┌---------------------------------------------------------------------------┐
│ version 1.01 March 9, 2007 │
│ BLEACH DS 2ND: KOKUI HIRAMEKU REQUIEM │
│ FAQ/WALKTHROUGH │
│ by Sixfortyfive patrick AT sixfortyfive DOT com │
└---------------------------------------------------------------------------┘
This FAQ is meant to serve as a translation and gameplay guide for Treasure and
Sega's Bleach DS 2nd: Kokui Hirameku Requiem. I intend to cover everything
required to play the game competently and unlock all characters and features,
but I will not be providing either a detailed story translation or in-depth
strategy for any single character in this guide, though I may be writing a few
separate guides for individual characters later.
This document is encoded in Japanese Shift-JIS format. In order to properly
display Japanese characters in your browser, you must set its character
encoding to Shift-JIS. In Internet Explorer and Firefox, this should be located
somewhere in the View menu. If you cannot find a selection for Japanese Shift-
JIS, you may have to download a language pack for your browser. Windows XP is
capable of displaying Japanese fonts out of the box. Go to Control Panel >
Regional and Language Options > Languages, make sure that Install Files for
East Asian Languages has a checkbox, and click either OK or Apply.
I will likely be participating in Bleach DS 2nd threads at GameFAQs and
platformers.net, as well as discussing the game at the quasi-official Bleach DS
IRC channel as I add more information to this guide. If you believe you can
supply any additional useful information to this guide or if you find a mistake
in this document that needs to be corrected, please let me know either by
posting at one of the above locations or by e-mailing me directly. For now, the
most recently updated version of this guide can be found at my website
(
http://www.sixfortyfive.com/temp/bleachds2nd.txt). It will be updated on
GameFAQs as each major revision or addition is made.
┌---------------------------------------------------------------------------┐
│ TABLE OF CONTENTS │
└---------------------------------------------------------------------------┘
I. What's New Since Bleach DS 1st?
II. Reference
Character Roster
Returning Characters
New Characters
Cameo Appearances
Lexicon
Full List
Shorthand Variations
III. How To Play
Gameplay Screens
Top Screen
Touch Screen
Character Control
Movement
Defense
Offense
Tips & Basic Strategy
Reifu & Reiju
Reifu List
Reiju List
Simple Mode
IV. Menu Translation & Options
Extended Main Menu
Rule Settings
V. Story Mode
Walkthrough
Part A
Part B
Part C
Part D
Unlocks and Rewards
VI. VS Mode
Wi-Fi Connection
After Logging into Nintendo Wi-Fi Connection
Friend Code Settings
VII. Other Game Modes
VIII. Deck Construction
IX. Urahara Shop & Gallery
Urahara Shop
Gallery
X. Get Your Game On - Bleach DS IRC Channel
Using mIRC
Using Trillian
Using TinyIRC
Using Java IRC
XI. Credits, Legal Junk, and Version History
┌---------------------------------------------------------------------------┐
│ SECTION I: WHAT'S NEW SINCE BLEACH DS 1ST? │
└---------------------------------------------------------------------------┘
Bleach DS 2nd is mostly an expansion and refinement of the original Bleach DS.
The basic gameplay system is mostly unchanged, all of the non-duplicate
characters have returned, several more have been added to the roster, and
various tweaks have been made here and there.
While the move sets for each of the returning characters are mostly similar
with a few new specials added here and there, the control behavior for most of
them have changed drastically. A lot of infinite combos are gone; those that
remain are harder to pull off. Most non-RF specials have much greater start-up
or cool-down time, making it particularly difficult to combo to or from some of
them. If you've put a lot of time into mastering any particular characters in
the original game, you'll likely have to change your strategy and relearn a few
things to get yourself up to speed in the sequel.
Most of the changes to specific characters are for balance purposes. Just about
every significant issue present in the original game has been addressed.
Kenpachi no longer has infinite teleport ability or stackable Super A. Aizen's
fireball normals have been replaced with sword techniques and his specials now
have RF variations. Soifon's crouching kick and ninja summons have been nerfed
considerably. Uryu's Ransoutengai is now an RF technique, and he can't string
as many arrow volleys together at once. Yachiru's normal attacks are slower and
she occasionally trips on her own. Unfortunately, some characters who didn't
need to be nerfed were made weaker anyway. Orihime now takes 1.5x damage, for
example.
While a good number of new characters in Bleach DS 2nd mostly seem to have been
added for the purpose of padding the Story Mode with generic opponent
characters, those who do stand out among them add a lot of variety to the
roster. Iduru has a number of command throws and counter techniques. Rangiku
has some nice ash cloud setups. Don Kanonji is a better fighter than he has any
right to be. Some characters who had sparse movesets in the original Bleach DS
have been upgraded. Hollow Ichigo now has a unique moveset. Nemu, Yachiru,
Tatsuki, and Kon have a little more variety in special attacks now. Bonnie has
normal attacks.
You can now see your opponents' reiryoku gauges. You can no longer use flash
steps to pass through enemy RF specials. You can no longer damage cancel out of
a super during the moment it is cast, which makes for a much more aggressive
pace to battles in particular. Throws can now be performed in mid-air but are
now more difficult to perform; they require two button presses and more precise
positioning. Several hitboxes have been modified; most attacks that used to hit
in front and behind the player simultaneously no longer do so. Some super
attacks now vary in behavior depending on what button is pressed to perform
them.
Steps have been taken to prevent touch screen abuse. You must wait a few
seconds after using a special attack hotkey in order for it to become active
again. You cannot use guard cancel techniques via the touch screen. The reifu
system has been overhauled and the most abused cards have been thrown out
altogether.
The story mode in Bleach DS 2nd appears to be a non-canon sidestory that takes
place at the end of the Soul Society arc of the series. It contains several
minigame-esque stages, some pseudo-sidescrolling beat-em-up stages, and fights
against hollows who are also playable characters themselves. The Wi-Fi versus
mode has been improved. You can now rematch opponents after each fight, add
them to your rivals list without obtaining their code, leave messages for
others on your friend/rival list, play card-less ranking matches, and play
special event matches held by Sega periodically. Challenge Mode has not made a
return. Time Attack Mode is now 6 stages instead of 20. You regain some life in
Survival Mode after each match now, which makes it considerably easier.
┌---------------------------------------------------------------------------┐
│ SECTION II: REFERENCE │
└---------------------------------------------------------------------------┘
┌------------------┐
│ CHARACTER ROSTER │
└------------------┘
Surnames are listed first to match the kanji on the left. The only character
from Bleach DS 1 who does not appear in Bleach DS 2nd is the masked version of
Komamura. This isn't particularly noteworthy, as he played identically to the
unmasked version anyway.
- RETURNING CHARACTERS -
黒崎一護 Kurosaki, Ichigo
朽木ルキア Kuchiki, Rukia
井上織姫 Inoue, Orihime
石田雨竜 Ishida, Uryu
茶渡泰虎 Sado, Yatsutora (Chad)
志波岩鷲 Shiba, Ganju
阿散井恋次 Abarai, Renji
朽木白哉 Kuchiki, Byakuya
市丸ギン Ichimaru, Gin
更木剣八 Zaraki, Kenpachi
日番谷冬獅郎 Hitsugaya, Toushiro
雛森桃 Hinamori, Momo
東仙要 Tosen, Kaname
狛村左陣 Komamura, Sajin
涅マユリ Kurotsuchi, Mayuri
京楽春水 Kyoraku, Syunsui
浮竹十四郎 Ukitake, Jushiro
砕蜂 Soifon
山本元柳斎重國 Yamamoto-Genryusai, Shigekuni
四楓院夜一 Shihoin, Yoruichi
藍染惣右介 Aizen, Sousuke
涅ネム Kurotsuchi, Nemu
黒崎一護(虚化) Kurosaki, Ichigo (Hollow)
草鹿やちる Kusajishi, Yachiru
コン Kon
ボニーちゃん Bonnie
有沢たつき Arisawa, Tatsuki
- NEW CHARACTERS -
蒲原喜助 Urahara, Kisuke
斑目一角 Madarame, Ikkaku
吉良イヅル Kira, Iduru
山田花太郎 Yamada, Hanataro
松本乱菊 Matsumoto, Rangiku
ドン・観音寺 Don Kanonji
志波空鶴 Shiba, Kukaku
檜佐木修兵 Hisagi, Shuhei
紬屋雨 Tsumugiya, Ururu
りりん Ririn
使い魔 Tsukaima
シュリーカー Shrieker
大虚 Menos Grande
グランドフィッシャー Grand Fisher
救護班員 Kyugohanin
護廷隊士 Goteitaishi
シバタユウイチ Shibata, Yuichi
- CAMEO APPEARANCES -
The following characters appear in system voice menus.
花刈ジン太 Hanakari, Jinta
握菱テッサイ Tsukabishi, Tessai
黒崎夏梨 Kurosaki, Karin
壷府リン Tsubokura, Rin
┌---------┐
│ LEXICON │
└---------┘
The following is a translation of some common terms used throughout the game.
- FULL LIST -
魂魄 SOUL (health)
霊力 REIRYOKU ("spirit power," used for Specials)
霊圧 REIATSU ("spirit pressure," used for Supers)
霊符 REIFU (spirit card)
霊珠 REIJU (spirit gem)
しゃがみ CROUCH
立ち STAND
ジャンプ JUMP
ダッシュ DASH
空中ダッシュ AERIAL DASH
二段ジャンプ 2-STEP JUMP [DOUBLE JUMP]
特殊移動 SPECIAL MOVEMENT (flash steps)
瞬歩 FLASH STEP / SHUNPO
ライン移動 LINE CHANGE (jump between background/foreground)
ガード GUARD
ガードキャンセル GUARD CANCEL
ダメージキャンセル DAMAGE CANCEL
通常攻撃 NORMAL ATTACK
小攻撃 LIGHT ATTACK
中攻撃 MEDIUM ATTACK
大攻撃 HEAVY ATTACK
投げ THROW
必殺技 SPECIAL ATTACK (blue hotkeys)
RF必殺技 REINFORCED SPECIAL ATTACK (strongest variation)
超必殺技 SUPER ATTACK (red hotkeys)
- SHORTHAND VARIATIONS -
立 STANDING
屈 CROUCHING
空 AERIAL
小 LIGHT ATTACK
中 MEDIUM ATTACK
大 HEAVY ATTACK
必X SPECIAL ATTACK X
RF必X REINFORCED SPECIAL ATTACK X
超必X SUPER ATTACK X
┌---------------------------------------------------------------------------┐
│ SECTION III: HOW TO PLAY │
└---------------------------------------------------------------------------┘
┌------------------┐
│ GAMEPLAY SCREENS │
└------------------┘
- TOP SCREEN -
SOUL (魂魄) GAUGE
This is the blue life bar at the top of the screen.
