This document is copyright (c) 2011 Vivian Lam
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D R A G O N Q U E S T M O N S T E R S - J O K E R
Dragon Quest Monsters - Joker 2
Nintendo DS
FAQ/Walkthrough
Version 1.0
November 8, 2011
Written by Vivian Lam
[email protected]
===============================================================================
TABLE OF CONTENTS
===============================================================================
[I0] Introduction
[I1] Controls
[I2] Monsters
[I3] Battling
[I4] Scouting
[I5] Synthesis
[W0] Walkthrough
[W1] Albatross
[W2] Treepidation
[W3] Doubtback
[W4] Arena
[W5] Iceolation
[W6] Cragavation
[W7] Unshore
[W8] Bemusoleum
[W9] Necropolis
[W10] Dark World
[W11] Land of Light
[S0] Sidequests
[S1] Monster Scout Challenge
[S2] Monster Scout Proficiency Test
[S3] Giant Monsters
[S4] Captain Crow
[S5] Incarnus
[S6] Eugene Poole
[M0] Library
[M1] Monsters
[M2] Traits
[M3] Skillsets (in progress)
[M4] Spells and abilities (in progress)
[M5] Special synthesis
[M6] Special events
[L0] Items and weapons
[L1] Item list
[L2] Weapon list
[L3] Item vendor upgrades
[L4] Field drops
[L5] Monster drops
===============================================================================
[I0] INTRODUCTION
===============================================================================
Dragon Quest Monsters is a spinoff series that was inspired by the ability to
capture and raise monsters in Dragon Quest V. Joker 2 is the fifth instalment
of the Monsters series.
If you've played other Dragon Quest games, then many of the monsters and skills
will already be familiar to you. If not, then don't worry! DQMJ2 is a fairly
easy RPG with a low learning curve, so you'll get the hang of it in no time.
===============================================================================
[I1] CONTROLS
-------------------------------------------------------------------------------
D-pad: move cursor (menu)
move around (field)
A: select (menu)
talk, investigate, open doors (field)
B: cancel (menu)
X: open main menu (field)
Y: show more information (menu)
switch active/substitute lineup (battle)
L,R: cycle through windows (menu)
rotate camera (field)
L+R: reset camera (field)
Select: sort items and monsters (menu)
Touch screen: navigate and select (menu)
move map (field)
===============================================================================
[I2] MONSTERS
-------------------------------------------------------------------------------
There are a little 311 types of monsters in this game, all with their own
unique characteristics. Here are some things you should know about monsters.
--- GENERAL ---
Family: There are seven families of monsters: slime, dragon, nature, beast,
material, demon, and undead. This comes into consideration during
synthesis. Some special monsters don't belong to a specific family.
Rank: A general measure of how good a monster is. Possible ranks are
F, E, D, C, B, A, S, X.
Value: A hidden number that is unique to each type of monster (1 to 311).
This comes into consideration during synthesis.
Size: How many slots a monster takes up. You have three slots on your
active bench, and three slots on your substitute bench. Monster
sizes can be Small (1 slot), Medium (2 slots), or Large (3 slots).
--- INDIVIDUAL ---
Level, HP, MP, Attack, Defence, Agility, Wisdom: A monster's vital stats,
just like in a typical RPG. Stats can be increased by leveling up
or by consuming seeds.
Synthesis count: A tally of how many syntheses were done to create a monster.
On the status screen, this is shown next to rank. If you synthesize
a +2 monster and a +3 monster, the result will be a +5 monster.
The level cap for +0 to +4 monsters is level 50.
The level cap for +5 to +9 monsters is level 75.
The level cap for >+10 monsters is level 100.
Charge: Positive, negative, or neutral. On the status screen, this is shown
next to rank. This comes into consideration during synthesis.
Traits: These are passive characteristics. Most traits are innate to
the type of monster and cannot be inherited via synthesis, but
some traits can be learned from skillsets.
Skillsets: This is where most of the customization is done.
These contain active spells and abilities, as well as passive
stat boosts and traits. Skillsets can be innate to the type
of monster, inherited via synthesis, learned via synthesis, or
learned from books.
===============================================================================
[I3] BATTLING
-------------------------------------------------------------------------------
The game features a pretty straightforward turn-based battle system.
What's important to know is that buff, debuffing, and psyching up are key
aspects of the battle system. You should become familiar with these spells.
Oomph: increase attack Sag: decrease attack
Buff: increase defence Sap: decrease defence
Accelerate: increase agility Decelerate: decrease agility
Ping: increase wisdom Dim: decrease wisdom
Insulate: increase resistance to fire/ice breath attacks
Magic barrier: increase resistance to magic spells
There are also attack abilities that can cause these stat changes.
Psyching up increases a monster's tension, which will increase its stats by
a certain percentage. There are five levels of tension: 0, 5, 25, 50, 100.
There's a 50% chance each time of actually reaching 100.
===============================================================================
[I4] SCOUTING
-------------------------------------------------------------------------------
A scouting attempt basically consists of each of your monsters launching a
normal attack against the enemy monster. The amount of damage done is related
to the percentage of success.
So anything that increases the damage done by normal attacks will help, namely
psyche up, oomphle, and sap. It is also possible to get critical hits when
scouting.
Percentage of success can also be increased by using the beastie bites item,
and by a few rare monster traits.
Percentage of success is lower if you already have a monster of the same type
in your party or in your pen.
===============================================================================
[I5] SYNTHESIS
-------------------------------------------------------------------------------
Synthesis is the process of combining two monsters (parents) to create one
new and better monster (child).
First of all, the parents must be level 10 or higher, and must have different
charges (positive, negative, neutral).
After selecting the parents, normally three possible children are displayed.
1. Family is same as 1st parent,
Value is at least one higher than the more valuable parent
2. Family is same as 2nd parent,
Value is at least one higher than the more valuable parent
3a. Family is different from either parent (see table below)
Value is at least one higher than the less valuable parent
3b. Result of a special synthesis
After selecting the child, you get to pick the skillsets it'll have.
The child can inherit skillsets and learn new skillsets from its parents.
Skillsets that are innate to child's monster type will also be available.
If you choose to inherit a skillset, then one half of the parents' skill
points in that skillset will be inherited too. And one quarter of the
parents' unused skill points will carry over.
The child will start at level 1, but its stats will be one quarter of the
sum of its parents' stats.
SLIME DRAGON NATURE BEAST MATERL DEMON UNDEAD
SLIME slime
DRAGON materl dragon
NATURE dragon beast nature
BEAST undead materl dragon beast
MATERIAL demon demon demon nature materl
DEMON undead undead slime dragon nature demon
UNDEAD beast slime demon materl slime nature undead
===============================================================================
[W0] WALKTHROUGH
===============================================================================
In this walkthrough I've noted the locations of important things, like red
chests (one time only), scout's stones, healing stones, and zip portals;
but not the locations of things that respawn infinitely, like blue chests,
leafs, minerals, and fossils (in Cragavation).
So you should take some time to explore the regions. I've only described how
to progress through the game.
Whenever you see something like (E,12) before a monster, that is the rank and
level of the monster.
===============================================================================
[W1] ALBATROSS
-------------------------------------------------------------------------------
Red chests: Cypress staff, Machine parts, Positive Puller, Neutral Ground,
Falcon claws, Bag of beastie bites
Scout skill: Zoom
Note: The red chests become unlocked as you progress through the story
-------------------------------------------------------------------------------
After the opening scenes, you'll find yourself hiding in a cargo box aboard
the Albatross. Press the A button to hop out, and then try to head upstairs.
You'll be forced to return to the box.
Oh no you've been exposed! Your first task as rookie deckhand is to introduce
yourself to everyone. Lily, Melonie, and Eugene are on the main deck. Archie
is in the cargo hold. Rory is in the engine room. Once you're done, return
to Captain Mayday on the bridge.
Something goes wrong, so you'll have to head back down to talk to Rory,
then head back up to talk to Captain Mayday. Aaaand we're gonna crash!
When you regain consciousness, you'll find yourself in a small outdoor area.
Make your way towards the Albatross, climb up some vines, and head inside to
check out the damage. When you exit back outside, you'll meet up with Rory.
Rory will allow you to take the last remaining monster in the pen. Use the
computer to transfer that monster into your active party. He'll also unlock
his red chest for you (it's in the engine room and contains a cypress staff).
There are six possible starter monsters: bad egg, komodo, capsichum, platypunk,
bag o' laughs, or ghost. You'll be assigned one at random. All the starters
can eventually be obtained, by scouting and/or synthesis, so don't worry about
which one you get.
Outside the Albatross, Rory will get you to fight and scout a slime. Then
he'll head to the first region, Treepidation. Before you exit to the world
map, be sure to check out the scout's stone and learn Zoom.
===============================================================================
[W2] TREEPIDATION
-------------------------------------------------------------------------------
Red chests: Copper sword, Stone claws, Seed of skill, Sludgehammer
Scout skill: Zip
-------------------------------------------------------------------------------
LVL MONSTER SUN/DAY SUN/NITE RAIN/DAY RAIN/NITE
(F,1) Slime 1,2,3,5,10 1,2,5,10 5 10
(F,1) Swarmtroopers 8,10 6,10 --- 6
(F,1) Dracky 6,11 3,5,7,9,10 6 1,3,5,7,9
(F,1) Mud mannequin 4 4 4 ---
(F,1) Lips 4,6,11 6,12 1,3,4,7,8 1,3,4,7,10
(F,2) Stump chump 1,2,3,7 1,3,7,8 2,13 ---
(F,4) Scissor beatle 8 8 --- 8
(F,2) Funghoul 10 10 3,5,6,9,10 5,6,9,10
(F,3) Hell hornet 7,8,9 8,9 --- ---
(F,2) Conklave --- --- 13 4,8,13
(F,1) Muddy hand 4 4,13 4 4
(F,5) Mental pitcher --- --- 3,5,7,9 5,7,9
(E,5) Great sabrecub 2,3,7,9 2,5 8 2
(E,4) Cheeky tiki --- 1 --- 13
(E,6) Heedoovoodoo 5,9,10 --- 13 ---
(E,5) Frogface --- --- 1,2,3,4,5,9 1,2,3,4,5,9
(E,6) Headhunter --- 2,7 --- 2,3,13
(C,18) Great sabrecat 3 2 8 ---
(B,20) Boss troll --- 10 --- 13
(?,1) Meddle slime 1,7 7 1,13 6,13
-------------------------------------------------------------------------------
Area 1: Just head north, and you'll find a healing stone, which fully rests
your party. These can only be used once per visit to a region. The northeast
exit is blocked by a stream of water, so just take the north exit.
Area 2: You'll encounter Wormonger, a giant monster, for the first time. It
wanders around during the day, and sleeps at night. For now, just avoid it.
Note that some monsters hide by burrowing into the ground, and you can fall
into these holes.
Area 3: Wait for the Wormonger to come by, and then fall into a hole created
by a fleeing monster. It will drop you into the cave, but on a platform with
a red chest containing a copper sword. Leave the cave to get back to area 3,
then continue north.
Area 4: A swamp full of muddy hands. At the north end, a mud mannequin blocks
the way, and asks you to find its heart of mud. Wait for the Wormonger to come
by, and then pick up the bags dropped by fleeing monsters. You'll quickly find
the heart of mud, which lets you continue forward.
Area 5: You'll meet up with Archie and Rory, and then it'll become nighttime.
Nothing else to do here except enter the cave.
Area 6: Make your way through the cave from the northwest to the southeast.
Area 7: This area is a bit of a maze. Look for vines (there are three) that
you can climb to get to the tops of the "maze". During sunny weather, you'll
find meddle slimes up there, which are like "fake" metal slimes. They have
2 HP and yield ~80 EXP, but are hard to hit and like to flee. The west exit
opens a path back to area 1, so this is a good point to take a break and
return to the Albatross, if you want. The north exit continues forward.
Area 8: The west exit will become accessible during rainy weather. For now,
continue north.
Area 9: There's another healing stone here. Climb up the ladder and head
east into the cave, where you'll find a red chest containing stone claws.
During the night, there are more meddle slimes down there. Back in area 9,
take the west exit.
Area 10: Watch out for the boss troll that patrols the area. Near the
entrance you'll find a stone square. That's a zip portal, and there's one in
each region. Once activated, you can use Zip to return to the portal. Also
nearby is a log, which leads to a red chest containing a seed of skill.
Exit north into the cave.
Area 11: Along the way you'll find a scout's stone that teaches you Zip.
Head right up into the sleeping Wormonger.
Area 12: The boss is just at the end of this tunnel.
Area 13: Return to area 8 when it's raining, and you'll be able to cross the
log that leads to area 13. There's some pretty tough monsters here. At the
south end is a red chest containing a sludgehammer.
-------------------------------------------------------------------------------
HYPER HYEDRA
Lv: 10 Family: Undead
HP: 142 Rank: D
MP: 12 Skills: Zam, Shade slash
Att: 46 Traits: Hit squad
Def: 30 Exp: 320
Agi: 11 Gold: 200
Wis: 28 Drop: Antidotal herb
-------------------------------------------------------------------------------
Back in the Albatross, you can now open Archie's red chest, which contains
machine parts. Deposit machine parts into the box next to the item vendor.
They upgrade the item vendor, so that it offers more items.
===============================================================================
[W3] DOUBTBACK
-------------------------------------------------------------------------------
Red chests: Iron lance, Metal ticket
-------------------------------------------------------------------------------
LVL MONSTER SUN/DAY SUN/NITE RAIN/DAY RAIN/NITE
(F,3) Komodo 4,5,6,7 --- --- ---
(F,5) Platypunk 1,4,5,7 1,2,3,5,7 1,2,3,4,5 2
(F,4) Dracky 3 1,4,5,6,7 3 ---
(F,5) Ghost 2,8 1,4,5,6,7,8 --- 1,2,3,4,5,6,7
(F,4) Mischievous mole 2,3 1,2,3,4 1,2,3 2,3
(F,9) Satyr 1,6 6 6 ---
(F,4) Healslime 3 3,4 3,4,5,6,7 3,4,5,6,7
(F,4) Spitnik 2,3,6 --- --- ---
(E,4) Weaken beakon 5 5,7 --- ---
(E,5) Drohl drone --- --- 1,4,5,6,7,8 1,4,5,6,7,8
(E,5) Chimaera 1,4,5,6,7 --- --- ---
(E,4) Rockbomb 8 8 8 8
(E,4) Wild boarfish --- --- 4,5,6,7 1,3,4,5,6,7
(C,8) Hades condor 5 --- --- ---
(C,25) Great dracky 3 --- --- ---
(?,1) Meddle slime 1,2 2,3 1 ---
-------------------------------------------------------------------------------
Area 1: Right away you'll meet this region's giant monster, the Missing Lynx.
It flies around at night, and sleeps during the day. Run out of the way as
it swoops by. Quickly find and enter the cave around the northwest of the
area. During the day, there are meddle slimes in this field.
Area 2: A twisty cave with an exit to the west.
Area 3: Near the entrance is a pocket with a healing stone. This is a great
opportunity to scout a healslime. During the night, there are meddle slimes
in the southern tunnels. And in the very southeast corner is a red chest
containing an iron lance. Exit is to the northeast.
Area 4: Outdoors again, so watch out for the Missing Lynx. Head southwest
through one of the exits.
Area 5: For now, follow the red arrow. There's a hades condor nest to the
north. Just go around to the southwest exit.
Area 6: Head clockwise around the area to find the Zip portal and the exit.
Area 7: There's a cave to the north, but it's blocked by a mole right now,
who tells you to head back to the moles den. Backtrack to area 5, and in
the southeast corner you'll find the den entrance.
Area 8: Later in the game you'll be allowed into the cave. There's a
pocket to the southwest that has a red chest containing a metal ticket.
===============================================================================
[W4] ARENA
-------------------------------------------------------------------------------
Red chests: Seed of skill
-------------------------------------------------------------------------------
This isn't really like the other regions. In the first room you'll learn about
the difference between red chests and blue chests. The red chest here contains
a seed of skill.
Now let's save Eugene and beat up those moles. It's not a difficult fight.
The moles just attack, so bring a dedicated healer and possibly a monster
that knows buff for an easy win.
