Dragon Quest Heroes : Rocket Slime
originally:
Slime Mori-Mori Dragon Quest II
Tank FAQ, with monster and item lists
by Michael Baker, aka
[email protected]
This FAQ was made with the Japanese version of the
game, Slime Mori-Mori Dragon Quest II. Please do
not write me about what the names might be in the
English version, if and when it does reach the USA.
9/17/2006 -- Finally updated, corrected Slygar to Slival,
added two extra tank secrets.
10/05/2006 -- updated monster, item, and tank names to their
American versions. Thanks go to Kaolinite and Skyrender for
their help! Have most of the location names updated as well.
ToC
1--- Basic intro to tank warfare
-----a: Goals
-----b: Ammo Deck
-----c: Teamwork
-----d: Upgrades
2--- Tactics and approaches
3--- Tank lists
4--- Items list
5--- Allies list
6--- Monsters list
7--- In-game tank encounters list
8--- TANK MASTERS list
--------=1= Basic Intro to Tank Warfare------
Tank battles are a fun, albeit odd, addition to the Slime Quest
series, and one which makes this game more enjoyable than it
has any right to be. Most of the battles are easy, but there are
a few near the end, and in the Tank Tournament, which will be
close calls, most likely.
Your main objective is to 1) reduce your enemy tank's HP to zero,
so 2) you can get into the engine core and bust up the motor, a big
heart-shaped device. Once this is destroyed, the battle is over.
Until it's gone, however, the enemy will continue to blast away at
you, in the hopes that they can do it to you before you do it to them.
How do you beat them down, you ask? Simple. In your tank, you
have two cannons, and a deck of thirty pieces of ammo. There
are quite a lot of things you can set in your ammo deck, some more
useful than others. This does not mean you have only thirty shots,
however. It merely sets the frequency of certain items turning up.
First, the two cannons. One fires straight across the field, the other
angles upwards. You can use either as much as you like. Ammo
can hit the enemy's shots in mid-air, which is good, so remember
to keep them firing from both cannons for maximum offense and
defense.
Next, your deck. The deck can be set at Ducktor Cid's shop in
town. You can do it yourself, or let Cid do it for you. Trying
to exit the shop with an empty or incomplete deck will make
the game fill the empty spots with rocks. Not good. Different
items are more effective against different opponents, but the
game challenge really isn't high enough to make a lot of strategy
essential.
Third, your team. You can choose up to three comrades to aid
you in running your tank. These can be fellow slimes whom
you've rescued, or friendly monsters (once certain conditions
have been met). Each possible team member has one, more
often two, special tactics they can use. Press START in mid-
battle to change their behavior, if you wish.
Last, upgrades. Once you've rescued Slanick, he'll move in
next to Ducktor Cid, and you can hire him for various upgrades.
He'll require varying amounts of cash and material for each
one, and each job will increase your tank's HP by a certain
amount.
---------=2= Tactics and Approaches-------------
---First, the cannons. As mentioned above, you can
use your shots to block enemy shots. This is your first
line of defense. Some items, like shields and boomerangs,
are best used for this sort of defensive tactic, while some
good offensive items can actually take two or three hits
before being knocked out.
--Second, your allies. Allies can have support roles, such
as arming the cannons, defensive roles, like repelling
invaders, or offensive roles, such as attacking the enemy's
tank directly.
Different allies have different skills, which you need to
take into account, depending on how you want to wage
war. As well, some items are better suited for different
styles of combat. Have fun.
For example, it is possible to damage a tank on the inside.
This will not affect the tank's HP, but it will make things easier
for you, e.g. you can break the front door of the tank, so your
own characters can invade it more easily. If you trash all the
panels near the ammo supply spots, the suppliers will also be
damaged, and all items provided will be on fire (and dangerous
to touch) for a few seconds after they appear.
---------=3= Tanks List----------------
These are the various tanks you will encounter throughout
the game. As you defeat them, they become available (for
the most part) to you in the TANK MASTERS tournament.
Here, they are listed in the order found in TANK MASTERS.
Some tanks have special abilities. I will try to include them
as needed.
And remember, these are the names I've gotten out of the
Japanese version of the game. I cannot be sure these will
be used in the English version, and for that matter, I'm a
little iffy on some of them in the Japanese as well.
