The King of Fighters 1999 - Evolution
Sega Dreamcast
Rowin Mitchell -
[email protected]
(To email me, you must remove the nospam label)
Iori Yagami DM/SDM Striker Combination FAQ
version 0.2
Last Updated 10:17 AM 1/8/02
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Table of Contents
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1. Introduction
2. How to use this guide in gameplay
3. How to read this guide
4. Striker Layout's
4.1 The New Heroes Team
4.2 The Fatal Fury Team
4.3 The Art of Fighting Team
4.4 The Ikari Team
4.5 The Psycho Soldiers Team
4.6 The Women's Team
4.7 The Korea Team
4.8 Kyo Kusanagi
4.9 Kyo-1 and Kyo 2
4.0.1 Krizalid (Form 2)
5. FAQ Questions
6. What's Updated
7. Copyright
1. Introduction
This is the 3rd FAQ ive written for GameFAQ's (or the site that im
allowing to host this) and im happy to say im pretty happy on writing it.
Although this FAQ is intended for those who are Iori Yagami fans and can use
him in any pinch situation, it can also be used by beginners who can pull
off Iori's Maiden Masher or Reverse Talon Comb; Desperation Move or Super
Desperation Move. With this in mind, this FAQ is not ment to have people
be able to master pulling this off with lightning fast progress or not being
able to pull it off altogether, so I say that if you have trouble doing any
of the moves that ive stated, I suggest that you practice until your able
to pull it off.
Also note, this is NOT an Iori walkthrough on how to use his SDM's or
DM's
so unless you know them and can pull them off this FAQ will help you become
even
more deadlier, if you dont know how then I suggest that you read other FAQ's
and
figure out how to do them.
2. How to use this guide in gameplay
The guide that your reading now is mostly useful in any mode in which
you can use a Striker in and have it connect. There is really not that much
I can say since every one who plays KoF 99 differs in one way, so I suggest
that you take time to practice out on how to do this , before flaming me about
not being able to pull something off.
3. How to read this guide
The reading of this guide is simple, and barely needs an explanation
on how to read.. but some facts do need a definite example of.
EX:
Name: "Obvious"
SDM/DM Attack: "Will stand for how easy it is to pull off the move, the smaller
the number, the harder the timing is for it to be done. Most of the time,
you will see N/A in its place instead, which stands for not being able to
pull off any move before or after the SDM"
SDM/DM Attack Move: Tells you what DM or SDM to use here.
(you will see something in () here only if something needs to be noted out)
Explanation on how to pull off the SDM/DM Here
4. Striker Layout
4.1 New Heroes Team
Name: K`
SDM/DM Attack: 75%
SDM/DM Attack Move: Maiden Masher
To pull this off requires mostly timing on your part for you must allow
K` to connect with the first hit of his striker attack. After that you can
pull off the Maiden Masher and allow it to connect for its full amount of
hits. If you miss out on the timing on this, you can wait till K` does his
second hit of his Striker attack, but since he knock's them in the air, you
must be able to pull off the SDM or DM before their about to fall on the ground
Name: Maxima
SDM/DM Attack: 100%
SDM/DM Attack Move: Maiden Masher
Out of the New Heroes Team, the other 3 members of the group have the
easiest time of all in helping Iori pull off his SDM or DM, the only thing
about Maxima is that on his Striker Attack, you must wait until Maxima grabs
and turns them around for the actual hit. If you pull it off any earlier,
then the Maiden Masher will connect but with less hits in it.
Name: Benimaru Nikaido
SDM/DM Attack: 100%
SDM/DM Attack Move: Maiden Masher
Since Benimaru's basically does his Electric Trigger as a Striker
attack, all you have to do is wait for the grab and then pull off the move,
or you can wait and let Beni get some damage in and then let Iori do his move.
Name: Shingo Yabuki
SDM/DM Attack: 100%
SDM/DM Attack Move: Maiden Masher
Shingo's Striker attack doesn't require any timing for you to pull off
the move, there is no way you can mess up trying to pull off this move since
Shingo grabs and holds the opponent for you to attack.
4.2 The Fatal Fury Team
Name: Terry Bogard
SDM/DM Attack: 20% to 5% (depending on striker range)
SDM/DM Attack Move: Maiden Masher
The legendary Hungry Wolf has a definate speed in his striker range,
what makes this even harder is that Terry can switch his striker attack
depending on the distance of your opponent, so ill break this down for you
to master both close and distance attacking with him.