REIATSU (霊圧) GAUGE
This is the green bar beneath your life gauge, which fills up as you attack
your enemy and increases your reiatsu stock count by 1 when filled.
REIATSU (霊圧) STOCK
Three white markers next to your reiatsu gauge keep track of your current
Reiatsu stock. You can hold up to 3 reiatsu stock in reserves, which are
required to perform super moves and damage cancels.
REIFU (霊符) EFFECT
Reifu are the spirit cards used during battle to power-up your character or
power-down your opponents. A colored icon will appear beneath your life gauge
when your character is currently under the effect of a card. This color
indicates the type of effect, which matches the color of the card used. For
more information on reifu and their effects, see the reifu section below.
REIRYOKU (霊力) GAUGE
This is the three-segmented bar at the bottom of the screen, which fills up
automatically over time. Reiryoku is required to perform RF specials and use
flash steps. Using flash steps depletes the inner gauge only, while using RF
specials depletes both the inner and outer gauges. The inner gauge restores
itself more quickly than the outer gauge, but the inner gauge will only restore
itself as long as the outer gauge is at an equal or greater level. In other
words, the inner gauge can never be larger than the outer gauge. In Bleach DS
2nd, reiryoku gauges for both you and your opponents are always visible.
TIME LIMIT
Located at the top of the screen between the players' life bars.
- TOUCH SCREEN -
REIFU (霊符) STOCK
This is the number at the top of the screen that indicates how many reifu you
have left in reserves.
REIFU (霊符) BUTTONS
These are the spirit cards, which are activated upon touch. Four of these are
available at any one time. For more information on reifu, check the Reifu/Reiju
and Deck Construction sections below.
SPECIAL HOTKEYS
Blue hotkeys are shortcuts for specials. Red hotkeys are shortcuts for supers.
Using the hotkeys for command input instead of the face buttons prohibits you
from choosing the variation (light/medium/heavy) of that technique during
battle. They will always perform the heavy/RF version.
PLAYER EMBLEMS
Each player's custom emblem will appear at the top-right corner of the touch
screen.
There does not appear to be a way to alter the layout of the touch screen in
Bleach DS 2nd.
┌-------------------┐
│ CHARACTER CONTROL │
└-------------------┘
- MOVEMENT -
WALK & TURN: left/right
JUMP: up
CROUCH: down
DASH: left/right twice; 2nd press can be held down
AERIAL DASH: left/right twice in mid-air
DOUBLE JUMP: up while in mid-air
FLASH STEP: B button (can be changed in options, uses 1/3 of reiryoku gauge)
LINE CHANGE: L button (can be changed in options)
FOREGROUND AND BACKGROUND FIGHTING PLANES
Movement in Bleach DS 2nd takes place on two individual 2D fighting planes.
Attacks performed on one plane will not interfere with the action on the other
plane. You can switch planes at any time by pressing the line change button. In
this game, it is possible to hit opponents as they are changing planes, and you
can change the game's settings so that you and your opponent cannot change
planes during battle.
FLASH STEPS / SHUNPO
Flash steps are used to quickly teleport in any direction, and most characters
are invulnerable to opponents when they perform this technique. You can use
flash steps to teleport through or away from enemy attacks, travel a longer
distance quickly, link normal attacks that normally do not chain together, or
position yourself in the air for a quick overhead attack. Most characters will
briefly be vulnerable to attack after completing a flash step; you won't have
time to block an enemy's attack if you flash step into it. Flash steps also use
up one segment of your inner reiryoku gauge. Some characters do not have proper
flash steps but instead have a comparable quick step that provides many of the
same functions. These characters may be completely visible to opponents when
performing the technique or not be able to use it in mid-air. In Bleach DS 2nd,
you cannot use flash steps to pass through your enemy's RF special attacks.
Attempting to do so will still cause you to get hit.
MOVEMENT BEHAVIOR AND RULES
Walking speed, dashing speed, and flash step distance vary between individual
characters. For most characters, up to one double jump and two aerial dashes
can be performed in mid-air before returning to the ground. These aerial
movement techniques can be linked together in any manner.
- DEFENSE -
GUARD: R button (can be changed in options)
GUARD CANCEL: flash step / special while guarding
DAMAGE CANCEL: any attack button + flash step when enemy strikes (uses reiatsu)
GUARDING
Guarding nullifies damage from enemy attacks and also prevents you from being
staggered. Most attacks still inflict a small amount of chip damage to guarding
opponents, however. A standing guard blocks standing and aerial attacks but is
vulnerable to crouching attacks and throws. A crouching guard blocks standing
and crouching attacks but is vulnerable to aerial attacks and throws. An aerial
guard blocks aerial, standing, and crouching attacks but is vulnerable to
aerial throws. Guarding can either be performed with the guard button or by
moving in the opposite direction of an enemy attack.
GUARD CANCELING
In a normal guarding state, you can not perform any action besides
standing/crouching. When an enemy attack hits your character while you are
guarding, however, a small blue circle will quickly appear, expand, and vanish.
While this circle is visible, you can perform either a flash step or a
special/super attack while you are guarding. This technique is called a guard
cancel, and it is one of the most vital techniques to learn in order to play
competitively. In Bleach DS 2nd, you cannot perform guard cancel techniques
with the touch screen.
DAMAGE CANCELING
A damage cancel can be performed to break free from normal enemy attacks,
special moves, and stuns. To perform this technique, simultaneously press the
flash step button plus any normal attack button while your character is being
attacked. (Using a reifu while in a damaged state also performs a damage
cancel.) The aura that surrounds your character during a damage cancel will
inflict 1 hit point of damage to any enemy character that it touches. Damage
canceling requires 1 reiatsu stock to perform and cannot be used against super
moves or after a wallbounce. Unlike Bleach DS 1, you cannot DC at all after an
enemy has started to perform a super move, even if it hasn't quite hit your
character yet.
- OFFENSE -
LIGHT ATTACK: Y button (can be changed in options)
MEDIUM ATTACK: X button (can be changed in options)
HEAVY ATTACK: A button (can be changed in options)
THROW: two attack buttons simultaneously
SPECIALS/SUPERS: varies between characters; check command list / use hotkeys
REINFORCE SPECIALS: strongest variation of special attacks, always executed
with strong attack button, usually depletes 1/3 of reiryoku
gauge and abbreviated with "RF"
STRIKING NORMAL ATTACKS
There are three different levels of normal attacks (light, medium, and heavy),
which have their own dedicated buttons and can be chained together in various
ways. The behavior of normal attacks changes depending on whether your
character is in a standing, crouching, or aerial state. Light attacks are
weaker and faster; heavy attacks are stronger and slower.
THROWS
Throws can be performed when you are positioned next to an opponent. They
normally don't cause much damage, but they will often put your opponent into a
flying or stunned state, which can be useful for setting up additional attacks.
If you walk or flash step out of range of an opponent at the very same moment
he attempts to throw you, the throw will fail and the enemy character will
briefly enter a tripping/kneeling animation. If you strike an opponent at the
same moment he attempts to throw you, or if both characters attempt to throw
each other at the same time, they will both be knocked back from each other.
Throws can be performed in mid-air in Bleach DS 2nd.
SPECIAL ATTACKS, REINFORCED SPECIAL ATTACKS, AND SUPER ATTACKS
Each character has a variety of unique special moves and super moves, which can
either be performed by specific button combinations (listed in the pause menu)
or by using the touch screen hotkeys. Blue hotkeys are for specials, and red
hotkeys are for supers.
Like normal attacks, many special moves vary in strength, speed, and behavior
depending on which attack button you use. Specials performed with the light
attack button are usually quick but have a long recovery time. Those performed
with the medium attack button are usually slow but have a quick recovery time.
Those performed with the heavy attack button often combine the best of both
worlds. The strongest of these three variations are usually reinforced (RF)
special moves. Performing RF specials uses up one segment of your outer
reiryoku gauge and will cause your character to glow yellow for a short period
of time. In Bleach DS 2nd, you can use RF specials to intercept an opponent in
the middle of a flash step. If your reiryoku gauge is empty, attempting to
perform an RF special will result in the use of a weaker variation of that
special instead. Some special moves are RF-only and cannot be performed if you
don't have enough reiryoku.
You can use the touch screen to perform special moves instead of the buttons,
but you will always use the heavy/RF variation of the special when doing so. If
you use a special attack with the touch screen, you will have to wait a few
seconds before you can perform it with the touch screen again.
Super moves are typically the strongest attacks available to your character. In
Bleach DS 2nd, super moves also vary in behavior depending on what button is
used to perform them. Every super in the game requires either 1 or 3 reiatsu
stock to perform.
┌-----------------------┐
│ TIPS & BASIC STRATEGY │
└-----------------------┘
BREAKING GUARD AND MIXING STANDING/CROUCHING/AERIAL ATTACKS
A standing guard blocks standing and aerial attacks. A crouching guard blocks
standing and crouching attacks. An aerial guard blocks all normal attacks. A
standing throw can be used to break a standing or crouching guard, and an
aerial throw can be used to break an aerial guard. Make sure to mix up your
attacks to keep a guarding opponent guessing as to what he should block. You
can flash step directly above your opponent and attack in order to perform a
quick aerial hit.
