------------------------------------------------------------------------------
         "So fire your engine, see if I give a damn" - Snow Patrol
------------------------------------------------------------------------------
       ____                                  ___                  _
      |  _ \ _ __ __ _  __ _  ___  _ __     / _ \ _   _  ___  ___| |_
      | | | | '__/ _` |/ _` |/ _ \| '_ \   | | | | | | |/ _ \/ __| __|
      | |_| | | | (_| | (_| | (_) | | | |  | |_| | |_| |  __/\__ \ |_
      |____/|_|  \__,_|\__, |\___/|_| |_|   \__\_\\__,_|\___||___/\__|
                       |___/
                       _   _
                      | | | | ___ _ __ ___   ___  ___
                      | |_| |/ _ \ '__/ _ \ / _ \/ __|
                      |  _  |  __/ | | (_) |  __/\__ \
                      |_| |_|\___|_|  \___/ \___||___/

     +----------------------------------------------------------------+
               ___           __       __     _______
              / _ \___  ____/ /_____ / /_   / __/ (_)_ _  ___
             / , _/ _ \/ __/  '_/ -_) __/  _\ \/ / /  ' \/ -_)
            /_/|_|\___/\__/_/\_\\__/\__/  /___/_/_/_/_/_/\__/


______________________________________________________________________________
==============================================================================

                     DRAGON QUEST HEROES: ROCKET SLIME
                     ---------------------------------

                              FAQ/Walkthrough
                     Copyright (c)2009-2013 DomZ Ninja

==============================================================================

Author: DomZ Ninja
E-mail: domzninja[at]hotmail[dot]com
Updated: 03/31/13
Version: 1.0

NOTE: This guide does contain spoilers!


______________________________________________________________________________
==============================================================================

                             TABLE OF CONTENTS

==============================================================================

See that series of numbers to the right of each section? If you want to find
a specific section in the FAQ, press CTRL + F to open a search box. Type in
the series of numbers for the desired section that you're trying to find and
press Enter. Whabam! The search function will take you there in an instant.


[1] VERSION HISTORY.................................................. [0100]
[2] CONTROLS......................................................... [0200]
[3] THE BASICS....................................................... [0300]
[4] WALKTHROUGH...................................................... [0400]

     Prologue........................................................ [0401]
     Forewood Forest................................................. [0402]
     Boingburg....................................................... [0403]
     Forewood Forest................................................. [0404]
     Boingburg....................................................... [0405]
     Tootinschleiman's Tomb.......................................... [0406]
     Tank Interior................................................... [0407]
     Boingburg....................................................... [0408]
     Tootinschleiman's Tomb.......................................... [0409]
     Boingburg....................................................... [0410]
     Tootinschleiman's Tomb.......................................... [0411]
     Boingburg....................................................... [0412]
     Forewood Forest................................................. [0413]
     Mt. Krakatroda.................................................. [0414]
     Boingburg....................................................... [0415]
     Backwoods....................................................... [0416]
     Boingburg....................................................... [0417]
     Callmigh Bluff.................................................. [0418]
     Boingburg....................................................... [0419]
     Mt. Krakatroda.................................................. [0420]
     Callmigh Bluff.................................................. [0421]
     Boingburg....................................................... [0422]
     Flucifer's Necropolis........................................... [0423]
     Boingburg....................................................... [0424]
     Flying Clawtress................................................ [0425]
     Boingburg....................................................... [0426]
     Flying Clawtress................................................ [0427]
     Mt. Krakatroda.................................................. [0428]
     Boingburg....................................................... [0429]

[5] TANK MASTERS TOURNAMENT.......................................... [0500]

     C Class......................................................... [0501]
     B Class......................................................... [0502]
     A Class......................................................... [0503]
     S Class......................................................... [0504]
     Ultimate Rank................................................... [0505]

[6] SLIMES........................................................... [0600]
[7] ITEMS............................................................ [0700]
[8] RECIPES.......................................................... [0800]
[9] CREW MEMBERS..................................................... [0900]
[10] BESTIARY......................................................... [1000]

     Enemies......................................................... [1001]
     Bosses.......................................................... [1002]
     Tank Battles.................................................... [1003]

[11] GAME REVIEW...................................................... [1100]
[12] THANKS/CREDITS................................................... [1200]


______________________________________________________________________________
==============================================================================

[1] VERSION HISTORY                                                     [0100]

==============================================================================

FAQ/Walkthrough #38
-------------------

Version 1.0 (02/02/09) - FAQ/Walkthrough complete and submitted.


______________________________________________________________________________
==============================================================================

[2] CONTROLS                                                            [0200]

==============================================================================

-----------------------------.----------------------------------------------.
|  D Pad                      |  Move                                        |
|-----------------------------|----------------------------------------------|
|  Start                      |  Open Menu                                   |
|-----------------------------|----------------------------------------------|
|  Select                     |  N/A                                         |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Jump, Elasto Blast (Hold), Float (Hold)     |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Talk, Throw                                 |
|-----------------------------|----------------------------------------------|
|  X Button                   |  Zoom Map In/Out                             |
|-----------------------------|----------------------------------------------|
|  Y Button                   |  Swing Sword (When Carrying Slime Knight)    |
|-----------------------------|----------------------------------------------|
|  L Button                   |  Cycle Through Menu                          |
|-----------------------------|----------------------------------------------|
|  R Button                   |  Cycle Through Menu                          |
'-----------------------------'----------------------------------------------'


______________________________________________________________________________
==============================================================================

[3] THE BASICS                                                          [0300]

==============================================================================

+----------------+
| Transportation |
+----------------+-----------------------------------------------------------+

Sometimes if you're stuck in a dungeon and you need to return back to town,
you won't have to go to the entrance to head back to Boingburg. You will find
carts, usually situated on train tracks or in rivers, which make their way to
town. You can use the carts for a variety of uses, since they can carry many
different things.

Carts can carry items, monsters, slimes, and you (well, you ARE a slime). Each
cart can carry four items at one time, and the carts travel through very
frequently, so there's never a time without one.

They aren't uncommon, and this may be a simple and unaccurate generalization,
but I'd say you can find carts around every five screens or so. You rarely
have to go far without finding a way to get back to town. They're very useful
and are easy to find, so make sure to use these carts to their fullest extent.


+------------------+
| Collecting Stuff |
+------------------+---------------------------------------------------------+

Collecting various items and the cart system goes hand in hand. You can pick
up many different things using your Elasto Blast. But there is always a
reason to collect 'em, right? Collecting items and monsters are the two main
things to collect. Once you have the objects on your back, throw them onto a
cart to have them shipped off to Boingburg.

Monsters can be captured and brought back to town. If you collect 30 of one
monster species and talk to it in the museum, you can use them as crew members
in tank battles (more on that later). You can also use items throughout the
levels for your tank. Bring them back to town and you can use them as
ammunition for the tank as well. Also, when you rescue a slime, throw it on a
cart to bring it back to the safety of town.


+--------------+
| Tank Battles |
+--------------+-------------------------------------------------------------+

Tanks battles is where Rocket Slime truly shines. You will be introduced to
tanks in the second level, where you're thrown into a tutorial. The general
idea of tank battles is quite simple: destroy the opposing tank. This can be
quite difficult, but I'll explain why along the way.

It's pretty obvious that you need to reduce the enemy's tank down to zero HP.
When the battle begins, the two tanks (yours and the enemy's) will be shown
on the top screen. The tank interior is shown on the bottom screen, and you
can move Rocket around the several rooms. There are six chutes in all that
deposit weapons into the interior (two in the top room with the cannons, two
in the bottom room, and two on the left room). What you have to do is collect
all of the weapons around the tank and throw them into the cannons.

They'll be launched at the opposing tank, and its direction depends on what
cannon you shot it out of. Using the top cannon will launch the weapon
upwards in a parabola (u-shape). Launching a weapon out of the bottom cannon
will cause it to go straight towards the target.

While you go around and collect weapons to use, the enemies will be doing the
same. They will be shooting weapons in an upwards angle or straight ahead.
Each time a weapon hits a tank, it will deal damage to the vehicle.

If two weapons collide in midair, they will fall to the ground and be negated.
Use this advice to knock your enemies' weapons out of the air before they hit
your tank.

A little later in the game, you will be able to use up to three crew members.
They can perform different tasks to help Rocket out in tank battles. On the
other hand, there are monsters to face in the opposing tank. Sometimes they
will try to infiltrate your tank. Either Elasto Blast them to oblivion or
throw them in a cannon and launch 'em back to where they came from.

Most tank battles take a pretty long time. Make sure to use the two different
cannons to avoid colliding with enemy weapons. Once a tank reaches zero HP,
it's not done just yet. When a tank reaches zero HP, their engine will be
exposed (it looks like a heart on the screen). Remember, this can happen with
your tank as well as the enemies.

When the engine is exposed, you must infiltrate the enemy tank and destroy the
heart. Make your way into the engine room, which is almost always to the right
of the entrance. From there, Elasto Blast your way to the engine and Elasto
Blast into it to win the battle.

Yeah, it's a lot of work to win a tank battle. But there are many ways to win
with all of the different weapons. There are thirty weapons to use, and most
are items found throughout the various levels. When you chuck an item onto a
cart to be brought to be town, it'll most likely be available in Ducktor
Cid's shop. Make sure to stock up on ammo by collecting more and more of each
item. You can hold up to 30 weapons in a tank, so use the ammo spaces wisely.

After rescuing Slimechanic, you can talk to him in regards of your tank's HP.
In order to have him increase the HP of your tank, you will have to usually
give him some money and a couple items. You should make sure to upgrade your
tank's HP and ammo constantly so you won't be outmatched.


+---------------+
| Saving Slimes |
+---------------+------------------------------------------------------------+

Saving your fellow slimes is of course the most important part of the game.
Rocket will find blue treasure chests branded with a slime symbol throughout
each level. Elasto Blast into it to free a slime. From there, you'll have to
bring them back to town (almost always by carts). Sometimes chimaera wings
need to be used to bring a slime back to town.

You will receive a letter from the slime with a gift inside almost immediately
after they reach town. Usually it's an item used for ammo, or it can be a
recipe.

In the town, there are large iron balls with numbers on them. The number on
the ball represents the number of slimes needed to remove it. For example, if
there is an iron ball with "15St" on it, then that means you need to have
rescued at least 15 slimes in order to remove the ball.

Usually, the pesky iron balls block important areas of the town, so you will
have to rescue as many slimes as you can in order to reach new areas of the
city. There are 100 slimes in all, so make sure to find and rescue all of 'em!

I think I've covered everything nicely. Onto the walkthrough!


______________________________________________________________________________
==============================================================================

[4] WALKTHROUGH                                                         [0400]

==============================================================================

==============================================================================
PROLOGUE                                                               [0401]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

The story starts off with Rocket and his friends chillin' in the palace garden
and playing with a magical flute found in the castle. One of Rocket's pals,
Hooly, challenges him to a little game. He says if Rocket can clear the garden
of all leaves in 60 seconds, then he can have the flute. You are placed in a
square room with patches of leaves on the ground. You must use Rocket's Elasto
Blast technique to remove all of the leaves.

To use Elasto Blast, hold down A. Move in a direction you want to be shot out
by using the D-Pad. Let go of A to have Rocket shoot off in the specified
direction. The longer you hold down A, the farther Rocket will launch. It's
pretty easy once you get the hold of it, and the little game is very easy. I
remember completing it in around nine seconds on my first try.

Once you win the game, Hooly will give you the flute to play. Rocket plays
the instrument and it sounds great. The gang hears Rocket's dad, Big Daddy,
making his way to their location. They hide the flute in Rocket's stomach,
stretching him out to great proportions. Big Daddy comes in and has a talk
with everyone, then leaves (not realizing that Rocket is that big long dude).
After, run south to the heart of Boingburg with the flute still in your body.

After this, there are massive explosions in town. The Plob make their grand
entrance and capture everyone, including Rocket's friends. Big Daddy tries to
make a stand, but is defeated and surrenders. All 100 slimes are taken
hostage, but Rocket is still safe. The Plob mistake him for a worm and throw
him in Forewood Forest, where the adventure begins...


==============================================================================
FOREWOOD FOREST                                                        [0402]
==============================================================================

Slimes: Swotsy, Stony, Mother Glooperior

------------------------------------------------------------------------------

As Rocket lands in the entrance of Forewood Forest, the flute will fall out
of his mouth and break in half. Uh oh! Walk to the right to find your first
slime-filled chest.

Elasto Blast it open to rescue one of Rocket's good friends, Swotsy. Swotsy
will ask you to carry him back to town (almost all rescued slimes do). Hit
Swotsy with an Elasto Blast to send him flying in the air, then move under him
to catch him on your back. FYI, you can hold up to three objects at a time on
your back.

Walk back to the left and throw him on the dirt path, and he'll return to
town. Seconds later, you will receive some mail from Swotsy. Press start to
open the menu, then press L or R to reach your mail section. The slime will
thank Rocket and reward you with a Pompom.

All slimes will give you mail shortly after being rescued, and they always
come with a gift. There's a large wing-shaped portal to the right of where
Swotsy was held. It's closed off for now, but it will open up and function as
a portal once you step in the other one. Portals like these are found in all
levels and are very useful.

Head to the north to meet up with two Plob members whom are retreating. While
fleeing, they drop another chest. Open it to rescue Stony. Instead of
returning to the entrance, you can throw Stony on the cart to bring him back
to town. Each cart can hold up to four objects at a time.

Simply Elasto Blast the cart if you wish to knock everything off. You can also
hop onto a cart to return to Boingburg. Open the mail after saving Stony to
get a Pompom.

Break the jars below the railroad and proceed to the right to enter the next
area. Once you enter, a slime from inside a chest will talk to you. The chest
is located on a ramp, but you must go around the large tree trunk in the
center of the area to reach it. Proceed to walk around the tree trunk. Go up
the stairs to the left and break open the chest to save Mother Glooperior.

Mother Glooperior is the town nun, and she runs the church. She takes Rocket
back to town and explains the basics (which I have already told you). She
explains the cart system and suggests that you use the carts to bring items
and enemies back to Boingburg. Rocket hits the hay and goes to sleep.


==============================================================================
BOINGBURG                                                              [0403]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

Once the sun rises, exit Rocket's humble abode to meet up with the three
rescued slimes. They inspect one of the iron balls blocking the church. It has
"3St" engraved on it, which means that three slimes are needed to move the
ball. The three slimes remove the iron ball and open up the church.

Go inside the church and talk to Mother Glooperior to save your game. There
really isn't much else to do in Boingburg, so it's back to slime savin'!
Return to Forewood Forest after saving.


==============================================================================
FOREWOOD FOREST                                                        [0404]
==============================================================================

Slimes: Baron Blubba, Peewee, Bubbilly, His Royal Wobbliness

------------------------------------------------------------------------------

We're back! There is still much of the forest to explore, so lets get going.
A small note: there are enemies present. You can either defeat them for Gold
or throw them onto carts and bring 'em to town. Return to the area where you
saved Mother Glooperior. Take out the Jailcats (or throw them on the carts to
bring them back to town). The northeast path is opened up now, so go through
to the next section.

The right section is blocked by a stone wall, so walk over to the northwest
to find a blue rock. This is a Rockbomb; throw it and it'll explode when it
comes in contact with the ground. Pick it up carefully and throw it at the
stone wall to destroy it. Open the slime chest on the other side to find
Baron Blubba. Bring him back to town. You cannot reach the suspended rope, so
walk past it to the new room.

In here, defeat the Mischievous Moles and use your Elasto Blast to get rid of
the leaves. You can find Gold underneath. Jump into the well and climb down
the shovel to the bottom. Once in the well, open the chest for a Medicinal
Herb, which restores one heart.

Break the jars and use the nearby Rockbomb to blast the stone wall to rubble.
Continue into a large room, where you'll be attacked by many Mischievous
Moles. These punks burrow underground and whack you with their shovels. Use
Elasto Blasts and Rockbombs to dispose of them.

Next, use a Rockbomb to destroy the right-hand wall of the room and climb up
the rope to reach another area. You'll be filled in another leafy area. A
noticeable spot of the room is the large pile of leaves in the southwest
section. Elasto Blast it to reveal another well and hop down. You'll find a
cart system and some slime chests.

Open the one on the right to rescue Peewee. Open the one to the left to save
Bubbilly. Throw them both on the cart to bring them back to town, and you will
get two Rockbombs from them. Climb the rope on the left side of the area to
return to where Mother Glooperior was held. If you don't want to return to
town, go back up the well on the other side.

There is a large wing-shaped portal on the northwest side of the area. Jump
into it to open the other portal near the entrance to the forest (I pointed it
out to you earlier in the walkthrough). Go through the gate to the north to
reach a hallway leading to the boss's lair. Step on the bird-shaped platform
to regain all of your health. Go up to the boss's lair and prepare for battle.


+--------------------+
| BOSS: Bough Beater |
+--------------------+-------------------------------------------------------+

This boss is incredibly easy. The menacing tree known as Bough Beater will run
sideways around the small arena. All you have to do to attack him is to Elasto
Blast into his body. He is incredibly slow, but will attack with his arms once
you hit him. Bough Beater extends his lanky arms, so run to either side to
avoid his appendages.

Once he loses half of his health, Bough Beater will move much faster, in
addition to turning purple. Leaves will fall to the ground, but I do not see
what the point of it is. Now as you hit him with an Elasto Blast, the leaves
on his head will crumble. Hit him with an Elasto Blast several more times and
avoid his arms to win this simple battle.

+----------------------------------------------------------------------------+

With Bough Beater defeated, Rocket will find another slime chest. Open it to
rescue His Royal Wobbliness, the king of Boingburg.

As you rescue the slime, Rocket will be ambushed by a Plob tank. The tank will
chase you as you flee to Boingburg. Simply run to the left while avoiding the
shadows on the ground; bombs will fall on their position. It's really simple,
and soon you will reach the safety of Boingburg while the tank retreats.


==============================================================================
BOINGBURG                                                              [0405]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

Report to the castle to talk with His Royal Wobbliness. The king suggests that
Rocket head to the Tomb of Tootinschleiman in order to recover a mystical and
legendary tank. After the conversation, Rocket will receive a Seed of Life,
which increases your heart count by one!

Exit the castle and head to the church. Walk behind the large tree inside to
find a second Seed of Life! We're off to a great start! Save your game and
proceed to Tootinschleiman's Tomb.


==============================================================================
TOOTINSCHLEIMAN'S TOMB                                                 [0406]
==============================================================================

Slimes: Namby, Perry, Bud, Gootrude

------------------------------------------------------------------------------

Walk up the staircase and ignore the sealed wing portal as you move to the
north. In this area, you will find a cannon as well as a bombshell submerged
in the sand. Elasto Blast it out, then throw it in the cannon. It'll shoot
out and destroy the nearby sand dune, which reveals a slime chest. Open it to
rescue Namby. Pick her up and move to the northwest to the next area. Throw
her on the cart to send the slime home and she will give you a bombshell.

Break all of the stone obelisks and throw them onto the cart. Open the chests
for Gold and ship the Picksy to town via the carts. Use the bombshell on the
northeast section of the area to blast the sand dune to the left. Elasto
Blast the slime chest that appears out of the dune to rescue Perry. Throw him
on a cart and you'll get a Rockbomb.

Continue to the north past where the sand dune was. Rocket will witness a
Plob member get trapped beneath a sand dune. He asks Rocket to help him by
using the cannon on the right side of the area to blast him out of the sand.

Unfortunately, the cannon cannot be reached by normal means, and you'll have
to take a detour of sorts. I guess the guy will have to wait. Walk to the
left and jump in the ravine. Open the slime chest to save Bud, and carry him
to the next area on the left.

Throw him on one of the carts and he will give you a wooden arrow. Take all
of the items and enemies here and throw them on the carts. Proceed to the
north and open the chest on the right. The chest above it is a Mimic; you
might as well bring it to town along with the others. From where the Mimic
stood, move to the right to enter the next section.

Step into the wing portal to be transported to the entrance of the level. You
know, it helps. Return through the wing portal. Chuck the nearby bombshell
into the cannon to destroy the sand dune. Wait for another bombshell to
appear, then throw it into the cannon to destroy yet another sand dune past
the previous one.

Like always, take all of the items and enemies and throw them onto the carts.
Walk past where the two sand dunes were and continue to the north. Open the
chests for some Gold and Medicinal Herbs, then move to the right to reach the
next area.

Stowe all of the enemies here onto the carts as well as chests and obelisks,
then proceed to the right. You will find yet another set of carts here, but
this time on a rail system. Take the Hammerhoods and throw them onto the
cart, then go to the south to reach some rapids. Step onto the rapids to be
well, rapidly moved to the right. You might spot a Goodybag running around.

If you need to get to the other side of the rapids, Elasto Blast your way
across. Catch the Goodybag and throw him on a cart. Go back to the other side
of the rapids and open the slime chest to find Gootrude. Chuck her on a cart
and she'll send you a letter and an obelisk.

Go south of where Gootrude resided to find a small area with a moveable
cannon. Your goal is to push the cannon across the tracks until it reaches
the other end, but there are many blocks in the way. Destroy them all with an
Elasto Blast, then push the cannon to the other side. Throw a Bombshell in it
to destroy the sand dune, then continue on.

Finally, we've reached the cannon! Throw a Bombshell in to destroy the sand
dune ahead, then launch another one to free the Plob member. His name is
Ducktor Cid, and as a token of his appreciation, he will fix the Warrior's
Flute. Rocket will play it, and all of a sudden, a gigantic tank rises from
the sand!

This is the Schleiman Tank, and it's one badass vehicle, piloted by yours
truly! As Ducktor Cid brings Rocket inside, he receives some unfortunate mail.
Apparently he has been fired from the Plob for sucking so much. Ha ha!


==============================================================================
TANK INTERIOR                                                          [0407]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

As the duo enters the tank, Ducktor Cid decides to ally with Rocket. Ducktor
will teach you the bare-bones basics of tank battling as you use a mountain
as target practice. As a rock falls from the nearby chute, pick it up and
throw it into a cannon. It'll eventually hit the mountain and damage it.

Explore the other rooms of the tank and collect ammo to use against the
mountain. Once the mountain is reduced to rubble, the tutorial will end and
you will return to Boingburg.


==============================================================================
BOINGBURG                                                              [0408]
==============================================================================

Slimes: Flantenna

------------------------------------------------------------------------------

Once you're back at town, pay a visit to the king and tell him about the
tank. Afterwards, stop by Ducktor's new abode. It's more like a garage where
Cid can customize your tank. You cannot to anything now, so leave. Also, the
10St obstacle has been removed from the nearby house. Go inside and collect
the Seed of Life, then save at the church.

Try to leave town and you will be stopped by a member of the Plob and his
tank, The Platypanzer. Ducktor suggests you save your game, but you can tell
him off since you already did so. Choose to fight The Platypanzer, and get
ready for your first tank battle! Exciting; very, very exciting!


+-------------------------------------------------------------------+--------+
| TANK BATTLE: The Platypanzer                                      | HP: 50 |
+-------------------------------------------------------------------+--------+

Crew: Websy (Two-tailed Platypunk)
Ammo: Boulder, Rockbomb

Your tutorial should have proved useful when it comes to your very first tank
battle. Unlike the mountain of course, The Platypanzer fights back.
Nevertheless, Ducktor Cid will still give you some basic pointers before the
fight begins. The battle is painfully simple even for your first one since
Websy, the leader, only uses the top cannon. If you see a projectile coming
your way, throw a boulder in the top cannon to negate the attack.

Your tank only holds boulders and bombshells. Since bombshells are stronger
than boulders, use them in the bottom cannon to ensure a perfect hit. Use your
large supply of boulders on the top cannon to block any incoming attack, and
tossing the others in the bottom cannon to speed the fight up in your favor.
Just watch out for the extra-powerful Rockbombs.

The Platypanzer only has 50 HP, so you should have little trouble here. Websy
fires at a fairly slow rate, so you could probably throw most of your ammo in
the bottom cannon, using one or two in the top when needed. The key to winning
any tank battle is to never stop moving.

Remember: the fight doesn't end when the opposing tank loses all it's HP. Once
you deplete every last bit of it, you will have to infiltrate the tank. Exit
your tank and bounce over to The Platypanzer. Make a beeline to the engine
room, which is straight ahead from the entrance.

The engine room is guarded by a trio of electrical pipes (the number increases
drastically in later battles). Elasto Blasting works fine, but doing so can be
a little on the slow side. I often grab ammunition from inside the tank to use
against the pipes. Once you are smack dab in front of the heart-shaped engine,
Elasto Blast into it to destroy The Platypanzer and win the battle.

+----------------------------------------------------------------------------+

Rescue Flantenna from the nearby chest as Ducktor Cid takes you to his garage.
You can upgrade and repair the Schleiman Tank in here, whether you want to
upgrade the tank's HP or swap out ammo.

You'll start off by adding ammo to your tank. It can hold 30 pieces of
ammunition, so choose wisely. Hopefully you've been bringing stuff from the
various areas back to town, so you should have some Rockbombs or bombshells.
Press X to read the descriptions and pick 30 to fill up the slots (keep in
mind that you have an unlimited amount of boulders). After selecting your
tank's weapons, leave.

There still isn't all that much to do in town, but you can pick up a nice
piece of ammo by playing a fun minigame. Talk to Perry near the bridge to
participate in the Gold Coast Surfari. All you have to do is collect at least
1800 coins while surfing around in the water. Use the D-Pad to move and A to
jump. It reminds me of the bonus games from Donkey Kong Country.

If you beat the old record, you'll receive a piece of orichalcum. It's by far
your most powerful weapon this early in the game, so picking it up is a must.
That's really all there is to do in Boingburg, so add the orichalcum to your
ammo stock, save your game and return to Tootinschleiman's Tomb.


==============================================================================
TOOTINSCHLEIMAN'S TOMB                                                 [0409]
==============================================================================

Slimes: Goolia, Bunny, Poxie, Curate Rollo, Winkles, Goodith, Slimechanic

------------------------------------------------------------------------------

Return to the Tomb of Tootinschleiman (where you found the Schleiman Tank) to
encounter a Cactiball named Spine Les (oh, I get it). He talks smack before
running away to the left. Jump down into the giant tank tread marks. If you
didn't rescue Bud before, he'll be down here in the ditch.

The next area is filled with many sand dunes and a track. The cannon here
seems to be missing, so continue west. Break the slime chest to rescue Goolia,
then toss her onto a nearby train. The rapids in the corner of the area are
moving towards you, so it'll be hard to waltz across. Instead, use an Elasto
Blast to shoot across to the other side.

The next area is pretty large and filled with more rapids. Before messing
around here, go north to the next area. You'll find plenty of Rockbombs in
this area if you want to stock up; the train cars are here as well, so it's
rather easy to collect plenty of ammo (and enemies). Don't forget to also
break open the slime chest to free Poxie.

Stand next to the cannon and push it into the rapids. Now that it's on the
other side of the area, knock it to the end of the track to line it up with a
sand dune. Use the nearby bombshell to destroy the sand dune, giving you
access to another slime. Free Bunny and bring her back to town.

From the area with the rapids and the cannon, take the northeast exit to reach
a tank battle arena. Get on the stand and prepare for a fight!


+-------------------------------------------------------------------+--------+
| TANK BATTLE: The Platypanzer                                      | HP: 60 |
+-------------------------------------------------------------------+--------+

Crew: Feathers (Two-tailed Platypunk), Spine Les (Cactiball)
Ammo: Boulder, Rockbomb

We happen to be fighting The Platypanzer again, so some aspects of this battle
will be the same as the last. The ammo is the same as before, but now both
cannons will be used due to an increase in crew members. Now you will really
have to stay on your toes and use both cannons in effort of negating enemy
attacks. Try to use the top and bottom cannon equally.

Your new ammo should be pretty useful here. The Platypanzer still has a
relatively low amount of HP, and Rockbombs and obelisks work wonders here.
Using those two ammunitions can be risky, since you cannot afford dropping
either one when loading up the ammo (the obelisks break and the Rockbombs, of
course, explode). Stocking up your tank with those two items can be a little
risky, but all it really means is that you have to be extra careful.

Since there's more than one opposing crew member, you face the risk of being
infiltrated. Spine Les will often try to enter your tank and sabotage it
(enemies can successfully destroy your ammo ducts by destroying the computer
panels on the walls).

When you spot Spine Les on the top screen trying to enter your tank, either
knock him around until he is killed (he'll then revive back inside his own
tank) or hurl him in your cannon to send his spiny butt back where he belongs.
He can even shoot himself out of his own cannon to successfully land in your
own tank! Of course, you can infiltrate enemy tanks as well, but doing so is
not recommended until you get your own crew members.

The Platypanzer stands no chance against your bombshells, Rockbombs, and
obelisks. Despite doubling their crew, you should have little trouble draining
their HP. Once the tank is crippled, run over to the enemy tank and destroy
the engine room. One of the crew members, if not both, will try to stop you,
so destroy them and blast the engine to win the tank battle.

+----------------------------------------------------------------------------+

Curate Rollo will be rescued following your victory. Feathers may have been
defeated, but Spine Les still flees the vicinity. Backtrack towards the tomb
again, stopping at the area west of the tomb. The track here has been restored
and cannons will move across the track. There are three sand dunes here that
can be destroyed. Grab a bombshell and toss it in the cannon as it lines up
with a dune. Destroy all three sand dunes here.

We can either go north or southwest. Lets stray from the main path for a
moment and proceed southwest to the dead end. Ready for another tank battle?


+-------------------------------------------------------------------+--------+
| TANK BATTLE: Short Shooter                                        | HP: 70 |
+-------------------------------------------------------------------+--------+

Crew: Pickles (Two-tailed Picksy), Picksy
Ammo: Wooden Arrow, Bombshell, Rockbomb

Just by looking at the HP and the ammo, this tank battle may seem tougher than
the rest. In fact, it's quite possibly the easiest one yet. Pickles, for
whatever reason, announces which cannon he will be depositing his ammo in. He
is no liar, so pay attention to his comments.

If he uses the bottom cannon, dispense nearly all of your ammo into the bottom
cannon to neutralize his attacks. Every once in a while, when the coast is
clear, shoot one or two of your stronger ammo in the top cannon to ensure a
direct hit (like your orichalcum or Rockbombs). If he switches to the top
cannon, flip your strategy so you direct most of your fire to the top cannon.

Sometimes Pickles will shoot himself out of one of the cannons. If you see
this happen, shoot him down and quickly throw all of your ammo into the
cannons to attack Short Shooter while the leader crashes to the floor. This is
one of the easier tank battles, so it should end rather quickly. Remember to
go and break the engine once Short Shooter runs out of HP.

+----------------------------------------------------------------------------+

After receiving your reward and freeing another slime, return to the previous
area and head north to continue following Spine Les.

Rescue Goodith from the chest near the entrance and throw her onto a raft back
to Boingburg. Jump into the portal in the corner to open up a path leading to
the entrance of the Tomb of Tootinschleiman. Head back through the portal.

Grab a bombshell nearby and throw it into the cannon to destroy one of two
sand dunes. Wait for the bombshell to respawn, then use it to take down the
second one. You have now successfully created a shortcut back towards the
earlier section of the area.

Don't forget to open the chest between the two sand dunes for a Seed of Life!
After recruting some enemies and bringing objects back to town, take the north
exit.

Spine Les will ambush you up ahead and knock you right into a tank battle
arena. Wow, how incredibly convenient for him. Well, guess we're gonna have to
fight again!


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Purrsecutor                                     | HP: 100 |
+------------------------------------------------------------------+---------+

Crew: Pyjamas (Two-tailed Jailcat), Jailcat
Ammo: Bombshell, Obelisk, Rockbomb

This is most definitely your toughest battle yet. The Purrsecutor rivals the
Schleiman Tank on nearly every level: HP, ammo, and crew members. It has some
wicked ammo that can really put a dent in your armor. You'll certainly have to
be on your toes when fighting against this opponent.

If possible, try to use your weaker ammo as fodder (boulders, chests) while
using your stronger weapons to actually damage the enemy tank (orichalcum,
Rockbombs). Remember that you can cycle through objects that you are carrying
by pressing R; you throw the bottom one first.

