DragonBall Kai: Saiya-jin Raishuu (DragonBall Kai: Saiyan Invasion)
Walkthrough—Version…uh, Version 1.0, I guess
By Herms
Contents
1. Introduction---[INTR]
2. Walkthrough---[WLKT]
A. Prologue---[PRLG]
B. Chapter 1---[CH01]
C. Chapter 2---[CH02]
D. Chapter 3---[CH03]
E. Chapter 4---[CH04]
F. Chapter 5---[CH05]
G. Chapter 6---[CH06]
H. Chapter 7---[CH07]
I. Chapter 8---[CH08]
J. Chapter 9---[CH09]
K. Chapter 10---[CH10]
L. Chapter 11---[CH11]
M. Chapter 12---[CH12]
N. Chapter 13---[CH13]
O. Chapter 14---[CH14]
P. Chapter 15---[CH15]
Q. Side-quests---[SDQT]
3. Character Data---[CHDT]
4. S Combos---[SCOM]
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Introduction [INTR]****************************************************
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Hey, my first GameFAQ! So be forgiving. This guide is for the new
DragonBall game “DragonBall Kai: Saiya-jin Raishuu”, which has the
distinction of being the first game made under the “DragonBall Kai”
label (DB Kai being the new re-edited and re-mastered version of DBZ
currently airing in Japan). So far there’s been no word on a US
release for this game, but I’d say an English version is pretty much
inevitable. A lot of the information in this guide, like the detailed
stats for bosses, are taken from the official V-Jump guide for this
game. Since the V-Jump guide is also currently only available in Japan,
hopefully I’m not breaking any GameFAQ code of honor for relying on it.
I also got a bunch of info from the (Japanese) Game-K page on this game,
which is here:
http://dragonball-kai.game-k.com/.
Currently this guide contains a walkthrough with boss stats, and a
guide to the characters, including how to unlock all their moves, what
they do, and how powerful they are. Then I have a list of all the S
Combos, and how to perform them. At the moment I have basically
nothing in the way of basic control and gameplay instructions or
anything translation-related information. I figure you can use
alerith’s guide for that stuff, but I’ll still probably put that sort
of thing in later. I also plan on later adding a comprehensive
bestiary.
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Walkthrough [WLKT]*****************************************************
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Prologue: Time to Set Out! Aiming for Even Greater Heights… (mission
0)
Chapter 1: Take Back Oorin Temple! Krillin’s Tearful Homecoming
(missions 1-2)
Chapter 2: Yamcha’s Sure-To-Kill Sokidan! Who Are These Guys Hanging
Out in his Hideout? (missions 3-4)
Chapter 3: The Aloof Warrior Tenshinhan! The Phantom Shishin no
Ken(mission 5)
Chapter 4: Even Further Activity! The Turbulent Tenkaichi
Budoukai(missions 6-8)
Chapter 5: Gyuumao in Danger!? The Wedding Dress in Flames(missions 9-
18)
Chapter 6: The Strongest of Warriors, Raditz Invades! (missions 19-22)
Chapter 7: Don’t Cry, Gohan! His First Battle(missions 23-24)
Chapter 8: Even Further Activity! Aim for Lord Kami’s Palace(missions
25-36)
Chapter 9: Even Lord Enma is Startled: A Fight in the
Afterlife(missions 37-50)
Chapter 10: The Lost Dragonballs! The Long Road to Victory(missions
51-63)
Chapter 11: Don’t Lose, Gohan! Piccolo’s Harsh Training(missions 64-
69)
Chapter 12: Show Your Hidden Power: The Warriors’ Hot Pulse(missions
70-71)
Chapter 13: Master the Ultimate Secret Technique! This is the Genki
Dama’s Power(missions 72-74)
Chapter 14: The Saiyans Arrive! It’s the True Decisive Battle!
(missions 75-79)
Chapter 15: A Super Battle that Surpasses the Max! A Limit Power
Explosion! (mission 80, plus bonus missions)
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[PRLG]
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Prologue: Time to Set Out! Aiming for Even Greater Heights…
Mission 0
Summary: From Kame House, go to the Training Island to the south, and
advance through the cave to the crystal ball. Fight Jacky Chun.
----Kame House----
This is essentially a tutorial mission, and you play it as Krillin,
Tenshinhan, and Yamcha. After the opening narration and scene, Kame-
sennin will give you his final training mission: you must retrieve a
crystal ball from an island to the south, the same island that Goku and
Krillin trained for the 21st Tenkaichi Budoukai for. To reach the world
map, simply go outside the house and walk to the bottom of the island.
You simply tap on the "Training Island" to go there. It’s straight
south, and the only other thing on the map at this point. But before
you go, inspect the desk in the upper room of Kame House for a Luck
Fruit.
----Training Island----
A. Enemies
Great Snake
RR Army Deserter
RR Army Former Sergeant
Lantern Ghost
Looter Girl
B. Treasure Chests
1st Area
HP Capsule 50
Small Bean (x2)
Phoenix Down
2nd Area
Medium Bean
Small Bean
Gas Mask
Darkness Charm
C. Walkthrough
The path through this cave is fairly straightforward. When you reach
the second area, Bulma will contact you and explain about Capsule Items.
You equip these items to the Capsule slots which appear in the bottom
DS screen. You have a limited number of these slots (which you can
increase at certain points throughout the game). Most of these items
will have to be in the top Capsule slot to take effect. Open the two
chests above you here to get your first two Capsule items, the Gas Mask
and Darkness Charm. The Gas Mask will allow you to walk over the
purple poison floor on your right, while the Darkness Charm can
potentially inflict Darkness on enemies at the start of battle. Use
the Gas Mask to pass over the poison floor, and walk up. Be sure to
save at the Save Point, then go up to find the crystal ball. But a man
will appear and steal it from you…Jacky Chun! He says he must test you
to see if you are worthy of it. This will be your first boss fight.
Boss: Jacky Chun
Battle Power: 139
Level: 5
Zeni: 300
Exp: 1500
AP: 450
Dropped Items: Forsaken Talisman
Base Stats
HP: 1200
Ki: 150
Power: 30
Defense: 13
Recovery: 5
Technique: 22
Speed: 14
Luck: 12
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: Just use your special moves. When two of your characters
enter Sparking! Mode, have them use their rush moves at the same time
to perform a Gan-Gan Rush S Combo.
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[CH01]
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Chapter 1: Take Back Oorin Temple! Krillin’s Tearful Homecoming
Missions: 1-2
Summary: In East City, go up to Oorin Temple and talk to the monks
there. Go east to the Bamboo Forest and find Pao Pao, and defeat her.
----East City----
East City is home to Oorin Temple, the place Krillin trained for 8
years before becoming Kame-sennin’s pupil. So naturally Krillin wants
to check out his old home.
Area 1
Inspect the food stands for a Technique Fruit. Walk north to Area 2.
In Area 2, there’s a shop up on the right. Go past that and turn right
to reach Area 3, the entrance to Oorin Temple. Go up the first flight
of stairs and take a lift and inspect the building there for a Speed
Fruit. Then go up the next set of stair to reach Area 4. Use the Save
Point, and talk to the monk. He’ll say that someone challenged Oorin
Temple and beat the pants off of everybody, and took the dojo’s banner.
Go east to the Bambo Forest, to pursue this mystery fighter and avenge
your old temple.
----Bamboo Forest----
A. Enemies
Dangerous Panda
Sickle Ghost
Lantern Ghost
Traitorous Disciple
Tiger
Master
B. Treasure Chests
Area 1
Medium Bean
HP Fruit
C. Walkthrough
Level up until you’re about lv.8, staying close to Oorin Temple so you
can use the Save Point there when need be. Once you’re ready, go north
and then east to reach Area 2, where you’ll encounter Pao Pao, the one
who took Oorin Temple’s banner.
Boss: Pao Pao
Battle Power: 126
Level: 8
Zeni: 400
Exp: 1200
AP: 150
Dropped Items: none
Base Stats
HP: 600
Ki: 90
Power: 24
Defense: 13
Recovery: 10
Technique: 26
Speed: 12
Luck: 15
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: She’ll do a surprise attack at the start of the battle, so be
sure to Active Guard against that. Apart from that, basically just
blast the crap out of her with the Kamehameha until you win.
Pao Pao explains that she’s always been jealous because her sister is
pretty and good and martial arts, so she gets all the attention. Once
you beat her, Krillin will explain about how even though there’s always
stronger people than him around, he always tries to do his best. This
will inspire Pao Pao to go and train further, and she’ll give back the
banner. Return it to Oorin Temple.
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[CH02]
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Chapter 2: Yamcha’s Sure-To-Kill Sokidan! Who Are These Guys Hanging
Out in his Hideout?
Missions: 3-4
Summary: Meet up with Puar at the entrance to Mount Paozu. Advance
along to your hideout and fight Toninjinka.
----Mount Paozu----
A. Enemies
Wolf
Robber Fox
Man-Wolf
Bandit
Rabbit Gang Grunt 1
Rabbit Gang Grunt 2
Rabbit Gang Body Guard 1
Rabbit Gang Body Guard 2
B. Treasure Chests
Area 1
Medium Bean
Area 2
HP Ring
Area 3
Speed Fruit
Sleep Knuckle (inaccessible for now; need lv.2 block blast)
C. Walkthrough
This is actually the west side of Mount Paozu, but you won’t go to the
east side until Chapter 8. In Area 1, go up and talk to Puar. He’ll
say how the Rabbit Gang has taken over Yamcha’s hideout, and turned all
of Yamcha’s bandit friends into carrots. Puar only escaped by using
his shape-shifting abilities to disguise himself as a carrot. Once you
reach the hideout in Area 3, the boss fight will start automatically
once you enter the hideout, so be sure to save first.
When you enter the hideout, there’ll be a scene with Toninjinka. He’ll
say how he’s gotten so much stronger since he returned from the moon
(he conveniently fails to explain how he got back from the moon).
Boss: Toninjinka (aka the Rabbit Gang Boss)
Battle Power: 121
Level: 8
Zeni: 300
Exp: 1500
AP: 150
Dropped Items: Carrotizing Gloves
Base Stats
HP: 450
Ki: 50
Power: 22
Defense: 14
Recovery: 10
Technique: 25
Speed: 14
Luck: 20
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: He has two Rabbit Gang Body Guards on his side, so take them
out first. Other than that, there’s not too much to beating him.
Once you beat the crap out of Toninjinka, you get him to put everything
right again.
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[CH03]
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Chapter 3: The Aloof Warrior Tenshinhan! The Phantom Shishin no Ken
Mission: 5
Summary: After arriving in Gods’ Crossing Road, go upwards until you
reach the room with the statue and crystal. Fight possessed Chaozu (an
unwinnable fight you have to wait out), then use the newly-learned
Shishin no Ken to defeat the Evil Flame.
----Gods’ Crossing Road----
A. Enemies
Great Bat
Training Monk
Ruined Martial Artist
Sickle Ghost
Demon Realm Citizen
B. Treasure Chests
Area 1
Ki Drink 50
HP Capsule 50
Area 2
Warrior’s Mark
Medium Bean
Boss: Evil Flame
Battle Power: 130
Level: 8
Zeni: 350
Exp: 1200
AP: 150
Dropped Items: Electric Jar
Base Stats
HP: 850
Ki: 100
Power: 28
Defense: 14
Recovery: 10
Technique: 24
Speed: 10
Luck: 12
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 120
Thunder: 0
Ice: -50
Strategy: You can actually now hit him with normal attacks, but use the
Shishin no Ken on him anyway, because it has a 100% chance of hitting
him, and because, well, it’s so cool.
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[CH04]
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Chapter 4: Even Further Activity! The Turbulent Tenkaichi Budoukai
Missions: 6-8
Summary: Go through the preliminaries, then battle Piccolo in the
finals.
A. Enemies
Master (left prelim. Arena)
Man-Wolf (middle prelim. Arena)
Training Monk (right prelim. Arena)
B. Treasures
In Area 1, go into the small hall on the right and inspect the cabinets
on the far side of the room for a Speed Fruit. In the hospital room,
inspect the cabinet for a Ki Fruit.
C. Walkthrough
After the scene, go to the preliminaries hall, by taking the right-hand
path in Area 1 (don’t enter the small hall on the very right; there’s a
shop in the small hall on the left, but you can’t use items in the
fight, so that’s not too important now), and going into the entrance in
Area 2. Then, inside the room, go up and to the left (passing the
hospital room). You’ll be outside again, but keep going left to
finally reach the preliminaries hall. Talk one of the monks to start
the preliminaries (which is just a series a scenes). Before fighting
Piccolo, you probably want to level up by fighting the fighters in each
of the three preliminary arenas. The Man-Wolf gives the most
experience. It’s best to have Goku at at least lv.7. Go straight down
from the preliminaries hall to reach the main arena. Talk to the
announcer to start the battle with Piccolo.
Boss: Piccolo
Battle Power: 292
Level: 10
Zeni: 0
Exp: 1200
AP: 150
Dropped Items: none
Base Stats
HP: 800/650
Ki: 50/35
Power: 16
Defense: 12
Recovery: 10
Technique: 15
Speed: 12
Luck: 10
Resistances
Sleep: 100
Paralysis: 100
Poison: 100
Darkness: 75
Stun: 100
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: You can use any items in this match, so be careful with your
HP. Use the Kamehameha repeatedly to finish him off quickly. They’ll
be an even after you’ve taken away half his HP, but Piccolo’s attack
pattern won’t really change afterwards.
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[CH05]
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Chapter 5: Gyuumao in Danger!? The Wedding Dress in Flames
Missions: 9-18
Summary: At Gyuumao’s castle, after the place catches fire, go to
Uranai Baba’s palace in the south-west. Then go to the Mountain of
Five Elements, the volcano-ish place to the north of Uranai Baba’s
palace. Go through this area until you fight Annin, the red lady with
long hair. Afterwards, leave the area and go to Kame House. Talk to
Kame-sennin and gain Krillin, Yamcha, and Tenshinhan into your party.
Now go to the Kiwi Volcano, in the mid-south area, and fight the Shu
Machine, receiving the Fire-Easting Bird Eggshell. Then go to Mount
Frappe, the ice mountain in the north, and fight the Mai Machine to get
Honey. Return to the Mountain of Five Elements and speak with Annin
again. Go into the Furnace of Eight Divinations there and defeat the
Furnace of Eight Divination’s Flame.
