This document is copyright (c) 2011 Vivian Lam
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         D R A G O N  Q U E S T  M O N S T E R S  -  J O K E R


                  Dragon Quest Monsters - Joker 2
                            Nintendo DS
                          FAQ/Walkthrough
                            Version 1.0
                          November 8, 2011
                       Written by Vivian Lam
                        [email protected]


===============================================================================
TABLE OF CONTENTS
===============================================================================

[I0] Introduction
[I1] Controls
[I2] Monsters
[I3] Battling
[I4] Scouting
[I5] Synthesis

[W0] Walkthrough
[W1] Albatross
[W2] Treepidation
[W3] Doubtback
[W4] Arena
[W5] Iceolation
[W6] Cragavation
[W7] Unshore
[W8] Bemusoleum
[W9] Necropolis
[W10] Dark World
[W11] Land of Light

[S0] Sidequests
[S1] Monster Scout Challenge
[S2] Monster Scout Proficiency Test
[S3] Giant Monsters
[S4] Captain Crow
[S5] Incarnus
[S6] Eugene Poole

[M0] Library
[M1] Monsters
[M2] Traits
[M3] Skillsets (in progress)
[M4] Spells and abilities (in progress)
[M5] Special synthesis
[M6] Special events

[L0] Items and weapons
[L1] Item list
[L2] Weapon list
[L3] Item vendor upgrades
[L4] Field drops
[L5] Monster drops


===============================================================================
[I0] INTRODUCTION
===============================================================================

Dragon Quest Monsters is a spinoff series that was inspired by the ability to
capture and raise monsters in Dragon Quest V.  Joker 2 is the fifth instalment
of the Monsters series.

If you've played other Dragon Quest games, then many of the monsters and skills
will already be familiar to you.  If not, then don't worry!  DQMJ2 is a fairly
easy RPG with a low learning curve, so you'll get the hang of it in no time.


===============================================================================
[I1] CONTROLS
-------------------------------------------------------------------------------

D-pad: move cursor (menu)
       move around (field)

    A: select (menu)
       talk, investigate, open doors (field)

    B: cancel (menu)

    X: open main menu (field)

    Y: show more information (menu)
       switch active/substitute lineup (battle)

  L,R: cycle through windows (menu)
       rotate camera (field)

  L+R: reset camera (field)

Select: sort items and monsters (menu)

Touch screen: navigate and select (menu)
             move map (field)


===============================================================================
[I2] MONSTERS
-------------------------------------------------------------------------------

There are a little 311 types of monsters in this game, all with their own
unique characteristics.  Here are some things you should know about monsters.

--- GENERAL ---

Family:  There are seven families of monsters: slime, dragon, nature, beast,
        material, demon, and undead.  This comes into consideration during
        synthesis.  Some special monsters don't belong to a specific family.

Rank:    A general measure of how good a monster is.  Possible ranks are
        F, E, D, C, B, A, S, X.

Value:   A hidden number that is unique to each type of monster (1 to 311).
        This comes into consideration during synthesis.

Size:    How many slots a monster takes up.  You have three slots on your
        active bench, and three slots on your substitute bench.  Monster
        sizes can be Small (1 slot), Medium (2 slots), or Large (3 slots).

--- INDIVIDUAL ---

Level, HP, MP, Attack, Defence, Agility, Wisdom:  A monster's vital stats,
        just like in a typical RPG.  Stats can be increased by leveling up
        or by consuming seeds.

Synthesis count:  A tally of how many syntheses were done to create a monster.
        On the status screen, this is shown next to rank.  If you synthesize
        a +2 monster and a +3 monster, the result will be a +5 monster.
        The level cap for +0 to +4 monsters is level 50.
        The level cap for +5 to +9 monsters is level 75.
        The level cap for >+10 monsters is level 100.

Charge:  Positive, negative, or neutral.  On the status screen, this is shown
        next to rank.  This comes into consideration during synthesis.

Traits:  These are passive characteristics.  Most traits are innate to
        the type of monster and cannot be inherited via synthesis, but
        some traits can be learned from skillsets.

Skillsets:  This is where most of the customization is done.
        These contain active spells and abilities, as well as passive
        stat boosts and traits.  Skillsets can be innate to the type
        of monster, inherited via synthesis, learned via synthesis, or
        learned from books.


===============================================================================
[I3] BATTLING
-------------------------------------------------------------------------------

The game features a pretty straightforward turn-based battle system.

What's important to know is that buff, debuffing, and psyching up are key
aspects of the battle system.  You should become familiar with these spells.

Oomph: increase attack            Sag: decrease attack
Buff: increase defence            Sap: decrease defence
Accelerate: increase agility      Decelerate: decrease agility
Ping: increase wisdom             Dim: decrease wisdom

Insulate: increase resistance to fire/ice breath attacks
Magic barrier: increase resistance to magic spells

There are also attack abilities that can cause these stat changes.

Psyching up increases a monster's tension, which will increase its stats by
a certain percentage.  There are five levels of tension: 0, 5, 25, 50, 100.
There's a 50% chance each time of actually reaching 100.


===============================================================================
[I4] SCOUTING
-------------------------------------------------------------------------------

A scouting attempt basically consists of each of your monsters launching a
normal attack against the enemy monster.  The amount of damage done is related
to the percentage of success.

So anything that increases the damage done by normal attacks will help, namely
psyche up, oomphle, and sap.  It is also possible to get critical hits when
scouting.

Percentage of success can also be increased by using the beastie bites item,
and by a few rare monster traits.

Percentage of success is lower if you already have a monster of the same type
in your party or in your pen.


===============================================================================
[I5] SYNTHESIS
-------------------------------------------------------------------------------

Synthesis is the process of combining two monsters (parents) to create one
new and better monster (child).

First of all, the parents must be level 10 or higher, and must have different
charges (positive, negative, neutral).

After selecting the parents, normally three possible children are displayed.

1.  Family is same as 1st parent,
   Value is at least one higher than the more valuable parent

2.  Family is same as 2nd parent,
   Value is at least one higher than the more valuable parent

3a. Family is different from either parent (see table below)
   Value is at least one higher than the less valuable parent

3b. Result of a special synthesis

After selecting the child, you get to pick the skillsets it'll have.
The child can inherit skillsets and learn new skillsets from its parents.
Skillsets that are innate to child's monster type will also be available.

If you choose to inherit a skillset, then one half of the parents' skill
points in that skillset will be inherited too.  And one quarter of the
parents' unused skill points will carry over.

The child will start at level 1, but its stats will be one quarter of the
sum of its parents' stats.

          SLIME    DRAGON   NATURE   BEAST    MATERL   DEMON    UNDEAD
SLIME      slime
DRAGON     materl   dragon
NATURE     dragon   beast    nature
BEAST      undead   materl   dragon   beast
MATERIAL   demon    demon    demon    nature   materl
DEMON      undead   undead   slime    dragon   nature   demon
UNDEAD     beast    slime    demon    materl   slime    nature   undead


===============================================================================
[W0] WALKTHROUGH
===============================================================================

In this walkthrough I've noted the locations of important things, like red
chests (one time only), scout's stones, healing stones, and zip portals;
but not the locations of things that respawn infinitely, like blue chests,
leafs, minerals, and fossils (in Cragavation).

So you should take some time to explore the regions.  I've only described how
to progress through the game.

Whenever you see something like (E,12) before a monster, that is the rank and
level of the monster.


===============================================================================
[W1] ALBATROSS
-------------------------------------------------------------------------------
Red chests: Cypress staff, Machine parts, Positive Puller, Neutral Ground,
           Falcon claws, Bag of beastie bites
Scout skill: Zoom
Note: The red chests become unlocked as you progress through the story
-------------------------------------------------------------------------------

After the opening scenes, you'll find yourself hiding in a cargo box aboard
the Albatross.  Press the A button to hop out, and then try to head upstairs.
You'll be forced to return to the box.

Oh no you've been exposed! Your first task as rookie deckhand is to introduce
yourself to everyone.  Lily, Melonie, and Eugene are on the main deck.  Archie
is in the cargo hold.  Rory is in the engine room.  Once you're done, return
to Captain Mayday on the bridge.

Something goes wrong, so you'll have to head back down to talk to Rory,
then head back up to talk to Captain Mayday.  Aaaand we're gonna crash!

When you regain consciousness, you'll find yourself in a small outdoor area.
Make your way towards the Albatross, climb up some vines, and head inside to
check out the damage.  When you exit back outside, you'll meet up with Rory.

Rory will allow you to take the last remaining monster in the pen.  Use the
computer to transfer that monster into your active party.  He'll also unlock
his red chest for you (it's in the engine room and contains a cypress staff).

There are six possible starter monsters: bad egg, komodo, capsichum, platypunk,
bag o' laughs, or ghost.  You'll be assigned one at random.  All the starters
can eventually be obtained, by scouting and/or synthesis, so don't worry about
which one you get.

Outside the Albatross, Rory will get you to fight and scout a slime.  Then
he'll head to the first region, Treepidation.  Before you exit to the world
map, be sure to check out the scout's stone and learn Zoom.


===============================================================================
[W2] TREEPIDATION
-------------------------------------------------------------------------------
Red chests: Copper sword, Stone claws, Seed of skill, Sludgehammer
Scout skill: Zip
-------------------------------------------------------------------------------
LVL   MONSTER          SUN/DAY     SUN/NITE    RAIN/DAY    RAIN/NITE
(F,1)  Slime            1,2,3,5,10  1,2,5,10    5           10
(F,1)  Swarmtroopers    8,10        6,10        ---         6
(F,1)  Dracky           6,11        3,5,7,9,10  6           1,3,5,7,9
(F,1)  Mud mannequin    4           4           4           ---
(F,1)  Lips             4,6,11      6,12        1,3,4,7,8   1,3,4,7,10
(F,2)  Stump chump      1,2,3,7     1,3,7,8     2,13        ---
(F,4)  Scissor beatle   8           8           ---         8
(F,2)  Funghoul         10          10          3,5,6,9,10  5,6,9,10
(F,3)  Hell hornet      7,8,9       8,9         ---         ---
(F,2)  Conklave         ---         ---         13          4,8,13
(F,1)  Muddy hand       4           4,13        4           4
(F,5)  Mental pitcher   ---         ---         3,5,7,9     5,7,9
(E,5)  Great sabrecub   2,3,7,9     2,5         8           2
(E,4)  Cheeky tiki      ---         1           ---         13
(E,6)  Heedoovoodoo     5,9,10      ---         13          ---
(E,5)  Frogface         ---         ---         1,2,3,4,5,9 1,2,3,4,5,9
(E,6)  Headhunter       ---         2,7         ---         2,3,13
(C,18) Great sabrecat   3           2           8           ---
(B,20) Boss troll       ---         10          ---         13
(?,1)  Meddle slime     1,7         7           1,13        6,13
-------------------------------------------------------------------------------

Area 1:  Just head north, and you'll find a healing stone, which fully rests
your party.  These can only be used once per visit to a region.  The northeast
exit is blocked by a stream of water, so just take the north exit.

Area 2:  You'll encounter Wormonger, a giant monster, for the first time.  It
wanders around during the day, and sleeps at night.  For now, just avoid it.
Note that some monsters hide by burrowing into the ground, and you can fall
into these holes.

Area 3:  Wait for the Wormonger to come by, and then fall into a hole created
by a fleeing monster.  It will drop you into the cave, but on a platform with
a red chest containing a copper sword.  Leave the cave to get back to area 3,
then continue north.

Area 4:  A swamp full of muddy hands.  At the north end, a mud mannequin blocks
the way, and asks you to find its heart of mud.  Wait for the Wormonger to come
by, and then pick up the bags dropped by fleeing monsters.  You'll quickly find
the heart of mud, which lets you continue forward.

Area 5:  You'll meet up with Archie and Rory, and then it'll become nighttime.
Nothing else to do here except enter the cave.

Area 6:  Make your way through the cave from the northwest to the southeast.

Area 7:  This area is a bit of a maze.  Look for vines (there are three) that
you can climb to get to the tops of the "maze".  During sunny weather, you'll
find meddle slimes up there, which are like "fake" metal slimes.  They have
2 HP and yield ~80 EXP, but are hard to hit and like to flee.  The west exit
opens a path back to area 1, so this is a good point to take a break and
return to the Albatross, if you want.  The north exit continues forward.

Area 8:  The west exit will become accessible during rainy weather.  For now,
continue north.

Area 9:  There's another healing stone here.  Climb up the ladder and head
east into the cave, where you'll find a red chest containing stone claws.
During the night, there are more meddle slimes down there.  Back in area 9,
take the west exit.

Area 10:  Watch out for the boss troll that patrols the area.  Near the
entrance you'll find a stone square.  That's a zip portal, and there's one in
each region.  Once activated, you can use Zip to return to the portal. Also
nearby is a log, which leads to a red chest containing a seed of skill.
Exit north into the cave.

Area 11:  Along the way you'll find a scout's stone that teaches you Zip.
Head right up into the sleeping Wormonger.

Area 12:  The boss is just at the end of this tunnel.

Area 13:  Return to area 8 when it's raining, and you'll be able to cross the
log that leads to area 13.  There's some pretty tough monsters here.  At the
south end is a red chest containing a sludgehammer.

-------------------------------------------------------------------------------
HYPER HYEDRA
Lv:  10       Family: Undead
HP:  142      Rank:   D
MP:  12       Skills: Zam, Shade slash
Att: 46       Traits: Hit squad
Def: 30       Exp:    320
Agi: 11       Gold:   200
Wis: 28       Drop:   Antidotal herb
-------------------------------------------------------------------------------

Back in the Albatross, you can now open Archie's red chest, which contains
machine parts.  Deposit machine parts into the box next to the item vendor.
They upgrade the item vendor, so that it offers more items.


===============================================================================
[W3] DOUBTBACK
-------------------------------------------------------------------------------
Red chests: Iron lance, Metal ticket
-------------------------------------------------------------------------------
LVL   MONSTER          SUN/DAY     SUN/NITE    RAIN/DAY    RAIN/NITE
(F,3)  Komodo           4,5,6,7     ---         ---         ---
(F,5)  Platypunk        1,4,5,7     1,2,3,5,7   1,2,3,4,5   2
(F,4)  Dracky           3           1,4,5,6,7   3           ---
(F,5)  Ghost            2,8         1,4,5,6,7,8 ---         1,2,3,4,5,6,7
(F,4)  Mischievous mole 2,3         1,2,3,4     1,2,3       2,3
(F,9)  Satyr            1,6         6           6           ---
(F,4)  Healslime        3           3,4         3,4,5,6,7   3,4,5,6,7
(F,4)  Spitnik          2,3,6       ---         ---         ---
(E,4)  Weaken beakon    5           5,7         ---         ---
(E,5)  Drohl drone      ---         ---         1,4,5,6,7,8 1,4,5,6,7,8
(E,5)  Chimaera         1,4,5,6,7   ---         ---         ---
(E,4)  Rockbomb         8           8           8           8
(E,4)  Wild boarfish    ---         ---         4,5,6,7     1,3,4,5,6,7
(C,8)  Hades condor     5           ---         ---         ---
(C,25) Great dracky     3           ---         ---         ---
(?,1)  Meddle slime     1,2         2,3         1           ---
-------------------------------------------------------------------------------

Area 1:  Right away you'll meet this region's giant monster, the Missing Lynx.
It flies around at night, and sleeps during the day.  Run out of the way as
it swoops by.  Quickly find and enter the cave around the northwest of the
area.  During the day, there are meddle slimes in this field.

Area 2:  A twisty cave with an exit to the west.

Area 3:  Near the entrance is a pocket with a healing stone.  This is a great
opportunity to scout a healslime.  During the night, there are meddle slimes
in the southern tunnels.  And in the very southeast corner is a red chest
containing an iron lance.  Exit is to the northeast.

Area 4:  Outdoors again, so watch out for the Missing Lynx.  Head southwest
through one of the exits.

Area 5:  For now, follow the red arrow.  There's a hades condor nest to the
north.  Just go around to the southwest exit.

Area 6:  Head clockwise around the area to find the Zip portal and the exit.

Area 7:  There's a cave to the north, but it's blocked by a mole right now,
who tells you to head back to the moles den.  Backtrack to area 5, and in
the southeast corner you'll find the den entrance.

Area 8:  Later in the game you'll be allowed into the cave.  There's a
pocket to the southwest that has a red chest containing a metal ticket.


===============================================================================
[W4] ARENA
-------------------------------------------------------------------------------
Red chests: Seed of skill
-------------------------------------------------------------------------------

This isn't really like the other regions.  In the first room you'll learn about
the difference between red chests and blue chests.  The red chest here contains
a seed of skill.

Now let's save Eugene and beat up those moles.  It's not a difficult fight.
The moles just attack, so bring a dedicated healer and possibly a monster
that knows buff for an easy win.

Afterwards you'll meet Don Mole, who administers the Monster Scout Challenge,
and Dr. Lump, who assists with monster synthesis.  For now you have to talk to
Eugene and return to the Albatross.  After resting it'll become daytime.

Dr. Lump can now be found at the monster pen in the Albatross.  Before you
jump into synthesis, consider going to Iceolation first to scout some new
monsters.  Also, monsters need to be level 10 or higher before they can be
synthesized.

In the back room you'll meet Martha, the mud mannequin you helped out earlier.
She administers the Monster Scout Proficiency Test, which is designed to teach
you about different aspects of the game.  It's worthwhile to keep up with this
sidequest.