The Jailcat always tries to infiltrate your tank, so you will often have to
fend it off while simultaneously attacking The Purrsecutor. You most likely
don't have any catnips as distraction, so kill it instead. The Jailcat will
come back for more after death, but at least you have an opening to attack
while it is being resurrected.

Sometimes Pyjamas will also try to directly attack your tank as well. While
this seems like a pain, it also means that no one is manning their tank. Use
this opportunity to load as much ammo into your cannons as possible. Cycle
back and forth between killing crew members and loading ammo into the cannons
until the tank is destroyed. From there, hurry up and take out the engine.

+----------------------------------------------------------------------------+

Looks like Spine Les still isn't out of the picture! Ignore him for now and
rescue the slime, who then drags Rocket back to Boingburg.


==============================================================================
BOINGBURG                                                              [0410]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

The mysterious cyborg slime brings you to the garage and introduces himself as
Slimechanic. He is in charge of increasing the Schleiman Tank's HP. Start off
by coughing up 50 Gold to purchase the "HP Taster" upgrade. I suggest buying
at least one other upgrade afterwards. Also don't forget to update your ammo
supply before leaving.

Save your game and return to the Tomb of Tootinschleiman.


==============================================================================
TOOTINSCHLEIMAN'S TOMB                                                 [0411]
==============================================================================

Slimes: Rustle Sprout, Startist, Shelby, Prince Pigummy, Curedon Bleu, Hooly

------------------------------------------------------------------------------

Back to pursuing Spine Les! Use the portal near the entrance for easy access
in returning to the room where you last encountered Spine Les. Go north after
a word with the Cactiball. Follow the track here to find the cannon. Push it
into the rapids as it reaches the next half of the train track. Push it south,
then jump inside to get shot across the rapids.

You will land on a small strip of land with a bombshell and a second cannon.
Grab the bombshell and push the cannon north. Toss the shell inside to bust
down a sand dune in the distance. Ride the rapids back to the west side of the
area and pass by the remains of the dune to find another slime chest. Rescue
Rustle Sprout from the chest and go two screens back to return him to town.

Take the northeast exit once back on track. Free Startist from the chest out
in the open and continue north. You'll find plenty of Rockbombs and
Hammerhoods here, so load 'em all up on the long train track to haul them back
to town.

Also check the small alcove at the top of the area for a total of three, yes
three, slime chests! You'll find Shelby, Prince Pigummy, and Curedon Bleu all
inside. Send them back to town and return to the last area. From here, go
south to spot Spine Les again, who runs away.

This place is big, yet fairly empty aside from a few enemies. Out of the three
chests in the center, two of them are Mimics. Surprise them and send these
rare enemies back to Boingburg. Also activate the wing portal before going
south. Destroy the sand dune here to create yet another shortcut, then return
to the last area and follow Spine Les to the right.

Get ready for another tank battle. You will meet a mysterious slime named
Slival, who seems to hold some high power (Spine Les addresses him as a
superior). Hop onto the pedestal and use your flute to begin the fight.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Golemator                                       | HP: 150 |
+------------------------------------------------------------------+---------+

Crew: Duckles (Two-tailed Platypunk), Cactiball x2
Ammo: Boulder, Rockbomb, Bombshell, Iron Ball

This is a doozy of a fight. Hopefully you upgraded the Schleiman Tank's HP to
around 190, because you'll need the durability when going up against weapons
such as iron balls. These things can deal 26 points of damage, so make it your
first priority to knock them out of the sky before they can connect.

Don't worry if you have to go into a defensive stance in this battle, because
Cactiballs will also try to attack your tank from the inside. Worrying about
three crew members can be a hassle, so try to take them out quickly. Having
one of your ammo ducts destroyed can be a huge handicap in this tank battle.
Either kill the Cactiballs or use them as ammo.

If you tend to be in a bit of a stalemate (it's not uncommon), try
infiltrating The Golemator and destroying one of their ammo ducts or crew
members. Entering from the ground may take a while since you have to destroy
the door, and shooting through the sky is risky because you may collide with
ammunition and fall to the ground. Choose either strategy, then damage the
tank from the inside.

Don't panic if your tank reaches 0 HP. You can still man the cannons even with
a banged-up tank, so the battle isn't over if you run out of HP. Just guard
the doors and eliminate any enemy that tries to enter. Once you deplete the
enemy tank's HP as well, ditch the Schleiman Tank and head to their engine
room. The crew members will stay and defend their own tank instead of
targeting your engine room, so you'll pretty much be in the clear.

+----------------------------------------------------------------------------+

After winning, Slival shows just how awesome he is before leaving. Rescue
Hooly from the slime chest, then return to town. Since all the slimes in
Tootinschleiman's Tomb have been rescued, you will receive a Steel Broadsword
as a bonus prize.


==============================================================================
BOINGBURG                                                              [0412]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

After getting your next mission from His Royal Wobbliness, Ducktor Cid will
bring you to the garage. You can now assemble a crew of three slimes to
accompany you during tank battles. Each crew member has their own special
abilities that'll help you out during fights. I went with Hooly, Swotsy, and
Blubba. Since you have a limited amount of crew members at this point, you
don't have many choices.

Of course, also tweak your ammo and upgrade your tank's HP if necessary, then
exit the garage. Now that you have at least 20 rescued slimes, the two 20St
iron balls that were blocking the west side of town are gone. Unfortunately,
there really isn't anything to do here.

Our next mission is at Mt. Krakatroda, but lets head back to Forewood Forest
first. We still need to rescue the rest of the slimes there.


==============================================================================
FOREWOOD FOREST                                                        [0413]
==============================================================================

Slimes: Speckles, Sheala, Jumpy, Plopstar, Starthur, Earl Luminium, George,
        Goozanna, Tickled Pink

------------------------------------------------------------------------------

Move forward to encounter Wiseguy and his Platypunk lackey. Follow them </pre><pre id="faqspan-2">
through the forest as they try to find you. When you reach the area with the
large tree trunk and railway, head north. Wiseguy and Babbo lower the rope
leading up to a wooden ledge. Climb up after them and free Speckles from the
chest, then return to the previous area to send him back to Boingburg.

From where you found Speckles, go north. A three-way fork lies in front of
you; I suggest going right to fight a tank battle. It's best to get it over
with early, ya know?


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Purrsecutor                                     | HP: 180 |
+------------------------------------------------------------------+---------+

Crew: Boiglar (Two-tailed Jailcat), Jailcat x2
Ammo: Wooden Arrow, Oaken Club, Fire Water

Before you do anything at all, press Start to assign commands to your crew.
Luckily, crew members in this game are pretty competant. This battle should
actually be fairly easy considering you have three very good crew members.

I personally had Hooly, Swotsy, and Baron Blubba as my crew. Swotsy and Blubba
manned the lower and upper cannons respectively, while Hooly infiltrated the
enemy tank and tore it to shreds. They rarely slack off, so these two do a
pretty good job at attacking The Purrsecutor on their own. Plus, Hooly will be
distracting the enemy crew, giving them little time to attack (or defend).

Since the cannons are covered, you do not really have to focus on them
yourselves. Instead, hop into a cannon yourself and fire yourself into The
Purrsecutor. Help out Hooly by attacking the Jailcats and destroying their
ammo ducts. From here, just wait until your crew destroys The Purrsecutor on
their own. Since you're already inside, scamper off to the engine room and
finish the job.

+----------------------------------------------------------------------------+

After rescuing Sheala, return to the previous area.

Head north and climb the rope on the right to encounter the Platypunk duo
again. They test out the ramps on the tracks, which rides all the way to the
other side of the area. Follow them and jump off before entering the tunnel
leading back to town.

If you want a wooden arrow, you can find one below the second ramp. Instead of
riding the car across the track, go the long way to find a chest containing
the wooden arrow.

Free Jumpy, then lower the rope on the right so you don't have to ride the
dang rail car anymore. Climb back up, chuck Jumpy onto the train car behind
you, then follow the path south, then west.

Ignore the rail car at the top of the ramp for now and climb down the rope
below. You can't do anything about the slime chest on top of the moving car as
well, so pass by. Break open the chest underneath the southern ramp for a Seed
of Life, then return to the rail car.

Jump on and ride it down and across the track. You will be stopped by a rock
wall, which destroys the rail car. Grab the Rockbomb nearby and use it to
destroy the wall blocking the track. Follow the track on foot to find another
slime chest on top of a rail cart. Push it to the right until it is blocking
the intersection, then return to the rock wall's former location.

Ride the rail car south of here to crash into the car holding the slime chest.
After the collision, break open the chest to free Plopstar; bring him a few
screens back to the train tracks.

From the train tracks, go south, then west. Back here again. Ride the rail car
again, this time passing where the rock wall was. You will slam into the slime
chest that was blocking the intersection. Clever, eh? Free Starthur from his
bright blue prison. Now that the hazards are out of the way, this area becomes
another active train station. Throw Starthur on a rail car and take the
western exit.

Ignore the rope ladders below and continue west to another tank battle arena.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Crono Twigger                                       | HP: 150 |
+------------------------------------------------------------------+---------+

Crew: Guaca Moly (Two-tailed Mischievous Mole), Mischievous Mole x2
Ammo: Wooden Arrow, Oaken Club, Medicinal Herb

Oh lordy, pun of the century. The Crono Twigger (I chuckle every time I hear
it) isn't much of a threat offensively, but it has the ability to heal itself
with the use of medicinal herbs. When loaded into a cannon, it will heal the
tank. Of course, you can steal these herbs from the tank and use it on
yourself if you so desire.

This is actually a pretty easy battle. Crono Twigger has less than stellar HP
and its ammo isn't too threatening. Hooly can single-handedly take care of the
entire crew over there, while you can either help him out or dish out the
damage even faster alongside your two other crew members. Even with the 20 HP-
healing power of the medicinal herbs, they are no match for your weapons.

+----------------------------------------------------------------------------+

Earl Luminum will be saved after defeating Chrono Twigger. Backtrack one
screen, then take the stairs on the left. Lower yourself down the long rope to
a dead end and a slime chest. After rescuing George, bring him back one screen
to the rail cars to send him off home.

Next, take the stairs on the right and slide down the rope. In the next area,
a Dracky and Bunicorn conversing about the nearby statue. In order to open the
path ahead of you, you must mimic the statue. From top to bottom, the statue
goes as:

- chest
- pompom
- Bunicorn

The Bunicorn and chest are right next to you, whereas the pompom lies in the
previous area next to the rope. Press R to switch the arrangement until it
matches the statue. Stand on the pedestal to open the pathway.

You will find Goozanna just past the two statues. Grab her and any other
enemy/item you find, then jump in the portal south of here. You'll appear on
the other side of the fence, which is conveniently right at the entrance of
Forewood Forest. Dump the stuff onto the train cars, then go back through the
portal.

Grab two Bunicorns here, then go back through the portal. Snag a Jailcat and
go south to reach the entrance of the forest. Walk between the bunch of trees
to the right to find another statue:

- Bunicorn
- Jailcat
- Bunicorn

Arrange them as so to open up the wall. Follow the clearing to yet another
tank battle arena. Accept the challene.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Carrot Top                                          | HP: 200 |
+------------------------------------------------------------------+---------+

Crew: Patty Puss (Two-tailed Platypunk), Bunicorn x3
Ammo: Iron Ball, Oaken Club, Fire Water, BS-1 Crooze

A full crew and powerful weapons stand in front of you in this tank battle.
Dealing with a total of four enemies can be more difficult, so make sure to
send Hooly over to the tank to help distract them. You should really defend
against the ammunition, so it's not recommended that you leave your tank.

The Carrot Top wields some nasty ammo as well as a "secret weapon" of sorts.
When Patty Puss mentions "you-know-what", get ready to guard the Schleiman
Tank. The giant drill on the front of the Carrot Top soars towards your tank.
Fire anything and everything out of the lower cannon to help destroy it. If it
reaches your tank, it will bore into the front, dealing 40 damage nearly every
second! It will be destroyed after around 10 shots from the lower cannon.

If you manage to destroy the drill, the crew will abandon all hope and instead
charge at the Schleiman Tank. If Baron Blubba is on your team, order him to
keep baddies out and give him a hand between loading up the cannons. The three
Bunicorns should not cause much trouble if you keep 'em in line.

+----------------------------------------------------------------------------+

Well, that's a wrap! Tickled Pink is the last slime here in Forewood Forest,
so head back to Boingburg. As an added bonus, you will obtain an orichalcum
for rescuing all slimes here.

Do the essentials like stocking up on ammo and upgrading your tank. Your
destination is now Mt. Krakatroda, so save and continue your quest.


==============================================================================
MT. KRAKATRODA                                                         [0414]
==============================================================================

Slimes: Kworry, Mag Max, Itsy, Dragory, Crystal Chronicler, Anjello, Goopid,
        Dummy, Splatrick, Rocky, Bitsy, Flanpa, Count Dragoola, Diablob,
        Merc, Lady Poly

------------------------------------------------------------------------------

Upon entering Mt. Krakatroda for the first time, head to the right. Spend some
time hauling new enemies and items onto the train car. Grab the thousandweight
in the corner of the area and before chucking it onto a car, walk to the
right. You will find an overturned slime chest; toss the thousandweight to
create a huge tremor, flipping the chest over. Free Kworry, then chuck him on
a car.

Ascend the western staircase and rescue Mag Max. Take him and the boomerang
back to Boingburg. The crystal wall at the top of the staircase blocks your
path, so instead continue to the right.

Pick up the chimaera wing nearby. These neat lil' items can directly transport
whatever it touches (except you, of course) to Boingburg. You can try throwing
it at the Platypunk nearby, but that might be a waste of a good item. Instead,
follow the path to another slime chest. Open it to rescue Itsy, then use the
chimaera wing on her.

Elasto Blast through the mushrooms (or simply go around). The Wyrtle here is
too tough to be beaten by your little self. In order to defeat one, toss a
thousandweight to flip him over, then Elasto Blast or pick him up. While it
may not be as easy, a charged-up Elast Blast will knock him over as well.
Alternatively, you can use the chimaera wing in the southeast corner to send
him right to town. Proceed to the next area.

Blast through the mushrooms and you will find another overturned chest. Go up
the stairs to find the thousandweight, then use it to free Dragory. Send him
on his way, then continue to the right. The next screen contains several
Wyrtles, a Rockbomb, and a thousandweight. You'll need the Rockbomb for later
use, so ignore all the enemies and grab the Rockbomb. Return to the previous
screen.

Climb up the stairs and use the Rockbomb to destroy the rock wall, then move
through the rubble. Approach the gap to be given a little clue about crossing.
You must use the two bungee cords to get you across this large gap. In order
to do so, charge your Elasto Blast towards the side of one of the two bungee
cords in a diagnol fashion. Letting go will result in you bouncing back and
forth in a zig-zag pattern, ultimately reaching the other side.

Take the chimaera wing and slide down the rope to create an easy pathway from
here to the ground. Go back up and to the next area. Step onto the platform
here and engage in another tank battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Cyclown                                         | HP: 180 |
+------------------------------------------------------------------+---------+

Crew: Pickaro (Two-tailed Picksy), Platypunk x2
Ammo: Boomerang, Shuriken, Iron Arrow

Rescuing the extra slimes in Forewood Forest should have really helped you
prepare for this battle. Pickaro fights more of a defensive battle since most
of his ammunition consists of boomerangs, which can track down incoming ammo
and destroy it. Your crew should be able to handle some of the pressure
brought on by The Cyclown.

If Hooly is in your group (I don't know why he wouldn't be), have him storm
the enemy tank. Continue loading up your tank cannons while he gets a head
start; you can either abandon your post and help Hooly while your gang
continues your duty or stick in your tank and let the lil' guy do all the
work. Either way, the battle will be simple enough. With Hooly distracting the
crew members, no one will be able to defend your attacks.

+----------------------------------------------------------------------------+

Anjello will be rescued and you will receive another item. Return to the
previous screen. Shoot back across the bungee cords and go up the northern
steps. Free Goopid from the chest in this area. Use the chimaera wings on
Goopid and an enemy, then continue to reach a locked door. The two Platypunks
reveal that Slival has the key and run to the right.

Instead of following them, go to the left instead. There is a slime here to
rescue. Climb down the steps and collect all the chimaera wings. Use them on
the Wyrtles and other items before returning at the top of the stairs.
Ricochet off the bungee cords leading south. You should reach the raised
platform if you start by bouncing off the cord on the right.

The bungee cords here bend in a 90-degree angle. Bounce off the bottom cord
and you should reach the northern platform. The final bungee cords are tough
to get across because there are gaps in the middle. Position yourself so you
Elasto Blast right in the center of the top cord; you should make it to the
platform containing Dummy. Send him home on a chimaera wing and go back one
screen.

Head to the right this time, where you will find some monsters and chimaera
wings. Send them back to Boingburg with the wings and grab one of the sleeping
Rockbombs in the corner. Use it to destroy the rock wall past the staircase
and move on. Rescue Splatrick, who is off to the left. Use a chimaera wing on
him and the remaining ones on enemies. Make sure to lower the rope on the left
before taking the north exit.

Grab the two Wyrtles here and smash all the jars for some extra Gold. Don't
forget to free Rocky from the chest here as well. As for the piggy bank...
ignore it for now; we cannot open it just yet. If you need chimaera wings for
these guys, return to the previous area.

Head to the right for another statue "puzzle". From top to bottom:

- thousandweight
- Rockbomb
- Imp

First off, free Bitsy from the chest below the train tracks and send the slime
back to Boingburg. Backtrack to the previous area to find Imps and Rockbombs.
From here, backtrack another screen to find a thousandweight. Arrange them in
the proper order, then return to the statue. Step on the pedestal and let the
magic happen.

With the path opened, continue to the next screen. You will find Slival here
acting as badass as ever, so why not match him and challenge him to a tank
battle? Get get!


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 200 |
+------------------------------------------------------------------+---------+

Crew: Slival
Ammo: Boomerang, Steel Broadsword, Iron Arrow, Iron Shield

Don't be lured into a false sense of security just because Slival is the only
one you have to worry about here. I'm not sure how, but he can load his tank
cannons up like a mutha. He's insanely quick and stocking his cannons and
getting the ammo out, and even Hooly will have a hard time trying to keep
Slival at bay.

Slival definitely has some nasty weapons. His iron shields serve as great
cover for steel broadswords and iron arrows, while his boomerangs will cut
down your incoming ammo in a flash. Remember to use your weaker ammo to
nullify the enemy ammo while saving your best pieces for damaging Slival's
tank. Your orichalcums and BS-1 Croozes should put a real dent into the
Schwarzman Tank.

While it seems very dangerous, infiltrating the tank yourself is the key to
winning the tank battle with ease. By now, your tank should have high-enough
HP to withstand a full-on assault (around 290 HP is reasonable). Have your
crew members take cannon duties and enter the Schwarzman Tank with Hooly.
Attack Slival yourself while Hooly destroys the ammo ducts.

The Schwarzman Tank has an interesting design setup. The back room is not
accessible by the foyer; instead you must go through the artillery room to
reach the back room. As a result, you can basically take the artillery room
"hostage" so to speak. Keep attacking Slival and don't let him enter the room,
which means he won't be able to use the cannons. Since he can only access it
through the foyer, you only have to guard the southern doorway.

Since Slival literally will not be able to attack your tank at all, your crew
members should (slowly) do the job for you themselves. The engine room is a
bit bigger than in previous tank battles, so keep that in mind as well. Also,
Slival will bolt to the engine room in pursuit, so take the time to knock him
silly if he shows up in an effort to stop you.

+----------------------------------------------------------------------------+

Defeating Slival and his tank will earn you a steel broadsword as well
asfreeing Flanpa. Slival also hands over the Mt. Krakatroda key, and Flanpa
helps Rocket unlock the door. Go through the door into the ruins.

Jump into the wing portal to create a shortcut leading to the entrance of
themountain. Go back through to the ruins. Take the slime knight lying on
theground and immediately go to the right. Chop down the spider web in your
way to reach the next area.

There are plenty of Imps here, so either slice 'em down or use the three
chimaera wings to send their purple butts back to Boingburg. Enter the slime-
shaped tunnel to reach another tank battle arena. You know what to do next.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Fort Knight                                         | HP: 180 |
+------------------------------------------------------------------+---------+

Crew: Dan Fango (Two-tailed Dracky), Dracky x3
Ammo: Iron Shield, Iron Ball

After dealing with a guy like Slival, this chump should be no problem. The
Fort Knight only contains iron shields and iron balls. While iron shields are
very annoying, iron balls move pathetically slow and are an easy target for
incoming ammunition fire. Use your weaker ammo like bombshells to bring down
the iron shields and save the heavy hitters to actually hurt the Fort Knight.

Another (risky) strategy is to completely ignore all incoming ammo. Dan Fango
usually only uses one of the two cannons because he likes to send out an iron
shield followed by a few iron balls. You can try and protect your tank or send
all your ammo towards the unguarded cannon to ensure clean hits.

The Fort Knight has a nice amount of HP, and all the iron shields may prove to
be a problem in damaging the tank. This battle may take a bit longer than
usual. I don't want to sound like a broken record, but infiltrating and
sabotaging an enemy tank isn't always such a bad idea. If you want to stick
around and completely overwhelm the enemy crew with your slew of awesome ammo,
that's fine by me. Either way: you shouldn't have that much difficulty in
taking down the Fort Knight.

+----------------------------------------------------------------------------+

After rescuing Diablob, return to the previous screen. Pick up the slime
knight from the middle of the tunnel. When on your head, press Y to attack
with the knight. Slice apart the spider webs and the Platypunk, then save
Count Dragoola from the chest. Continue to the left.

Defeat the enemies (or toss them onto the train) and collect the items from
the jars and chests. Also free Merc from the chest and toss him onto the
train. Always keep the slime knight with you. If you accidentally throw it on
a train car back to Boingburg, return to the entrance of the ruins to find
another one in the same exact spot. When ready, chop down the spider web
blocking the passage and move on.

Pick up the chimaera wing and use it in the Living Statue up ahead; it's the
easiest way to defeat them. Like earlier in the stage, ignore the crystal wall
and continue north, picking up as many chimaera wings as you can.

When you reach the room with the rapids, right to the east side. Step on the
small strip of land to find a slime chest. Open it to free Lady Poly, then use
a chimaera wing on her. Head to the north end of the room and jump into the
wing portal.

You will be teleported to a room filled with three chimaera wings and three
Living Statues. I think you can figure out what to do. If for any reason you
run out of chimaera wings, a fully-charged Elasto Blast will do the job as
well. You must defeat all three Living Statues to make the gate open.

Before going through, enter the second wing portal to activate the one at the
entrance of the level. When ready, proceed through the gate to enter a
hallway. Step on the strange bird symbol on the floor to refill your health,
then enter the double doors to reach the boss room.


+-----------------+
| BOSS: Pot Belly |
+-----------------+----------------------------------------------------------+

Ah, another incredibly simple boss. The first of the Plob's Big Three, Pot
Belly will use the mystical Krak Pot to create random items, ranging from
chimaera wings to bananas. The only way to hurt, and subsequently defeat, Pot
Belly is by using his items against him.

Pot Belly will throw rocks (???) in the Krak Pot, then runs around as it spews
items out into the air. If it happens to be Rockbombs or fire water, keep away
from the giant explosions that are created when they fall to the ground. If he
pulls bananas out, avoid the banana peels that are left so you don't slip.

When Pot Belly pulls chimaera wings out of the Krak Pot, grab as many as you
can. Once he finally stops, toss one at him. The only thing keeping the wings
from transporting the big lug to Boingburg is the ceiling. He will fly upwards
and slam into the ceiling, losing a bit of his health.

The battle doesn't really get any harder. Occasionally medicinal herbs are the
product of the Krak Pot, in which you can use them to heal yourself. Most of
the time Pot Belly will hurt himself by slipping on banana peels or getting
hit by Rockbombs, so you don't really have to worry about much in this fight.

+----------------------------------------------------------------------------+

Rocket will take the Krak Pot as his prize after vanquishing Pot Belly. Pick
it up and step into the teleporter to return to Boingburg.


==============================================================================
BOINGBURG                                                              [0415]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

After waking up and leaving your home, Flanpa will bring you to a wagon next
to the garage to show you just what the Krak Pot is capable of. He then gives
you an iron shield recipe and the necessary ingredients to create one. If you
have not figured it out yet, you can create new items by fusing old ones
together with alchemy.

Choose the iron shield recipe and agree to make one as the Krak Pot does all
the rest. Alchemy is incredibly useful and can be used to create some of the
best items in the game, so don't pass it up late in the game! As always,
upgrade your tank and restock your ammo cache, then save your game.

You can visit a new area now that you have 50 slimes. You can access the
museum now that you have freed Crystal Chronicler. If you have captured at
least 30 of one type of monster, speak with them to recruit them as a crew
member. The 50St in front of the Goonin Spy Hole is gone, but you haven't
rescued the three Goonin slimes yet! We will have to wait a little bit before
we can see what they have in store.

As you try to leave Boingburg, Ductor Cid will stop you. He tells Rocket to
head to Backwoods, where his sister is being held.


==============================================================================
BACKWOODS                                                              [0416]
==============================================================================

Slimes: Early Burly, Drake, Goosashi, Gooshido, Tokyo Tom, Bo

------------------------------------------------------------------------------

Backwoods is a very tiny level composed of several tank battle arenas. You'll
meet up with the leaders upon entering Backwoods, who scram after making fun
of Rocket for falling for the phony letter. Well if Bo is really being held
captive here, then the letter can't be that phony, right?

Head to the main hub of Backwoods. You will find some carts as well as three
entrances to tank battle arenas. The gate leading to the final tank battle
arena is closed.

The only enemy you can find here in Backwoods are Goodybags. The only area in
the level they will appear in is this one (you will usually find them running
around the patch of leaves). This is the easiest place to find Goodybags since
all you need to do is enter the area, see if one is there, then leave.

Keep repeating the process until you find one, then chuck it on the train
cart. If you're really dedicated in getting 30 Goodybags, this is by far the
simplest way to do it.

First off, go through the trees in the northwest corner to find a small grove.
Open the two slime chests to free Early Burly and Drake, then open the chest
in the center for a Seed of Life. Send the two slimes back to town, then head
off to one of the tank battle arenas. I'll start from the bottom up, but you
can fight them in any order you'd like.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Carrot Top                                          | HP: 250 |
+------------------------------------------------------------------+---------+

Crew: Bugsy (Two-tailed Bunicorn), Platypunk, Bunicorn x2
Ammo: Iron Arrow, Iron Ball, Steel Broadsword

Carrot Top should not prove to be too much of a threat, even with its beefed-
up HP. You should have a new and improved tank complete with new ammo and
possibly even a new crew. I was able to swap out Swotsy with a Jailcat, then
also kept Hooly and Baron Blubba. Have Blubba load the upper cannon and keep
baddies out if they storm the tank, and have the other two infiltrate and
sabotage.

Bugsy only uses three different types of ammo, so you should know how to
defend against each one. Your own tank should be chuck full o' iron shields
and other goodies, so this tank battle should be a breeze overall. If you hear
Bugsy command the crew to use the Death Carrot, toss an iron shield and some
other weak ammo through the lower cannon to prevent it from hitting your tank.

Once the enemy's plan is foiled, they will charge the tank. Order Blubba to
keep baddies out and bring Jailcat and Hooly back. Help Blubba while the other
two fire at Carrot Top. You've already fought Carrot Top before, so you should
be aware of all the tricks they can pull out of their hat.

+----------------------------------------------------------------------------+

You will rescue Goosashi. Head to the next tank battle arena.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Pyramaniac                                      | HP: 200 |
+------------------------------------------------------------------+---------+

Crew: Dracky Dan (Two-tailed Dracky), Walking Corpse x2, Mischievous Mole
Ammo: Spooklear Bomb, Iron Ball, Thousandweight

The Pyramaniac's artillery consists mainly of spooklear bombs. These weapons
will pass through all other ammo until it connects with your tank. The only
way to negate the weapon is by using holy water. You may actually have some
holy water in your ammo cache (I had around three), but even they won't be
enough to stop all the spooklear bombs Dracky Dan has at his disposal.

Since your ammo cannot stop spooklear bombs, you can actually use this to your
advantage. The Pyramaniac will occasionally devote one cannon to only firing
spooklear bombs. Fire all your powerful ammo the same direction, since your
ammo will pass right through the spooklear bombs undetected. All that's left
are iron balls and thousandweights, which are really slow-moving ammunition;
you should have no trouble stopping them.

Since the Pyramaniac has low HP and you should have at least one infiltrator
running amok over there, this battle should not last very long at all. The
Walking Corpses pose little threat when you enter the tank yourself, so just
pass them as you bolt to the engine room.

The engine room is a little confusing to follow, since there are two paths to
take. Ignore the bottom path as it leads to a dead end. Follow the upper
passage to eventually reach the engine.

+----------------------------------------------------------------------------+

After freeing Gooshido, head to the third tank battle arena.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Chrono Twigger                                      | HP: 250 |
+------------------------------------------------------------------+---------+

Crew: Molone (Two-tailed Mischievous Mole), Mischievous Mole x3
Ammo: Oaken Club, Steel Broadsword, Strong Medicine

The Crono Twigger only has two real pieces of ammunition: the oaken club and
steel broadsword. Since the steel broadswords are the more powerful of the
two, defend against them more than the oaken clubs. By now, your crew members
and deadly ammo should be enough to take care of this tank. It does use strong
medicines every once in a while, which heals tht tank for 30 HP.

You should breeze through this tank battle. Aside from the occasional
Mischievous Mole that tries to break into your tank, the Crono Twigger poses
little threat to the Schleiman Tank. It only uses oaken clubs and steel
broadswords to attack your own, while it will sometimes heal itself for 30 HP
with a strong medicine.

You should be dealing more than the tank is healing, so it won't take long for
this machine to be destroyed. Keep in mind that once the enemy tank reaches
zero HP, the strong medicine will have no effect on it (meaning it won't go
from zero to 30 HP; the item just won't do anything).

+----------------------------------------------------------------------------+

Tokyo Tom will be freed, and the gate leading to the final tank battle arena
is now open. Head through the gate and do your stuff. After a short scuffle,
you're back face-to-face with Slival, so hopefully you have enough spunk to
finish him off for the second time in a row!


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 300 |
+------------------------------------------------------------------+---------+

Crew: Slival
Ammo: Steel Broadsword, Iron Shield, Iron Arrow, Edged Boomerang

Even though Slival says he upped his game from before... he really hasn't.
Sure, he's acquired some fancy new weapons, but his fighting tactics stay
relatively unchanged. As opposed to previous tank battles, keep two of your
crew members on cannon duty while one infiltrates the enemy.

Your other crew members should load the cannons. Jailcat can fire like crazy
and Baron Blubba can carry a nice amount of ammo on his head. You'll need all
the help you can get fending off hordes of steel broadswords and pesky iron
shields. Like your last encounter with Slival, stay on the defensive for the
majority of the battle. It's more important conserving your own health than
depleting his quickly.

If your infiltration strategy worked wonders last time, don't hesitate to try
it again. Like I said, this battle is more or less the same ast the last one,
so you can easily keep Slival from loading the cannons while your crew attacks
his own.

Either strategy works fine, but be aware that this is a tough fight; don't be
alarmed if your tank comes close to being (or is) destroyed. Slival still
needs to destroy your engine to win the tank battle, and Baron Blubba is one
huge obstacle to get around!

+----------------------------------------------------------------------------+

Slival is defeated again, you rescue your sister Bo; what a great day! The two
will return to Boingburg. You'll also receive a clap trap for rescuing all
slimes in Backwoods!


==============================================================================
BOINGBURG                                                              [0417]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

After waking up from a nap, Rocket will be abruptly introduced to the
Gooshins. There really aren't many places to explore even with the addition of
the Backwoods slimes, so make any necessary changes to your tank and save.

Try to exit town for a scene. The Goonins will stop you again and reveal the
location of your parents: Callmigh Bluff. No sense wasting time, so lets go
there right now!