CHIP DAMAGE
Most attacks still inflict a small amount of damage on a guarding opponent.
Unlike Bleach DS 1, most normal attacks inflict chip damage as well instead of
just specials and projectiles. Make use of this to KO opponents at low health.
CHAIN COMBOS
If a normal attack hits your opponent, you can immediately follow it up with a
stronger attack to perform what is called a chain combo. For most characters,
you cannot follow a medium or heavy attack with an attack of equal or lesser
strength. You can usually follow a standing medium or heavy with a crouching
medium or heavy, though. You can also use certain techniques to link attacks
together that would not work normally. The most common way of doing so is using
flash steps to link normal attacks together. For example, most characters can
perform a simple light -> medium -> heavy attack combo, but this combo cannot
be followed by another normal attack in most cases. If you perform a flash step
immediately after the heavy attack, however, you can then immediately follow it
with any attack of your choosing, allowing for much longer combos.
LAUNCHERS AND AERIAL COMBOS
Most characters have at least one attack that will send their opponent
airborne. Such techniques are called launchers, and they can usually be
followed by a jump and additional hits. Since jumping and double jumping
require no power from either special gauge, chain combos performed in mid-air
can often provide more hits than standing combos by themselves.
CHAIN COMBO DAMAGE SCALING
As the number of hits in a single combo increases, the damage that each
successive hit inflicts decreases. Most light attacks inflict 4 damage, most
mediums 6, and most heavies 8 by themselves. A typical light -> medium -> heavy
chain combo, however, inflicts only 15 damage total. This can make certain
combos involving multiple super moves less appealing; it would usually be more
cost-effective reiatsu-versus-damage-wise to perform 2 super moves separate
from each other than it would to perform both of them in the same combo. Of
course, it can also be beneficial to combine multiple supers together if you
are guaranteed a hit after the first super. This is a risk-versus-reward
scenario that you have to evaluate yourself depending on the situation.
LOW HEALTH DAMAGE SCALING
Attacks cause more damage against opponents at full health than they cause
against opponents at low health. Each character has 255 hit points total, and
for most characters, heavy attacks inflict 8 points of damage. Without damage
scaling, it would take 32 individual heavy hits to KO an opponent, but in
actuality it takes 46 hits to do so. Be careful when budgeting your supers
against an opponent at low health, as they may be able to take more punishment
than you expect.
DAMAGE TABLES
The following is a complete list of all characters who have different defense
levels than the rest of the roster, rounded to the nearest percentage point.
Characters with 50% defense would receive exactly 2x damage from enemy attacks.
Komamura - 115%
ogihcI - 73%
Yachiru - 67%
Hanataro - 67%
Ururu - 67%
Orihime - 62%
Shrieker - 57%
Tatsuki - 50%
Goteitaishi - 50%
Kon - 47%
Ririn - 47%
Tsukaima - 47%
Kyugohanin - 47%
Shibata - 47%
JUGGLE STATES AND OFF-THE-GROUND (OTG) HITS
In most cases, an opponent hit in mid-air will quickly recover from stun and be
able to move or counter-attack while still in the air. Some moves will force
the opponent to fall to the ground after being hit, and they cannot move or be
hit until they fully recover from their fall. Being thrown into a wall will
cause them to bounce off of the wall, leaving them unable to move but open to
further attacks. When you strike an opponent after a wallbounce, it will
normally keep him in an aerial state and push him slightly upwards, forcing you
to jump and flash step after him in order to continue a combo. However, if you
strike him just as he initially hits the ground, it will put him into a
standing state, which allows you to proceed with a standing combo more easily.
This technique is known as an off-the-ground hit, and the timing window for it
is very strict.
INSTANT AERIAL DASH (IAD)
An IAD is a jump immediately followed by an aerial dash. To perform an IAD,
jump diagonally and then quickly press forward on the D-pad. This allows you to
stay close to the ground while inputting aerial attacks, which allows you to
create longer combos. A common IAD combo is IAD -> aerial medium -> aerial
heavy. The heavy attack will keep the opponent stunned long enough for you to
land and continue a standing combo
GROUND-TO-AIR FLASH STEP (TAFS) COMBOS
When performing a chain combo against a standing opponent, you can usually
increase the amount of damage by flash stepping above them, inputting a few
aerial attacks, landing, inputting some standing attacks, and then flash
stepping again. For example, when attacking an opponent with Ichigo, instead of
inputting [standing light -> standing medium -> standing heavy -> flash step
forward -> repeat], try [standing light -> standing medium -> standing heavy ->
flash step diagonally above opponent -> aerial medium -> aerial heavy -> land
-> repeat]. The basic idea of this is the same as IAD combos; both allow you to
add aerial attacks to ground combos.
BALANCING YOUR REIATSU METER
Reiatsu is used for two techniques: super attacks and damage cancels. It is
usually a good idea to keep at least 1 reiatsu stock in reserve for damage
cancels should you need them. For some characters, 1-stock supers can be more
cost-effective than 3-stock supers if preceded or followed by certain combos,
so building your meter up to 3-stock and keeping it there can be a little
wasteful since any additional normal attacks will not add any more reiatsu to
the meter until you use some of it first.
BALANCING YOUR REIRYOKU METER
Reiryoku is used for two techniques: flash steps and RF special attacks. Flash
steps use up the inner gauge, which refills rather quickly, while RF specials
use up the outer gauge, which refills much more slowly. Your inner gauge can
never extend further than the outer gauge. For example, if you perform 2 flash
steps while both parts of the gauge are maxed out, you will deplete the inner
gauge by 2/3, while the outer gauge will still be full. If you perform 2 RF
specials while both parts are maxed out, however, both the inner and outer
gauges will be reduced by 2/3. Using RF specials in quick succession can be
rather wasteful, as it will drastically limit your ability to perform flash
steps and combos that require them.
┌-----------------------------┐
│ REIFU (霊符) & REIJU (霊珠) │
└-----------------------------┘
Reifu are the spirit cards used during battle to power-up your character and
power-down your opponents. Reiju are stat modifiers. You can earn some of them
by clearing stages in Story Mode for the first time. The rest can be purchased
in the Urahara Shop. You can create up to 5 custom decks in Deck Construction
mode and then select which one of them to use when you begin a battle. Check
the Deck Construction section below to learn how to create your own custom
decks.
During a fight, two thirds of your deck will be randomly selected and available
for use throughout the match. Four cards will be available for use at any one
time; just press them to activate them. Each card has 4 different things
displayed on them:
REIFU NAME: Japanese text on the top of the card; describes reifu effect.
DECK COST: Small number at bottom-left of card. You are limited to a certain
number of total points for each deck that you make.
USE COST: Up to 4 blue boxes are displayed at the bottom of each card. You
cannot have more than 4 blue boxes of cards active simultaneously.
If you use a 2-box card, you can only use an additional 2-box card
or two 1-box cards until the first card expires. If you use a 4-box
card, you can't use any other cards until that one expires.
TARGET: The symbol at the bottom-right corner of each card indicates who that
card affects.
blue triangle = yourself
1 red triangle = 1 enemy
2 red triangles = all enemies
gold A = all players
white N = no one (usually a stage effect of some sort)
After you use a reifu, you have to wait a short period of time before the
effect becomes active. If you're hit before the reifu activates, it won't have
any effect.
- REIFU LIST -
The following list is separated by category/color and arranged as follows:
Name - Character Portrait - Name Translation
回復系 RECOVERY SYSTEM (BLUE)
Cards in this category restore health and negate undesirable card effects.
魂魄UP - Unohana - Soul Up
霊力UP - Masaki - Reiryoku Up
霊圧UP - Yachiru - Reiatsu Up
状態異常回復 - Shibata - State Recovery
行動異常回復 - Kon - Conduct Recovery
強化系 REINFORCEMENT SYSTEM (GREEN)
Cards in this category strengthen the user and grant special abilities.
防御力UP - Orihime - Defense Up
攻撃力UP - Kukaku - Attack Up
機動力UP - Yoruichi - Mobility Up
無敵 - Tessai - Invincible
仰け反り無効 - Kenpachi - Stagger Cancel
通常攻撃ふっとばし - Jindanbo - Normal Attacks Double Force
通常攻撃チェーン - Kaien - Normal Attacks Chain
通常攻撃多段ヒット - Karin - Normal Attacks Multi-Hit
通常攻撃氷雪系 - Hitsugaya - Normal Attacks Ice Effect
通常攻撃毒 - Mayuri - Normal Attacks Poison
通常攻撃炎熱系 - Genryusai - Normal Attacks Fire Effect
透明化 - Chojiro - Invisible
空中ダッシュ無制限 - Kiyone - Unlimited Aerial Dash
二段ジャンプ無制限 - Isane - Unlimited Double Jump
弾速UP - Cat Yoruichi - Projectile Speed Up
弾速DOWN - Aizen - Projectile Speed Down
ガード強化 - Zangetsu - Guard Reinforcement
霊力増加率UP - Shinji - Reiryoku Recovery Rate Up
霊圧増加率UP - Hiyori - Reiatsu Recovery Rate Up
状態異常反射 - Hawk - State Reflection
行動異常反射 - Dumbbell - Conduct Reflection
オートガード - Omaeda - Auto Guard
特殊移動無制限 - Butterfly - Unlimited Special Movement
通常攻撃浮かせ - Kyoraku - Normal Attacks Lift Effect
連続技補正オフ - Soifon - Combo Damage Scaling Off
浮竹の薬 - Kyugohanin - Ukitake's Medicine
攻撃系 ASSAULT SYSTEM (RED)
Cards in this category weaken the target.
