ASH Archaic Sealed Heat
アルカイックシールドヒート
Engage FAQ
by: ferofax


Table of Contents
1. Foreword
2. History
3. Glossary
4. Engage
5. Engage Skills
6. Skill Descriptions
7. Other notes/Tips



FOREWORD
===================================================
This FAQ is submitted only and only to GameFAQs. If
you find this on any other site, it's plagiarized.
This FAQ also uses Japanese text, but only as a
reference guide so that you can compare the text
in-game to their corresponding skills here. This
will most likely NOT be an in-depth FAQ, but more
as a one-glance FAQ for players.



HISTORY
===================================================
September 10, 2011  v1.0. Was playing the game, and
felt the need for this specific game mechanic. I'll
keep the format simple and easy to use. I don't
plan on updating this soon, but will eventually
finalize it when I finish the game, where I'll have
better and updated info.



GLOSSARY
====================================================
Direct Attack:
Attacks initiated by a unit that is within 3 tiles
of a target unit. 3-unit parties will engage in a
direct attack regardless of range of each party
member from each other or each enemy unit. The only
requirement is that the target unit must be within 3
tiles of the unit initiating the attack. All party
members will participate in combat regardless of
whether or not there are valid targets for them
within their range.

Combat:
When the enemy is displayed on the top screen and
your party members in combat are displayed on the
touch screen. Enemy combat lasts 1 (one) round,
while player combat lasts for as long as there's
an enemy standing, or either the player or the enemy
flees from combat.

Proficiency:
Skills in this game have a Type and Proficiency.
Types are Ability, which are passive; Arts, which
are active and consumes MP; Magic is also active an
consumes MP; and Extra, which is restricted to
Leader units and do not consume MP, but requires a
full EX bar to activate. Skills rank up and improve
as you use it or as it activates depending on whether
it is active or passive.


ENGAGE
====================================================
First off, what is Engage, exactly? Well, it's a
system peculiar to ASH that enables you to sort of
"cannibalize" generic summon units (or the generics)
in order to enable you to "pass down" skills from
the summon unit to the Leader unit that raises them.

I say "raise", because these generic units will need
to spend time and gain experience under their Leader
before that Leader can Engage them for their skills.

As to the specifics of raising them, I am not privy
to this knowledge, but as soon as I figure it out, I
will update this FAQ as required.

Once you get to the Engage screen, it will show at
the top a Leader unit (usually Aisya), and the
generics at the bottom. Click the Down arrow to
choose the Leader. Valid generics have their names
lit up, the rest are grayed out.

Once you've chosen the Leader unit, drag the generic
unit to the Leader panel, and a list of valid skills
will appear. On the left side is Ability, or
passives 「アビィリティ」and on the right are Magic
「マジック」. Arts are specific to class, and Extra
is learned from NPCs, hence they cannot be passed.
You can't choose them anyway. Also, the top screen
will reflect what stat bonuses you get from the
generic character, depending on class and level(?).
These bonuses are marginal at best, but might
improve on higher levels (cannot confirm at the
moment).

You can drag any one (1) Ability or Magic from the
generic's repertoire to the 3 slots available on
the Leader unit, and it will ask if you want to
proceed. Skills not on the list cannot be passed
so naturally you will only be able to drag skills
that can be Engaged.
Clicking YES 「はい」will fix that skill
on your Leader, and the generic will vanish.

THAT GENERIC IS PERMANENTLY GONE.

The generic's equipment will return to your item
pool, so you don't lose them.


ENGAGE SKILLS (Quick Reference list)
===================================================
Battler skills          「バットラ」
Attack Cancel (1)       「アタックキャンセル」
War Cry (10)            「ウォークライ」
Life Aura (17)          「ライフオーラ」

White Mage skills
Heal (1)                「ヒール」
Healra (10)             「ヒーラ」
Aura Shield (17)        「オーラシールド」

Black Mage skills       「ブラックマジック」
Aqua (1)                「アクア」
Flare (2)               「フレア」
Wind (3)                「ウィンド」
Quake (4)               「クエイク」
Aquara (11)             「アクアラ」
Flarera (12)            「フレアラ」
Windra (13)             「ウィンラ」
Quakera (14)            「クエイラ」
Magic Aura (17)         「マジックオーラ」

Stealer skills          「スティーラ」
Steal Attack (1)        「スティールアタック」
Mirage (6)              「ミラージュ」
Speed Aura (17)         「スピードオーラ」

