Dragon Quest V:
Hand of the Heavenly Bride
~~~~~~~~~~~~~~~~~~~~~~~~~~
Walkthrough by WishingTikal
wishingtikal at gmail.com
http://youtube.com/WishingTikal
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------------Table of Contents------------
A) Introduction
B) Game Basics
C) Walkthrough
PART 1
1. Voyage Across The Sea------------
2. Deep Down Whealbrook Cave------------
[Whealbrook, Whealbrook Adit]
3. The Housekeeper Of The Haunted Tower------------
[Roundbeck, Uptaten Towers]
4. The Thief Of The Faery Kingdom------------
[Whealbrook & Faery Lea, Faery Lea Undergrounds, Winter Palace]
5. The Fall And Fate of Prince Harry------------
[Coburg Castle, Ruins]
PART 2
6. The Return Of The Hero------------
7. The Sword From The Above------------
[Heaven's Above Abbey, Fortuna, Whealbrook, Roundbeck]
8. The True Queen Behind The Mirror------------
[Coburg Castle, Abovitall Tower]
9. The Beast Of Hay Village------------
[Lodestar Harbour, Hay, Monster's Den]
10. The Spells Of Prof Toilen Trubble------------
[Zoomingale, Scuttlebutt]
11. Circle Of Love, Fire And Water------------
[Monstroferrato, Volcano Cave, Stockenbarrel, Waterfall Cavern]
12. The Hand Of The Heavenly Bride------------
[Monstroferrato]
13. The Lost Knick-Knacks------------
[The Ventuno, Dominicus' Dominion, Knick-Knactory]
14. Errands In The Desert------------
[Helmunaptra]
15. The Road To Gotha Kingdom------------
[Knot Welcome Inne, Mountain Path, Battenberg]
16. The New King Of Gotha------------
[Gotha Castle, Riteof Passage]
17. Abduction At The Castle------------
[Gotha Castle, Tower of Treasures]
PART 3
18. The Adventure Continues------------
19. The Pathway To Forgotten Realms------------
[Sea Passage, Lofty Peak, Zenithia Tower, Old Mine]
20. Shadows Of The Past And Present------------
[Underwater Zenithia, Neverglade, Faerie Palace]
21. Zenithia Castle And Dragon Reborn------------
[Zenithia Castle, Dragon Temple]
22. The Key To All Doors------------
[Monstroferrato]
23. Gateway To The Other Side------------
[Sanctuary, Nadiria]
24. End Of The Eternal Slumber------------
[Precaria, Mount Zugzwang]
D) Side Quests
[Extra Quests, Mini Medals, Knick-Knactory/Knick-Knacks]
E) Disclaimer
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------------INTRODUCTION------------
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Dragon Quest V is most likely new to most RPG fans, as it has never been
released here before this remake. The game is very engrossing, as it covers 20
years of the main character's life. You start as him as a kid, who later grows
into a young man, to an adult, with wife and kids. The main appeal of the title
consists in that you choose your bride between three girls of your childhood,
one of which is exclusive to the DS remake. It's also the game, that even
before Pokemon, let you recruit monsters to your team so they would fight
alongside you. DQV is a definite must to play, and within this in-depth and
detailed guide you'll find everything you need to get through the journey.
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------------GAME BASICS------------
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**Useful Tips to Know**
-To save your progress, talk to a priest in a church (Confession).
-Press L and R to rotate the camera in town.
-Press Y in town to bring up a map of the town.
-Store your money at the bank or you'll lose half if you die.
-Press B at any time to speak with your party members.
-To change your party members if you have more than four, open the menu
and choose Line-Up. You can change party members during a battle too.
-To check how much Ex is needed to reach the next level, ask a priest in a
church (Divination).
------------Attributes------------
During your adventure you'll find various seeds hidden in jars and furniture
around towns, each will increase different stats and can only be used once.
------------Experience (Ex)
Party members gain experience as they defeat monsters. Once a certain amount of
experience is earned, a party member's level will go up.
------------Level
The various attributes will increase as the party member's level increases.
------------HP
An indication of a character's health.
------------MP
The power needed to cast spells.
------------Strength
A measure of physical brute force. Damage inflicted to enemies will increase as
the attribute increases.
------------Agility
A measure of physical speed. This affects the order in which party members
attack in battle.
------------Resilience
A measure of physical hardiness. The damage taken from attacks will decrease as
the attribute increases.
------------Wisdom
A measure of natural intelligence.
------------Luck
A measure of a party member's tendency towards good fortune.
------------Attack
The sum of a party member's strength and that of the equipped weapon.
------------Defence
The sum of a party member's resilience and that of the equipped armor.
------------Tactics------------
Assign different tactics to your monsters and other party members from the menu
so you don't have to constantly give them orders.
------------Show No Mercy
Defeat the enemy as quickly as possible, regardless of MP consumption.
------------Fight Wisely
Pay equal consideration to both attack and defense.
------------Watch My Back
Concentrate on protecting the hero with healing and support magic, instead of
attacking.
Don't Use Magic
------------Fight without casting spells.
------------Focus on Healing
Keep a close eye on party member's HP, and heal them early.
------------Follow Orders
Listen to your instructions.
------------Recruting Monsters------------
To recruit monsters, first you'll need to meet Monty in Fortuna, and buy the
Wagon in this same town. There is no particular way to recruit monsters, it
mostly depends on your level, and what point in the game you are. Some monsters
can only be recruited once you reach a certain point or level. Everything else
relies on luck. The monsters will randomly join you or not, and you can go a
long way before any monster joins you.
Your monsters will learn spells and abilities, and you can equip them with
armor and weapons. When your wagon is full, drop off monsters you don't need at
Monty's place. At the beginning of the game, the best monster to recruit is the
Slime Knight, which has useful healing spells and good stats. It's a good
monster to keep with you for the whole game, even if just for healing.
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------------WALKTHROUGH------------
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------------The First Years------------
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1. Voyage Across The Sea
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-Speak with everyone aboard to dock
-Talk to Pankraz twice to disembark
-Head out to the map and get in a fight
After the short scene of the hero's birth, which you should have just given a
name to, you'll awaken in a ship cabin. Open the two drawers in the room to
obtain a Medicinal Herb and a Seed of Resilience. Exit the cabin up to the
ship's deck and head for the top-right corner where some barrels are. The last
one contains a T 'n' T ticket. After getting that, head down the stairs right
there -- two rooms below where you'll find a bunch of treasure chests. Don't
get too excited; you can't open them. Content yourself of checking out the
barrels on the left for another T 'n' T ticket and a Medicinal Herb. When
you're done in here, head back to the deck and go to the opposite side with
some red carpet. Enter the elegant room and proceed to the second floor. Open
the dresser here to find another Medicinal Herb.
While you explore the ship, make sure you talk to everyone. The ship won't dock
until you've done so. Don't forget the Captain's room in the middle of the deck
as well; talk to everybody in here too, then leave the room and the ship will
arrive in town. Go get your dad in the cabin, then back on the deck, speak with
the captain and your dad to trigger the following scene where the hero will be
introduced to Briscoletti's daughters. Go talk to the girls in the suite
upstairs if you wish, then speak to your dad once you're ready to disembark. As
you set foot, your father will meet up with a friend and give you a map,
telling you to go play around. Check the nearby barrels to find 10 gold coins,
then set out to the world map. Walk around to engage in a fight where your
father will soon take part in. Let him walk you to the next village, battling
some more enemies on the way.
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2. Deep Down Whealbrook Cave
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-Play with Bianca in her room, then speak with Pankraz
-Go inside the cave in the northern part of the village
-Rescue the old man at the bottom of the cave
-Go back to talk to the man in town, then speak with Pankraz to leave
~~~~~~~~~~~~~~~~~~~ Whealbrook ~~~~~~~~~~~~~~~~~~~
Everyone in town will warmly welcome your return, and you'll wind up as old
friend Sancho's guests. His daughter Bianca will propose that you come play
with her upstairs. She will also ask if you remember her; answer yes or no, it
makes no difference on the storyline. After she is called downstairs, check the
dresser for a Leather Hat. Head downstairs to the room where your dad and
Sancho are discussing and go in the room behind with some bookshelves and a
bed. Rotate the camera in this room so you can see around. Open the dresser
facing the bed for a Medicinal Herb and break the jar in the corner for a Pot
lid. Then head down to the basement and break the jars to find a Seed of
Strength.
Now talk to your father to have him leave Sancho's house. Go outside and climb
down the well in front of the house. Down there, examine the spark on the
ground to find a stone from Whealbrook. Head back up and enter the weapon shop.
Check the dresser in here for another Medicinal Herb. You never have too many
of them. Now speak with the villagers around to learn about a man who went
looking for herbs in the cave but never came back. So let's investigate that
cave. In the northern part of the village, walk around the river to find the
entrance to the cave. Save your game at the church first, then go inside. If at
any point you need to leave the cave to rest, return to Sancho's house and
speak with him to sleep. When you wake up, don't forget to talk to your dad
first before going back to the cave. If you follow him quickly as he leaves,
you'll see he goes into the cave too, but from another route.
~~~~~~~~~~~~~~~~~~~ Whealbrook Adit ~~~~~~~~~~~~~~~~~~~
As you enter the cave, head up the first path on the left and open the chest
for a Medicinal Herb. Continue up the other path and head down the stairs in
the northwest corner. Go right first and open the chest at the end of the
southeastern path for 50 gold coins. Now head left from the stairs and up from
the signpost to find a chest with a Leather Hat. Go down that path until you
reach another stairway. Head north afterwards to find a man crushed under a
boulder and help him out by pushing the boulder away. He will introduce
himself, then return to town. Examine the boulder you just moved to find a
Whealbrook bluestone, then head up the path and open the chest there for some
Wayfarer's clothes.
That's it, so now leave the cave and before doing anything else, go see the man
you just saved in the item shop north of the church. Talk to him and check the
drawer nearby to get a Handwoven Cape. When you are done in this town, go back
to Sancho's house to spend the night. When you wake up, your dad will have
returned and will bring you to the next village. Follow him as that's all you
can do.
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3. The Housekeeper Of The Haunted Tower
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-Speak to the the kids with the sabrecat at the entrance, then go sleep at
the inn
-During the night, accompany Bianca to the Uptaten Towers in the north
-Enter the tower by the back and rescue Bianca from the grave
-Speak with the ghost lady to reveal a stairway, then follow the king's ghost
-Head all the way down to the kitchen to retrieve the torch
-Climb back up to the throne room using the torch and defeat the housekeeper
-Return to town to claim the sabrecat and speak with Pankraz to leave
~~~~~~~~~~~~~~~~~~~ Roundbeck ~~~~~~~~~~~~~~~~~~~
When you arrive at the inn in Roundbeck, let the adults talk and start
exploring the inn. Bianca will accompany you. Go upstairs to the third floor of
the inn and check both drawers in the top room to find a Seed of Resilience and
a Chimaera Wing. Now head outside to the inn courtyard and talk to the
troubadour there to listen to the story of the Uptaten Towers. Leave the inn
and head for the village entrance. Nearby you should spot some kids bullying a
cat. Talk to both of them and they will offer you the cat if you can beat the
ghosts in the Uptaten Towers. Now return to the inn and talk to your dad to
spend the night in the village. Bianca will wake you up during the night and
request that you accompany her to the Uptaten Towers. The guard at the town
entrance will be asleep, so leave town and head north across some bridges on
the world map until you get to the Uptaten Towers. You should level-up Bianca a
bit before entering though.
~~~~~~~~~~~~~~~~~~~ Uptaten Towers ~~~~~~~~~~~~~~~~~~~
As you enter this large area, head for the tower where you'll find two jars on
the right side. Break both to obtain a Medicinal Herb and a Chimeara Wing. Now
head for the back of the tower and climb up the ladders to the top. After going
through the small opening there, the gate will close, blocking the way out.
Inside, head for the stairway at the other side of the room. Squeletons will
come out of the coffins and take Bianca away. Don't fret; head downstairs and
leave through the door leading to the roof. Examine the second tombstone to
release Bianca. Now head inside through the other door and talk to the ghost
lady inside the room to reveal a hidden stairway. Head down and enter the room
with the red door. Speak with the ghost to learn more about her story, then
examine the dressers all around the room to find a Handwoven Cape, a Medicinal
Herb, and a Silver tea tray.
Now head through the blue door in the hall and go down the stairway. Make your
way through the dark hallway and head down the next stairway. You'll spot the
ghost of the king here, who will run away. Follow him across the next few rooms
until you're back outside. Speak with the ghost here and accept to help him.