Afterwards you'll meet Don Mole, who administers the Monster Scout Challenge,
and Dr. Lump, who assists with monster synthesis. For now you have to talk to
Eugene and return to the Albatross. After resting it'll become daytime.
Dr. Lump can now be found at the monster pen in the Albatross. Before you
jump into synthesis, consider going to Iceolation first to scout some new
monsters. Also, monsters need to be level 10 or higher before they can be
synthesized.
In the back room you'll meet Martha, the mud mannequin you helped out earlier.
She administers the Monster Scout Proficiency Test, which is designed to teach
you about different aspects of the game. It's worthwhile to keep up with this
sidequest.
To reach the next region, Iceolation, you have to clear rank F of the Monster
Scout Challenge. So head back to the Arena and clear it. It's pretty easy.
Rank E is also available and shouldn't be problem. Eventually you'll have to
clear all the ranks of the Challenge. For more details, see the sidequest
section.
===============================================================================
[W5] ICEOLATION
-------------------------------------------------------------------------------
Red chests: Seed of defence, Silver sliver, Yggdrasil leaf
Scout skill: Heal All
-------------------------------------------------------------------------------
LVL MONSTER SUN/DAY SUN/NITE
(F,9) Frou-fry 10,11,12 9,10,11,12
(F,5) Hammerhood 1,2,3,4,12 ---
(E,6) Wild slime 6 2,5,7
(E,5) Snowbird 2,3,5,8,9,10,12 ---
(E,5) Jailcat 1,3,4,7,8,9,10 1,4,7,8,9,10
(E,5) Spiked hare 2,5,8 2,3,5,8
(E,7) Imp --- 1,3,4,6,7,8,9,10,11,12
(D,5) Shadow --- 1,2,3,4,5,8,12
(D,1) Metal slime 3,6,11 3,6,11
(B,25) Frou-frou 11 ---
(A,15) Gigantes 4,7 ---
-------------------------------------------------------------------------------
Area 1: After shimmying along a ledge, climb down the vines into the northeast
corner, there's a red chest containing a seed of defence. Follow the winding
path and you'll meet up with Lily. Save her from the hellhounds. They can be
tough to beat, but luckily you'll find a healing stone after the fight.
Area 2: First, head north into area 3 and then continue onwards to area 4.
There you'll find a scout's stone that teaches you Heal All. Backtrack to
area 2, and to the west you'll find a pile of firewood and an ice wall. Talk
to Lily, and she'll light the fire. A giant monster, Bjorn, will come stomping
through, breaking the ice wall. Exit west to area 5.
Area 5: Here you'll find another pile of firewood and ice wall, but you need
a torch to light it. Head into the cave to the south.
Area 6: In the northeast corner there's a red chest containing a silver sliver
and a metal slime. This is a real metal slime, which has 4 HP and drops around
~1000 EXP. The north exit leads back to area 2, the south exit leads onward.
Area 7: You'll find a bonfire here. Grab a torch and return to the pile of
firewood. Along the way, avoid enemies as best as possible. Three encounters
and the torch will blow out. After lighting the bonfire in area 5, Bjorn
will stomp through and break the ice wall again.
Area 8: Oh look, another pile of firewood and an ice wall. The east exit
leads to a section of area 3 where you can find a metal slime. The north exit
leads forward to area 9.
Area 9: Here you'll have to save Lily from hellhounds again. There are three
instead of two this time. After the fight, there's a healing stone and another
bonfire. Grab a torch and return to area 8. You know the drill.
Area 10: Head around to the northeast exit, into a cave.
Area 11: There's a healing stone, a zip portal, and a red chest containing a
yggdrasil leaf here. When you're ready, leave through the northeast.
Area 12: First time here, you'll face a boss fight. But you can return later
and explore. The southwest exit leads to a section of area 3 where you can
find a metal slime. The southeast exit leads to area 4, which leads back to
area 1.
-------------------------------------------------------------------------------
BABY BJORN
Lv: 18 Family: ???
HP: 650 Rank: ???
MP: 18 Skills: Fire breath, Boulder dash, War cry
Att: 75 Traits: Last word, Grand slammer, Hit squad
Def: 28 Exp: 1860
Agi: 10 Gold: 650
Wis: 44 Drop: Dimium
-------------------------------------------------------------------------------
After beating the boss, you'll automatically return to the Albatross. To
unlock the next region, clear rank D of the Monster Scout Challenge. Details
are in the sidequest section, even though it's not really optional...
===============================================================================
[W6] CRAGAVATION
-------------------------------------------------------------------------------
Red chests: Metal ticket, Jumbo insulade, Phoenix sceptre
Scout skill: Nose for Treasure
-------------------------------------------------------------------------------
LVL MONSTER SUN/DAY SUN/NITE RAIN/DAY RAIN/NITE
(E,12) Wild slime 6 5,6 --- ---
(E,11) Dancing flame 1,2,3 1,2 --- ---
(D,8) Dancing devil 1,6 3 --- ---
(D,5) Skelegon --- --- 1,2,3,5,6,7 1,2,3,5,6,7
(D,9) Night emperor 5 2,3 --- ---
(D,8) Shadow 5 3,5 5 2,3,5
(D,12) Lesser demon --- --- 7,9 7,9
(D,1) Metal slime 2,3,9 2,3,9 3,5,9 3,5,9
(D,10) Rubble slime 1,2,3 1,2 --- 1
(D,12) Gasbagon --- --- 1,2,3 1,2,3
(D,9) Scorpion 1,2 1,2 1,2,3 1
(D,12) Angel slime 7 --- --- ---
(D,9) Mecha-mynah 1,2,3 1 --- ---
(D,12) Silvapithecus 7,9 7,9 --- ---
(D,15) Firn fiend --- --- 6,7 6,7
(C,11) Hades condor 2,6 6 --- ---
(C,12) Dragon slime 3,6 6 --- ---
(B,12) Dark slime --- 7 --- ---
(B,15) Ethereal serpent 7 --- 7 ---
(A,17) Dierantula --- 9 --- 9
-------------------------------------------------------------------------------
This region has lots of twisty paths and walls to climb. Just keep an eye on
the map.
Area 1: Head up the ladder to the east. The northwest exit leads to a hades
condor nest and a dead end. The northeast exist leads forward.
Area 2: Follow the path up north.
Area 3: To the east is a small cave (area 4), where you'll find a healing
stone, a red chest containing a metal ticket, and something else of interest.
When you're done there, just continue north. You'll see Melonie and Captain
Mayday on the other side of the area.
Area 5: It's optional, but if you want to get to that western section of
area 3 you just saw, make your way through the cave to the southwest exit.
You'll find a metal slime and some goodies there. Once you're satisfied, go
back through the cave and take the north exit. Oh, and the middle pocket of
the cave has a red chest with a jumbo insulade.
Area 6: Another winding path. The exit is to the northeast.
Area 7: Go around to the zip portal here. Take the exit near the zip portal
to area 8, where you'll learn Nose for Treasure from a scout's stone. Then
take the northeast exit in area 7 to area 9.
Area 9: Follow the winding path to the northwest exit. There's a healing
stone along the way. At the exit you'll run into Jamirus, the mini-boss.
Area 10: This is the summit. The final boss is at the top of the nest, which
you'll have to climb up to. But before you do that, take the south exit back
to the northeast section of area 9. You'll find a metal slime and a red chest
containing a phoenix sceptre there.
-------------------------------------------------------------------------------
JAMIRUS
Lv: 20 Family: Demon
HP: 616 Rank: B
MP: 35 Skills: Fire breath, Frizzle
Att: 118 Traits: Tactical trooper
Def: 82 Exp: 2780
Agi: 65 Gold: 530
Wis: 5 Drop: Machine parts
-------------------------------------------------------------------------------
GEMON
Lv: 25 Family: Demon
HP: 772 Rank: A
MP: 40 Skills: Chilly breath, Bounce
Att: 128 Traits: Tactical trooper, Critical massacre, Bighitter, Desperado
Def: 88 Exp: 3280
Agi: 68 Gold: 820
Wis: 8 Drop: Metal ticket
-------------------------------------------------------------------------------
Afterwards, you'll automatically return to the Albatross, where Captain Mayday
will tell you about the next region.
===============================================================================
[W7] UNSHORE
-------------------------------------------------------------------------------
Red chests: Yggdrasil dew, Metal ticket, War hammer, Plus sceptre
-------------------------------------------------------------------------------
LVL MONSTER SUN/DAY SUN/NITE RAIN/DAY RAIN/NITE
(F,13) See urchin 2,4 1,2,3,4 --- ---
(E,16) Nardragon --- --- 1,3 1,3,7
(E,14) Shell slime 1,3 1,3 --- ---
(D,15) Snail slime 7 7 --- ---
(D,16) Green dragon --- --- 7 7
(D,12) Crabid 6 5,6 --- ---
(D,1) Metal slime 2,4,6,7 4,6 2,4,6,7 4,6
(D,13) Skeleton --- --- 5,6 5,6
(D,15) Seasaur --- --- --- 2,4
(D,13) Eveel --- --- --- 1,2,3,4,5,6
(D,16) Phantom fencer --- --- 2 2,4
(D,13) Khalamari kid 2,3,4,7 --- --- ---
(C,13) Dangler fish 6 6 6 6
(C,14) Bona constrictor 5,6 5,6 5,6 5,6
(C,14) King kelp 4 4 2,4 2,4
(C,14) Merman 7 7 --- ---
(C,16) Octavian sentry 2 2,4 4 4
(C,15) Paws 3 1,3 --- 3
(C,12) Cureslime 2 2 1,3 1,3
(C,13) Barracuda 1,3 1,3 2,4 2,4
(C,15) Yabby 7 7 --- ---
-------------------------------------------------------------------------------
Area 1: Walk towards the Countessand you'll get in a fight with a Tentickle.
It's tougher than a normal enemy, but not really that difficult. It'll try to
stick status effects on you, so be prepared for that. You'll be fighting more
of them, and they all drop machine parts. Exit is to the west.
Area 2: Climb down the vine and fight another Tentickle. Then climb up
the other vine and search behind the southern rock for a red chest that
contains an yggdrasil dew. Exit to the west.
Area 3: Go fight another Tentickle. The southwestern corner has a red chest
containing a metal ticket.
Area 4: There's a healing stone here. Then climb down the vine and fight yet
another Tentickle. Climb up the other vine, and you can find a metal slime
around here. Exit to the east.
Area 5: There's lots of bona constrictors here. Just continue on.
Area 6: Climb the northern platform to find a metal slime. Exit is to the
northwest.
Area 7: The zip portal is here. Climb down the ladder and fight the last
Tentickle. Follow the water to the southeast, there's a red chest containing
a war hammer. While still in the water, find the hole to the northeast and
climb down.
Area 8: There's another healing stone in the southeastern pocket. You'll
fight the boss in the middle of the area. After, check the northwestern
pocket for a red chest containing a plus sceptre.
-------------------------------------------------------------------------------
KHALAMARI
Lv: 35 Family: Nature
HP: 1332 Rank: S
MP: 100 Skills: Venomous volley, Sleep sock, Waterspout
Att: 158 Traits: Hit squad, Grand slammer, Foot dragger
Def: 90 Exp: 6682
Agi: 22 Gold: 1615
Wis: 35 Drop: Metal ticket
-------------------------------------------------------------------------------
To unlock the next region, you must complete rank A of the Monster Scout
Challenge. If you've defeated Khalamari you should be able to complete it.
If not, just grind on a few metal slimes.
===============================================================================
[W8] BEMUSOLEUM
-------------------------------------------------------------------------------
Red chests: Metal ticket, Multi medicine, Yggdrasil leaf, Metal ticket
Scout skill: Vanish
-------------------------------------------------------------------------------
LVL MONSTER SUN/DAY SUN/NITE RAIN/DAY RAIN/NITE
(E,16) Drake slime 7 8 4,7,11 ---
(E,17) Mummy boy --- 6 --- 6
(E,13) Goodybag --- 8 --- ---
(D,13) Cannibox 4,5,6,7 4,6,7 5,7,11 4,7,11
(D,18) Skelegon --- 1 --- 1
(D,1) Metal slime 5,6,7,8 5,6,7,8 5,6,7,11 5,6,7,11
(D,14) Rubble slime 4,6,8 7,9 5,7 9
(D,17) Skeleton --- --- --- 5,7
(D,15) Mecha-mynah --- 5,7 --- 4,6
(D,17) Phantom fencer --- 1,4,6 --- 1,5,7,11
(C,18) Hacksaurus 1,4,6 --- 5 ---
(C,17) Bodkin archer --- --- 1 1
(C,15) Bona constrictor 5,7 --- --- ---
(C,16) Gargoyle 1,6 --- 6 ---
(C,16) Walking corpse --- 4,5,7 --- ---
(C,17) Restless armour 8 --- --- ---
(C,15) Hunter mech 5,7 --- 4,6,11 ---
(C,19) Golem 1 --- 1 ---
(C,16) Cyber slime 3 --- 11 ---
(C,1) Liquid metal sl 4 4 4,6.5 4,6.5
(B,17) Grim rider --- --- --- 11
(A,17) Living statue --- --- 4 4
(A,22) Gripevine --- 9 --- 9
-------------------------------------------------------------------------------
The other regions have somewhat linear paths, but the Bemusoleum has an
organized structure, clearly divided into east and west sides.
In the entrance room (area 1), you'll find two locked doors,
a red door to the east (unlocked by pressing two red buttons) and
a blue door to the west (unlocked by pressing two blue buttons).
In the large central room (area 3), there are teleporters that connect to
other areas: two areas on the east side, two areas on the west side. Each
side has a red button and a blue button.
During sunny weather, you'll be able to access the two red buttons.
During rainy weather, you'll be able to access the two blue buttons.
Area 1: Start by going up the stairs and exiting west.
Area 2: Just a straight corridor with an interesting painting and a red
chest containing a metal ticket.
Area 1: You're back in the entrance area. Head north to find a healing
stone and the zip portal. Then press the two yellow buttons on the north
wall to open the large yellow door.
Area 3: Right away you'll meet the boss monster, but it's protected by
some sort of barrier. Anyways, let's start with the west side. Take the
southwest teleporter to area 4.
Area 4: Climb down the ladder in front of you into the aqueduct, and then
exit northwest.
Area 5: Around the corner you'll find the ladder back up. Make your way
clockwise around the room, and press the red button on the west wall. There's
also a south exit that goes back to area 4, where you'll a liquid metal slime.
It has 12 HP and drops ~10,000 EXP.
Area 3: Now Zip back to the central room, and take the northeast teleporter
to area 6.
Area 6: Head east a climb up a ladder to the upper walkway. Head south, and
climb back down. Then climb down into the aqueduct and exit south.
Area 7: Round the corner and climb up the ladder. Press the red button
on the east wall.
Area 1: Now Zip back to the entrance room, and go through the newly unlocked
door to the east.
Area 8: The mini-boss is here. Defeat it to disable the barrier around the
final boss in area 3.
Area 3: Fight the final boss and then exit north to area 9. Move forward
and grab the Medal of Merit.
Return to the Bemusoleum when it's raining. The aqueducts will fill with
water, enabling new pathways.
Area 3: This time take the northwest teleporter. Next to it is a red chest
containing a multi medicine.
Area 5: Make your way clockwise around the room, and take the south exit.
Area 4: Again, a liquid metal slime is here, great for grinding. Now walk
across the boxes and press the blue button on the west wall.
Area 3: This time take the southeast teleporter.
Area 7: Follow the path and along the way, open the red chest containing
an yggdrasil leaf near the northwest corner. Exit to the northeast.
Area 6.5: Shimmy across to find a liquid metal slime and another red chest
containing a metal ticket. Shimmy across to the northwest exit.
Area 6: Press the blue button on the east wall.
Area 1: Now Zip back to the entrance room, and go through the newly unlocked
door to the west.
Area 11: There's a scout's stone in the second section of the area, which
teaches you Vanish, a highly useful skill to have.
