DIGIMON WORLD DAWN
for Nintendo DS
FAQ/Walkthrough
by odaiba_memorial

----------------------------
IMPORTANT NOTE! PLEASE READ!
----------------------------

If you've come to this page expecting a guide for Digimon World Dusk, I am sorry
to say that this is the wrong guide. GameFAQs has erroneously assumed that these
games work by the same rules as Pokemon and that both versions are identical,
and thus have gathered the guides for Dawn AND Dusk onto the same page. This is
unfortunately beyond my control, so if you're looking for a guide for Dusk,
you'll have to look elsewhere. In the meantime, consider inquiring with GameFAQs
staff themselves to resolve this mistake.


O==========O
| CONTENTS |
O==========O

1.0      Version History
2.0      Introduction
3.0      Controls
4.0      Game Basics
5.0      Walkthrough
6.0      Digimon Bestiary
7.0      Digivolution Charts
8.0      Techniques
9.0      Traits
10.0      Items
11.0      Equipment
12.0      Farm Goods
13.0      Digi-Egg Guide
14.0      List of Digimon by Location
15.0      Credits & Special Thanks
16.0      Copyright & Contact Info


O=======================O
| 1.0 - VERSION HISTORY |
O=======================O

- Version 1.0
 Finished introductory sections, and the walkthrough up through the L-Mushroom
 quest. I also marked placeholders for the addendum sections, which I plan to
 include in the next update. Much of the introductory sections were transcribed
 directly from the game’s instruction manual, but I eventually plan to overhaul
 these sections so as to sound less stiff, and to infuse them with the same
 level of personality as the rest of the guide.


O====================O
| 2.0 - INTRODUCTION |
O====================O

Digimon World Dawn & Dusk (released in Japan as Digimon Story Sunburst and
Moonlight) are the spiritual sequels to Digimon World DS (released in Japan as
Digimon Story). The games serve as complementary counterparts to one another,
much like your standard Pokemon games. However, unlike Pokemon, these two games
contain drastically different stories from one another, including areas that are
exclusive to each game.

To those who have played Digimon World 3 or Digimon World DS, these games play
very similarly. They are traditional JRPGs with some dungeon crawler elements
thrown in, but unlike the aforementioned games, Dawn and Dusk follow a rather
repetitive mission-based structure. You raise a team of Digimon to use in battle
as you complete various quests on your way to become a legendary Digimon tamer,
and you even get to save the Digital World on the way.

Note that this guide was written specifically for use with Digimon World Dawn,
and will NOT be usable by those playing Dusk, as the differences in the two
games are far too vast. Unfortunately, GameFAQs lists the two games together, so
I apologize to any Dusk players being directed here by accident.

Anyway, I aim to make this guide as comprehensive as possible, and I hope this
guide will help someone somewhere down the line. Enjoy!

---

The story, as given in the instruction manual:

Investigate a bizarre phenomenon in the Digital World!

Our hero is a new recruit of “Light Fang,” SunshineCITY’s team of powerful
Digimon tamers. Light Fang has fought several battles against “Night Claw,”
DarkmoonCITY’s tamer team, and enjoyed many victories. One night, a mysterious
enemy appears in SunshineCITY, attacking Light Fang’s Digimon and destroying the
bridge leading to DarkmoonCITY.

Rumors abound that Night Claw is at the root of this recent event, as our hero
sets out on an adventure to unravel the mystery!


O================O
| 3.0 - CONTROLS |
O================O

+ Control Pad
(Field) ............... Move character
(Menus) ............... Select a menu item
A Button
(Field) ............... Talk, advance conversations, open treasure chests,
                        climb ladders, open gates
(Menus) ............... Confirm selection
B Button
(Menus) ............... Cancel/go back
X Button
(Field) ............... Open the menu screen
(Menu Screen) ......... Select a menu item
(Digivolution Route) .. Display Digivolution menu
(Battle) .............. Exchange party Digimon
(Digi-Egg Gallery) .... Show top-ranking Digi-Eggs
Y Button ............... Not used
START Button
(Field) ............... Open menu screen
SELECT Button .......... Not used
L Button
(Menus) ............... Switch page
(Digimon Details) ..... Switch party Digimon
R Button
(Menus) ............... Switch page
(Digimon Details) ..... Switch party Digimon
Touch Screen
(Field) ............... Advance conversations, confirm selections, look around
(Menus) ............... Select menu item, confirm selection
(Digi-Farm) ........... Training and selection of Digimon
(Battle) .............. Look around


O===================O
| 4.0 - GAME BASICS |
O===================O

In this game, you become a Digimon tamer, helping your Digimon develop and grow.
Digimon go through several distinct generations in their growth. You can also
raise your own Tamer Rank by winning rank-up battles in the Coliseum, which will
help your Digimon grow even faster.


The Field
=========

You can find all sorts of things in the field that will be useful during your
adventure. A battle will ensue when you meet a wild Digimon in the field.
Sliding your stylus around on the Touch Screen lets you change your point of
view and get a better perspective on your surroundings.

In the field, you will find...
Gates: Strange glowing circles of various colors, found on the ground. Stand on
       top of these and press the A Button to move to another map.
Treasure chests: These can hold all sorts of items. Press the A Button to open
                 them.
Ladders: Press the A Button to climb onto or off of a ladder.
Fall Point: These look a bit like natural slides. Press the A Button here to
            jump down to the level below.


SunshineCITY
============

This is a town in the Digital World, and will serve as your “hub” over the
course of the game. Everything you need to prepare for your quests can be found
here.


== Tamer’s Unions ==
These are organizations that help promote tamer activities. This is where your
most important quests will come from.


== Shops ==
There are several shops that buy and sell all sorts of items. Use the “bits” you
earn in battle to buy items. Choose “Buy or “Sell,” then select an item to buy
or sell. The item’s details will be displayed on the top screen.

There are four shops in the city...
Consumables: Sells items you can use on the field or during battles.
Equipment: Sells equippable items that boost various stats.
Digi-Farm: Helps you renovate your Digi-Farm, or buy additional farms.
Farm Goods: Sells goods to place on your various Digi-Farms.


== Digi-Coliseum ==
Here, you can fight in wireless, Wi-Fi, and rank-up battles. If you win
battles, you can receive rewards such as bits, Tamer Ranks, and Tamer Points.


== Quest Reception Desk ==
Perhaps most importantly is the Quest Reception desk, where you can sign up to
complete quest requests from Digimon. The plot of the game will advance as you
complete these various quests. Completing “Species Quests” you get from Digimon
will generate “Union Quests” to advance to story.


World Map
=========

Stand on any blue gate, and the World Map will be displayed. Dungeons to which
you can move will be displayed here. Select a dungeon, and information about it
will be displayed on the top screen.


Battles
=======

When you run into wild Digimon, you’ll go into the battle screen.

On the top screen, various information is displayed. On the left is the action
order, which displays which Digimon will next get a turn to act. Yellow Digimon
are your allies, while the blue ones are your enemies. On the right is various
information about the Digimon you’re using, and below that is a diagram of the
battlefield and the enemies’ positions on it.

A majority of the bottom screen is devoted to showing the battlefield and the
enemy Digimon placed on it. Displayed in the lower left is the Digimon currently
taking a turn, and if that Digimon is one of your own, a list of commands you
can choose from appears on the upper right.


== The Flow of Battle ==
During battle, Digimon take turns fighting, defending, moving, or using items,
starting with the fastest Digimon. If every enemy Digimon’s HP are reduced to
zero, you win the battle. If your own Digimon’s HP are reduced to zero, you lose
the battle. You are allowed to carry up to six Digimon on you at any time, but
no more than three can be deployed at once.

The battlefield itself is divided into five enemy blocks and five ally blocks.
Each Digimon’s attacks have set areas of effect, spanning anywhere from one to
five blocks. Move your Digimon around the battlefield and launch techniques at
your enemies!

Each time you encounter a wild Digimon, you will automatically scan a set amount
of their data. The amount scanned per encounter is dependent on two factors: the
Digivolutionary level of the Digimon (lesser-evolved Digimon give more scan data
per encounter), and your own Tamer Rank (the higher your rank, the more data you
receive). Once you’ve scanned 100% (or more) of a Digimon’s data, the data will
show up in the Digi-Lab, and you will be able to Digiconvert them into actual
Digimon.


== Battle Actions ==
During battle, you can select what you want each Digimon to do from the Battle
Menu.
- Fight: Select a technique to use from your Digimon’s list of abilities.
- Move: Select a block to which you wish to move your Digimon and press the A
        Button to confirm, or press the X Button to switch with a Digimon in
        the currently-selected block. You can also swap your Digimon with a
        Digimon currently in your reserves in a similar manner.
- Item: Select an item to use. The item’s details will be displayed in the
        information panel.
- Defend: Your Digimon can defend either itself or any ally Digimon in adjacent
          blocks. This reduces damage the selected Digimon will take by about
          half.
- Flee: Attempt to escape from battle.


== After Battle ==
When you defeat every opposing Digimon, the battle is over. You receive the
following when you win a battle:
- Species EXP (S.EXP): This is EXP of the defeated Digimon’s specific species.
- Bits: Money you can use in shops.
- Dropped items: If the enemies drop any items, you will receive those as well.

If you lose a battle, you’ll be taken back to your Tamer Home, and your
Friendship level with your own Digimon will decrease.


Menus - Digimon
===============

If you press the START or X Button while in the field, the Main Menu will be
displayed. Here, you can view your Digimon and item status, as well as configure
various settings. You can switch the order of your Digimon, as well as view
their status.

- Personality: Your Digimon’s personality. For the most part, you can ignore
               this information, as it has no effect on the growth of your
               Digimon. Personalities only come into play when it comes to
               unlocking certain quests, wherein a specific personality and
               species of Digimon are required.
- Type: Your Digimon’s initial status and amount of time between level-ups
        varies depending on its type. Types are not random; each Digimon has a
        set type, and this type cannot be changed.
- Traits: The number of traits your Digimon has learned. Like types, traits are
          fixed, and dependent on the Digimon.
- Strong Attribute: When your Digimon receives attacks of this attribute, it
                    will take less damage.
- Weak Attribute: When your Digimon receives attacks of this attribute, it will
                  take more damage.
- Friendship: The relationship between a Tamer and his or her Digimon. The more
              hearts, the stronger Friendship is.

Pressing the A Button while viewing a Digimon will show you more in-depth
information. Get to know your Digimon; its status lets you know your Digimon’s
strengths and weaknesses. You can excel in battle by understanding your
Digimon’s abilities.

