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THE KING OF FIGHTERS 99
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Ryo Sakazaki Character Guide
By Orochi K
kartelkertra <at> caramail <dot> com
Arcade, PSX, Neo-Geo, Dreamcast
v Final -- April 29, 2002
Copyright 2001 by Orochi K. This FAQ is for personal use only. Do not
distribute it or use it for profitable purposes. If you want to post this
FAQ on a website, contact me before doing anything. Plagiarism is a crime,
just ask. I have no objection on my FAQ being posted on someone else's
website but you must give credit where it is due. Also, please keep in mind
that under no circumstances, are you allowed to make any changes to this FAQ!
It must remain as it is and moreover, you are not allowed to rip off part(s)
of this FAQ to put in another FAQ.
No banners or advertisements are to be attached to it and it must remain in
its original form. Moreover, the site must be a non-commercial and
non-profitable one. This document is protected by US Copyright Law, and the
Berne Copyright Convention of 1976. I'm well aware of my rights and will not
hesitate to take legal action against you if you don't follow these
guidelines. If you wish to take some info from this FAQ to include in a more
elaborate one, write to me first and tell me what it is all about and I'll
think about it.
The King of Fighters 99 and Ryo Sakazaki are copyright SNK, Japan.
The latest version of this FAQ can be found at www.gamefaqs.com.
Lately, I've been recieving all types of letters. At first, it was only one
guy so I decided to help him out since I had a lot of spare time at that time.
But I'm now getting lots of letters and some of them are really annoying me.
I've thus decided to put up this e-mail policy to make you understand as to
which e-mails I will and will not reply. Please read the following carefully.
E-mails I will reply to:
------------------------
- Contributions.
- Corrections.
- Comments.
- Positive/Negative feedback.
- Webmasters who wish to post this FAQ on their site.
- Your mail must be in text only.
E-mails I will not reply to:
---------------------------
- People asking me for cheats for this game. There are sites and message
boards for this.
- People asking me to send them this FAQ.
- Nonsense e-mails like 'I think I love you' or 'Where can I find this game
in my country?'.
- E-mails that are all in CAPS.
- Chainletters.
- Spams.
- Info already stated in this FAQ.
Please note that this is the final version of the guide. Don't bother
sending me contributions but you may still mail me if you have got any
questions.
This FAQ is about Ryo, who is in the Art of Fighting Team. I'll be putting
his combos and some nots where needed. Please e-mail if you have any corrections
to make or if you know of any more combos.
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CONTENTS
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1. Revision History
2. Controls
3. Ryo's Bio
4. Moveslist
5. Moves Description
6. Combos
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REVISION HISTORY
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Version 0.1 May 28, 2001.
- Created FAQ.
Version 0.2 May 30, 2001.
- Corrected mistakes.
- Added one more note.
Version 0.3 June 1, 2001.
- Added E-mail Policy (please read!)
Final version on August 14, 2001.
- Last update.
Final version on April 29, 2002.
- E-mail change!
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CONTROLS
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ub u uf A B
\ | /
b -- n -- f
/ | \
db d df D C
General Notations:
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n - neutral A - Weak Punch
d - down B - Weak Kick
u - up C - Strong Punch
b - back D - Strong Kick
f - forward
Special Notations:
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db - down-back P - Press A or C
df - down-forward K - Press B or D
ub - up-back AB - Escape
uf - up-forward CD - Attack
qcf - d,df,f BC - Call Striker
qcb - d,db,b ABC - Enable Counter Mode
hcf - b,db,d,df,f BCD - Enable Armor Mode
hcb - f,df,d,db,b
dp - f,d,df
rdp - b,d,db
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RYO SAKAZAKI
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Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate)
Birthday: 8 / 2
Age: 24 years old
Birthplace: Japan (but he's half-American)
Blood Type: O
Height: 179cm
Weight: 75kg
Hobby: Doing carpentry on weekends
Favorite Food: Mochi (rice cake), and natto (fermented soybeans)
Best Sport: Sumo Wrestling
Most Important: Restored motorcycle and his horse, 'Tatsumaki'
Dislikes: Multi-legged insects (centipedes, etc.)
"Dis Kyokugen karate will you?! Now savor the pain it brings."
