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|                           DEEP LABYRINTH                                |
|                                 FAQ                                     |
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* INTRODUCTION ************************************************************
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There isn't much to say about this game. There are two parts to the game
(Shawn & Ace and Wandering Soul) and they are relatively straightforward.
There are a number of hidden items in both parts and the mazes can be a bit
frustrating, so here is a handy guide to just about everything in the game.
If I've missed anything, let me know by email. This is the point where I
should be telling you folks not to steal FAQs from me or something, but I
don't see myself being all that upset over it. The gaming community is one
big happy family, right? Right.

I find myself unable to believe that Masato Katou designed this game (it's
just so very simplistic), but hey, he's a man who likes writing about
mysterious houses and people just wandering into them for the hell of it.
(Radical Dreamers, anyone?)

Contact: metokki at gmail.com.

Updates: 3/23/07: Updated location for silver slimes, thanks to William
        R. Sosropartono.
        2/2/07: Stats for the bluestone shield, thanks to Shawn Butts.
        Also added a quick hint out of the Maze of Gems.
        1/2/07: Upgraded the spell combination area in part 1 & 2, thanks
        to Filay Minion. Redid some boss fights.
        12/28/06: Added location for invisible stones. Yay, me! Also went
        and confirmed location of Veritas Ring in part 1 and corrected
        guide.
        12/27/06: Added location of Veritas Ring in part 1 (thank Fred
        Smith for this one!), cleaned up some text, added a quick guide
        through the yellow hallway room.
        11/23/06: Cleaned up and added a few more items in part 1.
        11/21/06: About 90% done with Part 1. Some corrections made.
        11/21/06: About 70% of Part 1 and 99% of Part 2 is done. I'm not
        sure if I'm missing anything from part 2; if I am, let me know.

THINGS MISSING:
1. Where is the Tornado spell located in part 1?
2. Who else drops the legendary equipment?
   I suspect that all the monsters who drop legendary equipment drop 1 of
   at least 2 items in the set, but haven't been able to get alternate
   equipment lists for them. I'm pretty sure more than one monster drops
   the Whitestone Ring, for example.
3. Are there multiple endings in part 1? I've heard it's possible to
   beat the game without having to get Ace, but I've always been blocked
   from doing so.

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* PART 1: SHAWN & ACE *****************************************************
===========================================================================

________________________________________________QUICK HINTS (SPOILERS)_____

STUCK AT DOORS (OR BRIDGES):
 1.  Trying blowing into the microphone.
 2.  Scream into the microphone without stopping for breath.
 3.  Knock on the door.
 4.  Say "Open Sesame" into the microphone.

COVERED SPELLSTONES
 1.  Blow into the microphone until the dust clears.
 2.  Scratch at the stone with stylus until moss disappears.
 3.  "Silence is Golden" - blow into microphone and get ready to fight.

DEAF STUPID MICE
 1.  Say "hello" and "key". Loudly. (I suspect screaming "tits" or, in
     fact, anything else into the microphone would also work, though.)

SPECIAL ITEMS TO BE SAVED AND USED MUCH, MUCH LATER
 1.  Brass Key
 2.  Rainbow Key
 3.  Juicy Bone

HELP, THE YELLOW FIRE BURNS
 Get Amadeus. Use it, and run for the door like mad. If you can't make
 it, there is a pathway to the left at the fork that leads to a chest
 with another leaf.

HELP, THE MAZE OF GEMS IS NOTHING MORE THAN A MAZE OF TWISTY PASSAGES!
 If you wander the three mazes long enough, you'll get out. Each of the
 so-called "random" warps really only generally warp you to one other
 place, with the "alternate" warp usually to Parallel Labyrinth or to
 another maze. The absolute fastest way to skip the mazes is to get to
 the SE corner of the map in the Maze of Blue Gems (the first maze you
 start in) and take the warps in the hidden room. Both warps will take
 you to the room before the boss (the red warp will also take you to
 the Parallel Labyrinth, but it's pretty unlikely... walked into it for
 almost an hour before I got warped there.)