- Digimon’s name: You can give a nickname to each of your Digimon. This name is
                  displayed here.
- Species icon: The icon next to the Digimon’s name indicates the Digimon’s
                species.
- Level: The number next to the species icon displays the Digimon’s current
         level. The higher the level, the stronger the Digimon.
- HP: Your Digimon’s vitality. It decreases as the Digimon takes damage. If it
      reaches zero, your Digimon will withdraw from battle.
- MP: Your Digimon’s mental strength. It decreases as you use techniques, and
      once it reaches zero, techniques can no longer be used.
- Attack: The higher your Digimon’s attack, the more damage it will deal
          against enemies.
- Defense: The higher your Digimon’s defense, the less damage it will take from
           enemies.
- Spirit: The higher your Digimon’s spirit, the more your offense and defense
          will go up per level.
- Speed: A higher speed will let your Digimon get a turn to act sooner in
         battle, and will make running from battle easier.
- Aptitude: Aptitude represents the maximum level your Digimon can reach.
            Digimon can still gain S.EXP, but they cannot grow beyond this
            level. Your Aptitude can go up when you degenerate your Digimon,
            and it can also occasionally increase when your Digimon Digivolves.


== List of Types ==
If you make a party of Digimon with different battle types, you can potentially
strengthen your party by having your Digimon make up for each other’s
weaknesses. (Still, your probably better off building your team around their
traits instead; see below for more.)

Type                 Preferred Stat
Balanced ........... None (all stats increase at even rates)
Attacker ........... Attack
Tank ............... Defense
Technical .......... Spirit
Speed .............. Speed
HP Type ............ HP
MP Type ............ MP

In general, stats that start off high tend to increase very easily as well.


== Friendship ==
Friendship changes under various conditions, and can have beneficial or
detrimental effects on your party.

Whenever you win a battle, any Digimon currently on hand, be they active or in
reserve, will receive a very small increase in their Friendship level. When a
Digimon’s Friendship is high, their critical hit rate in battle increases. For
Digimon in your Digi-Farm, talking to them regularly and keeping them well-fed
and happy will increase their Friendship as well.

If a Digimon’s HP reaches zero in battle, or if you ignore or neglect the
Digimon in your farm, their Friendship level will decrease. If Friendship
becomes too low, your Digimon may begin to ignore your commands, or even forget
certain abilities they’ve learned. Needless to say, a low Friendship level is
something to be avoided.


== Techniques ==
When viewing a Digimon’s techniques, the bottom screen displays a list of that
Digimon’s learned techniques, while the top screen show’s the currently selected
technique’s details. These details include:

- The technique’s name.
- Range: The attack range is shown using blocks and colors. For example:
         [][][X][][]
         Orange means the technique’s range is movable, while blue means it is
         fixed.
- MP: This is the amount of MP that the technique consumes when used.
- Effect: The technique’s power. The higher this value, the more damage it will
          deal to enemies.
- Attribute: The technique’s attribute (i.e. fire, water, machine, etc.).
- The technique’s details.

Digimon will learn new techniques as they Digivolve, but only a set amount of
techniques can be kept at any one time. The Digimon’s last technique is unique,
but any other techniques learned by that Digimon will be carried over when they
degenerate or Digivolve. With this in mind, it’s possible to use clever
combinations of Digivolving, degenerating, and DNA Digivolving in order to
effectively teach any Digimon any technique you wish. The possibilites are
nearly endless; experiment, and find a Digimon that’s all your own!


== Species and Attributes ==
Digimon are classified by species, while techniques are classified by attribute.
Each Digimon type has a main attribute as well as a weak attribute. A given type
of Digimon will generally have many techniques that belong to their main
attribute, and will take a great deal of damage from techniques that belong to
their weak attribute.

Species                         Main Attribute           Weak Attribute
Holy (Light Fang) ................. Light .................. Shadow
Dragon (Light Fang) ............... Fire ................... Earth
Aquan (Light Fang) ................ Water .................. Steel
Bird (Light Fang) ................. Wind ................... Thunder
Insect/Plant (Night Claw) ......... Thunder ................ Wind
Machine (Night Claw) .............. Steel .................. Water
Beast (Night Claw) ................ Earth .................. Fire
Dark (Night Claw) ................. Shadow ................. Light


== Traits ==
Here, you can view a list of your Digimon’s traits, and details of each trait.
Traits, like types, are not random; each Digimon has its own predetermined list
of traits. Unlike techniques and even stats, there is no way to transfer traits
from one Digimon to another. With this in mind, it’s not a bad idea to build
your team around powerful traits, and finagle in any techniques you desire
through careful planning of Digivolution, degeneration, and DNA Digivolution.


== Species EXP ==
When you win a battle, your Digimon will receive different kinds types of
Species EXP (S.EXP) depending on the opponent Digimon. The S.EXP received will
decide the Digivolutionary path of your Digimon.

- S.EXP List: A list of the different varieties of S.EXP you’ve gotten.
- Total S.EXP: The total S.EXP you’ve received.
- Until Next LV: How much EXP is necessary to go to the next level.
- Growth Limit LV: Your Digimon cannot grow beyond this level.


== Digivolution Route ==
This lets you see the Digivolutionary path your Digimon will follow. The bottom
screen shows the Digivolution route, and the top screen shows simple status
information. Press the X Button to display the Digivolution Menu.

- View Status: Display the Digimon’s status.
- Digivolve: Digivolves your Digimon to the next generation, if applicable.
- Degenerate: De-Digivolves your Digimon to the previous generation, if
              applicable.
- Quit: Closes the Digivolution Menu.

Check your Digimon’s abilities before Digivolving! Check to see links with other
Digimon, and use that information to plan your Digimon’s development. Plan your
Digivolutions in advance for maximum efficiency!


== Equipment ==
The bottom screen shows a list of equipment, as well as details about each
piece. Certain items can only be equipped by Digimon that are above a certain
level, or of a certain species. You can change or remove equipment in this
screen as well.


Menus - Items
=============

Here, you can view and use items in your possession.


== Items ==
You can choose an item category on the bottom screen. Item details -- the item’s
name, the quantity in your possession, and its effective range -- will be
displayed on the top screen.


== Valuables ==
These are items necessary to advance the game’s plot. A list of special items
will be displayed on the bottom screen, and each item’s details will be shown on
the top screen.


Menus - Quests
==============

This lets you view quests you’ve accepted. A list of quests is displayed on the
bottom screen, and the top screen displays each quests details. Press the Y
Button to switch the top screen to display quest generation conditions. You can
also view the percentage of total quests completed, and your current Tamer Point
total.


Menus - Digi-Farm
=================

This lets you view the status of your Digi-Farm.


== Farm Status ==
The top screen shows a list of Digimon in your farm, and the bottom screen shows
the farm’s status.


== Digimon List ==
The bottom screen shows a list of all your Digimon, and the top screen screen
shows their status.


== Farm Goods ==
The bottom screen shows a list of the goods you’ve placed in your farm, while
the top screen shows their status.


Menus - Tamer Info
==================

Here, you can view your player information. Tamer Info is a record of your
growth as a tamer. You can think of it as a journal of your care for your
Digimon. The bottom screen displays your progress as a tamer, while the top
screen shows your basic profile information.

- Tamer Name: The name you input at the start of the game.
- Tamer Rank: Your status as a Digimon tamer.
- Location: Your current in-game location.
- Play Time: Your total time spent playing the game so far.
- Tamer Points: Your current Tamer Point total.
- Digimon Completion %: The percentage of all Digimon that you’ve collected.
- Quest Completion %: The percentage of all quests that you’ve completed.
- Digimon Defeated: The number of Digimon you’ve defeated in battle.
- Top Damage: The most damage you’ve ever dealt in a single attack.
- Top Digimon Level: The highest level of any Digimon you’ve raised.
- Number of Friends: The number of Friend Codes you’ve registered.


== Digi-Egg Gallery ==
Here, you can view Digi-Eggs received during matching.

- The classification number of the Digi-Egg.
- The type of Digi-Egg.
- Matching Info: These are the necessary conditions to make a Digi-Egg via
                 matching. Some conditions may be hidden depending on what
                 Digi-Eggs you’ve made in the past.
- Number Made: The number of this type Digi-Egg made so far.
- Top Size: The largest size of this type Digi-Egg that you’ve seen so far.
- Digimon Created: The Digimon that can/have hatched from this type Digi-Egg.

You can view the overall size rankings of your Digi-Eggs by pressing the X
Button.


== Digimon Gallery ==
The bottom screen shows a list of Digimon, and the top screen displays
encounter-
related information for each Digimon.

- Digimon Encountered: The number of Digimon you’ve encountered / number of
                       total Digimon.
- Digimon Allied: The number of Digimon you’ve made your ally / number of total
                  Digimon.

Pick a Digimon on the bottom screen, then press the A Button to view items
related to that Digimon. Different pieces of information you can view will be
displayed on the bottom screen.

- Profile: A description of the selected Digimon will be displayed on the top
           screen.
- Scan Info: You can view your Digimon’s scan data here, along with the
             following information:
             - Habitat: The Digimon’s natural habitat.
             - Tamers Befriended: If you received this Digimon yourself, your
               name will be displayed. If you received this Digimon in an
               exchange, “Tamer Friend” will be displayed.
             - Number Met: The number of this Digimon you’ve encountered.
             - Number Defeated: The number of this Digimon you’ve defeated.
             - Scan Data: The percentage of total scan data obtained.
- View Stats: View the Digimon’s base status.
- Return to List: Go back to the Digimon Gallery.


Menus - Save
============

This lets you save your game data. You are given one save file in which to save
your progress. To load your saved data, select “Continue” from the Start Menu.

- Name: The player’s name.
- Tamer Rank: Your Tamer Rank at the time of the save.
- Location: The location where play will resume.
- Play Time: The total time you’ve played.


Tamer Home
==========

The Tamer Home is, as you would expect, where your tamer lives. Here, you’ll
find the Digi-Lab PC and the Digi-Farm PC.


Digi-Lab PC
===========

Here, you can Digiconvert, Digivolve, degenerate, or special Digivolve your
Digimon.

== Digiconvert ==
This lets you take Digimon data you’ve scanned in battle and turn it into actual
Digimon. A list of the Digimon you’ve scanned will be displayed on the bottom
screen, while the status of the selected Digimon will be displayed on the top
screen. Pick a Digimon with a scan value of 100% or more, then press the A
Button to Digiconvert that Digimon. The scan value of the converted Digimon will
drop back to 0%. Digiconverted Digimon will be added to your DigiBank.

If your Digimon has more than 100% scan data, you can Digiconvert them with more
powerful stats.


== Digivolve / Degenerate ==
Once a Digimon has built up a certain amount of EXP (among other requirements),
they can be “Digivolved.” Digimon undergo the following changes when they
Digivolve:

- Status Up: Certain bonuses will be added to a Digimon’s stats, depending on
             its battle type.
- Traits: Digimon will learn new traits as they Digivolve.
- Technique: Digimon will learn new techniques as they Digivolve.

To Digivolve a Digimon, first, select a Digimon to Digivolve. Then, that
Digimon’s Digivolution Route will be displayed. Pick a Digivolution you like,
then press the X Button, and the Digivolution Menu will be displayed.