霊力DOWN - Hisagi - Reiryoku Down
霊圧DOWN - Jirobo - Reiatsu Down
機動力DOWN - Nemu - Mobility Down
攻撃力DOWN - Ichimaru - Attack Down
防御力DOWN - Nanao - Defense Down
霊力奪取 - Yumichika - Capture Reiryoku
霊圧奪取 - Ikkaku - Capture Reiatsu
霊符効果無効 - Iemura - Cancel Reifu Effect
弾速UP - Tatsufusa - Projectile Speed Up
弾速DOWN - Kotsubaki - Projectile Speed Down
霊力増加率DOWN - Ulquiorra - Reiryoku Recovery Rate Down
霊圧増加率DOWN - Grimmjow - Reiatsu Recovery Rate Down
魂魄ゲージ不可視 - Goteitaishi - Hide Soul Gauge
霊力ゲージ不可視 - Goteitaishi 2 - Hide Reiryoku Gauge
霊圧ゲージ不可視 - Goteitaishi 3 - Hide Reiatsu Gauge
全ゲージ不可視 - Tosen - Hide All Gauges
霊符不可視 - Messenger - Hide Reifu
霊符抹消 - ogihcI - Erase Reifu
行動系 CONDUCT SYSTEM (PURPLE)
Cards in this category restrict enemy behavior.
ダッシュ禁止 - Tsubaki - Prohibit Dash
ジャンプ禁止 - Lily - Prohibit Jump
通常攻撃禁止 - Ayame - Prohibit Normal Attacks
チェーンコンボ禁止 - Shun'o - Prohibit Chain Combos
霊符禁止 - Baigon - Prohibit Reifu
特殊移動禁止 - Hinagiku - Prohibit Special Movement
必殺技禁止 - Iba - Prohibit Special Attacks
混乱 - Aramaki - Confusion
ライン移動禁止 - Yuzu - Prohibit Line Change
強制しゃがみ - Iduru - Force Crouch
強制立ち - Chizuru - Force Stand
強制ダッシュ - Tatsuki - Force Dash
強制歩き - Michiru - Force Walk
強制ジャンプ - Keigo - Force Jump
強制特殊移動 - Mahana - Force Special Movement
カメラ固定 - Kanonji - Camera Lock
大混乱 - Top - Super Confusion
ガードボタン反転 - Fever - Reverse Guard Button
移動起上り禁止 - Menos Grande - Prohibit Knockdown Recovery
移動禁止 - Ukitake - Prohibit Movement
RF禁止 - Rukia - Prohibit Reinforced Specials
ガードキャンセル禁止 - Chad - Prohibit Guard Cancel
挑発禁止 - Byakuya - Prohibit Taunts
投げ禁止 - Komamura - Prohibit Throws
投げ抜け禁止 - Komamura 2 - Prohibit Throw Escapes
タッチパネル禁止 - Rangiku - Prohibit Touch Panel
小攻撃ボタン禁止 - Tsukaima - Prohibit Light Attack Button
中攻撃ボタン禁止 - Shrieker - Prohibit Medium Attack Button
大攻撃ボタン禁止 - Grand Fisher - Prohibit Heavy Attack Button
その他 MISCELLANEOUS (ORANGE)
霊力交換 - Koganehiko - Exchange Reiryoku
霊圧交換 - Shiroganehiko - Exchange Reiatsu
霊力MIN - Elder - Reiryoku MIN
霊圧MIN - Rikichi - Reiatsu MIN
霊力MAX - Jinta - Reiryoku MAX
霊圧MAX - Ururu - Reiatsu MAX
アイテム - Urahara - Items
花火 - Ganju - Fireworks
霊力シャッフル - Hiyosu - Shuffle Reiryoku
霊圧シャッフル - Akon - Shuffle Reiatsu
タイマー速度UP - Ririn - Timer Speed Up
タイマー速度DOWN - Kuroud - Timer Speed Down
タイマー速度停止 - Nova - Timer Freeze
- REIJU LIST -
1x gray/blue octagon - Defense +1%
2x gray/blue octagon - Defense +3%
3x gray/blue octagon - Defense +5%
1x gray/red square - Attack +1%
2x gray/red square - Attack +3%
3x gray/red square - Attack +5%
1x purple/gray octagon - Mobility +1%
2x purple/gray octagon - Mobility +3%
3x purple/gray octagon - Mobility +5%
1x gray/yellow square - Projectile Speed +3%
2x gray/yellow square - Projectile Speed +5%
1x green/gray octagon - Projectile Speed -3%
2x green/gray octagon - Projectile Speed -5%
2x gray/blue square - Reiryoku Recovery Rate +1%
4x gray/blue square - Reiryoku Recovery Rate +3%
6x gray/blue square - Reiryoku Recovery Rate +5%
4x gray/green octagon - Reiatsu Recovery Rate +1%
6x gray/green octagon - Reiatsu Recovery Rate +3%
8x gray/green octagon - Reiatsu Recovery Rate +5%
1x gray/purple square - Negate Confusion Status 1 time
2x gray/purple square - Negate Confusion Status 2 times
3x gray/purple square - Negate Confusion Status 3 times
3x gray/red octagon - Auto Guard 3 times
6x gray/red octagon - Auto Guard 7 times
9x gray/red octagon - Auto Guard 10 times
6x gray/green square - Reflect Assault Reifu 1 time
6x blue/gray octagon - Reflect Conduct Reifu 1 time
5x gray/purple octagon - Negate Assault Reifu Effect 1 time
7x gray/purple octagon - Negate Assault Reifu Effect 3 times
5x gray/yellow octagon - Negate Conduct Reifu Effect 1 time
7x gray/yellow octagon - Negate Conduct Reifu Effect 3 times
┌------------------------------┐
│ SIMPLE MODE (簡易操作モード) │
└------------------------------┘
When setting up the game, there will be an option to change the control method
from Manual to Auto. Auto activates Simple Mode, which has the following
features:
AUTOMATIC CHAIN COMBO
This feature strings attacks together whenever possible. For an example of how
this works, start Training Mode with Ichigo in Manual mode. Walk up next to
your opponent and quickly press the light attack button 3 times in succession.
You will strike him with 3 light attacks. Now return to the Character Select
screen and change the control method to Auto. Walk up to your opponent and
quickly press the light attack button 3 times once more. Ichigo will use the
light attack -> medium attack -> heavy attack chain combo instead. Auto chain
combo will attempt to use the most damaging variation of your command when you
are guaranteed to hit the enemy. Be aware, however, that this limits the number
of custom combos you can discover and execute on your own. Auto chain combo
isn't recommended for advanced players or anybody who wants to be truly
competitive.
AUTOMATIC GUARD
This feature will cause your character to automatically guard whenever
possible. Only your opponents' counter attacks will successfully connect.
Attacks blocked with auto guard will cause orange blockstun circles to appear
instead of blue ones.
┌---------------------------------------------------------------------------┐
│ SECTION IV: MENU TRANSLATION & OPTIONS (オプション) │
└---------------------------------------------------------------------------┘
┌--------------------┐
│ EXTENDED MAIN MENU │
└--------------------┘
Submenus and further options are indented.
ストーリーモード STORY MODE
アーケードモード ARCADE MODE
VSモード VS MODE
トレーニングモード TRAINING MODE
タイムアタックモード TIME ATTACK MODE (AVAILABLE AFTER CLEARING STORY)
サバイバルモード SURVIVAL MODE (AVAILABLE AFTER CLEARING STORY)
デッキコンストラクション DECK CONSTRUCTION
浦原商店 URAHARA SHOP
ギャラリー GALLERY
オプション OPTION
ゲーム設定 GAME SETTINGS
メッセージ速度 MESSAGE SPEED
普通 NORMAL
速い FAST
超必殺技演出 SUPER ATTACK ANIMATIONS
あり ON
なし OFF
ステージ輝度 STAGE BRIGHTNESS
壁紙 WALLPAPER
システムボイス SYSTEM VOICE
ランダム RANDOM
なし OFF
キー設定 KEY CONIFGURATION
設定 CONFIGURATION
小攻撃 LIGHT ATTACK
中攻撃 MEDIUM ATTACK
大攻撃 HEAVY ATTACK
特殊移動 SPECIAL MOVEMENT (FLASH STEP)
ガード GUARD
ライン移動 LINE CHANGE
標準に戻す RESTORE DEFAULTS
サウンド設定 SOUND SETTINGS
出力 OUTPUT
ステレオ STEREO
モノラル MONOAURAL
音量「全体」 VOLUME [MASTER]
音量「BGM」 VOLUME [BACKGROUND MUSIC]
音量「効果音」 VOLUME [SOUND EFFECTS]
音量「音声」 VOLUME [VOICE]
標準に戻す RESTORE DEFAULTS
セーブデータ SAVE DATA
初期化「ゲームデータ」 ERASE [GAME DATA]
初期化「レコードデータ」 ERASE [RECORD DATA]
初期化「Wi−Fiデータ」 ERASE [Wi-Fi DATA]
初期化「全て」 ERASE [ALL]
記録閲覧 RANKING
ユーザー設定 USER SETTINGS
名前変更 CHANGE NAME
隊章エディット EMBLEM EDIT
戻る RETURN (TO TITLE SCREEN)
┌---------------┐
│ RULE SETTINGS │
└---------------┘
Some of the following options will be presented when starting a game. Specific
options to select from change depending on what mode you're playing.
多数決 MAJORITY RULE
ルール指定 DESIGNATE RULES
二人 2 PLAYERS
四人 4 PLAYERS
デスマッチ DEATHMATCH
ポイントマッチ POINTMATCH
シングルバトル SINGLE BATTLE
タッグバトル "TAG" BATTLE (TEAM)
イージー EASY
ノーマル NORMAL
ハード HARD
1ライン 1 LINE
2ライン 2 LINES
1分 1 MINUTE
3分 3 MINUTES
5分 5 MINUTES
霊符有 REIFU PERMITTED
霊符無 REIFU PROHIBITED
MAJORITY RULE allows each player to vote for game settings. Any ties are
decided by whoever votes last. DESIGNATE RULES allows the creator of the room
to determine all match settings in advance. DEATHMATCH is a standard fight-to-
the-death battle. In POINTMATCH, you get a point for each bit of damage you
inflict on an enemy and lose points every time you get hit yourself. 1 LINE and
2 LINE allows you to prohibit or permit movement between the foreground and
background fighting planes. The REIFU options determine whether deck use is
allowed or not.