MY SWORD IS SUDDENLY SUCKING!
 The RedStone Sword, Cursed Sword, and Dragon Sword drop in attack power
 on levelup. The Falcon Sword goes up in attack very rapidly, but then
 slows down significantly after 25. Not sure about the Gold, but I think
 that goes up a very slow and steady pace. If you're not really all that
 hardcore about getting everything, just use the Falcon Sword, because
 even with a attack level slowdown you're already killing everything in
 the game in one hit anyway.

RESURRECTION PROBLEMS
 1.  Where is the spell? Heavenly Corridor. To reach it, access the unstable
     warp in Corridor of the Void. It may take a few tries.
 2.  Casting the spell: DON'T RUSH IT. Despite the seeming urgency of the
     whole affair, you have a lot of time to cast it. Draw carefully and
     slowly, and it will be fine. If you are having trouble, then practice
     each spell separately outside the altar, and then combine the three.
     I find that only Iaomai tends to fail with the greatest frequency.

FIGHTING BOSSES
 1. Regular plain old schlub
        Lock on and circle him continuously (holding left or right button)
        while slashing. Just about 90% of the bosses go down easily.
        Run after them when they fly off/teleport off/do whatever
        and rinse and repeat.
 2. Ice Hawk/Phoenix
        Corner the sucker and slash continuously, then back up to the far
        side of the room to heal. If you move fast enough, he doesn't
        follow. Rinse and repeat.
 3. Ganesha (Elephant boss)
        Part A: Strafe and hit him. This part is straightforward.
        Part B: When he transforms into an elephant, watch the upper screen
                for signs where he will land. Move away from the spot where
                he will land, since his landing will start a shockwave that
                hits anything close by. Once the shockwave has passed, move
                close to him and slash. Rinse and repeat.
 4. Optional Crystal Boss (Rainbow Key room):
        Part A: Slash continuously. Heal in room (close door and heal
                before resuming fight).
        Part B: Wait until he appears on you in upper screen, then move
                out of way of stomp. Hit him when he returns to the base.
                (You can only get one hit in). Rinse and repeat.
        Part C: Do the same thing in part A, or just sling spells from a
                distance.
 5. Final Boss
        Part A: Stay in middle platform and sling spells. Move out of the
                way only when you see it raising its tentacle; it will
                absorb HP if you get hit. Tornado does the most damage,
                but Chion + Auxano are easier to draw and do a lot of
                damage.
        Part B: Go to bottom tier and hit repeatedly, or sling spells of
                appropriate color. Watch out on the bottom tier; he has
                a paralyzing attack. He also has a very powerful attack
                on the middle tier that you can dodge by teleporting into
                another platform - you can see her getting ready for it when
                she starts crackling. I find using Chion + Auxano on the
                top tier and an enhanced sword on the bottom tier kills
                her off quickly.

____________________________________________________________SPELL LIST_____

OFFENSIVE SPELLS
 KLUDON (Ice): Grassy Knolls
 PHOS (Fire): Learned (Level 3)
 ASTRAPE (Thunder): Thunder Hill
 KOIMAO (Sleep): Learned (Level 9)
 HAPTO (Light): Rotating Palace
 IASIS (Poison): Dark Woods
 TELEUTO (Death): Huddling Woods
 CHION (Blizzard): Double-Whirl Palace
 APOLLUMI (Blaze): Eden: Comfortable Garden
 FAINO (Bolt): Eden: Relaxing Garden
 PARALUO (Paralysis): Learned (Level 38)
 HOSIOS (Holy): Sky Corridor (across invisble pathway behind sign)

DEFENSIVE SPELLS
 THERMAINO (Ice): Steppe of Fresh Dew
 ANTHISTEMI (Fire) Chamber of Rifts (behind 3 cracked walls)
 ASPHALEIA (Thunder): Learned (Level 18)
 DIEXODOS (Light): Learned (Level 21)
 THEUREOS (Poison): Dark Woods
 HOLOKLERIA (Death): Mossy Woods (rub off the moss on the stone with
                                  stylus)
 IOS (Poison): Learned (Level 30)


