Date: Sun, 02 Aug 1998 01:09:46 +0800
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_______________ Rurouni Sephiroth Proudly Presents
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/ / _
| _________/ | | ______ SNK©
___| | T H E K I N G O F / / __ \
/ |____ _ ____ _ _ ____ ____ ____ ____ | | | \
/____ | ___|| | / __\| |_| ||_ _|| ___|| \ | _| | |__| | _____
| | __| | || /__ | _ | | | | __|| / |__ \ \_ / / _ \
| | | | || /_ || | | | | | | |__ | |\ \ __| | | / / |_| /
| |_| |_| \____/|_| |_| |_| |____||_| \_\|____| / / \ /
| / / / / _ \
/ / D R E A M M A T C H N E V E R E N D S / / | | \
/ / \ |_| /
/ / ____ ___ ___ \_____/
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/ Created On : 23/7/1998 | __|/ |_| \| | | | Version 1.1
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|_| |_| |_| \___/\_\
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King Of Fighters 1998 Faq Copyrights and Legal Stuff
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The King Of Fighters 1998 Faq is Copright to Rurouni Sephiroth . This faq is
only meant for internet and all non profitable/promotional uses , if you are
to put this faq in a webpage please do not remove the Faq Copyrights or edit
it in a way and made this faq yours . Please also inform the auth of this faq
( sephiroth ) where you are going to put this faq , all credits should be gi-
ven where it is due . King Of Fighters 1998 is a trademark of SNK . This faq
is the work Rurouni Sephiroth ©
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King Of Fighters 1998 Faq Copyrights and Legal Stuff
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|
- C o n t e n t s - | - Revision Update -
|
Basic Controls | This is the King Of Fighters 98
Characters' Movelists | Revision Faq version 1.1 , all the
Alt. Characters' Movelists | errors from the previous version
Additional Information | have been removed . If there are
Special Thanks | still errors , pls mail the author
|
- C o n t e n t s - | - Revision Update -
|
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B a s i c C o n t r o l s
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N o t a t i o n :
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Button A : Light Punch
Button B : Light Kick
Button C : Heacy Punch
Button D : Heavy Kick
fw : Forward
df : Diagonal Forward or Down Forward
dn : Down
db : Diagonal Back or Down Back
bk : Back
ub : Up Back or Jump Backwards
u : Up
uf : Up Forward or Jump Forward
hcf : Half Circle Forward
qcf : Quarter Circle Forward
Hcb : Half Circle Back
qcb : Quarter Circle Back
dp : Dragon Punch
rdp : Reverse Dragon Punch
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A d v a n c e M o d e :
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Block or Guard : Hold Back or Down Back
Air Block : While In Air Hold Back or Down Back
Back Hop : Tap bk , bk
Dashing : Tap fw , fw
Low Jump : Tap uf or ub lightly
Normal Jump : uf or ub
Super Jump : Tap down then uf or ub
Forward Roll : Forward AB or Just AB
Back Roll : Back AB
Safe Landing : After Being Onto The Ground , Press AB
Guard Cancel : While Blocking Press AB
Guard Reversal : While Blocking Press CD
Super Heavy Attack : CD
Power Up : ABC
Taunt : Press Start
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E x t r a M o d e
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Block or Guard : Hold Back or Down Back
Air Block : While In Air Hold Back or Down Back
Back Hop : Tap bk , bk
Forward Hop : Tap fw , fw
Low Jump : Tap uf or ub lightly
Normal Jump : uf or ub
Super Jump : Tap down then uf or ub
Dodge : AB
Dodge Attack : A or B or C or D after Dodge
Guard Reversal : While Blocking Press CD
Super Heavy Attack : CD
Power Up : Hold ABC till Power gauge is full
Taunt : Press Start
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E n d
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P a r t n e r A s s i s t A t t a c k
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There are 5 different possiblities on whether a partner in your team will
assist you in a battle are as follows :
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O f t e n H e l p i n g C o n d i t i o n s
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1 . There is a team mate in your team that has not been defeated yet .
2 . The character who is in the battle is dizzy or being held .
3 . The team mates are in the screen .
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N o r m a l H e l p i n g C o n d i t i o n s
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4 . Including the above 3 condtions the energy gauge of the fighting one is
less than his opponent .