Close Range:
To pull off the close range Maiden Masher, you have to time yourself
very carefully on how fast your opponent land's from the Overhead Geyser (im
not sure if this is called Dunk Geyser, but ill refer to it as Overhead
Geyser).
To time this just right, wait until the opponent is launched in the air and
then do the Maiden Masher while the opponent is falling. If your timing is
right, you can SDM or DM them before they hit the ground (the timing on this
is just like K`s only that the timing to pull this off is very short.
Long Range:
Since Terry does his Power Geyser at a distance which is ahead of Iori,
the timing on this is very short since you have to pull off the Maiden Masher
BEFORE the Geyser launches them in the air. Your best bet on having this
work is to prepare for the Maiden Masher to hit while Terry's Striker Attack
is ready to hit and connect. But then again you ask yourself that Iori's
Striker Call animation is being done while Terry comes out and is over when
Terry hits them. That is why timing is important on doing this move. But
there is another easier way on doing this, the way to do that is to wait after
the Geyser hits and when their falling from the air, do the Maiden Masher
before they hit the ground.
Name: Andy Bogard
SDM/DM Attack: 30%
SDM/DM Attack Move: Maiden Masher
(Light Punch Maiden Masher)
Andy's Zan Ei Ken as a striker attack is useful, but way too quick to
be pulled off to combo into the Maiden Masher. But it can be done, to do it
after,before or during the Zan Ei Ken attack do a Light Punch version Maiden
Masher. Since the Strong Punch Maiden Masher is too slow to connect by seconds
after the Zan Ei Ken connects, you can instead use a Light Punch version which
will allow you to make up the lag time in the connection hit.
Name: Joe Higashi
SDM/DM Attack: 100%
SDM/DM Attack Move: Maiden Masher
Out of the Fatal Fury Team, Joe's striker attack is the most easiest
to pull off, the easiest way to pull it off, is to let the first set of rapid
punches that Joe does on his striker attack connect, and then do the Maiden
Masher while those are hitting.
Name: Mai Shiranui
SDM/DM Attack: N/A
SDM/DM Attack Move: Maiden Masher or Talon Comb Combo
I wish it wasn't so but it is, Mai Shiranui's Striker attack cannot
combine with any of Iori's DM's. The reason for this is the lag time that
Iori's striker call animation has on it. Although it is possible to do the
Maiden Masher button presses while Mai is being called out, it doesn't have
enough time to connect with the opponent since Mai's attack lift's them off
of the ground before Iori can touch them.
4.3 The Art of Fighting Team
Name: Ryo Sakazaki
SDM/DM Attack: 75%
SDM/DM Attack Move: Maiden Masher
It seems that the "Invincible Dragon's" Ko Ho will allow enough time
for Iori to combo with the Maiden Masher. To pull this off is very simple,
allow Ryo's Ko Ho (i refer to his Ground projectile as Koho-ken rather than
what the in game manual says which is Ko Ho.) to hit the opponent, once it
connects wait for the stun
animation of them jerking back and pull off the Maiden Masher. This is mostly
simple since the animation for the stun will slow down everything for a small
amount of time for you to DM or SDM them with authority.
Name: Robert Garcia
SDM/DM Attack: 100%
SDM/DM Attack Move: Maiden Masher
Unlike Ryo's Striker hit, Robert's is extremely easy to pull off and
to punish an opponent with even more authority than before. For this to work
allow Robert's short Ryuuko Rambu (I think thats what its called, Im not
certain for sure if thats it) to hit for 3 hits and then use the Maiden Masher.
If your extremely good, you can wait up to about 5 hits and then wait to connect
with the Maiden Masher.
Name: Yuri Sakazaki
SDM/DM Attack: 40%
SDM/DM Attack Move: Talon Slash
(Maiden Masher is almost Impossible to pull off)
The Younger Sazaki team member was almost a 0 when I first started this,
but in respect she is the first to instead let Iori use his Talon Slash against
them. The problem with Yuri is that her Cho Upper animation is too quick
to pull off the Maiden Masher in time, so the Reverse Talon Slash DM or SDM
will do instead. On pulling this off allow Yuri to do her Cho Upper for 2
hits (what I mean by "2 hits" is how many times she has to touch the ground
for her to do her uppercut, not the amount of hits in just 1 uppercut). When
the opponent begins to fall after her second hit preform the Reverse Talon
Slash while their falling. If your timing is right you should grab them out
of midair and add on for more damage.
