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BATTLES OF PRINCE OF PERSIA
Generals FAQ
By Maher Saleh
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Copyright 2006 Mr. Saleh
TABLE OF CONTENTS
A. Introduction......................[INT]
B. Copyright.........................[CPR]
C. Mailing me........................[MLM]
D. Frequently Asked Questions........[FAQ]
1. The GENERALS......................[GRL]
1.1 PERSIAN GENERALS................[PRN]
1.1.1 PRINCE OF PERSIA.............[POP]
1.1.2 DARIUS.......................[DRS]
1.1.3 KING SHAHRAMAN...............[SHN]
1.2 INDIAN GENERALS.................[IND]
1.2.1 THE VIZIER...................[VZR]
1.2.2 KALIM........................[KLM]
1.2.3 ARUN.........................[ARN]
1.3 DEAVAN GENERALS.................[DVN]
1.3.1 SAURVA.......................[SRV]
1.3.2 AESMA........................[ASM]
1.3.3 SINDRA.......................[SND]
2. GENERAL Comparison Table..........[GCT]
3. ACKNOWLEDGEMENTS..................[ACK]
Version:
V 1.0: First try. (Sept. 5, 2006)
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A. Introduction [INT]
Welcome to the Battles of Prince of Persia (BoPoP) Generals FAQ! I have
been a fan of the Prince of Persia series of video games since the
first PC incarnation over a decade ago. The games have varied widely in
quality and BoPoP in particular has been much maligned. I am not
unaware of the game's shortcomings, but enjoy it nonetheless.
There are 24 campaigns which introduce you to the 9 generals, their
armies and the 3 possible objectives. Successful completion of each
campaign is rewarded by a collection of cards. However, once you
complete the campaigns your options are limited. You cannot repeat the
campaigns unless you clear the saved data, thereby losing the cards
collected. You can skirmish with the games AI, but you will not be
awarded any new cards. If you are lucky you will have a friend with a
DS who you can convince to try the game (Right, Meat!?).
This FAQ is designed for those who have already completed the campaigns
and are heavily involced in skirmish and versus mode. For a more
complete game guide I would direct you to Mr. Buwalda's fine FAQ.
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B. Copyright [CPR]
Feel free to use this FAQ to enhance your personal enjoyment of the
game. If you wish to use it for any other purpose, please e-mail me for
permission. If I grant it I will no doubt expect to be given the proper
credit.
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C. Mailing me [MLM]
Please send words of praise, humble requests and details of your latest
ultra-rare find to the following address. Indicate "BoPoP FAQ" in the
subject line so I don't delete it with the rest of the spam.
E-mail:
[email protected]
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D. Frequently Asked Questions [FAQ]
Q: Is this your first FAQ?
A: Why, yes! Does it show?
Q: Where can I find the stats for the various army units?
A: Check out Mr. A-J Buwalda's pioneering FAQ. I found it at
gamefaqs.com.
Q: Why is there a question mark after TYPE for DARIUS/KALIM/AESMA.
A: These GENERALS are clearly wielding pikes, not swords. I suspect
this is an oversight by the programmers.
Q: Where can I find your BoPoP Card FAQ?
A: It is under construction! There will be a campaigns FAQ as well.
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1. THE GENERALS [GRL]
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The BoPoP generals vary considerably in terms of stats, armies and
cards designed specifically for them. There are three armies (Persian,
Indian, Deavan) with three generals each. One might expect that each
army would have one sword, one missile and, one pike general each.
This would lead to the most balanced gameplay. However, in BoPoP there
are NO pike generals. Consequently, playing one of the three missile
generals you will find yourself at a considerable disadvantage. I
suspect that Darius, Kalim and Aesma were designed to be pike
generals and so I have questioned there type assignment in their
respective sections.
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1.1 PERSIAN GENERALS [PRN]
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The Persian Generals are likely the most powerful in the game. Thanks
in no small part to the to the mighty Persian cavalry. Since the
majority of units in the game are of the small variety, they are easy
prey to the strength and mobility of these medium horsemen. When you
consider such powerhouse Persia-specific cards such as FERVENT
OFFENSIVE, PERFECT ASSAULT, and STRENGTH OF THE PROPHET you have a
formidable force, indeed.