OTHER
 ENISCHUO (Sword): Steppe of Warbling
 PLATUS (Multiply): Caged Cavern
 KENOS (Connector): Maze of Green Gems (behind hidden wall in N section)
 IAOMAI (Heal): Steppe of Wind
 IASIS (Antidote): Steppe of Warbling
 PAGIS (Detect Trap): Chamber of Pagis
 AUXANO (Amplify): Maze of Calm
 PLETHUNO (Maximum): Azure Chamber (use microphone and blow bridge down)

COMBINATIONS - thanks to Filay Minion for most of these
- Any offensive Spell + Enischuo = sword imbued with offensive spell power
- Any offensive Spell + Enischuo + Auxano/Plethuno = enhanced sword
- Any offensive spell + Platus = attacks multiple enemies
- Any offensive spell + Platus + Auxano/Plethuno = enhanced multiple
                                                   attacks
- Pagis + Auxano/Plethuno = longer trap detection
- Hapto + Teleuto + Ioamai x 3 = Resurrection, only works at Altar
                                 of Resurrection (Heavenly Corridor)
- Kenos + Kludon + Phos + Astrape = Tornado
- Kenos + Chion + Apollumi + Faion = Tornado 2
- Kenos + Koimao + Paraluo + Ios = Hammer of the Gods (Eden: Inviting
                                   Garden)

All combinations require you to be at a minimum level, and, in the case of
sword enhancing spells, require a specific minimum level for your sword
as well.

_______________________________________________________________WEAPONS_____

BRONZE SWORD
 Location: Equipped

IRON SWORD
 Location: Hellhound Gate
 Attack (Level 1): +30%

STEEL SWORD
 Location: Chamber of Rifts (behind cracked wall)
 Attack (Level 1): +90%

SILVER SWORD
 Location: Room of Snatching (reached through hidden path in Chamber
           of Pagis or Maze of Light), Herbal Woods
 Attack (Level 1): +140%

GOLDEN SWORD
 Location: Chamber of Ambush
 Attack (Level 1): 220%

DRAGON SWORD
 Location: Guardian of Flames (hidden path next to mom's bubble)
 Attack (Level 1): +350%, Critical Rate +100%

FALCON SWORD
 Location: Clusters of Crystals (warp accessed in Eden: Inviting Garden
           with Rainbow Key)
 Attack (Level 1): +400%, Defense Evade +100%, prevents enemy escapes

CURSED SWORD
 Location: Chamber of Decision
 Attack (Level 1): +700%, Encounter Rate +200%

MAGIC SWORD
 Location: Tartarus Woods
 Attack (Level 1): -10%, spell strength up, sword strength down

REDSTONE SWORD
 Location:
     1: Hidden room in Dragon's Den, boss room
     2: Dropped by silver slimes (those little bastards that you can't
                                  see on your map) (Room of Snatching,
                                  other locations in corners.)
     3: Dropped by death skulls (Tartarus Woods)
 Attack (Level 1): 300% Attack, -20% Spell Resist

_________________________________________________________________ARMOR_____

BRONZE ARMOR
 Location: Steppe of Fresh Dew (give Ace a bone and follow him)
 Defense: +19%

IRON ARMOR
 Location: Dropped by iron knights (try Thunder Hill)
 Defense: +25%

STEEL ARMOR
 Location: Maze of Gimmicks, opposite the row of chests containing Brass
           Key
 Defense: +32%

SILVER ARMOR
 Location: Roaring Steppe
 Defense: +50%

GOLDEN ARMOR
 Location: Maze of Red Gems
 Defense: +57%

CURSED ARMOR
 Location: Double-Whirl Palace
 Defense: +78%, Encounter Rate +200%

FALCON ARMOR
 Location: Parallel Labyrinth (area accessed through unstable red warp in
           Maze of Red Gems)
 Defense: +90%, Evade Rate +30%

DRAGON ARMOR
 Location: Cloudy Corridor (give Ace a bone and he will fetch it)
 Defense: +95%, Sleep Resistance +70%, Poison Resistance +70%, Paralysis
          Resistance +70%

BLACKSTONE ARMOR
 Location:
     1. Dropped by death knights (Tartarus Woods)
     2. Dropped by skeleton knights (Parallel Labyrinth, accessed
        through unstable red warp in center of Maze of Red Gems)
     3. Chamber of Decision (behind door requiring Brass Key)
 Defense: +97%, Spell resist -20%