---Uranai Baba’s Palace---
A. Enemies
None
B. Treasures
Area 1
Talk to the Ghost to get an S Combo: Kamehameha Mad Dance memo.
Area 3 (inside Baba’s room)
Inspect the masks on the right for a Power Fruit. Climb the ladder and
talk to the ghost for 5,000 zeni.
----Furnace of Eight Divinations----
A. Enemies
Great Bat
Sickle Ghost
Head-Hunter Ghost
Five Elements Majin
Lantern Ghost
Demon Realm Citizen
B. Treasure Chests
Area 2
Ki Capsule 50
Tension Up
Area 3
Luck Fruit
HP Capsule 50
Area 4 (inside cave)
Medium Bean
Demon-Seal Stone
Omni-Ring
Area 5 (furnace room)
S Combo: Kamehameha Mad Dance memo (inspect hole into furnace)
Boss: Annin
Battle Power: 330
Level: 10
Zeni: 450
Exp: 1200
AP: 210
Dropped Items: none
Base Stats
HP: 1600
Ki: 120
Power: 36
Defense: 33
Recovery: 10
Technique: 33
Speed: 20
Luck: 18
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: Her HP is high, but she doesn’t really have any powerful
attacks, so she shouldn’t be too hard if you just use the Kamehameha.
The only thing to watch out for is that she’ll occasionally do an
attack that inflicts Darkness, so be sure to have a Dark Recover ready.
----Kiwi Volcano----
A. Enemies
Fire Caterpillar
Magmaras
Magman
Burnt Mummy
Yohgarn
B. Treasure Chests
Area 2 (inside volcano)
HP Capsule 50
W Drink 50
Cool Suit (Capsule item that protects against lava)
Hostility Bangle
Poison-Prick Seal
Area 3
Phoenix Down
Area 4
Absorption Bangle
Rush Ring and Elusive Piece (inaccessible now; need lv.2 block blast)
Super Holy Ball and Adrenaline (inaccessible for now; need lv.3 block
blast)
Boss: Shu Machine
Battle Power: 432
Level: 18
Zeni: 700
Exp: 4500
AP: 360
Dropped Items: Scrap Iron
Base Stats
HP: 3500
Ki: 90
Power: 45
Defense: 35
Recovery: 12
Technique: 37
Speed: 20
Luck: 18
Resistances
Sleep: 50
Paralysis: 75
Poison: 100
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: His missile attack can stun you, so be sure to have some Stun
Recovers with you. You can inflict a lot of damage on him if you use
3-person S Combos like the Kamehameha Wild Dance and the Hyper Rush.
----Mount Frappe----
Enemies
Snow Tiger
White Wolf
Snow Bear
Snow Bandit
Snow Bandit Girl
B. Treasure Chests
Area 2
Attack Water
Ki Capsule 50
Golden Pelt
Area 3
Freeze Capsule
Technique Fruit
Sleep Seal
Area 4
Recovery Fruit
HP Fruit
Combo Up and AP Bean(need lv.3 blast)
Double-Edged Seal and Restoration Engraving (need lv.2 blast)
Boss: Mai Machine
Battle Power: 461
Level: 18
Zeni: 800
Exp: 5400
AP: 420
Dropped Items: Scrap Iron
Base Stats
HP: 4000
Ki: 70
Power: 55
Defense: 45
Recovery: 12
Technique: 35
Speed: 16
Luck: 20
Resistances
Sleep: 50
Paralysis: 75
Poison: 100
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: She has attacks that will inflict damage on the entire party,
which are hard to guard against. I’d recommend having a HP Capsule 50
to restore the whole party’s HP. Other than that, do the same thing as
with the Shu Machine, and make sure to use S Combos whenever you can.
----Furnace of Eight Divinations----
There are no items or random encounters, and you can’t leave until you
beat the Furnace of Eight Divination’s Flame (the blue one). Equip the
Cool Suit and press A to swing the Bashosen, putting out the fires that
block your path. Talk to the flame people to engage them in battle.
You don’t need to beat the Demonic Flame (the green one), but you’ll
get a rare AP Bean if you do. The Demonic Flame is stronger than the
Furnace of Eight Divination’s Flame, so only take him on if you feel
confident.
Boss: Demonic Flame
Battle Power: 598
Level: 20
Zeni: 1000
Exp: 7200
AP: 480
Dropped Items: AP Bean
Base Stats
HP: 1600
Ki: 120
Power: 36
Defense: 33
Recovery: 10
Technique: 33
Speed: 20
Luck: 18
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 120
Thunder: 0
Ice: -50
Strategy: He’s basically the same as the Furnace of Eight Divination’s
Flame, but a bit stronger. Watch out for his attack that hits the
whole party. He’s weak against ice, so exploit that if you have any
items that cause ice damage. There’s another boss right after this, so
make sure not to use up all your restorative items.
Boss: Furnace of Eight Divination’s Flame
Battle Power: 552
Level: 20
Zeni: 600
Exp: 6000
AP: 450
Dropped Items: Concentration Charm
Base Stats
HP: 3800
Ki: 20
Power: 60
Defense: 43
Recovery: 12
Technique: 40
Speed: 22
Luck: 20
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 120
Thunder: 0
Ice: -50
Strategy: He has a technique that raises his attack and defense power,
and an attack like the Demonic Flame’s that hits the whole party. HP
Capsule 50s will come in handy.
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[CH06]
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Chapter 6: The Strongest of Warriors, Raditz Invades!
Missions: 19-22
Summary: As Piccolo, you’ll have an unwinnable fight against Raditz.
Go to Kame House for a series of scenes. After Goku joins your party,
go to Spinach Wasteland in the upper western part of the world.
Advance through the Spinach Wasteland to reach Raditz.
----Spinach Wasteland----
A. Enemies
Xenophobe
Ostrich Chicken
Hungry Bear
Wild Dog
Violent Boar
Grasslands Wizard
Roundworm
Roundworm Larva
Doh-Doh-Doh
B. Treasure Chests
Area 1
Large Bean
Tension Up and Martial Arts Savvy (need lv.3 blast)
Area 2 (inside cave)
Soothing Bangle
Area 3
AP Bean (need lv.2 blast)
Battle Sense (need lv.2 blast)
HP Capsule 50
Power Fruit
Area 4 (inside second cave)
Hammock
Hostility Bangle
Guts Belt
Speed Fruit
Area 5
Stimulant (need lv.3 blast)
Forsaken Piece
Area 6
Poison Snake Scale
Boss: Raditz
Battle Power: 1500
Level: 20
Zeni: 0
Exp: 7200
AP: 720
Dropped Items: none
Base Stats
HP: 90,000
Ki: 350
Power: 70
Defense: 65
Recovery: 35
Technique: 50
Speed: 35
Luck: 25
Resistances
Sleep: 75
Paralysis: 100
Poison: 100
Darkness: 75
Stun: 75
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: His Double Energy Wave attack inflicts over 600 damage to the
both of you. After you reduce his HP by a certain amount (maybe half,
I’m not sure), there will be an event, and Piccolo will learn the
Makankosappo. The battle will then end automatically if you use the
Makankosappo, though you won’t get any experience points if you beat
him that way. So if you want experience points, just keeping hammering
on him with the Kamehameha and your other best attacks (other than the
Makankosappo, of course). If you do go the Makankosappo route, it will
take several turns for Piccolo to charge up the attack, so have Goku
use regular attacks against Raditz, and keep Piccolo’s HP up if need be.
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[CH07]
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Chapter 7: Don’t Cry, Gohan! His First Battle
Missions: 23-24
Summary: Basically, follow Piccolo around to activate several scenes,
after which the chapter ends.
----Bleak Wasteland----
A. Enemies
Caterpillar
Great Snake
Wolf
B. Treasure Chests
Area 2
Luck Belt (need lv.3 blast)
Ki Fruit
W Drink 50
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[CH08]
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Chapter 8: Even Further Activity! Aim for Lord Kami’s Palace
Missions: 25-36
Summary: When you arrive at Kame House, take Krillin to Mount Paozu-
East Side (west of Kame House, east of where Yamcha’s hideout was);
there will be a scene when you reach Goku’s house. After returning to
Kame House, go to the Capsule Corp. building in West City, enter Dr.
Brief’s room on the left, and pick up the item on the desk on the right
side. Take the item to Bulma. There will be a scene with Yajirobe.
Go to Jingle Village, the town in the frozen north, to meet up with
Tenshinhan. With Tenshinhan now in your party, go south-east to Hiragi
Prairie and find Lunch. She’ll give you the key to go through the door
ultimately leading to the Hyacinth, at which point you’ll fight
Dongiras. Afterwards, return to Jingle Village, delivering the
Hyacinth to the sick child.
Go to Mount Paozu-East Side, and head to the west for Yamcha’s hideout
(if you haven’t completed the events in Jingle Village, the bridge here
won’t be fixed). Enter Yamcha’s hideout and he’ll join your party. Go
to Kame House, then at Kame-sennin’s advice head for Karin Holy Land,
in the north-west. Go up through the village to reach Karin Tower, and
climb it to talk to Karin. Go back down to the village and break the
stone by Karin Tower, and head east to reach the Sennin Spring.
Advance through the spring until you fight the Spring Guardian and
Spring Majin; beat them to receive the Spring Water, and return to
Karin.
As Gohan, go down to fight the Rival Dinosaur, then talk to Piccolo,
and he’ll join your party. Go up again to the giant flower to fight
the Midogiras.
----Goku’s House----
Treasure
Inspect drawer in Gohan’s room for S Combo: Saiyan Attack memo.
Inspect by refrigerator for a Recovery Fruit.
----Jingle Village----
House on lower west side is a shop. Inspect snowman on east side for
an S Combo: Amaterasu Light memo. Inspect TV in upper west house for
an S Combo: Earthling Strike memo. In house on east side, inspect
table in bedroom for HP Fruit.
----Hiragi Prairie----
A. Enemies
Snow-Country Panda
White Wolf
Fugitive
Wanted Man
Snow Mountain Bandit
Snow Mountain Bandit Girl
Helper Robot
Snow Pterosaur
B. Treasure Chests
Area 1
Sage Medicine
Area 2
Ki Fruit
Tension Up
Area 3
Large Bean
Defense Water
Freeze Knuckle
Area 4
Absorption Bangle
Boss: Dongiras
Battle Power: 616
Level: 25
Zeni: 1200
Exp: 4800
AP: 400
Dropped Items: none
Base Stats
HP: 3600
Ki: 120
Power: 60
Defense: 45
Recovery: 20
Technique: 41
Speed: 24
Luck: 18
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 0
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: -50
Thunder: 0
Ice: 50
Strategy: He has attacks that can inflict Stun and Freeze, so have
recovers ready. On the plus side, all his attacks only affect one
party member. He’s weak against fire, so use any fire damage
inflicting items you may have.
----Mount Paozu-East Side----
A. Enemies
Regular Areas
Woman Mountain Bandit
Violent Tribe
Ruffian
Wolf
Rabbit Gang Remnant 1, 2
Blood-Sucking Bat
Dragon Rock Enemies (stay away!)
Fire Bird
Red Wolf
Dark Giras
Mountain Bandit King
Mountain Bandit Queen
Strongest Bear
Firesaurus
Doh-Doh-Doh
B. Treasure Chest
Area 1 (bridge area)
S Combo: Wolf-Crane Mutual Strike Formation
Defense Fruit
Area 2
Large Bean
Paozu Stone
Poison Bangle
Area 3 (all treasure is by Dragon Rock, so stay away for now)
Omni-Necklace
Popo’s Turban
HP Principle
Dragon’s Imperial Wrath
Fortune Belt
Ki Drink Z
Amethyst
----Karin Holy Land and Karin Tower----
Treasure
Area 1
Inspect the tent on the right for an S Combo: Demon Cannon Chain memo.
The tent on the left is a shop.
Area 2
Talk to the person under the tent on the right for an S Combo:
Earthling Strike Memo. Enter upper left tent and inspect table for a
Ki Fruit. Go into the tent on the right for a Cha-La equip item.
Area 3 (entrance to the Sennin Spring; only reachable after going up
Karin Tower)
Inspect the Karin statue on the left for an S Combo: Friendship Energy
memo.
Area 4 (first room in Karin Tower)
Inspect the plants in the upper middle portion of the room for an S
Combo: Earthling Strike memo, and inspect the stuff in the lower left
area for a Power Fruit.
Area 6 (upper portion of Karin Tower, reached by stairs)
Inspect the doodad in the middle of the room for an S Combo: Wolf-Crane
Mutual Strike Formation memo.
----Sennin Spring----
A. Enemies
Half-Fish Man
Giant Freshwater Crab
Giant Fish
Spring Watchman (who watches this guy?)
Vampire Bat
Blue Hawk
B. Treasure Chests
Area 1
Sage Water (reached by jumping down waterfall, forcing you to retrace
your steps quite a bit)
Area 2
Large Bean
Sage Medicine
Area 3
Rush Ring
Area 4
Defense Fruit (found at spring where the bosses are)
Boss: Spring Majin
Battle Power: 656
Level: 32
Zeni: 600
Exp: 5400
AP: 330
Dropped Items: Demon Clan Pluck
Base Stats
HP: 3600
Ki: 180
Power: 72
Defense: 50
Recovery: 20
Technique: 50
Speed: 32
Luck: 24
Resistances
Sleep: 50
Paralysis: 75
Poison: 100
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Boss: Spring Guardian
Battle Power: 611
Level: 32
Zeni: 600
Exp: 5400
AP: 330
Dropped Items: Karin’s Canteen
Base Stats
HP: 3300
Ki: 110
Power: 65
Defense: 48
Recovery: 25
Technique: 45
Speed: 36
Luck: 28
Resistances
Sleep: 50
Paralysis: 75
Poison: 100
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: You fight these two simultaneously. The Spring Guardian has
healing techniques and can inflict Stun, so take him down first. He’s
got the lower HP of the two anyway, so just concentrate all your
attacks on him.
