==========================================
VIRTUA FIGHTER 3tb
GAMEST MOOK VOL. 129 COMBOS
by Wojciech Dworak <
[email protected]>
version 2.03
==========================================
DISCLAIMER
----------
This FAQ is for private and personal use only. It can only be reproduced or
placed on a web page or site as long as it is unaltered, with this disclaimer
and the copyright notice appearing in full, and with permission granted by the
author. Any information used from this document, quoted or no, should have this
author's name somewhere clearly as acknowledgement. With the above in mind,
feel free to distribute between members of VF community, but this FAQ is not to
be used for profitable or promotional purposes; this includes being used by
publishers of magazines, guides, books, etc. or being incorporated into
magazines, etc. in any way.
Copyright Gamest, 1998; all rights reserved.
Translation copyright Wojciech Dworak, 1999; all rights reserved.
To view this document, use a fixed-width font (like Courier), otherwise it
will look crappy.
The translation was done in a hurry - I'm pretty sure some mistakes crept in,
since my Japanese pretty much sucks. So if you spot any, please let me know so
I can correct them in the next version of the guide. Thanks to SPOTLITE for his
help on the translation.
There were two elements I couldn't translate... they're marked with [???]s.
========
CONTENTS
========
I. Requirements Explanation
II. Notation
III. Characters
a) Akira Yuki
b) Aoi Umenokouji
c) Jacky Bryant
d) Jeffry McWild
e) Kage-Maru
f) Lau Chan
g) Lion Rafale
h) Pai Chan
i) Sarah Bryant
j) Shun-Di
k) Taka-Arashi
l) Wolf Hawkfield
I. REQUIREMENTS EXPLANATION
===========================
I'll try to describe the combos' requirements in greater detail in the next
version of this FAQ; as for now, the following must do.
Hit requirement:
- back hit: opponent must be hit in the back (note: can also refer to hitting
your opponent after he or she bounces from the wall)
- MC: interrupt opponent's move, also after the first (setup) move, like throws
- crouching: opponent must be crouching
- hopping: opponent must be ascending / descending from a hop or a jump
Works on:
- lightweights: Aoi, Lion, Pai, Sarah and Shun
- middleweights: works on Akira, Jacky, Kage and Lau
- heavyweights: works Jeffry and Wolf
- super-heavyweights: works on Taka and Dural [sometimes ;)]
Also characters' names can be listed; keep in mind that this requirement may
differ between arcade and DC versions of the game (eg. a combo that works on
Pai & Aoi in arcade, will usually work on all the girls in Dreamcast version).
Positioning (self-explanatory I think):
- character's back to the wall;
- opponent's back to the wall;
Some combos require the opponent to bounce at a specified angle or height; I'll
describe this in more details in the next version of the guide.
Ground elevation:
- downslope: opponent must travel (float) downslope
- upslope: opponent must travel (float) upslope
Sometimes, an ANGLE is required.