MAGIC ARMOR
 Location: Maze of Calm (defeat frost giant)
 Defense: -30%, Spell Resist 50%

_______________________________________________________________SHIELDS_____

BRONZE SHIELD
 Location: Equipped
 Defense: +26%

IRON SHIELD
 Location: Unnamed Mound
 Defense: +37%

STEEL SHIELD
 Location: Unparalleled Maze
 Defense: +42%

SILVER SHIELD
 Location: Hazy Woods (given by mouse after knocking on his door)
 Defense: +53%

MIRROR SHIELD
 Location: Chamber of Changes (reached by unstable warp in Room of
           Transition)
 Defense: +61%, Ice Resist +70%, Fire Resist +70%, Thunder Resist +70%

CURSED SHIELD
 Location: Parallel Labyrinth (through unstable red warp in Maze of Red
           Gems)
 Defense: +64%, Spell Resist 95%, Encounter Rate +200%

GOLDEN SHIELD
 Location: Maze of Green Gems
 Defense: +74%

DRAGON SHIELD
 Location: Breezy Stairway (invisible path in NE corner of map)
 Defense: +90%, Sleep Resistance +70%, Poison Resistance +70%, Paralysis
         Resistance +70%

FALCON SHIELD
 Location: Whirling Corridor (jump off platform in area)
 Defense: +95%, Evade +20%

BLUESTONE SHIELD
 Location: Dropped by Death Skulls (Tartarus Woods)
 Defense: Defense +96%, Spell Resist -20%

IMMORTAL SHIELD
 Location: After you give Ace a bone after freeing him from the 3-key
           room, he is one of the side areas nearby
 Defense: -20%, Death Resistance +100%, defends against Teleuto (though
          not 100%)

MAGIC SHIELD
 Location: Maze of Red Gems (hidden room in lower SE corner of map)
 Defense: -65%, Spell Resist +70%

___________________________________________________________ACCESSORIES_____

MAGIC RING
 Location: Room of the Hidden (Hidden teleport in NW corner of Maze of
           Abstraction)
 Properties: Spell Resist +20%

VERITAS RING (thanks to Fred Smith for this one)
 Location: Maze of Blue Gems (take the unstable warp point near the save
           point, not the one in the hidden SE room because only the one
           near the save point takes you to the hidden room in Maze of
           Blue Gems; the other one leads to Parallel Labyrinth)
 Properties: Attack +10%

WHITESTONE RING
 Location:
     1. Dropped by skeletons in Parallel Labyrinth (unstable center warp
        in Maze of Red Gems and Maze of Green Gems)
 Properties: Spell Power +30%, Spell Resist -20%

MOON PILNUS
Location: Tri-Level Palace
Properties: Auto HP Recover +1 pts, Auto MP Recover +1 pts

_____________________________________________________________KEY ITEMS_____

JUICY BONE
 1: Equipped
 2: One of the Steppes
 3: Maze of Abstraction
 4: Dragon's Den (hidden room in boss room)

KEYS
 IRON KEY: Steppe of Fog (Behind door requiring Astrape)
 BRONZE KEY Unnamed Mound (Behind door requiring Kludon + Enischuo)
 SILVER KEY: Maze of Abstraction (give Juicy Bone to Ace)
 BRASS KEY: Maze of Gimmicks (middle chest in hallway of 3 chests)
 RUTILE KEY: Roaring Steppe (given by deaf mouse)
 SAPPHIRUS KEY: Hill of Heliotrope
 DYNAMOS KEY: Hill of the Horn (blow up the slime)
 GOLDEN KEY: Stumpy Woods (defeat Blue Slime)
 RAINBOW KEY: Maze of Calm (defeat frost giant)

AMADEUS: Chamber of Blizzards (defeat Ice Hawk)
CELL PHONE: Clusters of Crystals (defeat crystal boss)
INVISIBLE STONE: Parallel Labyrinth (dropped by crystal enemies)

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* PART 2: WANDERING SOUL **************************************************
===========================================================================