To reach the next region, Iceolation, you have to clear rank F of the Monster
Scout Challenge.  So head back to the Arena and clear it.  It's pretty easy.
Rank E is also available and shouldn't be problem.  Eventually you'll have to
clear all the ranks of the Challenge.  For more details, see the sidequest
section.


===============================================================================
[W5] ICEOLATION
-------------------------------------------------------------------------------
Red chests: Seed of defence, Silver sliver, Yggdrasil leaf
Scout skill: Heal All
-------------------------------------------------------------------------------
LVL   MONSTER          SUN/DAY         SUN/NITE
(F,9)  Frou-fry         10,11,12        9,10,11,12
(F,5)  Hammerhood       1,2,3,4,12      ---
(E,6)  Wild slime       6               2,5,7
(E,5)  Snowbird         2,3,5,8,9,10,12 ---
(E,5)  Jailcat          1,3,4,7,8,9,10  1,4,7,8,9,10
(E,5)  Spiked hare      2,5,8           2,3,5,8
(E,7)  Imp              ---             1,3,4,6,7,8,9,10,11,12
(D,5)  Shadow           ---             1,2,3,4,5,8,12
(D,1)  Metal slime      3,6,11          3,6,11
(B,25) Frou-frou        11              ---
(A,15) Gigantes         4,7             ---
-------------------------------------------------------------------------------

Area 1:  After shimmying along a ledge, climb down the vines into the northeast
corner, there's a red chest containing a seed of defence.  Follow the winding
path and you'll meet up with Lily.  Save her from the hellhounds.  They can be
tough to beat, but luckily you'll find a healing stone after the fight.

Area 2:  First, head north into area 3 and then continue onwards to area 4.
There you'll find a scout's stone that teaches you Heal All.  Backtrack to
area 2, and to the west you'll find a pile of firewood and an ice wall.  Talk
to Lily, and she'll light the fire.  A giant monster, Bjorn, will come stomping
through, breaking the ice wall.  Exit west to area 5.

Area 5:  Here you'll find another pile of firewood and ice wall, but you need
a torch to light it.  Head into the cave to the south.

Area 6:  In the northeast corner there's a red chest containing a silver sliver
and a metal slime.  This is a real metal slime, which has 4 HP and drops around
~1000 EXP.  The north exit leads back to area 2, the south exit leads onward.

Area 7:  You'll find a bonfire here.  Grab a torch and return to the pile of
firewood.  Along the way, avoid enemies as best as possible.  Three encounters
and the torch will blow out.  After lighting the bonfire in area 5, Bjorn
will stomp through and break the ice wall again.

Area 8:  Oh look, another pile of firewood and an ice wall.  The east exit
leads to a section of area 3 where you can find a metal slime.  The north exit
leads forward to area 9.

Area 9:  Here you'll have to save Lily from hellhounds again.  There are three
instead of two this time.  After the fight, there's a healing stone and another
bonfire.  Grab a torch and return to area 8.  You know the drill.

Area 10:  Head around to the northeast exit, into a cave.

Area 11:  There's a healing stone, a zip portal, and a red chest containing a
yggdrasil leaf here.  When you're ready, leave through the northeast.

Area 12:  First time here, you'll face a boss fight.  But you can return later
and explore.  The southwest exit leads to a section of area 3 where you can
find a metal slime.  The southeast exit leads to area 4, which leads back to
area 1.

-------------------------------------------------------------------------------
BABY BJORN
Lv:  18       Family: ???
HP:  650      Rank:   ???
MP:  18       Skills: Fire breath, Boulder dash, War cry
Att: 75       Traits: Last word, Grand slammer, Hit squad
Def: 28       Exp:    1860
Agi: 10       Gold:   650
Wis: 44       Drop:   Dimium
-------------------------------------------------------------------------------

After beating the boss, you'll automatically return to the Albatross.  To
unlock the next region, clear rank D of the Monster Scout Challenge.  Details
are in the sidequest section, even though it's not really optional...


===============================================================================
[W6] CRAGAVATION
-------------------------------------------------------------------------------
Red chests: Metal ticket, Jumbo insulade, Phoenix sceptre
Scout skill: Nose for Treasure
-------------------------------------------------------------------------------
LVL   MONSTER          SUN/DAY     SUN/NITE    RAIN/DAY    RAIN/NITE
(E,12) Wild slime       6           5,6         ---         ---
(E,11) Dancing flame    1,2,3       1,2         ---         ---
(D,8)  Dancing devil    1,6         3           ---         ---
(D,5)  Skelegon         ---         ---         1,2,3,5,6,7 1,2,3,5,6,7
(D,9)  Night emperor    5           2,3         ---         ---
(D,8)  Shadow           5           3,5         5           2,3,5
(D,12) Lesser demon     ---         ---         7,9         7,9
(D,1)  Metal slime      2,3,9       2,3,9       3,5,9       3,5,9
(D,10) Rubble slime     1,2,3       1,2         ---         1
(D,12) Gasbagon         ---         ---         1,2,3       1,2,3
(D,9)  Scorpion         1,2         1,2         1,2,3       1
(D,12) Angel slime      7           ---         ---         ---
(D,9)  Mecha-mynah      1,2,3       1           ---         ---
(D,12) Silvapithecus    7,9         7,9         ---         ---
(D,15) Firn fiend       ---         ---         6,7         6,7
(C,11) Hades condor     2,6         6           ---         ---
(C,12) Dragon slime     3,6         6           ---         ---
(B,12) Dark slime       ---         7           ---         ---
(B,15) Ethereal serpent 7           ---         7           ---
(A,17) Dierantula       ---         9           ---         9
-------------------------------------------------------------------------------

This region has lots of twisty paths and walls to climb.  Just keep an eye on
the map.

Area 1:  Head up the ladder to the east.  The northwest exit leads to a hades
condor nest and a dead end.  The northeast exist leads forward.

Area 2:  Follow the path up north.

Area 3:  To the east is a small cave (area 4), where you'll find a healing
stone, a red chest containing a metal ticket, and something else of interest.
When you're done there, just continue north.  You'll see Melonie and Captain
Mayday on the other side of the area.

Area 5:  It's optional, but if you want to get to that western section of
area 3 you just saw, make your way through the cave to the southwest exit.
You'll find a metal slime and some goodies there.  Once you're satisfied, go
back through the cave and take the north exit.  Oh, and the middle pocket of
the cave has a red chest with a jumbo insulade.

Area 6:  Another winding path.  The exit is to the northeast.

Area 7:  Go around to the zip portal here.  Take the exit near the zip portal
to area 8, where you'll learn Nose for Treasure from a scout's stone.  Then
take the northeast exit in area 7 to area 9.

Area 9:  Follow the winding path to the northwest exit.  There's a healing
stone along the way.  At the exit you'll run into Jamirus, the mini-boss.

Area 10:  This is the summit.  The final boss is at the top of the nest, which
you'll have to climb up to.  But before you do that, take the south exit back
to the northeast section of area 9.  You'll find a metal slime and a red chest
containing a phoenix sceptre there.

-------------------------------------------------------------------------------
JAMIRUS
Lv:  20       Family: Demon
HP:  616      Rank:   B
MP:  35       Skills: Fire breath, Frizzle
Att: 118      Traits: Tactical trooper
Def: 82       Exp:    2780
Agi: 65       Gold:   530
Wis: 5        Drop:   Machine parts
-------------------------------------------------------------------------------
GEMON
Lv:  25       Family: Demon
HP:  772      Rank:   A
MP:  40       Skills: Chilly breath, Bounce
Att: 128      Traits: Tactical trooper, Critical massacre, Bighitter, Desperado
Def: 88       Exp:    3280
Agi: 68       Gold:   820
Wis: 8        Drop:   Metal ticket
-------------------------------------------------------------------------------

Afterwards, you'll automatically return to the Albatross, where Captain Mayday
will tell you about the next region.


===============================================================================
[W7] UNSHORE
-------------------------------------------------------------------------------
Red chests: Yggdrasil dew, Metal ticket, War hammer, Plus sceptre
-------------------------------------------------------------------------------
LVL   MONSTER          SUN/DAY     SUN/NITE    RAIN/DAY    RAIN/NITE
(F,13) See urchin       2,4         1,2,3,4     ---         ---
(E,16) Nardragon        ---         ---         1,3         1,3,7
(E,14) Shell slime      1,3         1,3         ---         ---
(D,15) Snail slime      7           7           ---         ---
(D,16) Green dragon     ---         ---         7           7
(D,12) Crabid           6           5,6         ---         ---
(D,1)  Metal slime      2,4,6,7     4,6         2,4,6,7     4,6
(D,13) Skeleton         ---         ---         5,6         5,6
(D,15) Seasaur          ---         ---         ---         2,4
(D,13) Eveel            ---         ---         ---         1,2,3,4,5,6
(D,16) Phantom fencer   ---         ---         2           2,4
(D,13) Khalamari kid    2,3,4,7     ---         ---         ---
(C,13) Dangler fish     6           6           6           6
(C,14) Bona constrictor 5,6         5,6         5,6         5,6
(C,14) King kelp        4           4           2,4         2,4
(C,14) Merman           7           7           ---         ---
(C,16) Octavian sentry  2           2,4         4           4
(C,15) Paws             3           1,3         ---         3
(C,12) Cureslime        2           2           1,3         1,3
(C,13) Barracuda        1,3         1,3         2,4         2,4
(C,15) Yabby            7           7           ---         ---
-------------------------------------------------------------------------------

Area 1:  Walk towards the Countessand you'll get in a fight with a Tentickle.
It's tougher than a normal enemy, but not really that difficult.  It'll try to
stick status effects on you, so be prepared for that.  You'll be fighting more
of them, and they all drop machine parts.  Exit is to the west.

Area 2:  Climb down the vine and fight another Tentickle.  Then climb up
the other vine and search behind the southern rock for a red chest that
contains an yggdrasil dew.  Exit to the west.

Area 3:  Go fight another Tentickle.  The southwestern corner has a red chest
containing a metal ticket.

Area 4:  There's a healing stone here.  Then climb down the vine and fight yet
another Tentickle.  Climb up the other vine, and you can find a metal slime
around here.  Exit to the east.

Area 5:  There's lots of bona constrictors here.  Just continue on.

Area 6:  Climb the northern platform to find a metal slime.  Exit is to the
northwest.

Area 7:  The zip portal is here.  Climb down the ladder and fight the last
Tentickle.  Follow the water to the southeast, there's a red chest containing
a war hammer.  While still in the water, find the hole to the northeast and
climb down.

Area 8:  There's another healing stone in the southeastern pocket.  You'll
fight the boss in the middle of the area.  After, check the northwestern
pocket for a red chest containing a plus sceptre.

-------------------------------------------------------------------------------
KHALAMARI
Lv:  35       Family: Nature
HP:  1332     Rank:   S
MP:  100      Skills: Venomous volley, Sleep sock, Waterspout
Att: 158      Traits: Hit squad, Grand slammer, Foot dragger
Def: 90       Exp:    6682
Agi: 22       Gold:   1615
Wis: 35       Drop:   Metal ticket
-------------------------------------------------------------------------------

To unlock the next region, you must complete rank A of the Monster Scout
Challenge.  If you've defeated Khalamari you should be able to complete it.
If not, just grind on a few metal slimes.


===============================================================================
[W8] BEMUSOLEUM
-------------------------------------------------------------------------------
Red chests: Metal ticket, Multi medicine, Yggdrasil leaf, Metal ticket
Scout skill: Vanish
-------------------------------------------------------------------------------
LVL   MONSTER          SUN/DAY     SUN/NITE    RAIN/DAY    RAIN/NITE
(E,16) Drake slime      7           8           4,7,11      ---
(E,17) Mummy boy        ---         6           ---         6
(E,13) Goodybag         ---         8           ---         ---
(D,13) Cannibox         4,5,6,7     4,6,7       5,7,11      4,7,11
(D,18) Skelegon         ---         1           ---         1
(D,1)  Metal slime      5,6,7,8     5,6,7,8     5,6,7,11    5,6,7,11
(D,14) Rubble slime     4,6,8       7,9         5,7         9
(D,17) Skeleton         ---         ---         ---         5,7
(D,15) Mecha-mynah      ---         5,7         ---         4,6
(D,17) Phantom fencer   ---         1,4,6       ---         1,5,7,11
(C,18) Hacksaurus       1,4,6       ---         5           ---
(C,17) Bodkin archer    ---         ---         1           1
(C,15) Bona constrictor 5,7         ---         ---         ---
(C,16) Gargoyle         1,6         ---         6           ---
(C,16) Walking corpse   ---         4,5,7       ---         ---
(C,17) Restless armour  8           ---         ---         ---
(C,15) Hunter mech      5,7         ---         4,6,11      ---
(C,19) Golem            1           ---         1           ---
(C,16) Cyber slime      3           ---         11          ---
(C,1)  Liquid metal sl  4           4           4,6.5       4,6.5
(B,17) Grim rider       ---         ---         ---         11
(A,17) Living statue    ---         ---         4           4
(A,22) Gripevine        ---         9           ---         9
-------------------------------------------------------------------------------

The other regions have somewhat linear paths, but the Bemusoleum has an
organized structure, clearly divided into east and west sides.

In the entrance room (area 1), you'll find two locked doors,
a red door to the east (unlocked by pressing two red buttons) and
a blue door to the west (unlocked by pressing two blue buttons).

In the large central room (area 3), there are teleporters that connect to
other areas: two areas on the east side, two areas on the west side.  Each
side has a red button and a blue button.

During sunny weather, you'll be able to access the two red buttons.
During rainy weather, you'll be able to access the two blue buttons.

Area 1:  Start by going up the stairs and exiting west.

Area 2:  Just a straight corridor with an interesting painting and a red
chest containing a metal ticket.

Area 1:  You're back in the entrance area.  Head north to find a healing
stone and the zip portal.  Then press the two yellow buttons on the north
wall to open the large yellow door.

Area 3:  Right away you'll meet the boss monster, but it's protected by
some sort of barrier.  Anyways, let's start with the west side.  Take the
southwest teleporter to area 4.

Area 4:  Climb down the ladder in front of you into the aqueduct, and then
exit northwest.

Area 5:  Around the corner you'll find the ladder back up.  Make your way
clockwise around the room, and press the red button on the west wall.  There's
also a south exit that goes back to area 4, where you'll a liquid metal slime.
It has 12 HP and drops ~10,000 EXP.

Area 3:  Now Zip back to the central room, and take the northeast teleporter
to area 6.

Area 6:  Head east a climb up a ladder to the upper walkway.  Head south, and
climb back down.  Then climb down into the aqueduct and exit south.

Area 7:  Round the corner and climb up the ladder.  Press the red button
on the east wall.

Area 1:  Now Zip back to the entrance room, and go through the newly unlocked
door to the east.

Area 8:  The mini-boss is here.  Defeat it to disable the barrier around the
final boss in area 3.

Area 3:  Fight the final boss and then exit north to area 9.  Move forward
and grab the Medal of Merit.

Return to the Bemusoleum when it's raining.  The aqueducts will fill with
water, enabling new pathways.

Area 3:  This time take the northwest teleporter.  Next to it is a red chest
containing a multi medicine.

Area 5:  Make your way clockwise around the room, and take the south exit.

Area 4:  Again, a liquid metal slime is here, great for grinding.  Now walk
across the boxes and press the blue button on the west wall.

Area 3:  This time take the southeast teleporter.

Area 7:  Follow the path and along the way, open the red chest containing
an yggdrasil leaf near the northwest corner.  Exit to the northeast.

Area 6.5:  Shimmy across to find a liquid metal slime and another red chest
containing a metal ticket.  Shimmy across to the northwest exit.

Area 6:  Press the blue button on the east wall.

Area 1:  Now Zip back to the entrance room, and go through the newly unlocked
door to the west.

Area 11:  There's a scout's stone in the second section of the area, which
teaches you Vanish, a highly useful skill to have.

-------------------------------------------------------------------------------
OVERKILLING MACHINE
Lv:  30       Family: Material
HP:  950      Rank:   S
MP:  40       Skills: Dragon slash, Helm splitter, Multi-slash, Lightning
Att: 142      Traits: Double trouble, Hit squad
Def: 128      Exp:    4200
Agi: 180      Gold:   1005
Wis: 70       Drop:   Machine parts
-------------------------------------------------------------------------------
SAGITTAR
Lv:  35       Family: Material
HP:  1560     Rank:   X
MP:  255      Skills: Donk, Kadonk, Blizzard slash, Helm splitter, Thin air
Att: 172      Traits: Double trouble, Hit squad, Grand slammer
Def: 115      Exp:    8800
Agi: 125      Gold:   2770
Wis: 158      Drop:   Machine parts
-------------------------------------------------------------------------------

Once you have the Medal of Merit, return to the Arena and talk to Don Mole
and Mynos for two back-to-back boss fights.  This is supposed to be rank S
of the Monster Scout Challenge, but you can give orders and use items.

-------------------------------------------------------------------------------
DON MOLE
Lv:  29       Family: Beast
HP:  920      Rank:   S
MP:  76       Skills: Sultry dance, Meditation, Multifists, Fuddle dance
Att: 258      Traits: Tactical genius, Heckling hector
Def: 156      Exp:    2772
Agi: 131      Gold:   50
Wis: 200      Drop:   Machine parts
-------------------------------------------------------------------------------
CANZAR
Lv:  33       Family: Slime
HP:  1550     Rank:   X
MP:  255      Skills: Slimedunk, Chilly b, Boulderbash, Mistme, Disruptive wave
Att: 208      Traits: Double trouble, Hit squad, Grand slammer, Close scraper
Def: 183      Exp:    10890
Agi: 96       Gold:   550
Wis: 138      Drop:   Machine parts
-------------------------------------------------------------------------------

Afterwards, return to area 2 of the Bemusoleum, where the big painting is,
and talk to Mynos.  He'll open the entrance to the next region.