┌---------------------------------------------------------------------------┐
│ SECTION V: STORY MODE (ストーリーモード) │
└---------------------------------------------------------------------------┘
If this is your first time playing Story Mode, you'll be presented with the
opening scene and then will start off with Yoruichi's training mission. After
playing once, choosing Story Mode from the main menu will give you the
following options:
はじめから NEW GAME
つづきから CONTINUE
フリーモード FREE MODE
Choosing Continue will resume the game wherever you left it. Choosing New Game
will kick you back to the very beginning of Part A. You can skip stages that
you've already cleared, however.
After you clear Ending 1, choosing New Game will allow you to skip to the
beginning of each of the 4 areas in Story Mode (A, B, C, and D). Free Mode will
also become available at this point. In Free Mode, you can skip directly to any
stage you've already cleared and play them with any character of your choosing.
You can't access any new areas in Free Mode or work towards completion
percentages on difficulties you haven't played yet, however.
When selecting which of the 4 parts of the game you want to play (after you've
already gotten 1 ending), completion ratings will appear at the top of the
screen. These indicate how many stages you've cleared for each area on each
difficulty. Some characters, system voice sets, and money are unlocked and
rewarded to you whenever each of these ratings reaches 100%. The most hassle-
free way to unlock all characters is to get 100% completion for each part on
Easy mode. The only thing that changes on Normal and Hard is the amount of
money rewarded, and since you get a very large bonus (800000) for completing
EVERY stage on EVERY difficulty (in addition to smaller bonuses for completing
each individual part on each individual difficulty), you'll have to play Easy
mode anyway if you want to earn a lot of money quickly. The touch screen will
display a selection of parts A through D (Aパート, Bパート, etc). If FULL
OPEN is displayed to the right of any of them, it means you have access to
every stage in that area but have not completed everything on all difficulties.
If COMPLETE is displayed, it means that you are entirely finished with that
area.
The easiest way to check and see which stages you haven't cleared on a
particular difficulty is to view the map in Free Mode. Three red boxes will be
displayed below each stage on the map, and these correspond to Easy, Normal,
and Hard from left to right. If a box is lit up, it means that that stage has
been cleared on that difficulty.
When playing through the story in regular mode (not Free Mode), any stage that
you've cleared previously (either in the current playthrough or in a previous
one) will be outlined in blue on the map. Stages that you haven't cleared yet
will be outlined in red. You can skip any stage with a blue outline, but I
recommend that you play them repeatedly until you clear each of them on each
difficulty.
You can skip messages and by either pressing start or holding the down button
on all of the cutscenes. Use the down button to do so, or else you'll fail to
unlock all of the gallery artwork. (After you've viewed a scene once, however,
there's no harm in skipping it with the start button the next time you play
it.) While on the map screens, press Y to change options, B to return to the
main menu, or X to zoom in and out.
When you begin a stage, you'll have the following options available to you:
難易度 DIFFICULTY
イージー EASY
ノーマル NORMAL
ハード HARD
SLOT選択 DECK SLOT SELECT
超必殺技演出 SUPER ATTACK ANIMATIONS
あり ON
なし OFF
操作方法 CONTROL METHOD
マニュアル MANUAL
オート AUTO
イベント EVENT (FREE MODE ONLY)
あり ON
なし OFF
キャラクター選択 CHARACTER SELECT (FREE MODE ONLY)
You can create reifu/reiju decks in Deck Construction mode and specify which
one to use in Story Mode with the deck slot select option. Various reifu,
reiju, and deck frames can be earned through completing stages in Story Mode
for the first time and by purchasing them in the Urahara Shop. Super attack
animations are the long cutscenes that play when certain characters use their
3-stock transformation super moves during a fight. Specifying Auto under
Control Method activates Simple Mode.
┌-------------┐
│ WALKTHROUGH │
└-------------┘
The following guide has been written according to Hard mode. Some of the
requirements are more forgiving on easier difficulties (such as a greater time
limit, fewer opponents to defeat, or less-powerful opponents). It's also
written without taking deck strategy into play. I haven't messed around with
the reifu system in this game yet, but I have cleared everything on Story Mode,
so I can assure you that everything here is very doable without decks.
That said, I imagine that a few stages would be much easier with certain cards.
In a few stages, you either have to switch planes more than your opponent or
catch them and hit them a few times, and they'll be running away and switching
planes at a very fast rate. A Prohibit Line Change reifu (purple, ライン移動
禁止) would likely help immensely for these missions. I believe there is also a
reifu that stops the timer, and this would probably come in handy for any stage
with a time limit. I'm not sure which one this is; it might be the very last
one listed in the last category of cards in the shop, but I haven't tested it
to verify.
Each part of this guide will consist of a map, a quick list of all the stages
displayed on that map, and some in-depth information for a few stages. The map
is formatted with Shift-JIS characters; sometimes Internet Explorer fails to
display the spacing correctly, so you might have to use a different browser to
properly view them. Each stage in the list will be displayed as follows:
#) type - portrait - objective - unlock
Type indicates what symbol appears at the bottom left corner. Two swords
crossed indicates a battle, a flame indicates a mission with special win
conditions, and a hollow mask usually indicates a battle with hollows. The</pre><pre id="faqspan-2">
portrait indicates what character(s) are identified for that stage on the map.
The objective is what must be done to complete the stage. Each stage will
reward you with some money when you clear it, and clearing each stage for the
first time usually gives you access to a reifu, reiju, or deck frame. Clearing
some stages for the first time will unlock certain characters, and these will
be listed below.
- PART A -
01 12−11−13−18−19
│ │ │ │
02−03−04−06−08−16−21−22
│ │ │ │ │
05−07−09−14−20
│ │ │
10−15−17
Play stages 5 and 12 as soon as they become available, as it's possible to lose
access to them later. Play stage 21 only after clearing everything else on the
map, as it prevents you from going back to previous areas after you clear it.
01) Mission - Yoruichi - complete the instruction sequence
02) Battle - Ikkaku - defeat him (specials/supers prohibited)
03) Event
04) Event
05) Mission - Ukitake - catch more items than him
06) Battle - Kenpachi - defeat him
07) Battle - Soifon - defeat her - unlocks Soifon
08) Battle - Nemu - defeat Kisuke
09) Mission - Yachiru - switch planes more than her - unlocks Yachiru
10) Battle - Goteitaishi - protect Hanataro from 15 Goteitaishi
11) Battle - Renji - defeat him
12) Battle - Kon - defeat him - unlocks Kon
13) Event
14) Battle - Hisagi - defeat him - unlocks Hisagi
15) Battle - Kenpachi - defeat him
16) Battle - Iduru - defeat him, then Rangiku - unlocks Iduru & Rangiku
17) Battle - Ikkaku - defeat him
18) Battle - Kyoraku - defeat him
19) Battle - Goteitaishi - defeat 20 Goteitaishi
20) Mission - Hitsugaya - catch 12 blue sheets without touching red ones
21) Event (PLAY THIS LAST!)
22) Battle - Ganju - defeat him in a point match - unlocks Rukia
STAGE 1 - [MISSION] TRAINING WITH YORUICHI
When you begin Story Mode, Yoruichi will run you through the game basics. Just
skip through the messages and follow the instructions that appear on the bottom
of the screen. Here is a translation of the ones that appear in Japanese:
ジャンプ中に while jumping
立ち中に while standing
しゃがみ中に while crouching
攻撃ボタンを二つ以上同時押し press 2 attack buttons together when next to enemy
霊符をタッチ touch reifu
STAGE 5 - [MISSION] CATCH MORE ITEMS THAN UKITAKE
Ukitake moves at much greater speeds than normal. Attacks are permitted, and
they cause much more damage than normal, so the easiest way to win is to just
knock him out and then grab as many items as you can before he recovers.
STAGE 9 - [MISSION] SWITCH PLANES MORE THAN YACHIRU
Yachiru moves much faster than normal, casts a speed-up reifu on herself, and
runs away from you when you try to attack her. Try slowing her down and
knocking her out with Ichigo's special E (down, up, light attack). Let her run
to the corner, stand a short distance away, use the special move, jump to the
other plane, use it again, and keep repeating. The rocks will slow her down and
periodically knock her out, which will allow you to switch planes quickly a few
times without worrying about her. When she is about to recover, start using the
special attack to slow her down again. I recommend using the Prohibit Line
Change reifu on her if you're still having trouble.
STAGE 10 - [BATTLE] PROTECT HANATARO FROM 15 GOTEITAISHI
Hanataro will walk around aimlessly for the most part and does not attack, and
your attacks cannot hurt him. The Goteitaishi have relatively low life bars,
and you must defeat all of them before Hanataro runs out of health. Make use of
attacks that cover a wide range or hit in all directions when many of them are
close together, such as Ichigo's super B and special B. Sometimes Hanataro will
stand in a corner for an extended period of time, and it's usually easiest to
guard him when he's like this. Just stand right in front of him and rapidly hit
the light attack button to keep the opponents away.
- PART B -
36−40−┐ ┌47┐ 55−56−57−63
│ │ │ │ │ │ │ │ │
24−35−37−44−45−49−52 58−59−60
│ │ │ │ │ │ │ │ │ │
23−25−42−43−48−50 41 61−62−64
│ │ │ │ │ │ │ │ │ │
53−26−28−29−30−31−32 └−65−┘
│ │ │ │ │ │ │
54 27−┘ └−46−51−33
│ │ │
39−38−34
Sorry about the sporadic stage numbering here. You don't have to worry about
the order in this area until you reach stage 55. Make sure you play everything
else on the map before starting that one.