----Bleak Wasteland----
A. Enemies
Caterpillar
Wolf
Ostrich Chicken
Wild Dog
Violent Boar
Dinosaur
Doh-Doh-Doh
B. Treasure Chests
Area 1 (big flower area)
Medium Bean
Area 2 (take upper exit from Area 1)
Defense Fruit
Ki Drink Z (across poison floor)
God’s Eyes and All Recover (need lv.3 blast)
Medium Bean
Area 3 (take lower exist from Area 1)
Nothing, actually
Area 4 (east of Area 3, south of Area 2)
Multi-Missiles
Cha-la Head-Cha-La
Giant Missile
Boss: Rival Dinosaur
Battle Power: 120
Level: 8
Zeni: 30
Exp: 1800
AP: 180
Dropped Items: none
Base Stats
HP: 500
Ki: 40
Power: 24
Defense: 15
Recovery: 10
Technique: 20
Speed: 12
Luck: 16
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: The Rival Dinosaur is a pretty weak boss, stat-wise, but he
can be pretty tough since you fight him with just Gohan, and Gohan is
pretty much shit on a stick at this point. Use Rage right off the bat,
and use your special attacks. If you can’t beat him, level up a bit
more first (…well, I guess you could just say that about any boss).
Boss: Midogiras
Battle Power: 545
Level: 22
Zeni: 900
Exp: 4200
AP: 360
Dropped Items: none
Base Stats
HP: 2500
Ki: 80
Power: 50
Defense: 40
Recovery: 20
Technique: 37
Speed: 22
Luck: 19
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 0
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: Unless you spent 75 million years leveling up Gohan, Piccolo
will be by far the stronger character. So have him focus on attacking,
and have Gohan use restorative items if and when necessary. Midogiras
doesn’t have much resistance to Darkness, so use any Darkness-
inflicting items you may have.
-----------------------------------------------------------------------
[CH09]
-----------------------------------------------------------------------
Chapter 9: Even Lord Enma is Startled: A Fight in the Afterlife
Missions: 37-50
Summary: From Enma Daio’s palace, go north to the Serpent Road. Walk
along until there’s a scene where you fall into Hell. Defeat Gozu (the
blue oni) and follow after Mezu (the red oni) until you catch him.
They’ll show you to an exit that leads back to Enma Daio’s palace.
Start on the Serpent Road again until you reach the Serpent Princess’s
mansion. Advance through it by using the switches to dissolve the
stone serpent away. Fight the Serpent Princess in her false form and
then her true one. Exit the castle and continue on to reach Kaio’s
planet. Catch Bubbles (by walking slowly after him…). Kaio will open
a portal to the Ensei Tree Forest, by the tree on his planet. Walk
through it, accompanied by Gregory and Bubbles, until you reach
Raditz’s Spirit.
----Enma Daio’s Mansion----
Treasures
In the main room (the one with Enma), inspect the door on the left for
an S Combo: Meteor Impact memo). Check the chests on the upper left
and lower right for an Innocence Belt and Guts Belt.
----Hell----
Treasures
In Area 4, the blood pond, talk to the two souls sitting on the bench
on the small island to get a W Capsule Z.
Boss: Gozu
Battle Power: 541
Level: 22
Zeni: 800
Exp: 1500
AP: 180
Dropped Items: none
Base Stats
HP: 2200
Ki: 20
Power: 55
Defense: 55
Recovery: 20
Technique: 43
Speed: 25
Luck: 25
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: He has techniques that lower Goku’s accuracy and cause Stun,
so watch out, and try to keep your HP over 600. Use Zanzoken to raise
your evasion rate, then hit him with your best attacks (you can really
just use this strategy for all of Goku’s fights).
----Serpent Princess’s Mansion----
A. Enemies
Mansion Snake
Patrol Ghost
Serpent Princess’s Servant
Serpent Princess Guard
B. Treasure Chests
Area 2 (first room inside mansion)
Large Bean
Ki Drink Z
Area 3
Bind Knuckle
Large Bean
Area 6 (room where you first fight Serpent Princess)
Recovery Fruit
Counterattack Bangle
Boss: Serpent Princess
Battle Power: 546
Level: 25
Zeni: 1000
Exp: 1500
AP: 180
Dropped Items: none
Base Stats
HP: 2200
Ki: 120
Power: 48
Defense: 43
Recovery: 20
Technique: 50
Speed: 26
Luck: 30
Resistances
Sleep: 50
Paralysis: 75
Poison: 100
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: She’ll appear with 2 Serpent Princess Guards protecting her
(makes sense, don’t it?). Even if you defeat them, she’ll just call
back two more eventually, so ignore them and attack the princess
herself. The guards have an attack that inflicts Poison, so have the
Gas Mask ready before the fight.
Boss: Serpent Princess’s True Identity
Battle Power: 891
Level: 25
Zeni: 1600
Exp: 2400
AP: 240
Dropped Items: none
Base Stats
HP: 3500
Ki: 160
Power: 53
Defense: 47
Recovery: 20
Technique: 50
Speed: 24
Luck: 28
Resistances
Sleep: 50
Paralysis: 75
Poison: 100
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: -50
Strategy: Though she doesn’t have her guards with her now, her stats
have increased in just about every way. She is however now weak
against ice for some strange reason, so equip the Ice Globe before the
fight so that your attacks will inflict ice damage.
----Kaio’s Planet----
Treasures
Inspect the well by the house for an S Combo: Friendship Energy memo.
Check the chest by the tree where the portal appears for a W Drink Z,
and open the chest on the side of the planet where the clouds appear on
the upper right for a Shenlong’s Scale. Inside Kaio’s house, inspect
the sink and drawers for an HP Bangle and an AP Bean. Talk to the
cricket (who apparently isn’t Gregory) for a shop.
----Ensei Tree Forest----
A. Enemies
Demon Realm Sorcerer
Forest Watchman
Kata-Pila (stronger Caterpillar)
Execution Ghost
B. Treasure Chests
Area 2 (take upper exit from Area 1)
HP Capsule Z
Demon Clan Seal (need lv.3 blast)
Dragon Bone Powder
Area 3 (take lower exit from Area 1)
Tranquility Ring
Area 4 (reached from Area 2)
Modified Bean
Burn Capsule
Sleep Bangle
Boss: Raditz’s Spirit (#1)
Battle Power: 1800
Level: 25
Zeni: 0
Exp: 3300
AP: 360
Dropped Items: none
Base Stats
HP: 7500
Ki: 400
Power: 75
Defense: 65
Recovery: 40
Technique: 55
Speed: 38
Luck: 30
Resistances
Sleep: 75
Paralysis: 100
Poison: 100
Darkness: 75
Stun: 75
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: This is it, the battle of destiny: Bubbles and Gregory vs.
Raditz! Oh, and you’re there too. Raditz has powered up a bit from
all those Ensei fruit (I guess he took a page from Tullece’s playbook),
but otherwise he’s the same as when you first fought him. Except, of
course, that you don’t have the Makankosappo as an easy out (but
fortunately, his HP is slightly lower than before). So use Zanzoken to
help avoid his attacks, redoing it whenever it wears off, and hit him
with your best attack, which should be Meteor Combination, if you’ve
unlocked it by now (and you should’ve). Bubbles and Gregory will run
off once they take enough damage, so don’t count on them too much.
-----------------------------------------------------------------------
[CH10]
-----------------------------------------------------------------------
Chapter 10: The Lost Dragonballs! The Long Road to Victory
Missions: 51-63
Summary: From Kami’s palace, go to Uranai Baba’s palace to get Goku to
join your party. You can gather the first 5 dragonballs in any order,
but I’ll cover them in order of the difficulty of the area they’re in.
The areas with dragonball in them will be marked on the map. You
already have the dragonball that was in Gohan’s hat, so you only have
to find six.
Go to the desert, in the south. Fight the Sand Eagle to receive the 6-
Star Ball. Next go to the Pirate Cave further south. When you try to
land there, Krillin will say that the dragonball seems to be underwater,
so you need a submarine. Go to Dr. Brief’s room in West City, and
he’ll give you a submarine. Now that you can enter the Pirate Cave,
defeat the Pirate Robots to cut off the electric currents. Fight the
Great Octopus to get the 5-Star Ball.
Now go to Muscle Tower, near Jingle Village in the north. Beat the RR
mooks and have Sno join up with you. Advance up through the floors of
the tower to reach General White and Hacchan. Beat them to receive the
3-Star Ball.
Head next for Yunzabit Highland. Go through the place until you reach
the large ice crystal blocking the path to the dragonball. You won’t
be able to melt the ice with your ki blasts, so leave the area and head
for the Mountain of Five Element. Talk with Annin and she’ll give you
some fire from the Furnace of Eight Divinations. Go back to the ice
crystal in Yunzabit and melt it, and go down into the cave that you can
now enter. And the lowest part of the cave, you’ll find the dragonball
and the RR Army. Defeat the RR Army’s Strongest Mecha to get the 1-
Star Ball.
Now go to the Great Devil’s Toilet, south of Uranai Baba’s place; there
will be two dragonball signals. Take either the left or right path to
eventually fight either Menz or Ledeiz, and you’ll receive half of the
2-Star Ball (explaining the two DB readings), then go the other way to
fight the remaining boss. Once you’ve beaten both Menz and Ledeiz,
head to Kami’s Palace and talk to Popo to have him combine the two
halves of the 2-Star Ball into one.
Go to Kame House, and Goku will leave your party. Pilaf and co. will
then steal the dragonballs. Head to New Castle Pilaf, near Baba’s
place. Defeat the 3 pinballs and then the Merged Pilaf Machine to
receive the 7-Star Ball and your stolen dragonballs.
----Lord Kami’s Temple----
Treasures
Go inside the palace and climb up the ladder; they’ll be an S Combo:
Demon Cannon Chain memo. Take the ladder leading down from the main
floor to reach a room with just a single door that won’t open (the
entrance to the Room of Spirit and Time?). Inspect the door for an S
Combo: Demon-Wolf-Crane memo. Outside the palace, talk to Yajirobe to
receiver Krillin’s ultimate move “Ya-Yajirobe?!”.
----Desert----
A. Enemies
Pterosaur
Sandman
Sand Fish
Poison Sand Worm
Poison Sand Worm Larva
Desert Bandit
Desert Bandit Woman
B. Treasure Chests
Area 1
Technique Fruit
Area 2
Speed Necklace
Evasion Crest (accessible through Area 4)
Area 3
Phoenix Tail Feathers
Area 4 (inside cave)
None
Area 5 (giant dinosaur skull area)
Shinobi Socks
Area 6 (Sand Eagle’s nest)
Empty Capsule
Boss: Sand Eagle
Battle Power: 1620
Level: 35
Zeni: 2200
Exp: 10,800
AP: 720
Dropped Items: none
Base Stats
HP: 8800
Ki: 120
Power: 88
Defense: 65
Recovery: 20
Technique: 67
Speed: 50
Luck: 36
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: The Sand Eagle has an attack that causes Paralysis, so be
sure to have some Bind Recovers, and try to use Active Guard against
his attacks to prevent yourself from getting paralyzed to begin with.
And if you equip the Cha-La item to one of your party members, it will
make them difficult to inflict status ailments on. Other than that,
just blast the crap out of him.
----Pirate Cave----
A. Enemies
Pirate Robot
Pirate
Female Pirate
Big Crab
Half-Man Fish
Ship Specter
Violent Fish
Skull Robot
Area 1
Recovery Fruit
Accuracy Crest
Satellite Lazar
Area 2
Dragon Clan Stone
Warrior’s Crest
Hermes Boots
Boss: Great Octopus (aka PZ Myers)
Battle Power: 1788
Level: 35
Zeni: 2000
Exp: 12,600
AP: 780
Dropped Items: none
Base Stats
HP: 10,000
Ki: 60
Power: 95
Defense: 90
Recovery: 25
Technique: 61
Speed: 42
Luck: 45
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 50
Ki Attacks: 0
Fire: 0
Thunder: -50
Ice: 0
Strategy: His ink attacks will inflict Darkness, so have Dark Recovers,
and equip the Darkness Ring or the Darkness Bangle to your party
members to guard against the Darkness condition. The octopus is
resistant to physical attacks, so blast away at it with ki attacks. Or
I guess you could use physical attacks anyway if you want the
challenge…
----Muscle Tower----
A. Enemies
RR Army Northern Soldier
RR Army Remnant
Rogue Fox
RR Army Reconnaissance Squad
RR Army Reconnaissance Dog
Reconnaissance Robot
B. Treasure Chests
Area 1
None
Area 2 (first inside area)
None
Area 3
Senzu
Area 4
W Capsule 50
Area 5
HP Necklace (inside house)
Area 6
Thunder Capsule
Ki Fruit
Area 7
None
Area 8
S Combo: Demon-Wolf Crane memo
Boss: Hacchan (Android No.8)
Battle Power: 888 (heh-heh)
Level: 35
Zeni: 0
Exp: 6000
AP: 420
Dropped Items: none
Base Stats
HP: 5000
Ki: 20
Power: 85
Defense: 70
Recovery: 25
Technique: 65
Speed: 35
Luck: 38
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Boss: General White
Battle Power: 800
Level: 35
Zeni: 1800
Exp: 5400
AP: 360
Dropped Items: none
Base Stats
HP: 4200
Ki: 35
Power: 75
Defense: 65
Recovery: 24
Technique: 70
Speed: 40
Luck: 30
Resistances
Sleep: 50
Paralysis: 75
Poison: 50
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 75
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: White’s HP and defense are both weaker, so take him out first.
The two of them are lined right up, so use attacks like the Kienzan and
Makankosappo, which will do damage to both of them at once.
----Yunzabit Highland----
A. Enemies
RR Army Medic
RR Army High-Class Soldier
RR Army Former Master Sergeant
Snow Boar
Icesaurus
RR Army Cold-Climate Mecha
RR Army Reconnaissance Dog
Area 1
Power Fruit
Inviting Experience
Area 2
Double-Edged Seal
Modified Bean
S Combo: God-Demon Merged Wave memo
Area 3
W Capsule 50
Martial Arts Savvy
Area 6
Popo’s Turban
Yunzabit Bomb
Selflessness Belt
Boss: RR Army’s Strongest Mecha
Battle Power: 1840
Level: 35
Zeni: 2800
Exp: 13,200
AP: 840
Dropped Items: Scrap Iron
Base Stats
HP: 11,800
Ki: 15
Power: 115
Defense: 110
Recovery: 30
Technique: 93
Speed: 48
Luck: 50
Resistances
Sleep: 100
Paralysis: 100
Poison: 100
Darkness: 100
Stun: 50
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 50
Thunder: -50
Ice: 50
Strategy: This guy is pretty strong, but he is weak against thunder-
based attacks, like all machines in all RPGs, so use any thunder items
you may have, like Thunder Glove and Thunder Capsule.