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1.1.1 THE PRINCE OF PERSIA [POP]
The title character is likely the most powerful general in the game.
His small army consists of no less than 4 members of the fearsome
Persian cavalry. The Prince's stats are also quite impressive. Health,
Melee, Hand Size, Command Range and Attack Bonus are among the best
available. He has three cards designed for him which are all quite decent.
If you wish to test your mettle choose this general as your opponent.
STATS:
TYPE: SMALL SWORD
HEALTH: 90
MOVE: 10
MORALE: 100%
MELEE: 60
MISSILE: 0
MIN/MAX RANGE: 0-0
ARMOR: 40
STATS DOWN: 18
Max Hand Size: 7
Command Range: 7
Attack +20%
Defense +10%
Small Army (8 units):
Tribal Infantry 2
Tribal Archers 2
Tribal Cavalry 2
Ghulam Cavalry 1
Saka Cavalry 1
Large Army (13 units):
Tribal Infantry 4
Ghulam Cavalry 2
Tribal Archers 2
Saka Cavalry 2
Tribal Cavalry 2
Dathabam Archer 1
CARDS:
Name: DEDICATED TO THE CAUSE
Faction: Persia
Type: Tactic
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready Prince of Persia loses 12 HP.
Target: Battlefield.
Effect: All your units become Ready.
Duration: Instant.
Name: PURIFYING THE LAND
Faction: Persia
Type: Terrain
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Must have Ready General [Prince of Persia].
Target: Battlefield.
Effect: Remove all spell effects and unit boosts.
Duration: Instant.
Name: OATHS OF THE PRINCE
Faction: Persia
Type: Unit
Disposal: Remove
Order Value: 2
Frequency: Rare
Target: Your Ready General [Prince of Persia].
Effect: Give General Command Range +2/Hand Size +2.
Duration: Until Stats Down.
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1.1.2 DARIUS [DRS]
DARIUS is another powerhouse. He boasts the best MOVEMENT and HEALTH
stats in the game, and with STATS DOWN at a whopping 24 HP he can take
quite a beating before slowing down. If this is not enough, playing the
ARMOR OF FATE card will enhance his personal abilities even further.
His armies enjoy an impressive command range bonus of +20% to ATT and
DEF and any enemy units brave enough to wander into range risk being
put into STASIS. The only shortcoming for this general is his small
army. With 6/8 units being small swordsmen, this group is vulnerable to
an onslaught of pikes. In contrast, Darius' large army is much better
balanced and quite formidable. The only question I have is: Why is this
guy not a SMALL PIKE?
TYPE: SMALL SWORD (?)
HEALTH: 96
MOVE: 12
MORALE: 100%
MELEE: 50
MISSILE: 0
MIN/MAX RANGE: 0-0
ARMOR: 40
STATS DOWN: 24
Max Hand Size: 6
Command Range: 6
Attack +20%
Defense +20%
Small Army (8 Units):
Tribal Infantry 2
Tribal Archer 1
Tribal Cavalry 1
Amrtaka Infantry 4
Large Army (14 Units):
Tribal Infantry 3
Tribal Archers 2
Tribal Cavalry 3
Amrtaka Infantry 4
Dathabam Archer 1
CARDS:
Name: STASIS
Faction: Persia
Type: Terrain
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready General [Darius] becomes Used.
Target: 2 Enemy units (Resist -100%) within Command Range.
Effect: Target has Move=0/Armor=0/Melee=0/Missile=0.
Duration: 3 Hours.
Name: TRUE FAITH
Faction: Persia
Type: Unit
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready General [Darius] becomes Used.
Target: Up to 4 of your Ready units.
Effect: Give targets an Order(unit is not Used at end of Order).
Duration: Instant.
Name: ARMOR OF FATE
Faction: Persia
Type: Unit
Disposal: Remove
Order Value: 2
Frequency: Rare
Target: Your Ready General [Darius].
Effect: Give General Move +4/ATT +20%/DEF +20%.
Duration: Until Stats Down.