-------------------------------------------------------------------------------
OVERKILLING MACHINE
Lv: 30 Family: Material
HP: 950 Rank: S
MP: 40 Skills: Dragon slash, Helm splitter, Multi-slash, Lightning
Att: 142 Traits: Double trouble, Hit squad
Def: 128 Exp: 4200
Agi: 180 Gold: 1005
Wis: 70 Drop: Machine parts
-------------------------------------------------------------------------------
SAGITTAR
Lv: 35 Family: Material
HP: 1560 Rank: X
MP: 255 Skills: Donk, Kadonk, Blizzard slash, Helm splitter, Thin air
Att: 172 Traits: Double trouble, Hit squad, Grand slammer
Def: 115 Exp: 8800
Agi: 125 Gold: 2770
Wis: 158 Drop: Machine parts
-------------------------------------------------------------------------------
Once you have the Medal of Merit, return to the Arena and talk to Don Mole
and Mynos for two back-to-back boss fights. This is supposed to be rank S
of the Monster Scout Challenge, but you can give orders and use items.
-------------------------------------------------------------------------------
DON MOLE
Lv: 29 Family: Beast
HP: 920 Rank: S
MP: 76 Skills: Sultry dance, Meditation, Multifists, Fuddle dance
Att: 258 Traits: Tactical genius, Heckling hector
Def: 156 Exp: 2772
Agi: 131 Gold: 50
Wis: 200 Drop: Machine parts
-------------------------------------------------------------------------------
CANZAR
Lv: 33 Family: Slime
HP: 1550 Rank: X
MP: 255 Skills: Slimedunk, Chilly b, Boulderbash, Mistme, Disruptive wave
Att: 208 Traits: Double trouble, Hit squad, Grand slammer, Close scraper
Def: 183 Exp: 10890
Agi: 96 Gold: 550
Wis: 138 Drop: Machine parts
-------------------------------------------------------------------------------
Afterwards, return to area 2 of the Bemusoleum, where the big painting is,
and talk to Mynos. He'll open the entrance to the next region.
===============================================================================
[W9] NECROPOLIS
-------------------------------------------------------------------------------
Red chests: Obsidian sword, Metal ticket, Elfin elixir, Yggdrasil leaf
Scout skill: Monster Mender
-------------------------------------------------------------------------------
LVL MONSTER SUN/DAY SUN/NITE
(E,18) Dancing flame --- 9,10
(D,21) Silvapithecus 1 1,2
(C,18) Gargoyle 2,3 1,2,3
(C,1) Liquid metal slime 1,2,3,5,6,7,8 2,4,7,8,10
(C,15) Gryphon --- 7
(B,18) Firebird 9,10 9,10
(B,20) Magmalice 9,10 ---
(B,22) Lethal armour 5,6,7,8 5,6,7,8
(B,22) Phantom swordsman 4,7,8 4,7,8
(B,17) Skeleton 6 ---
(B,18) Dark slime 1,2,3 1,2,3
(B,24) Tyrantosaurus 5,7 ---
(B,23) Grim rider --- 3,4
(B,18) Mimic 3,7,9 3,7,9
(B,25) Archdemon --- 5,6
(B,20) Dark slime knight 1,2,3,4 ---
(B,18) Fright knight --- 5
(B,25) Drakularge 5 ---
(A,20) Gigantes 5,6,7,9,10 5,6,7,9,10
(A,20) Demon-at-arms 10 10
-------------------------------------------------------------------------------
Area 1/2: Just follow the winding path. It'll go through most of area 1,
then through part of area 2 (along the way is a liquid metal slime), briefly
back into area 1, and then through the rest of area 2. Step on the green
teleporter in the northwest corner.
Area 3: Head around to the southeast, then take the stairs down. Step on the
green teleporter in the northwest corner.
Area 4: You have to move counter-clockwise around this room. At the bottom,
there's a green teleporter and a purple teleporter. Step on the green one to
access the section of area 3 with a scout's stone. Then return to area 4
and take the central elevator down.
Area 5: Just follow the path. In the large southwestern chamber, there's a
hidden door that leads to a small area, where you'll find red chest containing
an obsidian sword. Look at the walls closely for the panel has red eyes. In
the next large chamber, there's a purple teleporter that lets you skip ahead.
Or you could take the exit to area 6.
Area 6: Just follow the path. In the southwest corner of the corridor,
there's a hidden door that leads to a small which has two blue chests. In the
larger southeastern chamber, there's a red chest containing a metal ticket in
the northeast corner. In the northernmost chamber, there's a hidden door that
leads to another small area, which has a red chest containing an elfin elixir.
Exit back to area 5.
Area 5: At the end is a healing stone and a green teleporter.
Area 7: In the southwestern corner is a red chest containing an yggdrasil
leaf. Make your way to the green teleporter on the east side.
Area 8: Similar to area 4, but you have to move clockwise around this room.
Along the way is a liquid metal slime. At the bottom, just take the central
elevator down.
Area 9: Make your way to the green teleporter to the north.
Area 10: Head straight forward to find the zip portal. There's a healing
stone next to the green teleporter to the north.
Area 11: Here it is, the final boss!
-------------------------------------------------------------------------------
MALEVOLYNX
Lv: 40 Family: ???
HP: 4065 Rank: ???
MP: 255 Skills: Warcry, Lightningstorm, Bounce, Disruptivewave, Multifist
Att: 306 Traits: Hit squad, Tactical genius, Grand slammer
Def: 154 Exp: 19860
Agi: 92 Gold: ---
Wis: 256 Drop: ---
-------------------------------------------------------------------------------
But wait, it's not over! Talk to Don Mole, return to the Albatross, and talk
to Rory. You'll then find yourself battling Solitaire in the final round
of the other Monster Scout Challenge. The rules of the Challenge apply, so
no orders, no items, and no substitutions. You can only set tactics. Still,
if you were able to beat Malevolynx, you shouldn't have much problem here.
Solitaire has a gigantes and a mumboh-jumboe. Afterwards, enjoy the ending
and the credits roll!
===============================================================================
[W10] DARK WORLD
-------------------------------------------------------------------------------
LVL MONSTER FOUR-WAY STRAIGHT PIT ROOM COGS ROOM
(F,27) Slime X X
(F,30) Wax murderer X
(F,23) Argon lizard X X
(F,23) Hell hornet X
(E,22) Drake slime X
(E,26) Snapdragon X X
(E,30) Goodybag X X
(E,31) Imp X
(D,26) Teeny sanguini X
(D,28) Behemoth slime X X
(D,37) Red dragon X X
(C,25) Hacksaurus X
(C,23) Puppeteer X
(C,34) Great sabrecat X
(C,30) Walking corpse X
(C,29) Slime stack X X
(C,23) Jumping jackal X
(C,27) Heyedra X
(C,37) Metal dragon X X
(C,1) Liquid metal slime X X X X
(C,23) Notso macho X
(B,37) Great argon lizard X X
(B,23) Beetleboy X
(B,23) Lethal armour X
(B,24) Phantom swordsman X
(B,34) Soulspawn X
(B,25) Gorerilla X
(B,27) Pink sanguini X
(B,18) Mimic X
(B,32) Dark slime knight X X
(B,34) Boss troll X
(A,37) Heligator X
(A,30) Living statue X X
(A,33) King bubble slime X X
(A,37) Great dragon X X
(A,30) Killing machine X X
(A,37) Night knight X
(A,1) Metal kaiser slime X X
(A,34) Moosifer X
(A,36) Gemon X
(A,35) Gripevine X
(A,32) Pazuzu X
(A,36) Dierantula X
(S,1) Metal king slime X X X X
(S,35) Atlas X
(X,34) Trauminator X X
-------------------------------------------------------------------------------
First, head down to the cargo hold and check the box you hid in at the start
of the game. It's Solitaire! She'll head over to the Arena. If you talk
to Don Mole, he'll tell you Leonyx wants to talk to you.
Before you go, there's a few new things worth mentioning. In the Albatross,
there's a blue slime who can change time to day or night, and there's a liquid
metal slime who sells metal tickets for 10000G. And the metal menagerie now
has liquid metal slimes.
Return to the Necropolis and talk to Leonyx. He'll give you the ability to
scout giant monsters, and then he'll challenge you once again.
-------------------------------------------------------------------------------
LEONYX
Lv: 60 Family: ???
HP: 6130 Rank: ???
MP: 255 Skills: Miracle slash, Kazap, Bounce, Disruptive wave
Att: 364 Traits: Hit squad, Tactical trooper, Grand slammer, Crafty devil
Def: 200 Exp: 39651
Agi: 147 Gold: ---
Wis: 410 Drop: ---
-------------------------------------------------------------------------------
After beating Leonyx, he'll open the door behind him to the Dark World.
In the room beyond the door, you'll see the ghosts of the previous inhabitants,
and an evil gem. Smash it! A voice will tell you to find and smash three more
gems. Then head north into the next room.
In this circular room, you'll find a healing stone and the door leading to
the final boss. Of course, to unlock the door, you have to smash those gems
first.
This place is a giant maze. I'll just tell you the quickest way to get to
the gems. Don't worry if you fall through a pit. Just fall through the next
pit to return to the first room.
Head north, west, and west. You'll enter a four-way room with an evil gem.
Smash it and return to the circular room.
Head north, north, north, and north. You'll enter a straight hallway with an
evil gem. Smash it and return south one room.
Now head west, west, and north. You'll enter a straight hallway with an evil
gem. Smash it and zoom back to the circular room.
Open the door in the center of the circular room. Here, make your way to the
northeast, then follow the path upwards, pulling levers along the way to stop
the cogs.
Next is the boss room. There's a zip portal and healing stone here for your
convenience. When you're ready, climb down the ladders.
-------------------------------------------------------------------------------
RIGOR MORTEX
Lv: 77 Family: ???
HP: 5540 Rank: ???
MP: 955 Skills: Cremate, C-c-cold breath, Unnatural order, Kasap
Att: 514 Traits: Bouncer, Grand slammer, Tactical genius
Def: 448 Exp: 76500</pre><pre id="faqspan-2">
Agi: 77 Gold: 0
Wis: 787 Drop: Royal rod
-------------------------------------------------------------------------------
Afterwards, return to Leonyx and talk to him to get the Leonine greatsword.
===============================================================================
[W11] LAND OF LIGHT
-------------------------------------------------------------------------------
After beating Rigor Mortex, the Dark World map will change slightly. Use the
touchscreen to look around, and you'll notice there are now eight cave exits
around the edges of the map. They lead to seven "new" areas, and each area
is associated with one of the seven families of monsters.
To get to the Land of Light, first, check the red pillar in the main circular
room of the Dark World. It will say a pillar carved with a certain monster
family symbol is the key. Go to the area corresponding to that family, and
look for that pillar. Check it, and it can teleport you to the Land of Light.
--- SLIME AREA ---
Directions: west, south, south
(F,5) Scissor beatle
(F,4) Hell hornet
(A,20) Thornella
--- DRAGON AREA ---
Directions: north, east, east, east
(E,17) Shell slime
(C,16) Barracuda
(A,20) Dorsal fiend
--- NATURE AREA ---
Directions: north, north, west, west, west
(S,20) Canzar
--- BEAST AREA ---
Directions: east, east, east, east, north, east
(F,6) Hammerhood
(F,6) Snowbird
(E,6) Spiked hare
(A,20) Dual duellers
--- MATERIAL AREA ---
Directions: north, north, west, north, north, north
(A,20) Marquis de Leon
--- DEMON AREA ---
Directions: east, south, south
(B,22) Dark slime
(B,24) Dark slime knight
(C,1) Liquid metal slime
(A,20) Mortella
--- UNDEAD AREA ---
Directions: north, west, west, south, west
(C,22) Hacksaurus
(C,19) Gargoyle
(A,20) Exorsus
--- LAND OF LIGHT ---
(D,1) Metal slime
(C,23) Jumping jackal
(A,37) Great dragon
(C,1) Liquid metal slime
(S,1) King metal slime
(X,34) Trauminator
===============================================================================
[S0] SIDEQUESTS
===============================================================================
Most of the Monster Scout Challenge, Monster Scout Proficiency Test, and
Captain Crow sidequest can be done before finishing the game, but the last
levels are only available in the post-game.
The giant monsters can be fought before finishing the game, but you won't be
able to scout them until the post-game.
Battles with the Incarnus and Eugene Poole are only available in the post-game.
===============================================================================
[S1] MONSTER SCOUT CHALLENGE
-------------------------------------------------------------------------------
These are the rules of the Monster Scout Challenge:
- no orders can be given
- no items can be used
- no substitutions can be made
- no break in between rounds
- you may set your monsters' tactics each turn
--- RANK F ---
Reward: Stone axe
Round 1 Round 2 Round 3
(F,2) Slime (F,2) Swarmtroopers (F,2) Lips
(F,3) Stump chump (F,2) Dracky (F,5) Frogface
(F,4) Hell hornet (F,5) Mental pitcher
--- RANK E ---
Reward: Battle whip
Round 1 Round 2 Round 3
(F,5) Platypunk (F,7) Mischievous mole (E,7) Cheeky tiki
(F,6) Slime (F,6) Hammerhood (E,6) Heedoovoodoo
(F,5) Healslime (F,6) Mischievous mole (E,7) Cheeky tiki
--- RANK D ---
Reward: Metal claws
Round 1 Round 2 Round 3
(E,8) Drohl drone (F,8) Firespirit (F,10) Dragonthorn
(E,9) Chimaera (F,10) Bad egg (F,12) Mud mannequin
(E,8) Drohl drone (F,8) Firespirit (F,10) Dragonthorn
--- RANK C ---
Reward: Partisan
Round 1 Round 2 Round 3
(F,12) Bag o' laughs (D,12) Angel slime (D,14) Fencing fox
(E,11) Demonrider (D,14) Slime knight (C,13) Erazor blade
(E,11) Goodybag (D,13) Behemoth slime (C,15) Erazor blade
--- RANK B ---
Reward: Zombiesbane
Round 1 Round 2 Round 3
(F,16) Scissor beatle (D,10) Dancing devil (C,19) Jumping jackal
(B,18) Beetleboy (F,12) Conklave (C,18) Great sabrecat
(D,16) Boring bug (E,10) Imp (E,19) Great sabrecub
--- RANK A ---
Reward: Miracle mallet
Round 1 Round 2 Round 3
(D,20) Skelegon (B,21) Mimic (C,24) Hunter mech
(B,22) Grim rider (S,25) Trap box (S,26) Black dragon
(D,20) Skelegon (D,23) Cannibox (A,24) Killing machine
--- RANK S ---
See end of Bemusoleum walkthrough section.
--- RANK ??? ---
This becomes available after beating the game. There's a break between the
qualifiers and the final rounds, allowing you to rest and save.
Reward: Bag of beastie bites
Qualifier 1 Qualifier 2 Qualifier 3
(C,25) Restless armour (B,32) Ethereal serpent (B,33) Magic slime
(A,28) Roseguardin (A,32) Balhib (S,27) Teeny sanguini xy
(B,25) Lethal armour (E,28) Goodybag
Finals 1 Finals 2
(S,35) Ruin (X,40) Dr snapped
(?,40) Ace of spades
===============================================================================
[S2] MONSTER SCOUT PROFICIENCY TEST
-------------------------------------------------------------------------------
Talk to Martha in the back room of the Arena to take the Monster Scout
Proficiency Test. Basically she will ask you to show her a monster with
specific requirements. The monster must be in your party (active or
substitute) to show her. The last two levels become available after you beat
the game.
TEST REWARD
1 Present a healslime Strong medicine
2 Present a synthesized monster that has inherited Seed of magic
the healer skill
3 Present a synthesized jargon Magic elixir
4 Present a synthesized boreal serpent Panacea
5 Present a hades condor Oomph powder
6 Present a slime stack with the cure-all skill Yggdrasil leaf
7 Present a synthesized demonrider "Think Negative"
8 Present a synthesized grim rider with the "Secrets of Sorcery"
Fortifier skill
9 Present a synthesized monster with the defence Minus sceptre
boost II skill
10 Present a demon-at-arms Warriors scroll
11 Present a giant monster Synthesis recipe
12 Present a hargon Synthesis recipe
===============================================================================
[S3] GIANT MONSTERS
-------------------------------------------------------------------------------
--- TREEPIDATION ---
At night, head back to the cave where you fought the boss. Enter its mouth.
