Toy Commander (Dreamcast) FAQ/Walkthrough version 1.0
Copyright Martin Dale-Hench 2004 (
[email protected])
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/ /___/ /_/ / / / / / / / ___ |/ /| / /_/ / /___/ _, _/
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=======================
-ASCII art by miss lufia-
=======================
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TABLE OF CONTENTS
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I. Basics
II. Toy Commander Walkthrough
Room 1: Kitchen and Dining Room
Room 2: Children's Bedrooms
Room 3: Hallway and Mezzanine
Room 4: Parent's Bedroom
Room 5: Garage and Tool Room
Room 6: Attic
Room 7: Living Room and Greenhouse
Cellar: Toy Commander VS. Huggy Bear
Hidden Area: The Snail Race
III. Secrets/Codes
IV. Disclaimer/History/Thanks
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-------------------------
I. BASICS
-------------------------
==============================================================================
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Controls
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Control Stick -------- Rotate Vehicle
D-Pad ---------------- Change Viewpoint
A Button ------------- Machine Gun/Drop
B Button ------------- Special Weapon/Pick Up
X Button ------------- Switch Vehicle
Y Button ------------- Switch Special Weapon
R Trigger ------------ Accelerate
L Trigger ------------ Brake
Start Button --------- Pause Game
*Note: You may change the configuration by going into the Options menu. There
are SIXTEEN different ones! Whoa.
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Game Screen
------------------------------------------------------------------------------
-------------------------------------------------------------------
| | |
| FUEL | ----------|
| | | |
|------| | |
| | | RADAR |
|HEALTH| | |
| | ----------|
|------ TIME |
| |
| |
| |
| PLAYING SCREEN |
| |
| |
| |
| |
| |
| |
| |
| ---- ---- |
| / \ / \ |
| | M.G. || S.W. | |
| \ / \ / |
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Machine Gun/Special Weapon
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The Story (pulled from the manual)
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Assume the role of young Andrew Guthy, a boy with a very vivid imagination.
You've had rule of the house, have always been commander of the toys...
until now. Huggy Bear, your very first toy, feels neglected, and has rounded
up a smattering of his toy pals. They are rising up against you in a mutiny
of angry playthings, and it is up to you to use your new toys to fight
against these little warriors.
Their strategy has been well thought out. Each room in your house has been
overtaken by one of Huggy Bear's allies, and each of these toys has set up
a series of tets for you to take. If you complete 4 of these per room, you
will go against the final boss toy for the room. If you win this battle,
the toy will become your ally, and help you fight Huggy Bear in the final
showdown in the cellar.
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Playing on 1-P Mode
------------------------------------------------------------------------------
Here you have to explore and complete objectives and missions given to you
by the bosses in their 'zones'. You have to defeat the bosses to build your
power up for the final boss, the Huggy Bear.
You start off with only one 'room' and a handful of missions, but as you beat
more levels, new rooms and levels will pop up. If you want to face a said
room's boss, you will have to beat 4 of its own records in the room's levels.
If you beat 3 of those levels, the next room will appear. If you have beaten
at least half of all missions, the Cellar will pop up.
On every level is a 'record' time set by the boss. It is not mandatory for
you to beat the record to clear the mission, but if you want to face the
boss, you have to.
On every level, you will be given certain vehicles for your use to complete
the tasks given to you. It's up to you whether if you're the true TOY
COMMANDER or not!
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Playing on 2-P/3-P/4-P Mode
------------------------------------------------------------------------------
Pick the teams by color. Whoever has the same color will be on the same team.
Then you can pick what aircraft you want to use.
Rooms: Select the room you and your buddies want to play in. I believe you
have to 'touch' the room in 1-P mode to get that room here.
Mode: "Capture the Flag" (get points by capturing the enemy's flag and bringing
it to your base)
"Deathmatch" (kills = points)
"Cat and Mouse" (like tag, the cats are 'it' and the mouse rack up
point when it's a mouse - the guy who shoots the mouse
gets to be mousey.)
Active Environment: If it is turned on, the battle field will be scattered
with neutral turrets that will shoot anyone who comes
forth.
Number of Points to Win: Common sense. You can adjust it up or down.
*Note: You may change aircrafts after dying in battle.
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Weapons and Upgrades
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Weapons
-------
MISSILE - Just a standard pencil missile... It can home into an enemy if you
locked into it. To lock onto a target, have the target be in the
circle of the missile's field of vision. It is the best and most
useful secondary weapon in the game.
MINE - Not as effective as the missile, it does not have the homing ability
since it just sits there. Well it's a mine, what do ya expect? Once
you have laid it down, it will anticipate for somebody to carelessly
run over it and feel its wrath.
BOMBS - With this, you can fly over a target and drop down earth-shattering
damage boxes. While it is not accurate, it is very powerful.
Upgrades
--------
GAS REFILL POWER-UP - It refills your gas tank, what else? It looks like a
green sphere flanked by a container with an 'X' on it.
REPAIR POWER-UP - With this, you can heal ANY amount of damage you have under-
taken. Not bad! It has a wrench by a green sphere.
BOMB POWER-UP - It refills your bombs supply. It has a eraser in a red sphere.
MINE POWER-UP - A tack inside a red sphere. Hmm.. what does it do?
MISSILE POWER-UP - Pencil by a red sphere.
BOOST POWER-UP - Once you have taken one, you will be sent into unbelievably
high speeds without any chance for parole (braking). This is
only temporary, however. Very useful in racin missions.
MACHINE GUN POWER-UP - A yellow sphere with an 'UP' on it. It powers your
machine gun up. Can be used in the same level twice.
SPECIAL WEAPON POWER-UP - Red sphere with an 'UP'. Powers up the Missiles,
Bombs, and the Mines up.* Can be used twice in a
single mission.
*The Missiles will get an enlarged field of vision every time it gets
upgraded, and stronger damage.
*The Bombs will have a wider blast radius of its blasts and a more
powerful version of its damages every time it powers up.
*The Mines will have a larger proximity sensory and blast radius every time
it upgrades.
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Picking and Dropping Items
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At some points of the game, you will have to pick and/or drop some items to
succeed some objectives. Some vehicles are able to do this, like the van and
the bus and the cargo truck. To pick an item, face it (should be flashing
yellow) and press B. To drop an item, make sure you're front of an empty
space and press A. Dropping items off at the critical places will be an
objective of yours so learn it well!
==============================================================================
-------------------------
II. TOY COMMANDER WALKTHROUGH
-------------------------
==============================================================================
******************************************************************************
Room 1: Kitchen and Dining Room - Cyclone Thrashes!
******************************************************************************
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TRAINING (Boss - 1'40"00)
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1. Land the Airplane on the Runway
----------------------------------
You start off with a WWI-era plane, right? All right, slam on the gas
(R trigger) to take off. Look at the dinner table to your soft right, cluttered
with some breakfast ware. There should be a bright green arrow waving for your
ignorant self, signaling the position where you should land. Find the runway
and EASE your way onto the asphalt (or clay, or whatever) with the L trigger.
Yes, you have to STOP completely on the runway or you won't be able to complete
the pathetic training mission. Sucker! :) Tip: do not come from the sides, just
land properly, via the longer sides. After you've completed the objective,
press X to transfer to the next vehicle: the Helicopter.
2. Obtain the Sugar Lumps with the Helicopter
---------------------------------------------
With the helicopter, look around to find several sugar lumps atop a coffee
maker. Fly up to them and pick them up with the B button.
3. Drop the Lumps into the cup with hot cocoa
---------------------------------------------
Now go to the OTHER side of the runway to find a nice, warm cup of hot
cocoa, signaled by a HUGE moving green arrow, if you didn't know yet. :)
Fly to the skies DIRECTLY above the cup and press A to drop the lumps. If
you've successfully dropped at least two lumps, you can land and move on
(press X when on ground to transfer to the truck). If you didn't (missed too
many times), go down to the lumps and recover them again and try again.
4. Find the chocolate bar with the truck
----------------------------------------
With the pick-up truck, go down to the ground level and head left. Sitting
against a wall should be a yellow ramp, leading to the side wall. Ride the
ramp up to the wall and you will be able to ride around there (don't worry,
you won't fall). Now, go up to the ceiling and turn around. You should be
able to see an another yellow ramp to the left of you (right of you if you
didn't bother to turn around). Go to that ramp, SLOWLY. Once you've reached the
base of the ramp (should be on a cabinet now), turn left and sail off.
Now you should be on the counter (with the sink and all). Carefully ride the
direction of the cabinet until you see the coffee-maker. Behind that lies
the choco bar! Bump it to end it all!
Time Attack Tips
----------------
-Know what you're supposed to do, what buttons to press (to pick up and drop)
and you should be fine.
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BOILING RAGE (Boss - 1'45"00)
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1. Turn on the heat to make the water boil
------------------------------------------
The vehicle of choice? The airplane. Go all of the way from the hangar to the
sink and find three eggs above a pot with water. Don't worry about that
sort of thing just yet. Have patience and slant your view downwards, and
find the knobs for the heaters on the right flank of the stove. Shoot the rear
one and the fire beneath the pot should light up.
2. Push the (2) eggs into the pot
---------------------------------
You could either use the airplane (more difficult) or the Tank (easier, of
course). Tank might be easier, but it takes time getting from the hangar to
the rendezvous point.