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1.1.3 KING SHAHRAMAN [SHN]
Clearly the weakest general in the Persian army is the not-so-mighty
King Shahraman. With low HEALTH and a vulnerable MISSILE type, he is
best hiding behind the infantry with his fellow archers, waiting to
sew his VENGEANCE, further reducing his already small Hand Size.
There is some consolation in the number of general-specific cards
available to him (even if they do not indicate this explicitly).
This general is for those who like to play defense, enjoy a challenge
and have a great deal of patience.
TYPE: SMALL MISSILE
HEALTH: 75
MOVE: 10
MORALE: 100%
MELEE: 20
MISSILE: 40
MIN/MAX RANGE: 2-7
ARMOR: 40
STATS DOWN: 21
Max Hand Size: 5
Command Range: 7
Attack +10%
Defense +20%
Small Army (8 units):
Tribal Infantry 3
Tribal Archers 2
Dathabam Archers 2
Tribal Cavalry 1
Large Army (14 units):
Tribal Infantry 3
Amrtaka Infantry 3
Tribal Archers 3
Dathabam Archers 3
Tribal Cavalry 2
CARDS:
Name: ROYAL PRIDE
Faction: Persia
Type: Unit
Disposal: Remove
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready General [Shahraman] becomes Used.
Target: Your General.
Effect: All your units in Command Range automatically pass any
Resist or break tests.
Duration: Until Stats Down.
Name: FINDING THE TRUE PATH
Faction: Persia [Shahraman]
Type: Terrain
Recycle: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Remove one of your units from the game.
Target: 1 Enemy unit (Resist -10%).
Effect: Remove target from the game.
Duration: Instant.
Name: SHAHRAMAN'S VENGEANCE
Faction: Persia
Type: Unit
Disposal: Remove
Order Value: 2
Frequency: Rare
Target: Your Ready General [Shahraman].
Effect: Give General Missile +30/MaxRange +2/Hand Size -1.
Duration: Until Stats Down.
Name: PROPHET'S DIVINE JUSTICE
Faction: Persia
Type: Unit
Recycle: Remove
Order Value: 2
Frequency: Uncommon
Target: Your Ready General [Missile].
Effect: Give General Missile +20/MaxRange +1.
Duration: Until Stats Down.
Name: MOVING UNDER COVER FIRE
Faction: Persia
Type: Tactic
Disposal: Remove
Order Value: 3
Frequency: Uncommon
Target: Your Ready General [Missile].
Effect: Give a Shoot Order to your General and then give an Order
to all your Ready units [Small] in Command Range.
Duration: Instant.
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1.2 INDIAN GENERALS [IND]
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The Indian Generals don't quite measure up to their Persian
counterparts. Collectively they have the weakest HEALTH, ATTACK,
and COMMAND RANGE stats. This is compensated somewhat by strong
ARMOR, and large HAND SIZES. The peasant units in the Indian army
are the weakest in the game. The small armies have more units
than their non-Indian counterparts, but the large armies lack this
advantage. There are some decent India-specific cards, such as
ROAR OF THE MOUSE, and AIRAVATA's various endowments, but again
they pale in comparison to the Persians.
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1.2.1 THE VIZIER [VZR]
At first blush, the Prince's arch-nemesis is not a terribly impressive
General. His personal stats are feeble, with a high armor rating some
consolation for the lowest health in the game. The Vizier must rely on
his massive hand size to enhance his ragtag collection of small units.
His two ultra-rare cards are quite nice. Unfortunately for him, he
cannot compel hostile units to battle each other with Marionnette.
TYPE: SMALL SWORD
HEALTH: 60
MOVE: 10
MORALE: 100%
MELEE: 30
MISSILE: 0
MIN/MAX RANGE: 0-0
ARMOR: 60
STATS DOWN: 12
Max Hand Size: 8
Command Range: 5
Attack +20%
Defense +10%
Small Army (10 units):
Peasant Fighters 3
Peasant Pikemen 3
Rajput Pikemen 2
Rajput Swordsmen 2
Large Army (13 units):
Peasant Fighters 2
Peasant Pikemen 2
Peasant Archers 2
Rajput Pikemen 3
Rajput Swordsmen 3
Elephant 1
CARDS
Name: CHAIN LIGHTNING
Faction: India
Type: Terrain
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready General [Vizier] becomes Used.
