1. Version History
2. Legal Stuff
3. Intro
4. What are STATS and what they do
5. Digivolving, Degenerating and Special Digivolving
6. Digimon list
7. Places to level up
8. Credits
9. Questions Part
10. Contact Info
Version .1, I just started and haven’t yet posted on gamefaqs, 05/13/08
Version .4, Added a lot to the Digivolving section and added a new one, 5/14/08
Version .65, Still trying to complete very long Digimon List section and added
a new one, 5/18/08
Version .75 , Fixed some grammar and capitalization mistakes and continuing the
Digimon list. (Forgot what date)
Version .85 , Am starting to do my guide again and fixing technical problems
and formatting. 6/25/08
Version .86, Fixed legal info and how to get Calumon’s data. 6/26/08
Version .89, Added an Action Replay code and fixed the Rank deduction of STATS.
6/30/08
Version .90, Fixed the Apt. Code. 7/2/08
Version 1.01, Fixed some minor errors and finished my Digimon list! :]. 11/7/08
Version 1.05, Removed me Friend Code because I sold this game years ago.
I also updated the email, for legalities and what not. Also fixed some 14 year
old grammar mistakes. 12/11/12
This may be not be reproduced under any circumstances except for personal,
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publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Only these sites have my permission to post on theirs:
Hello, this is my first guide that I have wrote (well, not technically wrote…)
and I thought I should share some of my knowledge.
I have had this game since Easter and it being my first Digimon game ever
played, it has been an alright game. So, showing that I’m not like, a game
veteran, I can’t say I’ve mastered this method I’m about to explain.
I am writing this guide to show you the easiest way to raise them and to create
the best Digimon you can. Also, the basis of what STATS are and how to make the
best of your Digimon. As earlier stated, I can’t say I’ve mastered it, so it
might not be as specific or as right as it should be.
STATS (forgive me for putting it in caps) are the things that determine:
1. Attack
2. Defense
3. Spirit
4. Speed
5. Health or HP (Hit Points)
6. MP (Magic Power)
7. Aptitude or MAX level
And the Digimon’s abilities in battle.
I will now give a brief description of each STAT.
1. Attack
Determines amount of damage that one given move can inflict.
(Note: Obviously, higher attack means higher damage that can be inflicted,
which is what you want)
2. Defense
Determines how much damage can be reduced from a move.
(Note: Obviously, higher defense means less damage taken, which is what you
want)
3. Spirit
From what I am told, it determines how much Attack and Defense your Digimon
has.
4. Speed
Determines who attacks first, second, etc.
(Note: Obviously, higher speed means who attacks first, which is what you
want)
5. HP or Health (Hit Points)
Determines either how much damage it can take before it (faints?)
(Note: More HP, well, means more HP [You can’t get more specific than that]
which once again, is what you want)
6. MP or Magic Power
Determines how much a move can be used. Determines on how much a move’s MP
cost is or (simpler put…) how much it needs to perform the/a move.
(Note: Well, you know what I’m gonna say)
7. Aptitude
Determines what level a Digimon can grow to.
(Note: IMPORTANT, this is probably one of the best STATS. This STAT
technically is what makes them go up. If you have higher Aptitude,
you can raise your STATS with out Digivolving. So having a Rookie
Digimon with like 57 Aptitude gives it more levels to raise its STATS,
than it would a Rookie Digimon with an Aptitude of 20)
To get higher STATS, you must level up like it has been for every game that
involves levels and STATS. (As in Pokemon, Final Fantasy, and other various
games)
Now, MAX level or aptitude determines how
far it can level up.
Example:
(name) (Rookie, Mega, etc.) (Aquan, Machine, etc.)
/ \ /-----------------^
*Digimon’s name* *Digimon’s rank/species* LV.99 >(What level it
currently is at)
HP ======= MP ======= \ >(Health and MP bars are displayed)
400/400 400/400 / >(How much health and MP it has and how much
is left)
Attack 100 >(How much Attack it currently has)
Defense 100 >(How much Defense it currently has)
Spirit 100 >(How much Spirit it currently has)
Speed 100 >(How much Speed it currently has)
Aptitude 99 >(Level it can grow too)
Also, to get higher STATS (includes Aptitude), you can Digivolve or Special
Digivolve and how much percent or how much is added to the STATS I don’t know,
and I’d like to know. Aptitude also will go up if you Degenerate and sometimes
won’t go up if you Digivolve.