23) Event
24) Mission - Yachiru & Rangiku - catch 25 items as Yachiru
25) Battle - Nemu - defeat 3 Mayuri at the same time
26) Battle - Kukaku - defeat 3 Bonnie - unlocks Bonnie
27) Mission - Hanataro & Goteitaishi - fully heal 3 Goteitaishi as Hanataro
28) Hollow - Chad & Hollow - defeat 20 Tsukaima as Chad
29) Battle - Yachiru & Nanao - defeat Soifon, Nemu, & Rangiku - unlocks Nemu
30) Mission - Byakuya - catch 55 bananas
31) Hollow - Renji - defeat 35 Goteitaishi
32) Mission - Iemura - dodge acid rain for 40 seconds
33) Battle - Goteitaishi - defeat 25 Goteitaishi
34) Battle - Soifon & Yoruichi - defeat max-reiatsu Yoruichi as Soifon
35) Mission - Ikkaku - catch 30 items
36) Battle - Genryusai - defeat Goteitaishi without being hit
37) Mission - Ikkaku - break more targets than him
38) Mission - Rangiku & Ichimaru - hit Ichimaru within 30 seconds as Rangiku
39) Hollow - Hisagi & Tosen - defeat Shrieker & Tsukaima as Hisagi
40) Mission - Butterfly - catch 50 butterflies in 15 seconds
41) Mission - Renji & Butterfly - catch 80 butterflies in 30 seconds
42) Mission - Mayuri - be the first to answer 5 questions correctly
43) Mission - Komamura - catch 50 bones in 25 seconds
44) Battle - Hitsugaya & Aizen - defeat max-reiatsu Aizen
45) Battle - Hollow - defeat 20 Tsukaima
46) Mission - Mayuri - be the first to answer 5 questions correctly
47) Mission - Butterfly - destroy 20 butterflies
48) Event
49) Event - Orihime
50) Battle - Chad & Goteitaishi - defeat him
51) Event - Uryu
52) Event
53) Mission - Ukitake - catch more items than him
54) Mission - Orihime - catch more items (bigger is better)
55) Hollow - Hollow - defeat 15 Tsukaima, then giant Shrieker (PLAY THIS LAST!)
56) Event
57) Hollow - Kyugohanin - protect Kyugohanin from 30 Tsukaima
58) Hollow - Kyoraku & Ichigo - defeat 20 Tsukaima as Kyoraku
59) Hollow - Soifon & Ichigo - defeat 15 Tsukaima & Shrieker as Soifon
60) Hollow - Ikkaku & Ichigo - defeat 20 Tsukaima & Shrieker as Ikkaku
61) Hollow - Chad & Hollow - protect Shibata from 35 Tsukaima as Chad
62) Hollow - Ukitake & Ichigo - defeat 20 Tsukaima & Shrieker as Ukitake
63) Event
64) Event
65) Hollow - Kenpachi & Rin - defeat Grand Fisher as Kenpachi
STAGE 24 - [MISSION] CATCH 25 ITEMS AS YACHIRU
Yachiru trips when walking or running, so if you need to cover a lot of ground
quickly, use flash steps.
STAGE 25 - [BATTLE] DEFEAT 3 MAYURI AT THE SAME TIME
You must fight 3 Mayuri at the same time. They fight without Nemu accompanying
them, and you have a significantly stronger life bar. However, each of the CPU
opponents will recover to full health shortly after being defeated. In order to
win, you must knock all three opponents out at the same time. The best way to
do so is to finish them off with Ichigo's super B. Yellow Mayuri is 2P, red
Mayuri is 3P, and blue Mayuri is 4P.
STAGE 27 - [MISSION] FULLY HEAL 3 GOTEITAISHI AS HANATARO
Three Goteitaishi start at near death and must be brought to full health within
the time limit. They do not attack you, but they tend to flash step and plane
hop away from you. Use Hanataro's standing heavy attack to gradually heal them.
Use flash steps to combo heavy -> flash step -> heavy -> etc. When Hanataro's
meter at the bottom of the screen is full, he'll fire a large burst of energy
from his sword, so make sure that it doesn't hit any of the Goteitaishi.
STAGE 29 - [BATTLE] DEFEAT SOIFON, NEMU, & RANGIKU AS YACHIRU
Your 3 opponents are not on a team, so you can sit back and block for a while
as they beat each other up.
STAGE 32 - [MISSION] DODGE ACID RAIN FOR 40 SECONDS
This stuff breaks through guard, so you'll have to move around and be careful
not to get hit. Try not to box yourself into a corner, and flash step away if
it doesn't look like you can dodge by walking. Use damage cancels to break out
of stun.
STAGE 37 - [MISSION] BREAK MORE TARGETS THAN IKKAKU
Not too hard. Knock him out and use super B to clear multiple targets at once.
STAGE 38 - [MISSION] HIT ICHIMARU WITHIN 30 SECONDS AS RANGIKU
All you have to do is hit Ichimaru before time expires, but he has super speed
and will try to evade you. Try using Rangiku's ash clouds to hit him. Press
down, down, guard to deploy one, and down, forward, heavy to throw it. If you
still can't hit him, try setting up a trap. Deploy one ash cloud, then press
down, down, light to freeze it in place. Deploy two more ash clouds next to the
existing one, and use down, forward, heavy to throw all 3 of them at once.
Throw the ash clouds and then immediately cross planes if you need to make
Ichimaru switch planes. Failing that, use a Prohibit Line Change reifu to keep
him from getting away.
STAGE 42 - [MISSION] BE THE FIRST TO ANSWER 5 QUESTIONS CORRECTLY
The floor is split into two halves marked with an O and X on each half. Mayuri
will quiz you on a number of things related to Bleach and you must answer
either true (O) or false (X) for each question by standing on the appropriate
half of the stage when time runs out. You must answer 5 questions correctly
before Ikkaku, who will be trying to fight you at the same time. I don't have
the answers for each question as of this time, so the best advice I can give is
to just stay on the same side as Ikkaku for each question once you have 1 more
point than him. You can also try knocking him off of the side that he tries to
stay on in order to prevent him from getting a point, but he doesn't always
answer the questions correctly to begin with.
- PART C -
70−71−┐ 83−88−89
│ │ │ │ │ │
68−69−72 74−75−84−┘ 91
│ │ │ │ │ │ │
67−66−73−81−82 └−85−90−92−93
│ │ │ │ │ │ │
└−76−77−80−94−87−86 96−97
│ │ │ │ │ │ │
78−79−┘ └−95−┘ 98
You cannot play stages 77 and 78 during the same playthrough. You must play
story mode again in order to clear both of them. Similarly, you cannot play
stages 87, 94, and 95 on the same playthrough either. If you play stage 94, you
can't play #87. If you play #87, you can't play either #94 or #95. You cannot
access stage 96 until you've cleared ending 1 (stage 93). You cannot access
stage 98 until you've cleared ending 2 (stage 97). Stage 98 will take you to
part D. Since you have to play part C at least 3 times, use the opportunity to
clear the other stages on as many different difficulties as possible if you're
shooting for 100% completion.
66) Mission - Yoruichi - complete the instruction sequence
67) Battle - Komamura & Kenpachi - defeat max-reiatsu Kenpachi as Komamura
68) Battle - Ikkaku & Kenpachi - defeat max-reiatsu Kenpachi as Ikkaku
69) Battle - Kenpachi & Kenpachi - defeat max-reiatsu Kenpachi as Kenpachi
70) Hollow - Rukia & Byakuya - defeat 30 Tsukaima w/ Byakuya - unlocks Byakuya
71) Hollow - Rukia & Orihime - defeat 30 Tsukaima as Rukia with Orihime
72) Hollow - Ganju & Rukia - defeat 35 Tsukaima as Ganju with Rukia
73) Hollow - Ukitake - defeat 45 Tsukaima as Ichigo with Ukitake
74) Hollow - Orihime & Hanataro - defeat Shrieker & Tsukaima with Hanataro
75) Mission - Orihime & Iemura - fully heal 3 Goteitaishi as Orihime (super C)
76) Event - Hitsugaya
77) Hollow - Rangiku & Iduru - defeat 30 Tsukaima as Rangiku
78) Battle - Hitsugaya & Hinamori - defeat max-reiatsu Hinamori as Hitsugaya
79) Hollow - Chad & Rin - destroy 40 butterflies in 30 seconds as Chad
80) Hollow - Hitsugaya & Hollow - defeat 2 Grand Fisher as Hitsugaya
81) Mission - Yoruichi - hit Yoruichi 3 times (RF special B recommended)
82) Hollow - Hollow - defeat 35 Tsukaima
83) Battle - Renji & Kenpachi - defeat max-reiatsu Kenpachi as Renji
84) Hollow - Komamura & Hollow - defeat 35 Tsukaima & Grand Fisher as Komamura
85) Hollow - Hollow - defeat Grand Fisher, Shrieker, & Tsukaima
86) Event
87) Battle - Kyoraku & Ukitake - defeat Ukitake as Kyoraku, then defeat clones
88) Event
89) Event
90) Event (PLAY THIS LAST!)
91) Hollow - Nemu & Uryu - defeat 30 Tsukaima & Shrieker as Nemu
92) Hollow - Hollow - defeat max-reiatsu Menos Grande
93) Event - ENDING 1
94) Hollow - Chad & Hollow - defeat 30 Tsukaima as Chad, then defeat 2 Shrieker
95) Battle - Ukitake & Kyoraku - defeat Kyoraku as Ukitake, then defeat clones
96) Hollow - Hollow - defeat 3 Menos Grande
97) Event - ENDING 2
98) Event - TO PART D
STAGE 66 - [MISSION] TRAINING WITH YORUICHI PART 2
Yoruichi will give you more commands to practice. These include combos that
involve flash steps, linking specials and supers together, and guard/damage
canceling. Translations of commands can be found in the shorthand list in the
Reference section above.
ガード中に while guarding
ダメージ中に while taking damage
- PART D -
┌-100-101-102−┐
│ │
99-104-105-106-103
│ │
└-107-108-109−┘
There are 3 paths in this area, all of which lead to the final ending. You can
only play through 1 path each time you play this area.