Name: Takuma Sakazaki
SDM/DM Attack: 0% (75% in theory)
SDM/DM Attack Move: Maiden Masher
(Only Will Allow 1 Hit with DM or SDM)
Takuma is one of those that I wished would of worked with but instead
didn't in my theory. Although it is possible for someone to be able to pull
off the Maiden Masher and the Haoh Shi Ko Ken at the same time, both will
however cancel each other out resulting in 1 Strong Punch worth of damage.
What I mean by this is a small example, Lets say we have Iori and Takuma
vs. Takuma and Kyo. If you call out Takuma as your Striker and then perform
Iori's Maiden Masher, the Maiden Masher will connect, BUT the Haoh Shi Ko
Ken will connect and cancel out the Maiden Masher no matter how fast you do
either move this also counts vice versa. It seems that the Striker has a
priority
over the player in this battle. If there is a way to cheat out of this,
I would be grateful to post it here.
4.4 The Ikari Team
Name: Leona
SDM/DM Attack: 80%
SDM/DM Attack Move: Maiden Masher
(No hits lost)
With Leona's striker attack, you must look at her carefully on when
you time the Maiden Masher. Since Leona doesn't come in and attack but instead
attacks while coming in you have to wait until she slides on the ground and
you see the explosion in front of the opponent. In other words, all Leona's
first hit to connect and her second hit to connect as well, but before the
opponent's stun animation sets perform the Maiden Masher for full connection.
And since Leona's striker only hits twice, all you have to do is perform the
Maiden masher for full connection.
Name: Clark Steel
SDM/DM Attack: N/A
SDM/DM Attack Move: Maiden Masher or Talon Comb
For all Clark fans, im sorry to say but this is another move in which
wont connect whatsoever. It seems that once Clark grabs his opponent for
the Striker attack, it is almost impossible for Iori to follow up with an
SDM or a DM. You could perform the Talon Comb AFTER Clark's attack, but its
almost near impossible since their not falling at an angle in which you can
grab out for a connection.
Name: Ralf Jones
SDM/DM Attack: 50% or 100%?
SDM/DM Attack Move: Maiden Masher
Attacking with Ralf can seam either easy or hard depending on how you
see it. For this to work you must allow Ralf's first hit to miss alltogether
and must hope that his Galactica Phantom connects. If it does, wait for the
stun animation which will cause slowdown a bit, when that happens perform
the Maiden Masher. Dont do it afterwards or else the Galactia Phantom will
knock them farther from you. Which means doing this will result to nothing.
But if performed correctly, this attack can take off about 50% of your
opponent's lifebar.
Name: Whip
SDM/DM Attack: 20%
SDM/DM Attack Move: Maiden Masher
Whip is one of the most proficient people in which it is difficult to
pull off moves altogether. I'll try to explain in as best detail as I can
but I cant guarantee anything. One of Whip's hit during her striker attack
should knock the opponent in the air. While their airborne wait for them
to come down enough for you to perform the Maiden Masher. Basically this
is the only time in which you can do this, doing it afterwards wont allow
Whip to make any connecting hits.
4.5 The Psycho Soldiers Team
Name: Athena Asamiya
SDM/DM Attack: N/A
SDM/DM Attack Move: Maiden Masher or Talon Comb
Athena's Shining Crystal Bit (well what looks like it), does not allow
enough time for the actual connection any type of SDM or DM.
Name: Sie Kensou
SDM/DM Attack: N/A
SDM/DM Attack Move: Maiden Masher or Talon Comb
No matter how you see it, Kensou's is basically the most useless Striker
in the game with only 1 hit that represents his attack, its useless to want
to try and combo on this.
Name: Chin Gentsai
SDM/DM Attack: 20%
SDM/DM Attack Move: Maiden Masher
(1 Hit)
Like Takuma, Chin also has a priority over Iori but unlike Takuma in
which timing is not a big issue, Chin's is almost near impossible to pull
off. To pull of an attack with Chin, you must not let Chin get the first
hit in or else it will cancel out and 1 strong punch worth of damage will
be counted. Instead you must perform the Maiden Masher within seconds of
calling Chin out to attack.
Name: Bao
SDM/DM Attack: 20%
SDM/DM Attack Move: Maiden Masher
(2 hits)
Just like Takuma and Chin, Bao also has some problems with letting Iori
in to attack. Timing with this is just like with Chin, you must call out
Bao and then perform the Maiden Masher BEFORE Bao fires his Psycho Ball. If
your timing is right Iori will attack and Bao will fire his Psycho Ball
resulting in damage. The only thing bad about this is that only 2 hits will
connect for damage.
