Castlevania: Portrait of Ruin Walkthrough
Castlevania is copyright Konami Corp. 1986-2006
Version 0.6

HAPPY 20th ANNIVERSARY CASTLEVANIA

Copyright 2006 Draferen
email: [email protected]

Draferen here, and you're looking at my very first FAQ and walkthrough. It just
happens to be for Castlevania: Portrait of Ruin for the Nintendo DS. If you have
any questions, comments, or strategies then feel free to email me at the address
above. Just make the topic, "Portrait of Ruin" and nothing else, or it will be
deleted immediately. I wrote this guide as I played through the game, so it
will be updated often and somewhat periodically as I try to add hints, quests,
weapons, items and whatever you need to do next. Anyway I just want to make
one thing clear, this guide will be full of spoilers, so if you don't like
spoilers, too bad.

*COPYRIGHT WARNING*
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
*END WARNING*

Table of Contents:
1. Version History
2. Controls
3. Characters
4. Walkthrough
5. Bosses
6. Enemies
7. Quests
8. Items
9. Weapons *
10. Armor *
11. Subweapons, Spells, and Dual Crushes
12. Relics

======================
1. Version History:
Version 0.1 - December 10, 2006: Created Basic Layout and
added walkthrough until you meet Wind and unlock the Shop.
Version 0.15 - December 11, 2006: Added a lot of crap.
Walkthrough through Keremet completed
Version 0.25 - December 12, 2006: Fixed a few errors.
Much more walkthrough and supplementing info added.
Version 0.5 - December 14, 2006: Decided to add an Enemies section.
More Walkthrough.
Version 0.55 - December 16, 2006: Small update, finished Nation of
Fools walkthrough, added a few enemies.
Version 0.6 - December 25, 2006: Another small update, haven't had
the time to work on this as much as before. Added walkthrough until
Forest of Doom.
======================
======================
2. Controls:

Left and Right Buttons: Move left or right
Down Button: Crouch
Y Button: Attack
B Button: Jump
A Button: Call Partner and send them away
Up Button: Prepare Subweapon, Spell, Talk, Use Save Room
or Warp Room
R Button: Use partner's Subweapon or Spell
Select Button: Switch between Stats and Map
Start Button: Pause
======================
======================
3. Characters:

Jonathan Morris: Jonathan is 18 years old, he's the protagonist.
Has a tendency to be hot headed and not think things through
(aren't most video game protagonists this way?). He wields the
Vampire Killer, the legendary whip of the Belmont Clan that has
defeated Dracula for centuries. Jonathan is also energetic, despite
his youth he thinks he can take everybody down. You'll get a lot
of comedic relief from him too.

Charlotte Aulin: Charlotte is a 16 year old magic user. She is
extremely intelligent but thinks little of others' business and feelings.
She LOVES to talk and will always say that she's not a kid. She is
very mature for a 16 year old though. Is loved by many on the
GameFAQs message boards.

Vincent Dorin:  Vincent is a 32 year old Monk. He's cowardly,
but he acts as a guide and runs the store. An easter egg will reveal
some funny dialogue between him and Jonathan or Charlotte, or
both.

Wind: Wind is your local friendly ghost that you find during your
adventures here at Castle Dracula. He's the guy who'll give you
quests which are all optional (except 1) some of them being
down-right fun. He reveals some important information about
the castle to you early on.

Brauner: Brauner is the Lord of the castle at the moment. He
wishes to cleanse humanity after the deaths of his daughters.
Of all things he uses friggen paintings to augment his power,
wussy sounding I know.

Stella: Stella is one of the two sisters who considers Brauner
their father. When you play the game, you'll notice that they
are intricately woven together with another character you
meet during your playing time. She will annoy you to no end
until you do something good for them. Uses physical attacks.

Loretta: Loretta is the other sister. Her description can be
taken the same way as Stella's. Uses magical attacks.

Death: The most notable thing about him that you don't
already know is that he's lawful evil with samurai like
aspects.

John Morris: Jonathan's father, deceased. Star of
Castlevania: Bloodlines

Richter Belmont: One of the game's most infamous typos,
ranking up there with "Game Ober," and "Charotte." You'll
see his name as "Richiter" with an extra 'i' in there somewhere.
Don't believe it, you Castlevania noobs, it's really Richter.
Star of Dracula X: Chi no Rondo for the TG16 and Dracula
X for the SNES. Played a major role in Castlevania: Symphony
of the Night for the PS1.

Trevor Belmont: The first Belmont to destroy Dracula. No
typos in this name. Star of Castlevania 3: Dracula's Curse,
and played a role in Castlevania: Curse of Darkness.

Sypha Belnades: Trevor's lover, helped him out in
Castlevania 3.

Grant: Helped Trevor in Castlevania 3.
======================
4. Walkthrough: (under construction)

1. The Beginning
2. Entrance
3. City of Haze
4. Entrance Pt. 2
5. Buried Chamber
6. Great Stairway
7. Sandy Grave
8. Great Stairway Pt. 2
9. Nation of Fools
10. Tower of Death
11. Entrance Pt. 3
======================
*************************
The Beginning
*************************
Start the game and hit "New Game". Input your name and edit your
emblem.

The game begins with a scrolling text introduction about the basic
time period and plot for this part of the game. When it is completed
you see a monk pacing back and forth. Enter Jonathan Morris, you
control Jonathan now. Walk up to the Monk and talk to him, this is
Vincent, he'll recognized Jonathan immediately because you're
carrying the Vampire Killer. SURPRISE!! Jonathan can't use the whip
because he's 1) Not a full-blooded Belmont and 2) Not the rightful heir
at this point. The girl following Jonathan will finally talk and Jonathan
will reveal that she is Charlotte. Later on, Vincent will reveal that he
runs the store. Everything else is fairly unimportant.

*************************
Entrance
*************************
First thing you want to do is drop down. Now walk to the right and
receive the "Change Cube". The Change Cube allows you to switch
characters freely by pressing the X Button. Go to the far right and
jump up the platforms, now jump to the platform on the left to receive
the "Call Cube". The Call Cube lets you call your parter by pressing
the A Button, press it again to send them away. Stay standing on the
switch. Jonathan will comment about not being able to open the bridge
by himself. Call Charlotte, the bridge will now fall all the way down.
You can keep her out or send her away, it's your choice. The next
room contains zombies, kill them all with the Vampire Killer and
proceed to the right. The next room has nothing in it so keep going right.
More zombies, kill them and keep going to the right, when you
notice a platform in the floor, press down and B to drop down. You'll
get the Tome of Arms 1 for Charlotte, equip it. Drop down again and
go left to get the Short Sword for Jonathan, equip it. Drop down again
and go all the way to right to access your first save room. Go ahead and
save it. Go back to the previous room and return to the top, go right to go
into a room with a bunch of cracked pillars. Before you do anything you
may want to send your partner away if you have both of them
out. Attack them to break them. After a few you'll be chased by the
Behemoth, PICK UP THE PACE!!! Right before the end you'll find
a few platforms, the topmost one has Beef Jerky, get it and stay on the
top platorm until the Behemoth goes by. Go right some more and get the
Knife. Keep going right to access another Save Room and save it again. In
the previous room you'll notice another shiny crystal at the top of the
right side,ignore it because you can't get it yet. Go up the left side and
go left now. Kill the skeletons. In the next room you'll find the "Wait
Cube" right at the beginning. Have Jonathan stand on top
of the glowing statue and use the Wait Cube. Now push the
cube all the way to the left and switch characters. Now you can jump
up to the second level. Go right and you'll find Raging Fire, it
automatically equips on Charlotte. Go a little to the left and
jump up to the third level and keep going left. More Skeletons
and some Axe Armors, kill them all, you need the experience right
now. Keep going left to get into a big room jump to the left
to get a Head Guard, equip it on Jonathan.  Head to the top of the
big room and jump up there, kill the Axe Armors, and grab
the Book of Spirits. Keep going left to unlock a Warp Room.
Go back to the big room and drop down, on the left you'll
notice two narrow passageways, we can't get in those right now so go
right. You can go ahead and step the switch in the middle of the
bottom level to unlock a wayback to the beginning of this area.
Now go right and enter the room.

Enter Wind:
In this room a cutscene will initialize, Jonathan will sense a strange
presence and they'll walk down the stairs and a blue person will
appear from the glowing light on the floor. Charlotte will notice
how it's not human, but it once was. Jonathan will want to kill it
but Charlotte will stop him saying that he's not evil. The Blue
Person will finally start talking now. At first he'll say he's a
ghost and he needs no name. Charlotte will be amazed
that he's kept his conscious within Dracula's Castle. Jonathan
will still want to kill him. Blue will now say something about
how Jonathan can't use the Vampire Killer, Jonathan almost
goes ape, but Charlotte stops him at the last second. Charlotte
will inquire into his knowledge of the Vampire Killer. Blue will
now talk about how he cast a barrier on himself before he died
and bound himself to this specific room in the castle. Blue is
free but inside a prison at the same time. Charlotte will be
amazed again that he cast a barrier that should in fact be
impossible. Blue will now give you a name to call him, Wind.
Charlotte will now wonder why he's here, her logic being that
if he could cast a barrier that powerful and bind himself there,
why couldn't he just cast something else to get him out. Wind
will now comment on Charlotte's intelligence, Charlotte gets all
pissy because Wind's treating her like a child. Wind will ask
who the boy is and Jonathan gets all pissed because now he's
the one being treated like a child, and he gives Wind his name.
Wind says the only reason he remains in the castle is "regret".
He's going to be there until the Lord of the Castle is vanquished.
*NOTE: If this is your first time playing the game, you'll probably
think he's talking about Dracula, this will be brought into more
detail later.* Jonathan asks what Wind is going to do if he can't
move, Wind says he can give you items and techniques he had
in life. Jonathan still wants to go it alone but Charlotte
will try to talk some sense into him but mentions Jonathan's father.
Big no-no. Jonathan turns into a drama queen, and asks Wind for
his help. Wind will help you only if you accept his tasks.

You'll go into the Quest Selection screen, there's only one choice so choose
Preparations. Just go right and you'll see Vincent. Vincent will say some
things, Charlotte will comment on how his shop just happens to be here.
Buy a potion and map from him. Also this room doubles as a Save
Room so you can save your game behind Vincent. Talk to
Wind and hit Preparations again to get a Lizard Tail. The
Lizard Tail allows you to slide by pressing Down+B. Now
Wind will comment about the Castle's Lord, Charlotte will ask about
Dracula. Wind will tell you that good ol' Dracula is not the Lord
of the Castle right now. Jonathan acts extremely stupid by saying
that Dracula is why the Castle is called Dracula's Castle. Wind will
tell you that it is Dracula's Castle, but the Lord is a vampire
named Brauner. SURPRISE!!! Charlotte is shocked and
in disbelief. Wind will say that Brauner has been a secret
for years, and that Brauner infuses his magic into painting
in order to increase his own power. Wind tells you to search for
these paintings, which we will. Charlotte now has a false sense of
security, and Wind warns the two. Jonathan according to Charlotte
is unreliable but never breaks his word, a nice little paradox for
you. Go ahead and buy a fewmore potions and save your
game in Vincent's room.

