THE KING OF FIGHTERS 2002
MINI-FAQ
vers. 1.2.7
by
Eric "The Green Herring"
Baker
- eabaker (at) san (dot) rr (dot) com
== -2.0 DISCLAIMER ==
You are not to plagiarize this FAQ in any way whatsoever.
To plagiarize means to steal info from something and claim it as
your own, thus taking info without asking for permission and / or
giving credit. To plagiarize means to violate U.S. Copyright Law
and the 1976 Berne Copyright Convention. To plagiarize means to
do something that will force you to leave your beloved home and
live a new life in another world, under a new name. And to
plagiarize means to receive my utter disrespect for you. So,
please, ask me for permission first before you put my info in
your FAQ, or if you don't, at least give me credit. Please. I
don't want to use "idiot(s,)" "retard(s,)" "freakin'
plagiarist(s,)" and other deragatory names to refer to you for
the rest of my life, you get what I'm saying?
This file is only to be found on GameFAQs
(
http://www.gamefaqs.com) and Cheats.de (
http://www.cheats.de).
If it is hosted anywhere else, then the webmaster of the site
ripped it off.
All info contained in this Mini-FAQ is (C) 2002-2004 Eric
"The Green Herring" Baker, a.k.a. A Large Trout on the GameFAQs
message boards. The King of Fighters series is (C) 1994 - 2004
SNK Playmore (formerly SNK of Japan) and Eolith. All rights
reserved.
== -1.0 VERSION HISTORY ==
vers. 1.2.7 - Done on 5/23/2004
Update made in loving memory of Kao Megura, a
legendary FAQ writer who passed away last week.
May he rest in peace, and may wherever his soul
goes be the best place in existance...
* Added the move lists of the extra characters in
the Playstation 2 version (Goenitz, Orochi Iori,
and Geese.)
* Made more changes in general.
vers. 1.2.6 - Done on 8/1/2003
* Fixed an error regarding Shingo's SDM Running Pheonix
Phosphorous command.
vers. 1.2.5a - Done on 7/31/2003
* Updated the Disclaimer to add another hosting site,
a German cheats/FAQ site known as Cheats.de. Aside
from that, nothing's changed.
vers. 1.2.5 - Done on 7/30/2003
* Fixed more errors, including one in Leona's section
in relation to her Gliding Buster which I failed to
correct until now. I can't believe I neglected to
do that...
vers. 1.2.4 - Done on 7/1/2003
* Completed King and Shingo's sections now that the
Dreamcast version is released, and added the ways to
get them, Kusanagi, and Rugal in that version.
* A few more errors have been fixed, too.
vers. 1.2.3 - Done on 6/3/2003
* Corrected a few more things, and finally added in
Maxima's Type M-2: Maxima Beam DM, which I
*somehow* managed to leave out of this mini-FAQ for
seven versions in a row. Agh. Thanks to Arzang
Baygan for the heads-up!
* Added in King and Shingo's sections as placeholders
until the Dreamcast version of the game is released
and all the information is released for them.
vers. 1.2.2 - Done on 5/24/2003
* Basically, more corrections! I also added one bit
for Clark that should've been in there before.
vers. 1.2.1 - Done on 5/21/2003
* Just made a few tiny corrections.
vers. 1.2 - Done on 12/28/2002
* Eliminated the number notation for good. Sad to
say, no one in the universe likes the number
notation. Oh well, at least the FAQ will be worth
reading to most people now.
* More errors fixed.
vers. 1.1 - Done on 12/27/2002
* After witnessing three people in a row on the
GameFAQs Fighting Game message board complain about
the number notation, I was about to change it to
the conventional notation when my friend suggested
that I compromise by doing it both ways. The
commands are now in both notations.
* I also forgot to list Kensou's meat bun DM! Egad!
Oh well, it's in now.
* A few more errors fixed.
* Made a small amount of renamings.
vers. 1.0.2 - Done on 12/27/2002
* Fixed a few more things.
vers. 1.0.1 - Done on 12/27/2002
* Modified my e-mail address above to thwart spammers
who harvest e-mail addresses.
* I forgot to put in Ryuji Yamazaki's new DM. Ack!
It's in his section now.
* Some typos fixed.
* Modified the Special Thanks section.
vers. 1.0 - Done on 12/20/2002
* First version!
== 0.0 TABLE OF CONTENTS ==
-2.0 Disclaimer
-1.0 Version History
0.0 Table of Contents ** YOU ARE HERE **
1.0 Before We Start...
2.0 Move List Legend and Terminology
2.0.0 Throws
2.0.1 Command Moves
2.0.2 Special Moves
2.3 Desperation Moves
2.4 Super Desperation Moves
2.5 MAX2 Desperation Moves
3.0 The Move Lists
3.0.0 Japan Team
3.0.0.0 Kyo Kusanagi
3.0.0.1 Benimaru Nikaido
3.0.0.2 Goro Daimon
3.0.1 Fatal Fury Team
3.0.1.0 Terry Bogard
3.0.1.1 Andy Bogard
3.0.1.2 Joe Higashi
3.0.2 Art of Fighting Team
3.0.2.0 Ryo Sakazaki
3.0.2.1 Robert Garcia
3.0.2.2 Takuma Sakazaki
3.0.3 Ikari Team
3.0.3.0 Leona
3.0.3.1 Ralf Jones
3.0.3.2 Clark Steele
3.0.4 Psycho Soldier Team
3.0.4.0 Athena Asamiya
3.0.4.1 Sie Kensou
3.0.4.2 Chin Gentsai
3.0.5 Ladies Team
3.0.5.0 Yuri Sakazaki
3.0.5.1 Mai Shiranui
3.0.5.2 May Lee
3.0.6 Korea Team
3.0.6.0 Kim Kaphwan
3.0.6.1 Chang Koehan
3.0.6.2 Choi Bounge
3.0.7 KOF'96 Team (a.k.a. Iori Team)
3.0.6.0 Iori Yagami
3.0.6.1 Mature
3.0.6.2 Vice
3.0.8 KOF'97 Team (a.k.a. '97 Special Team)
3.0.7.0 Ryuji Yamazaki
3.0.7.1 Blue Mary
3.0.7.2 Billy Kane
3.0.9 KOF'98 Team (a.k.a. Orochi Team)
3.0.8.0 Yashiro Nanakase
3.0.8.1 Shermie
3.0.8.2 Chris
3.0.10 KOF'99 Team
3.0.9.0 K'
3.0.9.1 Maxima
3.0.9.2 Whip
3.0.11 KOF2K Team
3.0.10.0 Vanessa
3.0.10.1 Seth
3.0.10.2 Ramon
3.0.12 KOF2K1 Team (a.k.a. NESTS Team)
3.0.11.0 Kula Diamond
3.0.11.1 K9999
3.0.11.2 Angel
3.0.13 Secret KOF'98 Team (a.k.a. Secret Orochi Team)
3.0.13.0 Orochi Yashiro Nanakase
3.0.13.1 Orochi Shermie
3.0.13.2 Orochi Chris
3.0.14 Secret Edit Characters
3.0.14.0 Kusanagi (a.k.a. Clone Kyo)
3.0.14.1 Omega Rugal (a.k.a. Rugal Bernstein)
3.0.15 Dreamcast-only
/ Playstation 2-only Secret Edit Characters
3.0.15.0 King
3.0.15.1 Shingo Yabuki
3.0.15.2 Orochi Iori / "Iori, under the moon, goes insane
due to his Orochi blood"
3.0.15.3 Goenitz / "Goenitz, of the Wildly-Blowing Wind"
3.0.15.4 Geese Howard
4.0 Special Thanks
5.0 Disclaimer (again)
== 1.0 BEFORE WE START... ==
...let me introduce myself. My name's Eric Baker, a.k.a.
The Green Herring, or A Large Trout on the GameFAQs Message
Boards. I was surfing the MadMan's Cafe bulletin board on
December 19th, 2002, when I came across a post in a topic
related to the latest King of Fighters game in the series as of
this writing, The King of Fighters 2002, which mentioned that
there were no complete move lists for that game in the English
language ANYWHERE on the Internet. Were it not for that post,
I would not have been inspired to start a topic in the
Orochinagi.com message board's KOF2K2 forum which would have
complete move lists for everybody in the game. I finished
writing down complete move lists up to the move lists for the
Ladies Team before I had to get to sleep. The next day, on
December 20th, 2002, I was writing down the move lists for the
Korea Team and I showed my friend Matthew "Emmy" Massey the
thread. I then mentioned to him that I would give permission to
any budding FAQ writers to use my move lists after I was done
with all of them, although I wasn't sure I should give permission
to Gunsmith, the head honcho of Orochinagi.com, when I remembered
how the detailed section for Ramon in HIS KOF2K2 FAQ had nothing
but a message reading, "SCREW RAMON! mYAYAYHAHAHA." No offense,
but... um, when you do a general FAQ, aren't you supposed to
cover every character in the game?
Anyway... after I mentioned that, Emmy suggested that I
should write an FAQ myself and show Gunsmith what for. I decided
that I would write this Mini-FAQ and put the remaining move
lists, along with the already-completed move lists, in it. And
so, I wrote the legal disclaimer for it (which I think I'll use
in later FAQ or FAQ-like creations of mine,) then did the table
of contents. Now I'm writing this little introductory section,
and it's still the 20th of December as of this writing.
I hope you find this Mini-FAQ useful in any way. If you
wish to use any of the information in here, ask for permission
first. Either that, or at least credit me for it. Simple as
that. Also, be aware that this is my first FAQ EVER, and thus
there may be some errors in it.