WORMONGER
Lv: 5 Family: Nature
HP: 1824 Rank: D
MP: 180 Skills: Sandstorm, Kafrizzle, Unnatural order
Att: 248 Traits: Grand slammer, Poisonous, Paralysing, Late riser
Def: 73 Exp: 8760
Agi: 26 Gold: 256
Wis: 56 Drop: ---
--- DOUBTBACK ---
During the day, head to the end of the region, where a mole was blocking a
cave entrance. Inside, fight the Lynx's tail and then the Lynx.
TALL TAIL
Lv: 36 Family: Beast
HP: 1486 Rank: ???
MP: 90 Skills: Kaswoosh, Spooky aura
Att: 222 Traits: ???
Def: 140 Exp: 7002
Agi: 768 Gold: 52
Wis: 90 Drop: ---
MISSING LYNX
Lv: 5 Family: Beast
HP: 2052 Rank: C
MP: 135 Skills: Boulder toss
Att: 278 Traits: Grand slammer, Crafty woosher
Def: 140 Exp: 9852
Agi: 205 Gold: 312
Wis: 90 Drop: ---
--- ICEOLATION ---
Anytime, head back to the area where you fought the boss. Check the bonfire.
BJORN
Lv: 5 Family: Beast
HP: 2550 Rank: B
MP: 198 Skills: War cry, Donk
Att: 309 Traits: Grand slammer, Hit squad, Last word
Def: 117 Exp: 11550
Agi: 48 Gold: 434
Wis: 53 Drop: ---
--- CRAGAVATION ---
Anytime, head back to the area where you fought the boss. Climb to the top.
EMPYREA
Lv: 5 Family: Nature
HP: 2543 Rank: A
MP: 382 Skills: Lightning storm, Kazapple
Att: 248 Traits: Grand slammer, Hit squad, Tactical trooper, Crafty zapper
Def: 137 Exp: 12306
Agi: 176 Gold: 496
Wis: 111 Drop: ---
--- UNSHORE ---
Anytime, head back to the area where you fought the boss. You can also
fight the Tentickles again if you want.
KHALAMARI
Lv: 5 Family: Nature
HP: 3064 Rank: S
MP: 180 Skills: Tidal wave, Venomous volley, Paralysing punch
Att: 276 Traits: Grand slammer, Hit squad, Psycho, Crafty dazzler
Def: 117 Exp: 14778
Agi: 105 Gold: 530
Wis: 56 Drop: ---
===============================================================================
[S4] CAPTAIN CROW
-------------------------------------------------------------------------------
This sidequest is introduced by the mole near the entrance of the Arena.
Captain Crow is randomly encountered when entering a rainy region from the
world map (doesn't work if you just Zoom there).
After beating the third encounter, talk to the mole, and it'll reward
you with a sidewinder.
After beating the game, talk to the mole, and the last two encounters
will become available.
After beating the final encounter, talk to the mole, and it'll reward
you with a loyalty card.
--- FIRST ENCOUNTER ---
(D,12) Orc
(D,13) Skeleton
(D,12) Orc
--- SECOND ENCOUNTER ---
(D,13) Skeleton
(B,16) Cross bones
(D,13) Skeleton
--- THIRD ENCOUNTER ---
(B,16) Cross bones
(S,17) Captain Crow
(B,16) Cross bones
--- FOURTH ENCOUNTER ---
(A,32) Marquis de Leon
--- FINAL ENCOUNTER ---
(S,34) Captain Crow
After beating Captain Crow for the last time, he'll join your party!
===============================================================================
[S5] INCARNUS
-------------------------------------------------------------------------------
--- LOCATIONS ---
The Incarnus is found randomly at one of these locations. Look for a strange
looking round stone.
Treepidation (area 10):
Zip to the portal, cross the log, and climb the vine. If it's raining
you'll have to go around the long way.
Doubtback (area 7):
Zip to the portal, exit northwest. The stone is in the north corner.
Iceolation (area 10):
Zip to the portal, exit south. The stone is in the northern pocket.
Cragavation (area 9):
Zip to the portal, climb up to the summit, exit southeast. The stone
is on the little overhang.
Unshore (area 2):
From the start, exit west. Climb down the vine, then climb up the other vine.
The stone is near the other exit.
Bemusoleum (area 11):
From the start, exit through the blue door to the west when it's raining.
The stone is in the second "room" of the area.
--- BATTLES ---
DIAMAGON ACE
Lv: 50 Family: ???
HP: Rank: ???
MP: Skills:
Att: Traits:
Def: Exp:
Agi: Gold:
Wis: Drop: Book of diamagon
CLUBOON ACE
Lv: 50 Family: ???
HP: Rank: ???
MP: Skills:
Att: Traits:
Def: Exp:
Agi: Gold:
Wis: Drop: Book of cluboon
HAWKHART ACE
Lv: 50 Family: ???
HP: Rank: ???
MP: Skills:
Att: Traits:
Def: Exp:
Agi: Gold:
Wis: Drop: Book of hawkhart
WULFSPADE ACE
Lv: 88 Family: ???
HP: 7232 Rank: ???
MP: 712 Skills: Oomph, Disruptive wave, Lightning storm, Kazapple
Att: 603 Traits: Psycho, Hit squad, Steady recovery
Def: 170 Exp: 45402
Agi: 382 Gold: 0
Wis: 586 Drop: Book of wulfspade
After beating wulfspace ace, zoom back to the Albatross and head over to
the northwest of the area. There you'll pick up a cute little wulfspade!
===============================================================================
[S6] EUGENE POOLE
-------------------------------------------------------------------------------
Eugene is found randomly near any of the Zip portals, except in the Dark
World. Eugene is probably the hardest challenge in the game. All his
mosters are quite tough and have very high HP (except the metal slime of
course); for example, that first Komodo has a little over 2000 HP.
The reward for beating him is pretty awesome though. After each encounter
he will give you a monster from his library.
--- FIRST ENCOUNTER ---
(F,42) Komodo
(D,42) Green dragon
--- SECOND ENCOUNTER ---
(F,55) Killerpillar
(A,55) Gripevine
--- THIRD ENCOUNTER ---
(A,68) Gracos
(S,68) Night clubber
(F,68) Conklave
--- FOURTH ENCOUNTER ---
(A,80) Riptide
(S,80) Alabast dragon
--- FINAL ENCOUNTER ---
(F,99) Slime
(A,99) Ultra slime
(D,99) Metal slime
===============================================================================
[M0] LIBRARY
===============================================================================
The library is accessed from the monster pen computer. It keeps track of
monsters you've seen, scouted, or synthesized, as well as listing all the
traits and skills in the game.
===============================================================================
[M1] MONSTERS
-------------------------------------------------------------------------------
I've mainly focused on the listing monster traits and skillsets. For more
detailed information, see souimet's Monster List on GameFAQs.
Value, Name, Family, Rank, Size
1 Slime Slime F S
Skills: Slimer
Traits: Critical massacre, Crafty frizzer
2 Komodo Dragon F S
Skills: Defender
Traits: Crafty fire breather
3 Swarmtroopers Nature F S
Skills: Woosh & zap
Traits: Artful dodger, Hit squad
4 Platypunk Beast F S
Skills: Naturalist
Traits: Hit squad
5 Bag o laughs Material F S
Skills: Fear-monger
Traits: Crafty sleeper
6 Dracky Demon F S
Skills: Dark knight
Traits: Artful dodger, Crafty woosher
7 Ghost Undead F S
Skills: Graveheart
Traits: Artful dodger, Crafty fizzler
8 Bad egg Slime F S
Skills: Crack & sizz
Traits: Crafty gobstopper
9 Frou-fry Dragon F S
Skills: Icemeister
Traits: ---
10 Capsichum Nature F S
Skills: Saboteur
Traits: Rabble rouser, Crafty blade blunter
11 Mischievous mole Beast F S
Skills: Guerilla
Traits: Psycho, Lootist
12 Mud mannequin Material F S
Skills: Dancer
Traits: Crafty dance banner
13 Lips Demon F S
Skills: Hypnotist
Traits: Crafty confuser
14 Stump chump Undead F S
Skills: Green finger
Traits: ---
15 Weedie Slime F S
Skills: Woosh & sizz
Traits: Health professional, Crafty whacker
16 Dragonthorn Dragon F S
Skills: Toxifier
Traits: Artful dodger, Crafty poisoner
17 Scissor beatle Nature F S
Skills: Hive mind
Traits: Psycho, Crafty paralyser
18 Killerpillar Nature F S
Skills: Bang & zam
Traits: Desperado
19 Satyr Beast F S
Skills: Dancer
Traits: Talent scout
20 Wax murderer Material F S
Skills: Fire fighter
Traits: Frizzmeister
21 Winky Demon F S
Skills: Seal
Traits: Desperado, Crafty fizzler
22 Funghoul Undead F S
Skills: Graveheart
Traits: Crafty poisoner
23 Bubble slime Slime F S
Skills: Slimer
Traits: Poisonous, Crafty poisoner
24 Argon lizard Dragon F S
Skills: Toxifier
Traits: Escape artist
25 Hell hornet Nature F S
Skills: Diminisher
Traits: Artful dodger, Paralysing touch
26 Hammerhood Beast F S
Skills: Huntsman
Traits: Psycho, Rabble rouser
27 Frostburn Material F S
Skills: Icemeister
Traits: Crackmeister, Crafty cracker
28 Conklave Demon F S
Skills: Frizz & woosh
Traits: Hit squad, Talent scout
29 Muddy hand Undead F S
Skills: Materialist
Traits: ---
30 Healslime Slime F S
Skills: Healer
Traits: Health professional, Crafty magic drainer
31 Mental pitcher Nature F S
Skills: Frizz & sizz
Traits: Poisonous touch, Sizzmeister
32 Spitnik Material F S
Skills: Frizz & bang
Traits: Bangmeister, Crafty banger
33 See urchin Demon F S
Skills: Aquapothecary
Traits: Health professional, Crafty dance banner
34 Firespirit Undead F S
Skills: Frizz & sizz
Traits: Frizzmeister, Crafty frizzer
35 She-slime Slime E S
Skills: Frizz & zap
Traits: Frizzmeister, Crafty dazzler
36 Jargon Dragon E S
Skills: Toughie
Traits: Critical massacre
37 Great sabrecub Nature E S
Skills: Naturalist
Traits: Hit squad, Crafty gobstopper
38 Weakon beakon Beast E S
Skills: Sizz & zap
Traits: Hit squad, Crafty dimmer
39 Cheeky tiki Material E S
Skills: Trickster
Traits: Crafty dazzler
40 Heedoovoodoo Demon E S
Skills: Mime
Traits: Counterstriker, Crafty dance banner
41 Drohl drone Undead E S
Skills: Sizz & zam
Traits: ---
42 Drake slime Slime E S
Skills: Slimer
Traits: Artful dodger, Crafty sizzler
43 Boreal serpent Dragon E M
Skills: Ice
Traits: Artful dodger, Crackmeister, Big hitter
44 Chimaera Nature E S
Skills: Cleanser
Traits: Hit squad, Crafty dance banner
45 Powie yowie Beast E S
Skills: Crack & zap
Traits: Hit squad, Crafty ice breather
46 Rockbomb Material E S
Skills: Martyr
Traits: Psycho
47 Frogface Demon E S
Skills: Healer
Traits: ---
48 Mummy boy Undead E S
Skills: Graveheart
Traits: Sleepy touch
49 Wild slime Slime E S
Skills: Champion
Traits: Psycho
50 Nardragon Dragon E S
Skills: Martyr
Traits: Psycho, Crafty inactivist
51 Bullfinch Nature E S
Skills: Toughie
Traits: Counterstriker, Crafty sleeper
52 Pan piper Beast E S
Skills: Nightmare
Traits: Sleepy touch, Crafty sleeper
53 Dancing flame Material E S
Skills: Fire fighter
Traits: Frizzmeister, Crafty frizzer
54 Headhunter Demon E S
Skills: Berserker
Traits: Metal beater
55 Demonrider Undead E S
Skills: Diminisher
Traits: Counterstiker, Crafty sagger
56 Shell slime Slime E S
Skills: Bolsterer
Traits: Talent scout, Crafty magical saboteur
57 Snapdragon Dragon E S
Skills: Frizz & woosh
Traits: Artful dodger, Crafty decelerator
58 Wild boarfish Nature E S
Skills: Huntsman
Traits: Paralysing, Crafty inactivist
59 Snowbird Beast E S
Skills: Cold sleep
Traits: Artful dodger, Able ambusher
60 Dingaling Material E S
Skills: Materialist
Traits: Confusing touch, Crafty donker
61 Lump wizard Demon E S
Skills: Bang & woosh
Traits: Health professional, Crafty magic drainer
62 Drohl diabolist Undead E S
Skills: Woosh & zam
Traits: Talent scout, Crafty magic drainer
63 Mottle slime Slime E S
Skills: Woosh & sizz
Traits: Crafty zapper
64 Jailcat Nature E S
Skills: Woosh & crack
Traits: Crackmeister, Strangely alluring
65 Spiked hare Nature E S
Skills: Naturalist
Traits: Psycho, Crafty zapper
66 Chainine Beast E S
Skills: Mime
Traits: Hit squad
67 Goodybag Material E S
Skills: Enfeebler
Traits: Yellow-belly, Gold getter
68 Imp Demon E S
Skills: Frizz & bang
Traits: Bangmeister, Crafty banger
69 Skipper Undead E S
Skills: Saboteur
Traits: Escape artist
70 Snail slime Slime D S
Skills: Mage aid
Traits: Escape artist
71 Green dragon Dragon D M
Skills: Dragon lore
Traits: Big hitter, Crafty zapper, Crafty gobstopper
72 Teeny sanguini Beast D S
Skills: Frizz & zap
Traits: Strangely alluring, Fast learner
73 Cannibox Material D S
Skills: Fear-monger
Traits: Desperado, Lootist
74 Dancing devil Demon D S
Skills: Dancer
Traits: Heckling hector, Crafty donker
75 Hellhound Undead D S
Skills: Crack & zam
Traits: Psycho
76 Snowmangler Slime D S
Skills: Crack & sizz
Traits: Crackmeister, Crafty cracker
77 Skelegon Dragon D S
Skills: Crack & zam
Traits: Crackmeister, Zammeister
78 Boring bug Nature D S
Skills: Enfeebler
Traits: Crafty decelerator
79 Night emperor Beast D S
Skills: Bad breath
Traits: Artful dodger, Crafty sleeper
80 Shadow Material D S
Skills: Reaper
Traits: Zammeister, Hit squad
81 Dessert demon Demon D S
Skills: Bolsterer
Traits: Critical massacre
82 Flyguy Undead D S
Skills: Seal
Traits: Artful dodger, Crafty dimmer
83 Slime knight Slime D S
Skills: White knight
Traits: Counterstriker, Crafty banger
84 Dragurn Dragon D S
Skills: Fire
Traits: Fast learner
85 Crabid Nature D S
Skills: Defender
Traits: Close scraper
86 Fencing fox Beast D S
Skills: Guerilla
Traits: Early bird, Timid
87 Anchorman Material D S
Skills: Materialist
Traits: Crafty sapper
88 Lesser demon Demon D S
Skills: Diabolist
Traits: Crafty donker
89 Hyper heyedra Undead D S
Skills: Anti-dragon
Traits: Hit squad, Crafty zammer
90 Metal slime Slime D S
Skills: Slimer
Traits: Metal body, Yellow-belly
91 Rubble slime Slime D S
Skills: Bang & sizz
Traits: Perilous parrier
92 Gasbagon Dragon D S
Skills: Fire
Traits: Last word, Crafty frizzer
93 Scorpion Nature D S
Skills: Hive mind
Traits: Critical massacre, Paralysing touch
94 Orc Beast D S
Skills: Speedster
Traits: Health professional
95 Gold golem Material D S
Skills: Iceplosion slashes
Traits: Psycho, Crafty decelerator
96 Cross eye Demon D S
Skills: Hypnotist
Traits: Hit squad, Late riser
97 Skeleton Undead D S
Skills: Enfeebler
Traits: Crafty abiliterator
98 Angel slime Slime D S
Skills: Healer
Traits: Artful dodger, Health professional
99 Seasaur Dragon D S
Skills: Dragon lore
Traits: Artful dodger
100 Eveel Nature D S
Skills: Hypnotist
Traits: Poisonous touch, Crafty sagger
101 Weartiger Beast D S
Skills: Boom boxer
Traits: Critical massacre, Hit squad
102 Mecha-mynah Material D S
Skills: Bird brain
Traits: Artful dodger, Fast learner
103 Silvapithecus Demon D S
Skills: Diabolist
Traits: Crafty fizzler
104 Phantom fencer Undead D S
Skills: Wind blower
Traits: Artful dodger, Giant killer
105 Behemoth slime Slime D S