Go back to the big room and now slide through the narrow
passageway on the second level. When you enter the room
you'll get adescription about paintings from Charlotte
and how it must be one that Brauner uses that Wind told
you about. Jonathan will recommendripping it to shreds
but Charlotte describes how pointless it will be as it will
simply rejuvenate. You'll get a description that Johnathan
can't understand and he asks for it to be dumbed down.
Nothing left but to enter it.

*************************
City of Haze
*************************
Go right and you'll find a Warp Room (no, you can't warp from
a painting Warp Room, straight into a castle Warp Room).
Keep going right. You can break the street lamps for money
or hearts. Kill the skeleton and the next enemy is a Death
Mask, it may take some time to take down at level 1 but
they'll get much easier. Keep going right into the next room
and pick up the Clover Tiara, equip it on Charlotte. Jump
up the platforms and kill the skeleton. Go to the top and
head right and kill the Axe Armor, go up the platforms.
At the top head left and you'll find another Axe Armor, some
hunks of meat that swing when you hit them, and a Kirtle at the
far left of the room. Go back after you've had your fill of meat
beating. This time go to the right and drop down, keep
dropping down until you see the Leather Cuirass, equip it.
Go down to the bottom and kill the skeletons, now go back
up and kill the skeleton. At the far left, drop down into the
next room. Nothing in this room except some money, so keep
going right. You'll be back outside and you'll see an Andras, kill it
and go right. In the next room, you'll find a White Corsage, equip it and go
right into a Save Room. Save the game and go back into the previous
room and go up. You'll find a Leather Corset, equip it only if you're willing
to sacrifice an INT point for a DEF point and go left. You can break the
things on the tables for money. You'll find another Death Mask so kill it
and keep going right, now go up the platforms into the next room. You'll
immediately run into a Zachhino and Forneus, so kill them both. Go left
and go up the platforms. In here, you'll run into more Death Masks so
kill them quickly and movealong to the left. In the next room, drop down
while collecting money. At the bottom you'll find an Axe Armor waiting
for you so kill him and go right, in this room you'll find your first Dual
Crush, Rush. Go back and go up the platforms on your left. You'll find
another Axe Armor waiting for you, kill it and go up. At the top, you'll
find a Claymore, equip it and head right. Kill the Axe Armor and at the
far right, you'll find some Sandals, equip it. Drop down and kill some
Mini Devils. Go right and you'll see some Claymore bait in the form of
Zombies and Slingers, go right. In the next room, you'll run into another
Forneus, kill it and go up. Go left and kill the Zacchino, grab the Leather
Whip but don't equip it. Climb on the platform and jump onto the narrow
passage, get the potion and move right. Now move down and kill the Axe
Armor. Go to the right and kill the two Forneus's (Fornei?) and move right.
In the next room, go up and kill the Zacchino at the top. To the left there's
another Warp Room, go back and go right now. At the far right, there's
some Enamel Pinheels, they don't increase anything more than the Sandals
you have on, so don't bother equipping it. Go to the bottom and head right,
in this room, you get another Dual Crush, Holy Lightning! Head back 3
rooms, and go down then left. Go left again and kill the Peeping Eye.
Now go down, and kill some bats as they fly at you. QUICK! GO
DOWN AND GRAB THE MONEY BAG!! Good job, you just made
$1000. Go left into the save room and save. Now go right and you'll see a
glowing cart and a switch. Stand in the cart and tell your partner to Stay.
Now go hit the switch and switch to your partner. Head right, a Peeping
Eye will come floating towards you, so kill it and go up for now. At the
top of this room, go right and you'll find a Warp Room, go back and go
up now. Kill the Slinger above you and move to the right, you'll see two
items here, one on the top, and one on the bottom, on the top we have
the Gale Force, equip it and go to the right, now slide under the top platform
to get a Mace, equip it and go back down. Go to the bottom and head
right, you'll get a Skill Cube, continue to the right. Kill the Slingers and
Axe Armors and continue to the right. Kill the Peeping Eye and go right
into the Save Room, save and go back a room. Now go up and kill the
Slinger at the top, continue to the right and kill the Slingers and Forneus and
continue to the right. Kill the Death Mask and go right, you'll find a
Houppelande, equip it and go down, kill the Axe Armor and Mini Devil.
Go right and kill the Zacchino, and continue. In the next room, kill the
Mini Devil and go up. Kill the Death Mask and some more Mini Devils,
go left and you'll see a bag of $1000. Go right now and kill the Peeping
Eye and Zacchino, go up and right to find a Warp Room. Go back and
go up. Kill the Slingers and go right to find a Save Room and save your
game. Go back and go up now. Kill the Mini Demons as yougo left and
you'll see a door at the end of this room. Prepare for the first boss of the
game.

*************************
Dullahan
*************************
Stats: 600 HP 500 EXP
Attacks: He'll put his head on his shoulders and balls of
pain will shoot at you, after that he'll throw his head and smaller
ballswill shoot, you can take them out with an attack. He'll also
lunge at you with his spear, move back because his whole body
will follow, and the body's what's dangerous because his
spear goes right over your head if you're standing on the ground.
His last attack is a jump in which he jumps up and stabs
his spear into the ground, shockwaves follow.
My Equipment:
Jonathan:
Weapon: Mace
Subweapon: Axe
Body: Houppelande
Head: Head Guard

Charlotte:
Weapon: Tome of Arms 1
Spell: Raging Fire
Body: Kirtle
Head: Clover Tiara
Legs: Sandals
Accessory 1: White Corsage

Dual Crush: Holy Lightning

Strategy: When he puts his head on his shoulders, run and
stop when they shoot out and all of them will miss. When he throws
his head and the smaller balls are shooting, attack them and
they'll disappear. When he lunges at you, get plenty of space between
him and you as his body will lunge towards you but his spear
will go flying over your head. When he jumps in the air get out of his
way and jump when the shockwaves come. Attack him in
between his attacks and he'll go down soon enough with the Mace, if
you jump and attack he should get damaged twice. You can use
Holy Lightning to cause some pain.

Grab the ball to heal, Charlotte will say that the creature was the
core of some magic energy. Jonathan acts stupid, thinking Brauner
is totally defeated by now, and Charlotte says that his power has
decreased a bit. Enter Loretta, she smells maggots and it looks
like she's talking about you! Jonathan may not be bright but he
knows a vampire when he sees one, Loretta acts all holier-than-
thou and insists that she's a LADY. She does acknowledge a slight
weakening but she has bad news, there's more paintings Charlotte
already knows and Jonathan is clueless. Loretta enters the danger zone
by calling Charlotte a child. Jonathan wantsto pick a fight and this time
Charlotte agrees. But Jonathan can't use the Vampire Killer so it's all for
naught. Loretta has ordersnot to fight you so she runs away. Go back
and save.

Go back through the boss room, in the next room, you receive an
Acrobat Cube, this will be useful to access some areas. In the
next roomwe're going to go up, so kill the Slingers, Mini Demons,
and Death Masksalong the way. At the top right, use your fancy
new Acrobat Cube to getto a cape. Equip it and move left now.
Go into the room at the top leftand you'll find the Thick Glasses,
these give a nice INT boost to Charlotte. Now go back and
drop all the way down the left side. Kill the Axe Armor in the
next room and move left. Go up in this room and kill the Slinger.
Use the Acrobat Cube to get some Moonwalkers. Now drop
down to the bottom and go through the platform, kill
everything in here and get the Axe. Equip it and go back up
and head left. Kill everything and go down at the end of
this room. Go left since there's nothing in this room. We're going
up again so kill everything along the way and at the top right, use
the Acrobat Cube again to get the Long Sword, don't equip it.
This time in the far left there's a Velvet Ribbon, if you equip it you
lose those INT points you have with the Thick Glasses, so don't
do it. Drop all the way down the left side and go left through the
next room. Keep going left until you get the Push Cube, use it to
move that glowing cart. Keep going left after you do that though,
don't drop down just yet. Kill the Andras' and keep going left,
now kill the line of Axe Armors and grab the CON Boost. Go
back to the room where you pushed the cart and drop down.
Head to the Warp Room that's right under you and warp to
the painting's entrance.

*************************
The Entrance Pt. 2
*************************

First thing you can do is another quest if you want, I won't go
into detail here. You can check out what Vincent has and then
save your game. Head back to the room that had the two ways
up, and you couldn't get up the left side. Go up the left side
using the Acrobat Cube. You'll get Whip Skill 1 at the top.
You can save it again if you want and then go right. Keep
going right and pick up the Spear but don't equip it. Save
and prepare for the boss.

*************************
Behemoth
*************************
Stats: 800 HP 1000 EXP
Attacks: He'll charge out of the room and come back in,
touching him will hurt, he'll jump into the air. He'll stick
his tongue out and it wiggles all over, it hurts too. He
spits balls of pain at you, hit them to make them go away.
My Equipment:
Jonathan:
Weapon: Axe
Subweapon: Axe
Body: Biker's Jacket
Head: Head Guard
Legs: Moonwalkers
Accessory 1: Cape
Accessory 2: Studded Choker

Charlotte:
Weapon: Tome of Arms 1
Spell: Gale Force
Body: Houppelande
Head: Thick Glasses
Legs: Sandals
Accessory 1: White Corsage

Dual Crush: Holy Lightning

Strategy: When he charges you, get onto the platform and
jump as he runs by. When he jumps, slide under him, he'll
usually follow a jump with a run out of the room, when
he sticks out his tongue, just get away from him any
possible way. Hit the balls of pain to make them go away
Keep your distance from him and keep attacking him.
Holy Lightning hurts him. Use potions to stay alive
and tonics to recharge Holy Lightning faster.
Only call out your partner when you want to use
Holy Lightning.

Go back and save now. Go back through the boss
room, go down now since you can't do anything
in the room to your right. At the bottom, go through
the door.

*************************
Buried Chamber
*************************

Head right killing the Golem and Skull Archer
along the way. Go down at the end of the room
and watch out for Unes. Kill them when you find them.
At the bottom of this room, head left to find an Anti-Venom,
drop down now. Head left into the next room and you'll find
Offensive Form. Go back to the second room and go right now.
Kill Mud Men as the appear and the Ice Shades as well,
they'll just be annoying if you don't. Keep going right. For
this next part, I recommend that you go up first and circle
around, killing everything as you go of course :) Just keep
an eye out for Golems, they can be tough if you're underleveled.
Work your way down and around again. Watch out for
Invisible Men (Micheal Jacksons :)) on the bottom screen,
they're tough to see once they get their outfits off. At the
far left of the bottom room, you'll find a Cestus, don't
equip it, it sucks. Now work your way back around
to the right side of the square and head right. Head
right again to find a Save Room, you can save it if you
want. Go back and go down now. At the bottom of
this room, go left to find a Warp Room. Go right now
through the previous room and right again. In the next room
you'll run into your first Dragon Zombie as kind of a mini-boss.
Kill him, he's not hard at all, if you enter and re-enter, the
Dragon Zombie is replaced by Mermen. Keep going right
now. Watch out for random Bats, they're more annoying
than anything. In the next room, you'll find some Mermen,
Slimes, and Frozen Shades just kill them and move on.
In the next room kill the Invisible Man quick and go up.
There's a bat hiding up in the upper left corner so watch
out for him. In the next room, there's a Slime on the ceiling,
get him down and kill him, watch out for the Frozen Shade,
continue on killing everything and going right. When you see
the platforms, go up them because there's nothing to your
right for change. Go up and kill the Slimes while watching
out for random Bats. At the top you'll find a Potion, head
right through the next room. Kill the Invisible Man and grab
the Bandana. Go left now and kill the Frozen Shades, at the
far left of this room is the Ice Fang spell. Go up now and
watch out for random Bats, about halfway up this room,
you'll find a Copper Plate, equip it if you want. Go up then
left, kill the Invisible Man quickly and continue to the left.

