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DarkStalkers Chronicle: The Chaos Tower Character
Storyline, Information and Move List:
VERSION 1.00
-Created, Edited and Compiled by: Psychochronic of
Shoryuken.com (Brettdude in Gamefaqs)
Another form of Psychochronic Literature!
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Last Update: April 14, 2006
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Notes before reading this document:
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1) This document is ONLY a move list for the characters
in DarkStalkers Chronicle: The Chaos Tower for PlayStation
Portable and it's also applicable for Vampire: DarkStalkers
Collection for PlayStation 2 and Vampire Chronicle for Sega
Dreamcast (imported only as released exclusively in Japan)
so don't expect anything answered like "Which character is
top-tier?", "What's the differences between each type of
character?", "How do I get unblockables?" or "How do I
get through the Chaos Tower?". There are already FAQs
located in Gamefaqs regarding character differentials so
please look at those. If this is not the information you are
looking for, please close this text now.
2a) This document is protected by US Copyright Law, and
the Berne Copyright Convention of 1976. This document
is for private and personal use only--it cannot be reprinted
in part or inwhole or reproduced in any way or in any form
(written or otherwise). It is a free document that cannot be
used in any sort of commercial transaction, including selling
it or giving it away as a gift. Although I am...the author in
the majority of the text, please respect the other authors
whose work I have included in this guide.
2b) This document cannot be hotlinked to any other forums/
sites other than Gamefaqs, Shoryuken and my Geocities
webpage (link provided below on the Contact section).
To kinda repeat point #2a, this guide cannot be referenced,
altered, or used by anybody (including webmasters,
publishers and magazine staff) without my express written
permission. This guide is created and is owned by me,
Brett "Psychochronic" Navarro (aka. "Brettdude" in
Gamefaqs). Plagarizing is a crime and is punishable by law.
*NOTE: As of January 1, 2007, Cheatcc is now forbidden
from using this guide. I've been getting word from sites
and other FAQ makers that Cheatcc has used other FAQs
without author's permission.
3) This document is better read on Notepad with the Font
set on "Times New Roman" on Regular setting, Size "10"
and the screen resolution set on 1024x768. Use the Find
feature (Ctrl + F) to find whatever term you're looking for
easy mobility.
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Table of Contents:
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1) Version Changes
2) Legend
^Basics
^US to Japanese Terminology Translations
3) Character Move List
*Applies to all versions of characters:
Vampire, Hunter, Savior, Savior 2
^Personal Information
^Background Information
^Command Normals
^Special Moves
^EX Moves
^Dark Force
-Demitri
^About 'Real' Vampires
^Vampires in Literature
-Victor
^Professor Von Gerdenheim
^About Emily's History
^About The 'Real' Frankenstein
-Anakaris
^His Kingdom's History
^The Nine Commandments
^Inaugural Speech
-Felicia
^About Catwomen
^About Felicia's Companions
^About 'Real' Catwomen
^Curse of the Cat Woman
-B.B. Hood (Bulleta)
^B.B. Hood's Routine Activities
^About B.B. Hood's Companions
-Bishamon
^Hannya, The Cursed Armor
^Kien, The Blood Thirsty Sword
^About 'Real' Cursed Samurai
-Jedah
^About The 'Real' Dark Messiah
-Q-Bee
^About The Soul Bee Race
-Hsien-Ko (Lei-Lei)
^About 'Real' Kuang Shi
-J. Talbain (Gallon)
^Talbain's Bloodline
^About 'Real' Werewolves
^The Wolf Man
-Lilith
^About Succubi/Succubuses
^About Incubi/Incubuses
^About Lilith's Gender
^Early Stages of Development
^About 'Real' Succubuses
^About 'Real' Incubuses
-Rikuo (Aulbath)
^About Aqueria's History
^Mermen Social Structure
^Mermen Reproduction
^About 'Real' Merfolk
^Creature From Black Lagoon
-L. Rapter (Zabel)
^The Rock Star Life
^The Leather Covered Book
^Lord Rapter's Discography
^About 'Real' Zombies
^Country of the Comers-Back
-Sasquatch
^The Village of Bigfoot
^The Communication Network
^Human Relations
^About Sasquatch's Companions
^About 'Real' Saquatches
-Morrigan
^About Succubi/Succubuses
^About Incubi/Incubuses
^About 'Real' Succubuses
^About 'Real' Incubuses
-Huitzil (Phobos)
^About The 'Real' Phobos
^About The 'Real' Huitzil
-Pyron
^About Mars and The Antichrist
^Related Bible Passages
-Donovan
^About Anita's History
^About 'Real Dhampirs
4) Contact
5) Credits
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Version Changes:
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1.00 - April 14, 2006:
Compilated April 9, 2006 but uploaded to Gamefaqs on April
14, 2006 for approval.
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Legend:
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Basics:
U = Up
UF = Up-Forward
F = Forward
DF = Down-Forward
D = Down
DB = Down-Back
B = Back
UB = Back
QCF = Quarter-Circle Forward
QCB = Quarter-Circle Back
HCF = Half-Circle Forward
HCB = Half-Circle Backward
360 = 360 Degree Motion
720 = 720 Degree Motion
P = Punch
LP = Light Punch "Jab"
MP = Medium Punch "Strong"
FP/HP = Hard Punch "Fierce"
K = Kick
LK = Light Kick "Short"
MK = Medium Kick "Forward"
FK/HK = Hard Kick "Roundhouse"
ES = Extra Special
EX = Extra Move "Super"
Vampire = Vampire version of the character
Hunter = Vampire Hunter version of the character
Savior = Vampire Savior version of the character
Savior 2 = Vampire Savior 2 version of the character
US to Japanese Terminology Translations:
US -> Japan:
B.B. Hood = Bulleta
DarkStalkers = Vampire
J. Talbain = Gallon
L. Rapter = Zabel
Mei-Lin = Lin-Lin
Rikuo = Aulbath
Phobos = Huitzil
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The Breakdown List:
*NOTE: Players indicated below are using the Savior version
of the character and due to that, Pyron, Huitzil and Donovan
are indicated below using the Hunter version.
*NOTE: For every command normal listed below, dashes on
the ground, in the air and throws don't count.
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1) Demitri:
Full Name: Demitri Maximoff
Race: Vampire
Country: Romania
Year of Birth: 1483
Height: 197cm (6'6")
Weight: 101kg (223lbs.)
Known Players to use Demitri:
?
Background Information:
Deep within the mountains of Romania lies a castle that
appears only on a full moon. The castle, named after the
owner of the land, was called Zeltzereich. This castle
belonged to a Makai noble, Demitri Maximoff.
Roughly 100 years ago, he had challenged Berial Aensland.
He lost the battle and was exiled from Makai to the human
world with his castle. Sunlight was something that was
troublesome for people of Makai. Especially for Demitri, who
was wounded severely from his battle with Berial. If he were
to be directly exposed, his body would be destroyed from
the inside and he would disappear.
To avoid the sunlight and humans, he used what he had left
of his powers and created a field to cover his castle. He used
this field to recover his strength and heal his wounds. For
50 years, he stayed within his casket. As he slowly regained
his strength, he would step out only one a full moon with a
field around his body.
By this time, there were already people that would wonder
into the castle. They would somehow hear rumors of treasure's
within the castle. They would bring crosses, stakes, garlic,
holy water and silver bullets thinking they were safe and
recklessly attack Demitri. Demitri couldn't help but smile as
such weapons had no effect on him. To Demitri, humans
were a low class vulgar race, but he enjoyed their blood. He
enjoyed the blood of innocent girls the most. To him, it was
like drinking the best wine in Makai. Those who had their
blood sucked by Demitri had their body and soul poised
with evil. They would become loyal servants to Demitri.
Currently, 40 people settle in Demitri's castle and care for
Demitri.
When Demitri recovered 80% of his powers back, he was
able to temporarily create an aura around him that would
protect him from sunlight. Demitri had conquered both night
and day and had no weaknesses. There was no means for
humans to defeat him. After 100 years of humiliation for his
loss, he had gained alot. He acquired various new abilities
and knowledge. The Prince of Darkness steadily readied
himself to take over Makai once again.
The presence of an alien life form on Earth was an unexpected
event for Demitri. Demitri seized this opportunity to further
gain strength and fought against Pyron and consumed the
alien life form. He was confident that he was strong enough
to challenge and defeat the ruler of Makai, Berial.
When he returned to Makai, he found out that Berial had
died and his daughter, Morrigan, had taken heir to the
Aensland family and the ruler of Makai. As Demitri prepared
himself to challenge Morrigan, he and his castle were sucked
into the Majigen by Jedah. Believing that defeating Jedah
was an important step, he went off to face Jedah.
About 'Real' Vampires:
An undead that rises from the grave during the night to
drink the blood of the living in order to stay alive. Generally
the word undead refers to a creature that should be dead
but is still active within the realm of the living. The word
Vampire comes from the Slavic word obyri or obiri, which
evolved into the Bulgarian word Vampir. Although sources
differ greatly, some say that the Greek word nosophoros,
which means plague-carrier, that evolved into the Old
Slavonic word nosufur-atu is a synonym for the word
Vampire. In our culture, the words Vampire and nosferatu
are interchanged often.
The Vampire is truly a global creature, with myths related to
the dead which rise to drink the blood of the living coming
out of cultures all around the world. From Africa to Japan to
Spain and the UK, the Vampire has held humans enthralled
for centuries. Nowhere, however, do we see more Vampire
folklore than in the stories of the Slavic people. Perhaps the
reason for this is the historically high population of gypsies
in that area. The migration of the gypsies has been traced
back across the continent to northern India, where the
religion had a cast of certain bloodthirsty deities, such as
Kali, and creatures, such as a bhutu. It has been theorized
that with this as a base of folklore, the gypsies picked up
bits and pieces of other legends as they migrated toward
the north-west and as a result, altered the folklore of the
Slavic nations.
According to legend, the victims of a Vampire either dies or
becomes a Vampire. Vampires could also be made in a variety
of ways: a child born under certain omens, a cat or other
animal jumping over a dead body, someone who committed
suicide, and practicing witchcraft are some activities thought
to be the cause of Vampirism. Even inanimate objects and
animals were thought to be able to become Vampires:
pumpkins, watermelons and other fruit that was left out past
a certain amount of time, latches that were left unlatched too
long, dogs, horses, sheep and snakes are among the objects
with Vampiric potential in older superstitions of the Slavic
gypsy community.
Vampires were thought to be able to take the form of a bat,
or many other animals, as well as a mist. They were able to
control creatures like rats and wolves, and the elements
were at their command. Some kinds of Vampires were
thought to be endowed with the ability to fly. Most all
Vampires of legend slept either in coffins, or returned to
the earth to sleep in their grave. Among other superstitions,
Vampires were supposed to need to return to the earth from
their homeland each night, could not cross running water,
could not see their reflection in a mirror, could not enter a
place uninvited, and could not tolerate the symbol of the
Christian crucifix.
In order to protect yourself from a Vampire, the cross or
crucifix was thought to be very powerful in the Christian
countries. Little is known of how holy symbols were used
as Vampire protection before the Christian era, however,
folk-cures were often employed. Garlic was the most popular
Vampire repellent, as well as hawthorn and the mountain ash
or rowan. Another defense was scattering seeds. Vampires
were supposed to become so involved in counting every
single seed that they would either lose interest or be caught
counting even as the sun came up. Surprisingly, silver was
not as traditional a protective metal as supposed in popular
fiction, iron was the material of choice. Iron shavings were
placed beneath a child's cradle, a necklace with an iron nail
was worn, and other iron objects were placed strategically
around the place needing protection.
Once a Vampire was discovered, it could be destroyed by
cremation, cutting off its head, exposing it to sunlight or by
driving a stake through its heart. Other superstitions told
that a Vampire could be destroyed by touching it with a
crucifix, drenching it in holy water and garlic, stealing his
left sock, filling it with stones and throwing it in a river, or
using a Dhampir, or a Vampire's child. Dhampirs were
allegedly the only people who were able to see Invisible
Vampires and they often took advantage of this by hiring
out their services as Vampire Hunters.
Vampires in Literature:
Demitri's date and place of birth are shortly after the death
of Count Dracula in 1483 and in the land that Count Dracula
once ruled, respectively.
Vampires were popularized by the Irish author Bram Stoker
with his story of Count Dracula, a Transylvanian Vampire,
in 1897. The story was probably based on Vlad Tepes, a
medieval character of exceptional bloodthirst. He supposedly
impaled his enemies, hence his nickname Vlad The Impaler,
and cut off their heads. He ruled Walachia as Vlad III in the
15th century, which is now part of Romania. He signed his
letters with Vlad Dracula, which can be translated as Vlad,
Son of the Dragon or Son of the Devil. His father was called
Dracul because he had a Dragon depicted on his coat of arms.
Before Stoker, Vampire literature was rare, but existent.
Perhaps the most popular pre-Dracula stories were Carmilla,
by J. Sheridan Le Fanu; Varney The Vampire, by James
Malcolm Rymer; and The Vampyre; A Tale, by John Polidori.
Vampires today, as they are often portrayed in modern day
literature, are much different than the Vampires of old. They
do not necessarily have the same limitations the Vampires
from legends had. Garlic and crosses offer no protection
against them, they are supposed to be able to walk during
the day, and sometimes are not considered to be undead,
but another species of humans. They usually still have
extraordinary powers: their strength and speed surpasses
that of humans, and their senses are heightened to a
preternatural level. The need for blood, however, has not
diminished, in spite of how we have seen in the last twenty
years a trend toward a conscientious Vampire who is
tormented by his/her own humanity.
Credit for many of the modern innovations with the
Vampire myth must go to Anne Rice, who is the author
of the immensely popular Vampire Chronicles, a five book
series concerning a Vampire named Lestat. The first book
from the series, Interview with the Vampire, was made into
a movie in 1994, and joined the ranks of many other Vampire
movies made over the decades. Bela Lugosi will always be
remembered as the first Count Dracula on the big screen,
and he is primarily responsible for the popular wealthy
aristocrat appearance, black cape, fangs, widows peak,
and Transylvanian accent that is so characteristic of the
Vampire stereotype.
Command Normals:
None...
Special Moves:
Chaos Flare [Vampire/Hunter/Savior/Savior 2]: QCF + P:
Demitri's fireball. In the Vampire/Hunter version, he claps
his hands as fire comes out. In the Savior/Savior 2 version,
he does a backhand as a bat comes out as it fades near full-
screen. The ES version does more hits and has more height
on the projectile.
Kuuchuu Chaos Flare [Vampire/Hunter/Savior/Savior 2]:
QCF + P (in air):
Same description as above, except it can be done in the air.
It's also a Guard Cancel in Vampire mode.
Demon Cradle [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P:
Demitri's spinning corkscrew attack that can act as an anti-
air and a Guard Cancel. It can be also done after dashing as
the move does a 45-degree angle attack. The ES version does
multiple hits.
Bat Spin [Vampire/Hunter/Savior/Savior 2]: QCB + K:
Demitri teleports into the air and drills his feet using his cape
to the opponent from above. The ES version does multiple hits.
Kuuchuu Bat Spin [Vampire/Hunter/Savior/Savior 2]: QCB + K
(in air):
Same description as noted above as it can be done in the
air.
Negative Strain [Vampire/Hunter/Savior/Savior 2]: 360 + P:
Demitri does a variation of Morrigan's Vector Drain. There
is no ES version of this move.
EX Moves:
Midnight Pleasure [Vampire]: QCFx2 + Px3:
Demitri does a short dash and when it connects, he bites the
opponent multiple times and ends with a barrage of normals.
Midnight Pleasure [Hunter]: QCFx2 + Px2:
Same description as noted above except done with Px2 instead
of Px3.
Midnight Pleasure [Savior/Savior 2]: LP, MP, F, MKx2 (2 gauges
required):
Same description as noted above, except that it uses two stocks
of meter and it uses a different command.
Demon Blast [Hunter]: QCFx2 + Kx2:
Demitri releases an army of bats in front of the opponent.
Demon Billion [Savior/Savior 2]: QCFx2+ Kx2:
Demitri turns into an army of bats and does a slight dash
which does havoc in front of the opponent of the get caught.
Midnight Bliss [Savior/Savior 2]: QCFx2 + Px2:
Demitri does a short dash holding a rose and when it connects,
he turns the opponent into their female form and drains their
blood which leads to an explosion. Demitri simply blows a
kiss right after.
Darkside Master [Savior 2]: B, D, DB + Kx2:
Demitri summons bats around him to do some extra damage.
Dark Force:
Darkside Master [Savior]: LP + LK or MP + MK or HP + HK:
Same description as noted above.
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2) Victor:
Full Name: Victor von Gerdenheim
Race: Frankenstein
Country: Germany
Year of Birth: 1830
Height: 249cm (8'2")
Weight: 230kg (507lbs.)
Known Players to use Victor:
-Sakuraiinu (Japan)
Background Information:
Victor was a creation created by a mad scientist by the
same name. However, Professor Victor Von Gerdenheim
died shortly after giving life to Victor. Believing that if he
proves that he is the strongest in the world, the Professor
would accept him, Victor leaves the castle. After Victor
had fought many Darkstalkers, he came back to the castle
hoping the Professor would accept him, but the dead
Professor did not wake up. Instead, the prototype Emily
welcomed Victor back.
The two lived happily for many years until one night,
Emily's functions came to a stop. Victor believed that if
he collects many souls, he could revive Emily. He entered
the Majigen to collect souls with this intent. In the end, he
sacrificed himself by using all his powers to revive Emily.
Professor Victor Von Gerdenheim:
Every one of his research had some kind of humane or
ethical problems. He was also marked as a dangerous man
to the council that managed medical academic research.
His research on Revival of Dead Cells was a completely
new idea in the field but was nothing more than a nuisance
to those who lost their rights due to it. Although he was
known as a weird professor, people started spreading false
rumors about. Rumors that he was an inhumane, publicity
chaser and even a drug addict. Because of these rumors,
the public and the council were filled with suspicion and
contempt. Due to the power of the council, his chances
to speak in public were taken away as well. Soon, he was
forgotten by society.