==============================================================================
CALLMIGH BLUFF                                                         [0418]
==============================================================================

Slimes: Gregg, Sir Sudsy, Duke Swellington, Big Daddy, Mama Mia

------------------------------------------------------------------------------

At the start of the level, follow the trail past the train tracks. In the next
screen, grab the slime knight and proceed up the stairs. Remember, you cannot
destroy the crystal walls just yet, so ignore the ones you have seen so far.

Enter the base of the mountain. Once inside, free Gregg, who is just off the
beaten path to the left. Bring him (and the rest of the items) back to the
train carts.

Return to where you found Gregg and climb up the rope. You will find Walking
Corpses up here, who tend to hide underground and pop up from under right at
your feet. Defeat them and rescue Sir Sudsy to the left. Go south to exit the
cave. You will find another set of carts here, so deposit your load onto the
carts. Enter the western side of the cave.

Go up the rope ladder to the next area, where you will find a slime chest. You
cannot reach it just yet, so cross the bridge and go through the opening up
ahead.

As you can see from the sign above the doorway, we are on level 3. Cross the
walkway to the left and head into the left side of the cave. Now that we are
under the bridge (good song, if you catch my drift), open the slime chest to
free Duke Swellington. Hold onto the big lug and bring him back to the rail
carts on level 2.

Return to this location and climb up the rope ladder. As you follow the narrow
path, you'll encounter two slime chests that are just out of reach. Big Daddy
manages to free himself from his chest, then rescues Mama Mia as well. He then
uses a Master Blast to destroy the crystal wall blocking you from your
parents. After the reunion, the three return to Boingburg.


==============================================================================
BOINGBURG                                                              [0419]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

Although Big Daddy put his back out from using the Master Blast, he tells
Rocket to learn the move himself via the Goonin Trials. You can find the
Goonins in the hole to the left of the king's palace. Drop in to reach their
not-so-secret "secret hideout".

To complete the Goonin Trials, you must go through three tests: mind, skill,
and body. Start off with mind first by Elasto Blasting into the poster.

Talk to Goosashi to begin the Trial of the Mind. You must supply Ducktor Cid
with enough firewood so he can take a nice bath. In order to find the wood,
you must Elasto Blast and destroy every man-made object in the room. Trees and
rocks are ruled out of course, to Elasto Blast the wooden statues and stone
lanterns.

When you have three pieces of firewood, toss them into the fire. There are
only ten to twelve pieces of wood and as far as I know there is no time limit,
so there is no pressure on you. Successfully burning Ducktor Cid's bum will
end the trial.

Next up is Trial of Skill. In order to win, you must catch Gooshido by using
your patented Elasto Blast. Unfortunately, he has summoned an army of look-
alikes. Once you catch a fake, they will disappear. The dopplegangers will run
away if you get too close, so you can either sneak up on them with a fully
charged Elasto Blast or catch them.

It always seems that no matter what, the last person you catch always happens
to be the real one. I don't know if you can actually catch Gooshido before
eliminating all the fakes. Either way, you'll win the Trial of Skill once you
capture Gooshido.

The final test is the Trial of the Body. Enter Tokyo Tom's dojo to begin the
trial. All you have to do is find Tokyo Tom to complete the trial. Try Elasto
Blasting the rustling flag on the wall. Nothing?! Tokyo Tom will slip and fall
from the rafters, and automatically declares you the winner for whatever
reason. Hey, you've completed the Goonin Trials!

Now that your charged-up Elasto Blast (the Master Blast) can crack crystals,
you can return to Callmigh Bluff! Not only that, but Bo and the three Goonins
have been recruited as crew members! I updated my crew so it consisted of
Jailcat, Tokyo Tom, and Baron Blubba.

Save your game and leave town. Despite your father's orders, I think this is a
great time to finish off Mt. Krakatroda. We don't have much else to do there,
so lets get it out of the way while we're here.


==============================================================================
MT. KRAKATRODA                                                         [0420]
==============================================================================

Slimes: Goobrielle, Pebbles

------------------------------------------------------------------------------

From the train tracks at the start of the level, head up the stairs on the
left to reach your first crystal wall. Unleash a Master Blast to blow the
thing to smithereens. Follow the trail to the next screen.

Approach the large hill ahead of you and slide down. Rocket will hit a bump at
the bottom of the slope and gyrate at an insane speed, shooting right up the
ramp in front of you. Once you reach the top, you can control Rocket in his
ball form. This is called Rollerdashing. While you're in this form, you can
destroy piggy banks, like the one in front of you. If there is nothing to
break, press and hold B to revert to your normal self.

Smash the piggy bank to reveal a load of Gold and a lucky bag (which contains
a random item). Also free Goobrielle from the slime chest next to the piggy
bank, and use the chimaera wings scattered around the area to send the goods
back to town. In order to access the exits to this area, we must Rollerdash
again.

Return to the entrance of the area by Rollerdashing again. Rollerdash to the
left; control Rocket so he navigates up the ramp on the left and press B to
stop once you reach the top. Open the chests here; one contains a Seed of
Life! Lower the rope down for easy access, then go back up and continue west.

We haven't fought in a tank battle for a lil' while, so I s'pose now is the
perfect time for one. Well, you don't really have much choice if you want to
rescue all the slimes, eh?


+------------------------------------------------------------------+---------+
| TANK BATTLE: T-Rax                                               | HP: 320 |
+------------------------------------------------------------------+---------+

Crew: Tony Two-Tails (Two-tailed Platypunk), Cactiball x3
Ammo: Iron Arrow, BS-1 Crooze, BS-Blue Streak, Irritaball

The T-Rax is equipped with a giant axe that can destroy any ammo that gets in
its way. During the battle, the axe will rise and fall down in a swinging
motion. It can be used to destroy both your and the the enemy's ammo. When the
axe is aimed straight ahead, focus your ammo into the upper cannon, and vice
versa for when the axe is aimed high in the air.

The Cactiball crew members will often shoot themselves into their cannons. If
their own axe doesn't stop them in their tracks, you will have to do the job
yourself. I recommend not wasting any ammo on them; when the baddy reaches
your tank, stand in the artillery room and wait for them to land. Follow their
shadow so they land right on top of you and toss 'em right back into a cannon.

The T-Rax does have some nasty ammo at its disposal, like BS-2 Blue Streaks
and irritaballs. I'm sure your new crew members may be of some assistance. Bo
and Tokyo Tom are great ammo gatherers, but remember that they give the ammo
to you instead of loading it in themselves. You can use Gooshido to even steal
their ammo! Like the Pyramaniac, the T-Rax has a forked engine room. This time
however, take the bottom path to reach the engine.

+----------------------------------------------------------------------------+

Pebbles will be freed after the successful tank battle. Return to the previous
area. Rollerdash down the slope and ride up the hill to the right and into the
cave up ahead. You'll reach a portion of the Mt. Krakatroda ruins that were
inaccesible before, though there really isn't anything of major use aside from
some random items and Gold.

We can find a second piggy bank that contains a lucky bag (which always
contains the very valuable mirror shield), but reaching it is quite the chore.
When Rollerdashing, nothing can stop Rocket unless he hits a piggy bank or
thousandweight. With this in mind, you have to practically Rollerdash across
the entire level to reach the piggy bank!

Return to where the first piggy bank was and face the southern hill. You have
to cross several screens to get to the piggy bank. In terms of screens, this
is the direction you must follow:

- south
- east
- east
- north
- east
- north

Once you reach the final screen, roll up the stairs to reach the piggy bank
past a group of jars. Reaching the piggy bank while still Rollerdashing can be
tricky, but practice and consult to your in-game map for further assistance.

There's nothing else left to do here in Mt. Krakatroda, so hitch a train back
to town. You will also receive a cloaking device for successfully completing
the level. At Boingburg, do the usual by upgrading your tank and fixing really
anything you'd like. Your main destination is Callmigh Bluff, so proceed there
when you are ready.


==============================================================================
CALLMIGH BLUFF                                                         [0421]
==============================================================================

Slimes: Jewelian, Mrs. Hooly, Mr. Hooly, Teeny, Splodgy Dave, Spot, Fangummy
        Bob, Patch, Morrie-Morrie, Flabbot Flancisco

------------------------------------------------------------------------------

Test out your Master Blast on the crystal wall just to the right of the
entrance. Continue to the next area to find three slime chests. Open them to
rescue Jewlian, Mrs. Hooly, and Mr. Hooly. Return to the previous area and go
north; send the slimes back to Boingburg.

Proceed north again for a second crystal wall. Smash it apart and free Teeny
from his prison; send him to town. Continue through the level until you reach
level 2 of the mountain. Master Blast the crystal wall and head on through.
Take down the Mischievous Moles and move to the next area. Tank battle!


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Splatypanzer                                    | HP: 350 |
+------------------------------------------------------------------+---------+

Crew: Beakface (Two-tailed Platypunk), Platypunk x2, Living Statue
Ammo: Fire Water, Iron Shield, Boomerang, BS-2 Blue Streak

The Splatypanzer fights a defensive battle. It has plenty of defensive weapons
in stock, such as iron shields and boomerangs. The crew often uses an iron
shield followed by some BS-2 Blue Streaks. Counterattack with your own iron
shields or mirror shields. You can also just use a slew of ammo to block
incoming attacks.

Make sure to block the BS-2 Blue Streaks at all costs, since they deal a large
amount of damage with each hit. Have crew members that man the cannons, such
as Wyrtle or Baron Blubba. You can also use a Jailcat to infiltrate the enemy
tank or Gooshido to steal ammo.

If you have a cloaking device, you can storm the enemy tank yourself. If you
take out the crew members, they won't have time to use their pesky weapons.
The Living Statues are the worst, because you have to charge up a Master Blast
to defeat them. Overall, not too difficult of a battle.

+----------------------------------------------------------------------------+

After rescuing Splodgy Dave, head to the location of the next crystal wall. It
happens to be on level 3, so ascend the mountain as soon as possible. Once on
the outside ledge of level, break down the crystal wall in the southeast
corner. Pass by the train tracks to the upcoming tank battle arena.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Cactiballistix                                      | HP: 400 |
+------------------------------------------------------------------+---------+

Crew: Spike (Two-tailed Cactiball), Cactiball x3
Ammo: Golden Arrow, BS-1 Crooze, Iron Ball, Irritaball

Cactiballs like to take a page out of your book and try to infiltrate your own
tank. If Baron Blubba is on your team, let him guard the tank doors and keep
any infiltrators out. They usually try to get into your tank through the
cannons, so you'll have to use your own ammo to stop them. Frankly, you can
let the Cactiballs enter your artillery room, then automatically chuck them
into your own cannon.

The Cactiballistix has some strong artillery. The golden arrows are incredibly
fast while the irritaballs are slow and powerful. If you would like to steal
ammo or infiltrate the enemy position, that's fine. However, this battle is so
easy that you really don't have to.

Since the Cactiball crew members spend most of their time trying to sneak in,
the enemy tank doesn't get many shots in at all. Since Spike is basically
manning the tank by himself, it's easy to overwhelm the enemy. When you reach
the engine room of the Cactiballistix, take the upper path for victory.

+----------------------------------------------------------------------------+

After freeing Spot, return to the mountain. From level 3, take the left exit.
Follow it to the area where you freed Rocket's parents. Smash through the
crystal walls and climb up the rope ladder (the chests here contain nothing of
real value). Go south.

Smash the crystal wall directly to your left and proceed to the next tank
battle arena. Gosh, there are plenty of these here!


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Pyramaniac                                      | HP: 370 |
+------------------------------------------------------------------+---------+

Crew: Ninny Hammer (Two-tailed Hammerhood), Walking Corpse x3
Ammo: Obelisk, Spooklear Bomb, Irritaball, Iron Ball

Similar to the previous battle against this tank, don't be fooled by its low
HP. Spooklear bombs are incredibly annoying weapons that can only be blocked
by holy water. You may not have many (or any), so go entirely on the offensive
in this battle. Don't even bother infiltrating and devote all of your time to
attacking the enemy.

A big plus is that while you cannot defend against spooklear bombs, that also
means that spooklear bombs cannot defend against your own ammo. This will be a
big-hitting battle, and it basically comes to who can dish out the most damage
the fastest. Again, use the upper path in the engine room.

+----------------------------------------------------------------------------+

You will rescue Fangummy Bob after the win. Your next destination is the fifth
level of Callmigh Bluff. Go back inside the mountain and head north.

Upon reaching the fifth level of the mountain, go inside and free Patch. Climb
the rope to reach the mountain's peak! Enter the portal to prevent ever having
to duplicate this agonizing trek. While you're at it, ship Patch home.

Return to the top of the mountain and go north. Open the treasure chest next
to the thousandweight for a Seed of Life! Continue east for a tank battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Enforker                                        | HP: 430 |
+------------------------------------------------------------------+---------+

Crew: Warren Beasty (Two-tailed Bunicorn), Living Statue x3
Ammo: Lightning Staff, Iron Shield, Hell Scythe

The Enforker has some nasty weapons at its disposal. The hell scythes can
bypass the intended trajectory and automatically connect with the enemy tank,
resulting in a nasty hit. Lightning staves do not physically hit your tank;
instead they land in your artillery room, summoning lightning bolts to collide
with your tank.

Lightning staves are your biggest target here. They can summon multiple bolts
of lightning, each dealing 40 damage. If one lands in your tank, Elasto Blast
it to oblivion. Warren Beasty often tosses them behind iron shields to ensure
that they land in your tank.

The easiest way to win the battle is to let The Enforker beat itself. Simply
knocking a lightning staff over will activate it. If you infiltrate the tank
and Elasto Blast a lightning staff, you'll set it off as the lightning bolts
targets the enemy. Knock them out of the hands of the crew to set off multiple
staves. Even better: let a crew member do it themself while you load up the
cannons yourself. Take the bottom path in the engine room to reach the engine.

+----------------------------------------------------------------------------+

After freeing Morrie-Morrie, return to the mountain peak and stand in the
middle of the area. Slide down the giant rope to the very bottom of the
mountain. You'll be given access to another doorway; head inside.

Defeat the Walking Corpses that rise from the grave (lol Altered Beast) and go
to the next area. Activate the wing portal before proceeding to the boss room.
</pre><pre id="faqspan-3">

+--------------------+
| BOSS: Harvest Loon |
+--------------------+-------------------------------------------------------+

Harvest Loon emerges from the shadows and challenges you to a fight, but not
before giving you a slime knight. Coincidentally, you have to use the slime
knight to do battle with this boss.

To begin the battle, Harvest Loon floats back and forth before lobbing a trio
of small scythes. Slash at them with your slime knight to send them back at
the boss, damaging it. Repeat this a few times until Harvest Loon throws his
signature scythe at you. It will cruise along the ledge you're standing on;
slash at it several times to send it back the boss's way.

The strategy will repeat over again: the boss throws a trio of mini scythes
twice, then follows it up with his big one. When Harvest Loon is down to one-
third of his health left, he will start to summon Specters. As they try to cut
you, smack them away and follow the boss as he hurls more scythes your way.
Send them back and continue the assault until he goes down.

+----------------------------------------------------------------------------+

After the big win, take Harvest Loon's scythe with you to the next room. Free
Flabbot Flancisco and bring him with you into the teleporter. Rocket receives
a vulcan gun for rescuing all slimes in Callmigh Bluff.


==============================================================================
BOINGBURG                                                              [0422]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

After a well-needed rest, head outside and talk with the slimes. The slimes
agree to clean up the town. After a few moments, the twon is looking better
than ever! The Goonins give the king information about the Plob: they have
excavated Flucifer's Necropolis in hopes to dig up the Dark One. I don't know
who that is, but he doesn't sound very good.

His Royal Wobbliness gives Rocket a Seed of Life as a gift. Before heading out
to your new destination, save your game and update your tank ammo/crew. I
recommend adding Flabbot Flancisco to your tank crew.


==============================================================================
FLUCIFER'S NECROPOLIS                                                  [0423]
==============================================================================

Slimes: Cheruboing, Goochie, Weeny, Wild Fang, Sliminator, Clawdia, Eggbard,
        Meggan, Blingaling, Lord Lard, Pamby, Michelle, Tickles, Soapia,
        Frankenslime, Her Royal Wobbliness, Lord Roly

------------------------------------------------------------------------------

Upon entering Flucifer's Necropolis, move around the bend and past the enemies
to the next screen. Up ahead is another puzzle, where Rocket has to match the
structure of the pillar. From top to bottom:

- Rockbomb
- Imp
- Rockbomb

However, his products run away! The Imps carrying the Rockbombs speed away in
different directions. Since we cannnot continue until we catch them, we'll
have to take a quick (okay, not so quick) detour. Lets go to the right first.
Keep in mind that once you go across the current, you won't be able to get
back.

Ride the current and pass by the train cars to the next area. This next area
is a big maze consisting of wells that lead to an underground area. Drop down
the first well. Down here, defeat the Dancing Flames and take a look at the
statue in the center. Note that only one piece of the statue is highlighted
pink. I'm sure that is significant...

Take the central rope ladder to reach the surface. Dive down the next well up
ahead to find another statue. Another highlighted piece of the statue. Climb
up the adjacent rope to reach a dead end and a slime chest. Rescue Cheruboing,
then backtrack to the train tracks and send her home.

Back at the entrance of the labyrinth, head down the first well and take the
rightmost ladder this time. Follow the path towards an intersection. Go north
to spot a pedestal and a broken statue. We have to complete a statue puzzle to
open up the exit, so maybe paying attention to the other statues was a good
idea...

At the fork, take a right and drop down. Again, another statue with a pink
piece. Climb up the rope ladder here to ultimately reach a slime chest. Free
Goochie and return to the previous area and send him back to Boingburg.

Now that we've explored all areas here, we have to put the puzzle pieces
together. Note the position of the highlighted pieces on each of the statues.
That will tell you what position you should order them in. From top to bottom:

- Platypunk
- Mimic
- Imp

You can find all three of the enemies in this area. Stand on the pedestal in
the northern part of the sector to open the rock gate in front of you.
Continue through.

Weeny is held captive in the southeast corner of the area, so free him first
and foremost. Then, pass by the train tracks and go left for a tank battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Fort Knight                                         | HP: 480 |
+------------------------------------------------------------------+---------+

Crew: Candy (Two-tailed Jailcat), Jinkster x3
Ammo: Golden Arrow, Metal King Sword, Edged Boomerang, Mirror Shield

This tank battle is certainly a step up from previous scuffles. The Fort
Knight is home to a load of dangerous equipment. Metal king swords are not to
be messed with in the slightest. Capable of inflicting 80 damage per hit,
knocking them out of the sky is key to winning this fight. However, this can
be hard when you factor in the Fort Knight's edged boomerangs.

While the weapons look tempting, don't bother infiltrating and stealing them
yourself. The only exception is if you are in possession of a cloaking device.
It's more important to commandeer your own tank and protect it from the Fort
Knight's ammunition.

As the battle nears its end, Candy will start using mirror shields. Since your
crew members aren't too intelligent, they will continue loading ammo right at
the mirror shields, ultimately sending our ammo back at us. When the mirror
shields start flying, either order your crew to do something else or else you
will have to incapacitate them.

The Fort Knight has a nice amount of HP, so this battle may take a bit longer
than normal when paired with the fact that its crew never stops working. If
you updated your tank before coming to Flucifer's Necropolis, it should be
nearing 700 HP and has updated crew members and ammo. Flabbot Flancisco does a
good job of healing the tank and Baron Blubba can keep Candy out of your tank.

+----------------------------------------------------------------------------+

Wild Fang will be rescued and you will be on your way. Once back at the train
tracks, take the exit on the right. This area is filled with nothing but water
rapids. Simply step onto the current to ride to the left side of the area;
step off at the northwest end and hop in the well. Go through the underground
passage and free Sliminator at the end of the path.

Head back to the rapids. Step into the rapids to go south and quickly step off
onto the island to the left; free Clawdia from her chest, then return the two
slimes back to Boingburg.

Go back to where you found Clawdia and hover over the rapids to the island on
the right. Your goal is the gated island just above you. The only accessible
section is the right side of the island. From the tip of the island, jump and
float towards the right side of the island; you should be able to make it.

After sliding down the well into the underground tunnel, go south. There is
another water current blocking your path. It's flowing towards you, so you
won't be able to ride it. Alternatively, jump on a train car as it roll across
the rapids and hop off once on the other side. In the next area, climb the
rope ladder to the surface.

This large fort is home to several treasure chests. Navigate the upper
walkways of the area and use the stairs to the bottom. To reach the exit of
the area, go north from the well and continue north to reach a staircase. Look
to the left of the staircase to find a concealed chest. Open it for Seed of
Life, then leave the area.

As you reach the large clearing, watch for Cactiballs that jump out of the
ground. Watch your step and eradicate the entire field of enemies. Once it is
clear, grab a Rockbomb and use it to destroy the rock wall on the right side
of the field.

Return to the Rockbomb and activate the wing portal. It will bring you to the
entrance of the level and the main statue puzzle. We have one Rockbomb in our
possession, but we still need a second one. Hop back in the wing portal and go
through the field and into the next area. Ready for another tank battle? No?
Well you better get ready!


+------------------------------------------------------------------+---------+
| TANK BATTLE: War Chest                                           | HP: 500 |
+------------------------------------------------------------------+---------+

Crew: Al Plata (Two-tailed Platypunk), Jinkster x3
Ammo: Metal King Sword, Bastard Sword, Irritaball, Gold Bar, BS-2 Blue
      Streak, Clap Trap

Like a treasure chest, the War Chest is filled with a smorgasbord of weapons.
You still need to watch out for powerful weapons such as the metal king sword
and bastard swords. The gold bars are pretty much worthless in a tank battle,
so I'm a bit confused why Al Plata would implement them into his arsenal.

The enemy crew works non-stop, so you will have to match their determination
and work ethic. Or you can slow down the enemies by infiltrating the enemy
tank and destroying the computer panels controlling the ammo ducts. Don't
bother stealing ammo; just slow down the flow of enemy weapons so they have no
way to defend yourself.

Flabbot Flancisco should keep your tank's HP at top-notch, so protecting your
health should not be hard to handle. Like the tank battle against the Fort
Knight, defend against the metal king swords and bastard swords. Once you
deplete the War Chest's high HP count, head to the engine room and follow the
lower path to reach the engine.

+----------------------------------------------------------------------------+

Eggbard will be freed from Al Plata's grasp. Return to the wing portal and
warp back to the entrance of Flucifer's Necropolis. Take the western rapids
and ride 'em to the next area.

Meggan is being held in the lower right-hand corner of the area. Free her and
return her to town. Once back here, climb the steps at the north end. Ride the
cart across the track. It's a very winding track that eventually leads to the
left side of the area.

Opt out on returning back to town; before entering the next area, face the
northern end of the rapids. There is a small alcove in the center of the
rapids that we must reach. Ride the rapids and as you are passive the alcove,
jump onto dry land. Open the two chests here to free Blingaling and Lord Lard,
then head back to the previous area and send 'em to Boingburg.

Ride the cart to the next screen again. The exit to the right leads to another
tank battle, so why not head there first?


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Golemator                                       | HP: 530 |
+------------------------------------------------------------------+---------+

Crew: Digits (Two-tailed Mischievous Mole), Wyrtle x2, Dancing Flame
Ammo: Boomerang, BS-1 Crooze, BS-2 Blue Streak, Irritaball

The Golemator's crew members are all about attacking you head-on. The Wyrtles
are used as ammunition: they are shot out of cannons and can damage you for
around 30 points of damage. You need to hit them three times to knock 'em out
of the air, so ask yourself if it's really worth it to waste that much ammo on
them. Flabbot Flancisco should keep your HP in check anyways.

The Wyrtles only use the lower cannon, so I recommend that you direct most --
if not all -- of your ammo into the upper cannon. Only use mirror shields in
the lower cannon so you can direct the Wyrtle back at the sender. All of your
other ammo can be channeled through the upper cannon to ensure a few hits.

Like you could of figured, The Golemator has more HP than previous tanks you
have beaten. You'll have to work extra hard to deplete the enemy's health, and
your crew members may have their hands full with the Dancing Flame that never
stops in sneaking into your tank. Either take the enemy out yourself or leave
it to your crew members.

+----------------------------------------------------------------------------+

After freeing Pamby, return to the last screen and go north. Follow the path
and jump from platform to platform. If you fall in the rapids, you'll be
washed back to the beginning of the area.

At the midway point, rescue Michelle and continue hopping across platforms.
You'll have to float to reach some of the later platforms. Once on the other
side, open the chest to find Tickles and load both slimes on the train back to
Boingburg.

Notice the cannon cars rolling across the track? You must use the cannon car
to fire yourself across the rapids in front of you towards the well on the
other side. Once at the well, slide on down. Free Soapia and throw her on the
train car, then continue through the tunnel as it takes you to a fort.

If you couldn't tell, you are actually on the lower section of the fort from
before. However, the path is more straightforward than before: simply walk
north to the exit.

As you can see, this field is a mirror image of the one from earlier on. Like
before, activate the wing portal. Defeat the Cactiballs lurking in the field
and use the Rockbomb to destroy the rock wall up ahead. Go through for another
tank battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: War Chest                                           | HP: 500 |
+------------------------------------------------------------------+---------+

Crew: Wingo (Two-tailed Platypunk), Ghost x2, Imp
Ammo: Iron Shield, Edged Boomerang, Chest, BS-2 Blue Streak

The crew leader even admits that the War Chest's supply is seriously lacking.
He uses his Ghost lackeys to enter the Schleiman Tank and steal your items.
Set your crew members to defend your position and protect your tank from the
pesky Ghosts.

The Ghosts can float right through the front door and turn invisible, so
consult to the tank map in the northwest corner of the screen at all times. If
you see pieces of your ammo floating in midair, it clearly means that it's
being horded by an invisible Ghost. Either defeat it or toss it into your own
cannon to send it back right where it belongs!

Once you defeat the Ghosts, take that gap of time to unload all of your ammo
at the War Chest. Also order your crew to help you so you can overwhelm the
enemies while the Ghosts are being resurrected. The battle really is not that
challenging at all, so this is one of the more joyous tank battles since you
won't have to act as frantic.

+----------------------------------------------------------------------------+

You will rescue Frankenslime after defeating the War Chest. Now that we have
the two Rockbombs in our possession, we can activate the statue puzzle!

Grab the first Rockbomb and jump through the portal, then grab the Imp. Hop
through the second portal and get the second Rockbomb. From there, return to
the entrance to open the gate.

Up ahead is another field filled to the brim with Cactiballs. Watch where you
step as you cross the clearing to another portal. Jump on inside to reach a
secret grove! Proceed east to confront our buddy Slival again.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 550 |
+------------------------------------------------------------------+---------+

Crew: Slival
Ammo: Bastard Sword, Metal King Sword, Mirror Shield, Metal King Shield

Like all encounters with the Schwarzman Tank, this is an incredibly dangerous
battle. Not only do you need to watch out for metal king swords and mirror
shields, Slival also introduces metal king shields to the mix. You must hit
this upgraded shield five times to take it down!

It is essential to distract Slival from loading his cannons, but doing it
yourself is too dangerous. If you still have a Jailcat or Tokyo Tom to storm
the enemy tank themselves while you can continue to load your cannons. If the
Jailcat is on your team, you can sneak in for a few seconds just to steal some
ammo or destroying Slival's ammo ducts.

As you already know from past battles with this tank, it's easy to distract a
one-man crew. If you have a chimaera wing with you in the tank, use it on one
of your crew members so Slival can get double-teamed. Keep pestering Slival
and using your own cannons to eventually end this battle.

+----------------------------------------------------------------------------+

Rocket will rescue Her Royal Wobbliness after the tank battle against Slival.
Go back to the last screen and head through the boss door.


+--------------------+
| BOSS: Lickety Spit |
+--------------------+-------------------------------------------------------+

Lickety Spit is a hulking monster that cannot be targeted directly. To damage
him, you must throw Cactiballs on his long tongue. There are four Cactiballs
in the arena at all times; if you defeat one, another one will automatically
take its place.

Watch out for the Cactiballs' spike attacks and dodge them when they leap in
the air with this spikes outstretched. Also, don't touch Lickety Spit's tongue
or he'll eat you up instead! As Lickety Spit gets hurt by a Cactiball and
spits it out, stand under its shadow to catch it as it plummets to the ground.
Then you can toss the enemy right back on the boss's tongue!

After depleting most of Lickety Spit's health, he will attack with two of his
vine arms. When you see the sand underneath you become disturbed, run away
from that spot before you are attacked by the thorny vines. The two vines will
also spin around, so basically retreat far away when you see the vines.
Continue attacking Lickety Spit's tongue to win this easy battle.

+----------------------------------------------------------------------------+

Open the slime chest at the end of the trail to free Lord Roly, then enter the
swirling teleporter. You will earn an additional prize of a meteorite for
rescuing all the slimes in Flucifer's Necropolis.


==============================================================================
BOINGBURG                                                              [0424]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

The Plob have succeeded in digging up the Dark One, so we'll have to change
our plans. We have to infiltrate the Plob's airship: the Flying Clawtress. The
king gives Rocket yet another Seed of Life before sending you off. As always,
upgrade your tank, save, and do the essentials before leaving town.


==============================================================================
FLYING CLAWTRESS                                                       [0425]
==============================================================================

Slimes: Roboglop, Curator, Clawrence, Bouncer, Flan Spinel, Viscount Viscous,
        Sliborg, Flopsy, Count Calories, Princess Gluttonella

------------------------------------------------------------------------------

Leap onto the anchor and climb on up to the Flying Clawtress, Super Mario
Bros. 3 style. Immediately free Roboglop and send him on his way via the
rocket cart situated on the left. Enter the airship.

Continue down the hall to find yet another slime chest. Open it to find
Curator, then send him back to town. Return to this location and move ahead to
find a locked gate. To open it, destroy the six computer panels on the sides
of the wall to open it. Head through.

Rocket will find a golem lying right in front of him. No one is manning the
machine, so hop in for yourself. Press B to punch and A to exit the vehicle.
Go south and defeat the Jinksters, then break the computer panels to open up
the exit.

The spiked floors in this next room would pose a threat for Rocket, but the
golem can tread right over them (in fact, it destroys the spikes!). Continue
forward to encounter another golem. Trade blows with it until one of them
falls. If that happens to be you, then Elasto Blast the golem to make the
driver evacuate.

Once that happens, take it for yourself and destroy the giant crates on the
right side of the room. With the path opened up, head to the following room.
This spot here also happens to be filled with crates, so rid the entire room
of them. You will find a few chimaera wings here as well, which can be used to
transport the golems back to Boingburg.

Once the room has been emptied of crates and enemies, activate the portal in
the bottom left-hand corner of the room. Continue through the airship to find
a slime chest to the west in the next area. Free Clawrence and ship him back
to town. Return to his whereabouts and go north to find a lone chest in the
corner; open it for a Seed of Life.

Head to the west side of the room to find another large gate. You will have to
destroy the computer panels on the north and south end of the room to open the
huge gate. Dispose of the Restless Armours first (Master Blast them to make
them drop their shield) and open up the exit.

Agree to fight the Restless Armour in a tank battle here.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Argonaut                                        | HP: 600 |
+------------------------------------------------------------------+---------+

Crew: Arm Arnie (Two-tailed Restless Armour), Living Statue x3
Ammo: Iron Shield, Bastard Sword, BS-2 Blue Streak, BS-3 Slimahawk

The Argonaut is another tough baddie to start off the string of tank battles
here in the Flying Clawtress. Needless to say, your main worry is the BS-3
Slimahwaks that Arm Arnie has in his possession. He can load these items
quickly since he can carry up to three items at a time.

Send in an infiltrator or do the job yourself, because you're going to want
some of those BS-3 Slimahawks. Use chimaera wings to teleport crew members to
the innards of The Argonaut immediately. You will have to be moving back and
forth throughout your tank as you load your cannons.

The Argonaut wields an axe similar to the T-Rax, and it'll occasionally swing
it in a downwards motion to destroy any weapons in its path -- including the
opponent's ammo. Try to time your attacks so they don't get creamed by The
Argonaut's axe. Your arsenal of mirror shield and iron shields should get the
job done against the enemy.

+----------------------------------------------------------------------------+

Bouncer will be freed afterwards, and the gateway will be opened. In the next
area, proceed across the walway and open the chest to find Flan Spinel. Send
him home (along with the numerous enemies here) and move along.

