This guide as it is was composed entirely by Cr24
(that's Chrome to you my friend).
It consists of the floor plans for each of the maps visited in both chapters
1 and 2 of Deep Labyrinth. This is not particularly helpful unless you know
where you need to go, i.e. someone tells you to go and find the Magic Sword in
Tartarus Woods, and you would like to get there directly rather than wandering
around. Also included are some little bits of advice that you may or may not
find helpful, and The spells and items I gained as I played through the game
(possibly incomplete).
Glaring omissions in this guide include the Parallel Labyrinth (Chapter 1, I
know it may be reached by the unstable warp in the Maze of Red Gems, but have
been unable to do so. You will not find the locations of the various items
(armor, shields, swords, keys, juicy bones, or spells) in the FAQ proper, but
in a spoiler appendix at the end. Additions to that section may be sent to me
at cr24 at mail dot com. Include 'deep labyrinth' in the subject or it will be
deleted.
Feel free to edit, copy, print, share, and distribute this guide in any form
you see fit. All I ask is that somewhere in it you retain the information that
it began as a work composed by myself.
-laters,
Chrome
P.S. I'm looking for a nice little handheld (with keyboard) to write FAQs on
the go maybe something like the old Psion Series 5, or a text editor for the
DS, if you have a suggestion please contact me.
To-do:
1. Finish maps for Chapter 1. (No Parallel Labyrinth/Clustered Crystals)
2. Finish maps for Chapter 2. (verify completeness)
3. Clear up glaring omissions.
4. Correct my terrible spelling/grammar.
5. Complete items list.
6. Complete spell list.
7. Add compounded spell list.
8. Finish Chapter 1 Spoilers
9. Finish Chapter 2 Spoilers (additional armors/shields can be found)
Generic Tips:
1. Chests containing HP or MP items will reload and may be visited again.
2. If you need to level up your character quickly just equip all the cursed
items; Sword, Armor, and Shield. Each one raises your monster encounter rate
by 200%
3. You never really have to say anything to the DS, just blowing on the mic
is plenty.
4. Screen protectors might be a good idea, there is seriously heavy stylus use
in this game.
5. Chapter 1 is far more newbie friendly than Chapter 2, and will explain some
of the key elements of game play that are not explained in Chapter 2.
6. Only the items in your pockets may be accessed while fighting.
About the maps:
The maps are not to scale although I have tried to make them close. Rooms that
share a common wall may be accessed by a door or stable portal between them.
Rooms not sharing a common wall must be reached by a stable or unstable portal
which may or may not be located on the corresponding wall of an adjacent room.
First Chapter: Shawn & Ace
Tips and Tricks
1. The Cursed Sword has a great attack 700% at level 1, but the power goes
down as the sword levels up. So it's better to just level up the golden sword.
2. Don't take the path to the west in the Chamber of Decisions, you don't
need a key to access the yellow floor path on the other side. (If you have the
Amadeus Herb you can take the yellow floor path, but be sure to get the second
herb from the chest before the first herb runs out.)
3. There are two Silver Swords to be found but having both helps you in no way
whatsoever.
4. Chrome drinks way to much tea and has a massive crush on Atlus. I <3 Etrian
Odyssey
5. There are three combos to access three different rooms in the Double-Whirl
Palace, one each to the West, North, and East.
6. The Immortal Shield helps in Tartarus Woods and the Maze of Ambush but
doesn't compare to the resistance granted by Holokleria. Just use both, but
they still aren't 100% so look out.
7. If you hug the walls in the Maze of Ambush the death shooting gargoyles
can't hit you.
8. To gain extra time to cast the resurrection spell save an Amadeus Herb and
use it just before entering the altar, your health will not get blasted.
9. If you have trouble fighting Theta just use the Magic Sword and [Max] after
every attack spell you cast.
