THE KING OF FIGHTERS '99 FAQ "MILLENIUM BATTLE" FAQ v0.3
by Chris MacDonald
for the Arcade and Neo*Geo versions
Unpublished work Copyright 1999-2001 Chris MacDonald
This document is protected by US Copyright Law, and the Berne Copyright
Convention of 1976. It is for private and personal use only--it cannot
be reprinted in part or in whole, or reproduced in any way or in any
form (written or otherwise). It is a free document that cannot be used
in any sort of commercial transaction, including selling it or giving
it away as a gift. This FAQ cannot be referenced, altered, or used by
anybody (including webmasters, publishers, and magazine staff) without
my express written permission. This FAQ was created and is owned by
me, Chris MacDonald <kmegura (at) yahoo (dot) com>. It can be found
exclusively at (www.GameFAQs.com). All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned herein.
I expressly forbid the following publishers/publications from using this
FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer),
Future Publishing, Ltd. (publishers of PlayStation Power, Official UK
PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games,
and Prima Games. Remember, plagiarism is a crime and is punishable by
law.
The King of Fighters series is (c) SNK of Japan and SNK Corporation
of America.
Lots of other great KoF FAQs and other KoF-related information can be
found at Gunsmith's page, located at <www.orochinagi.com>. I highly
recommend that you check out Gunsmith's own KoF '99 FAQ, which has all
kinds of info. in it, from infinite and 100% damage combos to winpose
listings and quote translations.
=================
TABLE OF CONTENTS
=================
1. HOW TO PLAY
- FAQ Notation
- Basic Commands
2. CHARACTER MOVELISTS
- Hero Team '99 (K', Maxima, Benimaru, Shingo)
- Fatal Fury Team (Terry, Andy, Joe, Mai)
- Art of Fighting Team (Ryo, Robert, Yuri, Takuma)
- Ikari Team (Leona, Ralf, Clark, Whip)
- Psycho Soldier Team (Athena, Kensou, Chin, Bao)
- Women's Team (King, Blue Mary, Kasumi, Xiangfei)
- Korea Team (Kim, Chang, Choi, Jhun)
- Single Characters (Kyo-1 and Kyo-2)
- Hidden Characters (Kyo Kusanagi and Iori Yagami)
- Krizalid (Mid-Boss and Last Boss forms)
3. IN-DEPTH INFORMATION
- The Life Gauge and Power Gauge
- Types of Attacks and Moves
- Combos and Canceling
- Using Counter Mode and Armor Mode
- The Striker System
- Roulette
- Continue Service
4. MISCELLANEOUS
- Secrets and Tricks
- Game Options
- Dip Switch Information
- List of Special Intros
5. AUTHOR'S NOTE
- Special Thanks
- Revision History
=========================================================================
1. HOW TO PLAY
=========================================================================
This section explains how to read this FAQ and provides a basic intro
to the game's controls and techinques. For more detailed explanations
of how to play, you should read the section entitled, "In-Depth
Information". Detailed character info can be found in the next section,
"Character Movelists".
B C D Weak Kick Strong Punch Strong Kick
A Weak Punch
[ Other Notation ] ----------------------------------------------------
dir. : Any of the eight directions can be used: u (up), d (down)
b (back), f (forward), ub (up back), uf (up forward)
db (down back) or df (down forward).
qcf : Roll the joystick from d to f (d,df,f)
qcb : Roll the joystick from d to b (d,db,b)
hcf : Roll the joystick from b to d to f (b,db,d,df,f)
hcb : Roll the joystick from f to d to b (f,df,d,db,b)
+ : Press in the last direction listed and press the button
listed afterward at the same time (so qcf + P means to
press d,df,f, and the moment you press f, press A or C).
/ : Either command can be used (i.e., b / f + B means you can
press back or forward while pressing B).
P : Press A or C.
K : Press B or D.
PK : Press all buttons at once (for example, BC means to press
B + C, ABCD means to press A + B + C + D).
?~? : Any range can be used (for example, charge db~df means that
you can charge db or d or df. b~d~f means that you can
use b, db, d, df, or f).
Charge : Hold in the listed direction for 2 seconds, then push the
joystick in the second direction.
(air) : The move can be performed while on the ground or when
jumping or otherwise airborne
delay : Holding down a button delays the move being performed.
empower: Holding down a button makes the move do more damage.
* : The move can be canceled into a DM while Counter Mode
is active. See that move's comments for more details.
"Overhead Attacks" are moves that cannot be crouch-blocked; they must be
blocked standing. All normal jumping attacks are overheads, but some
mid-air special moves and command attacks aren't and can be crouch-
blocked. The general trait of ground overhead attacks is that they can
be performed while standing and are usually slow in coming out.
"Knockdown Attacks" are those attacks that knock an opponent to the
ground (or at least knock them away, in the case of mid-boss Krizalid's
standing body blow attack).
"Reversals" are moves that, when used normally, have no effect (they
don't even hit). However, if the person using the reversal is hit
by an attack, they will take no damage, and attack their opponent
back. Note all attacks can be reversed, and some characters have
more than one reversal that only work against one sort of attack (say,
a jumping attack, or a crouching attack). There are also some
character's whose reversals do hit normally (like Kyo's Nue Tsumi or
Xiangfei's Esaka: Atemi Kougeki).
"Counters" occur when you hit a person as they attack you. At this
point, if your attack wins, you get a counter hit. If their attack
beats yours anyway, they get a counter hit. There are three benefits of
counter hits--one is that you recover faster, so that you have a better
chance of combing / juggling your enemy after a counter hit, and another
is that any body blow attack that counter hits can be canceled into a
command attack, special move, or (S)DM, and stands a chance of actually
hitting (normally, they can cancel but never hit). This even works in
the air (In his mid-boss form, Krizalid can counterhit with a jumping
body blow attack, then do his Demon Landing special for a two-hit
combo). The third advantage of getting a counter is that it increases
the amount of damage a move does. Usually the amount is quite small,
but it tends to be a rather sizable increase for some DMs / SDMs, and
certain moves do tons of added damage on a counterhit (like Ryo's
Tenchi Haou Ken DM / SDM).
"Guard Crushes" happen when you block too many attacks in succession, or
in a short period of time. When this happens, you'll momentarily stop
blocking. If your opponent Guard Crushed you with a multi-hit attack,
all subsequent attacks will hit you for full damage. It's even possible
for some characters to Guard Crush you with a one-hit attack, then hit
you with another attack if it comes out fast enough. Guard Crushing is
very useful in Counter Mode since you can cancel into (S)DMs--for
example, Takuma can Guard Crush with a blocked Mouko Burai Gan, then
cancel into the Ryuuko Ranbu and have it connect.
The Cancelable Attack chart appears after each character's detailed
move list. As an example, here is K's chart:
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(C) 1 - - - - =e - C S D 1 - C S D 1 - - S - 1 - - S -
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - S - 1 - - S -
(CD) 1 - - S D GC - - - - 1 - - S -
This chart lists the effects of each different attack, depending on
whether you press A, B, C, D, or C+D (the body blow attack), while
standing far away, standing close to your enemy, crouching, jumping
straight up, or jumping diagonally. Remember that for most characters
(and most of their attacks), when you do a small jump (even if you do
it straight up), your character's attack comes out as if you had jumped
diagonally back or forward. The various criteria are as follows:
1 - the attack hits once
2 - the attack hits twice
=1 - the attack has the listed abilities only on the first hit.
=2 - the attack has the listed abilities only on the second hit.
=e - the attack has the listed abilities on either hit (or in
Krizalid's case, any hit, since his standing D hits 3 times).
L - the attack can be linked into another attack (usually any
attack that is marked with an "L" itself, but some characters
can link a crouching A or B into moves that don't normally
link, like a crouching or standing C or D attack).
C - the attack can be canceled into a command attack.
S - the attack can be canceled into a special move.
D - the attack can be canceled into a (S)DM
* - check out the following notes for this attack / set of attacks.
So for example, K's standing close C reads "=e - C S D". That means
that on either hit, it can be canceled into a command attack, special
move, or (S)DM.
Note that there are only three listings for the CD (body blow) attack.
This is because body blows can only be used while standing or jumping,
and they have the same effects whether you are standing near or far,
or whether you are jumping up or diagonally. The listing in the
middle is for a Guard Cancel Body Blow, which is why it reads 'GC'
(although it seems like only Andy and Clark can cancel their Guard
Cancel body blows).
------------------------------------------------------------------------
BASIC COMMANDS (for any character)
------------------------------------------------------------------------
Standing Block Hold b when attacked
Crouching Block Hold db when attacked
Mid-Air Block Hold b / db when attacked while in air
Dash / Running Tap f,f (hold f to run)
Backstep Tap b,b
Small Jump Tap ub~uf
Normal Jump Press ub~uf
Image Small Jump Tap db~df, tap ub / uf
Image Normal Jump Tap db~df, press ub / uf
Running Jump Press u / uf while dashing or running
Throw Escape Press AB _or_ b / f + any button when thrown
Down Evade Press AB when knocked to the ground
Forward Slide Press AB / f + AB
Dodge Attack Press any button during Forward Slide
Backward Slide Press b + AB
Body Blow Attack Press CD while standing or jumping
Guard Cancel Slide Block, then press (b / f) + AB [costs 1 stock]
Guard Cancel Attack Block, then press CD [costs 1 stock]
Striker Call Press BC (usable a limited number of times)
Counter Mode Activate Press ABC (lasts for about 10 counts)
Armor Mode Activate Press BCD (lasts for about 5 counts)
Taunt Press Start
- When you block an attack, you take no damage from normal attacks,
and reduced damage (block damage) from special moves and DMs / SDMs.
You can tell because a blue block spark means you took no damage,
while each orange block spark indicates that you lost a sliver of
life from your Life Gauge.
- In most cases, any move that can be done in the air can be done not
only during a jump, but at anytime your feet leave the ground (such
as during most characters' backsteps), or if a command attack lifts
you up into the air (like Athena's Renkan Tai).
- During a straight up Small Jump, most characters will perform an
attack as if they had jumped diagonally. For example, Whip's jumping
D, when done off a normal jump straight up, hits once. But when done
off of a straight up Small Jump, she'll do the 2-hit version that
she usually does when you do any kind of diagonal jump + D. This
does not apply to all characters, though (for example, King uses the
same animation for any kind of jumping attack, and while Maxima's
straight up B will change during a small jump, the straight up C
attack will not).
- As for the types of jumps, the Small Jump is a short hop off the
ground, while the Normal Jump goes higher and longer. The Image
versions are a bit different since the height of your hop or jump
stays the same, but you travel further in the direction you jumped
in. Note that you cannot Image Hop or Jump straight up. The
running jumps are simply high, long jumps that can be done while
dashing or running forward.
- The Throw Escape only works against 'normal' throws (throws that
are done by pressing back or forward + C or D when close). Air
throws cannot be escaped from.
- Using the Down Evade makes your character leap back just as he or
she hits the ground, and land on their feet, instead of crashing to
the floor. This move can be used after body blow attacks, or other
standard knockdown moves, like most characters' crouching D attack.
- During the Forward Slide, you are semi-invincible but can still be
thrown and hit by certain attacks. You can use the Dodge Attack
during this move, and during the Dodge Attack only throws can hit
you. When you use the Backward Slide, you'll slide back about half
the distance of a Forward Slide, then move forward to your original
position. However, if you don't want to move forward, you can input
a special move, DM, or SDM during the backward slide to cancel the
hop and attack.
- The jumping and standing Body Blow Attacks are cancelable and can be
interrupted with special moves or (S)DMs. However, the move you
cancel them with won't connect unless the Body Blow Attack hit on a
Counter (since they knock an opponent to the floor). For example,
you can hit with a standing or jumping Body Blow Attack using K' and
cancel into the Minutes Spike, but unless the Body Blow Attack hit as
a counter, the Minutes Spike won't hit and won't combo.
- While taunting, you cannot attack or move around, but you can press
in any direction or press any button to cancel your taunt. Taunting
has no effect (unlike Striker taunts, most of which drain energy
from your opponent's Power Gauge).
=========================================================================
2. CHARACTER MOVELISTS
=========================================================================
Each character movelist is composed of several parts: at the top is
listed the character's name and the team they're in, followed by a
short bio sheet, then their winquote and a short list of moves. After
that comes a longer, more detailed list of moves. Both lists are
written in this order: normal throws, command attacks, special moves,
(S)DMs, and their Striker Attack. The number of hits for each move
was determined using Chang as my opponent (since he's so big, you have
a better chance of discovering what the total number of hits for each
move actually is). After the detailed moveslist is a chart of
cancelable attacks, then, if applicable notes on that character and /
or lists of special move chains.
At the end of each character's section is a list of their quotes when
they talk / yell during the battle. If a quote is used more than once,
it will just be listed along with move as (and...) after the quote
itself. Under the 'When attacking: / when damaged' listing, L: means
light, H: means heavy, B: means body blow attack, and S: means any
special move or (S)DM.
------------------------------------------------------------------------
K' (Hero Team '99)
------------------------------------------------------------------------
Fighting Style: Violence
Birthday: Unknown
Age: Probably between 16-18 years old
Birthplace: Unknown
Blood Type: Unknown
Height: 183cm
Weight: 65kg
Hobby: None
Favorite Food: Beef jerky
Best Sport: None (isn't good at moving around quickly)
Most Important: Nothing
Dislikes: KOF (King of Fighters tournament)
"Now, the finish. Get up, fool!"
------------------------- [ Short Moves List ] -------------------------
Spot Pile When close, b / f + C
Knee Strike When close, b / f + D
One Inch * f + A
Knee Assault f + B
Eins Trigger qcf + P
Second Shoot f + B from Eins Trigger
Second Shell f + D from Eins Trigger
Crow Bites * f,d,df + P
Secondary Crow Bites f + K during (C) Crow Bites
Minutes Spike qcb + K (air)
Blackout qcf + K
Chain Drive qcf,hcb + P
Heat Drive qcf,qcf + P (hold P to delay)
Striker: "Narrow Spike"
--------------------------- [ Normal Throws ] --------------------------
Move Name: Spot Pile
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Knee Strike
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: One Inch
Move Command: f + A
# of Hits: Light 1
Comments: A knockdown attack, unless you cancel into it (in which
case it becomes cancelable). During Counter Mode, this
move can be canceled into a DM.
Move Name: Knee Assault
Move Command: f + B
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable into the Minutes Spike).
-------------------------- [ Special Moves ] ---------------------------
Move Name: Eins Trigger
Translation: First Trigger (it's German for "one")
Move Command: qcf + P
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Second Shoot or Second Shell.
Move Name: Second Shoot
Move Command: f + B during Eins Trigger
# of Hits: Light 1
Comments: A fireball attack. Won't combo from the Eins Trigger if
used up close.
Move Name: Second Shoot
Move Command: f + D during Eins Trigger
# of Hits: Heavy 1
Move Name: Crow Bites
Move Command: f,d,df + P
# of Hits: Light 1 / Heavy 3
Comments: Can follow the (C) version with Secondary Crow Bites.
During Counter Mode, the (A) version can be canceled into
a DM.
Move Name: Secondary Crow Bites
Move Command: f + K during (C) Crow Bites
# of Hits: Light 1 / Heavy 1
Move Name: Minutes Spike
Move Command: qcb + K (air)
# of Hits: Light 1 / Heavy 1
Move Name: Blackout
Move Command: qcf + K
# of Hits: Light 0 / Heavy 0
Comments: A teleport move. The button used determines the distance
travelled.
Move Name: Chain Drive
Move Command: qcf,hcb + P
# of Hits: Light 14 / Heavy 14 (DM)
Light 26 / Heavy 26 (SDM)
Comments: If K' doesn't hit his opponent with his sunglasses, he
won't proceed with the rest of the combo. If the
glasses are blocked, he still teleports forward for one
hit, (and if that hits, the rest of the combo proceeds
normally).
Move Name: Heat Drive
Move Command: qcf,qcb + P (hold P to delay)
# of Hits: Light 1 / Heavy 1 (DM)
Light 1 / Heavy 1 (SDM)
Comments: During the Heat Drive DM, only the C version becomes
unblockable when delayed. During the SDM, either version
(A or C) becomes unblockable when delayed.
Move Name: Narrow Spike
Move Command: With K' as your striker, press BC (costs 1 stock)
# of Hits: Jump 1 / Slide 1 / Crow Bites 1
(the jump punch can combo into the slide for 2 hits)
Comments: K' jumps on screen with a punch attack. If his opponent
is on the ground, he performs a sliding attack (sort of
like the Blackout), that must be crouch blocked. If his
enemy is in the air, he uses the Crow Bites instead.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(C) 1 - - - - =e - C S D 1 - C S D 1 - - S - 1 - - S -
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - S - 1 - - S -
(CD) 1 - - S D GC - - - - 1 - - S -
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Ore hitori de jubun da."
vs. Krizalid: "Katazukete yaruze...."
(A) button pose: "Anta ja yaku fuseki daze."
(B) button pose: "Doitsumokoitsumo...!"
When taunting: "Namenjaneezo, temee."
When attacking: "Shi-! / Fun-! / Iya-!"
When damaged: "Chi-! / Ua-! / Uu!"
When defeated: "Kuuoaaaaaa!"
Knockdown recovery: "Yarujaneeka."
Guard cancel roll: "Shi-!" (and slides, sliding attack)
Striker call: "Chi-!" (and Narrow Spike)
Spot Pile "Shi-!" (and Knee Strike and Eins Trigger)
One Inch "Fun-!" (and Knee Assault and Second Shoot)
Second Shell "Iya-!" (and Crow Bites and Tsuika Geri)
Minutes Spike "Shara--!"
Blackout "Blackout."
Chain Drive "Chi-!" / "Iya-!" (final blow)
Heat Drive "Owari nisuruze...."
------------------------------------------------------------------------
MAXIMA (Hero Team '99)
------------------------------------------------------------------------
Fighting Style: "Type M" Fighting Techniques
Birthday: 3 / 2
Age: 29
Birthplace: Canada
Blood Type: A
Height: 204cm
Weight: 204kg
Hobby: Motorcycle touring
Favorite Food: Anything that's sweet
Best Sport: Rugby
Most Important: Momiage (his sideburns)
Dislikes: Natto (fermented soybeans), people requesting
his opinion
"I read your moves like the funny papers!"
------------------------ [ Short Moves List ] ------------------------
Dynamite Drop When close, b / f + C
Choking Vise When close, b / f + D
Mongolian * f + A
M9 Kata Maxima Missile (Shisaku) df + C
System 1: Maxima Scramble qcf + A
Double Bomber qcf + A from System 1
Bulldog Press qcf + A from Double Bomber
System 2: Maxima Scramble qcf + C
Skull Crush qcf + C from System 2
Centoun Press f + K from Maxima Scramble
M4 Kata Vapor Cannon * qcb + P
M11 Kata Dangerous Arch When close, hcf + K
Bunker Buster qcf,hcb + P
Maxima Revenger When close, hcb,hcb + K
Striker: "Maxima Gallows"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Dynamite Drop
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Choking Vise
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Mongolian
Move Command: f + A
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable). During Counter Mode, this
move can be canceled into a DM.
Move Name: M9 Kata Maxima Missile (Shisaku)
Translation: Type M9 Maxima Missile (Experimental)
Move Command: df + C
# of Hits: Heavy 1
Comments: If you cancel into this move, it becomes cancelable.
------------------------- [ Special Moves ] --------------------------
Move Name: System 1: Maxima Scramble
Move Command: qcf + A
# of Hits: Light 1
Comments: Can follow with Double Bomber.
Move Name: Double Bomber
Move Command: qcf + A during System 1
# of Hits: Light 2
Comments: Can follow with Bulldog Press.
Move Name: Bulldog Press
Move Command: qcf + A during Double Bomber
# of Hits: Light 1
Move Name: System 2: Maxima Scramble
Move Command: qcf + C
# of Hits: Heavy 1
Comments: Can follow with Skull Crush.
Move Name: Skull Crush
Move Command: qcf + C during System 2
# of Hits: Heavy 1
Comments: Can follow with Centoun Press.
Move Name: Centoun Press
Move Command: f + K during Skull Crush
# of Hits: Light 1 / Heavy 1
Comments: You have to time the Centoun Press, otherwise Maxima
will fall to the ground before he's able to land on
his opponent.
Move Name: M4 Kata Vapor Cannon
Translation: Type M4 Vapor Cannon
Move Command: qcb + P
# of Hits: Light 1 / Heavy 1
Comments: This move can negate projectiles. It also has autoguard.
During Counter Mode, this move can be canceled into a DM.
Move Name: M11 Kata Dangerous Arch
Translation: Type M11 Dangerous Arch
Move Command: When close, hcf + K
# of Hits: Light 1 / Heavy 1
Comments: An unblockable attack.
Move Name: Bunker Buster
Move Command: qcf,hcb + P
# of Hits: Light 1 / Heavy 1 (DM / SDM, done from afar)
Light 2 / Heavy 2 (DM / SDM, done from up close)
Comments: During the DM version, the button used determines where
Maxima drops down from.
Move Name: Maxima Revenger
Move Command: When close, hcb,hcb + K
# of Hits: Light 2 / Heavy 2 (DM)
Light 3 / Heavy 3 (SDM)
Comments: An unblockable attack.
Move Name: Maxima Gallows
Move Command: With Maxima as your striker, press BC (costs 1 stock)
# of Hits: Grab 1
Comments: Maxima jumps to your opponent's location and grabs them
before strangling them. This move can be blocked.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(C) 1 - - - - =e - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
---------------------- [ Special Move Chains ] -----------------------
Dynamite Drop "Uurya!"
Choking Vise "Fun-!" (and Maxima Scramble)
Mongolian "Uu-! Mongolian!"
Maxima Missile "Dieya-!"
Vapor Cannon "Vapor Cannonnnn!"
Dangerous Arch "Un-! Aa-!"
Double Bomber "Fu-! Iea-!"
Bulldog Press "Ourya-!"
Skull Crush "Soura-!"
Centoun Press "Teyaa-!"
Bunker Buster "Bunker...Buster!!"
Maxima Revenger DM "Maxima Revenger! / Soura-!"
Maxima Revenger SDM "Maxima Revenger! / Soura-! Soura-! Soura-!"
Maxima Gallows "Oura-!"
------------------------------------------------------------------------
BENIMARU NIKAIDO (Hero Team '99)
------------------------------------------------------------------------
Fighting Style: Shooting
Birthday: 6 / 6
Age: 21
Birthplace: Japan (but he's half-American)
Blood Type: O
Height: 180cm
Weight: 70kg
Hobby: Cruising the sky in a jet
Favorite Food: Sashimi (sliced raw fish), pasta
Best Sport: Clay shageki (shooting), high jump
Most Important: Himself
Dislikes: Otaku (japanese animation fan), regret
"Watch me now. A flower's life's brief."
------------------------ [ Short Moves List ] ------------------------
Catch and Shoot When close, b / f + C
Front Suplex When close, b / f + D
Spinning Knee Drop In air, b~d~f + C / D when close
Jackknife Kick f + B
Flying Drill In air, d + D
Raijin Ken * qcf + A
Taikuu Raijin Ken * qcf + C
Kuuchuu Raijin Ken In air, qcf + P
Iai Geri qcf + K
Handou Sandan Geri * d,u + K during Iai Geri
Shinkuu Katategoma * qcb + P
Raikou Ken qcf,qcf + P (qcf,qcf + A for DM ver.)
Taikuu Raikou Ken qcf,qcf + C (DM only)
Gen'ei Hurricane qcf,qcf + K
Striker: "Elec-Trigger"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Catch and Shoot
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Front Suplex
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Spinning Knee Drop
Move Command: In air, b / db / d / df / f + C / D when close
# of Hits: Heavy 1
Comments: An unblockable attack. Your enemy has to be in air in
order for you to grab them. Just remember that if you
try to do this move with db~df + D, you'll get the Flying
Drill instead.
Move Name: Jackknife Kick
Move Command: f + B
# of Hits: Light 1
Comments: This move can be canceled into a special move.
Move Name: Flying Drill
Move Command: In air, d + D
# of Hits: Heavy 4
------------------------- [ Special Moves ] --------------------------
Move Name: Raijin Ken
Translation: Quivering Lightning Fist
Move Command: qcf + A
# of Hits: Light 3
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Taikuu Raijin Ken
Translation: Anti-Air Quivering Lightning Fist
Move Command: qcf + C
# of Hits: Heavy 3
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Kuuchuu Raijin Ken
Translation: Mid-Air Quivering Lightning Fist
Move Command: In air, qcf + P
# of Hits: Light 1 / Heavy 3
Move Name: Iai Geri
Translation: Sword-Drawing Kick
Move Command: qcf + K
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Handou Sandan Geri.
Move Name: Handou Sandan Geri
Translation: Reactionary Three Part Kick
Move Command: d,u + K during Iai Geri
# of Hits: Light 2 / Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM
on the first hit only.
Move Name: Shinkuu Katategoma
Translation: One-Handed Vacuum Top
Move Command: qcb + P
# of Hits: Light 3 / Heavy 6
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Raikou Ken
Translation: Lightning Gleam Fist
Move Command: qcf,qcf + A (qcf,qcf + P for the SDM version)
# of Hits: Light 5 (DM)
Light 10 / Heavy 10 (SDM)
Move Name: Taikuu Raikou Ken
Translation: Anti-Air Lightning Gleam Fist
Move Command: qcf,qcf + C
# of Hits: Heavy 5 (DM)
Move Name: Gen'ei Hurricane
Translation: Phantom Hurricane
Move Command: qcf,qcf + K
# of Hits: Light 6 / Heavy 6 (DM)
Light 8 / Heavy 8 (SDM)
Comments: From a distance, this move may not fully combo. If one
of the hits misses, the move ends prematurely.
Move Name: Elec-Trigger
Move Command: With Benimaru as your striker, press BC (costs 1 stock)
# of Hits: Grab 1
Comments: Benimaru jumps to your opponent's location and holds them
while electrocuting them. This move can be blocked.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 L C S D 1 L C S D 1 - C*S*- 1 - C*S*-
(C) 1 - - - - 1 - C S D 1 - C S D 1 - C - - 1 - C S*-
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - S -
* Only works if you do a Small Jump (tap ub / u / uf).
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Hajimeyouka?"
Round entry (any): "Kakugo wa dekitakana?"
vs. Kyo Kusanagi: "Jaa, yaruka!"
(A) button pose: "Thank you!"
(B) button pose: "Understand?"
When taunting: "Yare yare...."
When attacking: L: "Hei!" H: "Heyaa-!" B: "Taa-!"
When damaged: L: "U-!" H: "Uo-!" S: "Iiya-!"
When defeated: "Uaaaaaaaaa!!"
Knockdown recovery: "Urya!"
Guard cancel roll: "Hyuu!" (and slides, sliding attack)
Striker call: "Hei!" (and Jackknife Kick and Flying Drill)
Catch and Shoot "Heya-!" (and Front Suplex)
Iai Geri "Fun!"
Handou Sandan Geri "Handou Sandan Geri!"
Shinkuu Katategoma "Shinkuu Katategoma!"
Raijin Ken (any kind) "Raijin Ken!"
Raikou Ken "Raikou Ken!"
Gen'ei Hurricane "Gen'ei Hurricane / Kimattana!"
Elec-Trigger "Elec-Trigger!"
------------------------------------------------------------------------
SHINGO YABUKI (Hero Team '99)
------------------------------------------------------------------------
Fighting Style: Kusanagi-ryuu Kobujutsu (Kusanagi-style weapon
fighting) taught to him personally by Kyo
Birthday: 4 / 8
Age: 17
Birthplace: Japan
Blood Type: O
Height: 179cm
Weight: 69kg
Hobby: Exploration
Favorite Food: Refrigerated udon (noodles), sardines
Best Sport: Swimming, water polo
Most Important: Life, his girlfriend, his student notebook, and
the gloves given to him by Kyo Kusanagi
Dislikes: Milk
"I just get tougher! Kyo, I'm comin' for you!"
------------------------ [ Short Moves List ] ------------------------
Hatsugane When close, b / f + C
Issetsu Seoi Nage Fukanzen When close, b / f + D
Ge Shiki: Goufu Kakkodake f + B
114 Shiki: Aragami Mikansei * qcf + A
115 Shiki: Dokugami Mikansei * qcf + C
100 Shiki: Oniyaki Mikansei * f,d,df + P
101 Shiki: Oboro Guruma Mikansei b,d,db + K
212 Shiki: Kototsuki Mikansei hcb + K
Shingo Kick hcf + K
Shingo Kinsei Ore Shiki: Nie Togi * When close, f,d,df + K
Ge Shiki: Kake Hourin qcf,qcf + P
Burning Shingo qcb,hcf + P
Striker: "Yacchatte Kudasai!"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Hatsugane
Translation: Forged Iron
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Issetsu Seoi Nage Fukanzen
Translation: Unfinished Single Arm Shoulder Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Ge Shiki: Goufu Kakkodake
Translation: Foreign Style: Thunder Axe "Only In Looks"
Move Command: f + B
# of Hits: Light 2
Comments: _Not_ an overhead attack. The second hit can be canceled
into a special move. The first hit can be canceled into
a (S)DM if it was canceled into (say, from a close
standing D).
------------------------- [ Special Moves ] --------------------------
Move Name: Hyaku Juu Yon Shiki: Aragami Mikansei
Translation: Incomplete Style No. 114: Wild Bite
Move Command: qcf + A
# of Hits: Light 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Hyaku Juu Go Shiki: Dokugami Mikansei
Translation: Incomplete Style No. 115: Poison Bite
Move Command: qcf + C
# of Hits: Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Hyaku Shiki: Oniyaki Mikansei
Translation: Incomplete Style No. 100: Demon Scorcher
Move Command: f,d,df + P
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Hyaku Isshiki: Oboro Guruma Mikansei
Translation: Incomplete Style No. 101: Twilight Wheel
Move Command: b,d,db + K
# of Hits: Light 1 / Heavy 2 (Heavy 3 if you fall in the corner)
Comments: Shingo may randomly fall during the (D) Oboro Guruma.
Normally this won't combo, but if your enemy is in the
corner, it will combo (for 3 hits total). Note that the
fall is _not_ an overhead anymore.