===============================================================================
[W9] NECROPOLIS
-------------------------------------------------------------------------------
Red chests: Obsidian sword, Metal ticket, Elfin elixir, Yggdrasil leaf
Scout skill: Monster Mender
-------------------------------------------------------------------------------
LVL   MONSTER             SUN/DAY         SUN/NITE
(E,18) Dancing flame       ---             9,10
(D,21) Silvapithecus       1               1,2
(C,18) Gargoyle            2,3             1,2,3
(C,1)  Liquid metal slime  1,2,3,5,6,7,8   2,4,7,8,10
(C,15) Gryphon             ---             7
(B,18) Firebird            9,10            9,10
(B,20) Magmalice           9,10            ---
(B,22) Lethal armour       5,6,7,8         5,6,7,8
(B,22) Phantom swordsman   4,7,8           4,7,8
(B,17) Skeleton            6               ---
(B,18) Dark slime          1,2,3           1,2,3
(B,24) Tyrantosaurus       5,7             ---
(B,23) Grim rider          ---             3,4
(B,18) Mimic               3,7,9           3,7,9
(B,25) Archdemon           ---             5,6
(B,20) Dark slime knight   1,2,3,4         ---
(B,18) Fright knight       ---             5
(B,25) Drakularge          5               ---
(A,20) Gigantes            5,6,7,9,10      5,6,7,9,10
(A,20) Demon-at-arms       10              10
-------------------------------------------------------------------------------

Area 1/2:  Just follow the winding path.  It'll go through most of area 1,
then through part of area 2 (along the way is a liquid metal slime), briefly
back into area 1, and then through the rest of area 2.  Step on the green
teleporter in the northwest corner.

Area 3:  Head around to the southeast, then take the stairs down.  Step on the
green teleporter in the northwest corner.

Area 4:  You have to move counter-clockwise around this room.  At the bottom,
there's a green teleporter and a purple teleporter.  Step on the green one to
access the section of area 3 with a scout's stone.  Then return to area 4
and take the central elevator down.

Area 5:  Just follow the path.  In the large southwestern chamber, there's a
hidden door that leads to a small area, where you'll find red chest containing
an obsidian sword.  Look at the walls closely for the panel has red eyes.  In
the next large chamber, there's a purple teleporter that lets you skip ahead.
Or you could take the exit to area 6.

Area 6:  Just follow the path.  In the southwest corner of the corridor,
there's a hidden door that leads to a small which has two blue chests.  In the
larger southeastern  chamber, there's a red chest containing a metal ticket in
the northeast corner.  In the northernmost chamber, there's a hidden door that
leads to another small area, which has a red chest containing an elfin elixir.
Exit back to area 5.

Area 5:  At the end is a healing stone and a green teleporter.

Area 7:  In the southwestern corner is a red chest containing an yggdrasil
leaf.  Make your way to the green teleporter on the east side.

Area 8:  Similar to area 4, but you have to move clockwise around this room.
Along the way is a liquid metal slime.  At the bottom, just take the central
elevator down.

Area 9:  Make your way to the green teleporter to the north.

Area 10:  Head straight forward to find the zip portal.  There's a healing
stone next to the green teleporter to the north.

Area 11:  Here it is, the final boss!

-------------------------------------------------------------------------------
MALEVOLYNX
Lv:  40       Family: ???
HP:  4065     Rank:   ???
MP:  255      Skills: Warcry, Lightningstorm, Bounce, Disruptivewave, Multifist
Att: 306      Traits: Hit squad, Tactical genius, Grand slammer
Def: 154      Exp:    19860
Agi: 92       Gold:   ---
Wis: 256      Drop:   ---
-------------------------------------------------------------------------------

But wait, it's not over!  Talk to Don Mole, return to the Albatross, and talk
to Rory.  You'll then find yourself battling Solitaire in the final round
of the other Monster Scout Challenge.  The rules of the Challenge apply, so
no orders, no items, and no substitutions.  You can only set tactics.  Still,
if you were able to beat Malevolynx, you shouldn't have much problem here.
Solitaire has a gigantes and a mumboh-jumboe.  Afterwards, enjoy the ending
and the credits roll!


===============================================================================
[W10] DARK WORLD
-------------------------------------------------------------------------------
LVL   MONSTER             FOUR-WAY  STRAIGHT  PIT ROOM  COGS ROOM
(F,27) Slime                  X         X
(F,30) Wax murderer                     X
(F,23) Argon lizard           X         X
(F,23) Hell hornet            X
(E,22) Drake slime                                          X
(E,26) Snapdragon             X         X
(E,30) Goodybag                         X         X
(E,31) Imp                                        X
(D,26) Teeny sanguini         X
(D,28) Behemoth slime         X         X
(D,37) Red dragon             X         X
(C,25) Hacksaurus                                           X
(C,23) Puppeteer                        X
(C,34) Great sabrecat         X
(C,30) Walking corpse                   X
(C,29) Slime stack            X         X
(C,23) Jumping jackal         X
(C,27) Heyedra                          X
(C,37) Metal dragon           X         X
(C,1)  Liquid metal slime     X         X         X         X
(C,23) Notso macho            X
(B,37) Great argon lizard     X         X
(B,23) Beetleboy              X
(B,23) Lethal armour                                        X
(B,24) Phantom swordsman                                    X
(B,34) Soulspawn                        X
(B,25) Gorerilla              X
(B,27) Pink sanguini          X
(B,18) Mimic                                                X
(B,32) Dark slime knight      X         X
(B,34) Boss troll                                 X
(A,37) Heligator              X
(A,30) Living statue                    X         X
(A,33) King bubble slime      X         X
(A,37) Great dragon           X         X
(A,30) Killing machine                  X         X
(A,37) Night knight                     X
(A,1)  Metal kaiser slime     X         X
(A,34) Moosifer               X
(A,36) Gemon                                      X
(A,35) Gripevine              X
(A,32) Pazuzu                 X
(A,36) Dierantula                       X
(S,1)  Metal king slime       X         X         X         X
(S,35) Atlas                  X
(X,34) Trauminator                      X         X
-------------------------------------------------------------------------------

First, head down to the cargo hold and check the box you hid in at the start
of the game.  It's Solitaire!  She'll head over to the Arena.  If you talk
to Don Mole, he'll tell you Leonyx wants to talk to you.

Before you go, there's a few new things worth mentioning.  In the Albatross,
there's a blue slime who can change time to day or night, and there's a liquid
metal slime who sells metal tickets for 10000G.  And the metal menagerie now
has liquid metal slimes.

Return to the Necropolis and talk to Leonyx.  He'll give you the ability to
scout giant monsters, and then he'll challenge you once again.

-------------------------------------------------------------------------------
LEONYX
Lv:  60       Family: ???
HP:  6130     Rank:   ???
MP:  255      Skills: Miracle slash, Kazap, Bounce, Disruptive wave
Att: 364      Traits: Hit squad, Tactical trooper, Grand slammer, Crafty devil
Def: 200      Exp:    39651
Agi: 147      Gold:   ---
Wis: 410      Drop:   ---
-------------------------------------------------------------------------------

After beating Leonyx, he'll open the door behind him to the Dark World.

In the room beyond the door, you'll see the ghosts of the previous inhabitants,
and an evil gem.  Smash it!  A voice will tell you to find and smash three more
gems.  Then head north into the next room.

In this circular room, you'll find a healing stone and the door leading to
the final boss.  Of course, to unlock the door, you have to smash those gems
first.

This place is a giant maze.  I'll just tell you the quickest way to get to
the gems.  Don't worry if you fall through a pit.  Just fall through the next
pit to return to the first room.

Head north, west, and west.  You'll enter a four-way room with an evil gem.
Smash it and return to the circular room.

Head north, north, north, and north.  You'll enter a straight hallway with an
evil gem.  Smash it and return south one room.

Now head west, west, and north.  You'll enter a straight hallway with an evil
gem.  Smash it and zoom back to the circular room.

Open the door in the center of the circular room.  Here, make your way to the
northeast, then follow the path upwards, pulling levers along the way to stop
the cogs.

Next is the boss room.  There's a zip portal and healing stone here for your
convenience.  When you're ready, climb down the ladders.

-------------------------------------------------------------------------------
RIGOR MORTEX
Lv:  77       Family: ???
HP:  5540     Rank:   ???
MP:  955      Skills: Cremate, C-c-cold breath, Unnatural order, Kasap
Att: 514      Traits: Bouncer, Grand slammer, Tactical genius
Def: 448      Exp:    76500</pre><pre id="faqspan-2">
Agi: 77       Gold:   0
Wis: 787      Drop:   Royal rod
-------------------------------------------------------------------------------

Afterwards, return to Leonyx and talk to him to get the Leonine greatsword.


===============================================================================
[W11] LAND OF LIGHT
-------------------------------------------------------------------------------

After beating Rigor Mortex, the Dark World map will change slightly.  Use the
touchscreen to look around, and you'll notice there are now eight cave exits
around the edges of the map.  They lead to seven "new" areas, and each area
is associated with one of the seven families of monsters.

To get to the Land of Light, first, check the red pillar in the main circular
room of the Dark World.  It will say a pillar carved with a certain monster
family symbol is the key.  Go to the area corresponding to that family, and
look for that pillar.  Check it, and it can teleport you to the Land of Light.

--- SLIME AREA ---

Directions: west, south, south

(F,5)  Scissor beatle
(F,4)  Hell hornet
(A,20) Thornella

--- DRAGON AREA ---

Directions: north, east, east, east

(E,17) Shell slime
(C,16) Barracuda
(A,20) Dorsal fiend

--- NATURE AREA ---

Directions: north, north, west, west, west

(S,20) Canzar

--- BEAST AREA ---

Directions: east, east, east, east, north, east

(F,6)  Hammerhood
(F,6)  Snowbird
(E,6)  Spiked hare
(A,20) Dual duellers

--- MATERIAL AREA ---

Directions: north, north, west, north, north, north

(A,20) Marquis de Leon

--- DEMON AREA ---

Directions: east, south, south

(B,22) Dark slime
(B,24) Dark slime knight
(C,1)  Liquid metal slime
(A,20) Mortella

--- UNDEAD AREA ---

Directions:  north, west, west, south, west

(C,22) Hacksaurus
(C,19) Gargoyle
(A,20) Exorsus

--- LAND OF LIGHT ---

(D,1)  Metal slime
(C,23) Jumping jackal
(A,37) Great dragon
(C,1)  Liquid metal slime
(S,1)  King metal slime
(X,34) Trauminator


===============================================================================
[S0] SIDEQUESTS
===============================================================================

Most of the Monster Scout Challenge, Monster Scout Proficiency Test, and
Captain Crow sidequest can be done before finishing the game, but the last
levels are only available in the post-game.

The giant monsters can be fought before finishing the game, but you won't be
able to scout them until the post-game.

Battles with the Incarnus and Eugene Poole are only available in the post-game.


===============================================================================
[S1] MONSTER SCOUT CHALLENGE
-------------------------------------------------------------------------------

These are the rules of the Monster Scout Challenge:
- no orders can be given
- no items can be used
- no substitutions can be made
- no break in between rounds
- you may set your monsters' tactics each turn

--- RANK F ---

Reward: Stone axe

Round 1                  Round 2                  Round 3
(F,2) Slime              (F,2) Swarmtroopers      (F,2) Lips
(F,3) Stump chump        (F,2) Dracky             (F,5) Frogface
                        (F,4) Hell hornet        (F,5) Mental pitcher

--- RANK E ---

Reward: Battle whip

Round 1                  Round 2                  Round 3
(F,5) Platypunk          (F,7) Mischievous mole   (E,7) Cheeky tiki
(F,6) Slime              (F,6) Hammerhood         (E,6) Heedoovoodoo
(F,5) Healslime          (F,6) Mischievous mole   (E,7) Cheeky tiki

--- RANK D ---

Reward: Metal claws

Round 1                  Round 2                  Round 3
(E,8) Drohl drone        (F,8) Firespirit         (F,10) Dragonthorn
(E,9) Chimaera           (F,10) Bad egg           (F,12) Mud mannequin
(E,8) Drohl drone        (F,8) Firespirit         (F,10) Dragonthorn

--- RANK C ---

Reward: Partisan

Round 1                  Round 2                  Round 3
(F,12) Bag o' laughs     (D,12) Angel slime       (D,14) Fencing fox
(E,11) Demonrider        (D,14) Slime knight      (C,13) Erazor blade
(E,11) Goodybag          (D,13) Behemoth slime    (C,15) Erazor blade

--- RANK B ---

Reward: Zombiesbane

Round 1                  Round 2                  Round 3
(F,16) Scissor beatle    (D,10) Dancing devil     (C,19) Jumping jackal
(B,18) Beetleboy         (F,12) Conklave          (C,18) Great sabrecat
(D,16) Boring bug        (E,10) Imp               (E,19) Great sabrecub

--- RANK A ---

Reward: Miracle mallet

Round 1                  Round 2                  Round 3
(D,20) Skelegon          (B,21) Mimic             (C,24) Hunter mech
(B,22) Grim rider        (S,25) Trap box          (S,26) Black dragon
(D,20) Skelegon          (D,23) Cannibox          (A,24) Killing machine

--- RANK S ---

See end of Bemusoleum walkthrough section.

--- RANK ??? ---

This becomes available after beating the game.  There's a break between the
qualifiers and the final rounds, allowing you to rest and save.

Reward: Bag of beastie bites

Qualifier 1              Qualifier 2              Qualifier 3
(C,25) Restless armour   (B,32) Ethereal serpent  (B,33) Magic slime
(A,28) Roseguardin       (A,32) Balhib            (S,27) Teeny sanguini xy
(B,25) Lethal armour                              (E,28) Goodybag

Finals 1                 Finals 2
(S,35) Ruin              (X,40) Dr snapped
                        (?,40) Ace of spades


===============================================================================
[S2] MONSTER SCOUT PROFICIENCY TEST
-------------------------------------------------------------------------------

Talk to Martha in the back room of the Arena to take the Monster Scout
Proficiency Test.  Basically she will ask you to show her a monster with
specific requirements.  The monster must be in your party (active or
substitute) to show her.  The last two levels become available after you beat
the game.

    TEST                                                REWARD
1   Present a healslime                                 Strong medicine
2   Present a synthesized monster that has inherited    Seed of magic
    the healer skill
3   Present a synthesized jargon                        Magic elixir
4   Present a synthesized boreal serpent                Panacea
5   Present a hades condor                              Oomph powder
6   Present a slime stack with the cure-all skill       Yggdrasil leaf
7   Present a synthesized demonrider                    "Think Negative"
8   Present a synthesized grim rider with the           "Secrets of Sorcery"
    Fortifier skill
9   Present a synthesized monster with the defence      Minus sceptre
    boost II skill
10   Present a demon-at-arms                             Warriors scroll
11   Present a giant monster                             Synthesis recipe
12   Present a hargon                                    Synthesis recipe


===============================================================================
[S3] GIANT MONSTERS
-------------------------------------------------------------------------------

--- TREEPIDATION ---

At night, head back to the cave where you fought the boss.  Enter its mouth.

WORMONGER
Lv:  5        Family: Nature
HP:  1824     Rank:   D
MP:  180      Skills: Sandstorm, Kafrizzle, Unnatural order
Att: 248      Traits: Grand slammer, Poisonous, Paralysing, Late riser
Def: 73       Exp:    8760
Agi: 26       Gold:   256
Wis: 56       Drop:   ---

--- DOUBTBACK ---

During the day, head to the end of the region, where a mole was blocking a
cave entrance.  Inside, fight the Lynx's tail and then the Lynx.

TALL TAIL
Lv:  36       Family: Beast
HP:  1486     Rank:   ???
MP:  90       Skills: Kaswoosh, Spooky aura
Att: 222      Traits: ???
Def: 140      Exp:    7002
Agi: 768      Gold:   52
Wis: 90       Drop:   ---

MISSING LYNX
Lv:  5        Family: Beast
HP:  2052     Rank:   C
MP:  135      Skills: Boulder toss
Att: 278      Traits: Grand slammer, Crafty woosher
Def: 140      Exp:    9852
Agi: 205      Gold:   312
Wis: 90       Drop:   ---

--- ICEOLATION ---

Anytime, head back to the area where you fought the boss.  Check the bonfire.

BJORN
Lv:  5        Family: Beast
HP:  2550     Rank:   B
MP:  198      Skills: War cry, Donk
Att: 309      Traits: Grand slammer, Hit squad, Last word
Def: 117      Exp:    11550
Agi: 48       Gold:   434
Wis: 53       Drop:   ---

--- CRAGAVATION ---

Anytime, head back to the area where you fought the boss.  Climb to the top.

EMPYREA
Lv:  5        Family: Nature
HP:  2543     Rank:   A
MP:  382      Skills: Lightning storm, Kazapple
Att: 248      Traits: Grand slammer, Hit squad, Tactical trooper, Crafty zapper
Def: 137      Exp:    12306
Agi: 176      Gold:   496
Wis: 111      Drop:   ---

--- UNSHORE ---

Anytime, head back to the area where you fought the boss.  You can also
fight the Tentickles again if you want.