Terra
01. First Steppe
02. Grassy Knolls
03. Steppe of Fresh Dew
04. Steppe of Wind
05. Hellhound Gate
06. Steppe of Fog
07. Thunder Hill
08. Steppe of Warbling
09. Unnamed Mound
10. Dark Pit
B1F
01. Room of Emotions
02. Maze of Abstraction
03. Room of the Hidden
04. Chamber of Rifts
05. Unparalleled Maze
06. Chamber of Echoes
07. Dragons Den
08. Maze of Gimmicks
09. Chamber of Pagis
10. Room of Snatching
11. Maze of Light
12. Rotating Palace
13. Room of Transition
14. Chamber of Changes
15. Maze of Wings
Terra
01. Steppe of Illusion
02. Caged Cavern
03. Roaring Steppe
04. Hill of Heliotrope
05. Hill of the Horn
Woods
06. Deep Woods
07. Hazy Woods
08. Stumpy Woods
09. Dark Woods
10. Mossy Woods
11. Herbal Woods
12. Tartarus Woods
13. Stairs of Dizziness
14. Huddling Woods
15. Stairs of Wonder
16. Palace of Emotions
F2
01. Maze of Blue Gems
02. Maze of Red Gems
03. Parallel Labyrinth (?)
04. Maze of Green Gems
05. Chamber of Flames
06. Chamber of Ambush
07. Maze of Calm
08. Maze of Traps
09. Double-Whirl Palace
10. Chamber of Decision
11. Chamber of Blizzards
12. Leaders Chamber
Up until the time you enter the Memory-Eater board you are free to go back to
the very beginning and hunt for items or level up. Once you enter that board
your only choice is to defeat Theta or die and become a wandering soul.
After defeating Theta you are presented with the option of saving your game,
after watching the credits, if you save over your previous file it is gone.
The after finish save results in a file called 'ClearData'. This is just a
place holder/score card of sorts, it will read something like this:
R(# of times played) Lv (your level) Time (your play time)
If you load this file at a later time it will simply begin Chapter 1 over
again from the start. Saving after beginning with a ClearData file will
raise the R number by 1 each time you complete the game.
Second Chapter: Wandering Soul
Tips and Tricks:
1. Don't use a key unless you have to, it will lead to nice items later on.
2. You know you wont need to use a key when the monsters talk about secret
exits etc.
3. Any areas skipped by not using a key can be visited from another room
farther along in the same map.
4. Watch your close up view for monsters hiding in secret rooms.
B2F
01. Azure Cavern
02. Parallel Labyrinth
03. Maze of Imposters
04. Gate of Solitude
05. Den of Cacti
06. Lair of Souls
07. Dazzling Labyrinth
08. Corridor of Dread
09. Dragon Stronghold
1F
01. Fenestella
02. Aqua Palace
03. Hall of Memories
04. Salamanders Nest
05. Corridor of Fiends
06. Netherworld Gate
07. Bat-Infested Cave
08. Demon Palace
09. Hall of Tartarus
10. Altar of Rebirth
11. Fort of Bones
12. Chamber of Souls
13. Chamber of Limbo
2F
01. Hive of Fireflies
02. Maze of Embodiment
03. Clustered Crystals
04. Maze of Blood Tides
05. Maze of Ruby Blood
06. Tower of the Psyche
07. Babel of Masters
08. Spellbound Corridor
09. Stronghold of Naga
10. Corridor of Misery
11. Fort of Skulls
12. Cactus Compound
13. Dragons Gate
The final boss is a bit harder than you might expect, more so because you have
a soul to worry about. The best way to win, is just to hit him again and again
with your strongest attack spells. Faino + Plethuno is probably your best bet,
but its heavy on the MP be sure to have plenty of Vivos in your pockets.
If you manage to defeat the boss with the crystal intact you get a nice happy
ending. If the crystal is destroyed before you defeat the boss, you can still
win but the ending will not be happy.
Aside from that, the ClearData savefile is the same as Chapter 1, so save in
one of your empty slots then go back and defeat the boss again letting the
crystal be destroyed, or keeping it intact, to see the ending you did not get
when you won the first time.
Items (incomplete):
Items unique to a given Chapter are noted.
Perishable items:
Remedium: Restores a few HP.
Auxano-Remedium: Restores a moderate amount of HP.