Skills: Woosh & zap
Traits: Psycho, Desperado
106 Red dragon Dragon D M
Skills: Seal
Traits: Magic regenerator, Big hitter, Crafty confuser
107 Khalamari kid Nature D S
Skills: Aquapothecary
Traits: Strangely alluring
108 Brownie Beast D S
Skills: Bounty hunter
Traits: Psycho, Talent scout
109 Firn fiend Material D S
Skills: Woosh & crack
Traits: Crackmeister, Crafty cracker
110 Wrecktor Demon D S
Skills: Bang & woosh
Traits: Wooshmeister, Crafty dimmer
111 Metal slime knight Slime D S
Skills: Darklight slashes
Traits: Counterstriker, Crafty paralyser
112 Beshemoth slime Slime D S
Skills: Frizz & zam
Traits: Frizzmeister, Desperado
113 Wormonger Nature D L
Skills: Wormonger
Traits: Poisonous, Paralysing, Grand slammer, Late riser
114 Slime X Slime C S
Skills: Slimer
Traits: Critical massacre, Tactical trooper
115 Chimaera X Nature C S
Skills: Cleanser
Traits: Hit squad, Giant killer
116 Goodybag X Material C S
Skills: Enfeebler
Traits: Close scraper, Gold getter
117 Conklave X Demon C S
Skills: Frizz & woosh
Traits: Early bird, Hit squad, Yellow-belly
118 Hacksaurus Dragon C S
Skills: Dragon lore
Traits: Hit squad, Giant killer
119 Hades condor Nature C S
Skills: Cure-all
Traits: Artful dodger, Crafty dazller
120 Bodkin archer Beast C S
Skills: Fortifier
Traits: Crafty poisoner
121 Puppeteer Material C S
Skills: All-rounder
Traits: ---
122 Dangler fish Demon C S
Skills: Sizz & zam
Traits: Sizzmesiter, Crafty paralyser
123 Bona constrictor Undead C S
Skills: Fortifier
Traits: ---
124 Dragon slime Slime C S
Skills: Dragon lore
Traits: Artful dodger, Crafty sapper
125 Aquestrian gladiator Dragon C S
Skills: Champion
Traits: Fly swatter, Crafty blade blunter
126 Great sabrecat Nature C S
Skills: Speedster
Traits: Early bird, Hit squad, Foot dragger
127 Gargoyle Beast C S
Skills: Bird brain
Traits: Artful dodger
128 King kelp Material C S
Skills: All-rounder
Traits: Rabble rouser
129 Great dracky Demon C S
Skills: Bang & crack
Traits: Artful dodger, Crafty woosher
130 Walking corpse Undead C S
Skills: Bad breath
Traits: Poisonous
131 Slime stack Slime C S
Skills: Bang & zap
Traits: Hit squad, Fast learner
132 Sea dragon Dragon C S
Skills: Ice
Traits: Artful dodger, Crafty ice breather
133 Treeface Nature C M
Skills: Green finger
Traits: Hit squad, Big hitter, Steady recovery
134 Merman Beast C S
Skills: Aquapothecary
Traits: Crafty abiliterator
135 Malevolamp Material C S
Skills: Woosh & zap
Traits: Hit squad, Rabble rouser
136 Octavian sentry Demon C S
Skills: Thunderwind slashes
Traits: Able ambusher
137 Restless armour Undead C S
Skills: Anti-dragon
Traits: Psycho, Crafty donker
138 King slime Slime C S
Skills: Cleric
Traits: Critical massacre, Close scraper
139 Noble gasbagon Dragon C S
Skills: Bombardier
Traits: Able ambusher, Crafty banger
140 Paws Nature C S
Skills: Anti-metal
Traits: Hit squad, Heckling hector
141 Jumping jackal Beast C S
Skills: Speedster
Traits: Able ambusher, Hit squad
142 Hunter mech Material C S
Skills: Anti-metal
Traits: Metal beater, Tactical trooper
143 Robbin huddle Demon C S
Skills: Guerilla
Traits: Hit squad, Yellow-belly
144 Heyedra Undead C S
Skills: Antimagic
Traits: Hit squad, Crafty zammer
145 Cureslime Slime C S
Skills: Healer
Traits: Health professional, Crafty magic drainer
146 Metal dragon Dragon C S
Skills: Assassin
Traits: Perilous parrier, Craft blade blunter
147 Barracuda Nature C S
Skills: Bang & sizz
Traits: Early bird, Timid, Crafty inactivist
148 Diemon Beast C S
Skills: Wind blower
Traits: Wooshmeister, Wave of relief
149 Golem Material C S
Skills: Materialist
Traits: Psycho, Crafty sagger
150 Erazor blade Demon C S
Skills: Trickster
Traits: Artful dodger, Fly swatter
151 Cyber slime Slime C S
Skills: Saboteur
Traits: Paralysing, Lootist
152 Liquid metal slime Slime C S
Skills: Bombardier
Traits: Metal body, Escape artist
153 Yabby Nature C S
Skills: Mage aid
Traits: Hit squad
154 Notso macho Beast C S
Skills: Berserker
Traits: Crafty abiliterator, Crafty blade blunter
155 Gryphon Demon C S
Skills: Antimagic
Traits: Crafty dazzler
156 Missing lynx Beast C L
Skills: Missing lynx
Traits: Grand slammer, Imposing, Crafty woosher
157 Green dragon X Dragon B M
Skills: Dragon lore
Traits: Big hitter, Tactical trooper, Crafty zapper
158 Teeny sanguini X Beast B S
Skills: Frizz & zap
Traits: Early bird, Strangely alluring, Yellow-belly
159 Skeleton X Undead B S
Skills: Enfeebler
Traits: Counterstriker, Heckling hector
160 Magic slime Slime B S
Skills: Sizz & zap
Traits: Hit squad, Sizzmeister, Crafty sizzer
161 Great argon lizard Dragon B S
Skills: Breath
Traits: Desperado
162 Abyss diver Dragon B S
Skills: Crack & zap
Traits: Artful dodger, Crafty confuser
163 Beetleboy Nature B S
Skills: Hive mind
Traits: Psycho, Crafty abiliterator
164 Firebird Beast B S
Skills: Sizz & zap
Traits: Artful dodger, Crafty fire breather
165 Magmalice Material B S
Skills: Bolsterer
Traits: Frizzmeister, Crafty frizzer
166 Lethal armour Demon B S
Skills: Cold sleep
Traits: Able ambusher, Poisonous touch
167 Phantom swordsman Undead B S
Skills: Woosh & zam
Traits: Artful dodger, Confusing touch
168 Skeleton soldier Undead B S
Skills: Healer
Traits: Paralysing touch
169 Dark slime Slime B S
Skills: Muspell
Traits: Zammeister, Heckling hector
170 Tyrantosaurus Dragon B S
Skills: Guerilla
Traits: Critical massacre, Hit squad
171 Giant moth Nature B S
Skills: Toxifier
Traits: Paralysing, Hit squad
172 Cockateer Beast B S
Skills: Bird brain
Traits: Fly swatter
173 Jum Material B S
Skills: Defender
Traits: ---
174 Fallen priest Demon B S
Skills: Woosh & zam
Traits: Zammeister, Crafty zammer
175 Grim rider Undead B S
Skills: Assassin
Traits: Counterstriker, Crafty confuser
176 Soulspawn Undead B S
Skills: Graveheart
Traits: Hit squad, Confusing touch
177 Rotten egg Slime B S
Skills: Green finger
Traits: Counterstriker, Crafty sizzer
178 Ethereal serpent Dragon B M
Skills: Breath
Traits: Artful dodger, Big hitter, Tactical trooper
179 Gorerilla Nature B S
Skills: Huntsman
Traits: Critical massacre, Imposing
180 Pink sanguini Beast B S
Skills: Woosh & crack
Traits: Strangely alluring, Fast learner, Crafty magical saboteur
181 Mimic Material B S
Skills: Nightmare
Traits: Critical massacre, Pro talent scout
182 Archdemon Demon B S
Skills: Frizz & bang
Traits: Bangmeister, Crafty banger
183 Cross bones Undead B S
Skills: Muspell
Traits: Desperado,Crafty sagger
184 Dark slime knight Slime B S
Skills: Dark knight
Traits: Psycho, Zammeister
185 Megalodon Dragon B S
Skills: Breath
Traits: Artful dodger, Magic regenerator
186 Frou-frou Dragon B S
Skills: Cold sleep
Traits: Desperado
187 Stark raven Nature B S
Skills: Bird brain
Traits: Artful dodger, Heckling hector
188 Maniacal mole Beast B S
Skills: Wonder construction
Traits: Gold getter, Lootist
189 Boss troll Demon B M
Skills: Anti-dragon
Traits: Big hitter, Hit squad, Intimidating
190 Jamirus Demon B S
Skills: Frizz & woosh
Traits: Tactical trooper
191 Fright knight Undead B S
Skills: Firewind slashes
Traits: Able ambusher, Giant killer
192 Seedy weedie Slime B S
Skills: Bang & crack
Traits: Fast learner, Crafty magical saboteur
193 King cureslime Slime B S
Skills: Cure-all
Traits: Health profession, Close scraper
194 Drakularge Dragon B S
Skills: Boom boxer
Traits: Intimidating
195 Bjorn Beast B L
Skills: Bjorn
Traits: Last word, Grand slammer, Hit squad, Imposing
196 Heligator Nature A S
Skills: Naturalist
Traits: Artful dodger, Crafty zammer
197 Gigantes Beast A M
Skills: Anti-metal
Traits: Last word, Big hitter, Crafty decelerator
198 Living statue Material A S
Skills: Barricade
Traits: Critical massacre, Crafty sapper
199 Demon-at-arms Demon A S
Skills: Crack & zam
Traits: Double trouble, Hit squad
200 Wailin weed Undead A S
Skills: All-rounder
Traits: Rabble rouser
201 King bubble slime Slime A S
Skills: Bad breath
Traits: Poisonous
202 Great dragon Dragon A S
Skills: Ice
Traits: Frizzmeister, Crafty fire breather
203 Thornella Nature A M
Skills: Thornella
Traits: Health professional, Big hitter, Hit squad
204 Buffalogre Beast A S
Skills: Berserker
Traits: Psycho, Crafty gobstopper
205 Killing machine Material A S
Skills: Asassin
Traits: Double trouble, Crafty inactivist
206 Dhuran Demon A S
Skills: Reaper
Traits: Hit squad, Imposing
207 Exorsus Undead A S
Skills: Exorsus
Traits: Big hitter, Sizzmeister, Crafty sizzler
208 Balhib Material A S
Skills: Cursader
Traits: Gold getter, Crafty devil
209 Conkettes Demon A S
Skills: Cure-all
Traits: Psycho, Hit squad, Comeback kid
210 Night knight Undead A M
Skills: Sizz & zam
Traits: Metal beater, Fly swatter
211 Metal kaiser slime Slime A M
Skills: Bang & zam
Traits: Metal body, Early bird, Big hitter, Timid
212 Dual duellers Dragon A M
Skills: Dual duellers
Traits: Double trouble, Big hitter, Hit squad, Poisonous touch
213 Riptide Nature A S
Skills: Firewind slashes
Traits: Early bird, Hit squad, Foot dragger
214 Mohawker Beast A S
Skills: White knight
Traits: Critical massacre
215 Boe Material A S
Skills: Fortifier
Traits: ---
216 Gracos Demon A S
Skills: Crack & zap
Traits: Wooshmeister, Crackmeister
217 Tortured soul Undead A S
Skills: Cursader
Traits: Crafty paralyser
218 Mortella Demon A S
Skills: Mortella
Traits: Big hitter, Hit squad, Paralysing touch, Heckling hector
219 Ultra slime Slime A S
Skills: Cleric
Traits: Early bird, Giant killer, Close scraper, Foot dragger
220 Garuda Nature A S
Skills: Frizz & zap
Traits: Artful dodger, Crafty sapper
221 Moosifer Beast A S
Skills: Crack & sizz
Traits: Psycho, Sizzmeister
222 Mum Material A S
Skills: Mage aid
Traits: ---
223 Gemon Demon A M
Skills: Frizz & zam
Traits: Fly swatter, Big hitter, Scare stare
224 Roseguardin Undead A S
Skills: Diminsher
Traits: Counterstriker, Tactical trooper
225 Mechanowyrm Dragon A S
Skills: Barricade
Traits: Critical massacre, Paralysing
226 Gripevine Nature A M
Skills: Niflheim
Traits: Big hitter, Hit squad, Crafty dimmer
227 Marquis de Leon Beast A M
Skills: Bang & sizz
Traits: Big hitter, Hit squad, Crafty cracker
228 Boh Material A S
Skills: Healer
Traits: Health professional
229 Belial Demon A M
Skills: Bang & zam
Traits: Bangmeister, Tactical trooper
230 Bone baron Undead A S
Skills: Diabolist
Traits: Counterstriker, Heckling hector
231 Dorsal Fiend Beast A M
Skills: Dorsal fiend
Traits: Wooshmeister, Big hitter, Crafty whacker
232 Pazuzu Demon A S
Skills: Bombardier
Traits: Wooshmeister, Crafty woosher
233 Dierantula Undead A M
Skills: Niflheim
Traits: Big hitter, Scare stare, Crafty woosher
234 Schleiman tank Slime A L
Skills: Flute warrior
Traits: Double trouble, Last word, Grand slammer, Giant killer
235 Stormsgate citadel Material A L
Skills: Stormsgate citadel
Traits: Double trouble, Last word, Grand slammer, Perilous Parrier
236 Empyrea Nature A L
Skills: Empyrea
Traits: Grand slammer, Hit squad, Tactical trooper, Crafty zapper
237 Metal king slime Slime S S
Skills: Bang & crack
Traits: Metal body, Escape artist
238 Black dragon Dragon S S
Skills: Antimagic
Traits: Zammeister, Scare stare
239 Beetlebully Nature S S
Skills: Bounty hunter
Traits: Psycho
240 Atlas Beast S M
Skills: Diabolist
Traits: Big hitter, Hopeful hitter, Tactical genius
241 Trap box Material S S
Skills: Fear-monger
Traits: Critical massacre, Perilous parrier
242 Robbin hood Demon S S
Skills: Bounty hunter
Traits: Psycho, Imposing
243 Dullahan Undead S S
Skills: Champion
Traits: Psycho
244 Shogum Slime S S
Skills: Iceplosion slashes
Traits: Counterstriker, Tactical trooper
245 Drakulard Dragon S S
Skills: Toughie
Traits: Critical massacre, Intimidating
246 King squid Nature S M
Skills: Cleanser
Traits: Hit squad, Big hitter, Crafty decelerator
247 Don mole Beast S S
Skills: Mime
Traits: Counterstriker, Deadly touch
248 Overkilling machine Material S S
Skills: Thunderwind slashes
Traits: Double trouble, Hit squad, Crafty inactivist
249 Night clubber Beast S S
Skills: Martyr
Traits: Last word, Giant killer
250 Wight king Undead S S
Skills: Reaper
Traits: Poisonous, Magic regenerator
251 Nemeslime Slime S S
Skills: Reaper
Traits: Tactical trooper, Imposing
252 Alabast dragon Dragon S M
Skills: Cleric
Traits: Psycho, Big hitter, Crafy fire breather
253 Darkonium slime Slime S M
Skills: Fire fighter
Traits: Metal body, Last word, Big hitter, Hit squad
254 Dracolord Dragon S S
Skills: Niflheim
Traits: Scare stare, Crafty fizzler
255 Mumboh jumboe Material S S
Skills: Barricade
Traits: Bangmeister
256 Murdaw Demon S S
Skills: Nightmare
Traits: Crackmeister, Crafty ice breather, Crafty sleeper
257 Baramos Demon S S
Skills: Frizz & sizz
Traits: Frizzmeister, Hit squad, Sizzmeister, Tactical trooper
258 Hargon Demon S S
Skills: Cleanser
Traits: Hit squad, Steady recovery, Crafty fizzler
259 Malroth Demon S S
Skills: Healer
Traits: Health professional, Big hitter, Hit squad, Sleepy touch
260 Captain crow Undead S S
Skills: Captain crow
Traits: Psycho, Rabble rouser
261 Grandpa slime Slime S M
Skills: Bang & zap
Traits: Magic regenerator, Big hitter, Disruptive wave
262 Canzar Slime S L
Skills: Canzar
Traits: Double trouble, Grand slammer, Hit squad, Close scraper
263 Khalamari Nature S L
Skills: Khalamari
Traits: Psycho, Grand slammer, Hit squad, Crafty dazzler
264 Dhoulmagus Beast S S
Skills: Dhoulmagus
Traits: Psycho, Counterstriker, Zammeister, Hit squad
265 Ruin Material S L
Skills: Ruin
Traits: Double trouble, Last word, Grand slammer, Hopeful hitter
266 Slime XY Slime S S
Skills: Uber zapologist
Traits: Critical massacre, Zapmeister, Tactical trooper
267 Green dragon XY Dragon S M
Skills: Uber breath
Traits: Big hitter, Tactical genius, Crafty zapper, Crafty gobstopper
268 Chimaera XY Nature S S
Skills: Uber healer
Traits: Artful dodger, Desperado, Hit squad, Giant killer
269 Teeny sanguini XY Beast S S
Skills: Uber helpful
Traits: Early bird, Yellow-belly, Rabble rouser, Wave of relief