KHALAMARI
Lv:  5        Family: Nature
HP:  3064     Rank:   S
MP:  180      Skills: Tidal wave, Venomous volley, Paralysing punch
Att: 276      Traits: Grand slammer, Hit squad, Psycho, Crafty dazzler
Def: 117      Exp:    14778
Agi: 105      Gold:   530
Wis: 56       Drop:   ---


===============================================================================
[S4] CAPTAIN CROW
-------------------------------------------------------------------------------

This sidequest is introduced by the mole near the entrance of the Arena.

Captain Crow is randomly encountered when entering a rainy region from the
world map (doesn't work if you just Zoom there).

After beating the third encounter, talk to the mole, and it'll reward
you with a sidewinder.

After beating the game, talk to the mole, and the last two encounters
will become available.

After beating the final encounter, talk to the mole, and it'll reward
you with a loyalty card.

--- FIRST ENCOUNTER ---

(D,12) Orc
(D,13) Skeleton
(D,12) Orc

--- SECOND ENCOUNTER ---

(D,13) Skeleton
(B,16) Cross bones
(D,13) Skeleton

--- THIRD ENCOUNTER ---

(B,16) Cross bones
(S,17) Captain Crow
(B,16) Cross bones

--- FOURTH ENCOUNTER ---

(A,32) Marquis de Leon

--- FINAL ENCOUNTER ---

(S,34) Captain Crow

After beating Captain Crow for the last time, he'll join your party!


===============================================================================
[S5] INCARNUS
-------------------------------------------------------------------------------

--- LOCATIONS ---

The Incarnus is found randomly at one of these locations.  Look for a strange
looking round stone.

Treepidation (area 10):
Zip to the portal, cross the log, and climb the vine.  If it's raining
you'll have to go around the long way.

Doubtback (area 7):
Zip to the portal, exit northwest.  The stone is in the north corner.

Iceolation (area 10):
Zip to the portal, exit south.  The stone is in the northern pocket.

Cragavation (area 9):
Zip to the portal, climb up to the summit, exit southeast.  The stone
is on the little overhang.

Unshore (area 2):
From the start, exit west.  Climb down the vine, then climb up the other vine.
The stone is near the other exit.

Bemusoleum (area 11):
From the start, exit through the blue door to the west when it's raining.
The stone is in the second "room" of the area.

--- BATTLES ---

DIAMAGON ACE
Lv:  50       Family: ???
HP:           Rank:   ???
MP:           Skills:
Att:          Traits:
Def:          Exp:
Agi:          Gold:
Wis:          Drop:   Book of diamagon

CLUBOON ACE
Lv:  50       Family: ???
HP:           Rank:   ???
MP:           Skills:
Att:          Traits:
Def:          Exp:
Agi:          Gold:
Wis:          Drop:   Book of cluboon

HAWKHART ACE
Lv:  50       Family: ???
HP:           Rank:   ???
MP:           Skills:
Att:          Traits:
Def:          Exp:
Agi:          Gold:
Wis:          Drop:   Book of hawkhart

WULFSPADE ACE
Lv:  88       Family: ???
HP:  7232     Rank:   ???
MP:  712      Skills: Oomph, Disruptive wave, Lightning storm, Kazapple
Att: 603      Traits: Psycho, Hit squad, Steady recovery
Def: 170      Exp:    45402
Agi: 382      Gold:   0
Wis: 586      Drop:   Book of wulfspade

After beating wulfspace ace, zoom back to the Albatross and head over to
the northwest of the area.  There you'll pick up a cute little wulfspade!


===============================================================================
[S6] EUGENE POOLE
-------------------------------------------------------------------------------

Eugene is found randomly near any of the Zip portals, except in the Dark
World.  Eugene is probably the hardest challenge in the game.  All his
mosters are quite tough and have very high HP (except the metal slime of
course); for example, that first Komodo has a little over 2000 HP.

The reward for beating him is pretty awesome though.  After each encounter
he will give you a monster from his library.

--- FIRST ENCOUNTER ---

(F,42) Komodo
(D,42) Green dragon

--- SECOND ENCOUNTER ---

(F,55) Killerpillar
(A,55) Gripevine

--- THIRD ENCOUNTER ---

(A,68) Gracos
(S,68) Night clubber
(F,68) Conklave

--- FOURTH ENCOUNTER ---

(A,80) Riptide
(S,80) Alabast dragon

--- FINAL ENCOUNTER ---

(F,99) Slime
(A,99) Ultra slime
(D,99) Metal slime


===============================================================================
[M0] LIBRARY
===============================================================================

The library is accessed from the monster pen computer.  It keeps track of
monsters you've seen, scouted, or synthesized, as well as listing all the
traits and skills in the game.


===============================================================================
[M1] MONSTERS
-------------------------------------------------------------------------------

I've mainly focused on the listing monster traits and skillsets.  For more
detailed information, see souimet's Monster List on GameFAQs.

Value, Name, Family, Rank, Size

 1  Slime                              Slime    F    S
    Skills:  Slimer
    Traits:  Critical massacre, Crafty frizzer

 2  Komodo                            Dragon    F    S
    Skills:  Defender
    Traits:  Crafty fire breather

 3  Swarmtroopers                     Nature    F    S
    Skills:  Woosh & zap
    Traits:  Artful dodger, Hit squad

 4  Platypunk                          Beast    F    S
    Skills:  Naturalist
    Traits:  Hit squad

 5  Bag o laughs                    Material    F    S
    Skills:  Fear-monger
    Traits:  Crafty sleeper

 6  Dracky                             Demon    F    S
    Skills:  Dark knight
    Traits:  Artful dodger, Crafty woosher

 7  Ghost                             Undead    F    S
    Skills:  Graveheart
    Traits:  Artful dodger, Crafty fizzler

 8  Bad egg                            Slime    F    S
    Skills:  Crack & sizz
    Traits:  Crafty gobstopper

 9  Frou-fry                          Dragon    F    S
    Skills:  Icemeister
    Traits:  ---

10  Capsichum                         Nature    F    S
    Skills:  Saboteur
    Traits:  Rabble rouser, Crafty blade blunter

11  Mischievous mole                   Beast    F    S
    Skills:  Guerilla
    Traits:  Psycho, Lootist

12  Mud mannequin                   Material    F    S
    Skills:  Dancer
    Traits:  Crafty dance banner

13  Lips                               Demon    F    S
    Skills:  Hypnotist
    Traits:  Crafty confuser

14  Stump chump                       Undead    F    S
    Skills:  Green finger
    Traits:  ---

15  Weedie                             Slime    F    S
    Skills:  Woosh & sizz
    Traits:  Health professional, Crafty whacker

16  Dragonthorn                       Dragon    F    S
    Skills:  Toxifier
    Traits:  Artful dodger, Crafty poisoner

17  Scissor beatle                    Nature    F    S
    Skills:  Hive mind
    Traits:  Psycho, Crafty paralyser

18  Killerpillar                      Nature    F    S
    Skills:  Bang & zam
    Traits:  Desperado

19  Satyr                              Beast    F    S
    Skills:  Dancer
    Traits:  Talent scout

20  Wax murderer                    Material    F    S
    Skills:  Fire fighter
    Traits:  Frizzmeister

21  Winky                              Demon    F    S
    Skills:  Seal
    Traits:  Desperado, Crafty fizzler

22  Funghoul                          Undead    F    S
    Skills:  Graveheart
    Traits:  Crafty poisoner

23  Bubble slime                       Slime    F    S
    Skills:  Slimer
    Traits:  Poisonous, Crafty poisoner

24  Argon lizard                      Dragon    F    S
    Skills:  Toxifier
    Traits:  Escape artist

25  Hell hornet                       Nature    F    S
    Skills:  Diminisher
    Traits:  Artful dodger, Paralysing touch

26  Hammerhood                         Beast    F    S
    Skills:  Huntsman
    Traits:  Psycho, Rabble rouser

27  Frostburn                       Material    F    S
    Skills:  Icemeister
    Traits:  Crackmeister, Crafty cracker

28  Conklave                           Demon    F    S
    Skills:  Frizz & woosh
    Traits:  Hit squad, Talent scout

29  Muddy hand                        Undead    F    S
    Skills:  Materialist
    Traits:  ---

30  Healslime                          Slime    F    S
    Skills:  Healer
    Traits:  Health professional, Crafty magic drainer

31  Mental pitcher                    Nature    F    S
    Skills:  Frizz & sizz
    Traits:  Poisonous touch, Sizzmeister

32  Spitnik                         Material    F    S
    Skills:  Frizz & bang
    Traits:  Bangmeister, Crafty banger

33  See urchin                         Demon    F    S
    Skills:  Aquapothecary
    Traits:  Health professional, Crafty dance banner

34  Firespirit                        Undead    F    S
    Skills:  Frizz & sizz
    Traits:  Frizzmeister, Crafty frizzer

35  She-slime                          Slime    E    S
    Skills:  Frizz & zap
    Traits:  Frizzmeister, Crafty dazzler

36  Jargon                            Dragon    E    S
    Skills:  Toughie
    Traits:  Critical massacre

37  Great sabrecub                    Nature    E    S
    Skills:  Naturalist
    Traits:  Hit squad, Crafty gobstopper

38  Weakon beakon                      Beast    E    S
    Skills:  Sizz & zap
    Traits:  Hit squad, Crafty dimmer

39  Cheeky tiki                     Material    E    S
    Skills:  Trickster
    Traits:  Crafty dazzler

40  Heedoovoodoo                       Demon    E    S
    Skills:  Mime
    Traits:  Counterstriker, Crafty dance banner

41  Drohl drone                       Undead    E    S
    Skills:  Sizz & zam
    Traits:  ---

42  Drake slime                        Slime    E    S
    Skills:  Slimer
    Traits:  Artful dodger, Crafty sizzler

43  Boreal serpent                    Dragon    E    M
    Skills:  Ice
    Traits:  Artful dodger, Crackmeister, Big hitter

44  Chimaera                          Nature    E    S
    Skills:  Cleanser
    Traits:  Hit squad, Crafty dance banner

45  Powie yowie                        Beast    E    S
    Skills:  Crack & zap
    Traits:  Hit squad, Crafty ice breather

46  Rockbomb                        Material    E    S
    Skills:  Martyr
    Traits:  Psycho

47  Frogface                           Demon    E    S
    Skills:  Healer
    Traits:  ---

48  Mummy boy                         Undead    E    S
    Skills:  Graveheart
    Traits:  Sleepy touch

49  Wild slime                         Slime    E    S
    Skills:  Champion
    Traits:  Psycho

50  Nardragon                         Dragon    E    S
    Skills:  Martyr
    Traits:  Psycho, Crafty inactivist

51  Bullfinch                         Nature    E    S
    Skills:  Toughie
    Traits:  Counterstriker, Crafty sleeper

52  Pan piper                          Beast    E    S
    Skills:  Nightmare
    Traits:  Sleepy touch, Crafty sleeper

53  Dancing flame                   Material    E    S
    Skills:  Fire fighter
    Traits:  Frizzmeister, Crafty frizzer

54  Headhunter                         Demon    E    S
    Skills:  Berserker
    Traits:  Metal beater

55  Demonrider                        Undead    E    S
    Skills:  Diminisher
    Traits:  Counterstiker, Crafty sagger

56  Shell slime                        Slime    E    S
    Skills:  Bolsterer
    Traits:  Talent scout, Crafty magical saboteur

57  Snapdragon                        Dragon    E    S
    Skills:  Frizz & woosh
    Traits:  Artful dodger, Crafty decelerator

58  Wild boarfish                     Nature    E    S
    Skills:  Huntsman
    Traits:  Paralysing, Crafty inactivist

59  Snowbird                           Beast    E    S
    Skills:  Cold sleep
    Traits:  Artful dodger, Able ambusher

60  Dingaling                       Material    E    S
    Skills:  Materialist
    Traits:  Confusing touch, Crafty donker

61  Lump wizard                        Demon    E    S
    Skills:  Bang & woosh
    Traits:  Health professional, Crafty magic drainer

62  Drohl diabolist                   Undead    E    S
    Skills:  Woosh & zam
    Traits:  Talent scout, Crafty magic drainer

63  Mottle slime                       Slime    E    S
    Skills:  Woosh & sizz
    Traits:  Crafty zapper

64  Jailcat                           Nature    E    S
    Skills:  Woosh & crack
    Traits:  Crackmeister, Strangely alluring

65  Spiked hare                       Nature    E    S
    Skills:  Naturalist
    Traits:  Psycho, Crafty zapper

66  Chainine                           Beast    E    S
    Skills:  Mime
    Traits:  Hit squad

67  Goodybag                        Material    E    S
    Skills:  Enfeebler
    Traits:  Yellow-belly, Gold getter

68  Imp                                Demon    E    S
    Skills:  Frizz & bang
    Traits:  Bangmeister, Crafty banger

69  Skipper                           Undead    E    S
    Skills:  Saboteur
    Traits:  Escape artist

70  Snail slime                        Slime    D    S
    Skills:  Mage aid
    Traits:  Escape artist

71  Green dragon                      Dragon    D    M
    Skills:  Dragon lore
    Traits:  Big hitter, Crafty zapper, Crafty gobstopper

72  Teeny sanguini                     Beast    D    S
    Skills:  Frizz & zap
    Traits:  Strangely alluring, Fast learner

73  Cannibox                        Material    D    S
    Skills:  Fear-monger
    Traits:  Desperado, Lootist

74  Dancing devil                      Demon    D    S
    Skills:  Dancer
    Traits:  Heckling hector, Crafty donker

75  Hellhound                         Undead    D    S
    Skills:  Crack & zam
    Traits:  Psycho

76  Snowmangler                        Slime    D    S
    Skills:  Crack & sizz
    Traits:  Crackmeister, Crafty cracker

77  Skelegon                          Dragon    D    S
    Skills:  Crack & zam
    Traits:  Crackmeister, Zammeister

78  Boring bug                        Nature    D    S
    Skills:  Enfeebler
    Traits:  Crafty decelerator

79  Night emperor                      Beast    D    S
    Skills:  Bad breath
    Traits:  Artful dodger, Crafty sleeper

80  Shadow                          Material    D    S
    Skills:  Reaper
    Traits:  Zammeister, Hit squad

81  Dessert demon                      Demon    D    S
    Skills:  Bolsterer
    Traits:  Critical massacre

82  Flyguy                            Undead    D    S
    Skills:  Seal
    Traits:  Artful dodger, Crafty dimmer

83  Slime knight                       Slime    D    S
    Skills:  White knight
    Traits:  Counterstriker, Crafty banger

84  Dragurn                           Dragon    D    S
    Skills:  Fire
    Traits:  Fast learner

85  Crabid                            Nature    D    S
    Skills:  Defender
    Traits:  Close scraper

86  Fencing fox                        Beast    D    S
    Skills:  Guerilla
    Traits:  Early bird, Timid

87  Anchorman                       Material    D    S
    Skills:  Materialist
    Traits:  Crafty sapper

88  Lesser demon                       Demon    D    S
    Skills:  Diabolist
    Traits:  Crafty donker

89  Hyper heyedra                     Undead    D    S
    Skills:  Anti-dragon
    Traits:  Hit squad, Crafty zammer

90  Metal slime                        Slime    D    S
    Skills:  Slimer
    Traits:  Metal body, Yellow-belly

91  Rubble slime                       Slime    D    S
    Skills:  Bang & sizz
    Traits:  Perilous parrier

92  Gasbagon                          Dragon    D    S
    Skills:  Fire
    Traits:  Last word, Crafty frizzer

93  Scorpion                          Nature    D    S
    Skills:  Hive mind
    Traits:  Critical massacre, Paralysing touch

94  Orc                                Beast    D    S
    Skills:  Speedster
    Traits:  Health professional

95  Gold golem                      Material    D    S
    Skills:  Iceplosion slashes
    Traits:  Psycho, Crafty decelerator

96  Cross eye                          Demon    D    S
    Skills:  Hypnotist
    Traits:  Hit squad, Late riser

97  Skeleton                          Undead    D    S
    Skills:  Enfeebler
    Traits:  Crafty abiliterator

98  Angel slime                        Slime    D    S
    Skills:  Healer
    Traits:  Artful dodger, Health professional

99  Seasaur                           Dragon    D    S
    Skills:  Dragon lore
    Traits:  Artful dodger

100  Eveel                             Nature    D    S
    Skills:  Hypnotist
    Traits:  Poisonous touch, Crafty sagger

101  Weartiger                          Beast    D    S
    Skills:  Boom boxer
    Traits:  Critical massacre, Hit squad

102  Mecha-mynah                     Material    D    S
    Skills:  Bird brain
    Traits:  Artful dodger, Fast learner

103  Silvapithecus                      Demon    D    S
    Skills:  Diabolist
    Traits:  Crafty fizzler

104  Phantom fencer                    Undead    D    S
    Skills:  Wind blower
    Traits:  Artful dodger, Giant killer

105  Behemoth slime                     Slime    D    S
    Skills:  Woosh & zap
    Traits:  Psycho, Desperado

106  Red dragon                        Dragon    D    M
    Skills:  Seal
    Traits:  Magic regenerator, Big hitter, Crafty confuser

107  Khalamari kid                     Nature    D    S
    Skills:  Aquapothecary
    Traits:  Strangely alluring

108  Brownie                            Beast    D    S
    Skills:  Bounty hunter
    Traits:  Psycho, Talent scout

109  Firn fiend                      Material    D    S
    Skills:  Woosh & crack
    Traits:  Crackmeister, Crafty cracker

110  Wrecktor                           Demon    D    S
    Skills:  Bang & woosh
    Traits:  Wooshmeister, Crafty dimmer

111  Metal slime knight                 Slime    D    S
    Skills:  Darklight slashes
    Traits:  Counterstriker, Crafty paralyser