Plethuno-Remedium: Restores plenty of HP.
Mygacine: Restores a few MP.
Vivos: Full HP and MP recovery.
Iasis-Remedium: Cures poisoning.
Ametas Quol: Increases Maximum HP.
Topazos Quol: Increases Maximum MP.
Amadeus Herb: Grants temporary immortality. Very rare.
Juicy Bone: Ace's favorite. (Chapter 1 only)
Keys:
May only be used once.
Both Chapter 1 & Chapter 2:
Iron Key
Bronze Key
Silver Key
Brass Key
Rutile Key
Sapphirus Key
Dynamos Key
Golden Key
Rainbow Key
Chapter 2 only:
Apollumi Key
Hosios Key
Faino Key
Chion Key
Blue Crystal Key
Red Crystal Key
Memory/Soul items:
Mom and Dad's Bubbles are unique to Chapter 1.
Swords (Atk Pwr dependant on sword Lv):
All but generic sword (unique to Chapter 2) are unique to Chapter 1.
Sword: Sword from the Deepsea Cavern.
Bronze Sword: Forged from bronze. Very weak.
Iron Sword: Forged from iron. Weak.
Steel Sword: Forged from steel. Average.
Silver Sword: Forged from silver. Strong.
Golden Sword: Forged from gold. Very string.
Magic Sword: Spell strength up; sword strength down.
Cursed Sword: Enc Rate +200% Cursed, but very strong.
RedStone Sword: Atk Pwr +3000% Spell Resist -20% One of four hidden tresures.
Shields:
Bronze Shield: Defense +22% Made of bronze. Very low defense.
Iron Shield: Defense +31% Made of iron. Low defense.
Steel Shield: Defense +42% Made of steel. Average defense.
Silver Shield: Defense +53% Made of silver. High defense.
Golden Shield: Defense +89% Made of gold. Very high defense.
Mirror Shield: Defense +61% IceResist Rate +70% FireResist Rate +70%
ThnResist Rate +70%
Immortal Shield: Defense -20% DthResistance +100% Defends against
Teluto [Dth].
Magic Shield: Defense -65% Spell Resist +70% Protects against magic.
Falcon Shield: Defense +95% Evade Rate +20% Light, with a high evasion rate.
Dragon Shield: Defense +90% SlpResistance +70% PsnResistance +70%
ParaResistance +70% (unique to Chapter 2?)
Armor:
Bronze Armor: Defense +16% Made of bronze. Very low defense.
Iron Armor: Defense +25% Made of iron. Low defense.
Steel Armor: Defense +32% Made of steel. Average defense.
Silver Armor: Defense +50% Made of silver. High defense.
Golden Armor: Defense +57% Made of gold. Very high defense.
Dragon Armor: Defense +95% SlpResistace +70% PsnResistance +70%
ParaResistance +70%
Magic Armor: Defense -30% Spell Resist +50% Gaurds against spells.
Cursed Armor: Defense +78% Enc Rate +200% Cursed, but very high defense.
Falcon Armor: Defense +90% Evade +30% Light, with a high evasion rate.
Rings:
Magic Ring: Spell Resist +20% Amulet of an ancient mage.
Moon Pilnus: Auto HP Rec +1pts Auto MP Rec +1pts Refined moonstone.
Invisible Stone: Inc. Vivos drop.5
Other:
Cell Phone: Voices of the Deep Labyrinth developers.
Spells:
The spells shown here are in the order in which they appear in my list of
spells. Aside from that all you might need to know is that they are written as
if they were connect the dots; start at 1, then connect to 2, then 3 etc. *
just serves as a place holder, ignore it. Some spells may be unique to Chapter
1 or 2.
***
*2* Phos [Fr] Spell of fire.
1**
***
*2* Kludon [Ice] Spell of ice.
**1
*1*
23* Astrape [Thn] Spell of thunder.
*4*
**1
*42 Hapto [Lgt] Spell of light.
53*
123
*4* Teluto [Dth] Spell of death. Causes a fatal stroke.