Itemer skills           「アイテマー」
Long Throws (1)         「ロングスロース」
Salvage (11)            「サルベージ」
Potion Master (17)      「ポションマスター」

Long Sword skills       「ロングソード」
Spread Attack (1)       「スプレッドアタック」
Double Attack (10)      「ダブルアタック」
Aura Weapon (18)        「オーラウェポン」

Monster Mage skills     「モンスターマジック」
Weapon Rage (1)         「ウェポンレイジ」
Magic Rage (2)          「マジックレイジ」
Rage Armor (3)          「レイジアーマー」
Rage Shield (4)         「レイジシールド」
Speed Rage (5)          「スピードレイジ」
Dispel (10)             「ディスペル」
Aura Soul (18)          「オーラソウル」



SKILL DESCRIPTIONS
===================================================
Name: Attack Cancel
Type: Ability
Description: Has a 10% of activating when an enemy
makes a direct attack. Upon activating in combat,
the attack fails (the attack name shatters),
rendering that unit unable to attack that turn.
Acquired from: Battler (lv1)
Note: This skill is useful for Leader units you
want to protect, but I have not tried whether Emiu
can learn it or not. Aisya definitely can.

Name: War Cry
Type: Ability
Description: Upon activating, this ability draws
enemy attention and is more likely to target the
skill user.
Acquired from: Battler (lv10)

Name: Life Aura
Type: Ability
Description: Max HP is increased by 100. Upon
reaching 100 proficiency, Max HP increased by
200. I still have no idea how this skill is
raised though, but I assume this increases
every time this character is healed of damage.
Acquired from: Battler (17)


Name: Heal
Type: Magic
Description: Heals unit(s) by a small amount.
Can be cast on the grid map and in combat
(click and drag to select recipients).
Acquired from: White Mage (lv1)

Name: Healra
Type: Magic
Description: Heals unit(s) by a moderate amount
(about 1.3 times Heal). Can be cast on the map
and in combat.
Acquired from: White Mage (lv10)

Name: Aura Shield
Type: Ability
Description: Magic Defense stat increases by 50.
At proficiency level 100, Magic Defense increased
by 100. I think this skill increases every time
the Magic Defense stat is used (by taking
magic damage).
Acquired from: White Mage (17)


Name: Aqua
Type: Magic
Description: Water element attack magic. Can be
cast on the map and in combat. Can hit multiple
targets if dragged in combat, but always hits
multiple targets in the map. Damage increases
with proficiency & Magic Attack stat. Base power
is 120.
Acquired from: Black Mage (lv1)
Note: Attack magic is more damaging if it targets
a single unit. Damage is spread as you increase
targets.

Name: Flare
Type: Magic
Description: Fire element attack magic. Can be
cast on the map and in combat. Can hit multiple
targets. Damage increases with proficiency &
Magic Attack stat. Base power is 120.
Acquired from: Black Mage (lv2)

Name: Wind
Type: Magic
Description: Wind element attack magic. Can be
cast on the map and in combat. Can hit multiple
targets. Damage increases with proficiency &
Magic Attack stat. Base power is 120.
Acquired from: Black Mage (lv3)

Name: Quake
Type: Magic
Description: Earth element attack magic. Can be
cast on the map and in combat. Can hit multiple
targets. Damage increases with proficiency &
Magic Attack stat. Base power is 120.
Acquired from: Black Mage (lv4)

Name: Aquara
Type: Magic
Description: Water element attack magic. Can be
cast on the map and in combat. Can hit multiple
targets. Damage increases with proficiency &
Magic Attack stat. Base power is 160.
Acquired from: Black Mage (lv11)

Name: Flarera
Type: Magic
Description: Fire element attack magic. Can be
cast on the map and in combat. Can hit multiple
targets. Damage increases with proficiency &
Magic Attack stat. Base power is 160.
Acquired from: Black Mage (lv12)

Name: Windra
Type: Magic
Description: Wind element attack magic. Can be
cast on the map and in combat. Can hit multiple
targets. Damage increases with proficiency &
Magic Attack stat. Base power is 160.
Acquired from: Black Mage (lv13)

Name: Quakera
Type: Magic
Description: Earth element attack magic. Can be
cast on the map and in combat. Can hit multiple
targets. Damage increases with proficiency &
Magic Attack stat. Base power is 160.
Acquired from: Black Mage (lv14)