He did not continue his research for fame. It was almost
better that the public ignored him for his research. He
moved his laboratory to an old hospital in a country town
and spent his days in the underground laboratory. The
creation of life was the ultimate goal that grabbed his heart.
According to his research, if he obtained the right materials
and enough electric power, he believed that he would be
able to prove his research. He used any measure to obtain
the materials he needed. He obtained various chemicals
and medicines in preparation for the creation of life. After
moving into the laboratory, no saw him for over 20 years
and this isolation drove his mind into further madness.
His will alone made him move and called miracles.
Professor Von Gerdenheim left some pieces of writing
before he died At present, it is very hard to obtain these
books, but they covered researching the reactivation of
electromagnetic waves and cells, the new boundaries
between life and death, Arkane's Theorem about the
research that Professor Von Gerdenheim put forward
about spiritual energy, the principless of brain wave
phenomenon that appears under special conditions,
the future of studying revival, and parts 1 and 2 of the
uncut reports of Professor Lugendreih, the head authority
on organic cell research
For most of his latter days of his life, he spent his time
experimenting on Victor. It was very difficult to read his
research material when he was insane and many mysterious
signs were used in his writings. This is the legacy of the
Professor who researched the creation of life that lies
beyond the darkness.
About Emily's History:
Before the Professor went into his real experiment, he
did many tests on human bodies. Emily was made as a
prototype that couldn't generate electricity by herself
and could only be activated once. He failed many times
over and over until he finally succeeded in animating
Emily. But she was only a doll that moved by flowing
electricity into her constantly.
Her limbs could move temporarily and would only last
for about 30 seconds. But this was still one step closer
to his goal of creating new life. He began to design Victor
who could generate electricity by itself and increased the
size of the body to do this. It is still unknown why Emily
can move like Victor after the experiment. Most likely,
when Victor was created, a part of the large amount of
electricity used to animate Victor flowed into Emily as
well. She was able to store a vast amount of electricity
in her due to an accident.
About The 'Real' Frankenstein:
Victor's date of birth coincides with the final revision of
Mary Shelly's novel Frankenstein. His name is derived
from the mad, obsessed scientist, Dr. Victor Frankenstein,
who experimentally creates an artificial life, an Unnamed
Monster, that ultimately terrorizes the Bavarian countryside.
In 1931, Mary Shelly's Frankenstein was adapted into a
Hollywood film that launched the career of actor Boris
Karloff.
Command Normals:
None...
Special Moves:
Gyro Crush [Vampire]: QCB, F + P:
Victor spins around and does an electric punch. In Vampire,
he gets an extra punch and the ES version does more
damage.
Gyro Crush [Hunter/Savior/Savior 2]: QCB + P:
Same description as above, except does a different motion
here and doesn't have that extra punch.
Mega Stake [Savior/Savior 2]: Charge D, U + K:
Victor does a huge electrical punch that takes up majority
of the screen. The ES version does more damage.
Giga Burn [Vampire/Hunter]: QCB + K:
Victor does an upward-knee attack. The ES version does
more damage.
Giga Burn [Savior/Savior 2]: F, D, DF + K:
Same description as above, except does a different motion
here.
Mega Forehead [Savior/Savior 2]: Charge B, F + P:
Victor's forehead grows as he bashes the opponent while
charging right ot them. The ES version adds a couple more
hits.
Giga Buster [Vampire/Hunter/Savior 2]: Charge B, F + K:
Victor does a quick running kick attack. The ES version
adds a couple more hits.
Graviton Knuckle [Vampire/Hunter/Savior/Savior 2]:
D, U + P (after his P throw):
Victor slams the opponent to the ground. There is no ES
version of this move.
High Giga Buster [Vampire]: DB, UF + K:
Same description as Giga Buster, except it does a hop
variation of the move.
Giga Hammer [Vampire/Hunter]: Charge B, F + P:
Victor does a dashing electric punch which shocks the
opponent. The ES version adds in a few more hits.
Mega Shock [Vampire/Hunter]: QCF + MK/HK (close only):
Victor's command grab as he shocks the opponent.
The ES version adds in more shocks for damage.
Mega Shock [Savior/Savior 2]: QCF + K (close only):
Same description as above, except does a different motion
here.
Mega Spike [Vampire]: 360 + Px3 (close only):
Victor's command grab as he clubs the opponent and as
they bounce from the ground, he clubs them again. The ES
version adds more damage.
Mega Spike [Hunter]: 360 + MP/HP (close only):
Same description as above, except does a different motion
here.
Mega Spike [Savior/Savior 2]: 360 + P (close only):
Same description as above, except does a different motion
here.
EX Moves:
Thunder Break [Vampire]: Charge D, U + Px3:
victor hits the ground as electric currents goes both left
and right of the ground.
Thunder Break [Hunter]: Charge D, U + Px2:
Same description as above, except does a different motion
here.
Thunder Break [Savior/Savior 2]: Charge D, U + Kx2:
Same description as above, except does a different motion
here.
Great Geldenheim [Hunter/Savior 2]: HCF + Kx2:
Victor gets possessed by Geldenheim and all punches that
hit will result in a special throw.
Giga Brute [Vampire]: Charge B, F + Px3:
Victor does a triple-punch combo.
Giga Brute [Savior 2]: F, D, DF + Px2:
Same description as above, except does a different motion
here.
Geldenheim 3 [Savior/Savior 2]: 720 + Kx2:
Victor squeezes the opponent with his buttocks as Geldenheim
cheers him on.
Dark Force:
Great Geldenheim [Savior]: LP + LK or MP + MK or HP + HK:
Same description as above.
------------------------------------------------------------------------------
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3) Anakaris:
Race: Mummy
Country: Egypt
Year of Birth: 2664 B.C.
Height: 270cm (8'10")
Weight: 500g - 500kg (1lb. - 1102lbs.)
Known Players to use Anakaris:
-Chikyuu (Japan)
Background Information:
The 12th pharaoh of a great empire. He became the pharaoh
at the age of 12. Foreseeing his death and revival, he created
a pyramid and a place for his revival. 5000 years later, he is
revived with the coming of Pyron. He travels 5000 years back
in time to rule his kingdom once more. After fighting off the
invaders of his kingdom, he then attacks and conquers them.
Once his kingdom is saved, he hears a voice from the far future.
He travels to the present time and enters the Majigen. During
the battles within Majigen, he learns that the destruction of
his kingdom and people is un-avoidable. He then returns to
his kingdom and transports his kingdom beneath the Earth
into a new dimension so that it may be free of the wars of
Earth.
His Kingdom's History:
2669 B.C.: The 11th emperor, Uros was enthroned.
2664 B.C.: The birth of Uros's first prince, Anakaris.
2662 B.C.: The second prince of Uros is born but dies
shortly after.
2655 B.C.: The third son of Uros, Heterosos is born.
2652 B.C.: Uros dies at the age of 39. The 12th emperor
Anakaris is enthroned.
2650 B.C.: The building of a pyramid started for Anakaris'
revival. All the people of his kingdom worked on his pyramid.
2635 B.C.: Heterosos dies from an illness.
2634 B.C.: The pyramid was completed. 60 million people
worked on the pyramid and 3,133 people became pillars for
the pyramid.
2633 B.C.: Anakaris's kingdom was invaded by a neighboring
country and Anakaris died in battle at the age around 27.
Following the wishes of Anakaris, his body is taken to the
chamber of revival.
2632 B.C.: The invasion continues.
2630 B.C.: Anakaris is revived and saves his kingdom.
2629 B.C.: He instead invades the neighboring kingdom and
takes them over. He then says that he hears a voice calling
him from the future and disappeared.
26XX B.C.: His entire kingdom and people disappeared.
The Nine Commandments:
1) The Holy King is the one and only God.
2) Each day's prayer must not be missed.
3) Must not abuse the elderly. Must not assign labor to
children.
4) Death must not be feared. All life must be solemn before
death.
5) At dawn, your home and body must be cleansed with holy
sand.
6) Must not make any debts that are more than one days
earning. Must not fail to pay your debts for 10 or more days.
7) Pray for your health and family's health.
8) Must not kill anyone without sin. Murderers must forfeit
their life to the King.
9) Do three good deeds a day: One for yourself. One for
others. One for the King.
Inaugural Speech:
These are the words Anakaris spoke when he became the
pharaoh. It can be seen that he had already possessed
overwhelming charisma and leadership:
"Ultimate and immortal. The only and absolute. I am the true
king of this golden kingdom which shines brilliantly. Anakaris
the first. Those of you who kneel to me are granted the right
to be protected equally under the name of god. But, if you
refuse my protection and oppose me, you will be judged under
god's name and will be burned with the flames of hell. Those
who respect heaven will be given eternal happiness. Those
who look down on heaven must pay the price of one's
foolishness with one's own life I promise my eternal rule
and I allow only souls worthy to gather to my knee's."
Command Normals:
Seisha no Ayumi [Vampire/Hunter/Savior/Savior 2]: F + MK:
Anakaris does an axe-kick like attack.
Ooinaru Bohi [Vampire/Hunter/Savior/Savior] DF + K (only
in air):
Anakaris' lower body become a pyramid and goes down
to the opponent at a down-forward angle.
Seinaru Bohi [Vampire/Hunter/Savior/Savior 2]: D + K (only
in air):
Same description as Ooinaru Bohi, except it goes down to
the opponent at a down angle.
Special Moves:
Suigomu [Vampire]: HCB + P (also in air):
Anakaris consumes a fireball to be released later during
the match. No ES version of this move.
Suigomu [Hunter/Savior/Savior 2]: QCB + K (also in air):
Same description as above, except does a different motion
here.
Haku [Vampire/Hunter/Savior/Savior 2]: QCB + P (also in
air):
Anakaris spews out a previously consumed fireball. The
ES version throws out more fireballs.
Hitsugi no Mai [Vampire]: P/Kx3 (also in air):
Anakaris drops a coffin from the sky to the opponent at
a spot depending which motion/button is used. The ES
version throws out more coffins.
Hitsugi no Mai [Hunter]: LP + LK or MP + MK or HP + HK
(also in air):
Same description as above, except does a different motion
here.
Hitsugi no Mai [Savior/Savior 2]: Dx2 + P/K (also in air):
Same description as above, except does a different motion
here.
Oike no Sabaki [Vampire]: F, HCF + P (only in air):
Anakaris's face extends as he shoots out a curse to the
opponent. When it hits, the opponent turned into a small
creature that does nothing but praise.
Okie no Sabaki [Hunter/Savior/Savior 2]: QCF + P (only in
air):
Same description as above, except does a different motion
here. The ES version throws out more curses and lasts more
time in the curse.
Cobra Blow [Vampire]: F, B, F + P:
Anakaris does an extension of his FP that can reach 5/6 of
the screen.
Cobra Blow [Hunter/Savior/Savior 2]: B, F + P:
Same description as above, except does a different motion
here. The ES version does more hits.
Mirror Drop [Vampire/Hunter/Savior/Savior 2]: QCF + P:
Anakaris extends his arms for a throw and if it connects,
the opponent is wrapped around then slammed. The ES
version takes opponent in the casket where they get
rocked then kicked to the floor.
Togame no Ana [Savior/Savior 2]: F, D, DF + Kx2:
Anakaris can dash towards and past the opponent while
on their wakeup. The ES version allows quicker dashing
time.
Shinjitsu no Oshie [Savior]: F, D, DF + Px2 (while blocking):
Anakaris is able to catch the opponent and put them into
a coffin during his block stun. The ES version does more
damage.
EX Moves:
Pharaoh Magic [Vampire/Hunter/Savior/Savior 2]: MK, LP,
D, LK, MP (also in air):
Anakaris shoots out a curse and when it connects, the
opponent suffers each element once then gets crushed
by a big coffin.
Pharaoh Split [Hunter/Savior 2]: LPx2, D, MK, HK (also in
air):
Anakaris splits his body in half asyou control the top
part as the bottom part just walks around kicks randomly.
Naraku no Ana [Hunter/Savior/Savior 2]: HCF + Kx2:
Anakaris summons a hole and if the opponent gets with
the length over the hole too, they'll fall from the sky.
Unblockable and catches in the air too.
Pharaoh Salvation [Savior/Savior 2]: HK, MP, D, MK, HP
(requires 2 gauges, also in air):
Anakaris does a mega-goofy EX move that does 15-hits.
Very funny.
Pharaoh Decoration [Savior/Savior 2]: HK, MP, LK, D,
LP, MK, HP (require 3 gauges, also in air):
Anakaris does a mega-goofy EX move that does 8-hits.
Funnier than Pharaoh Salvation.
Shinjitsu no Oshie [Savior 2]: F, D, DF + Px2 (while blocking):
Same description as above, except does a different motion
here.
Dark Force:
Pharaoh Split [Savior]: LP + LK or MP + MK or HP + HK:
Same description as above.
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4) Felicia:
Race: Catwoman
Country: United States
Year of Birth: 1967
3 Sizes: B88 W61 H87
Height: 168cm (5'6")
Weight: 58kg (128lbs.)
Known Players to use Felicia:
-Arai@Cat-K (Japan)
-Psychochronic (Canada)
-Teruchika (Japan)
-YamaQ (Japan)
Background Information:
Felicia was a Catwoman who was taken in and raised by a
Sister named Rose who gave her the name Felicia from the
word Felicity. When Rose passed away, Felicia left her town
hoping to be a musical star. During her travels, she met many
other Catwomen of her kind. With her newfound friends, she
set out for her dream of being on stage. Eventually, she and
her friends successfully started a musical with Felicia being
the main star.
In the events of Vampire Savior, she wondered about how
she could make others happy. In the end, she constructed
an orphanage and became known as a Singing and Dancing
Musical Sister.
About Catwomen:
The existence of a semi-human race called Catwomen was
something shocking for humans. Although a huge panic
did not occur right away. The loving look that they had
soothed people's rejection to them. The look that people
gave them was a look of interest in a rare animal instead
of a monster.
In America, the public voiced their opinion about how the
Catwomen should be recognized and respected. Soon,
they were given fundamental human rights. But the look
prejudice didn't completely disappear. The musical that
starred Felicia was looked at as an exhibition. But once
they had seen Felicia's dance and her lovely voice, the
fact of being human or cat-woman made no difference.
Felicia's loving personality was able to cleanse the dark
parts of humans.
The Catwomen race are born as normal human babies, but
around the age of 4-10, they start to grow body hair, ears,
and tails. And although there are individual difference's,
they have the ability to transform, thus enabling them to
hide their limbs and tails and look like a normal human to
avoid attention. Their sense of smell is several thousand
times that of a human. They use this sense of smell to
find other Catwomen. They also dislike sunlight and
usually act at night.
As the name suggests, there are no men in the Catwomen
race. There have been Catwomen who married human men,
but their children are ordinary humans. At the present
moment, they have no means to giving birth to any more
Catwomen. Most likely, the existence of the male race of
Catmen cannot exist in the human world.
About Felicia's Companions:
Grace: The big one with a pony-tail. She is 48 years old,
24 years in human age. Born in Utah, she is the guardian
of Alto. She has the best skills in turning into humans
and can stay in that form the longest. She is like a mother
to Alto and likes to take care of others.
Alto: A child with a ribbon. She is 20 years old, 10 years
in human age. It's unknown where she was born. She was
kept as rare pet by a rich man but escaped. She lived in
the mountains like a wild beast, but was saved by Grace.
She is very shy and afraid of strangers. She was named
Alto by Grace, possibly because of her voice type.
Nana and Mimi: Children with ribbons on. They are 22
years old, 11 years in human age. Born in Hong Kong
and raised in Saitama, Japan. They were taken to Japan
where they snuck into a trade ship. They were found and
raised by an understanding old couple. Both are very
easy going.
Nonno: Also called Tama, she is friends with Nana. They
became friends in the mountains behind their house. Her
age and background isn't clear, but she likes to hide in
balls and play.
Pico: A child with braided hair. She is 14 years old, 7 years
old in human age, born in Minnesota, America. She used
to live in an orphanage, but after she saw Felicia's stage
show, she left her orphanage to seek Felicia. She found
out she was a Catwoman after she met Felicia. She is full
of curiosity and fears nothing.
Lucy: The big one with a bandanna. She is 36 years old,
18 in human age. Born in Virginia, she used to work under
a circus. When one of her few understanding human friends
died of a sickness, she left the circus. While she was
wandering, she met Felicia. She's very cynical and likes to
make cynical remarks. She is the strongest out of the group.
About 'Real' Catwomen:
There are no real myths or folk tales centered on a race of
Catwomen. However, the inspiration for our little Were-
Kitty is most likely a poem called Curse of the Cat Woman
by Edward Field that just happens to coincide with Felicia's
given date of birth.
Curse of the Cat Woman:
Edward Field (1967)
It sometimes happens that the woman you meet and fall in
love with is of that strange Transylvanian people with an
affinity for cats.
You take her to a restuarant, say, or a show, on an ordinary
date, being attracted by the glitter in her slitty eyes and her
catlike walk, and afterwards of course you take her in your
arms and she turns into a black panther and bites you to
death.
Or perhaps you are saved in the nick of time and she is
tormented by the knowledge of her tendency: That she
daren't hug a man unless she wants to risk clawing him up.
This puts you both in a difficult position-- panting lovers
who are prevented from touching not by bars but by
circumstance: You have terrible fights and say cruel things
for having the hots does not give you a sweet temper.
One night you are walking down a dark street And hear the
pad-pad of a panther following you, but when you turn
around there are only shadows, or perhaps one shadow too
many.
You approach, calling, "Who's there?" and it leaps on you.
Luckily you have brought along your sword and you stab
it to death.
And before your eyes it turns into the woman you love, her
breast impaled on your sword, her mouth dribbling blood
saying she loved you but couldn't help her tendency.