*************************
Great Stairway
*************************

First thing's first, kill the Skull Archer and move up, killing
the Skelerang on your way. Head left now.

Enter Death:
When you enter this room you'll see a Skeltor looking
version of Death. Jonathan's all surprised so they jump
down. Death had a hunch you would show up and cause
problems for his master, Dracula. One problem though,
Dracula's not around, and Brauner is the master of the
castle right now. Jonathan's puzzled as to why Death
is still around. Death insists that the castle belongs only
to Dracula and Charlotte is actually wrong. Death
doesn't know who Brauner is or what he would be doing
at Dracula's Castle. Jonathan gets pissed at him, Death
even with all his power didn't sense Brauner around here.
Jonathan makes another enemy, and Death goes into
the Danger Zone by saying that Jonathan's father was
much stronger than Jonathan and now he's dead.
Jonathan goes off like a bottle rocket. Charlotte
becomes the General in this situation, and tries to calm
Jonathan down. Death gets a good laugh out of the situation
and continues on his Deathly business. Jonathan explains how
he goes crazy when someone mentions his father. You get some
history about Jonathan's father, if it interests you.

Go left twice to find a Warp Room, go back and go up now.
Head right and take out all the Persephones along the way.
In the next screen go down to find Don Quixote, equip it and
go right to find a Save Room. Save it and go back up and right.

*************************
Keremet
*************************
Stats: 666 HP 2000 EXP
Attacks: Shoots balls of pain at you, shoots a big ball of pain
straight ahead.
My Equipment:
Jonathan:
Weapon: Axe
Subweapon: Offensive Form
Body: Copper Plate
Head: Bandana
Legs: Sandals
Accessory 1: Cape
Accessory 2: Studded Choker

Charlotte:
Weapon: Don Quixote
Spell: Ice Fang
Body: Houppelande
Head: Thick Glasses
Legs: Inuit Boots
Accessory 1: White Corsage

Dual Crush: Holy Lightning

Strategy: Attack until he comes out and start wailing on him, when
he shoots small balls, hit them to make them go away. When he
shoots the big ball, get out of the way. Use Holy Lightning to
cause pain. Use Potions to stay alive. Just keep attacking his
head area to make him go down eventually.

* Alternate Strategy *
This alternate strategy is courtesy of neeker and I take absolutely
NONE of the credit.
"There's actually an easy way to kill Keremet (Great Stairway boss).
To do so, jump onto the pot itself, and start whacking the pot from on
top of the edge of it. Keremet will pops his head out soon, but if you're
standing on the edge, you can avoid being hit. He can shoot balls and
summon small slimes for all he likes, but the place you're standing would
be a blind spot that these balls and slimes can never hit. Keep slashing
away until he retreats, and then repeat the process until he's gone. You
can finish him off without losing any health, and without using any magic or
combo."

Go back and save. Go back through the boss room and grab the
Stone of Flight, YOU CAN FINALLY DOUBLE JUMP!!! Watch
out for Larva that fly around randomly. Grab the Partisan at the top
and go right. Kill the Catoblepas and move on, in the next room go
right instead of up. We've got something to take care of before we
go up. In this room kill the Skull Archers and the Lerajie. At the right
side of the top of the room grab the Iron Leggings and equip them.
Move down now, there's a crumbling floor that you can use to take
straight to the bottom, or you can kill everything on your way down.
At the bottom go all the way left to find a Nun's Habit and a Mimic.
Kill the Mimic and equip the habit if you want. Now go right into
the next room. These Persephone have vacuums, head right again
to find a Save Room, save it and go back and head down. At the
bottom, head left to find a Warp Room, now head right and enter
the painting.

*************************
Sandy Grave
*************************

Welcome to the Egyptian painting, this is one of the new, original
areas that IGA decided to make in this game. Head right to find a
Warp Room, head right again. Kill the Mummies as they appear,
and keep going right. Kill the Mummies and Devil Wheels as
they appear. Keep going right and climb the sand dune.
SURPRISE!!! A Sand Worm just came to ruin your fun, kill it
and go stand where the Sand Worm was, allow yourself to
sink in the sand. Drop down to get your first HP Max Up!
Head back up and continue to the right. Red Skeletons
are invincible so attack them, run over them and get away from
them. Grab the Steel Whip and jump up to the top of this
statue. Head right to find a Save Room, go ahead and save, now
head back and go down. Go right through the narrow passage
and keep going right. Head down now to find a lot of Red
Skeletons and a lot of money, go right at the bottom. Kill
the Amphisbaena, and keep going right. When you step
on the platforms in this room the statue may or may not
shoot lasers at you, it depends on if there's a money sitting
on it. Grab the money and backdash quickly, then jump over
the platform to advance. Make sure you grab the Diamond
Brooch as well on your way. In the next room, go all the way
to the bottom and go left, go through the Warp Room to find
a Save Room, save it if you want. In the previous room, go
right through the halfway point, kill the Ghosts and Elgiza
as the appear. In the next room, kill the Mummies and the
Dragon Zombie. In the next room, kill the White Dragon
and go right. Kill the White Dragon at the top and get
behind him to get an MP Max Up. Go left at the top
to get to the next room. In this room, you need to jump
over the balls as they roll towards you, jump into the spaces
in the ceiling to make it easier. Make sure you climb up in
between balls, head left when you get past them. In this room,
kill the Mimic and then grab the High Potion. In the next room
go left, killing Mummies and Ectoplasms along the way. Kill the
Spittle Bones as they appear as they will annoy you, at the bottom
kill the White Dragon and grab the money that's behind it, work
your way to the top now. Grab the 1,000 Blades at the top and
go back down now. Head back through the Mummy room, now
kill the Fleamen as they are ALWAYS annoying. Go through the
top. Now before you go right, we're gonna backtrack to the left.
Kill everything as you work your way to the top. On the right is
some money, on the left is Clear Skies. You can go back and save
if you want, otherwise head back to the right.

Enter Brauner:
When you enter the room to the right of where you came back up,
you'll find a pale man with red eyes, meet Brauner, the lord of
the castle at the moment. He is surprised by the fact you are IN
the painting. With him are Loretta and Stella, and they provide
backup. Jonathan actually says something smart in identifying
Brauner. Stella demands that Jonathan show her father some
respect. Brauner makes the usual demonic "we're-better-than-
humans" insult. Now Jonathan goes back into stupidity, he
wants to know if Brauner's trying to revive Dracula, and just
what he's doing this fine afternoon inside an Egyptian pyramid.
Loretta and Stella act all snobbish. Charlotte acts as the usual
brains of this outfit and realizes that Brauner does not wish to
revive Dracula. Brauner makes a comment about how many
times Dracula has failed (thanks to Alucard and countless
Belmonts). Brauner decides that it's up to somebody else
to control humanity, and who better than he? He makes it
seem like he's doing a charity by making his actions for the
sake of his own daughters. Brauner then makes a comment
about how "Humans bring death and ruin to everything of
beauty." WWII allusion anyone? Jonathan wants to know
why the castle is here if Dracula isn't. Brauner reveals his
plans to use Dracula's immense power to augment his own,
so he can reshape the world in his image. Charlotte realizes
that Brauner only wishes to use Dracula's power, and how
it should be impossible to seperate Dracula from his power.
Brauner proves her wrong, by saying paintings are how he
will steal Dracula's power. Stella does another demonic
insult towards humans and Jonny gets pissed. Loretta wants
to fight you but Brauner will not let her. Brauner comments
about how Dracula's servant is sniffing around HIS castle,
so they go off to search for Death. Another insult and
Brauner disappears. Charlotte says most ordinary people
would go mad if they merely looked at Brauner, Jonny
wants to use the whip and is denied yet again.

Head right now, from the platform in the middle of the
room, use the Acrobat+Stone of Flight combo to perform
a triple jump and get on the ledge to your right, head right and
grab the Bwaka Knife. Head down and go to the right now.
There's another Sand Worm in the next room, kill it you can't
go down after you kill it so go right and kill the Corpseweed,
grab the Bahg Nahk and head back left again. This time go
up the left side and go through the passages. Kill the Devil
Wheels and Ghosts on your way up. Watch out for the
falling columns, they hurt, anyway in the next room pick up
the Pumpkin Pie and go up, grab the Crystal Necklet and
go left to find a Save Room. Go back down and head left,
kill the Persephone and keep going left. There's another
Elgiza in the next room so kill it and move on. The next
room is a Warp Room. Go left again, and then up in
the next room. Kill the tower of Bone Pillars and grab
the Steel Ball that's behind them. Now jump up onto the
platform above you to get a High Potion, and move right.
Head up at the top of the room, kill everything as you
move up in the next room. Kill everything in this room
and go right, through the passageway. Kill the
Amphisbaena and move right. Go through the passage
and step on the switch in the next room to lower a
blockade. Head up, kill the Skull Archers and jump
to the right, grab the Uncurse Potion and go left now.
Kill the Crossbow Armor but watch out for his attacks,
they hurt, go up now. There's a Skull Archer right next
to you so jump and kill it. Head upwards, killing everything
as you go up. In the lower left corner is the way to a Warp
Room, and the upper left corner goes to a Save Room,
save your game and continue upwards.

*************************
Astarte
*************************
Stats: 1,500 HP 3000 EXP
Attacks: Charms Jonathan, shoots green balls of pain,
shoots unseen air you, lunges at you and tries to stab
you with a staff.
My Equipment:
Jonathan:
Weapon: Axe
Subweapon: Steel Ball
Body: Kalasiris
Head: Bandana
Legs: Iron Leggings
Accessory 1: Cape
Accessory 2: Studded Choker

Charlotte:
Weapon: Don Quixote
Spell: Gale Force
Body: Kalasiris
Head: Thick Glasses
Legs: Inuit Boots
Accessory 1: Crystal Necklet
Accessory 2: Diamond Brooch

Dual Strike: 1,000 Blades

Strategy: Use Charlotte for this fight, use her spells to
cause pain.  Use 1,000 Blades, use Tonics or let your
MP heal normally while you wait to use another 1,000
Blades. You can easily spam 1,000 Blades to win this
fight with ease. Just keep your distance and her attacks
are useless. If for some unknown reason Jonathan gets
charmed anyway, spam Gale Force instead of 1,000 Blades.