5. Never Help
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T e a m s M o v e L i s t s
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H e r o e s T e a m
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- K y o K u s a n a g i -
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Hachi Tetsu : When Close , bk or fw + C
Issetsu Seoi Nage : When Close , bk or fw + D
Air Drop : While in air , dn + A
Double Overhead Kick : fw + B
Double Foot Sweep : df + D
100 Shiki Oniyaki : dp + A or C
R.E.D Kick : rdp + B or D
212 Shiki Kotoyuki : hcb + B or D
75 Shiki : qcf + B , B or D , D
114 Shiki Ara Gami : qcf + A
128 Shiki Ku Kizu : qcf + A or C after Ara Gami
127 Shiki Yasabi : hcb + A or C after Ara Gami
Migiri Ugashi : Press A or C after Ku Kizu or Ya Sabi
125 Shiki Nana Se : Press B or D after Ku Kizu or Ya Sabi
115 Shiki Doku Gami : qcf + C
401 Shiki Tsumi Yomi : hcb + A or C after Doku Gami
402 Shiki Batsu Yomi : fw + A or C after Tsumi Yomi
910 Shiki Nue Tumi : qcb + A or C
- D e s p e r a t i o n M o v e s -
108 Shiki Orochi Nagi : qcb , qcf + A or C
Saishuu Kessen Ougi : qcf , qcf + A or C
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- B e n i m a r u N i k a i d o -
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Catch And Shoot : When Close , bk or fw + C
Front Suplex : When Close , bk or fw + D
Spinning Knee Drop : While Close in air , u + C or D
Foot Drill : While in air , dn + D
Hop Kick : fw + B
Rai Jin Ken : qcf + A or C
Tenku Rai Jin Ken : While in air , qcf + A or C
Shinkuu Kaka Te Goma : qcb + A or C
Iaido Kyaku : qcf + B or D
Super Inazuma Kyaku : dp + B or D
Triple Resist Kick : hcb + B or D
Benimaru Koreda : When Close , hcb , fw + A or C
- D e s p e r a t i o n M o v e s -
Raikoken : qcf , qcf + A or C
Eregutoritga : When Close , qcb x 2 + A or C
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- G o r o D a i m o n -
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Juji Shime : When Close , bk or fw + C
Tsukami Tataki Tsuke : When Close , bk or fw + C
Okuri Ashi Barai : When Close , bk or fw + D
Mallet Punch : fw + A
Uppercut Smash : df + C
Jirai Shin : dp + A or C
Evade Roll : qcb + B or D
Kumo Tsukami Nage : hcf + A
Kiri Kabu Gaeshi : hcf + C
Chou Oosoto Gari : When Close , dp + B or D
Tenchi Gaeshi : When Close , hcb , fw + A or C
Ura Nage : hcb , fw + B or D
Upper Counter : hcf + B
Lower Counter : hcf + D
Running Overhead Throw : hcb , fw + B or D
- D e s p e r a t i o n M o v e s -
Jigoku Gukuraku Otoshi : When Close , hcb , hcb + A or C
Mekko Mekki : When Close , hcf , hcf + B or D
Zoku Kiri Kabu Gaeshi : hcf + B or D after Mekko Kiri
Mekko Meki Ura Nage : dp + B or D after Zoku Kiri Kabu Gaeshi
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F a t a l F u r y T e a m
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- T e r r y B o g a r d -
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Grasping Upper : When Close , bk or fw + C
Buster Throw : When Close , bk or fw + D
Rising Upper : df + C
Spinning Elbow Smash : fw + A
Power Wave : qcf + A or C
Burn Knuckle : qcb + A or C
Crack Shot : qcb + B or D
Rising Tackle : dp + A or C
Power Dunk : dp + B or D
Power Charge : hcf + B or D
- D e s p e r a t i o n M o v e s -
Power Geyser : qcb , qcf + A or C
High Angle Geyser : qcf , qcf + B or D
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- A n d y B o g a r d -
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Gou Rin Kai : When Close , bk or fw + C
Kakaekomi Nage : When Close , bk or fw + D
Uegesura : df + A
Overhead Kick : fw + B
Zan Ei Ken : db , fw + A or C
Ga Dan Kou : qcf + A or C after Zan Ei Ken
Hisho Ken : qcb + A or C
Shoryudan : dp + A or C
Kuhadan : hcf + B or D
Dam Breaker : When Close , hcf + A or C
Genei Shiranui : While in air , qcf + B or D
Genei Shiranui Shimo Agito : Press A or C after Genei Shiranui
Genei Shiranui Uwa Agito : Press B or D after Genei Shiranui
- D e s p e r a t i o n M o v e -
Chou Reppa Dan : qcb , hcf + B or D
Hishouseiken : qcf , qcf + A or C
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- J o e H i g a s h i -
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Hiza Jigoku : When Close , bk or fw + C
Leg Throw : When Close , bk or fw + D
Low Kick : fw + B
Slide : df + B
Hurricane Upper : hcf + A or C
Bakuretsuken : Tap A or C rapidly
Bakuretsuken Finish : qcf + A or C after Bakuretsuken
Tiger Kick : dp + B or D
Slash Kick : hcf + B or D
Golden Heel : qcb + B or D
- D e s p e r a t i o n M o v e s -
Screw Upper : qcf , qcf + A or C
Exploding Hurricane Tiger Heel : qcf , hcb + A or C
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A r t O f F i g h t i n g T e a m
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- R y o S a k a z a k i -
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Tani Otoshi : When Close , bk or fw + C
Tomoe Nage : When Close , bk or fw + D
Over Head Smash : fw + A
Kohoken : qcf + A or C
Koho : dp + A or C
Moko Raijin Ko : qcb + A or C
Koho : dp + A or C after Moko Raijin Ko
HienShipukyaku : hcb + B or D
Moko Raijin Satsu : qcf + B or D
Kyogukenryu Renbuken : When Close , hcf + A or C