So death released her from the curse at last, and you knew
from the angelic smile on her dead face that in spite of a life
the devil owned, love had won, and heaven pardoned her.
Command Normals:
EX Charge [Savior/Savior 2]: Dx2 + Kx2:
Felicia charges her meter slowly as long as Kx2 is held.
Head Ride [Savior/Savior 2]: Jump on opponent's head:
Felicia sits on the opponents head until you jump off or
they move.
Wall Clutch [Savior/Savior 2]: Hold towards wall when next
to a wall:
Felicia grabs onto the wall for a few seconds.
Special Moves:
Sand Splash [Vampire/Hunter]: QCF + K:
Felicia does a crouching HK that kicks some sand towards
the opponent. The ES version does more damage but it
doesn't extend the range.
Rolling Buckler [Vampire]: HCB + P then P:
Felicia rolls into a ball towards the opponent and ends with
an uppercut. An attack good for surprise and going under
projectile attacks. The ES version does more hits.
Rolling Buckler [Hunter/Savior/Savior 2]: QCF + P then P:
Same description as noted above, except does a different
motion here.
Rolling Scratch [Vampire]: HCB + P:
Felicia rolls into a ball towards the opponent and bounces
after it hits. The ES version does more hits.
Rolling Scratch [Hunter]: QCB + P:
Same description as noted above, except does a different
motion here.
Delta Kick [Vampire/Hunter]: B, D, DB + K:
Felicia jumps stright up then does a barrage of kicks on
her way down at an angle. The ES version does more hits.
Delta Kick [Savior/Savior 2]: F, D, DF + K:
Same description as noted above, except does a different
motion here.
Hellcat [Vampire/Hunter/Savior/Savior 2]: HCB + K (close only):
Felicia's command throw as she spins around the opponent
as she uses using them as a scratching post. The ES version
does more spins leading to more damage.
Cat Spike [Savior/Savior 2]: F, D, DF + P:
Felicia throws a ball of yarn towards the opponent as she
dashes and scartches them both in the process. The ES
version lets her jump higher and throws the ball at an angle
without scratching the yarn.
EX Moves:
Dancing Flash [Vampire]: QCF, QCB + Px3:
Felicia rolls into a ball and when it connects, does a barrage
of normals, ending with an uppercut.
Dancing Flash [Hunter]: F, D, DF + Px2:
Same description as noted above, except does a different
motion here.
Dancing Flash [Savior/Savior 2]: HCB, F + Px2:
Same description as noted above, except does a different
motion here.
Please Help Me [Hunter/Savior/Savior 2]: HCB, F + Kx2:
Felicia summons a cat to the opponent and when it connects,
a couple more cats comes out and do damage to the opponent.
Average damage but slow recovery time.
Kitty Helper [Savior 2]: B, D, DB + Kx2:
A kitty come sinto the screen and does random attacks when
Felicia does her attacks.
Dark Force:
Kitty Helper [Savior]: LP + LK or MP + MK or HP + HK:
Same description as noted above, except does a different
motion here.
------------------------------------------------------------------------------
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5) B.B. Hood "Baby Bonnie Hood" (Bulleta):
Race: Human (Darkhunter)
Country: United States
Year of Birth: Unknown
3 Sizes: B70 W50 H75
Height: 142cm (4'8")
Weight: 37kg (82lbs.)
Known Players to use B.B. Hood:
-Kosyo- (Japan)
-Sako (Japan)
Background Information:
Many creatures from Makai have already flowed into the
human world. Many of these creatures have high values
for humans for items used as decorations, materials that
doesn't exist in the human world such as the liquid and
blood from the internal organs, and research for bio
weapons and such. The demand for these are very high.
The job of the Darkhunter was born to meet the demand
for these clients.
These hunters track down these monsters and get the
reward money corresponding to the creature they hunt.
The risk level is very high but the reward is just as high.
Because they hunt the creatures of the night, failure is
not an option. Failing would mean one thing, death. To
fight against these Darkstalkers, merely having a fit body,
martial arts skills, and fire arms are not enough. It is possible
for a Class C creature to kill an entire army of first class elite
soldiers. A strong mind and spirit is also needed to keep one
self from losing their own sanity is needed. And a dark heart
is needed so that they are not poisoned with the aura that the
creatures give off.
Several hundred Darkhunters are said to exist in the world.
Their skills varying greatly. Some of these hunters can
barely kill a wild beast from Makai, let alone a Darkstalker.
Within these hunters, B.B. Hood is a Special S Class Hunter.
Her dark heart was dark enough that Jedah considered her
a Darkstalker and pulled her into the Majigen as a worthy
soul. Her stare alone can cause the lower ranking Darkstalkers
to be filled with fear, and she is able to deflect many kinds
of mind attacks. It would be fair to say that she was born
to be a hunter.
When she was pulled into the Majigen by Jedah, she simply
looked around and said, "Haha, they're all mine... It's been a
long time since a job this big."
The Darkhunter occupation has grown considerably, though
it has only started within the last year. This occupation is
quite different from what Donovan, a half-human, half-demon,
does out of fate.
B.B. Hood's Routine Activities:
Attending the conference Hunters Guild of the Northern
European Alpine Branch to secure part of the final profit,
interchanging with the other Hunters is necessary.
Obtaining weapons and ammunition through illegal means.
A first class job requires first class materials.
Maintaining portable weapons at home. To every Hunter,
skipping this is suicidal.
Making gunpowder mixtures for mines. Continuously
researching is a sign of professional.
Going to town to buy food and clothing, and going to
Grandmother's house to do errands. Her girl side can be
seen here.
Training for controlled shooting, such as shooting 50 targets
while performing a 100 m (328 ft) dash. Basic training is the
foundation for advanced stuff. One must not forget to always
return to the basics.
Using the satellite Catastrophe, a camouflaged military satellite,
to retrieve information on Darkstalkers. Information gathering
is the key to the current Hunter business. One must use any
means possible to eliminate the target.
Enter the Dark Hunting Grand Prix held twice a year. A target
is decided upon and they compete to see can hunt it down
first. This is a competition for the Hunters to test their own
skills, but not all Hunters compete in this tournament.
About B.B. Hood's Companions:
Her two year old pet dog's name is Harry. The two men who
appear in Beautiful Hunting are John and Arthur. It is rumored
that their last names are Smith and Wesson, named after not
only the firearm manufacturer, but also John Smith, the famous
pioneer hunter who fell in love with Pocahontas. However,
this is probably fan-made conjecture as there is no record of
an Arthur Wesson with any historical significance. Horace
Smith and Daniel Wesson founded Smith and Wesson in
1852.
Command Normals:
Tricky Basket [Vampire/Hunter/Savior/Savior 2]: B/F + MP:
B.B. Hood does a hop depending of which direction is
pressed and and does an extended swing with her basket.
Surprise & Hop [Vampire/Hunter/Savior/Savior 2]: B/F + MK:
B.B. Hood does a forward dash with her knee up.
Malice & Mine [Vampire/Hunter/Savior/Savior 2]: DF + HK:
B.B. Hood slightly kicks a mine.
Stumble & Blade [Vampire/Hunter/Savior/Savior 2]: B/F + MP
(while dashing):
B.B. Hood dashes and falls to the ground holding blades
in her hands.
Tell Me Why [Vampire/Hunter/Savior/Savior 2]: D + Kx3:
B.B. Hood does a ground slide which she can crawl under
her opponent.
Special Moves:
Joudan Smile & Missile [Vampire/Hunter]: QCF + P:
B.B. Hood quickly launches a high rocket to the opponent.
The ES version does a few more hits.
Joudan Smile & Missile [Savior/Savior 2]: Charge B, F + P:
Same description as noted above, except it does a different
motion here.
Gedan Smile & Missile [Vampire/Hutner]: QCF + K:
Same description as Joudan Smile & Missile, except B.B.
Hood launches a low missile to the opponent.
Gedan Smile & Missile [Savior/Savior 2]: Charge B, F + K:
Same description as noted above, except it does a different
motion here.
Hop & Missile [Vampire/Hunter]: QCF + P (only in air):
B.B. Hood quickly launches a missile from the air at an angle.
The ES version does a few more hits.
Hop & Missile [Savior/Savior 2]: Charge D, U + K:
Same description as noted above, except it does a different
motion here and it's not started on the ground, not the air.
Cheer & Fire [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P:
B.B. Hood grabs a bottle as it spews out a flame towards
the opponent. The LP version goes across and the HP
version goes upward past a 45-degree angle. The ES version
allows for more hits as the flame is there for more time.
Shyness & Strike [Vampire/Hunter/Savior/Savior 2]: QCB + P
charge to delay):
B.B. Hood uses her basket to smash over the opponent's
head. The more the button is held, the larger the basket
grows. The ES version has more range and damage.
Sentimental Typhoon [Vampire/Hunter/Savior/Savior 2]:
HCB + MP/HP (close only):
B.B. Hood's command throw as she grabs the opponent,
swings around in a typhoon, leaving the opponent hurt
due to the cyclone around the throw. The ES version
speeds up and creates a bigger typhoon.
Jealousy & Fake [Vampire/Hunter/Savior/Savior 2]:
F, D, DF + K (while blocking):
B.B. Hood appears on the other side of the screen quickly,
leaving a doll in the place where she stood. There is no
ES version of this move.
EX Moves:
Cool Hunting [Hunter/Savior/Savior 2]: HCF + Px2:
B.B. Hood summons a couple of military soldiers as she
and them start shooting at the opponent.
Beautiful Memeory [Vampire/Savior/Savior 2]: HCF + Kx2
(close only):
B.B. Hood runs to the opponent and when it connects,
she slaps the opponent, cries and throws them into the
pool of her tears.
Apple For You [Hunter/Savior/Savior 2]: HCB + Kx2
(close only):
B.B. Hood gives the opponent an exploding apple.
Doll & Bomb [Savior 2]: B, D, DB + Kx2:
An doll walks across the screen, ready to explode once it
makes contact to the opponent.
Dark Force:
The Killing Time [Savior]: LP + LK or MP + MK or HP + HK:
B.B. Hood does easier speical moves.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
6) Bishamon:
Race: Accursed Samurai
Country: Japan
Year of Birth: 1673
Height: 190cm (6'3")
Weight: 60kg (132lbs.)
Known Players to use Bishamon:
-Daigo Umehara (Japan)
-Nuki (Japan)
Background Information:
When Bishamon was looking around in an old antique shop,
as if drawn by fate, he found a piece of armor and a sword.
At this moment, he lost his own thought. When he realized
where he was, he was at his house. The armor and sword
sitting beside him. when he went back to the store to ask what
happened, he found out that he aggressively forced the owner
to give the armor and sword to him. Bishamon himself had no
memory of this. It made no sense to him but as he stared at the
armor, it felt meaningless to him.
At the time, his wife Orin worried about Bishamon as he sat in
front of the armor for days. She asked him to let go of the armor
and sword but, Bishamon heard nothing of it. Two weeks later,
he decided to ignore his wife and wear the armor.
The moment he wore the armor, he came back to his senses. But
he realized that everything was too late and screamed with his
last bit of strength, "Run......Run, Orin!!"
Bishamon's mind was full of hate and accursed power. He had
donned Hannya, the armor of hate and Kien, the blood sucking
sword. He went on countless days of killing as Hannya
demanded more sacrifices.
When Bishamon had fought against Pyron, Pyron's energies
caused Bishamon to be separated from Hannya's curse. To
make up for his sin's, he and his wife became priests/monks.
The practice he had started was called "Roppoudou". This
practice gave it's followers a strong mind and would cleanse
the mind and spirit its followers. Traveling throughout Japan
brought peace to his heart again.
Several years later, he had stopped by an old temple. There,
he found writings about a separate dimension called "Makai".
Within these writings contained drawings depicting the armor,
"Hannya", and the sword, "Kien" and other creatures similar
to those two in what seemed like hell. Bishamon thought to
himself, a careless person like himself may appear again. He
thought that he may not be able to make up for his sins, but
he may be able to prevent a similar tragedy from happening
again. He had already walked the path of darkness, he had
nothing to fear.
To make contact with this, "Makai" he secluded himself within
a deep snowy mountain. He sat down and held the Shakujou
and started to meditate. When his spiritual strength had reached
it's peak, he could see that of a different world with the eye's
of his heart. He was determined to seal Hannya at any cost.
At the same time, Hannya had started to thirst for blood once
again. Even without having a master this time, the armor and
sword started to move again. They gathered all the spirits
around them to create a body and moved out to hunt
Darkstalkers and their blood. When Hannya and Kien moved
out, they were sucked into the Majigen. But before Hannya
could kill, Bishamon had caught up to him and sealed him
way. After these events, Bishamon had disappeared and is
thought to have lead a peaceful life.
Hannya, The Cursed Armor:
Hannya was formerly a Makai beast like Zabel's companion
Le Malta. It is thought that it came into the human world
roughly 600 years ago. Oda Nobunaga had also worn the
armor, though its appearance was different. The armor would
grant its master unhuman abilities, but in return would turn
them into a blood thirsty killer. The armor would shine the
more blood it bathed. While the person wearing it would lose
their life slowly and slowly.
After the age of war had ended, it would travel using antique
shops to find new people for it to wear.
Kien, The Blood Thirsty Sword:
In the 1580's, a sword was forged by the name of "Onikiri."
As a sword is used to cut a human, it's edges would dull
because of the fat and blood within a human body. But the
Onikiri became sharper as it cut more people due to the way
its edges were made. People feared the sword to due the
illusion that it would suck into a human body. It was said
that if the user did not kill one man a day, the sword would
drive it's user insane and kill them.
After the time of peace had come, the Onikiri had disappeared
for roughly ten years only to come back in a set with Hannya.
By this time, it had already been affected by the aura of Makai
and had changed it's own name to "Kien." The cause is
unknown.
About 'Real' Cursed Samurai
Long ago, when the Shogun ruled Japan, Samurai became
the heroes of Japan. The most skilled Samurai became legends.
However, this made lesser skilled warriors jealous and zealous
to become legends as well. There is an ancient legend that
says an Evil Sorcerer took advantage of this jealousy. He
sought out a handful of the most skilled, but under appreciated,
Samurai warriors in all of Japan. He offered them a deal. He
would give them enhanced abilities and great combat skills
which would make them legends in Japan for their Souls and
the Souls of their offspring. It is said that more than a few
Samurai were willing to trade their Souls for fame and glory.
These men became known as the Soulless Samurai, the
Damned Ronin. They were unstoppable in battle, but they
found that no fame or fortune was worth the price of their
Souls. At anytime he wanted to, the sorcerer would remove
their Soul. A body without a Soul, as these warriors soon
discovered, is transformed into Absolute Evil. These Soulless
Samurai became Wraith-like creatures with an unquenchable
thirst for battle. While they had their Souls, they were
legendary warriors of Japan that children dreamed of. With
their Souls removed, they became hideous demon knights
that tormented the nightmares of children.
In a later period, Japan had changed and there was no longer
any need for the warriors of old. With Japan united and
enjoying peace, the respect the Samurai once enjoyed turned
to contempt. It was made illegal for the peasantry to carry a
sword. Many Samurai tried to rebel, but found that sword-
wielding Samurai were easily crushed by Gun-Toting Police
men. Many of these Samurai went into hiding and formed
secret societies. But, even among the most secret societies,
the Cursed Samurai who had sold their Souls for fame were
outcasts.
Many of the other warriors thought it a great honor to eradicate
these Demons, the Cursed Samurai, from Japan. They hunted
these Ronin and killed any of their offspring they could find.
Soon these families went into hiding. They formed a secret
society to pass the knowledge and skills they had learned on
the battlefield down to the children, so that they might be
strong enough to overcome the terrible curse their forefathers
brought on them.
It has been said that the Sorcerer told the Samurai that if they
were to find the greatest warrior on earth and defeat him in a
fair battle, they would win back their Soul. It is believed that
they have been searching for the world's greatest fighters for
centuries.
Command Normals:
None...
Special Moves:
Kienzan [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P:
A typical Shoryuken-like move. The ES version does more
hits and it's his Guard Cancel in all but Vampire.
Hane Ha [Vampire/Hunter]: HCF + P:
Bishamon impales the opponent with his sword and stuns
them. The ES version only applies to the Hunter version
and does multiple hits.
Karame Tamashii [Savior/Savior 2]: HCF + P:
Bishamon throws a spirit to the opponent and when it
connects, the opponent is temporarily stunned. The ES
version stuns for a few more seconds.
Tsuji Hayate [Hunter/Savior/Savior 2]: QCF + P (during
Hane Ha or Karame Tamashii):
Bishamon rushes towards the opponent doing a slashing
attack. The ES version does more hits.
Kaeshi Ha [Vampire]: QCB + P (during Hane Ha):
Bishamon yanks the opponent towards him. There is no
ES version of this move.
Kaeshi Ha [Hunter]: B + P (during Hane Ha):
Same description as noted above, except it does a different
motion.
Tamashii Yose [Savior/Savior 2]: F + P (during Karame
Tamashii):
Same description as Kaeshi Ha, except it does a different
motion.
Kuuchuu Karame Tamashii [Vampire]: U, UF, F + P (only in air
after a straight jump):
Same description as Karame Tamashii, except it's done in
the air.
Kuuchuu Karame Tamashii [Hunter]: U, UF, F + P (only in air)
Same description as noted above, except Bishamon can
also do it after a diagonal juimp.
Kuuchuu Karame Tamashii [Savior/Savior 2]: HCF + P (only
in air):
Same description as noted above, except Bishamon does
his ground motion.
Kirisute Gomen [Vampire]: HCB + P (close only):
Bishamon's command throw as he grabs the opponent and
does a Kienzan. The ES version does multiple hits on the
Kienzan.
Kirisute Gomen [Hunter]: 360 + P (close only):
Same description as noted above, except does a different
motion here.