112  Beshemoth slime                    Slime    D    S
    Skills:  Frizz & zam
    Traits:  Frizzmeister, Desperado

113  Wormonger                         Nature    D    L
    Skills:  Wormonger
    Traits:  Poisonous, Paralysing, Grand slammer, Late riser

114  Slime X                            Slime    C    S
    Skills:  Slimer
    Traits:  Critical massacre, Tactical trooper

115  Chimaera X                        Nature    C    S
    Skills:  Cleanser
    Traits:  Hit squad, Giant killer

116  Goodybag X                      Material    C    S
    Skills:  Enfeebler
    Traits:  Close scraper, Gold getter

117  Conklave X                         Demon    C    S
    Skills:  Frizz & woosh
    Traits:  Early bird, Hit squad, Yellow-belly

118  Hacksaurus                        Dragon    C    S
    Skills:  Dragon lore
    Traits:  Hit squad, Giant killer

119  Hades condor                      Nature    C    S
    Skills:  Cure-all
    Traits:  Artful dodger, Crafty dazller

120  Bodkin archer                      Beast    C    S
    Skills:  Fortifier
    Traits:  Crafty poisoner

121  Puppeteer                       Material    C    S
    Skills:  All-rounder
    Traits:  ---

122  Dangler fish                       Demon    C    S
    Skills:  Sizz & zam
    Traits:  Sizzmesiter, Crafty paralyser

123  Bona constrictor                  Undead    C    S
    Skills:  Fortifier
    Traits:  ---

124  Dragon slime                       Slime    C    S
    Skills:  Dragon lore
    Traits:  Artful dodger, Crafty sapper

125  Aquestrian gladiator              Dragon    C    S
    Skills:  Champion
    Traits:  Fly swatter, Crafty blade blunter

126  Great sabrecat                    Nature    C    S
    Skills:  Speedster
    Traits:  Early bird, Hit squad, Foot dragger

127  Gargoyle                           Beast    C    S
    Skills:  Bird brain
    Traits:  Artful dodger

128  King kelp                       Material    C    S
    Skills:  All-rounder
    Traits:  Rabble rouser

129  Great dracky                       Demon    C    S
    Skills:  Bang & crack
    Traits:  Artful dodger, Crafty woosher

130  Walking corpse                    Undead    C    S
    Skills:  Bad breath
    Traits:  Poisonous

131  Slime stack                        Slime    C    S
    Skills:  Bang & zap
    Traits:  Hit squad, Fast learner

132  Sea dragon                        Dragon    C    S
    Skills:  Ice
    Traits:  Artful dodger, Crafty ice breather

133  Treeface                          Nature    C    M
    Skills:  Green finger
    Traits:  Hit squad, Big hitter, Steady recovery

134  Merman                             Beast    C    S
    Skills:  Aquapothecary
    Traits:  Crafty abiliterator

135  Malevolamp                      Material    C    S
    Skills:  Woosh & zap
    Traits:  Hit squad, Rabble rouser

136  Octavian sentry                    Demon    C    S
    Skills:  Thunderwind slashes
    Traits:  Able ambusher

137  Restless armour                   Undead    C    S
    Skills:  Anti-dragon
    Traits:  Psycho, Crafty donker

138  King slime                         Slime    C    S
    Skills:  Cleric
    Traits:  Critical massacre, Close scraper

139  Noble gasbagon                    Dragon    C    S
    Skills:  Bombardier
    Traits:  Able ambusher, Crafty banger

140  Paws                              Nature    C    S
    Skills:  Anti-metal
    Traits:  Hit squad, Heckling hector

141  Jumping jackal                     Beast    C    S
    Skills:  Speedster
    Traits:  Able ambusher, Hit squad

142  Hunter mech                     Material    C    S
    Skills:  Anti-metal
    Traits:  Metal beater, Tactical trooper

143  Robbin huddle                      Demon    C    S
    Skills:  Guerilla
    Traits:  Hit squad, Yellow-belly

144  Heyedra                           Undead    C    S
    Skills:  Antimagic
    Traits:  Hit squad, Crafty zammer

145  Cureslime                          Slime    C    S
    Skills:  Healer
    Traits:  Health professional, Crafty magic drainer

146  Metal dragon                      Dragon    C    S
    Skills:  Assassin
    Traits:  Perilous parrier, Craft blade blunter

147  Barracuda                         Nature    C    S
    Skills:  Bang & sizz
    Traits:  Early bird, Timid, Crafty inactivist

148  Diemon                             Beast    C    S
    Skills:  Wind blower
    Traits:  Wooshmeister, Wave of relief

149  Golem                           Material    C    S
    Skills:  Materialist
    Traits:  Psycho, Crafty sagger

150  Erazor blade                       Demon    C    S
    Skills:  Trickster
    Traits:  Artful dodger, Fly swatter

151  Cyber slime                        Slime    C    S
    Skills:  Saboteur
    Traits:  Paralysing, Lootist

152  Liquid metal slime                 Slime    C    S
    Skills:  Bombardier
    Traits:  Metal body, Escape artist

153  Yabby                             Nature    C    S
    Skills:  Mage aid
    Traits:  Hit squad

154  Notso macho                        Beast    C    S
    Skills:  Berserker
    Traits:  Crafty abiliterator, Crafty blade blunter

155  Gryphon                            Demon    C    S
    Skills:  Antimagic
    Traits:  Crafty dazzler

156  Missing lynx                       Beast    C    L
    Skills:  Missing lynx
    Traits:  Grand slammer, Imposing, Crafty woosher

157  Green dragon X                    Dragon    B    M
    Skills:  Dragon lore
    Traits:  Big hitter, Tactical trooper, Crafty zapper

158  Teeny sanguini X                   Beast    B    S
    Skills:  Frizz & zap
    Traits:  Early bird, Strangely alluring, Yellow-belly

159  Skeleton X                        Undead    B    S
    Skills:  Enfeebler
    Traits:  Counterstriker, Heckling hector

160  Magic slime                        Slime    B    S
    Skills:  Sizz & zap
    Traits:  Hit squad, Sizzmeister, Crafty sizzer

161  Great argon lizard                Dragon    B    S
    Skills:  Breath
    Traits:  Desperado

162  Abyss diver                       Dragon    B    S
    Skills:  Crack & zap
    Traits:  Artful dodger, Crafty confuser

163  Beetleboy                         Nature    B    S
    Skills:  Hive mind
    Traits:  Psycho, Crafty abiliterator

164  Firebird                           Beast    B    S
    Skills:  Sizz & zap
    Traits:  Artful dodger, Crafty fire breather

165  Magmalice                       Material    B    S
    Skills:  Bolsterer
    Traits:  Frizzmeister, Crafty frizzer

166  Lethal armour                      Demon    B    S
    Skills:  Cold sleep
    Traits:  Able ambusher, Poisonous touch

167  Phantom swordsman                 Undead    B    S
    Skills:  Woosh & zam
    Traits:  Artful dodger, Confusing touch

168  Skeleton soldier                  Undead    B    S
    Skills:  Healer
    Traits:  Paralysing touch

169  Dark slime                         Slime    B    S
    Skills:  Muspell
    Traits:  Zammeister, Heckling hector

170  Tyrantosaurus                     Dragon    B    S
    Skills:  Guerilla
    Traits:  Critical massacre, Hit squad

171  Giant moth                        Nature    B    S
    Skills:  Toxifier
    Traits:  Paralysing, Hit squad

172  Cockateer                          Beast    B    S
    Skills:  Bird brain
    Traits:  Fly swatter

173  Jum                             Material    B    S
    Skills:  Defender
    Traits:  ---

174  Fallen priest                      Demon    B    S
    Skills:  Woosh & zam
    Traits:  Zammeister, Crafty zammer

175  Grim rider                        Undead    B    S
    Skills:  Assassin
    Traits:  Counterstriker, Crafty confuser

176  Soulspawn                         Undead    B    S
    Skills:  Graveheart
    Traits:  Hit squad, Confusing touch

177  Rotten egg                         Slime    B    S
    Skills:  Green finger
    Traits:  Counterstriker, Crafty sizzer

178  Ethereal serpent                  Dragon    B    M
    Skills:  Breath
    Traits:  Artful dodger, Big hitter, Tactical trooper

179  Gorerilla                         Nature    B    S
    Skills:  Huntsman
    Traits:  Critical massacre, Imposing

180  Pink sanguini                      Beast    B    S
    Skills:  Woosh & crack
    Traits:  Strangely alluring, Fast learner, Crafty magical saboteur

181  Mimic                           Material    B    S
    Skills:  Nightmare
    Traits:  Critical massacre, Pro talent scout

182  Archdemon                          Demon    B    S
    Skills:  Frizz & bang
    Traits:  Bangmeister, Crafty banger

183  Cross bones                       Undead    B    S
    Skills:  Muspell
    Traits:  Desperado,Crafty sagger

184  Dark slime knight                  Slime    B    S
    Skills:  Dark knight
    Traits:  Psycho, Zammeister

185  Megalodon                         Dragon    B    S
    Skills:  Breath
    Traits:  Artful dodger, Magic regenerator

186  Frou-frou                         Dragon    B    S
    Skills:  Cold sleep
    Traits:  Desperado

187  Stark raven                       Nature    B    S
    Skills:  Bird brain
    Traits:  Artful dodger, Heckling hector

188  Maniacal mole                      Beast    B    S
    Skills:  Wonder construction
    Traits:  Gold getter, Lootist

189  Boss troll                         Demon    B    M
    Skills:  Anti-dragon
    Traits:  Big hitter, Hit squad, Intimidating

190  Jamirus                            Demon    B    S
    Skills:  Frizz & woosh
    Traits:  Tactical trooper

191  Fright knight                     Undead    B    S
    Skills:  Firewind slashes
    Traits:  Able ambusher, Giant killer

192  Seedy weedie                       Slime    B    S
    Skills:  Bang & crack
    Traits:  Fast learner, Crafty magical saboteur

193  King cureslime                     Slime    B    S
    Skills:  Cure-all
    Traits:  Health profession, Close scraper

194  Drakularge                        Dragon    B    S
    Skills:  Boom boxer
    Traits:  Intimidating

195  Bjorn                              Beast    B    L
    Skills:  Bjorn
    Traits:  Last word, Grand slammer, Hit squad, Imposing

196  Heligator                         Nature    A    S
    Skills:  Naturalist
    Traits:  Artful dodger, Crafty zammer

197  Gigantes                           Beast    A    M
    Skills:  Anti-metal
    Traits:  Last word, Big hitter, Crafty decelerator

198  Living statue                   Material    A    S
    Skills:  Barricade
    Traits:  Critical massacre, Crafty sapper

199  Demon-at-arms                      Demon    A    S
    Skills:  Crack & zam
    Traits:  Double trouble, Hit squad

200  Wailin weed                       Undead    A    S
    Skills:  All-rounder
    Traits:  Rabble rouser

201  King bubble slime                  Slime    A    S
    Skills:  Bad breath
    Traits:  Poisonous

202  Great dragon                      Dragon    A    S
    Skills:  Ice
    Traits:  Frizzmeister, Crafty fire breather

203  Thornella                         Nature    A    M
    Skills:  Thornella
    Traits:  Health professional, Big hitter, Hit squad

204  Buffalogre                         Beast    A    S
    Skills:  Berserker
    Traits:  Psycho, Crafty gobstopper

205  Killing machine                 Material    A    S
    Skills:  Asassin
    Traits:  Double trouble, Crafty inactivist

206  Dhuran                             Demon    A    S
    Skills:  Reaper
    Traits:  Hit squad, Imposing

207  Exorsus                           Undead    A    S
    Skills:  Exorsus
    Traits:  Big hitter, Sizzmeister, Crafty sizzler

208  Balhib                          Material    A    S
    Skills:  Cursader
    Traits:  Gold getter, Crafty devil

209  Conkettes                          Demon    A    S
    Skills:  Cure-all
    Traits:  Psycho, Hit squad, Comeback kid

210  Night knight                      Undead    A    M
    Skills:  Sizz & zam
    Traits:  Metal beater, Fly swatter

211  Metal kaiser slime                 Slime    A    M
    Skills:  Bang & zam
    Traits:  Metal body, Early bird, Big hitter, Timid

212  Dual duellers                     Dragon    A    M
    Skills:  Dual duellers
    Traits:  Double trouble, Big hitter, Hit squad, Poisonous touch

213  Riptide                           Nature    A    S
    Skills:  Firewind slashes
    Traits:  Early bird, Hit squad, Foot dragger

214  Mohawker                           Beast    A    S
    Skills:  White knight
    Traits:  Critical massacre

215  Boe                             Material    A    S
    Skills:  Fortifier
    Traits:  ---

216  Gracos                             Demon    A    S
    Skills:  Crack & zap
    Traits:  Wooshmeister, Crackmeister

217  Tortured soul                     Undead    A    S
    Skills:  Cursader
    Traits:  Crafty paralyser

218  Mortella                           Demon    A    S
    Skills:  Mortella
    Traits:  Big hitter, Hit squad, Paralysing touch, Heckling hector

219  Ultra slime                        Slime    A    S
    Skills:  Cleric
    Traits:  Early bird, Giant killer, Close scraper, Foot dragger

220  Garuda                            Nature    A    S
    Skills:  Frizz & zap
    Traits:  Artful dodger, Crafty sapper

221  Moosifer                           Beast    A    S
    Skills:  Crack & sizz
    Traits:  Psycho, Sizzmeister

222  Mum                             Material    A    S
    Skills:  Mage aid
    Traits:  ---

223  Gemon                              Demon    A    M
    Skills:  Frizz & zam
    Traits:  Fly swatter, Big hitter, Scare stare

224  Roseguardin                       Undead    A    S
    Skills:  Diminsher
    Traits:  Counterstriker, Tactical trooper

225  Mechanowyrm                     Dragon    A    S
    Skills:  Barricade
    Traits:  Critical massacre, Paralysing

226  Gripevine                         Nature    A    M
    Skills:  Niflheim
    Traits:  Big hitter, Hit squad, Crafty dimmer

227  Marquis de Leon                    Beast    A    M
    Skills:  Bang & sizz
    Traits:  Big hitter, Hit squad, Crafty cracker

228  Boh                             Material    A    S
    Skills:  Healer
    Traits:  Health professional

229  Belial                             Demon    A    M
    Skills:  Bang & zam
    Traits:  Bangmeister, Tactical trooper

230  Bone baron                        Undead    A    S
    Skills:  Diabolist
    Traits:  Counterstriker, Heckling hector

231  Dorsal Fiend                       Beast    A    M
    Skills:  Dorsal fiend
    Traits:  Wooshmeister, Big hitter, Crafty whacker

232  Pazuzu                             Demon    A    S
    Skills:  Bombardier
    Traits:  Wooshmeister, Crafty woosher

233  Dierantula                        Undead    A    M
    Skills:  Niflheim
    Traits:  Big hitter, Scare stare, Crafty woosher

234  Schleiman tank                     Slime    A    L
    Skills:  Flute warrior
    Traits:  Double trouble, Last word, Grand slammer, Giant killer

235  Stormsgate citadel              Material    A    L
    Skills:  Stormsgate citadel
    Traits:  Double trouble, Last word, Grand slammer, Perilous Parrier

236  Empyrea                           Nature    A    L
    Skills:  Empyrea
    Traits:  Grand slammer, Hit squad, Tactical trooper, Crafty zapper

237  Metal king slime                   Slime    S    S
    Skills:  Bang & crack
    Traits:  Metal body, Escape artist

238  Black dragon                      Dragon    S    S
    Skills:  Antimagic
    Traits:  Zammeister, Scare stare

239  Beetlebully                       Nature    S    S
    Skills:  Bounty hunter
    Traits:  Psycho

240  Atlas                              Beast    S    M
    Skills:  Diabolist
    Traits:  Big hitter, Hopeful hitter, Tactical genius

241  Trap box                        Material    S    S
    Skills:  Fear-monger
    Traits:  Critical massacre, Perilous parrier

242  Robbin hood                        Demon    S    S
    Skills:  Bounty hunter
    Traits:  Psycho, Imposing

243  Dullahan                          Undead    S    S
    Skills:  Champion
    Traits:  Psycho

244  Shogum                             Slime    S    S
    Skills:  Iceplosion slashes
    Traits:  Counterstriker, Tactical trooper

245  Drakulard                         Dragon    S    S
    Skills:  Toughie
    Traits:  Critical massacre, Intimidating

246  King squid                        Nature    S    M
    Skills:  Cleanser
    Traits:  Hit squad, Big hitter, Crafty decelerator

247  Don mole                           Beast    S    S
    Skills:  Mime
    Traits:  Counterstriker, Deadly touch

248  Overkilling machine             Material    S    S
    Skills:  Thunderwind slashes
    Traits:  Double trouble, Hit squad, Crafty inactivist

249  Night clubber                      Beast    S    S
    Skills:  Martyr
    Traits:  Last word, Giant killer

250  Wight king                        Undead    S    S
    Skills:  Reaper
    Traits:  Poisonous, Magic regenerator

251  Nemeslime                          Slime    S    S
    Skills:  Reaper
    Traits:  Tactical trooper, Imposing

252  Alabast dragon                    Dragon    S    M
    Skills:  Cleric
    Traits:  Psycho, Big hitter, Crafy fire breather

253  Darkonium slime                    Slime    S    M
    Skills:  Fire fighter
    Traits:  Metal body, Last word, Big hitter, Hit squad