Target: 1 Enemy unit (No Resist).
Effect: Aura 3. Target loses 12 HP and all Enemy units in aura
lose 6 HP.
Duration: Instant.
Name: MARIONETTE
Faction: India
Type: Terrain
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready General [Vizier] and
1 of your Ready units become Used.
Target: Up to 3 Enemy units (Resist -30%).
Effect: Give targets an order.
Duration: Instant.
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1.2.2 KALIM [KLM]
Kalim is the only Indian General I like. His stats are decent,
highlighted by resilient ARMOR and STATS DOWN values. Command Range
bonuses are top-notch. His small army has the most units in the game,
even including an Elephant! He has only two general-specific cards
though, and the effects are quite tame. BTW, why is this guy not a
SMALL PIKE?!
TYPE: SMALL SWORD (?)
HEALTH: 78
MOVE: 10
MORALE: 100%
MELEE: 50
MISSILE: 0
MIN/MAX RANGE: 0-0
ARMOR: 50
STATS DOWN: 24
Max Hand Size: 6
Command Range: 6
Attack +20%
Defense +20%
Small Army (12 units):
Peasant Pikemen 3
Peasant Archers 3
Peasant Fighters 3
Rajput Swordsman 1
Rajput Pikeman 1
Elephant 1
Large Army (14 units):
Peasant Pikemen 3
Peasant Archers 3
Peasant Fighters 3
Rajput Swordsman 1
Rajput Pikeman 1
Elephants 2
Catapult 1
CARDS
Name: KALIM'S AUGUST GAZE
Faction: India
Type: Combat
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready General [Kalim] becomes Used.
Target: All Enemy Ready units in Command Range (Resist).
Effect: Targets become Used.
Duration: Instant.
Name: KALIM'S BENEVOLENCE
Faction: India
Type: Terrain
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready General [Kalim] becomes Used.
Target: All your non-Broken units in Command Range.
Effect: Give targets HP +6.
Duration: Instant.
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1.2.3 ARUN [ARN]
ARUN is the MISSILE General for the Indian army. Besides the type
disadvantage, his command range bonuses are poor and other stats are
unimpressive. His three cards are quite powerful though, so I would
recommend you keep him on the back burner until you collect a few.
TYPE: SMALL MISSILE
HEALTH: 78
MOVE: 10
MORAlE: 100%
MELEE: 30
MISSILE: 40
MIN/MAX RANGE: 3-8
ARMOR: 40
STATS DOWN: 18
Max Hand Size: 5
Command Range: 5
Attack +10%
Defense +10%
Small Army (11 units):
Rajput Swordsmen 2
Rajput Pikemen 2
Peasant Fighters 2
Peasant Archers 4
Catapult 1
Large Army (14 units):
Rajput Swordsmen 2
Rajput Pikemen 2
Peasant Fighters 2
Peasant Archers 3
Catapult 2
Elephant 1
Peasant Pikemen 2
CARDS:
Name: ARUN'S PRIDE
Faction: India
Type: Tactic
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready General [Arun] becomes Used.
Target: All of your Ready units in Command Range and
not in enemy ZoC.
Effect: Give targets a Charge Order at Melee +40.
Duration: Instant.
Name: SUSTAINED ASSAULT
Faction: India
Type: Tactic
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready General [Arun] becomes Used.
Target: Up to 3 of your Ready units in Command Range.
Effect: Give targets 3 Melee Orders this turn.
Duration: Instant.
Quantity: 1
Name: ARUN'S PEACE
Faction: India
Type: Unit
Disposal: Remove
Order Value: 2
Frequency: Rare
Target: Your Ready General [Arun].
Effect: Give General Armor +20/Hand Size +1/DEF Bonus +20%.
Duration: Until Stats Down.
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1.3 DEAVAN GENERALS [DVN]
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The Deavan Generals are quite varied as are the unusual units in their
armies. Collectively, their stats fall somewhere between the Persian
and Indian Generals. The exception would be the consistently small hand
size of this group. It does not help that I have found few decent
Deava- specific cards, the most notable being NATURE'S WILL and
FETID BANNER.