567
*2*
341 Plethuno [Max] Maximixes a basic spell. (Maximixes is not a typo thats how
*5* the game shows it)
***
*1* Kenos [Con] Connects existing spells to make a new spell.
***
SPOILERS:
Cell Phone transcript:
Messages after 1 appear in random order. Message 1 will not repeat. (I think?)
These are all the messages I have seen, there may be others.
1. The first message will be mostly z's and ...'s
2. Helloo..! I'm Arai. I was in charge of direction. What do I do as a
director? Hmmmm... this and that..! That is to say, I do various stuff (^-^)
It's a fun job to be able to create something. Did you like Deep Labyrinth?
It would also make me happy to know that you're able to enjoy the sound
effects of the game... when the gameplay is not too hectic to listen to them!
In fact, when you have cleared the game, I recommend you listen to the sound
effects again.
3. Hey, guys! I'm Mitsuda! I composed the game music. I've been involved with
this game from the time of the original version in Japan. All the staff were
so involved with this game. I did my best to maintain the same level of
enthusiasm and compose the best music I could. It would make me very happy if
you enjoy the music while playing Deep Labyrinth. The more I stay on here
chatting, the more expensive your telephone bill will be! I'd better let you
go! Bye!
4. Hello..! This is Matsuda, I'm still working at the office. What's up?
........ Hmmm... that may be a little difficult... ......... That's I wonder
what that is... Do I have a favorite mini-game? Probably Slime Balloon. It
reminded me of hoe happy I felt when I blew up my first balloon as a kid! When
I first put it in, it was far too difficult to blow into it... and I thought
I'd collapse from lack of oxygen whilst trying it out! I wanted to put in more
games that use the microphone... but had to give up on the idea because of
lack of time. What kind of games? That's a secret! For example, if you say,
'Shake hands!' to Ace, then he'd take your hand. Umm, nothing as ordinary as
that! Much more ridiculous stuff, in fact...! I'm a little embarrassed to tell
you...! OK, that's all for now! I'm off for home, bye!
5. This is Inoue! I was in charge of creating game events. My favorite scenes
are the appearance of a giant at the hills... and the appearance of the
Phoenix at the place of the fire gaurdian. Did you think thjey were cool!? I
really hope you enjoy the game. Haa... I want to drink apple milk!
6. Hi, this is Shimokawa. I'm in charge of 3D graphics. I listen to alot of
music while I work, especially hard rock! Fantastic! It would give me a lot of
pleasure if you like my 3D characters, settings and monsters. My favorite was
Ace. Working on him made me want to get a dog of my own! And finally... thank
you so much for enjoying this game. Bye!
7. Hi... is that... Shawn!? I'm so excited to get a call from you, the main
character... it's strange to talk with you on a cell phone. Ah, by the way,
this is Miyata, in charge of 2D graphics. I created images to the best of my
ability, drawing on many different emotions. When it came to designing strange
things, it was hard work... For example, with the Gate of the Gaurd Dogs... it
was so complicated, I wasn't sure how to express it in pixels. When you come
across such strange places, don't forget to think of me! So, let's have fun
again sometime! Say hello to Ace. By the way, my emotion at 4 O'clock last
week was that I really wanted to eat seaweed noodles.
8. Hello! This is Kato, can you hear me? I helped with the main scenario and
wrote the Shawn and Ace section. I'll be very happy if you find the game
enjoyable. We all feel and experience various emotions every day. And they
change as time goes on. It's important for us to value them. I hope we'll meet
again, sometime and someplace...
9. Hello, this is Takeda speaking. You're quite the games to have gotten this
far! I'm honored to be able to talk with you here. How was the game did you
enjoy it? In the middle of things one of the staff changed her family name to
mine, which was a surprise for everyone! I think you get what I mean...! It's
something that often happens (^^;. There's a hinto on the staff credits... I
think it's one of the pieces of work I'm most proud of in my life so far. I
would like to express my deep gratitude to all those who bought this... and to
all the staff who worked so hard to bring it about. I hope to meet up with you
again next time! I'd like to ask a few questions. Did you gather up the red,
blue, black, white and three transparent ones? It can be hard work to get the
Cursed Sword, but it will be fun for those who like it. With that, see you
next time!