#1 Schleiman: The Hero rides again
Your hero's alter ego, a four-story tall instrument of
destruction and mayhem.
#2 Platypanzer: Unbillievable!
A Momonja themed tank. Otherwise, nothing special.
#3 Carrot Top: A real hare razer
has a one-time horn missile attack. If you're playing
as this tank (in TM), hit the big red button on the
lower deck to launch the missile.
#4 The Golemator: Golly Gosh!
A golem themed tank. Nothing special
#5 The Purrsecutor: Look what the cat dragged in...
A Jailcat themed tank. Nothing special.
#6 Short Shooter: Size isn't everything
Um, cute, I guess... ?
#7 Chrono Twigger: Its bark is worse than its bite
A Mad Tree themed tank. As its health goes down,
it loses foliage. Occasionally a healing herb will
drop from the branches. Go outside and grab it to
use on yourself.
#8 Fort Knight: Not too weak
A giant Mad-Knight. Too bad you can't fire those
swords of his...
#9 T-RAX: Hacks 'R' Us
Its axe will occasionally swing down and destroy all
items in its path.
#10 The Cyclown: It'll blow your mind
Um... your guess is as good as mine...
#11 The Pyramaniac: Doesn't fight pharoah
A mummy themed tank. But they left the mummies out
of this game....?
#12 The Splatypanzer: Quack with a vengeance!
A badder looking version of the Platypanzer
#13 S. Cargo: Snail of the Century
A sea-slime themed tank.
#14 DQ Swordz: The revolution is coming! Wee!
Pretty much the same as the Fort Knight. Some
of the walls in this tank are spiked. Be careful.
#15 The Enforker: It's all gone prong
Like T-RAX, can use its pitchfork to destroy all items
in its path.
#16 Cactiballistix: Needle-less destruction
A cactus-ball themed tank. Nothing special.
#17 War Chest: Atomimic firepower
A mimic-box themed tank. Nothing special.
#18 Daemolition Man: Better the devil you know..
Almost exactly like Arcdemoth. It has a special ammo
supplier (shaped like a lion's mouth) that produces only
Ionamite!
#19 The Trailblazer: Sluggin' it to ya
Um... a giant slug tank? Points for originality, I
guess....
#20 Argonaut: Mostly Charmless
Almost exactly like T-RAX, but red.
#21 The Carnyvore: By fair means or foul
Cute, but otherwise nothing special.
#22 Bully Mammoth: It never forgets
An elephantine armored tank, with a one-shot tusk
missile similar to the Carrot Top's.
#23 Knightro: Hail to all slime knights
Another special code tank. Inside the church, press
Y,L,L,Y,R,R,Y,up,down,select to unlock this tank.
Again, thanks go to YayECE for finding this out.
#24 Giggles: No laughing matter
It's Gigao! That lovable giant one-eyed ogre from the
first Slime Quest game! To get this one, talk to Meggan
in the northwest house in the middle part of town, after
you rescue her. For the American edition, you do NOT need
a copy of Slime Quest I.
#25 The Shogun: Enter the Hooly guns
Imagine a slime, in samurai armor, with four katana. Now
imagine it being four stories tall. That's what this thing
looks like. Yeah... odd...
#26 Nemesis: You Bo, girl!
Your little sister just had to get in on the fun, and got her
own tank. Cute, isn't it? To get this one, go inside the
Church and press Y,R,R,U,L,L,Y,down,down,down,Y,select.
The voice of the Goddess will speak to you then.
Special props go to YayECE for finding this out for me.
#27 Gott Schleiman: Almighty Alchemy!
It's a slime... crossed with a gryphon... and turned into a
giant tank... um, okay...
#28 Schwarzman: The anti-hero of Slimenia
The tank of your nemesis, the evil slime mercenary Slival!
This thing looks the part too... Apparently this tank is
available in the American version, after defeating Slival's
3000 HP tank battle on Mt. Krakatroda.
Props go to Pakoito for first telling me about this via email,
and to Innerdarkness12, whose thread on the subject helped
confirm it for me (since it doesn't look like I can get it on
my Japanese copy).
------------------Special Tanks---------------------
#29 Great Demon Tank
A tank to end all tanks, this huge machine is too large to
actually fit on the screen! It can fire up to four drill
missiles at once, and can charge up energy for a massive
multi-hit blast. Obviously, not available for TANK MASTERS
--------=4= Items list------------------
There are five pages of items on the in-game list.