4.6 The Women's Team
Name: King
SDM/DM Attack: 30%
SDM/DM Attack Move: Maiden Masher
(4 hits)
Since King is naturally faster than Iori, her Illusion Dance Striker
attack hits a bit quicker than some of the other Strikers that I have mentioned
here. But to pull this off you must pull off Iori's Maiden Masher before
King connects with her 3rd hit of her Illusion Dance, this is most difficult
one to pull off since your timing must be down to the wire on it or else King
will be kicking her opponent in the air while finishing up her Dance.
Name: Blue Mary Ryan
SDM/DM Attack: N/A
SDM/DM Attack Move: Maiden Masher or Talon Comb
Another 0% striker gone to waste. Unfortunately calling her out for
a striker attack and SDM or DM'ing off of it is almost totally impossible
since there is an animation delay into the attack.
Name: Li Xiangfei
SDM/DM Attack: N/A
SDM/DM Attack Move: Maiden Masher or Talon Comb
Sorry Xiangfei fans, but she has no actual striker attack so unless
you want to combo off of a taunting attack go ahead and do it.
Name: Kasumi Todo
SDM/DM Attack: 20%
SDM/DM Attack Move: Maiden Masher
SDM'ing or DM'ing with Kasumi is almost impossible, but is not
difficult. Unlike that of Takuma, Chin, Bao and King which require timing
down to the wire, Kasumi's is not that difficult. What you must do in order
to SDM or DM off of it is to allow Kasumi to connect with her 1st striker
hit, but you must afterwards perform the Maiden Masher before Kasumi can throw
the opponent or else Iori's SDM or DM will not make a connection for attacking.
4.7 The Korea Team
Name: Kim Kaphwan
SDM/DM Attack: N/A
SDM/DM Attack Move: Maiden Masher or Talon Comb
Kim's striker attack when he first enter's is basically too high for
a SDM or DM to connect no matter how fast you are to pull of the SDM or DM
Name: Chang Koehan
SDM/DM Attack: N/A
SDM/DM Attack Move: Maiden Masher or Talon Comb
Like Kim, Chang comes in as his striker attack, attacking and also like
Clark, once he connects it is almost impossible to SDM or DM aginst it.
Name: Choi Bounge
SDM/DM Attack: 30%
SDM/DM Attack Move: Talon Comb
Unlike the rest of his team, Chang will allow a connection for an attack
BUT the Maiden Masher will not connect. Instead use the Talon Comb which
will allow an instant connection while their being hit in the air.
Name: Jhun Hoon
SDM/DM Attack: N/A
SDM/DM Attack Move: Maiden Masher or Talon Comb
Like Kim and Chang, Jhun will not allow a connection when he first
attacks so basically there is no wait to SDM or DM in.
4.8 Kyo Kusanagi
Name: Kyo Kusanagi
SDM/DM Attack: 0% - 20%
SDM/DM Attack Move: Maiden Masher or Talon Comb
(There is a simple rule that must be followed in this, is that while Kyo is
charging for his SDM Orochinagi, the opponent must NOT touch Kyo until he
releases his Orochinagi for the attack.)
You would think that Kyo and Iori's feud would stem towards the depths
but thats not the case in KoF'99. Just like the Hong Kong Manga's Kyo and
Iori can
do a Striker team up if pulled off correctly but there is a Downside to both
of Iori and Kyo's attacks.
Orochinagi x Maiden Masher:
If you decide to call Kyo out and to let his hopes down while Iori
takes all the glory this move is for you =p. The very first thing you must
worry about is that Kyo must NOT touch the opponent with his Orochinagi SDM
or else the move goes to bust. How this works is simple. Have Kyo called
in as a striker, as soon as Kyo jumps in perform Iori's Maiden Masher. If
your timing is just right Iori should connect with his Maiden Masher and begin
to attack his opponent, while this is going on Kyo should be already done
charging and should of done his Orochinagi. The disappointing thing about
this move is that while Iori is doing his Maiden Masher, the Orochinagi will
not hit for damage, although it will pass through the opponent.
Orochinagi x Talon Comb
For most people, this is the move that must have a priority of
connection since it takes away 50% of the opponent's lifebar with just this
combination alone. The steps for pulling this off are just like those in
the doing the Orochinagi x Maiden Masher combination, but for those who dont
read alot ill put it here for you ^_^. Have Kyo called in as a striker, as
soon as Kyo comes in, perform Iori's Talon Comb DM. Now since Iori literally
has to turn in place and do a leap across to grab the opponent, Kyo will of
been fully charged and would of released his Orochinagi. While the opponent
is being stunned by this blow, Iori should of make connecting hit with his
Talon Comb to add on more to the damage factor. Also note, just like the
Orochinagi x Maiden Masher, Kyo must NOT touch the opponent until he releases
his Orochinagi
4.9 Kyo 1 and Kyo 2
Basically there is no need for a sheet for both of them since
their both pratically the same person just with different moves, but I will
state
this, it is possible to DM or SDM with the Maiden Masher with them and here
is how. Kyo's R.E.D. Kick must miss, instead let his 1st appendage kick make
a connecting hit and perform the Maiden Masher before the 2nd Kick.