AIRPLANE: Just SLOWLY and CAREFULLY push the eggs toward the edge over the
pot and push it in. Two eggs will do it. Yes, it will be difficult because
of the irregualr oval shape of the egg, but you should finally get it after
a few restarts (a broken egg will cost you). Only 2 out of 3 eggs will
suffice.
TANK: You will have to climb up several ramps blocked with apples before
meeting your beloved eggs again. To discard the apples, just shoot them
(preferably with the plane beforehand) to see them roll away. Roll up the
ramps to the eggs and do your duty.
Time Attack Tips
----------------
-Use the airplane instead of the tank. Push the eggs SLOWLY, you don't
want them to roll over the wrong edge!
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RINGS OF FIRE (Boss - 0'35"49)
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Race 1 Lap!
-----------
Not that hard, just finsih in the top 3. Be careful when going over the
referigator, you have to make a HARD left, and I mean HARD! Boosts here might
actually hurt you because of the tight spaces, which won't give you breathing
room for your boosts. Just make all of the rings in one pass and you should be
fine.
Time Attack Tips
----------------
-The first ring: Allow the other planes go through the ring before going
through because if you don't and go forward without letting go of the gas,
you will get cramped up with the other guys.
-Don't forget to make a hard left over the cooler.
-Don't worry about the boosts. I made 34 seconds without the boosts twice.
-Don't go too fast in the cereal-box area, you could get tangled up in
the area between boxes. To make up for the speed, you can get the boost
seen after this area.
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DEEP SEA TRAP (Boss - 1'50"00)
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1. Destroy all 6 submarines
---------------------------
This might be your first challenging mission... Your objective is, like I
said, to destroy all 6 submarines lurking underwater. Your best and perhaps
the only weapon you have is the pencil missiles. The enemy submarines are
marked on your radar as red dots. So use the radar to find the approximate
area of your target and lock-on the submarine. If you cannot lock-on the
submarine long enough, just go way up and turn around. Now you should have
enough time to fire some missiles. Fire 5-6 missiles to wipe one off.
Now, you have to move on. But first, you have to re-fill your already low
missile supply (you started off with 10). Grab a re-fill (red sphere with a
pencil in it) to arm yourself again. Go to the next room via the wide open
door to find two more submarines. Destroy them in the same previous fashion.
Don't forget to pick the missile re-fill supply up, too!
Now, where's the final 3 submarines? Look into the tiny gap in the wall
(the white corner) on the bottom. Inside that space is TWO turrets and
three submarines AND two power-ups for your missiles and primary machine
gun format. Kill them in any order (although I recommend disabling the
turrets first). Destroying the submarines will complete the mission.
If the submarines manages to escape to the other rooms, just track them
down again and you should know what to do.
Time Attack Tips
----------------
-Attack from way up, and destroy the target in one pass.
-Re-fill your missile supply every time you see an available supply.
-In the part with three submarines and two turrets, just destory the
two turrets ASAP and chase the submarines. You should have plenty of
time if you was nearly flawless in obliterating the first three
subs.
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BLOW THE BRIDGE DOWN (Boss - 2'10"00)
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1. Pave the way to the bomb for the Cargo Truck
-----------------------------------------------
Ooooh, this is a FUN level! You have to blow up the bridge connecting the
mainland to the enemy base before the enemy's supply arrives. However, the
bomb is IN the base, so you have to inflirate the base and steal it. So,
use your airplane to blow up the turret right above the bridge and destroy
the gate in the back of the base. That's it, really, you could fool around and
destroy more, but it isn't necessary. Besides, you don't have much time before
the supply arrives and screws up your Rambo-day.
2. Steal the Bomb
-----------------
Switch to the Cargo and head down to the ground floor. Ignore the passing
supply trucks and pick up the boost to make things a tad faster. Head to the
left corner to find ramps leading up. Ascend and continue into the base.
Since the truck doesn't have any weapons, you cannot defend yourself so keep
moving! Go to the back (I hope you destroyed the gate with the plane already)
and sniff around for the bomb. Pick up the bomb (the black round thing, what
else) with the B button.
3. Place the Bomb
-----------------
You know the long bridge extending from the base to the fireplace? Place the
bomb right in the middle of it and run off. Yes, run off.
4. Ignite the Bomb
------------------
Revert to the plane and use its machine gun to stimulate the bomb into
exploding. Mission complete!
Time Attack Tips
----------------
-Just destroy the gunner on the bridge and the gate and land on a safe
location (on the table in either corner).
-Use the boost.
-Just pick up and drop quickly. Pretty speedy mission, overall.
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AIR RAID (Boss - 2'56"00)
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1. Destroy the Air Base
-----------------------
This mission requires the elimination of every aircraft AND the base of the
enemy. The order is not important here. However, if you want to fight the
aircrafts first, you have to know that the base are producing more crafts
as you fight and fool around. So, it is vital that you make your first
priority destroying the base instead. Airplane or Tank? Doesn't matter, but
I like Tank for this objective better. Stock up on missiles before attacking.
So where is the base itself? In the opposite room, hidden underneath a cabinet
in the far left corner. It is guarded by several turrets and soldiers so
mind your way into the base (yes, use your missiles up). Go into the base (the
box thingy with a runway sticking out of it) and fire it up from inside. If
you ever run out of missiles, just go behind the base and blow up the toxic
barrels for some more missiles.
2. Shoot down the remaining Enemy Airplanes
-------------------------------------------
With the Airplane now, you go to track and shoot down the planes that are
buzzing around. Some of the will actually crash onto some immovable object,
killing themselves and sparing you from the trouble. Gotta love the
kamikaze pilots. ;) Anyway, just do the lock-on-and-fire method.
Time Attack Tips
----------------
-Stock up on missiles before going into the base.
-Try to bypass the turrets as much as possible.
-Do kill the soldiers around the base, they provide you with probable
missiles, power-ups. Also, don't forget the barrels behind the base.
About 15 3rd-level missiles will destroy the base completely.
-Go all out in the dogfights. Stay in the original room during this time,
the planes won't stay in the base for long.
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BOSS OF KITCHEN AND DINING ROOM: CYCLONE
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Okay... He is kinda tough if you have absolutely no clue on how to beat him
(aren't everything that way?), and that's probably the reason you came
running to this part... right?
-The 'proper' way to beat him is to abuse the ramp placed right front of you.
You have to be ready upon leaving the ramp and fire some of your 90 missiles
at him and run off. His accuracy and power is too much for you to stay on his
'homeland' so you can only stay on it momentarily. So, just aim upwards once
you leave the ramp and fire as much as you can and leave the table. Rinse and
repeat. First aim for the arms. After disassebleming the arms, aim for the
head to finish him off. He doesn't require as many hits as the other bosses.
If you're in a dire need of a heal, there is a repair power-up on the chair
just left of Cyclone. You will have to slowly sneak over the edge or you'll
jump too far.
-There is also a 'dishonorable' method: Hide behind a kitchen material on
the table, and peek out JUST enough so that you can hit the arms of the
boss, but he can't hit you (he might, but he won't hit you as much).
After doing that twice (one for each arm), jump off the left side for a
repair (if you need) and go up the ramp and shoot at his head until he
dies! Cheap, but it works!
******************************************************************************
Room 2: Children's Bedrooms - Roly Poly's Anguish
******************************************************************************
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HUNT AND SEEK (Boss - 4'22"26)
------------------------------------------------------------------------------
No skirmishes or dogfights or anything here. You just try and hit (K.O.) all
of the red standees placed stealthily around the bedrooms. There's not much I
can tell you except to follow the radar CLOSELY to find every standee you can
find. Most of the standees will be placed on the ledges, requiring you to fire
guided missiles in order to knock it down. A lot of reds can be found behind
some obstacles, so be sure to look among the items. Also, the red spiders
hanging from the crane or walls are also considered a target. Use a missile
to light them up.
DO NOT SHOOT ANY BLUE ONES, IT CAUSES THE RED STANDEES TO RESET!
Time Attack Tips
----------------
-Look upwards if you're stumped.
-Go up the parking lot in the far right corner, it has a missile re-fill and
a probable position of a standee.
-Do it over and over again, you will learn new possible places of the
standees.
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GRAND PRIX (Boss - 2'02"00)
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Just a standard Grand Prix race. You've got 4 laps in a figure-eight course,
and there's not much I can say... Well, you have to be careful when you find
yourself facing a typewriter, you almost can't use it as a ramp to jump
over it, so it might be wise if you just side-stepped and bypassed it.
That's all... make sure you keep moving.
Time Attack Tips
----------------
-Time yourself... You have 30.5 seconds per lap.
-Use the walls as a cushion for your speed when turning.
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DESERTION (Boss - 3'37"43)
------------------------------------------------------------------------------
There are 6 soldiers to be found in this level, and you can only carry five
at once. Follow my directions very carefully if you want the time attack.
Soldier #1
----------
Just behind a house in the midst of the racetrack, ground floor. Pick him up
(B button) and immediately send him into the castle (up the ramp and the
guitar and place him on a block. This way, you have five available slots for
the remaining 5 instead of 4 slots.
Soldier #2
----------
Go back to ground floor and head to the left slightly. Follow the track to
the left, and you should see the track rise up to the right. Follow the
path until you're on a green/blue thingy (what is it? never bothered to
check :-/). See the wooden ramp to the right? Jump over it (you need
leverage so make sure you pull back to the edge before going) to a
higher platform. Continue upwards on a black path before finding a platform
controlled by a pulley (if there's nothing there, just wait for it to drop).