Numbering here will go across both columns, i.e.
Number 1 will be the top of the first column, Number
2 will be the top of the second column, and so on.
A few can be found normally in the field. A large number
can be found as battle spoils, either after a tank battle, or
dropped randomly in the field (bags with ? on them)
Page 1
#1 PomPom. Basic material.
Found : Forewoods, Flucifer's Necropolis, battle spoils
Attack power: 1
Not very useful in battle
#2 Chest. Basic material
Found : in all levels, battle spoils
Attack power; 5
OK at the very beginning, but not for long.
#3 Catnip. Basic material.
Found: Forewoods, Sarasuna Tomb, battle spoils
Attack power: 1
Not very useful in combat, Jailcats love them.
#4 Rockbomb. Basic explosive
Found: Forewoods, Sarasuna Tomb, Mt. Krackatroda,
Flucifer's Necropolis, battle spoils.
Attack power: 14
Best attack item near the beginning of the game.
#5 Spooklear Bomb. Ghost!
Found: battle spoils, alchemy
Attack power: 13
Once fired, can only be blocked with Holy Water
#6 Bombshell. Basic ammo.
Found: Item Shop, Sarasuna Tomb, battle spoils
Attack power: 8
OK near the beginning.
#7 Obelisk. Basic material
Found: Sarasuna Tomb, battle spoils
Attack power: 10
OK near the beginning.
#8 Wooden arrow
Found: Forewoods, battle spoils
Attack power: 3
Weak, but fast in the air.
#9 Iron arrow
Found: alchemy, battle spoils
Attack power: 12
Good near mid-game. Fast-hitting.
#10 Golden Arrow
Found: alchemy, battle spoils
Attack power: 48
GOOD AND FAST.
#11 Boulder
Found: comes with tank, infinite number
Attack power: 3
If you have nothing else to use....
#12 Oaken club
Found: Forewoods, Callmigh Bluff, battle spoils
Attack power: 15
A good item to have near the beginning.
Page 2
#1 Iron Ball
Found: alchemy, battle spoils
Attack power: 26
Small but effective
#2 Irritaball
Found: alchemy, battle spoils
Attack power: 55
GOOD, but slow.
#3 Destructiball
Found: Alchemy, battle spoils
Attack power: 110
GREAT, but slow
#4 Girder. Basic material
Found: Mt. Krackatroda, Callmigh Bluff, battle spoils
Attack power: 10
Better for making stuff..
#5 Holy Water
Found: Item shop, Flucifer's Necropolis (chest), battle spoils
Attack power: 18
Only way to stop a Ghost...
#6 Boomerang
Found: Mt. Krackatroda, battle spoils
Attack power: 3
Can block one attack item
#7 Edged Boomerang
Found: alchemy, battle spoils
Attack Power: 10
Can block multiple attack items. USEFUL
#8 BS-1 Crooze
Found: alchemy, battle spoils
Attack power: 24
Useful, mid-game. Stack three to get a BS-2
#9 BS-2 Blue Streak
Found: alchemy, battle spoils
Attack power: 50
Grab three at the same time to get a BS-3!
#10 BS-3 Slimahawk
Found: alchemy only, can get mid-battle (1-time use)
Attack power: 100
GOOD ITEM.
#11 Fire Water
Found: alchemy, battle spoils
Attack power: N/A
When it hits, causes small fires, keeping enemy from
doing stuff. WARNING, if you drop it, it'll burn you!
DO NOT USE WITH 1000-TON WEIGHTS
#12 Thousandweight
Found: Mt. Krackatroda, Callmigh Bluff, battle spoils
Attack power: 22
When dropped, everything else bounces a little. For
this reason, it is not advised to use this with burning
water or lightning rods.
Page 3
#1 Chimaera Wing
Found: Mt. Krackatroda, The Clawtress
Attack power: 8
More useful in the dungeons than in tank battles
Can be used to evict invaders
#2 Shuriken (Ninja star)
Found: alchemy, battle spoils
Attack power: 20
Useful, mid-game
#3 Slime Knight
Found: Mt. Krackatroda, Callmigh Bluff, The Clawtress
Attack power: 10
Can be used for extra attacks in melee
When placed on top of another item, can attack
independently.