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1.3.1 SAURVA [SRV]
SAURVA is clearly the strongest General in the Deavan army. He has the
highest MELEE value in the game and his Command Range bonuses are
excellent. His small army is devoid of swordsmen, however, which makes
assaulting a gang of archers problematic. Of course when you exercise
the WRATH OF SAURVA to eliminate any single enemy unit at will, such
details may not be so worrisome.
TYPE: SMALL SWORD
HEALTH: 84
MOVE: 10
MORALE: 100%
MELEE: 70
MISSILE: 0
MIN/MAX RANGE: 0-0
ARMOR: 40
STATS DOWN: 21
Max Hand Size: 5
Command Range: 6
Attack +20%
Defense +20%
Small Army (9 units):
Brute 3
Turghaut Pikemen 3
Khorchin Archers 3
Large Army (13 units):
Brute 2
Turghaut Pikemen 4
Khorchin Archers 4
Thrall 1
Kabtaut Warriors 2
CARDS:
Name: WRATH OF SAURVA
Faction: Deava
Type: Combat
Disposal: Remove
Order Value: 5
Frequency: Ultra-Rare
Cost: Requires Ready Saurva.
Target: 1 Enemy unit [Non-General](Resist -100%).
Effect: Remove target from the game.
Duration: Instant.
Name: ON BENDED KNEE
Faction: Deava
Type: Combat
Disposal: Remove
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready General [Saurva] becomes Used.
Target: Your General.
Effect: All Enemy units in your Command Range automatically fail
any Resist or Break tests.
Duration: Until Stats Down.
Name: SAURVA'S BATTLE ARMOR
Faction: Deava
Type: Unit
Disposal: Remove
Order Value: 2
Frequency: Rare
Target: Your Ready General [Saurva].
Effect: Give General Command Range -2. Give Enemy Units in Command
Range Melee -20/Armor -20/Morale -20%.
Duration: Until Stats Down.
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1.3.2 AESMA [ASM]
AESMA is a decent pike (oops, I mean sword) General. Good HEALTH and
ARMOR, wide COMMAND RANGE and strong Defensive Bonus make for a sturdy
army. The size and speed of his BANEHOUNDS make them invaluable, so use
them wisely. His DARK BANNER gives nice bonuses, and his Ultra-Rares
are sure to wreak havoc among enemy forces.
TYPE: SMALL SWORD (?)
HEALTH: 81
MOVE: 10
MORALE: 100%
MELEE: 40
MISSILE: 0
MIN/MAX RANGE: 0-0
ARMOR 50
STATS DOWN: 18
Max Hand Size: 5
Command Range: 7
Attack +10%
Defense +20%
Small Army (8 units):
Banehounds 2
Turghaut Pikemen 2
Shaklat 2
Kabtaut Warriors 2
Large Army (13 units):
Banehounds 2
Turghaut Pikemen 4
Shaklat 2
Kabtaut Warriors 3
Khorchin Archers 2
CARDS
Name: MIASMA OF UNLIFE
Faction: Deava
Type: Terrain
Disposal: Remove
Order Value: 5
Frequency: Ultra-Rare
Cost: Requires Ready General [Aesma].
Target: 1 of your non-Broken units.
Effect: Aura 3. All Enemy units in aura lose 6 HP every hour.
Duration: 3 hours.
Name: REIGN OF FEAR
Faction: Deava
Type: Terrain
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready General [Aesma] becomes Used.
Target: All Enemy non-Broken units in Command Range (Resist +10%).
Effect: Targets become broken.
Duration: Instant.
Name: AESMA'S DARK BANNER
Faction: Deava
Type: Unit
Disposal: Remove
Order Value: 2
Frequency: Rare
Target: Your Ready General [Aesma].
Effect: Give General Command Range +2/Hand Size +1/ATT Bonus +20%.
Duration: Until Stats Down.