Go back and save. Go through the boss room, drop down twice
and get the Strength Glove. Go back to the Save Room. Go down
a room, we're going somewhere we missed on our way to fight Astarte.
Remember to be careful around Crossbow Armors,
they can do more damage than Astarte could've
dreamed of doing. Go down and grab the High Tonic.
Watch out for the Fleamen and Ghosts, go down again.
Go right in the next room to find the Charm Necklace.
Triple jump onto the platform and grab the Glamorous Pumps,
equip them and backtrack to the nearest Warp Room, we're
finished here.

*************************
Great Stairway Pt. 2
*************************
I've got a strategy for money farming courtesy of Michael Berry,
I claim no credit.

"Dawn of Sorrow had a similar room to this. First, teleport to the
GreatStairway. Then, exit right. Now, jump up to the top of the room,
and exit to the right.
   The enemies in the room are Persephone's. They are all very weak, and
rarely will you get damaged by them. They drop 2 items, the important one
being Frilly Camisole. Run in and out of this room, collecting Frilly
Camisole. A full load (9) of them yields around 22,250 gold from the shop.
Also, a strange thing I noticed, is that when you're using your main attack,
if you continue running through the room with the attack (sword, whip, etc.)
gold will start dropping from the candleholders. But, if you use a skill to
attack (ricochet rock, arrows, etc.) the candleholders only give hearts. I
think, the best option would be to farm this area, using your main attack,
to save up for the mastery ring (the 200,000 gold item in the shop) then
equip that for skill building."

Farm until you're content or you can choose to do it later. The choice is
yours. Anyway go back through the big room and go up the first
opportunity you get. At the top of this room, go right first, you'll see
a Great Armor, kill it and move on. Kill the Lerajie in the next room
and grab the Goggles. Go back 2 rooms and head left now. At the
far left of this room, grab the MIND Boost. Kill everything as you
move through. In the next room, kill the Skelerang as you move up.
Go left through the empty room, go left again to find a Warp Room.
Go left at the top of the room because you can't do anything to the
right. Kill the Persephone as you move through this room, go through
the empty room. You'll find Hill Guards here, kill 10 of them if you're
doing the quest. Jump on the bottom platform, double jump over to
your left, not straight up, kill the Skull Archer and grab the Poncho.
Keep going down the stairs, killing Hill Guards as you go, you can't
reach the second platform down so go for the third on and grab the
tonic after you kill the Skull Archer. At the bottom, kill the Skeleton
Flail and move right, killing Skeleton Flails and Lerajie as you go, move
up now and grab the Tome of Arms 2 and equip it. Now go back to the
top and go up the platforms. Jump to the left onto the hanging platform
and grab the STR Boost. At the bottom again, go left to find more of
the stairway, kill Hill Guards as you move down. Jump up the second
platform up and jump left to get the Monocle, continue down the
stairway. If you time your jump perfectly off of the stairway, you
can reach a ledge wich contains a Skelerang and an Uncurse
Potion. At the bottom, kill the Glasya Labolas and move right.
Kill the Skeleton Flails along the way. Kill the Mimic above you and
grab the HP Max Up. Go all the way left on the bottom to find your
way to the beginning of the Great Staiway. What we want to do is
go back to the first big stairway room and go through the door from
the top stairway. Kill the Lilith at the beginning of this room and
Go all the way to the top of this section, killing everything on
your way to the top, when you finally get to the top you'll find a
Sequined Dress. Go back to the bottom of this section. Go left
now and kill the Crossbow Armor, keep going left. In the next
room, kill the Liliths as you move down, jump over and grab
the Iron Plate. Kill the Mimic in the middle of the room, time
your jumps carefully and grab the Whip Knuckles. Work your
way to the bottom of this room, drop down and head right.
You'll now be on the top stairway of the second stairway room,
work your way up and hit the switch to allow easy passage for
the rest of your days. Go back and head to the top of the Lilith
room, go left to find a Warp Room. What we're going to do now
is find a shortcut back to the Entrance, in the middle of the Lilith room,
go through the passage, killing the Liliths and Crossbow Armor. Go
through the door and head left. Keep going through the Larva infested
room and continue. You can't move the block at the top so head down.
Kill the Spittle Bones along the way, at the bottom, you'll find Slingers.
Go right, in the next room is an Invisible Man and a Great Armor, kill
them both and proceed. In the next room, you'll find Knee Strike.
Backtrack 2 rooms into the Spittle Bone and Slinger room. Head
through the door in the middle of the room. Go through the passage,
in the next room, jump up to the top platform. Kill the Lilith and grab
the Laurel Brooch, go back down. Work your way to the bottom of
the room and drop down. Head left twice to find yourself in the room
outside of Wind's. Warp to the room above the Lilith room, head up
the stairs to find a Save Room, go right from the Save room to find the
next painting.

*************************
Nation of Fools
*************************
Unlike the first two portraits, you're presented with two paths right from
the start. I took the left path first so I'll put it here first. The walkthrough
here may be confusing because of the multiple paths that even the inital
paths have, I'm going to try to make it as simple as possible.

Left Path: Go left from the portrait, go through the empty room and you'll
find the first room with enemies. Kill the Harpy and go up, at the top go left,
watch out for the Slime and kill the Armor Knights as you move up. In the
next room, kill the Killer Clowns and go up through the second bombed out
building (?), kill the Lerajie and move left. Wait until the Flaming Skulls
rotate and go through to find the Grenade. Go back to the bottom of this
room, go up all the way to the left, watch out for the flaming skulls, go up
through the hole. This room defies gravity as you should see at the beginning,
jump up but watch out for the pendulum. Triple jump at the right side of the
room, go left and grab the Battle Jacket. At the far left is an Armor Knight,
kill it and go up. At the top of this room, go left again. Go up and right.
Keep going right, the next room is a Save Room, go ahead and save it,
when you're done move up. Go left to find a Moon Brooch. Go up from
here go all the way to the top and head right. Go up again, there's nothing
below you. Go left twice and then up. In the next room, take any path to get
to the top. At the far right of the next room is some Corn Soup, just watch
out for the Flaming Skulls as you grab it. Now get to the top of the screen
and head right. In the next room, head all the way to the right side, drop
down and grab the Rotten Durian. Head right twice and you'll find a Warp
Room. Head right through the next room killing the Coppelia's, head right
again to find the Volcano Dual Crush. In the previous room, drop down
and head left. In the next room, grab the MP Max Up. Drop down, head
right and drop down again. Drop all the way to the bottom of this room to
find the Critical Art. Head left to find a Save Room, save it and head right
now. Head right to find a Warp Room. Warp to the previous Warp Room
and backtrack all the way to the room where found the Moon Brooch.
Go back through the last room, heading right. Watch out for the pendulum
and move up. Keep going up, avoiding Fleamen and more Flaming Skulls,
all the way to the top, you'll find an HP Max Up here. Go down and go
through the Flaming Skulls. Head right, in the next screen, watch out for
Flying Armors. Keep going right, going around some annoying obstacles.
In the next room, go to the bottom and drop down. Go right to find
Spaghetti, go back and go left to find Pasta Carbonara. Go all the way to
the bottom of this room, dodge all the pendulums. Go left twice, down
once and left again to find a Warp Room, drop down again to find
yourself back in the Portrait Room. This time, we're going to take the right
path.

Right Path: The right is ridiculously simple, go right from the portrait room,
then go up, left now, and you'll find yourself in a familiar room. The reason
I did this is to focus your attention more on the left side and then go through
in detail the areas we missed that are on the right side of the map. Go up
from the Warp Room that's right above the painting, now go right 3 rooms.
In the next room, go down go right to find a Save Room, drop down
again and grab $2000. Go right twice, kill the Harpy and go up, go right
at the top of the room. Kill the Armor Knights as you work your way to
the right side, go right again. Get up to the upper left corner of this room
and grab the Dancer's Blouse. Now get up to the upper right corner,
when you get to the top head left and grab the Silk Hat, go up now.
Work your way to the top of this room and grab the High Potion, head
right to move on. Go up and left in the next room, go left again. The next
room is a Save Room, go up after you're done here. In this room, work
you're way to the right side, there's a pendulum to dodge and a Spittle
Bone to kill, anyway at the right side is an HP Max Up. In this room,
you have two choices to go up, go up the right side, at the top go up
again, grab the $2000 in the next room and head left. Go left again, go
to the far left of the next room and drop down. Go down until you see
the Flaming Skulls, grab the tonic and clear the rest of the room out. If
you go left, you'll work your way back the big room in the middle, so go
down instead. Grab the MP Max Up and 2 rooms. Go up from the room
with the random Larva. Go right twice, then go up and left. Work your
way to the top of this room and go up. Go left right after you enter the
next room, kill the Slime and White Dragon, grab the High Tonic and go
up to the middle level. Go left through some pendulums and grab the
Spiked Boots. Now head up to the top level and go left. Work you way
to the left in the next room and go left. You can't grab the item in the next
room so don't even try. Go up and left twice and you'll find yourself back
on the Left Path! Now go back to the Save Room above the middle room
and save it, prepare for the boss fight.

*************************
Legion
*************************
Stats: 2000 HP 4000 EXP
Attacks: He moves around, bodies will detach from the main unit and
shuffle towards you, he shoots lasers.
My Equipment:
Jonathan:
Weapon: Long Spear
Subweapon: Grenade
Body: Kalasiris
Head: Bandana
Legs: Iron Leggings
Accessory 1: Hero's Cape
Accessory 2: Studded Choker

Charlotte:
Weapon: Tome of Arms 2
Spell: Ice Fang
Body: Kalasiris
Head: Goggles
Legs: Glamourous Pumps
Accessory 1: Moon Brooch
Accessory 2: Diamond Brooch

Dual Crush: 1,000 Blades

Strategy: To start the boss fight, drop down and grab the Cog. Have both
characters out, control Charlotte when bodies fall. Just let Jonathan go crazy
on the Legion but keep an eye on your MP. When bodies start falling down,
wait a second and unleash Ice Fang to take them all down. Attack a part of
it until it disappears, do that until you can attack the center, attack the
center part of it with 1,000 Blades from a platform and you'll make short
work of it.

Now that Legion's dead, warp to above the portrait and return to the Castle.
Warp to the Great Stairway, the one that's right next to the big stairway
rooms. Go up and head right, kill everything along the way, when you
get to a room with a glowing wall, call out your partner while you're
pushing it and push it all the way back. Walk away from it and let it move the
switch in place. Go up and then right.

*************************
Tower of Death
*************************
The first room contains Skeleton Gunmen and a Skeleton Flail, jump to
dodge the Gunmen's blast and attack them to kill them, proceed right
when you're done. In the next room, attack right wall right in front of
you to get a Tasty Meat. Move up now, killing everything you see.</pre><pre id="faqspan-2">
To your right is a Warp Room, keep going up for now, at the top
go left to find a Save Room, save it and drop back down to the
bottom of this room. Go left through the boss door to initiate a
cutscene.