#4 Steel Broadsword
Found: The Clawtress (dropped by Restless Armours), alchemy
Attack power: 28
By the time you can get them in large numbers,
not very useful
#5 Miracle Sword
Found: alchemy, battle spoils
Attack power: 35
If it hits the enemy, will heal you for 35 HP.
#6 Bastard Sword
Found: alchemy, battle spoils
Attack power: 60
Good attack item.
#7 Metal King Sword
Found: alchemy, battle spoils
Attack power: 80
Good attack item. A little slow
#8 Iron shield
Found: alchemy, battle spoils
Attack power: 1
Can block several small items, or a small number of
big ones.
#9 Mirror Shield
Found: alchemy, battle spoils
Attack power: 1
Blocks one item, turns it back on the enemy.
#10 Metal King Shield
Found: alchemy, battle spoils
Attack power: 1
Can block many attack items.
#11 Medicinal Herb
Found: Item shop, battle spoils
Healing power: 10
Not too useful, even early on.
#12 Strong Medicine
Found: alchemy, battle spoils
Healing power: 30
Fairly useful
Page 4
#1 Special Medicine
Found: alchemy ONLY
Healing power:
Very useful in the tough battles.
#2 Goddess Statue
Found: Callmigh Bluff (chest), alchemy
Attack power: 8
better as an alchemy ingredient
#3 Vulcan Gun
Found: Get it upon completion of Callmigh Bluff (all slimes)
Attack power: 10
Can be used as a regular item, but if you place it
in the gun spots above or below your cannons, and
then throw vulcan ammo into it, this item will fire
around 20 unblockable shots at the enemy tank.
#4 Vulcan Pellets
Found: Item shop
Attack power: 5 (by itself)
20 rounds when used with vulcan.
#5 Vulcan Bullets
Found: alchemy. battle spoils
Attack power: 5 (by itself)
For use with vulcan. 20 rounds
#6 Vulcan Shells
Found: alchemy, battle spoils
Attack power: 5 (by itself)
For use with vulcan, 20 rounds. High-power
#7 Lightning Staff
Found: alchemy, battle spoils
Attack power: 40 (x2)
If it lands on deck, you have a few seconds to grab
it and send it back before you get zapped. If it's
knocked about by a 1000-ton weight, it will fire
automatically and damage your tank.
#8 Hell Scythe
Found: Dropped by Leather Demon boss, Jack (Callmigh Bluff)
Attack power: 40
Good item. It can block two incoming items, and if
fired from the top cannon, it will arc around and be very
difficult for the enemy to block.
#9 Chilli pepper
Found: alchemy, battle spoils
Attack power: N/A
Creates a blast of fire in front of your tank which takes out
all items for a good distance for several seconds. Do NOT
use with Ionamite...
#10 Holy Crystal. Basic material
Found: Flucifer's Necropolis, alchemy, battle spoils
Attack power: 3
More useful as an alchemy ingredient
#11 Devil's tail
Found: Flucifer's Necropolis, battle spoils
Attack power: 1
More useful as an alchemy ingredient
#12 Gold bar
Found: alchemy, battle spoils
Attack power: 10
Sell it for cash
Page 5
#1 Toy Slime
Found: Item shop
Attack power: 1
CUTE! But... not very useful...
Maybe as a decoy?
#2 Clap Trap
Found: alchemy, battle spoils
Attack power: N/A
Can be set to trap invaders, or shot over to enemy's
tank to trip them up.
#3 Cloaking Device
Found: alchemy, battle spoils
Attack power: N/A
While you're holding this, enemy monsters can't see you.
#4 Kaboomamite
Found: alchemy, battle spoils
Attack power: 10~20 (times a bunch)
When you pick it up, it starts ticking! Hurry up!
If it hits another item in mid-air, the explosions will
destroy all nearby items for several seconds. If it's
close enough to a tank, it will still cause damage, even if
it doesn't hit directly.
#5 Power Tablet
Found: alchemy ONLY
Attack power: 5, by itself
#6 Overdrive Tablet
Found: alchemy ONLY
Attack power: 5, by itself
#7 Weapon Tablet
Found: alchemy ONLY
Attack power: 5, by itself
Note on the Three Tablets:
Pick up these symbols so that P is on top, O is in
the middle, and W is on bottom. This will spell out
POW. The three symbols will combine into a spinning
drill much like the missile attacks used
by the Carrot Top and Bully Mammoth tanks.
