From:
[email protected] (Jirawat Uttayaya)
Newsgroups: rec.games.video.arcade
Subject: VF3: Wolf Move List
Date: 2 Oct 1996 15:40:05 GMT
Wolf
MOVE NAME MOVE MOTION LEVEL
---------------------------------------------------------------
Face Lift Kick d/f+K M
A sidekick
Drop Kick u/f+K M
After this move, Wolf is down on the ground.
Low Drop f, d+K L
Knee Burst f+K M
Air combo if hits. A quick punch counters the move.
Flying Knee Kick f, f+K+G H
Rolling Swat f+K+G M
Neck Cut Kick K+G H, Down
Wolf jumps up and kicks the opponent's neck.
Front Roll Kick b, f+K+G M, AI
Can be used as a down attack.
Level Back Chop P+K H
Shifting a little towards the opponent's back, Wolf
sends a big, one-handed chop.
Grizly Lariat d/f+P+K L, Down, AI
Getting Down on one knee, Wolf lariats the opponent's
ankles.
Tomahawk Flash f+P+K H
A one arm high chop attack. A good attack against
a rising drunk Shun.
Arrow Knuckle d+P+K M
Shot Range Shoulder b, f+P+K M, AI
From a low posture, Wolf releashes a short range shoulder
ram.
Attack Lariat f+P+E Hi Force, AI
Wolf's VF2 f, f+P attack. Will knock down a standing
defender.
Tomahawk Chop u/f+P H
Wolf does a small jump into the air, raised both hands,
and attacks with devestating force. A good attack against
a rising drunk Shun.
Shoulder Ram b, f+P M, AI, C.Down
Reverse Sledgehammer D_, f+P M
Comet Hook d/b+P M
Elbow Drop b+P H
Sonic Upper d/f+P M
Must be done from standing.
Vertical Upper D_, d/f+P M
Screw Lariat f,f/d,d,d/b+P, P MH
Body Blow f+P M
Dragonfish Blow f+P, P MH, Down
After the body blow, Wolf does a high hook. Good attack
against a drunken Shun getting up. If guarded, Wolf can be
counterattacked.
Double High Kick K, K HH
Hammer, Kick P, K HH, C.Down
Jab Straight P, P HH, C.Down
1, 2, Upper P, P, P HHM
Elbow Smash P, P, f+P HH
Combo Elbow Swat P, P, f+P, b+P HHHH
Combo Elbow, Low Throw P, P, f+P, d/f+P+K+G HHHL
THROWS
THROW NAME THROW MOTION LEVEL
---------------------------------------------------------------
German Supplex P+G Back
Body Slam d/f+P+G H
This used to be just f+P
Steiner Screwdriver d/f, d/f+P+G H
Wolf's old d/f, d/f+P+K
Giant Swing b, b/d,d,d/f,f+P+G H, AI
Called the Twirl & Hurl in the States.
Wrist Lock Claw f,f/d,d/d/b,b+P+G H
Wolf grabs the opponent's wrist; thne he hurls them to
opposite side. Similiar to the move in "professional
wrestling" where the wrestler throws his adversary to
the ropes.
Frankenstein u/f+P+G H Catch Throw
A catch throw will be successful if during any part of the
throws execution time, Wolf makes contact with the standing
opponent. Thus if Wolf is behind the opponent, he can still
attempt the Frankensteiner; he will be successful if he contacts
the back of the opponent's head.
Arm Whip f, f+P+G H Catch Throw
Wolf dashes toward the opponent, grabs his arm, and tosses
him down.
Catch f+P+G H
The start of something good. After the catch, immediately
input the command for the next part of the multi-throw.
Thunderfire Powerbomb P+G (Combos after the Catch)
Holding the opponent's hips, Wolf drops his neck down
to meet his knee.
Spring Shot Front Supplex b+P+G (Combos after the Catch)
Front Neck Chantry d/f+P+G (Combos after the Catch)
Push d/b+P+G (Combos after the Catch)
Wolf pushes the opponent down to the floor so that his
back faces Wolf. Continue as you please.
Change f+P+G (Combos after the Catch)
The start of something better. Wolf turns the opponent
around on the back.
German Supplex P+G (Combos after the Change)
Push f+P+G (Combos after the Change)
Tiger Supplex b+P+G (Combos after the Change)
Calf Grinding d/f+P+G (Combos after the Change)
Double Arm Supplex d/b+P+K+G L
Tiger Drop d/f+P+K+G L
Side Supplex d+P+K+G L
Sliding Leg Pizzaz P+G Side H Throw
Reversing the Body, Back,
and Neck b, f+P+G Side H Throw
Reversing the Arm P+K+G Low Side Throw
German Supplex P+G Back H Throw
Dragon Supplex b+P+G Back H Throw
Dragon Screw d/b+P+K (Sidekick Reverse)
Captured b+P+K (High Kick Reverse)
Wolf grabs the opponent's leg, spins him over upsidedown,
then front supplex him.
Double Claw d+P+G Ground Throw
When the opponent is on the ground, Wolf grabs him and
pulls him up for further punishment. Possibly continue with
a drop kick or a throw.
Elbow Drop d/f+P+G Ground Attack
Sincerely,
Jirawat Uttayaya a.k.a. Peaking Duck
Greatly in debt to YAMAZAKI Shinji (
[email protected]) and
Gamest Act 0.5, which I still don't have in completion.
http:// www.phys.ufl.edu/~jirawat/vf3_lexi.html is stupid.