closed stance: open stance:
Player 1 Player 2 Player 1 Player 2
-------- -------- -------- --------
left right left right
right left right left
II. NOTATION
============
f,b,d,u joystick motions (forward, back, down, up); hold if capitalized
db... diagonals (db,df,uf,ub); again, hold if capitalized
P,K,G,E press punch, kick, guard or evade buttons, respectively
+ buttons must be pressed together
, move separator
n return joystick to neutral
PG punch-G-cancel
PKG punch-kick-G-cancel (a senbon punch)
TT turn-towards (from back facing opponent position)
-> denotes beginning of a new move / sequence
wall place in the sequence where your opponent bounces from the wall
p.x denotes Gamest Mook's page, where particular set of combos
origins from
III. CHARACTERS
===============
a) AKIRA YUKI
=============
ADVANCED (p.207)
----------------
>> f+P+G -> f,f+K -> b,f,F,P+K -> df+P pounce
R: closed stance, light- & middleweights
>> f,f+P -> df,df+P -> f,f,f+P -> df+P pounce
R: open stance, MC, lightweights
>> f,b+P+G -> f,f,f+P -> D,f+P+K -> f,f,f+P
R: lightweights
WALL & UNDULATION (p.209)
-------------------------
>> f+P+G -> f,f+K -> df,df+P -> wall -> f,f,f+P -> b,f,f+P+K -> df+P pounce
R: opponent's back to wall
>> f+P+G -> f,f+K -> f,f+K -> wall -> f,f+K -> b,f,f+P+K
R: opponent's back to the wall, downslope
>> f+P+G -> f,f+K -> df,df+P -> PG -> D,b,f+P
R: opponent's back to the wall, downslope, lightweights
VS. AOI (p.210)
---------------
>> f,b+P+G -> f,f,f+P -> PG -> f,f,f+P -> d+K
R: none
>> b,d+P+G -> f,f,f+P -> f,f,f+P -> d+K
R: none
>> b,d+P+G -> f,f,f+P -> f,f+K -> b,f+P+K
R: downslope
>> f,f+K -> dash -> f,f+K,K
R: closed stance, upslope, crouching
>> D,f+P+K -> D,f+P+K -> b,f+P+K
R: closed stance, upslope
>> f+P+G -> f,f+K -> b,f,F,P+K -> TT D+K
R: closed stance, upslope
>> f+P+G -> f,f+K -> b,f,F,P+K -> wall -> b,f,f+P+K
R: closed stance, Akira's back to the wall
VS. TAKA (p.212)
----------------
>> b,df+P+G -> f,f,f+P -> d+K -> df+K+G,f+P,b,f,f+P+K
R: back hit
>> b,df+P+G -> f,f,f+P -> d+K -> f,f+K -> b,f,f+P+K
R: back hit
>> db+P+G -> f,f,f+P -> df,df+P -> df+K+G,f+P,b,f,f+P+K
R: back hit, MC
>> db+P+G -> f,f,f+P -> d+P+G -> d+P+G -> K+G,G
R: back hit, MC
>> f+P+G -> f,f+K -> b,f+P -> b,f,f+P+K
R: open stance
b) AOI UMENOKOUJI
=================
ADVANCED (p.207)
---------------
>> df+K -> P,P,K -> df+P+G
R: open stance, MC, light- & middleweights
>> df+P -> P,P,F+P,P -> df+P
R: closed stance, MC, light- & middleweights
>> hop P -> dash -> d+K+G -> df+P+G
R: none
WALL & UNDULATION (p.209)
-------------------------
>> f+K,K -> wall -> f+K,K
R: opponent facing the wall, back hit
>> d+K+G -> wall -> d+P -> d+K
R: closed stance, opponent's back to the wall, light- & middleweights
>> df+P -> PG -> d+P -> PG -> wall -> d+P -> wall -> f,f+K,K