Kirisute Gomen [Savior/Savior 2]: 360 + MP/HP (close only):
Same description as noted above, except LP isn't one of
the buttons to execute after the motion.
Joudan Iaigiri [Vampire/Hunter/Savior/Savior 2]: Charge B,
F + P:
Bishamon does a long reaching slash that hits high. The
ES version does multiple hits.
Gedan Iaigiri [Vampire/Hunter/Savior/Savior]: Charge B,
F + K:
Same description as Joudan Iaigiri, except the long reaching
slash hits low.
Joudan Kassobaki [Vampire]: Charge B, F, B, F + Px2:
Similar to Joudan Iaigiri, except it's stronger. The ES version
does more hits.
Gedan Kassobaki [Vampire]: Charge B, F, B, F + Kx2:
Similar to Gedan Iaigiri, except it's stronger. The ES version
does more hits.
EX Moves:
Oni Kubi Hineri [Vampire/Hunter/Savior/Savior 2]: HCB +
Px2:
A huge hand comes out of Bishamon's chest (the mouth
of the armor) and squeezes the opponent.
Tsurane Kiri [Hunter]: HCF + Kx2:
Several Bishamon's line up as they slash the opponent
one-by-one in a row.
Enmaishi [Savior/Savior 2]: HCF + Kx2:
Bishamon slides a board to the ground. If the board hits
the opponent, they are put onto the board and huge
blocks drop down to the opponent.
Dark Force:
Kyouka Yoroi [Savior]: LP + LK or MP + MK or HP + HK:
Bishamon has golden armor which causes him to take the
permanent damage from the attacks and transfers them
into flashing damage.
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7) Jedah:
Full Name: Jedah Dohma
Race: Dark Messiah
Country: Makai
Year of Birth: 4045 B.C.
Height: 215cm (7'1")
Weight: 12-1002kg (26-2206lbs.)
Known Players to use Jedah:
-Jeron Grayson (United States)
Background Information:
Though he is over 6000 years old he is the youngest out of
the three High nobles of Makai. His liquid body allows him
to change into any shape he chooses. He is able to absorb
the souls of others and can instantly increase his own
powers.
He was always distressed about the future of Makai. He
believes that if Makai left to rule by Berial, the master of the
Aensland family and the true ruler of Makai, then it would
grow old and begin to decay. Berial would most likely say
that that is the destiny and life. To Jedah, Berial was a
being who should not exist. He had always looked for the
opportunity to kill Berial and waited for the right time to
strike.
After the death of Garunan, the master of the Bosital family
and the oldest of the three high nobles, Jedah had a young
confidant named Ozomu. Simply put, he was a gourmet. The
reason he came under Jedah was to be able to eat delicious
souls. As a noble, his skills were second class, but his ability
to deceive others were first class. He was a genius in using
others. He advised Jedah about using the gate of Makai.
Jedah, being confident in his ability to absorb souls, agreed
to this. He ordered Ozomu to break a part of the seal to open
the gate more.
When Ozomu arrived at the gates, he realized that enormous
powers lied within the gates. He realizd that even Jedah would
destroy himself if he absorbed all this power at once and sees
this as his chance to take over the throne. He lies to Jedah and
tells him that he must destroy all the seals because little power
was coming out. After destroying the seals, he ran off to the
far reaches of Makai. The destruction of Jedah meant his rise
in power and his plot succeeded. Though Jedah's absorbing
powers were greater than Ozomu predicted, he was still
destroyed due to the sheer amount of power seeping
through.
Ozomu gathered the left over power and stored it in Dohma
castle. This is how Ozomu became the new master of the
Dohma family. The birth of Emperor Ozomu.
100 years later, after a century long sleep, Jedah was
revived in Makai. He felt distressed towards the crazed
Makai, nobles fighting each other and spilling blood.
Instead of anger, he felt pity towards Ozomu, who had
betrayed him. Jedah had already made up his mind. His
complete revival and the cleansing of all souls. For this,
a new stage was necessary. A new dimension, the
Majigen.
Jedah arrived at Dohma castle and saw Ozomu and laid out
his hand. Although his powers were not yet completely
restored yet, he had enough powers to remove Ozomu.
Ozomu had become a spineless gourmet. Ozomu's eyes had
fear in them. Jedah quietly whispers, "Ozomu... I am sorry,
but please lend me your powers. Your soul would become
the foundation of Majigen and will help the future of Makai."
The Dohma castle was taken into the dark space along with
Ozomu. This was the beginning of Ozomu's salvation. Jedah
believed that he was the one that needed to recreate life by
fusing all souls into one life form, the Shintai. To do this, he
summoned all those with worthy souls to enter into his
newly created realm.
About The 'Real' Dark Messiah:
In Islam, the Dark Messiah, or Antichrist, is known as Dajjal,
the Embodiment of Evil. Dajjal appears as a short man with
crooked legs, the hair on his head is extremely curly and
twisted, he is red complexioned, fat, and blind in the right eye
which looks like a bulging grape. The most distinguishing
feature of his face besides the bulging eye will be the Arabic
letters Kaaf (k), Faa (f), Raa (r), on his forehead. These letters
spell Kufr (disbelief). All believers, regardless of their literacy
will decipher these letters.
Dajjal will emerge from between Syria and Iraq, and his
emergence will become known when he is in Isfahaan, at a
place called Judea. He will be of Jewish origin and the Jews
of Isfahaan will be his main followers and they will refer to
him as the Messiah. As he goes on through the world, Jews
and a great number of non-Jewish women will flock to him
upon witnessing his false miracles.
He will also have Paradise and Hell with him. Though his
Paradise will appear as Heaven, in reality it will be Hell, and
likewise, though his Hell will actually be Paradise although
it will appear otherwise. Those who obey the Dark Messiah
will enter his Paradise, and thus enter Hell, and those who
denounce him will enter his Hell, and so shall in reality be
entering Paradise. He will travel by means of a gigantic
mule, at impossible speeds. He will cause droughts and
famine upon those who reject him. But the remembrance
of the true Lord will satiate them.
He will remain on the Earth for a period of forty days, of
which the first day will be as long as a year, the second
day as long as a month, the third as a week and the rest
will be normal in length. He will try to gain entry to the
two holy cities Makkah and Madinah, but the angels who
guard them will bar him from them. From there, he will flee
to Syria, where he will meet resistance from the forces of
Imam Mahdi, the leader of the Muslims. Then shall the
battle between Good and Evil begin in earnest.
In Christian Theology, the appearance of the Antichrist, the
opponent of Christ, is believed to signal the Second Coming,
at which Christ would conquer his opponent. The concept
may stem from the idea of conflict between Light and
Darkness, which is present in Persian, Babylon and Jewish
literature and which influences early Christian Theology.
Command Normals:
None...
Special Moves:
Dio-Cega [Vampire/Hunter/Savior/Savior 2]: QCF+ P (also in
air):
Jedah throws a saw blade that spins in the same spot for a
few seconds. The ES version extends its size and does 2
more hits.
Nero-Fatica [Vampire/Hunter/Savior/Savior 2] QCB + P:
Jedah thrusts back a bit while he claws on the way and when
it hits, the opponent is trapped in a red bubble with Jedah
doing his standing HK when it hits. It's an unblockable, it
has slow animation and the ES version does a standing LP,
standing MP and finishes off with a standing HK.
Ira-Spinta [Vampire/Hunter/Savior/Savior 2]: HCB + K (only
in air):
Jedah floats in the air for a bit laughing, then tries to capture
the opponent and when it connects, throws the opponent
from a higher elevation then spins his scythe wings while
their on the floor. Easy to get attacked via opponents anti-
air and the ES version does more hits.
Ira-Piano [Vampire/Hunter/Savior/Savior 2] HCB + K then P
while floating (only in air):
Same startup as Ira-Spinta except Jedah is on his follow-up
attack animation (spins his scythe wings around his body)
going towards the opponent. The ES version does more
hits.
Sange-Passare [Vampire/Hunter/Savior/Savior 2] HCB + MK
or HK (close only):
Another command throw to which Jedah grabs the opponent
and sucks their blood in the process and in the end, they blow
up after that. No ES version of this move.
Spreggio [Vampire/Hunter/Savior] F, D, DF + P (while blocking):
Jedah's head goes out of his body and blood shoots out of his
neck socket. The ES version does a few more hits.
Spreggio [Savior 2]: F, D, DF + P:
Same description as above except it can be done at anytime
instead of only blocking. good for a surprise attack.
EX Moves:
Finale-Rosso [Hunter/Savior/Savior 2]: Dx2 + Px2:
Jedah summons the underworld from right underneath the
opponent and when it connects, the opponent is in the red-
filled environment while the opponent is getting attack from
all around while Jedah is their laughing. Can be easily avoided
by jumping.
Prova-Dei-Cervo [Vampire/Hunter/Savior/Savior 2]: HCF+ Kx2
then K near the opponent:
Jedah sends an arm in the ground to the opponent and when
the hands catches the opponent, it slams the opponent to the
ground then gets slammed into a scroll in the background,
using the opponents suffering animation to sign their soul to
Jedah. Does big damage but can be easily avoided by jumping.
Santuarrio [Savior 2]: B, D, DB + Kx2:
Jedah flies for a few seconds instead of jumping.
Dark Force:
Santuarrio [Savior]: LP + LK or MP + MK + HP + HK:
Same description as noted above.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
8) Q-Bee:
Race: Soul Bee
Country: Makai
Year of Birth: Unknown
Height: 125cm (4'1")
Weight: 38.2kg (84lbs.)
Known Players to use Q-Bee:
-Gbursine (United States)
-HigeQ (Japan)
Background Information:
She is the leader of the Soul Bee race. A race that east
souls to live. Q-Bee stands for Queen Bee. But this is not
her name but a title name. Their race lived in the lands of
the Dohma family. But during the time when Jedah was
dead, her home began to crumble and her race was in a
crisis of dying. When Jedah was revived and created the
Majigen, she notices the vast amount of souls in the new
dimension. She heads towards the Majigen to gather
souls to satisfy her Soul Bee's hunger and to satisfy her
own hunger as well.
About The Soul Bee Race:
In a one family of a Soul Bee race, roughly 50-150 bees
live The leader of the family is called Q-Bee. Q-Bee is a
title instead of a name. The others are either called P-Bee
or just Bee.
A Q-Bee works to raise the next leader of the family Out
of the baby bee's born, certain bee's are born with a
honey capsule. An organ that is used to concentrate
and accumulate nutrition. This bee is raised to become
the next Q-Bee.
Within P-Bee's there are male and female with the ratio
being 2:8. Their physical appearance is almost identical,
with the male being slightly smaller. The male exists only
to help reproduce. A male's regeneration ability is very weak
compared to a female. And because the current Soul Bee
race has a very strong self-reproduction and regeneration
system, it is possible to give birth to new Soul Bee's without
the help of a male. In the near future, the male Soul Bee's
will most likely disappear.
Their true eyes are the large discs on their head What
seems to be their eyes on their face is actually an imitation
used to deceive other creatures
Their sense of touch can catch the smell of food with a
range that is said to reach several hundred kilometers
Their intelligence level is equal to a human baby around
4-5 years old They are able to carry on simple conversations.
Their appetite is the most important aspect of their behavior
To them, everything that moves besides themselves is food
that is meant to be caught. Their digestive ability is incredible
and their stomach is rarely upset from eating a bad food.
Because their metabolism is incredibly high, they will die if
they don't eat something. Not eating for 36 hours will kill
them for sure.
The attack names of the Q-Bee were taken from "Makai
Evil Insect book". Written by Varvle Mattlayer. The names
were re-written in the nearest sounds to the human language.
Command Normals:
None...
Special Moves:
Sxp [Vampire/Hunter/Savior/Savior 2]: K rapidly:
Q-Bee wiggles her stinger to the opponent. There is no ES
version of this move.
C->R [Vampire/Hunter/Savior/Savior 2]: HCF + P:
Q-Bee flies towards the opponent and stings them if it
connects. The ES version adds a few more hits.
Delta A [Vampire/Hunter/Savior/Savior 2]: QCB + K:
Q-Bee flies to the nearest wall and heads towards the
opponent stinger first. LK goes low range as HK goes
far range and the ES version adds in more damage.
O.M. [Vampire/Hunter/Savior/Savior 2]: HCB + MP/HP
(close only):
Q-Bee hops towards the opponent and shoots them back
to the wall using her stinger. The ES version adds in more
damage.
R.M. [Vampire/Hunter/Savior/Savior 2]: F, D, DF + K
(while blocking):
Q-Bee does a knockdown sting during block stun. The ES
version adds in more damage.
EX Moves:
Qj [Hunter/Savior/Savior 2]: F, D, DF + Px2:
Q-Bee throws a blob of honey to the opponent and if it
connects, they are immobilized for a few seconds.
+B [Vampire/Hunter/Savior/Savior 2]: HCF + Kx2:
Q-Bee shoots more more bees in an arch. If it hits the
opponent, more bees come in and join the fun.
I2 [Savior 2]: B, D, DB + Kx2:
Q-Bee flies instead of jumps for a few seconds.
Dark Force:
I2 [Savior} LP + LK or MP + MK or HP + HK:
Same description as above.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
9) Hsien-Ko (Lei-Lei):
Race: Kuang Shi
Country: China
Year of Birth: 1730
3 Sizes: B83 W59 H86
Height: 155cm (5'1")
Weight: 43kg (95lbs.)
Known Players to use Hsien-Ko:
-Gbursine (United States)
Background Information:
Hsien-Ko and Mei-Lin were twins born in a family of
Senjutsushi's. Both of them were raised to be Senjutsushi's
and were taught Senjutsu. On the ceremonial night when
they were to become a Senjutsushi, their village was
attacked by Darkstalkers. The mother of the twin girls
gave her life to protect the sisters. But because of this,
the mother's soul was trapped in darkness. To release
their mother's soul from the darkness, Hsien-Ko uses the
Igyo Tenshin no Jutsu to turn into a Kuang Shi. Mei-Lin,
her older sister, turns into a ward to make sure Hsien-Ko
doesn't lose control of herself. The two set of to hunt
down Darkstalkers as a Darkhunter of the night.
After the two had freed their mother's soul from the
darkness, the two were reincarnated with the powers
of their mother. The two were reborn in a normal family
and were raised in happiness. On their 16th birthday, the
two sisters had awoke to their powers. These powers had
been passed down from the very first member of the Shao
family. This was their mother's way of repaying her
daughter's for her soul. But because the two of them
awoke to their powers, Jedah sensed this power and
deemed them as worthy souls.
The two dreamed again on the night their powers awoke.
It was a nightmare which was caused by Jedah's summoning.
Their souls were instantly transferred to Majigen. This place
was where the Senjutsushi's and the Darkstalkers battled. It
was a legendary land and Hsien-Ko and Mei-Lin's homeland.
Their leftover bodies had no soul in them anymore. They
lied their side by side with no sign of life.
The two of them have no memory of their previous battle.
They do not know why they are in Majigen. But they both
feel strongly that they must win the battle to return to the
real world. To them, it is a weird feeling, like watching a bad
nightmare.
Their form in Majigen is the form which is best suited for
battle. The same form they took when Pyron came to Earth.
This is due to their mother lending them some powers.
Though the two of them had experience as Darkhunters,
they were now just ordinary girls. To survive in the world
where demons live, they needed their powers of Senjutsu.
With help from their mother, they could use various arts
without any thought. However, the moment the two sisters
lost trust in each other, their powers would be lost instantly.
After the events of Vampire Savior, the two sisters go back
to the human world and go back to their normal lives again.
About 'Real' Kuang Shi:
Geong Si, Jiang Shr (Putonghua) or Kuang Shi (Cantonese)
are the zombies of Chinese myth. They are caused by the
demonic poession of a recently deceased corpse and said to
have a terrifying apperance. They have physical bodies, but
they are not alive, nor have they will or thought. They are
closer to Haitian zombies than to anything else in widely-
known Western folklore. As it matures, it gains new skills
with the older among them rumoured to have the ability to
fly.
Before the Civil War and before World War II, it was said
that the dead still walked the roads of rural China in parades
marching toward their ancestral villages. Buried away from
the family, a dead Chinese had no feasts, no paper clothes,
slaves, boats, food, or incense burnt to him, since all these
things are in the hands of his descendants. Such is the
spiritual importance of the Chinese ancestral village.
When a Chinese person dies away from home, there are
several ways to return his body to native earth, but the less-
than-rich rural Chinese once used this form of underground
railway. A medium or priest, especially a Taoist priest who
had toiled in a specialized apprenticeship, would be hired
by the village to bring their dead home, walking them along
the roads, perhaps as one still sees geese herded down
multi-lane highways in modern China.
Spells had a part in this ritual and in controlling the dead
when they were made to walk, but there is nothing special
or extraordinary about spells in the Chinese world. A wide
variety of spells, usually written out on red paper called Dzi
Dzat, the generic name given for the paper grave goods and
ancestral sacrifices burnt to make a comfortable life for the
dead.
Paper and bamboo mansions were burnt at funerals and at
regular festivals. These dwellings for the spirits of the dead
were filled with paper representations of everything the
ancestors knew or had wanted in life: favorite food, books,
signs of rank, a pleasure boat or a young mistress, all in
painted and folded paper.
In some accounts of the Kuang Shi, a spell glued to the face
of the body is the medicine that makes it move. This method
is favored in popular film, since it is visible to the camera,
and the viewer can always tell a Kuang Shi by his label.
Traditional accounts do not agree on this point. In modern
Hong Kong film, the Kuang Shi is the slave of the character
of an evil Taoist priest, who launches platoons of these
animated corpses at heroes of kung fu and even gangster
movies. This picture of Kuang Shi in current film does not
represent their old form. Nevertheless, the Kuang Shi
remains one of the current, tangible, commonly believed
myths of old China.
Command Normals:
None...
Special Moves:
Ankipou [Vampire/Hunter/Savior/Savior 2]: QCF + P:
Hsien-Ko throws a number of items at the opponent. The
arch of the throw varies of which P button is pressed. The
ES version throws out more items.