10. Hello, how are you? I'm Yamamoto in charge of graphics. It was quite hard
work to get the colors right when painting the graphics for the game... By the
way, this has nothing to do with anything, but the last boss in the game has
the same name as my PC!
11. Hello, this is Kuroda, who was in charge of sound effects. I didn't have
much time to actually play the game during development, which was a shame...
RPGs set in dungeons are always fun, aren't they, with their sense of
adventure? Did you enjoy it? Me, too. I'll be going into the labyrinth after
Ace myself! OK, then... See you again next time!
12. Hi this is Watanabe. I'd like to express my sincere appreciation to all
those who got this far! Please accept my thanks and sincere appreciation.
13. Heeellooooo! This is Tsubokawa. What's up?? ......... You got through to
the end using only a sword!? You're quite the tough guy, aren't you!? You can
also use spells, you know. They make you much stronger. If you still want to
use the sword, it's fun to use it with supporting spells. Each monster has an
attribute, so you can beat it easily if you attack using the opposite
attribute. Did you know that already? But you still prefer the sword... What!?
Did you say you got through to the end of the game using only the Bronze
Sword? You really are worthy of the title of Swordmaster...! Sorry, I have
some stuff to get done, but let's talk again next time!
14. (Beep!) You have 4 messages. Hello, this is Ryu the programmer... maybe
you're out of range? I'll call back later. At 1:34 AM. Hello? Still no go...
I'll call back. At 1:34 AM. Hey! Still not there? I'll wait for you at Theta's
place at 8:00 AM. At 5:16 AM. Noooooo!! Theta's swallowed my memories! (;'[]')
.. My bad memories of debugging the game are gone!!! ('v')b At 7:47 AM.
15. Hi there...! This is Morioka (Q). I worked on graphic design for the game.
I used to be a theoretical kind of person, the kind you'd classify as a
left-brain thinker... but somewhere along the line while being involved in
design, I've come to be much more of a right-brain thinker. But, sadly, as a
consequence of this my left-brain abilities have degenerated... to the point
where I can't even do simple addition! By the way... I created this really
cute monster called Robbie who wasn't included in the game. Why didn't he
appear? That's because... cough, cough...! I couldn't feature him in the game,
but you can see him on out homepage... Please take a look if you get the
chance!
Unnecessary explination of directions:
North = away from you
South = towards you
East = towards R button
West = towards L button
Chapter 1:
Items: Coming soon.
Bronze Armor: Terra-03 Give Juicy Bone to Ace
Iron Sword: Terra-05 South West most room
Juicy Bone: Terra-07 North West most room
Iron Armor: Terra-07 Dropped by iron knight
Iron Key: Terra-06 Behind Astrape door
Iron Shield: Terra-09 North East most room
Bronze Key: Terra-09 Chest behind Kludon + Enischuo device door
Juicy Bone: B1F-02 Chest in North most room
Silver Key: B1F-02 Give Ace a bone through hole in South East most room
Magic Ring: B1F-03 Chest in South West most room
Steel Sword: B1F-04 Chest in North behind cracked wall
Juicy Bone: B1F-07 Chest in hidden room to North in dragon room
Redstone Sword: B1F-07 Chest in hidden room to North in dragon room
Brass Key: B1F-08 Center chest in three chest room in North West most room
Steel Armor: B1F-08 West most chest in three chest room
Silver Sword: B1F-10 Chest in East most room
Dynamos Key: Terra-05 Blow up slime
Sapphirus Key: Terra-04 Chest in West most room
Rutile Key: Terra-02 Given by deaf mouse in South East most room
Silver Armor: Terra-02 Chest in North East most room
Immortal Shield: Terra-04 Dug up by Ace after giving him bone
Silver Shield: Woods-07 Given by mouse in North West most room
Golden Key: Woods-08 Defeat giant slime
Silver Sword: Woods-11 Chestbin room West of center
Magic Sword: Woods-12 Chest in South most room
Golden Shield: F2-04 Chest in South West corner
Golden Armor: F2-02 Chest in North most room
Magic Shield: F2-02 Chest in hidden room in South East cornor
Spells:
Kludon: Terra-01 West most room
Phos: Lv 3
Thermaino: Terra-03 North most room
Iaomai: Terra-04 North West most room, on dust covered tablet
Astrape: Terra-07 South West most room
Enischuo: Terra-08 South West most room
Iasis: Terra-08 North West most room
Koimao: Lv 9
Anthistemi: B1F-04 South most room behind three cracked walls
Hapto: B1F-12 South West most room
Asphaleia: Lv 18
Platus: Terra-02 Behind three key door
Diexodos: Lv 21
Iasis: Woods-09 Poison covered tablet in North East room
Holokleria: Woods-10 Moss covered tablet in South most room
Thureos: Woods-09 Dusty tablet in South
Teluto: Woods-14 Tablet in room past giant slime
Kenos: F2-04 Tablet in hidden North most room
Chapter 2:
Even if you attack the broken mask using only spells your sword will break.
