80
     Drgfly
     Default

   Side Cannon: 220
     GP +120
     Cntpede
     Hangar from Chapter 25-

   Gun Barrel: 2
     GP +100, DEF +30 B
     Moth
     Badlands 32 (CapsuleZ)

  ********************************
   Part B: Multiple Drone Weapons
  ********************************

   There are essentially three lines of ‘generic’ gun weapons: the machine
gun/vulcan line, which shoot normal higher powered bullets; the blast gun
line, which shoot slightly less powerful beam blasts; and the anti-air system
line, which shoot normal shots at fairly high power and which have the Anti-
Air attribute (2 x damage!).  These can be equipped by any drone except the
Cntpede, which has its own special guns and is a powerful shot anyway.
Regular guns (MG/Vulcan) are best against enemies with lower defense while
Beam guns are better against enemies with high defense (Rbeetles, Pillbugs,
and Snails certainly qualify).  Using an Anti-Air system can devastating
against air units, which generally have low defense, but are less useful
against land targets.

   The fact that almost all gun weapons can be equipped by the majority of
drones leads to the new notation: All – (drone names).  This means all but
the drones after the dash can use the equipment.

   Machine Gun: 30
     GP +50
     All - Cntpede
     Hangar from Chapter 3-16

   Vulcan: 80
     GP +70
     All - Cntpede
     Hangar from Chapter 6-17

   Vulcan 2: 130
     GP +90
     All – Cntpede
     Hangar from Chapter 10-?

   For some reason, the Machine Cannon and Vulcan 3 sort last.

   Machine Cannon: 400
     GP +100
     All – Cntpede
     Hangar from Chapter 20-?

   Vulcan 3: 600
     GP +120
     All - Mantis, Cntpede
     Hangar from Chapter 25-?

   Blast Gun: 130
     GP +40 B
     All – Cntpede
     Hangar from Chapter 9-?

   Blast Gun 2: 480
     GP +60 B
     All – Cntpede
     Hangar from Chapter 14-?

   Blast Gun 3: 960
     GP +80 B
     All – Cntpede
     Hangar from Chapter 19-?

   Gatling Beam: 1200
     GP +100 B
     All – Cntpede
     Hangar from Chapter 25-?

   For some reason, these sort AFTER the Accelerators but BEFORE the Side
Armors.

   A-Air System: 450
     GP +40
     A-A
     Bttrfly, Firefly, Bee, Locust, Spider, Roach
     Hangar from Chapter 18-?

   A-Air System 2: 550
     GP +70
     A-A
     Bttrfly, Firefly, Bee, Locust, Spider, Roach
     Hangar from Chapter 20-?

   A-Air System 3: 650
     GP +100
     A-A
     Bttrfly, Firefly, Bee, Locust, Spider, Roach
     Hangar from Chapter 22-?

  *********************************
   Part C: Stat Boosting ‘Weapons’
  *********************************

   Most of the drones in the game are oriented towards melee combat
(Rbeetle, Bee, Mantis, Pillbug) or are cannon platforms (Firefly, Ladybug).
Only the Bttrfly, Cicada, Cntpede, and Moth are definitively gun based, the
others are more a judgment call.  As a consequence, you should definitely be
familiar with this group of weapons.

   Booster: 100
     MOV +1
     All - Pillbug, Cntpede
     Hangar from Chapter 9-?

   Booster 2: 200
     MOV +2
     All - Pillbug, Cntpede
     Hangar from Chapter 13-?

   Booster 3: 300
     MOV +2, SPD +10
     All - Pillbug, Cntpede
     Hangar from Chapter 17-?

   Balancers: 30
     MA +20
     All – Cntpede
     Hangar from Chapter 5-?

   Mega Balancers: 100
     MA +30
     All – Cntpede
     Hangar from Chapter 11-?

   Giga Balancers: 170
     MA +40
     All – Cntpede
     Hangar from Chapter 16-?

   Radar Wing: 30
     CA +20
     All – Cntpede
     Hangar from Chapter 7-?

   Radar Wing 2: 120
      CA +40
      All – Cntpede
      Hangar from Chapter 19-?

   Radar Wing 3: 210
     CA +60
     All - Cntpede, Spider
     Hangar from Chapter 25-?

   Accelerator 20: 30
     SPD +20
     All – Cntpede
     Hangar from Chapter 5-?

   Accelerator 40: 80
     SPD +40
     All – Cntpede
     Hangar from Chapter 10-?

   Accelerator 60: 140
     SPD +60
     All - Cicada, Cntpede
     Hangar from Chapter 15-?

   Side Armor: 50
     DEF +10
     All - Mantis, Cntpede
     Hangar from Chapter 6-?