- View Status: View the selected Digimon’s status.
- Digivolve: Digivolves the Digimon.
- Degenerate: See below.
- Quit: Close the Digivolution Menu.

Finally, select “Digivolve” and press the A Button to begin Digivolution.

As the game advances, you will also gain the ability to degenerate your Digimon.
Their stats may go down, but their Aptitude will increase, and they won’t lose
any of their gained S.EXP (although their level will be reset to 1). A skilled
tamer can make Digimon stronger by repeatedly Digivolving and degenerating them.


== Special Digivolution ==
This allows tamers to Digivolve their Digimon through processes that are quite
different from the usual one.

In the first of these methods, called DNA Digivolution, two Digimon combine into
one. Only certain Digimon can be used as DNA Digivolution partners. Use DNA
Digivolution to Digivolve your Digimon into new Digimon that are normally
impossible to create through normal Digivolution.

To DNA Digivolve, choose a Digimon to Digivolve, then choose “DNA Digivolution.”
Next, pick a second Digimon to use as the Digivolution partner. Only Digimon
that can participate in DNA Digivolution will be displayed. The post-
Digivolution Digimon will be displayed, along with a confirmation message.
Select “Yes” and press the A Button to begin DNA Digivolution.

The second method of special Digivolution, known as Armor Digivolution, lets you
Digivolve using an Armor Digi-Egg. There are eight types of Armor Digi-Eggs,
which you can receive through quests or from treasure chests.

To Armor Digivolve, pick a Digimon to Digivolve, then choose “Armor
Digivolution.” Next, choose a Digi-Egg that may be used to Armor Digivolve the
Digimon you selected. The post-Digivolution Digimon will be displayed, along
with a confirmation message. Select “Yes” and press the A Button to begin Armor
Digivolution.


Digi-Farm PC
============

The Digi-Farm PC lets you access the Farm Islands where you raise Digimon.
Digimon on your Farm Islands develop one day at a time. You can see what’s
happening on your Farm Islands by looking at the top screen.

- Farm Island: This takes you to one of your Farm Islands. Farm Island data
               will be displayed on the bottom screen. The island can be
               switched be using the left and right arrows. On the top screen,
               a list of Digimon living on the currently selected Farm Island
               will be displayed.
- Digimon List: This displays a list of your Digimon, along with the following
                information:
                - Island Name
                - Terrain: The island’s terrain.
                - DPU: Space into which Digimon can be added (max. 8GHz).
                - Memory: Space into which goods can be placed (max. 32G).
                - Digimon: Number of Digimon currently living on the island.
                - Goods: Number of goods placed on the island.
                - Terrain Boards: Number of Terrain Boards you have (max. 16).
                - BGM Boards: Number of BGM Boards you have (max 8).
                - Digifood: Amount of Digifood produced per day.
                - Growth Rate: Digimon species growth rate.
                - EXP: Amount of EXP earned per day.

You can perfrom actions on your Farm Island by touching icons on the bottom
screen with the stylus.

- Return to Island Selection: Move to other Farm Islands.
- Quit Farm PC: Return to Tamer Home.
- Talk: Select a Digimon, then press the A Button or use the stylus to chat
        with it.
- Training: Select a Training Pen and use the stylus to train the Digimon on
            your farm.


== Passage of Time ==
When the sun-shaped gauge on the top screen fills up all the way, you will
receive a “report” from the Farm Islands. The report will contain the following
information:

- Which Digimon grew, and how much.
- The results of the Live Events seen on the top screen.
- Food consumption and Digimon fullness. Digimon with low fullness will have
  slower growth rates.


== Farm Shop ==
The Farm Shop is a store where you can buy items relating to the Farm Islands.
You can select “Buy Island” to get a new farm, or select “Modify” to change the
BGM, Terrain, DPU, and Memory of your island. To renovate your first island
(Basic Island), you’ll need to place a Terrain Board on your farm first.

- Buy BGM Board: Buy BGM Boards (see below for more information).
- Buy Terrain Board: Buy Terrain Boards (see below for more information).
- DPU Expansion: Expands your DPU. The larger the number, the more Digimon can
                 be placed on your farm.
- Memory Expansion: Increases your memory. The higher this number, the more
                    goods can be placed on your farm.


== Training Pens ==
Many farm goods have a “Training Pen.” If you place these goods on your Farm
Island, you’ll be able to use the pen to train Digimon.

When you train using a Training Pen, specific status features will increase or
decrease depending on the Training Pen you use. A Training Pen can be used up to
five times per day on a single Digimon.


== Terrain Boards ==
By placing certain terrains, it’s possible to increase the S.EXP your Digimon
receive per day. The bottom screen shows a list of Terrain Boards, while the top
screen shows the characteristics of the currently selected Terrain Board.


== BGM Boards ==
By placing BGM Boards, it’s possible to change the daily growth rate for Digimon
of certain species. The bottom screen shows a list of BGM Boards, while the top
screen shows the characteristics of the currently selected BGM Board.


== Farm Goods ==
Farm Goods can be placed on your Farm Island for your Digimon to interact with.
Select an item from the list of goods on the bottom screen, and its information
will be displayed on the top screen. You can press the X Button to sort the
list.

- Goods Rank: S is the highest, while D is the lowest. The higher the rank, the
              higher the growth rate.
- Data Size: The amount of memory necessary to place the item on your farm.
- Effect: The effect that the item has.
- MAX Points: The maximum number of effective points.
- Training Pen: Indicates whether or not the item is a Training Pen.

Select the item and a menu will be displayed.

- Set: Places the item.
- Remove: Removes the item.
- Destroy: Destroys the item.
- Back: Closes the menu.

It is not possible to place more goods on your Farm Island than your memory
capacity will allow.


== Digimon List ==
A list of all your Digimon will be displayed on the bottom screen, and their
status will be displayed on the top screen. Select a Digimon and press the A
Button to bring up the menu.

- Move: Move the Digimon to a farm, into your party, or into the DigiBank.
- See Status: View the Digimon’s status.
- Delete Data: Delete the Digimon. Its scan value will go back up to 100%. It
               is thus possible to Digiconvert the scan data to bring the
               Digimon back into existence, but all of its previous development
               and growth will be lost.
- Back: Go back to the Digi-Farm PC.


Multiplayer Communications
==========================

Go to the Access Counter at the Digi-Coliseum to wirelessly connect with
friends. You can not only connect with friends who have Digimon World Dawn, but
you can connect with friends who have Digimon World Dusk as well. You can
connect using either the Nintendo Wi-Fi Connection, or the DS’s standard
wireless communications.


== Wireless and Wi-Fi Communication ==
Communication will begin when both players go to the Access Counter at the Digi-
Coliseum in their respective games and select the communication menu. For
wireless communications, a “parent” (who hosts the game) and a “child” (who
joins the game that the parent hosts) are necessary. One of the two
communicating players should choose “Host” to become the parent. Once a
connection partner is found, communication between the two players will begin.


== Nintendo Wi-Fi Connection ==
Nintendo Wi-Fi Connection settings can be configured on the start menu. Once you
have done so, you will be able to access various features from there.

- Nintendo WFC Setup: This will let you configure and/or confirm your Nintendo
                      Wi-Fi Connection settings.
- Confirm Friend Code: This lets you look at your personal Friend Code.
- Friend Roster: Check a list of your friends.
- Add Friend Code: When communicating with friends, you are given the option to
                   add each other’s Friend Codes. Otherwise, you can also do so
                   here by entering the code manually.
- Change Name: This allows you to change your tamer name.
- Back: Return to the Title Screen.


== Wireless and Wi-Fi Battle ==
You can fight battles against friends using wireless communications or the
Nintendo Wi-Fi Connection. These wireless battles use the following rules:

- You cannot scan your opponent’s Digimon.
- The maximum number of Digimon in battle is 3 vs. 3; no reserve Digimon.
- You cannot use items.
- If you win, you will be given a large amount of Tamer Points.
- If you lose, you’ll receive a smaller amount of Tamer Points.


== Digimon Matching ==
Matching allows you to pair up to Digimon and create a Digi-Egg. A Digimon will
hatch from the egg you have created, and will have the abilities of the two
Digimon that were matched.

Matching can be done using either wireless communications or the Nintendo Wi-Fi
Connection. If you use wireless communication, matching will begin immediately.
If you choose to connect over wi-fi, you must then choose whether you’d like to
match with a friend or with anyone.

Your connection partner’s Digi-Farm will be displayed on your screen. Select a
Digimon from their Digi-Farm, then choose one of your own Digimon, and matching
will begin. Matching can be performed between any two Digimon, and a Digi-Egg
will always be born. Depending on the pairing of the Digimon you match, rare
Digi-Eggs or even stronger Digimon can be produced.

Matching is not possible if no Digimon are on your farm.


== Trade Digimon ==
Note: Trading can only be conducted through wireless communication.

It is possible for players to exchange Digimon they’ve raised with one another.
An “Exchange Bonus” will be added to the stats of the Digimon you’ve exchanged.
You cannot exchange Digimon if the Digimon you wish to exchange is currently in
your party (they must be on a farm or in the DigiBank), or if the Digimon or
Digi-Egg in question is currently in training.


== Send Off to Training ==
Note: Training can only be conducted through wireless communication.

Players can exchange Digimon with their friends, and send their own Digimon to
their friends’ farms to train. Only one Digimon can be sent off to train at a
time. Digimon on your friend’s farm will be inspired to work harder and become
stronger by seeing your Digimon training there. Digimon that have gone off to
train or that have come to train on one of your farms will have a special icon
on the Digimon List.

Once training has completed, select wireless training again to have your Digimon
returned to you. A report of their training results will be displayed.

If the connection with your training partner is broken, the training data will
be erased, and you can take your Digimon back via the Digimon List. If you stop
training manually, you will not receive a training bonus report from your
friend.

Not that when you send a Digimon off to train with a friend, the Digimon are
sent to each player’s DigiBank, not a Farm Island.


== Family Trees ==
Digimon born from Digi-Eggs have a record of their matching history called their
Family Tree. You can look at a Digimon’s Family Tree to see its genealogical
history. You can only view Family Trees while matching.


== Hatching Your Digi-Egg ==
Digi-Eggs will develop and eventually hatch on your Farm Island. You can check
the conditions for a Digi-Egg to hatch in the Digimon list or in the Digi-Egg
Gallery. Rare Digimon, as well as stronger than normal Digimon, can hatch from
these Digi-Eggs, and you can then sell pieces of the eggshell for lots of bits
at the shops in town.


O===================O
| 5.0 - WALKTHROUGH |
O===================O

Table of Contents:

5.1.0   Starting the Game
5.1.1   Union Quest 1: Enter the Tournament
5.2.1   Union Quest 2: Fly to Login Mountain
5.3.1   Holy Species Quest 1: Find Tapirmon
5.3.2   Dragon Species Quest 1: Find the L-Mushroom
More Coming Soon!