Talking with Stella: Stella's tired of waiting for you, so it's good you
got here sooner than later! Jonathan is apparently blind to all that's
in front of him, and asks the vampire to show itself. Stella calls you a
mortal, as if that automatically makes you evil. She taunts you and
Charlotte is theoretically analyzing the situation. Stella says some
cliche dialogue about literally ripping you to pieces. She must get
off on gore. Prepare for the fighting.


*************************
Stella
*************************
Stats: 2500 HP
Attacks: Sends green energy flying at you from the ground, slashes
the air and a shockwave follows, attacks with sword, sends
crescents flying at you.
My Equipment:
Jonathan:
Weapon: Long Spear
Subweapon: Rocket Slash
Body: Kalasiris
Head: Bandana
Legs: Iron Leggings
Accessory 1: Hero's Cape
Accessory 2: Studded Choker

Charlotte:
Weapon: Tome of Arms 2
Spell: Gale Force
Body: Kalasiris
Head: Goggles
Legs: Glamorous Pumps
Accessory 1: Moon Brooch
Accessory 2: Diamond Brooch

Dual Crush: Volcano

Strategy: Only use Jonathan for this fight, her attacks are primarily
physical but she's not too weak to Charlotte's attacks. You'll know
what attack she's going to use because she'll say it, when she yells
"Hurricane" prepare for the shockwave attack. When she says
"Secrets Furious Wind" double jump when she attacks. When she
says "Cresent Bow" she'll make the cresents dodge them when they
fly at you, they're extremely slow. She's easy to take down once you
know what attacks she'll use. Just attack her when you see an opening,
which is fairly often. She'll go down eventually if you remember to use
Volcano.

After the fight you get another cutscene, Stella is dumbfounded as to
how you defeated her (most storyline bosses do this), then Jonny
wants to throw in a deathblow but Loretta stops him with her magic.
Loretta drops in as Stella's angsting about her pain. Loretta comes
here to save her, and to partially scold her for leaving the painting.
Stella actually says you're a "threat", amazing how characters change
as soon as you defeat them. Loretta decides that they'll return to
their painting. Loretta turns to you and tells you that if you keep
playing the game, they'll show you no mercy. Death threat! Are
you gonna take that from her? For now you are. They drop
a locket as they leave. From across the room, Charlotte can
tell that there's a photo inside. In the photo, you see Wind, next
to him are Stella and Loretta. PLOT TWIST!!! Charlotte tells you
that you should ask him about it.

For now, go left and you'll initiate another cutscene, Charlotte
says that the cog you found in the Nation of Fools can be used
here. Jonathan puts it in and it opens up this passage. Head back
to the Warp Room and teleport to the Entrance.

*************************
Entrance Pt. 3
*************************
Head to Wind's Room.

Jonny starts asking questions. Charlotte tells Wind to look at the photo,
Wind gets a pale look on his face from that that (*RIMSHOT*).
Charlotte demands an explanation, and after a pause, Wind gives it to
you. Wind's real name is Eric Lecarde, and if you're a true Castlevania
fan, you'll realize that he was the second playable character in Castlevania:
Bloodlines for the Genesis. Jonny knows that he fought alongside his father.
Wind tells you that John was his best friend, and Charlotte cuts right to the
chase, why he's with Stella and Loretta. Eric you sly devil, you never told
me you had kids. Jonathan can't grasp his mind around the fact that they
call Brauner "father" and yet Eric just told you they're his daughters.
Eric reveals that Brauner's real daughters died in WW1. Brauner used
the power that was awoken to become a vampire. Eric shows some weird
logic that Brauner uses, as Brauner believes that his daughters were reborn
as Eric's daughters. Jonny thinks Brauner stole Eric's daughters, how stupid
can you get? Eric reveals that since Brauner has his daughters back, he
can exact revenge on humans. Jonny attributes the Lecarde blood to the funny
stuff the whip was doing. Charlotte gets it all now, realizing that if Eric
fought next to John, he would know how to unlock the Vampire Killer. Eric
knows how, but there's a 'but' involved, and that's never pretty in video
games. Jonny's cutting right to the chase, if a Morris is to use the Vampire
Killer, he needs the power of a Lecarde. But there's a problem, Eric's dead,
and his daughter's have become vampires, fine pickle you're in. Jonny thinks all
is lost, and then he angsts about the meaninglessness of his title as heir
of the whip. Eric now tries to tell Jonny why John died, both Jonny and
Charlotte think it's because of mortal wounds he suffered while stopping
Dracula's resurrection, Eric simply says "You're wrong..." and then
proceeds to tell you. If somebody's not a Belmont, the only way to use
the true power of the Vampire Killer is to give up a part of their life. That's
why the Lecarde's are there, to be the key that unlocks that power, to
make sure it's only used during a time of need. John used it too much,
and as a consequence, he's now dead. Jonny looks angry and then tries
to blame John's death on the whip. Eric says that's why John didn't want
to teach Jonny how to use it, John wanted Jonathan to know how to
survive without using the whip. Eric then tries to console Jonny for
all this previously unknown information about John. Jonny as always
just doesn't quite understand everything. But he does bring up some
great points, why the Belmont's gave the whip to the Morrises is a
good question he brings up. Eric answers the question, the Belmonts
can't touch the whip right now because it is prophesized that Dracula
will be resurrected in 1999, and if you've played Aria or Sorrow, it's
revealed that Julius Belmont, with the help of the Belnades clan,
Hakuba clan, and Alucard destroy Dracula's physical being and seal his
soul within a complete solar eclipse. Even though the Belmonts may not
be the ones who can keep Dracula at bay should there be those who
wish to revive him, there must be somebody, and that job was taken
by Quincy Morris in Dracula, and since then, the Morris family has
been the primary Vampire Hunters. Jonny feels better now that he
knows the truth, Jonny then asks if Eric approves of the job, because
in the process they will hurt his daughters. Charlotte comes up with
a solution, a purification spell, too bad we don't have one of those,
right now anyway. But not even Eric knew how to purify his own
daughters, and he asks for forgiveness.

Let's head back to the Tower of Death now.

*************************
Tower of Death Pt. 2
*************************
Go back through the room where you fought Stella, head left again.
This next room is the infamous Motorcycle Sequence, it's not even
hard when you follow my godly instructions. I always put Charlotte
in the bottom, to make things easier for yourself, do it too. Have
Jonny get on the top bike and away we go. IMMEDIATELY switch
to Charlotte and crouch, then switch to Jonathan quickly, have him
crouch too. Switch back to Charlotte and crouch once more, this
time switch back to Jonathan and when the obstacle comes, jump.
DON'T SWITCH CHARACTERS!!!! Stay Jonathan and crouch,
that's the end of that room. Move on to the left.

Are you happy that that's over now? Anyway, in the next room, get
on the water carriers, ignore the first room on your left, we can't do
anything here right now. Grab the Halberd on your way up, as tempted
as you may be, don't go through that door on your right yet, we've got
stuff to do at the top still. Keep riding up, the next door on your right is
a Save Room, save it and go up a square to find a Warp Room to your
right, and a painting to your left. Ignore those and go through the top,
kill the Crossbow Armor and Killer Doll and grab Taunt. Go through
the painting now to enter the Forest of Doom!

*************************
Forest of Doom
*************************
======================
======================
5. Bosses (Under Construction)

*************************
Dullahan
*************************
Stats: 600 HP 500 EXP 40 SP
Attacks: He'll put his head on his shoulders and balls of pain
will shoot at you, after that he'll throw his head and smaller balls
will shoot, you can take them out with an attack. He'll also lunge
at you with his spear, move back because his whole body
will follow, and the body's what's dangerous because his spear
goes right over your head if you're standing on the ground. His last
attack is a jump in which he jumps up and stabs his spear into the
ground, shockwaves follow.
My Equipment:
Jonathan:
Weapon: Mace
Subweapon: Axe
Body: Houppelande
Head: Head Guard

Charlotte:
Weapon: Tome of Arms 1
Spell: Raging Fire
Body: Kirtle
Head: Clover Tiara
Legs: Sandals
Accessory 1: White Corsage

Dual Crush: Holy Lightning

Strategy: When he puts his head on his shoulders, run and stop
when they shoot out and all of them will miss. When he throws
his head and the smaller balls are shooting, attack them and they'll
disappear. When he lunges at you, get plenty of space between
him and you as his body will lunge towards you but his spear will go
flying over your head. When he jumps in the air get out of his way
and jump when the shockwaves come. Attack him in between his
attacks and he'll go down soon enough.

*************************
Behemoth
*************************
Stats: 800 HP 1000 EXP 45 SP
Attacks: He'll charge out of the room and come back in,
touching him will hurt, he'll jump into the air. He'll stick
his tongue out and it wiggles all over, it hurts too. He
spits balls of pain at you, hit them to make them go away.
My Equipment:
Jonathan:
Weapon: Axe
Subweapon: Axe
Body: Biker's Jacket
Head: Head Guard
Legs: Moonwalkers
Accessory 1: Cape
Accessory 2: Studded Choker

Charlotte:
Weapon: Tome of Arms 1
Spell: Gale Force
Body: Houppelande
Head: Thick Glasses
Legs: Sandals
Accessory 1: White Corsage

Dual Crush: Holy Lightning

Strategy: When he charges you, get onto the platform and
jump as he runs by. When he jumps, slide under him, he'll
usually follow a jump with a run out of the room, when
he sticks out his tongue, just get away from him any
possible way. Hit the balls of pain to make them go away
Keep your distance from him and keep attacking him.
Holy Lightning hurts him. Use potions to stay alive
and tonics to recharge Holy Lightning faster.
Only call out your partner when you want to use
Holy Lightning.

*************************
Keremet
*************************
Stats: 666 HP 2000 EXP 50 SP
Attacks: Shoots balls of pain at you, shoots a big ball of pain
straight ahead.
My Equipment:
Jonathan:
Weapon: Axe
Subweapon: Offensive Form
Body: Copper Plate
Head: Bandana
Legs: Sandals
Accessory 1: Cape
Accessory 2: Studded Choker

Charlotte:
Weapon: Don Quixote
Spell: Ice Fang
Body: Houppelande
Head: Thick Glasses
Legs: Inuit Boots
Accessory 1: White Corsage

Dual Crush: Holy Lightning

Strategy: Wait until he comes out and start wailing on him, when
he shoots small balls, hit them to make them go away. When he
shoots the big ball, get out of the way. Use Holy Lightning to
cause pain. Use Potions to stay alive. Just keep attacking his
head area to make him go down eventually.

* Alternate Strategy *
This alternate strategy is courtesy of neeker and I take absolutely
NONE of the credit.
"There's actually an easy way to kill Keremet (Great Stairway boss).
To do so, jump onto the pot itself, and start whacking the pot from on
top of the edge of it. Keremet will pops his head out soon, but if you're
standing on the edge, you can avoid being hit. He can shoot balls and
summon small slimes for all he likes, but the place you're standing would
be a blind spot that these balls and slimes can never hit. Keep slashing
away until he retreats, and then repeat the process until he's gone. You
can finish him off without losing any health, and without using any magic or
combo."