Hyouchuu Wari f + A
Ryo will hit opponent with his hand for an overhead attack.
Joudan Uke f + B
This will cause Ryo to move forward while blocking standing and jumping
attacks. When Ryo is not being attacked, it will only cause him to move
forward.
Gedan Uke db + B
This will cause Ryo to move forward while blocking attacks which hit low.
When Ryo is not being attacked, it will only cause him to move forward. Can
be cancelled into a DM in Counter Mode.
Ko'ou Ken qcf + P
Ryo's fireball. Can be cancelled into a DM in Counter Mode.
Mouko Raijin Setsu qcf + K
Ryo will jump over the opponent for an overhead attack.
Kohou Shippuu Ken qcb + P
A 2-hit attack where Ryo hits the opponent with his fist. Can be cancelled
into a DM in Counter Mode on the first hit only.
Hien Shippuu Kyaku hcb + K
Ryo hit the opponent with his feet (hurricane kick!!)
Kohou f,d,df + P
Ryo's dragon punch. Can be cancelled into a DM in Counter Mode on the first
hit only.
Zanretsu Ken f,b,f + P
Ryo's and Takuma's infamous 13-hit attack.
Ryuuko Ranbu qcf,hcb + P
Desperation move. Ryo will hit the opponent repeatedly before ending with the
Kohou.
Tenchi Haou Ken qcf,qcf + P
Desperation move. This move does more damage if used as a counter. The SDM
version will guard break a blocking opponent.
Haou Shoukou Ken f,hcf + P
Desperation move. Ryo's fireball which will negate some projectiles.
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COMBOS
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This section is divided into 4 parts: Beginners, Intermediate, Expert and
Counter Mode.
***BEGINNERS***
1. Standing C, Hyouchuu Wari(f+A)
2. Standing C, Ko'ou Ken(qcf+P)
3. Standing C, Hien Shippuu Kyaku(hcb+K)
4. Standing C, Zanretsu Ken(f,b,f+P)
5. Standing C, Kohou(f,d,df+P)
***INTERMEDIATE***
1. Jumping C, Standing C, Hyouchuu Wari(f+A)
2. Jumping C, Standing C, Ko'ou Ken(qcf+P)
3. Jumping C, Standing C, Hien Shippuu Kyaku(hcb+K)
4. Jumping C, Standing C, Kohou(f,d,df+P)
5. Standing C, Ryuuko Ranbu(qcf,hcb+P)
6. Standing C, Tenchi Haou Ken(qcf,qcf+P)
***EXPERT***
1. Jumping C, Standing C, Ryuuko Ranbu(qcf,hcb+A)
When you do the DM, use A version only.
1. Do the Gedan Uke(db+B) as the opponent attacks you and cancel into the
Ryuuko Ranbu(qcf,hcb+A).
Believe me, challengers won't try to attack you once you're in Counter
Mode if you can pull this.
2. Kohou Shippuu Ken(qcb+P), cancel on first hit into Tenchi Haou Ken(qcf,qcf+P)
That's all the combos I've discovered so far. Remember, the Gedan Uke(db+B)
can be cancelled into a DM in Counter Mode. This is pretty helpful against
aggressive opponents.
Although the Ko'ou Ken(qcf+P) can be cancelled in Counter Mode, don't do it.
The DM has a very little chance of connecting. Do another move instead.
You must cancel the Kohou Shippuu Ken(qcb+P) on the first hit or the rest
will not connect.
It is possible to cancel the Kohou Shippuu Ken(qcb+P) even before it connects.
Do so to confuse your opponent or if you see that the opponent has dropped
his guard.
And please remember that in most cases, it is preferable to press A/B instead
of C/D. This decreases the chances of your combos missing.
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CREDITS
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Special thanks go to:
- SNK
For making this hugely entertaining game.
- CJayC <www.gamefaqs.com>
For posting this guide and, of course, for such a great site.
- Kao Megura
I used his character bio and movelist names. He has a great KoF 99 FAQ
which can be viewed at www.gamefaqs.com
- Vincent Chua <www.kofonline.com>
For running the greatest KOF site there is. I got a lot of information
from his great site.
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THE END
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THE KING OF FIGHTERS 99
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Copyright 2001-2002, Orochi K. All rights reserved.