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1.3.3 SINDRA [SND]
SINDRA is easily the weakest General in the game. Begin with the
unfortunate MISSILE type and move onto poor HEALTH, ARMOR and COMMAND
RANGE bonuses. Her MISSILE strength and range look impressive but
consistently fail to deliver in the field, even when boosted by her
patented FATECRUSHER which sharply depletes her already small hand
of cards. Her small army is 5/8 MISSILE units which provide
insufficient cover. Don't be fooled by the stats on those monstrous
Thralls. Being Large Missile types makes them doubly vulnerable to
common small sword units. Pray that you are lucky enough to produce
a WALL OF ARROWS in order to forestall the inevitable doom.
TYPE: SMALL MISSILE
HEALTH: 72
MOVE: 10
MORALE: 100%
MELEE: 20
MISSILE: 50
MIN/MAX RANGE: 2-8
ARMOR: 30
STATS DOWN: 18
Max Hand Size: 5
Command Range: 6
Attack +10%
Defense +10%
Small Army (8 units):
Khorchin Archers 3
Turghaut Pikemen 2
Kabtaut Warrior 1
Thrall 2
Large Army (13 units):
Khorchin Archers 4
Turghaut Pikemen 4
Kabtaut Warriors 3
Thrall 2
CARDS:
Name: WALL OF ARROWS
Faction: Deava
Type: Tactic
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Cost: Your Ready General [Sindra] becomes Used.
Target: All of your Ready units [Missile].
Effect: Give targets an Order (can shoot after a move and
unit is not used at end of order).
Duration: Instant.
Name: SINDRA'S UNERRING SHOT
Faction: Deava
Type: Terrain
Disposal: Discard
Order Value: 5
Frequency: Ultra-Rare
Target: Your Ready General [Sindra].
Effect: Give Sindra an Order (can shoot after a
move) at Missile +20 and maximum effect .
Duration: Instant.
Name: SINDRA'S FATECRUSHER
Faction: Deava
Type: Unit
Disposal: Remove
Order Value: 2
Frequency: Rare
Target: Your Ready General [Sindra].
Effect: Give target Missile +40/MaxRange +3/Hand Size -2.
Duration: Until Stats Down.
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2. General Comparison Table [GCT]
Legend:
TP -Type (Sword/Missile/Pike)
MP -Movement
HP -Health
ARM -Armor
HTH -Melee
RNG -Missile
M/M -Minimum and maximum missile range
SD -Stats Down
HSZ -Hand Size
CRG -Command Range
ATB -Attack Bonus
DFB -Defense Bonus
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|GENERAL | TP | MP | HP |ARM |HTH |RNG |M/M| SD |HSZ|CRG|ATB |DFB |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|PRINCE OF PERSIA | S | 10 | 90 | 40 | 60 | - | - | 18 | 7 | 7 | 20 | 10 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|DARIUS | S | 12 | 96 | 40 | 50 | - | - | 24 | 6 | 6 | 20 | 20 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|KING SHAHRAMAN | M | 10 | 75 | 40 | 20 | 40 |2-7| 21 | 5 | 7 | 10 | 20 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|THE VIZIER | S | 10 | 60 | 60 | 30 | - | - | 12 | 8 | 5 | 20 | 10 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|KALIM | S | 10 | 78 | 50 | 50 | - | - | 24 | 6 | 6 | 20 | 20 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|ARUN | M | 10 | 78 | 40 | 30 | 40 |3-8| 18 | 5 | 5 | 10 | 10 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|SAURVA | S | 10 | 84 | 40 | 70 | - | - | 21 | 5 | 6 | 20 | 20 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|AESMA | S | 10 | 81 | 50 | 40 | - | - | 18 | 5 | 7 | 10 | 20 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
|SINDRA | M | 10 | 72 | 30 | 20 | 50 |2-8| 18 | 5 | 6 | 10 | 10 |
+-----------------+----+----+----+----+----+----+---+----+---+---+----+----+
+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++
3. Acknowledgements [ACK]
My thanks go out to:
Mr. Albert-Jan Buwalda, whose pioneering BoPoP FAQ inspired me to create one.
Meat, fellow swordsmen, for the ritual weekend slaughter.
Ubisoft, for bringing the entire Prince of Persia series to life.
+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++---+++