----Great Devil’s Toilet----
A. Enemies
Japanese Vampire
Red Shaman
Mummy-Man
Were-Wolf
King Bat
Tomb Raider
Veteran Fox
Area 1 (outside)
Ki Necklace
Area 2 (inside)
Shenlong’s Scale
Large Bean
Ki Drink Z
Area 3 (take left stairway in Area 2)
Evasion Essentials
Area 4 (take right stairway in Area 2)
Protection Crest
Shenlong Claw Ring
Area 6 (room of teleporters)
W Capsule Z
Sure-Fire Ring
Area 8 (moving platform room)
Senzu
Freeze Seal
Area 9 (room with blue seal)
Omni-Bangle
Area 10 (room with red seal)
Defense Necklace
Boss: Menz
Battle Power: 1960
Level: 40
Zeni: 1200
Exp: 14,700
AP: 660
Dropped Items: none
Base Stats
HP: 12,800
Ki: 75
Power: 120
Defense: 110
Recovery: 30
Technique: 81
Speed: 56
Luck: 40
Resistances
Sleep: 100
Paralysis: 100
Poison: 100
Darkness: 100
Stun: 50
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: This guy has high HP and attack, plus no particular
weaknesses, so he can be kind of tough. If you’re having trouble, use
Attack Water and Defense Water to raise your party’s stats. He has
several attacks that affect the whole party, so use HP Capsules and
Gohan’s Hire Dragon technique to heal yourself when need be.
Boss: Ledeiz
Battle Power: 1990
Level: 40
Zeni: 2800
Exp: 13,200
AP: 720
Dropped Items: none
Base Stats
HP: 12,300
Ki: 55
Power: 115
Defense: 110
Recovery: 35
Technique: 93
Speed: 68
Luck: 45
Resistances
Sleep: 100
Paralysis: 100
Poison: 100
Darkness: 100
Stun: 50
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: Har-har, get the naming scheme here? Menz and Ledeiz? Well
anyway, her HP and attack are lower than Menz, but she still has
powerful attacks that affect the whole party. So use Gohan’s Hire
Dragon to heal everyone’s HP all at once when you’re getting low. Like
Menz, she has no real weaknesses, so just hit her with all your best
attacks until she goes down the drain.
----Castle Pilaf----
A. Enemies
Hired Rider
Veteran Fox
Sniper
Deadly Poisonous Snake
Super Watchdog
Utterly Heinous Panda Man
King Bat
Area 1 (outside)
None
Area 2 (inside)
S Combo: Violent Energy Bullet memo (inspect Pilaf’s portrait)
Area 3
S Combo: Kamehameha Mad Dance Memo (use crane switch in Area 7)
Recover Capsule
Area 4
W Drink Z
Ki Capsule Z
Area 5
Ki Fruit
Modified Bean
Luck Bean
Boss: Bronze Pinball
Battle Power: 960
Level: 40
Zeni: 1300
Exp: 5100
AP: 450
Dropped Items: Scrap Iron
Base Stats
HP: 6000
Ki: 20
Power: 88
Defense: 85
Recovery: 32
Technique: 69
Speed: 48
Luck: 50
Resistances
Sleep: 100
Paralysis: 100
Poison: 100
Darkness: 100
Stun: 100
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 50
Thunder: 50
Ice: 50
Strategy: This thing is resistant to elemental attacks and status
ailments, so don’t bother with those. Other than that…just try to kill
it like you do everything else.
Boss: Silver Pinball
Battle Power: 1020
Level: 40
Zeni: 2000
Exp: 6600
AP: 480
Dropped Items: Scrap Iron
Base Stats
HP: 7000
Ki: 20
Power: 92
Defense: 90
Recovery: 34
Technique: 71
Speed: 52
Luck: 60
Strategy: It has the exact same resistances as the Bronze Pinball
(which is why I didn’t bother writing them out), so again, don’t bother
with item attacks. Whenever a pinball-spring doodad appears behind it,
that means it’s about to do an attack that hurts the whole party.
Overall, it’s just a stronger version of the bronze ball.
Boss: Gold Pinball
Battle Power: 1330
Level: 40
Zeni: 5000
Exp: 7800
AP: 540
Dropped Items: Scrap Iron
Base Stats
HP: 8500
Ki: 20
Power: 98
Defense: 100
Recovery: 38
Technique: 73
Speed: 58
Luck: 80
Strategy: As you’d expect, this guy is stronger than the previous two
pinballs. It’s resistances are all the same though. Its hammer attack
can cause Stun, so watch out for that. It’s got pretty high HP, so use
special attacks and S Combos to whittle it down.
Area 6
None, Save Point
Area 7
Range Belt
Technique Fruit
Area 8 (outside on roof)
Luck Necklace
Perfume
Area 9 (inside glass-roofed prison)
Paralysis Seal
Speed Crest
Area 10 (where Pilaf Machine if fought)
S Combo: Meteor Impact memo
Luck Fruit
</pre><pre id="faqspan-2">
Boss: Merged Pilaf Machine
Battle Power: 2280
Level: 45
Zeni: 2500
Exp: 18,000
AP: 1200
Dropped Items: Scrap Iron
Base Stats
HP: 15,000
Ki: 5
Power: 120
Defense: 90
Recovery: 30
Technique: 88
Speed: 48
Luck: 45
Resistances
Sleep: 50
Paralysis: 75
Poison: 100
Darkness: 50
Stun: 50
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: As always, Pilaf and co. make for a surprisingly difficult
boss battle (surprisingly hard based on what incompetent goofballs they
are in the series, that is). This mega-zord monstrosity’s attack power
is quite high, and its missile attack is particularly devastating. And
to top it off, it has a healing technique, the jerk. Use Hire Dragon
and beans to restore your own HP, and use S Combos whenever you can.
-----------------------------------------------------------------------
[CH11]
-----------------------------------------------------------------------
Chapter 11: Don’t Lose, Gohan! Piccolo’s Harsh Training
Missions: 64-69
Summary: As Gohan, go to the Nemuria Ruins, in the south-east portion
of Bleak Wasteland. Piccolo will leave your party mid-way there. Go
up and you’ll be swallowed up in quicksand. In the ruins, go up into
Area 3 and meet the robot (remember that one filler episode?). Find
the robot’s battery and bring it back to him. As Piccolo now, go into
the ruins and ki blast some rubble so that it falls into the crevice,
allowing you to walk over it and reunite with Gohan. Go deeper into
the ruins to find some tomb raiders, and fight the Excavation Robot-
Remodeled.
----Bleak Wasteland----
A. Enemies
Sandman
Pterosaur
Mummy-Man
Sand Dodo
Violent Pterosaur
Dinosaur
Doh-Doh-Doh
B. Treasure Chest
Area 1
Enemy Collector
Judgment of God
Area 2
Large Bean
Eye-Poking Nuckles
Shenlong’s Sacred Protection
HP Capsule Z
----Nemuria Ruins----
A. Enemies
Demon Realm Noble
Descendent of the Ancients
Golden Wolf
English Vampire
The Mummy
Ruins Guard
B. Treasure Chests
Area 1
Modified Bean
Kiai Light
Giant Missile
Area 2
Large Bean
HP Capsule 50
Ki Drink Z
Tranquility Bangle
Area 3
Large Bean
HP Necklace
Area 4
Ki Drink Z
Phoenix Tail Feather
Technique Necklace
Area 5
Recovery Crest
Recover Capsule
Chain-Ki Ring
Boss: Excavation Robot-Remodeled
Battle Power: 1840
Level: 45
Zeni: 650
Exp: 10,200
AP: 680
Dropped Items: Diamond
Base Stats
HP: 10,900
Ki: 40
Power: 95
Defense: 95
Recovery: 35
Technique: 85
Speed: 52
Luck: 46
Resistances
Sleep: 100
Paralysis: 100
Poison: 100
Darkness: 100
Stun: 50
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: This is basically an evil version of the excavation robot
that Gohan befriends in that one filler episode. It shouldn’t be too
much of a challenge after the various bosses from the previous chapter.
It’s machine gun attack will hit the both of you, but other than that
it’s not got much. Just use your special attacks until it dies.
-----------------------------------------------------------------------
[CH12]
-----------------------------------------------------------------------
Chapter 12: Show Your Hidden Power: The Warriors’ Hot Pulses
Missions: 70-71
Summary: From Kami’s temple, go to Uranai Baba’s palace. She’ll tell
you that Chaozu has been taken against his will to Mutaito’s old
training ground. Go to Mutaito’s Training Ground and go deep into the
cave, where you’ll meet Tsuru-sennin (Chaozu’s abductor) and fight TPP-
EX.
----Mutaito’s Training Ground----
A. Enemies
Female Master
Female Trainee
Excommunicated Training Monk
Rowdy Martial Artist
Wild Boar Champ
Strongest Bear
Black-Light Worm
Black-Light Worm Larva
B. Treasure Chests
Area 1
Ki Fruit
Area 2 (cave)
None
Area 3 (outside)
Power Necklace (on other side of broken bridge)
S Combo: Four-Fold Enclosing Bullets memo
Area 4
Senzu
Area 5
Master’s Secret Plan
Area 6
Soothing Bangle
Area 7
Item Rush
Boss: TPP-EX (no relation to Vegetto EX)
Battle Power: 2030
Level: 45
Zeni: 1800
Exp: 17,400
AP: 900
Dropped Items: none
Base Stats
HP: 14,000
Ki: 28
Power: 125
Defense: 100
Recovery: 24
Technique: 90
Speed: 54
Luck: 25
Resistances
Sleep: 100
Paralysis: 75
Poison: 100
Darkness: 100
Stun: 50
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 120
Fire: 0
Thunder: 0
Ice: 0
Strategy: This goofy looking thing looks like someone grafted Cyborg
Tao Pai Pai’s head onto one of those pirate robots. It’s supposed to
be a robot programmed with all of Tao Pai Pai’s data. Any and all ki
attacks you use against it will merely heal it rather than inflict
damage (…must have been made by Gero…), so rely on Yamcha’s powerful
physical attacks, the Roga-FuFu-Ken and Shin-Roga-FuFu-Ken, together
will the others’ regular physical attacks. S Combos are another useful
source of powerful physical attacks.
-----------------------------------------------------------------------
[CH13]
-----------------------------------------------------------------------
Chapter 13: Master the Ultimate Secret Technique! This is the Genki
Dama’s Power
Missions: 72-74
Summary: From Kaio’s planet, use the portal to visit the Ensei Tree
Forest again. Find each of the five trees that Raditz destroyed
earlier (the glowing tree stumps), and use the monkey scat Kaio gave
you to regrow them (no, seriously). Once you’ve regrown all five (you
simply have to inspect them), go to the portal that appears to the
world of the cricket fairies. Fight Raditz’s Spirit again. The
cricket spirit chief Mongomeri will then give you the Genki Crystal.
Go back to Kaio’s, and he will begin teaching you the Genki Dama.
----Ensei Tree Forest----
A. Enemies
Extra-dimensional Tiger
Execution Ghost
Dengiras
Forest Watchman
Demon Realm Sorcerer
English Caterpillar
Ensei Majin
B. Treasure Chests and Ensei Trees
Area 1
1 Ensei Tree
No treasure chests
Area 2 (take upper path from Area 1)
1 Ensei Tree
Demon Tribe Seal (need lv.3 blast)
Area 3 (go down from Area 2)
1 Ensei Tree, at very bottom
Area 4 (go right from Area 2)
1 Ensei Tree
Super God Water
Guard Sense
Modified Bean
Area 5 (take lower right path in Area 4)
1 Ensei Tree
Area 6 (go through portal that appears in Area 4 after all five trees
are regrown)
Boss: Raditz’s Spirit (#2)
Battle Power: 3000
Level: 45
Zeni: 0
Exp: 6000
AP: 600
Dropped Items: none
Base Stats
HP: 10,000
Ki: 450
Power: 100
Defense: 100
Recovery: 45
Technique: 100
Speed: 60
Luck: 40
Resistances
Sleep: 100
Paralysis: 100
Poison: 100
Darkness: 75
Stun: 100
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: Raditz has gotten quite a bit stronger, but his attacks are
all the same. You can test out the Kaio-ken to kick the snot out of
him; he shouldn’t be too much of a challenge. If you want something a
bit more clever, equip the Absorption Bangle and keep using Meteor
Combination, so that you’ll be constantly inflicting damage and
restoring your HP at the same time.
-----------------------------------------------------------------------
[CH14]
-----------------------------------------------------------------------
Chapter 14: The Saiyans Arrive! It’s the True Decisive Battle!
Missions: 75-79
Summary: Advance through the Paprika Wasteland, fighting the Saibaimen
and then Nappa.
----Paprika Wasteland----
A. Enemies
Mountain Bandit King
Mountain Bandit Queen
Kaiware Man
Red Wolf
Dark Condor
Doh-Doh-Doh
B. Treasure Chests
Area 1
None
Area 2
Super Senzu
Fake Full Moon
Master’s Scheme
Area 3
None
Boss: Saibaiman
Battle Power: 1200
Level: 48
Zeni: 120
Exp: 1500
AP: 72
Dropped Items: none
Base Stats
HP: 1200
Ki: 180
Power: 80
Defense: 65
Recovery: 35
Technique: 60
Speed: 50
Luck: 40
Resistances
Sleep: 0
Paralysis: 0
Poison: 0
Darkness: 0
Stun: 0
Confusion: 100
Freeze: 0
Instant Death: 100
Carrot: 50
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Fight 1: Tenshinhan vs. Saibaiman
Strategy: You shouldn’t have much trouble if you’re over lv.35. Use
your special attacks like the Shishin no Ken a few times to off the
bugger.
Fight 2: Yamcha vs. Saibaiman
Strategy: Again, if you’re over lv.35 there shouldn’t be much of a
problem. Use your special attacks 2 or 3 times to finish him off. Of
course, no matter what happens, you still die in the next scene…
Fight 3: Krillin, Piccolo, Tenshinhan vs. Saibaiman x4
Strategy: Use Krillin’s Scattering Energy Wave. It’ll hit all the
Saibaimen at once, and you’ll be following the series too. You can
also use Piccolo’s Cho-Bakuretsu-Maha to hit them all at once, or you
can use Krillin’s Kienzan to hit two at once, if they’re lined up.
Boss: Nappa
Battle Power: 4000
Level: 50
Zeni: 0
Exp: 0
AP: 0
Dropped Items: none
Base Stats
HP: 16,000
Ki: 500
Power: 135
Defense: 130
Recovery: 60
Technique: 135
Speed: 70
Luck: 50
Resistances
Sleep: 100
Paralysis: 100
Poison: 100
Darkness: 75
Stun: 100
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Fight 1: Piccolo, Krillin, Tenshinhan vs. Nappa
Strategy: Nappa mostly has attacks that affect only one party member.