A quick preface before we begin:

Some may find the following walkthrough to be fairly barebones. To be honest,
this is largely because the game itself provides players with a walkthrough via
the existence of the “Quests” menu. The game always provides you with a reminder
of where to go and what to do next, and if it doesn’t, that simply means the
player hasn’t triggered the quest at the reception desk to begin with; a
situation easily remedied.

That’s not to say I don’t intend for this guide to be comprehensive. There is a
large factor of brevity to this guide, but that’s simply because that’s the
style of walkthrough I find the most appealing. No, I still hope to provide tons
of information such as boss strategies, item checklists, and suggestions for
interesting team builds. I’ll try my best to guide players through each quest,
but if by chance you ever find yourself lost, you can always use the stylus to
get yourself oriented. If you ever find a section of the walkthrough lacking any
in-depth info you may need, the addendum sections have been written for those
very reasons.

Also, I will be using compass directions throughout the guide, but given the
isometric viewpoint of the game, this could get rather confusing. For reference,
“north” is the top-right of the screen, “south” the bottom-left, “east” the
bottom-right, and “west” the top-left.


5.1.0 - Starting the Game
-------------------------

Upon choosing “New Game” from the Title Screen, you will be asked to choose a
gender and a name for your character. For those inclined to stick to some sort
of “default,” although the game does not give one, according to Digimon World
Dusk, the main character in Dawn is a boy named Koh, so there you go.

After choosing a gender and inputting a name, you’ll be asked to choose from
one of four “starter packs,” each containing three Digimon.

Now, I ruminated about this choice so heavily my first time that I almost lost
sleep over it (okay, not really), but trust me, unless you’re planning to use
these three Digimon and these three Digimon only for the entire damn game, it’s
not that significant a decision. While writing this walkthrough, I chose the
Balanced Pack, but any pack should be able to follow this guide just fine.

Keep in mind that, after the first few opening battles, two of your Digimon will
be forcibly degenerated all the way down to Rookies, losing all techniques and
EXP they had gained, and reverting them to level 1. Coronamon, Digimon World
Dawn’s mascot and the only Digimon every pack has in common, is already a
Rookie, and is thus spared from this backpedaling.

For information’s sake, I’ve listed not only the Digimon included in each pack,
but what Rookie they will be changed into when the time comes.

- Balanced Pack:
RiseGreymon (Agumon) LV35   Coronamon LV20     Angewomon (Salamon) LV35
A well balanced pack. It lets you get Angewomon Digimon more quickly.

- Attack Pack:
Growlmon (Guilmon) LV35     Coronamon LV20     MegaSeadramon (SnowAgumon) LV35
This pack raises attack quickly. It lets you get Growlmon Digimon more quickly.

- Speed Pack:
Airdramon (Monodramon) LV35     Coronamon LV20     Sinduramon (Muchomon) LV35
This pack raises speed quickly. It lets you get Airdramon Digimon more quickly.

- Japanese Pack:
Reppamon (Kudamon) LV35     Coronamon LV20     Karatenmon (Biyomon) LV35
A pack with a set of Japanese Digimon. It lets you get Reppamon Digimon more
quickly.

Once you’ve chosen your starter pack (and hopefully given your Digimon way-cool
nicknames), the game proper will begin.


5.1.1 - Union Quest 1: Enter the Tournament
-------------------------------------------
Let’s begin Digimon World Dawn!


== New Objective: Normal Tournament! Go to LF Wait Room ==
Once you are given control of your character (hold A to advance the agonizingly
slow dialogue during the story scenes; no, there is no option to increase text
speed), the first thing you should do is check your Digimon’s various stats. If
you’re happy with what you see, it’s probably a good idea to save your game,
lest you have to deal with the molasses-infused opening dialogue again! You’ll
notice you’ve started out with no items; this will change fairly soon.

You can spend time visiting the various areas and talking to NPCs if you like,
but your objective is the Light Fang waiting room, which is to the west of where
you began. Upon entering, you’ll be subjected to more glacially-paced dialogue,
which immediately leads you to your first few battles.


== Boss: Newton ==
Kokuwamon
Level: 35
Generation: Rookie
Type: Tank
Species: Machine
Strong Attr.: Steel
Weak Attr.: Water
Traits:
 - Thunder Sign 2
 - Critical 1
Techniques:
 - Tiny Blaster
 - Boost Tackle
 - Double Blaster
 - Electric Shock
Signature Technique:
 - Lightning Arrow

This fight may look easy, and that’s because it absolutely is. Even though your
opponent is of decent level, the fight is 3 vs. 1, and not only that, your foe
is still a Rookie. If you find yourself having trouble with this, I really
don’t know what to say -- this game is clearly just not for you.


== Boss: Ponch ==
Gabumon                    Mametyramon
Level: 32                  Level: 41
Generation: Rookie         Generation: Ultimate
Type: Balance              Type: Attacker
Species: Beast             Species: Machine
Strong Attr.: Earth        Strong Attr.: Steel
Weak Attr.: Fire           Weak Attr.: Water
Traits:                    Traits:
 - Mother Earth 2           - Protect 4
 - Evasion 1                - Fire Aura 4
Techniques:                 - Critical 3
 - Claw Attack             Techniques:
 - Small Cutter             - Boost Tackle
 - Small Breath             - Dramon Claw
 - Sharp Claw               - Blazing Power
Special Technique:          - Burst Tackle
 - Beast Attack            Special Technique:
                            - Met Lariat

This one is a bit tougher, if only because one of your opponents is an Ultimate.
Still, though, Gabumon is a Rookie and weak to fire, so your Coronamon can
probably take him out all by itself, leaving your other, much stronger Digimon
to focus on the miniature metal monster.


== Boss: Gutts ==
Golemon                 Volcanomon               Mushroomon
Level: 34               Level: 43                Level: 31
Generation: Champion    Generation: Ultimate     Generation: Rookie
Type: Attacker          Type: Attacker           Type: Attacker
Species: Machine        Species: Dark            Species: Insect/Plant
Strong Attr.: Earth     Strong Attr.: Shadow     Strong Attr.: Thunder
Weak Attr.: Water       Weak Attr.: Light        Weak Attr.: Wind
Traits:                 Traits:                  Traits:
 - Powerful 3            - Powerful 4             - Powerful 2
 - Ether Eddy 3          - Protect 4              - Antidote 1
Techniques:              - Fire Aura 4           Techniques:
 - Normal Bomb          Techniques:               - Tiny Bomb
 - Heavy Tackle          - Heavy Tackle           - Surprise Blow
 - Mega Napalm           - Winning Punch          - Unexpected Blow
 - Great Wall            - High Sonic Voice       - Poison Powder
Special Technique:       - Volcano Napalm        Special Technique:
 - Powerful Punch       Special Technique:        - Super Shocker
                         - Big Bang Tackle

We’re getting there, but this fight still isn’t too hard. Volcanomon is going to
be your biggest threat here; even though Coronamon has a type advantage against
this fella, he’s still much too weak to expect to take him alone. If you chose
the Balanced or Japanese Pack, you’ll have other Digimon more than capable of
handling the brute, but otherwise, you’ll just have to power your way through.

Golemon is weak to water, something that those who picked the Attack Pack will
be ecstatic to learn, what with MegaSeadramon there twiddling his fins and all.
You’d be just fine leaving Mushroomon for last; being a Rookie, there’s not a
whole lot he can do unless he decides to specifically target Coronamon over and
over. Coronamon’s Gatling Punch should be able to keep him busy until your heavy
hitters can step in.


== New Objective: Talk to the people in DigiColiseum ==
You appear back in the waiting room with all your Digimon completely healed up.
You can stick around and talk to your adoring peers if you like, but all you
have to do to move on is the head east, back to where you first started. Pretty
self-explanatory objective here, guys.

Apparently, you won a few items from those last tournament matches. At least,
that’s what I’m led to believe, seeing as how a handful of items mysteriously
materialized into your inventory despite no items appearing among the end-of-
battle rewards. Spooky. Or not. Anyway, aforementioned items are two
Digiar150S, and two Digimin80S.

The former recovers 150 HP to a Digimon in a single zone, while the latter
recovers 80 MP to a Digimon in a single zone. Look closely, and you can decipher
this from the items’ names -- “S” is obviously short for “single.” See, it’s not
just mindless gibberish! Still ridiculous, though. But hey, idiocy for the sake
of practicality, I always say. Or at least the creators of this game do,
clearly.


== New Objective: Go to LF Wait Room when you are ready ==
Before moving on, it’s definitely advised that you save your game. It may also
help you to rearrange your party so as to put Coronamon between your other two
Digimon. Don’t bother spacing them out, though; it won’t help much.

When you’re ready, head back to the Light Fang waiting room and talk to the
referee atop the ramp. Tell him you’re ready to go, and you’ll be treated to
the first truly challenging battle of the game.


== Boss: Sayo ==
Lilamon                 MachGaogamon           Lunamon
Level: 38               Level: 40              Level: 32
Generation: Ultimate    Generation: Ultimate   Generation: Rookie
Type: Balance           Type: Balance          Type: Balance
Species: Insect/Plant   Species: Beast         Species: Dark
Strong Attr.: Thunder   Strong Attr.: Earth    Strong Attr.: Shadow
Weak Attrr.: Wind       Weak Attr.: Fire       Weak Attr.: Light
Traits:                 Traits:                Traits:
 - Psychic 4             - Speed 4              - Speed 2
 - Quick 3               - Sniper 3             - Quick 1
 - Lucky Medal 3         - Economizer          Techniques:
Techniques:             Techniques:             - Hydro Water
 - Double Blaster        - Sonic Voice          - Dark Crusher
 - Power Cutter          - Boost On             - Shadow Claw
 - Pollen Spray          - Winning Punch        - Raging Water
 - Power Blaster         - High Sonic Voice    Special Technique:
Special Technique:      Special Technique:      - Demi Dart
 - Lila Shower           - Gaoga Tornado

There’s two basic strategies here, and which one you’ll use depends on your own
preference. Namely, how much you value your friendship with Coronamon. Now, as
you may know, when a Digimon is defeated in battle, its Friendship level with
you is decreased. It’s not really a huge deal if that happens at this early
point in the game, since Friendship is very easy to increase as well. If you
don’t care about such a thing, this fight becomes significantly easier; just
pound Sayo’s team with your strongest attacks, and if Coronamon doesn’t see the
end of the battle, eh, screw the little bugger. He’ll get over it.

But if you’re like me, you don’t want your fire puppy to hold any grudges. In
that case, you’ll need to be more careful. There’s a very good chance that
Coronamon won’t survive this battle, unless you’re extremely careful, lucky, or
both. The following strategy is for you.

