THE KING OF FIGHTERS 2002
                              MINI-FAQ
                            vers. 1.2.7

                                by
                     Eric "The Green Herring"
                      Baker
                       - eabaker (at) san (dot) rr (dot) com

== -2.0 DISCLAIMER ==

    You are not to plagiarize this FAQ in any way whatsoever.
To plagiarize means to steal info from something and claim it as
your own, thus taking info without asking for permission and / or
giving credit.  To plagiarize means to violate U.S. Copyright Law
and the 1976 Berne Copyright Convention.  To plagiarize means to
do something that will force you to leave your beloved home and
live a new life in another world, under a new name.  And to
plagiarize means to receive my utter disrespect for you.  So,
please, ask me for permission first before you put my info in
your FAQ, or if you don't, at least give me credit.  Please.  I
don't want to use "idiot(s,)" "retard(s,)" "freakin'
plagiarist(s,)" and other deragatory names to refer to you for
the rest of my life, you get what I'm saying?
    This file is only to be found on GameFAQs
(http://www.gamefaqs.com) and Cheats.de (http://www.cheats.de).
If it is hosted anywhere else, then the webmaster of the site
ripped it off.
    All info contained in this Mini-FAQ is (C) 2002-2004 Eric
"The Green Herring" Baker, a.k.a. A Large Trout on the GameFAQs
message boards.  The King of Fighters series is (C) 1994 - 2004
SNK Playmore (formerly SNK of Japan) and Eolith.  All rights
reserved.

== -1.0 VERSION HISTORY ==

vers. 1.2.7  - Done on 5/23/2004
              Update made in loving memory of Kao Megura, a
              legendary FAQ writer who passed away last week.
              May he rest in peace, and may wherever his soul
              goes be the best place in existance...
            * Added the move lists of the extra characters in
              the Playstation 2 version (Goenitz, Orochi Iori,
              and Geese.)
            * Made more changes in general.

vers. 1.2.6  - Done on 8/1/2003
            * Fixed an error regarding Shingo's SDM Running Pheonix
              Phosphorous command.

vers. 1.2.5a - Done on 7/31/2003
            * Updated the Disclaimer to add another hosting site,
              a German cheats/FAQ site known as Cheats.de.  Aside
              from that, nothing's changed.

vers. 1.2.5  - Done on 7/30/2003
            * Fixed more errors, including one in Leona's section
              in relation to her Gliding Buster which I failed to
              correct until now.  I can't believe I neglected to
              do that...

vers. 1.2.4  - Done on 7/1/2003
            * Completed King and Shingo's sections now that the
              Dreamcast version is released, and added the ways to
              get them, Kusanagi, and Rugal in that version.
            * A few more errors have been fixed, too.

vers. 1.2.3  - Done on 6/3/2003
            * Corrected a few more things, and finally added in
              Maxima's Type M-2: Maxima Beam DM, which I
              *somehow* managed to leave out of this mini-FAQ for
              seven versions in a row.  Agh.  Thanks to Arzang
              Baygan for the heads-up!
            * Added in King and Shingo's sections as placeholders
              until the Dreamcast version of the game is released
              and all the information is released for them.

vers. 1.2.2  - Done on 5/24/2003
            * Basically, more corrections!  I also added one bit
              for Clark that should've been in there before.

vers. 1.2.1  - Done on 5/21/2003
            * Just made a few tiny corrections.

vers. 1.2    - Done on 12/28/2002
            * Eliminated the number notation for good.  Sad to
              say, no one in the universe likes the number
              notation.  Oh well, at least the FAQ will be worth
              reading to most people now.
            * More errors fixed.

vers. 1.1    - Done on 12/27/2002
            * After witnessing three people in a row on the
              GameFAQs Fighting Game message board complain about
              the number notation, I was about to change it to
              the conventional notation when my friend suggested
              that I compromise by doing it both ways.  The
              commands are now in both notations.
            * I also forgot to list Kensou's meat bun DM! Egad!
              Oh well, it's in now.
            * A few more errors fixed.
            * Made a small amount of renamings.

vers. 1.0.2  - Done on 12/27/2002
            * Fixed a few more things.

vers. 1.0.1  - Done on 12/27/2002
            * Modified my e-mail address above to thwart spammers
              who harvest e-mail addresses.
            * I forgot to put in Ryuji Yamazaki's new DM.  Ack!
              It's in his section now.
            * Some typos fixed.
            * Modified the Special Thanks section.

vers. 1.0    - Done on 12/20/2002
            * First version!