   Side Armor 2: 150
     DEF +30
     All - Mantis, Cntpede
     Hangar from Chapter 11-?

   Side Armor 3: 300
     DEF +60
     All - Mantis, Cntpede
     Hangar from Chapter 16-?

   Reflector: 200
     BAR +50
     All - Mantis, Cntpede
     Hangar from Chapter 10-?

   Reflector 2: 400
     BAR +60
     All - Mantis, Cntpede, Roach
     Hangar from Chapter 15-?

   Reflector 3: 600
     BAR +70
     Rbeetle, Sbeetle, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,
       Pillbug, Moth
     Hangar from Chapter 20-?

   Auto-Repair: 300
     HPR +10
     All – Cntpede
     Chapter 6 (CapsuleZ); Hangar from Chapter 9-?

   Auto-Repair 2: 480
     HPR +20
     All – Cntpede
     Hangar from Chapter 14-?; Chapter 20 (the ‘upper left’ CapsuleZ)

   Auto-Repair 3: 660
     HPR +30
     All – Cntpede
     Hangar from Chapter 19-?; Chapter 22 (the ‘upper left’ CapsuleZ)

   Hybrid Armor: 520
     DEF +50, BAR +50
     Chapter 19 (the ‘left’ CapsuleZ); Hangar from Chapter 22-?

  *********************************
   Part D: Badlands Reward Weapons
  *********************************

   EnergyTank 150: 2
     HP +150, HPR +10
     All - Mantis, Cntpede
     Badlands 15 (CapsuleZ)

   Strobe: 2
     BAR +40, SPD +30
     All - Mantis, Cntpede
     Badlands 23 (CapsuleZ)

--------------------------
Section 6: Cannon Weapons
--------------------------

   One of the problems with combat of any kind is that it gives the opponent
an opportunity to strike back at the attacking drone (unless, of course, you
kill the enemy first).  Cannon combat is an exception to that – recipients of
a bombardment can only defend or evade.  Furthermore, since a LOT of the
drones/effects in the game are proximity triggered (e.g., the enemy will only
attack you if you move within its movement range), cannon combat can allow
you to destroy the enemy before they even move towards you.  Or, in the case
of a Colony, before it deploys the units within.  Since you still will
receive full rewards for killing the enemies inside, this is a very good
thing.

  ********************************
   Part A: Drone Specific Weapons
  ********************************

   Only two drones have their own special cannons, and of these, only one is
worth it.  The Firefly, much like the Cntpede for guns, only can use the
special Aura Beam cannons designed for it.  You will want to use these
weapons, anyway, as they are the only beam cannon in the game.  The Moth’s
default cannon isn’t bad, but the Moth isn’t really good at using cannons, so
you will want to equip something else.

   Aura Beam: 600
     CA +90, CRNG 3-5 B
     Firefly
     Default

   Aura Beam 2: 900
     CA +120, CRNG 3-5 B
     Firefly
     Chapter 10 (the ‘left’ CapsuleZ); Hangar from Chapter 15-?

   Cluster Bomb: 2
     CA +130, CRNG 2-4
     Moth
     Default

  ********************************
   Part B: Multiple Drone Weapons
  ********************************

   Cannon: 30
     CP +80, RNG 2-3
     All - Firefly
     Hangar from Chapter 3-16

   Dual Cannons: 60
     CP +110, RNG 2-3
     All - Firefly
     Hangar from Chapter 8-17

   Tri-Cannon
     CP +140, RNG 2-3
     All - Firefly
     Hangar from Chapter 11-?

   Howitzer: 30
     CP +60, RNG 3-4
     All - Firefly
     Hangar from Chapter 3-?

   Howitzer 2: 80
     CP +80, RNG 3-4
     All - Firefly
     Hangar from Chapter 5-?

   Howitzer 3: 130
     CP +100, RNG 3-5
     All - Firefly
     Hangar from Chapter 8-?

   Catapult: 40
     CP +120, RNG 2-2
     All - Firefly, Drgfly
     Hangar from Chapter 4-16

   Catapult 2: 90
     CP +150, RNG 2-2
     All - Firefly, Drgfly
     Hangar from Chapter 9-17

   Catapult 3: 140
     CP +180, RNG 2-3
     All - Firefly, Drgfly
     Hangar from Chapter 16-?

   Bazooka: 40
     CP +100, MOV -1, RNG 2-4
     All - Firefly*
     Hangar from Chapter 4-16

   Mega Bazooka: 100
     CP +130, MOV -1, RNG 2-4
     All - Firefly
     Hangar from Chapter 9-17

   Giga Bazooka: 160
     CP +160, MOV -2, RNG 2-5
     All - Firefly
     Hangar from Chapter 16-?