*************************
Astarte
*************************
Stats: 1,500 HP 3000 EXP 50 SP
Attacks: Charms Jonathan, shoots green balls of pain,
shoots unseen air you, lunges at you and tries to stab
you with a staff.
My Equipment:
Jonathan:
Weapon: Axe
Subweapon: Steel Ball
Body: Kalasiris
Head: Bandana
Legs: Iron Leggings
Accessory 1: Cape
Accessory 2: Studded Choker

Charlotte:
Weapon: Don Quixote
Spell: Gale Force
Body: Kalasiris
Head: Thick Glasses
Legs: Inuit Boots
Accessory 1: Crystal Necklet
Accessory 2: Diamond Brooch

Dual Strike: 1,000 Blades

Strategy: Use Charlotte for this fight, use her spells to
cause pain. Only bring out Jonathan to use 1,000
Blades, use Tonics or let your MP heal normally while
you wait to use another 1,000 Blades. You can easily
spam 1,000 Blades to win this fight with ease. Just
keep your distance and her attacks are useless. If
Jonathan gets charmed anyway, spam Gale Force
instead of 1,000 Blades.

*************************
Legion
*************************
Stats: 2000 HP 4000 EXP 50 SP
Attacks: He moves around, bodies will detach from the main unit and
shuffle towards you, he shoots lasers.
My Equipment:
Jonathan:
Weapon: Long Spear
Subweapon: Grenade
Body: Kalasiris
Head: Bandana
Legs: Iron Leggings
Accessory 1: Hero's Cape
Accessory 2: Studded Choker

Charlotte:
Weapon: Tome of Arms 2
Spell: Ice Fang
Body: Kalasiris
Head: Goggles
Legs: Glamourous Pumps
Accessory 1: Moon Brooch
Accessory 2: Diamond Brooch

Dual Crush: 1,000 Blades

Strategy: To start the boss fight, drop down and grab the Cog. Have both
characters out, control Charlotte when bodies fall. Just let Jonathan go crazy
on the Legion but keep an eye on your MP. When bodies start falling down,
wait a second and unleash Ice Fang to take them all down. Attack a part of
it until it disappears, do that until you can attack the center, attack the
center part of it with 1,000 Blades from a platform and you'll make short
work of it.

*************************
Stella
*************************
Stats: 2500 HP
Attacks: Sends green energy flying at you from the ground, slashes
the air and a shockwave follows, attacks with sword, sends
crescents flying at you.
My Equipment:
Jonathan:
Weapon: Long Spear
Subweapon: Rocket Slash
Body: Kalasiris
Head: Bandana
Legs: Iron Leggings
Accessory 1: Hero's Cape
Accessory 2: Studded Choker

Charlotte:
Weapon: Tome of Arms 2
Spell: Gale Force
Body: Kalasiris
Head: Goggles
Legs: Glamorous Pumps
Accessory 1: Moon Brooch
Accessory 2: Diamond Brooch

Dual Crush: Volcano

Strategy: Only use Jonathan for this fight, her attacks are primarily
physical but she's not too weak to Charlotte's attacks. You'll know
what attack she's going to use because she'll say it, when she yells
"Hurricane" prepare for the shockwave attack. When she says
"Secrets Furious Wind" double jump when she attacks. When she
says "Cresent Bow" she'll make the cresents dodge them when they
fly at you, they're extremely slow. She's easy to take down once you
know what attacks she'll use. Just attack her when you see an opening,
which is fairly often. She'll go down eventually if you remember to use
Volcano.
======================
======================
6. Enemies (Under Construction)

No. 1: Zombie
Location(s):
Weak: Slash, Fire, Holy, Earth
Strong: Dark
Drops: Rotten Meat ***, Hobo's Clothes ***
HP: 8
EXP: 2
SP: 1
Description: An animated corpse.

No. 2: Bat
Location(s):
Weak: Slash
Strong: NONE
Drops: NONE
HP: 1
EXP: 1
SP: 1
Description: A bloodsucking bat that lurks in the castle.

No. 3: Skeleton
Location(s):
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: ***
HP: 10
EXP: 3
SP: 1
Description: A skeletal corpse controlled by magic.

No. 4: Axe Armor
Location(s):
Weak: Strike, Whip, Lightning
Strong: Ice
Drops: Copper Plate ***, Axe ***
HP: 28
EXP: 4
SP: 1
Description: A zombie warrior in heavy armor, equipped with
a devastating axe.

No. 5: Death Mask
Location(s):
Weak: Holy
Strong: Dark
Drops: NONE
HP: 20
EXP: 10
SP: 1
Description: A demon who flies about, wearing the face of a dead
human.

No. 6: Zacchino
Location(s): City of Haze
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: Hero's Cape ***, Cutlass ***
HP: 35
EXP: 9
SP: 1
Description: A stylish and sociable demon who is quite attentive to the
ladies.

No. 7:
Location(s):
Weak:
Strong:
Drops:
HP:
EXP:
SP:
Description:

No. 8: Slinger
Location(s): Entrance
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: NONE
HP: 19
EXP: 9
SP: 1
Description: A skeleton that attacks by throwing his own ribs.

No. 9: Mini Devil
Location(s):
Weak: Holy
Strong: Dark
Drops: Tonic ***
HP: 10
EXP: 11
SP: 1
Description: A small demon who makes up for his size in ferocity
and malevolence.

No. 10: Mud Man
Location(s):
Weak: NONE
Strong: NONE
Drops: NONE
HP: 20
EXP: 8
SP: 1
Description: A figure of muc, imbued with a tormented soul.

No. 11: Merman
Location(s): Buried Chamber
Weak: Whip, Sword, Fire, Lightning, Curse, Stone
Strong: Ice
Drops: Meunier ****
HP: 35
EXP: 13
SP: 1
Description: Half fish, half man, and all monster. It hunts prey
near the water.

No. 12: Une
Location(s):
Weak: Slash, Fire, Stone
Strong: Lightning
Drops: ***
HP: 10
EXP: 5
SP: 1
Description: An eerie plant that feeds on blood.

No. 13: Skull Archer
Location(s):
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: NONE
HP: 40
EXP: 16
SP: 1
Description: An archer made of bone.

No. 14: Ukoback
Location(s): Great Stairway
Weak: Whip, Slash, Ice, Stone
Strong: Fire
Drops: NONE
HP: 16
EXP: 19
SP: 2
Description: A burning demon who likes to play with fire.

No. 15: Forneus
Location(s): City of Haze
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: Paella ***
HP: 44
EXP: 13
SP: 1

No. 16: Peeping Eye
Location(s):
Weak: Whip, Slash
Strong: NONE
Drops: *****
HP: 21
EXP: 15
SP: 1
Description: A creature that keeps watch in the castle.

No. 17:
Location(s):
Weak:
Strong:
Drops:
HP:
EXP:
SP:
Description:

No. 18:
Location(s):
Weak:
Strong:
Drops:
HP:
EXP:
SP:

No. 19: Frozen Shade
Location(s):
Weak: Fire, Holy, Stone
Strong: Ice, Dark
Drops: Inuit Boots ***
HP: 50
EXP: 19
SP: 1
Description: A wraith that can freeze air.

No. 20: Andras
Location(s): City of Haze
Weak: Whip, Slash, Fire
Strong: NONE
Drops: Biker's Jacket **, ***
HP: 70
EXP: 17
SP: 1
Description: A demon who rides a wolf and carries a flaming sword.

No. 21: Invisible Man
Location(s): Entrance, Buried Chamber
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: ***
HP: 75
EXP: 32
SP: 2
Description: A magician who gained invisibility, but gave up his soul in
return.

No. 22: Golem
Location(s):
Weak: Strike
Strong: Slash
Drops: ***
HP: 90
EXP: 40
SP: 0
Description: A powerful golem created by infusing special stones with
magical life.

No. 23: Persephone
Location(s): Great Stairway
Weak: Whip, Slash, Holy, Poison, Stone
Strong: Dark
Drops: Frilly Camisole ***, ****
HP: 60
EXP: 35
SP: 2
Description: The count's demonic maid. She seems to have bought a new
vacuum cleaner.

No. 24: Mimic
Location(s): Everywhere
Weak: Whip, Slash, Fire, Curse, Stone
Strong: NONE
Drops: ***
HP: 99
EXP: 38
SP: 2
Description: A creature that disguises itself as treasure then awaits its prey.

No. 25: Larva
Location(s): Great Stairway
Weak: Holy
Strong: Strike, Whip, Slash, Dark
Drops: NONE
HP: 9
EXP: 6
SP: 1
Description: A spirit with the head of a man and the body of a worm.

No. 26: Lerajie
Location(s): Great Stairway, Nation of Fools
Weak: Whip, Slash, Fire
Strong: NONE
Drops: Amethyst Corset **, Ricochet Rock **
HP: 72
EXP: 42
SP: 2
Description: An evil hunter. Uses ricocheting bullets to kill from afar.

No. 27: Spittle Bone
Location(s): Sandy Grave, Great Stairway
Weak: Strike, Whip, Fire, Holy
Strong:  Dark
Drops: NONE
HP: 10
EXP: 33
SP: 1
Description: A four-legged skeleton that crawls on walls.

No. 28:  Ghost
Location(s): Sandy Grave
Weak: Holy
Strong: Strike, Whip, Slash, Dark
Drops: Summon Ghost *****
HP: 8
EXP: 9
SP: 1
Description: A small spirit doomed to wander the castle grounds for all
eternity.

No. 29:
Location(s):
Weak:
Strong:
Drops:
HP:
EXP:
SP:
Description:

No. 30: Armor Knight
Location(s): Sandy Grave, Great Stairway, Nation of Fools
Weak: Strike, Whip, Lightning
Strong: Ice
Drops: Long Spear **, Javelin **
HP:  60
EXP: 48
SP: 3
Description: An armored zombie warrior who carries a spear.

No. 31: Ectoplasm
Location(s): Sandy Grave
Weak: Holy
Strong: Strike, Whip, Slash, Dark
Drops: Uncurse Potion ***, ***
HP: 10
EXP: 36
SP: 2
Description: A substance created by souls who cannot find rest.

No. 32: Bone Pillar
Location(s): Sandy Grave
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: NONE
HP: 100
EXP: 23
SP: 1
Description: The skulls of dinosaurs, animated by a demonic force.

No. 33: Fleaman
Location(s): Sandy Grave
Weak: Whip, Slash, Curse, Stone
Strong: NONE
Drops: Fedora ****, *****
HP: 15
EXP: 19
SP: 1
Description: A sinister little man who leaps about as if her were a flea.

No. 34: Great Armor
Location(s): Great Stairway
Weak: Strike, Whip, Lightning
Strong: Ice
Drops: Iron Plate ***, ***
HP: 240
EXP: 120
SP: 4
Description: A heavily-armored knight who commands other armored warriors.