Re-enter the tower and the king will show you the way. Head down the stairway
next to him and work your way through the following rooms until you come to a
large room with ghost people and skeletons. From here, you can exit the castle
or continue through the next door to find an inn. It's free, so sleep there if
you need. However, you'll awaken outside the castle. Enter the little cave
north of where you wake up and follow the passageway to a secret room with
three chests containing a Silver teacup, 30 gold coins and a Seed of
Strength.
Now re-enter the castle from the front gate, which should be open. You'll be
back in the large room from earlier. Go back to the room with the inn and head
downstairs to the kitchen. Go right and break the jars in the corner to find a
Medicinal Herb and the Torch. Now head back up to the hall where the king is.
Go up the other stairway in this room to end up in the dark. Look in your item
bag and select the torch to use. The area will be illuminated and the ghosts
that were blocking your way will be gone. Go through the door in here, then
through the door on the opposite side. You should see a hole in the floor here.
Drop down this hole to land next to two treasure chests. Open them for a
Chimaera Wing and a Silver teapot. This will complete the tea set and give you
the item Toff's tea set.
Now climb back up to the throne room and go take on the bad guy. He'll drop you
down a trap which will land you on this evening's meal. Defeat the enemies
you'll be confronted to, then climb back up, again, to the throne room. The
baddy will flee on the castle balcony. Follow him there to face him. To defeat
the Haunted Housekeeper, first use Bianca's Dazzle spell to make him miss most
of his attacks, then her Kazap spell to lower his defense. Use normal attacks
with the Hero and Bianca's Frizz spell to attack. If you need to heal, use the
Hero's Heal spell and medicinal herbs. I'd suggest Lv7 for this fight, and to
buy firsthand new equipment and a better weapon for the Hero.
After defeating the ghost, the king and the countess will thank you and reward
you with the Gold orb. Now that your business is done here, leave the castle
and return to town. The kids will accept to give you the cat since you defeated
the ghosts. Bianca will propose some names to give to your new friend; just
answer "No" to see all the choices until you like one of them. When you're
ready to leave this town, unequip Bianca and equip her stuff on the cub
instead, then speak with your dad to return to Whealbrook. Bianca will give her
ribbon to your pet before you go. While traveling on the world map, you'll get
attacked by enemies and your new friend will join you in the fight. He will now
be one of your party members for the rest of the journey.
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4. The Thief Of The Faery Kingdom
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-Go talk to the fairy in the inn basement then speak with her again in Sancho's
basement
-Proceed west to a cave in the faery world and head down to retrieve the
lockpick Book
-Go north from faery land and enter the Winter Palace to defeat the thief
hidding inside
-Bring back the flute to the fairy queen and back home talk to Pankraz in the
church to depart
~~~~~~~~~~~~~~~~~~~ Whealbrook & Faery Lea ~~~~~~~~~~~~~~~~~~~
You're stuck here again, and Pankraz will forbid you from wandering off. Start
by heading off to the village's church to find an odd man walking around, who
is dressed just like you. Talk to him and accept to show him the Gold Orb. If
you talk to some of the villagers, they will point out a weird stranger is
wandering around town. Now go to the inn and head downstairs. You will see what
looks to be a ghost (but actually a fairy) standing on the counter of the pub.
Talk to her and she will ask you to come see her in one of the houses' cellar.
So head over to Sancho's house and head down to the basement to find her again.
Speak with her to have her take you to the land of faeries, where you'll meet
with the queen. Accept to help them get their precious flute back, and the
faery Honey will join your party.
Head out of the faery palace and start walking south across the lilypads.
Examine the spark in the snow to pick up a Seed of Life, then continue walking
south to the village. Enter the armor shop on the right and open the dresser
inside to find some Holy Water. Buy whatever you may need, then exit the
village south to a new world map. Level-up your cub a bit, then head west to a
cave.
~~~~~~~~~~~~~~~~~~~ Faery Lea Undergrounds ~~~~~~~~~~~~~~~~~~~
First go left to find two treasure chests with a total of 125 gold coins. Go
down from there and speak with the dwarf to learn about the treasure chest at
the bottom of the cave. Proceed south and head down to the next floor. There's
nothing down that other stairway, so continue north and then east to the actual
next stairway. Don't jump down the hole in that room; you'll just fall down to
a bunch of skeletons. On the next floor, go right and open the chest for a Seed
of Agility. There are two staircases on this floor, but you can't proceed
through the southern one, so just head down the middle one. Go up and open the
chest to get the Book 'lots about locks' the dwarf was talking about. You can
now open the locked doors. Go through the door on your right and open the chest
behind for 120 gold coins, then head down and open the other chest for a Seed
of Life. That's all there is in here, so leave the cave and return to Faery Lea
to heal and save. When you're ready, head for the ice structure in the
northwest corner of the world map.
~~~~~~~~~~~~~~~~~~~ Winter Palace ~~~~~~~~~~~~~~~~~~~
Now that you know how to pick locks, you'll be able to open that door to get
inside the palace. But before entering, slide on the ice to the left of the
entrance gate and go up to find a chest with a Seed of Wisdom. Now enter the
palace to find yourself on a floor of ice. Start by sliding up to fall down the
hole, then head back up and slide down twice, then left, down, left, up, left,
up, right, down, left, then down twice to get to a stairway leading to a little
room with three chests. One of them is empty and the two others contain 5 gold
coins and a Chimaera Wing. Now return to the entrance and slide to the stairway
on the right. In the next room above, slide left, down, left, down, left, up,
left, down, right and up to fall face to face with the thief, who is in fact
Dwight, that lockpicker dwarf's brother. Defeat him with a few hits, then the
real boss will appear. To defeat the Winter Queen, first cast Buff on all party
members with the Hero, then just attack the boss with normal attacks and let
Honey take care of the healing. Be around Lv10 and it shouldn't be too hard.
After the battle, open the two treasure chests to obtain a Boomerang and the
Herald of Spring.
Head back to Faery Lea to give the flute to the queen, who will bring back
spring unpon the land. Honey will give you a branch as a souvenir and you will
then be returned to your world. Head upstairs and Sancho will inform you your
father already left. He will also find the branch you dropped, which is now a
Blooming branch. Tell him "Yes" to put the branch on your desk or "No" to keep
it on you. I say keep it with you. Now go to the church where you'll find your
dad. When you're done around here, go meet him at the town entrance to leave
for Coburg Castle.
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5. The Fall And Fate Of Prince Harry
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-Talk to everyone around the castle to learn more about what's going on then go
see the king
-Go speak with Pankraz next to Harry's chamber, then talk to Harry and go get
the badge
-In Harry's room while he is gone, examine the chair to reveal a secret
passageway
-After Harry is kidnapped go get your dad and then head for the ruins northeast
of the castle
-Work your way through the ruins to find your father and go free Harry, then
escape with him
~~~~~~~~~~~~~~~~~~~ Coburg Castle ~~~~~~~~~~~~~~~~~~~
When you arrive at the castle, Pankraz will request an audience with the king,
so you'll be free to explore the castle as you please. Head back down all the
way to the entrance of the castle and go right to a little room next to the
priest. Open one of the drawers in here to obtain a Seed of Magic. If you talk
to the people around the castle, you will learn about how one of the two
princes, Wilbur or Harry, will be the next king, but Harry is a little brat
that nobody likes. Make sure to head up the staircase at the left of the castle
entrance and talk to all the knights upstairs to learn about the disappearance
of children and the queen's suspicious meeting with a another man. Now that
you've talked to everybody that needed talking, head back up to the throne room
only to find out your father is downstairs.
So go back downstairs to Prince Harry's bedroom to find your dad, who will ask
you to make friend with Harry. Ugh. Speak with Harry and accept to be his
lackey. He will tell you to go pick up the badge in the chest south of his
chamber, but when you look inside, the chest is empty. If you re-enter Harry's
bedroom, you'll realize he's gone... Go tell your dad, who will check in with
you, but Harry is now back! Return to the room to talk to Harry again, then go
look for the badge again, which is not there. Harry is gone again too, but
since your dad can't be of any help, just look over the room yourself. Examine
the chair next to Harry's desk to reveal a secret staircase. Down there, Harry
will get kidnapped. Since your dad was supposed to look after Harry, head back
up to tell him what happened. Now follow him out of the castle back in town.
Head out to the world map and trek all the way to the northeast corner of the
land to find a cave north of a poisonous pond.
~~~~~~~~~~~~~~~~~~~ Ruins ~~~~~~~~~~~~~~~~~~~
Enter the main room of the ruin and you'll spot your dad below. Continue right
and head down the flight of stairs to find a chest north of there containing
180 gold coins. Go back up and proceed right down the stairway. Open the chest
here for an Antidotal Herb. Then enter the little building above and break the
barrels inside for a T 'n' T ticket. Also talk to the men here to realize this
is the kidnappers' hideout. Head out and go all around the building following
the path south to another chest containing a Seed of Strength. Continue up the
stairs on the left and proceed through the door ahead. Cross the room to the
next one and follow the path to find Pankraz battling some monsters.
He will then join you. Step on the tile in front of you to open the gate ahead
and proceed. Get on the raft here and paddle south to get to a chest with a
pack of Monster Munchies. Get back on the raft and head up, then right for
another chest with a phial of Elfin Elixir. Continue right and up to the prison
cell room where Pankraz will free Harry. While your father holds the monsters
back, flee with Harry. Return to where you got the monster munchies and head
through the door on the right to be back at the entrance. Head south and your
passage will be blocked by Bishop Ladja. You can't defeat him, so just let him
wipe off your team. Pankraz will come to the rescue and take care of the
minions. Watch the ensuing, unfortunate events...
------------Ten Years Later------------
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6. The Return of the Hero
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-Talk to Harry on the roof, then pay a visit to the prison
-Return to the roof to be taken to sleep time
-Talk to all the slaves in the room, then leave
-Go to the main room to find Maria and save her
-Talk to Harry twice to then be release by Joshua
-Use the barrel to escape
You will find yourself a slave for the kingdom of Partina. Head up on the right
until you are on the roof of the temple, where you can talk to Harry in the
southeast corner. Then, head down the staircase in the opposite corner and exit
south through the opening leading to a slave cemetary. Continue up to the
prison area and check the first cell to see a man emprisoned inside. Now go
back to the roof for night-time. After waking up later, speak with all the
slaves around the room, then go for the door. A guard will come in. Leave this
room and return to the central slave chamber from the roof to find Maria being
attacked. Harry will go rescue her, so do the same and take on the other guard.
Defeat the two guards to then be thrown in jail. Talk to Harry twice and Maria
will come and free you, with the help of a soldier who happens to be her
brother. Joshua will ask you to take Maria away and help you escape. Get inside
the barrel to be taken away by the waves. You'll land at the Goddess' home.
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7. The Sword From The Above
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-Attend to Maria's ceremony, then talk to her and Harry to leave
-Travel to Fortuna, then return home to Whealbrook
-Speak with the old man, then enter the cave using the raft
-Make your way to the bottom and pick up the Zenithian Sword
-Sleep the night at Roundbeck, then travel back to Coburg
~~~~~~~~~~~~~~~~~~~ Heaven's Above Abbey ~~~~~~~~~~~~~~~~~~~
When you wake up at the church, leave the bedroom to find Harry, who will take
you to Maria's ceremony to become a nun. You're now set free to explore your
new surroundings. First, go talk to Maria in the room on the floor above and
she will give you 1,000 gold coins from her brother. Now head downstairs to the
first floor and enter the opposite room with a little girl and a nun inside.
Talk to the nun to receive the Crude image. Now leave the abbey and join Harry
at the entrance. Tell him you're ready to leave and bid farewell to Maria. Now
equip whatever left you have on Harry and travel north to Fortuna.
~~~~~~~~~~~~~~~~~~~ Fortuna ~~~~~~~~~~~~~~~~~~~
Time for item fetching. Enter the fortune-teller's house in the northeast
corner of town and check the drawer inside to find a Medicinal Herb. Now enter
the armor shop by the entrance next to the item shop and head upstairs. Check
the barrels to find a T 'n' T ticket and open the drawer in the corner for a
Seed of Resilience. Next, go to the casino in the center of town and get on the
scene at the back. Follow the stairway down to the left to get inside the
dancers' backstage room. Open the dressers in here to find a Silver Tiara and a
Silk Robe. Also head down the staircase near the entrance and check the jars
below to find another T 'n' T ticket.
Back up in town, head down the stairs left of the inn which lead to the monster
taming place. Break the jars here to find a Pot lid and a pack of Monster
Munchies. Almost done. Now head to the world map and fight monsters around
until nights falls. Re-enter the town and go to that small house in the
northwest corner to buy a wagon for 300 gold coins. Now you can get wild
monsters to join your party! Lastly, speak with the fortune-teller to learn
about your mom who should be north of there. You're done in here, so it's time
to start traveling. Start heading northwest to Whealbrook.