Items:
Iron Key: B2F-02 Behind Kludon door
Bronze Key: B2F-03 Behind Phos door
Bronze Armor: B2F-03 in chest
Magic Ring: B2F-04 Hidden wall to North in Naga room
Brass Key: B2F-05 West most room
Iron Shield: B2F-05 Center chest in three chest room
Silver Key: B2F-07 Chest in West most room then South
Iron Armor: B2F-08 West most room, in chest
Dynamos Key: B1F-02 North most room, in chest
Iron Armor: B1F-03 Chest in North West corner
Steel Shield: B1F-04 Chest in South West corner
Sapphirus Key: B1F-04 East most room, in chest
Golden Key: B1F-05 North most room
Steel Armor: B1F-06 South East room, in chest
Apollumi Key: B1F-08 West most room, in chest
Silver Shield: 1F-03 South East room, in chest
Hosios Key: 1F-04 Chest in Hapto door room
Dragon Shield: 1F-06 Hidden room to North in center room
Silver Armor: 1F-10 East most room, in chest
Immortal Shield: 1F-12 North West most room, in chest
Faino Key: 1F-11 North East most room, in chest
Golden Shield: 2F-07 South Wesr most room, in chest
Chion Key: 2F-06 Behind Phos + Platus door
Blue Crystal Key: 2F-11 Behind Kludon + Auxano door
Golden Armor: 2F-12 South West most chest
Red Crystal Key: 2F-12 Behind Kludon + Platus + Auxano door
Dragon Armor: 3F-05 Chest behind brass key door
Rainbow Key: 3F-10 North West most room
Amadeus: 3F-12 Defeat Phoenix
Mirror Shield: 3F-13 West chest in yellow floor hall
Magic Shield: TOP-20 South West most room chest
Soul Crystal: TOP-23 Defeat White Dragon
Invisible Stone: TOP-26 Defeat Crystal Boss
Cell Phone: TOP-26 Defeat Crystal Boss
Spells:
Kludon: B2F-02 Room just past save point
Phos: B2F-03 Hidden room in dead end in South East corner
Thermaino: Lv 5
Enischuo: Lv 7
Thureos: Lv 9
Iasis: B1F-01 North most room
Iaomai: Lv 12
Anthistemi: B1F-02 Three key room
Astrape: B1F-06 Gold key room
Asphaleia: Lv 18
Diexodos: Lv 21
Hapto: 1F-05 North East most room
Holokleria: Lv 23
Teluto: 1F-08 North West most room
Ressurection: 1F-09
Koimao: 1F-10 Learned after ressurection of girl
Pagis: 1F-12 South West most room
Ios: Lv 35
Platus: 2F-07 North West most room
Auxano: 2F-10 Behind Astrape + Platus door
Enischuo+Auxano: 2F-10 North East most room
Chion: 3F-04 South West most room
Paralao: Lv 42
Apollumi: 3F-11 South West most room
Hosios: TOP-22 Souht of center
Faino: TOP-22 room past Giant