With that, on with the show!
== 2.0 MOVE LIST LEGEND AND TERMINOLOGY ==
First off, here are the controls.
-- Controls --
(T)
u/b u u/f J = Joystick
\|/ (B)(C)(D) d/b = Down-Back
b---J---f (A) d = Down
/|\ d/f = Down-Forward
d/b d d/f f = Forward
u/f = Up-Forward
u = Up
u/b = Up-Back
b = Back
T = Start / Taunt
A = A Button / Weak Punch
B = B Button / Weak Kick
C = C Button / Strong Punch
D = D Button / Strong Kick
Now comes the notation I'll be using in the FAQ.
-- Notation --
A = Press the A button / Weak Punch button.
B = Press the B button / Weak Kick button.
C = Press the C Button / Strong Punch button.
D = Press the D Button / Strong Kick button.
AC = If two or more buttons are listed next to each other in a
command, that means to press those buttons simultaneously.
This, for example, translates to "Press A / Weak Punch and
C / Strong Punch simultaneously.
_ = Charge previous direction.
+ = Press the previous direction and then the preceding
buttons simultaneously.
= This separates button presses for button-combo moves.
j = If this is seen at the beginning of a command, it means
the attack must be done in mid-air.
(j) = If this is seen at the beginning of a command, it means
the attack can be done in mid-air.
qcf = Quarter circle forward (d, d/f, f.)
qcb = Quarter circle back (d, d/b, b.)
dp = Dragon Punch motion (f, d, d/f.)
rdp = Reverse Dragon Punch motion (b, d, d/b.)
hcf = Half circle forward (b, d/b, d, d/f, f.)
hcb = Half circle back (f, d/f, d, d/b, b.)
Examples include...
qcf, hcb+AorC - Press down, down-forward, forward, down-forward,
down, down-back, and back, then the A / Weak Punch button or the
C / Strong Punch button.
b_f+D - Charge back, then press forward and the D / Strong Kick
button.
A, A, f, B, C - Press Weak Punch, then Weak Punch again, then
forward, then Weak Kick, and finally Strong Punch.
jqcb+CD - Press down, down-back, and back, then the C / Strong
Punch and D / Strong Kick buttons simultaneously in mid-air.
hcf+B - Press back, down-back, down, down-forward, and forward,
then the B / Weak Kick button.
And now comes the explanations of the individual sections of
the move lists.
-- 2.0.1 Throws --
By pressing back or forward and then either C / Strong Punch
or D / Strong Kick simultaneously when close, your character can
throw the opponent. Usually, all C throws throw forward, and all
D throws throw backward. You can escape from throws by pressing
back or forward and then either C / Strong Punch or D / Strong
Kick simultaneously when being thrown. Some characters can
perform a mid-air Power Toss by pressing any direction except up,
up-back, or up-forward and then either C / Strong Punch or D /
Strong Kick simultaneously when in mid-air and close to a mid-air
enemy. Unlike ground throws, they cannot be escaped from.
-- 2.0.2 Command Moves --
Command moves are on the level of normal attacks, but they
require an extra directional input to perform them. Some of them
can be cancelled into other moves, and others cannot. Some of
them cannot be blocked either high or low, and some can be
blocked at either height. All characters have command moves
except for Ralf Jones of the Ikari Team -- who has not had any
since the beginning of the series -- and Mature of the KOF'96
Team.
-- 2.0.3 Special Moves --
These are basically the characters' trademark fighting
abilities, the moves that set them apart from other fighters in
the world. They require harder (but not so hard) motions to
perform than your normal attacks, such as a quarter circle
forward or a half circle back. They also do damage even if
blocked. If they are blocked, they do a pixel of damage.
-- 2.0.4 Desperation Moves --
These are also known as "Super Special Moves" in Japan, and
are called DMs for short. They are stronger versions of Special
Moves, which are done using two buttons, have harder motions than
Special Moves, and use up one stock in your Power Gauge. In MAX
Mode (activated by pressing B / Weak Kick and C / Strong Punch
simultaneously, which uses up one stock,) they will take no
stocks to perform, but they will end MAX Mode if you do them.
-- 2.0.5 Super Desperation Moves --
These are also known as "MAX Super Special Moves" in Japan,
and are called SDMs for short. They are most often like DMs,
except they're stronger in some way and you must be in MAX Mode
(activated by pressing B / Weak Kick and C / Strong Punch
simultaneously, which uses up one stock) to perform them. When
performed in that mode, they will use up one stock in your Power
Gauge and MAX Mode will be ended.
-- 2.0.6 MAX2 Desperation Moves --
A brand-new addition to the King of Fighters series, these
are called "Hidden Super Desperation Moves" by the majority of
the KOF community (HSDMs for short,) but the official name for
them is "MAX2 Super Desperation Moves." They are performed just
like SDMs, except they often have more complex motions than SDMs
and they can be only done with 1/6th of your life left. Not a
lot of them, however, are actually practical...
== 3.0 CHARACTER MOVE LISTS ==
Now, the moment you've been waiting for... the move lists
for everyone! Before we go on, though, I'd like to mention that
just to be different, when a move name is usually in Japanese, I
will write the name in English. Some of them are direct
translations, some of them are slightly modified, and some of
them are completely made up if the original name doesn't make any
sort of sense when translated normally. A great example is
Chin's special move performed by doing the Dragon Punch motion
(forward, down, and down-forward) and then either the A / Weak
Punch button or C / Strong Punch button simultaneously after
doing his Drinking Cup Leaning move, which is performed by doing
a quarter circle forward and then either the A / Weak Punch
button or C / Strong Punch button simultaneously. The four kanji
for the move's original name translate to this: "willow
phosphorus sagebrush pig weed." Obviously, that makes no sense at
all, so I renamed it "Drunken Wheel" for this Mini-FAQ. Also,
all the commands listed here, as with any move list commands, are
done when facing the right. If you are facing the left, reverse
accordingly (e.g. when facing the left, change "qcf+A or C" to
"qcb+A or C.)"
Now, then, on with the move lists!
-- 3.0.0 Japan Team --
- 3.0.0.0 Kyo Kusanagi -
Throws:
Forged Iron b or f+C when close
One-Armed Shoulder Throw b or f+D when close
Command Moves:
Outer Style: Roaring Axe Positive f+B
Style 88 d/f+D
Outer Style: Hades Drop jd+C
Special Moves:
Style 100: Demon Scorcher dp+A or C
Style 114: Wild Bite qcf+A
Style 128: Nine Wounds qcf+A or C after Wild Bite
Style 127: Eight Rusts A or C after Nine Wounds
Style 125: Seven Torrents B or D after Nine Wounds
Style 127: Eight Rusts hcb+A or C after Wild Bite
Outer Style: Time Drill A or C after Eight Rusts
Style 212: Moon Harp Positive hcb+A or C after Eight Rusts
Style 125: Seven Torrents B or D after Eight Rusts
Style 115: Poison Bite qcf+C
Style 401: Recitation of Guilt hcb+A or C after Poison Bite
Style 402:
Recitation of Punishment hcb+A or C after Recitation
of Guilt
Style 100: Demon Scorcher dp+A or C after Recitation
of Punishment
R.E.D. KicK
/ Style 707: Slaughtering Top rdp+B or D
Style 427: Running Over Iron hcb+B or D
Style 75 Modified qcf+B or D, then B or D
Desperation Move(s):
Reverse Style 108:
Great Serpent Mower qcb, hcf+A or C
(can be held)
Super Desperation Move(s):
Reverse Style 108:
Great Serpent Mower qcb, hcf+AC (can be held)
MAX2 Desperation Move(s):
Style 524: God Dust hcb, hcb+AC when close
- 3.0.0.1 Benimaru Nikaido -
Throws:
Catch and Shoot b or f+C when close
Front Suplex b or f+D when close
Spinning Knee Drop Any direction but u+C or D
when close in mid-air
Command Moves:
Jackknife Kick f+B
Flying Drill jd+D
Special Moves:
Soft Thunder Fist (j)qcf+A or C
One-Handed Vacuum Top qcb+A or C
Sword-Drawing Kick qcf+B or D
Recoil Triple Kick d, u+B or D after
Sword-Drawing Kick