~~~~~~~~~~~~~~~~~~~ Whealbrook ~~~~~~~~~~~~~~~~~~~
What desolation here. The village has been destroyed while you were gone. Head
over to the open-air building with the only remaining villagers near the cave.
Break the jar in the corner to find a Seed of Wisdom, then speak with the old
man who will recognize you. He will inform you that years ago, Pankraz had
hidden something deep inside the cave. Exit by the back and use the raft to go
inside the cave. Paddle up the stream to a staircase. Down there, proceed north
and open the chest for 850 gold coins. Continue left down the next staircase.
Go to the back of the next room to find two chests containing a Seed of Agility
and an Iron Cuirass.
Now head up the other stairway in this room and go left. Step on all the
stones, then go down the northern stairs. The stones will have fallen above the
water below so you can now grab the Night Light from the chest and peek down
the stairway on the right. Head down the floor below and go down the next
staircase leading to a small room with furniture. Open the dresser to find a
Leather Kilt and break the jar to obtain a Seed of Strength. Check the chest at
the back to get Pankraz's letter and then pick up the Zenithian Sword from the
ground. Now that's you've got the goods, leave the cave and start heading west
on the world map. Make a quick stop at Roundbeck.
~~~~~~~~~~~~~~~~~~~ Roundbeck ~~~~~~~~~~~~~~~~~~~
Talk to the villagers around to learn about the ascension of Prince Wilbur to
the throne, then go sleep at the inn. During the night, Harry will suggest you
pay a visit to Coburg next. Spend a second night at the inn, then speak to the
inn misstress in the back room so she gives you a ZizzWizz Pillow. Now start
making your way back to Coburg in the east. The guard at the bridge will let
you pass when he recognizes Harry.
============================================================
8. The True Queen Behind The Mirror
============================================================
-Try entering the castle the normal way, then use the raft to enter through the
waterway
-Make your way through the castle undergrounds, then head up to see Wilbur
-With the key he gives you, go read the diary in a locked room downstairs
-Return to Heaven's Above Abbey to recruit Maria and travel to Abovitall
Tower
-Climb to the top of the tower with Maria and retrieve Ra's Mirror
-Return to Coburg Castle to defeat the false queen upstairs, using the mirror
-Go back to Littlehaven port and take the boat to Lodestar harbour
~~~~~~~~~~~~~~~~~~~ Coburg Castle ~~~~~~~~~~~~~~~~~~~
If you want to make a good action, talk to the poor little girl at the castle
entrance and accept to spare some gold coins for her. It's only 5 coins, so why
not. Now enter the castle and Harry will ask that you keep his identity secret.
If you talk to the soldiers upstairs, who'll learn that the queen is the one
who ordered the destruction of Whealbrook, and that she's pulling the strings
above Wilbur. Try getting past the guard downstairs, but he won't let you.
Leave the castle and Harry will mention the waterway. Go around the outside of
the castle to that door you used to get out in the past. You can't go in, but
head down to the raft on the small river around the castle. Paddle to the front
of the castle and get in the passageway underneath the drawbridge.
Inside, dock and go step on the switch in the center to open the secret passage
ahead. Follow the way to a staircase, then go left and up for two chests
containing a Shellmet and some Steel Fangs. Then head up the other way and talk
to the old man in the first cell to learn about the queen's evil doings.
Continue left to find the (real) queen in a cell. After speaking with her,
proceed south and up the stairway. Step on the switch on the floor above to
open the gate and continue up the stairs to wind up in the garden. Make your
way to the top of the castle and speak with Wilbur in the throne room. He will
hand over the Key to Coburg, which opens these locked doors around the castle.
With this key in hand, return to the castle entrance and head up the stairway
on the left which leads to the rest room where all the soldiers hang around.
Open the blue door in here to enter a room with three treasure chests. Open
them to obtain Iron Armour, 1200 gold coins, and a Seed of Life.
Now leave and re-enter the castle by the blue door on the right side. Go
through the other blue door inside and break the pots in the small room beyond
to obtain a Mini medal. Also in this room, examine the right bookshelf to read
the diary about the tower to the south. Go down the staircase and hop into the
warp in the basement to be teleported to a new part of the world map. You won't
be able to enter the tower just yet, so travel north from the warp area and
cross the bridge to be back at Heaven's Above Abbey. Go speak with the nun in
front of the organ and she'll tell you that you'll need a maiden with you to
enter the tower. After Maria joins your team, travel back to the tower.
~~~~~~~~~~~~~~~~~~~ Abovitall Tower ~~~~~~~~~~~~~~~~~~~
Approach the front gate and Maria will help you open it. Inside, cross the
garden where you'll see Pankraz's spirit. Head up the stairway in the northeast
corner and open the chest ahead for 650 gold coins. Then cross the bridge in
the middle and head up. Proceed up the right path and up again. Break the pots
on the floor above to obtain a phial of Magic Water. Now go back down to the
previous floor which has a large gap in the center. Standing on the edge of the
gap, walk all around the hole to get those two chests at the back, containing a
Scale Shield and a Seed of Magic. Then go through the opening in the fence on
the left and head up to the next floor. Proceed up again through the next
stairway to find yourself at the top of the tower. As you head on the bridge,
you'll notice a missing piece. If you step in the middle of it, you'll fall
back down below. However, if you cross on the right or left side you will be
able to walk on thin air and traverse the invisible pathway. Pick up Ra's
mirror on the other side.
Now head back down the tower and return to Coburg Castle. Head up to the throne
room, but Wilbur is gone. Climb upstairs to the queen's chambers to find out
there are now two queens, and Wilbur is puzzled as to which is the real one.
Time to use the mirror. Stand in front of the left queen and pull the mirror
out of the bag. You'll see the reflection of a monster, who will attack you. To
defeat the Faux Dowager, first cast Buff on the Hero and Harry, then cast
Harry's Dazzle and Kasap spells on the boss. After that, just keep on attacking
with normal attacks and healing until she's down. After the fight, Harry will
leave you and stay at the castle with his brother. Talk to him one last time to
receive a Tombola ticket. Now it's time to depart, so travel back to
Littlehaven, the port near Whealbrook, where you took the ship at the beginning
of the journey. Board the ship and cross the sea to new horizons.
============================================================
9. The Beast Of Hay Village
============================================================
-Enter the pub in Lodestar and defeat the two bad guys, then accept to help the
man
-Travel south to Hay village and speak with the three men inside the east
house
-Travel west to the cave where the beast lies and work your way to the end
-Show Bianca's ribbon to the beast, then return to Hay to claim your reward
-Walk west from Lodestar Harbour to arrive at Zoomingale
~~~~~~~~~~~~~~~~~~~ Lodestar Harbour ~~~~~~~~~~~~~~~~~~~
First thing first, head over to the inn/pub where a bunch of scum will attack
you. Defeat them, then a man will request your help. Accept to get rid of the
monster in his village to receive 1,500 gold coins. Now check the dresser in
the middle room upstairs to find a T 'n' T ticket and break the pot in the left
room to get 50 gold coins. Secondly, get on the scene in the center and enter
the backstage room. Check the dressers in there to find a Silk Apron. Then go
to the weapon/armor shop and check the dresser upstairs to find a pair of Boxer
shorts. Next, examine the spark in the grass with the flowers on the right of
the church to find a Mini medal and the spark on the left for 100 gold coins.
Also stop by the monster taming place and break the jars to find yet another T
'n' T ticket. Lastly, climb to the top of the lighthouse by the docks and open
the drawer in the ogre's room to find another Mini medal. That's really it. Now
leave town and walk south to find the village of Hay.
~~~~~~~~~~~~~~~~~~~ Hay ~~~~~~~~~~~~~~~~~~~
So this is where you're supposed to defeat the monster. Pretty peaceful. Before
getting down to business, cross the bridge past the inn and enter the first
house there. Break the jars inside to find a Mini medal and a Seed of Strength.
Then enter the second house on the right and break the barrel inside to get a
good old Leather Hat. Next, cross the second bridge down the river in the
middle of the village and examine the odd tile on the ground to reveal a
stairway. Go down the hidden passageway leading to a chest with a Kamikazee
Bracer. Now enter the biggest house east of the village. You'll overhear a
conversation between the villagers and one of them will leave. Go upstairs and
look inside the drawers for a T 'n' T ticket, as well as break the jars to find
a phial of Magic Water and a Mini medal. Head back downstairs and speak with
the three men who will inform you of the monster's location. If you enter the
village at night, you'll get to see the monster in question. When you're ready,
leave the village and travel west along the mountains to find the cave where
the monster hides.
~~~~~~~~~~~~~~~~~~~ Monster's Den ~~~~~~~~~~~~~~~~~~~
Proceed right, then down to find a spark glowing on a skeleton. Examine it to
pick up a Mini medal. Continue down the left path to find a chest containing a
Stone Axe. Head through the right path after that and go downstairs. If you go
southwest from the stairs, you'll find a chest but it's actually a Cannibox.
Instead, jump down any of the holes around this room to fall on the floor
below. Open the chest at the bottom here to obtain an Iron Cuirass. Now climb
back to the previous floor, and from the first staircase, head souteast to find
a third stairway leading down to the monster's den.
Before going in, take Bianca's ribbon out of the bag and put it in the Hero's
bag. Now go take on the beast. You can't win this fight, so don't try. Just use
Bianca's ribbon during the fight to end it. If you forgot the ribbon, just flee
the battle and start over. Well, it turns out, the monster is none other than
your old friend the sabrecat! He will join your party and give you Pankraz's
Sword. *Tears* Now it's time to return to Hay to claim your reward. Go talk to
the man in the large house to receive your 1,500 gold coins and also talk to
the man in the house on the left of the field with the scarecrow. Examine the
scarecrow afterwards to pick up the Terrorcrow. Now your next destination is a
town located west of Lodestar.
============================================================
10. The Spells Of Prof. Toilen Trubble
============================================================
-Pay a visit to the Professor and accept to help him with a spell
-Go retrieve the lunar Zoombloom at night, on the world map west of the town
-Bring back the plant to the Prof. and use Zoom to Coburg
-Visit Harry at the castle to receive a gift from him, then return to
Zoomingale
-Travel south to Scuttlebutt, then traverse the cave nearby and proceed to
Monstroferrato
~~~~~~~~~~~~~~~~~~~ Zoomingale ~~~~~~~~~~~~~~~~~~~
Enter the inn at the entrance and break the pots on the second floor to find a
Mini medal. Enter the pub and break the barrels to find a Tombola ticket, then
go upstairs and break some more barrels in the left room to find a Seed of
Magic and check the drawer in the middle room for a T 'n' T ticket. Go back
outside and head down the stairway on the right of the church's building. Break
the jars here to obtain a Seed of Agility and a Mini medal. Now you'll want to
enter that house where the purple smoke is coming out from. Walk around the
item shop on the left and follow the path behind the pub to find a stairway
leading down. Rotate the camera to see a pathway going under the buildings.
Take that way to Professor Toilen Trubble's house, where you can find a
Chimaera Wing in the jar at the front. Inside the house, break the jars under
the staircase for a Medicinal Herb and the barrels in the corner for a phial of
Magic Water. Then speak with the Professor and accept to help him concoct his
next spell. He will request that you bring him some lunar Zoombloom. The plant
is found directly on the world map, and can only be seen during night. Leave
the village and start heading all the way west, past the mountain with the
lake. Walk until you get to the leftmost side of the world map, at a little
gulp at the end of the land. If it's still daytime, use the Night Light from
your bag to switch to night and spot the glowing dot on the ground. Pick up the
Lunar Zoombloom.
Take the plant to the Professor, then talk to him again to receive the Zoom
spell. Use this new spell right in front of him to warp to any village from the
list. I would say take the opportunity to warp to Coburg and go see your old
friend Harry at the top of the castle. He married Maria! Go check the chest in
his old bedroom to read his letter, then go back to talk to Harry again to
receive the Marital Organ. Then zoom back to Zoomingale and walk south from the
town to find a little house on the map. Make a stop there.
~~~~~~~~~~~~~~~~~~~ Scuttlebutt ~~~~~~~~~~~~~~~~~~~
Check the pots on the right side of the house outside to find a Tombola ticket,
then go inside. Peek down the well in front of the church and examine the spark
on the ground to obtain a Mini medal. Also check out the book on the inn
counter to pick up a copy of the Scuttlebutt Alledger. That's all for your stop
here, so now head out to the world map and proceed south to a little cave. Walk
down the southeast path to find a chest containing a Mini medal, then continue
southwest to be back outside. You'll find a town nearby as you emerge from the
cave.