A Platypunk will sick one of his Killing Machines on you in the next room. The
game makes a big deal out of it, but honestly, this thing isn't much of a
threat. After a few Elasto Blasts, the battle will end and the exit will open
on up. Up ahead is another tank battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: DQ: Swordz                                          | HP: 620 |
+------------------------------------------------------------------+---------+

Crew: Rusty (Two-tailed Restless Armour), Killing Machine x3
Ammo: Metal King Sword, Metal King Shield, Destructiball, Edged Boomerang

The key to winning this battle is to keep the Killing Machines at bay. All
three will try to sabotage your tank, so put a stop to 'em before they get a
chance. As you saw first-hand, Killing Machines can take quite a few hits.
Instead of trying to kill them each, simply toss them into your cannon and
use 'em as cannon fodder.

While the Killing Machines are off trying to kill you, Rusty will have his
hands full manning the tank by himself. Send an infiltrator in to distract
him; giving you the edge in this challenging battle. Use Rusty's metal king
swords and metal king shields against him. This tank battle may come down to
the wire, but just remember that the fight's not over until the engine is
destroyed.

+----------------------------------------------------------------------------+

Viscount Viscous will be sent home and the exit will open. In the next room,
grab the slime knight and use it to destroy all of the computer panels inside.
Once the gate is opened, head through (activate the portal too) into the next
room.

Hop over the spiked floor and follow the trail of platforms to a golem. Defeat
the hulking brute, then hop inside and use it to destroy the crates just south
of your position. Free Sliborg and send him home on the rocket cart right next
to you. Hop back inside the golem and break the crates on the far right end of
the room. Take the exit and engage in your third tank battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Daemolition Man                                     | HP: 650 |
+------------------------------------------------------------------+---------+

Crew: Hollow Kitty (Two-tailed Restless Armour), Killing Machine, Imp x2
Ammo: Metal King Sword, Metal King Shield, Edged Boomerang, Kaboomamite,
      Spooklear Bomb, Hell Scythe, Strong Medicine

This battle is awfully similar to the previous fight aside from the ammo known
as kaboomamite. This dangerous weapon will result in a huge explosion when it
comes in contact with pretty much anything. The explosion is so big that it
can take out ammo nearby. When it's being fired, counterattack it and hope
that the blast can take out other enemy ammo nearby.

Alternatively, the kaboomamite blasts may also destroy ammo of your own as
well. This dangerous ammo is best left in the hands of Hollow Kitty and should
not be stolen for your own use. However, the metal king swords and metal king
shields are all game. Basically, it comes down to this: use the same exact
strategy that you used to win the last tank battle here.

+----------------------------------------------------------------------------+

Flopsy will be saved after defeating Daemolition Man. Activate the wing portal
up ahead and move on. Rocket is up against a whole slew of Killing Machines at
the entrance to the boss room. Even though you're facing off against large
numbers, it isn't too hard to defeat all of them. Move to the boss room after.

Before facing off with the Plobfather, Don Clawleone, Rocket must battle
Slival one more time. Follow him to the tank battle stand and do what you must.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 750 |
+------------------------------------------------------------------+---------+

Crew: Slival
Ammo: Metal King Sword, Metal King Shield, Edged Boomerang, Kafrizzle

C'mon, how many times have we fought Slival before? The battle stays pretty
much unchanged aside from the fact that hew now uses kafrizzles. These fast
balls of energy can set your artillery room on fire if they connect, which can
cause some major problems.

Aside from that, have your crew storm Slival's tank and badger him. Once he is
distracted, load up your cannons for a few easy hits. You can also steal his
metal king swords and metal king shields. Flabbot Flancisco should keep the
Schleiman Tank's HP up to par, so surviving really isn't a major problem here.
Of course, you really have nothing to worry about in this tank battle.

+----------------------------------------------------------------------------+

After defeating Slival, you will free Count Calories as well as receive the
key to Don Clawleone's room. When you feel ready, open the door and head on
through to confront the leader of the Plob!


+---------------------+
| BOSS: Don Clawleone |
+---------------------+------------------------------------------------------+

This battle is actually somewhat tough, which may be shocking when you keep in
mind the nature of this game. The don will sit in his throne the entire first
portion of the battle, using traps and sicking his goons on you.

When he pulls a remote out of his pocket and presses a button, buzzsaws will
emerge from the wall and fly to the other side of the room. Jump and hover as
one passes to avoid taking damage. The buzzsaws are arranged in different
patterns so you will have to time your jumps accordingly.

Next, a group of Platypunks appear out of nowhere and attack with tommyguns.
The Platypunks only stand in the top center of the screen and fire downward,
so stand on either side of the group to avoid the gunfire entirely. Stand next
to the group and Elasto Blast straight through to eliminate them.

Don Clawleone will also summon a wave of miniature Platypunks. These critters
do not hurt Rocket, but slow him down considerably and take away his ability
to jump when they leap on top of him. Fling them off with an Elasto Blast
before the buzzsaws come roaring across the room.

There is a small window between each of the attacks, so use that time to hit
Don Clawleone with an Elasto Blast. Once you manage to deplete half of the
boss's health, he will change into a giant mechanical dragon. Don Dragone!

Surprisingly, the don's dragon form is much easier to contend with than his
normal form. He will quickly slither around the perimeter of the room; you
cannot even get hurt if he moves through you, which is weird. When Don
Clawleone stops, he will breathe a stream of fire in the direction his head is
facing. Move to either side of his head and give him an Elasto Blast.

Once the boss is nearing death, his fire attack will now move in an arc. All
you must do to avoid getting burnt is to hover jump over the flame as it
reaches you. Continue attacking the side of Don Clawleone's head to eventually
win the battle.

+----------------------------------------------------------------------------+

After the fight, Princess Gluttonella storms in with a strange flute. In a
shocking move, she actually opts NOT to eat it and instead plays the flute,
much to Don Clawleone's disapproval. By blowing the flute, the princess
inadvertantly freed the Dark One: Flucifer!

Flucifer enslaves the don's body and attempts to destroy Slimenia. Even Slival
returns to bury the hatchet (for the time being) and teams with Rocket to put
an end this demon. After the scene, your brand new tank faces off against
Flucifer's own draconic tank!


+-----------------------------------------------------------------+----------+
| TANK BATTLE: Flucifer                                           | HP: 1500 |
+-----------------------------------------------------------------+----------+

Crew: Flucifer
Ammo: Meteorite, Kafrizzle, Red Drill

An unobtainable weapon, the red drill, is used quite often by Flucifer. This
weapon is very similar to the secret weapon used by Carrot Top. If it connects
with the Gott Schleiman (your new tank), it will bore into the artillery room
and deal over a hundred damage. They only take one hit to be destroyed, so
this is the one weapon that you need to pay extra attention to.

Slival is a great crew member. He is incredibly quick and can carry up to
three items on his head. He will load both cannons, but still doesn't have the
intelligence to use items strategically. He replaces your other crew members
as well, so it's just you and him against Flucifer.

Despite being high up in the sky, you can actually infiltrate Flucifer's tank!
However, there is no reason to for several reasons. First off, the possessed
Don Clawleone does not load the tank himself. He will stand next to the front
door and attack you while you try to break it down.

Second, the tank actually loads the ammo into the cannon on its own! The ammo
ducts load the ammo right into the cannon at a very quick pace. You cannot
destroy the ammo ducts either, nor can you steal ammo from Flucifer. In
conclusion, trying to sabotage the enemy will just come and screw you over in
the long run.

Flucifer's tank has a lot of health, but your new tank has 1000 HP of its own.
You will still have the same ammunition as you did before. Use mirror shields
to reflect the ultra-fast meteorites back at Flucifer and block the red drills
with iron shields and metal king shields.

Unfortunately for you, Flucifer has one last trick under his sleeve. Once he
calls you something along the lines of an "eyesore" and says "begone", he'll
begin to use his ultimate attack. The tank's dragon mouth will begin charging
a giant red ball.

There is no way to avoid this attack; after a minute or so later, a massive
laser beam will connect with your tank, dealing incredibly high points of
damage. If your tank is already down to zero HP, then you don't really have to
worry about this devastating attack.

Don't worry if Flucifer depletes your HP down to zero. In fact, I found it a
lot easier to win the battle this way. When your tank's health runs out,
Flucifer sends Don Clawleone over to your tank to infiltrate the engine room.

His tank also stops attacking your own, so he has no way of blocking incoming
attacks! All you have to do is avoid the don's fire ring attack and defeat him
while Slival loads the tank for some free hits. While Don Clawleone is being
resurrected, join Slival in loading up the cannons for more freebies.

Once you drain Flucifer's tank of its HP, the race begins. When the time
comes, bolt over to the enemy tank and make a beeline for the engine room. Don
Clawleone will defend his tank before he tries to destroy your own, so you'll
seal the deal just by entering Flucifer's tank.

Slival joins you and helps take out the don while you locate the engine room.
It's a straightforward path, but there's a lot of electrical piping that you
must destroy. Make your slow descent into the engine room and destroy the
glowing orb to win this monumental battle!

+----------------------------------------------------------------------------+

Woo, the Dark One is down for the count and the princess is back! You'll also
obtain an orichalslime for rescuing all slimes in the Flying Clawtress.


==============================================================================
BOINGBURG                                                              [0426]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

Once back in Boingburg after rescuing all 100 slimes, speak with His Royal
Wobbliness for the ending cinematic. Congrats on beating the game!

As you could probably tell, the game isn't over just yet despite rescuing all
100 slimes. There are a few side jobs we can complete now that Flucifer has
been destroyed.

- Recruit Big Daddy and Mama Mia
- Explore the Hero's Well
- Find Slival
- Defeat the final tank master in the Flying Clawtress
- Participate in the Tank Masters Tournament

While we are here, lets recruit your parents. After the credits roll, talk to
Big Daddy to learn of his back problems. It can only be cured with the rare
special medicine.

There are two main ways to get special medicine: combine three strong medicine
with nine goddess statues with alchemy. You can also fight the Jinksters in
the Flying Clawtress; they often drop goody bags containing special medicine.

Once you have the medicine in your possession, talk to Big Daddy to cure him.
He, as well as Mama Mia, will join your tank crew! They are some of the best
crew members in the game, so definitely add them to your team.

For now, lets head back to the Flying Clawtress.


==============================================================================
FLYING CLAWTRESS                                                       [0427]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

You should know your way around here, and the portals make traversing a whole
lot easier. Return to the area where you fought Slival (just before the boss
room) to find another tank master.


+------------------------------------------------------------------+---------+
| TANK BATTLE: S. Cargo                                            | HP: 800 |
+------------------------------------------------------------------+---------+

Crew: Twenty Cent (Two-tailed Platypunk), Dancing Flame x3
Ammo: Metal King Sword, Bastard Sword, Mirror Shield, Meteorite, Kafrizzle

Keep in mind that you have the Schleiman Tank again after defeating the final
boss of the game. So you're back to having the same old tank and the same old
crew. I figured an optional end-of-game opponent like this would put up more
of a fight, but he really doesn't. You should be able to easily overcome the
S. Cargo and its crew.

The three Dancing Flames will constantly try to get inside your tank. If your
crew consists of Baron Blubba, tell him to keep them out. Your infiltrator
will also distract the three enemies as he goes between the two tanks. I've
seen my Jailcat fighting with the Dancing Flames in the field between the two
tanks many a times.

S. Cargo has some fairly formidable weapons, but you've already beaten the
game and experienced the worst. The tank only has 800 HP and should not match
your own. You should really treat this like any other tank battle, because
that's exactly what this is.

+----------------------------------------------------------------------------+

After the fight, Rocket will receive a BS-3 Slimahawk. Nice! You can also
defeat Flucifer a second time to earn the meteorite and kafrizzle recipes.
Another good deal! Head on back to Boingburg if you must, but next up is Mt.
Krakatroda in the search for Slival.


==============================================================================
MT. KRAKATRODA                                                         [0428]
==============================================================================

Slimes: Slival

------------------------------------------------------------------------------

Return to the far east section of Mt. Krakatroda -- the same place where you
first fought Slival -- to find your rival again. Challenge him to one final
tank battle.


+-----------------------------------------------------------------+----------+
| TANK BATTLE: Schwarzman Tank                                    | HP: 3000 |
+-----------------------------------------------------------------+----------+

Crew: Slival
Ammo: Mirror Shield, Meteorite, Kafrizzle, Lightning Staff

No, that's not a typo on the HP count. Slival has really prepared for this
tank battle, and the condition of his tank and ammo certainly reflects that.
His artillery now mostly consists of meteorites, which are ultra fast and very
deadly. Slival often loads them in threes.

There are often periods of time where the entire screen is filled with ammo
headed towards your tank, but there are also long droughts that can occur for
a couple minutes. Use this opportunity to send out your strongest weapons to
attack the Schwarzman Tank.

This battle can be laughably easy if you updated your crew and ammo. I decided
to go with Flabbot Flancisco, Big Daddy, and Mama Mia. Big Daddy is a monster
when it comes to infiltrating tanks and attacking crew members, so he should
keep Slival in check the entire duration of the tank battle. I went the entire
battle without having to resurrect Big Daddy once!

Mama Mia is another huge key to winning this battle. Command her to use
her "Mum Missile" attack. While Slival is preoccupied with your father, send a
few iron shields out of your cannon. Once they are about halfway across the
screen, toss your mom in the cannon. Her Mum Missile attack ranges from 375-
750 damage in one pop!

Slival may beat you in terms of HP, but you should have no trouble depleting
his tank's health. Mum Missile is the main key to winning, because she returns
to your tank immediately after use, ready to go again. With Big Daddy
badgering Slival, he won't even see her coming.

+----------------------------------------------------------------------------+

You'll earn a piece of orichalslime for defeating Slival. Head back home.


==============================================================================
BOINGBURG                                                              [0429]
==============================================================================

Slimes: None

------------------------------------------------------------------------------

Once back at Boingburg, head to the west side of town and hop inside the well
that was previously blocked by a 100St ball.

In the Hero's Well, Rocket must complete the task of defeating a mirage of the
Dark One. You must attack the mirage as your friends walk around. As the boss
attacks with waves of fire, simply Elasto Blast into him for some damage. This
boss is just like attacking Don Clawleone in the tank battle against Flucifer,
so you should be familiar with how to defeat it.

After destroying the mirage and protecting your friends, Rocket will be given
a hero sword as a prize. This is the best weapon in the game, so immediately
add it to your ammo cache!

Really, the only other thing to do in the game is to complete the Tank Masters
Tournament. If you need help, head over to Section 5.


______________________________________________________________________________
==============================================================================

[5] TANK MASTERS TOURNAMENT                                             [0500]

==============================================================================

After rescuing Morrie-Morrie and at least 55 other slimes, you will be given
access to the Tank Masters Tournament. The tournament includes four ranks,
each featuring three battles. Completing this tournament is quite a task!

Also keep in mind that you can select from a number of tanks in the Tank
Masters Tournament. Some tanks have special abilities, such as T-Rax's axe and
Carrot Top's drill attack. Even picking what tank you use could affect the
outcome of a tank battle.


==============================================================================
RANK C                                                                 [0501]
==============================================================================

Prize: Metal King Sword


+------------------------------------------------------------------+---------+
| PRIMA BATTAGLIA: Platypanzer                                     | HP: 500 |
+------------------------------------------------------------------+---------+

Crew: Wiseguy (Two-tailed Platypunk), Platypunk
Ammo: Bastard Sword, Steel Broadsword, Mirror Shield, Boomerang, Pompom

Since this is the very first battle of the Tank Masters Tournament, you can't
expect much difficulty. The ammo is a strange assortment, ranging from
laughably bad pompoms to bastard swords and mirror shields. You shouldn't have
to worry about taking much damage from the Platypanzer's weapons, so just keep
an eye out for those mirror shields.

Wiseguy only has one crew member to help him out, so he'll certainly have his
hands full when your infiltrator arrives on the scene. Overwhelm the tank with
your powerful ammunition and by the time you finish the battle, Wiseguy and
his Platypunk friend won't even know what hit 'em.


+------------------------------------------------------------------+---------+
| SECONDA BATTAGLIA: The Trailblazer                               | HP: 550 |
+------------------------------------------------------------------+---------+

Crew: Dracken Garth (Two-tailed Dracky), Dracky x2, Hammerhood
Ammo: BS-2 Blue Streak, Spooklear Bomb, Hell Scythe

The Trailblazer may not be as much of a joke as the Platypanzer, but it is
still a fairly big pushover. The hell scythes and BS-2 Blue Streaks are two
nasty weapons, but they do not deal that much damage. Your tank should have
plenty of HP and Flabbot Flancisco should be healing your tank at every turn,
so health isn't an issue here.

The Hammerhood can get very annoying if you choose to infiltrate the enemy
tank and tear it up. He gets into a fit of rage and attacks anyone nearby, so
make sure to take him out quickly. Sometimes the Hammerhood will try to barge
into your tank, so either way you will probably have to deal with him once in
this fight. With that said, The Trailblazer should go down quickly regardless.


+------------------------------------------------------------------+---------+
| GRAN FINALE: The Purrsecutor                                     | HP: 650 |
+------------------------------------------------------------------+---------+

Crew: Paws Button (Two-tailed Jailcat), Jailcat x3
Ammo: BS-2 Blue Streak, Metal King Sword, Destructiball, Golden Arrow,
      Miracle Sword, Toy Slime

The Purrsecutor is a very annoying foe for me, because I hate having to deal
with Jailcats. Since they can leap over your front door in a jiff, command
your crew to keep baddies out (like Big Daddy). Even though the enemy's tank
has a lot of good ammunition to use for yourself, try to stay in your own tank
for protection.

Continue killing the weak Jailcats and loading your cannon once they are
waiting to be resurrected. Remember to use various shields in the front of
your ammunition to protect the stronger pieces that are being sent out. It's
an annoying battle yes, but not too difficult especially if you have beaten
the game already.


==============================================================================
RANK B                                                                 [0502]
==============================================================================

Prize: Orichalcum


+------------------------------------------------------------------+---------+
| PRIMA BATTAGLIA: Carrot Top                                      | HP: 680 |
+------------------------------------------------------------------+---------+

Crew: Ann Gorer (Two-tailed Bunicorn), Platypunk x3
Ammo: Golden Arrow, Lightning Staff, Metal King Sword, Bastard Sword,
      Hell Scythe

The first battle of Rank B may give you some trouble. Ann Gorer uses a lot of
ammunition at once, mainly because the three Platypunks stay loyal to their
leader and don't waste time trying to infiltrate your own tank or anything of
the sort. You will probably be seeing a lot of golden arrows during this
battle; they seem to be her favorite.

Aside from the ammunition, the Carrot Top also uses the "Death Carrot" attack.
A good idea would be for you to use the Carrot Top tank as well; when Ann
Gorer uses her secret weapon, use it yourself by Elasto Blasting the big red
button on the west side of the tank. The two attacks will nullify each other.


+------------------------------------------------------------------+---------+
| SECONDA BATTAGLIA: The Golemator                                 | HP: 720 |
+------------------------------------------------------------------+---------+

Crew: Barb Eric (Two-tailed Cactiball), Wyrtle, Living Statue x2
Ammo: Iron Shield, Destructiball

Yep, that's it. It's an interesting concept, but this battle is probably the
easiest fight you have ever been in. Don't bother infiltrating the tank, don't
bother stealing enemy ammunition. Just attack the dang thing. The Wyrtle and
Living Statues are tough foes, so leave them to Big Daddy if he is on your
team. Otherwise, stick to manning the cannons.

Since destructiballs are painfully slow, you have plenty of time to use fodder
to block the attacks. Also use any boomerangs or edged boomerangs to knock
away the iron shields. Honestly, a tank composed of just those two pieces of
ammo cannot be that imposing, right? I didn't get damaged one point by the
time I destroyed The Golemator's engine.


+------------------------------------------------------------------+---------+
| GRAN FINALE: S. Cargo                                            | HP: 880 |
+------------------------------------------------------------------+---------+

Crew: Plucker Duck (Two-tailed Platypunk), Goodybag x2, Killing Machine
Ammo: BS-3 Slimahwak, Hell Scythe, Mirror Shield, Iron Shield, Boomerang,
      Edged Boomerang

In the opening seconds of the match you will realize how much of a pain this
battle will be. Goodybags will automatically teleport inside of your tank and
begin stealing your ammo. They are incredibly fast and evasive, so I found it
best to let them be. Set any of your crew members to defend the tank and try
to attack S. Cargo with whatever ammo you have left.

On top of that, the Killing Machine will also enter your tank and destroy your
ammo ducts. Eliminate it from the competition and try focusing on loading your
cannons up. If you want some payback, storm into the opponent's tank and bash
their ammo ducts while the crew is down for the count. This battle may
certainly take longer than others if you are having to deal with the annoying
crew members.


==============================================================================
RANK A                                                                 [0503]
==============================================================================

Prize: Orichalslime


+-----------------------------------------------------------------+----------+
| PRIMA BATTAGLIA: The Pyramaniac                                 | HP: 1000 |
+-----------------------------------------------------------------+----------+

Crew: Judge Mental (Two-tailed Hammerhood), Walking Corpse x3
Ammo: Edged Boomerang, Destructiball, BS-2 Blue Streak, BS-3 Slimahawk,
      Spooklear Bomb, Medicinal Herb

This battle is a real pain, because The Pyramaniac chooses to fight a nearly
all-defensive battle. Its main weapons are edged boomerangs and medicinal
herbs. Those boomerangs can take out two weapons before soaring off, and you </pre><pre id="faqspan-4">
will almost never go a moment without seeing one.

Either steal some edged boomerangs for yourself or destroy the ammo ducts to
slow the production of weapons. Or you can do things the hard way and cram so
much ammo that the boomerangs don't manage to take everything out. Again, you
can try using Carrot Top and settle the score with its deadly drill.


+-----------------------------------------------------------------+----------+
| SECONDA BATTAGLIA: T-Rax                                        | HP: 1100 |
+-----------------------------------------------------------------+----------+

Crew: Pablo Pickasso (Two-tailed Picksy), Platypunk, Picksy x2
Ammo: Bastard Sword, Metal King Sword, Golden Arrow, Chilli Pepper

The Picksies and Platypunk like to infiltrate your tank, however they decide
to raid it from the air. If they aren't taken out by the T-Rax's swinging axe,
take them out yourself. In fact, the T-Rax's axe will be your main concern in
this tank battle. It always seems to strike at the worst possible time, so try
not to dig yourself in a hole when it comes to loading ammo.

Sometimes he will use chilli peppers to wreck any incoming ammo. That, paired
with the swinging axe makes this battle annoying. Pablo Pickasso tends to
shout out his orders, giving you an inside scoop on his next battle plans. If
he says that he's using the bottom cannon, then direct all of your offensive
weapons through your top cannon.


+-----------------------------------------------------------------+----------+
| GRAN FINALE: The Enforker                                       | HP: 1200 |
+-----------------------------------------------------------------+----------+

Crew: Demolition Digby (Two-tailed Mischievous Mole), Mischievous Mole,
      Jinkster x2
Ammo: Mirror Shield, Metal King Shield, Metal King Sword, BS-3 Slimahawk,
      Edged Boomerang

Jinksters will warp to your tank and run amok, shooting fireballs at your ammo
ducts and computer panels. They are fairly weak, so make sure to kill them
instead of just tossing them into your cannon. Also order your crew to "keep
baddies out" so you can ease off of the work a lil' bit. With the Jinksters
off your back, you can focus on your own ammo.

Infiltrating The Enforker is a fairly good idea. Aside from destroying the
enemy's ammo ducts, locate the chute that dispenses lightning staves. Activate
them to slowly sap away The Enforker's HP. It does have a large amount of
health, so make sure to connect with the metal king swords and have Mama Mia
use her Mum Missile attack non-stop.


==============================================================================
RANK S                                                                 [0504]
==============================================================================

Prize: Orichalslime recipe


+-----------------------------------------------------------------+----------+
| PRIMA BATTAGLIA: DQ: Swordz                                     | HP: 1500 |
+-----------------------------------------------------------------+----------+

Crew: Helmut (Two-tailed Restless Armour), Restless Armour x3
Ammo: Metal King Shield, Mirror Shield, Metal King Sword, Golden Arrow,
      Meteorite

The tank battles finally start to pick up, as this fight is actually quite
difficult. Helmut is a strategist; placing metal king shields and mirror
shields right in front of metal king swords. His crew members are resilient
and do their job well, along with the occasional infiltration mission. They
are tough enemies to deal with.

This may be one of those battles where your tank may run out of HP. If that is
the case, have no fear. Remember that when that happens, the incoming fire
slows to a stop, giving you plenty of time to deplete the enemy's remaining
health. If this happens, set your crew to defend the tank and race to the
engine before the enemies take out your own.


+-----------------------------------------------------------------+----------+
| SECONDA BATTAGLIA: Bully Mammoth                                | HP: 1600 |
+-----------------------------------------------------------------+----------+

Crew: Paulie (Two-tailed Platypunk), Killing Machine x3
Ammo: Kaboomamite, BS-2 Blue Streak, BS-3 Slimahawk, Mirror Shield, Iron
      Shield

Ooh, a new tank! This one looks pretty awesome. Who doesn't love elephants?
The kaboomamites used here can easily destroy any nearby ammo, whether it's
yours or the enemy's. You will have to use the opponent's kaboomamites against
them. Use your mirror shields to deflect them back at the tank or use fast
ammo to destroy them when they are close enough to the Bully Mammoth to hurt
it; give the opponent a taste of its own medicine!

Like the Carrot Top, the Bully Mammoth can use a desparation drill attack. It
is identical to the one used by Carrot Top, so send all your shields to negate
it. When you aren't dealing with ammo, Rocket will probably have his hands
full with Killing Machines. Since they travel through enemy cannons, wait as
they land into the artillery room and throw 'em back to their sender.


+-----------------------------------------------------------------+----------+
| CHAMPIONSHIP BATTAGLIA: The Carnyvore                           | HP: 1700 |
+-----------------------------------------------------------------+----------+

Crew: Butcher Bill (Two-tailed Platypunk), Platypunk, Ghost x2
Ammo: Destructiball, Metal King Sword, Metal King Shield, Meteorite, Mirror
      Shield, Edged Boomerang

Two new tank models in a row? This one looks like a carnival on wheels! The
crew's Ghosts will often horde Rocket's tank and steal your ammo. It always
seems to be the really good ammo they take. Since the Ghosts are invisible,
wait for them to actually pick up a weapon; when you see it float in midair,
take out the Ghost.

Send Big Daddy back to your tank and order him to protect the area from the
baddies. Also have Mama Mia use her Mum Missile to help put a dent in The
Carnyvore's tough exterior. Pick either Carrot Top or Bully Mammoth so you can
use your last resort drill attack to help chip away at the enemy's health.
Despite it being the championship match, I didn't find this one too tough.


==============================================================================
ULTIMATE RANK                                                          [0505]
==============================================================================

Prize: Hero Sword


+-----------------------------------------------------------------+----------+
| TANK BATTLE: The Shogun                                         | HP: 3000 |
+-----------------------------------------------------------------+----------+

Crew: Hooly
Ammo: Hero Sword, Metal King Sword, Kafrizzle, Meteorite, Mirror Shield,
      Edged Boomerang

Yep, that's right. The Ultimate Rank is your final test at being the best tank
master in all the land! And it's your own friend Hooly that's manning this
beast of a tank. The Shogun wields the most powerful of ammo, even including
Hero Swords! Remember that these things can not only deal 120 damage, but must
be hit three times to be destroyed.

The kafrizzle is another weapon to watch out for. If they connect with your
tank, it'll light your artillery room on fire! Jump over the flames to avoid
getting burned and dropping your load. Use mirror shields to reflect them and
hero swords back at Hooly and his massive tank.

I still think the best way to defeat The Shogun is to pick apart the tank
while Hooly tries to target your engine room. With such a gap between the two
tanks in terms of HP, it is basically only a matter of time before you lose
all of your HP.

If your HP is drained, continue attacking until Hooly shows up at your front
door. Defeating him isn't a problem, since his basic attacks can easily be
countered. After defeating Hooly, continue attacking his empty tank until the
process repeats itself.

When The Shogun runs out of health, head over to the tank. Like in previous
tank battles, the leader will refuse to leave his tank when you are inside. By
then, the battle has already won. Destroy the engine and celebrate being the
top tank master in Slimenia!