Henkoyuki [Vampire/Hunter/Savior/Savior 2]: QCB + P
(also in air):
Hsien-Ko hits a gong to which the sound waves can hit
the opponent multiple times. It's also a Guard Cancel in
Vampire/Hunter and can reflect back most projectiles.
The ES version allows to extend the sound wave.
Senpuubu [Vampire/Hunter/Savior/Savior 2]: F, D, DF +
(also in air, rapidly):
Hsien-Ko attaches a chain to the air and swings around
the ceiling back and forth with blades swinging around
her. It's also a Guard Cancel in Savior/Savior 2 and the
ES version allows to swing more as the blades keep
on surrounding.
Houtengeki [Vampire/Hunter/Savior/Savior 2]: HCB +
MP/HP (close only):
Hsien-Ko's command throw as she launches the opponent
in the air and spins on the ground as she slashes them
up upon landing.
EX Moves:
Tenraiha [Vampire/Hunter/Savior/Savior 2]: LK, HK,
MPx2, U:
Hsien-Ko is surrounded by spiked balls as they come
from above her, spreading around her vicinity.
Chireitou [Hunter/Savior/Savior 2]: QCF + Kx2:
A series of blades come out one-by-one from the ground
as they go towards the opponent.
Chuukadan [Savior/Savior 2]: QCF + Px2:
Hsien-Ko throws out a time bomb on the screen that's
ready to detonate after the countdown is over. The bomb
can hit either or both players.
Dark Force:
Rimoukon [Savior]: LP + LK or MP + MK or HP + HK:
Summons Mel-Lin on screen to do attacks.
------------------------------------------------------------------------------
------------------------------------------------------------------------------
10) J. Talbain (Gallon):
Full Name: Jon Talbain
Race: Werewolf
Country: England
Year of Birth: 1940
Height: 186cm (6'1")
Weight: 70kg (154lbs.)
Known Players to use J. Talbain:
?
Background Information:
Talbain was born between a human mother and werewolf
father. Talbain's mother died shortly after giving birth to
Talbain and their was no way to look for his father.
Although Talbain was alone, he had lived a peaceful life
as a human until one full moon. That night, the beast
within Talbain awoke and Talbain turned into a wolf.
This caused Talbain to be shunned from human society.
When he found out he was a Darkstalker, he felt no
anger towards his parents. To him, his parents were
just conceptual parents. He was alone since he could
remember.
He maintained his human self by cursing his fate. His
heart was not strong enough to accept everything and to
move as his heart desires. Following his inner voice, he
devoted himself to fighting to take himself past his limits.
This was part of his pride as a human to fight against his
other half. Believing that if he takes himself past his own
limit, he may be able to turn back into a human again.
After the events with Pyron, he had lifted his curse and
regained his human form. Although the adults did not
accept him anymore, the children accepted him. Although
he was able to sustain his human form for many years, he
could feel that a beast still lived within him. But this was a
temporary illusion that he caused. One day, he heard a
voice in his mind and turned back into a Werewolf. It was
impossible to cleanse his own blood. His will couldn't
change the future.
During the battles in Majigen, he came face to face with his
dark self within. The fate that was pulled by his battles. To
flee from his curse, he kept taking himself past his own limits.
Though there may be irreversible consequences, he had no
choice but to keep going forward. In the end, he realized
that he is a Darkstalker and decides to live his life as a wolf.
Talbain's Bloodline:
The Kreutz family is one of the seven noble families of
Makai. Though its title is a noble, it would be more suitable
to call it an army of warriors and fighters. The current master
Xell stands at a height of 5meters and is a war dragon. He
has the most unique appearance out of all the noble classes.
And those who are of his family also have appearances that
are far from a human form. But there is no vulgarity and
roughness within the family. Unlike their savage forms, they
are all first class fighters who are highly trained. They are
an organized group who follow orders under strict discipline.
They are very loyal to their master. Failing to complete an
order or betrayal is paid off with death. Though their numbers
are few, they possess powerful one hit attacks and are feared
as the "bullet of Makai".
Baraba Kreutz. Titled as the "Wolf Lord", is the leader of
the royal guardsmen of the Kreutz family. His eye's were
the eye's of those who survived countless life-or-death
situations. Twenty years ago, he had wandered into the
human world. But he had forgotten most his memories of
his time in the human world. Though he vaguely remembers
about the woman who cared for him when he was injured
in the human world.
When he came back to Makai, he played an active role as a
fighter of the Kreutz family. Demitri had even said, "He is my
best rival in my life". Demitri felt a certain kind of beauty in
Baraba's fighting. A kind not found in the lower darkstalkers.
But roughly ten years after he returned to Makai, he suddenly
disappeared. Master Xell had searched for him for many years,
but he could not be found. Some say that he had returned to
the human world to reunite with the woman again. But no one
knows the truth of the events.
About Werewolves:
In popular folklore, a man who is transformed, or who
transforms himself, into a wolf in nature and appearance
under the influence of a full moon. The Werewolf is only
active at night and during that period he devours infants
and corpses. According to legend, Werewolves can be
killed by silver objects such as silver arrows and silver
bullets. When a Werewolf dies he is returned to his human
form.
The origin of the word is a contraction of the old-Saxon
word wer, which means "man", and wolf to arrive at werwolf
or manwolf. A Lycanthrope, a term often used to describe
Werewolves, however, is someone who suffers from a mental
disease and only thinks he has changed into a wolf.
The concept of Werewolves, or lycanthropes, is possibly
based on the myth of Lycaon. He was the king of Arcadia,
and in the time of the ancient Greeks notorious for his cruelty.
He tried to buy the favor of Zeus by offering him the flesh of
a young child. Zeus punished him for this crime and turned
him into a wolf. The legends of Werewolves have been told
since the ancient Greeks and are known all over the world. In
areas where the wolf is not so common, the belief in
Werewolves is replaced by folklore where men can change
themselves in tigers, lions, bears and other fierce animals.
In the dark Middle Ages, the Church stigmatized the wolf
as the personification of evil and a servant of Satan himself.
The Church courts managed to put so much pressure on
schizophrenics, epileptics and the mentally disabled, that
they testified to be Werewolves and admitted to receive
their orders directly from Satan. After 1270 it was even
considered heretical not to believe in the existence of
Werewolves.
The charge of being a Werewolf disappeared from European
courts around the 17th century, but only for the lack of
evidence. The belief in Werewolves, however, did not
completely disappear. In Europe after 1600, it was generally
believed that if there were no Werewolves, then at least the
wolf was a creature of evil. This resulted in an unjustified
and negative image of the wolf; an image that most people
still have today.
The Wolf Man:
Talbain's date of birth more or less coincides with the release
date of the classic Werewolf tale The Wolf Man. In this film,
Larry Talbot (Lon Chaney Jr.) is bitten by a Werewolf (Bela
Lugosi) while visiting a gypsy camp. He turns into a Werewolf
and is killed by his father Sir John Talbot (Claude Rains) using
a silver wolf's head cane. This movie brought silver, wolfbane,
and the pentagram into the Werewolf film genre and laid down
much of the folklore and legend for decades to come.
Command Normals:
None...
Special Moves:
Chijou Beast Rush [Vampire/Hunter/Savior/Savior 2]:
QCF + P:
Talbain does a straight-forward dash attack that can go
across the screen. The ES version does more damage
and goes more fast (not applicable in the Vampire version).
Houkou Tenkan [Hunter/Savior/Savior 2]: any direction +
P during Chijou:
Changes the direction of the Chijou depending on direction,
making it more powerful and juggles into combos. There is
no ES version of this move as the Chijou is already an ES
move.
Taikuu Beast Rush [Vampire/Hunter/Savior/Savior 2]: F, D,
DF + P:
Same description as Chijou Beast Rush, except it's an upward-
angled dash attack that can go across and up on the screen.
Kuuchuu Beast Rush [Vampire]: reverse QCF + P (only in air):
Same description as Chijou Beast Rush, except it's done in
the air and it's a downward-angled dash attack that hits to
the ground.
Kuuchuu Beast Rush [Hunter]: UF, F, DF + P (only in air):
Same description as above, except it's done in a different
motion.
Kuuchuu Beast Rush [Savior/Savior 2]: QCF + P (only in air):
Same description as above, except it's done in a different
motion.
Crime Razor [Vampire/Hunter/Savior/Savior 2]: Charge D, U
+ K:
Talbain does a vertical kick as an anti-air that's similar to a
Shoryuken. The ES version has more range in height.
Million Flicker [Hunter]: B, D, DB + P:
Talbain slightly dashes forward a bit as he swings his
nunchucks to the opponent. The ES version allows more
time for Talbain to swing the nunchucks.
Million Flicker [Savior/Savior 2]: QCB + P:
Same description as above, except it's done in a different
motion.
Wild Circular [Vampire/Hunter/Savior/Savior 2]: HCB +
MK/HK (close only):
Talbain command throw as he grabs the opponent and
slams them into the ground.
EX Moves:
Chijou Beast Cannon [Vampire]: HCF + Px2:
Talbain does an ES Chijou Beast Rush to the opponent.
Taikuu Beast Cannon [Vampire]: QCB, UB, U, UF + Px2:
Talbain does an ES Taikuu Beast Rush to the opponent.
Kuuchuu Beast Cannon [Vampire]: UB, B, DB, D, DF +
Px2 (only in air):
Talbain does a Kuuchuu Beast Rush to the opponent.
Dragon Cannon [Hunter]: HCB + Px2:
Talbain plays a tune with his flute and massive waves
of fire go across the screen.
Dragon Cannon [Savior]: HCF + Kx2:
Same description as above, except it's done in a different
motion.
Dragon Cannon [Savior 2]: HCF + Px2:
Same description as above, except it's done in a different
motion.
Mirage Body [Hunter/Savior 2]: HCF + Kx2:
Talbain has a mirage of him behind hm to copy his attacks
for extra damage.
Moment Slice {Savior/Savior 2]: LPx2, LK, F, HP:
Talbain catachs the opponent and when he does, he digs
his claws and slashes into the opponent's body.
Dark Force:
Mirage Body [Savior]: LP + LK or MP + MK or HP + HK:
Same descprion as noted above.
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11) Lilith:
Full Name: Lilith Aensland
Race: Succubus
Country: Makai
3 Sizes: B74 W59 H83
Height: 168cm (5'6")
Weight: 54kg (119lbs.)
Known Players to use Lilith:
-Kaiji (Japan)
Background Information:
Berial foresaw that Makai would be exposed to the crisis of
perishing soon. Someone great Life Form would be needed
to maintain the unbalanced world of Makai. He foresaw that
one with such power would not be born in the family of
Aensland for another 1,200 years. Knowing this, he decided
to leave the future of the Aensland family in Morrigan's
hands. To Berial, the future of the Aensland family was the
same as the future of Makai.
Morrigan was a very special Succubus, even within all of
the Darkstalkers. She was born as an S Class noble. But at
that time, roughly 300 years ago, a struggle for power had
already started. Various battles had occurred in various
locations. It was unacceptable for a Succubus child to be
given rights to power at the time. The problems didn't end
their either. Morrigan had no way to control the enormous
powers that she held within. If she were to be left alone, she
would destroy herself and the land around her. Berial decided
to split her powers and isolate them to protect her. Morrigan's
soul was split into 2, one half was closed off into a space that
Berial had created.
But her powers weren't simply split evenly. Because her
powers were forcefully divided, they kept drawing each
other with a powerful force. To control this, Berial took
part of her powers and sealed it within himself. Thus,
Morrigan's soul had been divided into three. One in
Morrigan, one in the sealed space, and one in Berial's body.
When these become one, Morrigan can regain her full
powers. But if one doesn't recognize their own powers, if
is difficult to sense its existence, let alone control it.
Morrigan herself found out about her other half after
Berial had died.
When Berial died, the sealed off power was supposed to
return to it's rightful owner. Once this was complete, the
next ruler of Makai was supposed to be born, as Berial
foresaw it. But because the part which Berial contained
had been lost, Morrigan's power had not returned to
completely. And a certain accident had occurred in the
sealed space that even Berial himself did not notice.
The sealed off power had begun to have it's own will. She,
Lilith, had began to recognize herself roughly ten years
after the sealing. It was Morrigan's heart which slipped into
Lilith's consciousness, although Morrigan herself never
noticed this. As Lilith found about Makai, her feelings grew.
These feelings were different from normal emotions like
admiration and jealousy. They were closer to a primitive
instinct to want to go back to its home.
In Makai, power is indicated by the strength of the soul.
If a soul is forcefully divided, it is not surprising that the
soul will try to return to its full self. Morrigan's soul was
powerful enough that it was able to produce a will of its
own.
Due to Jedah's plot, Lilith was able to attain a body. In
return, Lilith was to lure Morrigan and the other Darkstalkers.
Morrigan's true powers were something that Jedah could not
overlook. It's unknown if Lilith understood Jedah's intention
and the meaning of his salvation, but Lilith enjoyed her
newfound freedom. To Lilith, the Majigen was a real world
that she was able to be born in. Her enjoyment will last as
long as she can fight someone who can satisfy her curiosity,
and to be able to somehow return to her true body. She is
like a child who doesn't know the true darkness yet.
After she and Morrigan met, Lilith was finally able to return
to her true self when she and Morrigan fused back together
into one.
About Succubi/Succubuses:
It is generally said that the Succubus race absorbs the spirit
of the opposite sex and uses it as their own energy source.
But the succubuses that live in the Aensland family are
slightly different. They create a special secretion liquid in
their body when they are either physically or mentally
stimulated. They use this liquid to maintain their life. If one
were to be trapped inside a small secluded area, she would
die within two days due to the lack of stimulus.
This is because the liquid needed to maintain her life can't
be secreted. But to make up for this, they have become able
to look into the dreams of others. When no stimulus was
given, they evolved to look for other ways to look for
excitement. When a creature dreams, a special secretion
liquid is formed in the brain. A succubus can take this
liquid from the outside. Those who have been robbed feels
a strange feeling. As if ones dream was completely taken
away. This is quite different from not having any memory
of a dream. This liquid, which the succubus robbed, is
dissolved into the body of the succubus and is composed.
Their blood and saliva has a powerful lustful effect. A human
would instantly die the moment they come in contact with it.
Their body odor causes their blood vessels to dilate and
causes a large amount of perspiration. If a man is confronted
by a succubus, unlessthey have a very strong mind, they
would instantly be under her spell.
The succubus race lives about 400 years. Roughly ten years
after they are born, they gain their adult appearance and keep
this beautiful form until they die. Their beautiful appearance
is kept intact even when they are old. Over the past several
hundred years, their ability to reproduce has been in danger.
The amount of spirit that can be taken from an individual is
limited. Their search for new dreams have caused them to
reach into the human world. But it is becoming more and
more difficult to reach a good amount of nutrition. When
Morrigan became the successor of the Aensland family,
there were roughly only 200 Succubuses left. At this rate,
the Succubus race would disappear after one or two
generations. However, the Succubuses themselves do not
care about the crisis and are enjoying their everyday lives.
About Incubi/Incubuses:
The Incubus race is said to be the opposite race to the
Succubus race. The Incubus is not simply a distinction
like a male and female in a race but a completely different
race. Although they are treated as a lecherous race like the
succubus, they are quite different. First off, their physical
looks are not all handsome men, unlike the succubus where
they are all beautiful women.
Many of the Incubuses are inhuman and may have four feet
or may be dragon types. 60% of the Incubus race is made
up from these types. They have a powerful aphrodisiac
digestive fluid in their body and they pour this into their
victim. This fluid causes the victim's elements inside to
change and becomes a very efficient food type for them.
This method is similar to an insect or an animal. they prefer
women because they are better food type than men. They
only eat men when they have to.
About Lilith's Gender:
Physically, she is a female. The body she received from
Jedah was the image that Lilith wanted to be, obviously an
imitation of Morrigan. But it is obvious that she couldn't be
a complete copy of Morrigan. Although it is a guess, her
childish look most likely comes from her own feelings. She
feels that she is not a perfect existence and this reflected
on her appearance. Like a child who yearns to be an adult,
a girl who has yet to become a woman. But there is no
evidence if she could maintain that body. If she wishes to
be something, as long as Jedah's power is intact, she could
even become a man. If she wishes to become one with
Morrigan, she could even take the form of a man to be the
dominant one. But a vast amount of power and belief is
needed to do this. And it would be very difficult without
the help of Jedah.
Early Stages of Development:
In the early stages of development, Lilith was quite
different from her current form. She was Morrigan's older
sister at first and had the blood of angel's mixed in her. She
had angel wings on her head but this was always folded to
hide them due to her being a darkstalker. Physically, she
looks like Morrigan. She was always picked on by Morrigan
as a child. But this was cut because their were enough angel
types in games. Her next design was much closer to the
current Lilith. The only difference is she was either a male
or a hermaphrodite.
About 'Real' Succubuses:
Lilith takes her name after the first wife of Adam who was
said to suck the blood of infants and from whose name the
word Lullaby (Lili Abi) is supposed by some to have been
derived. She was long regarded as the Queen of the
Succubuses.
In medieval European folklore, a Succubus is the female
variety of an Incubus, the word Incubus being Latin for
nightmare. According to one legend, the Incubuses and the
Succubuses were fallen angels. The ordinary phenomenon
of nightmare, as the name imports, was associated with their
belief. The Succubus is a female demon or evil spirit who
visits men in their sleep to lie with them in ghostly sexual
intercourse. The man who falls victim to a Succubus will
not awaken, although may experience it in a dream.
During these times, consortion with demons was long one
of the most ordinary accusations in witch trials. Morrigan's
date of birth coincides with the first appearance of a
Succubus in Scotland. Although the appearance of
Succubuses were comparatively rare to that of the Incubus,
there are anecdotes of a priest who had commerce with one
for more than forty years and another priest who found a
faithful mistress in a devil for half a century: They were
both burnt alive.