4.0.1 Krizalid - Form 2
Just like Kyo 1 and 2 I will not make a sheet for Krizalid. In pulling
this off with Krizalid is virtually impossible. None of Iori's SDM or DM
will connect whatsoever since Krizalid once called in as a striker is too
close to the opponenet to actually let in another attck from Iori
4. FAQ Questions
Q. Why is this FAQ is soley based around Iori's Maiden Masher SDM/DM
instead of his Talon Comb SDM/DM?
A. From my opinion, the Talon Comb is ment as a long range SDM/DM and
can be easily be canceled by a kick since it has no air priority, so I figured
that I would base it around the Maiden Masher since there is more of a chance
of it actually connecting.
Q. Why are you referring to to DM/SDM's in the reverse order by saying
SDM/DM?
A. Its my force of habit that doesn't stem from this game. When I
remember playing CvsSNK and actually seeing his Maiden Masher, I was
impressed on how it looks better than the KoF Version of it, but when I played
in Capcom Groove and did a Level 3 Maiden Masher on my opponent, I extremely
liked how it looked, so therefore I started to say SDM in front of DM and
it goes with say in this FAQ.
Q. How come move "x" isnt working with striker "y"? You said it was
"z%" of ease and I cant even do it.
A. Dont think that you will be able to pull off striker attacks with
Iori just like that. It took patience not skill (I repeat PATIENCE) to be
able to pull off some of these techniques. Simply trying to do it one time
and crying about it wont amount to anything, remember practice makes perfect.
Q. I found out an easier way to pull of SDM/DM "X" with striker "Y"
A. Well in that case. Tell me and ill post it in my next FAQ update,
just remember to be as descriptive as you can on how to pull it off and how
easy or hard it is to do. You will also receive credit on this notion as well
Q. Why do you refer "Reverse Talon Comb" as being "Talon Comb"
A. Reverse Talon Comb, Talon Comb, what is the difference other than
the power and the starting motion of both SDM and DM. There is no simple
explination why I refer to it like this, other than looking at the flow sheet
that I wrote before typing this out
Q. HEY! YOU HAVE STRIKER "X" WRONG STRIKER NAME MOVE UP THERE!!!!!!
A. If I have a striker move name wrong in my FAQ, it wouldn't hurt to
email me and tell me the correct name or spelling for it. I wouldn't mind
fixing it and giving you credit for telling me it I only own 2 KoF Games
(excluding Evolution) and im not guaranteed to be able to get everything right
in here. Also if you do decide to email me about something like this, typing
your email out in all caps will not help me out whatsoever, in fact if
something like that is done it will be uses to fuel the flames which burn
inside of Shingo =p
Q. Your description for how to pull off Striker Move "X" with SDM/DM
"Y" is off. Can I revise it for you in a much simpler way.
A. Knowing myself, this FAQ is far from 100% perfect, so if you can
do that for me then sure, the only thing that I ask is that if your hosting
this FAQ on your own personal website that you DO NOT make the changes just
to your FAQ, but instead email me with those changes so I can fix it and send
the revised copy out to the sites in which I gave permission to host it from.
Q. Can I post your FAQ on my website?
A. Sure you can, the only thing that I ask is that you notify me when
it is put up. The only thing that I do ask is that you make no changes to
my FAQ in any way, shape or form.
6. Whats Updated?
0.2:
Many character name fixes and/or the addition of their last name
Fixed up some of the names of the attacks
Changed those characters who could'nt striker with Iori to 0% to N/A
Fixed Takuma's theory %
Minor spelling corrections
7. Copyright Information
This FAQ is solely for entertainment purposes and IS NOT for sale. No charges
are applied whatsoever for this FAQ the author must be credited. You may print
it out for your own reference but not sell the printed version. The following
sites
listed below have permission to host this FAQ. Those not listed may obtain
permission by the email address listed at the top of this FAQ. The King of
Fighters and characters related to them is property of SNK.
www.gamefaqs.com
www.4thegames.net
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