Ride the platform to the ceiling.
Get onto the rafters via the ramp to the left. Go up the ramp with a boost
sphere and stop once you're on the other side of the split. Turn around
and look just left of the ramp... Soldier #2.
Soldier #3
----------
Crawl up the ramp and stop on the mid rafter and follow it. Thus you meet
the third soldier. Say, hi, comrade!
Soldier #4
----------
After following the mid-rafter to the end, jump off to the right. On that
plank of wood lies a soldier.
Soldier #5
----------
Go up and over the ramp and the mid-rafter (from Soldier #4). Go to the very
corner to find an indent in the ground... drop down but don't go any further.
Turn around and look under the crevasse... a soldier!
Soldier #6
----------
Scully through the hallway to the wide open wooden area. Soldier #6 is yours
for your plucking!
Drop the Soldiers Home!
-----------------------
Just drop all of the way from the rafters to the ground and climb up the cello
(or guitar, not sure) upwards. Drop them off on the blocks to complete the
mission! Easy as 1, 2, 3, 4, 5, and 6!
Time Attack Tips
----------------
What can I say? Just do all that fast and flawlessly. Just don't forget to pick
and drop the first soldier fast. That's it. Good luck, mate.
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BOMBS AWAY! (Boss - 1'05"00)
------------------------------------------------------------------------------
Really easy.
1. Pick up the Water Bags
-------------------------
The water bags needed to cease the fireworks are directly beneath you, right
next to a sink. Fly forward to bypass the wooden platform, drop down, turn
around, and head for the packs. Pick all of them up.
2. Disable the Fireworks
------------------------
There are three in all, and they can be vanquished in any order. They are:
-Under a crane on the middle of the floor.
-In the far right corner, on the heels of the Bunny Godzilla.
-On the upper wooden platform, on a black platform. Can't miss.
Fly directly over the fireworks and look for your helicopter's shadow. Direct
your helicopter to where that the shadow is on the firework (or extremely
close to it) and press A to drop! You can't be too close to the firework, tho.
Time Attack Tips
----------------
-Of course, know where the packs and the fireworks are.
-Do the fireworks in this order: Crane, Godzilla, and the Upper Platform.
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CHUCK AMOK (Boss - 1'50"00)
------------------------------------------------------------------------------
Very straight-forward. Extremely.
All you got to do is to shoot 'Chuck' a bunch of times before he 'Amok' around
too much. Start off with your Tank and use all 10 missiles on him right away.
See the red thingy between buildings to the left? Take it and grab the other
red sphere (missiles) up ahead. Direct yourself towards Chuck and use the
missiles and bombs (use the Y button to switch weapons). After all of them is
gone, change to the helicopter.
To the left of the helicopter is a missile pack (grab it, fool). In a castle
nearby is a missile power-up... all of them combined should give you 20
power-up'd missiles. Use them all to damage Chuck further, but he probably
won't fall... yet. Shoot him some more with your standard machine gun and
that should eventually make him tolerate no longer. Congrats!
Time Attack Tips
----------------
-Use the machine gun and the missiles/bombs simulateously.
-Try to pick up as many power-ups as possible without going too far off.
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SAD PRINCESS CLARA (Boss - 3'50"00)
------------------------------------------------------------------------------
Looks hard, but in reality, it can be easy. I have a method that can fetch
you success in mere minutes (less than 2 minutes, to be exact).
Get off the bed and go toward the residence of Clara. Ignore the buffoons
abay and climb over the typewriter stationed on the right side. You should
find a missile supply right there (and Clara... *wink*... sexy doll *kiss*).
Now, you have unlimited missile supply right there (it will recharge) and a
fabulous shelter. Now you can either wait for the holes (of the dollhouse) to
get big enough for you to shoot through (the tanks won't seek to hit you) OR
just go to the side (next to the yellow typewriter) and shoot the tanks down
one by one.
Each tank requires about 8 to 10 missiles to take down so you would really
that upgrade behind the house! Good luck... It's that easy...
Time Attack Tips
----------------
Meh. Read above, it should yield you 1:30 or 2:00.
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BOSS OF CHILDREN'S BEDROOMS: ROLY POLY
------------------------------------------------------------------------------
Utterly pathetic! With the abundant service of your honorable pencil-necked
missiles, you can fell this boss in 20 seconds flat! Just head straight up to
the boss himself and shoot the rings around him off! Fire like crazy! Then
you can pop his head off! Wow! I managed to end every sentence with an
exclamation point! Go me!
******************************************************************************
Room 3: Hallway and Mezzanine - Vroom-Vroom's Valiant Vow
******************************************************************************
------------------------------------------------------------------------------
LABYRINTH (Boss - 4'20"00)
------------------------------------------------------------------------------
__ _________ _________________
/ \ | * |
|POOP| G3 |
\__/ _________| |
| |
| |
| |
|______ ______|
| G2|
| |
|###|
--------------------------------------------------
|B2 |T ___________________________________ | LEGEND
| | R | |________ | | ------
|T |____R| SOFA | \_________________| | S --- Start
|______|T ||________|__________________________ | /B1 -- Button 1
| __________| | ### | | R | | \G1 -- Gate 1
| | | | | _| | R --- Ramp
| | |~ ~ ~ ~ ~ ~ ~ |_| | | | H --- Heal/Repair
| | | _ * B3| | | T --- Gas Tank
| | | | | |_| | * --- Cannon
| | |* |_|___________ | | /B2 -- Button 2
| |______________|_______________G1____ | | | \G2 -- Gate 2
| __________ \ \____ |__| | /B3 -- Button 3
| | | \____________________| _____| \G3 -- Gate 3
| | | _ |_ | ### - Link between
| |__________|__|H|____ _______ S | maps
| B1 | | | ~ ~ - Moving crates
--------------------------------------------------
1. Find the 1st Button (B1)
---------------------------
Exit the recess beneath the staircase, which is your starting point, to the
left and hug the wall to the left. Eventually the wall will end, but not for
long. That tiny gap leads to the level's first button, which is on the outer
wall. Drive up to it to break the glass and open the gate.
Note: The area that I just explained has a tank lurking, so be careful. You
don't have any weapons armed so make a speedy affair or utilize the Repair
upgrade nearby (check the map - 'H')
2. Find the 2nd button (B2)
---------------------------
Ignoring the first gate, return to your starting point and take the other
exit, to the north. After your exunt, make a 180/hard right to find a
eastern passage. Hug the eastern outer wall all of the way to the northeast
corner and follow the path, through the tunnel and end up under a glass table.
Follow the ramps (three barrels will roll down the second ramp but you can
butt them off) up to the sofa and back to the top of the table. Jump over the
final ramp to a small garden with your second button. Don't forget to
push it!
3. Go through the first gate and find the third button
------------------------------------------------------
Yep, go all of the way to the starting point! How fun! Haha. Now, head north
and find an opened gate (G1). The area you are entering is lethal... a sentry
cannon is most definitely after you so move quickly! Search the right wall,
just next to the gate you just entered, for a small ramp into an enclosed box.
Follow that ramp in and out the box. You should be facing a tower with a
cannon atop. Behind it is your final button!
4. Dodge the madness and win the race!
--------------------------------------
Return to the area after the first gate... Beyond the moving crates '~' is
the second gate. The crates might seem harmless, but if a cannon from the
nearby sentry hits you when you're by a crate, it will go KA-BOOM, destroying
your car in the process. Be careful! Drive under the pummeling pounds and up
the second gate.
Follow the road to the left to find your final gate. Beyond the gate is the
famed 'POOP', the toilet! Flush down the pipes! Whew.
Time Attack Tips
----------------
Just be quick. Know where the buttons are beforehand so you don't to re-trace
your steps because you got lost.
------------------------------------------------------------------------------
AGENT GREEN (Boss - 1'56"32)
------------------------------------------------------------------------------
Generally simple, but those DAMN rats make it so HARD! What you have to do is
to find the Smell-Me-Good Repellent at the top of a shelf and bring it down to
ground level, where a smelly shoe lurks. However, the damn mouses down there
will try to disrupt your fortitous plans by pushing it out of the way. UGH!
1. Go up the ramps to the Can
-----------------------------
Not a problem here. Just find the first ramp behind the shoe and some wood.
Follow that path upwards until you see a platform with a spinner thing. Drive
onto it and wait for it to pull you up. The platform that it brings you to has
the repellent.
2. Push the Repellent Down and Make the Sheep Feel Good
-------------------------------------------------------
Common sense. Just bump (DO NOT SHOOT!) it all of the way down. Hopefully it
won't get tangled up with the obstacles on the way down. Once on the base,
make it roll towards the shoe. If you're lucky, the can could have made a
bounce towards the shoe, making the journey a tad easier. The mouses come
around and around so be fast. You could destroy them with your machine
gun fire, but it's time-consuming. When it is in position (it doesn't have
to be BY the shoe, just a spray length away), shoot it away to complete
the mission.
Time Attack Tips
----------------
-Be at the propeller at 33 second mark, it's the earliest you can be there.
It leaves at 33 second mark so...
-You just gotta hope the can falls down the right way. Mine did, so I got an
excellent time without much effort.
------------------------------------------------------------------------------
ACES HIGH (Boss - 1'50"00)
------------------------------------------------------------------------------
Uhhh... The game wants you to follow the planes around. Sounds easy and it is.