270 Goodybag XY Material S S
Skills: Uber charmer
Traits: Bouncer, Close scraper, Crafty confuser
271 Conklave XY Demon S M
Skills: Uber dark dynamiter
Traits: Psycho, Hit squad, Tactical trooper
272 Skeleton XY Undead S S
Skills: Uber knight
Traits: Counterstriker, Close scraper, Disruptive wave, Crafty sagger
273 Dragonlord Dragon X M
Skills: Dragonlord
Traits: Psycho, Steady recovery, Big hitter
274 Leopold Nature X S
Skills: Leopold
Traits: Artful dodger, Early bird, Giant killer, Foot dragger
275 Psaro Material X M
Skills: Niflheim
Traits: Big hitter, Desperado, Crafty whacker
276 Prince o' thieves Demon X S
Skills: Cursader
Traits: Intimidating, Tactical trooper
277 Nimzo ??? X M
Skills: Nimzo
Traits: Double trouble, Big hitter, Disruptive wave, Crafty sapper
278 Gem slime Slime X M
Skills: Bang & zap
Traits: Metal body, Big hitter, Hit squad
279 Orochi Dragon X L
Skills: Orochi
Traits: Grand slammer, Hit squad, Tactical genius, Crafty fire breather
280 Numen Nature X S
Skills: Crusader
Traits: Comeback kid, Wave of relief
281 Fluffy Beast X S
Skills: Green finger
Traits: Rabble rouser, Pro talent scout
282 Trauminator Material X M
Skills: Darklight slashes
Traits: Double trouble, Bangmeister, Big hitter, Crafty inactivist
283 Dr snapped Undead X M
Skills: Dr snapped
Traits: Poisonous, Big hitter, Hit squad, Confusing touch
284 Zoma ??? X S
Skills: Zoma
Traits: Bouncer, Tactical trooper
</pre><pre id="faqspan-3">
285 Greygnarl Dragon X M
Skills: Hero of the heavens
Traits: Zapmeister, Big hitter, Comeback kid
286 Trode Nature X S
Skills: Trickster
Traits: Psycho, Counterstriker, Escape artist, Heckling hector
287 Sagittar Material X L
Skills: Sagittar
Traits: Double trouble, Early bird, Grand slammer, Hit squad
288 Mortamor ??? X M
Skills: Mortamor
Traits: Magic regenerator, Big hitter, Hit squad
289 Barbarus Dragon X M
Skills: Vile void
Traits: Big hitter, Intimidating, Crafty donker
290 Orgodemir ??? X M
Skills: Muspell
Traits: Big hitter, Hit squad, Crafty fire breather, Crafty ice breather
291 Xenlon Dragon X M
Skills: Breath
Traits: Zapmeister, Big hitter, Tactical genius
292 Nokturnus Demon X S
Skills: Crusader
Traits: Counterstriker, Hit squad, Intimidating
293 Rhapthorne ??? X S
Skills: Rhapthorne
Traits: Artful dodger, Disruptive wave
294 Aquarion Beast X L
Skills: Aquarion
Traits: Psycho, Double trouble, Critical massacre, Grand slammer
295 Estark Material X L
Skills: Estark
Traits: Grand slammer, Hit squad, Tactical genius, Disruptive wave
296 Rhapthorne II ??? X L
Skills: Rhapthorne II
Traits: Grand slammer, Hit squad, Tactical trooper, Crafty zammer
297 Dragovian lord Dragon X M
Skills: Dragovian lord
Traits: Critical massacre, Steady recovery, Desperado, Big hitter
298 Great godbird Nature X L
Skills: Great godbird
Traits: Double trouble, Grand slammer, Hit squad, Crafty ice breather
299 Wulfspade ??? ? S
Skills: Wulfspade
Traits: Psycho, Crafty zapper
300 Hawkhart ??? ? S
Skills: Hawkhart
Traits: Psycho, Hit squad
301 Cluboon ??? ? S
Skills: Cluboon
Traits: Psycho, Giant killer
302 Diamagon ??? ? S
Skills: Diamagon
Traits: Psycho, Rabble rouser
303 Wulfspade ace ??? ? S
Skills: Wulfspade III
Traits: Psycho, Hit squad
304 Hawkhart ace ??? ? S
Skills: Hawkhart III
Traits: Psycho, Early bird, Foot dragger
305 Cluboon ace ??? ? S
Skills: Cluboon III
Traits: Psycho, Hit squad
306 Diamagon ace ??? ? S
Skills: Diamagon III
Traits: Psycho, Hit squad
307 Ace of Spades ??? ? S
Skills: Cursader
Traits: Zammeister, Hit squad
308 Wildcard ??? ? S
Skills: Wildcard
Traits: Hit squad, Counteractivist, Wave of relief
309 Zenith dragon Dragon ? L
Skills: Zenith dragon
Traits: Desperado, Grand slammer, Hit squad, Tactical genius
310 Leonyx ??? ? L
Skills: Leonyx
Traits: Grand slammer, Hit squad, Tactical trooper, Crafty devil
311 Rigor mortex ??? ? L
Skills: Rigor mortex
Traits: Grand slammer, Bouncer, Perilous Parrier, Tactical genius
===============================================================================
[M2] TRAITS
-------------------------------------------------------------------------------
--- SPECIAL EFFECTS ---
Artful dodger Doubles the chance of evading enemy attacks
Metal body Cuts damage sustained from enemy attacks to 1/3
Psycho Allows monsters to psyche up in battle
Double trouble Monster will act twice in succession when
not given specific orders
Critical massacre Doubles the chance of landing a critical hit
Metal beater Damage inflicted on metal enemies increases by 1 point
Fly swatter Prevents enemies from using artful dodger
Last word Monster will attack last in battle
Early bird Monster will attack first in battle
Hit Squad Monster can launch multiple attacks in succession
Hopeful hitter Attacks often miss the mark but can deliver critical hits
Counterstriker Monster may launch a counter-attack when attacked
Poisonous Monster may inflict poison on enemy upon being attacked
Paralysing Monster may inflict paralysis on enemy upon being attackd
Perilous parrier Monster will usually sustain more damage but
will occasionally take none
Big hitter Increases damage dealt by attacks, skills, and abilities
Grand slammer Attacks strike all enemies, and damage dealt by
skills and abilities increases
Escape artist Monster will always be able to flee from a battle
Steady recovery Monster recovers a little HP each time it acts in battle
Magic regenerator Monster recovers a little MP each time it acts in battle
Health professional Boosts healing spells while decreasing MP consumption
Frizzmeister Boosts frizz-type magics while decreasing MP consumption
Bangmeister Boosts bang-type magics while decreasing MP consumption
Wooshmeister Boosts woosh-type magics while decreasing MP consumption
Crackmeister Boosts crack-type magics while decreasing MP consumption
Zapmeister Boosts zap-type magics while decreasing MP consumption
Zammeister Boosts zam-type magics while decreasing MP consumption
Sizzmeister Boosts sizz-type magics while decreasing MP consumption
Desperado Increases the chance of landing a critical hit
when HP is extremely low
Able ambusher Doubles the chance of launching pre-emptive strikes
Magic miser Reduces MP consumption to 3/4
Magic scrooge Reduces MP consumption to 1/2
Master of weapons Allows monster to equip every type of weapon
Giant killer Monster can deal heavy damage to large monsters
Paralysing touch Can paralyse enemies when attacking
Poisonous touch Can poison enemies when attacking
Confusing touch Can confuse enemies when attacking
Sleepy touch Can put enemies to sleep with a successful attack
Deadly touch Can send an attacked enemy to the hereafter
Bouncer Bounce is constantly activated and cannot be canceled
Counteractivist Counter is constantly activated and cannot be canceled
Close scraper Enables monster to survive fatal damage with 1 HP
Talent scout Scout gauge can be boosted when
a show of strength is launched
Pro talent scout Scout gauge will be boosted considerably when
a show of strength is launched
Genius talent scout Scout gauge will be boosted very slightly when
a show of strength is launched (learnable)
Yellow-belly Monster may occasionally become flustered and not act
Timid Monster can occasionally become very timid and not act
Foot dragger Monster can occasionally refuse to listen and not act
Tactical trooper Monster will carry out an action once or twice
in a row when not given specific orders
Tactical genius Monster will carry out an action one to three times
in a row when not given specific orders
Comeback kid Monster has a slim chance of being revived after dying
Wave of relief Wave of relief may be launched automatically in battle
Disruptive wave Disruptive wave may be launched automatically in battle
Heckling hector When an enemy's tension increases in battle,
all foes' tension will automatically decrease
Rabble rouser Can increase tension of all allies at start of battle
Strangely alluring Can dazzle enemies and immobilize them at start of battle
Late riser Monster may occasionally fall asleep at start of battle
Scare stare Can scare and immobilize enemies at start of battle
Imposing Can impose and immobilize enemies at start of battle
Intimidating Can intimidate and immobilize enemies at start of battle
Fast learner Experience received after battle is increased by 10%.
If multiple monsters in the team possess this trait,
this percentage will increase
Gold getter Amount of gold received after battle is increased by 20%.
If multiple monsters in the team possess this trait,
this percentage will increase
Lootist The chance of receiving items after battle is increased.
If multiple monsters in the team possess this trait,
this chance will increase further.
--- PARAMETER TWEAKS ---
HP roulette Max HP may increase or decrease in battle
MP roulette Max MP may increase or decrease in battle
Attack roulette Attack may increase or decrease in battle
Defence roulette Defence may increase or decrease in battle
Agility roulette Agility may increase or decrease in battle
Wisdom roulette Wisdom may increase or decrease in battle
HP gambit HP increases to 1.5 times its max in battle, but
attack and defence are both reduced to 1
MP gambit MP increases to 2 times its max in battle, but
attack and wisdom are both reduced to 1
Maximum HP +X Increase max HP by the given amount
Maximum MP +X Increase max MP by the given amount
Attack +X Increase attack by the given amount
Defence +X Increase defence by the given amount
Agility +X Increase agility by the given amount
Wisdom +X Increase wisdom by the given amount
--- RESISTANCE +/- ---
Frizz guard Increase resistance to frizz-type magic
Bang guard Increase resistance to bang-type magic
Woosh guard Increase resistance to woosh-type magic
Crack guard Increase resistance to crack-type magic
Zap guard Increase resistance to zap-type magic
Zam guard Increase resistance to zam-type magic
Sizz guard Increase resistance to sizz-type magic
Donk guard Increase resistance to donk-type magic
Abiliterator guard Increase resistance to abiliterator
Blade blunter guard Increase resistance to blade blunter
Fire breath guard Increase resistance to fire breath
Ice breath guard Increase resistance to ice breath
Whack guard Increase resistance to whack-type magic
Dazzle guard Increase resistance to dazzle-type magic
Poison guard Increase resistance to poison
Drain magic guard Increase resistance to drain magic
Fizzle guard Increase resistance to fizzle-type magic
Gobstopper guard Increase resistance to gobstopper
Ban dance guard Increase resistance to ban dance
Confusion guard Increase resistance to confusion
Inaction guard Increase resistance to inaction
Paralysis guard Increase resistance to paralysis
Sleep guard Increase resistance to sleep
Sag guard Increase resistance to sag-type magic
Sap guard Increase resistance to sap-type magic
Decelerate guard Increase resistance to decelerate
Dim guard Increase resistance to dim-type magic
Magic sabotage guard Increase resistance to magic frailty and spooky aura
Crafty frizzer Reduces enemies resistance to frizz-type magic
Has no effect on enemies who are impervious to
frizz-type magic (same for the remaining traits)
Crafty banger Reduces enemies resistance to bang-type magic
Crafty woosher Reduces enemies resistance to woosh-type magic
Crafty cracker Reduces enemies resistance to crack-type magic
Crafty zapper Reduces enemies resistance to zap-type magic
Crafty zammer Reduces enemies resistance to zam-type magic
Crafty sizzer Reduces enemies resistance to sizz-type magic
Crafty donker Reduces enemies resistance to donk-type magic
Crafty abiliterator Reduces enemies resistance to abiliterator
Crafty blade blunter Reduces enemies resistance to blade blunter
Crafty fire breather Reduces enemies resistance to fire breath
Crafty ice breather Reduces enemies resistance to ice breath
Crafty whacker Reduces enemies resistance to whack-type magic
Crafty dazzler Reduces enemies resistance to dazzle-type magic
Crafty poisoner Reduces enemies resistance to poison
Crafty magic drainer Reduces enemies resistance to drain magic
Crafty fizzler Reduces enemies resistance to fizzle-type magic
Crafty gobstopper Reduces enemies resistance to gobstopper
Crafty dance banner Reduces enemies resistance to ban dance
Crafty confuser Reduces enemies resistance to confusion
Crafty inactivist Reduces enemies resistance to inaction
Crafty paralyser Reduces enemies resistance to paralysis
Crafty sleeper Reduces enemies resistance to sleep
Crafty sagger Reduces enemies resistance to sag-type magic
Crafty sapper Reduces enemies resistance to sap-type magic
Crafty decelerator Reduces enemies resistance to decelerate-type magic
Crafty dimmer Reduces enemies resistance to dim-type magic
Crafty magic saboteur Reduces enemies resistance to magic frailty
Crafty devil Reduces enemies resistance to all spells, abilities,
and status ailments
===============================================================================
[M3] SKILLSETS
-------------------------------------------------------------------------------
--- SPELLS AND ABILITIES ---
--- ATTRIBUTE BONUSES ---
===============================================================================
[M4] SPELLS AND ABILITIES
-------------------------------------------------------------------------------
--- HEALING SPELLS ---
--- BUFFS ---
--- DEBUFFS ---
--- ABILITIES ---
===============================================================================
[M5] SPECIAL SYNTHESIS
-------------------------------------------------------------------------------
When there are four parents listed, those are the grandparents necessary to
synthesize that monster. Any combination of the four will work.
--- AFFECTION SYNTHESIS ---
To synthesize an "X" monster, both parents must be at least level 20.
To synthesize an "XY" montser, both parents must be at least level 50.