== 0.0 TABLE OF CONTENTS ==

    -2.0 Disclaimer
    -1.0 Version History
     0.0 Table of Contents ** YOU ARE HERE **
     1.0 Before We Start...
     2.0 Move List Legend and Terminology
      2.0.0 Throws
      2.0.1 Command Moves
      2.0.2 Special Moves
      2.3 Desperation Moves
      2.4 Super Desperation Moves
      2.5 MAX2 Desperation Moves
     3.0 The Move Lists
      3.0.0 Japan Team
       3.0.0.0 Kyo Kusanagi
       3.0.0.1 Benimaru Nikaido
       3.0.0.2 Goro Daimon
      3.0.1 Fatal Fury Team
       3.0.1.0 Terry Bogard
       3.0.1.1 Andy Bogard
       3.0.1.2 Joe Higashi
      3.0.2 Art of Fighting Team
       3.0.2.0 Ryo Sakazaki
       3.0.2.1 Robert Garcia
       3.0.2.2 Takuma Sakazaki
      3.0.3 Ikari Team
       3.0.3.0 Leona
       3.0.3.1 Ralf Jones
       3.0.3.2 Clark Steele
      3.0.4 Psycho Soldier Team
       3.0.4.0 Athena Asamiya
       3.0.4.1 Sie Kensou
       3.0.4.2 Chin Gentsai
      3.0.5 Ladies Team
       3.0.5.0 Yuri Sakazaki
       3.0.5.1 Mai Shiranui
       3.0.5.2 May Lee
      3.0.6 Korea Team
       3.0.6.0 Kim Kaphwan
       3.0.6.1 Chang Koehan
       3.0.6.2 Choi Bounge
      3.0.7 KOF'96 Team (a.k.a. Iori Team)
       3.0.6.0 Iori Yagami
       3.0.6.1 Mature
       3.0.6.2 Vice
      3.0.8 KOF'97 Team (a.k.a. '97 Special Team)
       3.0.7.0 Ryuji Yamazaki
       3.0.7.1 Blue Mary
       3.0.7.2 Billy Kane
      3.0.9 KOF'98 Team (a.k.a. Orochi Team)
       3.0.8.0 Yashiro Nanakase
       3.0.8.1 Shermie
       3.0.8.2 Chris
      3.0.10 KOF'99 Team
       3.0.9.0 K'
       3.0.9.1 Maxima
       3.0.9.2 Whip
      3.0.11 KOF2K Team
       3.0.10.0 Vanessa
       3.0.10.1 Seth
       3.0.10.2 Ramon
      3.0.12 KOF2K1 Team (a.k.a. NESTS Team)
       3.0.11.0 Kula Diamond
       3.0.11.1 K9999
       3.0.11.2 Angel
      3.0.13 Secret KOF'98 Team (a.k.a. Secret Orochi Team)
       3.0.13.0 Orochi Yashiro Nanakase
       3.0.13.1 Orochi Shermie
       3.0.13.2 Orochi Chris
      3.0.14 Secret Edit Characters
       3.0.14.0 Kusanagi (a.k.a. Clone Kyo)
       3.0.14.1 Omega Rugal (a.k.a. Rugal Bernstein)
      3.0.15 Dreamcast-only
              / Playstation 2-only Secret Edit Characters
       3.0.15.0 King
       3.0.15.1 Shingo Yabuki
       3.0.15.2 Orochi Iori / "Iori, under the moon, goes insane
                 due to his Orochi blood"
       3.0.15.3 Goenitz / "Goenitz, of the Wildly-Blowing Wind"
       3.0.15.4 Geese Howard
     4.0 Special Thanks
     5.0 Disclaimer (again)