Benimaru Collider hcb, f+A or C when close
Desperation Move(s):
Lightning Fist qcf, qcf+A or C
Phantom Hurricane qcb, qcb+B or D
Super Desperation Move(s):
Lightning Fist qcf, qcf+AC
MAX2 Desperation Move(s):
Following Thunder Particle f, d/b, d/f, b, f+Any
button
(button press
determines where
thunder ball appears)
- 3.0.0.2 Goro Daimon -
Throws:
Cross Strangle b or f+C when close
Escorting Sweep b or f+D when close
Command Moves:
Head Sweep d/f+C
Special Moves:
Mine Quake dp+A or C
(C is a feint move)
Super Tumble qcb+B or D
World Reverse hcb, f+A or C when close
Super Major Outer Reap dp+B or D when close
Cloud-Grabbing Throw hcf+A
Cut Stump Reverse hcf+C
Root Reverse qcf+B or D
(standing normal attack
counter)
Back Throw hcb, f+B or D
Desperation Move(s):
Hell Paradise Drop hcb, hcb+A or C when close
Stormy Mountain (Root Puller) hcf, hcf+B or D
Stormy Mountain
(Sequenced Cut Stump Reverse) hcf+B or D after Root Puller
Stormy Mountain
(Deadly Pulling Back Throw) dp+B or D after Sequenced
Cut Stump Reverse
Super Desperation Move(s):
Hell Paradise Drop hcb, hcb+AC when close
Stormy Mountain (Root Puller) hcf, hcf+BD
Stormy Mountain
(Sequenced Cut Stump Reverse) hcf+B or D after Root Puller
Stormy Mountain
(Sequenced World Reverse) dp+B or D after Sequenced
Cut Stump Reverse
MAX2 Desperation Move(s):
Windy Forest Fire Mountain dp, rdp+BC
-- 3.0.1 Fatal Fury Team --
- 3.0.1.0 Terry Bogard -
Throws:
Grasping Upper b or f+C when close
Buster Throw b or f+D when close
Command Moves:
Rising Upper d/f+C
Special Moves:
Power Wave qcf+A
Round Wave qcf+C
Burn Knuckle qcb+A or C
Crack Shot qcb+B or D
Rising Tackle d_u+A or C
Power Dunk dp+B or D
Desperation Move(s):
Power Geyser qcb, d/b, f+A or C
High Angle Geyser qcf, qcf+B or D
Super Desperation Move(s):
Power Geyser qcb, d/b, f+AC
MAX2 Desperation Move(s):
Rising Force qcf, qcf+AC
- 3.0.1.1 Andy Bogard -
Throws:
Strength Confrontation (Modified) b or f+C when close
Hugging Throw b or f+D when close
Command Moves:
Upper Jaw f+B
Rising Surface d/f+A
Special Moves:
Flying Punch qcb+A
Enraged Flying Punch qcb+C
Cutting Shadow Fist d/b, f+A or C
Gale Straight Punch qcf+A or C
Rising Dragon Bullet dp+A or C
Air-Breaking Bullet hcf+B or D
Wall-Striking Palm hcf+A or C when close
Shiranui Phantom jqcf+B or D
Shiranui Phantom: Lower Jaw A or C after Shiranui
Phantom
Shiranui Phantom: Upper Jaw B or D after Shiranui
Phantom
Dark Shower Kick rdp+B or D
Desperation Move(s):
Super Breaking Bullet qcb, d/b, f+B or D
Cutting Shadow Meteor Punch qcb, hcf+A or C
Super Desperation Move(s):
Super Breaking Bullet qcb, d/b, f+BD
MAX2 Desperation Move(s):
Cutting Shadow
Head-First Breaking Bullet qcf, qcf+AC, then BCD
- 3.0.1.2 Joe Higashi -
Throws:
Knee Hell b or f+C when close
Leg Throw b or f+D when close
Command Moves:
Low Kick f+B
Sliding Kick d/f+B
Special Moves:
Hurricane Upper hcf+A or C
Slash Kick hcf+B or D
Tiger Kick dp+B or D
Exploding Fist A or C repeatedly
Exploding Finish qcf+A or C after
Exploding Fist
Golden Heel qcb+B or D
Desperation Move(s):
Screw Upper qcf, qcf+A or C
Exploding Hurricane Tiger Heel qcf, hcb+A or C
Golden Tiger Kick qcf, u/f+B or D
Super Desperation Move(s):
Screw Upper qcf, qcf+AC
MAX2 Desperation Move(s):
Cross Gigantes qcf, qcf+BD
-- 3.0.2 Art of Fighting Team --
- 3.0.2.0 Ryo Sakazaki -
Throws:
Valley Drop b or f+C when close
Overhead Throw b or f+D when close
Command Moves:
Ice Block Splitter f+A
High Parry f+B (blocks attacks)
Low Parry d/f+B (blocks attacks)
Special Moves:
Tiger Gleam Punch qcf+A or C
Tiger Roar dp+A or C
Flying Swallow Gale Kick hcb+B or D
Momentarily Violent Fist f, b, f+A or C
Fierce Tiger: Thunder God's Arm qcf+B or D
Desperation Move(s):
Wild Dragon and Tiger Rush qcf, hcb+A or C
Supreme King Flying Roar Fist f, hcf+A or C
Super Desperation Move(s):
Wild Dragon and Tiger Rush qcf+C, A (unblockable?)
MAX2 Desperation Move(s):
World Supreme Gleam Fist qcf, qcf+AC
- 3.0.2.1 Robert Garcia -
Throws:
Dragon Leap Kick b or f+C when close
Decapitating Throw b or f+D when close
Command Moves:
Fragrant Dragon Descending Kick f+A
Dragon Flip Kick b or f+B
Backfist b+A
Special Moves:
Dragon Strike Punch qcf+A or C
Dragon Fang dp+A or C
Flying Swallow Dragon God Kick jqcb+B or D
Phantom Kick f, b, f+B or D
Kyokugen Kick Rush hcf+B or D when close
Desperation Move(s):
Wild Dragon and Tiger Rush qcf, hcb+A or C
Supreme King Flying Roar Fist f, hcf+A or C
Reverse Dragon Fang qcf, qcf+B or D
Super Desperation Move(s):
Wild Dragon and Tiger Rush qcf, hcb+AC
MAX2 Desperation Move(s):
Severing
Wild Dragon and Tiger Rush qcf, hcb+BD (unblockable)
- 3.0.2.2 Takuma Sakazaki -
Throws:
Major Outer Reap b or f+C when close
One-Armed Shoulder Throw b or f+D when close
Command Moves:
Tile Splitter f+B
Special Moves:
Tiger Gleam Punch qcf+A or C
Supreme King Supremacy Fist f, hcf+A or C
Flying Swallow Gale Kick hcb+B or D
Fierce Tiger: Trustless Boulder qcb+A or C
Desperation Move(s):
Wild Dragon and Tiger Rush qcf, hcb+A or C
True Terrible God Attack qcf, qcf+A or C when close
Super Desperation Move(s):
Wild Dragon and Tiger Rush qcf, hcb+AC
MAX2 Desperation Move(s):
Tiger-Killing Position b, dp+AC (counter)
-- 3.0.3 Ikari Team --
- 3.0.3.0 Leona -
Throws:
Leona Crush b or f+C when close
Order Buckler b or f+D when close
Heidern Inferno Any direction but u+C or D
when close in mid-air
Command Moves:
Strike Arch f+B
Awakening u, d, u, d, u, d+BD (turns
you into Orochi Leona at
the cost of half of your
current life for the rest
of the round)
Special Moves:
Vortex Launcher b_f+A or C
Moon Slasher d_u+A or C
Ground Saber b_f+B or D
Gliding Buster f+D after D Ground Saber
X-Caliber jqcb+A or C
Earring Bomb 1 qcb+B or D
Earring Bomb 2: Heart Attack rdp+B or D (perform again to
detonate)
Desperation Move(s):
V-Slasher jqcf, hcb+A or C
Revolver Spark qcb, hcf+B or D
Super Desperation Move(s):
V-Slasher jqcf, hcb+AC
MAX2 Desperation Move(s):
Revolver Spark qcb, hcf+BD as Orochi Leona
- 3.0.3.1 Ralf Jones -
Throws:
Dynamite Headbutt b or f+C when close
Northern Light Bomb b or f+D when close
Command Moves:
N/A
Special Moves:
Vulcan Punch A or C repeatedly
Gatling Attack b_f+A or C
Super Argentina Backbreaker hcf+B or D when close
Dive Bomb Punch d_u+A or C
Mid-Air Dive Bomb Punch jqcf+A or C
Ralf Kick hcb+B
Ralf Tackle hcb+D
Galactica Phantom qcf, qcf+A or C (unblockable)
Desperation Move(s):
Exploding Vulcan Punch qcf, hcb+A or C
Mounted Vulcan Punch qcb, hcf+B or D
Super Desperation Move(s):
Exploding Vulcan Punch qcf, hcb+AC
MAX2 Desperation Move(s):
Mounted Galactica Phantom qcb, hcf, qcf+AD
- 3.0.3.2 Clark Steele -
Throws:
Release German Suplex b or f+C when close
Fisherman Buster b or f+D when close
Death Lake Drive Any direction but u+C or
D when close in mid-air
Command Moves:
Stomping f+B
Special Moves:
Super Argentina Backbreaker hcf+B or D when close
Flashing Elbow qcf+A or C after Super
Argentina Backbreaker
Napalm Stretch dp+A or C (anti-air throw)
Flashing Elbow qcf+A or C after Napalm
Stretch
Frankensteiner dp+B or D
Flashing Elbow qcf+A or C after
Frankensteiner
Mount Tackle * hcf+A or C
Clark Lift d, d+A after Mount Tackle
Sleeper Lift (DDT) d, d+C after Mount Tackle
Flashing Elbow qcf+A or C after Sleeper
Lift (DDT)
Rolling Cradle d, d+B or D after Mount
Tackle
Shining Wizard hcb+A or C (only works on
crouching opponents)
Desperation Move(s):
Ultra Argentina Backbreaker hcb, hcb+A or C when close
Running Three hcf, hcf+B or D
Super Desperation Move(s):
Ultra Argentina Backbreaker hcb, hcb+AC when close
MAX2 Desperation Move(s):
Running Pirate hcf, hcf+BD
* It's possible to escape from the follow-ups to this move. In
order to do so, you must use the same button Clark is using to
do the follow-up. Press A to escape from the Clark Lift, and
C to escape from the Sleeper Lift (DDT). The Rolling Cradle is
a special case, as you must use the button Clark used to do the
move (e.g. if he did it with B, you must press B.)