#8 Orichalcum
Found: alchemy, battle spoils
Attack power: 30
Decent attack item, mid-game
#9 Orichalslime
Found: alchemy, battle spoils
Attack power: 40
A mysterious slime-shaped ore...
#10 Meteorite
Found: alchemy, battle spoils
Attack power: 70
Fast and powerful
#11 Kafrizzle
Found: Alchemy ONLY
Attack power: 90
Hits hard, and rains fire down on the cannon deck,
making it difficult to maneuver
#12 Hero Sword
Found: beat final level of Tank Masters, or Hero's Well
Attack power: 120
A HUGE sword, which can block many shots from
the enemy.
-----------=4= Allies List----------------------
These are the slimes who help you in your task.
Hooly - your rival. An excellent attacker
tactic 1- Shoots himself at the enemy tank. Att.Power 10
tactic 2- invades enemy tank, attacks enemy workers
Swatsy - your pal in the goggles. OK cannon-man
tactic 1- load lower cannon
tactic 2- load upper cannon
tactic 3- if fired into enemy tank, will grab an item to use.
Won't do this automatically.
Glooperior - the nun who saves your game
tactic 1- heal friends
tactic 2- load the cannons
tactic 3- if fired into enemy tank, will grab an item to use.
Won't do this automatically.
Blubba - big, blue KingSlime. Sloooow
tactic 1- load the upper cannon. Can carry 3 items at once!
tactic 2- stand guard. Only useful if there are invaders
tactic 3- if fired from a cannon onto enemy tank, will
steal three items. Won't do this automatically.
Curate Rollo - priestly Healer
tactic 1- heal friends!
tactic 2- heal leader! (redundant)
Bo - your little sister. Always follows you around
tactic 1- ammo pass. Picks up ammo, and hands it to you.
tactic 2- guard your back. Attacks enemies.
Goosashi - green ninja slime
tactic 1- load the cannons
tactic 2- bodyguard duty
tactic 3- if fired from a cannon, will grab an item in mid-
air, then use it. Won't do this automatically.
Gooshido - blue ninja slime
tactic 1- Jump into enemy tank, steal ammo
tactic 2- if fired from a cannon, will grab an item in mid-
air, then use it. Won't do this automatically.
Tokyo Tom - red ninja slime
tactic 1- Ammo pass. Picks up ammo and hands it to you.
tactic 2- decoy ammo. Disguises self in hopes that enemy
will pick him up.
tactic 3- if fired from a cannon, will grab an item in mid-
air, then use it. Won't do this automatically.
Flancisco - big priestly spotted slime
tactic 1- heal the tank. At regular intervals, heals tank for 20HP
Big Daddy - your old man. He'll join if you give him a Special Medicine,
later in the game.
tactic 1- Invade enemy tank
tactic 2- attack enemies
Mama Mia - your mother. She'll join you at the same time as your Dad.
tactic 1- load the cannons!
tactic 2- charges up her magic. When ready, throw her into the
cannon, and hit the enemy tank for damage. Damage varies on
tank strength (i.e. percentage based). Potentially the hardest-
hitting weapon in your arsenal.
----------=5= Monster Lists--------------------
Whenever you capture 30 of one type of monster, you'll get
a bronze statue in the Museum. Talk to the monster at the
Museum to get them as a tank crewmember. Monsters can
be very useful, and have a wide variety of skills.
#1 Platypunk. Standard duck-thingy
tactic 1- Load the cannons
tactic 2- Invade enemy tank.
#2 Jailcat. Cute cat-thingy
tactic 1- Invade enemy tank
tactic 2- Load the cannons
#3 Dracky. Annoying bat-thingy
tactic1- Load lower cannon
tactic2- Load upper cannon
#4 Mischievous Mole
tactic 1- load upper cannon
tactic 2- pass ammo to you.