Have two characters attack, while one specializes in using healing
items. The battle will end when Nappa’s HP falls below 50%.
Fight 2: Piccolo, Krillin, Tenshinhan vs. Nappa
Strategy: This is pretty much exactly the same as the first battle.
You can use Piccolo and Tenshinhan’s S Combo to inflict lots of damage.
You might as well, since Tenshinhan won’t be around for much longer.
Like the first battle, it will end when Nappa’s HP falls under 50% (so,
um, shouldn’t he be knocked out be now?).
Fight 3: Piccolo, Krillin, Gohan vs. Nappa
Strategy: Nappa will now bring out some attacks that hurt the entire
party. A conversation event will occur once Nappa’s HP falls under 75%,
wherein Piccolo and everyone sense Goku’s approach. After that, the
battle will end once Nappa’s HP falls under 25%.
Fight 4: Krillin, Gohan vs. Nappa
Strategy: Have once person concentrate on healing, and the other on
attacking. Nappa has an attack that can cause Stun, so keep an eye out
for that. The battle will end when Nappa’s HP falls below 65%.
Fight 5: Goku vs. Nappa
Strategy: Save before the battle. This battle will end automatically
once you attack Nappa four times after the 2nd turn (Goku has to go
through his “This is for X! This is for Y!” routine), so don’t bother
using any fancy attacks. Keep an eye on Goku’s remaining HP.
Fight 6: Goku vs. Nappa
Strategy: The biggest threat is Nappa’s mouth beam attack. In case
your Active Guard fails against this attack, try to keep your HP from
falling under 1000. This time, you finally get to fight Nappa to the
very end. Kaio-ken should make short work of him.
-----------------------------------------------------------------------
[CH15]
-----------------------------------------------------------------------
Chapter 15: A Super Battle that Surpasses the Max! A Limit Power
Explosion!
Mission: 80, plus side-quests
Summary: Go through Gizzard Wasteland to reach Vegeta for the final
battle. If you want, before that you can leave the area. Talk to
Mister Popo at Kami’s palace; he’ll explain about the knock-off
dragonballs he made (Popo Balls?) that can only grant a limited number
of wishes. You can go collect these as many times as you want. Using
them, you can wish to unlock a new area in East City, and to fight the
game’s secret boss (but only once). You can also go to Uranai Baba’s
palace to bring back Piccolo, Yamcha, and Tenshinhan.
----Gizzard Wasteland----
A. Enemies
Saibaiman
Kaiware Man
Firesaurus
Mountain Bandit King
Mountain Bandit Queen
Dark Condor
B. Treasure Chests
Area 1
None
Area 2
Modified Bean
AP Bean
Shenlong’s Scale
Ki Drink Z
Ki Drink Z
Recover Capsule
Area 3
Super God Water
Senzu
Dragon Bone Powder
Area 4
No chests. Only Vegeta.
Boss: Vegeta
Battle Power: 18,000
Level: 70
Zeni: 0
Exp: 18,000
AP: 3000
Dropped Items: none
Base Stats
HP: 24,000
Ki: 750
Power: 140
Defense: 200
Recovery: 65
Technique: 230
Speed: 85
Luck: 90
Resistances
Sleep: 100
Paralysis: 100
Poison: 100
Darkness: 100
Stun: 100
Confusion: 100
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
-----------
Boss: Oozaru Vegeta
Battle Power: 180,000
Level: 70
Zeni: 0
Exp: 0
AP: 0
Dropped Items: none
Base Stats
HP: 16,000
Ki: 650
Power: 130
Defense: 160
Recovery: 65
Technique: 160
Speed: 80
Luck: 90
---------
Boss: Vegeta (beat up)
Battle Power: 18,000
Level: 70
Zeni: 0
Exp: 0
AP: 0
Dropped Items: none
Base Stats
HP: 10,000
Ki: 450
Power: 110
Defense: 85
Recovery: 55
Technique: 80
Speed: 65
Luck: 55
Fight 1: Goku vs. Vegeta
Strategy: A~aand here we go. This is actually Vegeta at his strongest,
so go all out. Restore Goku’s health if it falls under 1000. It’s
probably also a good idea to heal up whenever Vegeta does his power-up
move (where he mimics the warming-up routine he does before fighting
Goku in the series); it raises all his stats. His rapid-fire energy
blast attack is reasonably easy to Active Guard against. This battle
will end once Vegeta’s HP falls under 50%, as long as it’s after the
third turn.
Fight 2: Goku vs. Oozaru Vegeta
Strategy: The big secret here is that Vegeta is actually weaker than he
was before. I guess it doesn’t matter much either way though, since
you don’t actually need to beat him to win. The battle will end wither
when Goku is knocked out (but the story will still progress) or Oozaru
Vegeta’s HP falls under 50%. This is Goku’s last fight, so go all out
and be flashy.
Fight 3: Gohan, Krillin vs. Oozaru Vegeta
Strategy: The battle will end automatically after 3 turns. Unlike with
Goku, here you have another two battles afterwards to worry about, so
don’t bother to use any ki-draining techniques.
Fight 4 and 5: Gohan, Krillin vs. Vegeta (beat up)
Vegeta is now quite weaker than before, but he’s still no pushover.
Keep your HP over 1000 and use your best attacks, seeing as how this is
the end and all.
-----------------------------------------------------------------------
Side-quests [SDQT]
-----------------------------------------------------------------------
----Searching for the Dragonballs----
The location of the pseudo-dragonballs will be indicated on the world
map: areas with dragonballs in them will be marked with special arrows.
Inside each area, you can use the Dragon Radar Capsule item to pinpoint
the location of the dragonball (there are also sometimes two
dragonballs in a single area, so watch out). Once you collect the
seventh dragonball, Shenlong will automatically appear.
Shenlong’s Wishes
1. “I want a full load of experience points”: gives each member of
your party 30,000 experience points.
2. “I want lots of AP”: gives each member of your party 5,000 AP
3. “I want to be really rich”: gives you 100,000 zeni
4. “I want to go to a new area”: gives you the East City
Investigation Permit, which unlocks the new area of East City,
where the highest level random enemies in the game are found.
You can only make this wish once; after it’s granted, it will be
absent from the wish menu whenever you summon Shenlong afterward
5. “I want an amazing item”: gives you the Weighted Dogi. Another
wish you can only make once.
6. “I want to fight with the strong opponent”: opens a portal at the
Dragon Rock in Mount Paozu-East Side, which leads to the secret
boss. You can only make this wish once, and only fight the
secret boss a single time.
----East City (Post-Destruction)----
You can unlock a new area by making the right wish to Shenlong. If you
wish to Shenlong to see a new area (which should be the fourth option).
Shenlong will give you a pass, which will allow you to pass by the
radition-suit wearing guy who previously blocked your path in Area 2 of
the destroyed East City.
A. Enemies
Jinkou Man
Kyuukon Man
Ten’nen Man
Failed Creation
Mad Scientist
Experiment Number 7
Experiment Number 9
Somebody’s Personal Robot
Saibaiman
B. Treasure Chests
Area 1
S Combo: Four-Fold Enclosing Bullet memo
Area 2
S Combo: Friendship Energy memo
Area 4 (first new area, right past the radiation suit guy)
Chain-Ki Ring
Protection Belt
Area 5
Ki Necklace
Senzu
Oolong’s Wallet
Area 6
Saiyans’ Special Trait
----Secret Boss----
Once you wish to Shenlong to fight with the strongest enemy, a portal
will appear at Dragon Rock, the dragon-shaped rock between Goku’s house
and Yamcha’s hideout, the place I told you to avoid earlier because the
enemies there were way to strong for your party the first time you can
reach the area. If you inspect the portal, you will fight the secret
boss. Don’t read on if you don’t want the boss’s identity revealed
(somehow I doubt you care, but better safe than sorry).
Boss: Super Secret Amazing Boss of Awesome Randmoness
Battle Power: 999,999
Level: 95
Zeni: 0
Exp: 99,000
AP: 9900
Dropped Items: none
Base Stats
HP: 85,000
Ki: 900
Power: 300
Defense: 300
Recovery: 150
Technique: 300
Speed: 180
Luck: 180
Resistances
Sleep: 100
Paralysis: 100
Poison: 100
Darkness: 100
Stun: 100
Confusion100:
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: Yes, Broli. They honest to God put Broli in this game. He’s
way stronger than Vegeta, so you want to be above lv.70 before you face
him. Broli’s regular attack does over 2000 damage normally, and to top
it off the jerk has a technique that increases his stats. His Buster
Cannon attacks the entire party and is hard to use Active Guard against.
Bring a lot of HP Drink 50s and HP Capsule 50s. Have Goku use the
Zanzoken to avoid Broli’s freakishly strong attacks, and refresh it
whenever it wears off. Then have him use Meteor Combination until your
anger meter fills, at which point use Kaio-ken to attack Broli. You
can defeat Broli with just Goku, if you’re good. But if you want to
have the others, have them focus on healing, and otherwise have them
use their best attacks. Broli will eventually go down (emphasis on
“eventually”).
You can only wish to fight Broli once. When you beat him, you will
receive the Broli’s Necklace item, which increases all stats by 50. In
true RPG super boss reward tradition, though it’s a great item on its
own, if you were powerful and/or strategic enough to beat Broli, you
don’t really need it. But you can give it to, say, Krillin, making him
about as strong as Goku, which is kind of funny. Or you could just
give it to Goku and make him the most broken character in the history
of ever. Or you could sell it for all of 1 zeni. Your choice.
-----------------------------------------------------------------------
***********************************************************************
Character Data[CHDT]***************************************************
***********************************************************************
1. Son Goku
His stats are the best of all the characters, and some of the best
techniques. From level 1-19, his power and defense stats will grow by
2 each level, while his HP will go up by 25. From 20-99, his technique
and speed stats will start also increasing by 2 as well.
Techniques
Special Moves
Combination (chain attack)
Condition: starting move
Description: Basic chain attack
Lv. 1
AP Cost: none
Effect: 132
Ki Consumption: 16
Lv. 2
AP Cost: 300
Effect: 143
Ki Consumption: 18
Lv. 3
AP Cost: 500
Effect: 154
Ki Consumption: 22
Lv. 4
AP Cost: 800
Effect: 165
Ki Consumption: 28
Lv. 5
AP Cost: 1200
Effect: 176
Ki Consumption: 36
Meteor Combination (chain attack)
Condition: Unlock Combination lv.3 and Kamehameha lv.2
Description: A chain attack with a Kamehameha at the end. Goku’s most
powerful special attack.
Lv. 1
AP Cost: 300
Effect: 224
Ki Consumption: 34
Lv. 2
AP Cost: 500
Effect: 240
Ki Consumption: 38
Lv. 3
AP Cost: 800
Effect: 256
Ki Consumption: 44
Lv. 4
AP Cost: 1200
Effect: 272
Ki Consumption: 52
Lv. 5
AP Cost: 2000
Effect: 288
Ki Consumption: 62
Kamehameha (ki attack)
Condition: starting move
Description: Goku’s signature technique, a blue energy wave.
Lv. 1
AP Cost: none
Effect: 175
Ki Consumption: 22
Lv. 2
AP Cost: 500
Effect: 186
Ki Consumption: 24
Lv. 3
AP Cost: 800
Effect: 195
Ki Consumption: 28
Lv. 4
AP Cost: 1200
Effect: 205
Ki Consumption: 34
Lv. 5
AP Cost: 2000
Effect: 215
Ki Consumption: 42
Energy Wave Chain (ki attack)
Condition: Unlock Kamehameha lv.2
Description: Goku fires a volley of ki blasts which hit all enemies.
It’s Goku’s most powerful special attack going by attack power, but its
force is split between the characters it hits.
Lv. 1
AP Cost: 300
Effect: 270
Ki Consumption: 42
Lv. 2
AP Cost: 500
Effect: 285
Ki Consumption: 46
Lv. 3
AP Cost: 800
Effect: 300
Ki Consumption: 52
Lv. 4
AP Cost: 1200
Effect: 315
Ki Consumption: 60
Lv. 5
AP Cost: 2000
Effect: 330
Ki Consumption: 70
Zanzoken/Afterimage Attack (special technique)
Condition: starting move
Description: Goku creates afterimages of himself by moving at fast
speed, raising his evasion for a few turns. Very useful, especially
when Goku enemies all on his own, which is often in the game.
Lv. 1
AP Cost: none
Ki Consumption: 22
Lv. 2
AP Cost: 300
Ki Consumption: 36
Lv. 3
AP Cost: 500
Ki Consumption: 32
Ultimate Moves
Kaio-Ken
Condition: Learned in Chapter 13
Description: Multiplies all of Goku’s stats for several turns (it seems
to literally double Goku’s stats, so that attacks do twice as much
damage). After the technique wears off, Goku will be stunned for a
turn, meaning he’ll be unable to move.
Lv. 1
AP Cost: none
Ki Consumption: 80
Lv. 2
AP Cost: 800
Ki Consumption: 85
Lv. 3
AP Cost: 1200
Ki Consumption: 90
Lv. 4
AP Cost: 2000
Ki Consumption: 95
Lv. 5
AP Cost: 3000
Ki Consumption: 100
Genki Dama (Energy Ball; called “Spirit Bomb” in the Funi dub)
Condition: Learned in Chapter 13
Description: The most powerful attack in the game, but it takes several
turns to charge, during which time Goku can’t move. Its power is
increased if the other characters in your party are equipped with the
Always Energetic item.