   Missiles x 2: 100
     CP +110, RNG 3-5, HP -40
     All - Firefly
     Hangar from Chapter 6-16

   Missiles x 3: 300
     All – Firefly
     CP +140, RNG 3-5, HP -80
     Hangar from Chapter 11-?

   Missiles x 4: 500
     CP +170, RNG 3-5, HP -140
     All - Bttrfly, Firefly
     Hangar from Chapter 18-?

   For some reason, these sort AFTER the Radars.  Don’t ask me why.

   Mega Cannon: 100
     CP +110, DEF -40, RNG 2-4
     All - Firefly
     Hangar from Chapter 9-?

   Mega Cannon 2: 200
     CP +130, DEF -80, RNG 2-4
     All – Firefly
     Hangar from Chapter 13-?

   Mega Cannon 3: 420
     CP +150, DEF -120, RNG 2-4
     All - Bttrfly, Firefly
     Hangar from Chapter 17-?

  *********************************
   Part C: Stat Boosting ‘Weapons’
  *********************************

   Megamotor 20: 20
     MA +20
     All - Firefly
     Hangar from Chapter 7-16

   Megamotor 40: 40
     MA +40
     All - Firefly
     Hangar from Chapter 11-17

   Megamotor 60: 80
     MA +60
     All - Firefly
     Hangar from Chapter 16-?

   Hawk-Eye: 80
     GA +35
     All - Firefly, Drgfly
     Hangar from Chapter 6-16

   Hawk-Eye 2: 120
     GA +50
     All - Firefly, Drgfly
     Hangar from Chapter 11-17

   Hawk-Eye 3: 160
     GA +65
     All - Firefly, Drgfly
     Hangar from Chapter 16-?

   EnergyTank 80: 80
     HP +80
     All - Firefly
     Hangar from Chapter 8-?

   EnergyTank 120: 160
     HP +120
     All – Firefly
     Hangar from Chapter 12-?

   EnergyTank 160: 240
     HP +160
     All - Firefly
     Hangar from Chapter 17-?

   Radar: 200
     MA +15, GA +30
     All - Firefly
     Hangar from Chapter 10-?

   Radar 2: 400
     MA +30, GA +40
     All - Firefly
     Hangar from Chapter 15-?

   Radar 3: 600
     MA +45, GA +50
     All - Firefly
     Hangar from Chapter 20-?


  *********************************
   Part D: Badlands Reward Weapons
  *********************************

   For some reason, unlike the other weapons and equipment which seem to
‘fit’ with the concept of the Drone Tactics world (well, not the Crusher, but
..), the Badlands Reward cannon items seem to violate the theme.  However,
they are extremely effective items – the Banner is excellent for melee
fighters (Rbeetle, Pillbug, Mantis) as it boosts accuracy AND heals, and the
Winding Key is an excellent choice for Speed-based drones (Bttrfly, Bee,
Drgfly, Spider come to mind).

   Winding Key: 200
     MOV +1, SPD +50
     All – Firefly
     Badlands 19 (CapsuleZ)

   Banner: 300
     MA +50, HPR +15
     All - Firefly, Drgfly
     Badlands 28 (the ‘lower’ CapsuleZ)

    No Parking!: 100
      MA +20, GA +20
      All - Firefly, Drgfly
      Badlands 9 (CapsuleZ)

-------------------
Section 7: Credits
-------------------

   There are several people without whose publicly available resources this
document could have never been complied:

   GameFAQs (www.gamefaqs.com), for being the comprehensive game information
site.

-------------------------------------
Section 8: Copyright / Authorization
-------------------------------------

This document is the sole property of [email protected], and copyright
2008.  Unauthorized reproduction, either in print, electronic, or other
format is expressly prohibited without consent of the author.  Individuals
may download this document from the following authorized websites:

GameFAQs (www.gamefaqs.com)

Individuals may only use this document for personal purposes and are
expressly prohibited from transferring or reproducing this document in any
format without consent of the author.  This document cannot be altered and
then redistributed without consent of the author.  This document,
reproductions thereof, or excerpts, cannot be sold for money.

-------------------------
Section 9: Miscellaneous
-------------------------

   I’m currently replaying the game at Normal, picking up the information
that I missed on the first playthrough (when I wasn’t really making a FAQ
..)  Anyway, I will also eventually be releasing a Rewards FAQ (ore rewards
and card rewards for killing enemies, as well as a list of where things are
by chapter/level), a Drone FAQ (drone stats and growth), and probably a real
full FAQ, since I have all the level data (enemies, capsules, stuff like
that).  The Drone FAQ is only a matter of me typing it up and formatting it;
the Rewards is a bit more complex, as I have to do some level limit testing;
the full FAQ is ... well, it may be a while.