Lunamon may have a type advantage here against your Coronamon, but she is
nowhere near the biggest threat to your tiny ifrit’s livelihood, especially when
you consider that the type advantage goes both ways. She can do some pretty</pre><pre id="faqspan-2">
significant damage to him, but that’s assuming she happens to target him
exclusively for two or more turns in a row. Long story short, Lunamon is not a
priority here.

Now, at first glance, MachGaogamon looks like a big deal. Intimidating, isn’t
he? And while he can dish out decent damage, he commonly spends his turns
boosting his allies’ stats instead. He’s not to be taken lightly, but still, he
is not who the brunt of your force should be focused on.

No, the one to worry about is Lilamon. Beneath that pretty, frail-looking
exterior hides a vindictive fury the likes of which would make Hitler blush.
Given the chance, she will cripple your entire team to the point of complete
helplessness, leaving them little more than cannon fodder for her and her
considerably less Hitler-y compatriots. I’m speaking of her Pollen Spray, a
technique that targets the entire field and has a good chance of inflicting
Paralyze on its targets, which can be an absolute death sentence in a battle
where every turn counts. And she is in no way shy about utilizing this much-
despised technique, much as Hitler was not shy about gassing all those innocent
Jews as well. (I’ll stop now before that joke gets depressing.)

So, it should go without saying, Lilamon should be your first major target. Take
initiative and come at her with everything you have; if you happened to choose
the Speed Pack, Sinduramon’s wind techniques will have a type advantage against
her, but otherwise, you’ll have to power through, hope you get some critical
hits, and pray she’s feeling merciful when it comes to using that pollen of
hers.

Even though Coronamon has type advantage against Lunamon, it’s probably better
to have him Defend himself every turn he gets until Lilamon is out of the
picture. In a pinch, you can have one of your other two Digimon defend him as
well, but this is assuming you moved him to the center of the group like I
advised, as Digimon can only defend those directly adjacent to them. If things
get really bad, remember that you have some healing items you can use on him,
but if you’re like me, you want to avoid wasting perfectly good consumables on
what is essentially a tutorial boss battle.

Once Lilamon is down, you can focus your efforts on MachGaogamon and Lunamon
simultaneously. Coronamon should focus on hitting Lunamon with his strongest
Light-elemental attack (a.k.a. Holy Shoot) while your stronger fighters beat on
Poochie here; he’s weak to fire, if it helps.

Hopefully, you’ll walk away victorious with all three of your Digimon still
conscious. If not, don’t worry. I’m sure Coronamon will forgive you eventually.

It’s worth noting that you actually don’t have to win this battle at all, but
come on, who would be lame enough to lose here?


== New Objective: Talk to the people in DigiColiseum ==
Those lame game developers couldn’t even think of a different objective. Come
on, guys, we haven’t even cleared the first quest yet! At least make it LOOK
like you’re trying! Jeez.

Anyway, head back to the coliseum lobby for your next objective. Easy, no? What
do you even need me for?


== New Objective: What’s up guys? Let’s go after Glare ==
Really, these sequence breaks are basically a formality at this point. Head
south to receive your next objective.


== New Objective: Award at the Union?! Go back to Tamer Home ==
Ah, here we go. A real objective for once! No more of those lame one-sided
fights or walking twenty feet to get more dialogue that moves at the pace of a
geriatric with acute fibromyalgia. No, this time we get to, erm... go east a
couple screens. Then south. Maybe north once or twice if we get lost. Hm. I
guess I was mistaken. This objective is a joke too. But, um, at least we get to
press A this time! That’s something.

Anyway, yeah, take the gate back to CITY, and then head east for another scene.
Follow your teammates, and you’ll find a gate leading to Tamer Home.

Tamer Home is your main hub, along with SunshineCITY. Here, you’ll find your
DigiLab and DigiFarm PCs, where you can manage your various Digimon and your
Farm Island (once you get one that is; we’ll get to that soon enough). Also,
entering Home will automatically heal your party, so returning here after a
quest is always a good idea.


== New Objective: Trouble in CITY?! Go to Union Room ==
After speaking to Gatomon, your Digital World home care nurse, significant story
events in CITY will cause your Digimon to be reverted all the way back to their
Rookie forms. The fiend! Coronamon, already being a Rookie, gets to keep all his
stats, techniques, and EXP, whereas your other two have returned to Level 1.
This means Coronamon has gone from being your team’s greatest weakness to its
only true leg to stand on, and all through sheer happenstance. Call it poetic
justice, I guess.

But wait... Usually, a degenerated Digimon will keep its learned abilities and
EXP, but yours have been completely reset. How heinous! This can only have two
real explanations: either our villain attempted to forcibly reset the digital
makeup of our Digimon and we were able to minimize the effect due to our
distance from the epicenter of the terroristic assault, or our Digimon have
actually been stealthily replaced with identical imposters right under our very
noses. I’m more willing to believe the latter; if you ask me, this entire event
has “government conspiracy” written all over it.

Anyway, take your imposter Digimon back to CITY, and head east back to the Union
Room. Although it’s probably a good idea to save before doing so...


== Boss: ???? ==
Level: 22
Generation: ???
Type: ???
Species: ???
Strong Attribute: ???
Weak Attribute: ???
Traits: ???
Techniques:
 - Call Cat
 - Call Bat
Special Technique: ???

S.EXP: Holy +25, Dark +25
Bits: 300
Items: Digimin200S

Coronamon is going to pull his weight in this fight. Your enemy has no weakness,
so spend your turns spamming your strongest attacks. For Coronamon, Gatling
Punch is your weapon of choice; it may seem as though it does less damage than
Holy Shoot, but remember that Gatling Punch hits twice. Hence, it actually deals
double the damage listed.

Thankfully, this fight is easier than Sayo was. One target with no real attacks
to speak of is much less to deal with than Sayo’s deviously devised team. Just
keep at it, and you’ll come through without much trouble, no doubt with your two
imposters gaining a few levels as a result.


5.2.1 - Union Quest 2: Fly to Login Mountain
--------------------------------------------


== New Objective: Go investigate Login Mountain ==
At this point, the game has begun to open up a bit, and you’ll finally get a
real taste of how the game itself plays. For now, we need to go to Login
Mountain, but you’d be wise to hang around CITY first and get acclimated. In
Shine Square, for instance, there’s are rows of NPCs that can teach you about
various game aspects, and all you need do is ask them. North of there, in Shine
Office, you’ll find the Shine Center, where you’ll be coming and going for
essentially the rest of the game. It’s here where you’ll accept quests, as well
as the place you’ll return to once those quests are completed to receive your
rewards.

To the east of Shine Square is Shine Hall, a fairly boring and uneventful place,
and north of that is Shine Gate, which has the gate that will ultimately lead
you outside CITY’s walls (but you’ll have to speak with some very devoted
Gummymon guards before you can leave). To the far east is Shine Plaza, which you
may recognize from when you returned to Tamer Home earlier. Your Digimon have
been automatically healed from the last boss fight, so there’s no need to return
Home unless you for some reason feel inclined to.

Shine Plaza is also home to Shine Market. Stepping foot in there, you’ll
automatically receive your first Farm Island, and thus gain access to the
DigiFarm PC back at Tamer Home. Considering you have no Digimon other than the
three in your party, though, there’s still no reason to return there quite yet.

Anyway, Shine Market is home to various shops, which I’ve taken the liberty of
listing below. Ain’t I a great guy?

- Item Shop (Biyomon)
 Digiar150S        20bit     Restores +150 HP of an ally in 1 zone
 Digiar150D        40bit     Restores +150 HP of allies in 2 zones
 Digiar150T        70bit     Restores +150 HP of allies in 3 zones
 Digiar300S        60bit     Restore +300 MP of an ally in 1 zone
 Digiar300D        90bit     Restore +300 MP of allies in 2 zones
 Digiar300T       130bit     Restore +300 MP of allies in 3 zones
 Digimin80S        12bit     Restore +80 MP of an ally in 1 zone
 Digimin80D        26bit     Restore +80 MP of allies in 2 zones
 Digimin80T        40bit     Restore +80 MP of allies in 3 zones
 Digimin200S       38bit     Restore +200 MP of an ally in 1 zone
 Digimin200D       76bit     Restore +200 MP of allies in 2 zones
 Digimin200T      110bit     Restore +200 MP of allies in 3 zones
 AntiBrainS        12bit     Cures confusion of an ally in 1 zone
 DigiReviverS     130bit     Resurrects an ally in 1 zone
 AntiNumbS         12bit     Cures paralysis of an ally in 1 zone
 AntiPoisonS       12bit     Cures poison of an ally in 1 zone
 AntiSleepS        12bit     Awaken a sleeping ally in 1 zone
 GateDisk         200bit     One-use disk that opens a gate to CITY.
Honestly, at least in the early game, you probably don’t need to buy anything
here. You may be tempted to spend your paltry 300 bits on consumable items for
your first real quest, but you’ll find many of these items at Login Mountain
anyway. You could be called sensible for buying at least one GateDisk, but you
won’t need one as long as you’re careful, and you’ll find one in a chest anyway.

- Equipment Shop (Salamon)
 Novice Blade      200bit    Attack +3, All Species / LV1
 Bronze Blade      600bit    Attack +9, All Species / LV10
 Silver Blade     3000bit    Attack +18, All Species / LV20
 Broad Rapier     1200bit    Attack +14, Spirit +9, Holy / LV10
 Shaman Spr       1200bit    Attack +13, Critical Rate +3%, Bird / LV10
 Crystal Swd      1200bit    Attack +16, Critical Rate +2%, Dragon / LV10
 Scale Scmtr      1200bit    Attack +13, Spirit +8, Accuracy +3%, Aquan / LV10
 Bronze Plate      900bit    Defense +15, All Species / LV10
 Silver Plate     5400bit    Defense +26, All Species / LV20
 Novice Cloak      250bit    Defense +4, Speed +3, Dodge Rate +1%,
                             All Species / LV1
 Bronz Cloak      1200bit    Defense +9, Speed +7, Dodge Rate +2%,
                             All Species / LV10
 Broad Shield     3700bit    Defense +23, Spirit +9, Resist Light +30,
                             Holy / LV20
 Shaman Helm      3700bit    Defense +20, Speed +8, Dodge Rate +3%,
                             Resist Wind +30, Bird / LV20
 CrystalGuard     3700bit    Defense +23, Resist Fire +30, Dragon / LV 20
 Scale Shield     3700bit    Defense +20, Spirit +7, Speed +4,
                             Resist Water +30, Aquan / LV20
 Speed RingA       800bit    Speed +10, All Species / LV1
 PoisonCoreA       480bit    Slightly increases resistance to poison.
                             All Species / LV1
 NumbCoreA         480bit    Slightly increases resistance to paralysis.
                             All Species / LV1
 Sleep CoreA       480bit    Slightly increases resistance to sleep.
                             All Species / LV1
There’s not much you can afford here, and even if you could, it’s probably still
better to hang on to your money for now. Equipment in this game is not nearly as
important as it is in most other RPGs, and what you’ll find in various chests in
the near future should suffice until you reach a point in the game where finding
money becomes less of an issue.