== 1.0 BEFORE WE START... ==

    ...let me introduce myself.  My name's Eric Baker, a.k.a.
The Green Herring, or A Large Trout on the GameFAQs Message
Boards.  I was surfing the MadMan's Cafe bulletin board on
December 19th, 2002, when I came across a post in a topic
related to the latest King of Fighters game in the series as of
this writing, The King of Fighters 2002, which mentioned that
there were no complete move lists for that game in the English
language ANYWHERE on the Internet.  Were it not for that post,
I would not have been inspired to start a topic in the
Orochinagi.com message board's KOF2K2 forum which would have
complete move lists for everybody in the game.  I finished
writing down complete move lists up to the move lists for the
Ladies Team before I had to get to sleep.  The next day, on
December 20th, 2002, I was writing down the move lists for the
Korea Team and I showed my friend Matthew "Emmy" Massey the
thread.  I then mentioned to him that I would give permission to
any budding FAQ writers to use my move lists after I was done
with all of them, although I wasn't sure I should give permission
to Gunsmith, the head honcho of Orochinagi.com, when I remembered
how the detailed section for Ramon in HIS KOF2K2 FAQ had nothing
but a message reading, "SCREW RAMON! mYAYAYHAHAHA."  No offense,
but... um, when you do a general FAQ, aren't you supposed to
cover every character in the game?
    Anyway... after I mentioned that, Emmy suggested that I
should write an FAQ myself and show Gunsmith what for.  I decided
that I would write this Mini-FAQ and put the remaining move
lists, along with the already-completed move lists, in it.  And
so, I wrote the legal disclaimer for it (which I think I'll use
in later FAQ or FAQ-like creations of mine,) then did the table
of contents.  Now I'm writing this little introductory section,
and it's still the 20th of December as of this writing.
    I hope you find this Mini-FAQ useful in any way.  If you
wish to use any of the information in here, ask for permission
first.  Either that, or at least credit me for it.  Simple as
that.  Also, be aware that this is my first FAQ EVER, and thus
there may be some errors in it.
    With that, on with the show!

== 2.0 MOVE LIST LEGEND AND TERMINOLOGY ==

    First off, here are the controls.

  -- Controls --

          (T)
u/b u u/f                  J = Joystick
  \|/          (B)(C)(D)  d/b = Down-Back
b---J---f    (A)           d = Down
  /|\                     d/f = Down-Forward
d/b d d/f                  f = Forward
                          u/f = Up-Forward
                          u = Up
                          u/b = Up-Back
                          b = Back
                          T = Start / Taunt
                          A = A Button / Weak Punch
                          B = B Button / Weak Kick
                          C = C Button / Strong Punch
                          D = D Button / Strong Kick

    Now comes the notation I'll be using in the FAQ.

  -- Notation --

A   = Press the A button / Weak Punch button.
B   = Press the B button / Weak Kick button.
C   = Press the C Button / Strong Punch button.
D   = Press the D Button / Strong Kick button.
AC  = If two or more buttons are listed next to each other in a
     command, that means to press those buttons simultaneously.
     This, for example, translates to "Press A / Weak Punch and
     C / Strong Punch simultaneously.
_   = Charge previous direction.
+   = Press the previous direction and then the preceding
     buttons simultaneously.
  = This separates button presses for button-combo moves.
j   = If this is seen at the beginning of a command, it means
     the attack must be done in mid-air.
(j) = If this is seen at the beginning of a command, it means
     the attack can be done in mid-air.
qcf = Quarter circle forward (d, d/f, f.)
qcb = Quarter circle back (d, d/b, b.)
dp  = Dragon Punch motion (f, d, d/f.)
rdp = Reverse Dragon Punch motion (b, d, d/b.)
hcf = Half circle forward (b, d/b, d, d/f, f.)
hcb = Half circle back (f, d/f, d, d/b, b.)

    Examples include...

qcf, hcb+AorC - Press down, down-forward, forward, down-forward,
down, down-back, and back, then the A / Weak Punch button or the
C / Strong Punch button.

b_f+D - Charge back, then press forward and the D / Strong Kick
button.