#5 Bunicorn. One-horned rabbit-thingy
tactic 1- invade enemy tank
tactic 2- damage enemy tank directly
#6 Picksy
tactic 1- load lower cannon
tactic 2- load upper cannon
#7 Hammerhood. Funny little guy with a hammer
tactic 1- load the cannons
tactic 2- target the enemy leader
#8 Goodybags. Crazy bag of loot
tactic 1- Steal ammo
special note, these guys teleport directly between tanks
#9 Mimic Box
tactic 1- ammo pass
tactic 2- decoy. Sits outside your gate, won't attack unless
you come in close.
#10 Cactiball
tactic 1- load the cannons
tactic 2- target enemy leader
#11 Ghost
tactic 1- Steal ammo
tactic 2- annoy the leader
special note, these guys turn invisible when raiding
#12 Imp. Cute little devil...
tactic 1- load the cannons
tactic 2- pass ammo to you
#13 Wyrtle. Dragon-turtle-thingy
tactic 1- load the cannons
tactic 2- attack tank directly (30HP damage)
special note: when launched from the cannon,
they take several hits to knock out of the air.
#14 Living statue
tactic 1- load cannons
tactic 2- defend against invaders
special note: these guys are almost invincible.
Good defenders
#15 Walking Corpse
tactic 1- load cannons
tactic 2- invade and steal items
#16 Dancing Flame. Walking candlewick.
tactic 1- Invade enemy tank
tactic 2- target the leader
#17 Jinkster
tactic 1- load the cannons
tactic 2- invade the enemy tank
special note: these guys teleport directly between tanks
#18 Restless Armour
tactic 1- invade enemy tank
tactic 2- target the leader
special note: can carry three items at a time.
#19 Killing Machine
tactic 1- load upper cannon
tactic 2- target enemy leader
#20 Golem. Giant riding machine.
There's only one thing you can do with a Golem. Hop
in and start whacking stuff! It can't do anything without
a pilot, so you'll have to take the battle to the enemy
yourself. Have fun!
-------------Special Characters------------------
These three only show up in scripted tank battles.
Ducktor Cid - it's Cid!... sort of. He's blue and fuzzy now, and
he'll talk you through your first tank battle with the cliff at
Sarasuna Tomb. After that, he'll retire to run the tank garage
back in your hometown.
Slival - your true rival and nemesis for this game. No one
knows why this foreign slime is helping Don Mojaru, but he's
one bad character. He can carry up to three items at once, and
is very, very fast. He also has several special physical attacks
to use when cornered.
Demon King Flucifer - This ghastly spirit inhabits the most
evil of all battle tanks, and accidentally possesses Don Clawleone
as well. He's fast, teleports, throws lightning and explosives,
and generally makes the final tank battle of the storyline a very
difficult one.
-----------=6= Tank Battles List--------------
I'll try to put these in order, both by area and by order you'll
probably fight them in. For that reason, Sarasuna Tomb is
coming before Forewoods on this list.
--Sarasuna Tomb--
#1 The Cliff.
This is just a tutorial battle, since the cliff can't fight back.
#2 Mojarou and his Platypanzer
1 Platypunk, 1 Cactiball, 60HP
Location, due north of battle #3. Let the Cactiball lead
the way.
Notes: rocks and bombcrags. Wimpy.
#3 Pix and his Short Shooter
1 Picksy, 70HP
Location: due west of where you got Schleiman.
Notes: bullets, wooden arrows, and the occasional bombcrag.
EASY. This one is #3 because the cannons you need to
reach it won't appear until #2 is defeated.
#4 Nyagorou and The Purrsecuter
2 Jailcats, 100HP
Location: near the center of the map.
Notes: bullets, broken pillars, and bombcrags.
#5 Monja and The Golemator
1 Platypunk, 1 Cactiball,
Location: far east side of the map.
--The Path through Forewoods--
#1 Toranyago and The Purrsecuter
4 Jailcats, 180 HP
Location: just north of the ladder to the 2nd part of Nokke
Woods.
Notes: likes to use burning water and thorn clubs.
#2 Kirasko and his Chrono Twigger
3 Mischievous Moles, 150HP
Location: NW corner of Forewoods
Notes: lots of thorn clubs, Chrono Twigger randomly produces
small healing herbs
#3 Mocharuda and his Carrot Top
1 Platypunk, 3 Bunicorns, 200HP
Location, near Forewoods entrance, behind statue
gate.
Notes: uses treasure boxes, clubs, and small mines.
Also has a one-time only drill missile attack.