- Farm Shop (Otamamon)
 Buy Island     24000bit    Buy an additional Farm Island.
 Angel Theme     3000bit    Holy +30%, Dark -30%, Machine -10%, Aquan +10%
 Devil Theme     3000bit    Holy -30%, Dark +30%, Machine +10%, Aquan -10%
 DragonTheme     3000bit    Holy +10%, Dark -10%, Dragon +30%, Beast -30%
 Beast Theme     3000bit    Holy -10%, Dark +10%, Dragon -30%, Beast +30%
 Bird Theme      3000bit    Dragon +10%, Beast -10%, Bird +30%, Insect -30%
 Mech Theme      3000bit    Bird -10%, Machine +30%, Aquan -30%, Insect +10%
 Sea Theme       2400bit    Bird +10%, Machine -30%, Aquan +30%, Insect -10%
 ForestTheme     2400bit    Dragon -10%, Beast +10%, Bird -30%, Insect +30%
 Marble          4000bit    Holy +100, Dragon +40, Bird +60, Aquan +20
 Volcanic        4000bit    Holy +60, Dragon +100, Bird +20, Aquan +40
 Coral           3200bit    Holy +20, Dragon +60, Bird +40, Aquan +100
 Grssland        4000bit    Holy +40, Dragon +20, Bird +100, Aquan +60
 Tropical        3200bit    Dark +40, Beast +20, Machine +60, InsectPlant +100
 Machine         4000bit    Dark +20, Beast +60, Machine +100, InsectPlant +40
 Desert          4000bit    Dark +60, Beast +100, Machine +40, InsectPlant +20
 Darkness        4000bit    Dark +100, Beast +40, Machine +20, InsectPlant +60
 GlsCastl        7000bit    Holy +160, Dragon +40, Bird +160, Aquan +40
 GlsCrl          6300bit    Holy +40, Dragon +40, Bird +160, Aquan +160
 MgmaCrl         6300bit    Holy +40, Dragon +160, Bird +40, Aquan +160
 MgmaCastl       7000bit    Holy +160, Dragon +160, Bird +40, Aquan +40
 NiteJngl        6300bit    Dark +160, Beast +40, Machine +40, InsectPlant +160
 JnglPnel        6300bit    Dark +40, Beast +40, Machine +160, InsectPlant +160
 DsrtPnel        7000bit    Dark +40, Beast +160, Machine +160, InsectPlant +40
 NiteDsrt        7000bit    Dark +160, Beast +160, Machine +40, InsectPlant +40
Holy money! This shop sells various BGM Boards and Terrain Boards that you can
place on your farm to affect the growth of your Digimon. For clarification, BGM
Boards affect the growth rate of Digimon of the listed species, while Terrain
Boards increase the listed S.EXP gained for all Digimon on the farm. You’ll also
notice that you do not yet have the ability to upgrade your DPU or Memory yet;
those will become available eventually.

Anyway, it’s pretty obvious that you can forget about buying anything here for a
while. Once you can afford to, though, I’d argue that the first thing you should
buy is a Terrain Board that increases Holy S.EXP. Despite being the showcase
species of the game, Holy Digimon are by far the rarest in the wild, and thus
focusing at least one of your farms on that specific aspect can spare you a
headache or two.

- Goods Shop (Guilmon)
 Scale          2720bit    Rank C, 8G, HP Effect, 4000 Max Points
 Sandbag        1800bit    Rank D, 4G, Attack Effect, 800 Max Points
 AutoPuncher    1800bit    Rank D, 4G, Defense Effect, 800 Max Points
 Bookshelf      1800bit    Rank D, 4G, Spirit Effect, 800 Max Points
 SideStepper    1800bit    Rank D, 4G, Speed Effect, 800 Max Points
 Keychain       1500bit    Rank D, 4G, Friendship Effect, 100 Max Points
 Fire Road      1600bit    Rank D, 4G, Dragon Effect
 Ball           1600bit    Rank D, 4G, Beast Effect
 Mini Shower    1600bit    Rank D, 4G, Aquan Effect
 Flowers        1600bit    Rank D, 4G, InsectPlant Effect
 Computer       1600bit    Rank D, 4G, Machine Effect
 Birdhouse      1600bit    Rank D, 4G, Bird Effect
 Phonograph     1600bit    Rank D, 4G, Holy Effect
 Odd Pot        1600bit    Rank D, 4G, Dark Effect
 Tiny Field     1200bit    Rank D, 4G, DigiFood Effect
Once you’ve got a running farm, the very first thing you should by for it is a
Tiny Field. If the Digimon on your farms are made to go without food, their
Friendship level will decrease, and their growth on your farm will eventually
stop completely. Obviously, you don’t want that, so keeping your farm’s Digimon
well-fed is a must. For now, though, you don’t have to worry about it.

Whenever you’re ready, head to Shine Gate and use the gate to the north to head
to the World Map. From here, you’ll see Login Mountain highlighted with a handy
little “Quest” icon. Go ahead and jump in. Once there, taking just a few steps
forward will give you your next quest objective.


== New Objective: Find Tonpei and Cheetah in Login Mountain ==
Now that our quest has truly begun in earnest, perhaps some guidance is
necessary. Following these simple tips should get you through fine for the most
part.

Firstly, it’s worth noting that most of the Digimon here are of higher level
than your two new Rookies. Things like getting lost or sticking around to grind
a few levels are necessary evils here; doing so will get you more EXP, bits,
and scan data that will come in handy later. Lingering in certain areas until
you’ve acquired at least 100% scan data of each Digimon is not a bad idea for
making sure your party is ready to move on, and this holds true for much of the
game, really.

Since this first quest has the odds stacked somewhat against you, it’s better to
play things safe. If you value your Friendship with your Digimon, it would
likely be best to head for the nearest gate to CITY if things are looking rough.
Coronamon can carry your team fairly well for the most part, but his strongest
attack, Gatling Punch, really does a number on his MP. Don’t be shy about
heading back home if your Digimon are hurting and Coronamon’s pool is running
dry.

Keep in mind, though, that every time a Digimon levels up, its HP and MP are
fully restored. While this won’t mean much for Coronamon, who’s already in his
20s and thus won’t be leveling up very often, your other two Digimon will be
able to take advantage of this. If it looks like they’re close to a level up, it
might be worth sticking around until they do, as long as Coronamon is doing fine
as well.

Finally, I won’t be providing step-by-step instructions through these areas, as
the sheer number of twists and turns is bound to make any specific directions
more disorienting than helpful. The dungeons in this game are all subjected to
(frankly very dumb) maze-like maps, but luckily, you can use the stylus to look
around whenever you come to a fork. I will be giving general directions on
where to head (north, south, etc.), as well as treasure chest contents and wild
Digimon encountered, but for the most part, you’re on your own here.

With that said, let’s get down to business. (To defeat... the Huns...)

Chest Contents
Digimin80S x2     GateDisk x2     Digimin80D        Digiar150D

Wild Digimon Encountered
Tokomon        LV5     In-Training    Weak to Thunder      7 EXP (Bird)
Patamon        LV9     Rookie         Weak to Thunder     14 EXP (Bird)
Monodramon     LV13    Rookie         Weak to Thunder     16 EXP (Dragon)
Hawkmon        LV14    Rookie         Weak to Thunder     15 EXP (Bird)
Veemon         LV15    Rookie         Weak to Earth       25 EXP (Dragon)
Gotsumon       LV17    Rookie         Weak to Water       22 EXP (Machine)
Armadillomon   LV18    Rookie         Weak to Fire        21 EXP (Beast)

You likely won’t find Tokomon past the first few areas, which is all well and
good, since his scan data can be obtained the quickest. Armadillomon and
Gotsumon won’t start appearing until you reach the western areas of the dungeon,
and Veemon appears in the northern areas exclusively, with the darker terrain.

You’ll notice that Tokomon and Patamon share an evolution line. If you’re
planning to use a Patamon on your team, it’s better to raise it from a Tokomon
rather than converting a Patamon directly. Digimon raised from a lower
generation will receive a fairly significant boost to their stats, so it’s
always best to start as young as possible. Which is true when deciding to teach
anyone anything in life, really. Unless it’s sex, ‘cause that’s yucky and
illegal and junk.

In a similar vein, if you plan to use a Digimon long-term, it’s not a bad idea
to eventually follow each of its Digivolution routes to their ends. Doing this
allows you additional stat boosts upon degeneration, as well as a variety of
techniques, which is never a bad thing. Who knows; you may even find a new
favorite!

I feel I should point out that, if you chose the Balanced Pack at the start of
the game, you can acquire almost all the partner Digimon from the show’s second
season by the end of this dungeon (you’ll be missing Wormmon, but you won’t have
to wait long for a chance to get one). Such a team build may be a fun thing to
try, and could possibly even be quite useful in the early game given the variety
of Digimon types. In the long run, though, said team wouldn’t be very practical,
as Hawkmon and Armadillomon don’t get much mileage unless you’re willing to DNA
Digivolve them, but that would entail sacrificing Angemon and Gatomon, who are
far more useful all on their own. Wormmon is decent, but only truly useful as a
DNA Digivolution partner for Veemon, who can actually become a worthy end-game
team member if you’re willing to devote the time to him. But in that case,
you’re better off waiting until you can scan Chibomon’s data later on, because
Veemon’s best Digivolutions require you to have obtained a Chibomon previously;
and of course, you can’t degenerate into Chibomon unless you already have a
Chibomon. Get used to baffling and frustrating Digivolution requirements like
these -- you’ll see that any Digimon truly worth using has similar hurdles.

Still, if you’re a fan of themed team builds or you’re one of “those” people who
unironically enjoy the second season (it’s okay, I won’t judge you), you might
have fun with a team like that. As far as simply finishing the game goes, there
are certainly worse builds to go with, but you’ll definitely want a team with a
little more heft to it if you’re planning to finish those last few dungeons.

Also, be aware that, in order to unlock a few quests in the near future, you’ll
need a “Cool” Veedramon and a “Wild” Peckmon on your farm. In this regard,
picking up a Veemon for the sole purpose of getting a Veedramon would serve you
well. Tokomon can Digivolve into Falcomon and then Peckmon, but that can take a
while, so it’s best to start as soon as you can.

Anyhoo, I guess I’m supposed to be doing this thing called a walkthrough? This
first screen is devoid of anything interesting, so use your stylus to stay
oriented as you head south to the next screen.

From where you start, you’ll see a chest, so head around and grab it for a
[Digimin80S]. Heading south, you’ll see a ladder to the west; taking it leads to
a chest on the level below containing a [GateDisk]. The exit to the next screen
is back up the ladder and to the northwest.

The ladder you’ll come to on this screen leads to a winding path that eventually
connects to a higher path on the first screen, but this road contains nothing of
interest, so you can safely ignore it unless you’re looking to grind (which you
should be, honestly). This entire screen, in fact, is devoid of anything to do,
so head north.