R: opponent's back to the wall, downslope, MC, lightweights
VS. AOI (p.211)
---------------
>> f+K -> d+K+G
R: crouching
>> f+P+K -> d+K+G
R: crouching
>> df+P -> b,b+P -> TT d+P -> d+K+G
R: closed stance, MC
VS. TAKA (p.213)
----------------
>> f+K,K -> f+K
R: none
>> F+P+K,P -> d+K+G
R: MC
>> f+K,K -> f+K,K
R: back hit, MC
>> F+P+K,P -> f+K,K
R: back hit
>> K,K -> crouch dash d+P -> f+K,K
R: back hit
c) JACKY BRYANT
===============
ADVANCED (p.207)
----------------
>> b+K+G -> dash -> K,d+K -> df+K
R: crouching, closed stance, MC, Lion
>> f+K -> d+P -> P+E,d+K
R: closed stance, MC, Lau & Kage
>> f+K -> d+P -> F+P,K,G -> ub+K
R: closed stance, MC, Lau & Kage
WALL & UNDULATION (p.209)
-------------------------
>> P,K far -> db+P,K
R: upslope, light- & middleweights
>> f+K -> wall -> db+P+K,K,K,K,K
R: upslope, opponent's back to the wall, Pai & Aoi
>> P+K,P -> F+P,P,P -> wall -> ub+K
R: opponent's back to the wall, closed stance, MC
VS. AOI (p.210)
---------------
>> f+K -> D+K -> d+K+G
R: none
>> f+K -> D+K -> ub+K
R: open stance, crouching
>> b+K+G -> f+K -> d+K+G
R: crouching
>> b+K+G -> f+K -> ub+K
R: open stance, crouching
>> f+K -> db+P+K -> dash -> ub+K
R: crouching
VS. TAKA (p.212)
----------------
>> P+K,K -> d+K+G
R: none
>> K,P -> ub+K
R: none
>> K,d+K -> db+P+K,K
R: none
>> P+K,P -> db+P+K -> ub+K
R: open stance, MC
>> PG -> d+P+K,K,K,K,K
R: open stance, hopping
>> PG -> db+P+K,K,K,K,K
R: hopping
>> PG -> d+P+K,K -> db+P+K,K
R: hopping
d) JEFFRY MCWILD
================
ADVANCED (p.207)
----------------
>> df,df+P -> K,K,P
R: closed stance, MC
>> db+P+G -> dash -> b+K -> b,f,f+P+K
R: MC, light- & middleweights
>> b,f,f+P+K -> d,UF+K
R: crouching, MC
WALL & UNDULATION (p.209)
-------------------------
>> run, K+G -> wall -> d+P+G
R: opponent's back to the wall
>> run, K+G -> wall -> d+P+G
R: opponent's back to the wall, back hit
>> db+P+G -> df,df+P -> wall -> b,f,f+P+K
R: Jeffry's back to the wall
VS. AOI (p.210)
---------------
>> f+K -> f+P,b+P -> d+K+G
R: none
>> b,f,f+P+K -> df+P,P -> d+K+G
R: crouching, MC
>> df,df+P -> b,f+K-> df+K+G
R: none
>> df,df+P -> b,f+K -> d+K+G
R: none
VS. TAKA (p.212)
----------------
>> db+P+G -> P+E,P+E -> PG -> b,df+P
R: back hit, MC
>> db+P+G -> f,f+K -> f+K -> crouch dash d+P -> b,df+P,P
R: back hit, MC
>> db+P+G -> f+K -> f+K -> f,f+P,P
R: back hit, MC
>> K,K,P -> df+K+G
R: open stance
e) KAGE-MARU
============
ADVANCED (p.207)
----------------
>> b+P+G -> D,f+K -> P,P,K -> run, K
R: light- & middleweights
>> f+P+G -> b+K+G -> D,UF+K -> dash -> ub+K+G
R: MC, light- & middleweights
>> f+P -> uf+K+G -> uf+K
R: crouching, MC
WALL & UNDULATION (p.209)
-------------------------
>> b+P+G -> wall -> f,d,df+P -> PKG -> f,d,df+P -> df+K
R: Kage's back to the wall, Taka excluded
