____    *             __
           / __ )__/_  ____ ___  / /_  ___  _________ ___  ____ _____
          / __  /    \/ __ `__ \/ __ \/ _ \/ ___/ __ `__ \/ __ `/ __ \
         / /_/ /     / / / / / / /_/ /  __/ /  / / / / / / /_/ / / / /
        /_____/\____/_/ /_/ /_/_.___/\___/_/  /_/ /_/ /_/\__,_/_/ /_/
                          __                    __   ___   _         _
                         / /   ____ _____  ____/ /    |   / \  | |  /   |_|  |
                        / /   / __ `/ __ \/ __  /     |   \_/  |_|  \_  | |  o
                       / /___/ /_/ / / / / /_/ /
                      /_____/\__,_/_/ /_/\__,_/

___________________________________________
|  _______________________________________  |
| | Bomberman Land Touch! Guide           | |_________________________________
| | Version 1.1                           |                                   |
| | 02/8/2007                             |                                   |
| | By: Justin Dawkins ([email protected])  |                                   |
| '---------------------------------------'                                   |
|                                                                             |
|Contents:
|
|I. General Information
|II. Story
|III. Controls
|IV. Story Mode
|V. FAQ
|VI. Item Locations
|VII. Hints/Secrets
|VIII. Credits
|IX. Disclaimer and Copyright Information
________________________
| I. General Information |____________________________________________________
                                                                             |
This guide only covers the game's story mode in the normal mode. If you have
any questions about the hard mode, please feel free to email me.

How to use this guide:                                                        |

-On most browsers you can use the find tool (ctrl + f) to search and bring
you to a specific place in the walkthrough.

-Search for a keyword or the entire section with the help of the table of
contents.

Story Mode:

Venture throughout Bomber Island and enjoy the many attractions while aiming
to become Pirate King.

The directions in this guide are as follows:

North: Up
East: Right
South: Down
West: Left

Attraction Mode:

Play, practice and set records for any of the attractions you have cleared in
the story mode. The attractions remain the same but now you can play them
without having to move to that particular location on Bomber Island. Unlock
all attractions and the other five characters through the story mode.

Bomberman Battle Pack:

-Features the classic Bomberman game play mode, with some other modes of play.
-Has single player, LAN multiplayer, and online multiplayer.
*The Wi-Fi portion of this mode has ranks based on your skill level. They are
as follows:

Sprout - Beginner
Frog - Not the greatest
Gold medal - Novice
Diamond - Expert
___________
| II. Story |__________________________________________________________________

One day, Cheerful White and the Gang was kidnapped by some pirates and is
brought to Bomber Island, an amusement park. He doesn't know it yet, but this
was actually a surprise present from Giant Gold's Father. There White and his
Friends/rivals compete for the title of Pirate King.
_______________
| III. Controls |______________________________________________________________

Story Mode and Attraction Mode:

-Use the stylus to control Cheerful White's movement
-Use the Start button to pause while playing an attraction

Bomberman Battle Pack:

At a menu screen:

Control pad - to select
A - to confirm
B - to cancel

In-game:

Control pad - to move your character (or the cursor in revenge).
A - to drop a bomb
B - to defuse kicked bombs
X - turn player names on/off
Start - to pause
L - to boo
R - to applaud
________________
| IV. Story Mode |_____________________________________________________________

Spade Zone - Section A

You begin in Section A of Spade Zone. an email is sent to you from Cool Black.
Read the email and go to the info booth (the blue and yellow booth northeast
of you). The info Booths allow you to warp to previously visited booths, trade
in stamps and Tokens for items in exchange. Talk to Cap'n Boom southeast of
the info booth and then proceed to an attraction (on the map attractions look
like small houses with blue roofs).

There is a coin in the chest northwest of the info booth. To get to it examine
the boulder blocking the way and blow it up with a normal bomb.

Boom Dash

-Slide the stylus left to right and back rapidly and repeatedly.
-To get a Spade Piece reach the finish line in 10.5 secs or less.
-To get a Bomber Token reach the finish line in 9.5 secs or less.

Defuse of Lose

-Use the stylus to touch the bomb on the touch screen that matches the bomb on
the upper screen.
-It might be easier for some to simply memorizing the number on the bomb and
regarding the colour with your peripheral vision while searching for a
matching bomb to save time.
-To get a Spade Piece reach the goal of 100 points.
-To get a Bomber Token reach the goal of 150 points or more.

Northeast of the Defuse or Lose attraction, there is a small booth with a
stamp on it (marked as a red star on the map). Use it to stamp your Bomb Pad;
you will then have the Spade Zone stamp.

Once you have at least one Spade Piece, you can now open the blue gates with 1
Spade Piece marked on it. To answer email no. 2 (from the Bombies) go to the
pirate ship in the centre of section A of Spade Zone (North of the info booth)
and enter Section B.

Spade Zone - Section B

On the ship, Play a game with the Bombies at the Bomber House (indicated with
an icon on the map) which is just north of the entrance to this section.
Defeat the Bombies.

Bomber House Game

-Use to stylus to slide the bombs side to side and to fling them at your
opponent(s).
-To inflict damage you must have correct timing so that the bomb explodes one
or more Bombies.
-A good strategy is to take a bomb on your side that is red and fling it at a
Bombie so that it faints for a short time and blows up while before it can
move again.
-A little more advanced strategy is to fling green or red bombs at a red bomb
on your opponent's side for an instant explosion (carefully time it).
-To win a Spade Piece inflict damage upon the Bombies 10 times.

*After winning 3 Spade Pieces you can enter the Heart Zone (the entrance is
the north-easternmost area in Section A indicated with a Heart), or you can
continue in Spade Zone.

West of the Bomber House the one of the newer attractions (indicated with a
red star on the map) play it for a Spade Piece and again for a coin.

Bounce and Boom

-When Cheerful White lands on the trampoline fling him upward to hit the bombs
above.
-Time it carefully so that each jump is a bit higher.
-For a Helmet blow up each of the bombs in 22 secs or less.
-For a Bomber Token blow up each of the bombs in 19 secs or less.

Spade Zone - Section D

With a Helmet you may now enter the cave where the man was blocking. Ensure
that you have equipped your Helmet in order to see in the dark. Inside Section
D take the north-eastern pipe to a chest with the ruby treasure stamp. Walk
slowly on the pipes and remove the stylus from the screen to regain your
balance if you should lose it. Now go to the other pipe (northwest of the
Section D entrance) get the two chests on the way (a Token and a Spade Piece),
and continue on to the attraction house.

Blow Out or Blow Up

-Use the stylus to touch the bomb you wish to defuse, then defuse it by
blowing into the microphone.
-Defuse the bombs in the order they appear in so that you don't waste ay time.
-Defuse the bombs with less time first.
-Reach the goal of 400 points for a Spade Piece.
-Reach the goal of 700 points or more for a Token.

Now return to Section A (take a shortcut by falling off the pipes). Once you
return, blow up the boulder in your way and proceed to Section C.

Spade Zone - Section C

You will notice you cannot reach the attraction houses because the platforms
are inactive. To activate the platforms find the activation centres and use
Normal Bombs on them to activate them. The first activation centre is just
north of the southern entrance which you would have come from. Once you have
activated both platforms you can get to both the first and second attractions
in Section C.

Bomb Rollin'

-Circle the stylus around the edge of the bomb you are rolling on as fast as
you can for maximum speed (When you are going fast, the bomb turns red).
-When you are moving quickly be careful not to crash into the next bomb (avoid
this with a quick release of the stylus).
-Note that he cannot jump from too far.
-For a Spade Piece reach the finish in 30 secs or less.
-For a Token reach the finish in 26 secs or less.

Off the Deep End

-Use the stylus to Fling Bomberman into a bomb and knock it off the cliff.
-Beware of Bombs that may fall on you, bombs about to explode, and of falling
off the cliff yourself.
-For a Spade Piece get 300 points.
-For a Token get 450 points or more.

Head for the Diamond Zone (the north-westernmost point indicated with a
diamond), but before then be sure to blow up the boulder and get the coin from
the chest that is just southwest of the entrance to the Diamond Zone.

Diamond Zone - Section A

Visit the info booth to see what they have to offer. They sell Light Bombs
there, another useful item but you won't need it just yet. Immediately after
proceed to the only cave you can get into, leading to Section B.

Diamond Zone -Section B/Section D

In section B Go to the northernmost pathway and exit the cave; you will then
be in Section D. Across from you where you enter Section D, there is something
to examine: something to activate. Now examine it and activate it with a
Normal Bomb- a chest appears! Open it for a Diamond Piece. Now return to
Section B and go through the other exit of the cave (North of the entrance
from Section A). This time you will be on the other side of Section D. Open
the chest for a Diamond Piece. Now turn around and play:

Leaps & Bombs

-Bounce Bomberman to the top of the mountain with the trampoline (dragging
your stylus to control it).
-Position the trampoline to control to height and angle of Cheerful White's
jumps.
-Don't fall.
-Reach the top in 26 secs or less to get a Diamond Piece.
-Reach the top in 22 secs or less to get a Token.

Re-enter the cave to Section B and from there take the south-easternmost exit
to return to Section A.

Diamond Zone - Section A

Proceed to the two attraction house on the north-eastern side of side of
Section A. Ensure that you have enough Diamond Pieces to gain access through
the gate.

Bomb Factory

-Sort and guide the bombs to the correct containers.
-Touch the arrows on the conveyor belts to change the guided direction.
-If a bomb of goes into a container of the wrong colour, it will explode and
the game will end.
-One strategy is to always pay attention the bombs that will first reach the
arrows and to regard the bombs behind it with less priority.
-For the Diamond Piece reach the goal of 500 points.
-For a Token reach the goal of 1000 points or more.

Rainin' Bombs

-Kick and punch away the falling bombs by touching the target areas with a
bomb is at least partially within them.
-Time yourself carefully, some bombs will "rain" faster than others, and they
may bump another bomb to throw off your timing; be prepared.
-A basic but effective strategy is to go for whichever bomb you estimate will
fall within the target range first (regardless of how close on is to the
ground).
-For the Diamond Piece reach the goal of 100 points
-For a Token reach the goal of 150 points or more.
_______________________________________________________________________________
Now if you have been following this guide from the beginning up to this point,
you should have the following: 7 Spade Pieces, 5 Diamond Pieces, a Helmet, and
13 emails. If you have more than this, that's even better!
-------------------------------------------------------------------------------

Now that you have at least 5 Diamond Pieces and 5 Spade Pieces, let's return
to the Spade Zone. Go to Section A of Spade Zone to explore the final area;
Section E. To get there open the gate north-west of the info booth.

Spade Zone - Section E

It's time for a mine car ride. Now think fast! Touch the arrows to change the
direction the mine car will go in when it reaches there.

-Take the upper path to get a coin from a chest on the way.
-You can also get there from the lower path, from which you will get a spade
piece from a chest on the way.
-Either path is fine, just make sure you make it to the Diamond Zone entrance
on the other side (marked with a diamond on the map).
-There are two chests in this Section. You can return any time for the other
if you missed one.

Diamond Zone - Section A

Now you are on the other side of the gate. Clear the attractions and if you
can, get the Bomber Tokens too.

Bomb Throw

*Just north of the entrance from Section E of Spade Zone.
-Use the stylus and spin it around in the direction of the arrows to gain
power.
-Try to spin on the arrows as close and with as much accuracy as possible.
-Build up speed fast so that you don't lost balance and make a foul throw.
-Remember the straighter your throw is the less power you'll need to throw
farther.
-Throw at least 500 for a Diamond Piece.
-Throw at least 700 for a Token.

Bowling for Bombs

-A fun way of bowling, drag Bomberman to the desired spot.
-Slide the stylus in the direction you want to the ball/bomb to go in.
-You can curve you slide to make the ball roll in that fashion if you'd like.
-If you can't get strikes that's okay. Just get a spare each time with the
first bowl of each round hitting the most bombs for maximum points (points
multiply with spares and strikes).
-Get 550 points or more for a Diamond Piece.
-Get 700 points or more for a Token.

Diamond Zone - Section C

After mastering the previous two attractions, it's time for Section C. It's a
cave entrance marked with a green dot on the map, and it will be the only cave
you can access from the western side of Diamond Zone. So, head North to the
entrance and once your there play the Bomber House Game. It's the only marking
on your map and looks the same as any other Bomber House.

-The same rules and strategies apply as before (only this times the Bombies
have 15 hit points).
-Defeat them and win a Diamond Piece.

Now head for the south-eastern exit of this Section and enter Section E.

Diamond Zone - Section E

In this section, take the opportunity to stamp your Bomb Pad. The Stamp booth
is directly east of the entrance to this section (marked with a red star on
the map). After collecting the stamp head northwest to a grimy statue of
yourself. It is another mini-game and is also marked with a red star on the
map.

Wipe & Shine

-Simply scratch the stylus rapidly over the grimy spots before the time runs
out.
-Use the stylus to pan the camera view of the statue to reach the other spots.
-Watch time and completion percentage
-Polish it in 25 secs or less for a Clown Hat
-Polish it in 21 secs or less for a Token

After completing all accessible areas in Diamond Zone, return to the Spade
Zone. Get back there with the mine cart from Diamond Zone - Section A. This
time in Section E Spade Zone, take the path you didn't take coming to the
Diamond Zone if you didn't get both chests already.

-Take the upper path for the chest with a Token.
-Take the lower path for a Spade Piece.

Now once you are finished you should be in Spade Zone - Section A. Find Sharky
(north-east of the ship, he will be walking near a tall tree. He offers a
jumbo piece as a prize to the best clown costume. Just the hat alone is not
acceptable; you'll need more, so head to the Heart Zone. The Entrance is
marked on the map.

Heart Zone - Section A

In this section you will find another mini-game marked as a red star. play it.

Sparks Will Fly

-Find and Drag the fuse of the correct colour its respective bomb. (i.e. drag
a pink spark to a pink bomb or vice versa)
-The fuse travels at a speed based on how fast you drag it; the faster the
better.
*Don't forget you can drag from the bomb to the fuse as well.
-Reach the goal of 600 points for a Clown Suit.
-Reach the goal of 850 points for a Token.

With the Clown Suit and Clown Hat equipped, return to Sharky by the tall tree
in Section A of Spade Zone. He will give you a jumbo Spade Piece as a reward.
_______________________________________________________________________________
At this point you should now have at least 11 Spade Pieces, 8 Diamond Pieces
17 coins, a Clown Hat, Clown Suit, a Helmet and 17 emails. If you wish you may
go to Club Zone (take the boat south of the info booth from Section A of Spade
Zone) or you can continue on in Heart Zone for now.
-------------------------------------------------------------------------------

Heart Zone

From Section A, head north-east and take the elevator down to Section B.

Heart Zone - Section B

Check out the info booth. Now play the attractions (they look a bit different
but the markings on the map always remain the same).

Balance or Boom

-Slide the stylus left or right to keep the bomb balanced on the stick.
-Keep your hand steady to balance the bomb
-When you are nearing an edge and a bomb is falling that way, slide the stylus
quickly in the same direction so that it doesn't fall where you cannot regain
balance again.
-Gain and regain proper balance 45 times for the Heart Piece.
-Try again for 60 balances and win a Bomber Token.

Dead Ringer

-Use the stylus to slide the three panels to the matching image of the one on
the top screen.
-Don't be afraid to go all out. Spin multiple panels at once and as fast as
you can.
-The panel will automatically stop when you have landed on the correct set of
legs, torso, and/or head; just be sure not to waste time on an already fixed
panel.
-Put together enough pictures to reach the goal of 50 points for the heart
piece.
-Get 80 points for a Bomber Token.

With at least 1 Heart Piece you can head to Section C. To get there take the
gate south-east of the fountain in Section A.

Memory Blast

-Touch the bombs to turn them over and try to get a match
-Choose spots that are easier to remember to better your chances of getting
matches.
-You will get bonuses for finishing with more time leftover.
-Reach the goal of 350 points or more for the Heart Piece.
-Reach the goal of 450 points or more for a Bomber Token.

Bomb Buster

-Hit only the bombs of matching colour of the one displayed above.
-The large one in the centre takes 3 hits so if there are others, hit them
between the hits of the big bomb to ensure maximum speed.
-The time you have to hit all of the correct bombs decreases over time so
you'll have to improve slightly each time.
-Get 700 points to win a Heart Piece.
-Get 1000 points or more for a Token.

Now head to the Club Zone. Go through the gate just south of the Spade Zone
info booth and take the boat.

Club Zone - Section E

Avoid the sharks by keeping your distance from them and their shadows while
they jump. On the way pick up 2 chests with Bomber Tokens,

Club Zone - Section A

Once you arrive ashore, find the first attraction. Use the map to make it
easier to navigate. It is near just south-west of the info booth.

Dare to Compare

-Compare the bombs on the bottom screen to the ones on the top screen.
-Pay close attention to detail; colour, size etc.
-As far as you'll get you will notice there will only be one difference, so
immediately select what you suspect as a difference.
-Reach the goal of 100 points for a Club Piece.
-Get 150 points or more for a Token.

There is a chest with a Club Piece just south of the Dare to Compare
attraction. Now go to the pathway that extends to the south-easternmost corner
of this section. There you will find a chest with a Bomber Token. After
getting the two chests go to the Zone Stamp booth (marked with a red star on
the map) and stamp your Bomb Pad. Now take the eastern exit out of the jungle,
and into the Desert of Section C.

Club Zone - Section C

Examine the stone door blocking your way to the special attraction; you'll
need someone strong to help you to open it (be sure that you have examined it
first). Instead play the two available attractions for now.

Confused Bombs

-Stop the slot machine sections as you desire. The objective is to connect the
fuse on the left to one of the bombs on the right.
-One strategy is to stop the sections from right to left, so that it is easier
to connect with the bombs.
-Try your best not to mess up. After blowing up two bombs in a row, from then
on you will get 30 points for blowing up each bomb until you fail to connect
with a bomb again.
-Reach the 300 point goal for a Club Piece.
-Reach the 400 point goal for a Token.

Get it Together

-Piece the fossils together using the scattered parts.
-If a correct piece is dropped it cannot be moved again, wrong pieces can be
easily moved.
-Try a few times and get to know the characters and parts so that you become
an expert.
-Finish 3 fossils within 45 secs for a Club Piece.
-Finish 3 fossils within 35 secs for a Token.

After getting four Club Pieces, you should receive an email from Bookworm Green.
_______________________________________________________________________________
Now at this point you should answer all of your emails; it's time for some
battles!
-------------------------------------------------------------------------------

Answer email number 9 by meeting Kid Blue at the Bomb Rollin' attraction in
Section C of Spade Zone. The attraction is the northern-most one in this
section.
-Defeat Kid Blue for a Spade Piece.

Answer email number 13 by meeting Giant Gold at the southern-most attraction
in Spade Zone - Section C; Off the Deep End.
-Avoid bumping into Giant Gold or he will knock you over.
-Knock a bomb at him to knock him over.
-Defeat Giant Gold for a Diamond Piece.

Answer email number 17 by meeting Cool Black at the Boom Dash attraction east
of the info booth in Spade Zone - Section A
-Defeat Cool Black for a Spade Piece.

Answer email number 18 by meeting Cute Pink at the only attraction house in
Spade Zone - Section D; Blow Out or Blow Up.
-Keep the same strategy as before, but be quick, and get to the bomb first.
-If there are more than one bombs, don't compete for it, go for the free one.
-Only let a bomb explode when you are in the lead; this determines the winner.
-Watch the time
-Defeat Cute Pink for a Heart Piece.

Answer email number 19 by meeting Kid Blue at the Rainin' Bombs attraction
that is the easternmost attraction in Section A of Diamond Zone.
-If your opponent has three misses before you do, the game will end once you
are in lead.
-Defeat Kid Blue for a Spade Piece.

Answer email number 20 by meeting Cool Black at the Leaps and Bombs attraction
in Section D or Diamond Zone.
-Reach and most importantly, land on top before he does.
-Defeat him for a Diamond Piece.

Answer email 25 by meeting Bookworm Green at the Defuse or Lose attraction in
Spade Zone - Section A.
-It's simple; win by gaining a lead and making few than three mistakes.
-Once Bookworm Green makes 3 mistakes he's out and there's your chance to win.
-Defeat him for a Club Piece.

-------------------------------------------------------------------------------

Break time. Head to Diamond Zone - Section A from the mine carts. There you
will find Giant Gold. Ask him to help you pry open the doors in Club Zone -
Section C. meet him by the shore in Spade Zone - Section A, and lead him to
the stone door in the ruins of Section C. once you reach the door, re-examine
it and Giant Gold will help you open it. Play the mini-game

Flame Game

-Blow into the microphone to breath fire
-Blow up the bombs before they reach the ground
-Avoid the area where a bomb might fall before you can blow it up
-Reach the 300 point goal to win Light Bombs.
-Reach the 450 point goal for a Token.

Now that you have at least 5 club, 5 diamond and 5 Heart Pieces, you can now
visit the info booth, and enter Section B of Club Zone. Visit the info booth
in Section A so that you can have a warp point for later, then head to Section
B. To get there, take the northwest entrance from the ruins in Section C.

Play the attraction right in the centre of Section B (just northwest of the
entrance from Section C).

Boom Tunes

-Let your music talent shine here, this game becomes easier if you can keep up
the rhythm and maintain a consistent speed
-Listen carefully to the metronome in the background, the tune is in 3 4 time
and the metronome marks each a quarter note value each time.
-Be sure that you can move your hand side to side freely.
-The pink line or "sweet spot" marks where the beat is, the closer to that
line the better.
-If you have dead on accuracy you will receive 25 points, keep up the rhythm
and you will do well.
-Most importantly don't let any notes fall, doing so causes all other notes on
the screen to explode as well, taking away from your chances of gaining
points.
-Get 2300 points for a Club Piece.
-Get 2700 points or more for a Bomber Token.

Go through the south-western gate exit in Section B to bring you to another
part of Section A. Play the attraction.

Paddle Power

-Slide your from up to down across your screen (vertically)
-Depending on which side you paddle on, you boat will move in that direction
-Avoid the obstacles
-To row forward, alternately slide the stylus by the sides of the boat.
-The faster you go, the better
-Reach the goal 37 secs or under for a Club Piece.
-Reach the goal 34 secs or under for a Token.

While you are still in Section A, take the path to where the new mini-game is
(marked with a red star) and instead take the north-western path on your way to
the gate that requires 15 Club Pieces. There you will find a chest with the
Emerald Treasure Stamp. Now leave Club Zone and warp to Diamond Zone for some
battles.

Answer email number 26 by meeting Giant Gold at the Bomb Throw attraction in
the western part of Diamond Zone - Section A
-Use the Same strategy as before, and ensure that your throws are as straight
as possible.
-Defeat Giant Gold for a Diamond Piece.

Answer email number 28 by meeting Bookworm Green at the Bomb Factory
attraction in the north-eastern region on Section A.
-Keep the same strategy, whoever messes up first loses.
-Defeat Bookworm Green for a Club Piece.

Answer email number 29 by meeting Giant Gold at the Bomb Buster attraction in
Section C of Heart Zone.
-Aim for the easiest bombs first and tap the large ones on the way; you do not
need to tap the large bombs three consecutive times
-Lead the game in points before the time runs out to win
-Defeat Giant Gold for a Diamond Piece.
_______________________________________________________________________________
Now head back to Spade Zone - Section B. Talk to Sharky in Spade Zone -
Section B, he will offer you a Spade Piece in a balloon. It will fly out of
his hand however, and will land in the tree in the port square. First go to
the balloon in the tall tree northeast of the pirate ship, and examine it. To
reach it you'll need your brother, Kid Blue, to boost you up. Find him hiding
out by the entrance in Spade Zone - Section D. Lead him to the tree and take
your Spade Piece.
-------------------------------------------------------------------------------

If you have been following this guide up until this point you should have at
least 15 Spade Pieces; if that is so, then go to the new attraction (marked
with a red star) in the southern region of Spade Zone - Section A. Open the
gates and play...

Search and Rescue

-Search for victims holding on to the floating debris by dragging the stylus.
-Keep the searchlight over them until they reach safety
-Blue victims are worth 10 points
-Red victims are worth 20 points
-Green victims are worth 30 points
-Try to target those that are worth more without removing the spotlight in the
middle of a rescue.
-Get 350 points for a Bomber Cape.
-Get 450 points or more for a Token.
_______________________________________________________________________________
At this point if you have followed this guide exactly you should have 15 spade
pieces, 12 Diamond Pieces, 5 Heart Pieces, 8 Club Pieces, 31 coins, a Helmet,
a Clown Hat, a Clown Suit, a Bomber Cape, Light Bombs, and 32 emails.
-------------------------------------------------------------------------------

Time for some more exploring. Warp to Club Zone Info Booth and buy Spring
Bombs for 6 Tokens. Now warp to Heart Zone and buy Drum Bombs for 6 Tokens.
Continue to Spade Zone and buy Water Bombs for 6 Tokens. Now go to Section C
of Spade Zone. This time equip both your Helmet and Light Bombs- You can now
see a lot more. Walk over to the south-easternmost pathway on the map. There
you will see a track and a Light Bomb sign. Roll down a light bomb and a chest
will appear nearby. Open it for Bomber Token.

Continue on to Diamond Zone - Section A and head up the stairs to the centre
of the section and use a Spring Bomb to bounce down to a new attraction.

Don't Fall

-Help Cheerful White make his way across the narrow paths without falling
-Be sure to choose the easiest path.
-Once you have the stylus touching the ball Bomberman is rolling on, simply
drag the stylus with a steady hand across the pathways without letting go.
-Reach the 750 point goal for Flower Bombs.
-Reach the 1000 point goal for a Token.

Bounce back up and continue walking to the north-western corner of Section A of
Diamond Zone, to meet Bart- the boss of Diamond Zone. Play hide and seek; he is
hiding in Section B hanging from a ladder by the northernmost pathway. Talk to
him and he will hide a second time. This time he is hiding behind a
gate leading to Northernmost pathway of Section C.

While you are still in Section B, and on your way to the southern exit, notice
three skeleton structures; one of which is missing a bomb. Take out a bomb of
the same colour (Water Bombs). Place it in its hands, and behind you, a chest
with a Diamond Piece appears!

Now Head off to Bart (he's hanging from a ladder just past that gate) you'll
need both your Helmet and Light Bombs Equipped to see him. Talk to him and he
will give you a Jumbo Diamond Piece.

Head to the south-eastern exit of this section. on you way, notice two skeleton
structures; one with a pink bomb, one without. Equip your Flower Bombs and use
it on the empty-handed skeleton- a chest with the Pearl Treasure Stamp appears
nearby! Now head out the south-eastern exit.

In Section E, simply head through the gate that leads to the dock and the
submarine. Use it to explore Section E of Heart Zone. Collect the 3 chests
containing a Heart Piece, a Token, and the Sapphire Treasure Stamp, while
avoiding the obstacles. After collecting the Chests, head the small isle in
the middle, which is another attraction.

Swim or sink

-Circle the stylus clockwise around Cheerful White to help him swim.
-The faster, the better.
-Stop swimming when air is too low to avoid sinking.
-Time perfectly how long your air supply lasts.
-Do not stop swimming unless you are about to sink and run into a bomb.
-Reach the goal in 34 secs for a Bomber Token.
-Reach the goal in 30 secs for another Bomber Token.

Head to the southeast corner of this section and exit through. This Brings
you to Section D of Heart Zone. Use your Water Bombs to put out the fire
northwest of you. Talk to the Fireman that is running around; he tells you to
inform his partner about what you did. Before that- time for some practice.
Play the Bomber House Game northwest of you.

Bomber House Games

-Rules remain the same
-This time the Bombies have 20 lives.
-Defeat the Bombies for a Heart Piece.

Head up the elevator, and stamp your Bomb Pad on the way out. Head down to
Section C. Inform his fellow Fireman; he will then leave. Check the computer,
you will need a genius to figure out how to deactivate the aquarium's
security walls.

Warp to Diamond Zone.

Answer email number 36 by meeting Cute Pink at the Bowling for Bombs
attraction in the western region of Diamond Zone - Section A.
-Win by getting the most points.
-Defeat Cute Pink for a Heart Piece.

Head to Section B. Try the new mini-game (marked with a red star):

Bungee Blast

-Drag the stylus to guide Cheerful White into the coins while avoiding the
bombs
-Get 500 points for a Wind Machine.
-Get 700 points or more for a Token.

Now Head out through the Northern exit and into Section D. In Section D open
the gate, then use your Spring Bombs to bounce to the higher Platform. Take a
cable car ride.

Club Zone - Section D

Touch the bombs and chests thrown at you to explode them before they hit you
off the car. The two chests contain a Token and a Club Piece.

Club Zone - Section A

Answer email number 39 by meeting Giant Gold once and for all at the Paddle
Power attraction on the north-eastern side of Section A.
-Use the same method but ensure that the don't paddle too close to him or else
he will block your way.
-If you are skilled you can get an object between the two of you.
-First to the finish line wins.
-Defeat Giant Gold for a Diamond Piece and his stamp.

Head to Section B to meet Bongo. Have your Drum Bombs equipped. Now when you
speak to him that familiar drum beat is played. The two of you can repeat it
as much as you need to memorize it. Next, go to Section C and talk to the
other Bongos. Play a game of spot the fake; whoever plays the wrong beat is
the fake. Get it correct and win a jumbo Club Piece. If you cannot figure it
out please check the FAQ section of this guide.

Answer email number 43 by meeting Cool Black at the Get it Together attraction
which is the northernmost attraction in Section C of Club Zone.
-The same rules and strategies apply, just be the one to finish first.
-Defeat Cool Black for a Club Piece.

Equip your Wind Machine and start running. Run particularly over the three
areas that appear different. There are three chests buried in the sand here:
one containing a Token, one with a pair of Binoculars, and one with a club
piece.

Head back to Section B. Now open the gate and play the Bomber House Game
-The Bombies have 25 lives this time.
-Defeat the Bombies for a Club Piece.

In this Section, there is a Rainbow plant in the western corner once mentioned
by Kid Blue. Use your Water Bombs to water it. Walk across the rainbow, open
the chest and take the Fish Helmet. Leave this section and head to Section A
again.

Go to the new mini-game through the gate requiring 15 Club Pieces and play it
(you need to equip your cape to play it).

Super Hero

-Use the stylus to change Bomberman's direction of flight; he automatically
propels himself forward.
-Avoid the shrapnel after exploding a bomb, and avoid running into the bombs.
-The farther away you are the less likely the shrapnel is to hit you.
-Watch the arrow direction on the map to the bombs from farther.
-Explode every bomb in under 65 secs for a Pirate Hat.
-Explode every bomb in under 55 secs for a Token.

Bounce over to the Info Booth, and warp to the Heart Zone. You will find Kid
Blue waiting there in Section B for a challenge.

-Keep your balance for longer than Kid Blue can to win.
-Defeat him for a Spade Piece.

Leave this Section and answer email number 44 by meeting Bookworm Green at the
Memory Blast game in Section C of Heart Zone.

-Make as few mistakes as possible, and take time to remember where each
character is hidden.
-Win by leading in the number of matches.
-Defeat Bookworm Green for a Club Piece.

Just behind you, in Section C, there is an octobomber. Put on your Fish Helmet
and talk to it. It explains how it has lost its toy for the show. Talk to the
Octobomber again and it will request a Spring Bomb from you. Give it the
Spring Bomb. Now that you've saved the show, talk to the Fish Keeper beside
you. He will give you a Heart Piece.
_______________________________________________________________________________
Now head Back to the info Booth in Section B. On your way there, in Section A.
you might run Cute Pink might run into you. Talk to her. She tells you that
Serena is missing. Run over to Section D and take the Submarine to Section E.
Go through the Northeast exit of this Section to bring you to another part of
Section A. There you will find Serena sitting alone. Talk to her, she tell you
of her loneliness. Cheer her up by talking to her again with your Flower Bombs
equipped. She will then play her song and give you a jumbo Heart Piece.
-------------------------------------------------------------------------------

After Cheering up Serena of the fountain, go back in your Submarine to Section
E. From there go through the south-western exit; this bring you to Section E
of Diamond Zone. Talk to the old man by the gate with your Drum Bombs
equipped. You will then play the song on your drum. He will give you his old
Pirate Clothes as a token of his appreciation. Head back to the Submarine.
Take it through the south-eastern exit of Section E. Returning you to Section
D. Now that you have at least 10 Heart Pieces, open the nearby gate, and play
the attraction.

Target Practice

-Pull back on Cheerful White by dragging the stylus behind him.
-Move the stylus left or right as well to move the target, the directions are
inverted (i.e. move the stylus to the right, the target moves left).
-Release the stylus from the screen to fire.
-The smaller the bombs are, the more points they are worth.
-Get 120 points or more before the time expires for a Heart Piece.
-Get 160 points or more before the time expires for a Bomber Token.

Now head up the Elevator and answer email number 50 by going meeting Cute Pink
in Section B by the Dead Ringer attraction.
-Use the same strategy as before, but this time you are in a race to complete
the picture first.
-Pay close attention, make sure you do not waste time trying to build a
picture after it has already changed.
-Simply get more points than Cute Pink to win.
-Defeat her for a Heart Piece.

Once you are finished, go to the Info Booth and warp to Club Zone. Answer email
number 48 from Bookworm Green by meeting g him at the nearby Dare to Compare
attraction (southwest of the Info Booth).
-Use the same strategy as before, but this time be quick enough to spot the
differences before your opponent does.
-As always three mistakes and you're out.
-You have 60 secs to gain and maintain a lead.
-Defeat Bookworm Green for a Club Piece and his stamp.

After earning the respect of your rival, Bookworm Green, make your way over to
Section B by bouncing over the high platform with your Spring Bombs. There you
will find him walking around. Talk to him and ask for his help with the
computer in Heart Zone.

Now head to Section C. Answer email number 47 by meeting Kid Blue at the
ConFused Bombs attraction.
-Rules and strategy remain the same
-To win, simply earn more points than him before the time expires.
-Defeat him for a Spade Piece and his stamp.

Head back to Section A and either warp or take the boat back to Spade Zone. In
Section A, Go to the south easternmost point, where the previously unopened
fishing game is. Play it.

Reel 'em In

-Use the stylus to drag the fishing hook over to the bomb of the colour that
Cheerful White is thinking of.
-Avoid bombs of the wrong colour by waiting until it the correct bomb appears
before attempting to get it.
-Reel in as many correct bombs as possible before the time runs out.
Reach the 160 point goal for a Rubber Suit.
Reach the 200 point goal for a Bomber Token.

Walk over to Section A of Heart Zone. You should see Bookworm Green by the
entrance. Talk to him, then lead him to the computer in Section C. examine it
then let him take a look at it. After he deactivates the security walls go to
the one in this Section; there is one more like it in Section D. There is a
chest nearby, protected by an electric floor panel. It cannot be deactivated
so equip your Rubber Suit and examine it to get across. Take the Heart Piece
from the chest and head over to Section D.

In Section D, answer email number 51 by meeting Cool Black at the Target
Practice attraction.
-Use a similar strategy to the one before, ensure that you get the bombs that
have the most point value first, and you should have no problem wining.
-Defeat Cool Black for a Heart Piece and his stamp.

Grab the chest nearby the attraction for a Bomber Token. Now head to the Info
Booth. Warp to Club Zone. Coincidentally, Cute Pink will email you for a final
showdown. Answer her email (number 53) by meeting her at the Boom Tunes
attraction in Section B of Club Zone.
-Use exactly the same strategy as before, and don't mess up; even one mistake
can make a big difference.
-The tune is different from the usual, and slightly more complex, keep a loose
wrist/arm and be on your toes.
-Your objectives are to play through the entire song and finish with more
points than your opponent.
-Defeat Cute Pink for a Heart Piece and her stamp.
_______________________________________________________________________________
At this point you should have 17 pieces of each suit, and 6 of each type of
equipment. Once you have received the final rival stamp, warp to Heart Zone and
trade them in for another Heart Piece. At this point you may go to the Bomber
house in Heart Zone to Practice or you can jump into some Boss Battles.
-------------------------------------------------------------------------------

Here we will go in the order of least to greatest number of hit points, not
necessarily by email number.

Sharky (email number 52)

-Meet Sharky at the Bomber House in Section B of Spade Zone.
-Use the same strategy as before.
-As with all bosses he recovers faster after being stunned from being hit.
-He has 5 hit points.
-Defeat him for a Jumbo Spade Piece and his stamp.

Bongo (email number 46)

-Meet him at the Bomber House in Section B of Club Zone.
-Same deal as before.
-Bongo is a lot faster than the Bombies, so be quick.
-Bongo has 5 hit points.
-Defeat him for a Jumbo Club Piece and his stamp.

Bart (email number 38)

-Meet him at the Bomber House in Section C of Diamond Zone.
-Use the same strategy as always but avoid hitting the bats or else the bombs
will just bounce back to your side.
-He has 5 hit points.
-Defeat him for a Jumbo Diamond Piece and his stamp.

If you have not been challenged by Serena already, go to Heart Zone - Section
A, and talk to her. Leave the zone, and you should receive the email.

Serena (email number 54)

-Meet her at the Bomber House in Section D of Heart Zone.
-Same deal as before, except this time without the bats.
-You will need exceptional timing; she is very fast and can teleport, making
it harder to stun her.
-She will inevitably appear if a bomb is lying alone on her side; once she
flings it at you, that's your chance to stun her.
-Try to bombard her with bombs, and fling red ones form your side at her to
increase the blast radius.
-You can also try to hit her in succession, time it right so that you have
more than one bomb to stun her with at a time.
-She has 5 hit points.
-Defeat her for a Jumbo Heart Piece and her stamp.

-------------------------------------------------------------------------------

Now that you all warmed up; it's time to explore another Zone: the castle.
Make your way to Section B of Spade Zone. Talk to the Bombie next to the canon
on the southwest side of this section. You cannot go beyond without something
to symbolize the Captain's permission. You might recall a Bombie saying how
the Captain lent him his hat one time. Equip your Pirate Hat and he will allow
you to pass. You will then be blasted to another zone.

Castle Zone - Section A

Welcome to the Castle Zone. This is the base of the Bombies and Cap'n Boom.
You can use the cannon or the Info booth in this Section if you should need to
return to the other zones.

Talk to the Bombie walking back and forth to the Info Booth. You will become
email buddies and he will inform you of what you need to know from the
pirates' side from now on.

Now talk to the Bombie with the blue Bandanna walking along the south-western
pathway. Then do so again, with the Pirate Clothes equipped. You will tell him
that you have seen his father. He will ask you to show his father his Bandanna
and to tell him that he is doing fine.

Walk over the Bombie walking along the south-eastern pathway. Talk to him; he
will mention the lost pirate in the jungle of Club Zone. Now equip your
Binoculars, and speak to him again. This time he will give you a message for
his friend in the Jungle.

Go north to where Cap'n Boom is standing. When he's finished, go through the
gate requiring 15 hearts to Section B. Cute Pink is there waiting for you, and
her jealousy causes her to steal your Flower Bombs...

-------------------------------------------------------------------------------

At this point you should warp to the Club Zone. The lost pirate is pacing
around in a circle just south of the info booth. Give him the message. He will
give you a Club Piece to show his gratitude.

Now warp to Diamond Zone, and make your way to Section E, where the Old Pirate
is. To prove to him that his son is doing well, have the Bandanna equipped. He
will give you a Diamond Piece as a token of his appreciation.

You will now have every piece of equipment, 20 Spade Pieces, and 21 of all the
other suits.

You should have received an email by now indicating that Cute Pink ran off to
the Heart Zone... but where? Take the Submarine near the Old Man over to the
remote Island of Section A in Heart Zone, where Serena once was. Talk to her
and she will give you back your Flower Bombs.

-------------------------------------------------------------------------------

Now return to Section B of Castle Zone.

Notice the two bomb switches with questions marks beside the pathway?
Experiment with it by using different coloured bombs. Much like other puzzles
in the game like the skeletons in the caves of Diamond Zone, each colour
activates something. The colour bomb you put inside will lower the wall of its
respective colour (i.e. lower the black wall with the normal bomb). Use this
method to get to all of the chests and attractions in this Section.

We will go in a Clockwise direction starting from entrance.

-To get the token in the first chest to the west of the entrance, insert a
Normal bomb in one of the switches.
-To get the Heart Piece in the second chest to the west of the entrance,
insert a drum bomb in one switch, and a spring bomb in another.
-To get the Diamond Treasure Stamp in the third chest to the west of the
entrance put a spring bomb in one switch, and a light bomb in another.
-To get the chest with the Bomber Token just north of the previous, put a
spring bomb in one switch and a water bomb in the other.
-The chest just east of previous is empty.
-Put a Light Bomb and Flower Bomb in the two switches to clear the way for the
first two attractions...

Super Balance or Boom

-Same as Balance or Boom but this time there are two bombs on one stick,
making it harder to balance.
-Reach the 45 point goal before the time expires for a Heart Piece.
-Get 60 points or more before the time expires for a Bomber Token.

Super Boom Dash

-A combination concept of Boom Dash and Bomb Rollin'
-Run like you would in boom dash, and remove the stylus from the screen to
jump and avoid crashing into a bomb (like hurdling).
-Reach the finish line within 13'50" secs for a Diamond Piece.
-Reach the finish line in 12'00" secs for a Token.

-For the third attraction, place a spring bomb, and a water bomb in the two
switches.

Super Wipe & Shine

-Same strategy as before, but more exertion, there are more spots and they are
all harder to clean off.
-Finish within 45 secs for a Club Piece.
-Finish within 40 secs for a Token.

-Place a Flower Bomb in one Switch and a Water Bomb in another for a chest
with a Club Piece.

To get to the Staircase leading to Section D, put a Water Bomb in one switch,
and a Drum Bomb in the other. Once you are up there, be careful walking across
the ledge, do it slowly as if you were on the pipes in Spade Zone. Open the
chest for a Bomber Token, then Return to Section A.

This time go through the other gate, requiring 15 Diamond Pieces, and into
Section C. This time we will go counter-clockwise.

-The first chest by the entrance, behind the black wall is empty.

There is a chest just southeast of the previous one. To get there, place a
light bomb in the switch closest to the entrance. Now move to the area that
the yellow wall was blocking. Here there is another switch. Move over to the
flashing switch with the footprints on it; examine it twice. The chest is
inaccessible without a second person to stand on it. Leave this Section and
look for Cool Black. He is conveniently situated on the top ledge on Section
D. Ask him for help and lead him back to the switch. Re-examine it and he will
stand on it for you. Open the chest for a Heart Piece.

-Continue gathering by placing a Flower Bomb in the empty switch. Open the
chest behind the pink wall for a Diamond Piece.
-The chest to the north of the previous (behind the green wall) is empty.
-Place a brown bomb in one switch and keep the yellow in the other to clear
the path to the Super Get it Together attraction.
</pre><pre id="faqspan-2">
Super Get it Together

-Same as Get it Together except more parts that do not fit in are added.
-Complete three fossils within 42 secs for a Club Piece.
-Complete three fossils within 35 secs for a Token.

-Get to the another attraction by placing a Drum Bomb in the switch farthest
from the door, and a Normal Bomb in the switch closest to the door.

Super Search and Rescue

-Same as Search and Rescue but with a Smaller Searchlight.
-Get 300 points or more for a Heart Piece.
-Get 400 points or more for a Token.

-Reach the final attraction by placing in this order: a Light Bomb in the
switch closest to the entrance, a Water Bomb in the switch farthest from the
entrance, then a spring bomb in the switch closest to the entrance.

Super Bomb Factory

-Similar to Bomb Factory, but this time there is a pink Bomb added and
therefore two arrows on both conveyor belts for you to change when necessary.
-Get 500 points for a Club Piece.
-Get 800 points or more for a Bomber Token.

Reach the staircase by placing a Flower Bomb in the switch closest to the
entrance. Head up the stairs and end up on the other side of Section D.
Carefully walk along the narrow ledge to the other side. Use your Spring Bombs
to get you up to the higher platform. Stamp your Bomb Pad here for the final
zone stamp. Now bounce back down and walk back over the narrow ledge to
Section C again. Right beside you, to the south, there is a gate that requires
25 hearts for you to open it. Go through the gate and open the chest, it
contains the Pirate Coat. The Pirate Coat is your ticket to the Bomber House
of Castle Zone.

Leave this Section and warp to Club Zone. Trade in your Treasure Stamps for a
Club Piece. Now warp to Spade Zone. Trade in your Zone Stamps for a Spade
Piece. Go back to Section B and talk to the Bombie by the canon, but this time
have the Pirate Hat and Coat equipped. He will then launch you to the top of
the castle. There are two chests to the northwest of where you land; one with a
Token the other with nothing. Get them and go through the gate that requires
25 Club Pieces to enter. Talk to Cap'n Boom and face him the final Battle.

Cap'n Boom
-Use the same strategy as mentioned before.
-Note that he has just as much speed and skill as any other boss, but he can
tip the table to that all of the bombs fall to your side.
-He has 8 hit points.
-Defeat him for a Jumbo Spade Piece and his Stamp.

To save Cute Pink you will need all 100 pieces. Take the canon back down to
Spade Zone, then warp to Diamond Zone. There you can trade in your stamps for
a Diamond Piece. Now warp Back to the Castle Zone. Return to Section C. Put a
Light Bomb in the switch closest to the entrance. Now place a Drum Bomb in the
switch farthest from the entrance. Go through the opened pathway to a gate
requiring 25 Diamond Pieces. Open the gate and the chest for the final Spade
Piece of the game.

Now warp back to Spade Zone, return to Section B, and talk to the Bombie by
the canon with the Pirate Hat and Coat equipped. You can now enter the gate in
Section E, requiring 25 Spade Pieces, and release Cute Pink.


             ______) ____  ___) _____)    _____) __     __) ______
            (, /    (, /   /  /         /       (, /|  /   (, /    )
              /       /---/   )__       )__       / | /      /    /
           ) /     ) /   (__/         /        ) /  |/     _/___ /_
          (_/     (_/      (_____)   (_____)  (_/   '    (_/___ /

_________
| V. FAQ  |____________________________________________________________________

Q: Which Bongo is the fake?
A: The southernmost Bongo is the fake.

Q: Where is Serena when she leaves the fountain?
A: On a secluded island of Section A. To get there, take the northeast exit
  from Section E of Heart Zone.

Q: Where did Cute Pink run off to with my Flower Bombs?
A: To a secluded island of Section A where Serena once sat. To get there, take
  the northeast exit from Section E of Heart Zone.

Q: How many pieces should I have before I face Cap'n Boom?
A: You should 21 Spade Pieces, 24 diamonds pieces, 25 Heart Pieces, and 25
  Club Pieces.

Q: What do I do after I have defeated Cap'n Boom?
A: You should trade in your boss stamps, and use the present piece to get the
  last piece in a chest in Castle Zone. You should also unlock the "Special"
  option in all of the info booths, by clearing every attraction in the zone
  twice.
___________________
| VI. Item Locations|__________________________________________________________

Here is a list of every piece, token, stamp and piece of equipment (with the
exception of the regular items earned from clearing a standard attraction) and
how to get them.
_______________________________________________________________________________
Spade Zone:
-------------------------------------------------------------------------------

Section A:

Token............In a chest, behind the boulder, northwest of the info booth.
                examine the boulder blocking the way and blow it up with a
                Normal Bomb.
Stamp............In a small booth, northeast of the Defuse or Lose attraction,
                is the Spade Zone Stamp.
Jumbo Piece......Talk to Sharky with the clown Suit and Clown Hat equipped.
Jumbo Piece......Talk to Sharky in Spade Zone - Section B, he will offer you a
                Big Spade Piece in a balloon. It will fly out of his hand
                however, and will land in the tree in the port square. First
                go to the balloon in the tall tree northeast of the pirate
                ship, and examine it. To reach it you'll need your brother,
                Kid Blue, to boost you up. Find him hiding out by the
                entrance in Spade Zone - Section D. Lead him to the tree and
                take your Spade Piece.
Bomber Cape......From the Search and Rescue attraction.

Section B:

Helmet...........Clear the Bounce and Boom attraction.

Section C:

Light Bombs......From the Flame Game attraction in Section of Club Zone
Token............Roll a Light Bomb down the track with the Light Bomb sign. a
                Chest will appear.
Token............In a chest that is just southwest of the entrance to the
                Diamond Zone.

Section D:

Stamp............Take the north-eastern pipe to a chest with the ruby treasure
                stamp.
Token............On a platform off the pipes on the way to the Blow Out or
                Blow Up attraction.
Piece............On a platform off the pipes on the way to the Blow Out or
                Blow Up attraction.

Section E:

Token............Take the upper path to get a coin from a chest on the way.
Piece............In a chest on the lower path.
_______________________________________________________________________________
Diamond Zone:
-------------------------------------------------------------------------------

Section A:

Flower Bombs.....Clear the Don't Fall attraction.

Section B:

Wind Machine.....Play the Bungee Blast attraction.
Piece........... Notice three skeleton structures; one of which is missing a
                bomb. Take out a bomb of the same colour (Water Bombs). Place
                it in its hands, and behind you, a chest with a Diamond Piece
                appears.


Section C:

Jumbo Piece......Talk to Bart who is hanging from a ladder just past the gate
                leading to Northernmost pathway of Section C. You'll need both
                your Helmet and Light Bombs Equipped to see him. Talk to him
                and he will give you a Jumbo Diamond Piece.
Stamp............Head to the south-eastern exit of this section. on you way,
                notice two skeleton structures; one with a pink bomb, one
                without. equip your Flower Bombs and use it on the empty
                handed skeleton- a chest with the Pearl Treasure Stamp
                appears nearby.

Section D:

Piece............On the side of this section without the attraction, across
                from you where you enter Section D via Section B, examine and
                activate the sign with a Normal Bomb. Open the chest.
Piece............On the side of this section with the attraction house, open
                the chest in plain sight for a Diamond Piece.

Section E:

Stamp............The Stamp booth is directly east of the entrance to this
                section (marked with a red star on the map).
Clown Hat........From the Wipe & Shine attraction
Pirate Clothes...Talk to the old man by the gate with your Drum Bombs
                equipped. equip your Drum Bombs and play Serena's song for
                him.
_______________________________________________________________________________
Heart Zone
-------------------------------------------------------------------------------

Section A:

Jumbo Piece......In this section, run into Cute Pink by the fountain. Talk to
                her. She tells you that Serena is missing. Run over to
                Section D and take the Submarine to Section E. Go through the
                Northeast exit of this Section to bring you to another part
                of Section A. There you will find Serena sitting alone. Talk
                to her, she tell you of her loneliness. Cheer her up by
                talking to her again with your Flower Bombs equipped. She
                will then play her song and give you a jumbo Heart Piece.

Section C:

Piece............Just behind you, in Section C, there is an octobomber. Put on
                your Fish Helmet and talk to it. It explains how it has lost
                its toy for the show. Talk to the Octobomber again and it
                will request a Spring Bomb from you. Give it the Spring Bomb.
                Now that you've saved the show, talk to the Fish Keeper
                beside you. He will give you a Heart Piece.
Piece............There is a chest protected by an electric floor panel. It
                cannot be deactivated so equip your Rubber Suit and examine
                it to get across. Open the chest for a Heart Piece.

Section D:

Token............After deactivating the security walls, grab the chest nearby
                the Target Practice attraction.

Stamp............From the booth near the elevator.

Section E:

Piece............In a chest in the water.
Token............In a chest in the water.
Stamp............In a chest in the water.
_______________________________________________________________________________
Club Zone:
-------------------------------------------------------------------------------

Section A:

Piece............In a chest just south of the Dare to Compare attraction.
Token............In a chest on the pathway that extends to the south-
                easternmost corner of this section.
Stamp............In the middle of the jungle (marked with a red star on the
                map). take the north-western path on your way to the gate
                that requires 15 Club Pieces.

Pirate Hat.......Clear the Super Hero mini-game.

Section B:

Fish Helmet......In this Section, there is a Rainbow plant in the western
                corner once mentioned by Kid Blue. Use your Water Bombs to
                water it. Walk across the rainbow, open the chest and take
                the Fish Helmet.

Section C:

Jumbo Piece......Spot the fake Bongo.
Token............In a chest, buried in the sand. Run with your Wind Machine to
                uncover it.
Binoculars.......In a chest, buried in the sand. Run with your Wind Machine to
                uncover it.
Piece............In a chest, buried in the sand. Run with your Wind Machine to
                uncover it.

Section D:

Token............Explode the chest flying towards you.
Piece............Explode the chest flying towards you.

Section E:

Token............It is floating in the water. Row into it.
Token............It is floating in the water. Row into it.
_______________________________________________________________________________
Castle Zone
-------------------------------------------------------------------------------

Section B:

Token............Insert a Normal Bomb in one of the switches.
Piece............To get the Heart Piece in the second chest to the west of the
                entrance, insert a Drum Bomb in one switch, and a Spring Bomb
                in another.
Stamp............To get the Diamond Treasure Stamp in the third chest to the
                west of the entrance put a spring bomb in one switch, and a
                Light Bomb in another.
Token............To get the chest with the Bomber Token just North of the
                previous, put a Spring Bomb in one switch and a water in the
                other.
Piece............Place a Flower Bomb in one Switch and a Water Bomb in another
                for a chest with a Club Piece

Section C:

Piece............In a chest southeast of the door. To get to it, place a light
                bomb in the switch closest to the entrance. Now move to the
                area that the yellow wall was blocking. Here there is another
                switch. Move over to the flashing switch with the footprints
                on it; examine it twice. The chest is inaccessible without a
                second person to stand on it. Leave this Section and look for
                Cool Black. He is conveniently situated on the top ledge on
                Section D. Ask him for help and lead him back to the switch.
                Re-examine it and he will stand on it for you. Open the chest
                for a Heart Piece.
Piece............Place a Light Bomb in the switch closest to the entrance, and
                a Flower Bomb in the switch farthest from the door. Open the
                chest behind the pink wall for a Diamond Piece.

Section D:

Token............In a chest across the narrow ledge.
Stamp............Walk across the narrow ledge and use your Spring Bombs to get
                you up to the higher platform. Stamp your Bomb Pad for the
                Zone Stamp.

Section E:

Token............In a chest northwest of where you land.
___________________
| VII. Hints/Secrets|__________________________________________________________

-If you find an attraction too difficult and you lose at least 7 consecutive
times, the Extra Help feature will be added. If you use this feature it will
cost you 1 Bomber Token to drastically lower the requirements.

-Unlock the five other characters for use in Attractions Mode as follows:

Kid Blue - Earn a Token from ALL attractions in Spade Zone.
Giant Gold - Earn a Token from ALL attractions in Diamond Zone.
Cool Black - Earn a Token from ALL attractions in Castle Zone.
Cute Pink - Earn a Token from ALL attractions in Heart Zone.
Bookworm Green - Earn a Token from ALL attractions in Club Zone

-Unlock "hard mode" by completing the game in normal mode.

-In hard mode, collect 50 coins and use them to buy a special graphic from the
Info Booth in Castle Zone.

-Unlock the Bomber House Game + at the menu screen by completing the game on
hard mode.

-Probably not so big of a secret, but by saving in different slots you use
other game saves just for the sake of making in-game purchases such as
characters for the Attractions Mode.
______________
| VIII. Credits|_______________________________________________________________

Credit goes to:

Network Science domain's ASCII Generator for the ASCII text in this guide.
____________________________________________
| IX. Disclaimer and Copyright Information   |________________________________
                                                                             |
I, Justin Dawkins, grant permission exclusively to CNET and its affiliates to
post this guide on their website. No part of this guide is to be copied or
posted by anyone without my written permission. This Guide may be not be
reproduced under any circumstances except for personal, private use. It may
not be placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site or as a
part of any public display is strictly prohibited, and a violation of
copyright.

Copyright 2006 Justin Dawkins

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
______________________________________________________________________________|