Which I’ll explain Digivolving and Degenerating on in the next section.
Now, I’ll now explain how STATS are effected buy Digivolving, Degenerating and
Special Digivolving.
Now the STATS raise when Digivolved. Of, course you already knew that, but it
depends what rank it starts at and goes to determines how much the STATS go up.
In-Training to Rookie
Now, the approx. amount of STATS added are depending its type. What I mean
by that is, it will either be:
I will now have a brief description of each “Type” (I’ll call it) and an
example of what I mean. (STAT raises are not real. The ones I’ll show are just
examples of when the Digimon raise a level, to show you what I mean) Also, the
“Type” cannot be changed. Like a Guilmon is Attacker and always will be whether
it was Digivolved or Degenerated or Special Digivolved.
A. Digivolving
Attacker
Any Digimon with this “Type” gets more STAT points added to it’s Attack STAT.
(So this Digimon’s attack will be higher than any other STAT. May not apply to
Digimon that has been Special Digivolved into a new Digimon, Digivolved, or
Degenerated to a Digimon with a different “Type”)
HP 100 >110 MP 100 >110
ATK 100 >120
DEF 100 >110
SPRT 100 >110
SPD 100 >110
Tank (Defense)
Any Digimon with this “Type” gets more STAT points added to it’s Defense STAT.
(So this Digimon’s Defense will be higher than any other STAT. May not apply to
Digimon that has been Special Digivolved into a new Digimon, Digivolved, or
Degenerated to a Digimon with a different “Type”)
HP 100 >110 MP 100 >110
ATK 100 >110
DEF 100 >120
SPRT 100 >110
SPD 100 >110
Technical (Spirit)
Any Digimon with this “Type” gets more STAT points added to it’s Spirit STAT.
(So this Digimon’s Spirit will be higher than any other STAT. May not apply to
Digimon that has been Special Digivolved into a new Digimon, Digivolved, or
Degenerated to a Digimon with a different “Type”)
HP 100 >110 MP 100 >110
ATK 100 >110
DEF 100 >110
SPRT 100 >120
SPD 100 >110
Speed
Any Digimon with this “Type” gets more STAT points added to it’s Speed STAT.
(So this Digimon’s Speed will be higher than any other STAT. May not apply to
Digimon that has been Special Digivolved into a new Digimon, Digivolved, or
Degenerated to a Digimon with a different “Type”)
HP 100 >110 MP 100 >110
ATK 100 >110
DEF 100 >110
SPRT 100 >110
SPD 100 >120
HPType
Any Digimon with this “Type” gets more STAT points added to it’s Health STAT.
(So this Digimon’s Health would be higher than any other Digimon’s health [In
the same rank] or it just gets more Health points added to this STAT than other
Digimon)
HP 100 >120 MP 100 >110
ATK 100 >110
DEF 100 >110
SPRT 100 >110
SPD 100 >110
MPType
Any Digimon with this “Type” gets more STAT points added to it’s Magic Power
STAT. (So this Digimon’s MP would be higher than any other Digimon’s health [In
the same rank] or it just gets more MP points added to this STAT than other
Digimon)
HP 100 >110 MP 100 >120
ATK 100 >110
DEF 100 >110
SPRT 100 >110
SPD 100 >110
Balance
Any Digimon with this “Type” has pretty equal STATS.
HP 100 >115 MP 100 >115
ATK 100 >115
DEF 100 >115
SPRT 100 >115
SPD 100 >115
C. Degenerating
Ok, I’m going to do a total make-over of this part. Now, I am not sure if this
is accurate, but I am taking a wild swing.