Just watch their slipstream (follow the white one) and follow it. Don't get
too far off... You should eventually finish it in 90 seconds.
Time Attack Tips
----------------
Just be a good pilot. Nothing I can say, really.
------------------------------------------------------------------------------
EMERGENCY 9-1-1 (Boss - 9'00"00)
------------------------------------------------------------------------------
The Boss' record time is 9 minutes so you assume this is a lengthy mission,
but it can be cut short as much as half if you know where to go and what to
do.
1. Seize the Prisons
--------------------
The 'Prisons' refers to the areas with the captured firemen... Use your truck
and jump all of the way down, to 1st floor. Head left (follow the red carpet)
to the hallway with two open doors. Go right first and follow the blue blip
on the radar to find a button that will open a gate later on. Go back and
enter the left door. Therein lurks an array of turrets and soldiers, so you
might want to fire some missiles from afar (fire from outside the door). You
don't have to kill every thing here, y'know. Just kill the two turrets (4~5
missiles each) and you're good to go.
Now, you need to seize the OTHER prison. Get out of the hallway and head for
the main living room... Look for an opening below the staircase... There
should be a spider web that you can shoot at. Bust it open and destroy the
two soldiers with gunfire and the tank with missiles (a missile refill is in
a corner here). Shoot the prison here open and you're done! Switch to the
airplane.
2. Pick the Firefighters Up
---------------------------
Go to the toilet room (the room with several turrets and the castle) and look
and find and pick up the firefighter on the top of the castle. Ignore any
firing going against you but be quick.
Go to the room below the staricase... If the web blocking the gap is back on,
just switch back to the truck and bust it open again. Pick the firefighter up.
3. Drop the FireFighters at the Airbase
---------------------------------------
With both Firefighters in your possession, fly up to second floor and find
your Heliport (black box with a 'H'). Make sure you're directly above it and
high enough. Drop away!
4. Help the Water Bomber find Water
-----------------------------------
One of the Firefighter will hop into the Water Bomber in the efforts to save
the burning buildings. Where's the water supply? In the sink, of course. Head
to the hallway to the left and take the right door (the room with the button
earlier). This is the bathroom, FYI. Anyway, go up to the high-standing sink
and bump a knob to cause the water to fall into the sink. The Water Bomber
should be coming for you and the ater, but slowly... When it comes, it will
pick the water up itself and head for the emergency site. Just loaf around
and wait for it to finish (I think I needed two trips to the sink to finish
the job.)
Time Attack Tips
----------------
-You COULD just fly into the toilet (with the 1st Firefighter) without
destroying the turrets beforehand with the Truck... Just know where your
target is and break in. Just be careful, tho.
-After getting into the room below the staricase, park your truck there.
That way, if the web grows back, your army is right there to make it fall
back down.
------------------------------------------------------------------------------
BIRDS OF A FEATHER (Boss - 3'30"12)
------------------------------------------------------------------------------
Somewhat tough, especially if you're gunning for a thropy time.
You have to 'guide' the Feathers to their Promised Land without allowing them
to get shot down. The sheer number of available gunners here makes it quite
difficult sometimes. First you need to clear out the gunners in the room in
the front of you. Destroy the turrets on the top of the couch and the ones
on the table, with a phone (psst, to the left). When you're done, return to
the starting point and shoot at the plate on the cage to free the birds.
While you're at it, re-fill your missile supply by getting the upgrades
at your launch point (below the cage). Also try to find a repair sphere.
After that, go right to find more turrets around the 'garden' area. Destroy
all of those and more at the desk in the far corner. Scanvenge for a repair
power-up if needed and return to your starting point yet agin for more
missiles. Go to the base of the staircase and shoot the turrets down. Fly
high above the staircase to snipe down at the soldiers embarked at the steps.
Be careful of the turrets at the top of the staircase, they can be a threat
to you while you're shooting at the soldiers. There's a remedy to that
problem: go to 2F by the railings, not the staircase and shoot them from
behind. Then you can go down the staircase and shoot the soldiers down without
difficulty. Or you can just slug it out and head upwards. Your choice.
There are two more turrets on a cabient on 2F. Don't forget them! Hopefully,
you'll have saved the paper-ass of the birds long enough! They will land on
the forest-like map on 2F.
Time Attack Tips
----------------
I timed the birds' journey and they went from ground zero to finish in 150
seconds and that's 2 minutes and 30 seconds. The record time is 3'30"12, so
you only have 1 extra minute to clear stuff away. So, do whatever you want
for 1 minute (or less) and bust the birds open before the 1-minute mark.
if you succeed the mission, you should get the thropy. Lalalala.
------------------------------------------------------------------------------
INSECTOPHOBIA (Boss - 6'30"00)
------------------------------------------------------------------------------
1. Destroy the Spider
---------------------
With your Bulldozer, find a way into the garden right front of you. There's
a ramp to the right so let's use that... In the garden, find the insect and
blast him into his death with your missiles.
2. Free the Helicopter
----------------------
See the webbing in the left side of the garden? In that web-ball is your
helicopter. Shoot at the webbing to drop the ball. If you shoot at the ball,
the helicopter will break along with the ball... So what to do? God didn't
make the bulldozr for no reason. Push the hairball out and guide it to the
tiny heat/furance just beyond. It will melt the web but not the helicopter.
3. Seek and Destroy the Queen
-----------------------------
Now with your legendary helicopter, go to the toilet (in the left-side
hallway, left door) and follow the depths of the pipes to discover the Queen
herself. She's not that hard... She just loafs around and fire some lame-ass
Ant Missiles. Just lock on her and fly up and down, firing missiles. There's
a missile refill behind her so grab that if you need. About 15 missiles should
do her in.
4. Crush all Insects
--------------------
All you have to do now is to run over all of the bugs scanning about.
I recommend the Bulldozer for 1F and the Helicopter for 2F. Use the radar to
your use.
Time Attack Tips
----------------
6'30"00 is plenty of time. A lot of the time rests on the crushing part so
try to cut on the time taken on that part. You can use machine fire to shoot
down bugs... it's useful for faraway bugs.
------------------------------------------------------------------------------
BOSS OF HALLWAY AND MEZZANINE: VROOM-VROOM
------------------------------------------------------------------------------
Not difficult. The first time I beat him, I needed over 5 minutes, but the
second time I did, I only needed 1 minute and 26 seconds. First, you need to
know where the missile re-fills are: In the end of the hallway, and below the
staircase. Grab those right away. Vroom-Vroom will be right behind you, so
scoot around quickly. Now, go into the room below the staricase and go out
via the square door. Vroom-Vroom will be stuck around the staircase, looking
for you. Drive to the cabinet in the corner and turn around. Fire missiles at
the wheels. He will be gearing towards you but stay constant and keep firing.
If you had enough missiles and were accurate enough, his wheels should stop
functioning. Now re-fill your missiles and fire his loader (the back) and then
his head (the seats) to complete this world.
Summary: Fire at the wheels, then the loader, and finally the 'head'.
******************************************************************************
Room 4: Parent's Bedroom - Blackjack Ahoy!
******************************************************************************
------------------------------------------------------------------------------
RACE TO WIN! (Boss - 2'15"00)
------------------------------------------------------------------------------
Nothing special, just a plane race. The course isn't hard to learn, so after
one or two laps, you should pick it up and breeze through the course. Your
first race, you probably won't make the record or win the race, but your
second race, after having learnt the course, you should win it all and forget
about this thing ever existed.
Time Attack Tips
----------------
Use the Boosts scattered throughout the course frequently.
------------------------------------------------------------------------------
RAILROAD RABBLE (Boss - 2'20"00)
------------------------------------------------------------------------------
You have to change the rails to its correct listing for the moving train to
get to its destination. Just find the train, in the far left corner. Start
from that point and shoot the switches/arrows on the way, and follow the arrow
to the next one. As for the soldiers along the path... yes, you should destroy
them, they won't take long. Change EVERY switch you see and problem solved!
Time Attack Tips
----------------
There is actually an alternate path... that would take like 1 minute to
complete, instead of the usual 2 minutes. Just hit the first switch and
the train should be on its way. However, there are two tanks and a ton of
soldiers by that path. It's your job to destroy all of them before it
destroys the train. Grab the 20-missile upgrade on the top of the table
and unleash your wrath upon them! Ta-da!
------------------------------------------------------------------------------
PUTTING OUT FIRES (Boss - 1'44"24)
------------------------------------------------------------------------------
The entire floor is covered with water and the cottage/forest is burning up!
Hmmm... What to do? Duh. Just pick some water up with your Water Bomber and
drop all of them at the flames. 3 trips should be enough if you target the
drops at the fires, not the ones that have already been drowned by your
previous drops.
Time Attack Tips
----------------
Pfft. Even if you choke at the drops (miss the fires or something) you still
have some time left. It's possible to get a sub-1 minute time here.
------------------------------------------------------------------------------
12 MERCENARIES (Boss - 8'00"00)
------------------------------------------------------------------------------
1. Securing the Base Level
--------------------------
Get at least two 'crouchers'. Go up the black long chair and place a croucher
on the far left corner to have it shoot at the turret to the left, on a table.
After destroying the turret, pick it up. Head for the ramp, on the right side
of the table. There's a soldier there. Go to the wall to the right and place
a croucher by the wall sticking out. The croucher should be able to destroy
it while the enemy can't fire back.