A, A, f, B, C - Press Weak Punch, then Weak Punch again, then
forward, then Weak Kick, and finally Strong Punch.

jqcb+CD - Press down, down-back, and back, then the C / Strong
Punch and D / Strong Kick buttons simultaneously in mid-air.

hcf+B - Press back, down-back, down, down-forward, and forward,
then the B / Weak Kick button.

    And now comes the explanations of the individual sections of
the move lists.

 -- 2.0.1 Throws --

    By pressing back or forward and then either C / Strong Punch
or D / Strong Kick simultaneously when close, your character can
throw the opponent.  Usually, all C throws throw forward, and all
D throws throw backward. You can escape from throws by pressing
back or forward and then either C / Strong Punch or D / Strong
Kick simultaneously when being thrown.  Some characters can
perform a mid-air Power Toss by pressing any direction except up,
up-back, or up-forward and then either C / Strong Punch or D /
Strong Kick simultaneously when in mid-air and close to a mid-air
enemy.  Unlike ground throws, they cannot be escaped from.

-- 2.0.2 Command Moves --

    Command moves are on the level of normal attacks, but they
require an extra directional input to perform them.  Some of them
can be cancelled into other moves, and others cannot.  Some of
them cannot be blocked either high or low, and some can be
blocked at either height.  All characters have command moves
except for Ralf Jones of the Ikari Team -- who has not had any
since the beginning of the series -- and Mature of the KOF'96
Team.

-- 2.0.3 Special Moves --

    These are basically the characters' trademark fighting
abilities, the moves that set them apart from other fighters in
the world.  They require harder (but not so hard) motions to
perform than your normal attacks, such as a quarter circle
forward or a half circle back.  They also do damage even if
blocked.  If they are blocked, they do a pixel of damage.

-- 2.0.4 Desperation Moves --

    These are also known as "Super Special Moves" in Japan, and
are called DMs for short. They are stronger versions of Special
Moves, which are done using two buttons, have harder motions than
Special Moves, and use up one stock in your Power Gauge.  In MAX
Mode (activated by pressing B / Weak Kick and C / Strong Punch
simultaneously, which uses up one stock,) they will take no
stocks to perform, but they will end MAX Mode if you do them.

-- 2.0.5 Super Desperation Moves --

    These are also known as "MAX Super Special Moves" in Japan,
and are called SDMs for short.  They are most often like DMs,
except they're stronger in some way and you must be in MAX Mode
(activated by pressing B / Weak Kick and C / Strong Punch
simultaneously, which uses up one stock) to perform them.  When
performed in that mode, they will use up one stock in your Power
Gauge and MAX Mode will be ended.

-- 2.0.6 MAX2 Desperation Moves --

    A brand-new addition to the King of Fighters series, these
are called "Hidden Super Desperation Moves" by the majority of
the KOF community (HSDMs for short,) but the official name for
them is "MAX2 Super Desperation Moves."  They are performed just
like SDMs, except they often have more complex motions than SDMs
and they can be only done with 1/6th of your life left.  Not a
lot of them, however, are actually practical...

== 3.0 CHARACTER MOVE LISTS ==

    Now, the moment you've been waiting for... the move lists
for everyone!  Before we go on, though, I'd like to mention that
just to be different, when a move name is usually in Japanese, I
will write the name in English.  Some of them are direct
translations, some of them are slightly modified, and some of
them are completely made up if the original name doesn't make any
sort of sense when translated normally.  A great example is
Chin's special move performed by doing the Dragon Punch motion
(forward, down, and down-forward) and then either the A / Weak
Punch button or C / Strong Punch button simultaneously after
doing his Drinking Cup Leaning move, which is performed by doing
a quarter circle forward and then either the A / Weak Punch
button or C / Strong Punch button simultaneously.  The four kanji
for the move's original name translate to this: "willow
phosphorus sagebrush pig weed." Obviously, that makes no sense at
all, so I renamed it "Drunken Wheel" for this Mini-FAQ.  Also,
all the commands listed here, as with any move list commands, are
done when facing the right.  If you are facing the left, reverse
accordingly (e.g. when facing the left, change "qcf+A or C" to
"qcb+A or C.)"
    Now, then, on with the move lists!