No. 35: Catoblepas
Location(s): Great Stairway
Weak: Whip, Slash, Fire
Strong: Stone
Drops: ***, ****
HP: 120
EXP: 60
SP: 2
Description: This ox-like beast's breath turns living things to stone.

No. 36: Slime
Location(s): Great Stairway
Weak: Fire, Lightning, Ice
Strong: Strike, Whip, Slash
Drops: NONE
HP: 20
EXP: 45
SP: 2
Description: A creature made of a slimy gel. Resistant to physical attacks.

No. 37: Mummy
Location(s): Sandy Grave
Weak: Slash, Fire, Holy, Stone
Strong: Dark
Drops: Stone Mask ****
HP: 64
EXP: 24
SP: 1
Description: A mummified warrior, buried in a tomb to protect his king.

No. 38: Dragon Zombie
Location(s): Buried Chamber, Sandy Grave
Weak: Slash, Fire, Holy
Strong: Dark
Drops: ***, ***
HP: 350
EXP: 150
SP: 5
Description: A zombie dragon. It lost its magic, but has become mindlessly
violent.

No. 39: Killer Clown
Location(s): Nation of Fools
Weak: Whip, Slash, Poison, Stone
Strong: NONE
Drops: Joker **, Hamburger **
HP: 110
EXP: 65
SP: 2
Description: A murderous clown who's popular at demon birthday parties.

No. 40: Coppelia
Location(s): Nation of Fools
Weak: Whip, Slash, Poison, Stone
Strong: NONE
Drops: **, **
HP: 80
EXP: 54
SP: 2
Description: An acrobat from hell that entertains demons.

No. 41: Hanged Bones
Location(s): Nation of Fools
Weak: Strike, Whip, Fire, Holy
Strong: NONE
Drops: NONE
HP: 80
EXP: 10
SP: 1
Description: A skeleton that sways like a swing.

No. 42: Flying Skull
Location(s): Sandy Grave, Great Stairway
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: ***
HP: 10
EXP: 15
SP: 1
Description: A skull that flies through the air.

No. 43: Sand Worm
Location(s): Sandy Grave
Weak: Whip, Slash, Fire
Strong: Strike
Drops: NONE
HP: 250
EXP: 100
SP: 5
Description: An enormous worm that lurks in the ground to snare its prey.

No. 44: White Dragon
Location(s): Sandy Grave, Great Stairway
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: NONE
HP: 80
EXP: 110
SP: 4
Description: The bones of a long-necked dinosaur, animated by a demonic
force.

No. 45: Amphisbaena
Location(s): Buried Chamber, Sandy Grave
Weak: Whip, Slash, Fire
Strong: Strike
Drops: Pearl Tiara ***, ***
HP: 266
EXP: 94
SP: 3
Description: A double-headed snake. Its name means "able to move in both
directions."

No. 46: Elgiza
Location(s): Sandy Grave
Weak: NONE
Strong: NONE
Drops: Kalasiris ***, ***
HP: 168
EXP: 133
SP: 5
Description: A guardian of treasure.

No. 47: Great Ghost
Location(s): Sandy Grave
Weak: Holy
Strong: Strike, Whip, Slash, Dark
Drops: NONE
HP: 66
EXP: 240
SP: 9
Description: An enormous phantom.

No. 48: Devil Wheel
Location(s): Great Stairway
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: ***
HP: 55
EXP: 56
SP: 2
Description: A demonically-possessed wheel that is obsessed with speed.

No. 49: Crossbow Armor
Location(s): Sandy Grave, Great Stairway
Weak: Strike, Whip, Lightning
Strong: Ice
Drops: ***, ***
HP: 111
EXP: 95
SP: 3
Description: An armored warrior equipped with a crossbow and exploding bolts.

No. 50: Lilith
Location(s): Great Stairway
Weak: Whip, Slash, Holy, Poison, Stone
Strong: Dark
Drops: ***, ****
HP: 83
EXP: 76
SP: 2
Description: An enchanting demon who deludes her victims with mystifying beauty.

No. 51: Skeleton Flail
Location(s): Great Stairway
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: ***
HP: 80
EXP: 75
SP: 2
Description: A skeleton warrior armed with a flail.

No. 52: Skeleton Gunman
Location(s): Great Stairway
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: Skeleton Gunman ****
HP: 50
EXP: 54
SP: 2
Description: A skeleton warrior armed with an old musket.

No. 53: Hill Guard
Location(s): Entrance, Great Stairway
Weak: Strike, Whip, Lightning
Strong: Fire
Drops: Gladius ***, Iron Helmet ***
HP: 60
EXP: 77
SP: 2
Description: An armored warrior who specializes in fighting on
uneven ground.

No. 54:
Location(s):
Weak:
Strong:
Drops:
HP:
EXP:
SP:
Description:

No. 55: Harpy
Location(s): Nation of Fools
Weak: Whip, Slash, Fire, Poison, Stone
Strong: Strike
Drops: ***
HP: 120
EXP: 113
SP: 3
Description: A vicious bird-like creature with the head and torso of a woman.

No. 56: Corpseweed
Location(s):
Weak: Slash, Fire, Stone
Strong: Lightning
Drops: ***
HP: 148
EXP: 53
SP: 2
Description: A grown Une that bears the face of the human it fed on.

No. 57:  Medusa Head
Location(s): Nation of Fools
Weak: Slash
Strong: NONE
Drops: ****, Summon Medusa ****
HP: 1
EXP: 1
SP: 1
Description: A monster created in great numbers from the head of Medusa.

No. 58: Skelerang
Location(s): Great Stairway
Weak: Strike, Whip, Fire, Holy
Strong: Dark
Drops: Boomerang **
HP: 81
EXP: 77
SP: 2
Description: A skeleton that expertly hurls boomerangs.

No. 59:
Location(s):
Weak:
Strong:
Drops:
HP:
EXP:
SP:
Description:

No. 60:
Location(s):
Weak:
Strong:
Drops:
HP:
EXP:
SP:
Description:
======================
======================
7. Quests (Under Construction)

You get quests from Wind in the room he's trapped inside of.

Quest 1: Preparations
Available: Right after you meet Wind
Reward: Lizard Tail
Description: The priest should have some useful things for you in the next
room. Get the potion and map.Strategy: Go right and talk to Vincent,
simple as that :)

Quest 2: Supersonic Punch
Available: After you defeat Dullahan
Reward: Bullet Punch
Description: Go back to the room where you were hitting the meats,
unequipyour weapon, and punch the meat a few times and you're done.

Quest 3: Ghosts of the Desert
Available: After you enter Sandy Grave
Reward: Bible Subweapon
Description: In the Sandy Grave, warp to under the save point next to
Astarte's room, go down until you can't any more, kill Ghosts there until
the Great Ghost shows up, kill it and you're done.

Quest 4: Defender of the Stairs
Available: After you kill your first Hill Guard
Reward: Whip Skill 2 Relic
Description: Go to the Great Stairway and kill 10 Hill Guards.

Quest 5: The Spinning Art
Available: After defeating Astarte
Reward: Spinning Art
Description: Input the command it tells you to. Do it in Wind's
Room if you want.

Quest 6: Art of the Zephyr
Available: After defeating Legion
Reward: Rocket Slash
Description: Perform the Spinning Art in front of Wind 3 times.

Quest 7:
Available:
Reward:
Description:

Quest 8: Overcome the Curse
Available: After defeating Astarte
Reward: Blessed Ring
Description: Go and get cursed. That's it. >_>

Quest 9: The Statue's Tear
Available: After defeating Legion
Reward: Holy Water
Description: In the Nation of Fools, head left from the portrait
until you get to the first room with Killer Clowns in it, stay on
the bottom level and head left, press up when you reach the
statue to the Statue's Tear.

Quest 10: The Martial Art
Available: After defeating Legion
Reward: The Martial Art
Description: Peform the command Wind tells you to.
======================
======================
8. Items (Under Construction)

Potion:
Location: Vincent's Shop
Description: Restores 80 HP.

High Potion:
Location: Vincent's Shop
Description: Restores 200 HP.

Tonic:
Location: Vincent's Shop
Description: Restores a small amount of MP.

High Tonic:
Location: Vincent's Shop
Description: Restores a lot of MP.

Anti-Venom:
Location: Vincent's Shop
Description: Cures poison.

Castle Map 1:
Location: Vincent's Shop
Description: One portion of the castle's floor plan is written on it.

Castle Map 2:
Location: Vincent's Shop
Description: One portion of the castle's floor plan is written on it.

Rotten Meat:
Location: Undead drops
Description: A slab of rotting, fetid beef. It smells terrible.

Rotten Durian:
Location: Nation of Fools
Description: Has introduced you to a whole new world of unpleasant odors.

Beef Jerky:
Location: The Entrance
Description: Restores 29 HP.

Ground Meat:
Location: City of Haze
Description: Handmade minced meat.

Tasty Meat:
Location: Tower of Death
Description: Restores 290 HP.

Paella:
Location: Forneus drops
Description: A veritbale cornucopia of seafood, Spanish style.

Meuniere:
Location: Mermen Drops
Description: A seafood dish flavored with curry powder.

Pumpkin Pie:
Location: Sandy Grave
Description: A flavorful autumn favorite.

Spaghetti:
Location: Nation of Fools
Description: Served al dente.

Pasta Carbonara:
Location: Nation of Fools.
Description: The sauce is made with fresh eggs, cream, and bacon.

Hamburger:
Location: Killer Clown Drops
Description: A greasy little burger.

Corn Soup:
Location: Nation of Fools
Description: A creamy soup made from fresh yellow corn.

Joker:
Location: Killer Clown Drops
Description: A playing card.

Cog:
Location: Nation of Fools
Description: A cog from the clock tower.