You’ll notice a sudden change in scenery here. This is your cue that the enemies
are about to get tougher, and that you are getting closer to your objective. In
these darker-skinned areas of the mountain, you’ll begin to encounter Gotsumon
and Armadillomon, and Tokomon and Patamon stop showing up at all. These are the
only areas in the dungeon where Veemon will appear, so heads up if you’re
looking to collect its scan data.

While you could climb the ladder and head north to the next screen, we’re going
to head west and then south instead. Odds are the enemies of the darker terrain
are still going to be a bit overwhelming for your party at the moment, but
heading to the southwest will bring you back into the light. The enemies here
are identical to those in the first few screens, but without Tokomon and with
the additions of Gotsumon and Armadillomon.

I can tell you for a fact that, unless you picked the Attack Pack and
therefore received a Digimon with water techniques, Gotsumon is likely to be
the most difficult foe here. In addition to his high defense, he resists earth
attacks, meaning Coronamon’s most lethal attack now does wimpy damage. You’ll
have to focus on attacks of different elements, but Gotsumon is still a hardy
one. Expect to take more than a few hits from this guy.

On the first of the western screens, you’ll immediately notice a chest on a
ledge. Jog around and climb the ladder to grab the [Digimin80D] it holds. The
path up here is blocked off for the duration of this quest, so climb back down
and pilfer the other chest for a [GateDisk] before exiting to the south.

Once again you’ll see a chest right off the bat, but you’ll have to take a long
and winding road around to get to it. It holds another [Digimin80S]. Bah, that
almost wouldn’t be worth it if I didn’t still need all this scan data...

At the far western end of this screen is a gate that will take you back to the
city -- a great asset if you find yourself hurting with a Coronamon who’s low on
MP. Otherwise, you can head back to the palette-swapped northern area and make
strides towards finishing your quest.

Let it be known that if you’ve collected the scan data for Tokomon and Patamon,
every other Digimon in the dungeon can be encountered in the northern areas. If
you feel confident about your Digimon’s survivability, you can exclusively spend
your time in the tougher areas to collect any unobtained data. Keep in mind,
though, that Hawkmon appears more commonly in the lighter areas than in the
darker ones, so if you’re still short on him, you may want to stick to the
shallow end of this proverbial swimming pool.

The first of these dark screens consists of two ladders and no chests, so just
move right along. The second screen starts with a winding path leading to a
ladder. Climbing this ladder and heading east will eventually bring you to a
chest with a [Digiar150D]. From here, you can head back west to find your quest
objective, which will lead into a boss battle.

Collected those chests? Scanned all that data? Digimon sufficiently healed? Did
you save your game? Good. Let’s do this.


== Boss: Aquilamon ==
Level: 30
Generation: Champion
Type: Balance
Species: Bird
Strong Attr.: Wind
Weak Attr.: Thunder
Traits:
 - Powerful 3
 - Sylp Protection 3
Techniques:
 - Rage of Winds
 - Sonic Voice
 - Flash Strike
 - Gale Claw (Redux)
Special Technique:
 - Blast Shot (Wind Element)

S.EXP: Bird +400
Bits: 400
Items Dropped: DigiReviverS

Let’s face it; this fight is a three-on-one in your favor. Assuming your
Digimon are leveled up to at least the mid-teens, you shouldn’t have too much
trouble. If your team happens to have any thunder attacks, you can gain an
additional advantage, but otherwise, Gatling Punch is the way to go. Aquilamon
can dish out fairly decent damage and is pretty hardy to boot, but this fight
is more of a battle of attrition than anything.


== New Objective: Investigation complete?! Go back to Union Room ==
After Aquilamon comes to his senses, you can use the conveniently-located gate
behind him to head back to CITY, where you can return to the Union Room (it’s
the gate at the far west end) to report to Chief Glare.


== Post-Quest Management ==
If you lingered around Login Mountain to get all that precious scan data (which
you should have, really), you likely have quite a bit of money burning a hole in
your digital wallet. Still, I advise you to just buy a Tiny Field for your farm
and little else. If you have enough money left over, you could buy one full set
of equipment (weapon, armor, and accessory) to share amongst your Digimon, but
don’t over-indulge by buying more than you need; the next few missions will
eventually net you another full set for free.

Back at Tamer Home, you can manage your team and Digiconvert any Digimon you
wish to use. Note that Digiconverting a Digimon when you have above 100% scan
data will grant that Digimon slightly stronger stats. Personally, I’d stick with
my default team for a bit longer, but if you want to check out your options,
feel free. Between your party, your bank, and your various farms, you can only
actually have 40 total Digimon at one time, so converting every Digimon is an
impossible ideal. What you can do, though, is Digiconvert each Digimon one by
one, check their stats and Digivolution routes to see if they strike your fancy,
and if not, delete their data (via the DigiFarm PC) to bring their scan data
back up to 100%.

Keep in mind that even if you Digiconverted a Digimon that had over 100% data,
deleting that Digimon will only bring the data back up to exactly 100%. If you’d
rather keep the data at a higher value, just save before converting them. In all
honesty, though, the stat boost you get from higher scan data is fairly
negligible. Me, I personally get a warm, fuzzy feeling from having all my data
sitting at 100%. Such a nice, round number.

If you’re not looking to recruit new party members but would still like access
to quests later on, you’ll need a Veedramon and a Peckmon (as I explained some
time ago). In this case, convert a Veemon and a Tokomon and then call it a day.

Veemon can Digivolve into Veedramon once he reaches Level 18, but he also needs
a certain amount of Dragon S.EXP as well before you can trigger the process. As
such, until you can afford a Terrain Board in your farm to acommodate him, it’s
best to move him into your party for now. You won’t be fighting Dragon Digimon
for quite a while (unless you decide to go back to Login Mountain, but a quest
will have us doing that fairly soon anyway), but once you do, it’ll really be
the easiest way to meet this criteria. Remember that your Veedramon has to have
a “Cool” personality to trigger the quest down the road, so save before
Digivolving and try again if you don’t get it. It shouldn’t take long, though,
as certain Digimon are more inclined towards certain personalities to begin
with. Is that racist? Only if you’re white, I think.

Tokomon can Digivolve to Falcomon at Level 12, but only if his Friendship with
you is at least 60% of his total. While Friendship can still increase with
Digimon at the farm, the most efficient way to raise it is to win battles with
said Digimon in your party (it doesn’t have to be in the active line of duty as
long as you have it with you). In addition, it’s likely that your Tokomon’s
Aptitude stat won’t be higher than 11, meaning he won’t be able to reach Level
12 to begin with. You’ll need to Digivolve him into Patamon first (LV8, 50%
Friendship) to increase his Aptitude, then degenerate him back to Tokomon (LV4)
so that you can then Digivolve to Falcomon. Once you have a Falcomon, raising it
to Level 20 will get you a Peckmon (assuming his Speed stat is at least 100 as
well, which shouldn’t be a problem). The personality you’re looking for here is
“Wild.”

Come to think of it, if you just convert a Patamon and then degenerate it into a
Tokomon instead, you can get a Falcomon much quicker and bypass that whole
Aptitude hurdle to begin with. In fact, unless you’re planning to use a Tokomon
long-term (which actually isn’t a bad idea, although I didn’t choose to at this
point), I would recommend just doing that. Ignore me, apparently I’m not very
good at this.

If you spent a sufficient amount of time at Login Mountain, there’s a good
chance that your two non-Coronamon Rookies are only a few levels away from their
first Digivolution requirements. It may be tempting and exciting to Digivolve
them right away, but keep in mind that if you’re planning to use these Digimon
for a great length of time, it’s usually smarter to max out a Digimon’s level
(according to their Aptitude stat) before Digivolving them. Remember that even
though a Digimon is reset to Level 1 after Digivolution, their previous form’s
stats are carried over basically verbatim. This means that waiting until a
Digimon has reached its level cap will give their next form higher starting
stats, and thus more overall stat growth leading to their next Digivolution.
Degeneration works similarly, in that a percentage of the Digimon’s current
stats are carried over when degenerated, so obviously, higher stats means less
backpedaling when you are inevitably forced to move back a stage or two.

Long story short, patience is a virtue. Jeez, what happened to that brevity I
mentioned in the intro? Don’t I ever shut up?

I feel I should also point out that standard Digivolving and degenerating does
not have to be performed at the DigiLab PC, and can be accessed straight from
that Digimon’s Digivolution Menu by pressing the X Button. Only special
Digivolution requires use of the PC.

Anyway, when you’re all set, it’s time to begin our next set of quests. Yes, you
read that right, that was a plural form I used!


5.3.1 - Holy Species Quest 1: Find Tapirmon
-------------------------------------------

Upon finishing your quest at Login Mountain, you may find yourself wondering
what to do next. Chief Glare didn't assign you a new mission, and if you open
your Quest Menu, you'll find it completely blank. Unhelpful indeed.

Well, here’s the deal. As you were shown in a previous scene (immediately upon
leaving Chief Glare’s office), you can accept various quests at the Shine Center
located in Shine Office. Upon accepting a mission, you must then speak to the
Digimon who has requested help, who will then give you the specifics of what the
quest entails. From there, you can complete the quest, and then report to the
Digimon again, who will give you the okay to accept your reward from Shine
Center. If you complete enough of these quests, you’ll receive a new Union Quest
from Chief Glare, which will advance the game’s overall story. This will be the
flow of the rest of the game, so I hope you enjoy playing errand boy for hours
on end.

Anyway, to access the next Union Quest, you have to complete at least two of the
four currently available quests. We suggest doing all four, as none of them are
overly difficult at this point, and more EXP and money never hurt anyone. You
can do these quests in any order you choose, but this guide will go in order
from Shine Center’s left to right, thus starting with the Holy Species quest.

Talk to the SuperStarmon behind the counter at Shine Center and choose to accept
the quest he lists for you. This will finally give you a new objective.


== New Objective: Talk to Gummymon in Shine Plaza ==
Now, there are a lot of Gummymon in SunshineCITY, but only one in Shine Plaza,
so as long as you’re in the right area, you should be able to find the one
you’re looking for. Turns out Gummymon’s friend Tapirmon is missing in Thriller
Ruins, and he wants you to go find him and report back on his well-being. Simple
enough, no?


== New Objective: Find Tapirmon in the Thriller Ruins ==
Once you make your way out of the city and to the ruins, you’ll find that only a
few areas are accessible for the duration of this quest. This quest is proving
to be an easy one so far.

Chest Contents
Digimin80S        Thriller Key        GateDisk

Wild Digimon Encountered
Pagumon       LV6      In-Training     Weak to Light      8 EXP (Dark)
Kokuwamon     LV13     Rookie          Weak to Water     16 EXP (Machine)

Later on, we’ll be able to find a lot more Digimon here, but as for the areas
directly pertaining to this quest, these are the only Digimon here. Kokuwamon
can prove to be a minor threat unless you have water techniques at your
disposal. Handling one shouldn’t be too hard, but they could prove troublesome
if they start to group up. Full groups of five Kokuwamon are a possibility here,
so just stay on your toes.