About 'Real' Incubuses:
More common than their female counterparts, hundreds,
perhaps thousands, of women have been burnt on account
of the belief of consortionw ith an Incubus. It was observed,
that they had a peculiar attachment to women with beautiful
hair, and it was an old Catholic belief, that St. Paul alluded
to this in that somewhat curious passage, in which he
exhorts women to cover their heads, because of the
demons.
The Incubuses generally had no children, but there were
some exceptions to this rule, for Nider the inquisitor assures
us, that the island of Cyprus was entirely peopled by their
sons. Should the female victim get pregnant, the child
would grow inside her as any normal child, except that it
will possess supernatural capabilities. Usually the child
grows into a person of evil intent or a powerful wizard.
Legend has it that the magician Merlin was the result of
the union of an Incubus and a nun.
Command Normals:
None...
Special Moves:
Soul Flash [Vampire/Hunter/Savior/Savior 2]: QCF + P:
Lilith shoots a heart in front of her that has extremely low
size and short-range. The ES version does more hits.
Kuuchuu Soul Flash [Vampire/Hunter/Savior/Savior 2]:
QCF + P (in air):
Same description as noted above, except it can be done in
the air.
Shining Blade [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P:
Lilith anti-air that's like a Shoryuken as her wing does the
hit. The ES version does two more as one goes after the
other fast.
Merry Turn [Vampire/Hunter/Savior/Savior 2]: QCB + K:
Lilith arches towards the opponent as she's spinning her
wings fast. The ES version does more hits.
Kuuchuu Merry Turn [Hunter/Savior 2]: QCB + K (in air):
Same description as noted above, except it can be done in
the air.
Mystic Arrow [Vampire/Hunter/Savior/Savior 2]: HCB + P:
Lilith hops towards the opponent with her arms spread
and when it connects, she uses her wings as a bow as
the opponent is shot to the wall like a human arrow.
The ES version does more damage.
EX Moves:
Splendor Love [Hunter/Savior/Savior 2]: F, D, DF + Kx2:
Lilith flies up into the air naked as she surrounded by
bats that hit the opponent.
Luminous Illusion [Vampire/Hunter/Savior/Savior 2]:
LPx2, LK, F, HP (also in air):
Lilith flies forward to the opponent and when it connects,
another Lilith is seen behind the opponent as both of them
does the same barrage and formation of attacks.
Mimic Doll [Savior 2]: LPx2, F, MP, HP:
Another Lilith follows Lilith around for several seconds and
does whatever she does.
Gloomy Puppet Show [Savior/Savior 2]: HCF + Kx2 (2 gauges
required):
Lilith throws a hat and if it connects, she turns them into a
human marionette, where you have to push the proper
button on time with the onscreen commands like Dance
Dance Revolution. Takes 2 stocks of meter though.
Dark Force:
Mimic Doll [Savior]: MP + MK or HP + HK:
Same description as noted above.
Mirror Doll [Savior]: LP + LK:
Another Lilith is seen on the other side of the opponent for
several seconds and does whatever attack she does.
------------------------------------------------------------------------------
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12) Rikuo (Aulbath):
Race: Merman
Country: Brazil
Year of Birth: 1953
Height: 184cm (6'0")
Weight: 62kg (137lbs.)
Known Players to use Rikuo:
-Gbursine (United States)
-Jeron Grayson (United States)
Background Information:
Deep beneath the Amazon lied a kingdom of the 30,000
Mermen. One day, this peaceful aquatic empire was
shattered and destroyed by a tremendous earthquake and
volcanic eruption. The Merman Emperor and hero Rikuo,
was alone. His empire destroyed, he was filled with rage
and, when he found out that Pyron was the one who caused
the fall of his empire, he vowed to destroy him. But when
he met another survivor, Aqueria, he settled down with her
to rebuild his empire. He and his wife moved out of the
Amazon into the great ocean to raise their family. Currently,
family consists of his wife Aqueria, his three sons and 12
soon to hatch eggs.
Rikuo and his family live in a crack, 150 m (492 ft) deep.
The current of the ocean doesn't make it's way into the area
and is a perfect location to protect their eggs from danger.
His current job is to search for any other survivors of his
kingdom. He searches in a radius of 200 km (124.27 miles) for
any other surviving Mermen. Though close to his home is a
deep oceanic trench and a fast ocean current runs through it.
If Rikuo fell into the teach, even he couldn't swim against
the strong current. And the deepest he could search was
1000 m (0.62 miles) deep.
It was a endless search but Rikuo believed that other mermen
had survived. Ever since he and his family had moved to this
sea, although very faint, he had sensed the life of something
similar to his own race. As days pass, his search for his fellow
merman increases in area and the time he spends with his
family decreases. During one of his searches, one of his sons,
Alba disappears. He ponders to himself about how one could
defend a kingdom if he cannot protect his own family.
Believing that his son was sucked into the Majigen, Rikuo
heads his way into Jedah's realm. But when the powers of
Makai start to fade, the dark sea of Sargasso was opened
and Rikuo found his son along with a new race of merman.
The two families now help to build the civilization of the sea.
Aqueria's History:
Aqueria was an ordinary female of the Merman race. At
the time of the destruction of her kingdom, she had been
swimming on the outskirts of the kingdom. She was
swallowed by the current caused by the eruption. When
she awoke, she was thrown into an unknown world, onto
land. She had been thrown into the dense forest of the
Amazon. Not knowing how to get home, she searched
for any place with water. After searching for half a day,
she found a lake which was like a puddle of water. This
also happened to be a lake that Rikuo visited often.
She waited for a few days but there was no signs of her
friends coming to save her. After making up her mind, she
follows a faint smell to an entrance to an underground river.
She then makes her way back to her kingdom.
When she came back, she saw her kingdom swallowed by a
dark crack in the sea. She intuitively realizes that she had lost
all her friends and crumbles to the ground without any words.
But she still had not lost hope. She believed that king Rikuo
would have somehow survived the disaster and he is still
alive somewhere. And that he will come save her soon.
After believing and waiting for half a year, the young girl and
Rikuo are re-united. A new love is born and the beginning of
a new kingdom had started.
Mermen Social Structure:
Rikuo's kingdom is different from a Monarchic Government or
Imperical Rule. There are no royal families. Each king is chosen
by the previous king. After obtaining the people's consent, the
next king is chosen. Every Merman is given a rank, they are
strongly united, and they keep a mutual trust with this.
The ranks do not mean a social position but it is more used
to give each one a job that suits them: those who gather
food, those who protect their own from danger, those who
create habitats, those who care's for the young. Out of these
many jobs, raising the young is usually done by the males.
Similarly, the females are raised by their own mothers.
In the case of males, their mimicking abilities is usually used
to scale their strength level. It is important for those caring
for the young to teach theyoung this ability. This mimicking
ability is not just changing the appearance but to also use
the ability of which they are mimicking. One who excels in
this wins everyone's respect.
Rikuo had cleared this ability beyond anyone else. It can be
said that, for his son Alba, he is the greatest teacher.
Mermen Reproduction:
The merman race have reproductive periods. The average
time for Merman's to lay eggs is around the human age of
16 to 22. They bear eggs two times within one year averaging
about 10 to 20 eggs. On average, a couple lays 60 to 120
eggs. But only 10% of these hatch and out of those, only
2 to 5 % of these survive. A few hundred years ago, the lake
they used to live in was fresh water. But within the last 10
or so years, sea water had flowed in and caused the salt level
to rise. This may have been the reason why Rikuo and his
family could live in the sea without much trouble against the
salt level. But this may also be the reason for the decreasing
birth rate.
About 'Real' Merfolk:
7000 years ago in Babylonian mythology, there was a god,
Ea (who would later would be called Oannes by the Greeks),
who was a water god. He was depicted as having the upper
body of a man and the lower body of a fish. From the
beginning of civilization as we know it, there have been
Merfolk.
The idea of Merfolk could be based on these creatures from
Greek and Babylonian mythology: Sirens and Tritons of the
Greeks, and the fish gods, who were half human and half
fish, from the Babylonians. The belief in Merfolk is not
limited to a few countries, but there are tales from all over
the world. For instance, in India there are the Apsara,
beautiful water nymphs. The most well-known of the
Merfolk are the Mermaids.
Mermaids are marine creatures with the head and upper body
of a beautiful young maiden and with the lower body of a fish.
They can be found in seas and lakes or lying on a rock and
combing their hair with one hand while holding a mirror in the
other. Mermaids sometimes foretell the future and are often
accompanied by seals.
According to myth, they lure sailors by singing and with
lovely music. They live in a kingdom on the bottom of the
sea, and it is here they take their prisoners to. From this story,
the fear amongst the sailor grew and they thought that seeing
a mermaid would cause bad luck: it could predict death by
drowning.
Creature From The Black Lagoon:
Rikuo's date of birth coincides with release date of the
classic tale The Creature From The Black Lagoon. In this
film, a team of scientists descend upon the Amazon
prompted by archaeologist Dr. Carl Maia's (Antonio
Moreno) discovery of a strange, half-man, half-amphibian
skeletal hand from the Devonian period. Led by scientist
David Reed (Richard Carlson), fellow scientist and girlfriend
Kay (Julie Adams), and their jealous benefactor Dr. Mark
Williams (Richard Denning), they soon discover that the
fossil they seek is alive and well and hopping mad from
their intrusion in his territory.
The Creature was so successful that it spawned two
sequels, Revenge of the Creature and The Creature
Walks Among Us.
The Creature, or Gillman, is either the last remnant of a 15
million year old species, or has itself survived since the
Devonian age. He is substantially taller than the average
uman male, thought to be between somewhere between
173 cm - 196 cm (5'8" - 6'5"), although never accurately
measured and it is estimated his weight is around 136 kg
(300 lbs).
He behaves much like the African lungfish, which lives
underwater during mating season, but breathes surface
air when its lake habitat dries up. His composition is
approximately 35% white corpuscles, or halfway between
marine life and mammal. It is also important to note that
these white corpuscles have no nucleus.
His outer layer of marine scales cover a layer of mammalian
epidermis. Living primarily in the dark depths of the sea, the
Creature reacts adversely to bright light. Although it has
been known to exhibit violent tendencies, such actions can
be classified as defensive. Typically, it usually hunts fish
for its food.
Command Normals:
Killer Vortex [Savior/Savior 2]: D + HK (only in air):
Spins around like a Drill to the opponent that's similar to
Dhalsim's in SF.
Spinning Current [Vampire/Hunter/Savior/Savior 2]: HP
(during dash):
Rikuo getsinto a shell and slides to the opponent.
Special Moves:
Poison Breath [Vampire]: HCF + P:
Rikuo shoots out a purple cloud of poison that stuns the
opponent for a few seconds. The ES version stuns the
opponent for more seconds and there are more clouds
shot out.
Poison Breath [Hunter]: QCF + P:
Same description as above, except does a different motion
here.
Poison Breath [Savior/Savior 2]: Charge B, F + P:
Same description as above, except does a different motion
here.
Screw Jet [Vampire/Hunter]: B, F + P:
Rikuo does a quick screw-attack across the screen. The ES
version does several more hits.
Trick Fish [Vampire/Hunter/Savior/Savior 2]: K (while
dashing back):
Rikuo does a screw-attack at an upward arc. The ES version
does several more hits.
Trick Fish [Savior/Savior 2]: F, D, DF + K
Same description as above, except does a different motion
here which is his Guard Cancel.
Sonic Wave [Vampire/Hiunter]: QCF + P:
Rikuo shoots out sound waves that can stun the opponent
for a second. The ES version extends the waves and there
is more stun time.
Sonic Wave [Savior/Savior 2]: Charge B, F + P:
Same description as above, except does a different motion
here.
Crystal Lancer [Vampire/Hunter/Savior/Savior 2]: HCB +
MP/HP (close only):
Rikuo's command throw as he jumps up with the opponent
attached to the tongue and kicks them a few times. The ES
version does multiple hits.
Gem's Anger [Vampire/Hunter/Savior/Savior 2]: HCB +
MK/HK (close only):
Rikuo's command throw as he tosses the opponent up in
the air and hides in a shell that shoots out pearls at the
opponent. The ES version does multiple hits.
EX Moves:
Aqua Spread [Vampire]: reverse QCF + P/Kx3:
Rikuo sends a little bit of water to the ground and if it hits
the opponent, it'll launch them into the air.
Aqua Spread [Hunter/Savior/Savior 2]: reverse QCF + P/Kx2:
Same description as above, except does a different motion
here.
Sea Rage [Hunter/Savior/Savior 2]: HCF + Px2:
Rikuo unleashes a large wave of water that's ready to hit
the opponent.
Water Jail [Hunter/Savior/Savior 2]: F, D, DF + P:
Rikuo shoots out a large bubble that slowly travels towards
the opponent and if it hits, it does a big amount of damage.
Direct Scissors [Hunter/Savior/Savior 2]: Dx2 + Px2 (3 gauges
required):
Cuts the opponents legs for big damage.
Dark Force:
Riverside Drop: LP + LK or MP + MK or HP + HK:
Rikuo rides on a fish to dish it out to the opponent.
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13) L. Rapter (Zabel "Zabelzarock"):
Full Name: Lord Rapter
Race: Zombie
Country: Australia
Year of Birth: 1889
Height: 180cm (5'11")
Weight: 39kg (86lbs.)
Known Players to use L. Rapter:
-T2ya (Japan)
-Yamakawa (Japan)
Background Information:
A young and charismatic young rocker who killed himself
and 100 other fans in his final live performance. Because of
his thirst for power, he was noticed by Emperor Ozomu. He
resurrected him as a Zombie and told him that if he wishes to
be stronger, he would have to kill the Darkstalkers. Although
Rapter agreed, his true plans were to kill Ozomu himself and
to take over the spot of being the Emperor. But when Ozomu
and Ozomu's castle disappeared, Rapter was puzzled. When
he arrived at the location where Ozomu's castle stood, he
found the entrance to the Majigen. This time, he intended
to kill the creator of Majigen and take over his spot.
The Rock Star Life:
Lord Rapter had the charisma like that of a Young Ozzy. He
was an expert guitarist, a mass murderer, and was known as
the God of Metal. No one knows when he started his music.
The only thing clear is that he was unknown before he
released his first album, Oral Dead.
Although his first album, an indie album, did not sell in
numbers, he received a good amount of support from certain
groups. Eventually, he became the next big sensation in the
metal scene. He instantly became famous in all of Australia.
His second album sold 200,00 copies in a month, and reached
one million in three months. But the age group that bought
his albums were small. Most of those who bought his CDs
were in their teens. They were more like cult followers than
a fan of an artist.
His fearful death is talked about to this day. On his final live
performance, 100 of his fans were sucked dry of their blood.
Every victim died with the look of happiness. Rapter himself
turned into a skeleton instantly and died. To this day, the
truth behind this incident is unknown.
The Leather Covered Book:
Days after Rapter's death, a strange leather covered book
was found in his house and people hoped that this book
would uncover some truth to his death. The book was called
A Chapter of Tolagido and was written in ancient Hebrew.
In this book, it explained the existence of another world called
Makai. The words in this book resembled the lyrics to his hit
songs. And in a topic titled "A Curse To Give Sacrifices To
The King of Makai", the horrifying truth was hidden. Rapter's
last song at his last live was called, "Sacrifice". This song
was played for the first time and was Rapter's final song of
his life. The lyrics in this song were identical to the lyrics
found in the curse.
With further research, they found out that the preparation
for the curse took a long time. Since the first album was
released, Rapter had already started to brainwash his victims.
His aim was to start the curse with his music and to get his
sacrifices. But there is no way to prove this at present.
The songs he created are still sold on the market. And
according to those who went to his live, Rapter's enigmatic
voice were lost on the CD's. In the end, there is no rational
explanation for the incident. The only thing that is certain
is that a simple musician could not do such a thing. Unless
he used the powers of the devil...
Lord Rapter's Discography
Oral Dead: His first album which includes his hit song,
"Oral Dead".
Punishment: His second album. A million seller album
that was sold by word of mouth.
Noise of Heaven: The third album, which is more religious
and ceremonial. It contains the song "Soul Beats". It's
theme is the rebirth of souls. It also contains the song
"Black Justice".
Tripper: His first memorial live album which took place in the
Southern Cross Hall and gathered 60,000 people. 400 people
went unconscious, and 18 people had heart attacks (two of
which died). After this had occurred, entering the live
became harder and the police began to monitor his lives.
Fangorra: His compilation album which contains un-released
songs. There was a rumor that the album contained a track
zero, so the record companies called back the CD. Before the
first track, there were 16 seconds of silence. Many people
claimed that a devil's curse would play during that time.
Although there was no music actually recorded during this
silence. After the CDs were called back, the first press
became premium items.
Devil: His final album which was released after his death.
Contains the song "Sacrifice", which was played at his
suicide live, which became a legend.
The Book:
In the voodoo-cult of the Caribbean, a Zombie is a soulless
body that serves a sorcerer as a slave. The soul could have
left the body through the regular death rituals, but could also
have been removed from a living body by the power of the
sorcerer. These Caribbean Zombies are brought back to life
through means of voodoo or necromancy, destroying the
mental processes of this person through the process.
In the present day, Haitians believe Zombies to exist in their
lands. Thousands of people in Haiti are considered to be
Zombies, some of which lead normal everyday lives with
families, jobs, and are respected citizens. It¹s considered to
be a crime to make a Zombie in Haiti.
Haitian Penal Code:
Article 249. It shall also be qualified as attempted murder
the employment which may be made against any person of
substances which, without causing actual death, produce a
lethargic coma more or less prolonged. If, after the person
had been buried, the act shall be considered murder no
matter what result follows.