2. Securing the Table
---------------------
Place a croucher or two on the ramp, around the face of the woman on the ramp.
Wait for the tank to come around. If you have placed the standees in the
right positions, they can fire at the tank but the tank can't successfully
fire back. After destroying it, go left and around the table to the parrt with
two red crouchers by a slipper. Ignore it and go up the small green ramp to
get onto the rear board. Place a croucher on the edge of the board, the
closest to the guys by the slippers. That should destroy them.
At the magazine/plank on the rear board, place a croucher on the left
corner to destroy the two guys on the table.
3. Destroying the Turret
------------------------
Jump to the white part of the table. Sneak to the bra (i think that's what it
is...) and get in the inside part. There should be a hole facing the turret
and the gate. Have a croucher fire at them.
4. Clearing the Ramp
--------------------
A croucher at ground level can eliminate the first guard on the ramp. The
second guard, however... needs you to drive past him and drop several guys
behind him. After this, go back down the ramp and look inside the blanket
for a repair power-up.
5. The Final Enemies
--------------------
Have a standee (not a croucher) stand at the end of the ramp to fire at the
turret. Make sure it's still on the slanted part so the turret won't fire
back. A croucher could do the job, but it keeps falling back because it
weighs so much.
After destroying the final turret, ignore the other baddies to the left...
go behind the mansion to find two unguarded standees. Drop everything you
got and let them rip them up. Congrats! You've just beaten one of the
longest levels in Toy Commander!
------------------------------------------------------------------------------
SINK AND DESTROY! (Boss - 3'26"00)
------------------------------------------------------------------------------
Wow... this is difficult. Here you have FOUR planes armed with missiles going
against 3 battleships andtwo submarines. However, they are guarded by a TON
of turrets and soldiers so you're looking at suicide here.
Start by flying for the bathroom, which is through the door to the left, and
peer at the bathtub. There's your targets, the 5 ships. Fire, among the cross-
fire, at a battleship or a submarine. Keep firing until you're certain it's
destroyed. If you're alive, then kamikaze (fly into and crash) into a battle-
ship or a submarine, that will cause you AND the other ship to explode.
Don't worry, you have three more planes left. Repeat the aforementioned
directions. If you can kill two more, you would only have one more ship to
destroy. Sounds easy but it isn't. Just pray that you don't die prematurely.
Also, submarines can be hard to find because it's so low into the water, but
you can find them sitting beside a pier. Keep your eyes looking.
Good luck!
Time Attack Tips
----------------
Try to use your ship as a missile itself by kamikazing into a ship. Really,
3'26"00 is too much. maybe there is an another method which involves careful
killing of every insane turret out there, but I don't like the sound of it.
My method up above would fetch you, maybe, 1'30"00-2'00"00, maximum. Might
take a lot of tries, tho. ;)
------------------------------------------------------------------------------
A FRIEND IN NEED... (Boss - 6'20"00)
------------------------------------------------------------------------------
You have to clear the path for the otherwise defenseless cargo trucks with
your fighter plane and truck. There are two gates that potientally sabotages
the path if you don't open them fast enough.
*TIP: Find the two machine-gun upgrades ASAP, to help you in shooting down the
enemies. They are in the lower-middle drawer in the main cabient, and the
other one is under the cabinet.*
First, switch to the fighter plane because the truck won't do you any good
right now. With the fighter, destroy the turrets at the table with 3 missiles
each and some gunfore to finish them off. The reason for the limited missiles
is that there is no missile re-fill anywhere so you have to shoot with care.
Look under the table for two more tanks... There should be four turrets around
the perimeter of the table. All of them are very demeaning to the cargo's
progress. Then look for the buttons for the gates. One of them is between the
cabient and the door to the bathroom, up in the air. The other one is in the
corner with an open brown door by it. Then find the rest of the turrets (on
the cabinet and maybe some of the missed ones on the table... just clean them
up) and destroy them. Your health might be low, but if you have destroyed all
of the present threats, there won't be any more.
As the cargo is passing through the first gate, two helicopters will swoop
down and atatck it. Destroy them with your machine gun ASAP, they are
extremely weak so they won't take much before they fall. Shortly afterwards,
two fighters will come and seek your cargo... This time, they are tough.
Use the missiles, if you have some, and follow them to death. However, if
there are still some other turrets to be destroyed, do that before going for
the planes. Keep paving the way for the cargo until it goes into the 'Hangar
51' in the end.
Time Attack Tips
----------------
-Go into the upper-middle drawer of the cabinet to destroy a plane that would
bug your cargo later on. It would save you the trouble of tracking it down.
-Use the plane, not thr tank, unless it's out of missiles.
-Open the gates after you have destroyed the four turrets around the table,
but before the cargo comes to the first gate.
-If you have opened the gates before the cargo comes to those, and succeed
the mission, you will surely get the time.
------------------------------------------------------------------------------
BOSS OF PARENT'S BEDROOM: BLACKJACK
------------------------------------------------------------------------------
Just shoot the following parts of the body in order until they fall apart,
with the missiles:
-The front end, the very tip.
-The sails
-The 'body'
-The back body, or the 'cabin'
The missile upgrade is on the edge of the platform and it rewards you with
30 missiles. Not that hard at all. Just fire like crazy.
******************************************************************************
Room 5: Garage and Tool Room - Buggy-Wug's Fix
******************************************************************************
------------------------------------------------------------------------------
UP AND DOWN (Boss - 1'37"43)
------------------------------------------------------------------------------
Yet another race. Not difficult. Just use the slanted cards to line yourself
up to the curved ramps. The circuit is really short, and getting the record
time is very doable. Sounds like I'm missing something, but I'm not. It's
that easy. Just give it a few chances and you should make the record.
Time Attack Tips
----------------
Get a good start so you won't be bothered by your opponents (like bumping).
Also, use the cards to get in the right direction for the transfer ramps.
------------------------------------------------------------------------------
THE EVIL EXTRATERRESTRIALS (Boss - 0'47"00)
------------------------------------------------------------------------------
LOL. How fun! All you have to do is just sit there and kill all of the
Unidenified Flying Objects before they deport the cows! Use good aiming and
your missiles to get all of them. There's 10 of them, and all of them will
appear directly their own targets. Go in a circle and shoot all of them
down. You have about 45 seconds before a cow or a guy gets anal-probed!
One of the ships appear right above you so don't miss it.
Time Attack Tips
----------------
It's unlikely that you got a time above the time required for the thropy
but whatever. You can shoot at the ships as they're entering the room via a
vent... Just look up and a bit to the left, there ya go. Shoot liberally
necause you have 99 missiles, which is WAYYYYYY TOO MUCH! Haha! You can get
this level in a much lower time this way.
------------------------------------------------------------------------------
THE PIRATES' BOOTY (Boss - 3'23"29)
------------------------------------------------------------------------------
Very annoying because you have to do everything perfectly.
1. Find the Booty and a Barrel
------------------------------
With the 70's van, go to the back of the 'pool'/castle. There should be a
wooden board. Get on it and sneak to the rear right side of the red box. Jump
into the water diagonally to the left. Hopefully, you landed in the chest
below with the Booty. If you didn't, restart and try again. It was a pain in
the ass for me, so you're not alone. Pick the booty (4 of them) up and enter
the glowing sphere to wrap up.
You're atop a shelf now... how did you get there? Anyway... don't drop down
just yet... Ignore the red monster and quickly pick up a barrel and drop
down to 1F. Now go to your castle to be safe because you won't be using the
van in the next objective.
2. Destroy the Goblins
----------------------
With your helicopter, look at the castle in the pool. Leave YOUR castle
just slightly, toward the enemy castle. Look at the extreme right end...
There should be two Goblins (you should go close and see what I'm talking
about and go back) sitting all pretty. Beat them up by firing Homing
Missiles from afar. That way, no one can harm you. Now, destroy the third
Goblin in the middle. Head to the base of the castle and find a gap
blocked by a brown fill-in. Bust it open and return to your castle.
3. Set the Boost Down
---------------------
With your van, go in reverse toward the ramp on the edge of the pool (the
front end, not the rear one) and quickly place the barrel in the spot
nearest to the ramp as possible. Return to the castle again. Switch to the
helicopter, and shoot the barrel open. It should display a Boost then.
4. Rescue the Queen!
--------------------
As the van, speed up toward the Boost and ramp STRAIGHT AHEAD. If you placed
the Boost perfectly, you should get the MAX speed at the ramp and fly into the
red box in the other side of the pool. Turn around and climb into the
entrance of the castle. Follow the path to the Queen. Leave by going into the
pool again.
Look around for a ramp (slanted on the yellow mower) and climb back up. Enter
your base and place the Booty and its rightful owner in their rightful place!
Congrats!
Time Attack Tips
----------------
-Only destroy the first two Goblins. However, if you do this, you have to grab
the Queen and leave right away because the third one will be after you. You
can still kill the third Goblin and make the time, however.
-Know where the ramp is in the pool.
-You could make the objective of destroying the goblinsand the wall first if
you think that saves time.
------------------------------------------------------------------------------
VERTIGO (Boss - 3'35"44)
------------------------------------------------------------------------------
1. Turn the Pipe
----------------
Switch from the Van to the Truck and finally the Airplane. Launch for the
upper skies. See the Castle above and a bit to the right of the hangar?