- D e s p e r a t i o n M o v e s -
Haoshokoken : fw , hcf + A or C
Ryukoranbu : qcf , hcb + A or C
Tenchi Hahoken : qcf , qcf + A or C
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- R o b e r t G a r c i a -
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Ryuutobi Kyaku : When Close , bk or fw + C
Kubi Kiri Nage : When Close , bk or fw + D
Ryuu Han Shuu : fw + B
Dragon Hook Kick : fw + A
Ryuu Geki Ken : qcf + A or C
Ryuu Ga : dp + A or C
Ryuu Zan Shou : dp + B or D
HienShipukyaku : hcb + B or D
HienRyuuJinKyaku : While in air , qcb + B or D
Kyoukukenryu Renbukyaku : When Close , hcf + B orD
- D e s p e r a t i o n M o v e s -
Haoshokoken : fw , hcf + A or C
Ryukoranbu : qcf , hcb + A or C
Mu ei Shipuu Juu Dan Kyaku : qcf , qcf + B or D
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- Y u r i S a k a z a k i -
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Oni Harite : When Close , bk or fw + C
Silent Nage : When Close , bk or fw + D
Tsubame Otoshi : While Close in air , u + C or D
Butt Attack : fw + B
Kohoken : qcf + A or C
Raihoken : qcf + B or D
Yuri Chou Upper : dp + A or C
Double Yuri Chou Upper : dp + A or C after Yuri Chou Upper - Heavy
Yuri Chou Knuckle : qcb + A or C
Yuri Chou Kyaku : qcb + B or D
Hundred Blow Slap : hcb + A or C
- D e s p e r a t i o n M o v e s -
Haoshokoken : fw , hcf + A or C
Hienhouohkyaku : qcf , hcb + B or D
Hien Rekkou : qcf , qcf + A or C
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I k a r i T e a m
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- L e o n a -
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Leona Crush : When Close , bk or fw + C
Orient Buckler : When Close , bk or fw + D
Heidern Inferno : While Close in air , u + C or D
Strike Kick : fw + B
Moon Slasher : dn , Charge , up + A or C
Ground Saber : bk , Charge , fw + B or D
Sonic Kick : fw + D after Heavy Ground Saber
X Caliber : dn , Charge , up + B or D
Baltic Launcher : bk , Charge , fw + A or C
Ice Slasher : qcb + A or C
Earring Bomb : hcb + B or D
- D e s p e r a t i o n M o v e s -
V Slasher : While in air qcf , hcb + A or C
Revolver Spark : qcb , qcf + B or D
Gravity Storm : qcf , qcf + A or C
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- R a l f J o n e s -
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Dynamite Headbutt : When Close , bk or fw + C
Northern Light Bomb : When Close , bk or fw + D
Vulcan Punch : Tap A or C rapidly
Gatling Attack : bk , Charge , fw + A or C
Blitzkrieg Punch : dn , Charge , up + A or C
Air Blitzkrieg Punch : While in air , qcf + A or C
Ralf Kick : bk , Charge , fw + B or D
Super Argentina Breaker : When Close , hcf + B or D
- D e s p e r a t i o n M o v e s -
Super Vulcan Punch : qcf , hcb + A or C
Umanori Vulcan Punch : qcb , hcf + B or D
Galactica Phantom : qcf , qcf + A or C
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- C l a r k S t e e l -
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Pyramid Driver : When Close , bk or fw + C
Fisherman Buster : When Close , bk or fw + D
Death Lake Dive : While Close in air , u + C or D
Stomping : fw + B
Vulcan Punch : Tap A or C rapidly
Rolling Cradle : hcf + A or C
Napalm Stretch : dp + A or C
Frankensteiner : When Close , dp + B or D
Super Argentina Breaker : When Close , hcf + B or D
Flashing Elbow Drop : qcf + A or C after Special Slams
- D e s p e r a t i o n M o v e s -
Ultra Argentina BackBreaker : When Close , hcb , hcb + A or C
Running Three : hcf , hcf + A or C
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P s y c h o S o l d i e r T e a m
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- A t h e n a A s a m i y a -
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Bit Throw : When Close , bk or fw + C
Psychic Throw : When Close , bk or fw + D
Psychic Shoot : While Close in air , u + C or D
Renkan Tai : fw + B
Phoenix Drop : While in air , dn + B
Psycho Ball Attack : qcb + A or C
Phoenix Arrow : While in air , qcb + B or D
Psycho Sword : dp + A or C
Air Psycho Sword : While in air , dp + A or C
Psycho Reflector : hcb + B
Neo Psycho Reflector : hcb + D
Psychic Teleport : qcf + B or D
Super Psychic Throw : When Close , hcf + C
- D e s p e r a t i o n M o v e s -
Shinning Crystal Bit : hcb , hcb + A or C
Air Shinning Crystal Bit : While in air , hcb , hcb + A or C
Crystal Shoot : qcb + A or C after Shinning Crystal Bit
Phoenix Fang Arrow : While in air , qcf x 2 + B or D
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- S i e K e n s o u -
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Hakkei : When Close , bk or fw + C
Tomoe Nage : When Close , bk or fw + D
2 Handed Overhead Smash : fw + A
Leaping Spin Kick : fw + B
Chou Kyuu Dan : qcb + A or C
Ryuu Gaki Sai : rdp + B or D
Ryuurenga Chiryuu : hcf + A
Ryuurenga Tenryuu : hcf + C
Ryuusou Geki : While in air , qcb + A or C
Ryuu Renda : When Close , dp + A or C rapidly
- D e s p e r a t i o n M o v e s -
Shin Ryuu Tenbu Kyaku : qcf , hcb + D
Shin Ryuu Seiou Rekkyaku : qcf , hcb + B
Sen Ki Hakkei : When Close , qcf x 2 + A or C
Mighty Bun : qcb x 2 + B or D