>> f+P+G -> f,d,df+P -> f,d,df+P -> wall -> d+P -> f,d,df+P
R: Kage's back to the wall, light- & middleweights
>> f+P+G -> d,uf+K -> d,uf+K -> d,uf+K -> f,d,df+P
R: upslope, Kage's back to the wall, Pai & Aoi
VS. AOI (p.211)
---------------
>> b+P+G -> wall -> f,d,df+P -> PKG -> b+K+G -> f,d,df+P
R: Kage's back to the wall
>> b+P+G -> wall -> f,d,df+P -> PKG -> b+K+G -> df+K+G
R: Kage's back to the wall
>> f,d,df+P -> d+K -> f,d,df+P
R: closed stance, crouching
>> f,d,df+P -> d+K -> ub+K+G
R: crouching
>> d+K+G -> d+K -> f,d,df+P
R: open stance, crouching
>> d,U,K desc. -> d+K -> f,d,df+P
R: closed stance, crouching
>> d,U,K desc. -> d+K -> ub+K+G
R: crouching
>> df+K -> f,d,df+P -> f,d,df+P
R: open stance, MC
>> b+K+G -> d+K -> f,d,df+P
R: open stance
>> d,uf,P asc. -> uf+K+G -> ub+K+G
R: none
VS. TAKA (p.213)
----------------
>> f+P+G -> df+K -> df+K -> f,d,df+P
R: back hit, MC
>> f+P+G -> df+K -> d+P -> f,f+K+G
R: back hit, MC
>> run,K -> ub+K+G
R: crouching, MC
>> db+P,P -> P,P,P -> df+K+G
R: hopping
f) LAU CHAN
===========
ADVANCED (p.207)
----------------
>> D,uf+P -> E to opponent's back, CD-cancel -> DF+P,df+P+K
R: crouching, back hit, lightweights
>> b,b+P,D+K -> b,b+P,D+K,P,PPP,D+K
R: back hit, MC, light- & middleweights
>> back turned ub+K -> P,b+P,f+P
R: MC, light- & middleweights
WALL & UNDULATION (p.209)
-------------------------
>> b,b+P,d+P -> b,b+P,d+P -> wall -> b,b+P,D+K
R: opponent's back to the wall, back hit, lightweights
>> b,d+P+G -> b,f+P -> wall -> b,b+P,D+K
R: upslope, Lau's back to the wall, light- & middleweights
>> b,b+P,d+P,P -> b,b+P,D+K
R: upslope, back hit, lightweights
VS. AOI (p.210)
---------------
>> b,d+P+G -> b,f+P -> D+K,K
R: none
>> D,n+K -> f,d+K
R: closed stance, crouching
>> f,d+K -> f,d+K
R: crouching, MC
>> df+K -> d+K,K -> f,d+K
R: open stance, MC
VS. TAKA (p.212)
----------------
>> K,K -> f,d+K
R: none
>> DF+P,df+P+K -> f+P,b,f+P -> df+P+K
R: MC
>> DF+P,df+P+K -> uf+K -> P,P,P,ub+K
R: MC
>> b,b+P -> TT d+K -> P,P,P,D+K
R: back hit
g) LION RAFALE
==============
ADVANCED (p.207)
----------------
>> f+P+K -> f,f+K,K
R: MC
>> f,f+K,K (2nd one hits) -> b,b+K -> TT P+K -> K,K -> df+P
R: back hit, light- & middleweights
>> df+P+G -> P+G
R: none
WALL & UNDULATION (p.209)
-------------------------
>> u+K -> D,f+P -> P,P,f+P+E -> d+K
R: downslope, MC, lightweights
>> df+P+G -> df+P,P -> f,f+K -> wall -> D,f+P -> b,b+K -> u+P
R: Lion's back to the wall, light- & middleweights
>> D,f+P -> D,f+P -> D,f+P -> D,f+P -> D,f+P -> d,U+P
R: downslope, MC, lightweights
VS. AOI (p.211)
---------------
>> uf+P -> f,f+K -> f,f+K -> f,f+K -> d+K,K
R: open stance
>> f+K -> f,f+K -> f,f+K -> f,f+K -> d+K,K
R: closed stance
>> u+K -> f+P -> f,f+K -> f,f+K -> d+K,K
R: closed stance
>> D,f+P -> D,f+P -> D,f+P -> f,f+K -> d+K,K