That's where the scientists are. Look a bit to the right to find a pipe under
a board, between the cabinet and metal shelves. Shoot at it to make the board
above spring up. Return to ground floor and switch to the truck.
2. Bring the Van Up
-------------------
Kill the soldier protecting the lift to the left. Switch back to the Van. Have
the Van enter the lift and stay there. Back to the Truck, push the Button
on the lieft to make the Van go up.
3. Find the Scientists
----------------------
Up at '2F' or whatever you want to call it, follow the ramp further upwards.
Be careful not to fall off... Don't mind the turret up ahead (although you
could destroy with the Airplane) and bypass it to the next bridge. On the
next platform, you will find a Repair Upgrade to offset the damages taken
from the previous turret. Continue ignoring the enemies up ahead and turn the
corner, up the ramp and find the scientists.
4. Bring the Geeks back down
----------------------------
Pick the Scientists up and fall back down to 1F and drop them off at the
Hangar. Not bad.
------------------------------------------------------------------------------
LOUIS THE LEMUR (Boss - 5'00"00)
------------------------------------------------------------------------------
1. Use the Basketball to Go Up the Ramp
---------------------------------------
Take all of the soldiers available for you and go up the nearby ramp to the
platform with the basketball. Push it off the platform and toward the ramp
with a gate. Place it between the turrets left of the ramp and the ramp
itself. So what's the basketball for? So you can use the soldiers to shoot
the ramp without getting them or YOU killed! Haha. Drop three soldiers so
they can destroy the gate. When they're done, pick them up again and go up
the ramp.
2. Continue to the Next Room
----------------------------
After the previous ramp, you'll have to climb another ramp to a platform
infested with a soldier and a tank. However, don't bother sending your
soldiers to the front lines, instead, just go up the NEXT ramp, which is
to the left of the red soldier, in a corner.
After that ramp, there's a dangerous turret that might claim your life if
you're not careful or quick enough. The ramp is to the left so quickly go
up to the turret and turn left before the cannons can do much harm. Go up
the ramp calmly (the turret won't hit you there) to the next room.
3. Find the Hangar and Open it
------------------------------
Hopefully, you should have about half of your life bar left or maybe more.
Now, drop down to ground level in the new room and find the only available
ramp up ahead. A red soldier is stationed on it so drop off two of your
own to counter. Pick them up again and go up the ramp to the fan. Ride the
fan up to the desk with the computer. Beware! There's a tank ready and raring
for you right here! Hide behind the picture with a green frame and look for
two flags. The flags tells you where the next ramp is so go BETWEEN them and
go down the ramp (it goes a bit to the right so be ready! Don't go too fast!).
Kill the soldier below with some of your own.
Follow the next plank and press Up on your D-Pad until you are able to see
what's below... Drop down to the space with the hangar when you can. Again,
disable the next soldier with your own. Push the button to open the hangar!
Yay...
4. R.I.P. Louis the Lemur
-------------------------
Hop into your Helicopter and go back in the hole where you entered this room
(directly ahead of the hangar, upper right corner). At the back of this
room lies the Lemur. He's just sitting here, he won't hurt you at all (why
are we shooting at him? PETA is going to kill us...). However, there are some
turrets about, so get behind him and shoot at him with your machine gun while
going up and down to avoid getting hit. Keep doing this until you win!
Time Attack Tips
----------------
Just do all of the objectives without any serious problems (like falling off
the ramp or getting lost) and you should be fine. 5 minutes is a lot of time
for this mission. You should be able to get 4 minutes-something without haste.
------------------------------------------------------------------------------
EXTRATERRESTIALS GONE BAD (Boss - 5'00"00)
------------------------------------------------------------------------------
1. Sneak by the UFOs
--------------------
The game probably wanted/desired you to destroy the inferior UFOs first, then
the 'MOTHER' second, but I find it easier to destroy the mother then use the
power-ups you got from the battle on the UFOs. Anyway, go to the left and look
behind the tires for some Missiles. Go to the UFO base to the north but ignore
the enemies, just go into the base (the gap is to the right) and drop into the
hole inside.
2. Destroy the Mother
---------------------
Shoot at the block to open the path to the Mother. Here, you have a Repair
upgrade on the end of a ramp and a Missile upgrade on the other. Both of them
will re-appear about 10 seconds after getting taken by you. That basically
means you're invincible! Haha. One more thing: there's a Missile Power upgrade
in a corner so it's a good idea to pick that up first. Then just fire away,
take the re-fills, fire, refill, fire, refill, etc. Until you win, of course.
3. Destroy the UFOs
-------------------
With your powered up missiles, shoot the UFOs hovering around their base.
There are four of them, so if you have the missiles powered up twice, you
can destroy all of them with only 8 missiles (2 each).
4. Pick the Victims Up and Leave Them at the Heliport
-----------------------------------------------------
Switch to the chopper and go down the room where Mother was, and look for
an opening that you haven't gone through. That leads to the Torture
Chamber. Pick all of the toys up (don't forget the Cow!) and go back up.
Locate the Heliport at the rear corner, near the Mother room. Drop all of
them.
Time Attack Tips
----------------
-Get the Missile power-up in the Mother battle QUICKLY, and twice, because
it makes the battle swifter. UFOs will be a cinch if you do this too.
------------------------------------------------------------------------------
BOSS OF GARAGE AND TOOL ROOM: BUGGY-WUG
------------------------------------------------------------------------------
He is really tough. Like all bosses, he has various weakpoints that must be
destroyed in order. They are:
-Antenna on the top of the fin
-The front bumper
-The Wheels
-The Body
-The Turrets (the ones that fire out missiles)
He is very, very tough because you don't have a lot of missiles to use up.
You start off with 10 missiles and 30 more can be found above the locker in
the tool room, but it only regenerates every 2 minutes. There's a repair
power-up in the box under the tool table if you need it (and you will! heh).
To shoot him down when he has wheels, go to either side of the rooms and find
a tiny hole in the ground. Enter the hole to find a 'warp' point... you will
appear in the other side of the room with Buggy going in the wrong direction.
When he's on the ground, tire-less, you have to dodge his missiles, which
are often, while going at him. This is probably the toughest part because
his missiles takes a lot of you. It took my 7 minutes+ to finally beat him
because I had to wait for the missiles to re-appear so I could have 30 more.
However, you could use a *coughcheatcough* to re-fill your missiles to 99.
******************************************************************************
Room 6: Attic - Peggy's Playground
******************************************************************************
------------------------------------------------------------------------------
HELICOPTER HOO-HA (Boss - 2'10"00)
------------------------------------------------------------------------------
Looks like every room's forst level is always a race, eh? This helicopter race
is probably the easiest of all. The only difficult turn is when you have to
turn 90 degrees to the left after the ring between the legs of a knight in
shining armor. After that, you have to revert 180 degrees the other way.
Otherwise... not terribly difficult. A note: the boosts here, except the one
past the blue box, are lousy placed. They will cause more harm than help
in this case. Ignore them...
Time Attack Tips
----------------
Just make all of the turns smoothyl and you should make a 1'50"00 run, even
without any boosts.
------------------------------------------------------------------------------
LITTLE BIG TAXI (Boss - 2'10"00)
------------------------------------------------------------------------------
You have to find 'Joey' and bring him to his girl before his girl goes off
bawling in a train.
1. Finding Joey
---------------
Go down the slant and go left once you see an gap. Go up a block and then take
a left again. On the left side of this 'block' there should be a ramp leading
to a railing. Go up to the corner and follow the railing to the Boost. (If you
see a Boost here, you'll know you're in the right place) However, DO NOT jump
off the railing. Keep driving on the rail until you stop. Turn around and make
sure you jump off to a table below, not a block (ground level). On the table
is Joey.
2. Finding Joey's Sweetheart
----------------------------
From the table with Joey, drop off the other side to the ramp up ahead. Keep
going up, via holes this time until you have to turn left. After going into a
hole to the left, you should find a ramp connected to another ramp. They
ultimately lead to railing parllel to the previous one. Mind the cars so you
won't bump into them and fall off ina wrong place. You should fall off into
the block with a ramp seen. Go up the ramp and re-unite the couple!
And they lived happily ever after...
Time Attack Tips
----------------
You probably won't get this on your first try because this damn thing is so
confusing. Once you know where to go, you should nab it on your second or
third or whatever run. Juts memorize your paths like a true Taxi Driver
should.
------------------------------------------------------------------------------
TAKING OVER (Boss - 6'14"67)
------------------------------------------------------------------------------
1. Get Rid of the Tanks around your Base
----------------------------------------
With your racecar, leave your base and go up the ramp to the left. Don't go
down the gap after the ramp, tho. Follow the railing until you see an opening
to the right. Follow the path (there should be two yellow fences up ahead) and
follow the cards up. When you're at the top, follow the path right to find the
button to the vacuum cleaner. Push it to say good-bye to the tanks!
2. Find the Soldiers
--------------------
Transfer to your carrier plane. You have to find all of the soldiers (15) and
drop all of them at enemy base. They are located at:
-On the cardboard table, beside the fallen knight armor.
-Behind the box in the middle of the room.
-To the left of the above box, on a dual-stacked boxes, up against the rafters
3. Drop the Soldiers at the Base
--------------------------------
Although there are a lot of turrets in the base, you can survive several runs.