Lv. 1
AP Cost: none
Effect: 900
Ki Consumption: 100
Lv. 2
AP Cost: 1000
Effect: 950
Ki Consumption: 110
Lv. 3
AP Cost: 2000
Effect: 1000
Ki Consumption: 120
Lv. 4
AP Cost: 3000
Effect: 1050
Ki Consumption: 130
Lv. 5
AP Cost: 4000
Effect: 1100
Ki Consumption: 140
Ability Upgrades
HP Up
Lv. 1
Effectiveness: 50
Needed AP: 300
Lv. 2
Effectiveness: 100
Needed AP: 400
Lv. 3
Effectiveness: 150
Needed AP: 600
Lv. 4
Effectiveness: 200
Needed AP: 800
Lv. 5
Effectiveness: 300
Needed AP: 1000
Ki Up
Lv. 1
Effectiveness: 10
Needed AP: 200
Lv. 2
Effectiveness: 20
Needed AP: 400
Lv. 3
Effectiveness: 30
Needed AP: 600
Lv. 4
Effectiveness: 40
Needed AP: 800
Attack Up
Lv. 1
Effectiveness: 3
Needed AP: 300
Lv. 2
Effectiveness: 5
Needed AP: 500
Lv. 3
Effectiveness: 8
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Lv. 5
Effectiveness: 15
Needed AP: 1800
Evasion Up
Lv. 1
Effectiveness: 6
Needed AP: 300
Lv. 2
Effectiveness: 8
Needed AP: 500
Lv. 3
Effectiveness: 10
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Lv. 5
Effectiveness: 15
Needed AP: 1800
Chain Frequency Up
Lv. 1
Effectiveness: 4
Needed AP: 300
Lv. 2
Effectiveness: 5
Needed AP: 500
Lv. 3
Effectiveness: 8
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Lv. 5
Effectiveness: 15
Needed AP: 1800
Critical Frequency Up
Lv. 1
Effectiveness: 4
Needed AP: 300
Lv. 2
Effectiveness: 5
Needed AP: 500
Lv. 3
Effectiveness: 6
Needed AP: 800
Lv. 4
Effectiveness: 7
Needed AP: 1200
All Abilities Up
Lv. 1
Effectiveness: 3
Needed AP: 800
Lv. 2
Effectiveness: 5
Needed AP: 1200
Lv. 3
Effectiveness: 8
Needed AP: 1800
Lv. 4
Effectiveness: 12
Needed AP: 2500
Lv. 5
Effectiveness: 15
Needed AP: 3500
Anger Gauge Up
Lv. 1
Effectiveness: 20
Needed AP: 200
Lv. 2
Effectiveness: 25
Needed AP: 400
Lv. 3
Effectiveness: 30
Needed AP: 600
Lv. 4
Effectiveness: 35
Needed AP: 800
2. Son Gohan
Gohan is quite the later bloomer. From level 1-34, all of his stats
will only increase by 1 each level, but from level 35 onwards his stats
start to pick up. From 35 on, his power will increase by 3 for each
level, and defense, technique, speed, and luck will increase by 2. His
ultimate attacks are particularly powerful, and his Hire Dragon
technique is a useful healing move that affects the entire party. So
don’t give up on Gohan just because he’s useless at first.
Techniques
A. Special Moves
Rush (chain attack)
Condition: starting move
Description: basic chain attack
Lv. 1
AP Cost: none
Effect: 144
Ki Consumption: 16
Lv. 2
AP Cost: 300
Effect: 156
Ki Consumption: 18
Lv. 3
AP Cost: 500
Effect: 168
Ki Consumption: 22
Lv. 4
AP Cost: 800
Effect: 180
Ki Consumption: 28
Lv. 5
AP Cost: 1200
Effect: 192
Ki Consumption: 36
Masenko/Demon Flash (ki attack)
Condition: can be unlocked starting in Chapter 8
Description: Gohan’s signature attack, which he learned from Piccolo.
He holds his hands over his head and fires a yellow ki wave.
Lv. 1
AP Cost: 150
Effect: 165
Ki Consumption: 26
Lv. 2
AP Cost: 300
Effect: 175
Ki Consumption: 28
Lv. 3
AP Cost: 500
Effect: 185
Ki Consumption: 32
Lv. 4
AP Cost: 800
Effect: 195
Ki Consumption: 38
Lv. 5
AP Cost: 1200
Effect: 205
Ki Consumption: 46
Violent Ki Bullet/Gekiretsu-Madan
Condition: unlock Masenko lv.2
Description: Gohan fires a volley of ki blasts that hits all enemies.
Lv. 1
AP Cost: 300
Effect: 168
Ki Consumption: 40
Lv. 2
AP Cost: 500
Effect: 192
Ki Consumption: 44
Lv. 3
AP Cost: 800
Effect: 216
Ki Consumption: 50
Lv. 4
AP Cost: 1200
Effect: 240
Ki Consumption: 58
Lv. 5
AP Cost: 2000
Effect: 264
Ki Consumption: 68
Rage (special technique)
Condition: Learned at the start of Chapter 8.
Description: Increases Gohan’s attack power for several turns, and
fills up a decent chunk of his anger gauge at the same time.
Lv. 1
Ki Consumption: 24
Lv. 2
AP Cost: 500
Ki Consumption: 26
Lv. 3
AP Cost: 800
Ki Consumption: 30
Lv. 4
AP Cost: 1200
Ki Consumption: 36
Lv. 5
AP Cost: 2000
Ki Consumption: 44
Hire Dragon (special technique)
Condition: can be learned starting in Chapter 8.
Description: Gohan calls Hire Dragon (Icarus in the dub), who heals the
entire party. This is the only character technique that heals the
entire party.
Lv. 1
AP Cost: 300
Ki Consumption: 36
Lv. 2
AP Cost: 500
Ki Consumption: 40
Lv. 3
AP Cost: 800
Ki Consumption: 46
Lv. 4
AP Cost: 1200
Ki Consumption: 54
Lv. 5
AP Cost: 2000
Ki Consumption: 64
B. Ultimate Moves
Explosive Rush
Condition: unlock Rush lv.2 and Violent Demon Bullet lv.2
Description: Gohan attacks a single enemy with a series of punches and
kicks, ending in a powerful ki blast. It seems to be based on Gohan’s
attack on 2nd-form Freeza in the series.
Lv. 1
AP Cost: 500
Effect: 360
Ki Consumption: 70
Lv. 2
AP Cost: 800
Effect: 378
Ki Consumption: 75
Lv. 3
AP Cost: 1200
Effect: 396
Ki Consumption: 80
Lv. 4
AP Cost: 2000
Effect: 414
Ki Consumption: 85
Lv. 5
AP Cost: 3000
Effect: 432
Ki Consumption: 90
Miracle Full Power/Miracle Zenkai Power
Condition: unlock Masenko lv.2 and Rage lv.3
Description: A very powerful attack where Gohan headbutts an enemy at
full power, similar to what he did to Raditz. It’s named after the
first ending theme to DBZ.
Lv. 1
AP Cost: 500
Effect: 416
Ki Consumption: 80
Lv. 2
AP Cost: 800
Effect: 432
Ki Consumption: 85
Lv. 3
AP Cost: 1200
Effect: 448
Ki Consumption: 90
Lv. 4
AP Cost: 2000
Effect: 464
Ki Consumption: 95
Lv. 5
AP Cost: 3000
Effect: 480
Ki Consumption: 100
Ability Upgrades
HP Up
Lv. 1
Effectiveness: 50
Needed AP: 200
Lv. 2
Effectiveness: 100
Needed AP: 400
Lv. 3
Effectiveness: 150
Needed AP: 600
Lv. 4
Effectiveness: 200
Needed AP: 800
Lv. 5
Effectiveness: 300
Needed AP: 1000
Ki Up
Lv. 1
Effectiveness: 10
Needed AP: 200
Lv. 2
Effectiveness: 20
Needed AP: 400
Lv. 3
Effectiveness: 30
Needed AP: 600
Lv. 4
Effectiveness: 40
Needed AP: 800
Attack Up
Lv. 1
Effectiveness: 3
Needed AP: 300
Lv. 2
Effectiveness: 5
Needed AP: 500
Lv. 3
Effectiveness: 8
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Lv. 5
Effectiveness: 15
Needed AP: 1800
Defense Up
Lv.1
Effectiveness: 3
Needed AP: 300
Lv.2
Effectiveness: 5
Needed AP: 500
Lv.3
Effectiveness: 8
Needed AP: 800
Lv.4
Effectiveness: 12
Needed AP: 1200
Evasion Up
Lv. 1
Effectiveness: 6
Needed AP: 300
Lv. 2
Effectiveness: 8
Needed AP: 500
Lv. 3
Effectiveness: 10
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Lv. 5
Effectiveness: 15
Needed AP: 1800
Critical Frequency Up
Lv. 1
Effectiveness: 4
Needed AP: 300
Lv. 2
Effectiveness: 5
Needed AP: 500
Lv. 3
Effectiveness: 6
Needed AP: 800
Lv. 4
Effectiveness: 7
Needed AP: 1200
All Abilities Up
Lv. 1
Effectiveness: 3
Needed AP: 800
Lv. 2
Effectiveness: 5
Needed AP: 1200
Lv. 3
Effectiveness: 8
Needed AP: 1800
Lv. 4
Effectiveness: 12
Needed AP: 2500
Lv. 5
Effectiveness: 15
Needed AP: 3500
Anger Gauge Up
Lv. 1
Effectiveness: 20
Needed AP: 200
Lv. 2
Effectiveness: 25
Needed AP: 400
Lv. 3
Effectiveness: 30
Needed AP: 600
Lv. 4
Effectiveness: 35
Needed AP: 800
Lv. 5
Effectiveness: 40
Needed AP: 1000
3. Piccolo
Piccolo is a balanced character, though his stats grow a little slowly
at first. His ability to restore his own HP is a plus. From lv.1-29,
his technique stat grows by 2 each level, but his attack stat is
already pretty high to start with, so that’ll generally be his highest
stat. Then from lv.30 onward, all his stats except luck increase by 2
each level. So overall, Piccolo is pretty awesome (just like in the
series!).
Techniques and Abilities
A. Special Moves
Demon Chain Attack (chain attack)
Condition: starting move
Description: A chain attack where Piccolo knocks the enemy away, then
stretches his arm out to grab them and drag them back.
Lv. 1
AP Cost: none
Effect: 119
Ki Consumption: 16
Lv. 2
AP Cost: 300
Effect: 133
Ki Consumption: 18
Lv. 3
AP Cost: 500
Effect: 147
Ki Consumption: 22
Lv. 4
AP Cost: 800
Effect: 161
Ki Consumption: 28
Lv. 5
AP Cost: 1200
Effect: 175
Ki Consumption: 36
Bakuriki-maha/Explosive Demon Wave (ki attack)
Condition: can be learned when you first get Piccolo
Description: Piccolo holds out one hand and steadies it with the other,
then shots out a large ki blast. It’s the technique Piccolo Daimao
used to blow up Central City in his final fight with Goku, and it
resembles the move Piccolo uses against Raditz when they first meet.
Lv. 1
AP Cost: 300
Effect: 140
Ki Consumption: 22
Lv. 2
AP Cost: 500
Effect: 145
Ki Consumption: 24
Lv. 3
AP Cost: 800
Effect: 150
Ki Consumption: 28
Lv. 4
AP Cost: 1200
Effect: 155
Ki Consumption: 34
Lv. 5
AP Cost: 2000
Effect: 160
Ki Consumption: 42
Gekiretsu-Kodan/Violent Light Bullet (ki attack)
Condition: unlock Bakuriki-maha lv. 2
Description: Piccolo cups his hands together and fires a large ki blast.
It’s the move he used against the powered-up 1st form Cell that blew
away half of the island they were on.
Lv. 1
AP Cost: 300
Effect: 180
Ki Consumption: 34
Lv. 2
AP Cost: 500
Effect: 195
Ki Consumption: 38
Lv. 3
AP Cost: 800
Effect: 210
Ki Consumption: 44
Lv. 4
AP Cost: 1200
Effect: 225
Ki Consumption: 52
Lv. 5
AP Cost: 2000
Effect: 240
Ki Consumption: 62
Cho-Bakuretsu-maha/Super Explosive Demon Wave (ki attack)
Condition: unlock Gekiretsu-kodan lv.2
Description: Piccolo shoots energy from out of his entire body,
damaging all enemies. This was the move he used as his final trump
card against Goku during their match at the 23rd Tenkaichi Budoukai.
Lv. 1
AP Cost: 300
Effect: 120
Ki Consumption: 44
Lv. 2
AP Cost: 500
Effect: 126
Ki Consumption: 48
Lv. 3
AP Cost: 800
Effect: 132
Ki Consumption: 54
Lv. 4
AP Cost: 1200
Effect: 138
Ki Consumption: 62
Lv. 5
AP Cost: 2000
Effect: 144
Ki Consumption: 72
Self-Regeneration (special technique)
Condition: starting move
Description: Piccolo uses his regenerating abilities to restore his HP.
At lv.1 it recovers about 25% of his maximum HP.
Lv. 1
AP Cost: 300
Ki Consumption: 30
Lv. 2
AP Cost: 500
Ki Consumption: 34
Lv. 3
AP Cost: 800
Ki Consumption: 40
Lv. 4
AP Cost: 1200
Ki Consumption: 48
Lv. 5
AP Cost: 2000
Ki Consumption: 58
B. Ultimate Moves
Makankosappo/Demon Piercing Light Kill Cannon (Super Beam Cannon in dub
and Light of Death in Viz manga)
Condition: learned during the battle with Raditz in Chapter 6
Description: Piccolo fires a screw-shaped beam from his fingertips. It
takes several turns for him to charge up this technique. It can hit
more than one enemy, as long as they’re lined up.
Lv. 1
AP Cost: none
Effect: 350
Ki Consumption: 60
Lv. 2
AP Cost: 800
Effect: 370
Ki Consumption: 65
Lv. 3
AP Cost: 1200
Effect: 390
Ki Consumption: 70
Lv. 4
AP Cost: 2000
Effect: 410
Ki Consumption: 75
Lv. 5
AP Cost: 3000
Effect: 430
Ki Consumption: 80
Makuhoidan/Demonic Space-Enclosing Bullets
Conditions: unlock Gekiretsu-kodan lv.2 and Bakuriki-maha lv.2
Description: Piccolo knocks his opponent into the air and fires a
flurry of ki blasts that surround his opponent, then all crash down on
the opponent at once. It’s the move he used against No.17.