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- C h i n G e n t s a i -
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Alcoholic Forcing : When Close , bk or fw + C
Gyaku Kyaku Nage : When Close , bk or fw + D
Sui Hou Hyoutan Shuu : fw + A
Hyoutan Geki : qcb + A or C
Ryuu Rin Hou Rai : dp + A or C
Kaiten Tekikuu Tochiken : hcf + B or D
Suikan Kanau : dn , dn A or C
Kaiten Tekikuu Tochiken : fw + B or D after Suikan Kanau
Chou Shuu Rikugyo : fw + A or C after Suikan Kanau
Houge Tsusui : dn , dn B or D
Kaiten Tekikuu Tochiken : fw + B or D after Houge Tsusui
Ruujya Hanhou : up + B
Rikyo Hanhou : up + D
Drunken Ghost : qcf + A or C
- D e s p e r a t i o n M o v e s -
Goranenpoh : qcf x 2 + A or C
Gouenshpurai : qcf , hcb + A or C
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N e o F e m a l e T e a m
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- C h i z u r u K a g u r a -
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Rei Getsu : When Close , bk or fw + C
Kai Ten : When Close , bk or fw + D
Sousou : fw + A
Sousou : fw + B
Sousou : df + B
Hyakkatsu Tenjin No Kotowari : dp + A or C
Shinsoku No Norito : hcb + A or B or C or D
Shinsoku No Tenzui : qcb + A or B or C od D after Nokori
Tamayura No Shitsune : qcf + A or C
Thousand Needles : dn , dn + A or B or C or D
- D e s p e r a t i o n M o v e s -
Reigi No Ishizue : qcb , qcf + A or C
Sanrai No Fujin : qcf , qcf + B or D
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- M a i S h i r a n u i -
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Shiranui Gourin : When Close , bk or fw + C
Kaze Kurumaboshi : When Close , bk or fw + D
Yume Sakura : While Close in air , u + C or D
Benitsuru No Mai : df + B
Black Spaarow Dance : fw + B
Flying Cartwheel Drop : While in air dn + A
Kachousen : qcf + A or C
Ryuu En Bu : qcb + A or C
Hisho Ryuu En Jin : dp + B or D
Musasabi No Mai : dn , Charge , up + A or C
Tenku Musasabi No Mai : While in air , qcb + A or C
Hissatsu Shinobi Bachi : hcf + B or D
Hakuru No Mai : dp + A or C
- D e s p e r a t i o n M o v e s -
Chou Hissatsu Shinobibachi : qcb , hcf + B or D
Hou No Mai : qcb , qcb + A or C
Sui Chou No Mai : qcf , qcf + A or C
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- K i n g -
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Hold Rush : When Close , bk or fw + C
Hook Buster : When Close , bk or fw + D
Sliding Kick : df + D
Trap Shot : dp + B or D
Venom Strike : qcf + B or D
Double Strike : qcf x 2 + B or D
Tornado Kick : hcb + B or D
Surprise Rose : dp + A or C
Mirage Kick : hcb + A or C
- D e s p e r a t i o n M o v e s -
Illusion Dance : qcf , qcb + B or D
Silent Flash : qcb , qcb + B or D
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T h e K o r e a n T e a m
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- K i m K a p h w a n -
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Kubi Kiwane Otoshi : When Close , bk or fw + C
Sakkyaku Nage : When Close , bk or fw + D
Dora Yup Chagi : fw + A
Neri Chagi : fw + B
Hienzan : qcb + B or D
Hangetsuzan : dn , Charge , up + B or D
Ten Sou Zan : Tap dn + D after Hangetsuzan
Ryuusei Raku : bk , Charge , fw + B or D
Hishou Kyaku : While in air , qcf + B or D
Kusajin : dn , Charge , up + A or C
Triple Slash : qcb + A or C x 3 ( multipart )
Ground Eraser : dn , dn + B or D
- D e s p e r a t i o n M o v e s -
Houou Kyaku : qcb , hcf + B or D
Tenku Houou Kyaku : While in air , qcb , hcf + B or D
Houou Tenbuken : While in air , qcf , hcb + B or D
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- C h a n K o e h a n -
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Hagan Geki : When Close , bk or fw + C
Kusari Jime : When Close , bk or fw + D
Hiki Nige : df + A
Tekkyuu Funsaigeki : bk , Charge , fw + A or C
Tekkyuu Daikaiten : Tap A or C rapidly
Tekkyuu Hienzan : dn , Charge , up + B or D
Big Destroyer Throw : When Close , hcb ,f + A or C
- D e s p e r a t i o n M o v e s -
Tekkyuu Dai Bousou : qcf , hcb + A or C
Tekkyuu Dai Assatus : qcf , qcf + A or C
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- C h o i B o u n g e -
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Zujo Sashi : When Close , bk or fw + C
Geketsu Tsuki : When Close , bk or fw + D
Ni Dan Zan : fw + A
Toorima Geri : fw + B
Tatsumaki Shipuu Zan : dn , Charge , up + A or C
Hishou Kuu Retsu Zan : dn , Charge , up + B or D
Shissou Hishou Zan : bk , Charge , fw + A or C
Senpuuhien Sashi : bk , Charge , fw + B or D
Hokouhenkan : Any Direction + Punch / Kick x 4
Hishou Kyaku : While in air , qcf + B or D
Rotating Flying Monkey : qcb + A or C
Surprise Monkey Slash : Tap A or C after Rotating Flying Monkey
- D e s p e r a t i o n M o v e s -
Shin ! Chouzetsu Tatsumaki Shinkuu Zan : hcb x 2 + A or C
Hououkyaku : qcf , hcb + B or D
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
O r o c h i T e a m
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- Y a s h i r o N a n a k a s e -
---------------------------------------------------------------------------
Lever Blow : When Close , bk or fw + C
Hatchet Throw : When Close , bk or fw + D
Light Sledge Hammer : fw + A
Step In Kick : fw + B