============================================================
11. Circle of Love, Fire and Water
============================================================
-Go to Briscoletti's mansion and talk to everyone waiting in line to marry
Nera
-Travel south on the world map to get to a volcano and retrieve the ring in its
center
-Return the ring to Briscoletti, then take the ship north and walk east to
Stockenbarrel
-Go to the last house and spend the night there, then accept that Bianca joins
you
-Back to the ship have Bianca open the gate and sail northeast to a cave behind
a waterfall
-Retrieve the ring deep down within the cave and bring it back to Briscoletti
~~~~~~~~~~~~~~~~~~~ Monstroferrato ~~~~~~~~~~~~~~~~~~~
As you enter this new town, a dog will run up to you and you will meet a
grown-up Nera, the little girl from the ship at the beginning of the adventure
years ago. Enter the inn afterwards and check the drawer in the second room to
find an Iron Shield. Next, go inside the house south of the inn and open the
dresser for a Mini medal. Also check the dresser upstairs for a Tombola ticket.
Now head over to Mr. Briscoletti's villa in the southwest corner of town, south
of his mansion. Open the drawer on the first floor to obtain a Seed of Wisdom.
Go to the mansion after that, where you'll find a line-up to marry Nera. Talk
to all gentlemen in line, then Briscoletti will come down and let you in. Only
the one who brings back two special rings will be allowed to marry his
daughter. Go upstairs and check the drawers in Briscoletti's room to find a T
'n' T ticket and a Silk Apron, and the dresser in Nera's room for a Silver
Tiara. Whether or not you want to marry Nera, your next task will be to
retrieve the rings, so leave the village and start heading south along the
dirth path on the world map until you get to a chain of mountains, in the
middle of which you'll find a volcano. This is where the first ring, the Circle
of Fire, lies.
~~~~~~~~~~~~~~~~~~~ Volcano Cave ~~~~~~~~~~~~~~~~~~~
Inside, proceed west to meet up with Crispin. Head down across the left bridge
south of him to find a chest at the end of the path, containing 450 gold coins.
Keep following the main path around the pool of lava until you come to a
staircase leading down. Head onwards and go north at the second fork in the
path for a chest with a T 'n' T ticket. Then head down the slope on the right
and walk around the steeming hot stone floor to get to a chest with a Staff of
Antimagic. Heal the party, then get back on the main path and return to the
last fork. Head along the path south until you come to another fork. Go right,
then down for a chest containing an Iron Helmet. Return to the previous fork
and head north to another staircase.
On the next floor, head north across the hot lava stones for a chest with a
Seed of Resilience, then go northwest through the leftmost path for a chest in
the corner containing 1500 gold coins. Now return to the first path and proceed
north through the middle pathway across the hot stones. When you get to the
end, there will be two staircases. The south one leads to a room with a healing
circle, and the top one leads to the Circle of Fire, which is guarded by some
Magmen. These enemies are pretty tough as they have a fire attack spell that
does a lot of damage.
What I do for this fight is take the sabrecat out of the party as he is weak to
their attacks and will most likely die fast. I keep the Hero attacking the
enemies while my healing monster (a Slime Knight) heals himself and the Hero.
You can also use spells like Kasap to lower the enemies defence first or if you</pre><pre id="faqspan-2">
have any monster with ice spells, or spells to put enemies alseep, use that.
After the battle, the Circle of Fire is yours. Return to Monstroferrato and
give the ring to Briscoletti, who will then lend you his ship to go fetch the
second ring. Leave town and take the ship up the river to a gate blocking your
way. Get off on the east continent and walk to the nearest village.
~~~~~~~~~~~~~~~~~~~ Stockenbarrel ~~~~~~~~~~~~~~~~~~~
Enter the item shop first and check the pots to find a Seed of Strength. Don't
break the second pot unless you wanna fight an enemy. Secondly, go to the inn
and head down to the basement to find a Mini medal in one of the barrels. Then
go upstairs and check the drawers in the bedroom for a Medicinal Herb. Now head
over to the last house at the back of the village. Before going in, head into
the opening under the balcony to find more grass to explore. Climb down into
the well here to find a chest containing a T 'n' T ticket. Now enter the house
and the man in bed will recognize you. He's Whitey, Bianca's father! Bianca
will then come in and talk you into staying the night. In the morning, go talk
to her dad while she prepares breakfast, and she will then propose that you two
go get the Circle of Water together. Accept her offer to have her join the
party. Equip her with better equipment, then go back to the ship. Bianca will
be able to open the lock on the gate, so you can now go on. Sail northeast,
in-between two pieces of land forming a little water pathway going north into a
cave hidden in the waterfall ahead.
~~~~~~~~~~~~~~~~~~~ Waterfall Cavern ~~~~~~~~~~~~~~~~~~~
This cave is pretty straightforward at first, so just head along the path until
you encounter a man deeper within the cave. Make your way to the western side
of this room where you'll see a staircase and a large hole below. Drop down the
hole and follow the path south leading to a chest with a Robe of Serenity. Go
back up and drop down the other hole to fall back down. Proceed northeast to
another stairway and continue to a room with a large waterfall in the center.
Follow the path leading down into the water and keep on walking east on the
other side of the path, which will end you up in a room with a chest containing
a phial of Elfin Elixir. Now return to the room with the waterfall and head
down the path going into the water. Walk around on the water pathway going
behind the waterfall, where you'll find a little openning and a chest on the
right, which contains 1200 gold coins. Now enter the very last room where lies
the ring. Don't worry, there are no enemies to defeat this time. Simply pick up
the Circle of Water, then head out and return to Monstroferrato.
============================================================
12. The Hand Of The Heavenly Bride
============================================================
-During the night, go speak with Bianca and Briscoletti, then go back to bed
-The next morning, choose your bride, then go retrieve the wedding veil in
Stockenbarrel
-After the marriage, head to the shrine to check on the jar, then go see
Briscoletti
-Travel back to Lodestar Harbour to board your new ship
~~~~~~~~~~~~~~~~~~~ Monstroferrato ~~~~~~~~~~~~~~~~~~~
Bring the ring back to Briscoletti and you will have the night to think about
who you want to marry the next day. Unable to sleep, you'll wake up in the
middle of the night. Take a breath of fresh air outside and go talk to Bianca
in the villa, as well as to Briscoletti in the mansion. Once you've spoken to
both, return to the inn and speak with the manager to go back to bed. The next
morning, you'll be summoned to Briscoletti's mansion and requested to choose
your bride between Bianca, Nera, or... Debora. Once you've made your choice,
talk to the girl you wish to marry.
*******************************************************************************
Choose Bianca for a balanced party member with decent magic and physical
abilities.
Choose Nera for a very strong magic user with healing and attack spells, but
very poor combat skills.
Choose Debora for a powerful physical combattant with good defence, but
mediocre magic capacities.
*******************************************************************************
After that is set, Briscoletti will ask that you go retrieve the wedding veil
at Stockenbarrel. That's not very complicated, simply zoom there or take the
ship and speak with the item shop owner to receive the Wedding Veil. Return to
Monstroferrato with it and the preparations for your wedding will be complete.
After the marriage ceremony, you'll wake up in the villa with your new wife who
will join the party. You'll also find some Honey buns in your bag. Now go talk
to Briscoletti in the mansion to let him know how things are. He will ask that
you check on a jar in a shrine he owns, west of Stockenbarrel. Also, the
treasure chests behind him are now unlocked, so open them to obtain 2000 gold
coins and the Zenithian Shield.
As you leave town, you'll need to re-organize your party and equip your wife
with the best equipment, including the wedding veil. Now take the boat and sail
to the piece of land west of where Stockenbarren is located. Enter the shrine
and head down the long stairway leading down to the jar Briscoletti mentionned.
Well, it's blue. So head back up and return to Monstroferrato to tell the news
to Briscoletti, who will allow his daughter to accompany you on your journey.
You can now proceed to Lodestar Harbour, where your very own ship is awaiting
you at the port.
============================================================
13. The Lost Knick-Knacks (optional)
============================================================
~~~~~~~~~~~~~~~~~~~ Lodestar Harbour ~~~~~~~~~~~~~~~~~~~
Enter the building on the docks where your ship awaits inside and before
boarding, speak with the merchant sitting at the table on the left to buy the
Ship in a bottle. Then talk to the Captain to get on the ship and tell him
you're ready to depart. Now before getting on with the main quest, there are
several spots to explore with the ship to get more items. First, sail east from
Lodestar and dock on that little island in the middle of the sea, which you can
see on your map. Enter the oasis village there.
~~~~~~~~~~~~~~~~~~~ The Ventuno ~~~~~~~~~~~~~~~~~~~
Go left as you enter and get on the small boat at the end of the dock to board
a bigger boat, where the casino is. First, check the barrels in the northeast
corner of the ship to find a Mini medal and a T 'n' T ticket. Also check the
barrels in the southwest corner for another T 'n' T ticket. Now enter the
cabins at the south end of the ship (below the church) and check all the
drawers inside to find a Tombola ticket and a T 'n' T ticket. Then go
downstairs and break the barrels to find a Mini medal. Go downstairs again
twice to get to the very bottom of the ship and break the barrels here for 30
gold coins.
Now head back to the deck and go down to the casino via the stairways in the
center of the ship. Check the ground near one of the stairways for a shiny
object which is in fact a Casino token. Go back to the deck and enter the room
at the north end of the ship. Check the cabins inside and open the dresser in
one of them to obtain a Dancer's costume. Then enter the room above this one
and check the drawer in the little cabin for a T 'n' T ticket. That's it for
here, so now return to your own ship and get ready for a little detour. Sail
all the way south around the continent in the very middle of the map until you
find a little island with a building south of that continent.
~~~~~~~~~~~~~~~~~~~ Knick-Knacktory & Dominicus' Dominion ~~~~~~~~~~~~~~~~~~~
Enter the area and speak with the old man who will request a knick-knack from
Dominicus' Dominion. Get back on the ship and sail southeast to that long
narrow piece of land at the very bottom of the map (at the right of the
desert). Land there and walk to the castle in the middle, which is Dominicus'
Dominion. Open the chest behind the castle for an Iron Mask, then go inside the
castle and speak with the king. He says he gave the medal to the innkeeper, so
go talk to the lady at the entrance (talk to her directly behind the counter,
not across the counter or it won't count).
She herself gave the medal to someone else, so talk to the man standing next to
the bank counter. He threw the medal away. Great. Go back outside and talk to
the slime on the right of the castle, which would be crushed behind a large
gold medal. Help her out and she will give you the so desired Maxi Medal. Now
take that back to the old man who requested it and he will give you the
Knick-Knactory. Inside, go through the door below the right stairway and head
down to the basement. Break the barrels here to obtain a Mini medal and two T
'n' T tickets. Return to Dominicus' Dominion afterwards and speak to the
innkeeper again behind the counter to buy the Chocolate Medalliyum for 480 gold
coins. Now you're done with that, so it's time to get back to the main
quest.
============================================================
14. Errands In The Desert
============================================================
-Travel to Helmunaptra in the desert to the south
-Speak with the queen in the castle's garden of tranquility
-Try out the helm, then return to talk to the queen a last time
-Sail east from the desert to arrive at the Knot Welcome Inne
~~~~~~~~~~~~~~~~~~~ Helmunaptra ~~~~~~~~~~~~~~~~~~~
From the knick-knack island, take the ship and sail south to a desert. Enter
the little tent on the right and check the jars inside to find a pair of Boxer
shorts and a Mini medal. Then walk all the way left to get to the next town,
Helmunaptra. At the entrance, speak with the knight who will recognize you and
hand over a treasure chest from Briscoletti. Open it to fill your pockets with
2000 gold coins. Enter the weapon shop and head downstairs to the bedroom.
Break the jar here to obtain a Chimaera Wing. Now enter the castle and check
the drawers in the top-left room to find a T 'n' T ticket and the jars in the
kitchen at the right for a Seed of Resilience. Watch out as the first jar is a
monster. Also break the barrels along the opposite wall for a Seed of Magic.
Now head down the staircase in the hall to reach the garden of tranquility.
Head down the well here and examine the spark at the bottom to find a Mini
medal. Climb back up to the garden and go speak with the queen on the left. She
will lead you to the chosen's grave and will have you try the helm, which
doesn't fit. Follow her back to the garden and talk to her again. She will
suggest you return to your homeland of Gotha. Before leaving Helmunaptra, check
behind the castle to find a man lying on the ground. Push him over to the oasis
on the right and he will sell you some items. The parasol can make a good
shield for your wife. Now one last thing (optional): talk to a man in the armor
shop and answer "No" so he tells you about the desert rose. Then sleep at the
inn, and head out to the world map. Walk a bit south to find a rock. Pick this
up to get the Desert Rose.