I had seen when I was playing this game, when I had Degenerated, the Digimon’s
STATS went down from 999 to 819. I had done this to different Typed Digimon,
and I NOW have concluded, type does effect how much is lost and Rank also. So,
now, to find out how many STAT points go down do this:
(I am sure that this doesn’t apply to all Ranks with 999 in one STAT. I did it
with a Mega, at lvl.99. Also, what this means that the maximum amount of STAT
points that can be lost is actually unknown at this moment. [It‘s just an
example])
The equation I’ll use is: SP/Di = A: Di/A = DA x A = Di: SP-Di = End STAT
This is just to show you how the game subtracts STAT points in Degeneration.
Now I’m not sure how the game uses (5.55) the Divided Answer and makes the
diff. without using the diff. to figure out the diff. (Sorry, confusing..) Any
way, now let’s do a more complicated one to see if this equation of mine works:
Another reason I put this here is that hackers can change the DA to 0. So, when
the Degeneration comes around, their Digi’s won’t lose STAT points. EX:
After you complete the Gaia Origin Quest (Must have completed Final Battle and
18 species quests) there’ll be three groups of people in you respective cities
(either Dawn or Dusk) and they’ll speak about these Digimon that are really
powerful. The Digimon are the following:
Argomon UT LV.78
DigiArea: Thriller Ruins (In the way back; were you fight the Digimon with the
two sword
s)
EXP. 6000
Armeggeddemon LV.93
DigiArea: Magnet Mine (???)
EXP. 8000
Now, at first (it also depends) start off with the weakest of the three that
the groups talk about. Then start Digivolving and Degenerating and the STATS go
up then when you think your ready move up to the 6000 EXP. And so on and so
forth. And if you do, have Digimon with the Lucky Medal traits and use EXP.
Rings (you should get one T version, but you can only buy B and only one works
on one Digimon. Like, you can’t have three on one Digimon). Also, when you beat
The Legendary Tamer Quest, go to the bridge between the cities and talk to
Calumon. He/She will say something and it’ll give you its scan data. It has the
trait D-Entelechy, which gives 30% more EXP a battle which can be really
helpful.
And if you want to cheat you Action Replayers, here’s a code I had gotten from
someone:
Just copy the code above by right clicking and selecting Copy, making sure the
whole code is highlighted. MAKE SURE YOU COPY THE NUMBERS AND LETTERS IN THE
CODE ONLY. If you don’t you could potentially mess up the game system, the
game, and your AR. And I don’t want to be responsible and get hate mail.
My friend Nick, who showed me his games and would have never bought it if he
didn‘t.
My Grandma, for buying it.
My Sis, for having Dusk so we can trade and stuff.
Meijer, for supplying the games so I could buy it.
Namco/Bandai for making it.
Me, for making this guide because I’m sure it will help a lot of people.
Gamefaqs, for letting me post it there.
And for the guys on Wi-Fi for making lot’s of Digi Eggs with me.
thedeadshadow for the Max level up cheats and Max APT. cheat.
Q: Umm.. Yeah I have a Sangloupmon is supposed to evolve at 35. For some
reason it won’t go past 34. Do you know the problem?
A: Ok, I get what your problem is. What you have to do is Degenerate the
Digimon and the Aptitude will go up. That's a weird way of Digimon to do this,
but some Digimon require them to be Degenerated in order for the Aptitude to be
high enough for their evolutions in the future. Also, it could be that it has
to be Special Digivolved so the Aptitude is met without Degenerating. I found
this out when I had Sp. Digivolved a Musyamon.
Q: Do Eggs affect anything stated in your guide?
A: Yes. If you get an Egg that hatches a Chibomon for example, it could have
higher base STATS than if you used the Scan Data to get it. Anything else, I
don’t know.
You can contact me at alphazephryn (At) gmail (Dot) com
I’ll only answer to ?’s to Digimon and extra info I need for this guide. Don’t
ask for my friend code, because it is already listed in my guide and if the AR
codes don’t work, I didn’t make them.
Info such as:
Sp. Digivolving STATS % or amount that is subtracted or added.
The Degenerating part. The ACTUAL equation that determines the STAT loss in
Degeneration.