-- 3.0.0 Japan Team --

 - 3.0.0.0 Kyo Kusanagi -

 Throws:
Forged Iron                         b or f+C when close
One-Armed Shoulder Throw            b or f+D when close

 Command Moves:
Outer Style: Roaring Axe Positive   f+B
Style 88                            d/f+D
Outer Style: Hades Drop             jd+C

 Special Moves:
Style 100: Demon Scorcher           dp+A or C
Style 114: Wild Bite                qcf+A
 Style 128: Nine Wounds             qcf+A or C after Wild Bite
  Style 127: Eight Rusts            A or C after Nine Wounds
  Style 125: Seven Torrents         B or D after Nine Wounds
 Style 127: Eight Rusts             hcb+A or C after Wild Bite
  Outer Style: Time Drill           A or C after Eight Rusts
  Style 212: Moon Harp Positive     hcb+A or C after Eight Rusts
  Style 125: Seven Torrents         B or D after Eight Rusts
Style 115: Poison Bite              qcf+C
 Style 401: Recitation of Guilt     hcb+A or C after Poison Bite
  Style 402:
   Recitation of Punishment         hcb+A or C after Recitation
                                     of Guilt
   Style 100: Demon Scorcher        dp+A or C after Recitation
                                     of Punishment
R.E.D. KicK
 / Style 707: Slaughtering Top      rdp+B or D
Style 427: Running Over Iron        hcb+B or D
Style 75 Modified                   qcf+B or D, then B or D

 Desperation Move(s):
Reverse Style 108:
 Great Serpent Mower                qcb, hcf+A or C
                                     (can be held)

 Super Desperation Move(s):
Reverse Style 108:
 Great Serpent Mower                qcb, hcf+AC (can be held)

 MAX2 Desperation Move(s):
Style 524: God Dust                 hcb, hcb+AC when close

 - 3.0.0.1 Benimaru Nikaido -

 Throws:
Catch and Shoot                     b or f+C when close
Front Suplex                        b or f+D when close
Spinning Knee Drop                  Any direction but u+C or D
                                     when close in mid-air

 Command Moves:
Jackknife Kick                      f+B
Flying Drill                        jd+D

 Special Moves:
Soft Thunder Fist                   (j)qcf+A or C
One-Handed Vacuum Top               qcb+A or C
Sword-Drawing Kick                  qcf+B or D
 Recoil Triple Kick                 d, u+B or D after
                                     Sword-Drawing Kick
Benimaru Collider                   hcb, f+A or C when close

 Desperation Move(s):
Lightning Fist                      qcf, qcf+A or C
Phantom Hurricane                   qcb, qcb+B or D

 Super Desperation Move(s):
Lightning Fist                      qcf, qcf+AC

 MAX2 Desperation Move(s):
Following Thunder Particle          f, d/b, d/f, b, f+Any
                                     button
                                      (button press
                                       determines where
                                       thunder ball appears)

- 3.0.0.2 Goro Daimon -

 Throws:
Cross Strangle                      b or f+C when close
Escorting Sweep                     b or f+D when close

 Command Moves:
Head Sweep                          d/f+C

 Special Moves:
Mine Quake                          dp+A or C
                                     (C is a feint move)
Super Tumble                        qcb+B or D
World Reverse                       hcb, f+A or C when close
Super Major Outer Reap              dp+B or D when close
Cloud-Grabbing Throw                hcf+A
Cut Stump Reverse                   hcf+C
Root Reverse                        qcf+B or D
                                     (standing normal attack
                                      counter)
Back Throw                          hcb, f+B or D

 Desperation Move(s):
Hell Paradise Drop                  hcb, hcb+A or C when close
Stormy Mountain (Root Puller)       hcf, hcf+B or D
 Stormy Mountain
  (Sequenced Cut Stump Reverse)     hcf+B or D after Root Puller
  Stormy Mountain
   (Deadly Pulling Back Throw)      dp+B or D after Sequenced
                                     Cut Stump Reverse

 Super Desperation Move(s):
Hell Paradise Drop                  hcb, hcb+AC when close
Stormy Mountain (Root Puller)       hcf, hcf+BD
 Stormy Mountain
  (Sequenced Cut Stump Reverse)     hcf+B or D after Root Puller
  Stormy Mountain
   (Sequenced World Reverse)        dp+B or D after Sequenced
                                     Cut Stump Reverse