You can get as many as you want by sleeping at the inn every time. Now zoom to
Monstroferrato and take the ship back to Stonckenbarrel. Head down the well at
the entrance of town and exchange your desert rose for some scintillating
sinter with the man in there. Also, you can zoom to Fortuna now and enter the
northwestern house during the night to buy a bestiary (Big Book of Beasts) for
1000 gold coins. If you leave ad re-enter town, you can return there to buy a
knick-knack (slime curio) for 5000 gold coins. That's all for the optional
errands, so now we'll be returning home to Gotha.
============================================================
15. The Road To Gotha Kingdom
============================================================
-Travel northeast to the mountain from Knot Welcome Inne
-Traverse it to get to the village of Battenberg
-Cross the next cave in the east to arrive at Gotha after a long trip
~~~~~~~~~~~~~~~~~~~ Knot Welcome Inne ~~~~~~~~~~~~~~~~~~~
From the desert, take the ship and sail directly east to another continent
where you should find a little house just above a line of trees. Make a quick
stop there. Head up the stairs going around the tree and break the barrels to
obtain a T 'n' T ticket. If you want a Knick-Knat, sleep at the inn here, then
speak with the innkeeper to receive the Forget-me-Knot flag. You'll have to go
through the door leading behind the counter and talk to him there to obtain it.
When you're ready to go, leave this place and walk northeast to a cave beyond a
pond of poison.
~~~~~~~~~~~~~~~~~~~ Mountain Path West ~~~~~~~~~~~~~~~~~~~
Cross the two bridges at the entrance, then after crossing the third one, head
up the path to a chest containing 550 gold coins. Continue along the left up
the mountain where the path will branch off. Start by heading northeast where
you'll find a little staircase leading down to a cave. Break the first jar in
here to obtain a Mini medal. The second one is a monster. Now head down the
other staircase and speak with the strange old woman to spend the night there.
During your sleep, some scary stuff will occur, but your strength will go up by
5 points from it, so it's worth it. Well, that was odd, but anyways leave the
cave and head up the little slope on the left to get to a chest which contains
a Prayer Ring.
Now go all the way left, then head down and right along the side to find a
chest with a Mini medal inside. Head back up the path until you meet a soldier.
Talk to him and he will drop another chest from Briscoletti. Open the chest he
leaves behind for a Flowing Dress, which can be equipped on your wife or the
sabrecat. Now enter the cave behind and at the branching path, go left and open
the chest for another Mini medal. Proceed north to the next stairway and leave
the cave by climbing up the little cliff in the middle. After crossing a couple
of bridges, you'll find yourself outside at last, in a small village up the
mountain.
~~~~~~~~~~~~~~~~~~~ Battenberg ~~~~~~~~~~~~~~~~~~~
As you set foot here, your wife will collapse, exhausted. After spending the
night at the inn to rest, get up and break the barrel in the corridor to obtain
a pack of Monster Munchies. Now leave the inn and head up to the church to save
and also take a look inside the drawer to find a Tombola ticket. Next, enter
the weapon/armor shop, do a little shopping, then head downstairs and break the
jars on the right to find a phial of Paxa Punch. Then go in the left room and
break the barrels for a Mini medal. Also check the drawers for a T 'n' T
ticket. Last thing; speak with the little boy across the bridge, then talk to
the person in the bed in the armor/weapon shop's basement to receive the Batten
binnacle. That's all there is to get here, so now cross the bridge leading east
to a cave.
~~~~~~~~~~~~~~~~~~~ Mountain Path East ~~~~~~~~~~~~~~~~~~~
Start heading down the cave to a larger room. Go down the south path first to
find a chest containing a Mini medal, then head through the top-right path
leading to two chests. The top one is a Mimic which might drop a Mini medal,
and the bottom one contains 1500 gold coins. Next proceed into the east path
and go down. Jump down the cliff and keep following the next path to be back
outside. Drop down again and open the chest on the ledge to get a suit of
Restless Armour. Re-enter the cave and head down the stairway at the end of the
path, then walk north to a chest with a Yggdrasil Leaf. Continue east for two
more chests in the top-right corner, first one being a Mimic which might drop a
Mini medal, and second one containing a Mini medal.
Now go down, and west to end back outside on a ledge. Open the chest at the
left here for another Mini medal, then return inside and go east through the
stairway at the end. Get the 270 gold coins from the chest below, then go south
and re-enter the cave by the other entrance. Follow the path to the next floor.
Start by going south to exit. Talk to the man on the cliff and asnwer "No" to
all of his questions to receive a Mini medal, a T 'n' T ticket and a Flowing
Dress. Return to the previous room and head down the stairway in the northwest
corner. Open the chest here for a Rockbomb shard, then go back up and head down
the stairway at the right of the room.
Proceed along the path across all the stairways until you get to a chest
containing 1600 gold coins, then continue going up to another chest, a Mimic
which could drop a Mini medal. Take the stairway up here, but then climb it
back down right after to go south and get the chest with a Staff of divine
wrath inside. Then climb up for real and open the two chests in the top-left
corner for a Chimaeara Wing, and the other is a Cannibox. Now go back all the
way down to where you got 1600 gold coins from a chest earlier. Drop down the
hole at the right of the chest to fall down, then go south and jump off the
cliff to be on the ground outside. Get the Dieamend from the chest nearby, then
go through the openning in the cliffside to be back inside. Open the chest on
the right for a Seed of Agility (the other is a Cannibox), then finally exit
that cave through the southwest entrance. Leave the area and walk north to a
castle.
============================================================
16. The New King Of Gotha
============================================================
-Go see Sancho in the house at the right of the castle then speak with the king
the next day
-Leave the castle and walk northeast to the Riteof Passage cave
-Make the statues face in the two rooms with the bird symbol
-Push the rock south of the switch, then step on it to let the water out
-Step on the switches in the last room in the right order to open the passage
-Retrieve the Royal Insignia, then defeat the fiends and return to Gotha
~~~~~~~~~~~~~~~~~~~ Gotha Castle ~~~~~~~~~~~~~~~~~~~
Finally home. Go to the little house on the right side of the castle first to
reunite with your old friend Sancho. He will take you to the castle to see your
uncle, the king Albert. During the chat, your wife will collapse again, and has
a surprise ahead for you. In the room you wind up in, take a look in the
dressers to obtain a Diemend and a Lacy Bustier. Exit out to the balcony from
the door in this room and examine the spark on the ground to find a Mini medal,
then go back in. Go to the room with the beds across the dinning room on this
floor and check the drawers for a Seed of Resilience. Now head down to the
throne room and king Albert will inform you he's giving you the throne if you
can retrieve an item from some dangerous place known as Riteof Passage.
When you wake up that night, exit the throne room south and go around the roof
to get down to the second floor of the castle. Speak with the guard here and he
will let you through. Enter the southeastern room and check the dressers here
for a Mini medal, then head down to the castle's first floor and enter the
little house on the left. Check the drawers for a Tombola ticket, then enter
the item shop behind and break the barrels for a Seed of Wisdom. Head over to
the church at the back and go left into a room with many jars. Break them to
obtain a Seed of Strength, a Mini medal and a T 'n' T ticket. Now it's time to
leave, but before you leave, pay one last visit to Sancho in his little house.
Check the jar for a Seed of Life and the dresser for a pair of Boxer Shorts.
You're all ready this time, so leave the castle and walk east, then north to a
cave.
~~~~~~~~~~~~~~~~~~~ Riteof Passage ~~~~~~~~~~~~~~~~~~~
Inside this cave, head north and you'll see four blue doors at the back. The
rightmost one has a bird symbol in front of it. Go through that one and step on
the switch on the ground until the two bird statues are facing each other.
Leave the room and you'll notice the bird symbol has switched place. Go through
the second door which has the symbol and step on the switch here too until the
bird statues are facing. Leave the room and the place will have changed. Head
south and down the stairway, then proceed all the way north for a chest
containing a Mini medal.
Continue left to a room with a gate, a rock, and a switch. Push the rock up,
then right so it's positionned straight below the switch. Then step on the
switch to open the gate and all the water will flow down. You'd normally be
pushed away by the water, but you'll be held in place thanks to the rock behind
you. Wait for the water to all go, then head up to the chest ahead and open it
to obtain a suit of Spiked Armour. Go down behind the door and step on the left
switch in the next room to open a passage. Go down again to the next floor.
Here, step on the right or left switch in front of you, then head to the
northeast corner and step on the top switch. Next, go to the northwest corner
and step on the left or right switch, then head back down and proceed through
the middle path which should now be clear.
Pick up the Royal Insignia, then start heading back. You'll be stopped by two
mysterious individuals. I found them very hard to defeat; the Robbin Hood deals
lots of damage and quickly killed all my monsters. Try to keep them alive as
long as possible and take down the right foe first since he has few HP, then
take on the bad guy, who will also try to heal himself at times. Cast spells on
him to lower his defence and try to put him to sleep or anything that could
help you, then keep on attacking and healing until he's down. Now exit the
dungeon and return to Gotha.
============================================================
17. Abduction At The Castle
============================================================
-Show the insignia to the king, then speak with everyone downstairs and go back
upstairs
-In the night, go check on your wife, then take the Talaria in the chancellor's
room
-Use the Talaria to warp to Northminster, then walk north to find a tower
-Work your way to the top of the tower, pull both levers, then cross the
drawbridge
-Speak with the chancellor then go upstairs to defeat the bosses and speak with
your wife
~~~~~~~~~~~~~~~~~~~ Gotha Castle ~~~~~~~~~~~~~~~~~~~
When you arrive back at the castle, go see the king to show him the royal
insignia, then the maid will inform you that the time has come. Talk to your
wife upstairs, then return downstairs and speak with everyone in the room,
including the guards, Sancho and the king. You'll then be called back upstairs
to name your babies. When you're done, go back downstairs for the crowning
ceremony. You'll awaken that night; head back up to your room, only to discover
your wife is gone. After the meeting downstairs is over, go into the
chancellor's room in the top-right corner of the second floor and take a look
inside the dresser to find a pair of Talaria. Now leave the castle and use the
Talaria outside to be warped to Northminster. Resurrecting fallen party members
is very cheap here, so use the opportunity if you need. Rest and save, then
head directly north on the world map to find a large tower.
~~~~~~~~~~~~~~~~~~~ Tower of Treasures ~~~~~~~~~~~~~~~~~~~
As you enter the area, you'll see three doors to the tower. Start with the
rightmost one and take the stairs up. Defeat the enemy, then step in the warp
and open the two chests for a Seed of Strength and a Legerdemantle. Also break
the left pot below for a Mini medal (the right one is a monster). Now step in
either of the warps and up the stairs to the next room. Here you must walk
between the spikes to get to the treasure chest and to the right stairway.
Simply walk a bit left, then up and right to reach the chest which contains a
Kamikazee Bracer, then go around the right side of the room following the wall
to reach the eastern stairs. Continue up the two next flights of stairs on the
right, then exit south to be outside and climb down the ladder to get to a room
with thee chests holding a phial of Magic Water, 880 gold coins and a Mimic
which could drop a Mini medal.
Now return to the room with the spikes and go all the left to the extremetity
of the room, up and then right to reach the left staircase. Walk around the gap
in the next room and make it to the next stairway. On the floor above, head
south from the stairs to exit on a small balcony. Open the chest here for a
suit of Zombie Mail. Go back inside and take the northeast stairs. Head out the
door in the bottom-right corner, cross the bridge and re-enter the tower on the
other side, taking the next flight of stairs up. In this room, push the rock up
in front of the dragon statue on the right to block the fire and keep going
north to cross, moving from the left to the right side to avoid the fire, which
won't reach you if you're at the opposite extremity of it. If you get burned,
make sure to heal after crossing.
Head up the stairs now and go all the way left in the next room to find two
chests containing a Mini medal and a Yggdrasil Leaf. Then, start pushing as
many rocks as possible in this room down the gap in the center so they fall on
the floor below. Go back downstairs and push these rocks over to the left where
more dragon statues are. Push each rock in front of a statue to block the fire
so you can head down unarmed. Try to block all statues from the same side so
you have enough rocks. Head up the stairway on the other side after that and
climb up a couple more stairways until you come to a lever. Pull it to lower a
part of the drawbridge, then use the warp to reach a little room with another
lever. Pull that one as well to completely lower the drawbridge, then check the
jar for a Mini medal and the two chests for a Chimaera Wing and a Mimic which
could drop a Mini medal.