RESULT PARENT PARENT
Slime X Slime Slime
Slime XY Slime X Slime X
Green dragon X Green dragon Green dragon
Green dragon XY Green dragon X Green dragon X
Chimaera X Chimaera Chimaera
Chimaera XY Chimaera X Chimaera X
Teeny sanguini X Teeny sanguini Teeny sanguini
Teeny sanguini XY Teeny sanguini X Teeny sanguini X
Goodybag X Goodybag Goodybag
Goodybag XY Goodybag X Goodybag X
Conklave X Conklave Conklave
Conklave XY Conklave X Conklave XY
Skeleton X Skeleton Skeleton
Skeleton XY Skeleton X Skeleton X
--- INCARNUS SYNTHESIS ---
RESULT PARENT PARENT
Diamagon [incarnus] [beast], A rank or lower
Diamagon ace [incarnus] [beast], S rank or higher
Cluboon [incarnus] [material], A rank or lower
Cluboon ace [incarnus] [material], S rank or higher
Hawkhart [incarnus] [demon], A rank or lower
Hawkhart ace [incarnus] [demon], S rank or higher
Wulfspade [incarnus] [nature], A rank or lower
Wulfspade ace [incarnus] [nature], S rank or higher
--- SLIME FAMILY ---
RESULT PARENT PARENT PARENT PARENT
Drake slime Slime [dragon]
Beshemoth slime Behemoth sli She-slime
King slime Beshemoth sli Beshemoth sli
Cureslime Beshemoth sli Healslime
Liquid metal slime Metal sli kni Metal slime
King cureslime King slime King slime
Metal kaiser slime Liquid met sli Metal sli kni Metal slime Metal slime
Metal king slime Liquid met sli Liquid met sli Liquid met sli Liquid met sli
Shogum Metal kai sli Metal kai sli
Darkonium slime Metal king sli King cureslime Beshemoth sli Beshemoth sli
Grandpa slime Metal king sli Metal kai sli King bub sli King slime
Canzar Gem slime Ruin Crabid Slime
Gem slime Grandpa slime Grandpa slime Balhib Balhib
--- DRAGON FAMILY ---
RESULT PARENT PARENT PARENT PARENT
Frou-fry Argon lizard [beast]
Jargon Frou-fry [nature]
Boreal serpent Jargon Snowbird
Boreal serpent Ethereal serp Firn fiend
Nardragon Komodo [material]
Snapdragon Dragonthorn [undead]
Skelegon Green dragon [undead]
Skelegon Hacksaurus [undead]
Dragurn Jargon [nature]
Sea dragon Seasaur Eveel
Metal dragon Red dragon Metal sli kni
Metal dragon Red dragon Hunter mech
Great argon lizard Argon lizard Argon lizard Argon lizard Argon lizard
Abyss diver Seasaur Hades condor
Frou-frou Great arg liz Frou-fry Frou-fry Frou-fry
Black dragon Great dragon Bone baron
Drakulard Drakularge Pazuzu
Drakulard Drakularge Atlas
Alabast dragon Drakulard Mechanowyrm
Dracolord Great dragon Demon-at-arms
--- NATURE FAMILY ---
RESULT PARENT PARENT PARENT PARENT
Scissor beatle Yabby Scorpion
Scorpion Crabid [nature]
Hades condor Lesser demon [beast]
Great sabrecat Great sabrecub Great sabrecub Great sabrecub Great sabrecub
Treeface Stump chump Stump chump Capsichum Capsichum
Heligator King squid Gracos
Riptide Heligator Jumping jackal
Garuda Heligator Hades condor
Gripevine Hyper hyedra Marquis Leon
Beetlebully Beetleboy Metal king sli
King squid Yabby Gracos
King squid Khalamari kid Night clubber
Khalamari Khalamari kid Khalamari kid King squid King squid
--- BEAST FAMILY ---
RESULT PARENT PARENT PARENT PARENT
Pan piper Satyr Dingaling
Snowbird Firebird Powie yowie
Brownie Hammerhood [nature]
Gargoyle Hades condor Lesser demon
Diemon Winky Winky Winky Winky
Mohawker Buffalogre Wild slime
Mohawker Buffalogre Great sabrecat
Mohawker Buffalogre Bone baron
Moosifer Buffalogre Satyr
Moosifer Buffalogre Pan piper
Marquis de Leon Mohawker Buffalogre
Atlas Gigantes Moosifer
Atlas Gigantes Garuda
Don mole Mischiev mole Mischiev mole Night clubber Night clubber
Night clubber Boss troll Pazuzu
Night clubber Boss troll Frou-frou
--- MATERIAL FAMILY ---
RESULT PARENT PARENT PARENT PARENT
Frostburn Dancing flame Silvapithecus
Frostburn Dancing flame Dragon slime
Dancing flame Frostburn Spitnik
Dancing flame Frostburn Firespirit
Goodybag Bag o laughs Bag o laughs
Cannibox Goodybag Goodybag
Anchorman Dingaling [demon]
Gold golem Golem Drakularge
Gold golem Golem Balhib
Mechanowyrm Metal dragon Great dragon
Firn fiend Magmalice Snowbird
Hunter mech Lethal armour Metal sli kni
Magmalice Firn fiend Firebird
Mimic Cannibox Golem
Killing machine Hunter mech Ruin
Killing machine Hunter mech Phantom swords
Killing machine Hunter mech Mechanowyrm
Balhib Magmalice Firn fiend Golem Gold golem
Trap box Mimic Mimic Cannibox Metal kai sli
Overkilling machine Killing mach Killing mach Balhib Balhib
--- DEMON FAMILY ---
RESULT PARENT PARENT PARENT PARENT
Dessert demon Imp Dancing devil
Great dracky Dracky Dracky Dracky Dracky
Lethal armour Restless arm Octavian sentry
Lethal armour Restless arm Lesser demon
Lethal armour Restless arm Dancing devil
Fallen priest Wrecktor Puppeteer
Archdemon Dessert demon Notso macho
Archdemon Dessert demon Moosifer
Boss troll Gigantes Diemon
Boss troll Gigantes Buffalogre
Boss troll Diemon Buffalogre
Jamirus Pazuzu Gryphon
Conkettes Conklave Thornella
Conkettes Conklave Mortella
Gracos Belial Octavian sentry
Gracos Belial Merman
Gemon Belial Jamirus
Belial Archdemon Great dragon
Belial Archdemon Gold golem
Belial Archdemon Dessert demon
Belial Archdemon Atlas
Pazuzu Silvapithecus Gigantes
Pazuzu Silvapithecus Jamirus
Pazuzu Silvapithecus King squid
--- UNDEAD FAMILY ---
RESULT PARENT PARENT PARENT PARENT
Demonrider Skelegon [demon]
Phantom swordsman Skeleton sold Skeleton sold
Grim rider Demonrider Bona constrict
Wailin weed King kelp Phantom swords
Wailin weed King kelp Skeleton sold
Tortured soul Wailin weed Fright knight
Roseguardin Lethal armour Bone baron
Roseguardin Lethal armour Riptide
Bone baron Grim rider Mohawker
Bone baron Grim rider Dark sli kni
Dierantula Wormonger Gripevine
Dullahan Bone baron Ruin
Dullahan Bone baron Phantom fenc
Dullahan Bone baron Night knight
Wight king Tortured soul King bub sli
Wight king Tortured soul King slime
--- SPECIAL DEMONS ---
RESULT PARENT PARENT PARENT PARENT
Mum Jum [material]
Mum Boh [material]
Mum Boe [material]
Boh Mum [beast]
Boh Jum [beast]
Boh Boe [beast]
Boe Mum [nature]
Boe Jum [nature]
Boe Boh [nature]
Mumboh-jumboe Mum Boh Jum Boe
RESULT PARENT PARENT
Thornella Gripevine Exorsus
Thornella Gripevine Dual duellers
Thornella Gripevine Mortella
Thornella Gripevine Dorsal fiend
Exorsus Wight king Thornella
Exorsus Wight king Dual duellers
Exorsus Wight king Mortella
Exorsus Wight king Dorsal fiend
Dual duellers Riptide Thornella
Dual duellers Riptide Exorsus
Dual duellers Riptide Mortella
Dual duellers Riptide Dorsal fiend
Mortella Overkill mach Thornella
Mortella Overkill mach Exorsus
Mortella Overkill mach Dual duellers
Mortella Overkill mach Dorsal fiend
Dorsal fiend Gracos Thornella
Dorsal fiend Gracos Exorsus
Dorsal fiend Gracos Mortella
Dorsal fiend Gracos Dual duellers
RESULT PARENT PARENT PARENT PARENT
Murdaw Bjorn Night clubber
Baramos Hargon Gemon
Hargon Dhuran Dierantula
Malroth Hargon Living statue
Malroth Hargon Khalamari
Malroth Hargon Buffalogre
Dhoulmagus Alabast dragon Psaro
Dhoulmagus Alabast dragon Estark
Ruin Mumboh-jumboe Gold golem
Ruin Mumboh-jumboe Living statue
Ruin Stormsgate cit Gold golem
Ruin Stormsgate cit Living statue
Dragonlord Dracolord Alabast dragon Gem slime Captain crow
Leopold Xenlon Chainine Dhoulmagus Murdaw
Leopold Xenlon Chainine Dhoulmagus Baramos
Leopold Xenlon Chainine Dhoulmagus Hargon
Psaro Ruin Roseguardin
Nimzo Baramos Khalamari
Nimzo Baramos Drakulard
Orochi Wormonger Missing lynx Bjorn Empyrea
Trauminator Ruin Overkill mach
Dr Snapped Rhapthorne II Darkonium sli Orgodemir Captain crow
Zoma Malroth Captain crow
Zoma Malroth Dullahan
Zoma Malroth Wight king
Greygnarl Dragovian lord Barbarus
Trode Xenlon Gem slime Nokturnus Dual duellers
Trode Xenlon Gem slime Nokturnus Canzar
Trode Xenlon Gem slime Nokturnus Dorsal fiend
Sagittar Trauminator Overkill mach Killing mach Trap box
Mortamor Nimzo Estark
Orgodemir Mortamor Alabast dragon
Xenlon Ethereal serp Boreal serpent Alabast dragon Orochi
Nokturnus Dr Snapped Dhuran
Rhapthorne Dhoulmagus Mortamor
Rhapthorne Dhoulmagus Nimzo
Aquarion Megalodon Gracos Trode Rhapthorne II
Estark Psaro Marquis leon
Rhapthorne II Rhapthorne Zoma
Dragovian lord Dragonlord Rhapthorne II
Great godbird Empyrea Dragovian lord
Ace of spades Wulfspade ace Leopold
Wildcard Wulfspade ace Great godbird
Zenith dragon Xenlon Nokturnus Dracolord Aquarion
Zenith dragon Xenlon Nokturnus Dracolord Sagittar
Leonyx Wildcard Orochi Marquis leon Don mole
Rigor mortex Leonyx Zenith dragon
===============================================================================
[M6] SPECIAL EVENTS
-------------------------------------------------------------------------------
--- ADD MONSTERS ---
When you've scouted or synthesized a certain number of different types of
monsters, the game will reward you by placing a monster in your pen.
50 Great argon lizard
100 Drakularge
150 Metal King Slime
200 Grandpa Slime
--- BATTLES ---
5 Healslime
10 Green dragon
25 Liquid metal slime
100 Balhib
200 Ultra slime
200+ Alabast dragon, Nemeslime
--- DRAGON QUEST VI ---
Malevolamp
Mottle slime
Noble gasbagon
Overkilling machine
--- DRAGON QUEST IX ---
Shogum
Slime stack
Teeny sanguini
===============================================================================
[L0] ITEMS AND WEAPONS
===============================================================================
Items and weapons can be obtained from:
- the item vendor aboard the Albatross (see upgrades section)
- blue chests, leafs, etc. scattered throughout the regions (see field drops)
- wild monsters, by stealing from or defeating them (see monster drops)
===============================================================================
[L1] ITEM LIST
-------------------------------------------------------------------------------
--- RECOVERY ITEMS ---
Medicinal herb Restores 30 HP to a single ally
Strong medicine Restores 60 HP to a single ally
Special medicine Restores 120 HP to a single ally
Multi medicine Restores 30 HP to all allies
Amor seco essence Restores around 40 HP to all allies
Yggdrasil dew Restores around 100 HP to all allies
Magic elixir Restores 30 MP to a single ally
Sage's elixir Restores 90 MP to a single ally
Elfin elixir Fully restores the MP of a single ally
Yggdrasil leaf A mystical leaf that resurrects a single fallen ally
Antidotal herb Cures a single ally of the effects of poison
Moonwort bulb Cures a single ally of the effects of paralysis
Smelling salts Cures a single ally of the effects of sleep and confusion
Panacea Cures a single ally of poison, paralysis, sleep, confusion
--- BATTLE ITEMS ---
Timbrel of tension Increases the team's level of tension
Antimagic powder Enchanted dust used to seal an enemy's magic
Wizard's penny Increases one ally's resistance to magic
Wizard's shilling Increases all allies' resistance to magic
Insulade Increases one ally's resistance to fire/ice breath attacks
Jumbo Insulade Increases all allies' resistance to fire/ice breath attacks
Oomph powder Greatly increases the attack of a single ally
for 2 to 5 turns
Bufferine Greatly increases the defence of a single ally
for 4 to 7 turns
Acceleratonic Greatly increases the agility of a single ally
for 4 to 7 turns
Pingium Greatly increases the wisdom of a single ally
for 4 to 7 turns
Sag powder Greatly decreases the attack of a single enemy
for 2 to 5 turns
Sapperine Greatly decreases the defence of a single enemy
for 4 to 7 turns
Deceleratonic Greatly decreases the agility of a single enemy
for 4 to 7 turns
Dimium Greatly decreases the wisdom of a single enemy
for 4 to 7 turns
Monster manure Smells horrific, but you can fling it at enemies in battle.
Will only inflict 0 or 1 point of damage on a single enemy,
but it works well against foes with metal bodies.
Pretty pebble Pebbles for throwing in battle. Only deal between
0 and 1 point of damage to a single enemy, but are
effective against metallic monsters.
Pinball Hard stones for throwing in battle. Only deal between
1 and 3 points of damage to a single enemy, but are
effective against metallic monsters.
Rockbomb shard Explosive stones for throwing in battle. Reduces the HP
of a single enemy to 1.
Mistake medicine Inflicts a status ailment on a single foe
--- STAT SEEDS ---
Seed of skill Allocates 3 skill points to a single ally
Seed of life Permanently increases the maximum HP of a single ally
by 2 to 4 points
Seed of magic Permanently increases the maximum MP of a single ally
by 2 to 4 points
Seed of strength Permanently increases the attack of a single ally
by 1 to 2 points
Seed of defence Permanently increases the defence of a single ally
by 1 to 2 points
Seed of agility Permanently increases the agility of a single ally
by 1 to 2 points
Seed of wisdom Permanently increases the wisdom of a single ally
by 1 to 2 points
--- SKILL BOOKS ---
Book of Wulfspade A book that bestows the Wulfspade skill
Book of Hawkhart A book that bestows the Hawkhart skill
Book of Diamagon A book that bestows the Diamagon skill
Book of Cluboon A book that bestows the Cluboon skill
Warrior's scroll A book that bestows the Warrior skill
Mage's scroll A book that bestows the Mage skill
Priest's scroll A book that bestows the Priest skill
Martial artist's scroll A book that bestows the Martial Artist skill
Sage's scroll A book that bestows the Sage skill
Thief's scroll A book that bestows the Thief skill
The Healing Touch A book that bestows the Healer skill
Head Over Heals A book that bestows the Cure-all skill
Secret Sorcery A book that bestows the Mage Aid skill
Brawn Over Brains A book that bestows the Attack Boost skill
Duck and Cover A book that bestows the Defence Boost skill
Life in the Fast Lane A book that bestows the Agility Boost skill
Knowledge is Power A book that bestows the Wisdom Boost skill
--- MISCELLANEOUS ---
Positive Puller Lures positive monsters into battle. The effect wears off
after the battle.
Think Negative Lures negative monsters into battle. The effect wears off
after the battle.
Neutral Ground Lures neutral monsters into battle. The effect wears off
after the battle.
Metal ticket Use this special ticket to travel to the metal menagerie.
Just don't waste it by using it while the metal menagerie
is accessible.
Beastie bites Monsters love this tasty meat and it increases the chances
of scouting them (by 10%)
Bronze bit An item that should be worth a few gold coins
Silver sliver An item that should be worth a good amount of gold coins
Gold nugget A heavy chunk of solid gold
--- QUEST ITEMS ---
Scout ring An essential accessory for any monster scout, this ring
allows its wearer to scout monsters and add them to their
team
Heart of mud A magical item that can invest mud with a soul.