________________________________________DIFFERENCES BETWEEN PART 1 & 2_____

1. The game is much harder and less newbie friendly. Save points are not
  always immediately accessible and there is a good chunk of the game
  where save points will NOT heal your HP and MP.
2. You keep the same sword throughout part 2. Sorry, no fun with Falcon
  swords.
3. I am not entirely positive, but there seems to be a much higher sword
  level requirement to cast sword-enhancing spells.
4. Hidden rooms play a much greater role in this part. There are many more
  hidden areas, and some spells are only accessible early on through
  hidden areas (Pagis comes to mind).
5. Most spells are learned through levelling, not through spellstones.
6. There are many more monsters that have the instant death spell. The
  entire final dungeon is littered with them.

________________________________________________QUICK HINTS (SPOILERS)_____

SPECIAL ITEMS TO BE SAVED AND USED MUCH, MUCH LATER
 1. Brass Key
 2. Rainbow Key

STUCK AT FINAL DOOR
 1. Use Soul Crystal on save point.

FINAL BOSS STRATEGY
 2. Hosios (or Faino) + Plethuno (or Auxano). Use Vivos as necessary. Stay
    in far back of the room.

MULTIPLE ENDINGS
 1. Good ending: defeat boss with crystal intact.
 2. Bad ending: defeat boss without crystal intact.

____________________________________________________________SPELL LIST_____

OFFENSIVE SPELLS
 KLUDON (Ice): Parallel Labyrinth
 PHOS (Fire): Maze of Imposters (hidden room behind dead end)
 ASTRAPE (Thunder): Corridor of Wings (behind door requiring Golden Key)
 HAPTO (Light): Corridor of Fiends
 TELEUTO (Death): Demon Palace
 KOIMAO (Sleep): Altar of Rebirth (learned from mysterious girl)
 IOS (Poison): Learned (Level 35)
 PARALUO (Paralysis): Learned (Level 42)
 CHION (Blizzard): Chamber of Lament
 APOLLUMI (Blaze): Corridor of Spectres
 HOSIOS (Holy): Nest of Apparition
 FAINO (Bolt): Room of the Giant (after defeating frost giant)

DEFENSIVE SPELLS
 THERMAINO (Ice): Learned (Level 5)
 THUREOS (Poison): Learned (Level 9)
 ANTHISTEMI (Fire): Copper Corridor (behind 3 doors)
 ASPHALEIA (Thunder): Learned (Level 18)
 DIEXODOS (Light): Learned (Level 21)
 HOLOKLERIA (Death): Learned (Level 23)

OTHER
 ENISCHUO (Sword): Learned at level 7
 IASIS (Antidote): Room of Hatred
 IAOMAI (Heal): Learned Level 12
 PAGIS (Detect Trap):
   1. Waiting Darkness (hidden room in SE corner)
   2. Chamber of Souls (hidden area accessed from Fort of Bones)
 PLATUS (Multiple): Babel of Masters
 AUXANO (Amplify): Corridor of Misery
 PLETHUNO (Maximum): Azure Chamber (hidden room behind soul)

RESURRECTION: Hapto, Teleuto, Iaomai x 3: Hall of Tartarus

COMBINATIONS - thx to Filay Minion for most of these
- Any offensive Spell + Enischuo = sword imbued with offensive spell power
- Any offensive Spell + Enischuo + Auxano/Plethuno = enhanced sword
- Any offensive spell + Platus = attacks multiple enemies
- Any offensive spell + Platus + Auxano/Plethuno = enhanced multiple
                                                   attacks
- Pagis + Auxano/Plethuno = longer trap detection
- Hapto + Teleuto + Ioamai x 3 = Resurrection, only works at Altar
                                 of Resurrection
- Kenos + Kludon + Phos + Astrape = Tornado
- Kenos + Chion + Apollumi + Faion = Tornado 2
- Kenos + Koimao + Paraluo + Ios = Hammer of the Gods (Eden: Inviting
                                   Garden)

All combinations require you to be at a minimum level, and, in the case of
sword enhancing spells, require a specific minimum level for your sword
as well.