Move Name: Ni Hyaku Juu Ni Shiki: Kototsuki Mikansei
Translation: Incomplete Style No. 212: Moon Harp
Move Command: hcb + K
# of Hits: Light 2 / Heavy 2
Comments: The second hit is an overhead attack.
Move Name: Shingo Kick
Move Command: hcf + K
# of Hits: Light 1 / Heavy 1
Move Name: Shingo Kinsei Ore Shiki: Nie Togi
Translation: Shingo's Self Made Style: Studying the Pattern on the
Sword Blade
Move Command: When close, f,d,df + K
# of Hits: Light 3 / Heavy 3
Comments: This move has no 'missed' animation. During Counter
Mode, this move can be canceled into a DM.
Move Name: Ge Shiki: Kake Hourin
Translation: Foreign Style: Driving Phosphorous Phoenix
Move Command: qcf,qcf + P
# of Hits: Light 1 / Heavy 1 (DM / SDM)
Comments: This move will Guard Break a blocking opponent, but you
can't cancel it into special moves anymore. A hit
opponent is knocked into the air and can be juggled.
Move Name: Burning Shingo
Move Command: qcb,hcf + P
# of Hits: Light 4 / Heavy 4 (DM)
Light 7 / Heavy 7 (SDM)
Move Name: Yacchatte Kudasai!
Translation: (I have no idea -km)
Move Command: With Shingo as your striker, press BC (costs 1 stock)
# of Hits: Tackle 1, Leg Grab 1 (can combo for 2 hits)
Comments: Shingo jumps in, then runs across the screen and falls to
the floor, grabbing his opponent's legs (otherwise he
just leaps away after the run, instead of falling). Can
be blocked high.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - C S D GC - - - - 1 - - - -
------------------------------------------------------------------------
TERRY BOGARD (Fatal Fury Team)
------------------------------------------------------------------------
Fighting Style: Martial arts and Jeff-style Kenka Sappou
(Deadly Brawling Arts)
Birthday: 3 / 15
Age: 24
Birthplace: America
Blood Type: O
Height: 182cm
Weight: 82kg
Hobby: Video games, trolling
Favorite Food: Fast food
Best Sport: Basketball
Most Important: Jeff's gloves
Dislikes: Slugs
"This's (sic) what makes a legend!"
------------------------ [ Short Moves List ] ------------------------
Grasping Upper When close, b / f + C
Buster Throw When close, b / f + D
Hammer Punch f + A
Rising Upper df + C
Power Wave * qcf + A
Round Wave * qcf + C
Burn Knuckle qcb + P
Crack Shoot qcb + K
Power Charge hcf + K
Power Dunk f,d,df + K during Power Charge
Power Shoot * f,d,df + K
Power Drive * f,d,df + P
Rising Tackle * Charge d,u + P
Power Geyser qcb,db,f + P
High Angle Geyser qcf,qcf + K
Striker: "Dunk Geyser"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Grasping Upper
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Buster Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Hammer Punch
Move Command: f + A
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Rising Upper
Move Command: df + C
# of Hits: Heavy 1
Comments: This move can be canceled into a special move.
------------------------- [ Special Moves ] --------------------------
Move Name: Power Wave
Move Command: qcf + A
# of Hits: Light 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Round Wave
Move Command: qcf + C
# of Hits: Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Burn Knuckle
Move Command: qcb + P
# of Hits: Light 1 / Heavy 1
Move Name: Crack Shoot
Move Command: qcb + K
# of Hits: Light 2 / Heavy 3
Move Name: Power Charge
Move Command: hcf + K
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Power Dunk.
Move Name: Power Dunk
Move Command: f,d,df + K during Power Charge
# of Hits: Light 1 / Heavy 1
Move Name: Power Shoot
Move Command: f,d,df + K
# of Hits: Light 2 / Heavy 2
Comments: The second hit is an overhead attack. During Counter
Mode, this move can be canceled into a DM on the first
hit only.
Move Name: Power Drive
Move Command: f,d,df + P
# of Hits: Light 2 / Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Rising Tackle
Move Command: Charge d,u + P
# of Hits: Light 5 / Heavy 7
Comments: During Counter Mode, this move can be canceled into a DM
on the first hit only.
Move Name: Dunk Geyser
Move Command: With Terry as your striker, press BC (costs 1 stock)
# of Hits: High Angle Geyser 4 / Power Geyser 1
Comments: Terry appears and performs a Power Geyser if his enemy
is far away or in the air. If they're close by, he does
a High Angle Geyser instead.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(C) 1 - - - - =e - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - C S D GC - - - - 1 - - - -
--------------------------- [ Quote List ] ---------------------------
Round entry (any): "Ha-!"
vs. Andy / Joe: "Get ready?"
(A) button pose: "Okayy!"
(B) button pose: "Good luck!"
When taunting: "Hey, c'mon, c'mon!"
When attacking: L: "Ha-!" H: "Fu-!" B: "Heiya-!"
When damaged: L: "U!" H: "Ua!" S: "Aa!"
When defeated: "Nuaaaaaaaa!!"
Knockdown recovery: "Ha-!" (and back slide, hammer punch)
Guard cancel roll: "Fu-!" (and forward slide, rising upper)
Slide attack: "Ha-!"
Striker call: (whistles)
Grasping Upper "Fu-!" (and Power Drive / Power Shoot)
Buster Throw "Heiya!"
Burn Knuckle "Burn Knuckle!"
Power Wave "Power Wave!"
Round Wave "Round Wave!"
Rising Tackle "Rising Tackle!"
Crack Shoot "Crack Shoot!"
Power Charge "Power Charge!"
Power Dunk "Power Dunk!!"
Power Geyser "Power Geyser!"
High Angle Geyser "Overheat / Geyser!"
Dunk Geyser "Geyser!"
------------------------------------------------------------------------
ANDY BOGARD (Fatal Fury Team)
------------------------------------------------------------------------
Fighting Style: Koppou (basic mastery of Shiranui martial arts?)
Birthday: 8 / 16
Age: 23
Birthplace: America
Blood Type: A
Height: 172cm
Weight: 67kg
Hobby: Shugyou (training / discipline)
Favorite Food: Natto spaghetti
Best Sport: Short track
Most Important: Photograph of his days of training
Dislikes: Dogs
"On the whole, you're tough. But I transcend tough!"
------------------------ [ Short Moves List ] ------------------------
Gourin Kai When close, b / f + C
Kakaekomi Nage When close, b / f + D
Age Men df + A
Uwa Agito f + B
Zan'ei Ken * db,f + P
Shippuu Ouken * qcf + P from Zan'ei Ken
Hishou Ken * qcb + A
Geki Hishou Ken * qcb + C
Shouryuu Dan * f,d,df + P
Kuuha Dan * hcf + K
Gekiheki Haisui Shou * When close, hcf + P
Gen'ei Shiranui In air, qcf + K
Gen'ei Shiranui: Shimo Agito * Press P upon landing from Gen'ei Shiranui
Gen'ei Shiranui: Uwa Agito Press K upon landing from Gen'ei Shiranui
Zan'ei Ryuusei Ken qcb,hcf + P
Chou Reppa Dan qcb,db,f + K
Striker: "Shippuu Zan'ei Ken"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Gourin Kai
Translation: Strong Fall Modified
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Kakaekomi Nage
Translation: Hugging Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Age Men
Translation: "Upward blow to the face" (?)
Move Command: df + A
# of Hits: Light 2
Comments: This move can be canceled into a special move on the
first hit only.
Move Name: Uwa Agito
Translation: Upper Jaw
Move Command: f + B
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
------------------------- [ Special Moves ] --------------------------
Move Name: Zan'ei Ken
Translation: Phantom Fist Slash
Move Command: db,f + P
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Shippuu Ouken. During Counter Mode, the
(A) version can be canceled into a DM.
Move Name: Shippuu Ouken
Translation: Horizontal Gale Fist
Move Command: qcf + P during Zan'ei Ken
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Hishou Ken
Translation: Flying Fist
Move Command: qcb + A
# of Hits: Light 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Geki Hishou Ken
Translation: Violent Flying Fist
Move Command: qcb + C
# of Hits: Heavy 5
Comments: During Counter Mode, this move can be canceled into a DM,
but only once the "ball" part has begun.
Move Name: Shouryuu Dan
Translation: Rising Dragon Bullet
Move Command: f,d,df + P
# of Hits: Light 4 / Heavy 5
Comments: During Counter Mode, this move can be canceled into a DM
on the first hit only.
Move Name: Kuuha Dan
Translation: Sky Ripping Bullet
Move Command: hcf + K
# of Hits: Light 4 / Heavy 5
Comments: During Counter Mode, this move can be canceled into a DM
on the first hit only.
Move Name: Gekiheki Haisui Shou
Translation: Dam Breaking Palm
Move Command: When close, hcf + P
# of Hits: Light 4 / Heavy 4
Comments: This move has no 'missed' animation. During Counter
Mode, this move can be canceled into a DM during the
first two hits.
Move Name: Gen'ei Shiranui
Translation: Phantom Shiranui
Move Command: In air, qcf + K
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Shimo Agito or Uwa Agito.
Move Name: Gen'ei Shiranui: Shimo Agito
Translation: Phantom Shiranui: Lower Jaw
Move Command: Press P upon landing from Gen'ei Shiranui
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Gen'ei Shiranui: Uwa Agito
Translation: Phantom Shiranui: Upper Jaw
Move Command: Press K upon landing from Gen'ei Shiranui
# of Hits: Light 1 / Heavy 1
Comments: An overhead attack.
Move Name: Shippuu Zan'ei Ken
Translation: Gale Phantom Fist Slash
Move Command: With Andy as your striker, press BC (costs 1 stock)
# of Hits: Jump 1 / Zan'ei Ken 1 (can combo for 2 hits)
Comments: Andy jumps in with an attack, lands, and performs a
Zan'ei Ken.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 - - - - 1 L C S D 1 L C S D 1 - - S - 1 - - S -
(B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - =e - C S D 1 - C S D 1 - - S - 1 - - S -
(D) 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - - - -
(CD) 1 - C S D GC - C S D 1 - - - -
--------------------------- [ Quote List ] ---------------------------
Round entry (any): "Fu-...." (and when taunting)
vs. Mai Shiranui: "A-!?
(A) button pose: "Yoshi-!"
(B) button pose: "Haaa...."
When attacking: L: "-o!" H: "Sei!" B: "Hea-!"
When damaged: L: "Na!" H: "Nua!" S: "Noua!"
When defeated: "Nuuaaaaaaa!"
Knockdown recovery: "-o!" (and backward slide, knockdown recovery)
Guard cancel roll: "Fu-!" (and forward slide, striker call)
Slide attack: "-o!"
Gourin Kai "Soyaa! / -o!"
Kakaekomi Nage "Soyaa!"
Uwa Agito "-o!"
Age Men "Sei!" (and Gen'ei Shiranui)
Zan'ei Ken "Zan'ei Ken!"
Shippuu Ouken "Hea-!" (and G.S. Uwa Agito / Shimo Agito)
Hishou Ken "Hishou Ken!"
Geki Hishou Ken "Geki! Hishou Ken!"
Shouryuu Dan "Shouryuu Dan!"
Kuuha Dan "Kuuha Dan!"
Gekiheki Haisui Shou "Sei! Hea-!"
Chou Reppa Dan "Chou Reppa Dan!"
Zan'ei Ryuusei Ken "Haa, zetsu!"
Shippuu Zan'ei Ken "Zan'ei Ken!"
------------------------------------------------------------------------
JOE HIGASHI (Fatal Fury Team)
------------------------------------------------------------------------
Fighting Style: Muay Thai
Birthday: 3 / 29
Age: 23
Birthplace: Japan
Blood Type: AB
Height: 180cm
Weight: 71kg
Hobby: Kenka (quarreling / drunken brawling)
Favorite Food: Fried wani (alligator)
Best Sport: Any kind of fighting techniques
Most Important: His headband
Dislikes: Getting dressed up
"You bring a song to mind. Heard of the 'loser blues?'"
------------------------ [ Short Moves List ] ------------------------
Hiza Jigoku When close, b / f + C
Leg Throw When close, b / f + D
Low Kick f + K
Sliding df + K
Hurricane Upper * hcf + P
Slash Kick hcf + K
Ougon no Kakato qcb + K
Tiger Kick * f,d,df + K
Bakuretsu Ken Tap P rapidly
Bakuretsu Finish * qcf + P during Bakuretsu Ken
Screw Upper qcf,qcf + P
Bakuretsu Hurricane Tiger Kakato qcf,hcb + P
Shijou Saikyou no Low Kick qcf,qcf + K, hold P to delay
Striker: "Ora Ora Bakuretsu Ken"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Hiza Jigoku
Translation: Knee Hell
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Leg Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Low Kick
Move Command: f + B
# of Hits: Light 1
Comments: This move can be canceled into a special move.
Move Name: Sliding
Move Command: df + B
# of Hits: Light 1
Comments: This attack hits low and must be crouch blocked.
------------------------- [ Special Moves ] --------------------------
Move Name: Hurricane Upper
Move Command: hcf + P
# of Hits: Light 1 / Heavy 2
Comments: During Counter Mode, the (C) version can be canceled into
a DM on the second hit only.
Move Name: Slash Kick
Move Command: hcf + K
# of Hits: Light 1 / Heavy 1
Move Name: Ougon no Kakato
Translation: Golden Heel
Move Command: qcb + K
# of Hits: Light 3 / Heavy 3
Move Name: Tiger Kick
Move Command: f,d,df + K
# of Hits: Light 2 / Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM
on the first hit only.
Move Name: Bakuretsu Ken
Translation: Exploding Fists
Move Command: Tap P rapidly
# of Hits: Light 8 / Heavy 10
Comments: Can follow with Bakuretsu Finish.
Move Name: Bakuretsu Finish
Translation: Exploding Finish
Move Command: qcf + P during Bakuretsu Ken
# of Hits: Light 1 / Heavy 1
Comments: The (A) version is an overhead attack. During Counter
Mode, the (A) version can be canceled into a DM.
Move Name: Screw Upper
Move Command: qcf,qcf + P
# of Hits: Light 7 / Heavy 7 (DM)
Light 16 / Heavy 9 (SDM)
Move Name: Bakuretsu Hurricane Tiger Kakato
Translation: Exploding Hurricane Tiger Heel
Move Command: qcf,hcb + P
# of Hits: Light 11 / Heavy 11 (DM)
Light 19 / Heavy 19 (SDM)
Move Name: Shijou Saikyou no Low Kick
Translation: Low Kick of Historic Strength
Move Command: qcf,qcf + K (hold K to delay)
# of Hits: Light 1 / Heavy 1 (DM / SDM)
Comments: This attack hits low and must be crouch blocked.
Move Name: Ora Ora Bakuretsu Ken
Translation: (greeting between fighters) Exploding Fists
Move Command: With Joe as your striker, press BC (costs 1 stock)
# of Hits: Jump 1 / Bakuretsu Ken 7,2 (can combo for 10 hits)
Comments: Joe jumps in with a kick, lands, and performs his old '95
style Bakuretsu Ken. If it hits, he follows up with a 2-
hit uppercut (the Screw Upper animation). If the
Bakuretsu Ken is blocked, he doesn't do the uppercut.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L - - - 1 - C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - C S D 1 - C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
--------------------------- [ Quote List ] ---------------------------
Hiza Jigoku "Zueya!" (said up to nine times)
Leg Throw "oi-!"
Low Kick "Hei-!" (and Sliding)
Hurricane Upper "Hurricane Upper!"
Bakuretsu Finish "Kuraei!"
Tiger Kick "Tiger Kick!"
Slash Kick "Slash Kick!"
Ougon no Kakato "Oraoraa!" (and Shijou Saikyou no Low Kick)
Screw Upper DM "Screw Upper!"
Screw Upper SDM "Ototoi kita yagare!!"
Bakuretsu H.T.K. "Oraoraa! / Osshaa!"
------------------------------------------------------------------------
MAI SHIRANUI (Fatal Fury Team)
------------------------------------------------------------------------
Fighting Style: Shiranui-ryuu Ninpou (Shiranui-style Ninja Arts)
Birthday: 1 / 1
Age: 21
Birthplace: Japan
Blood Type: B
Height: 165cm
Weight: 46kg
Hobby: Making box lunches
Favorite Food: Ozouni (New Year's dish)
Best Sport: Badminton
Most Important: Grandmother's kanzashi (hair ornament)
Dislikes: Spiders
"We're (sic) you too easy, you ask? You're too weak to be 'easy!'"
------------------------ [ Short Moves List ] ------------------------
Shiranui Gourin When close, b / f + C
Fuusha Kuzushi When close, b / f + D
Yume Zakura In air, b~d~f + C / D when close
Sankaku Tobi Jump b against a wall, then press uf
Benitsuru no Mai df + B
Koku'en no Mai f + B
Dairin Fuusha Otoshi In air, d + A
Ukihane In air, d + B
Yusura Ume In air, d + D
Kachou Sen * qcf + P
Ryuu Enbu * qcb + P (or during Sachiyo Dori)
Sachiyo Dori qcb + K
Hissatsu Shinobi Bachi hcf + K
Musasabi no Mai (Chijou) Charge d,ub~uf + P (hold P to attack)
Musasabi no Mai (Kuuchuu) In air, qcb + P (or during Chijou)
Toki Tsubute When close, qcb + K during Chijou
Yusura Ume d + P during Chijou
Ukihane d + K during Chijou
Chou Hissatsu Shinobi Bachi qcb,hcf + K
Mizudori no Mai qcf,qcf + P
Hou'ou no Mai qcb,qcb + P
Striker: "Sakura Fubuki"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Shiranui Gourin
Translation: Shiranui Strong Fall
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Fuusha Kuzushi
Translation: Windmill Demolisher
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Yume Zakura
Translation: Dream Cherry
Move Command: In air, b / db / d / df / f + C / D when close
# of Hits: Heavy 1
Comments: An unblockable attack. Your enemy has to be in air in
order for you to grab them. Just remember that if you
try to do this move with db~df + D, you'll get the
Ukihane instead.
Move Name: Sankaku Tobi
Translation: Triangle Jump
Move Command: Jump against a wall, then press in the opposite direction
(i.e., if you jumped ub to a wall, you'd then press uf).
# of Hits: Light 0
Comments: You can still do mid-air moves after a triangle jump.
Move Name: Benitsuru no Mai
Translation: Dance of the Flamingo
Move Command: df + B
# of Hits: Light 2
Comments: This attack hits low and must be crouch blocked.
Move Name: Koku'en no Mai
Translation: Dance of the Black Swallow
Move Command: f + B
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Dairin Fuusha Otoshi
Translation: Great Windmill Drop
Move Command: In air, d + A
# of Hits: Light 1
Comments: A knockdown attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Ukihane
Translation: Floating Feather
Move Command: In air, d + B [d + K after Musasabi no Mai (Chijou)]
# of Hits: Light 1 [Light 1 / Heavy 1 from Chijou]
Comments: A knockdown attack.
Move Name: Yusura Ume
Translation: Wild Cherry
Move Command: In air, d + D [d + P after Musasabi no Mai (Chijou)]
# of Hits: Light 1 [Light 1 / Heavy 1 from Chijou]
Comments: A knockdown attack.
------------------------- [ Special Moves ] --------------------------
Move Name: Kachou Sen
Translation: Flower-Butterfly Fan
Move Command: qcf + P
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Ryuu Enbu
Translation: Dragon Blaze Dance (Waltz)
Move Command: qcb + P
# of Hits: Light 1 / Heavy 2
Comments: Can be used during the Sachiyo Dori. During Counter
Mode, this move can be canceled into a DM, but not if
it was used during the Sachiyo Dori.
Move Name: Sachiyo Dori
Translation: Evening Plover
Move Command: qcb + K
# of Hits: Light 1 / Heavy 1
Comments: Can be canceled into the Ryuu Enbu.
Move Name: Hissatsu Shinobi Bachi
Translation: Deadly Ninja Bees
Move Command: hcf + K
# of Hits: Light 2 / Heavy 2
Move Name: Musasabi no Mai (Chijou)
Translation: Dance of the Giant Flying Squirrel (Ground)
Move Command: Charge d,ub~uf + P (hold P to use M.n.M. [Kuuchuu])
# of Hits: Light 0 / Heavy 0 (Light 1 / Heavy 1 if you hold P)
Comments: Normally Mai always jumps up to the wall behind her, but
you can charge d,uf to make her fly to the wall in front
of her. If you hold P, she goes directly into the
Musasabi no Mai (Kuuchuu). Otherwise, she'll bounce off
the wall and you can do nothing or follow this move with
the Ukihane, Yusura Ume (see above), or Musasabi no Mai
(Kuuchuu) or Toki Tsubute (see below).
Move Name: Musasabi no Mai (Kuuchuu)
Translation: Dance of the Giant Flying Squirrel (Mid-Air)
Move Command: In air, qcb + P [or qcb + P after Chijou]
# of Hits: Light 1 / Heavy 1
Move Name: Toki Tsubute
Translation: Bird Cherry Smasher
Move Command: When close, qcb + K [after Musasabi no Mai (Chijou)]
# of Hits: Light 1 / Heavy 1
Comments: This move has no 'missed animation'. It only hits
opponents who are in mid-air.
Move Name: Chou Hissatsu Shinobi Bachi
Translation: Ultra Deadly Ninja Bees
Move Command: qcb,hcf + K
# of Hits: Light 6 / Heavy 6 (DM)
Light 12 / Heavy 12 (SDM)
Move Name: Mizudori no Mai
Translation: Dance of the Waterfowl
Move Command: qcf,qcf + P
# of Hits: Light 3 / Heavy 3 (DM)
Light 3 / Heavy 3 (SDM)
Move Name: Hou'ou no Mai
Translation: Dance of the Phoenix
Move Command: qcb,qcb + P
# of Hits: Light 5 / Heavy 7 (DM) [opponent on the ground]
Light 7 / Heavy 9 (DM) [opponent in the air]
Light 20 / Heavy 20 (SDM) [opponent on the ground]
Light 32 / Heavy 32 (SDM) [opponent in the air]
Move Name: Sakura Fubuki / Hana Arashi
Translation: Falling Cherry Blossoms / Flower Tempest
Move Command: With Mai as your striker, press BC (costs 1 stock)
# of Hits: Dash 1 / Hana Arashi 7
Comments: Mai dashes in and, if her opponent is close enough, she
does her Hana Arashi DM from KoF'98. If her opponent is
far away, she taunts instead, increasing your Power Gauge
a little bit (no matter where you are onscreen).
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 - - - - 1 - C S D 1 L - S D 1 - - - - 1 - C S -
(B) 1 - - - - 1 L C S D 1 L - S D 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - C S -
(D) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - C S -
(CD) 1 - - S D GC - - - - 1 - C S -
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Shiranui Mai, mairimasu!"
Round entry (any): "Kakatte rasshai!"
vs. Andy Bogard: "Oh hoh hoh ho!
(A) button pose: "Yo-, Nippon ichi!" (and for 2nd / 3rd round)
When taunting: "Hora, ganbatte!"
When attacking: L: "Tou!" H: "Yaa!" B: "Ei!"
When damaged: L: "U-!" H: "Aa!" S: "Kyaa!"
When defeated: "Andyyyy!"
Knockdown recovery: "Tou-!" (and backward slide, slide attack)
Guard cancel roll: "Haa-!" (and forward slide)
Shiranui Gourin "Tou! / Ya!"
Fuusha Kuzushi "Fuusha Kuzushi!"
Yume Zakura "Yume Zakura!"
Benitsuru no Mai "Ei!"
Kou'en no Mai "Yaa!" (and D.F. Otoshi, Ukihane, Yusura Ume)
Hissatsu Shinobi B. "Hissatsu Shinobi Bachi!"
Musasabi no Mai "Musasabi no Mai!"
Toki Tsubute "Tou!"
Ryuu Enbu "Ryuu Enbu!"
Kachou Sen "Kachou Sen!"
Sachiyo Dori "Haii-!"
Chou Hissatsu S.B. "Chou Hissatsu Shinobi Bachi!"
Mizudori no Mai "Ittatsu! Futtatsu! Mitsu!"
Hou'ou no Mai "Shiranui kyuukyoku ougi!!"
Striker (attack) "Too-!!"
Striker (taunt) "Hora, ganbatte!"
------------------------------------------------------------------------
RYO SAKAZAKI (Art of Fighting Team)
------------------------------------------------------------------------
Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate)
Birthday: 8 / 2
Age: 24 years old
Birthplace: Japan (but he's half-American)
Blood Type: O
Height: 179cm
Weight: 75kg
Hobby: Doing carpentry on weekends
Favorite Food: Mochi (rice cake), and natto (fermented soybeans)
Best Sport: Sumo Wrestling
Most Important: Restored motorcycle and his horse, 'Tatsumaki'
Dislikes: Multi-legged insects (centipedes, etc.)
"Dis Kyokugen karate will you?! Now savor the pain it brings."
------------------------ [ Short Moves List ] ------------------------
Tani Otoshi When close, b / f + C
Tomoe Nage When close, b / f + D
Hyouchuu Wari f + A
Joudan Uke f + B
Gedan Uke * db + B
Ko'ou Ken * qcf + P
Mouko Raijin Setsu qcf + K
Kohou Shippuu Ken * qcb + P
Hien Shippuu Kyaku hcb + K
Kohou * f,d,df + P
Zanretsu Ken f,b,f + P
Ryuuko Ranbu qcf,hcb + P
Tenchi Haou Ken qcf,qcf + P
Haou Shoukou Ken f,hcf + P
Striker: "Kuuchuu Ko'ou Ken"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Tani Otoshi
Translation: Valley Drop
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Tomoe Nage
Translation: (a type of judo throw)
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Hyouchuu Wari
Translation: Ice Pillar Splitter
Move Command: f + A
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it.
Move Name: Joudan Uke
Translation: Upper Undertaking
Move Command: f + B
# of Hits: Light 0
Comments: This move will block standing and jumping attacks while
moving Ryo forward. If you're not attacked, all it does
is make Ryo pose while he steps forward.
Move Name: Gedan Uke
Translation: Lower Undertaking
Move Command: df + B
# of Hits: Light 0
Comments: This move will block crouching and other low attacks
while moving Ryo forward. If you're not attacked, all it
does is make Ryo pose while he steps forward. During
Counter Mode, this move can be canceled into a DM.
------------------------- [ Special Moves ] --------------------------
Move Name: Ko'ou Ken
Translation: Tiger Gleam Fist
Move Command: qcf + P
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Mouko Raijin Setsu
Translation: Wild Tiger (Thunder God's Arm)
Move Command: qcf + K
# of Hits: Light 1 / Heavy 1
Comments: An overhead attack.
Move Name: Kohou Shippuu Ken
Translation: Tiger Cannon Gale Fist
Move Command: qcb + P
# of Hits: Light 2 / Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM
on the first hit only.
Move Name: Hien Shippuu Kyaku
Translation: Flying Gale Kick
Move Command: hcb + K
# of Hits: Light 2 / Heavy 3
Move Name: Kohou
Translation: Tiger Cannon
Move Command: f,d,df + P
# of Hits: Light 1 / Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM
on the first hit only.
Move Name: Zanretsu Ken
Translation: Momentary Violence Fist
Move Command: f,b,f + P
# of Hits: Light 13 / Heavy 13
Move Name: Ryuuko Ranbu
Translation: Dragon / Tiger Boisterous Dance
Move Command: qcf,hcb + P
# of Hits: Light 15 / Heavy 15 (DM)
Light 27 / Heavy 27 (SDM)
Move Name: Tenchi Haou Ken
Translation: Heaven and Earth Supreme King Fist
Move Command: qcf,qcf + P
# of Hits: Light 1 / Heavy 1 (DM / SDM)
Comments: This move will Guard Break a blocking opponent (SDM
version only). It does immense damage if it connects
on a counterhit.
Move Name: Haou Shoukou Ken
Translation: Supreme King Flying Roaring Fist
Move Command: f,hcf + P
# of Hits: Light 1 / Heavy 1 (DM)
Light 5 / Heavy 5 (SDM)
Comments: This attack can negate and pass through some projectiles.
Move Name: Kuuchuu Ko'ou Ken
Translation: Mid-Air Tiger Gleam Fist
Move Command: With Ryo as your striker, press BC (costs 1 stock)
# of Hits: Kuuchuu Ko'ou Ken 1
Comments: Ryo appears in mid-air and throws a fireball diagonally
down-forward. This attack can hit someone lying on the
ground.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
--------------------------- [ Quote List ] ---------------------------
------------------------------------------------------------------------
ROBERT GARCIA (Art of Fighting Team)
------------------------------------------------------------------------
Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate)
Birthday: 12 / 25
Age: 24 years old
Birthplace: Italy
Blood Type: AB
Height: 180cm
Weight: 85kg
Hobby: Collecting cars
Favorite Food: Yakisoba (fried noodles) and sushi (raw fish)
Best Sport: Motor Sports
Most Important: His car collection
Dislikes: Rakkyou (?)
"If everyone loves a winner, I am freakin' irresistable!"
------------------------ [ Short Moves List ] ------------------------
Ryuuchou Kyaku When close, b / f + C
Kubikiri Nage When close, b / f + D
Kouryuu Koukyaku Geri b / f + A
Ryuuhan Shuu b / f + B
Nidan Sokutou Geri df + B
Hien Ryuujin Kyaku In air, df + K
Ryuugeki Ken Charge b,f + P
Hien Senpuu Kyaku Charge b,f + K
Sen'en Renbu Kyaku * Charge d,u + P
Ryuu Zanshou Charge d,u + K
Haou Shoukou Ken f,hcf + P
Ryuuko Ranbu qcf,hcb + P
Muei Senpuu Juudan Kyaku qcf,qcf + K
Striker: "Ryuuren Moushuu"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Ryuuchou Kyaku
Translation: Hopping Dragon Kick
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Kubikiri Nage
Translation: Neck Cutting Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Kouryuu Koukyaku Geri
Translation: Slanting Dragon Falling Leg Kick
Move Command: b / f + A
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Ryuuhan Shuu
Translation: Dragon Flip Kick
Move Command: b / f + B
# of Hits: Light 1
Comments: This move can be canceled into a special move.