254  Dracolord                         Dragon    S    S
    Skills:  Niflheim
    Traits:  Scare stare, Crafty fizzler

255  Mumboh jumboe                   Material    S    S
    Skills:  Barricade
    Traits:  Bangmeister

256  Murdaw                             Demon    S    S
    Skills:  Nightmare
    Traits:  Crackmeister, Crafty ice breather, Crafty sleeper

257  Baramos                            Demon    S    S
    Skills:  Frizz & sizz
    Traits:  Frizzmeister, Hit squad, Sizzmeister, Tactical trooper

258  Hargon                             Demon    S    S
    Skills:  Cleanser
    Traits:  Hit squad, Steady recovery, Crafty fizzler

259  Malroth                            Demon    S    S
    Skills:  Healer
    Traits:  Health professional, Big hitter, Hit squad, Sleepy touch

260  Captain crow                      Undead    S    S
    Skills:  Captain crow
    Traits:  Psycho, Rabble rouser

261  Grandpa slime                      Slime    S    M
    Skills:  Bang & zap
    Traits:  Magic regenerator, Big hitter, Disruptive wave

262  Canzar                             Slime    S    L
    Skills:  Canzar
    Traits:  Double trouble, Grand slammer, Hit squad, Close scraper

263  Khalamari                         Nature    S    L
    Skills:  Khalamari
    Traits:  Psycho, Grand slammer, Hit squad, Crafty dazzler

264  Dhoulmagus                         Beast    S    S
    Skills:  Dhoulmagus
    Traits:  Psycho, Counterstriker, Zammeister, Hit squad

265  Ruin                            Material    S    L
    Skills:  Ruin
    Traits:  Double trouble, Last word, Grand slammer, Hopeful hitter

266  Slime XY                           Slime    S    S
    Skills:  Uber zapologist
    Traits:  Critical massacre, Zapmeister, Tactical trooper

267  Green dragon XY                   Dragon    S    M
    Skills:  Uber breath
    Traits:  Big hitter, Tactical genius, Crafty zapper, Crafty gobstopper

268  Chimaera XY                       Nature    S    S
    Skills:  Uber healer
    Traits:  Artful dodger, Desperado, Hit squad, Giant killer

269  Teeny sanguini XY                  Beast    S    S
    Skills:  Uber helpful
    Traits:  Early bird, Yellow-belly, Rabble rouser, Wave of relief

270  Goodybag XY                     Material    S    S
    Skills:  Uber charmer
    Traits:  Bouncer, Close scraper, Crafty confuser

271  Conklave XY                        Demon    S    M
    Skills:  Uber dark dynamiter
    Traits:  Psycho, Hit squad, Tactical trooper

272  Skeleton XY                       Undead    S    S
    Skills:  Uber knight
    Traits:  Counterstriker, Close scraper, Disruptive wave, Crafty sagger

273  Dragonlord                        Dragon    X    M
    Skills:  Dragonlord
    Traits:  Psycho, Steady recovery, Big hitter

274  Leopold                           Nature    X    S
    Skills:  Leopold
    Traits:  Artful dodger, Early bird, Giant killer, Foot dragger

275  Psaro                           Material    X    M
    Skills:  Niflheim
    Traits:  Big hitter, Desperado, Crafty whacker

276  Prince o' thieves                  Demon    X    S
    Skills:  Cursader
    Traits:  Intimidating, Tactical trooper

277  Nimzo                                ???    X    M
    Skills:  Nimzo
    Traits:  Double trouble, Big hitter, Disruptive wave, Crafty sapper

278  Gem slime                          Slime    X    M
    Skills:  Bang & zap
    Traits:  Metal body, Big hitter, Hit squad

279  Orochi                            Dragon    X    L
    Skills:  Orochi
    Traits:  Grand slammer, Hit squad, Tactical genius, Crafty fire breather

280  Numen                             Nature    X    S
    Skills:  Crusader
    Traits:  Comeback kid, Wave of relief

281  Fluffy                             Beast    X    S
    Skills:  Green finger
    Traits:  Rabble rouser, Pro talent scout

282  Trauminator                     Material    X    M
    Skills:  Darklight slashes
    Traits:  Double trouble, Bangmeister, Big hitter, Crafty inactivist

283  Dr snapped                        Undead    X    M
    Skills:  Dr snapped
    Traits:  Poisonous, Big hitter, Hit squad, Confusing touch

284  Zoma                                 ???    X    S
    Skills:  Zoma
    Traits:  Bouncer, Tactical trooper
</pre><pre id="faqspan-3">
285  Greygnarl                         Dragon    X    M
    Skills:  Hero of the heavens
    Traits:  Zapmeister, Big hitter, Comeback kid

286  Trode                             Nature    X    S
    Skills:  Trickster
    Traits:  Psycho, Counterstriker, Escape artist, Heckling hector

287  Sagittar                        Material    X    L
    Skills:  Sagittar
    Traits:  Double trouble, Early bird, Grand slammer, Hit squad

288  Mortamor                             ???    X    M
    Skills:  Mortamor
    Traits:  Magic regenerator, Big hitter, Hit squad

289  Barbarus                          Dragon    X    M
    Skills:  Vile void
    Traits:  Big hitter, Intimidating, Crafty donker

290  Orgodemir                            ???    X    M
    Skills:  Muspell
    Traits:  Big hitter, Hit squad, Crafty fire breather, Crafty ice breather

291  Xenlon                            Dragon    X    M
    Skills:  Breath
    Traits:  Zapmeister, Big hitter, Tactical genius

292  Nokturnus                          Demon    X    S
    Skills:  Crusader
    Traits:  Counterstriker, Hit squad, Intimidating

293  Rhapthorne                           ???    X    S
    Skills:  Rhapthorne
    Traits:  Artful dodger, Disruptive wave

294  Aquarion                           Beast    X    L
    Skills:  Aquarion
    Traits:  Psycho, Double trouble, Critical massacre, Grand slammer

295  Estark                          Material    X    L
    Skills:  Estark
    Traits:  Grand slammer, Hit squad, Tactical genius, Disruptive wave

296  Rhapthorne II                        ???    X    L
    Skills:  Rhapthorne II
    Traits:  Grand slammer, Hit squad, Tactical trooper, Crafty zammer

297  Dragovian lord                    Dragon    X    M
    Skills:  Dragovian lord
    Traits:  Critical massacre, Steady recovery, Desperado, Big hitter

298  Great godbird                     Nature    X    L
    Skills:  Great godbird
    Traits:  Double trouble, Grand slammer, Hit squad, Crafty ice breather

299  Wulfspade                            ???    ?    S
    Skills:  Wulfspade
    Traits:  Psycho, Crafty zapper

300  Hawkhart                             ???    ?    S
    Skills:  Hawkhart
    Traits:  Psycho, Hit squad

301  Cluboon                              ???    ?    S
    Skills:  Cluboon
    Traits:  Psycho, Giant killer

302  Diamagon                             ???    ?    S
    Skills:  Diamagon
    Traits:  Psycho, Rabble rouser

303  Wulfspade ace                        ???    ?    S
    Skills:  Wulfspade III
    Traits:  Psycho, Hit squad

304  Hawkhart ace                         ???    ?    S
    Skills:  Hawkhart III
    Traits:  Psycho, Early bird, Foot dragger

305  Cluboon ace                          ???    ?    S
    Skills:  Cluboon III
    Traits:  Psycho, Hit squad

306  Diamagon ace                         ???    ?    S
    Skills:  Diamagon III
    Traits:  Psycho, Hit squad

307  Ace of Spades                        ???    ?    S
    Skills:  Cursader
    Traits:  Zammeister, Hit squad

308  Wildcard                             ???    ?    S
    Skills:  Wildcard
    Traits:  Hit squad, Counteractivist, Wave of relief

309  Zenith dragon                     Dragon    ?    L
    Skills:  Zenith dragon
    Traits:  Desperado, Grand slammer, Hit squad, Tactical genius

310  Leonyx                               ???    ?    L
    Skills:  Leonyx
    Traits:  Grand slammer, Hit squad, Tactical trooper, Crafty devil

311  Rigor mortex                         ???    ?    L
    Skills:  Rigor mortex
    Traits:  Grand slammer, Bouncer, Perilous Parrier, Tactical genius


===============================================================================
[M2] TRAITS
-------------------------------------------------------------------------------

--- SPECIAL EFFECTS ---

Artful dodger         Doubles the chance of evading enemy attacks
Metal body            Cuts damage sustained from enemy attacks to 1/3
Psycho                Allows monsters to psyche up in battle
Double trouble        Monster will act twice in succession when
                     not given specific orders
Critical massacre     Doubles the chance of landing a critical hit
Metal beater          Damage inflicted on metal enemies increases by 1 point
Fly swatter           Prevents enemies from using artful dodger
Last word             Monster will attack last in battle
Early bird            Monster will attack first in battle
Hit Squad             Monster can launch multiple attacks in succession
Hopeful hitter        Attacks often miss the mark but can deliver critical hits
Counterstriker        Monster may launch a counter-attack when attacked
Poisonous             Monster may inflict poison on enemy upon being attacked
Paralysing            Monster may inflict paralysis on enemy upon being attackd
Perilous parrier      Monster will usually sustain more damage but
                     will occasionally take none
Big hitter            Increases damage dealt by attacks, skills, and abilities
Grand slammer         Attacks strike all enemies, and damage dealt by
                     skills and abilities increases
Escape artist         Monster will always be able to flee from a battle
Steady recovery       Monster recovers a little HP each time it acts in battle
Magic regenerator     Monster recovers a little MP each time it acts in battle
Health professional   Boosts healing spells while decreasing MP consumption
Frizzmeister          Boosts frizz-type magics while decreasing MP consumption
Bangmeister           Boosts bang-type magics while decreasing MP consumption
Wooshmeister          Boosts woosh-type magics while decreasing MP consumption
Crackmeister          Boosts crack-type magics while decreasing MP consumption
Zapmeister            Boosts zap-type magics while decreasing MP consumption
Zammeister            Boosts zam-type magics while decreasing MP consumption
Sizzmeister           Boosts sizz-type magics while decreasing MP consumption
Desperado             Increases the chance of landing a critical hit
                     when HP is extremely low
Able ambusher         Doubles the chance of launching pre-emptive strikes
Magic miser           Reduces MP consumption to 3/4
Magic scrooge         Reduces MP consumption to 1/2
Master of weapons     Allows monster to equip every type of weapon
Giant killer          Monster can deal heavy damage to large monsters
Paralysing touch      Can paralyse enemies when attacking
Poisonous touch       Can poison enemies when attacking
Confusing touch       Can confuse enemies when attacking
Sleepy touch          Can put enemies to sleep with a successful attack
Deadly touch          Can send an attacked enemy to the hereafter
Bouncer               Bounce is constantly activated and cannot be canceled
Counteractivist       Counter is constantly activated and cannot be canceled
Close scraper         Enables monster to survive fatal damage with 1 HP
Talent scout          Scout gauge can be boosted when
                     a show of strength is launched
Pro talent scout      Scout gauge will be boosted considerably when
                     a show of strength is launched
Genius talent scout   Scout gauge will be boosted very slightly when
                     a show of strength is launched (learnable)
Yellow-belly          Monster may occasionally become flustered and not act
Timid                 Monster can occasionally become very timid and not act
Foot dragger          Monster can occasionally refuse to listen and not act
Tactical trooper      Monster will carry out an action once or twice
                     in a row when not given specific orders
Tactical genius       Monster will carry out an action one to three times
                     in a row when not given specific orders
Comeback kid          Monster has a slim chance of being revived after dying
Wave of relief        Wave of relief may be launched automatically in battle
Disruptive wave       Disruptive wave may be launched automatically in battle
Heckling hector       When an enemy's tension increases in battle,
                     all foes' tension will automatically decrease
Rabble rouser         Can increase tension of all allies at start of battle
Strangely alluring    Can dazzle enemies and immobilize them at start of battle
Late riser            Monster may occasionally fall asleep at start of battle
Scare stare           Can scare and immobilize enemies at start of battle
Imposing              Can impose and immobilize enemies at start of battle
Intimidating          Can intimidate and immobilize enemies at start of battle
Fast learner          Experience received after battle is increased by 10%.
                     If multiple monsters in the team possess this trait,
                     this percentage will increase
Gold getter           Amount of gold received after battle is increased by 20%.
                     If multiple monsters in the team possess this trait,
                     this percentage will increase
Lootist               The chance of receiving items after battle is increased.
                     If multiple monsters in the team possess this trait,
                     this chance will increase further.

--- PARAMETER TWEAKS ---

HP roulette           Max HP may increase or decrease in battle
MP roulette           Max MP may increase or decrease in battle
Attack roulette       Attack may increase or decrease in battle
Defence roulette      Defence may increase or decrease in battle
Agility roulette      Agility may increase or decrease in battle
Wisdom roulette       Wisdom may increase or decrease in battle
HP gambit             HP increases to 1.5 times its max in battle, but
                     attack and defence are both reduced to 1
MP gambit             MP increases to 2 times its max in battle, but
                     attack and wisdom are both reduced to 1
Maximum HP +X         Increase max HP by the given amount
Maximum MP +X         Increase max MP by the given amount
Attack +X             Increase attack by the given amount
Defence +X            Increase defence by the given amount
Agility +X            Increase agility by the given amount
Wisdom +X             Increase wisdom by the given amount

--- RESISTANCE +/- ---

Frizz guard           Increase resistance to frizz-type magic
Bang guard            Increase resistance to bang-type magic
Woosh guard           Increase resistance to woosh-type magic
Crack guard           Increase resistance to crack-type magic
Zap guard             Increase resistance to zap-type magic
Zam guard             Increase resistance to zam-type magic
Sizz guard            Increase resistance to sizz-type magic
Donk guard            Increase resistance to donk-type magic
Abiliterator guard    Increase resistance to abiliterator
Blade blunter guard   Increase resistance to blade blunter
Fire breath guard     Increase resistance to fire breath
Ice breath guard      Increase resistance to ice breath
Whack guard           Increase resistance to whack-type magic
Dazzle guard          Increase resistance to dazzle-type magic
Poison guard          Increase resistance to poison
Drain magic guard     Increase resistance to drain magic
Fizzle guard          Increase resistance to fizzle-type magic
Gobstopper guard      Increase resistance to gobstopper
Ban dance guard       Increase resistance to ban dance
Confusion guard       Increase resistance to confusion
Inaction guard        Increase resistance to inaction
Paralysis guard       Increase resistance to paralysis
Sleep guard           Increase resistance to sleep
Sag guard             Increase resistance to sag-type magic
Sap guard             Increase resistance to sap-type magic
Decelerate guard      Increase resistance to decelerate
Dim guard             Increase resistance to dim-type magic
Magic sabotage guard  Increase resistance to magic frailty and spooky aura

Crafty frizzer        Reduces enemies resistance to frizz-type magic
                     Has no effect on enemies who are impervious to
                     frizz-type magic (same for the remaining traits)
Crafty banger         Reduces enemies resistance to bang-type magic
Crafty woosher        Reduces enemies resistance to woosh-type magic
Crafty cracker        Reduces enemies resistance to crack-type magic
Crafty zapper         Reduces enemies resistance to zap-type magic
Crafty zammer         Reduces enemies resistance to zam-type magic
Crafty sizzer         Reduces enemies resistance to sizz-type magic
Crafty donker         Reduces enemies resistance to donk-type magic
Crafty abiliterator   Reduces enemies resistance to abiliterator
Crafty blade blunter  Reduces enemies resistance to blade blunter
Crafty fire breather  Reduces enemies resistance to fire breath
Crafty ice breather   Reduces enemies resistance to ice breath
Crafty whacker        Reduces enemies resistance to whack-type magic
Crafty dazzler        Reduces enemies resistance to dazzle-type magic
Crafty poisoner       Reduces enemies resistance to poison
Crafty magic drainer  Reduces enemies resistance to drain magic
Crafty fizzler        Reduces enemies resistance to fizzle-type magic
Crafty gobstopper     Reduces enemies resistance to gobstopper
Crafty dance banner   Reduces enemies resistance to ban dance
Crafty confuser       Reduces enemies resistance to confusion
Crafty inactivist     Reduces enemies resistance to inaction
Crafty paralyser      Reduces enemies resistance to paralysis
Crafty sleeper        Reduces enemies resistance to sleep
Crafty sagger         Reduces enemies resistance to sag-type magic
Crafty sapper         Reduces enemies resistance to sap-type magic
Crafty decelerator    Reduces enemies resistance to decelerate-type magic
Crafty dimmer         Reduces enemies resistance to dim-type magic
Crafty magic saboteur Reduces enemies resistance to magic frailty
Crafty devil          Reduces enemies resistance to all spells, abilities,
                     and status ailments


===============================================================================
[M3] SKILLSETS
-------------------------------------------------------------------------------

--- SPELLS AND ABILITIES ---

--- ATTRIBUTE BONUSES ---


===============================================================================
[M4] SPELLS AND ABILITIES
-------------------------------------------------------------------------------

--- HEALING SPELLS ---

--- BUFFS ---

--- DEBUFFS ---

--- ABILITIES ---


===============================================================================
[M5] SPECIAL SYNTHESIS
-------------------------------------------------------------------------------

When there are four parents listed, those are the grandparents necessary to
synthesize that monster.  Any combination of the four will work.

--- AFFECTION SYNTHESIS ---

To synthesize an "X" monster, both parents must be at least level 20.
To synthesize an "XY" montser, both parents must be at least level 50.