Now go back to the room below the one with the first lever and exit through the
door in the bottom-right corner. Cross the drawbridge and head up until you
come across the chancellor. Speak with him, then go upstairs and defeat the two
enemies sitting on the thrones to clear the path ahead. Go downstairs
afterwards and talk to your wife. Get ready to face Kon, who isn't particularly
hard, has strong magical attacks. You can't deal much damage to him on the
first few turns, so heal and defend until your wife comes in and breaks the
magical barrier protecting him. After that, attack and heal until the boss is
defeated. Watch the ensuing cutscenes and a new chapter will begin.
------------Eight Years In Stone------------
============================================================
18. The Adventure Continues
============================================================
-Speak with Albert to know where to head to next
-Zoom to Helmunaptra to get the Zenithian Helm
-Speak with Harry in Coburg to obtain the Hermes Helm
-Get the new spell from Prof Toilen in Zoomingale
-Obtain the Tusk-Tusk Inkwell from Northminster man
-Find a Mini Medal at Gorgie's place
After all the cutscenes, you'll finally find yourself back at Gotha with your
new family. The maid will give you Madalena's Locket. Leave the room and your
kids will join the party. Make sure to equip the Zenithian Shield and Sword on
your boy, and equip your girl with better equipment too. Now go downstairs to
see uncle Albert who will inform you of the location where your wife might be.
Before leaving to rescue her, there are knights you can talk to around the
castle to make them potential party members. By talking to Patty at the pub on
the second floor, you can select which soldier to take with you. Obviously,
this is all optional. On the first floor, you can recruit Tuppence, the green
soldier in the room behind the inn. Sancho is also available to add to your
party if you talk to Patty.
============================================================
Fetch Quests (optional)
============================================================
Now you may proceed on with the main quest, but first there are a few things to
go fetch around, if you wish. Zoom to Helmunaptra to begin with, and go speak
with the queen in the garden again. She'll take you to the helm and have your
son try it. It fits. You receive the Zenithian Helm. Now zoom over to
Northminster and speak with the man on the first floor to obtain some Tusk-Tusk
Tusk Inkwell. Next, go back to Zoomingale and go talk to Prof Toilen in his bed
to get the spell Hocus Pocus. Talk to him a second time to receive some
Zoomshine too. You can also take the ship and sail to Gorgie's house on a tiny
island in the southeast corner of the map, and check the closets in the house
to find a T 'n' T ticket and a Mini medal. If you visit Stockenbarrel there
should now be a monster in Bianca's backyard guarding a chest, defeat him then
open the chest for a Silk Bustier.
Finally, zoom to Coburg and go talk to your friend Harry in his room at the
very top of the castle. He will propose your children all play together. Now
head downstairs to Harry's bedroom from when he was little and your kids will
tell you Kendrick disappeared. Enter the room and examine the chair to reveal
the secret passageway. Go down to find Kendrick, then go back to Harry's
current room and speak with his son to receive the Hermes Helm, which can be
equipped on your daughter. That's pretty much it for now, for you may continue
on with the quest. The remainning stuff might be too hard for your level now so
it will be covered in the sidequests section.
============================================================
19. The Pathway To Forgotten Realms
============================================================
-Sail to an underwater cave along the eastern continent and traverse it to
reach Lofty Peak
-Retrieve the Magic Key as well as the Flying Carpet found in the village
-Use the carpet to reach the Tower on the central continent and retrieve the
Magma Staff
-Use the magma staff to access the cave south of Lofty Peak and save the man in
the mine
-Make it to the end to reach the remains of Zenithia
~~~~~~~~~~~~~~~~~~~ Hermit House ~~~~~~~~~~~~~~~~~~~
Your next destination is the large continent to the east, the one that you
haven't explored yet. Sail to the very north extremity of it and you'll find a
shrine on the world map. Enter the house there and break the jars to obtain a T
'n' T ticket and a Seed of Wisdom. Then head downstairs to the basement and
check the dresser for a Mini medal, as well as the chest containing a Dieamend.
Now leave this house and back on the world map, sail south along the east coast
of the continent until you spot a little cave that you can enter with the
ship.
~~~~~~~~~~~~~~~~~~~ Sea Passage ~~~~~~~~~~~~~~~~~~~
Sail up to a junction and head north from there. Land the ship at the ground
spot and walk left, crossing a bridge leading to a chest which contains Hades'
Helm. Return to your ship and sail north until you come to a chest containing a
Mini medal. Then sail west and a long way south to reach the exit. Follow the
river south, then walk left to get to a town.
~~~~~~~~~~~~~~~~~~~ Lofty Peak ~~~~~~~~~~~~~~~~~~~
First of all, head up to the tower at the top of the village and speak with the
woman in the room upstairs to receive the book Lofty Lilts. Then enter the
house at the left of the lighthouse and check inside one of the dressers to
find a Mini medal. Now go down the stairs at the right of the lighthouse and
enter the little house at the back of the cliff. Break the pots in the left
room to find a Seed of Resilience, and talk to the man here to entrust him the
Whealbrook Bluestone you got at the beginning of the game.
Sleep at the inn, then return to talk to the man to receive the Whealbrook
Sapphire. Then leave this house and follow the stairs leading down on the left
to find a chest containing the Magic Key. Go back up and head into the passage
on the right side of the cliff. At the end of the tunnel, open the chest to
obtain the Magic Carpet. Now that you have the flying carpet, zoom somewhere
close to the continent in the very center of the world map and sail over to the
southern part. Use the flying carpet (you have to be standing on flat ground
with no rocks or trees) to cross the river, then walk to the tower in the
middle.
~~~~~~~~~~~~~~~~~~~ Zenithia Tower ~~~~~~~~~~~~~~~~~~~
Enter the tower and head up either stairway to the second floor. Take the
stairs in the southwest corner and head up the next stairway to find a chest
containing a set of Diamond Akillics. Go back down to the second floot and take
the stairs in the southeast corner. Enter the room on the right to find a chest
with a Yggdrasil Leaf, then use the elevator to go up, and the next elevator
after that to go up some more. Go through the door here, then down the
staircase. Enter the next room and head up the first stairway you come across
to find a chest above containing a Mini medal. Go back down and up the other
stairway, where you'll find a long ladder going up.
Climb it up and head up either stairway in the room above. You'll now be at the
very top. Enter the room in the middle and go up to pick up the Magma Staff.
Now go back down to the roof and head over to the right side. Climb down the
little ladder and go through the door on the right, then down again to a room
with some barrels and pots. Break them to obtain a T 'n' T ticket and a Seed of
Strength. Now cast Evac to exit and zoom to Gotha. Sail to the eastmost
continent where Lofty Peak is located and on the southern end, walk up to the
cave blocked by some mountains and use the Magma Staff while standing right in
front to melt the mountains and access the cave.
~~~~~~~~~~~~~~~~~~~ Old Mine ~~~~~~~~~~~~~~~~~~~
Head down the first stairway inside the cave, then cross the next room and
you'll find yourself in a large room with several mine carts. Ride the first
one at the entrance, then head down the small ladder and go right. Change the
direction of the track with the lever here and open the chest on the right to
get 950 gold coins. Head south from there to find another chest at the end of
the track with a Seed of Life inside. Go back north and ride the cart on the
left to get to a chest containing a Mini medal. Now head up the small ladder
and change the direction of the track above using the southmost lever. Ride the
cart north of the track to be carried next to a staircase.
On the floor below, first go north and pull the lever there. Go back down and
ride the cart next to the stairway. Pull the lever where you land and head
south to find a chest with a phial of Magic Water. Ride the other cart on this
little island to be brought to another part. Get the chest nearby for 750 gold
coins, then ride the other cart which should bring you to a new track on the
left side. Go up the ladder and ride the last cart for a long ride to the next
room. Use the healing circle here to replenish your HP and speak with the
priest to save. Pull both levers along the track, then ride the cart to reach
the next stairway.
In the room below you'll find a man trapped in a cart. Pull the south lever on
the left to help him out, then go south and talk to him to have him join the
team. Now go back up and pull the north lever just above the one you just
pulled to free the man. Go back down and ride the cart the man was on to get to
the area to the north. From there, go left and walk around the room until you
find a stairway. It will lead you back to the room with the healing circle.
Open the chest here to obtain the Staff of Salvation, then go back down to the
previous room and walk north to where the cart dropped you off. Go through the
passage at the top of the room to enter the next one.
Here, first go right where the three levers are and pull the northeast and
northwest levers. Ride the cart at the entrance to bring it on the other track,
then re-enter the cart to ride it again in the opposite direction. You'll land
next to another cart; ride this one as well, then head down on the right and
pull the lever that is the closest to you. Ride the same cart again and the
something will change in the track. Now pull all three levers on the floor
below, including the one you had pulled previously. Ride the same cart once
again to reach a new place. Go up the small ladder and ride the next cart to go
all around the room, then head up north to the last room. Pull the lever here,
then ride the final cart and enjoy the ride.
============================================================
20. Shadows Of The Past And Present
============================================================
-Speak with Dr Agon in Zenithia, then use the flying carpet to find the
Neverglade
-Cross the Neverglade and obtain the Faerie Horn from the Faery Lea queen
-Play the faerie horn at the lake north of Zenithia Tower to make the faerie
palace appear
-Obtain the Gold Bauble from the queen and use it to enter the left painting
upstairs
-Switch the gold bauble for the Gold Orb with your young self by the church
~~~~~~~~~~~~~~~~~~~ Underwater Zenithia ~~~~~~~~~~~~~~~~~~~
Make your way to the throne room and examine the floor behind the throne to
find a hidden passageway. Head down and go right to trigger a scene. Talk to Dr
Agon for more flashbacks, then leave the castle and use the teleport warp at
the entrance to exit the cave quickly. Now your next destination is the
Neverglade, which is close to Monstroferrato, so zoom there. Travel east to
come to a patch of poison; from there use the flying carpet to cross the river
to a patch of sand between some tree lines. Get off the carpet and travel south
across the two bridges to arrive at a large patch of forest. Below the
mountains in the middle, there should be a spot with no trees. Walk to that
little clearing to enter the Neverglade.
~~~~~~~~~~~~~~~~~~~ Neverglade ~~~~~~~~~~~~~~~~~~~
Walk north to come to a house. Inside, check the dresser for a phial of Elfin
Elixir and break the jar for a Mini medal. Leave the house and proceed north,
then south to arrive at a pond. Continue east; here walk a bit down at the fork
to find a chest containing 1500 gold coins, then proceed north from the chest
and you'll find a small bondfire. Return south on your steps to the previous
area to find out it has changed, and there's now a chest in the middle which
contains the Faerie Foil. After getting that, go back to the bondfire and your
son or daughter (one of the two must be in your party) will observe someone is
by the fire. Talk to the invisible person on the left of the fire and he will
bring you out of the forest. Re-enter the forest after that and cross the
lillypads. Walk through the path between the trees on the left and open the
chest for a T 'n' T ticket. Now return to the world map and enter Faerie Lea on
the left.
~~~~~~~~~~~~~~~~~~~ Faerie Palace ~~~~~~~~~~~~~~~~~~~
Go to the top floor of the palace and speak with the queen to receive the
Faerie Horn. Once you have that, go back to your own world and travel back to
the Zenithia Tower on the central continent. Walk north from the tower to find
a lake. Head up using the raft until you come to a waterlilly. Play the Faerie
Horn here to be brought to the faerie palace. Inside, speak with the queen to
receive the Gold Bauble. Then go left and speak with the guard who shall let
you pass. Head over to the right side and go down the stairs across the south
room. Open the two chests down there to obtain the Lightning Staff and a
Princess' Robe.
Then go back upstairs through the middle staircase and go in the left room.
Place the Gold Bauble in the hero's bag and examine the painting to enter it.
You'll find yourself at Whealbrook, back through time. Enter Sancho's house and
speak with Pankraz upstairs, answering "Yes" to his questions. Then leave the
village by the usual entrance to be back at the faerie palace. Re-enter the
painting and head over to Whealbrook's church where you'll find the small hero.
Talk to him and switch the Orb. Well, it all makes sense now. Leave the village
again and exit the faerie palace to be back on the world map. From there use
Zoom to warp to Zenithia.