Move Name: Nidan Sokutou Geri
Translation: Two Part Sword Leg Kick
Move Command: df + B
# of Hits: Light 2
Comments: You can cancel the second hit into a special move if
you canceled into this move to begin with.
Move Name: Hien Ryuujin Kyaku
Translation: Flying Dragon God Kick
Move Command: In air, df + K
# of Hits: Light 1 / Heavy 1
------------------------- [ Special Moves ] --------------------------
Move Name: Ryuugeki Ken
Translation: Dragon Attack Fist
Move Command: Charge b,f + P
# of Hits: Light 1 / Heavy 1
Move Name: Hien Senpuu Kyaku
Translation: Flying Whirlwind Kick
Move Command: Charge b,f + K
# of Hits: Light 3 / Heavy 4
Move Name: Sen'en Renbu Kyaku
Translation: Spinning Circle Rapid Kick Dance
Move Command: Charge d,u + P
# of Hits: Light 4 / Heavy 4
Comments: During Counter Mode, this move can be canceled into a DM
on the first two hits only.
Move Name: Ryuu Zanshou
Translation: Flying Dragon Slash
Move Command: Charge d,u + K
# of Hits: Light 1 / Heavy 2
Move Name: Ryuuko Ranbu
Translation: Dragon / Tiger Boisterous Dance
Move Command: qcf,hcb + P
# of Hits: Light 15 / Heavy 15 (DM)
Light 27 / Heavy 27 (SDM)
Move Name: Muei Senpuu Juudan Kyaku
Translation: Invisible Whirlwind Ten Step Kick
Move Command: qcb,hcf + K
# of Hits: Light 15 / Heavy 15 (DM)
Light 28 / Heavy 28 (SDM)
Move Name: Haou Shoukou Ken
Translation: Supreme King Flying Roaring Fist
Move Command: f,hcf + P
# of Hits: Light 1 / Heavy 1 (DM)
Light 5 / Heavy 5 (SDM)
Comments: This attack can negate and pass through some projectiles.
Move Name: Ryuuren Moushuu
Translation: Rapid Dragon Rave Attack
Move Command: With Robert as your striker, press BC (costs 1 stock)
# of Hits: Ryuuren Moushuu 8
Comments: Robert jumps in and dashes forward. If blocked, he hits
once and leaps away, otherwise, he does a mini Ryuuko
Ranbu.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 - - - - 1 - - - D 1 - C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 - C - D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - - - - 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
--------------------------- [ Quote List ] ---------------------------
Round entry (any): "Hona ikimassee!"
(A) button pose: "Donaiya!"
When taunting: "Donaishitanya?"
When attacking: L: "Ha-!" H: "Torya-!" B: "Torya-!"
When damaged: L: "Ua-!" H: "Cheya-!" S: "Fua-!"
When defeated: "Kusottareeee!"
Knockdown recovery: "Ha-!" (and GC roll and forward slide)
Slide backward: "Torya-!" (and slide attack)
Ryuuchou Kyaku "Torya-!" (and b / f + A / B and df + B)
Kubikiri Nage "Ha-!"
Hien Ryuujin Kyaku "Ryuujin Kyaku!"
Hien Senpuu Kyaku "Hien Senpuu Kyaku!"
Ryuu Zanshou "Soryaa-!"
Ryuugeki Ken "Ryuugeki Ken!"
Sen'en Renbu Kyaku "Torya torya torya, torya!"
Ryuuko Ranbu "Kyokugen-ryuu ougi! / Sorya, sorya, sorya,
sorya, soryaa!! / Donaiya!!"
Haou Shoukou Ken "Haou Shoukou Ken!!"
Muei Senpuu Juudan K. "Soryaa! / Donaiya!"
Ryuuren Moushuu "Sorya, sorya, sorya, soryaa!!"
------------------------------------------------------------------------
YURI SAKAZAKI (Art of Fighting Team)
------------------------------------------------------------------------
Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate)
Birthday: 12 / 7
Age: 20 years old
Birthplace: Japan (but she's half-American)
Blood Type: A
Height: 168cm
Weight: 54kg
Hobby: Karaoke
Favorite Food: Sweet curry with self-made umeboshi
(pickled plums)
Best Sport: Softball
Most Important: Her friends and her late mother's (Ronnet's)
pearl earrings
Dislikes: Octopus, people who like octopus, and
indecisive men
"Skill over power, spirit over skill! The secret to victory!"
------------------------ [ Short Moves List ] ------------------------
Oni Harite When close, b / f + C
Silent Nage When close, b / f + D
Tsubame Otoshi In air, b~d~f + C / D when close
En Yoku f + A
Senkai Kyaku * f + B,B
Ko'ou Ken qcf + P
Haou Shoukou Ken Hold P during Ko'ou Ken
Raiou Ken qcf + K
Yuri Chou Upper * f,d,df + P
Double Yuri Chou Upper f,d,df + P from (C) Yuri Chou Upper
Yuri Chou Knuckle qcb + P (hold P to increase damage)
Yuri Chou Mawashi Geri qcb + K
Hyakuretsu Binta hcb,f + K
Hien Hou'ou Kyaku qcf,hcb + K
Shin! Chou Upper qcf,qcf + P
Hien Rekkou qcf,qcf + K
Striker: "Hien Rekkou"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Oni Harite
Translation: Demon Hand Slap
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Silent Nage
Translation: Silent Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Tsubame Otoshi
Translation: Swallow Drop
Move Command: In air, b / db / d / df / f + C / D when close
# of Hits: Heavy 1
Comments: An unblockable attack. Your enemy has to be in air
in order for you to grab them.
Move Name: En Yoku
Translation: Swallow Wing
Move Command: f + A
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it.
Move Name: Senkai Kyaku
Translation: Spinning Kick
Move Command: f + B, if it hits, press B
# of Hits: Light 2,1
Comments: During Counter Mode, this move can be canceled into a DM
on the third hit only.
------------------------- [ Special Moves ] --------------------------
Move Name: Ko'ou Ken
Translation: Tiger Gleam Fist
Move Command: qcf + P (keep holding P for the Haou Shoukou Ken)
# of Hits: Light 1 / Heavy 1
Move Name: Haou Shoukou Ken
Translation: Supreme King Flying Roaring Fist
Move Command: qcf + hold P
# of Hits: Light 1 / Heavy 1
Comments: This attack can negate and pass through some projectiles.
Move Name: Raiou Ken
Translation: Lightning Sparkle Fist
Move Command: qcf + K
# of Hits: Light 1 / Heavy 1
Move Name: Yuri Chou Upper (Kuuga)
Translation: Yuri Super Upper (Air Fang)
Move Command: f,d,df + P
# of Hits: Light 1 / Heavy 2
Comments: Can follow the (C) version with Double Yuri Chou Upper.
During Counter Mode, the (A) version can be canceled into
a DM.
Move Name: Double Yuri Chou Upper (Ura Kuuga)
Translation: Double Yuri Super Upper (Reverse Air Fang)
Move Command: f,d,df + P after (C) Yuri Chou Upper
# of Hits: Light 1 / Heavy 1 (if Yuri Chou Upper hit)
Light 2 / Heavy 2 (if Yuri Chou Upper missed)
Move Name: Yuri Chou Knuckle (Hien Shippuu Ken)
Translation: Yuri Super Knuckle (Flying Gale Fist)
Move Command: qcb + P (hold P to empower)
# of Hits: Light 1 / Heavy 1
Light 2 / Heavy 2 (if opponent is hit by wind-up)
Light 4 / Heavy 5 (if wind-up hits in the corner)
Comments: An opponent can be hit by the 'wind-up' delay of this
move as well as the actual knuckle attack. The
longer you delay this move, the more damage the
actual attack does. If you do this move with A from
up close, and hold the button momentarily, you can
get a 3-hit combo (2 from the wind-up, 1 from the
knuckle).
Move Name: Yuri Chou Mawashi Geri (Hien Shippuu Kyaku)
Translation: Yuri Super Spinning Kick (Flying Gale Kick)
Move Command: qcb + K
# of Hits: Light 2 / Heavy 3
Move Name: Hyakuretsu Binta
Translation: Hundred Violent Slaps
Move Command: hcb,f + K
# of Hits: Light 1 / Heavy 1
Comments: An unblockable attack. This move can be canceled into,
but it will miss as a result.
Move Name: Hien Hou'ou Kyaku
Translation: Flying Phoenix Kick
Move Command: qcf,hcb + K
# of Hits: Light 12 / Heavy 12 (DM)
Light 17 / Heavy 17 (SDM)
Move Name: Shin! Chou Upper (Ura Mekki Zan Kuuga)
Translation: True! Super Upper (Reverse Demon-Destroying A.F. Slash)
Move Command: qcf,qcf + P
# of Hits: Light 3 / Heavy 3 (DM) [opponent on the ground]
Light 1 / Heavy 1 (SDM) [opponent in the air]
Comments: The kanji for "shin" actually means "center", but since
this move is a parody of Ryu's Shin Shouryuu Ken, I'm
using the parody meaning (which is "true").
Move Name: Hien Rekkou
Translation: Flying Violent Pierce
Move Command: qcf,qcf + K
# of Hits: Light 11 / Heavy 11 (DM)
Light 21 / Heavy 21 (SDM)
Move Name: Hien Rekkou
Translation: Flying Aid Violent Pierce
Move Command: With Yuri as your striker, press BC (costs 1 stock)
# of Hits: Hien Rekkou 6
Comments: Yuri runs in, and if her opponent is close enough, does
her Hien Rekkou DM. If they're far away, she taunts
instead, increasing your Power Gauge a little bit (no
matter where you are onscreen).
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 - C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
--------------------------- [ Quote List ] ---------------------------
Round entry (any): "Babitto yattsukechauzo!"
vs. Takuma or Ryo: "Osu!"
(A) button pose: "Cho-! Yoyutchi!"
(B) button pose: "Ossu!"
(C) button pose: "Fu-! / Yarii!"
When taunting: "Kotchi, kotchi!"
When attacking: L: "Fu-!" H: "Too!" B: "Yaa!"
When damaged: L: "Un!" H: "Un!" S: "Aa!"
When defeated: "Otoosan, Gomeeen!!"
Knockdown recovery: "Ho-!"
Guard cancel roll: "Yo!" (and sliding b / f, slide attack)
Oni Harite "Too!" (and Senkai Kyaku)
Silent Nage "Eei!" (and Tsubame Otoshi, En Yoku)
Ko'ou Ken "Ko'ou Ken!"
Raiou Ken "Raiou Ken!"
Yuri Chou Knuckle "Chou nakkoo!"
Yuri Chou Mawashi G. "Chou Mawashi Geri!"
Kuuga "Chou Upper!"
Ura Kuuga "Daboo!"
Hyakuretsu Binta "Konnoo! Too!"
Hien Rekkou "Yuri! Chou reppa chou reppa chou reppaa!!"
Hien Hou'ou Kyaku "Hien Hou'ou Kyaku!"
Shin! Chou Upper "Shin! Chou Upper!!"
Striker (Taunt) "Ei ei, ou ou, jump! V V!"
Striker (Attack) "Konnoo!"
------------------------------------------------------------------------
TAKUMA SAKAZAKI (Art of Fighting Team)
------------------------------------------------------------------------
Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate)
Birthday: 2 / 4
Age: 50 years old
Birthplace: Japan
Blood Type: O
Height: 180cm
Weight: 88kg
Hobby: Making (lit. 'pounding') soba (wheat noodles)
Favorite Food: White rice and miso soup
Best Sport: Any kind of fighting
Most Important: His two children and his self-made fighting style
Dislikes: Snakes
"Kyokugen karate is the true way of battle!"
------------------------ [ Short Moves List ] ------------------------
Ippon Seoi When close, b / f + C
Oosotogari When close, b / f + D
Hisha Otoshi: Dan Tsubushi b + A
Oni Guruma f + A
Kawara Wari f + B
Keima Uchi: Oiuchi df + B
Ko'ou Ken * qcf + P
Mouko Burai Gan * qcb + P
Zanretsu Ken f,b,f + P
Sanchin no Kata d,d + P, hold P to increase Power Gauge
Shouran Kyaku hcb + K
Hien Shippuu Kyaku Charge db,f + K
Ryuuko Ranbu qcf,hcb + P
Shin Kishin Geki When close, qcf,qcf + P
Haou Shikou Ken f,hcf + P
Striker: "Chou Hissatsu Tengu Shikou Ken"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Ippon Seoi
Translation: Single Arm Shoulder (Throw)
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Oosotogari
Translation: Great Outer Reaping
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Hisha Otoshi: Dan Tsubushi
Translation: Flying Wheel Drop: Bullet Smasher
Move Command: b + A
# of Hits: Light 1
Comments: This move can negate projectiles, unless you canceled
into it, in which case it becomes cancelable.
Move Name: Oni Guruma
Translation: Demon Wheel
Move Command: f + A
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Kawara Wari
Translation: Tile Splitter
Move Command: f + B
# of Hits: Light 1
Comments: A knockdown attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Keima Uchi: Oiuchi
Translation: Stallion Strike: Pursuit Attack
Move Command: df + B
# of Hits: Light 1
Comments: This attack hits low and must be crouch blocked. It
can hit someone lying on the ground as well. If you
cancel into this move, it becomes cancelable.
------------------------- [ Special Moves ] --------------------------
Move Name: Ko'ou Ken
Translation: Tiger Gleam Fist
Move Command: qcf + P
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Mouko Burai Gan
Translation: Wild Tiger (Trustless Boulder)
Move Command: qcb + P
# of Hits: Light 2 / Heavy 2
Comments: This move can negate projectiles. It also has autoguard
(for the 1st hit only). The second hit will Guard Break
a blocking opponent. During Counter Mode, this move can
be canceled into a DM on the second hit only.
Move Name: Zanretsu Ken
Translation: Momentary Violence Fist
Move Command: f,b,f + P
# of Hits: Light 13 / Heavy 13
Move Name: Sanchin no Kata
Translation: Style of Three Battles
Move Command: d,d + P (hold P to increase power gauge recovery)
# of Hits: Light 0 / Heavy 0
Comments: When used, Takuma regains a small amount of power gauge
energy. If you hold down P, he'll regain even more
energy.
Move Name: Shouran Kyaku
Translation: Soaring Riot Kick
Move Command: hcb + K
# of Hits: Light 1 / Heavy 1
Comments: An unblockable attack. This move can be canceled into,
but it will miss as a result.
Move Name: Hien Shippuu Kyaku
Translation: Flying Gale Kick
Move Command: Charge db,f + K
# of Hits: Light 1 / Heavy 2
Comments: A hit opponent is knocked into the air and can be
juggled.
Move Name: Ryuuko Ranbu
Translation: Dragon / Tiger Boisterous Dance
Move Command: qcf,hcb + P
# of Hits: Light 10 / Heavy 10 (DM)
Light 14 / Heavy 14 (SDM)
Move Name: Shin Kishin Geki
Translation: True Terrible God Attack
Move Command: When close, qcf,qcf + P
# of Hits: Light 3 / Heavy 3 (DM)
Light 6 / Heavy 6 (SDM)
Comments: Normally this move is throw-like in that it must be done
up close and is unblockable. However, if your opponent
evades the first hit, all remaining hits will Guard Break
a blocking opponent. If your foe's guard is broken, and
there are still more hits to be performed, they'll get
hit by the remaining blows.
Move Name: Haou Shikou Ken
Translation: Supreme King Final Limit Fist
Move Command: f,hcf + P (hold P to empower)
# of Hits: Light 1 / Heavy 1 (DM / SDM)
Light 4 / Heavy 4 (DM / SDM) [if empowered]
Comments: This attack can negate and pass through some projectiles.
The empowered version beats out any projectile except
Krizalid's Tuhon Rage.
Move Name: Chou Hissatsu Tengu Shikou Ken
Translation: Super Deadly Demon Final Limit Fist
Move Command: With Takuma as your striker, press BC (costs 1 stock)
# of Hits: Chou Hissatsu Tengu Shikou Ken 1
Comments: Takuma runs in (with his Mr. Karate tengu mask on) and
throws an SDM Haou Shikou Ken.
Comments: This attack can negate and pass through some projectiles.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - - - - 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
--------------------------- [ Quote List ] ---------------------------
Fighting Style: Martial Arts and Heidern's Assassination Methods
Birthday: 1 / 10
Age: 18 years old
Birthplace: Unknown
Blood Type: B
Height: 176cm
Weight: 66kg
Hobby: Inspecting factories
Favorite Food: Vegetables
Best Sport: None in particular
Most Important: Nothing in particular
Dislikes: Blood
"Why did you do it? You never had a chance."
------------------------ [ Short Moves List ] ------------------------
Leona Crush When close, b / f + C
Order Buckler When close, b / f + D
Heidern Inferno In air, b~d~f + C / D when close
Strike Arch b / f + B
Moon Slasher * Charge d,u + P
Baltic Launcher Charge b,f + P
Ground Saber * Charge b,f + K
Gliding Buster * f + D from (D) Ground Saber
X Calibur * In air, qcb + P
Earring Bakudan 1 qcb + K (changes after Heart Attack)
Earring Bakudan 2: Heart Attack * b,d,db + K (repeat to trigger)
V Slasher In air, qcf,hcb + P
Rebel Spark qcb,hcf + K
Grateful Dead qcf,qcf + P
Striker: "Killer Touch"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Leona Crush
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Order Buckler
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Heidern Inferno
Move Command: In air, b / db / d / df / f + C / D when close
# of Hits: Heavy 1
Comments: An unblockable attack. Your enemy has to be in air
in order for you to grab them.
Move Name: Strike Arch
Move Command: b / f + B
# of Hits: Light 1
Comments: An overhead and knockdown attack, unless you cancel
into it (in which case it becomes cancelable into
the X Calibur or V Slasher).
------------------------- [ Special Moves ] --------------------------
Move Name: Moon Slasher
Move Command: Charge d,u + P
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Baltic Launcher
Move Command: Charge b,f + P
# of Hits: Light 6 / Heavy 12
Comments: You can move around and attack during this move--
you can even use your Striker or a DM / SDM!
Move Name: Ground Saber
Move Command: Charge b,f + K
# of Hits: Light 1 / Heavy 1
Comments: An unblockable attack. Can follow the (D) version with
Gliding Buster. During Counter Mode, the (B) version can
be canceled into a DM.
Move Name: Gliding Buster
Move Command: f + D during (D) Ground Saber
# of Hits: Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: X Calibur
Move Command: In air, qcb + P
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Earring Bakudan 1
Move Command: qcb + P
# of Hits: Light 1 / Heavy 1
Comments: Normally Leona throws the earring at an arc, but after
performing the (B) Heart Attack (whether it hits or
misses), Leona will throw her earring in a different
arc, in which it will bounce on the floor if her opponent
is far enough away. Performing a (D) Heart Attack will
make her earring tosses return to their normal arcs
(again, this works even if the Heart Attack misses, or
if it hits).
Move Name: Earring Bakudan 2: Heart Attack
Move Command: When close, b,d,db + K (repeat to trigger)
# of Hits: Light 1 / Heavy 1
Comments: This move functions like a throw, but does no damage. If
you connect, you'll see a sparkle on your opponent's
body. A few seconds later, the earring will explode (you
can make it explode at anytime by inputting the command
in again, but you won't be able to combo off of it since
Leona will pose afterwards). The earring will not
explode if Leona blocks a hit or is damaged. Weirdly
enough, you can stick this move in a combo and keep going
(i.e. crouching C, b,d,db + K, Moon Slasher, earring
explodes). During Counter Mode, this move can be
canceled into a DM.
If this move connects, you can't use Leona's Earring
Bakudan 1 until the bomb explodes. Note that if you use
the (B) version, whether it hits or misses, Leona's
Earring Bakudan 1 attack will change in the arc it is
thrown for the remainder of the round, while using the
(D) version will make it revert to it's normal arc (using
the D version when the arc is already normal has no
effect).
Move Name: Killer Touch
Move Command: With Leona as your striker, press BC (costs 1 stock)
# of Hits: Bomb Set and Explode 2
Comments: Leona jumps in and runs forward a la the Ground Saber.
If she's blocked, she just runs into her enemy for no
damage and leaps away, but if she hits, she uses the
Heart Attack to plant a bomb on them, which instantly
explodes.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L - - - 1 L C S D 1 L C S D 1 - - S*D* 1 - - S*D*
(B) 1 - - - - 1 L C S D 1 L - - - 1 - - S D 1 - - S D
(C) 1 - C S D =e - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - =e - C S D 1 - - - - 1 - - S D 1 - - S D
(CD) 1 - - S D GC - - - - 1 - - S D
* Only works if you do a Small Jump (tap ub / u / uf).
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Ninmu, suikou shimase."
vs. Whip: "Omatase...."
(A) button pose: "Chikara wa seigyo dekirukedo, sore ni tayoru
tsumori wanai."
(B) button pose: "Anata de wa kattenai...."
(C) button pose: "Ninmu, kanryou."
When taunting: "Nigeru no yo...."
When attacking: L: "Ha-!" H: "Hai!" B: "Too!"
When damaged: L: "N-!" H: "N-!" S: "Aa!"
When defeated: "Aaaaaaa!"
------------------------------------------------------------------------
RALF JONES (Ikari Team)
------------------------------------------------------------------------
Fighting Style: Martial Arts and Heidern's Assassination Methods
Birthday: 8 / 25
Age: 39 years old
Birthplace: America (wasn't it Brazil last year!?)
Blood Type: A
Height: 188cm
Weight: 110kg
Hobby: Collecting knives
Favorite Food: Gum
Best Sport: Baseball
Most Important: Medal awarded to him by the President
Dislikes: Snakes
"I can survive anything--even nukes!"
------------------------ [ Short Moves List ] ------------------------
Dynamite Headbutt When close, b / f + C
Northern Light Bomb When close, b / f + D
Vulcan Punch Tap P rapidly, move f
Gatling Attack * Charge b,f + P
Kyuukouka Bakudan Punch (Chijou) Charge d,u + P
Kyuukouka Bakudan Punch (Kuuchuu) In air, qcf + P
Super Argentine Backbreaker When close, hcf + K
Ralf Tackle * hcb + K
Ralf Kick Hold K for a while, and release
Galactica Phantom qcf,qcf + P
Baribari Vulcan Punch qcf,hcb + P
Umanori Vulcan Punch qcb,hcf + K
Striker: "Regal Body Blow"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Dynamite Headbutt
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Northern Light Bomb
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
------------------------- [ Special Moves ] --------------------------
Move Name: Vulcan Punch
Move Command: Tap P rapidly, move f
# of Hits: Light 1 / Heavy 1
Move Name: Gatling Attack
Move Command: Charge b,f + P
# of Hits: Light 3 / Heavy 4
Comments: During Counter Mode, this move can be canceled into a DM
(for the C version, only on the first 3 hits).
Move Name: Kyuukouka Bakudan Punch (Chijou)
Translation: Diving Bomb Punch (Ground)
Move Command: Charge d,u + P
# of Hits: Light 2 / Heavy 3 (Light 1 / Heavy 1 from afar)
Move Name: Kyuukouka Bakudan Punch (Kuuchuu)
Translation: Diving Bomb Punch (Mid-Air)
Move Command: In air, qcf + P
# of Hits: Light 1 / Heavy 1
Move Name: Super Argentine Backbreaker
Move Command: When close, hcf + K
# of Hits: Light 1 / Heavy 1
Move Name: Ralf Tackle
Move Command: hcb + K
# of Hits: Light 2 / Heavy 2
Comments: The (D) version does a ton of block damage. During
Counter Mode, this move can be canceled into a DM.
Move Name: Ralf Kick
Move Command: Hold K for a while, then release
# of Hits: Light 1 / Heavy 1
Comments: You have to hold a button for a few seconds before you
can release it and do the kick. The longer you hold it
down, the more damage the kick does, but after holding
it for about 8 seconds, the damage stops increasing. You
can still move around and attack using the unused buttons
while charging this move. However, you cannot dash or
backstep, and if you're charging with B, you cannot use
the AB slides (ditto with trying to use a CD attack while
charging with D). You cannot performs special moves or
DM / SDMs, either. Also, you can only charge one Ralf
Kick at a time (if you hold B and D, then release one for
a Ralf Kick, releasing the other one has no effect).
Move Name: Galactica Phantom
Move Command: qcf,qcf + P
# of Hits: Light 1 / Heavy 1 (DM / SDM)
Comments: An unblockable attack. This move does _not_ have
autoguard anymore.
Move Name: Baribari Vulcan Punch
Translation: Exploding Vulcan Punch
Move Command: qcf,hcb + P
# of Hits: Light 15 / Heavy 15 (DM)
Light 28 / Heavy 28 (SDM)
Move Name: Umanori Vulcan Punch
Translation: Horse Mounted Vulcan Punch
Move Command: qcb,hcf + K
# of Hits: Light 14 / Heavy 14 (DM)
Light 24 / Heavy 24 (SDM)
Move Name: Regal Body Blow
Move Command: With Ralf as your striker, press BC (costs 1 stock)
# of Hits: Bakudan Punch 1 / Galactica Phantom 1
Comments: Ralf dives in with a Kyuukouka Bakudan Punch. Upon
landing, he does the Galactica Phantom DM (which is
blockable).
------------------------------------------------------------------------
CLARK STEEL (Ikari Team)
------------------------------------------------------------------------
Fighting Style: Martial Arts and Heidern's Assassination Methods
Birthday: 5 / 7
Age: 34 years old
Birthplace: America
Blood Type: A
Height: 187cm
Weight: 105kg
Hobby: Collecting guns
Favorite Food: Oatmeal
Best Sport: Wrestling
Most Important: Sunglasses
Dislikes: Slugs
"I had fun. For about 5 seconds. A new low."
------------------------ [ Short Moves List ] ------------------------
Nageppanashi German When close, b / f + C
Fisherman Buster When close, b / f + D
Death Lake Drive In air, b~d~f + C / D when close
Stomping * f + B
Gatling Attack * Charge b,f + P
Napalm Stretch f,d,df + P
Frankensteiner When close, f,d,df + K
Mount Tackle hcf + P
Clark Lift d,d + A from Mount Tackle
Sleeper Lift (DDT) d,d + C from Mount Tackle
Rolling Cradle d,d + K from Mount Tackle
Super Argentine Backbreaker When close, hcf + K
Flashing Elbow qcf + P after a special move throw
Ultra Argentine Backbreaker When close, hcb,hcb + P
Running Three hcf,hcf + K
Striker: "Flashing Launcher"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Nageppanashi German
Translation: German Throwing
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Fisherman Buster
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Death Lake Drive
Move Command: In air, b / db / d / df / f + C / D when close
# of Hits: Heavy 1
Comments: An unblockable attack. Your enemy has to be in air
in order for you to grab them.
Move Name: Stomping
Move Command: f + B
# of Hits: Light 1
Comments: During Counter Mode, this move can be canceled into a DM.
------------------------- [ Special Moves ] --------------------------
Move Name: Gatling Attack
Move Command: Charge b,f + P
# of Hits: Light 2 / Heavy 3
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Napalm Stretch
Move Command: f,d,df + P
# of Hits: Light 1 / Heavy 1
Comments: An unblockable attack. Only hits opponents who are
in mid-air. Can follow with Flashing Elbow.
Move Name: Frankensteiner
Move Command: f,d,df + K
# of Hits: Light 1 / Heavy 1
Comments: An unblockable attack. Can follow with Flashing Elbow.
Move Name: Mount Tackle
Move Command: hcf + P
# of Hits: Light 1 / Heavy 1
Comments: Blockable. Can follow with Clark Lift, Sleeper Lift, or
Rolling Cradle.
Move Name: Clark Lift
Move Command: d,d + A during Mount Tackle
# of Hits: Light 1
Move Name: Sleeper Lift (DDT)
Move Command: d,d + C during Mount Tackle
# of Hits: Heavy 1
Comments: Can follow with Flashing Elbow.
Move Name: Rolling Cradle
Move Command: d,d + K during Mount Tackle
# of Hits: Light 1 / Heavy 1
Move Name: Super Argentine Backbreaker
Move Command: When close, hcf + K
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Flashing Elbow.
Move Name: Flashing Elbow
Move Command: qcf + P after Napalm Stretch, Frankensteiner, Sleeper
Lift, or Super Argentine Backbreaker
# of Hits: Light 1 / Heavy 1
Move Name: Flashing Launcher
Move Command: With Clark as your striker, press BC (costs 1 stock)
# of Hits: Jump 1 / Grab 1 (can combo for 2 hits)
Comments: Clark leaps into the center of the screen with a jump
kick, then grabs his opponent and throws them behind
him. This move can be blocked.
Fighting Style: Soubenjutsu (whip techniques?) and Heidern's
Assassination Methods
Birthday: 10 / 12
Age: 16 years old
Birthplace: Unknown
Blood Type: O
Height: 173cm
Weight: 59kg
Hobby: None
Favorite Food: Honey
Best Sport: None
Most Important: Her whip, 'Uddodu'
Dislikes: Angels, abuse of the Internet, corruption
"All show, no substance!"
------------------------ [ Short Moves List ] ------------------------
Alpha When close, b / f + C
Zed When close, b / f + D
Whip Shot f + A (tap A up to five times)
Desert Eagle b,d,db + P (tap P up to eight times)
Assassin Strike "Code: BB" f,d,df + P / K (button changes location)
Boomerang Shot "Code: SC" * hcf + P
S.S. Type A "Code: Yuuetsu" * hcb + A, hold A to delay
S.S. Type B "Code: Chikara" * hcb + B, hold B to delay
S.S. Type C "Code: Shouri" * hcb + C, hold C to delay
S.S. Type D "Code: Ame" Press D while delaying any S.S move
Hook Shoot "Code: Kaze" In air, qcb + P
Sonic Slaughter "Code: KW" qcb,hcf + P
Striker: "Valkyrie Shot"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Alpha
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Zed
Translation: This is just the pronounciation of the letter "Z" outside
of the US. For example (for any of you who have seen the
original Dragon Ball Z series), if you read the kana on
the title logo, it reads "Dragon Ball Zed".
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Whip Shot
Move Command: f + A (can perform 5 times)
# of Hits: Light 1 (x5)
------------------------- [ Special Moves ] --------------------------
Move Name: Desert Eagle
Move Command: b,d,db + P, tap P to fire 7 times, then reload.
# of Hits: Light 1 / Heavy 1
Comments: There are two ways to use this move; one is to simply
perform it and press P, while the other is to perform
it and tap P rapidly, to make Whip fire continuously.
Either way, once the seventh shot has been fired,
performing the move again, or pressing P again (if you
are already firing) makes Whip stop to reload her gun
instead of attacking. This happens even if you don't
fire all your shots in a row--if you fire three shots
at one point in the round, then 4 shots later on, trying
to shoot again will make her reload her gun.
This move apparently does no damage, and has no special
effects (aside from being able to hit someone lying on
the ground). However, I found that after either throw
(Alpha or Zed), hitting your opponent with the Desert
Eagle makes them bounce far away. Doesn't seem to be
that special, but at least it's something ^_^;
Move Name: Assassin Strike "Code: BB"
Move Command: f,d,df + P / K
# of Hits: Light 1 / Heavy 1
Comments: The button used determines where Whip drops down from;
A is closest to your location, D is furthest _forward_
(for example, if you have your opponent in the corner,
all buttons will make you drop down in the same place).
Move Name: Boomerang Shot "Code: SC"
Move Command: hcf + P
# of Hits: Light 2 / Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM
on the first hit only.
Move Name: Strings Shot Type A "Code: Yuuetsu"
Translation: Strings Shot Type A "Code: Bravery"
Move Command: hcb + A, hold A to delay
# of Hits: Light 2
Comments: The second hit of this move is an overhead attack.
During Counter Mode, this move can be canceled into a DM
on the first hit only.
Move Name: Strings Shot Type B "Code: Chikara"
Translation: Strings Shot Type B "Code: Power"
Move Command: hcb + B, hold B to delay
# of Hits: Light 2
Comments: When it hits, this move will leave an opponent close by
Whip. During Counter Mode, this move can be canceled
into a DM on the first hit only.
Move Name: Strings Shot Type C "Code: Shouri"
Translation: Strings Shot Type C "Code: Victory"
Move Command: hcb + C, hold C to delay
# of Hits: Heavy 2
Comments: The second hit of this attack hits low and must be
crouch blocked. During Counter Mode, this move can be
canceled into a DM on the first hit only.
Move Name: Strings Shot Type D "Code: Ame"
Translation: Strings Shot Type C "Code: Candy"
Move Command: Press D while delaying Type A, B, or C
# of Hits: Heavy 0
Comments: If you're delaying a Strings Shot attack and you press
D, the move will be canceled.
Move Name: Hook Shot "Code: Kaze"
Translation: Hook Shot "Code: Wind"
Move Command: In air, qcb + P
# of Hits: Light 1 / Heavy 1
Move Name: Sonic Slaughter "Code: KW"
Move Command: qcb,hcf + P
# of Hits: Light 18 / Heavy 18 (DM)
Light 24 / Heavy 24 (SDM)
Comments: Sometimes this move hits more times (20 for the heavy DM,
and 25 for the SDM).
Move Name: Valkyrie Shot
Move Command: With Whip as your striker, press BC (costs 1 stock)
# of Hits: Jump 1 / Whip Attack 1 (can combo for 2 hits)
Comments: Whip jumps in with an attack, then lands and waves her
whip around. This in itself can combo for 2 hits, in
which case the move ends, or else the whip hits twice
and the move ends. After this move ends (she'll keep
whipping if it's blocked or misses), she'll leave using
the Assassin Shot.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 - - - - 1 L C S D 1 - - - - 1 - - - - 1 - - - -
(B) 1 - C S D 1 L C S D 1 - C S D 1 - - S - 1 - - S -
(C) 2 - - - - 1 - C S D =e - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - - - - 1 - - S - =e - - S -
(CD) 1 - - S D GC - - - - 1 - - - -
Whip's crouching A can hit an opponent who's on the ground, although
you have to get your spacing correct so that the "arc" of the whip
will smack your opponent. Thanks to Clarence for this bit of info.
Hey, anyone notice that Leon gets the same gun (Desert Eagle) in
Resident Evil 2? Too bad Whip can't run around popping off people's
heads with her Desert Eagle attack.... ;)
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Kokoga anata no deadline...."
Round entry (any): "Kakugowaii? Watashi wa dekiteru."
vs. Krizalid "Hontou no koto wo mada shiranainone."
(A) button pose: "Gokigenne, Uddodu."
(B) button pose: "Haiagereba? Ito wa tareteiruwa."
When taunting: "Okogasogaretawa...."
When attacking: L: "Fu-!" H: "Teei!" B: "Fu-!"
When damaged: L: "Un!" H: "A!" S: "U-!"
When defeated: "Uaaaaaaaa!!"
Knockdown recovery: "Wakenai!"
Guard cancel roll: "Fu-!" (and slides, slide attack, striker call)
Alpha "Attaack!"
Zed "Fu-!"
Whip Shot "Ukete! / Minasai! / Tarenno! / Muchi o! / Hora!"
Assassin Strike "Aaaaaa!"
Boomerang Shot "Boomerang!"
S.S. Type A "Teei!"
S.S. Type B "Fu-!"
S.S. Type C "Ah hahahaha! Ahahahaha!!"
S.S. Type D "Yame!"
Sonic Slaughter DM "Shararara...Shall we dance?"
Sonic Slaughter SDM "Wakenaiwa / Anata gotoki / Wakenai kotodawa!!"
Fighting Style: Superpowers
Birthday: 3 / 14
Age: 18 years old
Birthplace: Japan
Blood Type: B
Height: 163cm
Weight: 49kg
Hobby: Astrology
Favorite Food: Strawberry shortcake and cherry shortcake
Best Sport: Lacrosse
Most Important: Peter Rabbit tea set and a letter sent to her
from a fan
Dislikes: Butter
"Everyone got so strong! I gotta train harder!"
------------------------ [ Short Moves List ] ------------------------
Bit Throw When close, b / f + C
Psychic Throw When close, b / f + D
Psychic Shoot In air, b~d~f + C / D when close
Sankaku Tobi Jump b against a wall, then press uf
Phoenix Bomb In air, d + B
Renkan Tai f + B
Psycho Ball Attack * qcb + P
Psycho Shoot hcf + P
Phoenix Arrow * In air, qcb + K
Psychic Teleport qcf + K
Psycho Reflector * hcb + B
Nu Psycho Reflector * hcb + D
Psycho Sword * f,d,df + P (air)
Shining Crystal Bit hcb,hcb + P, ABCD to cancel (air)
Crystal Shoot qcb + P from S.C. Bit (hold P to delay)
Phoenix Fang Arrow In air, qcf,qcf + K
Striker: "Psycho Healing / Psycho Repair"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Bit Throw
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Psychic Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Psychic Shoot
Move Command: In air, b / db / d / df / f + C / D when close
# of Hits: Heavy 1
Comments: An unblockable attack. Your enemy has to be in air
in order for you to grab them.
Move Name: Sankaku Tobi
Translation: Triangle Jump
Move Command: Jump against a wall, then press in the opposite direction
(i.e., if you jumped ub to a wall, you'd then press uf).
# of Hits: Light 0
Comments: You can still do mid-air moves after a triangle jump.
Move Name: Phoenix Bomb
Move Command: In air, d + B
# of Hits: Light 1
Comments: You can follow this attack with the Phoenix Arrow,
mid-air Psycho Sword, or either of Athena's (S)DMs.
Move Name: Renkan Tai
Translation: Chain Thigh
Move Command: f + B
# of Hits: Light 2
Comments: You can cancel this attack with the Phoenix Arrow,
mid-air Psycho Sword, or either of Athena's (S)DMs,
but only on the second hit.
------------------------- [ Special Moves ] --------------------------
Move Name: Psycho Ball Attack
Move Command: qcb + P
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Psycho Shoot
Move Command: hcf + P
# of Hits: Light 1 / Heavy 1
Comments: A hit opponent is knocked into the air and can be
juggled.
Move Name: Phoenix Arrow
Move Command: In air, qcb + K
# of Hits: Light 4 / Heavy 5
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Psychic Teleport
Move Command: qcf + K
# of Hits: Light 0 / Heavy 0
Comments: A teleport move. The button used determines the
distance.
Move Name: Psycho Reflector
Move Command: hcb + B
# of Hits: Light 1 / Heavy 1
Comments: This move can reflect long-range projectiles. During
Counter Mode, this move can be canceled into a DM.
Move Name: Nu Psycho Reflector
Translation: New Psycho Reflector
Move Command: hcb + D
# of Hits: Light 3 / Heavy 3
Comments: This move can reflect long-range projectiles. During
Counter Mode, this move can be canceled into a DM on
the first two hits only.
Move Name: Psycho Sword
Move Command: f,d,df + P (air)
# of Hits: Light 3 / Heavy 7
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Shining Crystal Bit
Move Command: hcb,hcb + P, press ABCD to cancel (air)
# of Hits: Light 1 / Heavy 1 (DM / SDM)
Comments: Can follow with Crystal Shoot. She'll randomly appear
in a bikini outfit (from the old "Athena" game on the
NES) when this move is performed. I don't think it gives
you any sort of bonus or benefit, though.
Move Name: Crystal Shoot
Move Command: qcb + P during Shining Crystal Bit, hold P to delay
# of Hits: Light 1 / Heavy 1 (DM)
Light 3 / Heavy 3 (SDM)
Comments: When done on the ground, the (C) version flies
diagonally up-forward. This attack can negate and pass
through some projectiles.
Move Name: Phoenix Fang Arrow
Move Command: In air, qcf,qcf + K
# of Hits: Light 14 / Heavy 14 (DM)
Light 28 / Heavy 28 (SDM)
Move Name: Psycho Healing / Psycho Repair
Move Command: With Athena as your striker, press BC (costs 1 stock)
# of Hits: Shining Crystal Bit 1
Comments: Athena jumps in and does the glowing part of her Shining
Crystal Bit SDM. She then taunts and leaps away. While
she's glowing, your character will regain a small amount
of life, providing he / she is nearby (from far away,
you don't get back any life).
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L C S D 1 L C S D 1 L C S D 1 - C S D 1 - C S D
(B) 1 - C S D 1 - C S D 1 L C S D 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - C S D 1 - C S D
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - C S D
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Asamiya Athena / Ikkimaasu!"
Round entry (any): "Athena, Ikkimaasu!"
vs. Sie Kensou: "Ganbarimaasu! / E? Nani?"
vs. Bao "Ganbattene."
(A) button pose: "Yattaa~! Gu!~!
(B) button pose: "Nhuhu / Ganba ganba!"
(C) button pose: "Athena ni omakase!"
When taunting: "Kushun! Gomen nasai!"
When attacking: L: "Iya-!" H: "Ha-!" B: "Taa-!"
When damaged: L: "Un!" H: "An-!" S: "Aa-!"
When defeated: "Kyaaaaaaa!"
Knockdown recovery: "Ya-!" (and slide attack)
Guard cancel roll: "Eei!" (and slides)
Striker call: "Ogai!"
------------------------------------------------------------------------
SIE KENSOU (Psycho Soldier Team)
------------------------------------------------------------------------
Fighting Style: Chinese Kempo (art of self-defense)
Birthday: 9 / 23
Age: 19 years old
Birthplace: China
Blood Type: B
Height: 172cm
Weight: 61kg
Hobby: Reading manga (japanese comics)
Favorite Food: Nikuman (meat bun)
Best Sport: Soccer
Most Important: Yu Hayami's debut album and a stuffed toy
given to him by a fan
Dislikes: Shugyou (training / discipline)
"I'm no psychic, but I am a psycho!"
------------------------ [ Short Moves List ] ------------------------
Sunda When close, b / f + C
Tomoe Nage When close, b / f + D
Kobokushu f + A
Kousentai f + B
Senkyuutai * qcf + K
Sen Shippo * qcb + P
Ryuu Sougeki In air, qcb + P
Ryuu Renga: Chiryuu hcf + A
Ryuu Renga: Tenryuu hcf + C
Ryuu Renda f,d,df + P, tap P rapidly
Ryuu Gakusai * b,d,db + K
Shinryuu Seiou Rekkyaku qcf,hcb + B
Shinryuu Tenbu Kyaku qcf,hcb + D
Chouryuu Renken qcf,qcf + P
Striker: "Niku Man 4 U"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Sunda
Translation: Measured Strike
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Tomoe Nage
Translation: (a type of judo throw)
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Kobokushu
Translation: Tiger Hand Slap
Move Command: f + A
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Kousentai
Translation: Backspin Thigh
Move Command: f + B
# of Hits: Light 1
Comments: You can cancel this attack with the Ryuu Sougeki.
------------------------- [ Special Moves ] --------------------------
Move Name: Senkyuutai
Translation: Arcing Thigh Drill
Move Command: qcf + K
# of Hits: Light 2 / Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Sen Shippo
Translation: Quick Arrow Walk
Move Command: qcb + P
# of Hits: Light 2 / Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Ryuu Sougeki
Translation: Dragon Talon Attack
Move Command: In air, qcb + P
# of Hits: Light 4 / Heavy 5
Move Name: Ryuu Renga: Tenryuu
Translation: Rapid Dragon Fang: Heaven Dragon
Move Command: hcf + C
# of Hits: Heavy 3
Move Name: Ryuu Renda
Translation: Dragon Barrage
Move Command: f,d,df + P, tap P rapidly
# of Hits: Light 4 / Heavy 4 (Light 7 / Heavy 7 if P is tapped)
Comments: You no longer have to use this move when close; it can
be done at any time.
Move Name: Ryuu Gakusai
Translation: Dragon Jaw Smash
Move Command: b,d,db + K
# of Hits: Light 3 / Heavy 3
Comments: During Counter Mode, this move can be canceled into a DM
on the first two hits only.
Move Name: Niku Man 4 U
Translation: Meat Bun For You
Move Command: With Kensou as your striker, press BC (costs 1 stock)
# of Hits: Ryuu Sougeki 1
Comments: Kensou jumps in doing a Ryuu Sougeki. Upon landing, he
eats a meat bun. If your character is standing in front
of him by about one character width, Kensou will do a
SDM flash, and you'll get back a small amount of life,
and have some energy added to your power gauge. However,
if you have full life already, or if you're far away from
Kensou or are too close to him, then nothing happens (he
just eats the meat bun and leaves, and you get no life or
power added to your gauges).
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L C S D 1 L C S D 1 L C S D 1 - - S - 1 - - S -
(B) 1 - - - - 1 L C S D 1 L - - - 1 - - - - 1 - - S -
(C) =2 - C S D 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - S -
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Mugu! Ngugu, kahaaa shinuka omota!
Round entry (any): "Ngu...."
vs. Athena Asamiya: "Wai wa Athena no / Knight yasakai!"
vs. Bao "Honmono Chuugoku Kempo / Ita-, oshetaruwa."
(A) button pose: "Madaya, madatodokahen...."
(B) button pose: "Ore no kachiyana!"
(C) button pose: "Yo-! Yattade!"
When taunting: "Nandeyanen!"
When attacking: L: "Ya!" H: "Uryaa!" B: "Heya-!"
When damaged: L: "Tsuu!" H: "Uu!" S: "Ite-!"
When defeated: "Hona, sainaraaaa!"
Knockdown recovery: "Abunaa!"
Guard cancel roll: "Yo!" (and slides, slide attack, striker)
Sunda "Uriyaa!" (and Tomoe Nage, Kobokushu)
Kousentai "Ya!"
Ryuu Gakusai "Ryuu Gakusai ya!"
Ryuu Renda "Younai, younai!"
Ryuu Renga "Yo! Ha-! Uriyaa!"
Ryuu Sougeki "Yo! Uriyaa!"
Sen Shippo "Ho-!"
Senkyuutai "Ya!"
Either Shinryuu DM "Donaiya! / Uryaa!" (heard x2 times as a SDM)
Chouryuu Renken "Korede / Kimariya!!"
Niku Man 4 U "Umaidee!"
Fighting Style: All kinds of Chinese martial arts, but he mainly
uses Suikan (Drunken Fist)
Birthday: 4 / 27
Age: 89 years old
Birthplace: China
Blood Type: A
Height: 164cm
Weight: 53kg
Hobby: Playing mah-jongg
Favorite Food: Salmon with lemon, Chinese-style fried rice with
lettuce, banana roll, chicken boiled in cream,
gyuunabe (pan beef?), kama-age udon (pot-fried
udon?), Turkish rice, fried cartilage, Nagasaki
chanpon (?), octopus riceballs, octopus with
soba, plain noodles, kiima curry (?), sake
Best Sport: Taking a stroll, playing with a yo-yo
Most Important: Sake (rice wine)
Dislikes: Pandas
"How about that, kid? I still got the stuff!"
------------------------ [ Short Moves List ] ------------------------
Gou Inshu When close, b / f + C
Gyaku Ashi Nage When close, b / f + D
Suiho Hyoutan Shuu * f + A
Hyoutan Geki * qcb + P
Suihai Kou qcf + P
Fun'en Kou * qcf + P from Suihai Kou
Gou'en Shourai: Kai * f,d,df + P from Suihai Kou
Ryuurin Hourai * f,d,df + P
Suikan Kanou d,d + P (ABCD to cancel)
Choushuu Rikugyo f + P from Suikan Kanou
Bougetsu Sui d,d + K, move b / f (ABCD to cancel)
Rouja Hanhou u + B from Bougetsu Sui
Rigyo Hanhou * u + D from Bougetsu Sui
Kaiten-teki Kuutotsu Ken * hcf + K (f + K during Kanou / Bougetsu)
Gouran Enpou qcf,qcf + P
Gou'en Shourai qcf,hcb + P
Striker: "Hourai Raku'en"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Gou Inshu
Translation: Drinking Strong Alcohol
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Gyaku Ashi Nage
Translation: Reverse Leg Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Suiho Hyoutan Shuu
Translation: Drunken Step Gourd Advance
Move Command: f + A
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
------------------------- [ Special Moves ] --------------------------
Move Name: Hyoutan Geki
Translation: Gourd Attack
Move Command: qcb + P
# of Hits: Light 1 / Heavy 2
Comments: This move can negate projectiles. During Counter Mode,
this move can be canceled into a DM.
Move Name: Suihai Kou
Translation: Drunken Wine Cup Lean
Move Command: qcf + P
# of Hits: Light 1 / Heavy 1
Comments: Once you perform this move, you can no longer use the
Ryuurin Hourai or Suihai Kou. However, you can use the
Fun'en Kou or Gou'en Shourai: Kai. After using either
of those moves once, they cannot be performed again
until you use the Suihai Kou a second time (but until
then, you can use the Ryuurin Hourai).
Move Name: Fun'en Kou
Translation: Angry Blazing Mouth
Move Command: qcf + P
# of Hits: Light 1 / Heavy 1
Comments: Can be used anytime after the Suihai Kou, but only works
once before you must drink again. Due to it's angle, it
will only hit large characters or character who are
airborne. During Counter Mode, this move can be canceled
into a DM.
Move Name: Gou'en Shourai: Kai
Translation: Roaring Flame Invitation: Modified
Move Command: f,d,df + P
# of Hits: Light 6 / Heavy 11
Comments: Can be used anytime after the Suihai Kou, but only works
once before you must drink again. During Counter Mode,
this move can be canceled into a DM (for the C version,
you can only cancel on the first four hits).
Move Name: Ryuurin Hourai
Translation: Willow Phosphorous Sagebrush Pigweed
Move Command: f,d,df + P
# of Hits: Light 6 / Heavy 9
Comments: Cannot be used if you've performed the Suihai Kou and
haven't yet performed the Fun'en Kou or Gou'en Shourai:
Kai. During Counter Mode, this move can be canceled into
a DM (for the C version, you can only cancel on the
first four hits).
Move Name: Suikan Kanou
Translation: Drunken Old Man's Coiled Pipe
Move Command: d,d + P (press ABCD to cancel)
# of Hits: Light 0 / Heavy 0
Comments: You cannot move, but become partially invincible. Can
follow with Choushuu Rikugyo or Kaiten-teki Kuutotsu Ken.
Move Name: Choushuu Rikugyo
Translation: Butterfly Attack Land Fish
Move Command: f + P during Suikan Kanou
# of Hits: Light 2 / Heavy 2
Move Name: Bougetsu Sui
Translation: Full Moon Drunkard
Move Command: d,d + K, move b / f (press ABCD to cancel)
# of Hits: Light 0 / Heavy 0
Comments: You can still be attacked while lying on the ground.
Can follow with Rigyo Hanhou, Rouja Hanhou, or Kaiten-
teki Kuutotsu Ken.
Move Name: Rouja Hanhou
Translation: Dragon Snake Anti-Strike
Move Command: u + B during Bougetsu Sui
# of Hits: Light 1
Move Name: Rigyo Hanhou
Translation: Carp Fish Anti-Strike
Move Command: u + D during Bougetsu Sui
# of Hits: Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Kaiten-teki Kuutotsu Ken
Translation: Rotary Target Air-Piercing Fist
Move Command: hcf + K (or f + K during Suikan Kanou / Bougetsu Sui)
# of Hits: Light 1 / Heavy 1
Comments: Can go under projectiles. During Counter Mode, this
move can be canceled into a DM.
Move Name: Gouran Enpou
Translation: Roaring Flame Inferno
Move Command: qcf,qcf + P
# of Hits: Light 1 / Heavy 1 (DM / SDM)
Comments: During the DM version, using the (A) button makes
Chin spew flames diagonally up-forward.
Move Name: Gou'en Shourai
Translation: Roaring Blazing Invitation
Move Command: qcf,hcb + P
# of Hits: Light 6 / Heavy 13 (DM)
Light 22 / Heavy 22 (SDM)
Move Name: Hourai Raku'en
Translation: Sagebrush Pigweed ? Banquet (anyone know the translation
for the 'raku' kanji?)
Move Command: With Chin as your striker, press BC (costs 1 stock)
# of Hits: Ryuurin Hourai 5
Comments: Chin rolls in. If his opponent is nearby, he'll do a
Ryuurin Hourai. If they're far away, he'll look around,
then do a Ryuurin Hourai.
------------------------------------------------------------------------
BAO (pronounced "Pow") (Psycho Soldier Team)
------------------------------------------------------------------------
Fighting Style: Superpowers
Birthday: 7 / 18
Age: 12 years old
Birthplace: None (born in China)
Blood Type: Unknown (hasn't been looked into)
Height: 153cm
Weight: 40kg
Hobby: Playing home versions of video games
Favorite Food: Hot milk (without sugar)
Best Sport: River fishing
Most Important: B-type games (?), home versions of
video games that are hard to beat (?)
Dislikes: Epic role playing games
"Oh yes! I am victorious! And happy as an oyster!"
------------------------ [ Short Moves List ] ------------------------
Gen'ei Tougi When close, b / f + C
Critical Throw When close, b / f + D
Sankaku Tobi Jump b against a wall, then press uf
Soushou In air, d + A
Hikida In air, d + B
Kawasaki f + A
Senheki Shuu f + B
Senshou Shuu df + B
Rikatsu Shuu df + D
Psycho Ball Attack: Front * qcb + A
Psycho Ball Attack: Rise * qcf + A
Psycho Ball Attack: Bound * qcf + B
Psycho Ball Attack: Reflect qcb + B
Psycho Ball Attack: Air Front In air, qcb + A
Psycho Ball Attack: Air Bound In air, qcf + B
Psycho Ball Crush: Front * qcb + C
Psycho Ball Crush: Rise * qcf + C
Psycho Ball Crush: Bound qcf + D
Psycho Ball Crush: Reflect qcb + D
Psycho Ball Crush: Air Front In air, qcb + C
Psycho Ball Crush: Air Bound In air, qcf + D
Psycho Ball Attack: DX f,hcf + K
Psycho Ball Attack: MAX qcb,qcb + P
Psycho Ball Crush: SP qcb,qcb + K
Striker: "Psycho Ball Attack MAX ~Striker MIX~"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Gen'ei Tougi
Translation: Phantom Head Technique
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Critical Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Sankaku Tobi
Translation: Triangle Jump
Move Command: Jump against a wall, then press in the opposite direction
(i.e., if you jumped ub to a wall, you'd then press uf).
# of Hits: Light 0
Comments: You can still do mid-air moves after a triangle jump.
Move Name: Soushou
Translation: Paired Palms
Move Command: In air, d + A
# of Hits: Light 1
Comments: Unlike normal air attacks, this move can be crouch-
blocked by your opponent.
Move Name: Hikida
Translation: Snake Saw
Move Command: In air, d + B
# of Hits: Light 1
Comments: Unlike normal air attacks, this move can be crouch-
blocked by your opponent. If Bao misses, he'll fall
on his head.
Move Name: Kawasaki
Translation: Skin Splitter
Move Command: f + A
# of Hits: Light 1
Comments: This move can be canceled into a special move.
Move Name: Senheki Shuu
Translation: Spinning Wall Kick
Move Command: f + B
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Senshou Shuu
Translation: Flying Flash Kick
Move Command: df + B
# of Hits: Light 1
Move Name: Rikatsu Shuu
Translation: Reverse Slide Attack
Move Command: df + D
# of Hits: Light 1
Comments: A knockdown attack.
------------------------- [ Special Moves ] --------------------------
Move Name: Psycho Ball Attack: Front (Dan Kougeki)
Translation: Psycho Ball Attack: Front (Bullet Attack)
Move Command: qcb + A
# of Hits: Light 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Psycho Ball Attack: Rise (Dan Kougeki)
Translation: Psycho Ball Attack: Rise (Bullet Attack)
Move Command: qcf + A
# of Hits: Light 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Psycho Ball Attack: Bound (Dan Kougeki)
Translation: Psycho Ball Attack: Bound (Bullet Attack)
Move Command: qcf + B
# of Hits: Light 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Psycho Ball Attack: Reflect (Dan Kougeki)
Translation: Psycho Ball Attack: Reflect (Bullet Attack)
Move Command: qcb + B
# of Hits: Light 7
Comments: This move can reflect long-range projectiles.
Move Name: Psycho Ball Attack: Air Front (Dan Kougeki)
Translation: Psycho Ball Attack: Air Front (Bullet Attack)
Move Command: In air, qcf + A
# of Hits: Light 1
Move Name: Psycho Ball Attack: Air Bound (Dan Kougeki)
Translation: Psycho Ball Attack: Air Bound (Bullet Attack)
Move Command: qcb + A
# of Hits: Light 1
Move Name: Psycho Ball Crush: Front (Hontai Kougeki)
Translation: Psycho Ball Crush: Front (Body Attack)
Move Command: qcb + C
# of Hits: Light 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Psycho Ball Crush: Rise (Hontai Kougeki)
Translation: Psycho Ball Crush: Rise (Body Attack)
Move Command: qcf + C
# of Hits: Light 2
Comments: During Counter Mode, this move can be canceled into a DM
on the first hit only.
Move Name: Psycho Ball Crush: Bound (Hontai Kougeki)
Translation: Psycho Ball Crush: Bound (Body Attack)
Move Command: qcf + D
# of Hits: Light 1
Comments: This move _cannot_ be canceled during Counter Mode.
Move Name: Psycho Ball Crush: Reflect (Hontai Kougeki)
Translation: Psycho Ball Crush: Reflect (Body Attack)
Move Command: qcb + D
# of Hits: Light 1
Comments: I haven't tested it, but I assume this move can reflect
long-range projectiles. Of course, that'd make it
pretty darn powerful :)
Move Name: Psycho Ball Crush: Air Front (Hontai Kougeki)
Translation: Psycho Ball Crush: Air Front (Body Attack)
Move Command: In air, qcf + C
# of Hits: Light 1
Move Name: Psycho Ball Crush: Air Bound (Hontai Kougeki)
Translation: Psycho Ball Crush: Air Bound (Body Attack)
Move Command: qcb + C
# of Hits: Light 1
Move Name: Psycho Ball Attack: DX
Translation: Psycho Ball Attack: Deluxe
Move Command: f,hcf + K
# of Hits: Light 6 / Heavy 6 (DM)
Light 15 / Heavy 15 (SDM)
Comments: You can move around and attack during this DM, even
using your Striker or another DM / SDM! This attack can
negate and pass through some projectiles.
Move Name: Psycho Ball Attack: MAX
Translation: Psycho Ball Attack: Maximum
Move Command: qcb,qcb + P
# of Hits: Light 1 / Heavy 1 (DM / SDM)
Comments: This attack can negate and pass through some projectiles.
Move Name: Psycho Ball Crush: SP
Translation: Psycho Ball Crush: Special
Move Command: qcb,qcb + K
# of Hits: Light 1 / Heavy 1 (DM / SDM)
Move Name: Psycho Ball Attack MAX ~Striker MIX~
Move Command: With Bao as your striker, press BC (costs 1 stock)
# of Hits: Dash 1 / Psycho Ball Attack: MAX 1
Comments: Bao runs on screen and does his Psycho Ball Attack: MAX,
then rolls away afterward. If your opponent is hit by
this move, they get knocked up into the air.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 2 - - - - 1 - - - - 1 - - - - 1 - - - -
(CD) 1 - - - - GC - - - - 1 - - - -
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Oteyawarakani~"
Round entry (any): "Yoroshiku onegaishimasu."
vs. certain women: "Iroiro oshiete kudasai ne."
vs. Psycho Soldiers: "Ganbarimasu!"
(A) button pose: "Teleport shimaasu! / Hehe-, Yapparimurika...."
(B) button pose: "Are? Kattano!?"
(C) button pose: (sings a little song)
When taunting: "Tsumannaii!"
When attacking: L: "Yaa!" H: "Ha!" B: "Aiyaa!"
When damaged: L: "Uue!" H: "Uu!" S: "Damee!"
When defeated: "Shinjauuuuu!!"
Knockdown recovery: "Abunaai!"
Guard cancel roll: "Touwawawawa!" (and forward slide)
Slide backward: "Ya!" (and slide attack)
Striker call: "Go-, go-!"
Gen'ei Tougi "Ya!" (said each time he hits)
Critical Throw "Aiyayaya...."
Kawasaki "Ha!" (and Rikatsu Shuu and Soushou)
Senheki Shuu "Yaa!" (and Senshou Shuu)
Hikida "Ita! Mugyu!"
P.B. Attack: Front "Psycho Ball!"
P.B. Crush: Front "Tooo-! / Uwawawawa...."
P.B.A.: Air Front "Psycho Ball!"
P.B. Attack: Rise "Uuee!"
P.B. Attack: Bound "Psycho Ball!"
P.B.A.: Bound (Hontai) "Pooon!" (and P.B.C.: Air Bound)
P.B.A.: Reflect "Eei!" (and P.B.C.: Air Bound [Hontai])
P.B.C.: Reflect "Tooo-! / Uwawawawa...."
P.B.A.: MAX "Uuu...waaaa!"
P.B.A.: DX "Ikuyoo! / Atattee!!"
P.B.C.: SP "Uuuu! / Fuuu...."
P.B.A.: MAX: S-MIX "Ikkee!"
------------------------------------------------------------------------
KING (Women's Team)
------------------------------------------------------------------------
Fighting Style: Muay Thai
Birthday: 4 / 8
Age: 24 years old
Birthplace: France
Blood Type: A
Height: 175cm
Weight: 58kg
Hobby: Wine glass collecting
Favorite Food: Vegetables, wine
Best Sport: Billiards
Most Important: Her younger brother, Jan
Dislikes: Unclean people, like Jack Turner
"I said, don't mess with me. Now get lost, limpy!"
------------------------ [ Short Moves List ] ------------------------
Hold Rush When close, b / f + C
Hook Buster When close, b / f + D
Trap Kick f + B
Sliding Kick df + D
Venom Strike * qcf + B
Double Strike * qcf + D
Surprise Rose f,d,df + P
Trap Shot f,d,df + K
Tornado Kick '95 hcb + B
Tornado Kick hcb + D
Mirage Kick * hcb + P
Mirage Dance * When close, hcf + P
Illusion Dance qcf,hcb + K
Silent Flash qcb,qcb + K
Striker: "Trap Rush"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Hold Rush
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Hook Buster
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Trap Kick
Move Command: f + B
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Sliding Kick
Move Command: df + D
# of Hits: Heavy 1
Comments: This attack hits low and must be crouch blocked.
------------------------- [ Special Moves ] --------------------------
Move Name: Venom Strike
Move Command: qcf + B
# of Hits: Light 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Double Strike
Move Command: qcf + D
# of Hits: Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Surprise Rose
Move Command: f,d,df + P
# of Hits: Light 4 / Heavy 4 (from up close)
Light 3 / Heavy 4 (if rising animation misses)
Move Name: Trap Shot
Move Command: f,d,df + K
# of Hits: Light 12 / Heavy 12
Move Name: Tornado Kick '95
Move Command: hcb + B
# of Hits: Light 2
Move Name: Tornado Kick
Move Command: hcb + D
# of Hits: Heavy 6
Move Name: Mirage Kick
Move Command: hcb + P
# of Hits: Light 4 / Heavy 4
Comments: During Counter Mode, this move can be canceled into a DM
on the first three hits only.
Move Name: Mirage Dance
Move Command: When close, hcf + P
# of Hits: Light 5 / Heavy 5
Comments: This move has no 'missed' animation. During Counter
Mode, this move can be canceled into a DM on the first
two hits only.
Move Name: Trap Rush
Move Command: With King as your striker, press BC (costs 1 stock)
# of Hits: Slide 1 / Silent Flash 6
Comments: King runs in, then slides. If her slide is blocked, she
poses, then leaps away. If it hits, she does her Silent
Flash DM. This move can be blocked high.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - =e - C S D 1 - - - - 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
--------------------------- [ Quote List ] ---------------------------
Round entry (any): "Aite ni naruwa."
vs. Ryo Sakazaki: "Hisashi burini, tanoshi mesoune."
(A) button pose: "Fun-! Nasakenai!"
(B) button pose: "Tanoshi kattawa, mataoide!"
(C) button pose: "Fuu-!"
When taunting: "C'mon babyy!" (and striker call)
When attacking: L: "Fu-!" H: "Yaa-!: B: "Too!"
When damaged: L: "Uu!" H: "A-!" S: "Aa-!"
When defeated: "Uaaaaaaaa!!"
Knockdown recovery: "Mada mada!"
Guard cancel roll: "Fu-!" (and slides and slide attack)
------------------------------------------------------------------------
BLUE MARY (Women's Team)
------------------------------------------------------------------------
Fighting Style: Command Sambo
Birthday: 2 / 4
Age: 23 years old
Birthplace: America
Blood Type: AB
Height: 168cm
Weight: 49kg
Hobby: Bike touring
Favorite Food: Beef cup
Best Sport: Baseball
Most Important: Leather jacket
Dislikes: Cats
"A first rate warrior wins without lifting a finger."
------------------------ [ Short Moves List ] ------------------------
Victor Nage When close, b / f + C
Head Throw When close, b / f + D
Hammer Arch f + A
Double Rolling f + B
Climbing Arrow df + B
Spin Fall qcf + P
M. Spider qcf + P during Spin Fall
Vertical Arrow * f,d,df + K
M. Snatcher f,d,df + K during Vertical Arrow
Straight Slicer * Charge b,f + K
Crab Clutch qcf + K during Straight Slicer
Real Counter hcb + P
Backdrop Real hcf + P from Real Counter
Head Crush hcf + K from Real Counter
M. Reverse Facelock qcb + B (vs. jumping attacks)
M. Head Buster qcb + D (vs. stand / crouch attacks)
M. Dynamite Swing qcf,qcf + K
M. Splash Rose qcf,hcb + P
M. Typhoon When close, hcb,hcb + K
Striker: "Rapid Spider"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Victor Nage
Translation: Victor Throw
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Head Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Hammer Arch
Move Command: b / f + A
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Double Rolling
Move Command: b / f + B
# of Hits: Light 2
Comments: The second hit of this attack hits low and must be
crouch blocked.
Move Name: Climbing Arrow
Move Command: df + B
# of Hits: Light 1
Comments: This move can be canceled into a special move.
------------------------- [ Special Moves ] --------------------------
Move Name: Spin Fall
Move Command: qcf + P
# of Hits: Light 1 / Heavy 1
Comments: Can follow with M. Spider.
Move Name: M. Spider
Move Command: qcf + P when Spin Fall hits
# of Hits: Light 1 / Heavy 1
Move Name: Vertical Arrow
Move Command: f,d,df + K
# of Hits: Light 2 / Heavy 2
Comments: Can follow with M. Snatcher. During Counter Mode, the
(B) version can be canceled into a DM on the first hit
only.
Move Name: M. Snatcher
Move Command: f,d,df + K when Vertical Arrow hits
# of Hits: Light 1 / Heavy 1
Move Name: Straight Slicer
Move Command: Charge b,f + K
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Crab Clutch. During Counter Mode, the
(B) version can be canceled into a DM.
Move Name: Crab Clutch
Move Command: qcf + K when Straight Slicer hits
# of Hits: Light 1 / Heavy 1
Move Name: Real Counter
Move Command: qcb + P
# of Hits: Light 0 / Heavy 0
Comments: When used, you can only be injured by throws.
Can follow with Backdrop Real or Head Crush.
Move Name: Backdrop Real
Move Command: hcf + P during Real Counter
# of Hits: Light 1 / Heavy 1
Comments: An unblockable attack.
Move Name: Head Crush
Move Command: hcf + K during Real Counter
# of Hits: Light 1 / Heavy 1
Comments: An unblockable attack.
Move Name: M. Reverse Facelock
Move Command: qcb + B
# of Hits: Light 1
Comments: This move reverses jumping attacks.
Move Name: M. Head Buster
Move Command: qcb + D
# of Hits: Heavy 1
Comments: This move reverses standing and crouching attacks.
Move Name: Rapid Spider
Move Command: With Mary as your striker, press BC (costs 1 stock)
# of Hits: Straight Slicer 1 / M. Spider 1
Comments: Mary slides in using the Straight Slicer. She then
jumps forward and performs the M. Spider, then throws
her opponent into the air. Both the Slicer and M.
Spider can be blocked high.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 L C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - =e - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - =2 - C S D 1 - - - - 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Anton!"
Round entry (any): "Are you ready?"
vs. Terry Bogard: "Let's fight, Terry!"
(A) button pose: "Fuu.... / Ahaa!"
(B) button pose: "Bakyuun!"
(C) button pose: "I did!"
When taunting: "He~y!"
When attacking: L: "Fuu!" H: "Hai!" B: "Tou!"
When damaged: L: "Ha-!" H: "Shit!" S: "Aa-!"
When defeated: "I shall return!"
Knockdown recovery: "Fuu!" (and GC roll, slide attack, slides)
Striker call: "Hey!"
Victor Nage "Fu! / Haai!" (and H. Arch, D. Rolling, C. Arrow)
Head Throw "Fu! / Haai! (and Reverse Facelock, Head Buster)
M. Real Counter "Haai!" (and Straight Slicer, Rapid Spider)
Backdrop Real "Good bye!"
Head Crush "Good night!"
Spin Fall "Spin Fall!"
M. Spider "Spider!"
Crab Clutch "Clutch!"
Vertical Arrow "Vertical Arrow!"
M. Snatcher "Snatch!"
M. Typhoon "Mary's Typhoon!"
M. Splash Rose "Haai!" (for each hit) / Finish!"
M. Dynamite Swing "Haai! / Mary's Dynamite Swing!!"
------------------------------------------------------------------------
KASUMI TODO (Women's Team)
------------------------------------------------------------------------
Fighting Style: Todo-ryuu Kobujutsu (Todo Style weapon fighting)
Birthday: 3 / 29
Age: 16 years old
Birthplace: Japan
Blood Type: B
Height: 154cm
Weight: 45kg
Hobby: Watching videos (especially horror movies)
Favorite Food: Croquette given to her by local butcher on the
way home from school
Best Sport: Aikido
Most Important: Charm given to her by Ryo Sakazaki
Dislikes: Her mother teaching her how to dance, how to
arrange flowers, and how to prepare tea properly
(all are skills that eligible brides should know)
"The way of Todoh prevails! The martial arts! They kick!"
------------------------ [ Short Moves List ] ------------------------
Maki Age When close, b / f + C
Aiki Nage When close, b / f + D
Hiji Ate f + A
Kasane Ate * qcf + P (air)
Senkou Nagashi qcb + P (perform 3 times)
Hakusan Tou: Dageki Bougyou * qcb + K
Messhin Mutou: Joudan Atemi hcf + B
Sasshou Inshuu: Chuudan Atemi hcf + D
Tatsumaki Souda: Nage Dageki * When close, hcb + P
Chou Kasane Ate qcf,qcf + P (hold P to delay)
Shingan Kuzu Otoshi qcf,hcb + P
Striker: "Katsu"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Maki Age
Translation: Twisting Lift
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Aiki Nage
Translation: Aikido (a type of martial arts) Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Hiji Ate
Translation: Elbow Hitter
Move Command: f + A
# of Hits: Light 2
Comments: The second hit is an overhead attack, unless you cancel
into it (in which case it becomes cancelable on either
hit).
------------------------- [ Special Moves ] --------------------------
Move Name: Kasane Ate
Translation: Piled Hitter
Move Command: qcf + P (air)
# of Hits: Light 1 / Heavy 1
Comments: If done in air, the range is shortened considerably.
During Counter Mode, this move can be canceled into a DM.
Move Name: Senkou Nagashi
Translation: Folding Fan (that is) Sinking into the Gutter
Move Command: qcb + P (perform 3 times)
# of Hits: Light 2,1,1 / Heavy 2,1,1
Move Name: Hakusan Tou: Dageki Bougyou
Translation: Snowy Mountain Peach Tree: Strike Defense
Move Command: qcb + K
# of Hits: Light 2 / Heavy 2
Comments: This move has autoguard. During Counter Mode, this
move can be canceled into a DM.
Move Name: Messhin Mutou: Joudan Atemi
Translation: Body Destroyer (Without Throwing): Upper Self Hit
Move Command: hcf + B
# of Hits: Light 1 / Heavy 1
Comments: This move reverses jumping attacks.
Move Name: Sasshou Inshuu: Chuudan Atemi
Translation: Deadly Palm Shadow Kick: Middle Self Hit
Move Command: hcf + D
# of Hits: Light 1 / Heavy 1
Comments: This move reverses standing attacks.
Move Name: Tatsumaki Souda: Nage Dageki
Translation: Tornado Spear Strike: Throwing Strike
Move Command: When close, hcb + P
# of Hits: Light 4 / Heavy 4
Comments: This move has no 'missed' animation. A hit opponent
is knocked into the air and can be juggled. During
Counter Mode, this move can be canceled into a DM.
Move Name: Chou Kasane Ate
Translation: Super Piled Hitter
Move Command: qcf,qcf + P
# of Hits: Light 5 / Heavy 5 (DM)
Light 10 / Heavy 10 (SDM)
Comments: This attack can negate and pass through some projectiles.
Move Name: Shingan Kuzu Otoshi
Translation: Heart and Eye Arrowroot Drop
Move Command: qcf,hcb + P
# of Hits: Light 1 / Heavy 1 (DM / SDM)
Comments: This move reverses jumping and standing attacks.
Move Name: Katsu
Translation: Scold
Move Command: With Kasumi as your striker, press BC (costs 1 stock)
# of Hits: Jump 1 / Throw 1
Comments: Kasumi jumps on-screen with a kick, then lands and
taunts her opponent, which will lower their Power Gauge
somewhat. If she is attacked while taunting, or if her
opponent touches her as she is taunting, she will grab
them and throw them to the ground. The throw is
blockable, but it can grab an opponent out of the air
and will even grab someone who walks into her without
attacking!
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 L - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - C S D 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - S - 1 - - S -
(CD) 1 - - S D GC - - - - 1 - - S -
Chap suggests that the charm given to Kasumi was a gift from Ryo
Sakazaki, since he gives her one at the end of Art of Fighting 3.
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Ikimasu-!"
Round entry (any): "Tei-, onegaishimasu!"
vs. AoF Team "Kyokugen-ryuu, kakugo shitemaraimasu."
vs. Shingo Yabuki "Techou nanka mirunaa!"
(A) button pose: "Ei-, ei-, ei-, teya-, ei-!"
(B) button pose: "Fuu...."
(C) button pose: "Mata kachi mashita...."
When taunting: "Honki de kite kudasai!"
When attacking: L: "Ha-!" H: "Sore-!" B: "Sei-!"
When damaged: L: "Fu-!" H: "Aa-!" S: "Kya-!"
When defeated: "Aaaaaa!!"
Knockdown recovery: "Mada mada!" (and GC roll, forward slide)
Slide back / forward: "Sore-!" (and slide attack)
Striker call: "Onegaishimasu!"
Maki Age "Sei-!" (and Aiki Nage, Hiji Ate, Hakusan Tou)
Kasane Ate "Iyaa-!"
Senkou Nagashi "Sei-!"
Tatsumaki Souda "Ha-! / Ya-! / Too-!"
Chou Kasane Ate "Chou Kasane Ate!"
Shingan Kuzu Otoshi "Kitai! / (if it reverses) "Yaa!"
Katsu (activate) "Ha-!"
Katsu (failure) "Honki de kite kudasai!"
------------------------------------------------------------------------
LI XIANGFEI (Women's Team)
------------------------------------------------------------------------
Fighting Style: All Chinese martial arts
Birthday: 5 / 25
Age: 17 years old
Birthplace: America
Blood Type: B
Height: 160cm
Weight: 45kg
Hobby: Taking midday naps at home
Favorite Food: Shrimp gyoza (fried dumplings)
Best Sport: Short-distance running
Most Important: Her friends
Dislikes: Etiquette
"Since I win, you buy dinner. First, some dim sum, then..."
------------------------ [ Short Moves List ] ------------------------
Kadoma When close, b / f + C
Ryokuchi Kou'en When close, b / f + D
Sou Shouda f + A
Kyuuho: Kousentai f + B
Fukuho: Kousentai df + D
Nanpa * qcf + P
Senri Chuu'ou qcf + B
Kankuu qcf + B from Senri Chuu'ou
Senri Chuu'ou: Shinsaiha qcf + D
Banhaku Kou'en When close, hcb,f + P
Ekisupo * qcb + P if Banpaku Kou'en hits
Esaka: Atemi Kougeki qcb + P
Tenpou Zan * f,d,df + K
Dai Tetsujin qcf,hcb + K
Chou Pai-Long qcf,qcf + P
Chouhatsu Tap K if Chou Pai-Long hits
Majinga hcb,hcb + P (changes if done when close)
Striker: "Dai Kokuchou"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Kadoma
Translation: Noisy Shiny Flax
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Ryokuchi Kou'en
Translation: Thousand-Strength Backward Feast
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Sou Shouda
Translation: Paired Palm Strike
Move Command: f + A
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Kyuuho: Kousentai
Translation: Arching Walk: Backspin Thigh
Move Command: f + B
# of Hits: Light 1
Comments: If you cancel into this move, it becomes cancelable.
This attack hits low and must be crouch blocked.
Move Name: Fukuho: Kousentai
Translation: Crouching Walk: Backspin Thigh
Move Command: df + D
# of Hits: Heavy 1
Comments: This attack hits low and must be crouch blocked.
------------------------- [ Special Moves ] --------------------------
Move Name: Nanpa
Translation: Dream Wave
Move Command: qcf + P
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Senri Chuu'ou
Translation: Emperor's Arm Flash
Move Command: qcf + B
# of Hits: Light 1
Comments: Can follow with Kankuu. An unblockable attack.
Move Name: Kankuu
Translation: Sky Pierce
Move Command: qcf + B during Senri Chuu'ou
# of Hits: Light 1
Move Name: Senri Chuu'ou: Shinsaiha
Translation: Emperor's Arm Flash: Heartbreaker Hold
Move Command: qcf + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Banhaku Kou'en
Translation: Ten Thousand Nights Backward Feast
Move Command: When close, hcb,f + P
# of Hits: Light 1 / Heavy 1
Comments: This move does no damage, and makes your opponent
switch sides with you. Can follow with Ekisupo.
Move Name: Ekisupo
Translation: Mental Guard Burn
Move Command: qcf + P after Banpaku Kou'en hits
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Esaka: Atemi Kougeki
Translation: Drunken Singing: Self Hit Attack
Move Command: qcb + P
# of Hits: Light 1 / Heavy 1
Comments: If Xiangfei is hit during this move, she will perform
a reversal attack.
Move Name: Tenpou Zan
Translation: Heavenly Mountain Destroyer
Move Command: f,d,df + K
# of Hits: Light 2 / Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM
on the first hit only.
Move Name: Dai Tetsujin
Translation: Great Iron Man (Robot)
Move Command: qcf,hcb + K
# of Hits: Light 1 / Heavy 1 (DM / SDM)
Move Name: Chou Pai-Long
Translation: Super White Dragon
Move Command: qcf,qcf + P
# of Hits: Light 3 / Heavy 3 (DM)
Light 4 / Heavy 4 (SDM)
Comments: Can follow with Chouhatsu. Yes the kana for this move
spells 'ron', but it's supposed to be 'long'. Like
Hon-Fu's 'Kuulong no Yomi' from the Real Bout series.
Move Name: Chouhatsu
Translation: Taunt
Move Command: Press or tap K after Chou Pai-Long hits
# of Hits: Light 0 / Heavy 0 (DM / SDM)
Move Name: Majinga
Translation: True Heart Fang
Move Command: hcb,hcb + P (changes if performed when close)
# of Hits: Light 1 / Heavy 1 (DM / SDM) [from afar]
Light 100 / Heavy 100 (DM) [from up close]
Light 102 / Heavy 102 (SDM) [from up close]
Comments: This move is unblockable when performed up close.
Move Name: Dai Kokuchou
Translation: Great Cruel Peach Tree
Move Command: With Xiangfei as your striker, press BC (costs 1 stock)
# of Hits: Zero.
Comments: Xiangfei leaps in and taunts, lower her opponent's Power
Gauge somewhat.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) =e - C S D 1 - C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Uu-! Chotto matte!!"
Round entry (any): "Hoi, hoi, hoi, Haa-!!"
vs. Sie Kensou: "Iinaa, onaka hettanaa...."
vs. AoF Team: "Makenaizoo!"
(A) button pose: "Ha-! Haaa! Haa-! Yarrihoo!"
(B) button pose: "Hoihooi!"
(C) button pose: "Maido ari."
When taunting: "Fun-! Beroberobee-!"
When attacking: L: "Ha-!" H: "Iyaa-!" B: "Doryaa!"
When damaged: L: "Hogi!" H: "Uuwa!" S: "Fugi!"
When defeated: "Aariiiiii!!"
Knockdown recovery: "Ya!" (and GC roll, slide attack)
Slide back / forward: "Ha-!"
Striker call: "C'monn!"
Kadoma "Ha-!" (and Ryokuchi, Fukupo, Nanpa)
Sou Shouda "Amai!"
Kyuupo: Kousentai "Sukiari!"
Tenpou Zan "Haii-!"
Senri Chuu'ou "Hora- / Nigennayoo! (either one at random)
Kankuu "Iya-!"
Esaka "(hic!)"
Banpaku Kou'en "Touch!"
Ekisupo "And go!!"
Dai Tetsujin "Nuu-!" / Taa-!"
Chou Pai-Long "Fun-!"
Majinga "Haaa-! / Douda!"
Dai Kokuchou "Beroberobee!"
------------------------------------------------------------------------
KIM KAPHWAN (Korea Team)
------------------------------------------------------------------------
Fighting Style: Taekwondo
Birthday: 12 / 21
Age: 30 years old
Birthplace: Korea
Blood Type: A
Height: 176cm
Weight: 78kg
Hobby: Karaoke
Favorite Food: Yakiniku (Korean barbeque)
Best Sport: Physical exercise (gymnastics)
Most Important: His wife and two sons
Dislikes: Evil
"What a boring opponent! Too overconfident..."
------------------------ [ Short Moves List ] ------------------------
Kubikime Otoshi When close, b / f + C
Sakkyaku Nage When close, b / f + D
Kuuren Geki f + A
Neri Chagi f + B
Hangetsu Zan * qcb + K
Haki Kyaku d,d + K
Ryuusei Raku * Charge b,f + K
Hien Zan Charge d,u + K
Tenshou Zan d + D from (D) Hien Zan
Hishou Kyaku * In air, qcf + K
Hou'ou Kyaku qcb,db,f + K (air)
Hou'ou Hiten Kyaku qcf,qcf + K
Striker: "Hishou Kyaku"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Kubikime Otoshi
Translation: Extreme Neck Drop
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Sakkyaku Nage
Translation: Deadly Leg Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Kuuren Geki
Translation: Rapid Air Attack
Move Command: f + A
# of Hits: Light 2
Comments: You can cancel the first hit of this attack with the
Hishou Kyaku or Hou'ou Kyaku.
Move Name: Neri Chagi
Translation: Descending Leg
Move Command: f + B
# of Hits: Light 2
Comments: The second hit is an overhead attack, unless you cancel
into it (in which case it becomes cancelable on either
hit).
------------------------- [ Special Moves ] --------------------------
Move Name: Hangetsu Zan
Translation: Full Moon Slash
Move Command: qcb + K
# of Hits: Light 2 / Heavy 3
Comments: During Counter Mode, this move can be canceled into a DM
(for the D version, it cannot be canceled on the last
hit).
Move Name: Haki Kyaku
Translation: Ambition Kick
Move Command: d,d + K
# of Hits: Light 1 / Heavy 1
Comments: You can interrupt this move with the Hou'ou Kyaku. It
hits low and must be crouch blocked.
Move Name: Ryuusei Raku
Translation: Meteor Drop
Move Command: Charge b,f + K
# of Hits: Light 2 / Heavy 2
Comments: This attack hits low (1st hit only) and must be crouch
blocked. During Counter Mode, this move can be canceled
into a DM.
Move Name: Hien Zan
Translation: Flying Slash
Move Command: Charge d,u + K
# of Hits: Light 1 / Heavy 3
Comments: Can follow with Tenhsou Zan.
Move Name: Tenshou Zan
Translation: Rising Heaven Slash
Move Command: d + D after (D) Hien Zan
# of Hits: Heavy 1
Move Name: Hishou Kyaku
Translation: Flying Kick
Move Command: In air, qcf + K
# of Hits: Light 4 / Heavy 5
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Hishou Kyaku
Translation: Rising Flying Kick
Move Command: With Kim as your striker, press BC (costs 1 stock)
# of Hits: Hishou Kyaku 1 / Kuu Sajin 1
Comments: Kim jumps in with a Hishou Kyaku. If he hits, he does a
kick using his old Kuu Sajin animation. If the Hishou
Kyaku is blocked, he simply leaps away.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(B) 1 - - - - =e - C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - =1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - =e - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - S -
--------------------------- [ Quote List ] ---------------------------
Fighting Style: Taekwondo and power attacks
Birthday: 10 / 21
Age: 39 years old
Birthplace: Korea
Blood Type: B
Height: 227cm
Weight: 303kg
Hobby: He likes to destroy things
Favorite Food: Roasted cows (then eggs, afterwards)
Best Sport: Ping-pong
Most Important: His iron ball
Dislikes: Centipedes
------------------------ [ Short Moves List ] ------------------------
Hagan Geki When close, b / f + C
Kusari Jime When close, b / f + D
Hiki Nige df + A
Tekkyuu Funsai Geki * Charge b,f + P
Tekkyuu Dai Kaiten Tap P rapidly, move b / f; ABCD to cancel
Tekkyuu Taiko Uchi hcf + K
Dai Hakai Nage When close, hcb,f + P
Tekkyuu Dai Bousou qcf,hcb + P
Tekkyuu Dai Assatsu qcf,qcf + P
Tekkyuu Dai Bokusatsu qcf,qcf + K
Striker: "Tekkyuu Dai Kourin"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Hagan Geki
Translation: Face Breaking Attack
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Kusari Jime
Translation: Chain Strangle
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Hiki Nige
Translation: Sliding Evade
Move Command: df + A
# of Hits: Light 1
Comments: This attack hits low and must be crouch blocked.
------------------------- [ Special Moves ] --------------------------
Move Name: Tekkyuu Funsai Geki
Translation: Smashing Iron Ball Attack
Move Command: Charge b,f + P
# of Hits: Light 1 / Heavy 1
Comments: This move has autoguard. During Counter Mode, this move
can be canceled into a DM when Chang is striking forward
(not while he's spinning the ball behind him).
Move Name: Tekkyuu Dai Kaiten
Translation: Great Revolving Iron Ball
Move Command: Tap P rapidly, move b / f (press ABCD to cancel)
# of Hits: Light 1 / Heavy 1
Comments: This move has autoguard.
Move Name: Tekkyuu Taiko Uchi
Translation: Iron Ball Drum Thrust
Move Command: hcf + K
# of Hits: Light 1 / Heavy 1
Comments: This move reverses attacks. Chang can perform two
reversals; the one is a sneeze that does minor damage,
while the second one is a backflop that does heavy
damage. Unfortunately, to get the belly drop to come
out, you have to use the normal sneeze counter twice
(it doesn't matter if it hits or misses, as long as
the sneeze animation is trigged). The third time you
use this move, you'll get the backflop.
Move Name: Dai Hakai Nage
Translation: Great Destroying Throw
Move Command: When close, hcb,f + P
# of Hits: Light 1 / Heavy 1
Comments: An unblockable attack.
Move Name: Tekkyuu Dai Bousou
Translation: Great Iron Ball Reckless Run
Move Command: qcf,hcb + P
# of Hits: Light 11 / Heavy 11 (DM)
Light 17 / Heavy 17 (SDM)
Comments: The SDM version of this move will Guard Break a blocking
opponent. Chang randomly performs a finishing blow at
the end of this move; it may be a Hien Zan, delayed
backflop, standing body blow, forward roll, upward roll,
or his standing B kick. Anyone seen any others?
Move Name: Tekkyuu Dai Assatsu
Translation: Great Iron Ball Deadly Pressure
Move Command: qcf,qcf + P
# of Hits: Light 1 / Heavy 2 (DM)
Light 1 / Heavy 1 (SDM)
Comments: In the DM version, Chang runs forward before doing his
belly flop if you use the (C) button; this can get two
hits if you're close enough. In the SDM version, Chang
can not only hit while falling, but also when he hits
the ground, it shakes, and you take damage no matter
where you're standing. However you can crouch-block
both his fall and the ground shake. Any version of
the Tekkyuu Dai Assatsu can hit on the way up as well as
on the way down.
Move Name: Tekkyuu Dai Bokusatsu
Translation: Great Iron Ball Deadly Strike
Move Command: qcf,qcf + K
# of Hits: Light 6 / Heavy 6 (DM)
Light 8 / Heavy 8 (SDM)
Move Name: Tekkyuu Dai Kourin
Translation: Great Iron Ball Falling
Move Command: With Chang as your striker, press BC (costs 1 stock)
# of Hits: Drop 2 / Ground Flop 2
Comments: Chang leaps in doing his Tekkyuu Dai Assatsu bellyflop.
This only hits once, however, if his initial flop
misses, flops forward on the ground for two more hits.
This attack can be crouch blocked.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(B) 1 - C S D 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(C) 1 - - - - 2 - - - - *1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
* Chang's crouching C will only ever hit once, but it has three
possible 'hit points'. On the first or second hit points (when he's
holding the iron ball close to the ground), you can cancel this
attack as listed. On the third hit point (when the ball is above
Chang's head), it is an uncancelable attack.
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Uooo-!"
Round entry (any): "Ha-, ha-, habuhyu-!!"
vs. Kim Kaphwan: "Danna, takagen shineezo!"
vs. Choi Bounge: "Haa~"
(A) button pose: "Iyan pokkin."
(B) button pose: "Funfufufuun!"
(C) button pose: "Super gacchiri kei!"
When taunting: "Okawari ikuka?"
When attacking: L: "Fun!" H: "Dorya!" B: "Uoa!"
When damaged: L: "Bu!" H: "Bo!" S: "Ufuu!"
When defeated: "Orororo~n!"
Knockdown recovery: "Fufuun!" (and GC roll, slides, slide attack)
Striker call: "Oooi!"
Kusari Jime "Fun!"
Hiki Nige "Fufuun!"
Tekkyuu Funsai Geki "Funryaa!"
Tekkyuu Dai Kaiten "Fuuun!"
Dai Hakai Nage "Funf funf funf fun-!"
Tekkyuu Taiko Uchi "Habbuhhyuhhyu!"
Tekkyuu Dai Bousou "Ikkudoo!"
Bousou Finishers: "Hien Zan! / Idee! / Fufuun! / Fun! / Dorya!"
Tekkyuu Dai Assatsu "Dosseei! / Idee!!"
Tekkyuu Dai Bokusatsu "Koehan ikkusu!"
Tekkyuu Dai Kourin "Zenra jump!"
Fighting Style: Taekwondo and speedy attacks
Birthday: 10 / 25
Age: 36 years old
Birthplace: Korea
Blood Type: B
Height: 153cm
Weight: 44kg
Hobby: He likes to chop up things
Favorite Food: Crabs
Best Sport: New gymnastics
Most Important: The claws he made himself
Dislikes: Cognac
"I'm a little monster, who kicks big butt!"
------------------------ [ Short Moves List ] ------------------------
Zujou Sashi When close, b / f + C
Geketsu Tsuki When close, b / f + D
Sankaku Tobi Jump b against a wall, press f
Mukuro Zuki b / f + A
Toorima Geri b / f + B
Tatsumaki Shippuu Zan * Charge d,u + P
Hishou Kuuretsu Zan Charge d,u + K
Senpuu Hien Sashi Charge b,f + P
Houkou Tenkan Any dir. + P from HKZ / SHS (x2)
Kaiten Hien Zan qcb + P
Kishuu Hien Zuki * Press P during Kaiten Hien Zan
Hishou Kyaku * In air, qcf + K
Shin! Chouzetsu Tatsumaki Shinkuu Zan hcb,hcb + P, move b / f
Shin! Chouzetsu Rinkaiten Toppa In air, qcf,qcf + K
Hou'ou Kyaku qcf,hcb + K
Striker: "Chouhatsu Zanmai"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Zujou Sashi
Translation: Head Riding Stab
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Geketsu Tsuki
Translation: Bloody Bowel Thrust
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Sankaku Tobi
Translation: Triangle Jump
Move Command: Jump against a wall, then press in the opposite direction
(i.e., if you jumped ub to a wall, you'd then press uf).
# of Hits: Light 0
Comments: You can still do mid-air moves after a triangle jump.
Move Name: Mukuro Zuki
Translation: Bone Thrust
Move Command: b / f + A
# of Hits: Light 1
Comments: This move will Guard Break a blocking opponent. It can
be canceled into a special move, and will actually
combo into the (B) strength Hou'ou Kyaku DM.
Move Name: Toorima Geri
Translation: Phantom Killer Kick
Move Command: b / f + B
# of Hits: Light 1
------------------------- [ Special Moves ] --------------------------
Move Name: Tatsumaki Shippuu Zan
Translation: Tornado Gale Slash
Move Command: Charge d,u + P
# of Hits: Light 2 / Heavy 2 (from up close)
Light 5 / Heavy 11 (from further away)
Comments: During Counter Mode, this move can be canceled into a DM
during the first two hits (obviously, this doesn't matter
if you want to cancel it into the Rinkaiten Toppa).
Move Name: Hishou Kuuretsu Zan
Translation: Flying Sky-Ripping Slash
Move Command: Charge d,u + K, hold K to attack
# of Hits: Light 1 / Heavy 1
Comments: The (B) version makes Choi attack diagonally downwards,
while the (D) version makes him fly horizontally. Can
follow with Houkou Tenkan.
Move Name: Senpuu Hien Sashi
Translation: Whirlwind Flying Monkey Stabbing Pierce
Move Command: Charge b,f + P
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Houkou Tenkan.
Move Name: Houkou Tenkan
Translation: Direction Divert
Move Command: Any direction + P / K (perform 2 times)
[during Hishou Kuuretsu Zan or Senpuu Hien Sashi]
# of Hits: Light 1 / Heavy 1
Comments: You can use this move twice, as long as you remain
in the air.
Move Name: Kaiten Hien Zan
Translation: Spinning Flying Monkey Slash
Move Command: qcb + P
# of Hits: Light 9 / Heavy 9
Comments: Can use Kishuu Hien Zuki before this move hits.
Move Name: Kishuu Hien Zuki
Translation: Surprise Attack Flying Monkey Stab
Move Command: Press P before Kaiten Hien Zan hits
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Hishou Kyaku
Translation: Flying Kick
Move Command: In air, qcf + K
# of Hits: Light 4 / Heavy 5
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Shin! Chouzetsu Tatsumaki Shinkuu Zan
Translation: True! Transcendant Tornado Vacuum Slash
Move Command: hcb,hcb + P, move b / f
# of Hits: Light 1 / Heavy 1 (DM)
Light 3 / Heavy 3 (SDM)
Move Name: Shin! Chouzetsu Rinkaiten Toppa
Translation: True! Transcendant Spinning Ring Blade Pierce
Move Command: In air, qcf,qcf + P
# of Hits: Light 7 / Heavy 7 (DM)
Light 15 / Heavy 15 (SDM)
Comments: The (A) button Rinkaiten Toppa DM goes straight down.
Using (C) or either SDM version makes Choi fly diagonally
down-forward.
Move Name: Hou'ou Kyaku
Translation: Phoenix Kick
Move Command: qcf,hcb + K
# of Hits: Light 14 / Heavy 14 (DM)
Light 28 / Heavy 28 (SDM)
Move Name: Chouhatsu Zanmai
Translation: Three Foolish Taunts
Move Command: With Choi as your striker, press BC (costs 1 stock)
# of Hits: Tatsumaki Shippuu Zan 2 (close) / 11 (further away)
Comments: Choi leaps in and performs one of three random taunts.
They all have the same effect of lowering his enemy's
Power Gauge somewhat. If his opponent is close enough
when he leaps in, he'll perform a Tatsumaki Shippuu Zan.
You can get more hits if Choi isn't too close, but this
is difficult to arrange since he'll simply taunt if
your enemy is too far away. However, it is possible to
have him taunt, reducing his enemy's Power Gauge, then
have the enemy get close, and he'll do the Tatsumaki
Shippu Zan as well. Pretty handy!
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - C S D 1 L C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - =1 - - S D
(D) 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - S D
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Odoru ahouni watashi aha."
Round entry (any): "'Akua wa yurusan' de yansu! Upupupu!"
vs. Jhun Hoon: "A, anta datsu wa / mou / iya de yansu!!"
vs. Chang Koehan: "Haa~."
(A) button pose: "Kaikan~!"
(B) button pose: "Kachi de yansu~!"
(C) button pose: "Moeta de yansu!"
When taunting: "Moko moko moko!"
When attacking: L: "Kyo-!" H: "Ki-!" B: "Biron!"
When damaged: L: "Kyo!" H: "Ara!" S: "Eguiwa!"
When defeated: "Binbou himanashi de yansu~!"
Knockdown recovery: "Ukyo!" (and GC roll, slides, slide attack)
Striker call: "Biyoyon!" (and Toorima Geri)
Zujou Sashi "Kyakyakyakyakya!!"
Geketsu Tsuki "Ukyo!" (and Mukuro Zuki, Hishou Kuuretsu Zan)
Kaiten Hien Zan "Iyakkyakyakyakya!"
Kishuu Hien Zuki "Tobii!"
Tatsumaki Shippuu Z. "Kiru de yansu!"
Hishou Kyaku "Ukyakyakyakya!"
Senpuu Hien Sashi "Sasu de yansu!"
Tatsumaki Shinkuu Zan "Kirikirrimaimaai! / Uki!"
Hou'ou Kyaku "Shinu de yansu! / Ukyo!"
Rinkaiten Toppa "Shin! / Kyokyokyokyo!"
Striker (Ebizori) "Au-, au-!"
Striker (Ketsumuki) "Biron, biron!"
Striker (UFO) "Kikkiki, hou!"
Fighting Style: Taekwondo
Birthday: 7 / 26
Age: 32 years old
Birthplace: Korea
Blood Type: O
Height: 177cm
Weight: 77kg
Hobby: Collecting perfume and admiring idols
Favorite Food: Eel, clams, and kaddou (boiled arrowroot?)
Best Sport: Billiards
Most Important: All of Yuso Mimori's debut CDs, a seagull-
shaped ornament kept in an alcove at home (?)
Dislikes: Squid, and his family name
"You are really weak. Throw in the towel!"
------------------------ [ Short Moves List ] ------------------------
Handou Geki When close, b / f + C
Kai Senpuu When close, b / f + D
Ryuurou Shuu * In air, d + B
Ryouko Geki ~ Ryouko Jin f + B , hold B for Ryouko Jin
Haiki Geki ~ Ryouko Jin qcb + A, hold A for Soshuu Jin
Haiki Geki * qcb + C
Mangetsu Zan ~ Ryouko Jin qcb + B, hold B for Ryouko Jin
Mangetsu Zan * qcb + D
Kuu Sajin ~ Ryouko Jin Charge d,u + A, hold A for Soshuu Jin
Kuu Sajin Charge d,u + C
Soshuu Jin d,d + A, hold A, walk or dash b / f
Shuusou Kyaku: Joudan * u + C during Soshuu Jin
Shuusou Kyaku: Gedan * Press C during Soshuu Jin
Taikyoku Ha * Press D during Soshuu Jin
Kirikae Kougeki: Dousa Go (A->B) b / f + B, hold B for Ryouko Jin
Kirikae Dousa: Omote - Ura Press and hold B during Soshuu Jin
Ryouko Jin d,d + B, hold B, walk or dash b / f
Hiko Geki: Ue u + C during Ryouko Jin
Mouko Geki: Naka * Press C during Ryouko Jin
Shuuko Geki: Shimo * d + C during Ryouko Jin
Taikyoku Hi * Press D during Ryouko Jin
Kirikae Kougeki: Dousa Go (B->A) b / f + A, hold A for Soshuu Jin
Kirikae Dousa: Ura - Omote Press and hold A during Ryouko Jin
Hou'ou Ressou Kyaku qcf,qcf + K
Hou'ou Tenbu Kyaku In air, qcf,qcf + K
Striker: "Fukuko Shuugeki"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Handou Geki
Translation: Reactionary Attack
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Kai Senpuu
Translation: Spinning Whirlwind
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Ryuurou Shuu
Translation: Cascading Waterfall Kick
Move Command: In air, d + B (can repeat)
# of Hits: Light 1
Comments: Unlike normal air attacks, this move can be crouch-
blocked by your opponent. Note that if you jump straight
up, Jhun falls straight down, but jumping diagonally and
hitting with this move makes Jhun bounce back in the
opposite direction. You can follow this move with the
Hou'ou Tenbu Kyaku. During Counter Mode, it can be
canceled into the Hou'ou Tenbu Kyaku as well. As long as
it hits, you can repeat this move--for example, with
Chang in the corner, jump straight up and hit him with
the Ryuurou Shuu, then do it again for another hit, then
as you're coming back down, hit him with it twice more
and keep repeating until he gets dizzy. Of course your
opponent can hit you while you hop around, but it's still
neat to try out :)
Move Name: Ryouko Geki ~ Ryouko Jin
Translation: Hunting Tiger Attack ~ Hunting Tiger Formation
Move Command: f + B (hold B for Ryouko Jin)
# of Hits: Light 1
Comments: You can follow this move with the Hou'ou Tenbu Kyaku.
You can hold B to go into the Ryouko Jin stance, or
you can hold A to make Jhun use the Ura-Omote to go
into the Soshuu Jin stance.
------------------------- [ Special Moves ] --------------------------
Move Name: Haiki Geki
Translation: Exhaust Attack
Move Command: qcb + P (A version: hold A for Soshuu Jin)
# of Hits: Light 1 / Heavy 1
Comments: Jhun recovers before this move ends, allowing you to
combo from it. This attack hits low and must be crouch
blocked. From the (A) version, you can hold A to go into
the Soshuu Jin stance, or you can hold B to make Jhun use
the Omote-Ura to go into the Ryouko Jin stance. During
Counter Mode, the (D) version can be canceled into a DM.
Move Name: Mangetsu Zan
Translation: Full Moon Slash
Move Command: qcb + K (B version: hold B for Ryouko Jin)
# of Hits: Light 6 / Heavy 7
Comments: From the (B) version, you can hold B to go into the
Ryouko Jin stance, or you can hold A to make Jhun use
the Ura-Omote to go into the Soshuu Jin stance. During
Counter Mode, the (D) version can be canceled into
the Hou'ou Tenbu Kyaku while Jhun is in the air, or
into the Hou'ou Ressou Kyaku once he's on the ground.
Move Name: Kuu Sajin
Translation: Air Grit
Move Command: Charge d,u + P (A version: hold A for Soshuu Jin)
# of Hits: Light 3 / Heavy 3
Comments: Jhun recovers before this move ends, allowing you to
combo from it. From the (A) version, you can hold A to
go into the Soshuu Jin stance, or you can hold B to
make Jhun use the Omote-Ura to go into the Ryouko Jin
stance.
Move Name: Soshuu Jin
Translation: Stalking Eagle Formation
Move Command: d,d + A, hold A
# of Hits: Light 0 / Heavy 0
Comments: While in this formation, you can walk back or forward,
or even dash back and forward. You can also use the
following moves: Shuusou Kyaku, Taikyoku Ha, Kirikae
Kougeki, and Kirikae Dousa.
Move Name: Shuusou Kyaku: Joudan
Translation: Eagle Talon Kick: Upper Level
Move Command: While holding A for Soshuu Jin, press u + C
# of Hits: Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Shuusou Kyaku: Gedan
Translation: Eagle Talon Kick: Lower Level
Move Command: While holding A for Soshuu Jin, press C
# of Hits: Heavy 1
Comments: Jhun recovers from this move fsater than his opponent
does, which means you can follow with either the u + C
or D attack, and the whole thing combos. If this move
counters, it becomes a knockdown attack. During Counter
Mode, this move can be canceled into a DM.
Move Name: Taikyoku Ha
Translation: Grand Ultimate Rip
Move Command: While holding A for Soshuu Jin, press D
# of Hits: Heavy 1
Comments: This move will Guard Break a blocking opponent. During
Counter Mode, this move can be canceled into a DM.
Move Name: Kirikae Kougeki: Dousa Go (A -> B)
Translation: Changing Attack: Type Revert (A -> B)
Move Command: While holding A for Soshuu Jin, press b / f + B
(hold B for Ryouko Jin)
# of Hits: Light 1
Comments: This move can cancel out of either Shuusou Kyaku or
the Taikyoku Ha, as if they were normal attacks. In
the case of the former two moves it will combo, but for
the Taikyoku Ha, it will miss.
Move Name: Kirikae Dousa: Omote - Ura
Translation: Changing Action: Front - Back
Move Command: While holding A for Soshuu Jin, press and hold B for
Ryouko Jin
Move Name: Ryouko Jin
Translation: Hunting Tiger Formation
Move Command: d,d + B, hold B
# of Hits: Light 0 / Heavy 0
Comments: While in this formation, you can walk back or forward,
or even dash back and forward. You can also use the
following moves: the Geki attacks, Taikyoku Hi, Kirikae
Kougeki, and Kirikae Dousa.
Move Name: Hiko Geki: Ue
Translation: Flying Tiger Attack: Above
Move Command: While holding B for Ryouko Jin, press u + C
# of Hits: Heavy 1
Comments: An overhead attack.
Move Name: Mouko Geki: Naka
Translation: Wild Tiger Attack: Middle
Move Command: While holding B for Ryouko Jin, press C
# of Hits: Heavy 1
Comments: This attack hits low and must be crouch blocked. A hit
opponent is knocked into the air and can be juggled.
During Counter Mode, this move can be canceled into a DM.
Move Name: Shuuko Geki: Shimo
Translation: Advancing Tiger Attack: Lower
Move Command: While holding B for Ryouko Jin, press d + C
# of Hits: Heavy 1
Comments: This attack hits low and must be crouch blocked. During
Counter Mode, this move can be canceled into a DM.
Move Name: Taikyoku Hi
Translation: Grand Ultimate Escape
Move Command: While holding A for Soshuu Jin, press D
# of Hits: Heavy 0
Comments: When used, you can only be injured by throws. During
Counter Mode, this move can be canceled into a DM.
Move Name: Kirikae Kougeki: Dousa Go (B -> A)
Translation: Changing Attack: Type Revert (B -> A)
Move Command: While holding B for Ryouko Jin, press b / f + A
(hold A for Soshuu Jin)
# of Hits: Light 1
Comments: An overhead attack.
Move Name: Kirikae Dousa: Ura - Omote
Translation: Changing Type: Back - Front
Move Command: While holding B for Ryouko Jin, press and hold A for
Soshuu Jin.
Move Name: Fukko Shuugeki
Translation: Lying Tiger Raid
Move Command: With Jhun as your striker, press BC (costs 1 stock)
# of Hits: Kuu Sajin 3 / Hiko Geki 1
Comments: Jhun runs forward, and if his opponent is close, he does
a Kuu Sajin. If they're further away, he does the Hiko
Geki (which is an overhead attack and must be blocked
standing).
I'm a little unsure on the translation of "Ryouko Jin"--the kanji, when
put together, spell "Rakko" or "sea otter". When apart, they mean
"Ryouko" or "hunting tiger", as several people pointed out to me. Even
the Gamest mook uses the "Ryouko" spelling, but I still think it's a
matter of preference...especially considering that "ryou" doesn't mean
"to hunt", but refers to a bag that you put caught game into (like a
gunnysack). Anyway, enough of that babble....
One important thing to remember when trying to supercancel from Jhun's
stance attacks (like the Mouko Geki: Naka, Shuusou Kyaku: Joudan, or
Taikyoku Hi, etc.), is that you can't cancel unless you release your
'stance' button (A for Soshuu Jin stance, B for Ryouko Jin stance),
then quickly input the command for the DM before the attack you're
performing ends.
From Clarence comes this neat, if weird combo: go into the Soshuu Jin
stance, and with your opponent in the corner, enter standing C, u + C,
then press D (in other words, Shuusou Kyaku: Gedan, Shuusou Kyaku:
Joudan, Taikyoku Ha) for a three-hit combo. Does good damage, too,
especially if you preceed the whole thing with an (A) Haiki Geki (hold
the button to enter the Soshuu stance).
I recently found a glitch for Jhun; start up Counter Mode, go into the
Ryouko Jin stance, press D for the Taikyoku Hi, then quickly release
B and supercancel the Taikyoku Hi into the Hou'ou Ressou Kyaku. After
the DM has finished, Jhun will be able to walk though his opponent for
the rest of the round. However, if you throw your opponent, use the
Taikyoku Hi again, or do the forward or backward slide, the glitch will
end.
As of version 0.3, there have been some changed regarding Jhun's
"Soshuu" moves. Originally at SNK's page, he was listed as having
three attacks:
Shuusou Kyaku: Joudan (press u + C)
Shuusou Kyaku: Chuudan (press C)
Shuusou Kyaku: Gedan (press d + C)
Obviously, the d + C version didn't work. Recently, SNK of Japan
updated it's page, and now the d + C move is gone (since it never
worked in the game, anyway), but the standing C attack (formerly the
"Chuudan" version), is now called "Shuusou Kyaku: Gedan". Hard to
follow, isn't it?
---------------------- [ Special Move Chains ] -----------------------
While in the Soshuu stance you can do the following:
- Walk b / f (hold b / f)
- Dash / backstep (tap b,b / f,f)
- Use a body blow attack (press C+D)
- Shuusou Kyaku: Joudan (while holding A, u + C)
- Shuusou Kyaku: Gedan (while holding A, press C)
- Taikyoku Ha (while holding B, press D)
- Kirikae Dousa (while holding A, hold B and release A)
- Kirikae Kougeki (while holding A, b / f + B [hold B and release A])
Using either of the Kirikae moves will put you in the Ryouko stance
if you hold B. With the Kirikae Dousa, not holding B just makes you
flip for a second--it's pointless, unless you like making Jhun dance
around :) If you don't hold B during the Kirikae Kougeki, Jhun will
make the attack but stay in the Soshuu stance once he recovers.
While in the Ryouko stance you can do the following:
- Walk b / f (hold b / f)
- Dash / backstep (tap b,b / f,f)
- Use a body blow attack (press C+D)
- Hiko Geki: Ue (while holding B, u + C)
- Shuuko Geki: Naka (while holding B, press C)
- Shuuko Geki: Shimo (while holding B, press d + C...doesn't work?)
- Taikyoku Hi (while holding B, press D)
- Kirikae Dousa (while holding B, hold A and release B)
- Kirikae Kougeki (while holding B, b / f + A [hold A and release B])
Using either of the Kirikae moves will put you in the Soshuu stance
if you hold A. With the Kirikae Dousa, not holding A just makes you
flip for a second--it's pointless, unless you like making Jhun dance
around :) If you don't hold A during the Kirikae Kougeki, Jhun will
make the attack but stay in the Ryouko stance once he recovers.
If you're in Counter Mode, you can supercancel the Shuuko Geki or
Taikyoku Hi into a DM (release B / D after the corresponding move hits,
or else you can only use one button for either of Jhun's DMs. For
example, if I do the Taikyoku Hi, I can then enter qcf,qcf + D for
Jhun's Hou'ou Ressou Kyaku, but I couldn't do the B version unless I
quickly released B during the Taikyoku Hi and input the command, qcf,qcf
+ B). Don't worry, you can release B during a special move and you
won't immediately return to your normal stance).
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Saa, hajime mashouka?"
Round entry (any): "Soredewa hajime mashouka?"
vs. Kim Kaphwan: "Watashi ni katterukane? Kim-kun!"
vs. Choi Bounge: "Kimimo watashi ni tsuite kurukane? Choi-kun!"
(A) button pose: "Doryoku wa mitememasuyo."
(B) button pose: "Waza ga midare teiruyo."
(C) button pose: "Tatakau karani wa katta nakudehane."
When taunting: "Kimi no tokui waza de kinasai."
When attacking: L: "Ta-!" H: "Eei!" B: "Teyaa-!"
When damaged: L: "Ku!" H: "Nuhaa!" S: "Ouaa!"
When defeated: "Watashi toshita koto gaaaaa!!"
Knockdown recovery: "Mudadesuyo." (and GC roll, forward slide)
Slide backward: "Ta-!" (and slide attack)
Striker call: "Deban desu."
Handou Geki "Ta-!" (and Kai Senpuu)
Ryouko Geki "Eei!" (and Ryuurou Shuu)
Mangetsu Zan "Mangetsu Zan!"
Haiki Geki "Haiki Geki"
Kuu Sajin "Kuu Sajin!"
Shuusou Shuu (Ue) "Haa-!"
Shuusou Shuu (Shimo) "Ha-!"
Taikyoku Ha "Fun!"
Hiko Geki "Sokoda!"
Mouko Geki "Hai-!" (and Ryouko Geki)
Taikyoku Hi "Mudadesuyo."
K.K.D.: Backjump Kick "Ta-!" (this is the Dousa Go B -> A move)
Hou'ou Ressou Kyaku "Haihaihaihaihai! / Hou'ou Ressou Kyaku!!"
Hou'ou Tenbu Kyaku "Hou'ou Tenbu Kyaku! Atatata...Achaa!!"
Fukko Shuugeki "Koko wa watashi ga."
Fighting Style: Kusanagi-ryuu Kobujutsu and Garyuu Kempo
(Kusanagi-style weapon fighting and Chinese art
of self-defense with own variations)
Birthday: 7 / 5
Age: 20
Birthplace: Japan
Blood Type: B (RH-)
Height: 181cm
Weight: 75kg
Hobby: Arranging techniques
Favorite Food: Mero (melon?)
Best Sport: None
Most Important: His genes
Dislikes: Original (Kyo, I presume?)
"Victory is mine...was there any doubt?"
------------------------ [ Short Moves List ] ------------------------
Hatsugane When close, b / f + C
Issetsu Seoi Nage When close, b / f + D
Kurogami f + A
Honofuri f + B
Migiri Ugachi df + C
Yami Barai * qcf + P
Aoki * qcb + P
75 Shiki Kai qcf + K,K
Oboro Guruma f,d,df + K
Orochi Nagi qcb,hcf + P, hold P to delay
Striker: "75 Shiki Kai"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Hatsugane
Translation: Forged Iron
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Issetsu Seoi Nage
Translation: Single Arm Shoulder Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Kurogami
Translation: Black Bite
Move Command: f + A
# of Hits: Light 1
Comments: This move can be canceled into a special move.
Move Name: Honofuri
Translation: Cresting Wave
Move Command: f + B
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Migiri Ugachi
Translation: Time Drill
Move Command: df + C
# of Hits: Light 1
Comments: This attack hits low and must be crouch blocked. It
can hit someone lying on the ground as well.
------------------------- [ Special Moves ] --------------------------
Move Name: Yami Barai
Translation: Darkness Sweep
Move Command: qcf + P
# of Hits: Light 1 / Heavy 1
Comments: This attack can hit someone lying on the ground.
During Counter Mode, this move can be canceled into a DM.
Move Name: Aoki
Translation: Blue Demon
Move Command: qcb + P
# of Hits: Light 3 / Heavy 3
Comments: During Counter Mode, this move can be canceled into a DM
on the first two hits only.
Move Name: Nana Juu Go Shiki Kai
Translation: Style No. 75 Modified
Move Command: qcf + K,K
# of Hits: Light 1,1 / Heavy 1,1
Comments: A hit opponent is knocked into the air and can be
juggled.
Move Name: Oboro Guruma
Translation: Twilight Wheel
Move Command: f,d,df + K
# of Hits: Light 1 / Heavy 3
Move Name: Orochi Nagi
Translation: Great Serpent Mow Down
Move Command: qcb,hcf + P (hold P to delay)
# of Hits: Light 1 / Heavy 1 (DM)
Light 3 / Heavy 3 (SDM) [body burns for 3 hits]
Comments: During a delayed SDM Orochi Nagi, Kyo's body is set on
fire and can damage an enemy who's close by. It's even
possible to juggle your enemy in the corner for 3 hits,
then release P for a six-hit combo.
Move Name: Nana Juu Go Shiki Kai
Translation: Style No. 75 Modified
Move Command: With Kyo-1 as your striker, press BC (costs 1 stock)
# of Hits: R,E,D Kick 1 / 75 Shiki Kai 2
Comments: Kyo-1 jumps in with a R,E,D Kick. If it hits, he taunts,
then leaves. If it's blocked or it misses, he performs
the 75 Shiki Kai attack.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - C S D 1 - C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
--------------------------- [ Quote List ] ---------------------------
Fighting Style: Kusanagi-ryuu Kobujutsu and Garyuu Kempo
(Kusanagi-style weapon fighting and Chinese art
of self-defense with own variations)
Birthday: 7 / 5
Age: 20
Birthplace: Japan
Blood Type: B (RH-)
Height: 181cm
Weight: 75kg
Hobby: Copying techniques
Favorite Food: Hoki (?)
Best Sport: None
Most Important: His genes
Dislikes: Original (Kyo, I presume?)
"Victory is mine...was there any doubt?"
------------------------ [ Short Moves List ] ------------------------
Hatsugane When close, b / f + C
Issetsu Seoi Nage When close, b / f + D
Naraku Otoshi In air, d + C
Goufu You f + B
Aragami qcf + A
Kono Kizu qcf + P from Aragami
Yano Sabi hcb + P from Aragami
Migiri Ugachi Kai * Press P from Kono Kizu
Nanase * Press K from Kono Kizu
Migiri Ugachi * Press P from Yano Sabi
Nue Tsumi * Press K from Yano Sabi
Dokugami qcf + C
Tsumi Yomi hcb + P from Dokugami
Batsu Yomi f + P from Tsumi Yomi
Oniyaki * f,d,df + P
R,E,D Kick b,d,db + K
Kototsuki * hcb + K
Mu Shiki qcf,qcf + P
Striker: "75 Shiki Kai"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Hatsugane
Translation: Forged Iron
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Issetsu Seoi Nage
Translation: Single Arm Shoulder Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Naraku Otoshi
Translation: Hades Drop
Move Command: In air, d + C
# of Hits: Heavy 1
Move Name: Goufu You
Translation: Thunder Axe Positive
Move Command: f + B
# of Hits: Light 2
Comments: The first hit can be canceled into, but the second hit
is only cancelable if you canceled into this attack.
------------------------- [ Special Moves ] --------------------------
Move Name: Aragami
Translation: Wild Bite
Move Command: qcf + A
# of Hits: Light 1
Comments: Can follow with Kono Kizu or Yano Sabi. This move has
autoguard.
Move Name: Kono Kizu
Translation: Nine Wounds
Move Command: qcf + P during Aragami
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Migiri Ugachi Kai or Nanase. This move
has autoguard. According to SNK's page and the Gamest
Mook scans at Gunsmith's page, you can also follow this
moe with the Yano Sabi, but I've tested it repeatedly
and it doesn't work. Anyone know if it's possible?
Move Name: Migiri Ugachi Kai
Translation: Time Drill: Modified
Move Command: Press P during Kono Kizu
# of Hits: Light 1 / Heavy 1
Comments: An overhead attack. During Counter Mode, this move can
be canceled into a DM.
Move Name: Nanase
Translation: Seven Torrents
Move Command: Press K during Kono Kizu
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Yano Sabi
Translation: Eight Rust
Move Command: hcb + P during Aragami
# of Hits: Light 1 / Heavy 1
Comments: An overhead attack. Can follow with Migiri Ugachi or
Nue Tsumi. This move has autoguard.
Move Name: Migiri Ugachi
Translation: Time Drill
Move Command: Press P during Yano Sabi
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Nue Tsumi
Translation: Clipping Chimera
Move Command: Press K during Yano Sabi
# of Hits: Light 1 / Heavy 1
Comments: This move will Guard Break a blocking opponent. During
Counter Mode, this move can be canceled into a DM.
Move Name: Dokugami
Translation: Poison Bite
Move Command: qcf + C
# of Hits: Heavy 1
Comments: Can follow with Tsumi Yomi.
Move Name: Tsumi Yomi
Translation: Sin Composition
Move Command: hcb + P during Dokugami
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Batsu Yomi.
Move Name: Batsu Yomi
Translation: Punishment Composition
Move Command: f + P during Tsumi Yomi
# of Hits: Light 1 / Heavy 1
Move Name: Oniyaki
Translation: Demon Scorcher
Move Command: f,d,df + P
# of Hits: Light 1 / Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: R,E,D Kick
Translation: Rainbow Energy Dynamite Kick
Move Command: b,d,db + K
# of Hits: Light 1 / Heavy 1
Comments: This move is _not_ an overhead attack. Yes, there are
supposed to be two commas in the name instead of
periods, and furthermore, written in Japanese, this move
is supposed to written in romaji as "kikku", instead of
in English as "KicK". The point of all this? It's
supposed to show that Kyo-2 is a clone and doesn't have
the "real" moves of Kyo, according to James Kuroki.
Move Name: Kototsuki
Translation: Moon Harp
Move Command: hcb + K
# of Hits: Light 2 / Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Mu Shiki
Translation: No Style
Move Command: qcf,qcf + P
# of Hits: Light 4 / Heavy 4 (DM)
Light 12 / Heavy 12 (SDM)
Comments: Can follow with Chouhatsu.
Move Name: Chouhatsu
Translation: Taunt
Move Command: Press or tap P / K after Mu Shiki DM hits
# of Hits: Light 0 / Heavy 0 (DM)
Move Name: Nana Juu Go Shiki Kai
Translation: Style No. 75 Modified
Move Command: With Kyo-1 as your striker, press BC (costs 1 stock)
# of Hits: R,E,D Kick 1 / 75 Shiki Kai 2
Comments: Kyo-1 jumps in with a R,E,D Kick. If it hits, he taunts,
then leaves. If it's blocked or it misses, he performs
the 75 Shiki Kai attack.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 - - - - 1 L - - - 1 - - - - 1 - - - -
(C) 1 - C S D 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D =1 - - S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
---------------------- [ Special Move Chains ] -----------------------
Fighting Style: Kusanagi-ryuu Kobujutsu and Garyuu Kempo
(Kusanagi-style weapon fighting and Chinese art
of self-defense with own variations)
Birthday: 12 / 12
Age: 20
Birthplace: Japan
Blood Type: B (RH-)
Height: 181cm
Weight: 75kg
Hobby: Writing poetry
Favorite Food: Yakizakana (grilled fish)
Best Sport: Ice hockey
Most Important: His motorcycle and his girlfriend (Yuki)
Dislikes: Exertion / hard work
"Huh, don't tell me. Think I was a clone?"
------------------------ [ Short Moves List ] ------------------------
Hatsugane When close, b / f + C
Issetsu Seoi Nage When close, b / f + D
Ge Shiki: Naraku Otoshi In air, d + C
Ge Shiki: Goufu You f + B
88 Shiki df + D
114 Shiki: Aragami qcf + A
128 Shiki: Kono Kizu qcf + P from Aragami
127 Shiki: Yano Sabi hcb + P from Aragami
Ge Shiki: Migiri Ugachi A / C from Kono Kizu / Yano Sabi
125 Shiki: Nanase * B / D from Kono Kizu / Yano Sabi
115 Shiki: Dokugami qcf + C
401 Shiki: Tsumi Yomi hcb + P from Dokugami
402 Shiki: Batsu Yomi f + P from Tsumi Yomi
100 Shiki: Oniyaki * f,d,df + P
R.E.D KicK b,d,db + K
75 Shiki Kai qcf + K,K
427 Shiki: Hikigane * hcb + K
910 Shiki: Nue Tsumi * qcb + P
Ryuu Iri Use Nue Tsumi as a high reversal
Tora Fuse Use Nue Tsumi as a low reversal
Ura 108 Shiki: Orochi Nagi qcb,hcf + P, hold P to delay
182 Shiki qcf,qcf + P, hold P to delay
Striker: "Ura 108 Shiki: Orochi Nagi"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Hatsugane
Translation: Forged Iron
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Issetsu Seoi Nage
Translation: Single Arm Shoulder Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Ge Shiki: Naraku Otoshi
Translation: Foreign Style: Hades Drop
Move Command: In air, d + C
# of Hits: Heavy 1
Move Name: Ge Shiki: Goufu You
Translation: Foreign Style: Thunder Axe Positive
Move Command: f + B
# of Hits: Light 1 (Light 2 if canceled into)
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable on either hit).
Move Name: Hachi Juu Hachi Shiki
Translation: Style No. 88
Move Command: In air, df + D
# of Hits: Heavy 2
This attack hits low and must be crouch blocked.
------------------------- [ Special Moves ] --------------------------
Move Name: Hyaku Juu Yon Shiki: Aragami
Translation: Style No. 114: Wild Bite
Move Command: qcf + A
# of Hits: Light 1
Comments: Can follow with Kono Kizu or Yano Sabi. This move has
autoguard.
Move Name: Hyaku Ni Juu Hachi Shiki: Kono Kizu
Translation: Style No. 128: Nine Wounds
Move Command: qcf + P during Aragami
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Migiri Ugachi or Nanase. This move has
autoguard.
Move Name: Hyaku Ni Juu Nana Shiki: Yano Sabi
Translation: Style No. 127: Eight Rust
Move Command: hcb + P during Aragami
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Migiri Ugachi or Nanase. This move has
autoguard.
Move Name: Ge Shiki: Migiri Ugachi
Translation: Foreign Style: Time Drill
Move Command: Press P during Kono Kizu or Yano Sabi
# of Hits: Light 1 / Heavy 1
Move Name: Hyaku Ni Juu Go Shiki: Nanase
Translation: Style No. 125: Seven Torrents
Move Command: Press K during Kono Kizu or Yano Sabi
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Hyaku Juu Go Shiki: Dokugami
Translation: Style No. 115: Poison Bite
Move Command: qcf + C
# of Hits: Heavy 1
Comments: Can follow with Tsumi Yomi.
Move Name: Yon Hyaku Itsu Shiki: Tsumi Yomi
Translation: Style No. 401: Sin Composition
Move Command: hcb + P during Dokugami
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Batsu Yomi.
Move Name: Yon Hyaku Ni Shiki: Batsu Yomi
Translation: Style No. 402: Punishment Composition
Move Command: f + P during Tsumi Yomi
# of Hits: Light 1 / Heavy 1
Move Name: Hyaku Hachi Shiki: Oniyaki
Translation: Style No. 100: Demon Scorcher
Move Command: f,d,df + P
# of Hits: Light 1 / Heavy 2
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: R.E.D KicK (Nana Hyaku Juu Nana Shiki: Koma Hofuri)
Translation: Rainbow Energy Dynamite Kick (Style No. 717: Spinning
Slaughter)
Move Command: b,d,db + K
# of Hits: Light 1 / Heavy 1
Comments: This move is _not_ an overhead attack. The two uppercase
Ks in "KicK" are intentional, that's how the move name is
written, according to SNK.
Move Name: Yon Hyaku Ni Juu Nana Shiki: Hikigane
Translation: Style No. 427: Running Over Iron
Move Command: hcb + K
# of Hits: Light 2 / Heavy 2
Comments: This move has autoguard. During Counter Mode, this move
can be canceled into a DM.
Move Name: Nana Juu Go Shiki Kai
Translation: Style No. 75 Modified
Move Command: qcf + K,K
# of Hits: Light 1,1 / Heavy 1,1
Comments: A hit opponent is knocked into the air and can be
juggled.
Move Name: Nue Tsumi
Translation: Clipping Chimera
Move Command: qcb + P
# of Hits: Light 1 / Heavy 1
Comments: If you use this move to reverse a high attack, it
becomes the Ryuu Iri. If it's used to reverse a low
attack, it becomes the Tora Fuse. During Counter Mode,
this move can be canceled into a DM.
Move Name: Ryuu Iri
Translation: Shooting Dragon
Move Command: Use the Nue Tsumi to reverse a high attack
# of Hits: Light 1 / Heavy 1
Move Name: Tora Fuse
Translation: Lying Tiger
Move Command: Use the Nue Tsumi to reverse a high attack
# of Hits: Light 1 / Heavy 1
Move Name: Ura Hyaku Hachi Shiki: Orochi Nagi
Translation: Reverse Style No. 108: Great Serpent Mow Down
Move Command: qcb,hcf + P (hold P to delay)
# of Hits: Light 1 / Heavy 1 (DM)
Light 3 / Heavy 3 (SDM) [body burns for 3 hits]
Comments: During a delayed SDM Orochi Nagi, Kyo's body is set on
fire and can damage an enemy who's close by. It's even
possible to juggle your enemy in the corner for 3 hits,
then release P for a six-hit combo.
Move Name: Hyaku Hachi Juu Ni Shiki
Translation: Style No. 182
Move Command: qcf,qcf + P (hold P to empower)
# of Hits: Light 2 / Heavy 2 (DM / SDM)
Comments: If you empower this move, it becomes unblockable.
Move Name: Ura Hyaku Hachi Shiki: Orochi Nagi
Translation: Reverse Style No. 108: Great Serpent Mow Down
Move Command: With Kyo as your striker, press BC (costs 1 stock)
# of Hits: Body 1 / Orochi Nagi 3
Comments: Kyo appears and does his Orochi Nagi SDM. If his enemy
touches his body, they are hit once and the rest of the
move misses. Otherwise, the Orochi Nagi itself will hit
three times.
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 L C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - - -
---------------------- [ Special Move Chains ] -----------------------
Fighting Style: Yagami-ryuu Kobujutsu and Honnou
(Yagami-style weapon fighting and his instinct)
Birthday: 3 / 25
Age: 20
Birthplace: Japan
Blood Type: O
Height: 182cm
Weight: 76kg
Hobby: Band
Favorite Food: Meat
Best Sport: Any sport
Most Important: His new girlfriend
Dislikes: Violence
"Do as you like. It's not my job to kill you."
------------------------ [ Short Moves List ] ------------------------
Sakahagi When close, b / f + C
Saka Sakahagi When close, b / f + D
Ge Shiki: Yumebiki f + A,A
Ge Shiki: Goufu In "Shinigame" f + B
Ge Shiki: Yuri Ori In air, b + B
108 Shiki: Yami Barai * qcf + P
127 Shiki: Aoi Hana qcb + P (perform 3 times)
100 Shiki: Oniyaki * f,d,df + P
311 Shiki: Tsumagushi f,d,df + K
212 Shiki: Kototsuki In hcb + K
Kuzukaze When close, hcb,f + P
Kin 1211 Shiki: Ya Otome qcf,hcb + P
Ura 311 Shiki: Saku Tsumagushi qcf,qcf + K
Striker: "Ura 108 Shiki: Ya Sakazuki"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Sakahagi
Translation: Reverse Flayer
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Saka Sakahagi
Translation: Reversed Reverse Flayer
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Ge Shiki: Yumebiki
Translation: Foreign Style: Dream Bullet
Move Command: f + A,A
# of Hits: Light 1,1
Comments: This move can be canceled into a special move (on
either hit).
Move Name: Ge Shiki: Goufu In "Shinigame"
Translation: Foreign Style: Thunder Axe Negative "Death God"
Move Command: f + B
# of Hits: Light 2
Comments: The second hit is an overhead attack, unless you cancel
into it. The first hit can be canceled into normally,
but the second hit is only cancelable if you canceled
into this attack.
Move Name: Ge Shiki: Yuri Ori
Translation: Foreign Style: Lily Break
Move Command: In air, b + B
# of Hits: Light 1
Comments: Only hits if you cross-up your opponent by jumping over
them.
------------------------- [ Special Moves ] --------------------------
Move Name: Hyaku Hachi Shiki: Yami Barai
Translation: Style No. 108: Darkness Sweep
Move Command: qcf + P
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Hyaku Ni Juu Nana Shiki: Aoi Hana
Translation: Style No. 127: Hollyhock Flower
Move Command: qcb + P (perform 3 times)
# of Hits: Light 1,1,1 / Heavy 1,1,1
Comments: The third hit of this move is an overhead attack. Can be
used after the Tsumagushi.
Move Name: Hyaku Shiki: Oniyaki
Translation: Style No. 100: Demon Scorcher
Move Command: f,d,df + P
# of Hits: Light 1 / Heavy 3
Comments: During Counter Mode, this move can be canceled into a DM.
For the C version, it can only be canceled into on the
first two hits.
Move Name: San Hyaku Juu Itsu Shiki: Tsumagushi
Translation: Style No. 311: Claw Comb
Move Command: f,d,df + K
# of Hits: Light 1 / Heavy 1
Comments: Can be canceled into the Aoi Hana.
Move Name: Ni Hyaku Juu Ni Shiki: Kototsuki In
Translation: Style No. 212: Moon Harp Negative
Move Command: hcb + K
# of Hits: Light 2 / Heavy 2
Move Name: Kuzukaze
Translation: Scum Gale
Move Command: When close, hcb,f + P
# of Hits: Light 1 / Heavy 1
Comments: This move does no damage, and makes your opponent
switch sides with you.
Move Name: Kin Sen Ni Hyaku Juu Itsu Shiki: Ya Otome
Translation: Forbidden Style No. 1211: Eight Maidens
Move Command: qcf,hcb + P
# of Hits: Light 8 / Heavy 8 (DM / SDM)
Move Name: Ura San Hyaku Juu Itsu Shiki: Saku Tsumagushi
Translation: Reversed Style No. 311: Tearing Claw Comb
Move Command: qcf,qcf + K
# of Hits: Light 5 / Heavy 5 (DM)
Light 5 / Heavy 5 (SDM)
Light 8 / Heavy 8 (SDM; with enemy in the corner)
Comments: An overhead attack.
Move Name: Ura Hyaku Hachi Shiki: Ya Sakazuki
Translation: Reverse Style No. 108: Eight Wine Cups
Move Command: With Iori as your striker, press BC (costs 1 stock)
# of Hits: Up close 5 / from afar 4
Comments: Iori slides forward, and claws with his hand while
throwing a fireball along the ground that goes across the
screen. The fireball hits four times, but if your foe
is close to Iori, they'll be hit by the clawing animation
and the fireball will combo for five hits total. If your
opponent is knocked away by the initial fireball hit,
the 'puddle' animation remains on-screen, and just like
in KoF '98, your opponent will be stuck in place if they
touch it.
Yet again, SNK has either overlooked or left in Iori's long-range
backstep. Just tap b,b to backstep and press b + B to do his Yuri Ori.
He'll sail back quite far as a result.
--------------------------- [ Quote List ] ---------------------------
Round entry (any): "Sugu raku ni shiteyaru."
vs. Kyo Kusanagi: "Kutabarizo konattaka...!"
(A) button pose: "Kukuku, hah hah ha-, Haaa hah hah hah ha-!"
(B) button pose: "Sonomama shine!"
(C) button pose: "Tsuki o miru tabi omoidese."
When taunting: "Ore ga kowai noka?"
When attacking: L: "Ha-!" H: "Kaa-!" B: "Kuu-!"
When damaged: L: "Gu-!" H: "Gua-!" S: "Guwaaha!"
When defeated: "Konomama dewa owaranzo~"
Knockdown recovery: "Ha-!" (and sliding b / f)
Guard cancel roll: "Mudada!" (and slide attack)
Striker call: "Chi-..."
Sakahagi "Jamada!" (and Saka Sakahagi)
Yumebiki "Ha-!" (and Yuri Ori)
Goufu In "Shinigame" "Kaa-!"
Oniyaki "Ooo!"
Kototsuki In "Goooaa! / Shine-!"
Aoi Hana "Ho- / Fu- / Ha-!"
Tsumagushi "Chi-!"
Yami Barai "Doushitaa!"
Kuzukaze "Oaa-!"
Ya Otome (activate) "Asobi wa, owari da!"
Ya Otome (hits) "Nake, sakebe, soshite, shine-!"
Saku Tsumagushi "Ikuzo! / Goooooaaaa!!"
Ya Sakazuki "Raku ni wa shinenzo!"
Fighting Style: Collected combat data--his battle suit gives
his body feedback that he uses to fight with
Birthday: 10 / 23
Age: 29
Birthplace: Ireland
Blood Type: AB
Height: 188cm
Weight: 83kg
Hobby: Collecting clones of celebrities, working as
a lifeguard
Favorite Food: Butter and cracker sandwich
Best Sport: None
Most Important: His inferiors
Dislikes: Meetings with no significance (maybe he feels
that way at having to deal with his bosses at
the NEST Cartel?)
".........."
------------------------ [ Short Moves List ] ------------------------
Dead Fall When close, b / f + C / D
(low kicks) d + K
(overhead axe kick) Press D while standing from afar
Negative Anguish qcf + P
Demon Landing In air, qcf + K
Striker: Doesn't do anything
-------------------------- [ Normal Throws ] -------------------------
Move Name: Dead Fall
Move Command: When close, b / f + C / D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Low Kicks (I dunno what the real name is)
Move Command: d + K
# of Hits: Light 2 / Heavy 1
Comments: This move only hits twice against certain characters
(e.g. Chang). The Heavy Kick can hit twice if it is
blocked, otherwise, it knocks an opponent down.
Move Name: Overhead Axe Kick (I dunno what the real name is)
Move Command: Press D while standing from afar
# of Hits: Heavy 3
Comments: The first hit will act as an overhead attack, and the
third hit is a knockdown attack. This only applies
to the standing far version--it's just a normal kick
from up close.
------------------------- [ Special Moves ] --------------------------
Move Name: Negative Anguish
Move Command: qcf + P
# of Hits: Light 2 / Heavy 2
Comments: This attack can negate and pass through some projectiles.
Move Name: Demon Landing
Move Command: In air, qcf + K (or during a backstep)
# of Hits: Light 1 / Heavy 1
If you attempt to call Krizalid, he may not appear, or else you can
just see half of his body on the far end of the screen, but he can't be
hit, won't do anything, and won't leave (even if you do another Striker
call). Also, if you notice, they spell Krizalid as "Krizarid" when
he's your Striker. :)
Krizalid cannot crouch (hence the low kick attacks). He still has all
the other abilities of normal characters, though (taunting, calling a
striker, sliding, using body blow attacks, using guard cancel moves,
etc.) Obviously, he has no DMs or SDMs, so he has nothing to cancel
into from his special moves if Counter Mode is used. Note that this
version of Krizalid will do his standing B kick when you call in a
Striker character (the Striker still appears, but it can be hard to
combo if you accidently hit with the standing B). However, you can
combo off of the standing B as if it were a normal kick--making this
version of Krizalid the only character who can cancel into a special
move from his Striker call animation :)
Man, SNK's page kind of ticks me off. It was hard enough trying to
make a sensible translation of Bao's bio, but then they put up
Krizalid's, and under his favorite food section, it says "butter sand
cracker lifeguard". I assumed that "lifeguard" should have been under
his hobby section, but "butter sand cracker" had me stumped until
Gunsmith came along and gave me the proper translation. Either that,
or Krizalid is a cannibal with a penchant for eating lifeguards and
sandwiches for lunch ^_^;
--------------------------- [ Quote List ] ---------------------------
Dead Fall "Fu-!"
Negative Anguish "Ha-!" (and Demon Landing)
------------------------------------------------------------------------
KRIZALID (Last Boss Form)
------------------------------------------------------------------------
Fighting Style: Collected combat data--his battle suit gives
his body feedback that he uses to fight with
Birthday: 10 / 23
Age: 29
Birthplace: Ireland
Blood Type: AB
Height: 188cm
Weight: 83kg
Hobby: Collecting clones of celebrities, working as
a lifeguard
Favorite Food: Butter and cracker sandwich
Best Sport: None
Most Important: His inferiors
Dislikes: Meetings with no significance (maybe he feels
that way at having to deal with his bosses at
the NEST Cartel?)
"Useless. It's so hard to find good help now."
------------------------ [ Short Moves List ] ------------------------
Dead Fall When close, b / f + C / D
Cut Spin f + A
(low kicks) d + A / K
Tuhon Rage qcf + P
Lethal Impact * qcf + K
Rising Darkmoon * f,d,df + P
Desperate Moment hcb + P
Moment Penetration b / f + P after Desperate Moment
Desperate Overdrive qcf,hcb + P
End of Heaven qcb,hcf + P (DM only)
End of Eden qcb,hcf + P (SDM only)
Striker: Doesn't do anything
-------------------------- [ Normal Throws ] -------------------------
Move Name: Dead Fall
Move Command: When close, b / f + C / D
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Cut Spin
Move Command: f + A
# of Hits: Light 2
Comments: The second hit is an overhead attack, unless you cancel
into it (in which case it becomes cancelable).
Move Name: Low Kicks (I dunno what the real name is)
Move Command: d + A / K
# of Hits: Light 2 / Heavy 1
Comments: For some reason, the final version of Krizalid can do
this move with down + A, for reasons unknown to me, since
it functions just like the d + B version. This move only
hits twice against certain characters (e.g. Chang). The
(D) version can hit twice if it is blocked, otherwise, it
knocks an opponent down.
------------------------- [ Special Moves ] --------------------------
Move Name: Tuhon Rage
Move Command: qcf + P
# of Hits: Light 3 / Heavy 3
Comments: The (B) version of this move has a longer range than the
(D) version. Both can reflect fireballs of any kind!
Move Name: Lethal Impact
Move Command: qcf + K
# of Hits: Light 1,1 / Heavy 1,1 (first hit does no damage)
Comments: Either this move has really high priority, or the first
hit goes through attacks...at least, CPU Krizalid always
catches me with this attack, no matter what move I'm
doing (even special moves). If this move is blocked, the
falling leg part of the recovery animation can hit as an
overhead attack. During Counter Mode, this move can be
canceled into a DM on the first hit only.
Move Name: Rising Darkmoon
Move Command: f,d,df + P
# of Hits: Light 3 / Heavy 3
Comments: During Counter Mode, this move can be canceled into a DM
on the first hit only.
Move Name: Desperate Moment
Move Command: hcb + P
# of Hits: Light 1 / Heavy 1
Comments: This move does no damage (unless blocked), and makes
your opponent switch sides with you. Can follow with
Moment Penetration.
Move Name: Moment Penetration
Move Command: b / f + P after Desperate Moment connects
# of Hits: Light 1 / Heavy 1
Comments: This move requires a bit of timing, as it must be input
as Krizalid switches places with your opponent. The
easiest way to do it is just hold b or f while tapping
Punch repeatedly.
Move Name: Desperate Overdrive
Move Command: qcf,hcb + P
# of Hits: Light 21 / Heavy 21 (DM)
Light 33 / Heavy 33 (SDM)
Comments: Yamazaki, eat your heart out. ;)
Move Name: End of Heaven
Move Command: qcb,hcf + P
# of Hits: Light 3,2 / Heavy 3,2 (DM)
Comments: The pillar of fire hits three times, and the flaming
"X" thrown afterwards hits twice for five hits total.
Move Name: End of Eden
Move Command: qcb,hcf + P
# of Hits: Light 3,15 / Heavy 3,13 (SDM)
Comments: The pillar of fire hits three times, but if you hit
your opponent with it, the 13-hit rush will miss.
Considering the mad damage that the rush does, I suggest
doing the move from afar so that the rush hits them (from
a full life bar, it leaves them pretty much dead).
If you attempt to call Krizalid, he may not appear, or else you can
just see half of his body on the far end of the screen, but he can't be
hit, won't do anything, and won't leave (even if you do another Striker
call). Also, if you notice, they spell Krizalid as "Krizarid" when
he's your Striker. :)
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 - C S D 1 - C S D =e - C S D 1 - - - - 1 - - - -
(B) 1 - C S D 1 - C S D =e - C S D 1 - - - - 1 - - - -
(C) =e - C S D =e - C S D =e - C S D 2 - - - - 2 - - - -
(D) =e - C S D =e - C S D 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - C S D GC - - - - 1 - C S D
Note that Krizalid's far standing D is _not_ an overhead or knockdown
attack in his final form. Only the coat-wearing Krizalid has a
standing D that when done from afar, acts as an overhead and knockdown
attack. Also, he does a normal (non-cancelable) pose when you call in
a Striker, unlike the coat-wearing version, which does a standing B
kick.
Krizalid cannot crouch (hence the low kick attacks). He still has all
the other abilities of normal characters, though (taunting, calling a
striker, sliding, using body blow attacks, using guard cancel moves,
etc.) Since he has (S)DMs, he can also cancel special moves into
DMs in Counter Mode, just like other characters.
All the name spellings were taken from SNK of Japan's page. Note that
while "Tuhon Rage" is the actual move name, he says "Typhon Rage!"
('Typhon' is a Greek god).
Oh yeah, and from Clarence comes another combo, and this time it's an
infinite! Do the Desperate Moment, then hit your opponent with an
attack (standing C and D work nicely), then do the Desperate Moment,
and repeat ad infinitum. As it wasn't bad enough that Krizald has an
infinite, doing this combo will earn you lots of Power Gauge energy,
so you can finish it off with a DM, if you want. Note that even though
the rush counter doesn't keep going up, it's still unescapable.
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Meniyaki tsukete shinugaii...!"
vs. K' "Yattemiro, clone fuzei ga!"
vs. Whip "Anata to tatakau koto ninarutohana
(A) button pose: "Konna mono de katterunoka?"
(B) button pose: "Han-!"
When attacking: L: "Ha-!" H: "Teya-!" B: "Ooa!"
When damaged: L: "Gu-!" H: "Uoa-!" S: "Uuha-!"
When defeated: "Konna hazuhaaaa!!"
Knockdown recovery: "Fu-!" (and GC roll, slides, Dead Fall)
Slide attack: "Fufu-!"
Cut Spin "Zya-!"
Tuhon Rage "Typhon Rage!!"
Lethal Impact "Amai! / Shine-!!"
Rising Darkmoon "Mudaa-!"
Desperate Moment "Teyaaa!"
Moment Penetration "Ryaaaa-!!"
Desperate Overdrive "Buttsu bureroooo-!! / Uryaaaa-!"
End of Heaven / Eden "Mise teyaru, warega chikara o!!"
=========================================================================
3. IN-DEPTH INFORMATION
=========================================================================
------------------------------------------------------------------------
THE LIFE GAUGE AND POWER GAUGE
------------------------------------------------------------------------
The Life Gauge is located at the top of the screen. It lowers when you
are damaged, and when it is empty, your character has been defeated and
you must use a new one. If all three characters on your team are
defeated, the game is over. For each round you survive, your Life Gauge
fills up a little bit, depending on how well you fought. At the start
of each new battle, or if you end up losing a round, your new character
will start off with a full life gauge. When your Life Gauge has been
nearly emptied, it will flash red; this means that you will now perform
SDMs instead of DMs if you have any stocks and input a DM command (see
below).
The Power Gauge is now located below your Life Gauge. The Power Gauge
fills up in several ways: by taking damage, performing special moves,
and hitting your enemy. Taking damage earns you the least energy,
while performing a special which hits your enemy earns you the most.
Command attacks, normal throws, (S)DMs, Striker attacks, and certain
special moves will not add energy to your Power Gauge, though. Once the
gauge is full, you gain one stock, and the gauge empties. You can hold
three stocks total (1 - green, 2 - blue, 3 - red). Stocks can be used
to perform DMs (Desperation Moves). There are also SDM attacks--these
are performed just like DMs, but in addition, your Life Gauge must be
extremely low (you can tell when it's low enough because it will flash
red). When your Life Gauge is flashing, you cannot perform DMs, only
SDMs. Just having a flashing gauge doesn't give you any special
abilites, either--you must have at least one stock to make your flashing
Life Gauge useful. In the Team modes, Power Gauge energy and stocks
aren't carried over if you lose, only if you win (so if Terry has 1
stock and half a power gauge, and beats Joe, who has 2 stocks and 1/3rd
of a power gauge, then Terry keeps his energy, but the next person up
after Joe, Chin Gentsai, starts off with nothing). In Single Mode,
both characters keep any gauge energy / stocks they have earned
throughout the rounds.
------------------------------------------------------------------------
TYPES OF ATTACKS AND MOVES
------------------------------------------------------------------------
Everyone has these moves--they're done by simply pressing P or K. For
most characters, pressing P or K while standing, crouching, or jumping
will make the attack come out differently. Attacks also change if
you're standing close to your enemy and attack, or if you attack from
far away.
Basic attacks don't do a lot of damage, but they have some special
features. Some basic attacks can hit more than once, while others
may knock an opponent down and leave them lying on the floor (this
would be crouching D for most characters). Also, each character has
a few basic attacks that can be canceled into command attacks or
special moves.
Every character has at least one command attack, except for Ralf (poor
sucker). Command attacks are performed by pressing in one direction + a
button (like b + A, or df + B), and they always look the same no matter
where you are when you perform them. Also, they can only be done while
standing (some characters can do their command attack from a crouch, if
the move is done by inputting df + a button).
Command attacks can be used on their own, but some can also be canceled
into from a basic attack, and some can cancel themselves into a special
move or a (S)DM. This in itself is a useful enough feature, but some
command attacks also have special properties, namely the ability to act
as a knockdown or overhead attack. However, there is a catch. Command
attacks with special properties cannot cancel into special moves or
(S)DMs...however, if you cancel into a command attack, they lose their
special property and can be canceled normally. Let's look at this
example with Takuma:
- Takuma's Oni Guruma is an overhead attack. Even if he hits an
opponent with it, he cannot cancel out of it.
- If he does a standing C, then combos that into the Oni Guruma,
it no longer acts as an overhead (i.e., if his opponent crouch
blocked the standing C, the Oni Guruma would be blocked as well,
instead of hitting).
- However, since he canceled into the Oni Guruma, he can now cancel
it into a special move or (S)DM. In our example, he could hit
an opponent with a standing C, then do the Oni Guruma, and cancel
that into, say, the Ko'ou Ken, or Ryuuko Ranbu.
The same rule would apply to the rest of Takuma's moves, since they all
have special abilities (his Kawara Wari is an overhead, his Hisha
Otoshi can destroy bullets, and his Keima Uchi can hit an opponent on
the ground).
The general idea is that, if a command attack has a special feature
(overheads or knockdowns), it must be comboed into if you want to cancel
from it. Otherwise, you should be able to cancel it into a special move
just fine (but like I said earlier, not all command attacks can be
canceled from--see each character's move list below for more
information). This holds true for most characters, but there are some
exceptions (Maxima's Shisaku command attack has no special abilities,
but it can't be canceled into a special move or (S)DM unless you cancel
into it from a basic move).
Also, keep in mind that not all command attacks can be canceled into or
from, even those with or without special properties. For example,
Benimaru's Jackknife Kick has no special properties and can be canceled
into a special move or (S)DM. However, Clark's Stomping, which has no
special properties, either, cannot cancel into anything else even though
it was canceled into from a basic attack (say, his standing A or C).
And Yuri's En Yoku, which is an overhead attack, can't be canceled
into even if you canceled into it with a basic attack (and even though
this no longer makes it an overhead)!
[ Special Moves ] -----------------------------------------------------
Every character has their own set of special moves (some characters have
similar specials, like Kyo and Iori's Oniyaki). Special moves can be
canceled into from basic attacks or command attacks, and in some cases,
they can be interrupted into DMs or SDMs. Usually this is only in
Counter Mode, but, for example, Kim can cancel his Haki Kyaku into his
Hou'ou Kyaku (S)DM normally. Special moves generally do more damage
than basic or command attacks and have all sorts of special properties,
such as being overheads, or knockdown attacks, or being unblockable, etc.
[ Desperation Moves and Super Desperation Moves] ----------------------
Desperation Moves (DMs) are attacks that can only be used when you have
a free stock to expend (or you're in Counter Mode). Super Desperation
Moves (SDMs) can only be used when you have a flashing red Life Gauge
and at least one unused stock to spend. DMs do a lot of damage and
can have special properties (for example, Iori's Saku Tsumagushi is an
overhead), while SDMs do the most damage of all and are generally
superior to DMs.
------------------------------------------------------------------------
COMBOS AND CANCELING
------------------------------------------------------------------------
These two terms are quite different from each other. A combo means a
string of attacks that, after the first hit, cannot be escaped from.
As an example, Kasumi's standing D, Hiji Ate, (C) Tatsumaki Souda, (B)
Hakusan Tou is a 9-hit combo. Once Kasumi connects with the standing
D, her opponent is unable to avoid the rest of the hits. Obviously this
isn't true if you're in Armor Mode, since you never go into hitstun, but
you get the idea.
Canceling is what happens in combos (and in other cases). It's when
the animation of a certain move or attack is canceled and the
animation of the next move takes place. An example would be when Yuri
does the standing C attack into the Yuri Chou Upper--the "recovery"
frames for her standing C are omitted and she goes directly into the
Yuri Chou Upper. However, canceling isn't the same as comboing. For
example, as you know from reading the command attack section, you have
to cancel into a command attack in order to make it become cancelable
itself, in most cases. While this could be done as a combo (recalling
the Takuma example, standing C, Kawara Wari is a combo in which the
standing C animation is canceled into the Kawara Wari), it could also
be done as a cancel. Takuma can hit with his standing A, then input
the Hisha Otoshi, and the standing C's animation will be canceled.
However, as you will notice, the two hits do not combo--the opponent
can block or evade between the hits, and the rush combo meter (which
shows up whenever you do a combo) will not appear. Yet because it's
a cancel, Takuma can now interrupt the Hisha Otoshi with a special
move or (S)DM.
------------------------------------------------------------------------
COUNTER MODE AND ARMOR MODE
------------------------------------------------------------------------
The Advanced and Extra Modes of previous KoF games have been removed.
Now everyone has the same basic set of moves--and they gain new
abilities by using the new Counter Mode and Armor Mode, both of which
are described in detail below.
Counter Mode is activated by pressing ABC. It costs 3 stocks to use,
and when activated, your character will pose momentarily and flash red
for a short period of time (indicated by the timer at the top of the
screen). During this time you have no Power Gauge and cannot amass
Power Gauge energy or stocks. Even though your Power Gauge disappears,
you can use the Guard Cancel Attack or Guard Cancel Slide (in either
direction) as many times as you want.
While in Counter Mode, all your attacks inflict more damage. And even
though you have no Power Gauge, you can perform DMs infinitely--no
stocks are required. Since you can't collect stocks, you can't use
SDMs, though. Furthermore, you can also cancel the Dodge Attack into
command attacks, special moves, and DMs, just like a normal punch or
kick. A unique feature of Counter Mode is that you can interrupt a
special move with a DM, the same way you might cancel a normal attack
into a special move. For example, you can do Joe's Tiger Knee into a
Screw Upper.
However, not all moves can cancel into DMs; for instance, Joe's C
Hurricane Upper could be used instead, but not his A Hurricane Upper.
The timing also tends to be very exact (You can only cancel from Kyo's
Hikigane into either of his SDMs between the first and second hit). If
a character has a mid-air special move and a mid-air DM, they can
perform DM cancels in air, too (Choi can cancel his Hishou Kyaku into
the Rinkaiten Toppa DM, for example). However, on the downside, doing
normal combos is harder since there is a delay when you activate a DM.
For example, Kasumi can normally combo her standing D kick into the
A Chou Kasane Ate DM. However, during Counter Mode, the delay added
to the DM's startup time is so great that it won't combo (although she
could always do C Tatsumaki Souda into A Chou Kasane Ate instead).
I personally think that SNK could have put a little more thought into
this feature--you have characters like Athena, who has multiple mid-air
moves that can be canceled into either of her DMs (since they can both
be done in air), compared to the poor saps like Robert and Chang (who
have only one special that can be canceled into a DM, and in Chang's
case, it won't combo since his move, the Tekkyuu Funsai Geki, knocks the
opponent away). It's not exactly balanced, here ;)
Once this mode ends, your Power Gauge will not reappear for a few
seconds, and you will still be unable to collect energy / stocks until
it reappears.
Armor Mode is activated by pressing BCD. It costs 3 stocks to use, and
when activated, your character will pose momentarily and flash yellow
for a short period of time (indicated by the timer at the top of the
screen). During this time you have no Power Gauge and cannot amass
Power Gauge energy or stocks. Even though your Power Gauge disappears,
you can use the Guard Cancel Attack or Guard Cancel Slide (in either
direction) as many times as you want.
While in Armor Mode, all your attacks inflict more damage (I think a
little less than in Counter Mode, though). You also take less damage
from attacks. Furthermore, the Dodge Attack will knock down an
opponent, just like the Body Blow Attack (of course, you can't cancel
it into another attack, though). Another feature of Armor Mode is that
you take no damage from blocking special moves, DMs, or SDMs! Although
you cannot use DMs or SDMs, you cannot be hit out of an attack--an
opponent's attack can still push you back, but you will continue your
attack instead of going into your 'hit' animation. This doesn't apply
to attacks that knock you down to the ground or up into the air, though.
The big downside to Armor Mode is that it lasts about 1/3rd as long
as Counter Mode, and at the costs of all your stocks, that's not
exactly a fair deal.
In any case, once this mode ends, your Power Gauge will not reappear for
a few seconds, and you will still be unable to collect energy / stocks
until it reappears.
------------------------------------------------------------------------
THE STRIKER SYSTEM
------------------------------------------------------------------------
A new addition the KoF series is the 'Striker System'. When you pick
the characters for your team, you get to pick four characters--three
to fight with and one who becomes your striker. After selecting your
characters, you get to choose the order they fight in; this is done
by pressing the corresponding button for each character. The last
character you pick becomes the striker. You can reassign who will be
the striker for each new battle. For example:
1. I pick Shingo, Takuma, Iori, and Xiangfei.
2. I get to pick the order of fighting:
A - Shingo If I press C,A,D,B at the order screen, then
B - Takuma Iori goes first, then Shingo, then Xiangfei.
C - Iori For the entire match, Takuma will be my
D - Xiangfei striker.
3. If I win the battle (all 3 rounds), then I get to redo my order
for the next battle--if I input B,D,A,C, then my order would be
Takuma, Xiangfei, and Shingo. Iori would be my striker for the
whole match.
So how are Strikers used? You'll notice at the bottom of the screen,
there is a picture of your striker and your Striker stocks--you start
off with three. At anytime during the battle, you can press BC, and
your character will pose, while your Striker leaps onscreen, performs an
action, taunts, then leaps away. Each time you call in a striker, you
lose one stock. Once you're out of stocks, pressing BC has no effect.
Each time you lose a character, you gain an extra stock--this means that
you can have 4 stocks total if your first character loses, and 5 stocks
total when you're on your third character.
Strikers all have various powers and effects. For example, when using
Ralf as a striker, he'll dive down using his Kyuukouka Bakudan Punch,
perform his Galactica Phantom, then leave. The Galactica Phantom itself
is blockable, and it does less damage than the actual DM attack. In
fact, all Striker attacks do a limited amount of damage. The reason
why they're so toned down is because you recover while your Striker is
still attacking--for example, if you call in Robert to do his Ryuuren
Moushuu, you'll recover fast enough to hit your opponent while Robert is
socking them as well. This allows you to attack or even combo your
opponent off of your Striker attack. So while the Striker damage is low
and they often have faults (like being blockable, slow, etc.), the
potential for combos and heavy damage is still there.
However, not all Strikers attack. Kensou will appear and eat a meat
bun, giving you back a small amount of life. Other characters only
attack under certain situations--Choi normally appears and taunts,
draining his opponent's Power Gauge, but if his opponent is close
enough, Choi will do a Tatsumaki Shippuu Zan instead. Furthermore,
some Striker's attacks vary depending on the actions of your
opponent. Case in point; if your enemy is in mid-air when you call in
Jhun as a Striker, he'll do a Kuu Sajin. If they're on the ground,
he'll do the Hiko Geki. Distance can also be a factor; in the above
example with Kensou, you won't regain life unless you're standing
close to him. And if you call in Mai as a striker, she won't attack
unles her opponent is close by when she shows up; otherwise she'll
just taunt (although that does lower your opponent's Power Gauge).
Probably the most important thing when using a Striker is remembering
distance and effect. Takuma's Striker Attack goes all the way across
the screen, so you don't have to worry about how close your opponent
is. However, Clark's doesn't, so you need to make sure your opponent
is no further than half a screen away from you or Clark's Striker
attack will miss entirely. For characters that must be close to
attack, make sure that your opponent isn't able to hit them. If your
opposition does hit a Striker character, they won't attack and will
just leap off screen (and it still wastes a stock). The only exception
is Kasumi, who taunts normally, but if hit, she will catch her opponent
and injure them.
All Striker attacks are explained in detail in the moveslist section,
above.
Just as in '98, you can randomly select your teammates using the large
Roulette square in the middle of the player select screen. If you want
all team members to be randomly chosen, just choose the roulette box,
or you can pick 1 to 3 characters, then use the roulette to make the
remaining characters random (since each team is composed of four
members now - three playable fighters and one striker).
Not only does the CPU pick a random character for you to use, but this
changes after each battle. If I chose King, Chin, and used Roulette
to get Maxima and Ralf, then in the next battle I would still have
King and Chin but would have two different remaining characters. Keep
in mind that Roulette only determines which characters you'll get, not
the order that they fight in (that's still up to you). If Kyo and / or
Iori have become playable, it's possible to get them through the
Roulette as well.
------------------------------------------------------------------------
CONTINUE SERVICE
------------------------------------------------------------------------
If all three characters lose and you lose the battle, you always have
the option of continuing. If you do so, the CPU will give you an
advantage to better your odds the second time around (for one battle
only, though). The options are as follows:
Press A : All enemies only have 1/3rd of their Life Gauge
Press B : You have unlimited Power Gauge stocks for the next battle.
Press C : You have unlimited Striker stocks for the next battle.
Press D : Nothing (play normally with no advantages).
I don't believe there's any penalty for using the Continue Service,
although it may lower your Battle Score.
------------------------------------------------------------------------
SECRETS AND TRICKS
------------------------------------------------------------------------
[ Show Order Select ] ------------------------------------------------
For whatever reason, after you've selected your characters and are
picking the order in which they fight and who will be the Striker, you
can press and hold Start to show your selections to your opponent
(instead of displaying a number, it'll show the character's face).
Kinda pointless considering that the game automatically displays your
fighting order and designated striker after the order select anyway,
but hey, it's a trick, and it's in the game, so it gets a mention here.
[ Enable Krizalid in Either Form ] ------------------------------------
As of yet, there is no real code to play as Krizalid that has been
found. If you have the ROM set (don't ask me about it, please), then
you can always use Lick Guy's trainer, which is found at <fly.to/exp>.
This cool program allows you to, among other things, play as either
form of Krizalid.
This code is not needed for the Neo*Geo home cart, which will already
have Kyo and Iori available. Anyway, to enable Kyo and / or Iori:
- Start up a Team Battle game and highlight the ? box (the Roulette),
and let it pick all your characters. At some point, if you get at
least three of the characters listed below in your team, win the
battle with that team (you can beat the CPU, or the second player):
For Kyo: Benimaru, K', Kyo-1, Kyo-2, Maxima, Shingo, or Whip.
For Iori: Athena, Bao, Jhun, Kasumi, Kim, Leona, or Xiangfei.
- Once you win the battle with the proper members in your team, the
code to unlock either Kyo or Iori will appear once the battle is
over; It shows up in the upper left corner of the screen while your
character's win quote is being displayed, and looks like this:
IORI (or KYO) START + [ ? ] +. I had gotten the Iori code
requirements fulfilled first, then the Kyo requirements, but instead
of displying both names, it just said KYO START + [ ? ] +. Anyway,
at this point, you don't have to go on and beat the game--it's
alright if you lose.
- Once you return to the title screen, you'll notice that a <k> mark
has appeared at the bttom center of the screen if you fulfilled Kyo's
requirement (or an <i> mark for Iori, or a <k.i> mark if you fulfilled
both requirements).
- Anyways, once you have the appropriate mark, start a new game, and
move to the Roulette. Hold Start, then enter the following code:
For Kyo: Press left, right, up, left, down, right.
For Iori: Press right, left, up, right, down, left.
- The corresponding character will become playable the moment you press
in the last direction (the little sun or moon box will simply change
to the portrait of Kyo or Iori with no fanfare or anything).
This code has been fully tested by yours truly, so use it to your
heart's content :) Special thanks to IorI for helping me perform
this code, and for giving me some corrections as well.
Your Battle Score determines who you can fight. If after beating
Krizalid, it's at 200 or higher, you get to fight Iori (I haven't tried
this myself). If it's at 280 or higher, you get to fight Kyo (this
I've managed to do). The only problem with this code is that you have
to have to use one of the 'original' teams (such as: Ryo, Robert, Yuri,
Takuma, or Leona, Ralf, Clark, Whip). You can't make the team up of
varying members (so there's no chance of fighting Kyo or Iori while
using Kyo or Iori, in other words).
------------------------------------------------------------------------
GAME OPTIONS
------------------------------------------------------------------------
There are several modes of gameplay you can choose from. TEAM PLAY lets
you make up a team and fight the CPU, while SINGLE PLAY does the same
thing, but with just two characters. TEAM VS. and SINGLE VS. work in
the same manner, but for two players to fight each other. Finally,
SINGLE ALL lets you pick two characters and fight everybody else.
As for the game's OPTIONS, they aren't too hard to figure out. The
notable ones are FLASH, which when turned off, eliminates the white
flashes you see during some moves and SDMs, not to mention the red
and white flickering that occurs when you beat the last member of the
team you're fighting, and DISP. CUT, which removes the Life Gauge,
Power Gauge, and Timer from the screen (your names, portraits, and
other messages will still appear).
------------------------------------------------------------------------
DIP SWITCH INFORMATION
------------------------------------------------------------------------
All the information in this section was written and contributed by IorI.
At his request, I have rewritten some of it for clarity. Please don't
ask me about the dip switches since I don't have a modified system
myself and can't verify any of this information. Anyway, here's what
IorI has to say:
"These dip switches are only accessible on a modified Neo-Geo system
(arcade or home). These systems have a special bios called debug bios,
the same bios that SNK development teams use. To access the DIP Main
Menu at any time, press 2P COIN (or SELECT) + 2P C Button at the same
time. To move into the menu you'll have to use the directions to
access (up) and exit (left) the options, and you'll have to use the
buttons to move between selections (A, B,...). The interesting option
is the "Dip debug switches". Dip debug switches are two consecutive
bytes allocated in Neo-Geo RAM that cause special effects in game. Each
bit is a flag that activates a different option. These are the options
I have discovered:
"Dip 1.1. : It puts a character sprite on the middle-low side of the
screen, with a weird menu behind it. I'm unable to use the menu (on
KoF '96, holding START while using the controls worked...)
"Dip 1.2.: Sprite areas and hit areas appear into green and white
squares. Very useful.
"Dip 1.3.: This dip switch has several effects:
1. Since activated, until START is pressed, the last compilation
date of the game will appear on the middle-low side of the screen.
2. Instead of pressing START, pressing button B will display a
special, weird and interesting menu called "Throw offset edit".
Using that menu you'll can watch all the characters and all of his
movements, and, supposedly you can edit his/her throws (I wasn't
able to get it to work).
3. Instead of point 2, pressing C or D will display a sound/music test
menu.
4. On character select screen, If you hold your START button while
selecting ALL 4 characters, the first character of your team will
be Krizalid (first form). He will appear on order select screen
like a weird K'.
5. If you hold your SELECT (or COIN) button while selecting ALL 4
characters, the first character of your team will be Krizalid
(second form). He will appears on order select screen like a
weird Maxima.
"Dip 1.4.: A weird menu appears on the middle of the combat. I'm not
sure how to use it or what it's for.
"Dip 1.5.: Weird flag indicators (useless for people like us who
aren't KoF '99 programmers).
"Dip 1.6.: Infinite life bar, DMs turn into SDMs.
"Dip 1.7.: No effect known, if any.
"Dip 1.8.: It has several options. On How to Play screen:
- Press START + B to display a menu on which you can change the text
nationality (japanese text even in american/european versions!) and
to see all game demo sequences: sequence before, between and after
Krizalid, endings, intro and so on). To see the end that you want,
you'll need to change the indicators:
These are the four characters you "have", the first pair of zeros
are the number of your character, and the second pair of zeros are
the colour of your character (00 or 01). To automatically select
the predefined (and two more weird teams with no ending...) ending
teams, press button D. After this, press button A to enter the
sequence selection menu. When selecting "ending", you'll can
choose which character will "beat" Krizalid.
- Press START + C to access a totally weird menu called Motion Seq
Edit. In this menu, you can choose a determinated character or
object (you'll have to choose the palette index to display it
correctly), load it one of the eight slots you'll have and edit a
tricky predefined motion with it. Then you'll can see the motion
you created....-_- (yeah, I know). But this menu has a programmer's
joke. If, on the main menu, you press SELECT, Choi will appear
bouncing around the screen, and if you press A button a 0 will begin
to fall since the top of the screen, while Choi runs around
desperately trying to catch it (and he gets angry if doesn't)! It's
like a sophisticated screen saver.
"Dip 2.1.: Game caracteristics edit menu. I'm not sure what it does.
"Dip 2.2.: CPU gets rid of 1P control.
"Dip 2.3.: CPU can't block.
"Dip 2.4.: Display the Ability Points on real time. Very useful.
"Dip 2.5.: More weird flags.
"Dip 2.6.: A menu with two options: Play and code. Maybe it changes the
music and sound effect while playing...?
"Dip 2.7.: Second player plays instead CPU (yes, another system to play
with Krizalid)
"Dip 2.8.: No effect known, if any."
------------------------------------------------------------------------
LIST OF SPECIAL INTROS
------------------------------------------------------------------------
Below is a list of all known special intros, based on the list of
special intros found in Gunsmith's neato KoF '99 FAQ (plus a few of
my own additions and corrections). Hopefully I'll get around to
describing these and putting in the quotes in another update.
K' vs. KRIZALID (last boss form)
- K' has his hand on his thigh, and he talks to Krizalid, who talks
back.
K' vs. KYO KUSANAGI
- K' turns towards the screen and a flame appears in his hand, while
Kyo turns away from the screen and a flame appears in his hand,
too.
ANDY BOGARD vs. MAI SHIRANUI
- Mai holds up a baby that cries 'Papa!' while a horrified Andy looks
on with disbelief. However, it turns out that the baby is actually
just a puppet Mai was wielding, and a rather shaken Andy coughs
nervously in response.
ANDY BOGARD vs. TERRY BOGARD
- Andy squeezes his wrist, then drops it and shakes it, while Terry
leans forward with his hands on his knees and says, "Get ready!"
ANDY BOGARD vs. JOE HIGASHI
- Andy squeezes his wrist, then drops it and shakes it. Meanwhile,
Joe is letting one arm hang down, and he lifts it up, touches it to
his mouth, and then knocks his knuckles together.
TERRY BOGARD vs. JOE HIGASHI
- Terry leans forward with his hands on his knees and adjusts his
cap while saying "Get ready!" Meanwhile, Joe is letting one arm
hang down, and he lifts it up, touches it to his mouth, and then
knocks his knuckles together.
TERRY BOGARD vs. BLUE MARY
- Terry steps back, takes off his cap, and gives a polite bow, while
Mary shrugs, then shakes her finger in front of her face while
saying "Let's fight, Terry!"
RYO SAKAZAKI vs. KING
- King begins the round turned away, wearing a bowler hat. She
lifts up the brow, smiles, then turns and tosses it away while
facing Ryo.
RYO SAKAZAKI vs. ROBERT GARCIA
- Ryo and Robert both do their old 'power charge' animations, then
Ryo does a Zanretsu Ken while Robert does his Gen'ei Kyaku. They
both taunt each other while pointing their knuckles at one another.
RYO SAKAZAKI vs. YURI SAKAZAKI
- Ryo holds his arms at his side, as does Yuri.
RYO SAKAZAKI vs. TAKUMA SAKAZAKI
- Ryo holds his arms at his side. Takuma nods appreciatively, then
does the same.
ROBERT GARCIA vs. YURI SAKAZAKI
- Robert holds his arms at his side, while Yuri holds up a fist,
then puts her hands on her hips.
ROBERT GARCIA vs. TAKUMA SAKAZAKI
- Robert holds his arms at his side. Takuma nods appreciatively, then
does the same.
YURI SAKAZAKI vs. TAKUMA SAKAZAKI
- Yuri holds her arms at her side. Takuma nods appreciatively, then
does the same.
RALF JONES vs. CLARK STEEL
- Ralf does a sumo stomp and hunkers down, while gesturing for Clark
to come at him. Clark, meanwhile, has been holding his cap, and
he flips it onto his head, pushes it into place, then gives Ralf
a thumbs-up while saying, "Okay, Ralf!"
RALF JONES vs. LEONA or WHIP
- Ralf casually salutes either teammate. Against Leona, she'll
salute him back.
CLARK STEEL vs. LEONA or WHIP
- Clark doffs his cap to either teammate. Against Leona, she'll
salute him back.
WHIP vs. LEONA
- While Leona ties her shoelaces, Whip faces away and rocks back and
forth on her heels. Leona then stands up and points at Whip.
WHIP vs. KRIZALID (last boss form)
- Whip takes out her gun, checks it, and points it at Krizalid, while
he talks back to her.
SIE KENSOU vs. ATHENA ASAMIYA
- Athena bows towards the screen, then sticks an arm up in the air
while acting very cheerful. In the meantime, Kensou has been
striking a serious pose, but when Athena suddenly notices him
and asks what's going on ("Nani?"), he slumps forward in regret.
CHIN GENTSAI vs. ATHENA ASAMIYA, BAO, or SIE KENSOU
- Chin nods knowingly. Bao will bow at Chin if he's Chin's opponent.
SIE KENSOU vs. BAO
- Bao holds his hands together in respect and bows, while Kensou
is cracking his neck; however, he ends up hurting himself.
BAO vs. ATHENA ASAMIYA
- Bao holds his hands together in respect and bows, while Athena
leans forward and winks at him.
BAO vs. MAI, LEONA, KASUMI, WHIP or BLUE MARY
- Bao scratches his head nervously.
KASUMI TODO vs. SHINGO YABUKI
- While Shingo looks through his notebook, Kasumi taunts him.
KASUMI TODO vs. RYO, ROBERT, YURI, or TAKUMA
- Kasumi bows to her opponent.
LI XIANGFEI vs. SIE KENSOU
- Xiangfei sees Kensou eating and starts drooling. Her stomach
gurgles and she clutches it regretfully.
LI XIANGFEI vs. TERRY, ANDY, JOE or MAI
- Xiangfei waves one arm around and points at her opponent
defiantly.
KIM KAPHWAN vs. JHUN HOON
- Kim is standing in a thoughtful pose while Jhun does a few kicks
and points a foot at Kim. Kim's eyes gleam and he gets into his
stance.
CHANG KOEHAN vs. KIM KAPHWAN
- Chang stand up to his full height, waves his iron ball around, and
points at Kim. Kim, meanwhile, is standing there looking
unimpressed. He shakes his head and gets into his stance.
CHOI BOUNGE vs. JHUN HOON
- Jhun gets into his leg-shaking stance, then Choi taunts him and
does the ending pose to his Tatsumaki Shinkuu Zan DM.
CHOI BOUNGE vs. CHANG KOEHAN
- Choi and Chang look at each other in surprise, then hang their heads
in sorrow and sigh.
KYO KUSANAGI vs. IORI YAGAMI
- Kyo stands back and holds up a hand, flame rising up from his palm.
Iori has a hand in his pocket, but from his other hand a purple
flame rises up as well.
KYO KUSANAGI vs. SHINGO YABUKI
- Shingo hides his face behind his hands and then shouts "Kyo
Kusanagi-san!" while looking overjoyed.
KYO KUSANAGI vs. BENIMARU NIKAIDO
- Benimaru yanks his hand across himself horizontally, leaving a
trace of electricity.
------------------------------------------------------------------------
SPECIAL THANKS
------------------------------------------------------------------------
I couldn't have written this FAQ without help from the following people:
James Kuroki
- Gotta give this guy a big hand for sending me a bunch of Japanese
spelling corrections from Neo Geo Freak magazine.
Luis Boix
- For correcting my Ralf Striker mistake.
IorI
- For helping me with Krizalid's bio, and for some supercancel info.,
cancelable mid-air attack info, and lots of other stuff. Also wrote
and contributed the entire section on the dip switches. Thanks!
(v0.3) For additional information on enabling Kyo and Iori.
Mao (i.am/sheila)
- For helping me out with this FAQ, and for some Yuri information taken
from her great Yuri guide.
Kasumi Himura, Ken Masters (and about a thousand other people)
- For telling me how the FLASH option works.
Cyril Caniot
- For some Krizalid info. and corrections for the numbering sequences
for Shingo, Kyo, and Iori.
LickGuy (fly.to/exp)
- He made the excellent KoF '99 trainer that I used to check all my
Krizalid info., etc (it can be found at his page).
Gunsmith (w3.to/wu-tech)
- Some information was checked using his amazing KoF '99 FAQ, and the
list of intro poses was taken initially from his FAQ. The method to
fight Kyo and Iori, as well as enable them, also used info. from his
FAQ as well.
(v0.2) For the Heart Attack -> Earring Bakudan arc change info,
Chang's sneeze counter info., and info. on Clark's cancelable CD
attack. A lot of the new information in the v0.2 update was taken
from the KoF '99 Gamest Mook scans he has up at his site, too.
(v0.3) For Bao's triangle jump.
SNK of Japan (www.neogeo.co.jp)
- All move commands and move names taken from their page.
(v0.3) Correct method to enable Kyo and Iori taken from their page.
Ura no Ura (www2.airnet.ne.jp/~tac)
- Various info on the strikers and striker attacks, not to mention some
basic command information and cancelable DM information, was all
taken from this great site.
Charles Mac Donald (www.emucamp.com/cgfm2)
- For letting me hog his computer while I worked on this FAQ.
Clarence
- For showing me the usual assortment of crazy combos (like the Jhun
one mentioned above).
(v0.2) For a bunch of corrections and additions, like Krizalid's
infinite combo and info. on Ryo's Tenchi Haou Ken counterhit.
Jared Low and ChaRleS
- I looked at their bio translations in their respective FAQs when
I was translating the bios at SNK's page.
If you'd like to contribute something, or you just want to give some
feedback (positive or negative, it's all good), then you can reach me
at <cmd (at) hooked (dot) com>. Please don't ask me about where to
get ROMs at, I don't know. As for playing with Krizalid, there's no
bonafide code yet. Once a real code to use Krizalid pops up, I'll be
sure to add it to the FAQ. Right now the only option (if you have the
ROMs) is to use a trainer. The only one I know of is LickGuy's trainer,
which you can find at his page, at <fly.to/exp>. If you have a modified
Neo Geo with the special BIOS or whatever, you can always check out the
method to pick Krizalid using the dip switches (described in the dip
switch settings listed above).
------------------------------------------------------------------------
REVISION HISTORY
------------------------------------------------------------------------
Version 0.3 (December 27, 1999)
- A couple of minor corrections and additions, stuck in Bao's triangle
jump command (can't believe I overlooked it)! The code to play as
Kyo and / or Iori has also been confirmed and tested. A couple of
the move names have been changed because that's how they're spelled
in Neo Geo Freak magazine, but a few I left unchanged since I
personally think they're correct anyway. Feel free to prove me
wrong, though :) I also added quote lists for all characters,
courtesy of the info at SNK of Japan's page, which I double-checked
as best I could by listening to the voice tracks off of the
Soundtrack CD (found at Gunsmith's page). If you want translations,
though, you better look to Gunsmith's FAQ, as translating speech is
really beyond me :)
Version 0.2 (November 25, 1999)
- Added / corrected a lot of the Counter Mode cancels, and updated the
list of cancelable attacks for characters (most this info pulled from
the Gamest scans at Gunsmith's page and meticulously tested by yours
truly). Some other additions and corrections have been made as well,
as well as a reorganization of some of the FAQ sections for ease of
use. I added a glitch for Jhun, too (which makes me happy, since I
tend to never find weird stuff like that in fighting games).
Version 0.1 (October 20, 1999)
- First release, a lot more stuff to add, but this will have to do for
now. I'm planning on adding in move descriptions in the future
(although I'm sort of debating this since they'd make the FAQ a lot
bigger...feedback, anyone)?
That's all.
Unpublished work Copyright 1999-2001 Chris MacDonald