Just get 5 men and hover above the edges of the sofa (the base of the enemy)
and drop all of them. Get 5 more and repeat. The soldiers will destroy the
turrets, so some repair power-ups might come up. A repair power-up is below
the chair and the site of soldiers #1 and the knight armor. Drop all of them
in the their position and you should be all right. If the level doesn't end
even though you dropped all 15... that might mean that you didn't drop them
good enough. You have to drop them at the edges, not in the middle of the
sofa. They can't destroy the perimeter that way.
Time Attack Tips
----------------
-Just be quick with the racecar
-Take your time with the plane, 6 minutes is plenty of time here.
-Remember to place the soldiers around the perimeter of the sofa.
------------------------------------------------------------------------------
THE HEIST (Boss - 8'00"00)
------------------------------------------------------------------------------
1. Open the 'Safes' with Gold
-----------------------------
Switch to your truck right away, you don't need the van presently. In fact,
make sure you move your van into the cage to let the truck pass through.
Anyway, go to the castle slightly to the right. Destroy four soldiers
scattered: 1 on far left, 2 on the towers, and 1 waiting by the entrance.
Shoot one of the red boxes until it's completely gone. You work here is
done.
Go through the hole near the castle entrance and turn left to find a ramp.
Go to the large platform with a building on it (with a STEEP ramp leading
up to it). FYI: don't mind the Tank if it comes around. Destroy the lone
soldier. In the back of the building lies a red wall hiding the treasures.
Shoot one of the plates until it's gone like previously.
Now, find another ramp going up. Keep going in that path until you find
a pig bank with two soldiers embarked by it. Shoot the soldiers down and
destroy the pig while you're at it. The truck's job is complete.
2. Picking the Gold Up
----------------------
Should be obvious... Just re-visit the places where your truck went and
pick the gold up. The castle has 3, the building has 2 and the pig has 3.
So you should just go to castle and building first and leave them at the
cage since your van can only hold 5. On your second trip, just pick the
coins left behind by the pig. Drop down to the cage and leave all of them
inside to complete the level.
Time Attack Tips
----------------
After getting 5 coins, follow the path to the pig as usual but since your
slots' full, just drop down after you get to the third coins. My point is
that the place below that drop is the cage so it saves you the time of zig-
zagging through the maze.
------------------------------------------------------------------------------
QUIET RIOT (Boss - 3'30"00)
------------------------------------------------------------------------------
You have to destroy all movable objects which are 3 tanks and 2 trucks. Just
pick a missile supply re-fill on the wooden railing on the near side (you can
see from the start) and track the cars down. Head for the rear side of the
arena, the platform with some buildings on. Under that platform lies a missile
power-up and a missile supply. Get on that platform and wait for some tanks/
trucks to come and fire like crazy on them. Most of them qill go through that
point. Otherwise, just look for them... but it's more difficult to track them
and destroy them because they're always moving. Sitting all pretty on the
platform is WAY easier.
Time Attack Tips
----------------
-Head for the upgrade/missiles under platform immediately.
-Get on the platform or next to it (the entrance to the upgrades) and
wait for the automobiles to come forth.
-Destroy 3 or 4 that way and seek for the last one.
-You could try to kill some by standing on the platform and shooting at
them when they're zooming around the maze. Kinda like being a sniper...
------------------------------------------------------------------------------
BUNNY SOUP (Boss - 3'40"19)
------------------------------------------------------------------------------
1. Bewitch the Witch
--------------------
The witch here is tricky, if she gets hit, she will shake around like mad so
it's not a good idea to send your missiles in a swarm. Just hit her with a
missile once and line her up again and do it again. There's some missiles in
each corner if you need. Machine gun works fine too. She takes a lot before
dying. Her weapons, the bats and frogs, do next to nothing damage so don't
worry about those.
2. Rescue the Bunny
-------------------
Land your Heli and switch to the Carrier. Pick some water up and press up
on your D-Pad once to zoom out, it makes dropping water easier. Head for
the soup bowl and slow down as you approach. Drop water onto the fires.
Rinse and repeat.
Time Attack Tips
----------------
-Grab missiles at the corners, they kill witches faster. :)
-Pressing Up on your D-Pad makes your drops much easier.
-Don't have your Helicopter land on the wood railings, it won't work
because somehow it won't allow you to switch to the carrier that way.
-Yes, the time here is strict, but as long you kill the witch quick enough
(with maybe 2 minutes or less on the timer is fine, but 2 minutes should be
MAX)
------------------------------------------------------------------------------
BOSS OF ATTIC: PEGGY
------------------------------------------------------------------------------
All she (is she a she?) ever do is rock around the bed and shoot missiles at
you. Just get by the side of the bed and direct yourself at her and fly up
and down to make the missiles miss. Keep firing the missiles at her. If you
ever run out of missiles, there's a re-fill in every corner so don't worry.
******************************************************************************
Room 7: Living Room and Greenhouse - Sir Aldarak XIII the Great
******************************************************************************
------------------------------------------------------------------------------
INTO THE GREAT WHITE OPEN (Boss - 1'49"52)
------------------------------------------------------------------------------
Yep. A Race. Yay. The checkpoints are hard to miss except for the one after
the one at the bottom of the staricase. You have to do a full 180 immediately
afterwards. Also, the checkpoint after the furance requires you to steer up
and go upside-down. Otherwise... nothing special.
Time Attack Tips
----------------
1'49"52 is kinda tight, but the boosts here are VERY forgiving, because all of
them seem to be in the right places. Use all of them to your fullest,
especially the one after the furance. It makes your upside-down ride faster.
Be careful on that upside-down ride, tho, going too far can throw you off
course.
------------------------------------------------------------------------------
DOGFIGHTS (Boss - 1'10"00)
------------------------------------------------------------------------------
Hm... this level isn't that hard, but the time attack is INNNNNNSAAAANNNNEE!!!
But we're not talking about that right now, are we? Anyway, all you have to do
is to locate and destroy all of the enemy airplanes around and that's three of
them. There's a missile re-fill under the piano... make sure you grab it, it's
valuable. Mines could work, but only if an airplane is DIRECTLY behind you.
Otherwise, it sucks. Grabbing the yellow upgrade (for your machine gun) is a
good idea too. Take your time ehre if you're not gunning for the thropy time.
Time Attack Tips
----------------
O.M.G. This is probably the only Time Attack section to host a step-by-step
walkthrough! Whoa.
1. The First Kill
-----------------
Step on the gas and take off. Head a bit to the left, and find the airplane
going from left to right, the one closest to you. Line it up and spam it with
missiles (8 should work). However, the plane would turn left or right shortly
so you have to 'spam' the missiles before it turns. Going at it at an angle is
a good idea.
2. The Second Kill
------------------
Your time depends HEAVILY on this kill. Your missile supply is low, and the
airplanes are buzzing around so you won;t be able to line any of them easily.
What to do???? Well, you could go under the piano to get a re-fill for your
missile and find an airplane. Heopfully, you get lucky and line it up, with
its ass front of you. Missile it to death. Or... you can rely on your great
skill and use the remaining missiles and machine gun fire to kill an air-
plane. Difficult. You need to figure out a quick method. I used the missile-
under-the-table method.
3. The Third Kill
-----------------
The HARDEST?!?! Nope. Probably the easiest, actually. I found out an
interesting method of winning from my experience of playing the Star Wars
Rogue Squadron series. In that game, if there was an enemy or an object that
you had to destroy to end the level, you could just crash into it and still
be victorious. I tested this theory and it worked! Just find the last
remaining airplane and crash into it. The game counts THEIR death before
yours, therefore, you win!
NOTE: I found out that this only works if you crash into the plane when you
both are going at each other, not by side or back... :/
Alternate Method
----------------
I used 7 missiles on the first plane, picked up the missile supply, went over
the piano, killed the second one going toward the staircase, had 5 missiles
left, went sky-high to meet the third one, shot 5 missiles and some machine
gun, killed it to complete it.
------------------------------------------------------------------------------
PLANET INVADERS (Boss - 2'30"00)
------------------------------------------------------------------------------
1. Destroy the Planet-Converting Ship and the Jail
--------------------------------------------------
With your primary aricraft, pick up the missile supplies and upgrade on the
corners of the pool table. Then, go down to 1F and turn around, toward the
blue cabinet. Find the Planet-Converting Ship (brown ship with 4 legs) and
blast it to hell. Now, go into the enemy base with their gadgets and all.
Find the prison and bust it open with your powerful missiles. Then go to a
safe place and land.
2. Rescue the Prisoner
----------------------
With your Space Carrier (the flat thing), go down to the enemy base and pick
up the POW (don't worry about the turrets, if you go in and out quickly enough
you won't die). Return to your base and place the prisoner at the heliport.
3. Convert the Planets
----------------------
Switch to your final ship and head for the greenhouse. See the sun thing and
two balls? They're 'planets'. Quickly touch them all before the enemy's
planet-converting ships seize them all. Yes, Just touch all of them. You'll
know it's 'yours' when it's blue and 'theirs' when it's red. Get all 3 in
your possession to complete the level.
Time Attack Tips
----------------
The above, aforementioned method has been trimmed for this sitaution. Normally
you would have to destroy the Ship Factory itself and the turrets around the
base, but if you want the time attack, you have to bypass them. As for your
first ship, you should just land it in the floor just outside the base, to
save the time looking for a place.