99) Event
100) Battle - Chad - defeat max-reiatsu Chad & 25 Tsukaima
101) Battle - Ukitake - defeat max-reiatsu Ukitake & max-reiatsu Tsukaima
102) Battle - Mayuri - defeat max-reiatsu Mayuri, Shrieker, & Menos Grande
103) Event - ENDING 3
104) Battle - Orihime - defeat max-reiatsu Orihime & 25 Tsukaima
105) Battle - Renji - defeat max-reiatsu Renji & max-reiatsu Shrieker
106) Battle - Hitsugaya - defeat max-r Hitsugaya, Grand Fisher, & Menos Grande
107) Battle - Uryu - defeat max-reiatsu Uryu & 25 Tsukaima
108) Battle - Komamura - defeat max-reiatsu Komamura & max-reiatsu Grand Fisher
109) Battle - Byakuya - defeat max-reiatsu Byakuya & 2 max-reiatsu Menos Grande
┌---------------------┐
│ UNLOCKS AND REWARDS │
└---------------------┘
The following is a list of notable one-time rewards in Story Mode. As stated
earlier, the easiest way to unlock every character is to shoot for 100%
completion in Easy mode. Play every stage in parts A and B on Easy during your
first playthrough, and then play as many as you can in part C before accessing
ending 1. Skip straight to part C on your next playthrough and play the stages
you missed before accessing ending 2. You'll have to play 3 times in order to
access part D.
After you unlock a character, you can purchase their system voice set from the
shop. Some nonplayable characters also have system voice sets.
Some of the Part A-C unlocks will not come into effect until you clear story
mode for the first time.
Part A 1st Clear - 20000
Part A Event 100% - Tosen
Part A Easy 100% - 10000
Part A Normal 100% - 20000
Part A Hard 100% - 30000
Part A 100% - Ururu
Part A 100% - Jinta Hanakari system voice
Part A 100% - Tessai Tsukabishi system voice
Part A All Modes 100% - 100000
Part B 1st Clear - 50000
Part B Event 100% - Ichimaru
Part B Easy 100% - 10000
Part B Normal 100% - 20000
Part B Hard 100% - 30000
Part B 100% - Kukaku
Part B All Modes 100% - 100000
Part C 1st Clear - 80000
Part C 1st Clear - Rin Tsubokura system voice
Part C 1st Clear - Time Attack Mode
Part C 1st Clear - Survival Mode
Part C 1st Clear - Story Mode: Free Mode
Part C Event 100% - Aizen
Part C Easy 100% - 10000
Part C Normal 100% - 20000
Part C Hard 100% - 30000
Part C 100% - Hollow Ichigo
Part C All Modes 100% - 100000
Story Mode 1st Clear - 200000
Story Mode 1st Clear - Don Kanonji
Story Mode 1st Clear - Karin Kurosaki system voice
Part D Event 100% - Tatsuki
Part D Event 100% - Ririn
Part D Easy 100% - 10000
Part D Normal 100% - 20000
Part D Hard 100% - 30000
Part D All Modes 100% - 100000
All Part 100% - Tsukaima, Shrieker, Menos Grande, Grand Fisher,
Kyugohanin, Goteitaishi, Shibata
All Part All Difficulty 100% - 800000
┌---------------------------------------------------------------------------┐
│ SECTION VI: VS MODE (VSモード) │
└---------------------------------------------------------------------------┘
Main VS Mode menu:
CPU対戦 CPU BATTLE
ワイヤレス対戦 WIRELESS BATTLE
ダウンロード対戦 DOWNLOAD BATTLE
Wi−Fiコネクション Wi-Fi CONNECTION
CPU BATTLE will pit you against up to 3 CPU players. WIRELESS BATTLE allows you
to play with up to 3 others who own their own copies of Bleach DS 2nd. You can
either create a room or join an existing one on the list. DOWNLOAD BATTLE
allows you to set up a room and let up to 3 other players who don't own the
game join your room via DS Download Play. Wi-Fi CONNECTION allows you to fight
online and adjust your DS and friend code settings.
┌------------------┐
│ Wi-Fi CONNECTION │
└------------------┘
Initial Wi-Fi menu:
ログイン LOGIN
はい YES (CONFIRM)
いいえ NO (CANCEL)
友達・ライバル管理 FRIEND CODE SETTINGS
接続先の設定 Wi-Fi SETTINGS
LOGIN will attempt to connect you to the Bleach DS 2nd servers. You must login
to the server first in order to retrieve your friend code. FRIEND CODE SETTINGS
allows you to check your friend code and make adjustments to your FC list.
Wi-Fi SETTINGS allows you to change the connection profile for your DS, and the
menus therein are identical to other DS Wi-Fi Connection games, only in
Japanese. If you've played online with your DS before, you shouldn't have to
worry about changing anything in the settings. If you haven't played online yet
and need a translation for these menus, check www.nintendowifi.com for
downloadable manuals in your native language.
- AFTER LOGGING INTO NINTENDO WI-FI CONNECTION -
After selecting LOGIN from the previous menu, you should be connected to the
server. If any special events are currently taking place, there will be a
message accompanied by a chime and EVENT BATTLE will be available from the next
menu.
自由対戦 FREE BATTLE
二人 2 PLAYERS
四人 4 PLAYERS
フレンド・ライバル対戦 FRIEND/RIVAL BATTLE
霊位争奪戦 RANKING MATCH
霊符有 REIFU PERMITTED
霊符無 REIFU PROHIBITED
イベント対戦 EVENT BATTLE
霊位争奪戦ランキング RANKING LEADERBOARDS
はい YES (CONFIRM)
いいえ NO (CANCEL)
伝言入力 MESSAGE INPUT
伝言確認 MESSAGE CONFIRMATION
FREE BATTLE will randomly search the server for an opponent and pair you with
one. FRIEND/RIVAL battle allows you to play against others on your Friend/Rival
list. Either join a room listed or create one with the top option. RANKING
MATCH will pit you against somebody else and award or detract points from your
ranking score based on your performance. Two scores are kept: one for ranking
matches with reifu/reiju permitted and one without. EVENT BATTLE allows you to
play special event matches that will be held from time to time. The
specifications regarding these will change periodically. RANKING LEADERBOARDS
has the following 4 lists: top 10 players (reifu permitted), the closest-ranked
10 players to you (reifu permitted), top 10 players (reifu prohibited), the
closest-ranked 10 players to you (reifu prohibited). I'm not exactly sure what
purposes the MESSAGE INPUT and MESSAGE CONFIRMATION options serve.
After a battle ends, a win/loss tally will be displayed in addition to a few
options. At the bottom of the screen, select the left option to play a rematch
or the right option to quit. If you just played a random opponent, a button
will be placed next to their name and result tally that will add that player to
your Rival list.
- FRIEND CODE SETTINGS -
友達・ライバル管理 FRIEND CODE SETTINGS
友達コード入力 INPUT FRIEND CODE
友達コード確認 MY FRIEND CODE
友達コード交換 EXCHANGE FRIEND CODES
友達コード交換受付 SEND FRIEND CODES
友達コード交換??? RECEIVE FRIEND CODES
Selecting the top option allows you to view your Friend/Rival list. Pressing X
will delete a player from the list. INPUT FRIEND CODE lets you add another
player to your list. MY FRIEND CODE displays your friend code. (You must login
once in order to retrieve it.) EXCHANGE FRIEND CODES allows you to send/receive
codes with another local DS.
┌---------------------------------------------------------------------------┐
│ SECTION VII: OTHER GAME MODES │
└---------------------------------------------------------------------------┘
ARCADE MODE and TIME ATTACK MODE will pit you against 6 random CPU opponents in
succession. Arcade Mode scores are determined mostly by long combos. The
objective of Time Attack is to defeat all of the opponents as quickly as
possible. Both modes can be played either solo or with a CPU partner. You earn
2000 points for the shop per match and a bonus 20000 points for clearing either
mode for the first time with each character. You can get the bonus for each
character twice; once in solo battle and once in team battle. Time Attack Mode
is only available after clearing Story Mode.
TRAINING MODE allows you to practice against a CPU dummy with full power
gauges. Use it to check and practice commands for each character. You can set
the CPU dummy to perform certain actions or fight you normally via the pause
menu.
SURVIVAL MODE pits you against every character in the game at random in an
endless sequence of fights. You regain only a little bit of life between
matches. This mode has the greatest potential for earning money for the shop
once you've cleared Story Mode; longer winning streaks can net you
exponentially greater sums. You must clear Story Mode in order to unlock
Survival Mode.
┌---------------------------------------------------------------------------┐
│ SECTION VIII: DECK CONSTRUCTION (デッキコンストラクション) │
└---------------------------------------------------------------------------┘
This mode is where you arrange your 5 custom reifu decks for use during battle.
Select a slot on the main screen to check its current arrangement.
カスタマイズ CUSTOMIZE
コピー COPY
入れ替え SWAP
名称変更 RENAME
キャンセル CANCEL
Select CUTSOMIZE to change the deck's arrangement. Select COPY to duplicate one
of your existing decks. Select SWAP to change the order of the deck list.
Select RENAME to change the deck's title. Select CANCEL to go back.
After selecting Customize from the menu, two rows of cards will appear on the
touch screen. The top row are the cards currently present in this deck. The
bottom row are all of the cards you have in reserves. You can buy more at the
Urahara Shop. The menu at the bottom from left to right is: Reserve Selection,
Reifu, Reiju, and Frame. Changing the Reserve Selection narrows the reserves
list down to one category of cards at a time for faster navigation. Selecting
Frame allows you to choose the base frame for this deck. Different frames allow
you to utilize different amounts of each category of reifu as well as different
amounts of reiju. You can unlock additional frames in Story Mode and then
proceed to purchase them from the shop.
To add a reifu to your deck, simply find it in the reserves list and press A to
move it to the slot list. To remove a reifu from your deck, find it in the slot
list and press A to move it back to the reserves. The top screen shows the
current configuration of your deck. In order to be able to save your changes,
you must make sure that none of the status counters at the top of the screen
are blinking red. There are three counters at the top-right corner of the
screen: card count, power count, and reiju count. When you add a card to your
deck, the card count increases by one and the power count increases by the
number at the bottom-left corner of the card (deck cost). More powerful cards
generally have higher deck costs.