Statue's Tear:
Location: Nation of Fools
Description: A miraculous tear, fallen from the eye of a divine statue.
======================
======================
9. Weapons (Under Construction)

*************************
Jonathan's Weapons:
*************************

Vampire Killer: Jonathan's whip.
Location: Comes equipped on Jonathan
Description: The legendary whip wielded by the Belmont family.
Stats: ATK +2

Leather Whip:
Location: City of Haze
Description: Made of leather. A weapon for a warrior with panache.
Stats: ATK +7

Steel Whip:
Location: Sandy Grave:
Description: A whip fashioned from steel.
Stats: ATK +14

Knife:
Location: Vincent's Shop
Description: A cheap pocket knife.
Stats: ATK +3

Brass Knuckles:
Location: Vincent's Shop
Description: A metal knuckle weapon that adds sting to your punches.
Stats: ATK +3

Bahg Nahk:
Location: Sandy Grave
Description: A handheld weapon whose name means "tiger claw."
Stats: ATK +15

Whip Knuckles:
Location: Great Stairway
Description: Enable the wearer to throw whip-snap punches.
Stats: ATK +20

Short Sword:
Location: The Entrance
Description: A sword with a short blade.
Stats: ATK +5

Gladius:
Location: Hill Guard Drop
Description: A sword used in ancient Rome.
Stats: ATK +16 DEF +2

Bullet Punch:
Location: Supersonic Punch reward
Description: Enables the wearer to throw punches at the speed of sound.
Stats: ATK +6

Claymore:
Location: City of Haze
Description: A large Scottish blade.
Stats: ATK +10

Long Sword:
Location: City of Haze
Description: A common Long Sword.
Stats: ATK +11

Heaven's Sword
Location: Flying Armor Drop
Description: A demon-slaying sword once wielded by an angel.
Stats: ATK +17

Baselard:
Location: Vincent's Shop
Description: A dagger with an I-shaped haft.
Stats: ATK +13

Mace:
Location: City of Haze
Description: A large metal club.
Stats: ATK +16

Axe:
Location: City of Haze
Description: A heavy single-edged axe.
Stats: ATK +17

Partisan:
Location: Great Stairway
Description: A polearm fitted with a broad blade.
Stats: ATK +17

Halberd:
Location: Tower of Death
Description: A polearm ending in a wide axe blade.
Stats: ATK +26

*************************
Charlottes: Weapons:
*************************

Encyclopedia:
Location: Comes equipped on Charlotte
Description: One of Charlotte's favorite books.
Stats: ATK +3

Tome of Arms 1:
Location: The Entrance
Description: An encyclopedia of weaponry. (Volume 1 of 3)
Stats: ATK +5

Tome of Arms 2:
Location: Great Stairway
Description: An encyclopedia or weaponry. (Volume 2 of 3)
Stats: ATK +19

Blank Book:
Location: Vincent's Shop
Description: A book so frightening the words ran away, leaving it blank.
Stats: ATK +5

Don Quixote:
Location: Great Stairway
Description: The story of a man who thought himself a gallant knight.
Stats: ATK +8
======================
======================
10. Armor (Under Construction)

*************************
Jonathan's Armor:
*************************

Body Gear:

Casual Clothes:
Location: Comes equipped on Jonathan
Description: Clothes worn regularly.
Stats: DEF +1

Hobo's Clothes:
Location: Zombie drop
Description: Ragged worn clothes. Your mother would be ashamed.
Stats: DEF +2

Leather Cuirass:
Location: City of Haze
Description: Body armor made of leather.
Stats: DEF +4

Biker's Jacket
Location: Andras Drop
Description: A jacket with protective padding.
Stats: ATK +1 DEF +5 STR +2 CON +2

Poncho:
Location: Great Stairway
Description: A simple piece of clothing; a blanket with a hole on top.
Stats: DEF +7

Copper Plate:
Location: Axe Armor Drop
Description: A breastplate made of copper.
Stats: DEF +9

Iron Plate:
Location: Great Stairway
Description: A breastplate made of iron.
Stats: DEF +15

Kalasiris:
Location: Elgiza Drop
Description: A translucent robe worn by ancient Egyptian nobility.
Stats: DEF +20
*NOTE: Charlotte can also equip this, I'm just too busy doing
everything else right now to put it down there.*

Head Gear:

Head Guard:
Location: The Entrance
Description: Protects the head from impacts.
Stats: DEF +2

Sunglasses:
Location:
Description: Stylish eyewear that protects the eyes from ultraviolet rays.
Stats: DEF +1

Monocle:
Location: Great Stairway
Description: A lens for one eye. A favorite among distinguished gentlemen.

Bandana:
Location:
Description: A piece of cloth to protect the forehead.
Stats: ATK +2 DEF +3 STR +1 CON +1

Stone Mask:
Location: Mummy Drop
Description: A creepy mask used in ancient rituals.
Stats: DEF +3 LCK +1

Goggles:
Location: Great Stairway
Description: Protective eyewear that provides safety.
Stats: DEF +5

Iron Helmet:
Location: Hill Guard Drop
Description: A helmet made of iron.
Stats: DEF +5

Silk Hat:
Location: Nation of Fools
Description: The hat of a true aristocrat.
Stats: DEF +5 INT +4

Foot Gear:

Moonwalkers
Location: City of Haze
Description: Boots that enhance the ability to dash backwards.
Stats: NONE

Iron Leggings:
Location: Great Stairway
Description: Leggings made of steel. (?)
Stats: DEF +5

Spiked Boots:
Location: Nation of Fools
Description: Boots that deal extra damage when kicking.
Stats: NONE

Accessories:

Cape:
Location: City of Haze
Description: A sturdy cape.
Stats: DEF +1

Studded Choker:
Location: Vincent's Shop
Description: A choker with metal studs for the rebel in you.
Stats: DEF +1

Charm Necklace:
Location: Sandy Grave
Description: A necklace that resists curses.
Stats: MND +10
*NOTE: Charlotte can also equip this, I'm just too busy doing
everything else right now to put it down there.*

Blessed Ring:
Location: Quest Reward
Description: A ring that neutralizes curses.
Stats: NONE

*************************
Charlotte's Armor:
*************************

Body Gear:

Casual Clothes:
Location: Comes equipped on Jonathan
Description: Clothes worn regularly.
Stats: DEF +1

Kirtle:
Location: City of Haze
Description: A plain, long dress.
Stats: DEF +2 INT +1

Leather Corset:
Location: City of Haze
Description: A corset made of leather.
Stats: DEF +3

Amethyst Corset:
Location: Lerajie drops
Description: A corset decorated with bright amethysts.
Stats: DEF +11

Frilly Camisole
Location: Persephone Drop
Description: A camisole with cute frills.
Stats: DEF +9 MND +5

Sequined Dress:
Location: Great Stairway
Description: A dress covered with glittering sequins.
Stats: ATK +3 DEF + 10 STR +3

Dancer's Blouse:
Location: Nation of Fools
Description: A light blouse favored by dancers.
Stats: DEF +16 LCK +1

Head Gear:

Clover Tiara:
Location: City of Haze
Description: A tiara made of flowers from a meadow.
Stats: DEF +1 MND +2

Thick Glasses:
Location: City of Haze
Description: A pair of glasses with very thick lenses.
Stats: DEF +1 INT +3

Velvet Ribbon:
Location: City of Haze
Description: A fine ribbon, soft to the touch.
Stats: DEF +2

Pearl Tiara:
Location: Amphisbaena drops
Description: A tiara adorned with pearls.
Stats: DEF +3

Foot Gear:

Sandals:
Location: City of Haze
Description: Comfy looking sandals made of leather.
Stats: DEF +1

Enamel Pinheels
Location: City of Haze
Description: Shiny enamel pinheels.
Stats: DEF +1

Inuit Boots:
Location: Frozen Shade drops
Description: Boots made of seal fur.
Stats: DEF +2 CON +2

Glamorous Pumps:
Location: Shady Grave
Description: Gorgeous high-heeled shoes worn by celebrities.
Stats: DEF +3 LCK +3

Accessories:

White Corsage:
Location: City of Haze
Description: A corsage of small, snowy white flowers.
Stats: DEF +1

Diamond Brooch:
Location: Sandy Grave
Description: A brooch with the blinding glare of a 100-carat
diamond.
Stats: DEF +5

Laurel Brooch:
Location: Entrance
Description: A valuable antique brooch.
Stats: DEF +1

Moon Brooch:
Location: Nation of Fools
Description: An elegant brooch taht shines with the light of the moon.
Stats: DEF +3 LCK +5

Crystal Necklet:
Location: Sandy Grave
Description: A necklace containing pure, cold winter air.
Stats: DEF +3 CON +2
======================
======================
11. Subweapons and Spells (Under Construction)

*************************
Jonathan's Subweapons:
*************************

Knife:
Location: The Entrance
Description: A throwing knife used by hunters.

Axe:
Location: Axe Armor drop
Description: A throwing axe that is especially effective against targets
overhead.

Offensive Form:
Location: Buried Chamber
Description: A stance that emphasizes offense.

Boomerang:
Location: Skelerang Drop
Description: A throwing weapon that returns to the thrower in an arc.

Bwaka Knife:
Location: Shady Grave
Description: A throwing knife used by the Bwaka people.

Knee Strike:
Location: Entrance
Description: A jumping knee strike inspired by legendary martial artists.

Bible:
Location: Quest Reward
Description: A book containing words that exorcise evil.

Steel Ball:
Location: Sandy Grave
Description: A very heavy steel ball.

Ricochet Rock:
Location: Lerajie Drop
Description: A weapon that bounces back after hitting walls.

Grenade:
Location: Nation of Fools
Description: Explodes 1 second after the pin is pulled, Fire attribute.

Taunt:
Location: Tower of Death
Description: Draws enemy attention to you.

*************************
Charlotte's Spells:
*************************

Raging Fire:
Location: The Entrance
Description: Fire a burst of flame.

Gale Crush:
Location: City of Haze
Description: Tear through enemies with raging winds.

Ice Fang:
Location: Buried Chamber
Description: Summon a sharp, fang-like pillar of ice.

CON Boost:
Location: City of Haze
Description: Boost CON temporarily.

MIND Boost:
Location: Great Stairway
Description: Boost MIND temporarily.

STR Boost:
Location: Great Stairway
Description: Boost STR temporarily.

Clear Skies:
Location: Sandy Grave
Description: A defensive spell that neutralizes ranged attacks.

Summon Ghost:
Location: Ghost drops
Description: Summon a Ghost to use in battle.

Summon Gunman:
Location: Skeleton Gunman drops
Description: Summon a Skeleton Gunman to use in battle.

Summon Medusa:
Location: Medusa Head drops
Description: Summon Medusa and activate the eye of petrification.

*************************
Dual Crushes
*************************
Press Up+X to use Dual Crushes

Rush:
Location: City of Haze
Description: A basic combination where both partners take turns attacking.

Holy Lightning:
Location: City of Haze
Description: Summon Lightning in the shape of a cross.

1,000 Blades:
Location: Sandy Grave
Description: Attack with a hail of knives.
======================
======================
12. Relics (Under Construction)

Change Cube:
Location: The Entrance
Description: Switch main player character with X.

Call Cube:
Location: The Entrance
Description: Call partner with A. Press again to send partner away.

Wait Cube:
Location: The Entrance
Description: Call partner with Down+A to have parnter stand still on the
spot.

Lizard Tail:
Location: Preparations Quest Reward
Description: Slide into narrow spaces with Down+A.

Skill Cube:
Location: City of Haze
Description: Call partner to use their skill or magic with R.

Acrobat Cube:
Location: City of Haze
Description: Spring off partner's shoulders to jump again in midair.

Push Cube:
Location: City of Haze
Description: While pushing an object, call your partner to help you push.

Book of Spirits:
Location: The Entrance
Description: Display the names of enemies when you attack them.

Strength Glove:
Location: Sandy Grave
Description: Increase pushing power.

Stone of Flight:
Location: Great Stairway
Description: Double jump in midair.

Whip Skill 1:
Location: Entrance
Description: After attacking with the whip, hold Y to let it drop.
======================

Thanks to:
Me
Konami (for such a great game)
Bram Stoker (for Dracula)
Nintendo (for the DS)
blue_mage_zero
Killroykill (spelling and grammar)
neeker
Michael Berry

*The stats I have for these items may not be continuous throughout the game,
but they are merely the stats and points that were raised from the base stats.