Lv. 1
AP Cost: 500
Effect: 325
Ki Consumption: 80
Lv. 2
AP Cost: 800
Effect: 334
Ki Consumption: 85
Lv. 3
AP Cost: 1200
Effect: 344
Ki Consumption: 90
Lv. 4
AP Cost: 2000
Effect: 354
Ki Consumption: 95
Lv. 5
AP Cost: 3000
Effect: 364
Ki Consumption: 100
C. Ability Upgrades
HP Up
Lv. 1
Effectiveness: 50
Needed AP: 300
Lv. 2
Effectiveness: 100
Needed AP: 400
Lv. 3
Effectiveness: 150
Needed AP: 600
Lv. 4
Effectiveness: 200
Needed AP: 800
Ki Up
Lv. 1
Effectiveness: 10
Needed AP: 200
Lv. 2
Effectiveness: 20
Needed AP: 400
Lv. 3
Effectiveness: 30
Needed AP: 600
Lv. 4
Effectiveness: 40
Needed AP: 800
Lv.5
Effectiveness: 50
Needed AP: 1000
Attack Up
Lv. 1
Effectiveness: 3
Needed AP: 300
Lv. 2
Effectiveness: 5
Needed AP: 500
Lv. 3
Effectiveness: 8
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Accuracy Up
Lv. 1
Effectiveness: 6
Needed AP: 300
Lv. 2
Effectiveness: 8
Needed AP: 500
Lv. 3
Effectiveness: 10
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Auto-Recovery Up
Lv. 1
Effectiveness: 3
Needed AP: 300
Lv. 2
Effectiveness: 5
Needed AP: 500
Lv. 3
Effectiveness: 8
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Lv. 5
Effectiveness: 15
Needed AP: 1800
Chain Frequency Up
Lv. 1
Effectiveness: 4
Needed AP: 300
Lv. 2
Effectiveness: 5
Needed AP: 500
Lv. 3
Effectiveness: 8
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Lv. 5
Effectiveness: 15
Needed AP: 1800
All Elements Resistance Up
Lv. 1
Effectiveness: 8
Needed AP: 800
Lv. 2
Effectiveness: 10
Needed AP: 1200
Lv. 3
Effectiveness: 12
Needed AP: 1800
Lv. 4
Effectiveness: 14
Needed AP: 2500
Lv. 5
Effectiveness: 16
Needed AP: 3500
Anger Gauge Up
Lv. 1
Effectiveness: 20
Needed AP: 200
Lv. 2
Effectiveness: 25
Needed AP: 400
Lv. 3
Effectiveness: 30
Needed AP: 600
4. Krillin (Kuririn)
Though Krillin has weak attack power, he makes up for it somewhat with
his Kienzan and Kienzan-upgrade ultimate move, which can potentially 1-
hit KO an enemy regardless of their HP or defense. His HP and
technique stats are also rather low. His luck, however, is the highest
out of all the characters, narrowly beating out Gohan. From lv.1-29,
his speed stat increases by 2 each level, but from lv.30 onward it will
only increase by 1, while his attack, defense, and luck will start
increasing by 2 each level.
A. Special Moves
Chain Attack (chain attack)
Condition: starting move
Description: Pretty much what it sounds like. He hits the opponent
about 10 times.
Lv. 1
AP Cost: none
Effect: 130
Ki Consumption: 16
Lv. 2
AP Cost: 300
Effect: 140
Ki Consumption: 18
Lv. 3
AP Cost: 500
Effect: 150
Ki Consumption: 22
Lv. 4
AP Cost: 800
Effect: 160
Ki Consumption: 28
Lv. 5
AP Cost: 1200
Effect: 170
Ki Consumption: 36
Kamehameha (ki attack)
Condition: starting move
Description: The infamous blue energy wave. Krillin’s version is
weaker than Goku’s; his lv.2 Kamehameha is about equal to Goku’s lv.1,
and so on. On top of that, he can only level it up to lv.4, versus
Goku’s max at lv.5.
Lv. 1
AP Cost: none
Effect: 162
Ki Consumption: 22
Lv. 2
AP Cost: 500
Effect: 174
Ki Consumption: 24
Lv. 3
AP Cost: 800
Effect: 186
Ki Consumption: 28
Lv. 4
AP Cost: 1200
Effect: 198
Ki Consumption: 34
Kienzan/Ki Circle Slice (ki attack; “Destructo Disc” in the dub)
Condition: can be learned from the beginning
Description: Krillin fires a buzzsaw-shaped ki blast. It can hit more
than one enemy as long as they’re lined up. It can also potentially
one-hit KO enemies sometimes.
Lv. 1
AP Cost: 300
Effect: 220
Ki Consumption: 34
Lv. 2
AP Cost: 500
Effect: 235
Ki Consumption: 38
Lv. 3
AP Cost: 800
Effect: 250
Ki Consumption: 44
Lv. 4
AP Cost: 1200
Effect: 265
Ki Consumption: 52
Lv. 5
AP Cost: 2000
Effect: 280
Ki Consumption: 62
Scattering Energy Wave (ki attack)
Condition: unlock Kamehameha lv.3
Description: Krillin fires a large ki blast which then splits up into
several small blasts that rain down, hitting all enemies. It’s the
move he used to defeat the Saibaimen after Yamcha died.
Lv. 1
AP Cost: 300
Effect: 130
Ki Consumption: 48
Lv. 2
AP Cost: 500
Effect: 140
Ki Consumption: 52
Lv. 3
AP Cost: 800
Effect: 150
Ki Consumption: 58
Lv. 4
AP Cost: 1200
Effect: 160
Ki Consumption: 66
Lv. 5
AP Cost: 2000
Effect: 170
Ki Consumption: 76
Taiyo-ken/Sun Attack (special technique; called “Solar Flare” in dub)
Condition: can be learned from the beginning
Description: Krillin emits a bright light from his forehead, blinding
all enemies. If this move works, you automatically flee from the fight.
You have a higher chance of escaping using this than you do by simply
selecting “run” from the menu.
Lv. 1
AP Cost: 300
Ki Consumption: 28
Lv. 2
AP Cost: 500
Ki Consumption: 30
Lv. 3
AP Cost: 800
Ki Consumption: 34
B. Ultimate Moves
Kien-Retsuzan/Ki Circle Furious Slice
Condition: unlock Kienzan lv.2 and Scattering Energy Wave lv.2
Description: Krillin fires a flurry of Kienzans at all opponents. The
final strike can potentially 1-hit KO an enemy, though which enemy
he’ll use it on is random.
Lv. 1
AP Cost: 500
Effect: 360
Ki Consumption: 70
Lv. 2
AP Cost: 800
Effect: 380
Ki Consumption: 75
Lv. 3
AP Cost: 1200
Effect: 400
Ki Consumption: 80
Lv. 4
AP Cost: 2000
Effect: 420
Ki Consumption: 85
Lv. 5
AP Cost: 3000
Effect: 440
Ki Consumption: 90
Ya-Yajirobe!?
Condition: talk to Yajirobe at Kami’s palace starting in Chapter 8.
Description: Yajirobe will appear and heal the entire party, then
attack all enemies with a sword slice that is potentially a 1-hit KO.
Unfortunately, the slice’s only possible effect is a 1-hit KO, so it
won’t do any damage if that fails (meaning it’s no good against bosses).
So he’s basically a fat, horse-less version of the Odin summon from
Final Fantasy.
Lv. 1
AP Cost: none
Ki Consumption: 80
Lv. 2
AP Cost: 800
Ki Consumption: 85
Lv. 3
AP Cost: 1200
Ki Consumption: 90
Lv. 4
AP Cost: 2000
Ki Consumption: 95
Lv. 5
AP Cost: 3000
Ki Consumption: 100
C. Ability Upgrades
HP Up
Lv. 1
Effectiveness: 50
Needed AP: 300
Lv. 2
Effectiveness: 100
Needed AP: 400
Lv. 3
Effectiveness: 150
Needed AP: 600
Lv. 4
Effectiveness: 200
Needed AP: 800
Ki Up
Lv. 1
Effectiveness: 10
Needed AP: 200
Lv. 2
Effectiveness: 20
Needed AP: 400
Lv. 3
Effectiveness: 30
Needed AP: 600
Lv. 4
Effectiveness: 40
Needed AP: 800
Defense Up
Lv.1
Effectiveness: 3
Needed AP: 300
Lv.2
Effectiveness: 5
Needed AP: 500
Lv.3
Effectiveness: 8
Needed AP: 800
Lv.4
Effectiveness: 12
Needed AP: 1200
Lv.5
Effectiveness: 15
Needed AP: 1800
Evasion Up
Lv. 1
Effectiveness: 6
Needed AP: 300
Lv. 2
Effectiveness: 8
Needed AP: 500
Lv. 3
Effectiveness: 10
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Lv. 5
Effectiveness: 15
Needed AP: 1800
Action Speed Up
Lv. 1
Effectiveness: 10
Needed AP: 300
Lv. 2
Effectiveness: 15
Needed AP: 500
Lv. 3
Effectiveness: 20
Needed AP: 800
Lv. 4
Effectiveness: 25
Needed AP: 1200
Lv. 5
Effectiveness: 30
Needed AP: 1800
Critical Frequency Up
Lv. 1
Effectiveness: 4
Needed AP: 300
Lv. 2
Effectiveness: 5
Needed AP: 500
Lv. 3
Effectiveness: 6
Needed AP: 800
Lv. 4
Effectiveness: 7
Needed AP: 1200
Item Effect Up
Lv. 1
Effectiveness: 5
Needed AP: 800
Lv. 2
Effectiveness: 10
Needed AP: 1200
Lv. 3
Effectiveness: 15
Needed AP: 1800
Lv. 4
Effectiveness: 20
Needed AP: 2500
Lv. 5
Effectiveness: 30
Needed AP: 3500
Anger Gauge Up
Lv. 1
Effectiveness: 20
Needed AP: 200
Lv. 2
Effectiveness: 25
Needed AP: 400
Lv. 3
Effectiveness: 30
Needed AP: 600
Lv. 4
Effectiveness: 35
Needed AP: 800
5. Tenshinhan (Tien Shinhan)
Tenshinhan has lots of powerful moves right from the get-go, so he has
a big advantage there, but as the game goes on he becomes less and less
useful (…just like in the series…). The main weakness in Tenshinhan’s
stats is his low HP, which is especially troublesome since many of his
best moves reduce his HP. You can however counter this a bit by </pre><pre id="faqspan-3">
leveling up his HP early on, and equipping him with an hp-increasing
item. From lv.1-24, his technique stat alone increases by 2 each level,
but from lv.25 and onward his attack, and defense stats increase by 2
as well.
A. Special Moves
Assault (chain attack)
Condition: starting move
Description: Standard chain attack.
Lv. 1
AP Cost: none
Effect: 120
Ki Consumption: 16
Lv. 2
AP Cost: 300
Effect: 136
Ki Consumption: 18
Lv. 3
AP Cost: 500
Effect: 152
Ki Consumption: 22
Lv. 4
AP Cost: 800
Effect: 160
Ki Consumption: 28
Lv. 5
AP Cost: 1200
Effect: 168
Ki Consumption: 36
Kikoho/Ki-Manipulation Cannon (ki attack; “Tri Beam” in dub)
Condition: starting move
Description: Tenshinhan cups his hands and fires a powerful ki blast,
but reduces his HP at the same time. The amount it reduces
Tenshinhan’s HP increases as he levels up. It’s the most powerful
attack you have access to at the start of the game.
Lv. 1
AP Cost: none
Effect: 210
Ki Consumption: 26
Lv. 2
AP Cost: 500
Effect: 220
Ki Consumption: 28
Lv. 3
AP Cost: 800
Effect: 230
Ki Consumption: 32
Lv. 4
AP Cost: 1200
Effect: 240
Ki Consumption: 38
Lv. 5
AP Cost: 2000
Effect: 250
Ki Consumption: 46
Shishin no Ken/Four-Bodies Attack (ki attack)
Condition: learned from an event in Chapter 3
Description: Tenshinhan splits into four people, who then surround the
enemy and blast them at close range. It’s less powerful than the
Kikoho (though not by much), but it has the advantage that it can never
miss.
Lv. 1
AP Cost: none
Effect: 200
Ki Consumption: 32
Lv. 2
AP Cost: 500
Effect: 210
Ki Consumption: 34
Lv. 3
AP Cost: 800
Effect: 220
Ki Consumption: 40
Lv. 4
AP Cost: 1200
Effect: 230
Ki Consumption: 46
Lv. 5
AP Cost: 2000
Effect: 240
Ki Consumption: 54
Taiyo-ken/Sun Attack (special technique)
Condition: starting move
Description: Tenshinhan fires a blinding light from his third eye.
Unlike Krillin’s version, instead of allowing you to flee the battle,
it instead potentially inflicts Darkness on all enemies.
Lv. 1
AP Cost: none
Ki Consumption: 18
Lv. 2
AP Cost: 500
Ki Consumption: 20
Lv. 3
AP Cost: 800
Ki Consumption: 24
Lv. 4
AP Cost: 1200
Ki Consumption: 30
Lv. 5
AP Cost: 2000
Ki Consumption: 38
Mafuba/Demon Sealing Wave (special technique)
Condition: learned from an event in Chapter 3.
Description: Tenshinhan fires a special energy wave which traps a
single enemy inside an electric rice-cooking jar. This instantly
defeats them, but has a high chance of failing, and will reduce
Tenshinhan’s HP by a large amount either way. The various Electric Jar
capsules will increase its success rate, as will lowering the
opponent’s HP first. As you trap the different kinds of enemies
throughout the game, you can get special rewards from Kami in return
(more on that elsewhere). Gotta catch ‘em all!
Lv. 1
AP Cost: none
Ki Consumption: 28
Lv. 2
AP Cost: 500
Ki Consumption: 30
Lv. 3
AP Cost: 800
Ki Consumption: 34
Lv. 4
AP Cost: 1200
Ki Consumption: 40
Lv. 5
AP Cost: 2000
Ki Consumption: 48
B. Ultimate Moves
Shin-Kikoho/New Ki-Manipulation Cannon
Condition: unlock Kikoho lv.3
Description: A powered up version of the Kikoho were Tenshinhan fires a
chain of Kikohos, one after the other. It’s very powerful, but reduces
Tenshinhan’s HP by an even larger amount that the regular Kikoho.
Lv. 1
AP Cost: 500
Effect: 372
Ki Consumption: 60
Lv. 2
AP Cost: 800
Effect: 396
Ki Consumption: 65
Lv. 3
AP Cost: 1200
Effect: 420
Ki Consumption: 70
Lv. 4
AP Cost: 2000
Effect: 444
Ki Consumption: 75
Lv. 5
AP Cost: 3000
Effect: 468
Ki Consumption: 80
Shin-Taiyo-ken/True Sun Attack
Condition: unlock Kikoho lv.2 and Taiyo-ken lv.2
Description: On top of inflicting damage to all enemies, it has an 80%
chance of inflicting Darkness on them as well. The game describes this
as the “true Taiyo-ken that nobody can imitate”, perhaps referencing
the fact that in the series everyone and their mother steals the Taiyo-
ken move from Tenshinhan.