 MAX2 Desperation Move(s):
Windy Forest Fire Mountain          dp, rdp+BC

-- 3.0.1 Fatal Fury Team --

 - 3.0.1.0 Terry Bogard -

 Throws:
Grasping Upper                      b or f+C when close
Buster Throw                        b or f+D when close

 Command Moves:
Rising Upper                        d/f+C

 Special Moves:
Power Wave                          qcf+A
Round Wave                          qcf+C
Burn Knuckle                        qcb+A or C
Crack Shot                          qcb+B or D
Rising Tackle                       d_u+A or C
Power Dunk                          dp+B or D

 Desperation Move(s):
Power Geyser                        qcb, d/b, f+A or C
High Angle Geyser                   qcf, qcf+B or D

 Super Desperation Move(s):
Power Geyser                        qcb, d/b, f+AC

 MAX2 Desperation Move(s):
Rising Force                        qcf, qcf+AC

 - 3.0.1.1 Andy Bogard -

 Throws:
Strength Confrontation (Modified)   b or f+C when close
Hugging Throw                       b or f+D when close

 Command Moves:
Upper Jaw                           f+B
Rising Surface                      d/f+A

 Special Moves:
Flying Punch                        qcb+A
Enraged Flying Punch                qcb+C
Cutting Shadow Fist                 d/b, f+A or C
 Gale Straight Punch                qcf+A or C
Rising Dragon Bullet                dp+A or C
Air-Breaking Bullet                 hcf+B or D
Wall-Striking Palm                  hcf+A or C when close
Shiranui Phantom                    jqcf+B or D
 Shiranui Phantom: Lower Jaw        A or C after Shiranui
                                     Phantom
 Shiranui Phantom: Upper Jaw        B or D after Shiranui
                                     Phantom
Dark Shower Kick                    rdp+B or D

 Desperation Move(s):
Super Breaking Bullet               qcb, d/b, f+B or D
Cutting Shadow Meteor Punch         qcb, hcf+A or C

 Super Desperation Move(s):
Super Breaking Bullet               qcb, d/b, f+BD

 MAX2 Desperation Move(s):
Cutting Shadow
 Head-First Breaking Bullet         qcf, qcf+AC, then BCD

- 3.0.1.2 Joe Higashi -

 Throws:
Knee Hell                           b or f+C when close
Leg Throw                           b or f+D when close

 Command Moves:
Low Kick                            f+B
Sliding Kick                        d/f+B

 Special Moves:
Hurricane Upper                     hcf+A or C
Slash Kick                          hcf+B or D
Tiger Kick                          dp+B or D
Exploding Fist                      A or C repeatedly
 Exploding Finish                   qcf+A or C after
                                     Exploding Fist
Golden Heel                         qcb+B or D

 Desperation Move(s):
Screw Upper                         qcf, qcf+A or C
Exploding Hurricane Tiger Heel      qcf, hcb+A or C
Golden Tiger Kick                   qcf, u/f+B or D

 Super Desperation Move(s):
Screw Upper                         qcf, qcf+AC

 MAX2 Desperation Move(s):
Cross Gigantes                      qcf, qcf+BD

-- 3.0.2 Art of Fighting Team --

 - 3.0.2.0 Ryo Sakazaki -

 Throws:
Valley Drop                         b or f+C when close
Overhead Throw                      b or f+D when close

 Command Moves:
Ice Block Splitter                  f+A
High Parry                          f+B (blocks attacks)
Low Parry                           d/f+B (blocks attacks)

 Special Moves:
Tiger Gleam Punch                   qcf+A or C
Tiger Roar                          dp+A or C
Flying Swallow Gale Kick            hcb+B or D
Momentarily Violent Fist            f, b, f+A or C
Fierce Tiger: Thunder God's Arm     qcf+B or D

 Desperation Move(s):
Wild Dragon and Tiger Rush          qcf, hcb+A or C
Supreme King Flying Roar Fist       f, hcf+A or C

 Super Desperation Move(s):
Wild Dragon and Tiger Rush          qcf+C, A (unblockable?)