RESULT              PARENT              PARENT
Slime X             Slime               Slime
Slime XY            Slime X             Slime X
Green dragon X      Green dragon        Green dragon
Green dragon XY     Green dragon X      Green dragon X
Chimaera X          Chimaera            Chimaera
Chimaera XY         Chimaera X          Chimaera X
Teeny sanguini X    Teeny sanguini      Teeny sanguini
Teeny sanguini XY   Teeny sanguini X    Teeny sanguini X
Goodybag X          Goodybag            Goodybag
Goodybag XY         Goodybag X          Goodybag X
Conklave X          Conklave            Conklave
Conklave XY         Conklave X          Conklave XY
Skeleton X          Skeleton            Skeleton
Skeleton XY         Skeleton X          Skeleton X

--- INCARNUS SYNTHESIS ---

RESULT              PARENT         PARENT
Diamagon            [incarnus]     [beast], A rank or lower
Diamagon ace        [incarnus]     [beast], S rank or higher
Cluboon             [incarnus]     [material], A rank or lower
Cluboon ace         [incarnus]     [material], S rank or higher
Hawkhart            [incarnus]     [demon], A rank or lower
Hawkhart ace        [incarnus]     [demon], S rank or higher
Wulfspade           [incarnus]     [nature], A rank or lower
Wulfspade ace       [incarnus]     [nature], S rank or higher

--- SLIME FAMILY ---

RESULT              PARENT         PARENT         PARENT         PARENT
Drake slime         Slime          [dragon]
Beshemoth slime     Behemoth sli   She-slime
King slime          Beshemoth sli  Beshemoth sli
Cureslime           Beshemoth sli  Healslime
Liquid metal slime  Metal sli kni  Metal slime
King cureslime      King slime     King slime
Metal kaiser slime  Liquid met sli Metal sli kni  Metal slime    Metal slime
Metal king slime    Liquid met sli Liquid met sli Liquid met sli Liquid met sli
Shogum              Metal kai sli  Metal kai sli
Darkonium slime     Metal king sli King cureslime Beshemoth sli  Beshemoth sli
Grandpa slime       Metal king sli Metal kai sli  King bub sli   King slime
Canzar              Gem slime      Ruin           Crabid         Slime
Gem slime           Grandpa slime  Grandpa slime  Balhib         Balhib

--- DRAGON FAMILY ---

RESULT              PARENT         PARENT         PARENT         PARENT
Frou-fry            Argon lizard   [beast]
Jargon              Frou-fry       [nature]
Boreal serpent      Jargon         Snowbird
Boreal serpent      Ethereal serp  Firn fiend
Nardragon           Komodo         [material]
Snapdragon          Dragonthorn    [undead]
Skelegon            Green dragon   [undead]
Skelegon            Hacksaurus     [undead]
Dragurn             Jargon         [nature]
Sea dragon          Seasaur        Eveel
Metal dragon        Red dragon     Metal sli kni
Metal dragon        Red dragon     Hunter mech
Great argon lizard  Argon lizard   Argon lizard   Argon lizard   Argon lizard
Abyss diver         Seasaur        Hades condor
Frou-frou           Great arg liz  Frou-fry       Frou-fry       Frou-fry
Black dragon        Great dragon   Bone baron
Drakulard           Drakularge     Pazuzu
Drakulard           Drakularge     Atlas
Alabast dragon      Drakulard      Mechanowyrm
Dracolord           Great dragon   Demon-at-arms

--- NATURE FAMILY ---

RESULT              PARENT         PARENT         PARENT         PARENT
Scissor beatle      Yabby          Scorpion
Scorpion            Crabid         [nature]
Hades condor        Lesser demon   [beast]
Great sabrecat      Great sabrecub Great sabrecub Great sabrecub Great sabrecub
Treeface            Stump chump    Stump chump    Capsichum      Capsichum
Heligator           King squid     Gracos
Riptide             Heligator      Jumping jackal
Garuda              Heligator      Hades condor
Gripevine           Hyper hyedra   Marquis Leon
Beetlebully         Beetleboy      Metal king sli
King squid          Yabby          Gracos
King squid          Khalamari kid  Night clubber
Khalamari           Khalamari kid  Khalamari kid  King squid     King squid

--- BEAST FAMILY ---

RESULT              PARENT         PARENT         PARENT         PARENT
Pan piper           Satyr          Dingaling
Snowbird            Firebird       Powie yowie
Brownie             Hammerhood     [nature]
Gargoyle            Hades condor   Lesser demon
Diemon              Winky          Winky          Winky          Winky
Mohawker            Buffalogre     Wild slime
Mohawker            Buffalogre     Great sabrecat
Mohawker            Buffalogre     Bone baron
Moosifer            Buffalogre     Satyr
Moosifer            Buffalogre     Pan piper
Marquis de Leon     Mohawker       Buffalogre
Atlas               Gigantes       Moosifer
Atlas               Gigantes       Garuda
Don mole            Mischiev mole  Mischiev mole  Night clubber  Night clubber
Night clubber       Boss troll     Pazuzu
Night clubber       Boss troll     Frou-frou

--- MATERIAL FAMILY ---

RESULT              PARENT         PARENT         PARENT         PARENT
Frostburn           Dancing flame  Silvapithecus
Frostburn           Dancing flame  Dragon slime
Dancing flame       Frostburn      Spitnik
Dancing flame       Frostburn      Firespirit
Goodybag            Bag o laughs   Bag o laughs
Cannibox            Goodybag       Goodybag
Anchorman           Dingaling      [demon]
Gold golem          Golem          Drakularge
Gold golem          Golem          Balhib
Mechanowyrm         Metal dragon   Great dragon
Firn fiend          Magmalice      Snowbird
Hunter mech         Lethal armour  Metal sli kni
Magmalice           Firn fiend     Firebird
Mimic               Cannibox       Golem
Killing machine     Hunter mech    Ruin
Killing machine     Hunter mech    Phantom swords
Killing machine     Hunter mech    Mechanowyrm
Balhib              Magmalice      Firn fiend     Golem          Gold golem
Trap box            Mimic          Mimic          Cannibox       Metal kai sli
Overkilling machine Killing mach   Killing mach   Balhib         Balhib

--- DEMON FAMILY ---

RESULT              PARENT         PARENT         PARENT         PARENT
Dessert demon       Imp            Dancing devil
Great dracky        Dracky         Dracky         Dracky         Dracky
Lethal armour       Restless arm   Octavian sentry
Lethal armour       Restless arm   Lesser demon
Lethal armour       Restless arm   Dancing devil
Fallen priest       Wrecktor       Puppeteer
Archdemon           Dessert demon  Notso macho
Archdemon           Dessert demon  Moosifer
Boss troll          Gigantes       Diemon
Boss troll          Gigantes       Buffalogre
Boss troll          Diemon         Buffalogre
Jamirus             Pazuzu         Gryphon
Conkettes           Conklave       Thornella
Conkettes           Conklave       Mortella
Gracos              Belial         Octavian sentry
Gracos              Belial         Merman
Gemon               Belial         Jamirus
Belial              Archdemon      Great dragon
Belial              Archdemon      Gold golem
Belial              Archdemon      Dessert demon
Belial              Archdemon      Atlas
Pazuzu              Silvapithecus  Gigantes
Pazuzu              Silvapithecus  Jamirus
Pazuzu              Silvapithecus  King squid

--- UNDEAD FAMILY ---

RESULT              PARENT         PARENT         PARENT         PARENT
Demonrider          Skelegon       [demon]
Phantom swordsman   Skeleton sold  Skeleton sold
Grim rider          Demonrider     Bona constrict
Wailin weed         King kelp      Phantom swords
Wailin weed         King kelp      Skeleton sold
Tortured soul       Wailin weed    Fright knight
Roseguardin         Lethal armour  Bone baron
Roseguardin         Lethal armour  Riptide
Bone baron          Grim rider     Mohawker
Bone baron          Grim rider     Dark sli kni
Dierantula          Wormonger      Gripevine
Dullahan            Bone baron     Ruin
Dullahan            Bone baron     Phantom fenc
Dullahan            Bone baron     Night knight
Wight king          Tortured soul  King bub sli
Wight king          Tortured soul  King slime

--- SPECIAL DEMONS ---

RESULT              PARENT         PARENT         PARENT         PARENT
Mum                 Jum            [material]
Mum                 Boh            [material]
Mum                 Boe            [material]
Boh                 Mum            [beast]
Boh                 Jum            [beast]
Boh                 Boe            [beast]
Boe                 Mum            [nature]
Boe                 Jum            [nature]
Boe                 Boh            [nature]
Mumboh-jumboe       Mum            Boh            Jum            Boe

RESULT              PARENT         PARENT
Thornella           Gripevine      Exorsus
Thornella           Gripevine      Dual duellers
Thornella           Gripevine      Mortella
Thornella           Gripevine      Dorsal fiend
Exorsus             Wight king     Thornella
Exorsus             Wight king     Dual duellers
Exorsus             Wight king     Mortella
Exorsus             Wight king     Dorsal fiend
Dual duellers       Riptide        Thornella
Dual duellers       Riptide        Exorsus
Dual duellers       Riptide        Mortella
Dual duellers       Riptide        Dorsal fiend
Mortella            Overkill mach  Thornella
Mortella            Overkill mach  Exorsus
Mortella            Overkill mach  Dual duellers
Mortella            Overkill mach  Dorsal fiend
Dorsal fiend        Gracos         Thornella
Dorsal fiend        Gracos         Exorsus
Dorsal fiend        Gracos         Mortella
Dorsal fiend        Gracos         Dual duellers

RESULT              PARENT         PARENT         PARENT         PARENT
Murdaw              Bjorn          Night clubber
Baramos             Hargon         Gemon
Hargon              Dhuran         Dierantula
Malroth             Hargon         Living statue
Malroth             Hargon         Khalamari
Malroth             Hargon         Buffalogre
Dhoulmagus          Alabast dragon Psaro
Dhoulmagus          Alabast dragon Estark
Ruin                Mumboh-jumboe  Gold golem
Ruin                Mumboh-jumboe  Living statue
Ruin                Stormsgate cit Gold golem
Ruin                Stormsgate cit Living statue
Dragonlord          Dracolord      Alabast dragon Gem slime      Captain crow
Leopold             Xenlon         Chainine       Dhoulmagus     Murdaw
Leopold             Xenlon         Chainine       Dhoulmagus     Baramos
Leopold             Xenlon         Chainine       Dhoulmagus     Hargon
Psaro               Ruin           Roseguardin
Nimzo               Baramos        Khalamari
Nimzo               Baramos        Drakulard
Orochi              Wormonger      Missing lynx   Bjorn          Empyrea
Trauminator         Ruin           Overkill mach
Dr Snapped          Rhapthorne II  Darkonium sli  Orgodemir      Captain crow
Zoma                Malroth        Captain crow
Zoma                Malroth        Dullahan
Zoma                Malroth        Wight king
Greygnarl           Dragovian lord Barbarus
Trode               Xenlon         Gem slime      Nokturnus      Dual duellers
Trode               Xenlon         Gem slime      Nokturnus      Canzar
Trode               Xenlon         Gem slime      Nokturnus      Dorsal fiend
Sagittar            Trauminator    Overkill mach  Killing mach   Trap box
Mortamor            Nimzo          Estark
Orgodemir           Mortamor       Alabast dragon
Xenlon              Ethereal serp  Boreal serpent Alabast dragon Orochi
Nokturnus           Dr Snapped     Dhuran
Rhapthorne          Dhoulmagus     Mortamor
Rhapthorne          Dhoulmagus     Nimzo
Aquarion            Megalodon      Gracos         Trode          Rhapthorne II
Estark              Psaro          Marquis leon
Rhapthorne II       Rhapthorne     Zoma
Dragovian lord      Dragonlord     Rhapthorne II
Great godbird       Empyrea        Dragovian lord
Ace of spades       Wulfspade ace  Leopold
Wildcard            Wulfspade ace  Great godbird
Zenith dragon       Xenlon         Nokturnus      Dracolord      Aquarion
Zenith dragon       Xenlon         Nokturnus      Dracolord      Sagittar
Leonyx              Wildcard       Orochi         Marquis leon   Don mole
Rigor mortex        Leonyx         Zenith dragon


===============================================================================
[M6] SPECIAL EVENTS
-------------------------------------------------------------------------------

--- ADD MONSTERS ---

When you've scouted or synthesized a certain number of different types of
monsters, the game will reward you by placing a monster in your pen.

50   Great argon lizard
100   Drakularge
150   Metal King Slime
200   Grandpa Slime

--- BATTLES ---

 5   Healslime
10   Green dragon
25   Liquid metal slime
100   Balhib
200   Ultra slime
200+  Alabast dragon, Nemeslime

--- DRAGON QUEST VI ---

Malevolamp
Mottle slime
Noble gasbagon
Overkilling machine

--- DRAGON QUEST IX ---

Shogum
Slime stack
Teeny sanguini


===============================================================================
[L0] ITEMS AND WEAPONS
===============================================================================

Items and weapons can be obtained from:
- the item vendor aboard the Albatross (see upgrades section)
- blue chests, leafs, etc. scattered throughout the regions (see field drops)
- wild monsters, by stealing from or defeating them (see monster drops)


===============================================================================
[L1] ITEM LIST
-------------------------------------------------------------------------------

--- RECOVERY ITEMS ---

Medicinal herb     Restores 30 HP to a single ally
Strong medicine    Restores 60 HP to a single ally
Special medicine   Restores 120 HP to a single ally
Multi medicine     Restores 30 HP to all allies
Amor seco essence  Restores around 40 HP to all allies
Yggdrasil dew      Restores around 100 HP to all allies
Magic elixir       Restores 30 MP to a single ally
Sage's elixir      Restores 90 MP to a single ally
Elfin elixir       Fully restores the MP of a single ally
Yggdrasil leaf     A mystical leaf that resurrects a single fallen ally
Antidotal herb     Cures a single ally of the effects of poison
Moonwort bulb      Cures a single ally of the effects of paralysis
Smelling salts     Cures a single ally of the effects of sleep and confusion
Panacea            Cures a single ally of poison, paralysis, sleep, confusion

--- BATTLE ITEMS ---

Timbrel of tension Increases the team's level of tension
Antimagic powder   Enchanted dust used to seal an enemy's magic
Wizard's penny     Increases one ally's resistance to magic
Wizard's shilling  Increases all allies' resistance to magic
Insulade           Increases one ally's resistance to fire/ice breath attacks
Jumbo Insulade     Increases all allies' resistance to fire/ice breath attacks
Oomph powder       Greatly increases the attack of a single ally
                  for 2 to 5 turns
Bufferine          Greatly increases the defence of a single ally
                  for 4 to 7 turns
Acceleratonic      Greatly increases the agility of a single ally
                  for 4 to 7 turns
Pingium            Greatly increases the wisdom of a single ally
                  for 4 to 7 turns
Sag powder         Greatly decreases the attack of a single enemy
                  for 2 to 5 turns
Sapperine          Greatly decreases the defence of a single enemy
                  for 4 to 7 turns
Deceleratonic      Greatly decreases the agility of a single enemy
                  for 4 to 7 turns
Dimium             Greatly decreases the wisdom of a single enemy
                  for 4 to 7 turns
Monster manure     Smells horrific, but you can fling it at enemies in battle.
                  Will only inflict 0 or 1 point of damage on a single enemy,
                  but it works well against foes with metal bodies.
Pretty pebble      Pebbles for throwing in battle. Only deal between
                  0 and 1 point of damage to a single enemy, but are
                  effective against metallic monsters.
Pinball            Hard stones for throwing in battle. Only deal between
                  1 and 3 points of damage to a single enemy, but are
                  effective against metallic monsters.
Rockbomb shard     Explosive stones for throwing in battle. Reduces the HP
                  of a single enemy to 1.
Mistake medicine   Inflicts a status ailment on a single foe

--- STAT SEEDS ---

Seed of skill      Allocates 3 skill points to a single ally
Seed of life       Permanently increases the maximum HP of a single ally
                  by 2 to 4 points
Seed of magic      Permanently increases the maximum MP of a single ally
                  by 2 to 4 points
Seed of strength   Permanently increases the attack of a single ally
                  by 1 to 2 points
Seed of defence    Permanently increases the defence of a single ally
                  by 1 to 2 points
Seed of agility    Permanently increases the agility of a single ally
                  by 1 to 2 points
Seed of wisdom     Permanently increases the wisdom of a single ally
                  by 1 to 2 points

--- SKILL BOOKS ---

Book of Wulfspade         A book that bestows the Wulfspade skill
Book of Hawkhart          A book that bestows the Hawkhart skill
Book of Diamagon          A book that bestows the Diamagon skill
Book of Cluboon           A book that bestows the Cluboon skill
Warrior's scroll          A book that bestows the Warrior skill
Mage's scroll             A book that bestows the Mage skill
Priest's scroll           A book that bestows the Priest skill
Martial artist's scroll   A book that bestows the Martial Artist skill
Sage's scroll             A book that bestows the Sage skill
Thief's scroll            A book that bestows the Thief skill
The Healing Touch         A book that bestows the Healer skill
Head Over Heals           A book that bestows the Cure-all skill
Secret Sorcery            A book that bestows the Mage Aid skill
Brawn Over Brains         A book that bestows the Attack Boost skill
Duck and Cover            A book that bestows the Defence Boost skill
Life in the Fast Lane     A book that bestows the Agility Boost skill
Knowledge is Power        A book that bestows the Wisdom Boost skill