-- 3.0.4 Psycho Soldier Team --
- 3.0.4.0 Athena Asamiya -
Throws:
Bit Throw b or f+C when close
Psychic Throw b or f+D when close
Psychic Shot Any direction but u+C or D
when close in mid-air
Command Moves:
Sequential Kick f+B
Pheonix Bomb jd+B
Special Moves:
Psycho Ball Attack qcb+A or C
Psycho Reflector qcb+B
Pheonix Arrow jqcb+B or D
Psycho Sword (j)dp+A or C
Psychic Teleport qcf+B or D
Desperation Move(s):
Shining Crystal Bit (j)hcb, hcb+A or C
Crystal Shot qcb+A or C after Shining
Crystal Bit
Pheonix Fang Arrow jqcf, qcf+B or D
Super Desperation Move(s):
Shining Crystal Bit (j)hcb, hcb+AC
Crystal Shot qcb+A or C after Shining
Crystal Bit
Psychic 9 hcb, f+AC, then A, B, C, A,
B, C, D...
Psychic 9 (Fire Sword) ...then hcb+B or D
Psychic 9 (Psycho Sword) ...then dp+A or C
Psychic 9 (Sailor) ...then qcf+A or C
MAX2 Desperation Move(s):
Psycho Medley qcf+ABCD, then D, C, B, D,
C, B, A...
Finish: Healing Athena ...then qcf+AB
Finish: Pink Lock ...then qcf+BC
- 3.0.4.1 Sie Kensou -
Throws:
One-Inch Strike b or f+C when close
Overhead Throw b or f+D when close
Command Moves:
Tiger Bash f+A
Reverse Spin Kick f+B
Special Moves:
Super Sphere Bullet qcb+A or C
Dragon Jaw Smash rdp+B or D
Sequential Dragon Bite (Ground) hcf+A
Sequential Dragon Bite (Air) hcf+C
Dragon Claw Attack jqcb+A or C
Piercing Bow Kick qcf+B or D
Desperation Move(s):
Divine Dragon Ground Kick Dance qcf, hcb+B
Divine Dragon Sky Kick Dance qcf, hcb+D
Meat Bun Respect qcb, qcb+A or C
Super Desperation Move(s):
Hermit Energy Blast qcf, qcf+AC when close
MAX2 Desperation Move(s):
Eye of the Awakening Dragon qcf, qcf+BD (touch the
energy ball that comes to
you and you will gain a
x1.25 increase in strength
for the rest of the round)
- 3.0.4.2 Chin Gentsai -
Throws:
Powerful Drink b or f+C when close
Reverse Leg Throw b or f+D when close
Command Moves:
Drunken Stepping Gourd Attack f+A
Special Moves:
Gourd Attack qcb+A or C
Full Moon Drunkard d, d+B or D
Flying Dragon Kick u+B during Full Moon
Drunkard
Flipping Fish Kick u+D during Full Moon
Drunkard
Upward Piercing Kick ABCD during Full Moon
Drunkard
Drinking Cup Leaning rdp+A or C
Drunken Wheel dp+A or C after Drinking Cup
Leaning
Rolling Upward Punch hcf+B or D after Drinking Cup
Leaning
Erupting Fire Breath qcf+A or C after Drinking Cup
Leaning
Roaring Flame Summoner Modified dp+B or D after three Drinking
Cup Leanings
Desperation Move(s):
Roaring Orchid Burner qcf, qcf+A or C
Roaring Flame Summoner qcf, hcb+A or C
Super Desperation Move(s):
Roaring Orchid Burner qcf, qcf+AC
MAX2 Desperation Move(s):
Drunken Controlled Flame Dance qcf, qcf+BD (control the
little fireball with the
joystick)
-- 3.0.5 Ladies Team --
- 3.0.5.0 Yuri Sakazaki -
Throws:
Oni Slap b or f+C when close
Silent Throw b or f+D when close
Swallow Drop Any direction but u+C or D
when close in mid-air
Command Moves:
Swallow Wing f+B
Stabbing Swallow d/f+B
Rising Swallow d/f+D
Special Moves:
Tiger Gleam Punch qcf+A or C
Supreme King Flying Roar Fist Hold A or C during Tiger
Gleam Punch
Lightning Gleam Punch jqcf+B or D
Smasher qcb+A or C
One Hundred Violent Slaps hcb+B or D
Super Yuri Upper dp+A or C
Double Super Yuri Upper dp+A or C after Super Yuri
Upper
Desperation Move(s):
Flying Swallow Pheonix Kick qcf, hcb+B or D
Super Desperation Move(s):
True Super Yuri Upper qcf, qcf+BD
MAX2 Desperation Move(s):
True Flying Swallow Pheonix Kick f, b, hcb+BD
- 3.0.5.1 Mai Shiranui -
Throws:
Shiranui Strength Confrontation b or f+C when close
Windmill Demolisher b or f+D when close
Dream Cherry Any direction but u+C or D
when close in mid-air
Command Moves:
Dance of the Flamingo d/f+B
Dance of the Black Swallow f+B
Wind Wheel Drop jd+A
Floating Feathers jd+B
Small Red Plum jd+D
Special Moves:
Butterfly Fan qcf+A or C
Dragon Flame Dance qcb+A or C
Deadly Ninja Bee hcf+B or D
Dance of the Flying Squirrel d_u+A or C (hold to attack)
Mid-Air Dance of the
Flying Squirrel qcb+A or C after Dance of
the Flying Squirrel
Floating Feathers d+A or C during Dance of the
Flying Squirrel
Small Red Plum d+B or D during Dance of the
Flying Squirrel
Ibis Stones d+D when close in mid-air
during Dance of the Flying
Squirrel
Mid-Air Dance of the
Flying Squirrel jqcb+A or C
Night Plover qcb+B or D
Desperation Move(s):
Super Deadly Ninja Bee qcb, hcf+B or D
Flower Storm qcf, qcf+A or C
Super Desperation Move(s):
Super Deadly Ninja Bee qcb, hcf+BD
MAX2 Desperation Move(s):
Shiranui-style Nine-Tailed Fox D, B, C, C, u (unblockable)
- 3.0.5.2 May Lee -
-- Standard Mode --
Throws:
Cross Wing b or f+C when close
Swan Circle b or f+D when close
Command Moves:
Change ABC (switches to Hero Mode)
Special Moves:
Lightning Needle qcf+B or D
Dinosaur Footprint d+B or D after Lightning
Needle
Swordfish d/f+B or D after Lightning
Needle
Into Sky u+B or D after Lightning
Needle
Surprise Air u/f+B or D after Lightning
Needle
Suprise Air Finish d+B or D after Surprise Air
Blazing Intercept b+B or D after Lightning
Needle (counter)
Spinning Edge B or D after Lightning Needle
Approaching Beetle B or D after Spinning Edge
Dinosaur Footprint d+B or D after Spinning Edge
Swordfish d/f+B or D after Spinning
Edge
Into Sky u+B or D after Spinning Edge
Surprise Air u/f+B or D after Spinning
Edge
Suprise Air Finish d+B or D after Surprise Air
Blazing Intercept d+B or D after Spinning Edge
(counter)
Blazing Intercept hcb+B or D (counter)
Desperation Move(s):
God's Tail Tinkerbell qcb, qcb+B or D
Super Desperation Move(s):
Disposition Frog AC, BD, ABC
-- Hero Mode --
Command Moves:
Change ABC
(switches to Standard Mode)
Hero Parry f+A
Sliding d/f+B
Special Moves:
Full Swing Chop qcf+A or C
May Lee Choooooop! qcb+A or C
May Lee Break hcb, f+A or C when close
Shining Thunder Blow qcf+B or D
Desperation Move(s):
May Lee Dynamic! jqcf, qcf+A or C
Super Desperation Move(s):
May The End qcf, qcf+AC
MAX2 Desperation Move(s):
Key of Victory f, B, C, f, C
-- 3.0.6 Korea Team --
- 3.0.6.0 Kim Kaphwan -
Throws:
Scissor Kick Drop b or f+C when close
Reverse Body Throw b or f+D when close
Command Moves:
Descending Kick f+B
Special Moves:
Half Moon Slice qcb+B or D
Flying Swallow Cutter d_u+B or D
Acension Slash d+B or D after D Flying
Swallow Cutter
Flying Kick jqcf+B or D
Supreme Spirit Kick d, d+B or D
Triple Kick Combination qcb+A or C (x3)
Triple Air Kick u/f+B or D, d+B or D after
first hit of Triple Kick
Combination
Desperation Move(s):
Pheonix Kick qcb, d/b, f+B or D
Pheonix Launcher Kick qcf, qcf+B or D
Super Desperation Move(s):
Mid-Air Pheonix Kick jqcb, d/b, f+BD
MAX2 Desperation Move(s):
Zero-Inch Pheonix Kick qcb, d/b, f+ABCD when close
- 3.0.6.1 Chang Koehan -
Throws:
Face-Breaking Attack b or f+C when close
Chain Strangle b or f+D when close
Command Moves:
Hit and Run d/f+A
Special Moves:
Big Iron Ball Crush b_f+A or C
Big Iron Ball Spin A or C repeatedly
Huge Destroying Throw hcb, f+A or C when close
Iron Ball Drum Beat hcb+B or D (standing normal
attack counter; does
alternate counterattack
every three times it's used
to counter)
Supreme Spirit Kick d, d+BorD
Desperation Move(s):
Big Iron Ball Rush qcf, hcb+A or C
Big Iron Ball Pressure qcf, qcf+A or C
Big Iron Ball Beatdown qcf, qcf+B or D
Super Desperation Move(s):
Big Iron Ball Pressure qcf, qcf+AC
MAX2 Desperation Move(s):
Big Iron Ball World B, A, d/f, C, A
(unblockable; invincible to
everything but throws)
- 3.0.6.2 Choi Bounge -
Throws:
Piggyback Stabbing b or f+C when close
Bloody Bowels Stab b or f+D when close
Command Moves:
Phantom-Killing Kick b or f+B
Special Moves:
Tornado Gale Slash d_u+A or C
Flying Air-Rending Slash d_u+B or D (hold B or D to
attack)
Flying Monkey Whirlwind Stab b_f+B or D (then do any
direction+Any button three
times)
Flying Monkey Spinning Slasher qcb+A or C
Flying Monkey Surprise Stab A or C before hitting with
Flying Monkey Spinning
Slasher
Flying Kick qcf+B or D after hitting with
Flying Monkey Spinning Slasher
Flying Kick jqcf+B or D
Fliein Swalo Catur * dp+B or D
Desperation Move(s):
True Superior Tornado
Vacuum Slash hcb, hcb+A or C
Pheonix Kick qcf, hcb+B or D
Super Desperation Move(s):
Pheonix Kick qcf, hcb+BD
MAX2 Desperation Move(s):
Scooping Death jhcf, hcf+AC
* This misspelling is actually intentional. The original move name was
an intentional misspelling of the name of Kim Kaphwan's Charge d, u+B or
D move (it used the wrong kanji,) so when I translated it, I decided to
keep it true to its original form. :P
-- 3.0.7 KOF'96 Team (a.k.a. Iori Team) --
- 3.0.7.0 Iori Yagami -
Throws:
Reverse Ripper b or f+C when close
Back Reverse Ripper b or f+D when close
Command Moves:
Outer Style: Dream Bullet f+A, A
Outer Style: Roaring Axe Negative
"Death God" f+B
Outer Style: Lily Breaker jb+B
Special Moves:
Style 108: Dark Sweeper qcf+A or C
Style 100: Demon Scorcher dp+A or C
Style 127: Hollyhock qcb+A or C (x3)
Style 212: Moon Harp Negative hcb+B or D
Scrap Gale hcb, f+A or C when close
Desperation Move(s):
Forbidden Style 1211:
Eight Maidens qcf, hcb+A or C
Reverse Style 316:
Splendrous Jackal qcf, qcf, qcf, qcf+AC after
Eight Maidens
Super Desperation Move(s):
Forbidden Style 1211:
Eight Maidens qcf, hcb+AC
MAX2 Desperation Move(s):
Reverse Style 1219: Urn of Flame qcb, hcf, b, f+AC
- 3.0.7.1 Mature -
Throws:
Death Blow b or f+C when close
Backlash b or f+D when close
Command Moves:
N/A
Special Moves:
Death Row qcb+A or C (x3)
Despair qcf+A or C
Metal Massacre qcb+B or D
Decide hcf+B or D
Sacrilege dp+A or C
Ebony Tears qcf, hcb+A or C
Desperation Move(s):
Heaven's Gate qcb, hcf+B or D
Nocturnal Rites qcf, qcf+A or C
Super Desperation Move(s):
Heaven's Gate qcb, hcf+BD
Nocturnal Rites qcf, qcf+AC
MAX2 Desperation Move(s):
Ecstacy 816 f, D, C, B, f
- 3.0.7.2 Vice -
Throws:
Death Blow b or f+C when close
Backlash b or f+D when close
Command Moves:
Monstrosity f+A
Special Moves:
Outrage qcb+B or D
Ravenous jqcb+B or D
Gorefest hcb, f+A or C when close
Decide hcf+B or D
Mayhem qcb+A or C
Mithan's Robe dp+A or C after Mayhem
Blackened hcf+A or C when close
Mithan's Robe dp+A or C after Blackened
Desperation Move(s):
Negative Gain hcb, hcb+B or D when close
Withering Surface qcf, qcf+A or C
Super Desperation Move(s):
Negative Gain hcb, hcb+BD when close
Withering Surface qcf, qcf+AC
MAX2 Desperation Move(s):
Overkill d/b, qcf, u/f, u, d+AC when
close in mid-air
-- 3.0.8 KOF'97 Team (a.k.a. '97 Special Team) --
- 3.0.8.0 Ryuji Yamazaki -
Throws:
Choke Lift b or f+C when close
Throw Behind b or f+D when close
Command Moves:
Stabbing Attack f+A
Special Moves:
Snake Tamer (High) qcb+A (can be delayed)
Snake Deceit D while delaying
Snake Tamer (High)
Snake Tamer (Middle) qcb+B (can be delayed)
Snake Deceit D while delaying
Snake Tamer (Middle)
Snake Tamer (Low) qcb+C (can be delayed)
Snake Deceit D while delaying
Snake Tamer (Low)
Double Reverse qcf+A or C (counters
projectiles)
Sadomasochism hcf+B or D (counter)
Dagger of Judgment dp+A or C
Bomb Headbutt hcb, f+A or C when close
Tempering dp+B
Sand Spray dp+D
Snake Tamer (High) qcb+A after Sand Spray
(can be delayed)
Snake Deceit D while delaying
Snake Tamer (High)
Snake Tamer (Middle) qcb+B after Sand Spray
(can be delayed)
Snake Deceit D while delaying
Snake Tamer (Middle)
Snake Tamer (Low) qcb+C after Sand Spray
(can be delayed)
Snake Deceit D while delaying
Snake Tamer (Low)
Desperation Move(s):
Guillotine qcf, qcf+A or C
Drill hcb, hcb+A or C when close,
then A or C repeatedly
Nightmares... and Darkness qcf+ABCD (unblockable)
Super Desperation Move(s):
Guillotine qcf, qcf+AC
Drill hcb, hcb+AC when close,
then A or C repeatedly
MAX2 Desperation Move(s):
...!! hcb, hcb+BD when close
- 3.0.8.1 Blue Mary -
Throws:
Victor Throw b or f+C when close
Head Throw b or f+D when close
Command Moves:
Hammer Arch b or f+A
Double Rolling Kick b or f+B
Special Moves:
Spin Fall qcf+A or C
Mary's Spider qcf+A or C after Spin Fall
Straight Slicer b_f+B or D
Crab Clutch qcf+B or D after Straight
Slicer
Vertical Arrow dp+B or D
Mary's Snatcher dp+B or D after Vertical
Arrow
Mary's Reverse Face Lock qcb+B (mid-air normal attack
and special move counter)
Mary's Head Buster qcb+D (standing normal
attack counter)
Real Counter qcb+A or C
Back Drop: Real qcf+A or C during Real
Counter
Desperation Move(s):
Mary's Splash Rose qcf, hcb+A or C
Mary's Dynamite Swing A, A, f, B, C
Super Desperation Move(s):
Mary's Dynamite Swing A, A, b, B, C
MAX2 Desperation Move(s):
Mary's Typhoon d/b, qcf, u/f, u, d+BD when
close
- 3.0.8.2 Billy Kane -
Throws:
Hell Drop b or f+C when close
Fishing Line Throw b or f+D when close
Command Moves:
Big Spin Kick f+A
Pole Vault Kick f+B
Special Moves:
Three-Sectioned Staff
Middle Strike hcf+A or C
Blazing Three-Sectioned Staff
Middle Strike qcf+A or C after
Three-Sectioned Staff
Middle Strike
Whirlwind Staff A or C repeatedly
Sparrow Killer qcb+A or C
Flying Assault Staff dp+B or D
Water Dragon Combination Staff qcb+B (mid-air normal attack
and special move counter)
Fire Dragon Combination Staff qcb+D (standing normal
attack counter)
Desperation Move(s):
Super Blazing Whirlwind Staff qcf, hcb+A or C
Great Whirlwind qcf, qcf+A or C
Super Desperation Move(s):
Great Whirlwind qcf, qcf+AC
MAX2 Desperation Move(s):
Liar Elemental qcb, hcf+BD (counter)
-- 3.0.9 KOF'98 Team (a.k.a. Orochi Team) --
- 3.0.9.0 Yashiro Nanakase -
Throws:
Lever Blow b or f+C when close
Hatchet Throw b or f+D when close
Command Moves:
Regret Bash f+A
Step Side Kick f+B
Special Moves:
Dual Upper dp+A or C
Sledgehammer qcb+B or D
Jet Counter hcf+A, C, or AC
Jet Counter Still [A] qcf+A after A or AC Jet
Counter
Jet Counter Still [B] qcf+C after C Jet Counter
Jet Counter Still [C] qcf+C after AC Jet Counter
Desperation Move(s):
Final Impact qcf, qcf+A or C (can be
delayed)
Super Desperation Move(s):
Final Impact qcf, qcf+AC (can be delayed)
MAX2 Desperation Move(s):
"Error..." code **2002** qcb, hcf+BD
- 3.0.9.1 Shermie -
Throws:
Shermie Flash (Original) b or f+C when close
Front Flash b or f+D when close
Command Moves:
New Explosive Suplex f+A
Shermie Stand f+B
Dodge Maneuver ABC
Special Moves:
Axel Spin Kick qcb+B or D
Shermie Whip qcb+A or C
Shermie Cute qcf+B or D after Shermie
Whip
Shermie Spiral hcf+A or C when close
Shermie Cute qcf+B or D after Shermie
Spiral
Diamond Bust hcf+B or D
Shermie Clutch dp+B or D (anti-air throw)
Shermie Cute qcf+B or D after Shermie
Clutch
F-Cup-tured hcb, f+A or C (counter)
Desperation Move(s):
Shermie Flash hcb, hcb+A or C when close
Shermie Carnival hcf, hcf+A or C when close
Super Desperation Move(s):
Shermie Flash hcb, hcb+AC when close
Shermie Carnival hcf, hcf+AC when close
MAX2 Desperation Move(s):
Lightning Leg Lariat qcf, qcf+BD when close
- 3.0.9.2 Chris -
Throws:
Step Turn b or f+C when close
Aerial Drop b or f+D when close
Command Moves:
Spinning Array f+A
Reverse Anchor Kick f+B
Carry-Off Kick d/f+B
Special Moves:
Slide Touch qcf+A or C
Hunting Air dp+B or D
Shooting Dancer (Thrust) hcb+A or C
Shooting Dancer (Step) hcb+B or D
Glider Stomp jqcf+B or D
Scramble Dash qcf+B or D
Direction Change dp+A or C
Leading (High) f+D, B
Leading (Low) d+D, B