Name: Magic Aura
Type: Ability
Description: Magic Attack increases by 50. At 100
proficiency, Magic Attack increased by 100.
Acquired from: Black Mage (lv17)


Name: Steal Attack
Type: Ability
Description: Normal attacks have a 40% of stealing
an item from an enemy. Proficiency increases
the rate of acquiring an item.
Acquired from: Stealer (lv1)

Name: Mirage
Type: Magic
Description: Can only target self. Has a 50%
chance of avoiding physical attacks for 3 times.
Dodge times increases from proficiency.
Acquired from: Stealer (lv6)

Name: Speed Aura
Type: Ability
Description: Speed increases by 50. At 100
proficiency, Speed increased by 100.
Acquired from: Stealer (lv17)


Name: Long Throws
Type: Ability
Description: Increases item range to 12 tiles.
At 100 proficiency, range is increased to 16.
Acquired from: Itemer (lv1)

Name: Salvage
Type: Ability
Description: Enemy drops rate is increased and
goes up from proficiency.
Acquired from: Itemer (lv11)

Name: Potion Master
Type: Ability
Description: Effects of recovery items are
increased by 20% and increases from proficiency.
Acquired from: Itemer (17)


Name: Spread Attack
Type: Ability
Description: Normal attacks have a 30% of hitting
all enemies. Range restrictions may apply. Chance
increases from proficiency.
Acquired from: Long Sword (lv1)

Name: Double Attack
Type: Ability
Description: Normal attacks have a 30% of hitting
twice. Chance increases from proficiency.
Acquired from: Long Sword (lv10)

Name: Aura Weapon
Type: Ability
Description: Physical Attack increases by 50.
At 100 proficiency, it is increased by 100.
Acquired from: Long Sword (lv18)


Name: Weapon Rage
Type: Magic
Description: Raises Physical Attack. Can be
cast on the map and in combat, and can select
multiple targets. Proficiency increases range
and effect.
Acquired from: Monster Mage (lv1)

Name: Magic Rage
Type: Magic
Description: Raises Magic Attack. Can be cast
on the map and in combat, and can select
multiple targets. Proficiency increases range
and effect.
Acquired from: Monster Mage (lv2)

Name: Rage Armor
Type: Magic
Description: Raises Physical Defense. Can be
cast on the map and in combat, and can select
multiple targets. Proficiency increases range
and effect.
Acquired from: Monster Mage (lv3)

Name: Rage Shield
Type: Magic
Description: Raises Magic Defense. Can be cast
on the map and in combat, and can select
multiple targets. Proficiency increases range
and effect.
Acquired from: Monster Mage (lv4)

Name: Speed Rage
Type: Magic
Description: Raises Speed. Can be cast on the
map and in combat, and can select multiple
targets. Proficiency increases range and
effect.
Acquired from: Monster Mage (lv5)

Name: Dispel
Type: Magic
Description: Dispels buffs and debuffs. Can
target both allies and enemies. Can be cast
on the map and in combat, and can select
multiple targets. Proficiency increases
range and effect.
Acquired from: Monster Mage (lv10)
Notes: Not yet confirmed if this:
*removes unfavorable buffs and debuffs, or
removes both
*removes ALL buffs/debuffs, or one by one

Name: Aura Soul
Type: Ability
Description: Increases MP by 50, and at 100
proficiency MP is increased by 80.
Acquired from: Monster Mage (lv18)



OTHER NOTES/TIPS
===================================================
As to writing, I cannot confirm if skills learned
from Engaging generics can be overwritten or
forgotten, but I assume they are, as there are only
3 slots per Leader, and along the way you may want
to learn better skills.

Also, there are some details about the skills that
I have yet to confirm for myself, and will take
time to confirm as most require reaching 100
proficiency (like Soul abilities) and whether the
bonuses appear gradually or is a one-time big-time
bonus as you reach the required proficiency.

It may be to the player's advantage to try to Engage
as many skills as they can to Leader units. However
this also has some cons, in that you lose a unit
with proficiencies in their skills.

Also, try to get the skills that are appropriate
for the Leader's class. Double Attack is very
good for Physical Attackers, so Aisya and Dan
will definitely benifit from it, as is Attack
Cancel. You could also slap a Heal or Healra on
spellcasters, so that you can keep your summon
units alive better. Remember, death for summon
units are permanent if not revived in the same
mission. I'm not sure if death is even reversible
after a few turns.



=End of File=
copyright ferofax2011
all rights null and void, save for maybe a few,
at my discretion.