______________________________________________________________________________
==============================================================================

[6] SLIMES                                                              [0600]

==============================================================================

+---------+
| Anjello |
+---------+------------------------------------------------------------------+

Found: Mt. Krakatroda (tank battle)
Prize: Holy Water
Notes: -


+--------------+
| Baron Blubba |
+--------------+-------------------------------------------------------------+

Found: Forewood Forest
Prize: Rockbomb
Notes: Joins tank crew


+-----------+
| Big Daddy |
+-----------+----------------------------------------------------------------+

Found: Callmigh Bluff
Prize: Edged Boomerang recipe
Notes: Joins tank crew when given Special Medicine


+-------+
| Bitsy |
+-------+--------------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Obelisk
Notes: -


+------------+
| Blingaling |
+------------+---------------------------------------------------------------+

Found: Flucifer's Necropolis
Prize: Holy Crystal
Notes: -


+----+
| Bo |
+----+-----------------------------------------------------------------------+

Found: Backwoods (tank battle)
Prize: Goddess Statue recipe
Notes: Joins tank crew


+---------+
| Bouncer |
+---------+------------------------------------------------------------------+

Found: Flying Clawtress (tank battle)
Prize: Special Medicine recipe
Notes: -


+----------+
| Bubbilly |
+----------+------------------------------------------------------------------+

Found: Forewood Forest
Prize: Rock Bomb
Notes: -


+-----+
| Bud |
+-----+----------------------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Wooden Arrow
Notes: -


+-------+
| Bunny |
+-------+--------------------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Wooden Arrow
Notes: -


+------------+
| Cheruboing |
+------------+---------------------------------------------------------------+

Found: Flucifer's Necropolis
Prize: Strong Medicine recipe
Notes: -


+---------+
| Clawdia |
+---------+------------------------------------------------------------------+

Found: Flucifer's Necropolis
Prize: Oaken Club
Notes: -


+-----------+
| Clawrence |
+-----------+----------------------------------------------------------------+

Found: Flying Clawtress
Prize: Devil's Tail
Notes: -


+----------------+
| Count Calories |
+----------------+-----------------------------------------------------------+

Found: Flying Clawtress (tank battle)
Prize: Metal King Shield recipe
Notes: -


+----------------+
| Count Dragoola |
+----------------+-----------------------------------------------------------+

Found: Mt. Krakatroda
Prize: BS-1 Crooze recipe
Notes: -


+--------------------+
| Crystal Chronicler |
+--------------------+-------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Boomerang
Notes: -


+--------------+
| Curate Rollo |
+--------------+-------------------------------------------------------------+

Found: Tootinschleiman's Tomb (tank battle)
Prize: Holy Water
Notes: Sells Yggdrasil items in church and joins tank crew


+---------+
| Curator |
+---------+------------------------------------------------------------------+

Found: Flying Clawtress
Prize: Lightning Staff
Notes: Gives overdrive tablet recipe in exchange for 20 catnips and 20
       medicinal herbs


+--------------+
| Curedon Bleu |
+--------------+-------------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Catnip
Notes: -


+---------+
| Diablob |
+---------+------------------------------------------------------------------+

Found: Mt. Krakatroda (tank battle)
Prize: Steel Broadsword
Notes: -


+---------+
| Dragory |
+---------+------------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Fire Water
Notes: Sells blue sky canvas


+-------+
| Drake |
+-------+--------------------------------------------------------------------+

Found: Backwoods
Prize: Holy Water
Notes: -


+------------------+
| Duke Swellington |
+------------------+---------------------------------------------------------+

Found: Callmigh Bluff
Prize: BS-1 Crooze
Notes: -


+-------+
| Dummy |
+-------+--------------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Iron Arrow recipe
Notes: -


+--------------+
| Earl Luminum |
+--------------+-------------------------------------------------------------+

Found: Forewood Forest (tank battle)
Prize: Iron Arrow recipe
Notes: -


+-------------+
| Early Burly |
+-------------+--------------------------------------------------------------+

Found: Backwoods
Prize: Steel Broadsword
Notes: -


+---------+
| Eggbard |
+---------+------------------------------------------------------------------+

Found: Flucifer's Necropolis (tank battle)
Prize: Goddess Statue
Notes: -


+--------------+
| Fangummy Bob |
+--------------+-------------------------------------------------------------+

Found: Callmigh Bluff (tank battle)
Prize: Bastard Sword recipe
Notes: -


+-------------------+
| Flabbot Flancisco |
+-------------------+--------------------------------------------------------+

Found: Callmigh Bluff
Prize: Cloaking Device recipe
Notes: Joins tank crew


+-------------+
| Flan Spinel |
+-------------+--------------------------------------------------------------+

Found: Flying Clawtress
Prize: Vulcan Gun
Notes: -


+--------+
| Flanpa |
+--------+-------------------------------------------------------------------+

Found: Mt. Krakatroda (tank battle)
Prize: Iron Ball
Notes: -


+-----------+
| Flantenna |
+-----------+----------------------------------------------------------------+

Found: Forewood Forest (win your first tank battle)
Prize: Oaken Club
Notes: Enables wireless multiplayer modes


+--------+
| Flopsy |
+--------+-------------------------------------------------------------------+

Found: Flying Clawtress (tank battle)
Prize: Kaboomamite recipe
Notes: -


+--------------+
| Frankenslime |
+--------------+-------------------------------------------------------------+

Found: Flucifer's Necropolis (tank battle)
Prize: Devil's Tail
Notes: -


+--------+
| George |
+--------+-------------------------------------------------------------------+

Found: Forewood Forest
Prize: Wooden Arrow
Notes: -


+------------+
| Goobrielle |
+------------+---------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Clap Trap recipe
Notes: -


+---------+
| Goochie |
+---------+------------------------------------------------------------------+

Found: Flucifer's Necropolis
Prize: Metal King Sword recipe
Notes: Gives holy crystal recipe in exchange for cleaning chimney


+---------+
| Goodith |
+---------+------------------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Pompom
Notes: -


+--------+
| Goolia |
+--------+-------------------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Wooden Arrow
Notes: -


+--------+
| Goopid |
+--------+-------------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Holy Water
Notes: -


+----------+
| Goosashi |
+----------+-----------------------------------------------------------------+

Found: Backwoods (tank battle)
Prize: Medicinal Herb recipe
Notes: Joins tank crew after Goonin Trials


+----------+
| Gooshido |
+----------+-----------------------------------------------------------------+

Found: Backwoods (tank battle)
Prize: Miracle Sword recipe
Notes: Joins tank crew after Goonin Trials


+----------+
| Gootrude |
+----------+-----------------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Obelisk
Notes: -


+----------+
| Goozanna |
+----------+-----------------------------------------------------------------+

Found: Forewood Forest
Prize: Wooden Arrow
Notes: -


+-------+
| Gregg |
+-------+--------------------------------------------------------------------+

Found: Callmigh Bluff
Prize: Iron Arrow
Notes: Joins tank crew


+----------------------+
| Her Royal Wobbliness |
+----------------------+-----------------------------------------------------+

Found: Flucifer's Necropolis
Prize: Gold Bar
Notes: -


+----------------------+
| His Royal Wobbliness |
+----------------------+----------------------------------------------------+

Found: Forewood Forest
Prize: Chest
Notes: -


+-------+
| Hooly |
+-------+--------------------------------------------------------------------+

Found: Tootinschleiman's Tomb (tank battle)
Prize: Fire Water
Notes: Joins tank crew


+------+
| Itsy |
+------+---------------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Shuriken
Notes: -


+----------+
| Jewelian |
+----------+-----------------------------------------------------------------+

Found: Callmigh Bluff
Prize: Irritaball recipe
Notes: -


+-------+
| Jumpy |
+-------+--------------------------------------------------------------------+

Found: Forewood Forest
Prize: Steel Broadsword recipe
Notes: -


+--------+
| Kworry |
+--------+-------------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Thousandweight
Notes: -


+-----------+
| Lady Poly |
+-----------+----------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Iron Ball
Notes: -


+-----------+
| Lord Lard |
+-----------+----------------------------------------------------------------+

Found: Flucifer's Necropolis
Prize: Gold Bar recipe
Notes: -


+-----------+
| Lord Roly |
+-----------+----------------------------------------------------------------+

Found: Flucifer's Necropolis
Prize: Mirror Shield recipe
Notes: -


+---------+
| Mag Max |
+---------+------------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Oaken Club
Notes: -


+----------+
| Mama Mia |
+----------+-----------------------------------------------------------------+

Found: Callmigh Bluff
Prize: Medicinal Herb
Notes: Joins tank crew if you give Big Daddy Special Medicine


+--------+
| Meggan |
+--------+-------------------------------------------------------------------+

Found: Flucifer's Necropolis
Prize: BS-1 Crooze
Notes: Speak to Meggan in town to unlock Giggles tank in Tank Master and in
       multiplayer mode


+------+
| Merc |
+------+---------------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Boomerang
Notes: -


+----------+
| Michelle |
+----------+-----------------------------------------------------------------+

Found: Flucifer's Necropolis
Prize: Holy Water
Notes: -


+---------------+
| Morrie-Morrie |
+---------------+------------------------------------------------------------+

Found: Callmigh Bluff (tank battle)
Prize: Orichalcum
Notes: -


+-------------------+
| Mother Glooperior |
+-------------------+--------------------------------------------------------+

Found: Forewood Forest
Prize: Chest
Notes: Allows you to save your game, joins tank crew


+-----------+
| Mr. Hooly |
+-----------+----------------------------------------------------------------+

Found: Callmigh Bluff
Prize: Strong Medicine
Notes: -


+------------+
| Mrs. Hooly |
+------------+---------------------------------------------------------------+

Found: Callmigh Bluff
Prize: Goddess Statue
Notes: -


+-------+
| Namby |
+-------+--------------------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Bombshell
Notes: -


+-------+
| Pamby |
+-------+--------------------------------------------------------------------+

Found: Flucifer's Necropolis (tank battle)
Prize: Holy Crystal
Notes: Gives power tablet recipe in exchange for 10 toy slimes


+-------+
| Patch |
+-------+--------------------------------------------------------------------+

Found: Callmigh Bluff
Prize: Iron Arrow
Notes: -


+---------+
| Pebbles |
+---------+------------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Chilli Pepper recipe
Notes: -


+--------+
| Peewee |
+--------+-------------------------------------------------------------------+

Found: Forewood Forest
Prize: Rockbomb
Notes: -


+-------+
| Perry |
+-------+--------------------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Rockbomb
Notes: -


+----------+
| Plopstar |
+----------+-----------------------------------------------------------------+

Found: Forewood Forest
Prize: Girder
Notes: -


+-------+
| Poxie |
+-------+--------------------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Wooden Arrow
Notes: -


+----------------+
| Prince Pigummy |
+----------------+-----------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Shuriken recipe
Notes: -


+----------------------+
| Princess Gluttonella |
+----------------------+-----------------------------------------------------+

Found: Flying Clawtress (tank battle)
Prize: Weapon Tablet recipe
Notes: -


+----------+
| Roboglop |
+----------+-----------------------------------------------------------------+

Found: Flying Clawtress
Prize: BS-2 Blue Streak
Notes: -


+-------+
| Rocky |
+-------+--------------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Iron Arrow
Notes: -


+---------------+
| Rustle Sprout |
+---------------+------------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Wooden Arrow
Notes: -


+--------+
| Sheala |
+--------+-------------------------------------------------------------------+

Found: Forewood Forest (tank battle)
Prize: Wooden Arrow
Notes: -


+--------+
| Shelby |
+--------+-------------------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Girder
Notes: -


+-----------+
| Sir Sudsy |
+-----------+----------------------------------------------------------------+

Found: Callmigh Bluff
Prize: BS-2 Blue Streak recipe
Notes: -


+---------+
| Sliborg |
+---------+------------------------------------------------------------------+

Found: Flying Clawtress
Prize: Iron Shield
Notes: Gives vulcan shells recipe in exchange for 20 steel broadswords


+-------------+
| Slimechanic |
+-------------+--------------------------------------------------------------+

Found: Tootinschleiman's Tomb (tank battle)
Prize: Girder
Notes: Performs tank HP upgrades


+------------+
| Sliminator |
+------------+---------------------------------------------------------------+

Found: Flucifer's Necropolis
Prize: Lightning Staff recipe
Notes: Sells empty frame canvas


+--------+
| Soapia |
+--------+-------------------------------------------------------------------+

Found: Flucifer's Necropolis
Prize: Spooklear Bomb recipe
Notes: -


+----------+
| Speckles |
+----------+-----------------------------------------------------------------+

Found: Forewood Forest
Prize: Fire Water
Notes: -


+-----------+
| Splatrick |
+-----------+----------------------------------------------------------------+

Found: Mt. Krakatroda
Prize: Oaken Club
Notes: -


+--------------+
| Splodgy Dave |
+--------------+-------------------------------------------------------------+

Found: Callmigh Bluff (tank battle)
Prize: Vulcan Gun
Notes: Opens the Boingburg item shop


+------+
| Spot |
+------+---------------------------------------------------------------------+

Found: Callmigh Bluff (tank battle)
Prize: Fire Water recipe
Notes: -


+----------+
| Starthur |
+----------+-----------------------------------------------------------------+

Found: Forewood Forest
Prize: Iron Ball recipe
Notes: -


+----------+
| Startist |
+----------+-----------------------------------------------------------------+

Found: Tootinschleiman's Tomb
Prize: Catnip
Notes: Allows you to paint on the canvas in the castle


+-------+
| Stony |
+-------+--------------------------------------------------------------------+

Found: Forewood Forest
Prize: Pompom
Notes: -


+--------+
| Swotsy |
+--------+-------------------------------------------------------------------+

Found: Forewood Forest
Prize: Pompom
Notes: Joins tank crew


+-------+
| Teeny |
+-------+--------------------------------------------------------------------+

Found: Callmigh Bluff
Prize: Miracle Sword recipe
Notes: -


+--------------+
| Tickled Pink |
+--------------+-------------------------------------------------------------+

Found: Forewood Forest (tank battle)
Prize: Oaken Club
Notes: -


+---------+
| Tickles |
+---------+------------------------------------------------------------------+

Found: Flucifer's Necropolis
Prize: Holy Crystal
Notes: -


+-----------+
| Tokyo Tom |
+-----------+----------------------------------------------------------------+

Found: Backwoods (tank battle)
Prize: Holy Water recipe
Notes: Joins tank crew after Goonin Trials


+------------------+
| Viscount Viscous |
+------------------+---------------------------------------------------------+

Found: Flying Clawtress (tank battle)
Prize: Orichalcum recipe
Notes: -


+-------+
| Weeny |
+-------+--------------------------------------------------------------------+

Found: Flucifer's Necropolis
Prize: Shuriken
Notes: -


+-----------+
| Wild Fang |
+-----------+----------------------------------------------------------------+

Found: Flucifer's Necropolis (tank battle)
Prize: Vulcan Bullets recipe
Notes: -


+---------+
| Winkles |
+---------+------------------------------------------------------------------+

Found: Tootinschleiman's Tomb (tank battle)
Prize: Wooden Arrow
Notes: -


______________________________________________________________________________
==============================================================================

[7] ITEMS                                                               [0700]

==============================================================================

==============================================================================
ITEMS
==============================================================================

+--------------+
| Seed of Life |
+--------------+-------------------------------------------------------------+

There are 12 Seeds of Life in the game, each one adding a heart onto Rocket's
health meter.

1. Boingburg - walk behind the giant Yggdrasil tree inside the church to find
the hidden Seed of Life.

2. Boingburg - after rescuing His Royal Wobbliness, he gives you the Seed of
Life.

3. Boingburg - after rescuing 10 slimes, the 10St iron ball next to Rocket's
house will disappear, revealing a Seed of Life.

4. Forewood Forest - on your second trip to Forewood Forest, head to the
northern part of the level. Search underneath the ramps to find chests; one
contains a Seed of Life.

5. Tootinschleiman's Tomb - while you chase after Spine Les, you will come to
an area with two sand dunes on both sides of the northern exit (and a chest).
Destroy both dunes, then open the chest between for a Seed of Life.

6. Backwoods - to the left of the locked gate is a batch of trees. Sneak
between them to discover a hidden alcove with two slime chests and another
Seed of Life.

7. Mt. Krakatroda - after passing the Goonin Trials, return here and use the
Master Blast to destroy the crystal wall just north of the main entrance. Roll
down the ramp and right up the slope to the left of the piggy bank. Open the
chests here to receive a Seed of Life.

8. Callmigh Bluff - you will find this Seed of Life in a chest on the top
floor of the level, just before the tank battle against The Enforker.

9. Boingburg - after defeating Harvest Loon and saving Flabbot Flancisco, you
will be rewarded with another Seed of Life from His Royal Wobbliness.

10. Flucifer's Necropolis - upon reaching the east side of the large fort,
search under the bridge near the stairs leading to the exit to find a chest
contianing a Seed of Life.

11. Boingburg - after defeating Lickety Spit, Rocket will be given yet another
Seed of Life for his actions.

12. Flying Clawtress - you will find the final Seed of Life in a chest inside
the room where you first encounter Restless Armor.


==============================================================================
AMMO
==============================================================================

+---------------+
| Bastard Sword |
+---------------+------------------------------------------------------------+

Damage: 60         Buy: -          Sell: 300        Alchemy: Yes

Found: N/A

"A real survivor's sword, you want to be careful with this one."

The bastard sword is a powerful weapon, but it is a very rare item. Aside from
lucky bags, the only way to obtain this weapon is through alchemy. Since it is
so hard to find, it is best used in order to make metal king swords.


+-----------+
| Bombshell |
+-----------+----------------------------------------------------------------+

Damage: 8          Buy: 40         Sell: 15         Alchemy: No

Found: Tootinschleiman's Tomb

"Your basic bit of ammo with damage rate of 8. Should come in handy in the
early stages of the game."

Bomshells are fairly useful ammo early in the game, because you can find an
infinite amount in Tootinschleiman's Tomb. They're also one of the few pieces
of ammo you can buy in the Boingburg item shop, but what's the point when you
can get 'em for free?


+-----------+
| Boomerang |
+-----------+----------------------------------------------------------------+

Damage: 3          Buy: -          Sell: 35         Alchemy: No

Found: Mt. Krakatroda

"Chases enemy fire and brings it down. Does not always come back though."

The description pretty much says it all. Boomerangs are best used as a
defensive tool; they chase down and destroy enemy ammo, regardless of which
cannon it was fired out of. Unfortunately, sometimes it drifts off without
hitting anything.


+---------+
| Boulder |
+---------+------------------------------------------------------------------+

Damage: 3          Buy: -          Sell: -          Alchemy: No

Found: Tootinschleiman's Tomb

"Only inflicts 3 damage, and can't be sold at the shop either. Useless!
Pretty useless at least."

Yes, boulders are very useless in this game. You'll probably only need to use
them in the first two or three tank battle, but after that you should have
sufficient enough ammo. The fact that you own an unlimited supply of boulders
should show how lame they are in combat.


+-------------+
| BS-1 Crooze |
+-------------+--------------------------------------------------------------+

Damage: 24         Buy: -          Sell: 70         Alchemy: Yes

Found: N/A

"Improved version of the bombshell. Combine three of these with the same
numbers."

Like most numbered ammo, stacking three BS-1 Croozes on your head results in
the formation of a BS-2 Blue Streak. Stacking your tank with these missiles
can be useful even if you don't want to try and create more powerful weapons;
the BS-1 Croozes are strong on their own.


+------------------+
| BS-2 Blue Streak |
+------------------+---------------------------------------------------------+

Damage: 50         Buy: -          Sell: 120        Alchemy: Yes

Found: N/A

"Quite a bit more powerful than the BS-1 Crooze, this is a fairly devastating
missile."

Like most numbered ammo, stacking three BS-2 Blue Streaks on your head results
in the formation of a BS-3 Slimahawk. Stacking your tank with these missiles
can be useful even if you don't want to try and create more powerful weapons;
the BS-2 Blue Streaks are strong on their own.


+----------------+
| BS-3 Slimahawk |
+----------------+-----------------------------------------------------------+

Damage: 100        Buy: -          Sell: -          Alchemy: No

Found: N/A

"Much, much more powerful than the BS-1 Crooze. You don't want to mess with
this missile!"

The BS-3 Slimahawk is one of the best weapons in the game. Aside from stacking
three BS-2 Blue Streaks in a tank battle, you probably won't find these giant
missiles anywhere. You can only get one of this ammo in the entire game: beat
S. Cargo in the Flying Clawtress after completing the game. While there's only
one in the game, it's power certainly warrants a spot in your tank.


+--------+
| Catnip |
+--------+-------------------------------------------------------------------+

Damage: 1          Buy: -          Sell: 5          Alchemy: No

Found: Forewood Forest, Tootinschleiman's Tomb

"Jailcats love these. Pick one up and watch those cats go crazy over you!"

The only use for catnips is to distract enemy Jailcats. Either put 'em in your
own tank to prevent them from attacking or enter an enemy tank and distract
them from performing their duties. Unless you know you're fighting against
Jailcats and have time to prepare, do away with these items.


+-------+
| Chest |
+-------+--------------------------------------------------------------------+

Damage: 5          Buy: -          Sell: 20         Alchemy: No

Found: Everywhere

"This treasure chest may hold great wonders, but once emptied, it's just a
plain old box."

Chests are found EVERYWHERE. Unfortunately, they are fairly worthless after
the first stages of the game. Since you can easily outmatch them after the
first handful of tank battles, keep the chests solely as ingredients for
various alchemy recipes.


+---------------+
| Chilli Pepper |
+---------------+------------------------------------------------------------+

Damage: -          Buy: -          Sell: 120        Alchemy: Yes

Found: N/A

"Load this hot veggie into a cannon and it'll set the Schleiman's mouth on
fire!"

I'm dying to make a Red Hot Chili Pepper joke here, but nothing is coming to
mind. Oh well. When loaded into one of the two cannons, it will erupt in
flames, acting as a giant flamethrower. The flames not only destroy incoming
enemy ammo, but ammo shot out from your cannons as well. Refrain from loading
any ammunition into the cannons while the chilli pepper is in use.


+---------------+
| Chimaera Wing |
+---------------+------------------------------------------------------------+

Damage: 8          Buy: -          Sell: 25         Alchemy: No

Found: Mt. Krakatroda, Flying Clawtress

"These wings are so eager to fly, they'll carry anything they touch off into
the air without delay!"

Chimeara wings are pretty gnarly items. When thrown at a crew member will
automatically transport them to the inside of the enemy tank. It's a bummer
that you can't somehow use them on yourself, but when paired with crew members
that have the "infiltrate and sabotage" or "target their commander" abilities,
chimaera wings can be deadly.


+-----------+
| Clap Trap |
+-----------+----------------------------------------------------------------+

Damage: -          Buy: -          Sell: 120        Alchemy: Yes

Found: N/A

"Lay this on the ground and wait. When the enemy gets close... Snap! Followed
by... Ouch!"

When placed on the ground, clap traps will become invisible to everyone except
you. If an enemy crew member unexpectedly steps on the weapon, it'll clamp
down on them and in most cases, kill them. Use clap traps to defend your door
or place them inside an enemy tank to catch them by surprise.


+-----------------+
| Cloaking Device |
+-----------------+----------------------------------------------------------+

Damage: 1          Buy: -          Sell: 400        Alchemy: Yes

Found: N/A

"A strange item that makes you invisible. The perfect way to sneak into the
enemy's tank!"

"The perfect way to sneak into an enemy's tank". Exactly. Whomever holding the
cloaking device will become invisible to anyone and everyone. This is the
perfect infiltratin item: throw it on and head into the enemy tank, bypassing
the door completely. Once inside, destroy the ammo ducts while crew members
wonder what the heck is going on. Even steal some ammo while you're at it!


+---------------+
| Destructiball |
+---------------+------------------------------------------------------------+

Damage: 110        Buy: -          Sell: -          Alchemy: No

Found: N/A

"Extremely heavy and extremely damaging! Unfortunately, it's also extremely
slow."

Like the BS-3 Slimahawk, you will only be able to find one of these in the
game. (though, you can stack three irritaballs to create one for the portion
of the tank battle). Unlike the BS-3 Slimahawk, destructiballs are extremely
slow when travelling through the air. Throw plenty of items out before you
load the destructiball so it has some protection.


+--------------+
| Devil's Tail |
+--------------+-------------------------------------------------------------+

Damage: 1          Buy: -          Sell: 150        Alchemy: No

Found: Flucifer's Necropolis

"Badder than a Plob two-tailer! But it doesn't seem to do very much... Maybe
it'll be good for alchemy."

Devil's tails are completely useless as ammo. However, they are key
ingredients for several pieces of ammunition. Since you can find plenty of
devil's tails in Flucifer's Necropolis, stock up a nice amount and use them
for alchemy.


+-----------------+
| Edged Boomerang |
+-----------------+----------------------------------------------------------+

Damage: 10         Buy: -          Sell: 300        Alchemy: Yes

Found: N/A

"Tougher version of a standard boomerang. It can take out lots of incoming
fire at once."

The edged boomerang is basically a suped-up version of the boomerang. While it
moves slower than the boomerang, this one is a bit more reliable and can even
track down and destroy up to three targets.


+------------+
| Fire Water |
+------------+---------------------------------------------------------------+

Damage: -          Buy: -          Sell: 50         Alchemy: Yes

Found: N/A

"Throw this to fry the surrounding area. Or load it into a cannon to frazzle
the enemy's tank."

In an interesting note, fire water doesn't directly damage an enemy tank.
Instead, it creates a ring of fire that can damage crew members and destroy
machinery. You can either shoot it through a cannon or sneak into the tank and
drop it on them. When coupled with a cloaking device, fire water can be useful
for killing crew members or sealing off enemies from reaching their cannons.


+--------+
| Girder |
+--------+-------------------------------------------------------------------+

Damage: 10         Buy: -          Sell: 100        Alchemy: No

Found: Mt. Krakatroda, Callmigh Bluff

"For slimes who don't have the skills to make iron, these are pretty valuable
items, you know."

While girders can be useful ammunition early in the game, they quickly become
outdated. Luckily, they have some other uses. First off, girders are useful
alchemy ingredients. And hey, they certainly net you a nice amount of Gold
when sold, too.


+----------------+
| Goddess Statue |
+----------------+-----------------------------------------------------------+

Damage: 7          Buy: -          Sell: 100        Alchemy: Yes

Found: Callmigh Bluff

"A divine statue that has holy powers. Could make a good ingredient for
alchemy, perhaps?"

Like girders, goddess statues are primarly used as alchemy ingredients. Since
you find them somewhat late in the game, they're automatically ruled out as
ammo and can really only be used for alchemy or sold for Gold.


+----------+
| Gold Bar |
+----------+-----------------------------------------------------------------+

Damage: 10         Buy: -          Sell: 10000      Alchemy: Yes

Found: N/A

"A valuable item like this fetches a good price. It'll also work as ammo when
you don't need the gold."

A perfect example of ammo that has much better uses than as a weapon. Gold
bars can be used to create such weapons as golden arrows, but hey, look at
that sell price! 10K? If you're low on cash, sell these bad boys when you get
the chance!


+--------------+
| Golden Arrow |
+--------------+-------------------------------------------------------------+

Damage: 48         Buy: -          Sell: 100        Alchemy: Yes

Found: N/A

"A gleaming arrow of gold, and it does a lot more damage than a wooden arrow,
too."

Golden arrows aren't as strong as the other numbered weapons, but they
certainly have speed on their side. This is one of the fastest pieces of ammo
in the entire game; once you shoot it out of your cannon, enemies will have
very little time to counterattack. Stack three iron arrows on your head to
create a golden arrow.


+-------------+
| Hell Scythe |
+-------------+--------------------------------------------------------------+

Damage: 40         Buy: -          Sell: 300        Alchemy: No

Found: Callmigh Bluff

"A scary curved blade dropped by Harvest Loon, Master of Scythes, at
Callmigh Bluff."

Hell scythes are pretty neat weapons. Only use them in the upper cannon; they
travel in a trajectory of their own when loaded in the top, making them nearly
impossible to block. They also go for a pretty good price when sold.


+------------+
| Hero Sword |
+------------+---------------------------------------------------------------+

Damage: 120        Buy: -          Sell: -          Alchemy: No

Found: N/A

"A mighty attacking weapon, truly worthy of the name 'hero', that does a
massive amount of damage."

Hands down, the best weapon in the game. You only get two of these weapons in
the game; the first from completing the challenge in the Hero's Well, and the
second for beating the ultimate challenge in the Tank Masters tournament. Not
only is the hero sword the strongest weapon in the game, but it also takes
three hits from enemy fire to be destroyed!


+--------------+
| Holy Crystal |
+--------------+-------------------------------------------------------------+

Damage: 3          Buy: -          Sell: 200        Alchemy: Yes

Found: Flucifer's Necropolis

"A sparkling stone that has holy powers. Perhaps with a bit of alchemy it
wound really show its value?"

Holy crystals are best used in alchemy, like the description suggests. Collect
eight of these and eight goddess statues and you've got yourself a nice, shiny
gold bar! Since you can find both items in Flucifer's Necropolis and Callmigh
Bluff respectively, making several gold bars shouldn't bee too difficult.


+------------+
| Holy Water |
+------------+---------------------------------------------------------------+

Damage: 18         Buy: 60         Sell: 30         Alchemy: Yes

Found: Flucifer's Necropolis

"Water with holy powers that can eliminate spooklear bombs."

Holy waters are actually pretty strong early in the game, but their main cause
is destroying spooklear bombs. These are the only items in the game that can
destroy spooklear bombs. The problem is that you rarely have to deal with
them, so holy water aren't really that good.


+------------+
| Iron Arrow |
+------------+---------------------------------------------------------------+

Damage: 12         Buy: -          Sell: 30         Alchemy: Yes

Found: N/A

"Being made of iron, this is a slightly more powerful type of arrow than the
basic wooden arrow."

Like most numbered ammo, stacking three iron arrows on your head results in
the formation of a golden arrow. For the most part, iron arrows do not pack
that much of a punch. The good news is that they are very fast weapons and
almost guarantee an easy hit when fired.


+-----------+
| Iron Ball |
+-----------+----------------------------------------------------------------+

Damage: 26         Buy: -          Sell: 40         Alchemy: Yes

Found: N/A

"A big metal lump that's about as fast as a living statue compared to the
ammo you can fire!"

Like most numbered ammo, stacking three iron balls on your head results in the
formation of an irritaball. Overall, iron balls are incredibly slow and while
pretty strong, don't give you a good chance of connecting. While creating an
ultra-cool irritaball is nice, you can probably find better ammo choices.


+-------------+
| Iron Shield |
+-------------+--------------------------------------------------------------+

Damage: 1          Buy: -          Sell: 120        Alchemy: Yes

Found: N/A

"Once fired from one of your cannons, it'll block up to three pieces of
incoming enemy fire."

While iron shields are pitifully weak on their own, their main use is for
protection. They are used defensively and can block/nullify up to three enemy
attacks. Fire very slow and/or very strong weapons behind an iron shield to
increasing the chances of it connecting.


+------------+
| Irritaball |
+------------+---------------------------------------------------------------+

Damage: 55         Buy: -          Sell: 200        Alchemy: Yes

Found: N/A

"This item is annoyingly slow! But it's worth the wait: it does serious
damage when it hits."

Like most numbered ammo, stacking three irritaballs on your head results in
the formation of a destructiball. Since they are slow and strong, make sure to
fire this weapon in the back of the line, preferably behind shields or fodder
so it doesn't take any hits. You can even create the awesome destructiballs if
you have enough irritaballs in your ammo cache.


+-------------+
| Kaboomamite |
+-------------+--------------------------------------------------------------+

Damage: 10-25      Buy: -          Sell: 1500       Alchemy: Yes

Found: N/A

"Its blast covers a wide area, so it takes out any ammo around it. And it
does a lot of damage, too."

If a kaboomamite hits another weapon in midair, it creates a massive
explosion, taking out any ammo in the vicinity (even your own). Using a
kaboomamite as a defensive tool allows you to take out a line of enemy
ammunition. On the flipside, if a kaboomamite hits an enemy tank, the
explosion will hit the tank several times. Don't hold it too long, because
it's fuse is ticking away every second it is held!


+-----------+
| Kafrizzle |
+-----------+----------------------------------------------------------------+

Damage: 90         Buy: -          Sell: -          Alchemy: Yes

Found: N/A

"A very dangerous item that rains down fire on a tank's cockpit on impact. So
watch out!"

Not only does the kafrizzle connect for 90 points of damage, but it also has
the same after effect as fire water. Once a kafrizzle hits an enemy tank, it
will rain down fireballs on the enemy artillery room, searing enemies and
preventing them from loading the cannons!


+-----------------+
| Lightning Staff |
+-----------------+----------------------------------------------------------+

Damage: 40+        Buy: -          Sell: 320        Alchemy: Yes

Found: N/A

"It's so frightening, it summons lightning! Don't just stand and watch it,
use it on the enemy!"

Lightning staves can deal damage without having to load them into a cannon.
Once one is in your possession, throw it to have the staff stick itself into
the ground. It'll then act as a lightning rod as lightning bolts strike its
position over and over again, dealing 40 points of damage every time. Use a
lightning staff when infiltrating a tank by throwing it inside the enemy tank
to damage it over and over.


+----------------+
| Medicinal Herb |
+----------------+-----------------------------------------------------------+

Damage: +20        Buy: 100        Sell: 50         Alchemy: Yes

Found: N/A

"Herbs that are perfect for tank warfare! Fire them from one of your cannons
to recover 20 HP."

When tossed into either cannon, the medicinal herb will heal your tank for 20
HP. It's always nice to have one or two of these in your ammo cache, but just
make sure that enemies don't steal them and use 'em on their tank instead!


+-------------------+
| Metal King Shield |
+-------------------+--------------------------------------------------------+

Damage: 1          Buy: -          Sell: 2000       Alchemy: Yes

Found: N/A

"The number one shield of shields. Nothing gives greater protection than
this!"

If you thought iron shields were awesome, you've got to check out these
puppies. Metal king shields have the power to block up to FIVE enemy attacks
before going down. All you have to do is load this item in the front of the
line, followed by your most powerful ammo to practically ensure a clean hit.
Keep note that metal king shields are slow, so load them in long before the
other ammo so they don't pass the shield when moving through the air!


+------------------+
| Metal King Sword |
+------------------+---------------------------------------------------------+

Damage: 80         Buy: -          Sell: 1500       Alchemy: Yes

Found: N/A

"So called because it's as hard as a metal king slime. And that's very hard
indeed!"

Metal king swords are straight up good weapons. They aren't the best out
there, nor are they even close to being the worst. You should always keep some
room open for these weapons, since they are rare. The only way to obtain metal
king swords is through alchemy, which can be a hassle since the recipe can be
pretty hard to fill out.


+-----------+
| Meteorite |
+-----------+----------------------------------------------------------------+

Damage: 70         Buy: -          Sell: 600        Alchemy: Yes

Found: N/A

"A super-fast flyer and a pretty powerful bit of ammo. It does a fair amount
of damage."

No, it isn't the most powerful weapon out there. However, the meteorite may
very well be the fastest one out of the bunch. Arguably the fastest piece of
ammo in the game, the meteorite can smash into an enemy tank in mere seconds </pre><pre id="faqspan-5">
after being fired. The best part is that they aren't even that hard to make!


+---------------+
| Miracle Sword |
+---------------+------------------------------------------------------------+

Damage: 35         Buy: -          Sell: 280        Alchemy: Yes

Found: N/A

"A sword with holy powers that restores your tank's HP by the amount of
damage it does to your enemy."

While the miracle sword seems kinda lame on its own, it has the unique ability
of sapping enemy HP. If it manages to hit for 35 damage, it will also heal
your own tank for 35 HP. The miracle sword is a decent enough hitter and
doubles as a medicinal herb, so it wouldn't hurt to take one along for the
ride.