Desperation Move(s):
Chain Slide Touch qcf, qcf+A or C
Twister Drive qcb, qcb+B or D
Super Desperation Move(s):
Chain Slide Touch qcf, qcf+AC
Twister Drive qcb, qcb+BD
MAX2 Desperation Move(s):
Chris, of the Flame of Destiny hcb, hcb+AC (turns you into
Orochi Chris for the rest
of the round)
-- 3.0.10 KOF'99 Team --
- 3.0.10.0 K' -
Throws:
Spot Pile b or f+C when close
Knee Strike b or f+D when close
Command Moves:
One Inch f+A
Knee Assault f+B
Special Moves:
Ein Trigger qcf+A or C
Second Shot f+B after Ein Trigger
Second Shell f+D after Ein Trigger
Crow Bite dp+A or C (do f+B or D after
C version to do a follow-up)
Minute Spike (j)qcb+B or D
Narrow Spike qcb+B or D after Minute
Spike
Blackout qcf+B or D
Desperation Move(s):
Chain Drive qcf, hcb+A or C
Heat Drive qcf, qcf+A or C (can be
delayed)
Super Desperation Move(s):
Chain Drive qcf, hcb+AC
MAX2 Desperation Move(s):
Crimson Star Road qcb+C, A (unblockable)
- 3.0.10.1 Maxima -
Throws:
Dynamite Drop Kick b or f+C when close
Choking Vise b or f+D when close
Command Moves:
Mongolian Chop f+A
Type M-9:
Maxima Missle (Experimental) d/f+C
Special Moves:
Type M-4: Vapor Cannon qcb+A or C
System 1-2: Maxima Scramble qcf+A or C
Double Bomber qcf+A or C after Maxima
Scramble
Bulldog Press qcf+A or C after Double
Bomber
Type M-11: Dangerous Arch hcf+B or D when close
System 3: Maxima Lift hcb+B or D
Senton Press qcf+B or D after Maxima Lift
Type M-19: Blitz Cannon dp+B or D (anti-air throw)
Desperation Move(s):
Bunker Buster qcf, hcb+A or C
Maxima Revenger hcb, hcb+B or D when close
Type M-2: Maxima Beam f, hcf+A or C
Super Desperation Move(s):
Maxima Revenger hcb, hcb+BD when close
MAX2 Desperation Move(s):
Archenemy f, B, C, f, C
- 3.0.10.2 Whip -
Throws:
Alpha b or f+C when close
Z b or f+D when close
Command Moves:
Whip Shot f+A (x5)
Special Moves:
Boomerang Shot "Code: SC" hcf+A or C
Assassin Strike "Code: BB" dp+Any button
Strings Shot "Code: Supremacy" hcb+A (can be delayed)
Strings Shot "Code: Rain" D while delaying Strings
Shot "Code: Supremacy"
Strings Shot "Code: Power" hcb+B (can be delayed)
Strings Shot "Code: Rain" D while delaying Strings
Shot "Code: Power"
Strings Shot "Code: Victory" hcb+C (can be delayed)
Strings Shot "Code: Rain" D while delaying Strings
Shot "Code: Victory"
Hook Shot "Code: Wind" jqcb+A or C
Desert Eagle rdp+A or C repeatedly
Desperation Move(s):
Sonic Slaughter "Code: KW" qcb, hcf+A or C
Super Desperation Move(s):
Sonic Slaughter "Code: KW" qcb, hcf+AC
MAX2 Desperation Move(s):
Super Black Hawk b, B, C, b, C
-- 3.0.11 KOF2K Team --
- 3.0.11.0 Vanessa -
Throws:
Dynamite Puncher b or f+C when close
Clinch Puncher b or f+D when close
Command Moves:
One-Two Puncher f+A
Sliding Puncher d/f+B
Special Moves:
Dash Puncher b_f+A or C
Machine Gun Puncher hcf+A or C repeatedly
Forbidden Eagle dp+A
Parrying Puncher dp+C (reflects projectiles)
Puncher Weaving qcb+A or C (can be held)
Dash Puncher f+A during Puncher Weaving
Parrying Puncher f+C during Puncher Weaving
(reflects projectiles)
Puncher Vision (Forward) f+B or D during Puncher
Weaving
Puncher Upper f+A during Puncher Vision
(Forward)
Puncher Straight f+C during Puncher Vision
(Forward)
Puncher Weaving b+A or C during Puncher
Vision (Forward) (can be
held) *
Dash Puncher f+A during Puncher Weaving
Parrying Puncher f+C during Puncher Weaving
(reflects projectiles)
Puncher Vision (Back) b+B or D during Puncher
Weaving
Puncher Upper f+A during Puncher Vision
(Back)
Puncher Straight f+C during Puncher Vision
(Back)
Puncher Weaving b+A or C during Puncher
Vision (Back) (can be
held) *
Dash Puncher f+A during Puncher Weaving
Parrying Puncher f+C during Puncher Weaving
(reflects projectiles)
Puncher Vision (Forward) qcf+B or D
Puncher Upper f+A during Puncher Vision
(Forward)
Puncher Straight f+C during Puncher Vision
(Forward)
Puncher Weaving b+A or C during Puncher
Vision (Forward) (can be
held) *
Dash Puncher f+A during Puncher Weaving
Parrying Puncher f+C during Puncher Weaving
(reflects projectiles)
Puncher Vision (Back) qcb+B or D
Puncher Upper f+A during Puncher Vision
(Back)
Puncher Straight f+C during Puncher Vision
(Back)
Puncher Weaving b+A or C during Puncher
Vision (Back) (can be
held) *
Dash Puncher f+A during Puncher Weaving
Parrying Puncher f+C during Puncher Weaving
(reflects projectiles)
Desperation Move(s):
Champion Puncher qcf, qcf+A or C when close
Crazy Puncher qcb, hcf+A or C
Super Desperation Move(s):
Crazy Puncher qcb, hcf+AC
MAX2 Desperation Move(s):
Gaia Gear f, hcf+AC
* It's possible to do Puncher Weaving -> Puncher Vision ->
Puncher Weaving -> Puncher Vision over and over again.
- 3.0.11.1 Seth -
Throws:
Elbow Strikes to Surge Strike b or f+C when close
Overhead Throw b or f+D when close
Command Moves:
Forward Hoisting Kick f+B
Tackle f+A
Back Blow b+A
Sobat b+B
Sliding d/f+B
Special Moves:
Falling Moon jqcf+B
Dark Moon jqcf+D
Rising Sun qcf+A or C
Torso Demolisher hcb+B or D (B is a mid-air
normal attack and special
move counter; D is a
standing normal attack
counter)
Leg Snatcher d, d+A or C (crouching
normal attack counter)
Bow Moon hcb+B or D
Arrow Moon f+B or D after Bow Moon
Crescent Moon d+B or D after Bow Moon
Desperation Move(s):
Double-Armed Rising Sun qcf, qcf+A or C
Open Sea Moon qcf, hcb+B or D
Super Desperation Move(s):
Torso-Snatching
Seven Agonizing Deaths qcf, hcb+AC (counter)
MAX2 Desperation Move(s):
Polymorphic in a Drizzle f, hcf+AC when close
(enemy's directional inputs
will be reversed until
Seth hits them)
- 3.0.11.2 Ramon -
Throws:
Arm Whip b or f+C when close
Flying Mare b or f+D when close
Command Moves:
Low Altitude Drop Kick d/f+B
Special Moves:
Tiger Neck Chancery hcf+A or C when close
Rolling Sobat dp+B or D
Flying Body Attack dp+B or D after Rolling
Sobat
Pull Up d, d+A or C after Flying
Body Attack
Somersault hcf+B or D
Feint Step qcb+A or C (can be held)
Tiger Road rdp+B or D
Feint Dash ABC during Tiger Road while
Ramon is running
Cross Chop D during Tiger Road when
Ramon touches the wall
Force of Will qcb+B or D, then qcf+A when
Ramon touches the wall
(first part is the same
as the Tiger Road)
Feint Dash ABC during Force of Will
while Ramon is running
Bird of Paradise d, d, A, C (can hit downed
enemies)
Desperation Move(s):
Tiger Spin hcb, hcb+A or C when close
El Diablo Amarillo Ramon qcb, hcf+B or D
Savage Fire Cat qcf, hcb+B or D (unblockable)
Super Desperation Move(s):
Tiger Spin hcb, hcb+AC when close
MAX2 Desperation Move(s):
Hypnotic Tiger qcb, hcf+AC
-- 3.0.12 KOF2K1 Team --
- 3.0.12.0 Kula Diamond -
Throws:
Ice Coffin b or f+C when close
Behind Slash b or f+D when close
Command Moves:
One Inch f+A
Slide Shot d/f+B
Critical Ice d/f+C
Special Moves:
Diamond Breath qcf+A or C
Crow Bite dp+A or C
Counter Shell qcb+A or C
(counters projectiles)
Ray Spin qcb+B or D
Follow-Up Attack (Stand) f+B after Ray Spin
Follow-Up Attack (Sit) f+D after Ray Spin
Desperation Move(s):
Diamond Edge qcb, d/b, f+A or C
Super Desperation Move(s):
Freeze Execution hcb, hcb+AC
NESTS Promotion jqcf, qcf+BD
(takes one stock of the
foe's Power Gauge away)
MAX2 Desperation Move(s):
Freeze Completion AC, BD, ABC
- 3.0.12.1 K9999 -
Throws:
"Disappear!" b or f+C when close
"How long are you going to play
around with me?!" b or f+D when close
Command Moves:
"Shut up!" f+A
Special Moves:
"Go away!" qcf+A or C
"Break!" dp+A or C
"Crush!" qcb+B or D
Desperation Move(s):
"The moon..." d/b, hcb, d/f+A or C
"Get lost!" d/b, hcb, d/f+B or D
Super Desperation Move(s):
"My power is... losing control...