--Mt. Krackatroda--
#1 Tarzula and The Cyclown
1 Picksy, 2 Platypunks, 180HP
Location: just beyond the red rubber ropes, early in the
level.
Notes: lots of shuriken and boomerangs, also iron arrows.
#2 Slival and his Schwarzman
Slival, not sure on HP right now.
Location, head right from the doors to Mt. Krackatroda.
Notes: After you beat the game, you can fight a 3000HP
Schwarzman here. Good luck :)
#3 Maki and his Fort Knight
4 drackies, 180HP
Location: inside Mt. Krackatroda, take the first right.
----------Woods of Usso-----------
#1 Almina and her Carrot Top
3 Bunicorns, 1 Platypunks, 350HP
Location: bottom right tank battle in this area.
#2 Keema and his Pyramaniac
1 dracky, 1 Mischievous Mole, 2 Walking Corpses,
Location: middle right tank battle in this area
Notes: like all Pyramaniac battles, lots of Spooklear bombs.
In Engine Room, take upper path.
#3 Moguira and his Chrono Twigger
4 Mischievous Moles, 250HP
Location: upper right tank battle in this area
Notes: like all Chrono Twigger battles, tank randomly
produces a healing herb.
#4 Mojappu and his Splatypanzer
1 Platypunk (Mojappu), 1 Bunicorn (Almina),
1 dracky (Keema), 1 Mischievous Mole (Moguira), 380HP
Location: behind the locked gate in this level.
---------------Callmigh Bluff-----------------
Note: All the tank battles in this level are behind crystal
barriers. You'll have to get almost to the top of the cliff
before you're able to break these.
#1 Mojaroth and his Splatypanzer
3 Platypunks, 1 Living statue, 350HP
Location: on the outside, 2nd level of the cliff
Notes: the Living statue will follow you into the
engine room and try to squish you. Watch out.
#2 Saboru and his Cactiballistix
4 Cactiballs, 400HP
Location: on the outside, 3rd level of the cliff
Notes: Cactiballs will try to follow you around
In the engine room, take the upper route.
#3 Kizuchi and The Pyramaniac
1 Hammerhood, 3 Walking Corpses, 370HP
Location: on the outside, 4th level of the cliff
Notes: a Pyramaniac battle, so lots of BooCrags
In the engine room, take the upper route
#4 Raikaku and her Enforker
1 Bunicorn, 3 Living statues
Location: top of the cliff
Notes: uses Lightning Rods exclusively.
You can catch these as they land on your deck, and
shoot them back to the enemy.
In the engine room, take the lower route.
------------- Mt. Krackatroda, again----------------
Now that you can break crystal barriers, there's one
more battle here for you to win.
#4 Momoyan and his T-RAX
1 Platypunk, 3 Cactiballs, 320HP
Location: left edge of the Mt. Krackatroda map.
Notes: The giant axe on this tank will fall and destroy
all items in the air at regular intervals
----------Flucifer's Necropolis----------
The order of battles depends on which direction you go
at first. I'm starting on the right.
#1 Pershia and her Fort Knight
1 Jailcat, 3 Jinksters, 480HP
Location: right side of level, first tank battle
Notes: can use Mirror Shields, but doesn't seem to do so
very often. Still, lots of higher-power items used.
#2 Mocomo and his War Chest
1 Platypunk, 3 Jinksters, 500 HP
Location: right side, upper-middle area
Notes: a real grabbag of ammo, even uses Gold Ingots!
In the engine room, take the lower path.
#3 Mogruzo and The Golemator
1 Mischievous Mole, 1 Dancing Flame, 2 Wyrtles, 530HP
Location: left side, first battle.
Notes: Wyrtles launch themselves at you, and take
several hits to knock out of the air.
#4 Momotta and his War Chest
1 Platypunk, 1 Imp, 2 ghosts, 500HP
Location: left side, upper-middle area, opposite Mocomo
Notes: watch out for thieving ghosts! In the engine room,
take the lower path.
#5 Sabonsa and his Cactiballistix
4 Cactiballs, 500HP
Location: just in front of the boss area.
Notes: uses a lot of Lightning Rods, prefers upper cannons
Also uses big rockets. In engine room, take the upper path.