R: open stance, MC
>> f,f+K,K (2nd one hits) -> f,f+K -> f,f+K -> f,f+K -> d+K,K
R: none
VS. TAKA (p.213)
----------------
>> df+P+G -> u+P+K -> E -> d+K -> D,f+P -> df+P -> d+K,K
R: none
>> df+P+G -> f+K -> d+K -> D,f+P -> D,f+P -> f+P,P
R: none
>> K,K -> f,f+K,K
R: none
>> b,b+K -> TT P+K -> PG -> f,f+K,K
R: MC
>> b,b+K -> TT P+K -> f+K -> f,f+K,K
R: MC
>> b,b+K -> TT P+K -> b,b+K -> TT D+K
R: MC
h) PAI CHAN
===========
ADVANCED (p.207)
----------------
>> df+K -> f,f+P -> P,P,P,d+K
R: closed stance, MC, light- & middleweights
>> df+P+G -> P+G -> K -> P,P,P,d+K
R: light- & middleweights
>> (no idea)[???] -> d+P or d+P+E -> ub+K
R: open stance
WALL & UNDULATION (p.209)
-------------------------
>> d,uf,P -> K -> P,P,P,d+K
R: downslope, lightweights
>> D,n+K -> wall -> D,n+K
R: opponent's back to the wall, back hit, light- & middleweights
>> df+P+G -> wall -> K -> d,UF+K
R: opponent's back to the wall, back hit, light- & middleweights
VS. AOI (p.211)
---------------
>> K -> f,f+P -> D+K,K
R: none
>> D,n+K -> db+K+G
R: crouching
>> df+K -> f,f+P -> f,f+P -> db+K+G
R: MC
>> df+K -> uf+K -> uf+K -> uf+K
R: MC
VS. TAKA (p.212)
----------------
>> K,K -> f,f+P,K
R: none
>> K,K -> K,K
R: back hit, MC
>> K,K -> uf+K -> uf+K,K
R: back hit, MC
>> K,K -> f,f+P -> f,f+P,K
R: back hit, MC
>> d,uf,K desc. -> f,f+P -> uf+K -> ub+K
R: MC
>> d,uf,K desc. -> f,f+P -> K,K
R: MC
i) SARAH BRYANT
===============
ADVANCED (p.207)
----------------
>> f+K,df+K -> f,f+K
R: open stance, MC, lightweights
>> f+K -> d+P -> P,P,P,u+K
R: closed stance, MC, Lau & Kage
>> D,f+K,K -> P,P,u+P -> dash -> df+K+E
R: closed stance, MC, lightweights
WALL & UNDULATION (p.209)
-------------------------
>> f+K,df+K -> wall -> df+K+E
R: opponent's back to the wall, open stance, MC, lightweights
>> f+K,df+K -> uf+P
R: downslope, open stance, MC, lightweights
>> D,f+K,K -> wall -> d+P+K,K
R: opponent's back to the wall, back hit
VS. AOI (p.210)
---------------
>> D,f+K,K -> db+K
R: open stance
>> D,f+K,K -> df+K+G
R: none
>> f+K+G,P -> dash -> df+K+G
R: crouching
>> f+K,df+K -> ub+K+G
R: open stance, MC
>> D,f+K,K -> dash -> db+K+G
R: back hit
VS. TAKA (p.212)
----------------
>> d+K,K -> db+K+G
R: MC
>> f+K+G -> db+K -> F+K -> dash -> db+K+G
R: closed stance, MC
>> d+K,K -> u+K+G -> D+K
R: MC
>> D,f+K,K -> df+K,K,f+K
R: MC
>> D,f+K,K -> P,P,u+P -> db+K+G
R: back hit
j) SHUN-DI
==========
ADVANCED (p.207)
----------------
>> handstand K+G -> u+K -> d+P+K,K,K
R: MC, 7 DP
>> d,df,f+P -> f,f+P+K
R: MC, lightweights
>> d,df,f+P,b+P -> d,df,f+P,b+P -> d+P+K,K,K
R: closed stance, MC, 40 DP
WALL & UNDULATION (p.209)
-------------------------
>> df+P+G -> d,df,f+P,b+P -> d,df,f+P -> wall -> d,df,f+P,b+P
R: Shun's back to the wall, light- & middleweights
>> uf+K -> any low attack[???]
R: ?