============================================================
21. Zenithia Castle And Dragon Reborn
============================================================
-Place the gold orb back at Zenithia to raise the castle and find the
Grappling Hook within
-Fly to the southwest continent and use the grappling hook at the very top of
the tower there
-Retrieve both Dragon's Eyes from the basement by defeating the two foes
guarding them
-Use the hook to get on the dragon statue and put back the eyes in place to
open a passage
-Retrieve the Dragon Staff and Orb, then go speak with Dr Agon back at Zenithia
castle
~~~~~~~~~~~~~~~~~~~ Zenithia Castle ~~~~~~~~~~~~~~~~~~~
Head back down to the basement and speak with Dr Agon to put the gold orb back
in place. The castle will rise once again and you'll be free to explore around.
From the entrance, go through the west door and examine the right pool of water
in the room above to find some Yggdrasil Dew. You can get as many as you want
from there but only one at once. Then check the drawers in the room on the
right to find a Mini medal and a T 'n' T ticket. Talk to the woman in here to
receive a Yggdrasil Sapling, then enter the chimney at the back of the room and
look inside the drawer in the room behind to find a Grappling Hook. Now, return
to the basement and step on the switch to take control of the castle. Naviguate
southwest to the desert west of Helmunaptra, surrounded with mountains. Land on
the patch of sand to the left, then walk right to the tower in the middle.
~~~~~~~~~~~~~~~~~~~ Dragon Temple ~~~~~~~~~~~~~~~~~~~
You'll find the front door locked, so instead climb up the ladder on the left
and make your way to the very top of the temple. Examine the hook and use the
grappling hook you found in Zenithia Castle to head down into the tower. Start
going down and open the chest on your way for a Mini medal, then continue down
to find another hook point. Head down the stairway nearby instead and open the
first chest for 2700 gold coins, then continue down the opposite stairs for
another chest containing a suit of Devil Armour. Then proceed all the way down
to the entrance floor. Pull the lever in front of the door to unlock it so you
can leave and enter through there next time.
Now head down the stairway in the top-right corner and cross the room with the
poison. You'll find yourself in a four-ways corridor with four big torches.
Start by the north path and follow it all the way to the end to find a chest
with a Dark Shield. Return to the four torches and head through the south path
this time. Ignore the first stairway and continue south to the one at the end
of the passage. Proceed through the next room, then walk north until you come
to an enemy guarding a treasure chest. Engage in a fight with Slon the Rook and
defeat him. He's pretty easy; cast Kabuff to raise everyone's defence, then
cast Oomph to raise the attack of select party members and keep on attacking
while healing after each big hit. After he's finally defeated, open the
treasure chest to obtain the Dragon's left eye.
Now cast Evac, and go rest and save before re-entering the temple. Return to
the four torches and head into the left path. Open the chest for Elfin Elixir,
then go down the stairs to a room with two chests. The top one is a Mimic which
should drop a Mini medal, and the bottom one contains a Mini medal. Now go back
up the same ladder you just went down and head north following the path to the
very end where Ladja is standing. To defeat this boss, use pretty much the same
strategy, but Ladja a little harder. Start by casting all the necessary;
Kabuff, Kasap, Oomph and Insulate, then start attacking and healing as the
fight goes. Keep it on until he's defeated, then open the chest to get the
Dragon's right eye.
Now return to the entrance of the temple and head back the stairway to the hook
point half-way to the top. Attack the grappling hook and slide down to land on
the dragon statue's head. Examine both sides to place the two eyes. A pathway
will open below. Jump down and go back up to enter the passage in the statue's
mouth. Climb down either ladder in the next room and pick up the Dragon Staff
below. Climb back up and go down using the grappling hook to reach another
entrance. Pick up the Dragon Orb in the next room, then cast Evac and return to
Zenithia castle. Go to the throne room and give the Orb to Dr Agon for an
unexpected surprise. You will obtain the Zenithian Tintinnabulum, which lets
you call the dragon for a ride to anywhere. Neat.
============================================================
22. The Key To All Doors (optional)
============================================================
-Go see Briscoletti in Monstroferrato and defeat Bjorn to retrieve the
Ultimate Key
Now would be the perfect time to get the Ultimate Key, since you might need it
ahead, and you should now be around Lv30 which is recommended for the boss
battle to come. Firstly, zoom to Monstroferrato and go speak to Briscoletti in
the mansion. He will request that you, again, go check on the color of the jar
in his shrine. If you remember well, the shrine is on the island west of
Stockenbarrel. Take the ship to there and head down to observe that the jar is
now red. Return to Monstroferrato and a guard will inform you that Briscoletti
is waiting at La Gardia, the tower left of town on the world map. When you get
there, Briscoletti will leave you and Bjorn will arise.
The battle can be quite tough, but with the right party and equipment it's
do-able at Lv30-ish or below. Have the Hero, the son, the sabrecat and someone
else. Bjorn will keep on casting spells to lower your defence and raise his, so
make sure one of your party members has Kasap and Kabuff which you should use
almost every turn while the others attacks. Use Oomph to raise your attack and
the son's Insulate spell should be used also. Heal every now and then with at
least two party members and keep this going until he's defeated. Afterwards
you'll receive the Ultimate Key, which allows you to open all the doors around
the land, along with the Magic Key you got earlier. Since you passed some
locked doors before, now would be a good time to go back to these doors and
unlock them to stock on new free items.
Let's start with Roundbeck. Fly there and enter the pub. You can't go through
the door on the left, and it's probably been bugging you since the start of the
game. Talk to the barmaid at the counter and answer "No" you don't want a
drink. She will open the door. Head downstairs to the basement and break the
jars to find a Mini medal. Now open the red door and get the Stone Fangs and 15
gold coins from the chest. Well, at least you got the medal. Secondly, zoom to
Lodestar Harbour and enter the inn during the day. Head to the backstage hall
behind the scene and unlock the red door on the right. Head up the stairs and
get the two chests for a Seed of Life and a Thorn Whip.
Next, zoom to Fortuna and enter the prison by going down the stairs at the back
of the town in the left corner. Examine the wooden stool in the middle cell to
find yet another Mini medal. Then, go to Dominicus's Dominion (the Medal King's
castle) and unlock the gates downstairs to find three chests which contain a
Golden Tiara, and two Mini medals. Lastly, go back to Gotha and open the blue
door on the right side of the church, next to a stairway. Retrieve the Prayer
Ring, Robust Lingerie and Happy Hat from the three chests, then head up to the
pub on the second floor. Open the red door next to it and check the chests for
3000 gold coins and a Meteorite Bracer. That's all there is to get sadly, so
let's return to the quest.
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23. Gateway To The Other Side
============================================================
-Fly to the slave sanctuary at the north end of the central continent and
defeat Ferz
-Find the secret passageway and work your way through the temple
-Defeat Korol and then later return to the water cave near Lofty Peak
-Sail north and place the Circles of Life, Water and Fire on the statues to
open the gate
-Travel east to Precaria
~~~~~~~~~~~~~~~~~~~ Sanctuary ~~~~~~~~~~~~~~~~~~~
Call the dragon and fly to the shrine at the north tip of the center continent,
atop some unreachable mountains. At the entrance, rotate the camera and enter
the guardpost on the left. Open the cell door with the ultimate key you just</pre><pre id="faqspan-3">
got and break the pots to find a Serf Wear and a T 'n' T ticket. Then enter the
right building and speak with the guard inside. Answer "No" to engage in a
fight and defeat him. Now pick up your Zenithian Armour and equip it on the
son. Enter the temple when you're ready and speak with the guards inside to
defeat them. Then go talk to the priestress at the back, who will turn into a
boss battle after you've answered "Yes" to her questions.
To defeat Ferz, simply use the same startegy as for Bjorn since she is much
easier. She mostly uses physical attacks which are easy to recover from with a
healer on the lookout in your party. Cast all the necessary spells to lower her
defence and increase your attack, then she will go down quickly. After the
battle, use the son's Sheen spell to lift the curse on everyone on your team,
and if you need, go out to rest and save. Re-enter the sanctuary when you're
ready to proceed and return to the spot where your wife's statue is. Examine
the center of the floor where the darker tiles are to discover a hidden
staircase.
Heading down within the undergroud, you'll recognize the place from your time
as a slave. Follow the way to a bright room that looks different from the rest
and head upstairs. Go down the stairway in the bottom-right corner and enter
the next room below. Go up the stairs, then follow the path to the right and go
south. Climb down the small ladder and follow the path to the next room. Go
down the stairs here and go south to get the chest containing a Cobra Claw. Now
head left from there and up the ladder at the end. Continue down the ladders
south to a small room where you'll find two chests which contain Serf Wear and
a Ruinous Shield, as well as Maria's brother, or what remains.
Now go back to the previous room and walk through the opening in the wall on
the left. Go around the room and follow the path to be back in the room from
before. Climb down the ladder in the middle and down the stairway to find the
main chamber where Korol awaits. This boss is quite harder than the previous
one, but about the same as Bjorn. Have the sabrecat equipped with the cobra
claw you found for a lot of damage, especially doubled with Oomph. Cast
Insulate and Kabuff, and watch as the boss will occasionally cancel the spells.
Cast them again and keep attackingand healing. You can cast Kasap,but don't do
it after Korol has casted his magic barrier.
After the fight, you'll receive the Circle of Life, which can be equipped as an
accessory. Leave the sanctuary and the ring will speak to you as you exit. Head
back up to your wife's statue who will finally be back after all those years.
You'll then find yourself back at Gotha. After speaking with your family, head
downstairs to see Albert and leave the castle to finish the adventure. You
might want to talk to Patty in the pub on the second floor so you can add your
family members back into the party, and re-equip your wife. You're now going to
enter Nadiria, so start by zooming to Lofty Peak.
~~~~~~~~~~~~~~~~~~~ Nadiria ~~~~~~~~~~~~~~~~~~~
From Lofty Peak, take the ship north into the cave nearby. Inside, sail
directly north all the way to a shrine. Enter and you'll see three statues.
Place the Circle of Life you just earned on the middle statue and the Circle of
Water and Fire that you got at your wedding on the right and left statues. Just
stand in front of them and use the items from your bag. A gateway will open and
you'll be warped to a new world map. As you head out, Mada will entrust you the
Sage's Stone. Outside, travel east to find a village on your way.
============================================================
24. End Of The Eternal Slumber
============================================================
-Make a stop at Precaria, then travel all the way north to Mt Zugzwang
-Head up to the summit of the mountain to defeat Ladja
-Proceed to find the Aspersorium, then use it on the lava pool to reveal
a path
-Continue to the final area to take on the boss
-Enjoy the ending...
~~~~~~~~~~~~~~~~~~~ Precaria ~~~~~~~~~~~~~~~~~~~
Break the barrel at the back of the village to obtain a Mini medal, then head
down the stairs to the pub. Break the barrels in the room at the back for a T
'n' T ticket, then head upstairs to the mill. Check the jars in the bottom-left
corner to find another T 'n' T ticket and a Seed of Resilience. Also check the
barrels in the top-right corner for a phial of Elfin Elixir. Climb up the
ladder in the opposite corner afterwards and talk to the monster up there.
Answer "Yes" to obtain the Annalum Retentium. Then go right to exit the
watermill. Defeat the monster outside, who will drop a Mini medal, then open
the chest behind to get Stolos' Staff. Now leave the village and head south.
Walk along the east shore and then north to the top of the northern continent.
Enter the building here.
~~~~~~~~~~~~~~~~~~~ Mount Zugzwang ~~~~~~~~~~~~~~~~~~~
When you enter this area, cast Safe Passage with your son so you can cross the
poison unharmed. Head north to the first stairway, and you'll come to two jars.
Leave them alone unless you want to fight enemies. Continue northwest to the
next stairway. Proceed south to another staircase which will lead you to a
chest containing a Dark Robe if you go north. Go back down to the previous
floor and head north to find the staircase to the next floor. Proceed south to
the next stairway, then south again to end up outside on the edge of the
mountain. Follow the path until you can climb up a slope on the right which
leads to a chest with an Ogre Shield. Continue west across the bridge and take
the stairway north of there. Open the chest downstairs to obtain a Mini medal,
then head back up and go south into the cave. Climb up the stairs northwest to
the top of the mountain and go left to battle two enemies, which will then lead
into the fight against Ladja.
I found him to be rather easy at around Lv35, especially compared to the
previous few bosses. He only attacks once per turn and often with physical
attacks that can be recovered from easily with Fullheal. Use Multiheal (your
son should have it) to recover from his magical attacks. Cast Insulate and
Kabuff to protect yourself and Oomph to increase your attack. If you need more
healing, use the Sage's Stone every turn to stay healed. The only annoying
thing with this fight is that Ladja will paralyse your characters once in a
while but it wears off after a few turns. After the battle, watch the scene,
and if you need, cast Zoom to return to a town and heal/save. Then zoom back to
Mt Zugzwang.