 MAX2 Desperation Move(s):
World Supreme Gleam Fist            qcf, qcf+AC

 - 3.0.2.1 Robert Garcia -

 Throws:
Dragon Leap Kick                    b or f+C when close
Decapitating Throw                  b or f+D when close

 Command Moves:
Fragrant Dragon Descending Kick     f+A
Dragon Flip Kick                    b or f+B
Backfist                            b+A

 Special Moves:
Dragon Strike Punch                 qcf+A or C
Dragon Fang                         dp+A or C
Flying Swallow Dragon God Kick      jqcb+B or D
Phantom Kick                        f, b, f+B or D
Kyokugen Kick Rush                  hcf+B or D when close

 Desperation Move(s):
Wild Dragon and Tiger Rush          qcf, hcb+A or C
Supreme King Flying Roar Fist       f, hcf+A or C
Reverse Dragon Fang                 qcf, qcf+B or D

 Super Desperation Move(s):
Wild Dragon and Tiger Rush          qcf, hcb+AC

 MAX2 Desperation Move(s):
Severing
 Wild Dragon and Tiger Rush         qcf, hcb+BD (unblockable)

- 3.0.2.2 Takuma Sakazaki -

 Throws:
Major Outer Reap                    b or f+C when close
One-Armed Shoulder Throw            b or f+D when close

 Command Moves:
Tile Splitter                       f+B

 Special Moves:
Tiger Gleam Punch                   qcf+A or C
Supreme King Supremacy Fist         f, hcf+A or C
Flying Swallow Gale Kick            hcb+B or D
Fierce Tiger: Trustless Boulder     qcb+A or C

 Desperation Move(s):
Wild Dragon and Tiger Rush          qcf, hcb+A or C
True Terrible God Attack            qcf, qcf+A or C when close

 Super Desperation Move(s):
Wild Dragon and Tiger Rush          qcf, hcb+AC

 MAX2 Desperation Move(s):
Tiger-Killing Position              b, dp+AC (counter)

-- 3.0.3 Ikari Team --

 - 3.0.3.0 Leona -

 Throws:
Leona Crush                         b or f+C when close
Order Buckler                       b or f+D when close
Heidern Inferno                     Any direction but u+C or D
                                     when close in mid-air

 Command Moves:
Strike Arch                         f+B
Awakening                           u, d, u, d, u, d+BD (turns
                                     you into Orochi Leona at
                                     the cost of half of your
                                     current life for the rest
                                     of the round)

 Special Moves:
Vortex Launcher                     b_f+A or C
Moon Slasher                        d_u+A or C
Ground Saber                        b_f+B or D
 Gliding Buster                     f+D after D Ground Saber
X-Caliber                           jqcb+A or C
Earring Bomb 1                      qcb+B or D
Earring Bomb 2: Heart Attack        rdp+B or D (perform again to
                                     detonate)

 Desperation Move(s):
V-Slasher                           jqcf, hcb+A or C
Revolver Spark                      qcb, hcf+B or D

 Super Desperation Move(s):
V-Slasher                           jqcf, hcb+AC

 MAX2 Desperation Move(s):
Revolver Spark                      qcb, hcf+BD as Orochi Leona

 - 3.0.3.1 Ralf Jones -

 Throws:
Dynamite Headbutt                   b or f+C when close
Northern Light Bomb                 b or f+D when close

 Command Moves:
N/A

 Special Moves:
Vulcan Punch                        A or C repeatedly
Gatling Attack                      b_f+A or C
Super Argentina Backbreaker         hcf+B or D when close
Dive Bomb Punch                     d_u+A or C
Mid-Air Dive Bomb Punch             jqcf+A or C
Ralf Kick                           hcb+B
Ralf Tackle                         hcb+D
Galactica Phantom                   qcf, qcf+A or C (unblockable)

 Desperation Move(s):
Exploding Vulcan Punch              qcf, hcb+A or C
Mounted Vulcan Punch                qcb, hcf+B or D