Sledge Hammer : qcb + A or C
Upper Duel : dp + A or C
Jet Counter : hcf + A or C
Jet Counter Steel : qcf + A or C after Jet Counter
Mighty Missle Bash : hcb + A or C
- D e s p e r a t i o n M o v e s -
Million Bash Stream : qcb , hcf + A or C rapidly
Final Impact : qcf , qcf + A or C ( Hold To Power Up )
---------------------------------------------------------------------------
- S h e r m i e -
---------------------------------------------------------------------------
Shermie Flash Original : When Close , bk or fw + C
Front Flash : When Close , bk or fw + D
Shermie Stand : fw + B
Shermie Spiral : When Close , qcf + A or C
Shermie Catch : dp + B or D
Shermie Shoot : hcf + B or D
Shermie Hold : qcb + A or C
Axle Spin Kick : qcb + B or D
Shermie Kick : qcf + B or D after Special Slams
- D e s p e r a t i o n M o v e s -
Shermie Flash : When Close , hcb , hcb + A or C
Shermie Carnival : When Close , hcf , hcf + A or C
---------------------------------------------------------------------------
- C h r i s -
---------------------------------------------------------------------------
Step Turn : When Close , bk or fw + C
Aerial Drop : When Close , bk or fw + D
Spinning Array : fw + A
Reaper Swing Kick : fw + B
Carlio Kick : df + B
Hunting Air : dp + B or D
Shooting Dancer Thrust : hcb + A or C
Shooting Step : hcb + B or D
Gliding Stomp : While in air , qcf + B or D
Dashing Attack : qcf + A or C
Scramble Dash : qcf + B or D
Position Shift : dp + A or C
- D e s p e r a t i o n M o v e s -
Chain Slide Touch : qcf , qcf + A or C
Twister Driver : qcb , qcb + B or D
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
9 7 S p e c i a l T e a m
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- R y u j i Y a m a z a k i -
---------------------------------------------------------------------------
Shime Age : When Close , bk or fw + C
Bun Nage : When Close , bk or fw + D
Bussashi : fw + A
Hebi Tsukai : qcb + A
Hebi Tsukai : qcb + B
Hebi Tsukai : qcb + C
Hebi Tsukai Cancel : Press D after Hebi Tsukai
Bai Gaeshi : qcf + A or C
Sakai No Aikuchi : dp + A or C
Bakudan Bachiki : When Close , hcb , fw + A or C
Foot Crunch : dp + B
Sunakake : dp + D
Sadomazo : hcf + B or D
- D e s p e r a t i o n M o v e s -
Gullotine : qcf , qcf + A or C
Yondan Drill : When Close , hcb , hcb + A or C Rapidly
----------------------------------------------------------------------------
- B l u e M a r y -
----------------------------------------------------------------------------
Victor Nage : When Close , bk or fw + C
Head Throw : When Close , bk or fw + D
Hammer Arch : fw + A
Climbing Arrow : df + B
Double Ring : fw + B
Spin Fall : qcf + B or D
M.Spider : qcf + A or C
Straight Slicer : bk , Charge , fw + B or D
Stun Slice : qcf + B or D after Straight Slicer
Vertical Arrow : dp + B or D
M.Snatcher : dp + B or D after Vertical Arrow
M.Head Buster : qcb + D
M.Counter : qcb + B
Backbreaker : When Close , hcb , fw + A or C
- D e s p e r a t i o n M o v e s -
M.Typhoon : When Close , hcb , hcb + B or D
M.Surprise Rose : qcf , qcb + A or C
M.Dynamite Swing : qcf , qcf + B or D
----------------------------------------------------------------------------
- B i l l y K a n e -
----------------------------------------------------------------------------
Jigoku Otoshi : When Close , bk or fw + C
Ibbon Zuri Nage : When Close , bk or fw + D
Dai Kaiten Geri : fw + A
Boukoutobi Geri : fw + B
Senpuukon : Tap A rapidly
Shuutenrenhakon : Tap C rapidly
Sansetsukon Choudanuchi : hcf + A or C
Kaen Sansetsukon Choudan Tsuki : qcf + A or C after Choudanuchi
Kyou Shuu Hishou Kon : dp + B or D
Senen Sa Kon : dp + A or C
Ka Ryuu Tsugeki Kon : qcb + B
Sui Ryuu Tsugeki Kon : qcb + D
- D e s p e r a t i o n M o v e s -
Chou Kaen Senpuu Kon : qcf , hcb + A or C
Tasienpuu : qcf , qcf + A or C
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Y a g a m i T e a m
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- I o r i Y a g a m i -
---------------------------------------------------------------------------
Sakahagi : When Close , bk or fw + C
Gyaku Sakahagi : When Close , bk or fw + D
Yumebiki : fw + A , A
Gou Fu In " Shingami " : fw + B
Yuri Ori : While in air , bk + B
100 Shiki Oniyaki : dp + A or C
108 Shiki Yamabarai : qcf + A or C
117 Shiki Aoi Hana : qcb + A or C x 3
212 Shiki Kototsuki In : hcb + B or D
Kuzukaze : When Close , hcb , fw + A or C
Tsumakushi : dp + B or D
- D e s p e r a t i o n M o v e s -
Kin 1211 Shiki Ya Otome : qcf , hcb + A or C
Ura 180 Shiki Ya Sakazuki : qcb , qcf + A or C
---------------------------------------------------------------------------
- M a t u r e -
---------------------------------------------------------------------------
Death Blow : When Close , bk or fw + C
Back Rush : When Close , bk or fw + D
Kurimatori : fw + B
Death Claws : qcb + A or C x 3
De Side : hcf + B or D
Metal Massacre : qcb + B or D
Despair : qcf + A or C
Sacrilege : dp + A or C
Ebony Tears : qcf , hcb + A or C
- D e s p e r a t i o n M o v e s -
Nocturnal Lights : qcf , qcf + A or C
Heaven's Gate : qcb , qcf + B or D
---------------------------------------------------------------------------