---------------DEATH-MOJA---------------------
#1 Saira and his Argonaut
1 Restless Armour, 2 Living statues, 600HP
Notes: its axe will swing down at regular intervals,
destroying all items in its path. The Restless Armour can
carry three items at a time, so be prepared for concentrated
barrages out of one cannon. In the engine room, take the
lower path.
#2 Kilba and his DQ Swordz
1 Restless Armour, 3 Killing machines, 620HP
Notes: as above, watch out for barrages. Killing Machines
will try to board through your cannon deck. Some of the
walls inside the tank are spiked. Killing Machines WILL
target you once you get inside, so be careful.
#3 Iona and his Daemolition Man
1 Restless Armour, 3 Imps, 650HP
Notes: as above, watch out for barrages. The tank's sawblade
will swing down at regular intervals. Uses Scythes from
time to time. Can use Ionamite. Be careful.
#4 Slyval and his Schwarzman
Slyval, not sure on HP right now
notes: lots of high-power ammo, like meteors and fireballs
#4b Deshio and his S. Cargo!
1 Platypunk, 3 Dancing Flames, 800HP
Location: where Slival was, after you beat the game.
Notes: uses meteors and fireballs. Also has a lot of Mirror
Shields.
#5 FINAL TANK BATTLE
VS.
Flucifer, and his Tank of Destruction!
1500HP
This thing is HUGE. Most of it is off-screen, but it's
obvious this dragon-shaped machine is the biggest
thing in this part of the DQ universe. It can fire up to
4 drill missiles at once, repeatedly, and has a charge-up
blast attack that hits very, very hard. Also, when Flucifer
boards your tank (this is a definite, not a possibility),
do your best to keep him away from the engine room. He
has a line-hit explosion attack that can take out your engine
FROM THE ENTRANCE TO THE ENGINE ROOM.
Invading this tank to limit its attack won't work here. The
Tank of Destruction has an automatic ammo supplier...
You'll have one assistant for this battle, and you won't be
able to direct their actions, either. Do your best... and good
luck! This is definitely the hardest battle in the game by far!
special note: defeating Flucifer for the second time will
get you the last two alchemy recipes, for fireball and meteor!
-----------=7= TANK MASTERS-------------
Tank Masters is a tournament-style mini-game that becomes
available once you rescue Morrie-Morrie, an orange slime with a
thick mustache and headband. There are 4 ranks of challenge,
with three battles per rank. S Rank cannot be accessed until
after you beat the game.
Any and all tanks which you have beaten over the course of
the game (except Flucifer's Tank) can be yours for the battling,
if you so desire. Some of them have special attributes which
can be useful if you plan accordingly.
Rank C.
Battle 1: vs. Platypanzer
2 Platypunks, 500HP
Battle 2: vs. The Trailblazer
3 dracky, 1 Hammerhood, 550HP
Champion battle vs. The Purrsecuter
4 Jailcats, 650 HP
Rank B.
Battle 1: vs. Carrot Top
1 Bunicorn, 3 Platypunks, 680HP
Battle 2: vs. The Golemator
1 Cactiball, 1 Wyrtle, 2 Living statues, 720HP
Champion battle vs. S. Cargo
1 Platypunks, 1 mimic box, 2 Goodybags, 880HP
Rank A.
Battle 1: vs. The Pyramaniac
1 Hammerhood, 3 Walking Corpse, 1000HP.
Likes to use Spooklear Bombs
Battle 2: vs. T-RAX
3 Picksies, 1 Platypunks, 1100HP
Its axe will occasionally destroy all items in mid-air.
It occasionally lets loose with fire breath, which
destroys items shot at it.
Champion battle vs. Enforker
2 Mischievous Moles, 2 Jinksters, 1100HP
Its pitchfork will occasionally destroy all items in mid-air.
Rank S.
Battle 1: vs. DQ Swordz
4 Restless Armours, 1500HP
Battle 2: vs. Bully Mammoth
1 Platypunks, 3 Killing machines, 1600HP
Champion battle vs. The Carnyvore
2 Platypunks, 2 ghosts, 1700HP
Beating Rank S gets you a recipe for Slahalcon!
Last Rank
TRUE TANK MASTER BATTLE!
vs.
The Shogun!
1 healer slime, 3000HP
This is a one on one battle, mano a mano with your rival
Mihon! Good luck!
Defeat Mihon to gain the title of True Tank Master, and a
Hero Tank Sword!