>> d,U,K desc. -> d,df,f+P -> d,df,f+P -> d,df,f+P,b+P -> d+P+K,K,K
R: downslope, angle, 40 DP, light- & middleweights
VS. AOI (p.211)
---------------
>> d,df,f+P -> d+K
R: crouching
>> u+K -> d+P -> d+K
R: crouching
>> b,df+P -> b,df+P -> d+K
R: MC
>> df+P+G -> d,df,f+P,b+P -> D,f+P
R: downslope
VS. TAKA (p.213)
----------------
>> K,K,P -> f,f+K
R: none
>> d,df,f+P,b+P -> PG -> b,df+P
R: MC
>> df+P+G -> d,df,f+P -> d+P+K -> d+P -> D,f+P
R: none
>> df+P+G -> d,df,f+P -> d+P+K -> d+P -> d+K+G
R: none
>> df+P+G -> d,df,f+P,b+P -> P,P -> b,df+P
R: none
k) TAKA-ARASHI
==============
ADVANCED (p.207)
----------------
>> df,df+P -> P,P,P,P,P,P -> d+K
R: closed stance, MC, light- & middleweights
>> df,df+P -> run, P+K
R: closed stance, MC, light- & middleweights
>> P+K+G -> f,f+P,P,P -> b+K
R: none
WALL & UNDULATION (p.209)
-------------------------
>> f,f+P,P -> wall -> crouch dash d+P -> d+K
R: opponent's back to the wall, back hit, lightweights
>> DF+P+K -> DF+P+K -> wall -> b,f+P
R: opponent's back to the wall, upslope, back hit
>> df,df+P -> df,df+P -> df,df+P -> b,f+P
R: downslope, open stance, MC, lightweights
VS. AOI (p.211)
---------------
>> DF+P+K -> df,df+P -> DF+P+K -> DF+P+K -> D+P+K,P+K
R: none
>> DF+P+K -> DF+P+K -> DF+P+K -> DF+P+K -> D+P+K,P+K
R: crouching
>> DF+P+K -> DF+P+K -> df+P -> DF+P+K -> D+P+K,P+K
R: crouching
>> f+K -> f+P -> DF+P+K -> DF+P+K -> D+P+K,P+K
R: none
>> f,f+P -> DF+P+K -> DF+P+K -> DF+P+K -> D+P+K,P+K
R: after blocking Aoi's rising sweep
VS. TAKA (p.213)
----------------
>> f,f+P,P,P -> df,df+P
R: MC
>> f,f+P,P,P -> df,df+P
R: back hit, MC
>> f,f+P,P -> crouch dash d+P -> DF+P+K -> d+K
R: back hit
>> f,f+P,P -> crouch dash d+P -> d+P -> d+K
R: back hit
l) WOLF HAWKFIELD
=================
ADVANCED (p.207)
----------------
>> f+K -> d+P -> b,f+P+K -> d+P+G
R: none
>> b,f+P+K -> f,df,d,db,b+P -> b,f+P+K -> u+K
R: back hit, light- & middleweights
>> run after opponent -> P+K
R: opponent hits the train
WALL & UNDULATION (p.209)
-------------------------
>> b,db,d,df,f+P+G -> wall -> d+K
R: Wolf's back to the wall, Pai & Aoi
>> b,f+K+G -> rising sweep
R: opponent's back to the wall, back hit
>> K+G -> rising sweep
R: opponent's back to the wall, back hit
VS. AOI (p.210)
---------------
>> f+K -> d+K -> b,f+P+K -> d+K
R: none
>> b+P -> f+K -> D+K+G
R: none
>> b,f+K+G -> wall -> rising sweep -> b,f+P+K -> b,f+P+K
R: opponent's back to the wall, back hit
>> b,db,d,df,f+P+G -> wall -> D+K+G -> b,f+P+K -> b,f+P+K
R: Wolf's back to the wall
VS. TAKA (p.212)
----------------
>> f,df,d,db,b+P,P -> b,f+P+K
R: crouching
>> f,df,d,db,b+P,P -> D+K+G
R: MC
>> f+P+G -> f+P+G -> f+P+G -> b,f+K+G -> rising sweep -> b,f+P+K
R: back hit
[end of file, (c) GLC]