Lv. 1
AP Cost: 500
Effect: 240
Ki Consumption: 80
Lv. 2
AP Cost: 800
Effect: 248
Ki Consumption: 85
Lv. 3
AP Cost: 1200
Effect: 256
Ki Consumption: 90
Lv. 4
AP Cost: 2000
Effect: 256
Ki Consumption: 95
Lv. 5
AP Cost: 3000
Effect: 272
Ki Consumption: 100
C. Ability Upgrades
HP Up
Lv. 1
Effectiveness: 50
Needed AP: 300
Lv. 2
Effectiveness: 100
Needed AP: 400
Lv. 3
Effectiveness: 150
Needed AP: 600
Lv. 4
Effectiveness: 200
Needed AP: 800
Lv. 5
Effectiveness: 300
Needed AP: 1000
Ki Up
Lv. 1
Effectiveness: 10
Needed AP: 200
Lv. 2
Effectiveness: 20
Needed AP: 400
Lv. 3
Effectiveness: 30
Needed AP: 600
Lv. 4
Effectiveness: 40
Needed AP: 800
Attack Up
Lv. 1
Effectiveness: 3
Needed AP: 300
Lv. 2
Effectiveness: 5
Needed AP: 500
Lv. 3
Effectiveness: 8
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Accuracy Up
Lv. 1
Effectiveness: 6
Needed AP: 300
Lv. 2
Effectiveness: 8
Needed AP: 500
Lv. 3
Effectiveness: 10
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Auto-Recovery Up
Lv. 1
Effectiveness: 3
Needed AP: 300
Lv. 2
Effectiveness: 5
Needed AP: 500
Lv. 3
Effectiveness: 8
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Ki Attack Resistance Up
Lv. 1
Effectiveness: 3
Needed AP: 300
Lv. 2
Effectiveness: 6
Needed AP: 500
Lv. 3
Effectiveness: 9
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Lv. 5
Effectiveness: 15
Needed AP: 1800
All Status Ailments Resistance
Lv. 1
Effectiveness: 3
Needed AP: 800
Lv. 2
Effectiveness: 6
Needed AP: 1200
Lv. 3
Effectiveness: 9
Needed AP: 1800
Lv. 4
Effectiveness: 12
Needed AP: 2500
Lv. 5
Effectiveness: 15
Needed AP: 3500
Anger Gauge Up
Lv. 1
Effectiveness: 20
Needed AP: 200
Lv. 2
Effectiveness: 25
Needed AP: 400
Lv. 3
Effectiveness: 30
Needed AP: 600
Lv. 4
Effectiveness: 35
Needed AP: 800
6. Yamcha
As you can probably expect, Yamcha isn’t exactly a powerhouse, but he
has high speed and the unique ability to increase the drop rate of
items (‘cause he’s a thief, you see). It’s probably a good idea to
have Yamcha be the one to use the various one-shot attack items in the
game. From lv.1-34, Yamcha’s speed alone goes up by 2 each level, but
from lv.35 onward, his power, defense, and technique increase by 2 per
level as well.
A. Special Moves
Wolf Hurricane (chain attack)
Condition: starting move
Description: ye olde basic chain attack.
Lv. 1
AP Cost: none
Effect: 128
Ki Consumption: 16
Lv. 2
AP Cost: 300
Effect: 136
Ki Consumption: 18
Lv. 3
AP Cost: 500
Effect: 144
Ki Consumption: 22
Lv. 4
AP Cost: 800
Effect: 152
Ki Consumption: 28
Lv. 5
AP Cost: 1200
Effect: 160
Ki Consumption: 36
Roga-FuFu-Ken/Fist of the Wolf-Fan Gale (chain attack)
Condition: starting move
Description: Yamcha’s signature chain attack. It’s much more powerful
than the Wolf Hurricane, and uses up comparatively little ki.
Lv. 1
AP Cost: none
Effect: 210
Ki Consumption: 20
Lv. 2
AP Cost: 500
Effect: 225
Ki Consumption: 22
Lv. 3
AP Cost: 800
Effect: 240
Ki Consumption: 26
Lv. 4
AP Cost: 1200
Effect: 255
Ki Consumption: 32
Lv. 5
AP Cost: 2000
Effect: 270
Ki Consumption: 40
Kamehameha (ki attack)
Condition: starting move
Description: Yamcha’s Kamehameha is the weakest in the game; at lv.1
it’s only slightly weaker than Krillin’s lv.1 Kamehameha, but by lv.4
it’s only about as powerful as Krillin’s lv.3. I guess it was nerfed a
bit so as to not outshine the Roga-FuFu-Ken.
Lv. 1
AP Cost: none
Effect: 160
Ki Consumption: 22
Lv. 2
AP Cost: 500
Effect: 168
Ki Consumption: 24
Lv. 3
AP Cost: 800
Effect: 176
Ki Consumption: 28
Lv. 4
AP Cost: 1200
Effect: 184
Ki Consumption: 34
Sokidan/Turning Ki Bullet (ki attack; called “Spirit Ball” in the dub,
but not to be confused with Goku’s Spirit Bomb)
Condition: unlock Kamehameha lv.2
Description: Yamcha produces a ki bullet from the palm of his hand,
which he guides with his hand movements to circle back and hit the
opponent again and again. As its leveled up, the number of times it
hits the opponent increases.
Lv. 1
AP Cost: 300
Effect: 190
Ki Consumption: 34
Lv. 2
AP Cost: 500
Effect: 195
Ki Consumption: 38
Lv. 3
AP Cost: 800
Effect: 240
Ki Consumption: 44
Lv. 4
AP Cost: 1200
Effect: 246
Ki Consumption: 52
Lv. 5
AP Cost: 2000
Effect: 294
Ki Consumption: 62
Efficient Movement (special technique)
Condition: can be learned from the beginning
Description: Yamcha concentrates his spirit, allowing all his attacks
to hit the opponent for a few turns. This makes his attacks that hit
the opponent multiple times, like Wolf Hurricane, more effective.
Lv. 1
AP Cost: 300
Ki Consumption: 24
Lv. 2
AP Cost: 500
Ki Consumption: 26
Lv. 3
AP Cost: 800
Ki Consumption: 30
B. Ultimate Moves
Shin-Roga-FuFu-Ken/New Fist of the Wolf Fang Gale
Condition: unlock Roga-FuFu-Ken lv.2 and Kamehameha lv.2
Description: An evolved form of the Roga-FuFu-Ken where Yamcha finishes
his chain of attacks with a Kamehameha.
Lv. 1
AP Cost: 500
Effect: 342
Ki Consumption: 50
Lv. 2
AP Cost: 800
Effect: 361
Ki Consumption: 55
Lv. 3
AP Cost: 1200
Effect: 380
Ki Consumption: 60
Lv. 4
AP Cost: 2000
Effect: 399
Ki Consumption: 65
Lv. 5
AP Cost: 3000
Effect: 418
Ki Consumption: 70
Cho-Sokidan/Super Turning Ki Bullet
Condition: unlock Sokidan lv.2 and Efficient Movement lv.2
Description: A giant version of the Sokidan that hits all enemies
repeatedly.
Lv. 1
AP Cost: 500
Effect: 350
Ki Consumption: 80
Lv. 2
AP Cost: 800
Effect: 390
Ki Consumption: 85
Lv. 3
AP Cost: 1200
Effect: 432
Ki Consumption: 90
Lv. 4
AP Cost: 2000
Effect: 476
Ki Consumption: 95
Lv. 5
AP Cost: 3000
Effect: 522
Ki Consumption: 100
C. Ability Upgrades
HP Up
Lv. 1
Effectiveness: 50
Needed AP: 300
Lv. 2
Effectiveness: 100
Needed AP: 400
Lv. 3
Effectiveness: 150
Needed AP: 600
Ki Up
Lv. 1
Effectiveness: 10
Needed AP: 200
Lv. 2
Effectiveness: 20
Needed AP: 400
Lv. 3
Effectiveness: 30
Needed AP: 600
Lv. 4
Effectiveness: 40
Needed AP: 800
Accuracy Up
Lv. 1
Effectiveness: 6
Needed AP: 300
Lv. 2
Effectiveness: 8
Needed AP: 500
Lv. 3
Effectiveness: 10
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Evasion Up
Lv. 1
Effectiveness: 6
Needed AP: 300
Lv. 2
Effectiveness: 8
Needed AP: 500
Lv. 3
Effectiveness: 10
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Lv. 5
Effectiveness: 15
Needed AP: 1800
Action Speed Up
Lv. 1
Effectiveness: 10
Needed AP: 300
Lv. 2
Effectiveness: 15
Needed AP: 500
Lv. 3
Effectiveness: 20
Needed AP: 800
Lv. 4
Effectiveness: 25
Needed AP: 1200
Lv. 5
Effectiveness: 30
Needed AP: 1800
Chain Frequency Up
Lv. 1
Effectiveness: 4
Needed AP: 300
Lv. 2
Effectiveness: 5
Needed AP: 500
Lv. 3
Effectiveness: 8
Needed AP: 800
Lv. 4
Effectiveness: 12
Needed AP: 1200
Lv. 5
Effectiveness: 15
Needed AP: 1800
Item Drop Up
Lv. 1
Effectiveness: 5
Needed AP: 1000
Lv. 2
Effectiveness: 8
Needed AP: 2000
Lv. 3
Effectiveness: 12
Needed AP: 3500
Anger Gauge Up
Lv. 1
Effectiveness: 20
Needed AP: 200
Lv. 2
Effectiveness: 25
Needed AP: 400
Lv. 3
Effectiveness: 30
Needed AP: 600
7. Final Stats
Here are the final stats for each a character, not counting bonus
points. With this you can get a sense of what each character’s natural
strengths and weaknesses are,
Son Goku
HP: 3220
Ki: 878
Power: 208
Defense: 205
Recovery: 111
Technique: 191
Speed: 191
Luck: 107
Son Gohan
HP: 3159
Ki: 910
Power: 236
Defense: 171
Recovery: 106
Technique: 171
Speed: 171
Luck: 172
Piccolo
HP: 3135
Ki: 890
Power: 199
Defense: 185
Recovery: 183
Technique: 204
Speed: 185
Luck: 107
Krillin
HP: 2960
Ki: 805
Power: 177
Defense: 177
Recovery: 107
Technique: 107
Speed: 135
Luck: 178
Tenshinhan
HP: 3122
Ki: 773
Power: 183
Defense: 182
Recovery: 107
Technique: 131
Speed: 182
Luck: 105
Yamcha
HP: 2915
Ki: 785
Power: 172
Defense: 171
Recovery: 107
Technique: 172
Speed: 206
Luck: 104
***********************************************************************
S Combos [SCOM]********************************************************
***********************************************************************
To perform S Combos, wait until two or more of your party members’
anger gauge fills up, at which point you enter Sparking! Mode. You
then have the characters in Sparking Mode perform the specified moves
during the same turn. The effect of these combos as given below
measures how much more damage doing the S Combo inflicts than if you
just perform the techniques that make up the S Combo when not in
Sparking! Mode. Got it? Well if not, too bad.
Throughout the game, you will find memos for the various S Combos,
detailing one of the characters and moves needed to perform it (meaning
there are 2-3 memos for each S Combo that you must find before you’ll
know the whole thing). However, I don’t think you actually need the
memos to perform them; they just act as hint sheets, informing you of
how to do them. Meaning that since I’ve got how to do each one written
here, you don’t really need them. Muahahahaha!!!
2-Person Combos
1. Gan-Gan Rush
Effect: 110
Users: Any two characters using any two chain attacks
Target: 1 enemy
2. Rush Blast
Effect: 110
Users: Any 1 character’s chain attack together with another character’s
ki attack.
Target: 1 enemy
3. Saiyan Attack
Effect: 120
Users: Goku’s Kamehameha plus Gohan’s Rush
Target: 1 enemy
4. God-Demon Combined Wave
Effect: 120
Users: Piccolo’s Cho-Bakuretsu-Maha plus Goku’s Chain Energy Wave
Target: All enemies
5. Demon Cannon Chain
Effect: 120
Users: Piccolo’s Demon Chain Attack plus Gohan’s Masenko
Target: 1 enemy
6. Amaterasu Light (Amaterasu being the Japanese sun goddess)
Effect: 80; has a 100% chance of inflicting Darkness
Users: Krillin’s Taiyo-ken plus Tenshinhan’s Taiyo-ken
Target: All enemies
7. Wolf-Crane Joint Attack Formation
Effect: 120
Users: Yamcha’s Fist of the Wolf Fang Gale plus Tenshinhan’s Kikoho
Targets: 1 enemy
8. Violent Energy Bullet
Effect: 120
Users: Krillin’s Scattering Energy Wave plus Gohan’s Violent Demon
Bullet
Targets: All enemies
9. Sokienzan (Turning Ki-Circle Slice)
Effect: 120
Users: Yamcha’s Sokidan plus Krillin’s Kienzan
Target: 1 enemy
10. Four-Fold Enclosing Bullets
Effect: 120
Users: Tenshinhan’s Shishin no Ken plus Piccolo’s Demonic Space-
Enclosing Bullets
Targets: 1 enemy
3-Person Combos
11. Hyper Rush
Effect: 120
Users: Any three characters’ chain attacks.
Targets: 1 enemy
12. Hyper Blast
Effect: 120
Users: Any two characters’ chain attacks plus one character’s ki attack
Targets: 1 enemy
13. Kamehameha Mad Dance
Effect: 130
Users: Goku, Krillin, and Yamcha’s Kamehamehas
Targets: 1 enemy
14. Earthling Strike
Effect: 130
Users: Tenshinhan’s Assault, Yamcha’s Wolf Hurricane, and Krillin’s
Chain Attack
Targets: 1 enemy
15. Meteor Impact
Effect: 120
Users: Gohan’s Explosive Rush, Goku’s Meteor Combination, and Piccolo’s
Makankosappo
Targets: 1 enemy
16. Friendship Energy
Effect: 120
Users: Goku’s Kamehameha, Gohan’s Miracle Full Power, and Krillin’s
Kienzan
Targets: 1 enemy
17. Demon-Wolf-Crane
Effect: 120; inflicts Darkness
Users: Tenshinhan’s Shin-Taiyo-ken, Yamcha’s Cho-Sokidan, and Piccolo’s
Cho-Bakuretsu-Maha
Targets: All enemies