Select the reiju option on the touch screen to view the current reiju
configuration for your deck. The default deck frame has 3 reiju holders, which
doesn't accommodate for much. Different frames allow you to configure reiju in
a 2x2, 3x3, or 4x4 grid. Select a reiju from your reserves at the bottom and
then fit them into the frame with the A button. Press X if you need to rotate
the gems in order to make them fit.
When you are done customizing your deck, press the B button to go back to the
main menu. If you're presented with a YES/NO prompt, it means that you have not
created a valid deck and pressing YES to exit will cause changes to be lost.
┌---------------------------------------------------------------------------┐
│ SECTION IX: URAHARA SHOP (浦原商店) & GALLERY (ギャラリー) │
└---------------------------------------------------------------------------┘
┌--------------┐
│ URAHARA SHOP │
└--------------┘
The shop contains a number of things for you to purchase through points earned
during the regular game. The fastest ways to earn money are to fully complete
Story Mode on all difficulties, enter specific touch screen passwords, and
getting high scores in Survival Mode.
買い物 BUY
アイテム ITEM
霊符 REIFU (SPIRIT CARDS)
フレーム FRAME (DECK HOLDERS)
霊珠 REIJU (SPIRIT GEMS)
カラー COLOR (ALTERNATE OUTFITS)
グラフィック GRAPHIC (GALLERY PICTURES)
サウンド SOUND
効果音 SOUND EFFECTS
BGM BACKGROUND MUSIC
音声 VOICE (SYSTEM VOICE SETTING & SOUND TEST)
パスワード PASSWORD
タッチスクリーン入力 TOUCH SCREEN INPUT
?? ENTERED PASSWORDS
Everything in the ITEM menu is related to the reifu/reiju deck system used in
battle. You may have to unlock some of them in Story Mode before you can buy
them from the shop. The COLOR menu has 4 alternate outfits for each character.
The GRAPHIC and SOUND menus contain pictures and audio that can be accessed in
the Gallery. The VOICE menu contains all of the voice samples for each
character; you can listen to them in the Gallery or change your System Voice
setting so that different characters read the menus.
Three specific touch screen passwords can be entered to earn more money (300000
each). They are pictures of Kon's paw print, a jar, and Chappy. Cutouts of each
of these pictures can supposedly be found in Jump, and they are supposed to be
placed over the touch screen for you to trace them. It's actually not too hard
to trick the game into accepting random scribbles instead, though. Just draw a
bunch of circles and random lines and you might be able to get all of them.
┌---------┐
│ GALLERY │
└---------┘
Most of the items in the gallery must first be purchased from Urahara's Shop.
ビジュアルギャラリー VISUAL GALLERY
イベントグラフィック1 EVENT GRAPHIC 1
イベントグラフィック2 EVENT GRAPHIC 2
キャラグラフィック CHARACTER GRAPHIC
おまけグラフィック1 BONUS GRAPHIC 1
おまけグラフィック2 BONUS GRAPHIC 2
おまけグラフィック3 BONUS GRAPHIC 3
サウンドギャラリー SOUND GALLERY
「BGM」 [BACKGROUND MUSIC]
「効果音」 [SOUND EFFECTS]
「音声」 [VOICE]
死神図鑑 SHINIGAMI MANUAL
人物図鑑 CHARACTER PROFILES
用語集 GLOSSARY
技図鑑 TECHNIQUE REFERENCE
Event and character graphics are made available simply after viewing them once
in Story Mode. If you skip cutscenes, however, you may fail to unlock all of
them. The Shinigami Manual contains information about the characters and the
world of Bleach.
┌---------------------------------------------------------------------------┐
│ SECTION X: GET YOUR GAME ON - BLEACH DS IRC CHANNEL │
└---------------------------------------------------------------------------┘
If you're looking for people to play with on Wi-Fi, there's a quasi-official
IRC channel set up for just that. Discussion can veer wildly off-topic at
times, but it's more convenient to arrange matches here than it is on message
boards, and it's usually the best place on the net to find somebody to fight.
The server is irc.rizon.net and the channel is #Bleach_ds. If you are
unfamiliar with IRC, use one of the following guides to join the chat. Once
you're in the channel just ask if anybody wants to play.
┌------------┐
│ USING MIRC │
└------------┘
mIRC is a popular IRC client for Windows. You can download it at the following
URL:
http://www.mirc.com/get.html. Though the splash screen says that the
program is a 30-day evaluation version, you can still use it after the 30 days
expire. Just wait a few seconds on the splash screen until the Continue button
becomes active.
After installing and starting mIRC:
1) The Options screen should appear. Enter a username into the Nickname box and
an alternate name to the Alternate box. I recommend listing your friend code in
your nickname as well (example: "YourName|123456789012"). Enter a fake name and
fake e-mail address to their corresponding boxes. (You can use your real name
and e-mail if you like, but there's no reason to do so.)
2) Click "Servers" in the category list on the left. Scroll down to Rizon in
the list and hit the Select button on the right. This will bring you back to
the Connect screen. Click the "Connect to server" button and you should log-in
to the Rizon server with your nickname.
3) The channels window will pop-up once you are logged in. Type "#Bleach_ds"
(without the quotes) and click the Join button at the top of the screen to
enter the Bleach DS channel.
┌----------------┐
│ USING TRILLIAN │
└----------------┘
Trillian is an instant messaging / chat program that is compatible with several
IM protocols (AIM, MSN, etc). It's useful if you just want to use one program
to take care of all of your IM/chat needs. The following guide was written by
Jayce. Skip to step 9 if you already have Trillian installed.
1) Download Trillian here:
http://www.ceruleanstudios.com/downloads/
2) Install it where ever. It should launch after installing.
3) Choose Trillian Basic.
4) Choose your Trillian name and icon and click next.
5) Make sure IRC is checked along with any other chat program you want to use
with Trillian and click next. It'll download the plugins after you click
next.
6) Click install.
7) Click Finish.
8) The Trillian window should be visible now with your name and icon at the
top.
9) In Trillian press Alt+T. Click the option that says
"Trillian Preferences..."
9A) (Only do this step if you already had Trillian installed previously.) Go
into Plug-ins and check the box next to IRC if it's not already checked.
10) In the window that pops up choose "Identities and Connections."
11) Click add a new connection and choose IRC.
12) Check the box on the bottom (Automatically connect to this account on
startup) and fill in the blanks for each of the 5 dialog boxes with the
following:
[ Rizon Bleach Chan ] via IRC [Connect] [Change...] [X]
[ irc.rizon.net ] [...]
[ Your screen name ]
[ Your "real" name ]
[ Any misc profile information ]
13) Click "Change..."
14) In the preform buffer box check the "After successful connection to irc
... preform following commands ... " box.
15) In the text box under the preform buffer add "/join #Bleach_ds".
16) Click the misc tab and check the "rejoin channel when kicked" option.
17) Click save settings then click connect. You should join the BDS IRC chan
every time you start Trillian.
┌---------------┐
│ USING TINYIRC │
└---------------┘
The following was provided by Gen2000. TinyIRC is useful in that it does not
require installation and can be run from a thumb drive or other removable
media.
1) Get the program from
http://www.tinyirc.net.
2) Click on "Quick Connect".
3) In the Server Info category, change Server to irc.rizon.net. Leave the port
number as is and don't worry about entering a password.
4) In the User Info category, change the Nickname to whatever nick you want to
go by when in the #Bleach_ds channel. You can also enter up to 2 Alternate
nicks in case those nicks are taken.
5) Click "Connect". When successfully connected to the server, type "/join
#Bleach_ds" to enter the channel. Enjoy.
It's a pretty basic irc program but it gets the job done and there are a few
settings you can mess around to change font or background colors as well as
font sizes if you want it to mirror the actual mirc program font style and
sizes.
┌----------------┐
│ USING JAVA IRC │
└----------------┘
Also provided by Gen2000. You can run this version of IRC directly from your
browser.
1) Enter this URL into your address bar:
http://searchirc.com/irc-bleach_ds-1
2) You will usually see at least 2 results from the #Bleach_ds query on
searchirc.com. From my listing both of the results leads to the same place.
3) Click on the #Bleach_ds link after the irc:// heading. Your status bar
Should indicate that it's a java link. When you click on it a Jpilot applet
will start, you may need to click "Yes" on the dialog box before it appears
asking you if you want to accept this program. Enter a nick and enjoy.
This java applet for chatting is pretty barebones, you can't even resize the
window but for those don't want to download anything (although I would
recommend just running TinyIRC from the zip file off their website instead) and
still want to chat then you try this method.
┌---------------------------------------------------------------------------┐
│ SECTION XI: CREDITS, LEGAL JUNK, AND VERSION HISTORY │
└---------------------------------------------------------------------------┘
This document was written by Sixfortyfive and intended for publication on
www.gamefaqs.com. If you wish to host this guide on another site, feel free to
do so. Just give credit where it's due.
Shout out to Gen, Jayce, Dracil, Yeti, Jesuits, DarkSchneider, and the rest of
the guys in the IRC channel who helped me piece all of this together.
1.01 (March 9, 2007)
- added damage scaling info
- added damage table info
- added ground-to-air flash step info
- completed reifu chart
1.00 (February 26, 2007)
- added what's new section
- reordered character list according to in-game menus
- corrected Japanese spelling of some names
- added cameo appearances to character list
- shortened lexicon
- corrected information about special attack hotkeys
- corrected information about foreground/background planes
- corrected information about flash steps
- added information about stopping flash steps with RF specials
- added information about chip damage
- added reiju/reiju list
- added simple mode section
- added menu/option translation
- added Story Mode section
- added VS Mode section
- added Other Game Modes section
- added Deck Construction section
- added Shop & Gallery section
- added some credits
- combined Credits/History sections
0.10 (February 17, 2007)
- initial release