To create these Haitian Zombies, a voodoo practitioner
makes a potion that consists of mainly the poison of the
pufferfish and is given to the intended victim. This causes
severe neurological damage, primarily effecting the left side
of the brain, which controls speech, memory, and motor
skills. The victim suddenly becomes lethargic, then slowly
seems to die. In reality, the victim¹s respiration and pulse
becomes so slow that it is nearly impossible to detect. The
victim retains full awareness as he is taken to the hospital,
then perhaps to the morgue, and finally as he is buried
alive.
Then, the voodoo practitioner's leisure come at his leisure
to retrieve the victim, who has now become a slave, as a
commodity. At one time, it was said that most of the slaves
who worked in the sugar cane plantations of Haiti were
Zombies. A Zombie will remain in a robot-like state
indefinitely until he tastes either salt or meat. At that point,
the Zombie becomes aware of their state and immediately
returns to their grave.
The reality that there may be actual Zombies has only been
taken seriously by medical science within the last ten years,
since the use of CAT scans of the brain, along with the
confessions of voodoo priests, explaining their methods.
Previous to that, Zombies were considered mentally defective
by science or explained as stunts to try to confuse scientists.
There are many examples of Zombies in modern day Haiti.
A case reported a writer named Stephen Bonsal described
a Zombie he witnessed in 1912 in this way: A man had at
intervals a high fever he had joined a foreign mission church
and the head of the mission saw the patient die. He assisted
at the funeral and saw the dead man buried. Some days later
the supposedly dead man was found dressed in his grave
clothes, tied to a tree, moaning. The poor wretch soon
recovered his voice but not his mind. He was indentifed
by his wife, by the psysicain who had prounced him dead,
and by the clergyman. The victim recognized no one, and
his days were spent moaning inarticulate words no-one
could understand.
The Country of the Comers-Back:
Rapter's date of birth coincides with the release of Lafcadio
Hearn's short story about Zombies entitled the "The Country
of the Comers-Back." Although I have been unable to obtain
a copy of The Country of the Comers-Back, one could
surmise, given Capcom's tendency to infuse the character
of the Darkstalkers with real-life references, that the story
is set in Australia.
Command Normals:
None...
Special Moves:
Death Hurricane [Vampire/Hunter/Savior/Savior 2]: QCB +
K (also in air):
Rapter spins around with blades surrounded around him.
Is his Guard Cancel in Vampire/Hunter and the ES version
adds more damage.
Skull Javelin [Vampire]: D, U + K:
Rapter attacks forward as he gets up. The ES version adds
a couple more hits.
Skull Sting [Hunter/Savior/Savior 2]: D, U + K:
Rapter jumps up then down forward to the opponent with
a blade attack. The ES version adds a couple more hits.
Skull Punish [Vampire]: QCF, UF, U + MP/HP (close only):
Rapter grabs the opponent as he slams them to the ground
and drills away. The ES version adds a few more hits.
Skull Punish [Hunter]: HCB + P (close only):
Same description as above, except does a different motion
here.
Skull Punish [Savior/Savior 2]: HCB + MP/HP (close only):
Same description as above, except does a different motion
here.
Hell's Gate [Vampire/Hunter/Savior/Savior 2]: HCF + K:
Rapter's teleport. Distance depends on which K is pressed.
Death Phrase [Savior/Savior 2]: F, D, DF + K (while blocking):
Rapter attacks with his guitar right after block stun. The ES
version adds a couple more hits.
EX Moves:
Evil Scream [Vampire]: F, B + Px3:
Rapter grabs the opponent and he shocks them.
Evil Scream [Hunter/Savior/Savior 2]: F, B + Px2:
Same description as above, except does a different motion
here.
Death Voltage [Vampire/Hunter/Savior/Savior 2]: HCB + Kx2
(also in air):
A powered-up version of Death Hurricane.
Hell Dunk [Hunter/Savior/Savior 2]: F, D, DF + Px2:
Rapter signals for a monster the eat the opponent right under
them and if it connects, the opponent turns into a basketball
while the monster turns into a net and Rapter dunks the
opponent in.
Ultimate Undead [Savior 2]: B, D, DB + Kx2:
Rapter carries around a chainsaw to attack the opponent.
Dark Force:
Ultimarte Undead [Savior]: LP + LK or MP + MK or HP + HK:
Same description as above, except does a different motion
here.
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14) Sasquatch:
Race: Bigfoot
Country: Canada
Year of Birth: 1903
Height: 166cm (5'5")
Weight: 180kg (397lbs.)
Known Players to use Sasquatch:
-Haitani (Japan)
Background Information:
Sasquatch is the most noble of his tribe of Bigfoot that live
deep in the Rocky Mountains of Canada. When he sensed
the powers of the monster Pyron, he set out to find out
what it was. After returning to his village, he finds members
of his village have disappeared. In the center of his village
was a huge hole. Determined that his fellow villagers have
been pulled into trouble, Sasquatch jumped into the hole to
help them. In the end, he found out that his fellow Bigfoot
went willingly because Jedah offered them lots of bananas.
Village of Bigfoot:
The village lies in a basin within the Rocky mountains of
Canada. It is surrounded by steep mountains. Below their
village is a huge frozen lake which is covered with thick ice.
This is where they catch their primary source of food, fish.
About 100 Bigfoot's live in this village. To them, it is more
like a big family than a tribe.
The temperature is constantly at -30 degrees celcius (-22
degrees fahrenheit). Near the entrance to their village is a
village called Crevasse. A snowstorm blows at a rate of 20
m per second (45 miles per hour). It is very hard for a human
to enter this village. Even if they somehow do, if they make
the Bigfoot's mad in ay way, their chances of making it out
alive is slim.
The Communication Network:
They have their own distinct network using Makai Seals
called Makai Postal. This is the Bigfoot's information source
and it proves a cultural and modern standard of living. Even
when Sasquatch left his village, they used Stone Mail to
contact each other. It's delivery service spans all over the
world. It can send mail to the South Pole or North Pole
within 4 days. This is due to the Makai race of Mach-Crab
beasts.
Human Relations:
The Bigfoot race is not a violent race. In fact, they are
friendly towards other races. But this is only if manners are
shown. As long as you don't treat them as wild beasts or
show beasts, and show signs of friendship, they will
reciprocate by also showing signs of friendship. To them,
human sincerity means bananas or other delicious foods.
To keep a good relation, food is an essential item.
About Sasquatch's Companions:
They Bigfoot live together in the same village with the
Makai Snowslide Penguins. They help Sasquatch when
they hear about the disappearance of their village members.
Their desperate attacks tend to draw tears.
The Snowmen of Bigfoot Village belong to a Makai race
called the Snowman race. They have the ability to make it
snow or to cause the temperature to fall. To aid Sasquatch,
they follow him into Majigen.
The Snow Beast race are a very shy Makai race that resemble
sled dogs. They are very friendly towards the Bigfoot race,
but rarely show themselves. When it is urgent, they quickly
appear and pull Sasquatch very powerfully.
The small Makai Whale is a long time friend of Sasquatch.
It's huge blow from its tail is always powerful. There have
been interchange since the tribe leader Tundra was young.
About 'Real' Bigfoot:
The North American version of the Abominable Snowman,
or Yeti, from the Himalayas. In Canada it is called a Sasquatch,
while in the United States they popularly refer to it as Bigfoot.
The word Sasquatch closely resembles and is derived from
several native names for the creature used by tribes in the
coastal area of the Pacific north west. The creature is
supposed to be at least 2.1 m (6'9") tall, but adults can be
as tall as 3.5 m (11'5"). Its footprints measure somewhere
between 40-55 cm (16-20 inches). It has long arms, an ape-
like face with a flat nose, and thick hairy fur. Sasquatch
lives in the caves and hidden valleys of Canada and North
America.
It was first seen by white men in 1811 and since then there
have been hundreds of reports on sightings and encounters.
There are several photos and films of the creature, besides
casts taken from its footprints, but many of these turned
out to be forgeries. There are numerous people who claim
they have either seen the creature itself or its tracks.
Expeditions set out to search for Bigfoot have never
found it, nor is there scientific evidence for its existence.
It is believed by some that the Sasquatch may be related to
Central Africa's mountain gorilla which Western scientists
first discovered in 1903. This coincides with the date of birth
given to Sasquatch. In that same year, a newspaper printed
the testimony of a man who said he watched as a man was
killed by aborigines, which he said looked like a black man,
but covered all over with gray hair.
Command Normals:
None...
Special Moves:
Big Typhoon [Vampire/Hunter/Savior/Savior 2]: F, D, DF + K:
Sasqatch extends his foot as it spins around. It's also his
Guard Cancel and the ES version does more hits.
Big Towers [Vampire]: Dx2 + Px3:
Sasquatch surrounds himself with pillars of ice.
Big Towers [Hunter/Savior/Savior 2]: Dx2 + Px2:
Same description as above, except does a different motion
here and the ES version extends more ice pillars.
Big Swing [Vampire/Hunter]: 360 + MK/HK:
Sasqatch swings around the opponent. The ES version
does more swinging, leading to more damage.
Big Swing [Savior/Savior 2]: 360 + K:
Same description as above, except does a different motion
here.
Big Snow [Vampire]: HCB + P:
Sasquatch spits out a moving block of ice which freezes
the opponent on contact.
Big Snow [Hunter]: QCF + P:
Same description as above, except does a different motion
here and the ES version does more damage.
Big Breeze [Savior/Savior 2]: QCF + P:
Sasqatch shoots out a freezing mist from his nose that has
poor range. The ES version freezes for a bit more time.
Big Brunch [Vampire]: QCB + K (close only):
Sasquatch eats the opponent and spits them out in frozen
form.
Big Brunch [Hunter/Savior/Savior 2]: HCB + MP/HP (close
only):
Same description as above, except does a different motion
here and the ES version does more damage.
Big Shake [Vampire]: reverse QCF + MP/HP (close only):
Sasqutach pounds the opponent's head into the ground
rapidly. There is no ES version of this move.
Big Cyclone [Hunter]: reverse QCB + K (also in air):
Sasquatch does a silly but funny version of Chun-Li's
Spinning Bird Kick from SF. The ES version does more
hits.
Big Blow [Savior/Savior 2]: F, D, DF + P (hold P):
Sasquatch does a huge punch attack towards the opponent.
Hold P for more power and the ES version does a couple
more hits.
EX Moves:
Big Freezer [Vampire]: QCF + Px3:
Sasquatch spews out an inceblast that goes across the
screen.
Big Freezer [Hunter/Savior/Savior 2]: HCF + Px2:
Same description as above, except does a different motion
here.
Big Ice Burn [Hunter/Savior/Savior 2]: HCF + Kx2:
Sasquatch creates an ice patch on the ground that covers
onto the ground. If the opponent steps on the patch, they
fall and break down into the pond.
Big Sledge [Savior/Savior 2]: 720 + Kx2:
Sasquatch ride the opponent like a sleigh and then knocks
them away with his posterior.
Big Trap [Savior/Savior 2]: HCF + LK + Start:
Sasquatch eats a banana drops drops the peel to trip the
opponent.
Big Resister M.A.P.S. [Savior 2]: B, D, DB+ Kx2:
Sasquatch summons exploding penguins that follow him
around.
Dark Force:
Big Resister [Savior]: LP + LK or MP + MK:
Sasquatch's power increases a bit.
Big Resister M.A.P.S. [Savior]: HP + HK:
Same description as above.
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15) Morrigan:
Full Name: Morrigan Aensland
Race: Succubus
Country: Scotland
Year of Birth: 1678
3 Sizes: B86 W56 H83
Height: 172cm (5'8")
Weight: 58kg (128lbs.)
Known Players to use Morrigan:
?
Background Information:
Berial foresaw that Makai would be exposed to the crisis
of perishing soon. Someone great Life Form would be
needed to maintain the unbalanced world of Makai. He
foresaw that one with such power would not be born in
the family of Aensland for another 1,200 years. Knowing
this, he decided to leave the future of the Aensland family
in Morrigan's hands. To Berial, the future of the Aensland
family was the same as the future of Makai.
Morrigan was a very special Succubus, even within all of
the Darkstalkers. She was born as an S Class noble. But at
that time, roughly 300 years ago, a struggle for power had
already started. Various battles had occurred in various
locations. It was unacceptable for a Succubus child to be
given rights to power at the time. The problems didn't end
their either. Morrigan had no way to control the enormous
powers that she held within. If she were to be left alone, she
would destroy herself and the land around her. Berial, her
adoptive father and head of the Aensland House, split her
soul in three to protect her. Without knowing this, Morrigan
grew up. She found her life in the Aensland castle dull. She
visited the human world many times to look for some kind
of fun. One night, she was drawn to the strange power
permeating from Pyron and ventured into the human world
again.
After she came back from the human world, she was told
that Berial died and she was the next successor to the throne
of the Aensland family. Although she is rightfully the ruler
of Makai, she avoids her duteis and continues her life like
before. But when Jedah created the Majigen, she and her
castle are pulled into Jedah's dimension. Sensing Lilith,
the now sentient remainder of her soul, Morrigan sets off
hoping to find some sort of enjoyment. After meeting with
Lilith, she was finally able to return to her true self when
Lilith and Morrigan fused back together into one.
About Succubi/Succubuses:
It is generally said that the Succubus race absorbs the spirit
of the opposite sex and uses it as their own energy source.
But the succubuses that live in the Aensland family are
slightly different. They create a special secretion liquid in
their body when they are either physically or mentally
stimulated. They use this liquid to maintain their life. If one
were to be trapped inside a small secluded area, she would
die within two days due to the lack of stimulus.
This is because the liquid needed to maintain her life can't
be secreted. But to make up for this, they have become able
to look into the dreams of others. When no stimulus was
given, they evolved to look for other ways to look for
excitement. When a creature dreams, a special secretion
liquid is formed in the brain. A succubus can take this
liquid from the outside. Those who have been robbed feels
a strange feeling. As if ones dream was completely taken
away. This is quite different from not having any memory
of a dream. This liquid, which the succubus robbed, is
dissolved into the body of the succubus and is composed.
Their blood and saliva has a powerful lustful effect. A human
would instantly die the moment they come in contact with it.
Their body odor causes their blood vessels to dilate and
causes a large amount of perspiration. If a man is confronted
by a succubus, unlessthey have a very strong mind, they
would instantly be under her spell.
The succubus race lives about 400 years. Roughly ten years
after they are born, they gain their adult appearance and keep
this beautiful form until they die. Their beautiful appearance
is kept intact even when they are old. Over the past several
hundred years, their ability to reproduce has been in danger.
The amount of spirit that can be taken from an individual is
limited. Their search for new dreams have caused them to
reach into the human world. But it is becoming more and
more difficult to reach a good amount of nutrition. When
Morrigan became the successor of the Aensland family,
there were roughly only 200 Succubuses left. At this rate,
the Succubus race would disappear after one or two
generations. However, the Succubuses themselves do not
care about the crisis and are enjoying their everyday lives.
About Incubi/Incubuses:
The Incubus race is said to be the opposite race to the
Succubus race. The Incubus is not simply a distinction
like a male and female in a race but a completely different
race. Although they are treated as a lecherous race like the
succubus, they are quite different. First off, their physical
looks are not all handsome men, unlike the succubus where
they are all beautiful women.
Many of the Incubuses are inhuman and may have four feet
or may be dragon types. 60% of the Incubus race is made
up from these types. They have a powerful aphrodisiac
digestive fluid in their body and they pour this into their
victim. This fluid causes the victim's elements inside to
change and becomes a very efficient food type for them.
This method is similar to an insect or an animal. they prefer
women because they are better food type than men. They
only eat men when they have to.
About 'Real' Succubuses:
Morrigan's date of birth coincides with the first appearance
of a Succubus in Scotland. In medieval European folklore,
a Succubus is the female variety of an Incubus, the word
Incubus being Latin for nightmare. According to one legend,
the Incubuses and the Succubuses were fallen angels. The
ordinary phenomenon of nightmare, as the name imports,
was associated with their belief. The Succubus is a female
demon or evil spirit who visits men in their sleep to lie with
them in ghostly sexual intercourse. The man who falls victim
to a Succubus will not awaken, although may experience it
in a dream.
During these times, consortion with demons was long one
of the most ordinary accusations in witch trials. Morrigan's
date of birth coincides with the first appearance of a Succubus
in Scotland. Although the appearance of Succubuses were
comparatively rare to that of the Incubus, there are anecdotes
of a priest who had commerce with one for more than forty
years and another priest who found a faithful mistress in a
devil for half a century: They were both burnt alive.
About 'Real' Incubuses:
More common than their female counterparts, hundreds,
perhaps thousands, of women have been burnt on account
of the belief of consortionw ith an Incubus. It was observed,
that they had a peculiar attachment to women with beautiful
hair, and it was an old Catholic belief, that St. Paul alluded to
this in that somewhat curious passage, in which he exhorts
women to cover their heads, because of the demons.
The Incubuses generally had no children, but there were
some exceptions to this rule, for Nider the inquisitor assures
us, that the island of Cyprus was entirely peopled by their
sons. Should the female victim get pregnant, the child
would grow inside her as any normal child, except that it
will possess supernatural capabilities. Usually the child
grows into a person of evil intent or a powerful wizard.
Legend has it that the magician Merlin was the result of
the union of an Incubus and a nun.
Command Normals:
Shell Kick [Vampire/Savior] D + HK:
Morrigan's legs turn into a drill and falls forward.
Special Moves:
Soul Fist [Vampire/Hunter/Savior/Savior 2]: QCF + P:
Morrigan's fireball where a flash of energy hits the opponent.
The ES version does a couple more hits.
Kuuchuu Soul Fist [Vampire/Hunter]: U, UF, F + P (in air):
Same description as Soul Fist, except it's done in the air.
Kuuchuu Soul Fist [Savior/Savior 2]: QCF + P (in air):
Same description as Kuuchuu Soul Fist, except the motion is
done as the ground version.
Shadow Blade [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P:
Morrigan's version of a Shoryuken that's good as an anti-air.
Acts as her Guard Cancel and the ES version does at most 6-8
hits.