AHHHHHHHHH!!!" d, f, d/f+ABCD
MAX2 Desperation Move(s):
"This is completely...!!" b, f, b, f, b, f, b, f in
mid-air
- 3.0.12.2 Angel -
Throws:
Go Go Fuuten Girl b or f+C when close
Starlit Field b or f+D when close
Command Moves:
Senseless Chatter f+B
At the Wasteland jd+D
Special Moves:
Red Sky of Japonesa hcb+B or D
Mad Murder Roulette rdp+B or D when close
Unchain Circle Initiation Moves:
Formalists' Brew d/f+B
Citizen of the World d/f+D
Lepun Kamui qcb+A or C
Beyond the Flames hcf+B or D
Senseless Fists b, f+B or D
Unchain Circle Attacks:
Bye-Bye Ryuuguu u+A or C
Shelter from the Storm u+B or D
Buggy and Coffin f+A or C
With a Lump for the Passway f+B or D
A Train to See Cherry Blossoms d+A or C
Impotent Symptom d+A or C
Special Unchain Circle Technique:
Omagatoki BCD _or_ b or f+BCD
Unchain Circle Enders (perform after any Unchain Circle
Attack):
Crown Under the Sky f, f+A
State of Heat Haze f, f+B or D
A Full Moon Evening f, f+C
Cosmic Fuuten Swing qcf+A
Lost Homeland qcf+C
Beyond the Flames hcf+B or D
Desperation Move(s):
Loyalty Test for the Liberalists b, dp+A or C during any
Unchain Circle move
Super Desperation Move(s):
Loyalty Test for the Liberalists b, dp+AC during any
Unchain Circle move
Winds Fairground Do b, dp+BD to counter a
standing attack
Blue Monday Parade Do b, dp+BD to counter a
mid-air attack
MAX2 Desperation Move(s):
Survivor's Banquette BCD when Blue Monday Parade
succeeds *
* An alternative (and easier) way to do this is to just do b,
dp+BCD instead of b, dp+BD -> BCD, and hold BCD. That way, if
the air counter is done, the MAX2 will always trigger.
-- 3.0.13 Secret KOF'98 Team (a.k.a. Secret Orochi Team) --
NOTE: To select any of the Orochi characters, highlight the
Orochi character you want, hold Start, and press any
button. For instance, to select Orochi Yashiro, highlight
Yashiro, then hold Start and press any button.
- 3.0.13.0 Orochi Yashiro / "Yashiro, of the Dry Earth" -
Throws:
Smash b or f+C when close
Break b or f+D when close
Command Moves:
Crush f+A
Stab f+B
Special Moves:
Crushing Earth qcb+A or C
Quenching Earth hcf+A or C when close
Dancing Earth hcf+B or D
Sobbing Earth hcb, f+A or C when close
Desperation Move(s):
Wild Earth qcf, qcf+B or D
Dark Hell Paradise Drop hcb, hcb+A or C when close
Super Desperation Move(s):
Wild Earth qcf, qcf+BD
Dark Hell Paradise Drop hcb, hcb+AC when close
MAX2 Desperation Move(s):
Armageddon B, D, A, ABC
- 3.0.13.1 Orochi Shermie / "Shermie, of the Wild and Crazy
Lightning" -
Throws:
Exploding Thunder b or f+C when close
Long Thunder b or f+D when close
Command Moves:
Hook Thunder f+B
Special Moves:
Mowing Whip of the Yata qcb+A or C
Diagonal Day Dance qcb+B or D
Thunder God's Cane jqcf+B or D
Moonless Thundercloud hcf+Any button
Desperation Move(s):
Destinies, Illusions, and Fates qcf, qcf+B or D
Dark Lightning Fist qcf, qcf+A or C
Super Desperation Move(s):
Destinies, Illusions, and Fates qcf, qcf+BD
Dark Lightning Fist qcf, qcf+AC
MAX2 Desperation Move(s):
Arrow of Fate B, A, b, A, Any button
- 3.0.13.2 Orochi Chris / "Chris, of the Flames of Destiny" -
Throws:
Punishment of the Earth b or f+C when close
Guilt of Heaven b or f+D when close
Command Moves:
Axe of Futility f+A
Demon of Punishment f+B
Harp of Severance d/f+B
Special Moves:
Sun-Shooting Flame qcf+A or C
Moon-Clipping Flame dp+A or C
Mirror-Slaughtering Flame qcb+A or C
Limb-Biting Flame hcf+B or D when close
Desperation Move(s):
Dark Great Serpent Mower qcb, hcf+A or C (can be
delayed)
Super Desperation Move(s):
Dark Great Serpent Mower qcb, hcf+AC (can be delayed)
MAX2 Desperation Move(s):
"When the cocoon opens, the
butterfly will flutter." * D, C, d, C, D
* The move's original name was Orochi's intro quote in The King
of Fighters '97 ("Sanagi o yaburi, chou wa mau.)"
-- 3.0.14 Secret Edit Characters --
- 3.0.14.0 Kusanagi (a.k.a. Clone Kyo) -
NOTE: To select Kusanagi, highlight Kyo and perform the
following directional inputs: up, down, right, left, down,
up, left, right. If you do this right, Kyo's portrait
will be replaced by Kusanagi's. Now press any button.
To unlock and select him in the Dreamcast version, go to
Challenge Mode, beat the twentieth mission in Time Attack
Mode, and then, on the character select screen in any mode,
highlight Kyo, hold the Start button, and press any button
to select him. In the Playstation 2 version, he is
available from the start; just hold R1 over Kyo and press
any button, and you're on your way.
Throws:
Forged Iron b or f+C when close
One-Armed Shoulder Throw b or f+D when close
Command Moves:
Outer Style: Roaring Axe Positive f+B
Style 88 d/f+D
Outer Style: Hades Drop jd+C
Special Moves:
Style 108: Dark Sweeper qcf+A or C
Style 100: Demon Scorcher dp+A or C
Style 101: Hazy Wheel rdp+B or D
Style 212: Moon Harp Positive hcb+B or D
Style 75 Modified qcf+B or D, then B or D
Style 910: Chimera Plucker qcb+A or C (can counter
attacks)
Desperation Move(s):
Reverse Style 108:
Great Serpent Mower qcb, hcf+A or C (can be held)
Super Desperation Move(s):
Reverse Style 108:
Great Serpent Mower qcb, hcf+AC (can be held)
MAX2 Desperation Move(s):
Final Battle Secret: Zero Style qcf, qcf+AC
- 3.0.14.1 Omega Rugal (a.k.a. Rugal Bernstein) -
NOTE: Rugal can only be used in the Neo-Geo and Dreamcast
versions. To select him in the Neo-Geo version, highlight
the right side of the black outlined square on the left side
of the group of portraits. In other words, he is above Vice,
below Goro, and to the left of Yashiro on the select screen.
After highlighting that space, his character portrait will
appear and you can select him then. To unlock him in the
Dreamcast version, play Challenge Mode's Team Attack Mode
until you reach him, then defeat him and he'll be selectable.
He is available from the start in the Playstation 2 version.
Throws:
Scorpion Death Lock b or f+C when close
Scorpion Blow b or f+D when close
Command Moves:
Double Tomahawk f+B
Special Moves:
Raging Wind Wave qcf+A or C
Kaiser Wave f, hcf+A or C (can be charged)
Genocide Cutter dp+B or D
Dark Barrier qcf+B or D
(reflects projectiles)
God Press hcb+A or C
Beastly Destruction hcb+B or D
Desperation Move(s):
Gigantic Pressure qcf, hcb+A or C
Destruction Omega qcf, qcf+B or D
Super Desperation Move(s):
Gigantic Pressure qcf, hcb+AC
Destruction Omega qcf, qcf+BD
MAX2 Desperation Move(s):
Kaiser Pheonix hcf, hcf+AC
-- 3.0.15 Dreamcast / Playstation 2-only Secret Edit Characters --
- 3.0.15.0 King -
NOTE: King can only be used in the Dreamcast and Playstation 2 versions.