From where you fought Ladja, head down south to find a chest on the left edge
which contains a Double-edged Sword. Now there's a cave on the right and one up
north. Enter the north one first, where you'll find arrows on the floor. Go
left and step on the rightmost arrow line first to be brought to a stairway. Go
down and step on the short line of arrows pointing east on your right so you
can grab the chest containing a Mini medal. Now step on the arrow directly
north of the chest to reach the stairway above. Go upstairs and step on the two
arrows on the right of the stairway, then walk south on the normal floor until
you reach a little stream and on the left you should see two items. Step on the
last arrow at the bottom pointing left and it will bring you inside the square
of arrows so you can pick up the Sun Crown and the Aspersorium. Now return to
the entrance of the room and head down the leftmost staiway. Downstairs, step
on the only arrow pointing right east of the stairs and follow the path to a
chest with a T 'n' T ticket. Go back to the first room and exit the cave.
Now enter the other cave on the right. Stand in front of the pool of lava here
and use the Aspersorium you just found to turn it into a pool of water. Head
down the staircase in the middle and in the room below, go for the southeast
corner to find a chest with a Metal King Helm. Just don't step on the grates.
Then go to the northwest corner of the room to find 3300 gold coins in a chest.
In the southwest corner there's a chest also but it's a Mimic. Fight it if you
want, it should drop a Mini medal. Then step on the three grates on the left
side to fall down below. Head up the stairway here and then walk up north to
another stairway. In the next room, go through the passageway on the right
behind the two pillars to find a Ghoulroarer on the ground. Return to the
previous room and follow the path northeast to a gate. There's nothing down the
stairs so just head through the door.
There's a sort of puzzle in this room; you must step on the right switches to
move the platforms around. First, step on the bottom-left switch, then walk all
around to go press the middle-left switch, then press the top-left one, then
center-top, and then finally the very middle one which will move the platform
straight to the door. Make your way across the next area, and open the chest in
the center of the last room to obtain the Orichalcum Fangs after defeating two
easy enemies. Now it's time for the final boss, so make sure to put all
necessary items in your main characters' bags, such as Elfin Elixirs, Yggdrasil
Leaves, Yggdrasil Dew, etc. Also equip the Kamikazee Bracers. When you're
ready, go through the final door.
You'll face two bosses in a row. The first one is pretty easy, I did it around
Lv38 with a party consisting of the Hero, the son and daughter, and the
sabrecat. I start by casting Insulate with the son since the boss mostly use
magic attacks. Then I cast Oomph with the daughter to increase each member's
attack, excluding her. I use the Sage's Stone every turn with the daughter to
keep the party healed, while everyone else attacks. The sabrecat is the one who
should deal the most damage. Occasionally you may have to use Fullheal or
Multiheal. The boss will summon enemies sometimes, just have the sabrecat take
them out while the Hero and son keeps on attacking the boss. He's really not
too hard.
The second one is tougher; he will attack twice per turns. I just used the
exact same strategy for this one, except that you'll always have to re-cast
Insulate and Oomph once in a while since the boss often negates the effects on
your party. Keep using the Sage's Stone every turn with the daughter and
Multiheal once in a while. I had to use a Yggdrasil Leaf and an Elfin Elixir
but apart from that it wasn't an overly hard final boss. The boss will
sometimes heal itself, but that means you're close to defeating him so just
keep attacking and stay healed until he's down. After the fights and cutscenes,
head out of the castle and the dragon will ride you around the important towns
of the game. Leave each when you're done and at the end you'll be back at
Gotha. Go to your throne room for a last celebration and let the credits roll.
You'll be asked to save the game. There is still a side quest to complete
afterwards, if you wish.
The End.
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------------SIDE QUESTS------------
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Extra Quests
Bonus Dungeon/Boss
After finishing the game and beating the final boss, save your game and load
the file afterwards. You can now visit an extra dungeon for an extra boss. Zoom
to Mt Zugzwang, cast Safe Passage and walk directly south into the lake of
poison to enter a hidden underground cave. Inside, head down south first to
find two chests with a Mini medal and a Rebirth Stone. Next, follow the path up
north and defeat the Mimic in the northeast corner to get a Mini medal, then go
all the way west and south into the path with the gaps. Walk around until you
can go east and follow the way leading to a chest containing a Shimmering
Shield. Now head over to the left and drop down any of the grates there. Down
in the pit, cast Safe Passage and look over the left side for a chest with War
Drum and the right side to find a chest with Hell Sabre. Then walk back up and
follow the path around the grates until you reach the northwest end where
you'll find a staircase leading down to a maze. Start by heading right to find
a chest containing a Massacre Sword, then go back to the stairway.
From there, follow these directions to get through the maze: left, north,
top-left, north, right, south, right, south, right to find another stairway.
Head down to a new maze. From here, go left and south twice to find a chest
with a suit of Metal King Armor. Now go back to the real stairway you came down
from and head north to find yourself in the seemingly same room, but it's a
different one, so go up that stairway to find a new area with two chests at the
bottom; one contains Elfin Elixir and the other one is a Mimic who drops a Mini
medal. Then go back down and go south twice, then right to a room with an empty
chest and a new staircase on the right. Head down the stairway and cast Safe
Passage, then follow the path to find a chest containing Flail of Destruction
at the end. When you're ready, head down the stairway on the left and walk up
the lava pathway to find the boss, Estark. He's quite hard, and beating him
will give you a Knick-Knack if beaten under 15 turns and will open his T 'n' T
board.
Legendary Cape
You can do this quest as soon as you obtain the Flying Carpet, but the enemies
in the dungeom are quite hard so you may want to do it at the end of the game
instead, hence why I put this one here. The optional dungeon is a cave located
north of Roundbeck, or northwest of Whealbrook. Just fly there using the
dragon. Inside the cave, you'll find a block covering a monster face tile.
Don't move it, as says the inscription nearby and head up to the next floor.
You'll see the tile with the monster face here. What you must do is find the
block on each floor and push it all the way to the tile to cover it. Monsters
will stop appearing after you do so. Go to the southeast corner to find the
block and bring it on the tile, then move to the third floor. You'll find the
block nearby, just push it to the southwest corner on the tile, then go right
to open the two chests at the bottom of the room containing a Mini medal and
Elfin Charm. Now head down the stairway in the southeast corner. First get the
Hela Hammer from the chest at the bottom-right, then look around the whole
floor to find the four blocks and push them north on the four monster tiles.
Once you've done so, the hero's cape will appear. Pick up the Pallium Regale, a
good armor for the hero.
Mini Medals
Throughout the game, you'll find Mini Medals hidden around, and some dropped by
Mimics. With these, you can visit the Medal King at Dominicus' Dominion (east
of Helmunaptra) and buy great pieces of armour and weapons. I would make a list
of all Mini Medals locations, but simple enough, just use the search function
in your browser (Ctrl+F) and type in Mini Medal to scan through the page and
see all their exact specific emplacements. Here's what you can buy with the
medals:
Powjamas..............................12 mini medals
Glombolero...........................17 mini medals
Miracle Sword.......................23 mini medals
Sacred Armour......................28 mini medals
Falcon Blade..........................35 mini medals
Metal King Shield.................50 mini medals
Knick-Knacktory
The Knick-Knactory can be found on a small island south of the central
continent. To open it, you'll need to complete a small task for the old man
there. Click here to view the quest and finish it. Inside the Knick-Knactory,
you'll be able to place all the Knick-Knacks you find during the adventure to
put them on display. The Knick-Knacks can be found by talking to some
characters, or just lying there. You can only get one of each, except for the
Desert Rose which can be obtained again after you trade it. You can also
upgrade some of the Knick-Knacks and polish them to increase their level.
Here's the list:
ZizzWizz Pillow
Roundbeck: Sleep at the inn twice, then talk to the inn manager (woman).
Toff's Tea Set
Uptaten Tower: Find all the parts in the tower to complete the
tea set.
Blooming Branch
Faerie Lea: After completing the fairy quest as a child, you will receive
this.
Crude Image
Heaven's Above Abbey: Talk to a nun in one of the rooms downstairs.
Terrorcrow
Hay: After chasing the "beast" away, talk to the man in the house left of the
scarecrow field, then examine the scarecrow to pick it up.
Honey Buns
Monstroferrato: You will get this from Briscoletti after marrying your wife.
Marital Organ
Coburg: After getting the zoom spell, return to Coburg and speak with Harry.
(Upgrade: Put on display in Knick-Knactory and use Whealbrook Sapphire on)
Ship in a Bottle
Lodestar: Where you get your ship, talk to the man at the table left of the
dock.
Maxi Medal
Dominicus Dominion: (gotten from the quest to open the Knick-Knactory)
Chocolate Medalliyum
Dominicus Dominion: After getting the Maxi Medal, speak to the innkeeper again
behind the counter and buy it for 480 gold coins.
Scuttlebutt Alledger
Scuttlebutt: Check the book on the counter of the inn to pick up a copy.
Desert Rose
Helmunaptra: Speak to a man in the armor shop and say "No", then sleep at the
inn, exit to the world map and walk south to find an odd rock.
Scintillating Sinter
Stockenbarrel: Trade a Desert Rose with the man in the well at the entrance.
Slime Curio
Fortuna: Buy for 5000 gold coins from the man who sold you the wagon.
Forget-Me-Knot Flag
Knot Welcome Inne: Spend the night at the inn, then talk to the innkeeper.
Batten Binnacle
Battenberg: Speak with the person in bed downstairs in the weapon/armor shop
after talking to the little boy on the other side of the bridge.
Tusk-Tusk Tusk Inkwell
Northminster: During the third generation, speak with the man on the first
floor.
Zoomshine
Zoomingale: After getting the spell Hocus Pocus from Prof Toilen, speak to him
a second time and say "No" to receive this. (or speak to a man in the church at
night near a pot and then talk to Prof Toilen again)
Lofty Lilts
Lofty Peak: Speak to the woman at the top of the tower to get this.
Whealbrook Sapphire
Lofty Peak: First you need the Whealbrook Bluestone from the beginning of the
game; give it to the man in one of the houses, then sleep at the inn and talk
to the man again to receive the new stone.
Monster Chess Set
Gotha: If you didn't get this earlier, first add Tuppence to your party by
talking to Patty, fight with him once, then dispatch him from the party and
talk to him in the room behind the inn and say "Yes" to get it.
Crown of Uptaten
Uptaten Tower: First you need to have the Toff's tea set and the Chamois (speak
to the old man ghost in the Knick-Knactory at night to receive it); place the
tea set on display, then use the Chamois on it to polish it. Then take it to
the Uptaten count in front of the Uptaten tower at night and trade it for the
crown.
Yggdrasil Sapling
Zenithia: After you get the castle, speak to a woman in one of the rooms.
(Upgrade: put sapling on display in Knick-Knactory and pour Aspesorium on
it)
Annalum Retentium
Precaria: Speak to the monster on the second floor of the watermill and answer
"Yes".
Ghoulroarer
Mount Zugzwang: Lying on the ground in one of the rooms.
Madalena's locket
Gotha: Received from a maid in the castle during the storyline events. *
Faerie Quill
Faerie Lea: Speak to Sherbet *(see Madalena's Locket upgrade below)
Catas Trophy
Nadiria: Defeat Estark (in less than 15 turns); the extra boss in the bonus
dungeon after beating the game.
*Madalena's Locket upgrade: First, you'll need to have beaten the game in order
to start this quest. Go to the Faerie Palace and enter the right painting
upstairs, which should have changed since last time you came. You'll be brought
to Lofty Peak in the past. Speak to Pankraz in one of the houses who will
mention he needs Tusk-Tusk Ink and a Faerie Quill. You should already have the
ink, now for the quill return to the Faerie Palace and speak with the scholar
in the room downstairs. Then zoom to Faerie Lea and talk to the fairy on the
first floor of the palace to receive the Faerie Quill. With that in hand return
to speak to Pankraz in the painting and give the quill and ink to him. Now you
need to find a way past the guard in the tower, so talk to the innkeeper and
she will mention the guard likes T 'n' T. Head over to the tower and show a T
'n' T ticket to the guard so he leaves. Go back to talk to Pankraz, then talk
to him again in the tower. He says to come back later. Leave the painting and
re-enter. He and Mada are gone. Speak to the painter in the house Pankraz was
in at first to get back your quill and the ink. Exit the painting and check
your inventory for the new locket.
Well that's all, thanks for reading!
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------------DISCLAIMER------------
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This FAQ is copyright © 2009 Geneviève B. aka WishingTikal
Dragon Quest V: Hand of the Heavenly Bride: FAQ/Walkthrough by WishingTikal
Version: 1 | Updated: 2014-04-25 | Original File
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