--- MISCELLANEOUS ---

Positive Puller    Lures positive monsters into battle. The effect wears off
                  after the battle.
Think Negative     Lures negative monsters into battle. The effect wears off
                  after the battle.
Neutral Ground     Lures neutral monsters into battle.  The effect wears off
                  after the battle.
Metal ticket       Use this special ticket to travel to the metal menagerie.
                  Just don't waste it by using it while the metal menagerie
                  is accessible.
Beastie bites      Monsters love this tasty meat and it increases the chances
                  of scouting them (by 10%)
Bronze bit         An item that should be worth a few gold coins
Silver sliver      An item that should be worth a good amount of gold coins
Gold nugget        A heavy chunk of solid gold

--- QUEST ITEMS ---

Scout ring         An essential accessory for any monster scout, this ring
                  allows its wearer to scout monsters and add them to their
                  team
Heart of mud       A magical item that can invest mud with a soul.
Mysterious medal   A large medal with a lion's face engraved on it
Bemusoleum key     A key granting access to the ruins of the Bemusoleum
Medal of merit     The medal that grants the bearer the right to complete in
                  the last stage of the moles' Monster Scout Challenge
Soggy letter       The slightly soggy letter received from the slime outside
                  the moles' base.
Loyalty card       Allows you to purchase goods at lower prices
Machine parts      Bears the same logo as the item vendor on board the
                  Albatross


===============================================================================
[L2] WEAPON LIST
-------------------------------------------------------------------------------

--- SWORDS ---

Copper sword       Attack +10
Divine dagger      Attack +13, rather effective against the undead
Rapier             Attack +18, rather effective against dragons
Steel broadsword   Attack +30, an ordinary steel sword
Zombiesbane        Attack +36, rather effective against the undead
Dragonsbane        Attack +41, rather effective against dragons
Obsidian sword     Attack +48, highly likely to land a hit against metals
Silver broadsword  Attack +62
Zombiesblight      Attack +67, effective against the undead
Dragonsblight      Attack +72, effective against dragons
Miracle sword      Attack +77, restores some of the wielder's HP
Zombie slayer      Attack +81, highly effective against the undead
Dragon slayer      Attack +86, highly effective against dragons
Giant's sword      Attack +90
Metal king sword   Attack +102, highly likely to land a hit against metals
Lost katana        Attack +110
Leonine greatsword Attack +95, increases agility and wisdom

--- SPEARS ---

Iron lance         Attack +9, rather effective against slimes
Pitchfork          Attack +16, rather effective against natures,
                  makes critical hits easier to land
Sacred spear       Attack +22, rather effective against demons
Partisan           Attack +28, rather effective against materials
Holy lance         Attack +34, rather effective against the undead
Hunting spear      Attack +40, rather effective against beasts,
                  makes critical hits easier to land
Dragon lance       Attack +45, rather effective against dragons
Halberd            Attack +57
Gracos's trident   Attack +58, effective against natures, increases defence
Diablo spear       Attack +76, effective against demons,
                  makes critical hits easier to land
Hero spear         Attack +82
Gae Bolg           Attack +94, makes critical hits easier to land

--- AXES ---

Stone axe          Attack +7
Woodcutter's axe   Attack +14, rather effective against beasts and natures
Iron axe           Attack +23
Woodsman's axe     Attack +32, rather effective against beasts and natures
Headsman's axe     Attack +39, makes critical hits easier to land
Battleaxe          Attack +52
Forester's axe     Attack +60, effective against beasts and natures
King axe           Attack +81
Ranger's axe       Attack +90, highly effective against beasts and natures
Executioner's axe  Attack +93, makes critical hits easier to land

--- HAMMERS ---

Oaken club         Attack +3, increases defence
Sludgehammer       Attack +12, rather effective against materials and slimes
Pile-on            Attack +20, increases defence
Iron hammer        Attack +24, increases defence
War hammer         Attack +31, occasionally crushes foes in a single blow
Miracle mallet     Attack +37, restores some of the wielder's HP
Schleiman shooter  Attack +46, effective against materials
Giant wrench       Attack +49, increases defence
Warlord's hammer   Attack +58, occasional crushes foes in a single blow
Marauder's maul    Attack +80, increases defence
Miracle mace       Attack +87, restores some of the wielder's HP
Sledgehammer       Attack +97, highly effective against materials and slimes

--- WHIPS ---

Leather whip       Attack +4, deals damage to all enemies
Battle whip        Attack +10, deals damage to all enemies
Thorn whip         Attack +14, deals damage to all enemies
Snakeskin whip     Attack +20, deals damage to all enemies
Sidewinder         Attack +30, deals damage to all enemies
Chain whip         Attack +36, deals damage to all enemies
Dragontail whip    Attack +42, deals damage to all enemies
Spiked steel whip  Attack +48, deals damage to all enemies
Scourge whip       Attack +58, deals damage to all enemies
Gringham whip      Attack +68, deals damage to all enemies
Wizardly whip      Attack +76, deals damage to all enemies

--- CLAWS ---

Stone claws        Attack +5, increases agility
Paws               Attack +10, increases agility
Iron claws         Attack +11, increases agility
Falcon claws       Attack +15, greatly increases agility
Metal claws        Attack +15, increases agility, highly likely to land a hit
                  against metal monsters
Sacred claws       Attack +25, increases agility, effective against demons
Razor claws        Attack +33, increases agility
Steel claws        Attack +43, increases agility
Dragon claws       Attack +44, rather effective against dragons
Metal talons       Attack +41, increases agility, highly likely to land a hit
                  against metal monsters
Gryphon talons     Attack +77, increases agility
Sacred talons      Attack +84, increases agility, high effective against demons
Ebony talons       Attack +88, increases agility
Orichalcum claws   Attack +95, increases agility

--- STAVES ---

Cypress staff      Attack +4, increases wisdom
Staff of Ghent     Attack +7, restores some of the wielder's HP
Phoenix sceptre    Attack +8, a monter wielding this staff will pass on its
                  form when synthesized
Rune staff         Attack +12, increases wisdom
Plus sceptre       Attack +23, used to ensure a synthesized monster is positive
Minus sceptre      Attack +23, used to ensure a synthesized monster is negative
Crystal staff      Attack +34, increases wisdom
Malevomace         Attack +42, increases wisdom
Staff of darkness  Attack +47, increases wisdom
Sage's staff       Attack +61, increases wisdom
Royal rod          Attack +83, increases wisdom


===============================================================================
[L3] ITEM VENDOR UPGRADES
-------------------------------------------------------------------------------

--- 0 MACHINE PARTS ---   --- 11 MACHINE PARTS ---  --- 52 MACHINE PARTS ---

   8 Medicinal herb        100 Antimagic powder     2000 Life in the Fast Lane
  10 Antidotal herb        900 Oomph powder         2000 Knowledge is Power
 270 Copper sword          900 Sag powder          10000 Zombiesblight
 310 Iron lance            600 Mistake medicine
 180 Stone axe            3850 Zombiesbane         --- 78 MACHINE PARTS ---
 120 Oaken club           2300 Patisan
 380 Leather whip         2150 Woodsman's axe       2000 Brawn Over Brains
 200 Stone claws          5200 War hammer           2000 Duck and Cover
 150 Cypress staff        1800 Snakeskin whip      11200 Dragonsblight
                          2500 Sacred claws         6400 Dragon lance
--- 1 MACHINE PARTS ---     580 Rune staff           8200 Forester's axe
                                                   25000 Marauder's maul
  30 Moonwort bulb       --- 16 MACHINE PARTS ---   6700 Dragontail whip
  80 Smelling salts                                 7200 Metal talons
 530 Divine dagger         250 Special medicine     4000 Staff of darkness
 780 Pitchfork            1500 Yggdrasil leaf
 650 Woodcutter's axe      900 Sapperine           --- 114 MACHINE PARTS ---
 400 Sludgehammer          900 Deceleratonic
 630 Battle whip           900 Dimium               3000 The Healing Touch
 500 Iron claws           4700 Dragonsbane          3000 Secret Sorcery
                                                   17000 Zombie slayer
--- 4 MACHINE PARTS ---   --- 23 MACHINE PARTS ---  30000 Giant's sword
                                                    7100 Halberd
 310 Wizard's penny        900 Bufferine           16000 King axe
 350 Insulade               900 Acceleratonic       9200 Spiked steel whip
 840 Rapier                900 Pingium             12000 Gryphon talons
                          7000 Obsidian sword
--- 7 MACHINE PARTS ---    2850 Holy lance          --- 162 MACHINE PARTS ---
                          4200 Headsman's axe
  50 Strong medicine      5800 Miracle mallet       1000 Seed of skill
1500 Positive Puller      2800 Sidewinder           5000 Head Over Heals
1650 Think Negative       3100 Razor claws         17500 Dragon slayer
1050 Jumbo insulade       3600 Crystal staff       16500 Hero spear
2000 Steel broadsword                              39000 Ranger's axe
 920 Sacred spear        --- 34 MACHINE PARTS ---  17000 Warlord's hammer
 990 Iron axe                                      16800 Scourge whip
1540 Iron hammer           600 Multi medicine      34500 Sacred talons
1400 Thorn whip           3150 Neutral Ground       7500 Sage's staff
1650 Metal claws           960 Wizard's shilling
                           980 Silver broadsword
                          4400 Hunter spear
                          6700 Battleaxe
                          7300 Giant wrench
                          4000 Chain whip
                          5500 Steel claws


===============================================================================
[L4] FIELD DROPS
-------------------------------------------------------------------------------

--- BEFORE ICEOLATION IS CLEARED ---

BLUE CHEST:             LEAF:                   MINERAL:
Medicinal herb          Medicinal herb          Pretty pebble
Antidotal herb          Antidotal herb          Pinball
Moonwort bulb           Moonwort bulb           Bronze bit
Seed of skill           Seed of life
Machine parts
Oaken club
Leather whip
Stone claws

BLUE CHEST SP:          LEAF SP:                MINERAL SP:
Seed of skill           Strong medicine         Pinball
Antimagic powder        Seed of skill           Rockbomb shard
Oomph powder                                    Bronze bit

--- AFTER ICEOLATION IS CLEARED ---

BLUE CHEST:             LEAF:                   MINERAL:
Magic elixir            Medicinal herb          Pretty pebble
Smelling salts          Strong medicine         Pinball
Antimagic powder        Special medicine        Rockbomb shard
Wizard's penny          Antidotal herb          Bronze bit
Insulade                Moonwort bulb           Silver sliver
Oomph powder            Seed of skill
Seed of skill           Seed of life
Machine parts           Seed of magic
Metal ticket

BLUE CHEST SP:          LEAF SP:                MINERAL SP:
Magic elixir            Special medicine        Pinball
Panacea                 Seed of skill           Bronze bit
Seed of skill           Seed of life            Silver sliver
Metal ticket            Seed of magic
Timbrel of tension

FOSSIL: (Cragavation only)
Pinball
Rockbomb shard
The Healing Touch
Secrets of Sorcery
Brawn Over Brains
Duck and Cover
Life in the Fast Lane
Knowledge is Power


===============================================================================
[L5] MONSTER DROPS
-------------------------------------------------------------------------------

R = rare
F = while fleeing from giant monsters

--- TREEPIDATION ---

Slime              Medicinal herb
Swarmtroopers      Moonwort bulb
Dracky             Monster manure
Mud mannequin      Magic elixir, Seed of magic (R)
Lips               Cypress staff
Stump chump        Medicinal herb
Scissor beatle     Seed of defence
Funghoul           Antidotal herb, Antimagic powder (F,R)
Hell hornet        Moonwort bulb
Conklave           Medicinal herb, Copper sword (R)
Muddy hand         Medicinal herb, Seed of life (F,R)
Mental pitcher     Seed of wisdom
Great sabrecub     Stone claws, Antidotal herb (F), Strong medicine (F)
Cheeky tiki        Medicinal herb
Heedoovoodoo       Strong medicine, Cypress staff (F), Rune staff (F,R)
Frogface           Antidotal herb, Positive Puller (R)
Headhunter         Stone axe, Iron axe (R)
Great sabrecat     Iron claws, Medicinal herb (F), Seed of agility (F,R)
Boss troll         Oaken club, Brawn Over Brains (R)
Meddle slime       Seed of agility, Seed of defence (R)

--- DOUBTBACK ---

Komodo             Stone claws
Platypunk          Medicinal herb, Seed of defence (F,R)
Dracky             Monster manure
Ghost              ---
Mischievous mole   Stone axe
Satyr              Smelling salts, Magic elixir (R),
                  Monster manure (F), Bronze bit (F,R)
Healslime          Medicinal herb, Strong medicine (F), Special medicine (F,R)
Spitnik            Bronze bit
Weaken beakon      Seed of agility
Drohl drone        Medicinal herb, Antidotal herb (F), Sag poder (F,R)
Chimaera           Monster manure, Panacea (R)
Rockbomb           Rockbomb shard
Wild boarfish      Moonwort bulb, Dimium (F), Amor seco essence (F,R)
Hades condor       Medicinal herb
Great dracky       Monster manure, Seed of skill (R)
Meddle slime       Seed of agility

--- ICEOLATION ---

Frou-fry           Machine parts, Snakeskin whip (R)
Hammerhood         Sludgehammer, Monster manure (F), Brawn Over Brains (F,R)
Wild slime         Stone claws, Metal ticket (R),
                  Strong medicine (F), Brawn Over Brains (F,R)
Snowbird           Insulade
Jailcat            Strong medicine, Knowledge is Power (R), Oomph powder (F,R)
Spiked hare        Iron lance, Duck and Cover (R),
                  Monster manure, Insulade (F,R)
Imp                Pitchfork, Seed of magic (R)
Shadow             Antimagic powder
Metal slime        Seed of agility, Seed of defence (R)
Frou-frou          Dragontail whip
Gigante            Oaken club, Brawn Over Brains (R)

--- CRAGAVATION ---

Wild slime         Iron claws, Metal ticket (R)
Dancing flame      Insulade
Dancing devil      Magic elixir
Skelegon           Jumbo insulade
Night emperor      Oomph powder
Shadow             Antimagic powder
Lesser demon       Smelling salts, Sage's elixir
Metal slime        Seed of agility, Seed of defence (R)
Rubble slime       Rockbomb shard, Pinball (R)
Gasbagon           ---
Scorpion           Moonwort bulb, Antidotal herb
Angel slime        Strong medicine, Duck and Cover (R)
Mecha-mynah        Acceleratonic, Machine parts (R)
Silvapithecus      Wizard's shilling, Brawn Over Brains (R)
Firn fiend         Seed of defence
Hades condor       Medicinal herb
Dragon slime       Moonwort bulb
Dark slime         Neutral ground, Metal ticket
Ethereal serpent   Panacea
Dierantula         Deceleratonic

--- UNSHORE ---

See urchin         Strong medicine, Life in the Fast Lane (R)
Nardragon          Divine dagger, Silver sliver (R)
Shell slime        Bufferine, Seed of defence (R)
Snail slime        Sapperine, Duck and Cover (R)
Green dragon       Dragonsbane
Crabid             Strong medicine, Duck and Cover (R)
Metal slime        Seed of agility, Seed of defence (R)
Skeleton           Dimium, Sag powder (R)
Seasaur            Jumbo insulade
Eveel              Antidotal herb, Panacea (R)
Phantom fencer     Steel broadsword
Khalamari kid      Magic elixir
Dangler fish       ---
Bona constrictor   Mistake medicine, Metal ticket (R)
King kelp          Magic elixir, Timbrel of tension (R)
Merman             Antimagic powder</pre><pre id="faqspan-4">
Octavian sentry    Sacred spear
Paws               Iron axe
Cureslime          Special medicine
Barracuda          Oomph powder, Brawn Over Brains (R)
Yabby              Panacea

--- BEMUSOLEUM ---

Drake slime        Special medicine
Mummy boy          Panacea, Positive Puller (R)
Goodybag           Wizard's penny, Wizard's shilling (R)
Cannibox           Machine parts
Skelegon           Jumbo insulade
Metal slime        Seed of agility, Seed of defence (R)
Rubble slime       Rockbomb shard, Pinball (R)
Skeleton           Dimium, Sag powder (R)
Mecha-mynah        Bufferine, Machine parts (R)
Phantom fencer     Steel broadsword
Hacksaurus         War hammer
Bodkin archer      Magic elixir, Battle whip (R)
Bona constrictor   Mistake medicine, Metal ticket (R)
Gargoyle           Seed of wisdom, Seed of agility (R)
Walking corpse     Antidotal herb, Special medicine (R)
Restless armour    Zombiesbane
Hunter mech        Machine parts, Metal ticket (R)
Golem              Bronze bit, Iron hammer (R)
Cyber slime        Pinball, Machine parts (R)
Liquid metal slime Seed of agility, Seed of defence (R)
Grim rider         Holy lance
Living statue      Seed of life
Gripevine          Moonwort bulb, Seed of skill (R)

--- NECROPOLIS ---

Dancing flame      Insulade, Jumbo insulade (R)
Silvapithecus      Wizard's shilling
Gargoyle           Steel broadsword, Seed of wisdom (R)
Liquid metal slime Seed of agility, Seed of defence (R)
Gryphon            Antimagic powder, Special medicine (R)
Firebird           Yggdrasil dew, Razor claws (R)
Magmalice          Rockbomb shard, Seed of defence (R)
Lethal armour      Battleaxe
Phantom swordsman  Zombiesbane, Elfin elixir (R)
Skeleton           Sage's elixir
Dark Slime         Neutral Ground, Metal ticket (R)
Tyrantosaurus      Giant wrench
Grim rider         Holy lance
Mimic              Machine parts, Special medicine (R)
Archdemon          Pitchfork, Mage's scroll (R)
Dark slime knight  Woodsman's axe
Fright knight      Headsman's axe
Gigantes           Oaken club, Brawn Over Brains
Demon-at-arms      Warrior's scroll


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