Mysterious medal A large medal with a lion's face engraved on it
Bemusoleum key A key granting access to the ruins of the Bemusoleum
Medal of merit The medal that grants the bearer the right to complete in
the last stage of the moles' Monster Scout Challenge
Soggy letter The slightly soggy letter received from the slime outside
the moles' base.
Loyalty card Allows you to purchase goods at lower prices
Machine parts Bears the same logo as the item vendor on board the
Albatross
===============================================================================
[L2] WEAPON LIST
-------------------------------------------------------------------------------
--- SWORDS ---
Copper sword Attack +10
Divine dagger Attack +13, rather effective against the undead
Rapier Attack +18, rather effective against dragons
Steel broadsword Attack +30, an ordinary steel sword
Zombiesbane Attack +36, rather effective against the undead
Dragonsbane Attack +41, rather effective against dragons
Obsidian sword Attack +48, highly likely to land a hit against metals
Silver broadsword Attack +62
Zombiesblight Attack +67, effective against the undead
Dragonsblight Attack +72, effective against dragons
Miracle sword Attack +77, restores some of the wielder's HP
Zombie slayer Attack +81, highly effective against the undead
Dragon slayer Attack +86, highly effective against dragons
Giant's sword Attack +90
Metal king sword Attack +102, highly likely to land a hit against metals
Lost katana Attack +110
Leonine greatsword Attack +95, increases agility and wisdom
--- SPEARS ---
Iron lance Attack +9, rather effective against slimes
Pitchfork Attack +16, rather effective against natures,
makes critical hits easier to land
Sacred spear Attack +22, rather effective against demons
Partisan Attack +28, rather effective against materials
Holy lance Attack +34, rather effective against the undead
Hunting spear Attack +40, rather effective against beasts,
makes critical hits easier to land
Dragon lance Attack +45, rather effective against dragons
Halberd Attack +57
Gracos's trident Attack +58, effective against natures, increases defence
Diablo spear Attack +76, effective against demons,
makes critical hits easier to land
Hero spear Attack +82
Gae Bolg Attack +94, makes critical hits easier to land
--- AXES ---
Stone axe Attack +7
Woodcutter's axe Attack +14, rather effective against beasts and natures
Iron axe Attack +23
Woodsman's axe Attack +32, rather effective against beasts and natures
Headsman's axe Attack +39, makes critical hits easier to land
Battleaxe Attack +52
Forester's axe Attack +60, effective against beasts and natures
King axe Attack +81
Ranger's axe Attack +90, highly effective against beasts and natures
Executioner's axe Attack +93, makes critical hits easier to land
--- HAMMERS ---
Oaken club Attack +3, increases defence
Sludgehammer Attack +12, rather effective against materials and slimes
Pile-on Attack +20, increases defence
Iron hammer Attack +24, increases defence
War hammer Attack +31, occasionally crushes foes in a single blow
Miracle mallet Attack +37, restores some of the wielder's HP
Schleiman shooter Attack +46, effective against materials
Giant wrench Attack +49, increases defence
Warlord's hammer Attack +58, occasional crushes foes in a single blow
Marauder's maul Attack +80, increases defence
Miracle mace Attack +87, restores some of the wielder's HP
Sledgehammer Attack +97, highly effective against materials and slimes
--- WHIPS ---
Leather whip Attack +4, deals damage to all enemies
Battle whip Attack +10, deals damage to all enemies
Thorn whip Attack +14, deals damage to all enemies
Snakeskin whip Attack +20, deals damage to all enemies
Sidewinder Attack +30, deals damage to all enemies
Chain whip Attack +36, deals damage to all enemies
Dragontail whip Attack +42, deals damage to all enemies
Spiked steel whip Attack +48, deals damage to all enemies
Scourge whip Attack +58, deals damage to all enemies
Gringham whip Attack +68, deals damage to all enemies
Wizardly whip Attack +76, deals damage to all enemies
--- CLAWS ---
Stone claws Attack +5, increases agility
Paws Attack +10, increases agility
Iron claws Attack +11, increases agility
Falcon claws Attack +15, greatly increases agility
Metal claws Attack +15, increases agility, highly likely to land a hit
against metal monsters
Sacred claws Attack +25, increases agility, effective against demons
Razor claws Attack +33, increases agility
Steel claws Attack +43, increases agility
Dragon claws Attack +44, rather effective against dragons
Metal talons Attack +41, increases agility, highly likely to land a hit
against metal monsters
Gryphon talons Attack +77, increases agility
Sacred talons Attack +84, increases agility, high effective against demons
Ebony talons Attack +88, increases agility
Orichalcum claws Attack +95, increases agility
--- STAVES ---
Cypress staff Attack +4, increases wisdom
Staff of Ghent Attack +7, restores some of the wielder's HP
Phoenix sceptre Attack +8, a monter wielding this staff will pass on its
form when synthesized
Rune staff Attack +12, increases wisdom
Plus sceptre Attack +23, used to ensure a synthesized monster is positive
Minus sceptre Attack +23, used to ensure a synthesized monster is negative
Crystal staff Attack +34, increases wisdom
Malevomace Attack +42, increases wisdom
Staff of darkness Attack +47, increases wisdom
Sage's staff Attack +61, increases wisdom
Royal rod Attack +83, increases wisdom
===============================================================================
[L3] ITEM VENDOR UPGRADES
-------------------------------------------------------------------------------
--- 0 MACHINE PARTS --- --- 11 MACHINE PARTS --- --- 52 MACHINE PARTS ---
8 Medicinal herb 100 Antimagic powder 2000 Life in the Fast Lane
10 Antidotal herb 900 Oomph powder 2000 Knowledge is Power
270 Copper sword 900 Sag powder 10000 Zombiesblight
310 Iron lance 600 Mistake medicine
180 Stone axe 3850 Zombiesbane --- 78 MACHINE PARTS ---
120 Oaken club 2300 Patisan
380 Leather whip 2150 Woodsman's axe 2000 Brawn Over Brains
200 Stone claws 5200 War hammer 2000 Duck and Cover
150 Cypress staff 1800 Snakeskin whip 11200 Dragonsblight
2500 Sacred claws 6400 Dragon lance
--- 1 MACHINE PARTS --- 580 Rune staff 8200 Forester's axe
25000 Marauder's maul
30 Moonwort bulb --- 16 MACHINE PARTS --- 6700 Dragontail whip
80 Smelling salts 7200 Metal talons
530 Divine dagger 250 Special medicine 4000 Staff of darkness
780 Pitchfork 1500 Yggdrasil leaf
650 Woodcutter's axe 900 Sapperine --- 114 MACHINE PARTS ---
400 Sludgehammer 900 Deceleratonic
630 Battle whip 900 Dimium 3000 The Healing Touch
500 Iron claws 4700 Dragonsbane 3000 Secret Sorcery
17000 Zombie slayer
--- 4 MACHINE PARTS --- --- 23 MACHINE PARTS --- 30000 Giant's sword
7100 Halberd
310 Wizard's penny 900 Bufferine 16000 King axe
350 Insulade 900 Acceleratonic 9200 Spiked steel whip
840 Rapier 900 Pingium 12000 Gryphon talons
7000 Obsidian sword
--- 7 MACHINE PARTS --- 2850 Holy lance --- 162 MACHINE PARTS ---
4200 Headsman's axe
50 Strong medicine 5800 Miracle mallet 1000 Seed of skill
1500 Positive Puller 2800 Sidewinder 5000 Head Over Heals
1650 Think Negative 3100 Razor claws 17500 Dragon slayer
1050 Jumbo insulade 3600 Crystal staff 16500 Hero spear
2000 Steel broadsword 39000 Ranger's axe
920 Sacred spear --- 34 MACHINE PARTS --- 17000 Warlord's hammer
990 Iron axe 16800 Scourge whip
1540 Iron hammer 600 Multi medicine 34500 Sacred talons
1400 Thorn whip 3150 Neutral Ground 7500 Sage's staff
1650 Metal claws 960 Wizard's shilling
980 Silver broadsword
4400 Hunter spear
6700 Battleaxe
7300 Giant wrench
4000 Chain whip
5500 Steel claws
===============================================================================
[L4] FIELD DROPS
-------------------------------------------------------------------------------
--- BEFORE ICEOLATION IS CLEARED ---
BLUE CHEST: LEAF: MINERAL:
Medicinal herb Medicinal herb Pretty pebble
Antidotal herb Antidotal herb Pinball
Moonwort bulb Moonwort bulb Bronze bit
Seed of skill Seed of life
Machine parts
Oaken club
Leather whip
Stone claws
BLUE CHEST SP: LEAF SP: MINERAL SP:
Seed of skill Strong medicine Pinball
Antimagic powder Seed of skill Rockbomb shard
Oomph powder Bronze bit
--- AFTER ICEOLATION IS CLEARED ---
BLUE CHEST: LEAF: MINERAL:
Magic elixir Medicinal herb Pretty pebble
Smelling salts Strong medicine Pinball
Antimagic powder Special medicine Rockbomb shard
Wizard's penny Antidotal herb Bronze bit
Insulade Moonwort bulb Silver sliver
Oomph powder Seed of skill
Seed of skill Seed of life
Machine parts Seed of magic
Metal ticket
BLUE CHEST SP: LEAF SP: MINERAL SP:
Magic elixir Special medicine Pinball
Panacea Seed of skill Bronze bit
Seed of skill Seed of life Silver sliver
Metal ticket Seed of magic
Timbrel of tension
FOSSIL: (Cragavation only)
Pinball
Rockbomb shard
The Healing Touch
Secrets of Sorcery
Brawn Over Brains
Duck and Cover
Life in the Fast Lane
Knowledge is Power
===============================================================================
[L5] MONSTER DROPS
-------------------------------------------------------------------------------
R = rare
F = while fleeing from giant monsters
--- TREEPIDATION ---
Slime Medicinal herb
Swarmtroopers Moonwort bulb
Dracky Monster manure
Mud mannequin Magic elixir, Seed of magic (R)
Lips Cypress staff
Stump chump Medicinal herb
Scissor beatle Seed of defence
Funghoul Antidotal herb, Antimagic powder (F,R)
Hell hornet Moonwort bulb
Conklave Medicinal herb, Copper sword (R)
Muddy hand Medicinal herb, Seed of life (F,R)
Mental pitcher Seed of wisdom
Great sabrecub Stone claws, Antidotal herb (F), Strong medicine (F)
Cheeky tiki Medicinal herb
Heedoovoodoo Strong medicine, Cypress staff (F), Rune staff (F,R)
Frogface Antidotal herb, Positive Puller (R)
Headhunter Stone axe, Iron axe (R)
Great sabrecat Iron claws, Medicinal herb (F), Seed of agility (F,R)
Boss troll Oaken club, Brawn Over Brains (R)
Meddle slime Seed of agility, Seed of defence (R)
--- DOUBTBACK ---
Komodo Stone claws
Platypunk Medicinal herb, Seed of defence (F,R)
Dracky Monster manure
Ghost ---
Mischievous mole Stone axe
Satyr Smelling salts, Magic elixir (R),
Monster manure (F), Bronze bit (F,R)
Healslime Medicinal herb, Strong medicine (F), Special medicine (F,R)
Spitnik Bronze bit
Weaken beakon Seed of agility
Drohl drone Medicinal herb, Antidotal herb (F), Sag poder (F,R)
Chimaera Monster manure, Panacea (R)
Rockbomb Rockbomb shard
Wild boarfish Moonwort bulb, Dimium (F), Amor seco essence (F,R)
Hades condor Medicinal herb
Great dracky Monster manure, Seed of skill (R)
Meddle slime Seed of agility
--- ICEOLATION ---
Frou-fry Machine parts, Snakeskin whip (R)
Hammerhood Sludgehammer, Monster manure (F), Brawn Over Brains (F,R)
Wild slime Stone claws, Metal ticket (R),
Strong medicine (F), Brawn Over Brains (F,R)
Snowbird Insulade
Jailcat Strong medicine, Knowledge is Power (R), Oomph powder (F,R)
Spiked hare Iron lance, Duck and Cover (R),
Monster manure, Insulade (F,R)
Imp Pitchfork, Seed of magic (R)
Shadow Antimagic powder
Metal slime Seed of agility, Seed of defence (R)
Frou-frou Dragontail whip
Gigante Oaken club, Brawn Over Brains (R)
--- CRAGAVATION ---
Wild slime Iron claws, Metal ticket (R)
Dancing flame Insulade
Dancing devil Magic elixir
Skelegon Jumbo insulade
Night emperor Oomph powder
Shadow Antimagic powder
Lesser demon Smelling salts, Sage's elixir
Metal slime Seed of agility, Seed of defence (R)
Rubble slime Rockbomb shard, Pinball (R)
Gasbagon ---
Scorpion Moonwort bulb, Antidotal herb
Angel slime Strong medicine, Duck and Cover (R)
Mecha-mynah Acceleratonic, Machine parts (R)
Silvapithecus Wizard's shilling, Brawn Over Brains (R)
Firn fiend Seed of defence
Hades condor Medicinal herb
Dragon slime Moonwort bulb
Dark slime Neutral ground, Metal ticket
Ethereal serpent Panacea
Dierantula Deceleratonic
--- UNSHORE ---
See urchin Strong medicine, Life in the Fast Lane (R)
Nardragon Divine dagger, Silver sliver (R)
Shell slime Bufferine, Seed of defence (R)
Snail slime Sapperine, Duck and Cover (R)
Green dragon Dragonsbane
Crabid Strong medicine, Duck and Cover (R)
Metal slime Seed of agility, Seed of defence (R)
Skeleton Dimium, Sag powder (R)
Seasaur Jumbo insulade
Eveel Antidotal herb, Panacea (R)
Phantom fencer Steel broadsword
Khalamari kid Magic elixir
Dangler fish ---
Bona constrictor Mistake medicine, Metal ticket (R)
King kelp Magic elixir, Timbrel of tension (R)
Merman Antimagic powder</pre><pre id="faqspan-4">
Octavian sentry Sacred spear
Paws Iron axe
Cureslime Special medicine
Barracuda Oomph powder, Brawn Over Brains (R)
Yabby Panacea
--- BEMUSOLEUM ---
Drake slime Special medicine
Mummy boy Panacea, Positive Puller (R)
Goodybag Wizard's penny, Wizard's shilling (R)
Cannibox Machine parts
Skelegon Jumbo insulade
Metal slime Seed of agility, Seed of defence (R)
Rubble slime Rockbomb shard, Pinball (R)
Skeleton Dimium, Sag powder (R)
Mecha-mynah Bufferine, Machine parts (R)
Phantom fencer Steel broadsword
Hacksaurus War hammer
Bodkin archer Magic elixir, Battle whip (R)
Bona constrictor Mistake medicine, Metal ticket (R)
Gargoyle Seed of wisdom, Seed of agility (R)
Walking corpse Antidotal herb, Special medicine (R)
Restless armour Zombiesbane
Hunter mech Machine parts, Metal ticket (R)
Golem Bronze bit, Iron hammer (R)
Cyber slime Pinball, Machine parts (R)
Liquid metal slime Seed of agility, Seed of defence (R)
Grim rider Holy lance
Living statue Seed of life
Gripevine Moonwort bulb, Seed of skill (R)
--- NECROPOLIS ---
Dancing flame Insulade, Jumbo insulade (R)
Silvapithecus Wizard's shilling
Gargoyle Steel broadsword, Seed of wisdom (R)
Liquid metal slime Seed of agility, Seed of defence (R)
Gryphon Antimagic powder, Special medicine (R)
Firebird Yggdrasil dew, Razor claws (R)
Magmalice Rockbomb shard, Seed of defence (R)
Lethal armour Battleaxe
Phantom swordsman Zombiesbane, Elfin elixir (R)
Skeleton Sage's elixir
Dark Slime Neutral Ground, Metal ticket (R)
Tyrantosaurus Giant wrench
Grim rider Holy lance
Mimic Machine parts, Special medicine (R)
Archdemon Pitchfork, Mage's scroll (R)
Dark slime knight Woodsman's axe
Fright knight Headsman's axe
Gigantes Oaken club, Brawn Over Brains
Demon-at-arms Warrior's scroll
===============================================================================
~ end ~