- V i c e -
---------------------------------------------------------------------------
Death Blow : When Close , bk or fw + C
Back Rush : When Close , bk or fw + D
Monsuto Roshitei : fw + A
Outrage : qcb + B or D
Rave Fest : While in air , qcb + B or D
Gore Fest : When Close , hcb , fw + C
De Side : hcf + B or D
Black End : When Close , hcf + A or C
Mayhem : qcb + A or C
Mithen's Robe : qcf + A or C after Mayhem or Black End
- D e s p e r a t i o n M o v e s -
Withering Surface : qcf , qcf + A or C
Negative Gain : When Close , hcb , hcb B + D
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
M i d d l e A g e d T e a m
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- H e i d e r n -
---------------------------------------------------------------------------
Ridoherucha : When Close , bk or fw + C
Exploding Pin : When Close , bk or fw + D
Heidern Inferno : While Close in air , u + C or D
Shuta Narunageru : fw + B
Cross Cuter : bk , Charge , fw + A or C
Moon Slasher : dn , Charge , up + A or C
Neck Rolling : dn , Charge , up + B or D
Storm Bringer : When Close , hcb + A or C
Killing Bringer : hcb + B or D
- D e s p e r a t i o n M o v e s -
Final Bringer : qcf , qcf + A or C
Heidern's End : qcb , hcf + B or D
---------------------------------------------------------------------------
- T a k u m a S a k a z a k i -
---------------------------------------------------------------------------
Big Punishment : When Close , bk or fw + C
Over Shoulder Throw : When Close , bk or fw + D
Ghost Ride : fw + A
Glass Cut : fw + B
Kohoken : qcf + A or C
Zan Retsu Ken : fw , bk , fw + A or C
Hien Shippuu Kyaku : db , charge , fw + B or D
Shoran Kyaku : hcb + B or D
Guard Shot : qcb + A or C
Haoshokoken : fw , hcf + A or C
- D e s p e r a t i o n M o v e s -
Ryukoranbu : qcf , hcb + A or C
Shin . Onikamiki : When Close , qcf , qcf + A or C
---------------------------------------------------------------------------
- S a i s h u K u s a n a g i -
---------------------------------------------------------------------------
Hikiritsuchi : When Close , bk or fw + C
Over Shoulder Drop : When Close , bk or fw + D
Hammer Drop : fw + A
Kufutsuchi : fw + B
108 Shiki Yamabarai : qcf + A or C
100 Shiki Oniyaki : dp + A or C
Wave Smash : hcb + B or D
Broken Wheels : dp + B or D
Overflame : qcb + A or C x 2
- D e s p e r a t i o n M o v e s -
108 Shiki Orochi Nagi : qcb , hcf + A or C
Tsumugari : qcf , qcf + A or C
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
9 4 U s a T e a m
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- H e a v y D -
---------------------------------------------------------------------------
Storm Explosion : When Close , bk or fw + C
Reverse Storm Explosion : When Close , bk or fw + D
Rose Crush : fw + A
R.S.D : qcf + A or C
Soul Flower : qcb + B or D
Blast Uppercut : qcf + B or D
Shadow : dn , dn + A or C
Dancing Beat : When Close , dp + A o C
Ducking Combination : qcb + A or C x 2
- D e s p e r a t i o n M o v e s -
Crazy D : qcb , hcf + A or C
Magnum D : qcf , qcf + A or C
---------------------------------------------------------------------------
- L u c k y G l a u b e r -
---------------------------------------------------------------------------
Dunk Explosion : When Close , bk or fw + C
Lucky Rush : When Close , bk or fw + D
Dunk Drop : While in air , dn + A
Lucky Kick : fw + B
Death Bound : qcf + A or C
Cyclone Break : qcb + B or D
Lucky Vision : qcf + B or D
Death Dunk : qcb + A or C
Death Shoot : dn , dn + A or B or C or D
Death Heel : dp + B or D
- D e s p e r a t i o n M o v e s -
Hell Bound : qcf , qcf + A or C
Lucky Driver : qcf , qcb + B or D
---------------------------------------------------------------------------
- B r i a n B a t t l e r -
---------------------------------------------------------------------------
Atomic Drop : When Close , bk or fw + C
Roll Buster : When Close , bk or fw + D
Buster Tomahawk : While in air , dn + A
Brian Tornado : hcf + A or C
Hyper Tackle : hcf + B or D
Screw Body Press : While in air , qcf + A or C
Brian Hammer : qcb + A or C
Double Hammer : qcb + A or C after Brian Hammer
DDT : qcb + A or C after Double Hammer
Tiger Driver : hcf + A or C after Brian Hammer
Samurai Bomb : dn , dn A or C after Tiger Driver
Super Exploding Driver : dn , dn , dn + A or C after Tiger Driver
Exploding Bomb : dn , up + A or C after Exploding Driver
Rocket Tackle : dp + B or D
- D e s p e r a t i o n M o v e s -
Big Bang Tackle : qcf , qcf + A or C
American Super Nova : qcf , qcf + B or D
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
S o l o E n t r i e s
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- R u g a l B e r n s t e i n -
---------------------------------------------------------------------------
Scorpion Drop : When Close , bk or fw + C
Scorpion Throw : When Close , bk or fw + D
Devil Tomahawk : fw + B
Reppuken : qcf + A or C
Kaiser Wave : fw , hcf + A or C
Dark Barrier : qcf + B or D
Genocide Cutter : dp + B or D
God Press : hcb + A or C
- D e s p e r a t i o n M o v e s -
Gigatec Pressure : qcb , hcf + A or C