------------------------------------------------------------------------------
CRAZY TRAIN (Boss - 4'24"12)
------------------------------------------------------------------------------
Just take any plane and find the 'Crazy' Train. Shoot it with missiles,
bombs, or machine gun or whatever. I find the machine guns to be useful,
myself. I used only machine gun once and got 2 minutes, my record. It makes
me focus to be accurate. So, with the fighter plane (the smaller one), go
find the train. Fire at the rear turret from afar, but you have to be behind
it, following its path. Keep firing until either you or the turret gets blown
away. You have 4 planes so don't worry. With the other fighter plane, finish
the turret off if you haven't. Now, with the rear end gone, you can stay
behind it and shoot the side turrets without having them hit you... well,
that's because they're SIDE turrets, ok? Just stay behind the train and
shoot at the side turrets, all four of them. With all of them gone, destroy
the final one with any of your planes.
The larger plane has missiles so you might prefer that, but I like machine
gun myself.
Time Attack Tips
----------------
It's one of those levels that if you beat the level, you beat the time. But
if you still want some tips... well, you could use the bombs in the fighter
planes while going along or against the train, not behind it. Drop the bombs
quickly when you're above it. Each fighter plane has 12 so it might take off
some decent amount of health from the turrets, I guess.
------------------------------------------------------------------------------
THE EXTERMINATORS (Boss - 8'40"00)
------------------------------------------------------------------------------
1. Drop off some Soldiers by the Houses
---------------------------------------
With your cargo truck, pick up all crouchers and one soldier. Bring all of
them down to 1F by jumping over the edge. Place all of them by the first
house, between the house and the ramp.
2. Pick up the Innocent Bystanders
----------------------------------
Still with your truck, pick up five innocent standees around the house/
ranch. Then change to the bus, pick up the rest of the soldiers, bring
them down and drop them off like previously done. Then pick up the rest
of the standees around the houses (total: 8, so the bus should have 3 while
the truck has 5). Move the bus and the truck to the yellow ramp in the far
right corner and ride the wall.
3. Destroy the Remaining Tanks
------------------------------
Change to the Tank and drop down yet again. Several tanks should be roaming
around the houses... Destroy all of them with your missiles and machine gun
fire. The destroyed soldiers should leave off some repair power-up or
missile supplies so check if there's anything you could use, too. After
destroying all of the tanks in the area, switch to the carriers.
4. Bring the First Eight Survivors to their New Home
----------------------------------------------------
Bring both of the carriers to your base, the place where you started off.
The yellow ramps will carry you to 2F. Drop all of them within the fences,
not around. The screen should change when you're in the right place.
5. Destroy the Tanks and Soldiers Downtown
------------------------------------------
With your tank, go onto the wall but don't go up to 2F. Instead, find a closer
ramp that leads you to a higher platform on 1F. You should be facing an area
with several buildings now. There's two tanks and several red soldiers about
so kill all of them with your fire. Yes, you HAVE to destroy ALL of them since
it's your objective to 'kill all exterminators'. When you're done, open both
jails to reveal 5 more prisoners.
6. Bring the Other 5 Back Home
------------------------------
Again, with your bus OR truck, go down to the area with the buildings and pick
the rest up. Use the yellow ramps to get back to 2F again. Drop all of them
within the fences as always.
Time Attack Tips
----------------
You can still ignore two prisoners and still complete the level, so you can
ignore the jail with two prisoners inside to save time. Also, boosts can get
you to 2F faster. Otherwise, you have plenty of time to get the thropy.
------------------------------------------------------------------------------
THE PIANO PREDICAMENT (Boss - 2'05"32)
------------------------------------------------------------------------------
Have your Fighter plane go down to the water tank and destroy some turrets
but don't die! If you're low on health, just leave and park on your base (the
pool table). Don't forget the missile supply around the pool table if you
need. Switch to the carrier and go back to the tank. Quickly go in and out
but bring the bomb under the arch before going out. Head for the piano and
look for a bowl.Drop the bomb into the bowl... Mission over!
Time Attack Tips
----------------
Don't even bother with the Fighter plane cleaning the tank out... just go
in with your carrier and finish the job. You can get this in 1 minute, flat.
You could get killed easily, tho. That's common sense. ;)
------------------------------------------------------------------------------
BOSS OF LIVING ROOM AND GREENHOUSE: SIR ALDARAK XIII
------------------------------------------------------------------------------
Here's the order you have to shoot at:
-The cannons on the back when he's flying. You can go behind him if you can
and shoot it away. Just get close and fire away.
-The 'arms'/'flaps'. It's yellow and fires homing spheres. Just get behind
him and slow down so that you can stick by the side and fire missiles at it.
It can't counter with its missiles that way. Defeat both of them.
-The 'back'. Again, if you stay behind him, he can't hurt you.
-The head. Yep. If you're still behind him, you can beat him even with machine
gun fire.
The missile supply re-fill is in the middle of the greenhouse. You know you
saw it.
******************************************************************************
Cellar: Toy Commander VS. Huggy Bear
******************************************************************************
------------------------------------------------------------------------------
THE FINAL BOSS: HUGGY BEAR
------------------------------------------------------------------------------
How many toys do you have in your arsenal depends on how many bosses you have
beaten so far. Every boss that you have defeated will be in your use in this
battle. The best one would be Blackjack, since it can fly up and down! All
bosses has 99 missiles, however. A missile supply re-fill is in the open
area of the cellar, near Huggy Bear's starting point. All you got to do is
just fire missiles at him like there's no tomorrow... He takes a lot to be
defeated so bring a lot of bosses! I needed 4 or 5 bosses every time I beat
him.
Aim for the guns first, then the body, and finally the head to finish him off.
------------------------------------------------------------------------------
THE FINAL TASK
------------------------------------------------------------------------------
After your victory, you will be given a task of picking up some guys to end
the game. Fly to the previously closed door, which is now open ajar. Go into
the hangar to find the toy standees. Pick them up and leave the hangar to
witness the sweet ending! Congrats on beating TOY COMMANDER!
******************************************************************************
Hidden Area: The Snail Race
******************************************************************************
*AVAILABLE: When you beat every level of the main game, excluding the bosses.
Not bad. This is pretty fun, actually. Even though you race as a snail, you
got around the track quickly. The only difference from the other races is that
you have leaves as 'gas' and more obstacles such as spiders, balls, spores,
and confusion. By now, you're an expert of Toy Commander so you won't need
any serious help here... Just finish in the top 3 and you'll receive
UNLIMITED battery missiles that can be used against bosses! Kick ass!
No, you won't get anything extra if you win this race in 1st place.
==============================================================================
-------------------------
III. SECRETS/CODES
-------------------------
==============================================================================
--Turn off Lights
Just look around for a light switch. Hit it with your toy to make lights go
off/on!
------------------------------------------------------------------------------
--Restore Health
I just found this while fooling around in Hallway/Mezzanine... really weird.
With an airplane, go to the Bathroom and turn on the faucet by hitting one of
the knobs. Fly under the water and let it flow over you. Your health should
increase slowly. WEIRD!
------------------------------------------------------------------------------
--Hidden Area
To access this 'private club', beat every level. Here you will host a snail
race. Sounds slow, but it's fun sometimes. :P
------------------------------------------------------------------------------
--Unlimited 'Battery' Missile Supply Against the Bosses
Win the Secret Area race.
------------------------------------------------------------------------------
--View Pictures of Toy Commander on your Computer
Like many original Dreamcast games like Power Stone and Sonic Adventure, you
can view some artwork on your computer. Just pop your Toy Commander disc into
your computer and run it. It's all yours! It's sweet!
------------------------------------------------------------------------------
--'Clean Pause'
Also used on many Dreamcast games, you can disregard the pause menu and see
what you're looking at while still at rest. Press X+Y at the pause menu.
------------------------------------------------------------------------------
--Codes
Hold L, press A, B, X, Y, B, A ---------- 99 Heavy Ammo
Hold L, press A, B, Y, X, Y, X ---------- Access Secret Mission
Hold L, press A, Y, X, B, Y, X ---------- All Missions
Hold L, press A, X, B, Y, A, Y, A, A ----- Heal your Toy
Hold L, press X, A, Y, B, A, X ---------- Upgrade Your Secondary Weapon
A, A, A, B, B, B (on main menu) ---------- View Credits
Hold L, press A, B, Y, X, Y, X ---------- Level Select
Hold L, press B, Y, A, X, B, X ---------- Re-Fill Fuel
Hold L, press B, A, Y, X, A, B ---------- Upgrade Your Machine Gun
*Thanks to GameFAQs and its contributors for those codes!
==============================================================================
-------------------------
IV. DISCLAIMER/HISTORY/THANKS
-------------------------
==============================================================================
Disclaimer
----------
I don't mind having my FAQs posted on other sites, but I don't fancy having
them posted without my knowledge. Just ask me and I will gladly allow you to
do so. my e-mail is
[email protected]. The following FAQs has my
permission:
www.gamefaqs.com
faqs.ign.com
www.neoseeker.com
----------
Version 1.0 --- FAQ completed. Basics, Walkthrough, and Secrets completed.
(02/05/04) Go me.
Thanks to:
-drporkchop for offering his assistance for this FAQ
-CJayC for being my lover
-Sega for releasing my favorite system
-No Cliche for producing one of the best games ever made
-You for reading this
________) _____ __ __)
(, / (, / (, /| /
/___, / / | /
) / ___/__ ) / |/
(_/ (__ / (_/ '
Copyright Martin Dale-Hench 2004