Atop the first ladder is a chest with a [Digimin80S]. Grab it, and then climb
down and head north.

Head northeast, past the ladder, to find a chest containing the [Thriller Key].
This allows you to unlock the later portions of the dungeon by unlocking the
pillar-like terminal that bars them. However, those missions are inaccessible
for the duration of this mission, and there’s nothing you can do about it. You
could return to Thriller Ruins after completing this quest to find those areas
open, but I won’t be covering it in the walkthrough until later quests require
you to venture there. For now, I’ll be sticking to these few early screens.

Climbing the aforementioned ladder and then heading west will net you another
[GateDisk], while heading north will lead you to your quest’s objective,
Tapirmon. Talk to him to complete the quest. That’s right, no boss battle here!


== New Objective: Let Gummymon in S.Plaza know Tapirmon’s safe ==
If you want, stick around to collect the scan data here, and then head back to
CITY to report to Gummymon.


== New Objective: Receive a reward at the quest counter ==
You heard ‘em, folks. Line up at the counter to earn your reward for this
grueling mission. Many a man was lost in the line of duty for this, I’m sure.

Anyway, your rewards are 60 Tamer Points, 3280bit, and a Novice Blade.


== Post-Quest Management ==
With that sort of money, you can probably buy a few more pieces of equipment,
but I’d say your funds are better utilized on Terrain Boards for your farm
whenever possible. Digimon outgrow their equipment fairly quickly, but your
DigiFarm will be useful for the entire game, so you should invest most of your
income into improving it.

Anyway, before accepting your next quest, take some time to head back to Tamer
Home to heal, save, and add any new teammates to your party. (I didn’t, but feel
free.)


5.3.2 - Dragon Species Quest 1: Find the L-Mushroom
---------------------------------------------------

Once you’re ready, head back to Shine Center to accept the next quest. We’ll be
covering the Dragon Species quest next. This is the most extensive of the four
available quests, with more Digimon to scan and ground to cover than the other
three combined. Knowing this, you may wish to save this one for last, which is
fine, but it shouldn’t be anything you can’t handle at this point.


== New Objective: Talk to Veemon in Shine Square ==
Heading directly south from Shine Office will take you to Shine Square. Talk to
the Veemon here to be briefed on your quest. He wants to taste the elusive and
supposedly delicious L-Mushroom said to be found in Chip Forest, but hasn’t had
any luck finding one. This is where we come in.


== New Objective: Find an L-Mushroom in Chip Forest ==
Once you make your way to Chip Forest (you don’t really need my help getting
there, do you?), you’ll notice the terrain here is a little unusual. It can be
confusing to find your way around here at first, but you can actually walk on
the grass AND the dirt paths, as long as there is no shrubbery in the way.

Chest Contents

Wild Digimon Encountered
Gummymon       LV5      In-Training     Weak to Shadow      6 EXP (Holy)
Kokomon        LV5      In-Training     Weak to Light       7 EXP (Dark)
Tanemon        LV6      In-Training     Weak to Wind        6 EXP (Ins/Plant)
Kunemon        LV12     Rookie          Weak to Wind       13 EXP (Ins/Plant)
Mushroomon     LV14     Rookie          Weak to Wind       14 EXP (Ins/Plant)
Kumamon        LV18     Rookie          Weak to Fire       15 EXP (Beast)
Goburimon      LV16     Rookie          Weak to Fire       17 EXP (Beast)
Tentomon       LV17     Rookie          Weak to Wind       16 EXP (Ins/Plant)

Note that the Kumamon here is the variety from Digimon World 3, not the one from
the fourth season of the TV show. I was always baffled that we somehow ended up
with two Digimon named Kumamon, considering that neither of those Digimon had
that name in Japan in the first place -- the former was Bearmon, while the
latter was named Chakkumon. Also, take a moment to have a quick laugh at the
terrible transliteration of the name “Goblimon.” Goburimon, indeed. Ah, never
change, Bandai of America. At least season 3 got that name right!

Anyway, there’s a chest to the northwest of where you start, so strut on up
there and pilfer the [Novice Cloak] it holds. This is a fairly decent piece of
low-level equipment; although it gives less of a Defense boost than the Bronze
Plate, it also gives small boosts to your Speed and Evade Rate, which makes it
more than worth using. In my opinion, Cloaks are always preferable to Plates
(although the Species-specific equipment will almost always be superior to
anything else). Needless to say, you should equip this on one of your Digimon as
soon as possible.

In case you’re not aware or forgot, I’m going to let you know that selling low-
level equipment probably isn’t the best idea. Obviously, all this LV1 equipment
will be obsolete once your Digimon can equip LV10 and LV20 equipment, etc., but
remember that your Digimon’s level resets whenever it Digivolves or degenerates.

While you could head north, there’s nothing of note on the next screen except
for a gate back to SunshineCITY. While that could come in handy for grinding
sessions, I suppose, I doubt you need such a thing so early into your quest. You
can still explore the area if you like (for scan data and the like), but you’ll
eventually need to head south, as the northern path goes no further.

On the southern path, head gto your immediate west to find a chest with the
[Forest Key]. You’ll need this to progress further through Chip Forest and
complete your quest. From here, head across the naturally-formed bridge to the
south, and the head slightly east to find the next area.

This next screen will start out by winding you south, wear you’ll find a three-
way split. The eastern path will lead to a plateau with another gate to CITY if
you need it, and the south path is where you’ll eventually need to go to finish
our mission -- just press A near the electronic piller to pop in your Forest Key
and unlock the gate. The western path, though, is a bit more interesting, so
let’s head there first.

You’ll notice that this area suddenly takes on a nighttime hue, much like what
we saw at Login Mountain. This once again indicates a change in wild Digimon and
and all-around upward spike in difficulty. Here, the three In-Trainings stop
showing up, but you’ll now be able to encounter Kumamon, Tentomon, and Goburimon
(*snicker*), and can get started on collecting their scan data.

There are also quite a few chests here; heading north at the first split will
net you a [GateDisk], while the chest you see south of that holds a [Novice
Blade], a low-level sword that I’m sure at least one of your Digimon would be
happy to receive. The other two paths here lead to dead-ends and you can’t
progress any further to the west, so unless you feel you could benefit from more
EXP (hint: you almost always can), head back east, and then south through the
now-unlocked gate.

You’ll find the southern areas dark as well, meaning they also are subject to
the higher-level enemy encounters. Heading south and then eventually east will
bring you to the chest hiding the [L-Mushroom] we need (what does the L stand
for, anyway?), so we can now head back to SunshineCITY to give it to Veemon.
Yup, no boss battle here, either.


== New Objective: Report to Veemon in Shine Square ==
We’re going to hold off on finishing this quest for now, as there’s still more
to do in the forest while we’re here. In addition to collecting scan data, there
are more chests to collect in a semi-secret area you can access at this point.

Heading further south on this screen will reveal yet another gate back to CITY,
but if you keep following the path around and to the west, you’ll see a odd-
looking swirling, purple gate. This gate leads to a new area that looks like a
giant circuitboard, but don’t worry -- you’re still in Chip Forest. Enemy
encounters here are identical to the ones in the “nighttime” areas of Chip
Forest, with the exceptions of Kunemon and Mushroomon. Despite the fact that the
battle music in this area sounds much more menacing, the Digimon here are not
actually any stronger than the ones in the previous areas.

Anyway, the path through this circuitboard area is really straightforward. The
first chest you come across holds a [Digiar150D]. The second area has another
chest containing a [Digiar150T], with another swirling purple gate just a
stone’s throw away. USing this gate will return you to the “normal” Chip Forest,
right where you left it.

Whenever you’ve completed your duties here, let’s head back to CITY and report
to our ol’ pal Veemon.


== New Objective: Recveive a reward at the quest counter ==
Your reward for this quest is 60 Tamer Points, 3280bit, and a Bronze Plate.

Odds are, if you’re a frugal player like me, that you have a considerable amount
of money at this point. Throughout this guide, I’ve been pretty avoidant about
outright telling you which Digimon to use on your team (outside of those
necessary to unlock quests) -- every player is different, and part of what makes
this game fun is that no two teams are completely alike. That being said, it’s
hard for me to advise what exactly to spend your money on at this point.

If you have a handful of Digimon at this point on your farm, it might be worth
spending some Bits renovating it; Terrain Boards, BGM Boards, Training Pens,
whatever you feel you may need that will help you raise your Digimon the way you
want to. If you’re like me, though, you haven’t added any Digimon to your team
yet other than the two mission-based ones we’ve found so far, so your farm is
still unused at the moment. This being the case, you might be better off
investing in some new equipment. The Species-specific ones are especially nice,
but I would probably hold back on buying anything more than a full set. I’m sure
future quests will get you some nice pieces as rewards.

In any case, whatever you decide to do, head back to your Tamer Home to heal up
and manage your data and all that jazz. When you’re ready, go to the center to
take up another quest.


5.3.3 - Aquan Species Quest 1: Find a Water Pillow
--------------------------------------------------

You know the drill: head to Shine Center and talk to Zudomon to accept this
quest.


== New Objective: Talk to Betamon in Shine Office ==



O========================O
| 6.0 - Digimon Bestiary |
O========================O

Coming Soon!


O===========================O
| 7.0 - Digivolution Charts |
O===========================O

Coming Soon!


O==================O
| 8.0 - Techniques |
O==================O

Coming Soon!


O==============O
| 9.0 - Traits |
O==============O

Coming Soon!


O==============O
| 10.0 - Items |
O==============O

Coming Soon!


O==================O
| 11.0 - Equipment |
O==================O

Coming Soon!


O===================O
| 12.0 - Farm Goods |
O===================O

Coming Soon!


O=======================O
| 13.0 - Digi-Egg Guide |
O=======================O

Coming Soon!


O====================================O
| 14.0 - List of Digimon by Location |
O====================================O

Coming Soon!


O=================================O
| 15.0 - Credits & Special Thanks |
O=================================O

Coming Soon!


O=================================O
| 16.0 - Copyright & Contact Info |
O=================================O

If you would like to ask me a question or make a contribution/correction to this
guide, feel free to email me at [email protected]. Please give your email a
relevent subject line (i.e. “Digimon World Dawn,” “About your guide,” etc.),
otherwise I’m about 98% likely to assume it’s spam and delete it.

This document is Copyright (c) 2016 Andrew Mayes, a.k.a. odaiba_memorial.

You are unauthorized to present this document, partly or whole, as written
by somebody else as the authors of the respective bodies of text. You are
unauthorized to change anything in this document for any other purpose
than personal use without my explicit permission.

All rights reserved.
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