Dead End Screamer : qcf , qcf + B or D
---------------------------------------------------------------------------
- S h i n g o Y a b u k i -
---------------------------------------------------------------------------
Hachi Tetsu : When Close , bk or fw + C
Issetsu Seoi Nage Fukanzen : When Close , bk or fw + D
Gou Fu You Kakkodake : fw + B
Aragami Mikansei : qcf + A
Dokugami Mikansei : qcf + C
Oniyaki Mikansei : dp + A or C
Oburukurma Mikansei : qcb + B or D
Shingo Kick : hcf + B or D
Hiji Otoshi : qcb + A or C ( Counter )
Nieuda : When Close , dp + B or D
- D e s p e r a t i o n M o v e s -
Burning Shingo : qcb , hcf + A or C
Tackle Dash : qcf , qcf + A or C
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
A l t e r n a t e C h a r a c t e r s
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- O r o c h i Y a s h i r o -
---------------------------------------------------------------------------
Baku : When Close , bk or fw + C
Beki : When Close , bk or fw + D
Bu : fw + B
Light Sledge Hammer : fw + A
Kujiku Daichi : qcb + A or C
Musebu Daichi : hcf + B or D
Odoro Daichi : When Close , hcf + A or C
Niragu Daichi : When Close , hcb , fw + A or C
- D e s p e r a t i o n M o v e s -
Ankokou Jigoku Gokuraku Otoshi : When Close , hcb , hcb + A or C
Araburu Daichi : When Close , hcf , hcb + A or C
Hoeru Daichi : qcf , qcf + A or C
---------------------------------------------------------------------------
- O r o c h i S h e r m i e -
---------------------------------------------------------------------------
Hagu Rai : When Close , bk or fw + C
En Rai : When Close , bk or fw + D
Kou Rai : fw + B
Mugetsu No Raigumo : hcf + A or B or C or D
Yatanagi No Muchi : qcb + A or C
Shajitsu No Odori : qcb + B or D
Raijin No Tsue : While in air , qcf + B or D
- D e s p e r a t i o n M o v e s -
Ankoku Raikouken : qcf qcf + A or C
Shuukumei Genei Shinshi : qcb , qcf + B or D
---------------------------------------------------------------------------
- O r o c h i C h r i s -
---------------------------------------------------------------------------
Chi No Batsu : When Close , bk or fw + C
Ten No Tsumi : When Close , bk or fw + D
Muyou No Ono : fw + A
Reaper Swing Kick : fw + B
Taiyou O Iru Honoo : qcf + A or C
Kagami O Hofuru Honoo : qcb + A or C
Tsuki O Tsumu Honoo : dp + A or C
Shishi O Kamu Honoo : When Close , hcf + A or C
- D e s p e r a t i o n M o v e s -
Ankoku Orochi Nagi : qcb , hcf + A or C
Daichi O Harau Gou Ka : qcf , qcf + A or C
---------------------------------------------------------------------------
- R b s 2 T e r r y B o g a r d -
---------------------------------------------------------------------------
Grasping Upper : When Close , bk or fw + C
Buster Throw : When Close , bk or fw + D
Rising Upper : df + A
Spinning Elbow Smash : fw + C
Power Wave : qcf + A or C
Crack Shot : qcb + B or D
Burn Knuckle : qcb + A or C
Rising Tackle : dp + A or C
Fire Kick : qcf + B or D
- D e s p e r a t i o n M o v e s -
Power Geyser : qcb , hcf + A or C
---------------------------------------------------------------------------
- R b s 2 A n d y B o g a r d -
---------------------------------------------------------------------------
Gou Rin Kai : When Close , bk or fw + C
Kakaekomi Nage : When Close , bk or fw + D
Zan Ei Ken : db , fw + A or C
Hisho Ken : qcb + A or C
Shoryudan : dp + A or C
Kuhadan : hcf + B or D
- D e s p e r a t i o n M o v e s -
Dan Da Dan : qcf x 2 + A or C Rapidly
Chou Reppa Dan : qcb , hcf + A or C
---------------------------------------------------------------------------
- R b s 2 J o e H i g a s h i -
---------------------------------------------------------------------------
Hiza Jigoku : When Close , bk or fw + C
Leg Throw : When Close , bk or fw + D
Hurricane Upper : qcf + A or C
Bakuretsuken : Tap A or C rapidly
Bakuretsuken Finish : qcf + A or C after Bakuretsuken
Tiger Kick : dp + B or D
Slash Kick : hcf + B or D
- D e s p e r a t i o n M o v e s -
Screw Upper : qcf x 2 + A or C
---------------------------------------------------------------------------
- R b s 2 M a i S h i r a n u i -
---------------------------------------------------------------------------
Shiranui Gourin : When Close , bk or fw + C
Kaze Kurumaboshi : When Close , bk or fw + D
Yume Sakura : While Close in air , u + C or D
Kachousen : qcf + A or C
Ryuu En Bu : qcb + A or C
Musasabi No Mai : dn , Charge , up + A or C
Tenku Musasabi No Mai : While in air , qcb + A or C
Night Bird : qcb + B or D
High Angle Tackle : hcf + B or D
- D e s p e r a t i o n M o v e s -
Chou Hissatsu Shinobibachi : qcb , hcf + B or D
Flower Hurricane : qcf x 2 + A or C
---------------------------------------------------------------------------
- R b s 2 B i l l y K a n e -
---------------------------------------------------------------------------
Jigoku Otoshi : When Close , bk or fw + C
Ibbon Zuri Nage : When Close , bk or fw + D
Senpuukon : Tap A rapidly
Shuutenrenhakon : Tap C rapidly
Sansetsukon Choudanuchi : hcf + A or C
Kaen Sansetsukon Choudan Tsuki : qcf + A or C after Choudanuchi
Kyou Shuu Hishou Kon : dp + B or D
Senen Sa Kon : dp + A or C