+---------------+
| Mirror Shield |
+---------------+------------------------------------------------------------+

Damage: 1          Buy: -          Sell: 800        Alchemy: Yes

Found: N/A

"A miraculous aid that can reflect the enemy's fire right back at them. But
be warned, it'll only work once!"

This weapon drives people absolutely bonkers. The mirror shield has the
ability to knock an opponent's weapon right back at them. This ammo is a must
later on in the game and when participating in the Tank Masters tournament:
just imagine knocking an enemy's hero sword right back at them... The best
news is that you can find an unlimited amount in the piggy bank at Mt.
Krakatroda!


+------------+
| Oaken Club |
+------------+---------------------------------------------------------------+

Damage: 15         Buy: -          Sell: 30         Alchemy: No

Found: Forewood Forest, Callmigh Bluff

"They carve these clubs out o' tree trunks, guv. An' they don't 'alf 'urt!"

Oaken clubs are really only useful in the beginning of the game. They can be
found in the first level, Forewood Forest, and aren't half-bad as ammo. Since
they are easily outclassed later on, you are best off using oaken clubs as
ingredients for alchemy late in the game.


+---------+
| Obelisk |
+---------+------------------------------------------------------------------+

Damage: 10         Buy: -          Sell: 30         Alchemy: No

Found: Tootinschleiman's Tomb

"It's already broken, so if you drop it on the ground, you'd better say your
goodbyes!"

Obelisks look like awesome ammo very early in the game, but there are some
risks to packing a large number of them in your tank. If you manage to drop an
obelisk, they will shatter into thousands of pieces, rendering them virtually
useless. Obelisks aren't the best choice when hit by ammo or being attacked by
enemy crew members.


+------------+
| Orichalcum |
+------------+---------------------------------------------------------------+

Damage: 30         Buy: -          Sell: -          Alchemy: Yes

Found: N/A

"Metal harder than iron and steel. Surely this would make a great alchemy
item."

You can obtain an orichalcum very early in the game by completing the Gold
Coast Surfari minigame, and its recommended that you do so. This will most
definitely be your best ammo in the beginning stages, but later on it may not
be the best choice. As an added bonus, orichalcums are key ingredients in some
of the more prized alchemy recipes.


+--------------+
| Orichalslime |
+--------------+-------------------------------------------------------------+

Damage: 40         Buy: -          Sell: -          Alchemy: Yes

Found: N/A

"Looks rock hard at first glance, but actually as soft as a slime. Extremely
rare, this one."

Since orichalslimes are very rare items, they are best used for alchemy
recipes. Despite being decent offensive ammo, they are better off left out of
your tank and instead used to create weapons such as kafrizzles or overdrive
tablets.


+------------------+
| Overdrive Tablet |
+------------------+---------------------------------------------------------+

Damage: 8          Buy: -          Sell: 100        Alchemy: Yes

Found: N/A

"A strange slab with the letter 'O' on it. It's designed for use with the
other letter tablets."

The overdrive tablet is a key ingredient in forming a super-secret, mega-
powerful weapon. Stack the three letter tablets on your head to form the
word "POW" to create the Powerful Overdrive Weapon. This drill is similar to
the one used by Carrot Top. It takes three hits to be destroyed and will bore
into the enemy tank, dealing 100 damage multiple times!


+--------+
| Pompom |
+--------+-------------------------------------------------------------------+

Damage: 1          Buy: -          Sell: 10         Alchemy: No

Found: Forewood Forest, Flucifer's Necropolis

"A fruit so red and tasty-looking, people die for it, dye with it, and die
because of it... if it's used as ammo."

I'm sorry, I don't think many enemies will die at the hands of a pompon. This
is without a doubt the worst ammo in the game and should never be given the
chance of filling a slot in your ammo cache. The pompom's only use is that it
can be used in a few alchemy recipes.


+--------------+
| Power Tablet |
+--------------+-------------------------------------------------------------+

Damage: 8          Buy: -          Sell: 100        Alchemy: No

Found: N/A

"A strange slab with the letter 'P' on it. Maybe it goes with the other
letter tablets to make something?"

The power tablet is a key ingredient in forming a super-secret, mega-powerful
weapon. Stack the three letter tablets on your head to form the word "POW" to
create the Powerful Overdrive Weapon. This drill is similar to the one used by
Carrot Top. It takes three hits to be destroyed and will bore into the enemy
tank, dealing 100 damage multiple times!


+----------+
| Rockbomb |
+----------+-----------------------------------------------------------------+

Damage: 14         Buy: -          Sell: 15         Alchemy: No

Found: Forewood Forest, Tootinschleiman's Tomb, Mt. Krakatroda, Flucifer's
       Necropolis

"Handle with care! Explodes when thrown. It counts as an item, but it's
really a monster."

As you can see, Rockbombs are far from uncommon. These things are actually
living creatures that can explode on impact, making them very risky to use in
a tank battle. If you drop one or it is bumped by another item in the ammo
duct, it will explode and damage anyone nearby. They are tempting to use early
in the game, so it may be a risk that you want to take. Who knows...


+----------+
| Shuriken |
+----------+-----------------------------------------------------------------+

Damage: 20         Buy: -          Sell: 45         Alchemy: Yes

Found: N/A

"Throwing stars once used by warriors who practiced the mystical art of
ninjutsu."

The shuriken is another very quick weapon when launched from a cannon.
Shooting one out of your cannon gives you a good chance of damaging the enemy
due to it's overall speed. Not only that, but shurikens are surprisingly easy
to make via alchemy.


+--------------+
| Slime Knight |
+--------------+-------------------------------------------------------------+

Damage: 10         Buy: -          Sell: 40         Alchemy: No

Found: Mt. Krakatroda, Callmigh Bluff, Flying Clawtress

"Press the Y button with this on your head and it'll slash with its sword!
It's actually a toy for young slimes."

The slime knight is a very interesting weapon. While using it as ammo may not
be the best idea in the world, it can function as a weapon while carrying it
around. Once it's on your head, press Y for the knight to slice in the air
with his tiny sword. It's powerful and quick, making it a fantastic weapon
when breaking into an enemy tank. If used too much at once, the slime knight
will fall asleep. If that's the case, drop it and pick it up again.


+------------------+
| Special Medicine |
+------------------+---------------------------------------------------------+

Damage: +50        Buy: -          Sell: 700        Alchemy: Yes

Found: N/A

"These herbs smell good... Oh, and they also restore a massive 50 of the
tank's HP!"

When tossed into either cannon, the special medicine will heal your tank for
50 HP. It's important to keep around three in your tank, especially during
some of the harder tank battles, but just make sure that enemies don't steal
them and use 'em on their tank instead! Also, make sure to keep one on the
side to give to Big Daddy!


+----------------+
| Spooklear Bomb |
+----------------+-----------------------------------------------------------+

Damage: 13         Buy: -          Sell: 80         Alchemy: Yes

Found: N/A

"Passes right through incoming fire, and can only be exorcised by items with
holy powers."

Ya know, these weapons sound real good on paper. I mean, they're almost
untouchable in battle since enemies rarely have holy waters in their arsenal.
Unfortunately, they only deal a measly 13 points of damage. Spooklear bombs
would be good early in the game... but you don't ever find them early in the
game. So... I give them a big, fat "PASS".


+------------------+
| Steel Broadsword |
+------------------+---------------------------------------------------------+

Damage: 28         Buy: -          Sell: 120        Alchemy: Yes

Found: Flying Clawtress

"An extremely sharp sword made of steel that does a fair amount of damage."

Steel broadswords are pretty neat weapons found in the middle stage of the
game. You should find a few of them at this time, and they should hold a spot
in your tank then. Like most weapons in this game, steel broadswords get
outclassed late in the game and are reduced to ingredients in alchemy.


+-----------------+
| Strong Medicine |
+-----------------+----------------------------------------------------------+

Damage: +30        Buy: -          Sell: 250        Alchemy: Yes

Found: N/A

"Concentrated medicinal herb that restores 30 of the tank's HP when fired
from its cannons."

When tossed into either cannon, the strong medicine will heal your tank for 30
HP. It's important to keep one or two in your tank in the middle of the road,
but just make sure that enemies don't steal them and use 'em on their tank
instead!


+----------------+
| Thousandweight |
+----------------+-----------------------------------------------------------+

Damage: 22         Buy: -          Sell: 30         Alchemy: No

Found: Mt. Krakatroda, Callmigh Bluff

"So heavy it can cause an earthquake, so handle with care, or you'll have to
get ready to rumble."

Needless to say, thousandweights are pretty dang heavy (Rocket must be awful
strong if he can tote them around!) and can create a big dent in enemy tanks.
Plus, thousandweights create a large tremor when dropped, stunning crew
members and enemies alike while destroying ammo such as obelisks and
Rockbombs. Don't count on that happening often due to it's sluggish speed.


+-----------+
| Toy Slime |
+-----------+----------------------------------------------------------------+

Damage: 1          Buy: 200        Sell: 100        Alchemy: No

Found: N/A

"A gorgeous toy that looks just (?) like a slime! On sale now in the
Boingburg shop!"

Since toy slimes offer no help at all during tank battles, they are to be
reduced to ingredients for alchemy recipes. In fact, toy slimes are essential
for the creation of some cool ammo. The only way to get them is from the
Boingburg item shop, so hopefully you have enough Gold at hand!


+----------------+
| Vulcan Bullets |
+----------------+-----------------------------------------------------------+

Damage: 40         Buy: -          Sell: 600        Alchemy: Yes

Found: N/A

"These pack slightly more punch than your standard Vulcan pellets. Each clip
will fire 20 rounds."

Vulcan bullets can be loaded into a Vulcan gun in order to damage enemies or a
tank. They deal a total of 40 points of damage when the entire 20-bullet clip
is depleted. If thrown through the cannon, it will only deal 5 points of
damage, but I think you can find better uses for them.


+------------+
| Vulcan Gun |
+------------+---------------------------------------------------------------+

Damage: 10         Buy: -          Sell: -          Alchemy: No

Found: N/A

"If you chucked some Vulcan pellets in one of these, what in the world would
happen? Who can guess!?"

Vulcan guns add a bit of strategy to a normal tank battle. These guns can be
placed virtually anywhere you want. Once bullets are added, they will fire
straight ahead, damaging anything that gets in the way. Vulcan guns are best
placed on the small balconies on either side of the cannon to directly attack
the tank, but you can place them in enemy tanks to damage crew members.


+----------------+
| Vulcan Pellets |
+----------------+-----------------------------------------------------------+

Damage: 20         Buy: 120        Sell: 60         Alchemy: No

Found: N/A

"Chuck these into any Vulcan gun and it'll start spitting lead! Each clip
holds 20 rounds."

Vulcan pellets can be loaded into a Vulcan gun in order to damage enemies or a
tank. They deal a total of 20 points of damage when the entire 20-bullet clip
is depleted. If thrown through the cannon, it will only deal 5 points of
damage, but I think you can find better uses for them.


+---------------+
| Vulcan Shells |
+---------------+------------------------------------------------------------+

Damage: 60         Buy: -          Sell: 1000       Alchemy: Yes

Found: N/A

"Much more powerful than standard Vulcan pellets. This is good ammo! 20
rounds per clip again."

Vulcan shells can be loaded into a Vulcan gun in order to damage enemies or a
tank. They deal a total of 60 points of damage when the entire 20-bullet clip
is depleted. If thrown through the cannon, it will only deal 5 points of
damage, but I think you can find better uses for them.


+---------------+
| Weapon Tablet |
+---------------+------------------------------------------------------------+

Damage: 8          Buy: -          Sell: 100        Alchemy: No

Found: N/A

"A strange slab with the letter 'W' on it. Try carrying all three letter
tablets at once..."

The weapon tablet is a key ingredient in forming a super-secret, mega-powerful
weapon. Stack the three letter tablets on your head to form the word "POW" to
create the Powerful Overdrive Weapon. This drill is similar to the one used by
Carrot Top. It takes three hits to be destroyed and will bore into the enemy
tank, dealing 100 damage multiple times!


+--------------+
| Wooden Arrow |
+--------------+-------------------------------------------------------------+

Damage: 3          Buy: -          Sell: 15         Alchemy: No

Found: Forewood Forest

"This arrow's made of wood. (Never!) It soars through the air faster than
other ammo when fired from a cannon."

Like most numbered ammo, stacking three wooden arrows on your head results in
the formation of an iron arrow. While wooden arrows are very fast pieces of
ammunition, they are pathetically weak. Even with the ability to create iron
arrows, there is little desire to fill even one slot with a wooden arrow.


______________________________________________________________________________
==============================================================================

[8] RECIPES                                                             [0800]

==============================================================================

+----------------+
| 1. Iron Shield |
+----------------+-----------------------------------------------------------+

How To Get: Use the Krak Pot for the first time

Ingredients: Chest x2, Thousandweight x1


+-------------+
| 2. Shuriken |
+-------------+--------------------------------------------------------------+

How To Get: Rescue Prince Pigummy

Ingredients: Chest x2, Chimaera Wing x2


+---------------+
| 3. Fire Water |
+---------------+------------------------------------------------------------+

How To Get: Rescue Spot

Ingredients: Bombshell x2, Pompom x4


+---------------+
| 4. Holy Water |
+---------------+------------------------------------------------------------+

How To Get: Rescue Tokyo Tom

Ingredients: Fire Water x1, Chimaera Wing x7


+---------------------+
| 5. Steel Broadsword |
+---------------------+------------------------------------------------------+

How To Get: Rescue Jumpy

Ingredients: Girder x2, Iron Arrow x1


+--------------+
| 6. Iron Ball |
+--------------+-------------------------------------------------------------+

How To Get: Rescue Starthur

Ingredients: Oaken Club x1, Thousandweight x3


+--------------+
| 7. Clap Trap |
+--------------+-------------------------------------------------------------+

How To Get: Rescue Goobrielle

Ingredients: Iron Ball x2, Rockbomb x2


+------------------+
| 8. Chilli Pepper |
+------------------+---------------------------------------------------------+

How To Get: Rescue Pebbles

Ingredients: Fire Water x3, Pompom x4


+-------------------+
| 9. Medicinal Herb |
+-------------------+--------------------------------------------------------+

How To Get: Rescue Goosashi

Ingredients: Holy Water x2, Pompom x4


+--------------------+
| 10. Iron Arrow (1) |
+--------------------+-------------------------------------------------------+

How To Get: Rescue Earl Luminum

Ingredients: Slime Knight x2, Catnip x5


+---------------------+
| 11. Edged Boomerang |
+---------------------+------------------------------------------------------+

How To Get: Rescue Big Daddy

Ingredients: Boomerang x5, Iron Shield x2


+-----------------------+
| 12. Miracle Sword (1) |
+-----------------------+----------------------------------------------------+

How To Get: Rescue Gooshido

Ingredients: Steel Broadsword x4, Boomerang x5


+------------------+
| 13. Golden Arrow |
+------------------+---------------------------------------------------------+

How To Get: Elasto Blast book pile in library

Ingredients: Gold Bar x1, Wooden Arrow x2


+--------------------+
| 14. Goddess Statue |
+--------------------+-------------------------------------------------------+

How To Get: Rescue Bo

Ingredients: Chimaera Wing x6, Slime Knight x2


+---------------------+
| 15. Cloaking Device |
+---------------------+------------------------------------------------------+

How To Get: Rescue Flabbot Flancisco

Ingredients: Spooklear Bomb x4, Toy Slime x2


+--------------------+
| 16. Iron Arrow (2) |
+--------------------+-------------------------------------------------------+

How To Get: Rescue Dummy

Ingredients: Wooden Arrow x5, Obelisk x5


+--------------+
| 17. Gold Bar |
+--------------+-------------------------------------------------------------+

How To Get: Rescue Lord Lard

Ingredients: Holy Crystal x8, Goddess Statue x8


+--------------------+
| 18. Vulcan Bullets |
+--------------------+-------------------------------------------------------+

How To Get: Rescue Wild Fang

Ingredients: Vulcan Pellets x3, Iron Arrow x3


+------------------+
| 19. Holy Crystal |
+------------------+---------------------------------------------------------+

How To Get: Clean Goochie's chimney in west Boingburg

Ingredients: Thousandweight x2, Holy Water x4


+-----------------+
| 20. BS-1 Crooze |
+-----------------+----------------------------------------------------------+

How To Get: Rescue Count Dragoola

Ingredients: Bombshell x5, Pompom x9


+-------------------+
| 21. Bastard Sword |
+-------------------+--------------------------------------------------------+

How To Get: Rescue Fangummy Bob

Ingredients: Chest x8, Miracle Sword x1


+-----------------------+
| 22. Metal King Shield |
+-----------------------+----------------------------------------------------+

How To Get: Rescue Count Calories

Ingredients: Orichalcum x2, Toy Slime x5


+---------------------+
| 23. Lightning Staff |
+---------------------+------------------------------------------------------+

How To Get: Rescue Sliminator

Ingredients: Devil's Tail x3, Catnip x3


+---------------------+
| 24. Strong Medicine |
+---------------------+------------------------------------------------------+

How To Get: Rescue Cheruboing

Ingredients: Goddess Statue x2, Medicinal Herb x3


+----------------+
| 25. Irritaball |
+----------------+-----------------------------------------------------------+

How To Get: Rescue Jewelian

Ingredients: Rockbomb x4, Iron Ball x3


+--------------------+
| 26. Spooklear Bomb |
+--------------------+-------------------------------------------------------+

How To Get: Rescue Soapia

Ingredients: Devil's Tail x3, Rockbomb x4


+----------------------+
| 27. BS-2 Blue Streak |
+----------------------+-----------------------------------------------------+

How To Get: Rescue Sir Sudsy

Ingredients: BS-1 Crooze x2, Shuriken x3


+-------------------+
| 28. Vulcan Shells |
+-------------------+--------------------------------------------------------+

How To Get: Rescue Sliborg and give him 20 steel broadswords

Ingredients: Vulcan Bullets x3, Bombshell x5


+-------------------+
| 29. Mirror Shield |
+-------------------+--------------------------------------------------------+

How To Get: Rescue Lord Roly

Ingredients: Iron Shield x7, Miracle Sword x3


+----------------+
| 30. Orichalcum |
+----------------+-----------------------------------------------------------+

How To Get: Rescue Viscount Viscous

Ingredients: Gold Bar x1, Fire Water x3


+----------------------+
| 31. Special Medicine |
+----------------------+-----------------------------------------------------+

How To Get: Rescue Bouncer

Ingredients: Strong Medicine x3, Goddess Statue x9


+-----------------+
| 32. Kaboomamite |
+-----------------+----------------------------------------------------------+

How To Get: Rescue Flopsy

Ingredients: Vulcan Shells x2, BS-1 Crooze x3


+----------------------+
| 33. Metal King Sword |
+----------------------+-----------------------------------------------------+

How To Get: Rescue Goochie

Ingredients: Bastard Sword x3, Orichalcum x1


+-------------------+
| 34. Weapon Tablet |
+-------------------+--------------------------------------------------------+

How To Get: Rescue Princess Gluttonella

Ingredients: Vulcan Shells x3, BS-2 Blue Streak x3


+---------------+
| 35. Kafrizzle |
+---------------+------------------------------------------------------------+

How To Get: Defeat the final boss a second time

Ingredients: Devil's Tail x6, Orichalslime x2


+------------------+
| 36. Power Tablet |
+------------------+---------------------------------------------------------+

How To Get: Rescue Pamby and give her 10 toy slimes

Ingredients: Oaken Club x9, Bastard Sword x9


+---------------+
| 37. Meteorite |
+---------------+------------------------------------------------------------+

How To Get: Defeat the final boss a second time

Ingredients: Kaboomamite x2, Oaken Club x5


+------------------+
| 38. Orichalslime |
+------------------+---------------------------------------------------------+

How To Get: Beat Rank S in the Tank Masters tournament

Ingredients: Orichalcum x1, Toy Slime x5


+-----------------------+
| 39. Miracle Sword (2) |
+-----------------------+----------------------------------------------------+

How To Get: Rescue Teeny

Ingredients: Medicinal Herb x6, Shuriken x4


+----------------------+
| 40. Overdrive Tablet |
+----------------------+-----------------------------------------------------+

How To Get: Rescue Curator and give him 20 medicinal herbs

Ingredients: Orichalslime x3, Pompom x3


______________________________________________________________________________
==============================================================================

[9] CREW MEMBERS                                                        [0900]

==============================================================================

NOTE: HP refers to the number of hits the crew members can take.


==============================================================================
SLIMES
==============================================================================

+-------+
| Hooly |
+-------+--------------------------------------------------------------------+

HP: 5

Order 1: Fire self at enemy
Order 2: Infiltrate and sabotage

Hooly is a great crew member, especially in the beginning of the game. Since
he cannot load ammo, Hooly will instead use himself as a weapon, dealing 15
points of damage if connecting with the enemy tank. However, he is best used
as an infiltrator. He is great at killing crew members and destroying ammo
ducts, and his high HP keeps him attacking for quite a while.


+--------+
| Swotsy |
+--------+-------------------------------------------------------------------+

HP: 3

Order 1: Use the lower cannon
Order 2: Use the upper cannon

Swotsy is actually pretty lousy. He's great for very early tank battles, but
he has no means of attacking or defending and loads the cannons rather
sluggishly. Once you obtain more worthwhile crew members, Swotsy should most
definitely be swapped out.


+-------------------+
| Mother Glooperior |
+-------------------+--------------------------------------------------------+

HP: 3

Order 1: Keep everyone alive
Order 2: Use the lower cannon

Mother Glooperior can heal crew members for 2 HP every few moments, which is
pretty good if you get turned upside-down by infiltrators. If the baddies stay
in their tank, then stick her on cannon duty.


+--------------+
| Baron Blubba |
+--------------+-------------------------------------------------------------+

HP: 5

Order 1: Use the upper cannon
Order 2: Keep baddies out

Baron Blubba is one of the best crew members early on and remains surprisingly
helpful late in the game as well. While big and slow when loading cannons, he
is the only crew member that can hold up to three items at once. He is also
great at keeping enemy infiltrators out of your tank with his deadly attack
and high HP.


+--------------+
| Curate Rollo |
+--------------+-------------------------------------------------------------+

HP: 3

Order 1: Keep everyone alive
Order 2: Keep me alive

Curate Rollo is mainly here to keep everyone's health in check. His healing
spells restore all HP, which makes him better than Mother Glooperior right off
the bat. Second, he can follow Rocket around with his "keep me alive" command,
constantly healing you if you're in danger. Curate Rollo is a good choice if
you are being attacked by enemies or if you're the one doing the infiltrating.


+----+
| Bo |
+----+-----------------------------------------------------------------------+

HP: 3

Order 1: Bring ammo
Order 2: Follow the leader

Bo won't load the ammo into the cannons herself, but instead will give Rocket
ammo when your hands (well, face) are empty. This can be better or worse than
other crew members. Like some allies, they aren't too smart when loading the
cannon and will throw anything they can get their grubby hands (well, face)
on. Bo is a good choice because she won't make those bad decisions. On the
flipside, she is useless when you leave your tank (but you can use her second
ability to follow you around when you do leave).


+----------+
| Goosashi |
+----------+-----------------------------------------------------------------+

HP: 4

Order 1: Goonin Ammo Strike
Order 2: Goonin Bodyguard

Goonin Ammo Strike is a fancy way of saying "fire like crazy". With this
command selected, Goosashi will fire any ammo he can find into the cannons,
possibly making himself a health risk. Goonin Bodyguard is the same as "follow
the leader" as well. What's neat about Goosashi is that if you toss him into a
cannon, he can grab enemy ammo out of midair and bring them back to you!


+----------+
| Gooshido |
+----------+-----------------------------------------------------------------+

HP: 4

Order 1: Goonin Ammo Theft
Order 2: -

While Gooshido only has one ability, it's a nifty one. He will jump right into
an enemy tank and steal the nearest piece of ammo (he can only carry one at a
time). It sounds great on paper, but Gooshido has a hard time choosing which
ammo to take and will usually just grab the nearest one. It kinda sucks when
he brings back a wooden arrow as opposed to a meteorite, but it is still a
neat ability regardless.


+-----------+
| Tokyo Tom |
+-----------+----------------------------------------------------------------+

HP: 4

Order 1: Goonin Ammo Supply
Order 2: Goonin Cammoflage

Like Bo, Tokyo Tom will simply bring ammo to you with his "Goonin Ammo Supply"
order. With "Goonin Cammoflage", he turns into a random piece of ammunition,
then infiltrates the enemy tank and attacks the crew members while they wonder
why they're getting the stuffing knocked out of them by an iron ball. Even the
name is cute! I love me some portmanteaus.


+-------------------+
| Flabbot Flancisco |
+-------------------+--------------------------------------------------------+

HP: 3

Order 1: Sing to repair the tank
Order 2: -

Flabbot Flancisco is always a lock as one of the crew members on my team. His
lone ability allows him to slowly repair the tank. His songs heal your tank
for around 20 HP around every minute, making him a "must have" in any
difficult tank battle. Unfortunately, his lack of attacks makes him a sitting
duck if enemy infiltrators storm the premises.


+-----------+
| Big Daddy |
+-----------+----------------------------------------------------------------+

HP: 5

Order 1: Infiltrate and sabotage
Order 2: Keep baddies out

Big Daddy is basically a combination of Hooly and Baron Blubba. The big guy
can not only keep enemies at bay with his powerful attacks, but he can also
infiltrate and sabotage enemy tanks with ease; he can break down the front
door of a tank without breaking a sweat. It's a bummer that you can only get
Big Daddy after completing the game, but he's a great addition when
participating in the Tank Masters tournament.


+----------+
| Mama Mia |
+----------+-----------------------------------------------------------------+

HP: 4

Order 1: Fire like crazy
Order 2: Mum missile

Yeah, Mama Mia is a pro at loading the cannons with her "fire like crazy"
ability, but her other ability is where she shines. With her "Mum missile"
attack, she will fire herself at an enemy tank, draining up to a quarter of
the tank's HP! It's a bummer that you can only get Mama Mia after completing
the game, but she's a great addition when participating in the Tank Masters
tournament.


==============================================================================
MONSTERS
==============================================================================

To recruit a monster as a crew member, you must capture at least 30 of them.
Once you have brought at least that many back to town, enter the museum to
find a statue and the monster itself wandering about. Talk to the monster to
recruit it as a crew member.


+-----------+
| Platypunk |
+-----------+----------------------------------------------------------------+

HP: 3

Order 1: Fire like crazy
Order 2: Infiltrate and sabotage

Considering how Platypunks are fodder in the game, one could easily deduce
that they aren't the most well-rounded crew member out of the bunch. While the
selection of orders is rather nice, the Platypunk does not perform either one
rather well. He is slow at gathering ammo and loading them up, and his low HP
doesn't make him the best infiltrator.


+---------+
| Jailcat |
+---------+------------------------------------------------------------------+

HP: 3

Order 1: Infiltrate and sabotage
Order 2: Fire like crazy

Jailcats are one of the best infiltrators in the game. It is able to jump
right over the front door of the tank and surprisingly, usually destroys the
control panel to automatically open it. As an added bonus, Jailcats are very
common in the early stages of the game and are easy to recruit as crew
members. Just watch out for any sneaky enemy that has catnip at their disposal!


+--------+
| Dracky |
+--------+-------------------------------------------------------------------+

HP: 2

Order 1: Use the lower cannon
Order 2: Use the upper cannon

Eh, Dracky is nothing special. He isn't the fastest crew member out of the
bunch and has fairly low HP, making him a target. At least he can attack
unlike some crew members (*cough I'm looking at you Swotsy cough*), but there
are still plenty others better than Dracky. The only reason you might want to
use him in your tank is if you're never around the man the cannons yourself
and you need a lacky to pick up your slack.


+------------------+
| Mischievous Mole |
+------------------+---------------------------------------------------------+

HP: 4

Order 1: Use the lower cannon
Order 2: Bring ammo

Similar to Bo, Mischievous Mole will not load the cannon himself when you have
the "bring ammo" order assigned. This prevents him from making poor decisions,
like loading ammo in the wrong order or tossing a Chilli Pepper right after
using a Hero Sword. If you do want him to do things for himself, give him
the "use the lower cannon" command.


+----------+
| Bunicorn |
+----------+-----------------------------------------------------------------+

HP: 4

Order 1: Infiltrate and sabotage
Order 2: Fire self at enemy

The Bunicorn rivals Hooly in terms of commands, but Hooly pulls ahead just by
a hair. He can fire himself at the enemy tank for 15 points of damage and
travels quickly through the air, to boot. His high HP makes Bunicorn a good
infiltrator as well, but if you had to pick between Bunicorn and Hooly, go
with the latter.


+--------+
| Picksy |
+--------+-------------------------------------------------------------------+

HP: 2

Order 1: Use the lower cannon
Order 2: Use the upper cannon

Like Swotsy and Dracky, Picksy has the ability to load either cannon with
ammo. Unlike the previous two, Picksy is very quick on his feet and can chuck
items pretty far. Picksy will attack infiltrators by throwing items at them,
but just don't make sure he throws something valuable like kaboomamite!


+------------+
| Hammerhood |
+------------+---------------------------------------------------------------+

HP: 3

Order 1: Fire like crazy
Order 2: Target their commander

Hammerhood is great at what he does. His strong arms allows him to carry up to
two items as he excels in manning the cannons when you're away. His "target
their commander" ability can also be used when you are infiltrating an enemy
attack, since Hammerhood is a tough foe to contend with. If he loses his
hammer in a fight, he'll go berserk and whack people left and right!


+----------+
| Goodybag |
+----------+-----------------------------------------------------------------+

HP: 5

Order 1: Steal ammo
Order 2: -

Goodybag is without a doubt, one of the best crew members in the game. He has
high HP, incredibly fast, and can even teleport through walls and objects!
Goodybag is the best ammo thief in the game and will have one piece of
ammunition back to your tank in a flash. The only downside is that they are
extremely rare enemies, and catching 30 is a real chore. It's not such a bad
idea to take the extra effort in recruiting one.


+-------+
| Mimic |
+-------+--------------------------------------------------------------------+

HP: 4

Order 1: Fetch ammo
Order 2: Mimic a chest

The Mimic has no trouble grabbing ammo and giving it to Rocket when he is
fresh out. Like others with the same command, he doesn't load the cannons
himself and strays away from making potentially harmful decisions. However,
the Mimic's "mimic a chest" technique leaves much to be desired. The Mimic
will sneak into an enemy tank, disguise itself as a chest, and attack when
enemies get close. You are probably better off just sending a regular
infiltrator instead.


+-----------+
| Cactiball |
+-----------+----------------------------------------------------------------+

HP: 3

Order 1: Fire like crazy
Order 2: Target their commander

The Cactiball are all-around crew member to use in a tank battle. He isn't the
best at attacking the commanding enemy, but he certainly aren't the worst.
Granted, he only has average HP and may get killed often. If you were to use a
Cactiball in your crew, I'd stick with the "fire like crazy" order.


+-------+
| Ghost |
+-------+--------------------------------------------------------------------+

HP: 3

Order 1: Steal ammo
Order 2: Hamper their commander

Another fantastic ammo thief. The Ghost floats through walls completely
invisible as it steals ammo from the enemy. His "hamper their commander" order
directly takes the ammo out of the commander's hands, which would also prevent
an incoming attack. Goodybags are better item thieves overall, but many take
the Ghost instead since they are much easier to recruit.


+-----+
| Imp |
+-----+----------------------------------------------------------------------+

HP: 3

Order 1: Fire like crazy
Order 2: Fetch ammo

The Imp is a totally crazy crew member. He's very wacky and sporadic, which
could ultimately aid to his downfall. Sometimes he will trip and fall down,
dropping anything in his hands. This can be disastrous if he was holding
Rockbombs or kaboomamites. The Imp is a decent crew member, but you'd have to
live with the risks if you use him in your tank.


+--------+
| Wyrtle |
+--------+-------------------------------------------------------------------+

HP: 3

Order 1: Use the upper cannon
Order 2: Fire self at enemy

Wyrtle probably isn't the best choice to man the upper cannon. He can only
carry one item and is VERY slow. However, he's a damn fine weapon himself.
When using the "fire self at enemy" command, Wyrtle will soar through the air
towards the enemy tank. Not only can he deal 30 damage to the tank, but it
takes three hits to send him crashing to the ground.


+---------------+
| Living Statue |
+---------------+------------------------------------------------------------+

HP: 2

Order 1: Use the lower cannon
Order 2: Keep baddies out

While he may have low HP, most enemies cannot even destroy a Living Statue due
to their tough exterior. Unfortunately, they ARE statues after all. Most
enemies will walk right past him without getting touched, and needless to say,
the Living Statue is a poor cannon user.


+----------------+
| Walking Corpse |
+----------------+-----------------------------------------------------------+

HP: 3

Order 1: Fire like crazy
Order 2: -

Another useless crew member. The Walking Corpse is painfully slow, which is
baffling why he'd be given a command such as "fire like crazy". The only plus
in the Walking Corpse's resume is that he instantly respawns after being
defeated, but face it, he probably won't be in the middle of any firefights.


+---------------+
| Dancing Flame |
+---------------+------------------------------------------------------------+

HP: 3

Order 1: Infiltrate and sabotage
Order 2: Guard your commander

The Dancing Flame is another good infiltrator. While only possessing decent
HP, he has a long-range flame attack that is powerful in its own right. He can
also guard the commander, which doubles as an infiltration buddy if you want
to hijack the enemy tank yourself.


+----------+
| Jinkster |
+----------+-----------------------------------------------------------------+

HP: 3

Order 1: Fire like crazy
Order 2: Infiltrate and sabotage

Well hey, yet another good infiltrator! We're on a roll here. The Jinkster,
while weak and not that strong, can teleport directly to the enemy tank,
breaking computer panels and opening the front door for any other allies to
storm in. Jinksters are not the best cannon loaders, so stick to having them
attack the enemy tank.


+-----------------+
| Restless Armour |
+-----------------+----------------------------------------------------------+

HP: 3

Order 1: Infiltrate and sabotage
Order 2: Guard your commander

The Restless Armour can actually perform both tasks well. While he is kinda
clunky, he serves more of a distraction to enemies than a real threat, which
is still useful. Also, the Restless Armour is great at protecting Rocket since
he puts that shield of his to use when against enemies.


+-----------------+
| Killing Machine |
+-----------------+----------------------------------------------------------+

HP: 6

Order 1: Use the upper cannon
Order 2: Target their commander

My my, look at that HP! The Killing Machine is a powerhouse that can decimate
crew members if ordered to. He is surprisingly quick on his feet and has both
a short and a long-range attack. His laser beam attack will target the
commander himself, but often sweeps from side to side and may hit other crew
members or control panels. He's also a darn good ammo loader. The Killing
Machine should be a shoe-in for your crew.


+-------+
| Golem |
+-------+--------------------------------------------------------------------+

HP: 7

Order 1: Wait for me
Order 2: -

The Golem is... interesting to say the least. Like in the main story, he
functions more as an item/vehicle. All he does is sit there and wait for you
to jump in. Once you do, you can infiltrate and destroy a tank in a flash. The
Golem is a good choice if you tend to do things yourself in terms of
infiltrating and destroying enemy tanks. Just don't leave him unattended,
because enemies can use him as well!


______________________________________________________________________________
==============================================================================

[10] BESTIARY                                                           [1000]

==============================================================================

==============================================================================
ENEMIES                                                                [1001]
==============================================================================

NOTE: HP refers to the number of hits the enemies can take.


+-----------+
| Platypunk |
+-----------+----------------------------------------------------------------+

HP: 3          Gold: 12

Found: Forewood Forest, Tootinschleiman's Tomb, Mt. Krakatroda, Callmigh
       Bluff, Flucifer's Necropolis, Flying Clawtress


+---------+
| Jailcat |
+---------+------------------------------------------------------------------+

HP: 3          Gold: 12

Found: Forewood Forest, Tootinschleiman's Tomb


+--------+
| Dracky |
+--------+-------------------------------------------------------------------+

HP: 2          Gold: 8

Found: Forewood Forest


+------------------+
| Mischievous Mole |
+------------------+---------------------------------------------------------+

HP: 4          Gold: 5

Found: Forewood Forest, Callmigh Bluff


+----------+
| Bunicorn |
+----------+-----------------------------------------------------------------+

HP: 4          Gold: 14

Found: Forewood Forest


+--------+
| Picksy |
+--------+-------------------------------------------------------------------+

HP: 3          Gold: 13

Found: Tootinschleiman's Tomb, Flucifer's Necropolis


+------------+
| Hammerhood |
+------------+---------------------------------------------------------------+

HP: 3          Gold: 13

Found: Tootinschleiman's Tomb


+----------+
| Goodybag |
+----------+-----------------------------------------------------------------+

HP: 5          Gold: 200

Found: Tootinschleiman's Tomb, Mt. Krakatroda, Backwoods, Callmigh Bluff,
       Flucifer's Necropolis


+-------+
| Mimic |
+-------+--------------------------------------------------------------------+

HP: 4          Gold: 14

Found: Tootinschleiman's Tomb, Mt. Krakatroda, Callmigh Bluff, Flucifer's
       Necropolis


+-----------+
| Cactiball |
+-----------+----------------------------------------------------------------+

HP: 3          Gold: 14

Found: Tootinschleiman's Tomb, Flucifer's Necropolis


+-------+
| Ghost |
+-------+--------------------------------------------------------------------+

HP: 3          Gold: 14

Found: Tootinschleiman's Tomb, Mt. Krakatroda


+-----+
| Imp |
+-----+----------------------------------------------------------------------+

HP: 3          Gold: 15

Found: Mt. Krakatroda, Flucifer's Necropolis


+--------+
| Wyrtle |
+--------+-------------------------------------------------------------------+

HP: 3          Gold: 15

Found: Mt. Krakatroda


+---------------+
| Living Statue |
+---------------+------------------------------------------------------------+

HP: 2          Gold: 19

Found: Mt. Krakatroda


+----------------+
| Walking Corpse |
+----------------+-----------------------------------------------------------+

HP: 3          Gold: 1

Found: Callmigh Bluff


+---------------+
| Dancing Flame |
+---------------+------------------------------------------------------------+

HP: 3          Gold: 20

Found: Flucifer's Necropolis


+----------+
| Jinkster |
+----------+-----------------------------------------------------------------+

HP: 3          Gold: 14

Found: Flucifer's Necropolis, Flying Clawtress


+-----------------+
| Restless Armour |
+-----------------+----------------------------------------------------------+

HP: 3          Gold: 20

Found: Flying Clawtress


+-----------------+
| Killing Machine |
+-----------------+----------------------------------------------------------+

HP: 6          Gold: 25

Found: Flying Clawtress


+-------+
| Golem |
+-------+--------------------------------------------------------------------+

HP: 7          Gold: 15

Found: Flying Clawtress


==============================================================================
BOSSES                                                                 [1002]
==============================================================================

+--------------------+
| BOSS: Bough Beater |
+--------------------+-------------------------------------------------------+

This boss is incredibly easy. The menacing tree known as Bough Beater will run
sideways around the small arena. All you have to do to attack him is to Elasto
Blast into his body. He is incredibly slow, but will attack with his arms once
you hit him. Bough Beater extends his lanky arms, so run to either side to
avoid his appendages.

Once he loses half of his health, Bough Beater will move much faster, in
addition to turning purple. Leaves will fall to the ground, but I do not see
what the point of it is. Now as you hit him with an Elasto Blast, the leaves
on his head will crumble. Hit him with an Elasto Blast several more times and
avoid his arms to win this simple battle.


+-----------------+
| BOSS: Pot Belly |
+-----------------+----------------------------------------------------------+

Ah, another incredibly simple boss. The first of the Plob's Big Three, Pot
Belly will use the mystical Krak Pot to create random items, ranging from
chimaera wings to bananas. The only way to hurt, and subsequently defeat, Pot
Belly is by using his items against him.

Pot Belly will throw rocks (???) in the Krak Pot, then runs around as it spews
items out into the air. If it happens to be Rockbombs or fire water, keep away
from the giant explosions that are created when they fall to the ground. If he
pulls bananas out, avoid the banana peels that are left so you don't slip.

When Pot Belly pulls chimaera wings out of the Krak Pot, grab as many as you
can. Once he finally stops, toss one at him. The only thing keeping the wings
from transporting the big lug to Boingburg is the ceiling. He will fly upwards
and slam into the ceiling, losing a bit of his health.

The battle doesn't really get any harder. Occasionally medicinal herbs are the
product of the Krak Pot, in which you can use them to heal yourself. Most of
the time Pot Belly will hurt himself by slipping on banana peels or getting
hit by Rockbombs, so you don't really have to worry about much in this fight.


+--------------------+
| BOSS: Harvest Loon |
+--------------------+-------------------------------------------------------+

Harvest Loon emerges from the shadows and challenges you to a fight, but not
before giving you a slime knight. Coincidentally, you have to use the slime
knight to do battle with this boss.

To begin the battle, Harvest Loon floats back and forth before lobbing a trio
of small scythes. Slash at them with your slime knight to send them back at
the boss, damaging it. Repeat this a few times until Harvest Loon throws his
signature scythe at you. It will cruise along the ledge you're standing on;
slash at it several times to send it back the boss's way.

The strategy will repeat over again: the boss throws a trio of mini scythes
twice, then follows it up with his big one. When Harvest Loon is down to one-
third of his health left, he will start to summon Specters. As they try to cut
you, smack them away and follow the boss as he hurls more scythes your way.
Send them back and continue the assault until he goes down.


+--------------------+
| BOSS: Lickety Spit |
+--------------------+-------------------------------------------------------+

Lickety Spit is a hulking monster that cannot be targeted directly. To damage
him, you must throw Cactiballs on his long tongue. There are four Cactiballs
in the arena at all times; if you defeat one, another one will automatically
take its place.

Watch out for the Cactiballs' spike attacks and dodge them when they leap in
the air with this spikes outstretched. Also, don't touch Lickety Spit's tongue
or he'll eat you up instead! As Lickety Spit gets hurt by a Cactiball and
spits it out, stand under its shadow to catch it as it plummets to the ground.
Then you can toss the enemy right back on the boss's tongue!

After depleting most of Lickety Spit's health, he will attack with two of his
vine arms. When you see the sand underneath you become disturbed, run away
from that spot before you are attacked by the thorny vines. The two vines will
also spin around, so basically retreat far away when you see the vines.
Continue attacking Lickety Spit's tongue to win this easy battle.


+---------------------+
| BOSS: Don Clawleone |
+---------------------+------------------------------------------------------+
</pre><pre id="faqspan-6">
This battle is actually somewhat tough, which may be shocking when you keep in
mind the nature of this game. The don will sit in his throne the entire first
portion of the battle, using traps and sicking his goons on you.

When he pulls a remote out of his pocket and presses a button, buzzsaws will
emerge from the wall and fly to the other side of the room. Jump and hover as
one passes to avoid taking damage. The buzzsaws are arranged in different
patterns so you will have to time your jumps accordingly.

Next, a group of Platypunks appear out of nowhere and attack with tommyguns.
The Platypunks only stand in the top center of the screen and fire downward,
so stand on either side of the group to avoid the gunfire entirely. Stand next
to the group and Elasto Blast straight through to eliminate them.

Don Clawleone will also summon a wave of miniature Platypunks. These critters
do not hurt Rocket, but slow him down considerably and take away his ability
to jump when they leap on top of him. Fling them off with an Elasto Blast
before the buzzsaws come roaring across the room.

There is a small window between each of the attacks, so use that time to hit
Don Clawleone with an Elasto Blast. Once you manage to deplete half of the
boss's health, he will change into a giant mechanical dragon. Don Dragone!

Surprisingly, the don's dragon form is much easier to contend with than his
normal form. He will quickly slither around the perimeter of the room; you
cannot even get hurt if he moves through you, which is weird. When Don
Clawleone stops, he will breathe a stream of fire in the direction his head is
facing. Move to either side of his head and give him an Elasto Blast.

Once the boss is nearing death, his fire attack will now move in an arc. All
you must do to avoid getting burnt is to hover jump over the flame as it
reaches you. Continue attacking the side of Don Clawleone's head to eventually
win the battle.


==============================================================================
TANK BATTLES                                                           [1003]
==============================================================================

+-------------------------------------------------------------------+--------+
| TANK BATTLE: The Platypanzer                                      | HP: 50 |
+-------------------------------------------------------------------+--------+

Crew: Websy (Two-tailed Platypunk)
Ammo: Boulder, Rockbomb

Your tutorial should have proved useful when it comes to your very first tank
battle. Unlike the mountain of course, The Platypanzer fights back.
Nevertheless, Ducktor Cid will still give you some basic pointers before the
fight begins. The battle is painfully simple even for your first one since
Websy, the leader, only uses the top cannon. If you see a projectile coming
your way, throw a boulder in the top cannon to negate the attack.

Your tank only holds boulders and bombshells. Since bombshells are stronger
than boulders, use them in the bottom cannon to ensure a perfect hit. Use your
large supply of boulders on the top cannon to block any incoming attack, and
tossing the others in the bottom cannon to speed the fight up in your favor.
Just watch out for the extra-powerful Rockbombs.

The Platypanzer only has 50 HP, so you should have little trouble here. Websy
fires at a fairly slow rate, so you could probably throw most of your ammo in
the bottom cannon, using one or two in the top when needed. The key to winning
any tank battle is to never stop moving.

Remember: the fight doesn't end when the opposing tank loses all it's HP. Once
you deplete every last bit of it, you will have to infiltrate the tank. Exit
your tank and bounce over to The Platypanzer. Make a beeline to the engine
room, which is straight ahead from the entrance.

The engine room is guarded by a trio of electrical pipes (the number increases
drastically in later battles). Elasto Blasting works fine, but doing so can be
a little on the slow side. I often grab ammunition from inside the tank to use
against the pipes. Once you are smack dab in front of the heart-shaped engine,
Elasto Blast into it to destroy The Platypanzer and win the battle.


+-------------------------------------------------------------------+--------+
| TANK BATTLE: The Platypanzer                                      | HP: 60 |
+-------------------------------------------------------------------+--------+

Crew: Feathers (Two-tailed Platypunk), Spine Les (Cactiball)
Ammo: Boulder, Rockbomb

We happen to be fighting The Platypanzer again, so some aspects of this battle
will be the same as the last. The ammo is the same as before, but now both
cannons will be used due to an increase in crew members. Now you will really
have to stay on your toes and use both cannons in effort of negating enemy
attacks. Try to use the top and bottom cannon equally.

Your new ammo should be pretty useful here. The Platypanzer still has a
relatively low amount of HP, and Rockbombs and obelisks work wonders here.
Using those two ammunitions can be risky, since you cannot afford dropping
either one when loading up the ammo (the obelisks break and the Rockbombs, of
course, explode). Stocking up your tank with those two items can be a little
risky, but all it really means is that you have to be extra careful.

Since there's more than one opposing crew member, you face the risk of being
infiltrated. Spine Les will often try to enter your tank and sabotage it
(enemies can successfully destroy your ammo ducts by destroying the computer
panels on the walls).

When you spot Spine Les on the top screen trying to enter your tank, either
knock him around until he is killed (he'll then revive back inside his own
tank) or hurl him in your cannon to send his spiny butt back where he belongs.
He can even shoot himself out of his own cannon to successfully land in your
own tank! Of course, you can infiltrate enemy tanks as well, but doing so is
not recommended until you get your own crew members.

The Platypanzer stands no chance against your bombshells, Rockbombs, and
obelisks. Despite doubling their crew, you should have little trouble draining
their HP. Once the tank is crippled, run over to the enemy tank and destroy
the engine room. One of the crew members, if not both, will try to stop you,
so destroy them and blast the engine to win the tank battle.


+-------------------------------------------------------------------+--------+
| TANK BATTLE: Short Shooter                                        | HP: 70 |
+-------------------------------------------------------------------+--------+

Crew: Pickles (Two-tailed Picksy), Picksy
Ammo: Wooden Arrow, Bombshell, Rockbomb

Just by looking at the HP and the ammo, this tank battle may seem tougher than
the rest. In fact, it's quite possibly the easiest one yet. Pickles, for
whatever reason, announces which cannon he will be depositing his ammo in. He
is no liar, so pay attention to his comments.

If he uses the bottom cannon, dispense nearly all of your ammo into the bottom
cannon to neutralize his attacks. Every once in a while, when the coast is
clear, shoot one or two of your stronger ammo in the top cannon to ensure a
direct hit (like your orichalcum or Rockbombs). If he switches to the top
cannon, flip your strategy so you direct most of your fire to the top cannon.

Sometimes Pickles will shoot himself out of one of the cannons. If you see
this happen, shoot him down and quickly throw all of your ammo into the
cannons to attack Short Shooter while the leader crashes to the floor. This is
one of the easier tank battles, so it should end rather quickly. Remember to
go and break the engine once Short Shooter runs out of HP.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Purrsecutor                                     | HP: 100 |
+------------------------------------------------------------------+---------+

Crew: Pyjamas (Two-tailed Jailcat), Jailcat
Ammo: Bombshell, Obelisk, Rockbomb

This is most definitely your toughest battle yet. The Purrsecutor rivals the
Schleiman Tank on nearly every level: HP, ammo, and crew members. It has some
wicked ammo that can really put a dent in your armor. You'll certainly have to
be on your toes when fighting against this opponent.

If possible, try to use your weaker ammo as fodder (boulders, chests) while
using your stronger weapons to actually damage the enemy tank (orichalcum,
Rockbombs). Remember that you can cycle through objects that you are carrying
by pressing R; you throw the bottom one first.

The Jailcat always tries to infiltrate your tank, so you will often have to
fend it off while simultaneously attacking The Purrsecutor. You most likely
don't have any catnips as distraction, so kill it instead. The Jailcat will
come back for more after death, but at least you have an opening to attack
while it is being resurrected.

Sometimes Pyjamas will also try to directly attack your tank as well. While
this seems like a pain, it also means that no one is manning their tank. Use
this opportunity to load as much ammo into your cannons as possible. Cycle
back and forth between killing crew members and loading ammo into the cannons
until the tank is destroyed. From there, hurry up and take out the engine.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Golemator                                       | HP: 150 |
+------------------------------------------------------------------+---------+

Crew: Duckles (Two-tailed Platypunk), Cactiball x2
Ammo: Boulder, Rockbomb, Bombshell, Iron Ball

This is a doozy of a fight. Hopefully you upgraded the Schleiman Tank's HP to
around 190, because you'll need the durability when going up against weapons
such as iron balls. These things can deal 26 points of damage, so make it your
first priority to knock them out of the sky before they can connect.

Don't worry if you have to go into a defensive stance in this battle, because
Cactiballs will also try to attack your tank from the inside. Worrying about
three crew members can be a hassle, so try to take them out quickly. Having
one of your ammo ducts destroyed can be a huge handicap in this tank battle.
Either kill the Cactiballs or use them as ammo.

If you tend to be in a bit of a stalemate (it's not uncommon), try
infiltrating The Golemator and destroying one of their ammo ducts or crew
members. Entering from the ground may take a while since you have to destroy
the door, and shooting through the sky is risky because you may collide with
ammunition and fall to the ground. Choose either strategy, then damage the
tank from the inside.

Don't panic if your tank reaches 0 HP. You can still man the cannons even with
a banged-up tank, so the battle isn't over if you run out of HP. Just guard
the doors and eliminate any enemy that tries to enter. Once you deplete the
enemy tank's HP as well, ditch the Schleiman Tank and head to their engine
room. The crew members will stay and defend their own tank instead of
targeting your engine room, so you'll pretty much be in the clear.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Purrsecutor                                     | HP: 180 |
+------------------------------------------------------------------+---------+

Crew: Boiglar (Two-tailed Jailcat), Jailcat x2
Ammo: Wooden Arrow, Oaken Club, Fire Water

Before you do anything at all, press Start to assign commands to your crew.
Luckily, crew members in this game are pretty competant. This battle should
actually be fairly easy considering you have three very good crew members.

I personally had Hooly, Swotsy, and Baron Blubba as my crew. Swotsy and Blubba
manned the lower and upper cannons respectively, while Hooly infiltrated the
enemy tank and tore it to shreds. They rarely slack off, so these two do a
pretty good job at attacking The Purrsecutor on their own. Plus, Hooly will be
distracting the enemy crew, giving them little time to attack (or defend).

Since the cannons are covered, you do not really have to focus on them
yourselves. Instead, hop into a cannon yourself and fire yourself into The
Purrsecutor. Help out Hooly by attacking the Jailcats and destroying their
ammo ducts. From here, just wait until your crew destroys The Purrsecutor on
their own. Since you're already inside, scamper off to the engine room and
finish the job.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Crono Twigger                                       | HP: 150 |
+------------------------------------------------------------------+---------+

Crew: Guaca Moly (Two-tailed Mischievous Mole), Mischievous Mole x2
Ammo: Wooden Arrow, Oaken Club, Medicinal Herb

Oh lordy, pun of the century. The Crono Twigger (I chuckle every time I hear
it) isn't much of a threat offensively, but it has the ability to heal itself
with the use of medicinal herbs. When loaded into a cannon, it will heal the
tank. Of course, you can steal these herbs from the tank and use it on
yourself if you so desire.

This is actually a pretty easy battle. Crono Twigger has less than stellar HP
and its ammo isn't too threatening. Hooly can single-handedly take care of the
entire crew over there, while you can either help him out or dish out the
damage even faster alongside your two other crew members. Even with the 20 HP-
healing power of the medicinal herbs, they are no match for your weapons.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Carrot Top                                          | HP: 200 |
+------------------------------------------------------------------+---------+

Crew: Patty Puss (Two-tailed Platypunk), Bunicorn x3
Ammo: Iron Ball, Oaken Club, Fire Water, BS-1 Crooze

A full crew and powerful weapons stand in front of you in this tank battle.
Dealing with a total of four enemies can be more difficult, so make sure to
send Hooly over to the tank to help distract them. You should really defend
against the ammunition, so it's not recommended that you leave your tank.

The Carrot Top wields some nasty ammo as well as a "secret weapon" of sorts.
When Patty Puss mentions "you-know-what", get ready to guard the Schleiman
Tank. The giant drill on the front of the Carrot Top soars towards your tank.
Fire anything and everything out of the lower cannon to help destroy it. If it
reaches your tank, it will bore into the front, dealing 40 damage nearly every
second! It will be destroyed after around 10 shots from the lower cannon.

If you manage to destroy the drill, the crew will abandon all hope and instead
charge at the Schleiman Tank. If Baron Blubba is on your team, order him to
keep baddies out and give him a hand between loading up the cannons. The three
Bunicorns should not cause much trouble if you keep 'em in line.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Cyclown                                         | HP: 180 |
+------------------------------------------------------------------+---------+

Crew: Pickaro (Two-tailed Picksy), Platypunk x2
Ammo: Boomerang, Shuriken, Iron Arrow

Rescuing the extra slimes in Forewood Forest should have really helped you
prepare for this battle. Pickaro fights more of a defensive battle since most
of his ammunition consists of boomerangs, which can track down incoming ammo
and destroy it. Your crew should be able to handle some of the pressure
brought on by The Cyclown.

If Hooly is in your group (I don't know why he wouldn't be), have him storm
the enemy tank. Continue loading up your tank cannons while he gets a head
start; you can either abandon your post and help Hooly while your gang
continues your duty or stick in your tank and let the lil' guy do all the
work. Either way, the battle will be simple enough. With Hooly distracting the
crew members, no one will be able to defend your attacks.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 200 |
+------------------------------------------------------------------+---------+

Crew: Slival
Ammo: Boomerang, Steel Broadsword, Iron Arrow, Iron Shield

Don't be lured into a false sense of security just because Slival is the only
one you have to worry about here. I'm not sure how, but he can load his tank
cannons up like a mutha. He's insanely quick and stocking his cannons and
getting the ammo out, and even Hooly will have a hard time trying to keep
Slival at bay.

Slival definitely has some nasty weapons. His iron shields serve as great
cover for steel broadswords and iron arrows, while his boomerangs will cut
down your incoming ammo in a flash. Remember to use your weaker ammo to
nullify the enemy ammo while saving your best pieces for damaging Slival's
tank. Your orichalcums and BS-1 Croozes should put a real dent into the
Schwarzman Tank.

While it seems very dangerous, infiltrating the tank yourself is the key to
winning the tank battle with ease. By now, your tank should have high-enough
HP to withstand a full-on assault (around 290 HP is reasonable). Have your
crew members take cannon duties and enter the Schwarzman Tank with Hooly.
Attack Slival yourself while Hooly destroys the ammo ducts.

The Schwarzman Tank has an interesting design setup. The back room is not
accessible by the foyer; instead you must go through the artillery room to
reach the back room. As a result, you can basically take the artillery room
"hostage" so to speak. Keep attacking Slival and don't let him enter the room,
which means he won't be able to use the cannons. Since he can only access it
through the foyer, you only have to guard the southern doorway.

Since Slival literally will not be able to attack your tank at all, your crew
members should (slowly) do the job for you themselves. The engine room is a
bit bigger than in previous tank battles, so keep that in mind as well. Also,
Slival will bolt to the engine room in pursuit, so take the time to knock him
silly if he shows up in an effort to stop you.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Fort Knight                                         | HP: 180 |
+------------------------------------------------------------------+---------+

Crew: Dan Fango (Two-tailed Dracky), Dracky x3
Ammo: Iron Shield, Iron Ball

After dealing with a guy like Slival, this chump should be no problem. The
Fort Knight only contains iron shields and iron balls. While iron shields are
very annoying, iron balls move pathetically slow and are an easy target for
incoming ammunition fire. Use your weaker ammo like bombshells to bring down
the iron shields and save the heavy hitters to actually hurt the Fort Knight.

Another (risky) strategy is to completely ignore all incoming ammo. Dan Fango
usually only uses one of the two cannons because he likes to send out an iron
shield followed by a few iron balls. You can try and protect your tank or send
all your ammo towards the unguarded cannon to ensure clean hits.

The Fort Knight has a nice amount of HP, and all the iron shields may prove to
be a problem in damaging the tank. This battle may take a bit longer than
usual. I don't want to sound like a broken record, but infiltrating and
sabotaging an enemy tank isn't always such a bad idea. If you want to stick
around and completely overwhelm the enemy crew with your slew of awesome ammo,
that's fine by me. Either way: you shouldn't have that much difficulty in
taking down the Fort Knight.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Carrot Top                                          | HP: 250 |
+------------------------------------------------------------------+---------+

Crew: Bugsy (Two-tailed Bunicorn), Platypunk, Bunicorn x2
Ammo: Iron Arrow, Iron Ball, Steel Broadsword

Carrot Top should not prove to be too much of a threat, even with its beefed-
up HP. You should have a new and improved tank complete with new ammo and
possibly even a new crew. I was able to swap out Swotsy with a Jailcat, then
also kept Hooly and Baron Blubba. Have Blubba load the upper cannon and keep
baddies out if they storm the tank, and have the other two infiltrate and
sabotage.

Bugsy only uses three different types of ammo, so you should know how to
defend against each one. Your own tank should be chuck full o' iron shields
and other goodies, so this tank battle should be a breeze overall. If you hear
Bugsy command the crew to use the Death Carrot, toss an iron shield and some
other weak ammo through the lower cannon to prevent it from hitting your tank.

Once the enemy's plan is foiled, they will charge the tank. Order Blubba to
keep baddies out and bring Jailcat and Hooly back. Help Blubba while the other
two fire at Carrot Top. You've already fought Carrot Top before, so you should
be aware of all the tricks they can pull out of their hat.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Pyramaniac                                      | HP: 200 |
+------------------------------------------------------------------+---------+

Crew: Dracky Dan (Two-tailed Dracky), Walking Corpse x2, Mischievous Mole
Ammo: Spooklear Bomb, Iron Ball, Thousandweight

The Pyramaniac's artillery consists mainly of spooklear bombs. These weapons
will pass through all other ammo until it connects with your tank. The only
way to negate the weapon is by using holy water. You may actually have some
holy water in your ammo cache (I had around three), but even they won't be
enough to stop all the spooklear bombs Dracky Dan has at his disposal.

Since your ammo cannot stop spooklear bombs, you can actually use this to your
advantage. The Pyramaniac will occasionally devote one cannon to only firing
spooklear bombs. Fire all your powerful ammo the same direction, since your
ammo will pass right through the spooklear bombs undetected. All that's left
are iron balls and thousandweights, which are really slow-moving ammunition;
you should have no trouble stopping them.

Since the Pyramaniac has low HP and you should have at least one infiltrator
running amok over there, this battle should not last very long at all. The
Walking Corpses pose little threat when you enter the tank yourself, so just
pass them as you bolt to the engine room.

The engine room is a little confusing to follow, since there are two paths to
take. Ignore the bottom path as it leads to a dead end. Follow the upper
passage to eventually reach the engine.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Chrono Twigger                                      | HP: 250 |
+------------------------------------------------------------------+---------+

Crew: Molone (Two-tailed Mischievous Mole), Mischievous Mole x3
Ammo: Oaken Club, Steel Broadsword, Strong Medicine

The Crono Twigger only has two real pieces of ammunition: the oaken club and
steel broadsword. Since the steel broadswords are the more powerful of the
two, defend against them more than the oaken clubs. By now, your crew members
and deadly ammo should be enough to take care of this tank. It does use strong
medicines every once in a while, which heals tht tank for 30 HP.

You should breeze through this tank battle. Aside from the occasional
Mischievous Mole that tries to break into your tank, the Crono Twigger poses
little threat to the Schleiman Tank. It only uses oaken clubs and steel
broadswords to attack your own, while it will sometimes heal itself for 30 HP
with a strong medicine.

You should be dealing more than the tank is healing, so it won't take long for
this machine to be destroyed. Keep in mind that once the enemy tank reaches
zero HP, the strong medicine will have no effect on it (meaning it won't go
from zero to 30 HP; the item just won't do anything).


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 300 |
+------------------------------------------------------------------+---------+

Crew: Slival
Ammo: Steel Broadsword, Iron Shield, Iron Arrow, Edged Boomerang

Even though Slival says he upped his game from before... he really hasn't.
Sure, he's acquired some fancy new weapons, but his fighting tactics stay
relatively unchanged. As opposed to previous tank battles, keep two of your
crew members on cannon duty while one infiltrates the enemy.

Your other crew members should load the cannons. Jailcat can fire like crazy
and Baron Blubba can carry a nice amount of ammo on his head. You'll need all
the help you can get fending off hordes of steel broadswords and pesky iron
shields. Like your last encounter with Slival, stay on the defensive for the
majority of the battle. It's more important conserving your own health than
depleting his quickly.

If your infiltration strategy worked wonders last time, don't hesitate to try
it again. Like I said, this battle is more or less the same ast the last one,
so you can easily keep Slival from loading the cannons while your crew attacks
his own.

Either strategy works fine, but be aware that this is a tough fight; don't be
alarmed if your tank comes close to being (or is) destroyed. Slival still
needs to destroy your engine to win the tank battle, and Baron Blubba is one
huge obstacle to get around!


+------------------------------------------------------------------+---------+
| TANK BATTLE: T-Rax                                               | HP: 320 |
+------------------------------------------------------------------+---------+

Crew: Tony Two-Tails (Two-tailed Platypunk), Cactiball x3
Ammo: Iron Arrow, BS-1 Crooze, BS-Blue Streak, Irritaball

The T-Rax is equipped with a giant axe that can destroy any ammo that gets in
its way. During the battle, the axe will rise and fall down in a swinging
motion. It can be used to destroy both your and the the enemy's ammo. When the
axe is aimed straight ahead, focus your ammo into the upper cannon, and vice
versa for when the axe is aimed high in the air.

The Cactiball crew members will often shoot themselves into their cannons. If
their own axe doesn't stop them in their tracks, you will have to do the job
yourself. I recommend not wasting any ammo on them; when the baddy reaches
your tank, stand in the artillery room and wait for them to land. Follow their
shadow so they land right on top of you and toss 'em right back into a cannon.

The T-Rax does have some nasty ammo at its disposal, like BS-2 Blue Streaks
and irritaballs. I'm sure your new crew members may be of some assistance. Bo
and Tokyo Tom are great ammo gatherers, but remember that they give the ammo
to you instead of loading it in themselves. You can use Gooshido to even steal
their ammo! Like the Pyramaniac, the T-Rax has a forked engine room. This time
however, take the bottom path to reach the engine.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Splatypanzer                                    | HP: 350 |
+------------------------------------------------------------------+---------+

Crew: Beakface (Two-tailed Platypunk), Platypunk x2, Living Statue
Ammo: Fire Water, Iron Shield, Boomerang, BS-2 Blue Streak

The Splatypanzer fights a defensive battle. It has plenty of defensive weapons
in stock, such as iron shields and boomerangs. The crew often uses an iron
shield followed by some BS-2 Blue Streaks. Counterattack with your own iron
shields or mirror shields. You can also just use a slew of ammo to block
incoming attacks.

Make sure to block the BS-2 Blue Streaks at all costs, since they deal a large
amount of damage with each hit. Have crew members that man the cannons, such
as Wyrtle or Baron Blubba. You can also use a Jailcat to infiltrate the enemy
tank or Gooshido to steal ammo.

If you have a cloaking device, you can storm the enemy tank yourself. If you
take out the crew members, they won't have time to use their pesky weapons.
The Living Statues are the worst, because you have to charge up a Master Blast
to defeat them. Overall, not too difficult of a battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Cactiballistix                                      | HP: 400 |
+------------------------------------------------------------------+---------+

Crew: Spike (Two-tailed Cactiball), Cactiball x3
Ammo: Golden Arrow, BS-1 Crooze, Iron Ball, Irritaball

Cactiballs like to take a page out of your book and try to infiltrate your own
tank. If Baron Blubba is on your team, let him guard the tank doors and keep
any infiltrators out. They usually try to get into your tank through the
cannons, so you'll have to use your own ammo to stop them. Frankly, you can
let the Cactiballs enter your artillery room, then automatically chuck them
into your own cannon.

The Cactiballistix has some strong artillery. The golden arrows are incredibly
fast while the irritaballs are slow and powerful. If you would like to steal
ammo or infiltrate the enemy position, that's fine. However, this battle is so
easy that you really don't have to.

Since the Cactiball crew members spend most of their time trying to sneak in,
the enemy tank doesn't get many shots in at all. Since Spike is basically
manning the tank by himself, it's easy to overwhelm the enemy. When you reach
the engine room of the Cactiballistix, take the upper path for victory.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Pyramaniac                                      | HP: 370 |
+------------------------------------------------------------------+---------+

Crew: Ninny Hammer (Two-tailed Hammerhood), Walking Corpse x3
Ammo: Obelisk, Spooklear Bomb, Irritaball, Iron Ball

Similar to the previous battle against this tank, don't be fooled by its low
HP. Spooklear bombs are incredibly annoying weapons that can only be blocked
by holy water. You may not have many (or any), so go entirely on the offensive
in this battle. Don't even bother infiltrating and devote all of your time to
attacking the enemy.

A big plus is that while you cannot defend against spooklear bombs, that also
means that spooklear bombs cannot defend against your own ammo. This will be a
big-hitting battle, and it basically comes to who can dish out the most damage
the fastest. Again, use the upper path in the engine room.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Enforker                                        | HP: 430 |
+------------------------------------------------------------------+---------+

Crew: Warren Beasty (Two-tailed Bunicorn), Living Statue x3
Ammo: Lightning Staff, Iron Shield, Hell Scythe

The Enforker has some nasty weapons at its disposal. The hell scythes can
bypass the intended trajectory and automatically connect with the enemy tank,
resulting in a nasty hit. Lightning staves do not physically hit your tank;
instead they land in your artillery room, summoning lightning bolts to collide
with your tank.

Lightning staves are your biggest target here. They can summon multiple bolts
of lightning, each dealing 40 damage. If one lands in your tank, Elasto Blast
it to oblivion. Warren Beasty often tosses them behind iron shields to ensure
that they land in your tank.

The easiest way to win the battle is to let The Enforker beat itself. Simply
knocking a lightning staff over will activate it. If you infiltrate the tank
and Elasto Blast a lightning staff, you'll set it off as the lightning bolts
targets the enemy. Knock them out of the hands of the crew to set off multiple
staves. Even better: let a crew member do it themself while you load up the
cannons yourself. Take the bottom path in the engine room to reach the engine.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Fort Knight                                         | HP: 480 |
+------------------------------------------------------------------+---------+

Crew: Candy (Two-tailed Jailcat), Jinkster x3
Ammo: Golden Arrow, Metal King Sword, Edged Boomerang, Mirror Shield

This tank battle is certainly a step up from previous scuffles. The Fort
Knight is home to a load of dangerous equipment. Metal king swords are not to
be messed with in the slightest. Capable of inflicting 80 damage per hit,
knocking them out of the sky is key to winning this fight. However, this can
be hard when you factor in the Fort Knight's edged boomerangs.

While the weapons look tempting, don't bother infiltrating and stealing them
yourself. The only exception is if you are in possession of a cloaking device.
It's more important to commandeer your own tank and protect it from the Fort
Knight's ammunition.

As the battle nears its end, Candy will start using mirror shields. Since your
crew members aren't too intelligent, they will continue loading ammo right at
the mirror shields, ultimately sending our ammo back at us. When the mirror
shields start flying, either order your crew to do something else or else you
will have to incapacitate them.

The Fort Knight has a nice amount of HP, so this battle may take a bit longer
than normal when paired with the fact that its crew never stops working. If
you updated your tank before coming to Flucifer's Necropolis, it should be
nearing 700 HP and has updated crew members and ammo. Flabbot Flancisco does a
good job of healing the tank and Baron Blubba can keep Candy out of your tank.


+------------------------------------------------------------------+---------+
| TANK BATTLE: War Chest                                           | HP: 500 |
+------------------------------------------------------------------+---------+

Crew: Al Plata (Two-tailed Platypunk), Jinkster x3
Ammo: Metal King Sword, Bastard Sword, Irritaball, Gold Bar, BS-2 Blue
      Streak, Clap Trap

Like a treasure chest, the War Chest is filled with a smorgasbord of weapons.
You still need to watch out for powerful weapons such as the metal king sword
and bastard swords. The gold bars are pretty much worthless in a tank battle,
so I'm a bit confused why Al Plata would implement them into his arsenal.

The enemy crew works non-stop, so you will have to match their determination
and work ethic. Or you can slow down the enemies by infiltrating the enemy
tank and destroying the computer panels controlling the ammo ducts. Don't
bother stealing ammo; just slow down the flow of enemy weapons so they have no
way to defend yourself.

Flabbot Flancisco should keep your tank's HP at top-notch, so protecting your
health should not be hard to handle. Like the tank battle against the Fort
Knight, defend against the metal king swords and bastard swords. Once you
deplete the War Chest's high HP count, head to the engine room and follow the
lower path to reach the engine.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Golemator                                       | HP: 530 |
+------------------------------------------------------------------+---------+

Crew: Digits (Two-tailed Mischievous Mole), Wyrtle x2, Dancing Flame
Ammo: Boomerang, BS-1 Crooze, BS-2 Blue Streak, Irritaball

The Golemator's crew members are all about attacking you head-on. The Wyrtles
are used as ammunition: they are shot out of cannons and can damage you for
around 30 points of damage. You need to hit them three times to knock 'em out
of the air, so ask yourself if it's really worth it to waste that much ammo on
them. Flabbot Flancisco should keep your HP in check anyways.

The Wyrtles only use the lower cannon, so I recommend that you direct most --
if not all -- of your ammo into the upper cannon. Only use mirror shields in
the lower cannon so you can direct the Wyrtle back at the sender. All of your
other ammo can be channeled through the upper cannon to ensure a few hits.

Like you could of figured, The Golemator has more HP than previous tanks you
have beaten. You'll have to work extra hard to deplete the enemy's health, and
your crew members may have their hands full with the Dancing Flame that never
stops in sneaking into your tank. Either take the enemy out yourself or leave
it to your crew members.


+------------------------------------------------------------------+---------+
| TANK BATTLE: War Chest                                           | HP: 500 |
+------------------------------------------------------------------+---------+

Crew: Wingo (Two-tailed Platypunk), Ghost x2, Imp
Ammo: Iron Shield, Edged Boomerang, Chest, BS-2 Blue Streak

The crew leader even admits that the War Chest's supply is seriously lacking.
He uses his Ghost lackeys to enter the Schleiman Tank and steal your items.
Set your crew members to defend your position and protect your tank from the
pesky Ghosts.

The Ghosts can float right through the front door and turn invisible, so
consult to the tank map in the northwest corner of the screen at all times. If
you see pieces of your ammo floating in midair, it clearly means that it's
being horded by an invisible Ghost. Either defeat it or toss it into your own
cannon to send it back right where it belongs!

Once you defeat the Ghosts, take that gap of time to unload all of your ammo
at the War Chest. Also order your crew to help you so you can overwhelm the
enemies while the Ghosts are being resurrected. The battle really is not that
challenging at all, so this is one of the more joyous tank battles since you
won't have to act as frantic.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 550 |
+------------------------------------------------------------------+---------+

Crew: Slival
Ammo: Bastard Sword, Metal King Sword, Mirror Shield, Metal King Shield

Like all encounters with the Schwarzman Tank, this is an incredibly dangerous
battle. Not only do you need to watch out for metal king swords and mirror
shields, Slival also introduces metal king shields to the mix. You must hit
this upgraded shield five times to take it down!

It is essential to distract Slival from loading his cannons, but doing it
yourself is too dangerous. If you still have a Jailcat or Tokyo Tom to storm
the enemy tank themselves while you can continue to load your cannons. If the
Jailcat is on your team, you can sneak in for a few seconds just to steal some
ammo or destroying Slival's ammo ducts.

As you already know from past battles with this tank, it's easy to distract a
one-man crew. If you have a chimaera wing with you in the tank, use it on one
of your crew members so Slival can get double-teamed. Keep pestering Slival
and using your own cannons to eventually end this battle.


+------------------------------------------------------------------+---------+
| TANK BATTLE: The Argonaut                                        | HP: 600 |
+------------------------------------------------------------------+---------+

Crew: Arm Arnie (Two-tailed Restless Armour), Living Statue x3
Ammo: Iron Shield, Bastard Sword, BS-2 Blue Streak, BS-3 Slimahawk

The Argonaut is another tough baddie to start off the string of tank battles
here in the Flying Clawtress. Needless to say, your main worry is the BS-3
Slimahwaks that Arm Arnie has in his possession. He can load these items
quickly since he can carry up to three items at a time.

Send in an infiltrator or do the job yourself, because you're going to want
some of those BS-3 Slimahawks. Use chimaera wings to teleport crew members to
the innards of The Argonaut immediately. You will have to be moving back and
forth throughout your tank as you load your cannons.

The Argonaut wields an axe similar to the T-Rax, and it'll occasionally swing
it in a downwards motion to destroy any weapons in its path -- including the
opponent's ammo. Try to time your attacks so they don't get creamed by The
Argonaut's axe. Your arsenal of mirror shield and iron shields should get the
job done against the enemy.


+------------------------------------------------------------------+---------+
| TANK BATTLE: DQ: Swordz                                          | HP: 620 |
+------------------------------------------------------------------+---------+

Crew: Rusty (Two-tailed Restless Armour), Killing Machine x3
Ammo: Metal King Sword, Metal King Shield, Destructiball, Edged Boomerang

The key to winning this battle is to keep the Killing Machines at bay. All
three will try to sabotage your tank, so put a stop to 'em before they get a
chance. As you saw first-hand, Killing Machines can take quite a few hits.
Instead of trying to kill them each, simply toss them into your cannon and
use 'em as cannon fodder.

While the Killing Machines are off trying to kill you, Rusty will have his
hands full manning the tank by himself. Send an infiltrator in to distract
him; giving you the edge in this challenging battle. Use Rusty's metal king
swords and metal king shields against him. This tank battle may come down to
the wire, but just remember that the fight's not over until the engine is
destroyed.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Daemolition Man                                     | HP: 650 |
+------------------------------------------------------------------+---------+

Crew: Hollow Kitty (Two-tailed Restless Armour), Killing Machine, Imp x2
Ammo: Metal King Sword, Metal King Shield, Edged Boomerang, Kaboomamite,
      Spooklear Bomb, Hell Scythe, Strong Medicine

This battle is awfully similar to the previous fight aside from the ammo known
as kaboomamite. This dangerous weapon will result in a huge explosion when it
comes in contact with pretty much anything. The explosion is so big that it
can take out ammo nearby. When it's being fired, counterattack it and hope
that the blast can take out other enemy ammo nearby.

Alternatively, the kaboomamite blasts may also destroy ammo of your own as
well. This dangerous ammo is best left in the hands of Hollow Kitty and should
not be stolen for your own use. However, the metal king swords and metal king
shields are all game. Basically, it comes down to this: use the same exact
strategy that you used to win the last tank battle here.


+------------------------------------------------------------------+---------+
| TANK BATTLE: Schwarzman Tank                                     | HP: 750 |
+------------------------------------------------------------------+---------+

Crew: Slival
Ammo: Metal King Sword, Metal King Shield, Edged Boomerang, Kafrizzle

C'mon, how many times have we fought Slival before? The battle stays pretty
much unchanged aside from the fact that hew now uses kafrizzles. These fast
balls of energy can set your artillery room on fire if they connect, which can
cause some major problems.

Aside from that, have your crew storm Slival's tank and badger him. Once he is
distracted, load up your cannons for a few easy hits. You can also steal his
metal king swords and metal king shields. Flabbot Flancisco should keep the
Schleiman Tank's HP up to par, so surviving really isn't a major problem here.
Of course, you really have nothing to worry about in this tank battle.


+-----------------------------------------------------------------+----------+
| TANK BATTLE: Flucifer                                           | HP: 1500 |
+-----------------------------------------------------------------+----------+

Crew: Flucifer
Ammo: Meteorite, Kafrizzle, Red Drill

An unobtainable weapon, the red drill, is used quite often by Flucifer. This
weapon is very similar to the secret weapon used by Carrot Top. If it connects
with the Gott Schleiman (your new tank), it will bore into the artillery room
and deal over a hundred damage. They only take one hit to be destroyed, so
this is the one weapon that you need to pay extra attention to.

Slival is a great crew member. He is incredibly quick and can carry up to
three items on his head. He will load both cannons, but still doesn't have the
intelligence to use items strategically. He replaces your other crew members
as well, so it's just you and him against Flucifer.

Despite being high up in the sky, you can actually infiltrate Flucifer's tank!
However, there is no reason to for several reasons. First off, the possessed
Don Clawleone does not load the tank himself. He will stand next to the front
door and attack you while you try to break it down.

Second, the tank actually loads the ammo into the cannon on its own! The ammo
ducts load the ammo right into the cannon at a very quick pace. You cannot
destroy the ammo ducts either, nor can you steal ammo from Flucifer. In
conclusion, trying to sabotage the enemy will just come and screw you over in
the long run.

Flucifer's tank has a lot of health, but your new tank has 1000 HP of its own.
You will still have the same ammunition as you did before. Use mirror shields
to reflect the ultra-fast meteorites back at Flucifer and block the red drills
with iron shields and metal king shields.

Unfortunately for you, Flucifer has one last trick under his sleeve. Once he
calls you something along the lines of an "eyesore" and says "begone", he'll
begin to use his ultimate attack. The tank's dragon mouth will begin charging
a giant red ball.

There is no way to avoid this attack; after a minute or so later, a massive
laser beam will connect with your tank, dealing incredibly high points of
damage. If your tank is already down to zero HP, then you don't really have to
worry about this devastating attack.

Don't worry if Flucifer depletes your HP down to zero. In fact, I found it a
lot easier to win the battle this way. When your tank's health runs out,
Flucifer sends Don Clawleone over to your tank to infiltrate the engine room.

His tank also stops attacking your own, so he has no way of blocking incoming
attacks! All you have to do is avoid the don's fire ring attack and defeat him
while Slival loads the tank for some free hits. While Don Clawleone is being
resurrected, join Slival in loading up the cannons for more freebies.

Once you drain Flucifer's tank of its HP, the race begins. When the time
comes, bolt over to the enemy tank and make a beeline for the engine room. Don
Clawleone will defend his tank before he tries to destroy your own, so you'll
seal the deal just by entering Flucifer's tank.

Slival joins you and helps take out the don while you locate the engine room.
It's a straightforward path, but there's a lot of electrical piping that you
must destroy. Make your slow descent into the engine room and destroy the
glowing orb to win this monumental battle!


+------------------------------------------------------------------+---------+
| TANK BATTLE: S. Cargo                                            | HP: 800 |
+------------------------------------------------------------------+---------+

Crew: Twenty Cent (Two-tailed Platypunk), Dancing Flame x3
Ammo: Metal King Sword, Bastard Sword, Mirror Shield, Meteorite, Kafrizzle

Keep in mind that you have the Schleiman Tank again after defeating the final
boss of the game. So you're back to having the same old tank and the same old
crew. I figured an optional end-of-game opponent like this would put up more
of a fight, but he really doesn't. You should be able to easily overcome the
S. Cargo and its crew.

The three Dancing Flames will constantly try to get inside your tank. If your
crew consists of Baron Blubba, tell him to keep them out. Your infiltrator
will also distract the three enemies as he goes between the two tanks. I've
seen my Jailcat fighting with the Dancing Flames in the field between the two
tanks many a times.

S. Cargo has some fairly formidable weapons, but you've already beaten the
game and experienced the worst. The tank only has 800 HP and should not match
your own. You should really treat this like any other tank battle, because
that's exactly what this is.


+-----------------------------------------------------------------+----------+
| TANK BATTLE: Schwarzman Tank                                    | HP: 3000 |
+-----------------------------------------------------------------+----------+

Crew: Slival
Ammo: Mirror Shield, Meteorite, Kafrizzle, Lightning Staff

No, that's not a typo on the HP count. Slival has really prepared for this
tank battle, and the condition of his tank and ammo certainly reflects that.
His artillery now mostly consists of meteorites, which are ultra fast and very
deadly. Slival often loads them in threes.

There are often periods of time where the entire screen is filled with ammo
headed towards your tank, but there are also long droughts that can occur for
a couple minutes. Use this opportunity to send out your strongest weapons to
attack the Schwarzman Tank.

This battle can be laughably easy if you updated your crew and ammo. I decided
to go with Flabbot Flancisco, Big Daddy, and Mama Mia. Big Daddy is a monster
when it comes to infiltrating tanks and attacking crew members, so he should
keep Slival in check the entire duration of the tank battle. I went the entire
battle without having to resurrect Big Daddy once!

Mama Mia is another huge key to winning this battle. Command her to use
her "Mum Missile" attack. While Slival is preoccupied with your father, send a
few iron shields out of your cannon. Once they are about halfway across the
screen, toss your mom in the cannon. Her Mum Missile attack ranges from 375-
750 damage in one pop!

Slival may beat you in terms of HP, but you should have no trouble depleting
his tank's health. Mum Missile is the main key to winning, because she returns
to your tank immediately after use, ready to go again. With Big Daddy
badgering Slival, he won't even see her coming.


______________________________________________________________________________
==============================================================================

[11] GAME REVIEW                                                        [1100]

==============================================================================

I just love those cute blue piles of goo. They're so cute and they were always
the object of my affection in the Dragon Quest series. I remember hearing </pre><pre id="faqspan-7">
about Dragon Quest Heroes: Rocket Slime a while back, not knowing that it was
actually a sequel of a game only released in Japan. It looked like a charming
platformer game with a lot of things to collect and dungeons to crawl through.
Rocket Slime is often compared to the old Zelda games, and I can see where
those comparisons come from. Despite sharing similarities to one of the
greatest video game series of all time, Rocket Slime is more like "Zelda for
Dummies", if you ask me.


Story
The story takes place in Boingburg, where a total of 101 slimes can blissfully
carry on with their lives. The main character, a young slime named Rocket, is
first seen with a couple of buddies. They "borrow" a magical flute found in
the town castle and mess around with it. Rocket wins a game to determine who
plays the flute. After testing out the ol' thing, Rocket's father storms on
the scene. In a panic, Rocket hides the flute in his stomach, stretching his
body out. To make a short story even shorter, an evil organization known as
the Plob invaded Generic Town- *ahem*, Boingburg.

For reasons unknown, the evil platypuses (or whatever the plural form
of "platypus" is) capture all 100 slimes. They mistake Rocket for a worm
(since the flute stretched out his insides) and dispose of him in a nearby
forest. First off, lets state the good things. The story is somewhat funny,
what with Rocket being mistaken for an invertebrate and all. Second, having
the evil group consisting of platypuses is unique. I mean, platypuses rock.
Then again, this is one of the most generic stories ever used. Uh oh, it's
time to rescue your loved ones who have been kidnapped by bad guys! And it's
pretty stupid that it never states WHY the Plob decided to randomly destroy a
town and kidnap all of its inhabitants. Well, at least you don't find out why
until the end of the game. Overall, the story is too generic for its own good.
Boresville.


Graphics
Ah, here we go. A nice, high point of Rocket Slime. The graphics are for lack
of a better word, cute. The graphics seem a bit childish, but they are very
bubbly and colorful. The animation is real smooth and I always smile when I
see Rocket bopping about. The enemies have such cute reactions and animations
as well. It's real funny to see a monster get surprise and try to run away
while its tiny feet flail around. In a way, the graphics make Rocket Slime
look like a modern-day cartoon. I'm not complaining, because I have enough
dignity to be seen while playing this game.

Some of the bigger sprites look really awesome. A couple of the bosses are
pretty large in size and they look top-notch. Also, the graphics in the tank
battles are real nice. The gigantic tanks look very polished and detailed. I'd
say that the graphics are used a bit better in the tank battles than in the
regular game, but overall the visuals in Rocket Slime are impressive.


Controls
There really isn't anything to complain about with the controls. Rocket's main
technique, the Elasto Blast, is used by holding A and moving in a direction
with the D-Pad. Let go of A and Rocket will be shot in said direction. You can
also press A to jump in the air. When airborne, hold A to float for a short
period of time. If you have an object or person on your back, you can press B
to throw them. Try throwing something right after using an Elasto Blast;
they'll go flying!

The controls are all the same for tank battles. When fighting an enemy tank,
the only skills you'll be using is the Elasto Blast and throwing. Tank battles
can be very hectic at times, so the simplicity of the controls helps you keep
your cool when in a sticky situation. The controls are all easy to use, but my
only minor complaint is that not all of the buttons are used at all times. For
example, you only use the X button when you are using a particular item.


Sound
I can't really complain about the sound, but it's not perfect. Heck, most of
the time the sound in Rocket Slime isn't even recognizable. It's hard to
notice the music in this game, whether or not it's bad or just dull; I can't
figure it out. Most of the music is quirky and cute, but that is to be
expected with the game's nature. The boss music is probably the better tracks
in the game, but unfortunately there are very few bosses in Rocket Slime.

The sound effects in the game are also charming and humorous. Rocket makes the
cutest sounds effects, it's adorable and embarrassing at the same time. I love
the little "hup" sound that he makes when he jumps in the air. Slimes have an
infant-like cry when they get hit by an enemy. The characters also have a
strange mumbling sound when you talk to them; similar to games like Banjo
Kazooie, and they nicely fit their characteristics. For example, the main
antagonist, Don Clawleone, sounds like an obnoxious mafia leader. On the other
hand, the enemies in the game have quite possibly the most annoying voice in
the game. Whenever they hit, they emit an ear-piercing squeal that is so
unpleasant to the ears, it's just disturbing. It's sad that I avoid hurting
enemies just so I don't have to hear their cry of death. For the most part,
the sound and music is great, but there are some difficulties with it.


Gameplay
First off, I wasn't sure else where to add this, but I need to get the humor
out of the way. Overall, DQH: Rocket Slime is a really funny game. If you're a
fan of the Mario & Luigi games, then you may notice the same type of humor in
this one. Either way, you're sure to bust a gut at some of the puns.

Unfortunately, most of the puns are so overused that the humor becomes forced.
Many of the puns revolve around slimes in general. For example, you're most
likely going to hear this line or something similar through the game: "I gotta
get GOOing!". It's funny the first time, but it's just plain dumb after the
eighth time over. Some of the puns are referring to pop-culture, such as
movies or games. One of the tanks that you fight is a giant tree; conveniently
named "Chrono Twigger". There are three slimes in the game that creepily
resemble the Teenage Mutant Ninja Turtles, with their appearance and traits.
Many of the jokes and references are a nice add-in, but many of the puns are
forced into the dialogue, making them that much more irritating.

Like I stated earlier, DQH: Rocket Slime is often compared to the old 2D Zelda
games in term of gameplay. For the most part, Rocket is sliming his way
through dungeon by dungeon, collecting items and saving slimes. In the
beginning of the game, that's all you do: save slimes. Not long after saving
oh, around five slimes, you will uncover the massive tank known as the
Schleiman Tank. After that, you will find yourself battling massive enemy
tanks in order to save your comrades or access new areas.

Needless to say, tank battles are something you'll never see in a Zelda game.
The objective is actually quite simple: destroy the opposing tank before it
destroys yours. With an arsenal of 30 various weapons, this may sound simple,
but it always isn't. Many of the tanks require you to use a bit of strategy in
your assault. Most of the ammo you acquire is through collecting items across
the areas you explore. A lot of your ammunition are regular weapons that will
deal damage to the opponent when it makes contact, but some are special
weapons that open up all new strategies.

In the tank interior, there are two cannons used for firing your ammo. The top
cannon fires any ammo placed in it in an arc. It will slowly travel towards
the enemy tank, which is situated on the opposite side of the arena. The
bottom tank fires straight ahead, and is more speedy than the former. Ammo is
found in chutes located all around the tank, so you will find yourself
frantically running back and forth to find all the ammo and firing it.

Both tanks have an HP bar, and it will deplete with each hit of a weapon. The
interesting part is that the battle isn't over when a tank reaches zero HP.
When a tank runs out of HP, the vehicle will break down and the engine will
become exposed. Your new task is to run inside the enemy tank, enter the
engine room, and destroy the engine with an Elasto Blast. You will find
yourself without any HP is some tank battles, and all you can do is to take a
stand and defend your tank from enemy intruders. One more small note: you can
increase your tank's HP so you aren't always at a disadvantage.

It sounds easy, but some tank battles are pretty tough. Luckily, you will get
some help later in the game in the form of crew members. There are over 30
crew members in the game, and they are either slimes or monsters you have
captured (more on the monster catching later). Crew members have specific
commands they can perform, some more useful than others. Some have two
commands, and you can toggle which one they can perform when the game is
paused. These crew members really opens up a variety of things you can do to
win a battle. Some commands are to gather ammo, fire the cannons, infiltrate
the enemy tank, or defend your own tank from intruders.

That's the basics of the tank battles, which are the high point of the game.
On the other hand, there's the adventure. The normal "run through dungeons
collecting stuff" sounds good on paper, but it isn't up to par in Rocket
Slime. Rocket must use his Elasto Blast in order to do well...pretty much
everything. Your Elasto Blast technique is used to damage and defeat enemies,
pick up objects, and open chests. In short, you have to use your Elasto Blast
for virtually everything you do in the game. You can upgrade the technique
later in the game, but it proves to be less useful than expected; only
destroying an obstacle seen rarely through the game.

At the end of most dungeons, you will face a boss. Instead of fighting them in
a tank battle, you'll have to dispose of them on your own two feet. Erm, well
you know what I mean. Unfortunately, all of the bosses are ridiculously easy
and require little to no strategy in order to defeat them. The game is most
likely aimed towards a younger audience, so there aren't many challenges aside
from the tank battles. Speaking of tank battles, they're pretty common. You
will find large podiums scattered around dungeons. Step on one and play the
Warrior's Flute (that flute you stole/ate in the beginning of the game) to
start the battle.

Other than defeating bosses and engaging in tank battles, all that's left to
do is collect stuff. The real purpose of the game is to rescue the slimes, but
there's other junk to collect that's essential to completing the game. Slimes
are usually found in random, unguarded areas. Open the chest with an Elasto
Blast and stick 'em on your back. Well, what now? I'm sure you have noticed
the train carts rolling through the dungeons. The trains aren't exactly
scarce, and you can probably find a set of tracks every couple screens. This
train system goes to Boingburg, so you can throw things on the cart to bring
them back to town. Chuck the slime on a cart, and they'll be safe and sound in
no time. A nice addition is that they send you a thank you letter with a gift
inside.

Another important item to collect are various objects found in the dungeons.
Pick up a random item and throw it on a cart to be shipped back to town. It
will most likely be able to be used as ammo. Make sure to bring items back to
town often; it's one of the only ways to get ammo for your tank. Aside from
defeating those baddies scattered around the world, you can also ship them
back to Boingburg as well. Once you do, they will be part of the community and
live happily ever after. If you collect 30 of one monster species, they can be
used as a crew member in your tank!

There are only seven levels to traverse though. Yeah, that is it. Some of the
levels are quite lengthy and require several trips in order to explore it from
head to toe, but c'mon. The dungeons are also pretty boring: two forests, two
deserts, two mountains, and a castle. It could have been spruced up more so it
didn't seem like we were revisiting the same places over and over. Rocket
Slime is also fairly short; it takes less than 15 hours to beat. I was let
down by the overall gameplay, but the tank battles balanced the sides out.


Replay Value
Once the short quest comes to a halt, you won't be left in the dust, which is
always a good thing. There are a lot of things to collect, but needless to
say, it isn't the most riveting of activities. You can create monster statues
in the museum by collecting a certain number of monsters. Collect 30 for a
bronze statue, 50 for a silver one, and 100 for a super shiny gold one. Of
course, it's only for show and only completion freaks will get a kick out of
it.

There's also a minigame called Tank Masters. It's a large tournament which
pits your tank against enemies in a mini-tourney. There are four classes; each
containing three battles. After completing all four classes, you can engage in
the ultimate battle. Needless to say, it's the hardest battle in the game. Not
only can you replay all battles, but you can also use any tank in the game.
Once you beat it, you can use it. On the subject of tanks, you can always
upgrade your tank more and more by adding powerful ammo and winning new
weapons, so you can use them in multiplayer mode. Dueling your tanks with a
friend is a real blast, but it's a too bad that there's no Wi-Fi capabilities.

Another sweet treat is that you can replay all battles. You can replay all
tank battles and boss battles. There really isn't any motivation to fight
earlier tank battles unless you want to totally decimate their weak machine
with your all-mighty uber tank. But hey, at least it was included. I was
surprised by the number of things you can do when the game ends. It's a nice
breath of fresh air so you won't be too tempted to toss Rocket Slime in the
corner after quickly beating the main quest. The more things to do, the
merrier.


Overall (not an average): 7/10

Pros
+ The graphics are colorful, and charming
+ The sound effects are quite cute, in a good way
+ Controls are simple enough to handle
+ Tank battles are downright awesome
+ The game is funny, with hilarious references
+ Pretty good replay value

Cons
- The story is too boring and generic
- Music is easily forgettable
- Way too short
- Incredibly easy
- The main adventure is too tedious
- Too... much... collecting!

The perfect word to describe Dragon Quest Heroes: Rocket Slime is "charming".
There's no point denying it: the colorful graphics, the cute sound effects,
the silly humor shows how delightful this game is. The graphics are crisp and
the animations are smooth; the backgrounds are pretty and the sprites are
gnarly. The controls are easy to the point of being almost too simplistic, but
that's a good thing. What distances Rocket Slime from others is its sense of
humor: it may try too hard at times, but overall it's a hilarious game. The
gameplay is split in two: its boring overall, but the tank battles really make
the game enjoyable. There are so many good things about DQH: Rocket Slime, but
unfortunately, the cons balance out the goods which pretty much condemns it to
the pit of mediocrity. Yeah, I'm convinced there is such a thing.

I would use a super-duper slimetastic pun in this review, but I'll spare you.
I have morals.


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[12] THANKS/CREDITS                                                     [1200]

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Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

CJayC: For being an awesome host of an awesome site.

Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                     being yourself.

FESBians: Because you're cool.

You: For reading this FAQ.

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"Let's go to an aviary far from home, to an aviary far from home"
- Foals
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