To unlock her on the Dreamcast, beat all fourty missions in
Challenge Mode's Time Attack Mode. To do so on the PS2, beat 40
opponents in Challenge Mode's Single Attack mode. After either
situation, she will then be selectable in all modes.
Throws:
Hold Rush b or f+C when close
Hook Buster b or f+D when close
Command Moves:
Sliding Kick d/f+D
Trap Kick f+B
Special Moves:
Venom Strike qcf+B
Double Strike qcf+D
Trap Shot dp+B or D
Tornado Kick '95 hcb+B or D
Mirage Kick hcb+A or C
Mirage Dance hcf+A or C when close
Desperation Move(s):
Illusion Dance qcf, hcb+B or D
Super Desperation Move(s):
Illusion Dance qcf, hcb+BD
MAX2 Desperation Move(s):
Surprise Rose b, f, d/f, d+BD
- 3.0.15.1 Shingo Yabuki -
NOTE: Shingo can only be used in the Dreamcast and Playstation 2
versions. To unlock him on the Dreamcast, defeat Challenge
Mode's Single Attack Mode. To unlock him on the Playstation 2,
defeat 14 teams in Challenge Mode's Team Attack Mode. He will
be selectable in all modes after either one of these methods.
Throws:
Forged Iron b or f+C when close
Incomplete One-Armed Shoulder Throw b or f+D when close
Command Moves:
Outer Style: Roaring Axe Only In
Looks f+B
Special Moves:
Imperfect Style 100: Demon Scorcher dp+A or C
Imperfect Style 114: Wild Bite qcf+A
Imperfect Style 115: Poison Bite qcf+C
Imperfect Style 101: Hazy Wheel rdp+B or D
Imperfect Style 212:
Moon Harp Positive hcb+B or D
Shingo Kick hcf+B or D
Shingo's Humbly Made Moon Elbow qcb+A or C (counters if
hit during beginning)
Shingo's Humbly Made Holmium Forger dp+B or D when close
Desperation Move(s):
Outer Style: Running Pheonix
Phosphorous qcf, qcf+A or C
Super Desperation Move(s):
Outer Style: Running Pheonix
Phosphorous qcf, qcf+AC
MAX2 Desperation Move(s):
Shingo's Humbly Made No Style qcb, hcf+AC
- 3.0.15.2 Orochi Iori / "Iori, under the moon, goes insane due to his
Orochi blood" -
NOTE: Orochi Iori can only be used in the Playstation 2 version. To
unlock him, beat twenty missions in Challenge Mode's Time Attack
Mode. He will then be selectable in all modes. To use him,
highlight Iori, hold R1, and press any button.
ADDITIONAL NOTE: Orochi Iori's CD attack does no damage. Weird.
Throws:
Signal Fire Pestle b or f+C when close
Reverse Ripper b or f+D when close
Command Moves:
Outer Style: Dream Bullet f+A, A
Outer Style: Roaring Axe Negative
"Death God" f+B
Outer Style: Lily Breaker jb+B
Special Moves:
Style 108: Dark Sweeper qcf+A or C
Style 100: Demon Scorcher dp+A or C
Style 127: Hollyhock qcb+A or C (x3)
Style 212: Moon Harp Negative hcb+B or D
Scrap Gale hcb, f+A or C when close
Desperation Move(s):
Forbidden Style 1211:
Eight Maidens qcf, hcb+A or C
Super Desperation Move(s):
Reverse Style 108: Eight Wine Cups qcb, hcf+AC (can be held;
freezes opponent for a
short time on hit)
MAX2 Desperation Move(s):
???! qcf, hcb+BD when close
- 3.0.15.3 Goenitz / "Goenitz, of the Wildly-Blowing Wind" -
NOTE: Goenitz can only be used in the Playstation 2 version. To
unlock him, beat thirty missions in Challenge Mode's Time Attack
Mode. He will then be selectable in all modes. To select him,
highlight Rugal, hold R1, and press any button.
ADDITIONAL NOTE: Goenitz's CD attack does no damage. Double weird.
Throws:
Gate of Hades b or f+C when close
Cross Choke b or f+D when close
Command Moves:
N/A
Special Moves:
Four Winds hcf+Any button
Tearing Arm dp+A
Defacing Arm dp+C
Wind Walker qcb+B or D (teleport)
True Hollyhock: Mountain Air qcb+A or C (x3)
Desperation Move(s):
Dark Lamentation hcb, hcb+A or C when close
Super Desperation Move(s):
Wind God's Breath qcf, qcf+AC
MAX2 Desperation Move(s):
True Eight Maidens: Punishment qcb, hcf+AC *
* To perform this attack, do the motion first, then return the joystick
to the neutral position and hit AC.
- 3.0.15.4 Geese Howard -
NOTE: Geese can only be used in the Playstation 2 version. To unlock
him, beat fourty missions in Challenge Mode's Time Attack Mode.
He will then be selectable in all modes. To select him,
highlight Billy, hold R1, and press any button.
ADDITIONAL NOTE: Geese's CD attack does no damage. Triple weird.
Throws:
Tiger Killer b or f+C when close
Vacuum Throw b or f+D when close
Command Moves:
Immobile Life and Death Fist f+A
Lightning Spin Kick f+B
Special Moves:
Raging Wind Wave qcf+A (move changes when
canceled into)
Double Raging Wind Wave qcf+C (move changes when
canceled into)
Gale Fist jqcb+A or C
Flying Sun Slice dp+A or C
Wicked Shadow Fist hcf+B or D
High Counter Throw hcb+B (mid-air normal
attack and special
move counter)
Middle Counter Throw hcb+D (standing normal
attack counter)
Low Counter Strike hcb+A (low normal attack
counter)
Powerful Thunder Wave Throw d+C when close to a
downed opponent
Desperation Move(s):
Rising Storm d/b, hcb, d/f+A or C
Super Desperation Move(s):
Rashoumon Gate hcb, hcb+AC when close
MAX2 Desperation Move(s):
Deadly Rave hcb, f+BCD, then A, A,
B, B, C, C, D, D, qcb+CD
== 4.0 SPECIAL THANKS ==
Now the Mini-FAQ is over! Before I show the disclaimer
again, here are the people I'd like to thank:
- SNK Playmore (formerly SNK of Japan) (
http://www.snkplaymore.jp)
- and Eolith (
http://www.eolith.co.kr)
For developing The King of Fighters 2002.
- MadMan's Cafe BBS (
http://www.mmcafe.com)
Were it not for that one post in that KOF2K2-related topic,
I wouldn't have started on the complete move lists in the
first place.
- Matthew "Emmy" Massey (GetYourVashOn (at) aol (dot) com)
- a.k.a. Twelve12Percent on GameFAQs
For making the suggestion that inspired me to write this
Mini-FAQ.
- The KOF2K2 Forum at the Orochinagi Message Board
- (
http://www.orochinagi.com)
For being the place where I would post the complete move lists
before I decided to write a Mini-FAQ.
- KOF Freak - Violent Battle Forever [Japanese]
- (
http://www.koffreak.net/)
For being the source of the move names in the first place.
- Yuukyuu's Wind [Japanese]
- (
http://www.g-7.ne.jp/~ulin/)
For being the source of the PS2-exclusive character move lists.
- Arzang Baygan (arzang (at) hotmail (dot) com)
For pointing out that I left out Maxima's Type M-2: Maxima
Beam DM in previous versions.
- Julian "Airthrow" Blake (airthrowsd (at) yahoo (dot) com)
For pointing out the mistake I made in Leona's section
regarding her Gliding Buster which I neglected to correct
until several days passed. G'ah!
- Fat Cat Lim
For giving me several corrections to make that inspired me to
update this mini-FAQ after vers. 1.2.
- Evil Shingo
For being completely unable to comprehend the Number Pad
directional notation that was used in old versions of this
mini-FAQ.
- Penguin (a.k.a. PenPen)
For somehow managing to think that this was Gunsmith's FAQ,
and correcting me on Shingo's SDM Running Pheonix Phosphorous
command.
- Neil Raynar
- Heer
- Cherna "Ultrix" Gast
- Everyone in #t******
For being themselves.
- GameFAQs (
http://www.gamefaqs.com)
For hosting this file.
See you later, and happy gaming!
== 5.0 DISCLAIMER (again) ==
You are not to plagiarize this FAQ in any way whatsoever.
To plagiarize means to steal info from something and claim it as
your own, thus taking info without asking for permission and / or
giving credit. To plagiarize means to violate U.S. Copyright Law
and the 1976 Berne Copyright Convention. To plagiarize means to
do something that will force you to leave your beloved home and
live a new life in another world, under a new name. And to
plagiarize means to receive my utter disrespect for you. So,
please, ask me for permission first before you put my info in
your FAQ, or if you don't, at least give me credit. Please. I
don't want to use "idiot(s,)" "retard(s,)" "freakin'
plagiarist(s,)" and other deragatory names to refer to you for
the rest of my life, you get what I'm saying?
This file is only to be found on GameFAQs
(
http://www.gamefaqs.com) and Cheats.de (
http://www.cheats.de).
If it is hosted anywhere else, then the webmaster of the site
ripped it off.
All info contained in this Mini-FAQ is (C) 2002-2004 Eric
"The Green Herring" Baker, a.k.a. A Large Trout on the GameFAQs
message boards. The King of Fighters series is (C) 1994 - 2004
SNK Playmore (formerly SNK of Japan) and Eolith. All rights
reserved.