Ka Ryuu Tsugeki Kon : qcb + B
Sui Ryuu Tsugeki Kon : qcb + D
- D e s p e r a t i o n M o v e s -
Chou Kaen Senpuu Kon : qcf , hcb + A or C
Salamander Stream : qcf x 2 + A or C
---------------------------------------------------------------------------
- K o f 9 5 R y o S a k a z a k i -
---------------------------------------------------------------------------
Tani Otoshi : When Close , bk or fw + C
Tomoe Nage : When Close , bk or fw + D
Over Head Smash : fw + C
Kohoken : qcf + A or C
Tenku Kohoken : While in air , qcf + A or C
Koho : dp + A or C
Zan Retsu Ken : fw , bk , fw + A or C
HienShipukyaku : db , fw + B or D
Kyogukenryu Renbuken : When Close , hcf + A or C
- D e s p e r a t i o n M o v e s -
Haoshokoken : fw , hcf + A or C
---------------------------------------------------------------------------
- K o f 9 5 R o b e r t G a r c i a -
---------------------------------------------------------------------------
Ryuutobi Kyaku : When Close , bk or fw + C
Kubi Kiri Nage : When Close , bk or fw + D
Ryuu Han Shuu : fw + B
Ryuu Geki Ken : qcf + A or C
Ryuu Ga : dp + A or C
Genei Kyaku : fw , bk , fw + B or D
HienShipukyaku : db , fw + B or D
HienRyuuJinKyaku : While in air , qcb + B or D
Kyoukukenryu Renbukyaku : When Close , hcf + B orD
- D e s p e r a t i o n M o v e s -
Haoshokoken : fw , hcf + A or C
---------------------------------------------------------------------------
- K o f 9 5 Y u r i S a k a z a k i -
---------------------------------------------------------------------------
Oni Harite : When Close , bk or fw + C
Silent Nage : When Close , bk or fw + D
Tsubame Otoshi : While Close in air , u + C or D
Butt Attack : fw + B
Kohoken : qcf + A or C
Raikou Ken : qcf + B or D
Yuri Chou Upper : dp + A or C
Hundred Blow Slap : hcb + A or C
- D e s p e r a t i o n M o v e s -
Haoshokoken : fw , hcf + A or C
Hienhouohkyaku : qcf , hcb + B or D
Hien Rekkou : qcf x 2 + A or C
---------------------------------------------------------------------------
- K o f 9 5 K y o K u s a n a g i -
---------------------------------------------------------------------------
Hachi Tetsu : When Close , bk or fw + C
Issetsu Seoi Nage : When Close , bk or fw + D
Double Overhead Kick : fw + D
Double Foot Sweep : df + D
100 Shiki Oniyaki : dp + A or C
Twilight Ride : rdp + B or D
212 Shiki Kotoyuki : hcb + B or D
75 Shiki : qcf + B , B or D , D
- D e s p e r a t i o n M o v e s -
108 Shiki Orochi Nagi : qcb , qcf + A or C
Saishuu Kessen Ougi : qcf x 2 + A or C
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
A d d i t i o n a l I n f o s
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
---------------------------------------------------------------------------
- F r i e n d s h i p -
---------------------------------------------------------------------------
Press start in the characters selection screen to see the frienship between
each other . Depending on the friendship , you will recieve different amoun
of Stock left from a previous battle . If its a " Happy Face " then you wil
recieve all the stock left from a battle , if its other " faces " you see ,
you will recieve one or none at all .
---------------------------------------------------------------------------
- A l t e r n a t e C h a r a c t e r s -
---------------------------------------------------------------------------
In order to access the alternate character , you will have to hold on to
start before you choose them . Here are the list of the alternate character
available : Kyo Kusanagi , Terry Bogard , Andy Bogard , Joe Higashi , Ryo
Sakzaki , Robert Garcia , Yuri Sakazaki , Yashiro Nanakase , Shermie and
Chris .
---------------------------------------------------------------------------
- N e w V i c t o r y P o s e -
---------------------------------------------------------------------------
Press and hold D after beating a comp or and opponent to see the character's
new victory pose .
---------------------------------------------------------------------------
---------------------------------------------------------------------------
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
S p e c i a l T h a n k s
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Special Thanks Goes to Kao Megura (
[email protected] ) for his FAQ on 97 , I
used it as a reference for the move names . A big THANKIE to my good buddy
Madman Cafe for helping out alot in this FAQ , if he didnt helped me out i
dont think that this FAQ will ever make it . If there are any doubts or
mistakes in the faq please send an email to me . So thats all for now , please
wait for the release of " Ultimate Guide To KOF 98 Combos " . Till then Adios
my friends .
For more infos on games , codes and Faqs please visit :
http://home.pacific.net.sg/~sephiroth
This is strictly a Dengeki Extremists Production 1998 , all copyright goes
to me and SNK © .
http://home.pacific.net.sg/~sephiroth
[email protected]
Made in Singapore All Rights Reserved © .
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
T h i s I s A D e n g e k i E x t r e m i s t s P r o d u c t ©
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =