Dragon Quest VI Realms of Revelation
Walkthrough by WishingTikal
visit my Youtube channel for video walkthroughs and more
at
http://www.youtube.com/WishingTikal :]
Table of Contents
A) Introduction
B) Basics
C) Walkthrough
1. Weaver's Peak
2. Mountain Pass
3. Haggleton
4. Wellshire
5. Somnia Castle
6. Gardsbane Tower
7. Secret Passage
8. Port Haven
9. Lucid Grotto
10. Somnia (2)
11. Amor
12. Amor Cave
13. Moonmirror Tower
14. The Underkeep
15. Ghent
16. Isle of Murdaw
17. Murdaw's Keep
18. Alltrades Abbey
19. Arkbolt Castle
20. Wayfarer's Pass
21. Aridea
22. Howswort/Howcastle
23. Hallowed Hollow
24. Clearvale (dream)
25. Clearvale (real)
26. Destiny's Drop
27. Castle Swanstone
28. The Spiegelspire
29. Pescado
30. Seabed Shrine
31. Sorceria
32. Mt Snowhere
33. Everfrost Grotto
34. Turnscote
35. Mountain Pass (2)
36. Weaver's Peak (2)
37. Somnia (3)
38. Cryptic Catacombs
39. Château de Sass
40. Castle Graceskull
41. Stormsgate Citadel
42. Cloudsgate Citadel
43. Pillar of Pegasus
44. Despairia/Lotus Lagoon
45. Dullerton
46. Greedmore Valley/Mine
47. Gallows Moor
48. Prison of Sorrow
49. Mortamor's Dreadlair
D) Sidequests
E) Disclaimer
---------------------------------Introduction
Dragon Quest VI is the last of the Zenithian trilogy, which is released in
English for the first time. In DQVI, you take the role an unnamed hero who is
just a normal boy from a remote village. He awakens one day and finds himself
in another world, the dream world. Traveling between reality and dreams, he
meets up with other heroes who will join him on his quest to defeat Murdaw.
DQVI, along with DQV, is many people's favorite, as the ability to travel
between different worlds adds a lot to the game, making it a very lengthy
adventure. There are also over 10 recruitable party members, and a full-fledged
class system. DQVI is a big game, and I tried to cover everything, so I hope
the following will be useful.
----------------------------------DQVI Basics
----------------------------------Characters
Main party:
The Hero
A boy from a small village at the top of a tall mountain. He is caught in an
adventure between worlds, and may turn out to be more than meets the eyes... In
game, he is a balanced character all around.
Milly
A mysterious girl the Hero first meets in the dream world, she joins him to
help out. In game, she is a great spellcaster-type character, physically weak,
but has more MP than most others. She is an essential character early on.
Carver
A carpenter's son who first meets the Hero as a rival during a challenge. He
then joins forces with him, turning out to be a great friend underneath the
heap of muscles. In game, he is a brute force character with high defense and
attack.
Ashlynn
A girl from the real world the Hero meets during his travel. He helps her out
and she joins the team. In game, she is another great spellcaster, but has weak
defense. She has the most Style.
Nevan
A young apprentice from the church, he joins the Hero during his quest. In
game, he is the best character for healing, but he is weak on the battlefield.
He makes a good back-up character for the wagon.
Terry
A strong swordsmaster the Hero encounters on his path many times. He only joins
the party very late in the game. In game, he is a strong, balanced character,
but is somewhat overshadowed by other characters that offer similar stats.
Optional characters:
Amos:
He is the local hero of Scrimsley. You can recruit him early in the game,
and he makes a good party member for most of the quest, until Terry joins. He
is a strong physical attacker with fair defense. Click here for the sidequest
involving his recruitment.
Goowain:
Goowain is a good character for the Slimopolis, but that's about it.
He can equip most gear, and can act as a healer. He is good early on, but many
characters are better. You can recruit him after Howcastle, in the inside
courtyard from Howie's room.
Healie:
Healie is a weak character, but the only one (along with Curie) who can
learn Omniheal, the most powerful healing spell in the game. It's good to keep
him in the wagon until he learns the spell, so you can use it outside of
battles. Healie can be recruited once you have the flying bed, in Clearvale
(dream world), in the northwestern corner of the town.
Spot:
Spot doesn't really stand out compared to the other characters, but he's
a balanced one. You can recruit him on the right of Castle Graceskull, in the
dream world.
Goober:
Goober doesn't have particularly good stats, but he has one of the most
powerful magic attacks (Cold Breath). He is also the best slime to win the
Best-Dressed Contest on Level 7. Goober can be recruited by winning the whole
Slimopolis competition and then talking to an old man above the arena.
Kingsley:
Kingsley is the best slime character, with a lot of HP and MP, magic
power and strength. He can only be recruited by winning the Best-Dressed
Contest on Level 7, and then talking to the old man at the bar above.
Lizzy:
Lizzy is a powerful dragon character who starts with the Dragon
vocation. You will need to wait until Terry is part of your team before
recruiting him. Find him at Arkbolt Castle, in the room with the cells.
Curie:
Curie is a similar character to Healie. He also learns Multiheal and
Omniheal, so he's good to keep in the wagon. You can recruit him in the Suite
Dreams after beating the game, or by collecting ten friends's dreams.
Shelley:
Shelley has very high defense, but that's about it. He's good at
standing up after a major hit. You can only recruit him with Curie in your
party. Find him at the underwater inn near the Fashion Forge.
Mercury:
Mercury is an excellent slime character, who can survive magic attacks
and deal a lot of damage with spells. He also has the best agility. You can
recruit him in the Suite Dreams after beating the game, or by collecting 20
friends's dreams. Go north through the back door to find a forest and follow
the metal slime there. Someone will come help you after a while; talk to him
and then corner up the slime to catch him.
-----------------------------------Vocations
In DQVI, your characters can take up different classes and master them to learn
different moves. Mastering several different classes allow you to open new,
more powerful classes, needed to beat the game. You can start changing
vocations a few hours into the game, when Alltrades Abbey is in good shape in
the dream world. To level-up your class, you will need to fight a certain
number of battles (only works on enemies that are around the same level as your
party). A nun in Alltrades Abbey will tell you how many battles until the next
rank if you talk to her. She is found on the left of the entrance. When
changing vocation, you will still keep all the abilities you learnt in other
classes. It's good to make everyone a Priest at some point so all your
characters learn Fullheal and Zing.
Basic Vocations
Warrior:
150 battles to master. High strength and HP. Moves include Focus
Strength, Double-Edged Slash, Mercurical Thrust, Frenzy, Falcon Slash and
Hatchet Man.
Martial Artist:
200 battles to master. High agility and critical hits rate.
Moves include Leg Sweep, Roundhouse Kick, Wind Sickles, Dodgy Dance, Knuckle
Sandwhich, Pressure Pointer, Heave-Ho and Multifists.
Mage:
180 battles to master. High MP. Moves include Frizzle, Snooze, Sizz,
Dazzle, Sizzle, Zoom, Fuddle, Kasap, Boom, Evac, Crackle, Drain, Magic,
Kasnooze, Kasizzle and Bounce.
Priest:
150 battles to master. High MP and healing. Moves include Heal, Poof,
Squelch, Woosh, Buff, Fizzle, Midheal, Tingle, Whack, Kabuff, Swoosh, Fullheal,
Thwack, Zing.
Dancer:
120 battles to master. High evasion rate. Moves include Sultry Dance,
Dodgy Dance, Weird Dance, Fuddle Dance, Cop Out, Ban Dance, Tap Dance and Death
Dance.
Thief:
140 battles to master. Can steal items from enemies. Moves include
Sandstorm, Eye for Distance, Stone's Throw, Shove, Storyteller, Padfoot, Nose
for Treasure and Snoop.
Monster Master:
165 battles to master. Can control monsters with spells. Moves
include Sweet Breath, Poison Breath, Tongue Bashing, Cool Breath, Flame Breath,
Burning Breath and Puffi.
Merchant:
130 battles to master. Receives more gold in battle. Moves include
Peep, Muster Strength, Dig, Weird Dance, War Cry, Body Slam, Service Call, and
Call to Arms.
Gadabout:
155 battle to master. Lucky Dip effects increased. Moves include
Lucky Dip, Whistle, Tongue Lashing, Puff-Puff, Nap, Tongue Bashing, Follow Suit
and Hocus Pocus.
Advanced Vocations
Gladiator (Warrior + Martial Artist):
250 battles to master. High melee damage.
Moves include Gust Slash, Undead Undoer, Cop Out, Multislice, Flying Knee,
Dragon Slash, Boulder Toss and Metal Slash.
Armamentalist (Warrior + Mage):
240 battles to master. High strength and MP.
Move include Flame Slash, Oomph, Lightning Slash, Bound, Kacrackle Slash,
Bazoom, Magma Blast, and Kafrizzle.
Paladin (Martial Artist + Priest):
260 battles to master. High melee damage and healing.
Moves include Selflessness, Thin Air, Double Up, Kaswoosh, Magic
Barrier, Forbearance, Kerplunk and Pearly Gates.
Sage (Mage + Priest):
270 battles to master. High MP and Mp costs decreased.
Moves include Absorb Magic, Insulate, Bazoom, Oomph, Tidal Wave, Summon,
Multiheal, Fissure, Kazing, Kacrakle, Magic Barrier, Kamikaze, Kaboom and
Kathwack.
Ranger (Thief + Merchant + Monster Master):
200 battles to master. High party support and can run from battles.
Moves include Holy Protection, Venom Mist, Safe Passage, Stomp, Dazzleflash,
Defending Champion, Pyre O' Fire and Backdraft.
Luminary (Dancer + Gadabout):
220 battles to master. Can disable enemies and help party members.
Moves include Dazzleflash, Kaclang, Lightning, Kerplunk
Dance, Spooky Aura, Hustle Dance, Harvest Moon and Song of Salvation.
Hero (Gladiator + Sage + Luminary + Ranger (except for hero, who only needs to
master one of the four):
150 battles to master. High damage and recovers HP every turn.
Moves include Kaclang, Disruptive Wave, Zap, Kazap, Meditation,
Gigaslash, Lightning Storm and Kazapple.
Dragon (need Dragonic Diligence scroll (from final dungeon or 90 Mini Medals
reward -- Lizzy is the only character that starts with this vocation):
280 battles to master. High melee damage and area-of-effect.
Moves include Fire Breath, Cool Breath, Flame Breath, Chilly Breath, Inferno,
Freezing Blizzard, Scorch and C-C-Cold Breath.
Liquid Metal Slime (need Liquid Metal Mind scroll from post-game -- Mercury is
the only character that starts with this vocation):
300 battles to master. High defense against magic. Moves include Kaclang,
Zoom, Magic Burst, Lightning Storm and Big Banga.
----------------------------------------Misc.
Useful Tips to Know
-To save your progress, talk to a priest in a church (Confession).
-Press L and R to rotate the camera in town.
-Press Y in town to bring up a map of the town.
-Store your money at the bank or you'll lose half if you die.
-Press B at any time to speak with your party members.
-To change your party members if you have more than four, open the menu
and choose Line-Up. You can change party members during a battle too.
-To check how much Ex is needed to reach the next level, ask a priest in a
church (Divination).
Attributes
During your adventure you'll find various seeds hidden in jars and furniture
around towns, each will increase different stats and can only be used once.
Experience (Ex)
Party members gain experience as they defeat monsters. Once a certain amount
of experience is earned, a party member's level will go up.
Level
The various attributes will increase as the party member's level increases.
HP
An indication of a character's health.
MP
The power needed to cast spells.
Strength
A measure of physical brute force. Damage inflicted to enemies will increase
as the attribute increases.
Agility
A measure of physical speed. This affects the order in which party members
attack in battle.
Resilience
A measure of physical hardiness. The damage taken from attacks will decrease
as the attribute increases.
Wisdom
A measure of natural intelligence.
Luck
A measure of a party member's tendency towards good fortune.
Attack
The sum of a party member's strength and that of the equipped weapon.
Defence
The sum of a party member's resilience and that of the equipped armor.
Tactics
Assign different tactics to your party members from the menu so you don't have
to constantly give them orders.
Show No Mercy
Defeat the enemy as quickly as possible, regardless of MP consumption.
Fight Wisely
Pay equal consideration to both attack and defense.
Watch My Back
Concentrate on protecting the hero with healing and support magic, instead of
attacking.
Don't Use Magic
Fight without casting spells.
Focus on Healing
Keep a close eye on party member's HP, and heal them early.
Follow Orders
Listen to your instructions.
-----------------------------------DQVI Walkthrough
Start by getting up, then proceed up the path to the cliff, where your two
comrades are. Talk to them, then you will be taken to an empty castle. Go up
the path on the left until you reach a large door. Beyond the door is... well,
it doesn't matter because you then wake up in your bed (next to it rather).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World
>Weaver's Peak
Take the Leather Hat from the drawer and 10 gold coins as well as an Agility
Seed from the pots in the kitchen, then go outside. There are more items to
fetch.
Items:
Medicinal Herb in pot left of general store
Seed of Resilience in barrel in SW house
10 gold coins in barrel in front of house left of tavern
3 gold coins in barrels inside tavern
Medicinal Herb in pot left of mayor's house
Antidotal Herb in pot inside mayor's house
Head over to the mayor's house at the north end of town and speak to him. He
will give you a task, so accept it to begin the adventure. Leave town by the
south exit and go down to the Mountain Pass.
>Mountain Pass
You will find a blonde kid on the left as you go down. From here, there are two
ways you can take to scale down the mountain. You can go down the ladder, or
slide down the far end of the cliff on the right. Start by climbing down the
ladder to get some items first. Enter the cave on the right and go left at the
fork to get 20 gold coins in the chest. No point in going further, so exit the
cave by where you entered. Go left and cross the bridge. Slide down the cliff
near the graves and open the chest down below for Wayfarer's Clothes. Enter the
cave and climb up the ladder to re-emerge outside by graves. Go back to the
entrance, and this time, slide down the cliff on the right of the blonde boy.
Enter the cave below to find two chests with Medicinal Herb and Oaken Club.
Equip that, then jump down the hole on the left and exit the cave. Climb up the
ladder and go down the next one on the left. You have gathered all the items in
this area, so continue south to exit Mountain Pass.
On the world map, follow the path down to arrive at Haggleton.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World
>Haggleton
Now you need to sell the goods the mayor back in Weaver's Peak gave you. There
are two merchants in town who will offer you gold for it. Buck in the left
bazaar tent, and Bill in the right tent. Talk to both, but don't sell the
goods. They will offer you different prices. Talk to them back and forth to
increase the value of your goods until they offer 480. That's the max, so take
the money. With this, you can buy the Thief's Key from a man in the left tent.
Refuse his offer until he drops the price of the key to 200. That's his lowest,
so take it. With the key, you can unlock two doors in the inn to get the Big
Book of Beasts and 250 gold coins downstairs.
Items:
Seed of Agility inside pot in left merchant tent
Medicinal Herb and 5 gold coins in barrels left of inn
Big Book of Beasts in dresser inside inn (thief's key)
250 gold coins, Chimaera Wing inside inn downstairs (thief's key)
To proceed with the storyline, talk to the girl in the house northeast of town.
She asks if you can help look for her missing father. Leave town and walk west
across the bridge. Follow the trail to a large empty hole in the middle of the
map. Enter this hole to find a man hanging for his life. Help him up, but
something unfortunate happens. You can now access Wellshire in your misery.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Wellshire
Not much to do in here, except gather a few items, sleep at the inn for free,
and save. Also, you can listen to the two men in the northern part of the twon
to hear about a kidnapping. You don't have to do this, but it will be used for
later.
Items:
20 gold coins in jar left of NW house
Hardwood Headwear in drawer inside NW house
Plain Clothes in dresser inside middle N house
Medicinal Herb in jars inside NE house
Pretty Betsy in drawer inside NE house
Seed of Life in pot inside inn
Mini Medal in drawer inside the well
When you're all done, exit the town and travel north to an abandonned house.
Inside you will find a well that takes you back to where you were before the
incident. Return to Haggleton and visit the girl in the northeastern house. Her
father will thank you by giving you the Spirit Crown. With this, return to your
home village of Weaver's Peak. You can use a chimaera wing if you want.
Back in town, talk to granny in your house to sleep the night. Go out after
nightfall and follow Buddy outside. After the ceremony events, go speak to the
mayor in his house to receive an Entry Pass. Back outside, check on the left of
the house to find Tania and Buddy talking. Afterwards, go back to your house
and speak to Tania to sleep again. In the morning, talk to her again and leave
town to return to Haggleton (you can use another chimaera wing if you're lazy
:))
From Haggleton, walk south to find a castle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World
>Somnia Castle
Before moving on to the castle, take some time to find items around the town
and rest. You can head down the well in the northwestern part of town to find a
chest guarded by Golum (no, really). It takes about 8 to 10 blows to defeat
him, so it's best to level-up to LV6 first, buy the best equipment in town and
bring lots of medicinal herbs. Heal every two turns and use all of your agility
seeds to make sure you attack first. The chest contains an Antique Ring, which
belongs to the woman next to the well. You can either keep it, or give it back
to her to receive a Seed of Strength.
Items:
Medicinal Herb in drawer upstairs of church
Plain clothes in dresser in house behind inn
Antidotal Herb in pot in NW house
Now head over to the castle and speak with the guard. You can't get in now, so
go to the church meanwhile, to bump into a soldier. Return to the castle at
last to go in. After the captain's speech, head back outside to the world map
and travel east a bit, then south across two bridges until you reach a
tower.
>Gardsbane Tower
The chests at the entrance are empty, so leave them be. Take the top-right set
of stairs to the second floor and grab the Chimaera Wing from the chest at the
bottom. Then use the stairs on the left. On the third floor, you can go around
or defeat the tower sentry to pass. Make sure you have a lot of healing items
on you if you fight him. Get the 130 gold coins from the chest behind him, then
exit on the left and re-enter on the right. Go upstairs to reach a puzzle. Step
on the tile at the bottom to go to the inner part of the puzzle. Then step on
the second tile above the man to reach the stairway. Go outside again to a
balcony where you can slide off to the left or right. Choose the left and go
inside. In the next room, there are three doors. The correct one is the left
one, but go into the right one first to nab a Mini Medal from the drawer
upstairs. Also talk to the man here to receive a Gold Ring.
You will loose some points for going through the wrong door, but the medal is
worth it. Now go through the leftmost door to the top of the tower. There's a
Medicinal Herb in a chest south of the hallway, then you can just climb up the
rest of the way. At the top, you can either fight Garret to obtain the Restless
Heart, or jump off to the left. You will win the competition if you get the
heart, but you don't have to in order to proceed. Garret is quite hard, so if
you want to play it safe, leave the tower with the ring instead. You will need
to return and make it to the top again to watch Carver take the heart instead
though, unless you defeat Garret, that is. Go back to Somnia Castle after this.
Whether you won or not, the rest will remain the same.
>Wagon to the East
Now that you have access to the castle, go downstairs and check the pots in the
top-left room to find a Mini Medal. Then go to the inner courtyard in the
center and speak with the old man. He will ask that you find a horse. Leave the
castle and the city, and Carver will join your team as you start walking off
the world map. To find the horse, start from Haggleton. Head south along the
shore until you find a bridge to the west. Cross it to find a signpost. Enter
the clearing next to it to find the horse. Run after it until Carver comes up
with a better idea. After trapping the horse into the dead-end, speak with
Carver to catch the horse. Return to Somnia Castle with the horse and take it
to the old man. You will be entrusted with the wagon and will then meet the
king, who will request that you find a mirror. Before leaving, check the drawer
in the room to the left to find a Silver Tiara.
You can now leave with your new wagon. Head east and north, through the border,
which is now open. Continue north, then east until you arrive at a church. Nab
the Pretty Betsy from the drawer on the right and the Phial of Holy Water from
the jar on the left, then rest and save. Travel south from the church to find a
house inhabited by a dwarf. Search his drawers for a Hardwood Headwear and
check the jar for an Antidotal Herb. Talk to the dwarf and answer No, then Yes
to all of his questions. After Carver has built the shed for him, talk to the
dwarf inside to learn about a secret tunnel to the east. Go east from his house
on the world map to find a patch of dirt near the shore, shaped like a circle.
Examine the center to find the secret passageway the dwarf talked about.
>Secret Passage
This is fairly straighforward. Go south at the first fork for a Bronze Shield.
Then continue right to the next screen. Go down to another part of the tunnel,
then walk right. At the second fork, go north to find 270 gold coins. Exit the
cave east, then keep on traveling east. You'll come to purple water and a hole
in the ground. Enter the hole to find a similar area to where the man fell
earlier. Jump down the top of the cliff to find yourself back into the other
world. Alltrades Abbey is right there, but it's just some ruins. Instead go
west until you find a new town named Port Haven.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Port Haven
What you want to do here is go to the docks area west of the inn and shops, and
listen to the conversation between Johan and Ella. Afterwards, speak with Johan
and then return to the southern house near the entrance, just below the church.
Speak with Ella and she will go upstairs. Follow her and speak to her again. A
scene will ensue. The next morning, go to the western building on the docks
where the ship is and talk to Milly, a blonde-haired woman that you should
remember. Yes? Right, so save at the inn and leave the town after pillaging it
a bit.
Items:
Bamboo Spear in drawer inside south house near entrance
Medicinal Herb and Mini Medal in pots inside inn
Pretty Betsy in dresser inside inn
Iron Claw in barrel outside building to the right of weapon shop
Fur Hood in storehouse north of docks
On the world map, Milly will take you to a fortune-teller's house to the south.
During the night, Carver will wake you up. Check the drawer and pot in the
house to find Lucida Shard and Seed of Magic. Then speak with lady Luca and
accept to go retrieve the dream dew (or not, but in this case you still have to
go fetch it, and without Milly's help). Outside her house, you can battle (if
you want) the Well Wisher inside the well on the right. He's quite easy if
you're at Lv8 or 9, just stay healed and keep on attacking after using Sap. He
drops the Trailblazing Bandana, good for Carver. Now just travel south on the
world map and cross the bridge to the left. Continue south to find the cave.
>Lucid Grotto
At the first fork, go down for a chest with Chimaera Wing. On the second floor,
go right at the first fork, then go south all the way to find a Seed of
Resilience. Back at the last fork, go west, and west again to find a chest with
230 gold coins north of there. Then go south and right at the branching path to
go deeper into the cave. All the way to the left of this floor is a chest with
a Bronze Knife. Then go south in the middle and right. At the end is a chest
with a Fur Cape. Now proceed all the way left to the final area where the dream
dew and boss await.
The Bloodcreeper is fairly easy to defeat. He has no big attacks, and he will
waste turns trying to blind you, however it only seems to work on Milly, and
she does no damage anyway. She should keep you healed while you attack the
boss. If he uses Buff, use Sap twice to lower his defence. Eventually you will
defeat him no problem. After getting the Dream Dew, leave this place and return
to Madame Luca. Milly will join the party permanently. Equip the Silver Tiara
from earlier on her, then go back to Port Haven. Enter Johan's house and talk
to him upstairs in his room to clear up what happened with Ella.
When you're ready to leave, go to the dock building where the ship is and buy
three tickets from the man in green for 150 gold coins. Then talk to the sailor
to set sail. You will arrive at Cape Somnia. Leave the port and travel west to
find Somnia not too far.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Somnia
When you are done checking around town, head for the castle. The guard will not
let you in unless you are wearing a Noble Garb, which can be bought at the
armor shop. Equip it on the hero, and speak with the guard again to have access
to the castle (answer 'Yes' to his question).
Items:
Phial of Holy Water in drawer inside church upstairs
Medicinal Herb in jar inside house behind inn
Mini Medal in jar inside NW house
Poison Moth Knife in drawer inside shop (thief's key)
(you have to enter from the back)
Inside the castle, go down to the dungeon in the northwestern corner of the
first floor and speak with the prisoner in the first cell. Go back upstairs and
upstairs again to the second floor. Head for the northeastern corner where a
guard is blocking a staircase. Speak with him, then you will be able to
proceed. Nab the Silk Robe from the drawer in the left room, then speak with
the maid. As you leave the room, the chancellor will show up and ask you a
question. There is no correct answer, so it doesn't matter what you answer. You
will be kicked out of the castle.
Leave Somnia and walk south, then west along the mountains. Go north and cross
a bridge. You should find a signpost on your left. Walk south and east from
there, past an empty cave, and you will find the next town south of the
cave.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Amor
First, check the town for items. Then, you will need to talk a few people to
proceed. Start by talking to the innkeeper, who will inform you that the inn is
full. Then speak with the soldier between the armor and weapon shops. In the
northeastern house, talk to the man with the glasses. And finally, talk to the
man inside the southwestern house. Now you can enter the church, which was
closed earlier.
Items:
Mini Medal in drawer inside SW house
Chimaera Wing in drawer inside pub
Phial of Amor seco essence in jar inside pub basement
Enter the only room in the church and check the pots to find Holy Water and
more Amor Seco Essence. Then speak with the old woman to sleep the night. You
will then awaken, and find things have changed. Check the pots in the room
again to find a Mini Medal that wasn't there before. If you go outside, you
will soon realize you are back in the dream world, and there are new items to
find.
Items:
50 gold coins in drawer inside SW house
Bunny Ears in drawer inside NW house
Phial of Amor seco Essence in NW house basement
Speak to the villagers to learn more about the situation, especially the man
and woman in the northwestern house (the pub from earlier). You will learn that
you need to pay a visit to the cave just next to town, which seemed empty
earlier. Head out to the world map and go there.
>Amor Cave
First, cross the bridge near the entrance and head up to get the Seed of Life
from the chest. Then head down the stairs on the right. Go down from there and
cross the bridge to the left to find another staircase. Go down and get the
Seed of Magic from the chest. Return to the previous floor and go left. Ignore
the stairway in the middle and go south to obtain Pretty Betsy from the chest
there. Go back up and left, down the westmost staircase. Go south to get the
Mini Medal from the chest, then go back up where you can see three logs on the
water. The northern one will take you to a chest with an Edged Boomerang, and
also a stairway leading to a chest with 410 gold coins.
Now go back all the way to the three logs, using the log nearby and taking the
whole route again up to there. Use the middle log this time to reach a little
island, then take the log beneath that one to reach the southwest corner of the
floor. The stairs here will lead you to the bottom floor. Go right, then up for
a chest with Iron Claw, then all the way left and up for some Magic Water on
the other side. Then just return to the fork in the middle and head straight
north to the final staircase. In the next room, you'll find a man fighting a
beast. Go help him to fight the Grrrgoyle. Not a difficult boss per se, but
quite annoying. He will cast spells to dazzle and confuse your party member,
although it doesn't always work. Cast Sap first, then normally attack and heal,
and have Milly use Crack.
After the battle, take the man back up to the entrance (you have to use a
different stairway though) and he will reward you with the Agility Ring. Now
return to Amor and sleep at the church again by talking to the man in the room.
After the heart-warming scene, you will receive the Mirror Key. Now your next
destination is the Moonmirror Tower, which is close to Somnia. Return over
there using the Zoom spell (the hero should have it) or using a chimaera wing.
From Somnia, go north above the river, then west to find the tower between
some mountains.
>Moonmirror Tower
Inside the tower, go around the first floor and ignore the stairway in the
top-right corner. Instead go down the one in the top-left corner to find a
chest with Iron Cuirass. Go back up and examine the mirror next to the
staircase. Check it twice to trigger a battle against three Corpsickles. They
don't hit hard, but they have a lot of HP and can poison you. Use Milly's
Squelch to heal poison and keep everyone healed. Having the Edged Bomerang
equipped helps for this fight, as you will hit all three and take them down
gradually. They can heal themselves, but not by a great deal. Keep on hitting
them with the hero and Carver while Milly heals/unpoisons until they are
defeated. You can return to Somnia to rest if you used too much MP on this
fight. Then return to the tower and head on through the new passage behind the
mirror.
Before heading up the stairs here, go right to grab 200 gold coins from a
chest. Then go up the stairs to end up outside between the two towers. You can
only make it through the right tower for now, so head inside. The first
stairway on your way leads nowhere, so take the next one in the top corner.
Keep following the path, on your way to the floor above you'll find a chest
with a Seed of Strength at the bottom. Then take the stairs above and keep on
following the path until you come across a girl. She will come with you, so
give her a bit of the dream drew. If you encounter any shadow enemies on this
floor, use Milly's Crack to get rid of them. Then head for the top floor.
Push the lever at the top first, then go up the next set of stairs. There are
two staircases here. Take each to find two purple orbs. Just push the orbs
around until they break, then once they are both broken, just off the south
side of the tower. The left tower should now be accessible, so go inside. This
tower mirrors the other one, so just make your way through it again. The chest
will contain a Seed of Agility instead. When you get to the top, ignore the
lever; you don't need to pull it. Take the stairway, then do just like before.
Each staircase will lead to a purple orb; push it around to break it. Do it
with both, then drop down the tower and enter the new room in the center.
Pick up Ra's Mirror, and Ashlynn will join you. Now leave the tower and use
Zoom to return to Madame Luca's place. Speak to her to receive a spell that
allows you to switch between the real world and the dream world. You can access
the spell through Zoom. Now use your new spell to switch back to the dream
world and zoom back to Somnia. Go see the king in his chamber and give him the
mirror. During the night, go back to the king's chamber for the ensuing events.
Apnea will join you in the morning. Leave Somnia and walk east, then south to
cross the outpost. Cross the two bridges east of there (across the poisonous
water) to find a cave.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World
>The Underkeep
Follow the passageway until you emerge in a larger room. There is nothing to
get before that so just keep going. When you reach the room, go left to
re-enter another tunnel. Go through until you reach a chest with a Seed of
Magic. Then turn back and return to the large room. Follow the path going south
all the way around. There is a chest with Iron Helmet on the way. At the end,
climb down the ladder to another room. Follow the path down another short
ladder, then cross the bridge on the right. Go down the next ladder, then
follow the path behind the ladder to the right to find a chest with Magic Water
at the end. Return to the ladder after and follow the path to the left. Enter
the tunnel to re-emerge in the middle of the room at the other end and go
through the large door at the back.
In the new area, go down the stairs on the right and press the two switches on
the floor below. Then go back up and enter the four rooms at the top of the
larger room. There are four switches to press in there. This will light up the
floor below. Now go down the left stairway and make your way to the top of the
room. If you fall down, you have to start over. There is a chest at the top of
the room with Dancer's Costume. Then head for the bottom-right corner and go
left to a stairway. You can't really see the floor around it, but you can still
reach it without falling. Press the switch in the room above, then go back down
and make your way back around to access the middle part of the floor. Take the
stairs to the last room where Murdaw awaits.
First, lower Murdaw's defense with Sap (you can use it twice), then attack with
physical attacks. Keep Milly's MP to heal every turn. Occasionally Murdaw will
change your party's commands, just change them back in Tactics at the first of
your next turn. He will also raise his defense with a spell, so just use Sap
again if he does. Heal with both the Hero and Milly if needed, or use items.
After he goes down, use Evac to exit the dungeon and zoom to Somnia. Go talk to
the chancellor in the castle to rest, then leave the castle. Use Zoom to switch
worlds and return to the real world. Zoom to Somnia in this world and go see
the king. He will then ask that you see him alone outside. Go out on the
balcony around the castle and find the king on the left side. He will give you
the Royal Missive. From Somnia, walk north across the outpost, then a bit east
and north again to reach Ghent.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Ghent
Go inside the northwestern house and speak with the elder. He will refuse to
lend you the ship. Leave the house and you'll bump into Nevan. This will change
the course of things, so head out and follow him to the shrine.
Items:
Seed of Resilience in jar inside SW house
Plain Clothes in drawer inside inn
Seed of Magic inside jar in NW house
Pointy Hat in dresser inside NW house
Get on the ship and speak to him to make him join the party. He will replace
Ashlynn for a little while. Equip him with better stuff, then get off the ship
once you arrive at destination. Walk down past a shipwreck and enter the cave
at the bottom.
>Isle of Murdaw
From the entrance, go left and down the stairs to another parth of the
dungeon. A little north of there you'll find a chest with Chain Whip. Then
cross the lava to the right to reach another set of stairs. You could also go
around but the lava doesn't hurt much so it's not worth the detour. Follow the
next tunnel to a chest with Seed of Life. Now return to the entrance and go
north, then left. In a corner you'll find 1150 gold coins in a chest. Continue
north for another chest with Full Plate Armor.
Go back to the entrance again and go north, but this time go right instead of
left. In the lava are some stairs leading to a small room. Follow the path and
go north at the fork. You can fight the cannibox here for a Seed of Agility.
All the cannibox you will encounter in this dungeon hold agility seeds. You can
take them out easily with magic. Continue right at the next fork to leave this
floor. The next part of the dungeon has water instead of lava. Go around to the
left and you will get to some stairs on the right and up north. The right ones
lead to a chest with Magic Water and a cannibox.
Then just keep on following the straightforward path to an area with a
waterfall. Go south on the other side and cross the bridge to fight a cannibox.
Then proceed north until you exit the dungeon. You will find yourself in a
familiar place, in a familiar situation. Wake up, then proceed north and speak
with your party members. Talk to Milly to reach the castle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Murdaw's Keep
First, speak with Nevan to cast a spell that will allow you to zoom back to
here if you die. Then, head up the stairs in the top-right room to reach a
small room with 1800 gold coins, Iron Mask and Amor seco Essence. Go back down
and take the other way leading left. You'll arrive in a room with a statue of
Carver. After the scene, take the lower-right door (the lower-left one leads to
cells you can't open yet) and defeat the Sculptrice blocking the way. On the
floor above, ignore the jar in the bottom-right corner (it's a strong enemy not
worth fighting as it drops nothing), and head for the top-left room. Defeat the
Sculptrice, then get the Fire Claw from the chest, a really good weapon for
Carver. Go back to the room where the Carver statue was and head up the
stairway at the back. The path leads to Murdaw...
Murdaw has two phases and is an extremely hard boss at this point in the game.
I had to go from Lv16 to Lv19 in order to finally defeat him. Make sure you
have equipped all the best equipment from the stores in Ghent and that Carver
has the Fire Claw. During the first phase, he will have two jesters by his
side. Don't kill them; that was my first try and it didn't go well. He will
just keep on summoning more powerful enemies and you will lose turns attacking
them. Only attack Murdaw. Buff everyone with Milly and use Ghent Staff (from
Nevam's item inventory) to heal everyone without wasting MP. The second phase
is where things get bad. You will probably need to use the Hero, Milly and
Nevan to heal every turn, while Carver attacks. This round is about surviving.
You will probably be at around 10 HP after each of Murdaw's attacks, so keep on
healing everyone and have Carver attack. I had to start over this battle a few
times, so level-up if you need (Lv20 would be good). If you have Kabuff, use
it! Eventually you will get lucky and defeat him. This battle was definitely
nerve-wrecking for sure.
After the battle you will be returned to Somnia castle. Speak with the queen
after the king is done talking, then save at the church and leave Somnia. Use
Zoom to switch worlds and you should appear next to Alltrades Abbey, which is
now in service!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World
>Alltrades Abbey
Here you can change your characters' vocation by talking to the priest up the
stairs in the middle. I would recommend to do so, as your characters will get
stronger. Take at least a warrior and a mage/or priest. You also have all sorts
of things here like an inn and bank, so it's a good spot to return every time
you need something during the adventure. When you are done, go downstairs and
head up through the back door in the middle. You will find yourself in a large
room with pots lighted up with blue flames. At the top end of this room,
examine the floor where you can see a shining dot to find a Mini Medal. Then go
back to the hall and head down where the well is. On both sides of the well you
can find a room with a chest, containing a Seed of Life and a Seed of Magic.
That's all there is for here, so leave the abbey for now. At this point, you
can continue the quest or take on some sidequests (see Sidequests section).
Sidequests:
Kidnapping in Wellshire
Optional party member: Amos
After the sidequests, or if you choose not to do them, take the ship from Ghent
in the real world and sail to the east until the path on the sea is blocked by
rocks and you can't continue any further. Get off on the nearby land and cross
the bridge to the right. A bit further ahead you should find a castle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Arkbolt Castle
To make your way through Arkbolt castle, you will need to go through several
fights. First, rest at the inn and save at the church. Buy the latest
equipment, then speak to the guard blocking the way up. You will fight Bronson.
He is just a bit harder than a regular enemy, so cast Kabuff and Sap, and take
him down. You now have access to the top part of the castle, so start
exploring. In the dining room to the left, check the barrels for a Mini Medal.
Then go down the stairs in the top-right corner to find a chest with a Slime
Gooniform. Go back upstairs, then go down to the outside balcony. Head down the
stairway in the bottom-left corner and check the jar in the trainning ground to
find another Mini Medal. When you're ready for the next challenge, talk to the
guards blocking the door in the middle.
The fight with Brick and Brock is similar to Bronson, but they are two.
However, they don't attack for much damage, and Brock will spend most of his
time protecting Brick. That's why you should take down Brock first, or the
fight will go on for really long. Cast Kabuff twice, then attack Brock until he
is defeated. Keep on healing and defeat Brick afterwards. He takes a while to
kill. After the battle, go to the king's throne room and speak to him. Talk to
Brutus in the same room and everyone will move to the training room. Go
upstairs first to get the Silk Robe from the drawer, then go back to the
balcony.
Before the fight, you should go down the stairs in the top-right corner to go
outside to the right of the castle. Then go left to pass through (under) the
wall (it's actually just a walkway) and speak with the lost merchant here to
buy Gold Bracers for your party -- good defense for the upcoming fight. Now
head for the training room through the bottom-left stairway of the balcony. If
you didn't pick up the mini medal from the jar here earlier, do it now. Then
talk to Brutus to start the fight. I found this battle to be quite hard, to the
level of Murdaw. Be around Lv21, even up to 22-23 if possible.
For my party I used the Hero with Carver, Milly and Amos (if you have recruited
him in the sidequests). Two healers in this battle isn't good as they will be
whiped out right from the start. Now you only have to worry about Milly. Place
the Staff of Ghent in the Hero's inventory so he can use it in battle to heal,
and Milly will be using her spell Midheal. That way the hero acts as a healer
with good defense, instead of weak Nevan. When Brutus attacks the whole party,
heal with Milly and the Hero. Amos and Carver have good defense so they just be
able to take a few hits before you worry about healing them. Always heal Milly
first. Cast Kabuff multiple times, and re-cast it every time Brutus uses Kasap.
Sap doesn't work on Brutus, but keep on attacking him with Amos and Carver. If
you keep everyone healed and use Kabuff, you should be able to take him down
eventually.
After the battle, go speak to the king in the throne room, then speak with the
chancellor to receive a coffin to carry the monster's body once you have
defeated it. Leave Arkbolt and head up north around the mountains until you
reach a cave.
>Wayfarer's Pass
I know it's weird walking around with a coffin, but this will do for now. When
you arrive at Wayfarer's Pass, soldiers will be blocking your way. They will
let you through when they see the coffin. Defeat the two monsters at the
entrance so you can access the cave behind. The inside is made of a narrow path
above the water. On the east side, you can find a chest with a Seed of
Resilience, and near the top, 580 gold coins in another chest. The northern
chest is empty. Then take the stairs to reach the area below. There is another
empty chest at the top, and a chest with BattleAxe at the end of the eastern
path. Then take the stairs at the bottom to reach an area with eggs. Ignore the
eggs unless you want to fill the bestiary. At the top of the area, a young man
will fight off the monster in your place. Oh well.
Head back outside to get rid of the coffin and return to Arkbolt. Speak with
the king, who gave the reward to Terry. Now you can go back to Wayfarer's Pass
again and cross to the right. Enter the other cave to emerge on the other side
of the mountains. If you walk north, you will come across three houses on the
world map. Search each one of them to find a Mini Medal, 7 gold coins, a
Medicinal Herb, some Holy Water and a Gold Ring. Then go west from there to
find some stairs. They lead up to the dream world. On the new part of the map,
go south to enter a cave. Go down at the first fork to find a chest with a Mini
Medal. Then follow the path left to end back up outside, next to a town.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World
>Aridea
You will need to talk to specific people within this town in order to continue.
(in any order): the man inside the well, the girl in the southeast house, the
soldier in the weapon shop, the nun in the church, a man in the biggest
westmost house, and the two old folks in the small southwest house. After you
have done so, night should have fallen over the town when you go outside again.
Items:
Mini Medal in jar inside big westmost house
Holy Water in jar iniside small west house
Wayfarer's Clothes in drawer inside SE house
Leave Aridea and walk west to the tip of the land, where a ship/island awaits.
Talk to the man to get on, then speak with the navigator to set sail. While on
the ship, go inside and talk to the bartender a couple of times, to get a few
drinks, then accept to rest. You can also check the barrels behind the counter
for a Mini Medal (or you can get it after). When you awaken, monsters will take
you inside a temple where a ritual is being held. You will be facing with
Jamirus. Use the same strategy as for Brutus, so start with Kabuff, then</pre><pre id="faqspan-2">
Midheal with Milly and the Hero healing with the Staff of Ghent, so you can
heal two characters per turn. When you have the chance, use Kabuff a few more
times over the course of the battle. Have Carver and Amos attack, and keep
Milly fully healed (she can be taken down in two hits). Keep on attacking and
keep everyone above 80% HP even if they are not badly hurt.
This shouldn't be too hard at this point if you are well equipped, and above
Lv21 or 22. After the battle, get back on the island and speak to the old man
to return to Aridea. Inside the ship, talk to the innkeeper at the bar to rest
and finally arrive at the town. If you didn't get the mini medal from the
barrels earlier, get it now behind the bar, then just take control of the ship
by going to the wheel and press A. Now you have free control over exploring the
surroundings, but for now, let's focus on the main quest. I will bring up the
sidequests in a little bit; not to get confused now. Sail to the cluster of
islands near the bottom of the sea (middle of the map) to find a stairway like
before.
Take the stairs to return to the real world. Walk south from there to reach a
border post to the east. While you cross, a slimeknight will head out. Pay no
mind, and enter the house on the right. Check the jars inside to find a Mini
Medal, then leave. A bit to the south you will find the next village.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Howsworth & Howcastle
Howsworth is a quiet little village, and there isn't really anything of
importance to do here, aside from picking up a few items, and resting.
Items:
Mini Medal inside barrels in inn courtyard
Moonwort Bulb in drawer inside east house
Mini Medal in jar inside northwest house (left side)
When you are done, leave the village and walk west to come to a castle,
Howcastle. Enter the room straight ahead when you enter the castle and check
the jars for a Mini Medal and a Seed of Magic. Then go downstairs to the
basement and check the barrels in the bottom-left room where the old man is to
find a Seed of Wisdom. Now go back upstairs and to the top floor where the king
is. Talk to him to learn about his son Howie, who should undertake a trial.
However, he is scared and has run away, again. Go look for him in his room,
which is accessible through the top-left stairway in the basement.
He's not here though, so speak to the little boy instead. He will tell you
where Howie is. Go back to the first floor and look through the barrels in the
room to the right to find Howie in the last one. Now go back to see the king.
Howie will join the party, and you will take him to hallowed hollow. Go
downstairs and Howie will run off again. Head back down to the basement and
exit via the south entrance to find Howie on a ledge. He will finally settle
down. Leave the castle and walk south until you find a cave.
>Hallowed Hollow
You will have to fight three bosses throughout this dungeon. Prince Howie will
also keep on running off, so you will constantly have to go and get him. As
soon as you enter the dungeon for the first time, Howie will run off. Go back
to Howsworth and check the northwestern house to find him hidding next to the
haystacks. Take him back in, then return to the cave once more. Make it to the
right, to find a chest with a Chain Whip. Then follow the path up to encounter
the first test. This boss isn't very hard, but he's annoying. He will keep on
confusing your party, so attack while you can. Keep everyone healed, with
either Milly or the Hero depending on who is confused. He's easy to defeat as
soon as you can keep some hits coming. After the fight, Howie will run off
again. He's just to the right where you got the chain whip though, so go get
him and proceed up through the door.
On the next floor, go left to get the chest with the Mini Medal in the top-left
corner, then go right to face the second test. This boss is even easier than
the first. He will put some of your party to sleep, or attack with weak
attacks. Cast Kabuff a few times and keep on attacking when you're awake. After
the battle, Howie has run off again. Head back south to find him, then return
to the door and proceed to the final floor. Go south to find a Mini Medal, an
Iron Cuirass, and a Cannibox holding a Seed of Agility. Then go north to face
the third test. This boss is slightly harder. He will cast Kasap to lower your
defence, so whenever you have the chance, cast Kabuff as much as possible. Then
just attack normally. The only thing you have to worry about is its lightning
attack. Otherwise keep on healing and you will defeat it like the other two.
You can then proceed through the door and assist to the ceremony. Afterwards,
talk to Howie to have him join the party again and return to the castle using
Evac and Zoom. Speak with the king to celebrate, then the next morning, go see
him again to receive the Magic Key. Before leaving the castle, there are a few
little things to get, but also more mini medals and other stuff around the
land, so take some time for a few sidequests. If not, just continue on with the
story. Make sure to recruit Goowain and grab the Mini Medal from outside prince
Howie's room (unlock the red door in his room with the magic key).
(see Sidequests section)
Sidequests:
Mini Medals to Collect Part 1 (Magic Key)
Medford Manor
If you are ready to move on with the quest, walk south from Howcastle to find a
shrine across a bridge to the left. Unlock the door with the Magic Key and
examine the well inside. You will need to find a Scarewell first, but he's a
piece of cake. Go down the well to re-emerge on the other side in the dream
world. On the world map, travel southeast to find a town called Clearvale.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World
>Clearvale
Get the items, rest & save. If you followed the guide and did the sidequests,
you should have 30 Mini Medals up to this point with the Clearvale one. Go get
the Platinum Sword (better than what's sold in the stores) from King Medford
before returning here.
Items:
Dancer's Costume in drawer inside SE house (upstairs)
Rags in dresser inside SE house (downstairs)
Mini Medal in drawer inside SW house
Hoy Water in drawer inside church
There is nothing else to do in this town, so leave and walk west until you find
another one of those stairways on the world map. It should be next to a patch
of purple water. Back in the real world, walk back to the east to re-enter the
other Clearvale.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Clearvale
There are more items to get in the real Clearvale, so nab them before
continuing. Then visit the church to advance the storyline. You will see a
little scene, then leave the church and go to the northeastern house. Talk to
the couple in there to learn more.
Items:
Rags in dresser inside SE house (downstairs)
Wayfarer's Clothes in drawer in SE house (upstairs)
Mini Medal in drawer inside SW house
50 gold coins in dresser upstairs from armor shop
Chimaera Wing in drawer inside church
Seed of Strength in jar inside NE house
Leave the town after you have the necessary information and walk north, then
east to find a mountain.
>Destiny's Drop
In this area, you can climb up the rockface via several paths. Start by
climbing up the leftmost one until you spot a treasure chest on the left. Go
get it for a Seed of Life. Then keep on climbing up the same path until it
loops around near the top. You should have climbed past a cave on the left to
get up there; but ignore it for now. There is another cave near the top, and
that's the one we need. To reach it, drop down from the middle of the path when
you feel you are above it. Inside the cave you will find a chest containing the
Golden Pickaxe. Now that you have this important tool, climb back down to the
cave on the left that you went past earlier. Drop down from the path to reach
it.
Inside, go left to find some rocks blocking the way. Go in your inventory and
use the golden pickaxe to break them. You can then collect the Mini Medal from
the treasure chest behind. Also, if you encounter any Rocktombs in here, run
from the battle; they can kill your entire party in one hit with their kamikaze
attack. Now leave the cave and drop back down to the entrance level. If you
need to return to Clearvale to heal, do it now. Start climbing up the rightmost
path afterwards. On the right you will come across a cave and a chest. Open the
chest for 350 gold coins, but ignore the cave.
Climb up until you come across another cave on the left and go inside. Use the
golden pickaxe to break through the rocks in the way and go up the stairs. Exit
this cave and you will find yourself higher on the rockface. Climb up on the
right side and enter the cave at the top. Break the rocks, then leave the cave
via the other side. Climb the next path until you hit a dead-end. Drop down
from there to reach a cave; go through it to re-emerge outside, higher. Climb
up the rest of the path to the summit of the mountain, finally. At the top, use
the golden pickaxe on the black rock to get a Shard of Courage. Now you can
finally leave this annoying place and zoom back to Clearvale.
>Traveling Back and Forth
Go give the Shard of Courage to Matt's parents in their house. They will let
you stay the night. While you are sleeping, the bed will start to fly and Matt
will offer you his flying bed. Cool. Re-enter Clearvale right after (in the
dream world) and go back to Matt's room. Grab the Mini Medal from his drawer.
Then head to the building where the shops are located and check behind. On the
right side you should spot a heal slime called Healie; talk to her to recruit
her into your party.
Now that you have the flying bed, you can access several new places in the
dream world, but save that for later. The only place worth going now is to the
west. Travel to Amor in the dream world using the flying bed. It's almost at
the same location than in the real world, so on the western part of the
continent. If you can find the Moonmirror Tower, it's just to the left across
the water (but you have to go around, since the bed can't cross forests and
mountains). When you get there, you will find two young persons in front of the
church. Examine the spot on the ground where they buried their trinkets. Now
leave the town and zoom back to the real world. Go back to Amor and check the
same spot again to find a Meteorite Bracer!
Return to Amor in the dream world again once you have the item (it's optional,
but it will be easier for you to find the next location from here). From Amor,
just fly south and look to the right to find a well not too far from there. Go
down the well to find a house. Inside the house, examine the drawer at the back
to find a Mini Medal. Take it, then go down the well next to the house. Defeat
the scarewell inside, then you will find yourself back in the real world.
Travel south, then east from the well to find a castle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Castle Swanstone
Go upstairs first thing first and speak with the chancellor (man in purple). He
will allow you to go to the basement level. Before going down there, take the
Seed of Magic from the barrel in the room on the right, and the Mini Medal from
the dresser in the room on the left. Then go upstairs to the king's room and
get the Mini Medal from the drawer. Now go downstairs to the basement and check
the rightmost room to find two treasure chests with 150 gold coins and a Pretty
Betsy. Then check the middle door. You will hear the king talking about the
princess. Go back upstairs to the throne room and speak with the king. Talk to
him a second time to show him Ra's Mirror. You will go back downstairs where
the princess is. Take the mirror from your inventory and use it in front of
her. Go back upstairs to talk to the king again afterwards. You now need to go
to the Spiegelspire.
Before leaving the area, exit Castle Swanstone and walk north on the world map.
A bit on the left you'll come across some poisonous water. Cross it to find a
well at the top. Go down that well and search the drawer here to find a Mini
Medal. Now exit the well and zoom back to the dream world to find the next
destination. Take the flying bed and fly to the pink dot in the middle of the
continent on the picture:
South of there is a large desert. Fly around this desert to find a tower in the
southern part.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World
>The Spiegelspire
The door to the tower is locked, but the Hero has a spell you probably haven't
used yet:... Peep. It will unseal the door so you can go inside, so use it. In
the main room you will see four stairways standing before you. You can only go
up the bottom-left one though, so do that. On the second floor, walk around the
outer edge of the tower and carefully make your way to the right side. Go up
the stairs in the top-right corner to reach a large balcony. Ignore the big
staircase in the middle and go left to the other side of the balcony. Go down
the small stairway here to access a room with two chests containing a Mini
Medal and 1,300 gold coins. Return to the balcony and head up the stairway in
the center. It leads to a house on the rooftop. Go inside the house and check
the jar for a phial of Magic Water. Then speak with Spiegel in the corner of
the room to start a fight.
This battle is pretty hard. I couldn't defeat him on Lv26, but Lv27 seemed to
make a big difference, so think about leveling-up to Lv28-29 if you want this
to be easier. Cast Kabuff a few times at the start of the battle, then either
cast Drain Magic to remove Spiegel's barrier (he will waste turns re-casting
it), or just attack continuously. You don't need to defeat the enemies he
summons, but it's good if you can, since he will also waste turns re-summoning
them. He has a lot of HP though, so make sure you keep on attacking him too or
the fight will be long. The battle would be easy if it wasn't of his Kafizzle
spell, so that's why it's important to have him waste turns instead of having
him cast this spell. Have one or two healers each turn, if necessary. Having
Magic Shields equipped will also help.
After the fight, cast Evac and return to Swanstone in the real world. Talk to
the king to inform him of the good news. He will then take you downstairs to
free the princess. Go back to the throne room afterwards and speak with him one
last time to receive the Floodgate Key. With this, zoom back to Port Haven to
retrieve your ship, which should be waiting by the shore. Look at the world
map; in the center of the continents are two seas separated by some lands.
There is a narrow canal linking the two seas together between the landmasses.
Sail down that path and the gate blocking the way will open. The next town,
Pescado, is directly west from Swanstone, on another part of the continent
across the sea. There is a large cave right next to it. Check the cyan dot on
this picture if you can't find it:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Pescado
As you enter this small fishermen village with your ship, a man will ask you if
you have come for the mermaids. What? No, of course not...
Items:
Mini Medal in barrel inside fish shop (NW house)
Boxer Shorts in dresser inside house below fish shop
Moonwort Bulb in barrel inside west windmill
60 gold coins in jar inside south windmill
Seed of Resilience in barrel inside house above south windmill
7 gold coins in barrel inside SE house
Enter the fish shop in the northwestern corner of the village and speak with
the owner twice to get him to leave. Follow him outside and enter the house at
the bottom of the village, in front of the entrance. Talk to him again inside
to make him leave. Now go outside and you will see Rod leaving the house. What
you need to do from on here is follow Rod without him seeing you. Wait until he
enters the cave at the top of the village and go inside. Simply follow him
through the cave, hiding behind rocks and inside wall curves. Just make sure
that you are hiding whenever he stops for a few seconds; this means he is going
to turn around. The whole thing is pretty easy to do, you might need to start
over if you mess up, but he uses the same pattern everytime so you will get to
know the path by heart.
When you get to the end, he will push a secret button in the wall above. Push
that same button again to open the secret passageway and go inside. Talk to Rod
and tell him "No", then accept to keep it a secret. Talk to him a second time
to let him know you have a ship. Now return to the village's dock and get on
your ship. Enter the cave right above Pescado on the world map to show Rod the
ship. You will now need to escort the mermaid to her home, so Zoom to Port
Haven, get on the ship and sail north to a little blue star-shaped location a
bit on the right close to the northeastern landmass. You will see a pink
seashell surrounded by rocks when you get there. Enter it and speak with the
mermaid here to receive Lorelei's Harp.
>Beneath the Seas
The Harp lets you go underwater, so there are a lot of new places to visit from
here. Most are optional, but I would recommend doing at least a few of them,
which I will integrate in the walkthrough; the rest, less important, will go in
the sidequest section, but for now it would be good to go get the Ultimate
Key.
Zoom back to Pescado and get on the ship. Use the Harp to go underwater and
sail directly north to find a sunken ship. Inside, check the barrels at the top
of the deck to find a Mini Medal and a Seed of Agility. Then go downstairs and
search the drawer and chests in both rooms to find Heavy Armor, Glass Slippers,
and the Ultimate Key. Also examine the bookshelf in the left room for the
'Skeleton Crew' dreamscape. Exit the shipwreck and sail northwest (underwater)
until you run into a sea shrine. Dock the ship inside the cave and search the
glowing spark on the ground for a Mini Medal.
By now you should have 41 Mini Medals, so zoom to Medford's Manor and give them
to king Medford to receive the Miracle Sword, which lets you heal HP after
attacks! Now is also the best time to explore the land to find even more mini
medals, since you have the ultimate key. Take some time for the sidequests
below, or just skip to the next part (see Siequests section).
Sidequests:
Mini Medals to Collect Part 2 (Ultimate Key)
Slimopolis
Now I don't think you absolutely need to go there in order to continue, but it
does tell you where to go next: start from Port Haven in the real world and
sail directly south to a land with a bridge blocking your way down. Use the
Harp to go underwater and pass under the bridge. Resurface and follow the river
to a town on the right called Turnscote. If you continue to follow the river
past the town, you will emerge in the eastern sea. Sail south to the unexplored
continent in the bottom right corner. On the left of the small continent above
the big one, use the Harp to go under the sea and look for an underwater
castle.
Inside, talk to king Poseidon to learn about Gracos. On the left of his throne,
go up the stairs and check the bookshelf to find the 'Strangers at Sea'
dreamscape and the drawer for a Mini Medal. Then go inside the building on the
right and open the four chests to obtain a Mini Medal, a Watermaul Wand, a
Silver Platter and a Kerplunk Bracer. Now leave this place and zoom to the
Fashion Forge. If you've never been there; it's at the very bottom of the world
map (still in the real world), on the narrow stretch of land below the southern
sea. It's down a well. (white dot on the map below)
Use the Harp here to go underwater and find an inn to the left. Search the
ground to the right of the innkeeper inside to find a Mini Medal. Then sail
directly north from the inn (still underwater) until you find a cave. This is
the Seabed Shrine, where Gracos resides. You should have at least 50 Mini
Medals by now if you followed the sidequests, so you can go get the Sands of
Time from King Medford, a pretty useful item which lets you restart a battle if
things go bad. Good for the boss ahead.
>Seabed Shrine
Dock the ship at the entrance and enter the shrine at the back. Follow the path
to the right, up the stairs, and left. Go down the stairs, pass under the
bridge, then ahead will be two stairways. Go up the left one, head south and
open the chest for a Mini Medal. Then go north, past the first stairway, and go
down the second stairway. Head right, past the small staircase at the top, and
go south beneath the bridge (before the staiway at the end). Follow the path to
two chests with 270 gold coins and a Seed of Wisdom. Then go back to the small
staircase at the top that you walked past and head down to the next floor.
Here, go up into the small room to nab a Pretty Betsy from the chest. Then head
right into another room and grab the Magical Skirt. Continue to follow the path
up, then right. On the left enter the next room to find a chest. It's a Mimic,
but it's easy to defeat and drops a Seed of Life. Continue down the path until
you go down a stairway leading to another small staircase. Before heading down
though, go up and right to pass under the stairway (bridge) and proceed right
to find a chest containing a Pink Pearl. Now you can head down the staircase to
the third floor. This floor has several paths, but there are all dead-ends, so
just work your way to the top-left corner. Go up the staircase here and you
will come to a yellow switch on the floor. Press it to lower the water
level.
Head down to where the water was drained and enter the room in the middle.
Before going down the staircase in the center, search the glowing spot in the
upper right corner of the room to find a Mini Medal. Now head down to the final
floor. Start by walking south to press a switch which empties the water on the
left. You can now cross to the left side and head down until you find another
switch to press at the end of the path. This one fills the water on the left,
but empties the one above. So go back to the path above and cross over to the
right side. Follow the path up, but don't press the switch here. Go down on the
right and open the chest to obtain the Sand Urn. This item is important for
later, so make sure you get it. Then follow the rest of the path which leads to
Gracos.
This boss can be quite tough. Gracos isn't very dangerous when using single
attacks, but the problems arise if he decides to cast Kacrackle or chilly
breath several times in a row. That's if you're unlucky. If you're lucky, he
won't use those attacks too often, hopefully. Start the battle over with Sands
of Time if things don't go as they should. Use Carver's Knuckles Sandwhich and
attack with the other party members. Having a healer with Multiheal would be
good, but if you can at least have two characters healing with Midheal, that's
good enough. Try to keep everyone about 50% HP while you deal damage to Gracos.
As long as he doesn't use chilly breath too often and you can keep everyone
healed, the battle should end after a few minutes, and you will obtain Gracos's
Trident.
You will see a scene where an island rise from the sea. This island is
Sorceria, and it's located in the dream world, so switch back. The closest
place to it is Spiegelspire, so Zoom there. Use the flying bed to fly southwest
from the desert, in the southern sea, you should see a circle in the middle of
the water that wasn't there before. Land on this island and enter the town
here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World
>Sorceria
Upon entering Sorceria, make sure Ashlynn is in the party. If she's not, open
the menu on the world map and put her in the party using "Line-Up" in Misc.
Then pillage the town.
Items:
Prayer Ring in chest down the well(s)
Magic Water in jar inside NW house
Mini Medal in jar inside NE house (down some stairs, then top floor)
'Fairy-tale Forest' dreamscape in bookshelf (same house as above)
Mini Medal in barrel downstairs from armour shop
Seed of Magic in dresser downstairs from weapon shop
To move on, go downstairs from the church and take the stairs in the top-left
corner. They lead to a small house at the end of a narrow pathway. Inside this
house, you will keep on looping as you go through the door in the middle. To
solve this, place the Sand Urn (from Seabed Shrine) into Ashlynn's inventory,
then use the item inside the house. Now try going through the door again. You
should emerge in a new room. Talk to the woman in here to have Ashlynn learn
Magic Burst. Then get out of here.
We are now going to a much colder place. Zoom back to the real world, then to
Pescado. On the left, there is a river between the two continents, but some
rocks block the way. Use the Harp to go underwater and acess the river, then
re-surface and disembark on the shore north of the river. There is an inn close
to the shore also, go inside and grab the Mini Medal from the barrel in the
upper-left room. Then go up north from the inn to find the town of Mt
Snowhere.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Mt. Snowhere
There aren't many items to get here, and the place is pretty desolate. The only
breathing man is found in the northeastern house, downstairs. Speak with him,
then leave the town.
Items:
Fur Hood in dresser inside house behind inn
Mini Medal in drawer inside NE house (downstairs)
Go northeast from the village to find a shrine. Inside, hug the left wall and
get on the ice to slide north into a rock. Then slide right, up, left to reach
the center. Speak with the girl, then leave the shrine. To return to the
entrance, simply slide to the northern part, then slide right and down. Go back
to Mt Snowhere and talk to the old man (Colburn) again. Then return to the
shrine and speak to the lady once again. Walk back to the town a last time.
It's not frozen anymore, so you can speak with the townsfolk. Enter the church
and speak with the man in purple in the right room. He will tell you important
information about where to go next and what to do, including a password.
From Mt Snowhere, head up north and enter the cave there.
>Everfrost Grotto
From the entrance, simply head up and slide across the ice. You will come to a
sealed door. The password from Mt Snowhere, if you forgot, is: "I come
possessing a heart of thruth... The blade that bears untold power... Unleash it
from the Icy depths!" You can now acess the rest of the dungeon. In the next
room, start from the top-left corner of the path and slide up, then left, up,
right, down, right and up. Take the stairs down to the second floor. Head to
the upper right corner first to get 1900 gold coins from a treasure chest, then
head down the stairs below. Grab the Mini Medal from the chest, then go back
up. Cross the square of iced tiles, but don't step on the same one twice! Take
the stairs to the next floor, then slide across the ice and go up the next
staircase.
You should now be in a room with a large floor of iced tiles with four
switches. You must step on all four switches, but can't walk on the same tile
twice. To solve this, walk to the bottom-right corner first. Then walk all the
way up against the wall until you are lined up with the top switch. Walk left
to step on the top switch. Then walk left a bit until you are above the
leftmost switch. Walk down to step on the left switch. Then walk right until
you are on the rightmost switch. Then, walk down three tiles, and left to step
on the south switch. The door at the back will open. Walk left until you hit
the left wall, then up all the way to the top, and finally, right to reach the
door. In the final room, steal the Rusted Sword from the pedestal, then cast
Evac to leave and return to Mt Snowhere.
Show the sword to Ali Kazam (the man in the church) to receive Turnscote
Pendant. As you guessed, the next destination is Turnscote. To reach Turnscote,
zoom to Port Haven. From Port Haven, get on the ship and sail directly south to
a land with a bridge blocking your way down. Use the Harp to go underwater and
pass under the bridge. Resurface and follow the river to find Turnscote on the
right. Before that, to the left is a small island in the middle of the river
with a well, and inside that well, some shops. On the right of the item shop,
search the glowing spot on the ground to find a Mini Medal. You may now proceed
to Turnscote.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Turnscote
Show the Turnscote Pendant to the guard at the entrance and he will let you in.
There are a lot of items to find around Turnscote, so take some time to
explore. The man with the mask in the northeast side of the town will let you
access the western part, where you can get most of the items. Also, rotate the
camera around to find more doors on the sides of buildings; this town has a lot
of hidden passages.
Items:
Mini Medal inside dresser in NW corner of town
(talk to man with mask to access)
Mini Medal in barrel behind pub counter (enter from side/west door)
Seed of Wisdom and 2500G in chests left of bank
(go around east side of town to access)
Seed of Life and Seed of Wisdom in chests in building right of casino
(need magic key)
Fishnet Stockings and Pretty Betsy downstairs in the casino
(must pay 100G to go in)
Thief's Key in house down the well south(east) of casino
To get things done here, enter the house to the right of the casino, from the
door on the left side (rotate the camera to see it). Go up the stairs inside to
reach the roof and talk to the man on top. Then go back downstairs and talk to
him again. He will propose you a deal: find him three times around town to
lower his fees to 2000G instead of 5000G. You don't really have a choice, so
accept.
The first place he can be found is the church. Go back to the town entrance and
check out the church. Speak with the fake priest to uncover him. Then, head for
the casino and pay the man 100G to go in. Head downstairs to the rooms and
speak with the fake bunny girl. Lastly, go to the northeastern part of the town
and talk to the man with the mask to access the outer section of the town. Go
to the pub on the left and enter from the door on the outer side. You will be
behind the counter, so talk to the bartender. Say "No" to his first two
questions, then "Yes" to tell him you have business with him. After he has
left, talk to the two men south of the counter a couple of times until they
start talking to each other and listen to the conversation. Leave the pub
afterwards and head down the well next to the casino. Enter the house down
there and speak with Mo again. Pay him the money to learn about Welda.
Now you need to find her; she's in the shrine north of town. Inside, check the
grave on the right to find a Mini Medal. Then speak with Welda and show her the
sword. After which, return to town and go to her house in the northeastern
corner. Speak with her downstairs and ask to polish the sword. She will want to
test you by looking into your eyes. After her "......" dialogue, put the DS
down and don't touch anything; wait until she approves and accepts to fix the
sword. She will then begin working on the blade; you must now go and fetch the
other legendary equipments while she works on it.
Note that you can do things out of order starting from now. Pay a visit to King
Medford in the dream world if you have more than 60 Mini Medals to get the
Sacred Armour. There's also an optional city called Felonia to visit at this
time, but it's not essential so I'll sidequest it (see Sidequests section).
Sidequest:
Mini Medals to Collect Part 3 (Felonia)
Let's start the new quest by going back to Wellshire in the real world to get
the sebath helm. Zoom there, then board your ship to the right and sail east to
the continent where you first started the game. Get off, then walk southeast to
find a little house all by itself. Search the drawer inside to obtain a Mini
Medal, then walk north from this house to find the Mountain Pass. Yes, we are
returning to Weaver's Peak, where everything started, but in the real world!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Mountain Pass
Things are still the same in Mountain Pass, but there are new items to find.
Climb up and continue past the girl with red hair. Enter the cave at the top of
the stairs and follow the path until you get to a fork; go south-left first to
nab 880 gold coins from the chest, then exit the cave through the right path.
Go left as you exit the cave and cross the bridge. Drop off the cliff where the
graves are and open the chest below for a Mini Medal. Go back in and climb up
the ladder. Cross the bridge again, then go up where your real self and Buddy
are arguing. Head right afterwards and drop off the edge of the path. Enter the
cave below and open the two chests for another Mini Medal and a Pretty Betsy.
Then jump down the chasm on the left to be back in the lower grounds. You'll
need to climb back all the way up from here though. When you reach the summit,
walk north to enter Weaver's Peak.
>Weaver's Peak
Back home, finally! But not for long. After getting items laying around (I only
listed the most important), head over to the mayor's house at the northern tip
of town and speak with him. Go to your house after that and speak to Tania. Go
back to talk to the mayor again and you will fall face to face with your other
self. Talk to "him" and he will leave. Now exit town and re-enter Mountain
Pass.
Items:
Seed of Resilience in drawer inside SE house (upstairs)
Noble Garb in drawer inside hero's house
Mini Medal in jar left of mayor (northern) house
Trailblazing Bandana in dresser inside mayor's house
Talk to the other Hero in Mountain Pass, then return to Weaver's Peak. It's
under attack, and you must defeat all the enemies attacking the town. There's
one inside the house in front of the entrance, one near the well, one in front
of the hero's house, one south of the weapon shop, one inside the weapon shop,
one inside the pub on the second floor, one inside the southwestern house, and
two inside the mayor's house. When you have defeated them all, go inside the
hero's house. Don't fight the monster yet!
Speak with the hero first to join forces with him (this will make the battle
easier) and learn the ZAP spell. Then approach the monster to fight it. This
isn't really a boss battle, since the enemy isn't terribly hard. With Zap, you
can take out good chunks of HP, and he should die within a few turns. Cast
Kabuff with Milly to increase your defense every turn if possible. You
shouldn't even need to heal. After the battle, things return to normal. Leave
Weaver's Peak as that's all there is to do here.
You now need to return to Somnia (still in the real world), so zoom over
there.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Somnia Castle
As you enter the town, Captain Blade will talk with you for a while, then he
will take you to the King. The Queen will tell you a bunch of stuff, then you
are off to bed. During the night, the hero wakes up. Madame Luca will require
you to look around the castle to find your lost memories. They appear as blue
shiny orbs so they are easy to spot. Go down the stairway to the second floor
and go left to find the first one. Then go down to the western balcony to find
the second one. Go around to the eastern balcony to find the third one. Then go
down to the first floor and look in the northeastern corner for another memory.
Go south to the courtyard to find another one, and then go through the door in
the northwestern corner to find the last orb. You have now recovered all of
your memories, so head back to the throne room to view the final one. After
that, the King will hand over the Helm of Sebath. Don't forget to equip it on
the hero -- it's the best helmet yet.
Now it's time to go get another piece of the legendary equipment, the valora
shield. Zoom to Amor in the real world and board the ship. Sail along the shore
south, then east to the inside of the continent. Follow the river to a fork
with a well. Sail north from there to enter a cave.
>Cryptic Catacombs
This dungeon is like a maze, so follow the directions carefully. Start from the
entrance and go north twice, then go left to find two chests with a Seed of
Resilience and 1900 gold coins. Then from there go right, north, right, and
south to find another chest with a Mini Medal. Go north twice from this room,
then right, north, left and south. Go down the stairs here, then follow the
path down. Go south all the way to the bottom-left corner to find a chest with
a Spiked Armour. Then go north to find a dragon statue made of gold. On the
right is another chest with a Mini Medal inside. Due south of the statue is a
lone piece of wall shaped like an inclined "M". Search (press A) near the
top-right corner inside the wall to find a hidden stairway (it won't apear
until you find it). Take those stairs down to a small room.
This room hides a secret, if you want to get out, and it's more complicated
than it looks. If you go down the stairs in this room, you'll just loop around.
Start from the actual stairs and go down the stairway in this room three times.
Then go back up the other stairway two times. Stay still and wait a few
seconds. Then go south and look at the wall to find an opening leading out of
the room. On the final floor of this confusing dungeon, go left from the
stairs, then south and right again to find a chest with a Mini Medal. Then go
back to the stairs and go right, then north. Go left at the fork and follow the
way leading to a treasure chest containing the Shield of Valora. Equip this on
the Hero, then leave the dungeon using Evac.
***
To continue and get the next piece of equipment, you'll absolutely need the
flying carpet. You could have gotten it before, but I kept it for last not to
confuse the order of things. First, you'll need to obtain an item called the
plush rug, which is a prize from the best-dressed contest. You'll need to go to
the Château de Sass to retrieve it. To get there, zoom to Wellshire (in the
real world) and take the ship (it's to the right). Sail down to the sourthern
part of Wellshire's continent. Use the Harp to go underwater and look for a
little break through the landmass which looks like a tiny river with a pink
coral at the end (and a dead-end). Go there and go back to the surface to
emerge in a small lake with a house nearby. It's actually a manor, and that's
where the best-dressed contest is being held. It's also where you'll find the
item we are looking for.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Château de Sass
Before you get to business, there are some items to get in the mansion. Go
downstairs and speak with the man blocking access. Tell you you want to enter
the contest and he will let you in. Go inside the room in the top-right corner
and check the drawers to find a Mini Medal and a Hairband. Then check the
top-left room and search the drawers to find a Pretty Betsy and some Slime
Earrings. Talk to the man in this room when you are ready to enter the contest.
Before, make sure you are well-equipped. Different characters with different
equipment in different categories will earn you more points. The better the
equipment, the more points you get. Winning each level will award you a
different prize.
An easy way to win the plush rug at this point is as follow: make sure the Hero
has equipped all legendary pieces of equipment you have gathered so far (the
helm and the shield) and give him all the Pretty Betsy you have found so far to
increase his style. You can also talk to Pattycake (bunny lady inside secret
pub) in Turnscote to increase your style by 5 points, and upgrade your
equipment at the Fashion Forge. But just having two legendary pieces of
equipment and some Pretty Betsy should be enough. Enter the Hero into the three
first levels of the contest and win to obtain the Plush Rug. For a list of
other prizes, click here. Winning the 7th level of the contest (monsters only)
will let you recruit Kingsley. He's the King Slime upstairs at the bar, simply
talk to him after winning to have him join.
Once you have the Plush Rug, zoom back to Sorceria in the dream world. Enter
the house in the northwestern corner of the city and talk to the old man
inside. He will turn the Plush Rug into the Flying Carpet! The carpet is like
the flying bed, but you can use it in the real world too! Just select it from
your inventory to use it. Now that you have this essential item, we can
continue to graceskull to obtain the next piece of legendary equipment, the
orgo armour. To easiest way to get there is to zoom to Pescado (real world),
then use the fying carpet and fly southwest along the three-way river in the
center of the landmass. Go around the southwestern continent below and land on
the grass south of the mountains. Then walk through the forest on the left and
around to a small lake where the mountain line ends. Use the carpet to cross
the water, then in the middle of the mountains you'll find a deserted castle in
ruins.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World
>Castle Graceskull
The castle is in a pitiful state in the real world, but in the dream world,
it's blooming. Simply hop into the well to the left of the ruined castle to
access the castle in the dream world. A guard will take you inside. Go back
outside regardless and check the upper right corner of the castle's front
courtyard to find a hiding slime. Allow him to join your party; his name is
Spot! Now head back inside the castle, but from the rightmost door. Break the
pots in the kitchen to find a Seed of Agility. Check the dresser upstairs for a
Pretty Betsy, then go back outside and enter the middle door. Go up to the
third floor and open the dresser in the bedroom to the right to find a Mini
Medal. Then go up to the library on the rooftop and check the top-right
bookshelf for the 'Burning Altar' dreamscape.
Head back down inside the fourth floor and speak to the guard guarding the
ceremonial chamber. He will ask for an offering. Return to the kitchen on the
first floor, on the right side and speak with the old woman to receive the
Ceremonial Offering. Take it to the guard to enter the room and speak to him
again. A soldier will go get the king. Follow him down to the throne room, then
go back upstairs and talk to the guard guarding the room. Something terrible
will happen next. After the cutscene, you will be taken back to the real world.
During the cutscene, you should have seen where the hidden stairway is
located.
Go into the ruined castle, where the training room used to be. Stand in the
upper right corner and use the Golden Pickaxe to reveal the hidden stairs. Go
down to a secret room with empty chests. Examine the white stone tile at the
bottom of the room to reveal another stairway. Go down and head up to find the
Armour of Orgo! Equip it on the hero, then return to Graceskull in the dream
world. Events will keep on repeating, so everything is back to normal. Enter
the training room on the left and use the Pickaxe again in the upper right
corner to find the stairs. Then go down and open the three chests for a Mini
Medal, the Tempest Shield, and a Seed of Srength.
Now that you have all three legendary equipment pieces, zoom back to Turnscote
and speak to Welda to retrieve the final piece, the Sword of Ramias. Equip it
on the hero also. If you have a lot of spare money at this point, and there
isn't really anything else to buy, visit the Fashion Forge (above the pub in
Turnscote) and upgrade all the legendary equipment. The next step in the quest
is going to Stormsgate Citadel.
From Turnscote, use the ship to sail south to the continent where Clearvale is
(southwest). It's the continent below Turnscote, surrounded by a small river.
If you can't locate it, I marked the citadel's location by a black dot on the
map above. Just sail there and disembark where you can see some trees along the
shore. Walk north to find a shrine, which is the citadel.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Stormsgate Citadel
When you first enter the shrine, you will see a circle with four symboles
around. Step on the switches to change the symbols, according to the legendary
equipment. The top symbol is the helm (sun symbol), the bottom one is the
armour (heart symbol), the left one is the blade (lightning symbol), and the
right one is the shield (X - swords symbol). This will trigger a fight against
the Stormsgate Citadel itself. Surprisingly, this battle is rather easy. Have
your characters be at least between Lv30 to 35. The citadel doesn't hit hard
with normal attacks, but its wind attack will damage the whole party by a lot,
so have a healer with Multiheal or at least two characters with Midheal (or the
Staff of Ghent for one of them). Use Craver's Knuckle Sandwhich for 150+
damage. By himself, Craver can take out the citadel within 20 turns with this
attack (the citadel has 3000HP) + at least another character attacking and that
fight doesn't take very long, as long as you can keep the party healed. After
the fight, go rest and save, then return here. You can now go inside the
citadel by stepping into the blue circle.
Enter the first door you see on the first floor after being granted access and
check the top-middle room. Open the drawers to find a Seed of Life and a
Yggdrasil Leaf. Then go back to the entrance and head up the stairs. Enter the
middle door and follow up the stairs to reach the throne room. Now get ready
for some battles, so make the necessary preparations, then speak with Dhuran.
At first, he will send an iron tortoise and an uberkilling machine. They are
both easy enemies to defeat, so use strong attacks to take them out quickly.
After that, Terry will challenge you. He was harder than I first expected, and
I actually had more trouble with him than Dhuran himself. Heal every turn and
use the same strategy as for the Citadel. Terry doesn't give any EXP, so it's
not a big deal if one of your weak characters dies. Just use brute force. Don't
save MP, because Dhuran will heal you for the next battle anyway.
After this fight, it's Dhuran's turn. Like the Citadel, he has 3000HP, so you
can kill him under 20 turns if all your characters are doing 150+ damage every
turn. Use two healers or Multiheal, but don't cast any enhancing spells because
Dhuran will counter them. Keep on attacking with normal attacks, special
attacks seem to miss a lot on Dhuran, so don't waste turns. Once you have
defeated him, Terry will join your party, so switch him up with Amos and equip
him with the best unused equipment you have. Now that you have Terry in your
party, there is a little something you can do with him to recruit a new party
member and get a free additional mini medal before continuing the quest.
Zoom to Arkbolt (real world) and head up to the balcony on the second floor. Go
down the right walkway to the staircase in the southeastern corner. It leads
down to the jail. Open the left one and break the pot to obtain a Mini Medal,
then open the right one and speak with Lizzie to have her join the team! Now
it's time to return to the new Citadel, now located in the dream world. Switch
worlds and take the flying bed of floating island to the southeast continent.
Cloudsgate Citadel is located exactly at the same spot as Stormsgate, but in
the dream world. Once you are on the right continent (it should be in the
middle of a still unexplored greyed-out spot), walk through the forest to a
river, then use the flying carpet to cross and you should find the citadel (OR
you could access Cloudsgate from Stormsgate; re-enter the symbols).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dream World
>Cloudsgate Citadel
The layout is the same as Stormsgate, so just head up to the throne room first.
Speak to Lord Zenith to be granted access to the well downstairs. Before
leaving this room, examine Lord Zenith's throne from the back to find a hidden
Mini Medal. Then leave this room and enter the one on the right (the library).</pre><pre id="faqspan-3">
Examine the bookshelves on the top row to find 'Slime Time' and 'Royal
Waterway' dreamscapes, as well as the bottom-right bookshelves to find 'Dragon'
Peak' dreamscape.
Then go downstairs to the first floor and enter the left door. Speak with the
kid in the left room to receive a free Yggdrasil Dew. You can have one at a
time, so if you use it, come back here to get another one! Then check the
drawers in the room to the right to find another Mini Medal and Yggdrasil Leaf.
Then speak to the guard in front of the well to gain access and climb down.
There seem to be nothing down there, so climb back out. You will emerge in a
totally different place. Leave the shrine and walk north to a new dungeon.
>Pillar of Pegasus
Traverse the poisonous courtyard to reach the tower and go inside (you need the
Ultimate Key). On the entrance floor, go right and up to find a door behind the
pegasus statue. Down this room you will find some pots, one is a frighturn
which drops a Seed of Resilience, and another pot holds a Seed of Strength.
Then go back up to the entrance and go up the stairway at the back of the room.
On the second floor, go down the stairway in the top-left corner to find a
chest with a Mini Medal in the room below. Go back up and go all the way to the
bottom-left corner of the second floor and go up the stairs. You are now
outside. Go directly right to find a chest with a Yggdrasil Leaf, then walk
right again and up along the ledge.
You can't see it, but there is a door on the side of the tower here. Go in to
find three chests with a Dragonsbane, a Seed of Life, and a Mini Medal. Then go
back out and head up the stairs in the middle. Go through the door in front of
you to reach the third floor. Use the stairs in the top-left corner to access
the fourth floor. Walk directly right to find more stairs to the fifth floor.
This room has a narrow path above a chasm. In the middle is a chest with a Fire
Claw, and near the bottom is a mimic which drops a Seed of Life. Then go out
through the southwest door to be back outside. Before stepping on the blue
elevator pad, go down the stairs on the right side to find a chest with a Seed
of Strength on the balcony. Then take the elevator up and examine the pegasus
statue after healing your party to start a fight against three enemies.
I found this fight pretty hard, and had to start over a few times thanks to the
Sands of Time. Most will take out the two small enemies first, but personally
this strategy did not work for me, as the Djinks would kill my party while I
was attacking the other enemies. Instead, I went all out and took out the High
Djinks first, since he was the only major threat. The Djinks only has around
650HP, so you can easily take him out within 5 turns, and just hope he doesn't
use wind magic too often, and the other two enemies don't do much either. This
battle was random luck for me, as I just started over until I got a good round
of attack and took out the Djinks before he used any big attacks. Then defeat
the two small enemies and that's it. Make sure to heal every turn, and equip
magic-resist equipment if things still don't work out. You will then obtain the
Celestial Reins after the fight.
Take the reins to Lord Zenith back at Cloudsgate Citadel and you will now be
able to fly up to the dark realm using Pegasus! Use the celestial reins from
your inventory and you will now fly around on Pegasus. Press X to fly up to the
dark realm. When you get there, your characters's stats will fall to zero, but
not for too long, so don't worry. Just enter the nearby village for now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dark World
>Despairia & Lotus Lagoon
In Despairia, go downstairs from the house south of the graveyard and speak
with the old man in bed to receive his Old Pipe. If you want an extra Mini
Medal, try your luck at defeating the monster upstairs from the pub. However,
this will be hard to do in your current state.
Items:
Mini Medal in jar inside inn
Seed of Life in barrel left of armour shop
Chimaera Wing in jar in house below tomb stones
Seed of Resilience in house basement below tomb stones
After your stop in Despairia, leave and walk west (run from any battles) to
reach a strange building. This is Lotus Lagoon. Go inside the tavern (the big
building in the middle) and check the dressers on the right for some Rags and a
Chimaera Wing. Then talk to the bunny lady next to the line of people. You can
now step into the line by standing behind the last man in line (you'll need to
have acquiered the old pipe from the man in Despairia for this to work). The
line will then start walking into a misty area. You can't do anything but to
follow. When you reach the top-right corner, you should be able to see the
floor a bit. Start walking southwest to the bottom-left corner, going against
the flow. Go up the stairs to a jail. Examine the glowing spot at the entrance
to find a Mini Medal. Go through the locked door above and jump down the well
at the bottom to be back in the real world.
Use Pegasus to fly to the northern part of the world map. At the very top,
there's a piece of the continent that sticks out in the center. It's a white
mountain with purple water below. South of there, there's a small village
between some mountains. Land there and go in.
Use Pegasus to fly to the northern part of the world map. At the very top,
there's a piece of the continent that sticks out in the center. It's a white
mountain with purple water below. South of there, there's a small village
between some mountains. Land there and go in.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Real World
>Dullerton
Talk to the dog guarding the house to meet a woman who will give you Wynne's
Tools. After receiving that, check the jar in the house to get 58 gold coins.
Now leave Dullerton and fly back to the dark realm.
Items:
Mini Medal and Seed of Resilience in barrels next to house with dog
Seed of Wisdom in jars in eastern part of village (below field)
Pretty Betsy in barrels inside northern house
Re-enter Despairia and give the tools back to Wynne (the old man in the
basement). He will let you choose between three piece of equipment. The armor
is not that good compared to others, so either pick the helm or shield (the
helmet is slightly better, as there aren't really more powerful ones). I
personally equipped it on Terry. When you wake up, head back outside to a whole
new town.
Examine the grave north of the house to find a Mini Medal that wasn't
accessible before. Don't waste money on the weapon and armor shop in this town,
as the next village has better stuff just a few minutes away. Walk all the way
east on the world map until you reach another town.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dark World
>Greedmore Valley & Mine
Buy new weapons and armor for your party, especially Terry. The Silver Shield
is good, but you can get a free one in a bit. Get some for other party members
though. This is the last town with equipment to buy, so it's a good time to
replace your gear. If you pay 200G to enter the house on the left side, you can
check the barrel inside to obtain 600G, but make sure you are carrying less
than 500G on you. When you exit, the guy will kick you out if you are holding
less than 1200G. Also, upstairs in the northeastern house are two Mimics to
fight, which drop each a Seed of Life.
Items:
Seed of Life in front of a grave in graveyard
Pretty Betsy in jar inside house south of graveyard
Mini Medal in garden left of northwestern house
'Corpse Casino' dreamscape in northwestern house
Kamikaze Bracer in jar inside northeastern house
Now the next area is optional, but it's good EXP and loot. Enter the mine at
the top of the village. At the first fork, go right to grab a Seed of Strength
at the end of the path. Then go back to the fork and head up. Go right, then
down to the next floor. Head left and defeat the Mimic for a Seed of Life, then
go north at the fork and down to the next level when you reach the end of the
path. Follow the way and open the empty chest at the back to read a note
inside. Cast Evac to return to the village.
Head out to the world map and walk north, then west until you reach a forest
that you can enter. A treasure chest sits at the bottom of the lake, surrounded
by villagers. Talk to the lone man on the left and tell him you would also sell
your soul to get that chest. The lake will empty and the skies will darken.
Everyone will run down to the chest. You have two possibilities here, but only
one will work. You can head down the stairs on the left and talk to the people,
who will kill each other (at the bottom, talk to everyone and demons will
appear. Talk to them, then fight the man in front of the chest and defeat him.
Then walk around to reset.) The right way to do is go down the stairs on the
right side instead, avoiding the fighting villagers. When you get to the
bottom, open the chest, which turns out to be empty. Everyone will then leave
and return home. Examine the chest twice to uncover a secret stairway.
Before heading down, return to the village of Greedmore and enter the
northwestern house. Talk to the man in purple, then examine the yellow robe on
display to obtain Dragon Robe. Equip it on Milly, then go back all the way to
the hidden staircase in the lake. Follow the path in the cave and go left at
the fork to find a Silver Shield in the chest. Then go to the end of the path
to exit. On the world map, go left to find a well with a priest and an old man,
who will let you rest and save. The enemies on this part of the world are a lot
stronger, so be prepared. If you travel north, then east from the well you will
reach a castle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dark World
>Gallows Moor
The castle is guarded by a giant who will take you on in a battle. He's pretty
easy to defeat, but he has a lot of HP (2800). Just cast Kabuff at the start of
the fight, then attack normally, or with special skills (such as Knuckle
Sandwhich). Don't use magic against him, just brute force. Keep this up and use
the Staff of Ghent to heal until he is defeated (he will drop a Mini Medal).
Then speak with his brother upstairs to receive the jailer's key. You will be
asked to fake that you are prisoners for now. Enter the castle and you will be
taken down to the cell. Break out and head up the hallway with the electric
floor. In the room downstairs, check the jars on the left to find a Mini Medal,
then talk to the guard on the right. He will give you the Guard's garb. Use it
from your inventory to put it on.
Now you can walk anywhere without looking suspicious. Go back to the cells
upstairs and head down the path to the bottom of the room. You'll get to some
quarters with a building on the right and a graveyard in the northwest corner.
Break the pots near the entrance to find a Chain Sickle, then enter the
building and get the Mini Medal from the barrels. Also examine the bookshelves
in the pub to find the 'Baby Escapee' dreamscape. In the graveyard, one of the
graves hides a Seed of Life. Go through the door in the bottom-left corner and
check the jars for a Seed of Agility. Now go through the back door at the top
of the main room and head up the stairs on the right. Check the drawer in the
bottom-right room to find a Seed of Magic, then go upstairs once more. Leave
through the door on the right to end up outside on the balcony.
Go to the top-left corner and head down the stairs here. They will lead you to
three treasure chests containing 4000 gold coins, a Ruinous Shield and a Mini
Medal. Head back upstairs and go up to the top floor. Enter the tower on the
right and go to the very top. Examine the floor to find another Mini Medal.
Then head back down. There are specific people you need to talk to in order to
make the story advance. Speak with the guard on the left of the tower, then go
back down to entrance floor where you found the seed of magic. Talk to the
guard on the left of the stairway. Then return to the prisoners quarters and
enter the bar. Take off your guards uniform first, then speak with the woman at
the counter. Tell her 'yes', then head out and talk to the man in green at the
counter above the pub. Then go down to the bottom-right corner below the pub
and speak to the man hiding there. Say 'yes' to him, then go up through the new
path and talk to the green man again.
Then leave and a scene will ensue, after which you will get into some action.
Defeat the two easy guards (only made hard because of the Dazzle spell --
otherwise should not be a problem). Dogmus and Zozagel will then confront you,
but you cannot defeat them. Just stay alive until Dogmus uses a spell to
paralyse the whole party. You will then awaken in the cell again. Now you must
speak to the sleeping guard in front of the door. This is hard to do, since
your party will examine the door instead. Try to position yourself right in
front of the guard to speak to him.
More events will trigger and you will get out of the cell. Return to the
prisoners quarters and speak to the man leading the prisoners (he is at the top
of the room, speaking to the other prisoners). You will get the jailer's key
back, as well as four Seeds of Strength! Now head up to the very top of the
castle, on the highest balcony. You'll find Zozagel laying on the floor here.
If you want, talk to him to engage in a battle. He is quite easy to defeat for
some EXP. You can avoid this battle if you want to keep your MP for the next
battle, however. Do as you want, then enter the tower he was guarding.
The battle against Blackmar will start immediately. Blackmar can be quite hard
because he is accompanied by two Dragooners. It's important to kill those
first, because although he will keep on reviving them, they will summon
Cureslimes, and then the fight will become imposible to win. So always take out
the Dragoneers first every time he summons them (they only take a couple hits).
They attack Blackmar until he summons them again and defeat them. Take out the
Cureslimes first though, as they will use Fullheal on the boss. Blackmar
himself takes a while to defeat because of the Dragoneers wasting your turns,
but he is not all that powerful. Keep on casting Kabuff to counter his Kasing
and have at least two or three characters that have Midheal or the Staff of
Ghent to help you heal. The fight is long, but keep it up, it's not all that
hard. Use the Sands of Time if things go bad to start over.
After the battle, head back down to your cell, then north across the electric
floor to the bottom level of the castle. Unlock the cell and speak to the man
inside. When he asks you to free him, use the jailer's key from your inventory
while standing in front of him to do so. The next morning, return to his cell
to speak to him a last time, then leave. He will tell you to use the Orb of
Truth. You are finally out of this place, so leave the castle and walk south to
the well on the world map to heal and save.
>Prison of Sorrow
Once you are ready for the next battle, head back out and walk north to the tip
of the world map. The Hero will use the Orb of Truth to reach another part of
the dark world. Travel northeast to reach the next destination. Inside, head
downstairs and speak to the man across the spiky floor. After the conversation,
leave this place and zoom back to Gallows Moor. Go talk to Benjamin in the
basement cell, where you last saw him. He will follow you, so return to his
twin brother in the prison and speak with him again.
You will engage in a fight against Belleau and Cabot. They each have 2500 and
3500 HP respectively. It doesn't really matter which you defeat first, because
they will both protect each other. However, note that Belleau has a healing
spell, which proves annoying. I personally took down Cabot first. Belleau also
has a boulder attack that hits everyone, so make sure to heal with several
healers if you don't have Multiheal. Cast Kabuff to the max also. This fight is
easier than Blackmar, so it shouldn't be too hard at this point. They will drop
a Mini Medal once defeated.
Speak with the brothers and they will open a hole in the floor. If you need to
return to the real world or dream world to complete any unfinished business,
drop down the chasm. Otherwise, go rest and save, then zoom back to the Prison
of Sorrow and walk north from there to find the final dungeon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Dark World
>Mortamor's Dreadlair
Head up to the entrance of the castle and go inside. The hall is empty, so
simply head onwards and up the stairway. The first room has some arrows on the
ground that will let you slide around. Walk up to slide north, then simply get
back on the arrows pointing right to reach the inside of the panels. Step on
the switch in the middle to turn off the panels. You can now walk north to the
upper part of the room. In the center are some stairs leading down; go there
first and check the top-left corner of the room below to find a chest
containing a Mini Medal.
Go back upstairs and slide on the arrows to the left. They will lead you up to
a chest containing a Demon Spear in the top-left corner of the room. Get back
on the arrows to slide down to the middle of the room. If you step on the
switch here to deactivate the panels, you can walk up the stairs at the top of
the room to find a place to heal your HP and MP. Otherwise, leave the arrows on
and slide to the right to reach the stairs in the top-right corner of the room.
They will lead you to some platforms high in the clouds. You'll find some pads
here that bounce you to different parts of the path. The one to your immediate
left takes you to a Mimic which drops a Seed of Life.
Then just follow the path to return to the entrance and this time go north and
use the pad in the middle of the path. It takes you to a platform with four
pads. Use the northern one to reach the path to the left, then use the next pad
to reach a stairway. Don't go down yet though; use the pad to the right first
to reach a chest containing a Golden Tiara. Now you'll need to return to the
entrance again and make your way back across the pads to get to the stairway at
the top. The stairs take you to a small room with a switch. Step on it to raise
the floor of the cloudy room. Go back up the stairs to the new room and head up
to the next room, which is another empty room. Go south to the next room.
Grab the Dragonic Diligence from the chest on the right, then head through the
door to the left of the chest. You will emerge in a misty room where you can
only see the path when lightning strikes. Start by going left, then right at
the first fork, and follow the path right to reach three chests with a Mini
Medal, a Princess's Robe and the other is a Mimic with Seed of Life. Wait for
the lightning to strike to see the path and go back to the first fork. This
time go north, then right, and right again. At the end of the path is a chest
with the Metal King Sword. Retrace your step left and go up to leave this room.
The next path simply leads to the final room, which takes you to the final
boss.
Mortamor has three phases. Make sure you are well prepared with plenty of items
and all of your characters are equipped with the best gear (this means even the
characters that you are not using in the wagon, since they will take your place
if you die, and you might need them to resurrect the other party members).
Being over Lv40 for these fights is a good thing, but it can be done over Lv35
if you have a good strategy. Otherwise, stick to Lv40 to 45. All of Mortamor's
phases will attak with multi magic attacks that hit all the party members for
great damage, so make sure you have trained most (if not all) of your
characters into the Priest vocation so they all know Fullheal. Also, Healie is
the only character who learns Omniheal, so if you have leveled him up, it would
be good to use him (at least in the wagon). Lizzie is also a good choice for
the main party.
Use a lot of critical hit attacks, but save half of your MP for the final form.
In this last phase, Mortamor will take the shape of a head and two hands. The
hands can cast Zing and Multiheal, so watch out. Don't kill the head first;
start with the left hand first, then the right one, or better yet, lower both
hands's HP to about equally, then take both down at the same time to avoid the
whole Kazing problem. Then only the head will be left. This is a really hard
battle, so you might need to tweaken your vocations, level-up or find better
equipment (through the contests, casino, or mini medals rewards, so make sure
you do lots of sidequests prior to the final battle). You should also farm the
Duplic Hat, an item dropped by the Pudgedevils in the final dungeon, which
allows you to cast spells twice; might come in handy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Post-Game
I will go over this briefly as I don't want to spoil anything. There are mainly
two new things you can do post-game: get a new vocation and access an optional
dungeon.
In the cutscene after the final boss, you will see a character return to a
previous dungeon. After the credits, reset the game and reload your save to
reappear in Somnia. Zoom to Amor in the dream world and enter Amor Cave north
of the city. Go down to the third level where the water and logs are. From the
top-left corner, ride the middle log down to the little island in the center.
Check the glowing spot on the ground to find the Liquid Metal Mind scroll. Take
it to Alltrades Abbey to learn a new vocation.
The second thing to do is visit the Fungeon. After beating the game, zoom to
Alltrades Abbey and go down to the bottom floor. Enter the large room at the
back with the blue torches. There's a door that wasn't there before and it
leads to the Fungeon. The dungeon is relatively simple to cross, and will take
you back into another version of a certain town from the beginning of the game.
Make sure to get the four treasure chests from the dungeon before leaving.
----------------------------------DQVI Sidequests
***
Kidnapping in Wellshire
When: After the Amor events
Go back to Wellshire in the dream world and go to the mayor's house. Talk to
him again to learn that his daughter was kidnapped. Leave the town and walk
north to the abandoned house. Speak with the man here. Your actions will have
difference consequences:
Accept to pay 5,000 gold coins: The daughter will be free and the mayor will
thank you.
-Tell him you paid the ransom to get your money back + a Seed of Life.
-Tell him you didn't pay the ransom to get a Prayer Ring (and a Seed of Life if
you talk to him again in town)
Don't accept to pay the money: You will fight Bigg and Liddle to free the
daughter and the mayor will come thank you.
-Tell him you paid the ransom to get a free 5,000 gold coins.
-Tell him you didn't pay the ransom to get a Seed of Life.
Do whatever you what depending on what you want to get. The fight grants you
some EXP, but the rewards are not as good. Get the cash if you want to buy
stuff, or the Seed if you want to increase your stats. The Prayer Ring is
probably the best thing to get, but it's up to you.
***
Optional party member: Amos
When: After defeating Murdaw in the real world
Take the ship from Ghent (real world) to Scrimsley, to the east of Ghent, along
the shore. Get off the ship when you reach the signpost and walk north to find
the village.
>Scrimsley
First, talk to Amos in the northwestern house. He is sick in bed, and will tell
you to go to the inn. The innkeeper will insist that you sleep in another town.
Tell him that you won't, then say yes for staying. During the night, you will
wake up. Head to the inn rooftop and jump down to find the beast of Scrimsley.
Defeating it shouldn't be too hard. In the morning, you will understand what's
really happening here. More importantly, don't tell Amos anything! Don't go
talk to him, or it will complicate things. A woman in the southwestern house
will tell you what to do next.
Items:
Mini Medal on the ground in a hole in the center of town
Mini Medal in drawer inside house left of the church
15 gold coins and Antidotal Herb on inn roof
Scale Shield in drawer inside NW house
Leave Scrimsley and head up northeast to a mountain between some mountains (if
that makes sense).
>Hazy Heights
Go up the ladder at the entrance and enter the cave next to the man. Follow the
path down to end up outside again. Go up the stairs, then enter the cave
directly on the left. Follow the path which leads to a chest with Morning Star.
Go back outside to the cliff and walk right to enter another cave at the end of
the path. Go through it until you arrive outside again and cross the bridge to
the left. Go through the next cave, then climb up the cliff, cross the last
cave and climb up again to the top of the mountain. Speak with the plant, then
examine the ground just northwest of the plant to find some Seeds of Reason.
Zoom back to Scrimsley and go talk to Amos in his house. Give him the seeds to
make him join the party!
***
Mini Medals Fest + Optional party member: Goowain
When: After you receive the Magic Key
There are a few things to get with your new Magic Key. First, in Howcastle, go
back to prince Howie's room from the basement. Open the red door with the key
to find yourself outside. Talk to the slime knight here to recruit Goowain!
Then check the spark on the ground on the left to find a Mini Medal.
Then, return to Arkbolt castle with Zoom and head to the balcony level on the
second floor. Go down the stairs in the top-right corner to find locked room
with a treasure chest. Open it with the key and nab the Mini Medal from the
barrels, as well as a Poison Needle from the chest.
(Use this map for the next locations:)
Next, switch back to the dream world and use the floating island (from Aridea)
to sail west. On the world map, you can see a small circular island like a dot
in the middle of a curved land (near the upper-left). On this island is a house
with an old man and some barrels holding a Mini Medal.
Now sail south from there to the middle of the sea and go east to an unexplored
portion of the map. Below where Alltrades Abbey is, there is a river seperating
the land. South of that river is a small house with another Mini Medal inside a
barrel. You can sail along that river to reach it. (orange dot on the
picture)
For the next one, get back on the ship (although it's on the same island, you
can't reach it because of some mountains) and sail south a bit where the two
lands almost touch each other. (yellow dot on the picture) Get off the ship and
walk east to find a well. Inside the well, you'll find a chest to the south
with a Mini Medal, and another chest near the top with 3,700 gold coins.
Then get back to the ship and sail south between the two lands. There is a
little path as you can see on the map. On the west shore south from there
you'll find a cave. (red dot on the picture) Inside the cave, check the two
graves on the left to find a Mini Medal and a Medicinal Herb.
You could also visit Medford's Manor at this point to exchange your Mini Medals
for prizes. The manor is located northwest from Haggleton (dream world). Just
cross the bridge to the left, then walk NW.
>Medford's Manor
Talk to the king to exchange your Mini Medals. Bring more for better rewards!
(the medals are cummulative)
Medals Rewards
15 Staff of Divine Wrath
25 Raging Ruby
30 Platinum Sword
40 Miracle Sword
50 Sands of Time
60 Sacred Armor
70 Metal King Helm
80 Glombolero
90 Dragonic Diligence
100 Robust Lingerie
Best-Dressed Contest Rewards (Château de Sass)
Level Character Score Prize
1 Anyone 180 Silver Platter
2 Men only 200 Trailblazing Bandana
3 Anyone 220 Plush Rug
4 Ladies only 250 Glass Slippers
5 Men only 280 Platinum Headgear
6 Anyone 310 Shimmering Dress
7 Monsters only 260 Sage's Stone
8 Anyone 360 Happy Hat
***
Mini Medals Fest Part 2
When: After you obtain the Ultimate Key and the Harp
Zoom back to the dream world and to Aridea. Enter the floating island and press
A to go inside. Head downstairs and open the locked cells to find three chests
with Hela's Armour, a phial of Magic Water and a Mini Medal. Now zoom to Somnia
(still in the dream world) and enter the castle. On the right side, take the
stairs down to a cell in the basement. Open it to get the two chests with Boxer
Shorts and a Mini Medal. Switch back to the real world and return to Somnia
again. Go to the same exact spot in the castle to find two more chests with
another Mini Medal and a Platinum Shield.
Zoom to Howcastle after that and unlock the cell in the top-right corner of the
first floor to find two chests with Platinum Mail and a Mini Medal. Leave
Howcastle and get back on the ship. Use the Harp to go underwater and sail
directly south to find a small house on the right. Inside, check the bookshelf
to find the 'Serene Seabed' dreamscape and break the jar for a Poison
Needle.
Then zoom to Port Haven and go down the stairs in the bottom corner of the
town, in the eastern part. Open the locked cell to find two chests with 1,500
gold coins and a Mini Medal.
Now you'll need to switch back to the dream world for the next few mini medals.
Go back to Amor in the western part of the world (for some reason this town
doesn't list up for Zoom, so use the flying bed) and fly south west along the
shore of the west continent (check for the green dot on the map above if you
can't find it). You will arrive at a small island with a shrine. Inside, break
the barrels to find a Mini Medal and open the cell to get the Magma Staff from
the chest.
Next, use the flying bed to fly to the southern part of the continent (white
dot on the map above). It's left of where the Fashion Forge is in the other
world. There is a church at the tip of the land, but you'll need to go around
through the north opening in the mountains to get to it since the bed doesn't
cross forests. Inside the church, check the drawers on the right to find a Seed
of Resilience and a Mini Medal.
The next location can be found underneath Somnia (in the real world). Remember
that well in Somnia that I told you to ignore at the time? Well, we are going
there now. However, you can't access all of the dungeon from the well. Sail to
Somnia via the river that passes above it (you can access this river from the
northwestern side). When you get to Somnia, use the Harp to go underwater and
you should find a small cave down there. Dock the ship on the first patch of
land to the right and get the chest with 530 gold coins on the right. Then sail
deeper into the cave. In the northern portion, disembark on the northern piece
of land and get the chest at the end containing a Mini Medal. Then sail all the
way to the left to find a chest with the Power Shield on a small isle.
***
Slimopolis (Optional party member: Goober)
When: Anytime after you obtain the flying bed or floating island
How to get there: Zoom to Wellshire in the real world. Board your ship (it's
east of the village) and sail south to the western edge of the landmass which
is right below where Wellshire is. There's a shrine there; go in and head down
the well to be taken to the dream world. Climb out of the well and travel south
to find another shrine. Inside, press the switch on the floor to open the flood
gate to the right. Now zoom anywhere to retrieve your flying bed and fly south
around the continent, then pass through where you opened the gate and just
north of there you'll find a castle on a small island.
(Items)
There are some items to find in the Slimopolis, including some mini medals. If
you want to be able to fetch everything, you'll need to enter with
slime-characters only in your party. Change the configuration of the party and
put Goowain or Healie (for example) as the leader and nobody else. On the first
floor, check the drawers in the top-left room to find a Mini Medal and a Slime
Gooniform. Then go downstairs and through the green slime-shaped door in the
top-right corner. Only slimes can go in. Enter the building in the northeastern
corner and break the two jars to find two Mini Medals. Then go down the well on
the left of the building to find a chest with a suit of Slime Armour. That's it
for that.
***
Slime Competition
If you're interested in taking part into the Slimopolis tournament, here's how
it works. First, make sure you enter Slimopolis with at least one human
character as the leader and at least one slime character. Go downstairs to the
arena and speak with the man at the counter on the right. Enter your slime into
the competition and choose a rank. The higher, the harder. Your slime will
fight three battles. You don't have control over your slime during the fights,
so make sure your slime has the best equipment possible and a high level and
class. Entering costs money, but if you win, you will receive a prize for each
cleared rank. Check the table below for a list of the rewards. Clearing all
ranks and defeating the champion will let you recruit a new party member,
Goober! Talk to the old man at the top of the arena to take him in.
Rank Fee Prize
H 200G Hermes' Hat
G 300G Edged Boomerang
F 500G Poison Needle
E 700G Slime Armour
D 1000G Icicle Dirk
C 2000G Falcon Knife Earrings
B 3000G Metal King Shield
A 5000G Dragonic Diligence
***
Mini Medals Fest Part 3
When: Anytime after Turnscote
Felonia is located on the continent south of Turnscote, in the southeastern
corner of the world map, in the real world. Zoom to Turnscote, then take the
ship on the right and sail down to the southmost landmass. Go to the south
extremity and disembark. Then walk north to find Felonia.
>Felonia
There isn't really anything to do here, but there are a lot of mini medals and
other items to find. The northeastern house has a Mini Medal in a barrel
downstairs, and 70 gold coins in a drawer. Then go down the well next to this
house and open the locked cells with the ultimate key. The chest holds a Prayer
Ring, and there's a Mini Medal and a Seed of Agility in the barrels. Back in
town, there's a Pretty Betsy in the southeastern house, and some Wayfarer's
Clothes in the house to the left. Search the glowing spot on the ground above
the pub in the northwestern corner of the town (next to the river) to find a
Mini Medal. Then go north to the castle. Check the barrels in the dinning room
to the left of the entrance to find a Seed of Wisdom. Then go downstairs to the
jail.
In the leftmost cell is a Mini Medal in the jar, and in the cell to the right,
a Frighturn which drops a Seed of Resilience. Now go upstairs to the second
floor. In the left room is some Magic Water in a drawer, and in the right room,
a Seed of Life in the drawer and the 'Scholarly Retreat' dreamscape in the
right bookshelf. Go down from the throne room to access a garden in the middle
of the first floor. Search the glowing spot on the ground to find a Mini Medal.
Go back upstairs and go up to the third floor above the throne room. Get the
Pretty Betsy from the drawer, then leave through the south door leading to the
balcony. Go left to enter the west tower and break the barrel to find another
Mini Medal. Then go down to the Queen's room. The drawer holds a Gold Bracer
and the left bookshelf has the 'Senior Swamp' dreamscape. Phew. That's all
there is to get here.
>Undersea Treasury
For this area you might want to wait until you are over Lv30 as the enemies are
quite hard. The best way to find this place is to start from Port Haven and use
the ship. Sail north to the pink seashell where you left the mermaid earlier.
Use the Harp to go underwater and sail north under the rocks blocking the
water. You should arrive in a small ocean between two continents and in the
middle of the water should be an underwater palace. Enter and dock. On the left
and right sides are two mini-bosses to defeat, which lead to two treasure
chests (you will need the ultimate key also). Ther are just like regular
enemies, but they hit hard and twice in row. Make sure to heal every turn. I
did those fights around Lv35 and it only took a few rounds. The left chests
contain a Tempest Shield and a Mini Medal, and the right chests contain a
Gringham Whip and another Mini Medal.
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