_________________________________________________________________ARMOR_____

BRONZE ARMOR
 Location: Maze of Impostors
 Defense: +16%

IRON ARMOR
 Location: Corridor of Dread, Lazurine Prison
 Defense: +25%

STEEL ARMOR
 Location: Corridor of Wings
 Defense: +32%

SILVER ARMOR
 Location: Altar of Rebirth
 Defense: 50%

GOLDEN ARMOR
 Location: Cactus Compound
 Defense: +57%

CURSED ARMOR
 Location: Pot of Poison (hidden area accesed through unstable warp
           in center of Clustered Crystals, Maze of Blood Tides,
           Maze of Crimson Blood)
 Defense: +78%, Encounter Rate +200%

FALCON ARMOR
 Location: Clusters of Crystals
 Defense: +90%, Evade Rate +30%

DRAGON ARMOR
 Location: Den of Death (behind door requiring Brass Key)
 Defense: +95%, Sleep Resistance +70%, Poison Resistance +70%, Paralysis
          Resistance +70%

_______________________________________________________________SHIELDS_____

BRONZE SHIELD
 Location: Already equipped
 Defense: +22%

IRON SHIELD
 Location: Den of Cacti (middle chest in a row of 3)
 Defense: +31%

STEEL SHIELD
 Location: Bronze Cage
 Defense: +42%

SILVER SHIELD
 Location: Hall of Memories
 Defense: +53%

CURSED SHIELD
 Location: Den of Monsters (accessed through warp in Tower of Malice)
 Defense: +64%, Spell Resist +95%, Encounter Rate +200%

GOLDEN SHIELD
 Location: Babel of Masters
 Defense: +74%

DRAGON SHIELD
 Location: Netherworld Gate (hidden room in room with huge hole)
 Defense: +90%, Sleep Resistance +70%, Poison Resistance +70%,
          Paralysis Resistance +70%

FALCON SHIELD
 Location: Pot of Poison (hidden area accessed through unstable warp
           in center of Clustered Crystals, Maze of Blood Tides,
           Maze of Crimson Blood)
 Defense: +95%, Evade Rate +20%

MAGIC SHIELD
 Location: Genie's Maze (accessed through warp in Corridor of Grief)
 Defense: -65%, Spell Resist +70%

IMMORTAL SHIELD
 Location: Chamber of Souls (hidden area reached through Fort of Bones)
 Defense: -20%, Death Resistance +100%, defends against Teleuto
          (though not 100%)

___________________________________________________________ACCESSORIES_____

MAGIC RING
 Location: Gate of Solitude (hidden room east of where Lamia was)
 Properties: Spell Resist +20%

VERITAS RING
 Location: Pot of Poison (hidden area accessed through unstable warp in
           center of Clustered Crystals, Maze of Blood Tides,
           Maze of Crimson Blood) (area with chest reached by warp in
           center of room)
 Properties: Attack +10%

_____________________________________________________________KEY ITEMS_____

KEYS
 IRON KEY: Parallel Labyrinth (behind door requiring Kludon)
 BRONZE KEY: Maze of Imposters (behind door requiring Phos)
 BRASS KEY: Den of Cacti (defeat golem)
 SILVER KEY: Dazzling Labyrinth
 DYNAMOS KEY: Copper Corridor
 SAPPHIRUS KEY: Bronze Cage
 RUTILE KEY: Lazurine Prison
 GOLDEN KEY: Lord of Gold (defeat giant slime)
 APOLLUMI KEY: Fata Morgana
 HOSIOS KEY: Salamanders' Nest (behind door requiring Hapto)
 FAINO KEY: Fort of Bones
 CHION KEY: Tower of the Psyche (behind door requiring Platus spell)
 WHITE GOLD KEY: Spellbound Corridor
 BLUE CRYSTAL KEY: Fort of Skulls
 RED CRYSTAL KEY: Cactus Compound
 RAINBOW KEY: Room of Confusion (defeat orange globe)

AMADEUS: Phoenix's Lair (defeat Phoenix)
CELL PHONE: Clusters of Crystals (defeat crystal)
INVISIBLE STONE: Clusters of Crystals (defeat crystal)