Vector Drain [Vampire/Hunter/Savior/Savior 2] HCB + MP/HP
(close only):
Similar as her air-throw, except starts up from the ground.
Morrigan grabs the opponent and spirals them down to
the ground for some good damage. The ES version does
more damage.
Shell Kick [Vampire]: QCB + K (only in air):
Same description as her command normal listed above. It can
be used as a Guard Cancel.
EX Moves:
Darkness Illusion [Vampire/Hunter/Savior/Savior 2]: LPx2, F,
LK, FP (also in air):
Morrigan flies forward to the opponent and when it connects,
another Morrigan is seen behind the opponent as both of
them does the same barrage and formation of attacks.
Valkyrie Turn [Vampire/Hunter/Savior/Savior 2]: HCB + K then
keep pressing P/K (also in air):
Morrigan jets to the other sides of the screen rapidly doing
her Shell Kick depending on how much times the button is
pressed.
Astral Vision [Hunter/Savior 2]: LPx2, F, MP, HP (also in air):
Another Morrigan is seen on the other side of the opponent
for several seconds and does whatever attack she does.
Finishing Shower [Savior/Savior 2]: MP, LP, B, LK, MK:
Morrigan leans back a bit and she shoots tons of needles
towards the opponent that nearly covers the screen.
Cryptic Needle [Savior/Savior 2]: F, FP, MP, LP, F:
Morrigan extends her wing to grab the opponent, ready
to shock electricity in them
Dark Force:
Astral Vision [Savior]: LP + LK or MP + MK or HP + HK:
Same description as noted above.
------------------------------------------------------------------------------
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16) Huitzil (Phobos):
Race: Robot
Country: Mexico
Year of Birth: 1953
Height: 222cm (7'3")
Weight: 2.27t (5005lbs.)
Known Players to use Huitzil:
?
Background Information:
Huitzil is one of many robots that were created by Pyron
who came to Earth 65 million years ago. When they were
created, they were inputted with orders to destroy all life
on the planet. After destroying all the dinosaurs, they went
deep underground. Huitzil had gone into a long sleep and
its functions had been dead ever since. Around 520 A.D.,
they were found by the Mayans and were used for many
purposes.
Later they were put into the Teotihuacan ruins and went
into a long sleep again. When their creator Pyron came back
to Earth, one of them awoke again and prepared to complete
it's inputted order's again. Later, due to a malfunction,
Huitzil carried out new orders: to protect a child named
Cecil.
About The 'Real' Phobos:
Phobos is the larger and innermost of Mars' two moons,
with the other moon being Deimos. Phobos is closer to its
primary than any other moon in the solar system, less than
6000 km above the surface of Mars. It is also one of the
smallest moons in the solar system.
Phobos is doomed because its orbit is below synchronous
altitude and tidal forces are lowering its orbit at a rate of
about 1.8 meters per century. In about 50 million years it
will either crash onto the surface of Mars or, more likely,
break up into a ring.
In Greek mythology, Phobos was one of the sons of Ares
(Mars), the God of War, and Aphrodite (Venus). The
personification of fear and terror, he usually accompanied
his father in battle and instilled fear in all he saw. Phobos
also had a brother named Deimos. Phobos is Greek for Fear,
the root of the word Phobia.
About The 'Real' Huitzil:
An Aztec myth tells of a valiant warrior named Huitzil, who
led his people to a new homeland, then helped them defend
it. This famous hero's full name was Huitzilopochtli, which
means "Hummingbird From The Left." The Left is the Deep
South, the location of the spirit world.
The woman who gave birth to Huitzil was Coatlicul. She
conceived him from a ball of feathers that fell from the sky.
Huitzilopochtli's siblings thought that their mother Coatlicul
had dishonored them with her mysterious pregnancy. One
sister of Huitzilopochtli, Coyolxauhqui, encouraged her star
sisters and brothers to kill their mother Coatlicul. However,
Huitzilopochtli sprang out of his mother and saved her.
Coatlicul regretted such violence. Thus, Huitzilopochtli cut
off Coyolxauhqui's head and threw it in the sky to become
the Moon.
At a key moment in an important battle, Huitzil was killed. His
body vanished and a green-backed hummingbird whirred up
from the spot where he had fallen to inspire his followers to
go on to victory. After Huitzil's death, he became the Aztec
god of the Sun and War.
His temple was the focus of fearsome sacrifices of prisoners
captured by Aztec warriors. Victims' heads were strung as
trophies on a great rack, the Tzompantli, erected in the
precinct below. Aztecs used to offer human sacrifices to
Huitzilopochtli. The sacrifices were intended to secure rain,
harvests, cosmic creation, success in war, strong government,
and healthy economy.The most common form of sacrifice
practiced by Aztecs was to tear out the heart of a living
body and offer it to the Sun.
Command Normals:
None...
Special Moves:
High Plasma Beam [Vampire/Hunter/Savior/Savior 2]: QCF + P:
Huitzil shoots out a beam which freezes the opponent
except in Hunter. In Hunter, it's based on height with low
shot with LP, high shot with MP and a straight-up shot
with HP. The ES version extends the beam.
Low Plasma Beam [Vampire/Savior/Savior 2]: QCF + K:
Same description as High Plasma Beam except it only shoots
lower here.
Might Launcher [Vampire/Savior/Savior 2]: QCB + P (also in air):
Huitzil shoots out twin missiles. The ES version extends
the missile size and the explosion.
Might Launcher [Hunter]: QCF + K:
Same description as noted above, except it's done with a
different motion and can't be done in the air.
Circuit Scrapper [Vampire/Hunter/Savior/Savior 2]: HCB + P
(close only):
Huitzil's command throw as he catches the opponent and
attaches them to a magnet, spinning them around and launches
them in the end. The ES version extends the spinning.
Reflect Wall [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P
(while blocking):
Phobos simply pushes the opponent back while in block
stun. There is no ES version of this move.
Genocide Vulcan [Hunter/Savior/Savior 2]: B, D, DB + P:
Huitzil shoots laser beams in the air and when it tracks the
opponent, the opponent gets shot with a gatling gun. The
ES version does more hits and ends with a missile explosion.
Plasma Trap [Savior/Savior 2]: QCB + K (also in air):
Huitzil shoots out exlosing land mines to the ground. The
ES version extends the explosion on impact.
EX Moves:
Confusioner [Hunter]: F, D, DF + Kx2:
Huitzil shoots out a sphere to the opponent and when it
connects, it slowly rises the opponent up to the top of the
screen.
Final Guardian [Hunter]: HCB + Kx2:
Huitzil turns into a tank and shoots missiles at the opponent
at an angle.
Enraging Sphere [Savior/Savior 2]: B, D, DB + Kx2:
Huitzil shoots out missile that travel very slowly and will
eventually explode within a matter of seconds.
Final Guardian Beta [Savior/Savior 2]: F, D, DF + Kx2:
Same description as Confusioner except when it connects,
Phobos turns into a tank and shoots the opponent.
Ray of Doom [Savior 2]: F, D, DF + Px2:
More robots follow Huitzil as moves are easier to do.
Dark Force:
Ray of Doom [Savior]: LP + LK or MP + MK or HP + HK:
Same description as noted above.
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17) Pyron:
Race: Alien
Country: Hellstorm
Year of Birth: 1991
Height: Variable
Weight: Variable
Known Players to use Pyron:
?
Background Information:
An alien from the planet Hellstorm. After evolving over
many years, he became a cosmic being. Over the time of
200 million years, he sought to collect beautiful planets
by consuming them. He lands deep within the Atlantic
ocean to wait for the right time to consume Earth. In the
legend, he was defeated by Demitri and was consumed
by him. Originally, he came to Earth 65 million years ago
and created the army of Phobos to destroy life on Earth.
It is unknown why Pyron didn't consume Earth back then.
About Mars and The Antichrist:
Pyron is most likely an alien being meant to be representative
of one of the fabled cosmic beings from Mars. The planet
Mars is often associated with Fire because of its Japanese
name Kasei, which means Fire Planet.
According to the Bible, the Antichrist will honor a Foreign
God, which literally means an Alien God, and the two of them
will rule together. This god will be the God of Fortresses. In
Greek and Roman mythology, the god Mars is said to have
been worshiped in the form of two idols, one called Mars
Gradivus-Mars of War and the other Mars Quirinus-Mars
of Fortresses. It is because of this that it is believed the
God of Fortresses will come from Mars.
Related Bible Passages:
Daniel 11: 36
Then the king shall do according to his own will: he shall
exalt and magnify himself above every god, shall speak
blasphemies against the God of gods, and shall prosper
till the wrath has been accomplished; for what has been
determined shall be done.
Daniel 11: 37
He shall regard neither the God of his fathers nor the desire
of women, nor regard any god; for he shall exalt himself
above them all.
Daniel 11: 38
But in their place he shall honor a god of fortresses; and a
god which his fathers did not know he shall honor with gold
and silver, with precious stones and pleasant things.
Daniel 11: 39
Thus he shall act against the strongest fortresses with a
foreign god, which he shall acknowledge, and advance its
glory; and he shall cause them to rule over many, and divide
the land for gain.
Command Normals:
None...
Special Moves:
Soul Smasher [Vampire/Hunter/Savior/Savior 2]: QCF + P:
Pyron shoots a flaming sphere towards the opponent and
goes upwards by pressing either with MP or HP. The ES
version does a couple more hits.
Kuuchuu Soul Smasher [Vampire/Hunter]: U, UF, F + P (only
in air):
Same description as Soul Smasher, except it's done in the
air.
Kuuchuu Soul Smasher [Savior/Savior 2]: QCF + P (only
in air):
Same description as Kuuchuu Soul Smasher, except the
motion is done as the ground version.
Zodiac Fire [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P:
Pyron turns into a wheel of fire as he rushes towards the
opponent. Also his Guard Cancel and the ES version does
multiple hits.
Orbital Blaze [Vampire/Hunter/Savior/Savior 2]: QCB + K
(only in air):
Pyron spins around fast with his foot in flames that's
outstretched. Also his Guard Cancel in Vampire and the
ES version does more hits as he spins around a bit more
faster.
Planet Burning [Vampire/Hunter/Savior/Savior 2]: HCB +
MP/HP (close only):
Pyron's command throw as he grabs the opponent and
turns himself into a sphere of flames burning the opponent.
The ES version does more damage.
Galaxy Trip [Vampire/Hunter/Savior/Savior 2]: B, D, DB +
P/K:
Pyron teleports from various parts of the screen depending
on which button pressed. No ES for this move.
EX Moves:
Cosmo Disruption [Hunter/Savior/Savior 2]: HCF + P/Kx2:
Pyron throws out little exploding rocks to the screen as
it makes a huge explosion. The long the buttons are held,
the more rocks he throws out.
Piled Hell [Savior/Savior 2]: F, D, DF + Kx2 (only in air):
Pyron turns into a pillar of flame then does his win pose
where he laughs from that animation.
Shining Gemini [Savior 2]: F, D, DF + Px2:
Pyron is followed by s shadow that does special moves
when Pyron attacks.
Dark Force:
Shining Gemini [Savior]: LP + LK or MP + MK or HP + HK:
Same description as noted above.
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18) Donovan:
Full Name: Donovan Baine
Race: Dhampir
Country: Unknown
Year of Birth: Unknown
Height: 194cm (6'4")
Weight: 98kg (216lbs.)
Background Information:
Donovan was a half-vampire, half-human child. He and his
mother were outcasts of their village due to Donovan's
cursed blood. During his childhood, something caused his
cursed blood to awaken and he killed everyone in the village
including his mother.
He cursed his blood and went out looking for peace. He
devoted his life to Buddhism, but, even after ten years, his
heart could no find peace. During one of his travels, he met
a girl named Anita. Her heartless, empty eyes told him that
she was the same as he. Wanting to save Anita's heart, he
set off with her to hunt all the Darkstalkers in the world.
Donovan uses a torturing device called an Iron Maiden to
seal any Darkstalker he hunts. He gave it the name Brad
Abrude. Inside is also the severed head to the doll that
Anita carries.
As he traveled with her, he found a Sword that was said to
give off un-Earthly powers in the Tibetan mountains. This
Sword granted Donovan more powers than ever before, but
he also had to use large beads to contain the powers as well.
Using the powers of the Fire, Lighting and Ice Spirits, he
hunts the Darkstalkers as a Darkhunter.
About Anita's History:
The small girl that always follows Donovan around. She is
84 cm (2'9") and 13 kg (29 lbs). Anita carries an old doll that
seems to be a memento of her mother. She had always been
with Donovan ever since she was adopted by him from her
orphanage. Because of her un-human powers, she was
shunned from society. This caused her to lose her emotions.
She regained her emotions back as Donovan lost his
humanity. She is also the one destined to become the
ruler of the humans.
About 'Real' Dhampirs:
The name given by the Slavonic Gypsies to the child of a
vampire. Dhampirs possess certain unique powers in
combating their undead sires and relatives, though their
title and characteristics change from region to region.
Traditionally, the male Gypsy vampire had an insatiable
need to have sex with his widow, doing this before anything
else. It was possible that his spouse could become pregnant,
giving birth. The offspring was often called a Dhampir but
was also known to other Gypsy groups as the Vampir, if
male, Vamuiera, if female, and Vampijerovic or Lampijerovic
in either gender. Some believed that the child was always a
male. Others claimed it was short-lived because of a jellylike
body or that it could not come from the family of an Orthodox
or Muslim cleric or that it was a normal human.
Dhampirs were known to be very effective in detecting
and destroying their Vampiric families. They were found in
Serbia and elsewhere in parts of Yugoslavia, many making
comfortable livings as Vampire Hunters. Only they could
see the nosferatu, Serbian undead being invisible and
Dhampirs being allegedly the only people who were able
to see Invisible Vampires.
They performed bizarre rituals, whistling, running about,
undressing, and using shirtsleeves as a kind of telescope.
Wrestling furiously with an invisible foe, the Dhampir
finally declared dramatically that the feared Vampire was
dead. A large fee was then collected. The last known
dhampir ceremony was held in 1959 in the Yugoslavian
province of Kosovo.
Known Players to use Donovan:
?
Command Normals:
Blade Surf [Vampire/Hunter/Savior/Savior 2]: D + K (only in air):
Donovan does a divekick with his sword at a different angle
depending on which K button is pressed.
Hop Kick [Vampire/Hunter/Savior/Savior 2]: F + HK:
Donovan does a simple fast, overhead hop kick.
Special Moves:
Katana o Hanasu [Vampire/Hunter] LP + LK or MP + MK or
HP + HK:
Donovan simply plants his sword into the ground. The ES
version is ready for more hits.
Katana o Hanasu [Savior/Savior 2]: QCB + K:
Same description as noted above.
Katana o Modosu [Vampire/Hunter]: LP + LK or MP + MK
or HP + HK (during Katana o Hanasu):
Donovan summons the sword off the ground and spins to
the opponent, cutting in the way. The ES version will cut
both on the way and the way back before Donovan gets it.
Katana o Modosu [Savior/Savior 2]: QCB + K (during Katana
o Hanasu):
Same description as noted above.
Katana o Rakurai [Savior/Savior 2]: B, D, DB + P (during Katana
o Hanasu):
Donovan summons lightning from above to the spot on
where his sword is planted. The ES version does more hits
and there's more time on the lightning.
Ifreet Sword [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P:
Donovan summons the spirit of Ifreet as he does a vertical
flaming sword attack. The ES version does a couple more hits.
Blizzard Sword [Vampire/Hunter/Savior/Savior 2] HCF+ P:
Donovan summons a spirit and she shoots a crystal snowflake
that freezes the opponent for a second. The ES version summons
a couple more snowflakes.
Lightning Sword [Vampire/Hunter/Savior/Savior 2]: B, D, DB + P:
Donovan summons a spirit on he shoots massive electricity
currents in front of Donovan for a few seconds. Slow recovery
and the ES version does multiple hits.
Sword Grapple [Vampire/Hunter/Savior/Savior 2]: HCB + P (close
only):
Donovan command throw on where he summons for the opponent
to float as his sword as slices and stabs the opponent. There is no
ES version of this move.
EX Moves:
Press of Death [Hunter/Savior/Savior 2]: HCF + K:
Donovan summons a spirit to which it'll stomp a big foot from
high above. LK does up close, MK does mid-screen and HK
does full-screen.
Change Immortal [Vampire/Hunter/Savior/Savior 2]: MP, LP, B,
LK, MK:
A spirit takes over Donovan's body and flies straight towards
the opponent.
Slay Shred [Savior 2]: B, D, DB + Kx2:
Donovan's sword flies towards the opponent everytime he does
an attack.
Dark Force:
Slay Shred [Savior]: LP + LK or MP + MK or HP + HK:
Same description as noted above.
------------------------------------------------------------------------------
Contact:
-------------------------------------------------------------------------------
Contact me! Here are the following e-mails and internet
forums you can find me at:
E-Mails:
MSN Messenger/Hotmail:
[email protected]
Yahoo!:
[email protected]
Internet Forums:
Gamefaqs.com: brettdude
Shoryuken.com: psychochronic
MIRC (channels on EFnet):
#Capcom (The main channel for Shoryuken.com)
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#Srkgd (The General Discussion part of Shoryuken.com)
#Srklive (The XBOX Live part of Shoryuken.com)
My Fighting Game Site:
www.geocities.com/psychochronic2004
XBOX Live Gamertag:
psychochronic
-------------------------------------------------------------------------------
Credits:
-------------------------------------------------------------------------------
Props to those who made this guide possible:
Astral Vision for the mass amount of character info, I couldn't
have done this without you and me for writing a FAQ on a
game that deserves its recognition and respect.
Psychochronic says whether it's mainstream games like Street
Fighter III: 3rd Strike or Marvel vs. Capcom 2 or non-mainstream
games like Hyper Street Fighter II or Capcom Fighting Evolution,
support the fighting game community by being active in your
local scene and participating in the events advertised in your
area.
Copyright (c) Brett Navarro 2005-2007