 Super Desperation Move(s):
Exploding Vulcan Punch              qcf, hcb+AC

 MAX2 Desperation Move(s):
Mounted Galactica Phantom           qcb, hcf, qcf+AD

- 3.0.3.2 Clark Steele -

 Throws:
Release German Suplex               b or f+C when close
Fisherman Buster                    b or f+D when close
Death Lake Drive                    Any direction but u+C or
                                     D when close in mid-air

 Command Moves:
Stomping                            f+B

 Special Moves:
Super Argentina Backbreaker         hcf+B or D when close
 Flashing Elbow                     qcf+A or C after Super
                                     Argentina Backbreaker
Napalm Stretch                      dp+A or C (anti-air throw)
 Flashing Elbow                     qcf+A or C after Napalm
                                     Stretch
Frankensteiner                      dp+B or D
 Flashing Elbow                     qcf+A or C after
                                     Frankensteiner
Mount Tackle *                      hcf+A or C
 Clark Lift                         d, d+A after Mount Tackle
 Sleeper Lift (DDT)                 d, d+C after Mount Tackle
  Flashing Elbow                    qcf+A or C after Sleeper
                                     Lift (DDT)
 Rolling Cradle                     d, d+B or D after Mount
                                     Tackle
Shining Wizard                      hcb+A or C (only works on
                                     crouching opponents)

 Desperation Move(s):
Ultra Argentina Backbreaker         hcb, hcb+A or C when close
Running Three                       hcf, hcf+B or D

 Super Desperation Move(s):
Ultra Argentina Backbreaker         hcb, hcb+AC when close

 MAX2 Desperation Move(s):
Running Pirate                      hcf, hcf+BD

* It's possible to escape from the follow-ups to this move.  In
 order to do so, you must use the same button Clark is using to
 do the follow-up.  Press A to escape from the Clark Lift, and
 C to escape from the Sleeper Lift (DDT).  The Rolling Cradle is
 a special case, as you must use the button Clark used to do the
 move (e.g. if he did it with B, you must press B.)

-- 3.0.4 Psycho Soldier Team --

 - 3.0.4.0 Athena Asamiya -

 Throws:
Bit Throw                           b or f+C when close
Psychic Throw                       b or f+D when close
Psychic Shot                        Any direction but u+C or D
                                     when close in mid-air

 Command Moves:
Sequential Kick                     f+B
Pheonix Bomb                        jd+B

 Special Moves:
Psycho Ball Attack                  qcb+A or C
Psycho Reflector                    qcb+B
Pheonix Arrow                       jqcb+B or D
Psycho Sword                        (j)dp+A or C
Psychic Teleport                    qcf+B or D

 Desperation Move(s):
Shining Crystal Bit                 (j)hcb, hcb+A or C
 Crystal Shot                       qcb+A or C after Shining
                                     Crystal Bit
Pheonix Fang Arrow                  jqcf, qcf+B or D

 Super Desperation Move(s):
Shining Crystal Bit                 (j)hcb, hcb+AC
 Crystal Shot                       qcb+A or C after Shining
                                     Crystal Bit
Psychic 9                           hcb, f+AC, then A, B, C, A,
                                     B, C, D...
 Psychic 9 (Fire Sword)             ...then hcb+B or D
 Psychic 9 (Psycho Sword)           ...then dp+A or C
 Psychic 9 (Sailor)                 ...then qcf+A or C

 MAX2 Desperation Move(s):
Psycho Medley                       qcf+ABCD, then D, C, B, D,
                                     C, B, A...
 Finish: Healing Athena             ...then qcf+AB
 Finish: Pink Lock                  ...then qcf+BC

 - 3.0.4.1 Sie Kensou -

 Throws:
One-Inch Strike                     b or f+C when close
Overhead Throw                      b or f+D when close

 Command Moves:
Tiger Bash                          f+A
Reverse Spin Kick                   f+B

 Special Moves:
Super Sphere Bullet                 qcb+A or C
Dragon Jaw Smash                    rdp+B or D
Sequential Dragon Bite (Ground)     hcf+A
Sequential Dragon Bite (Air)        hcf+C
Dragon Claw Attack                  jqcb+A or C
Piercing Bow Kick                   qcf+B or D

 Desperation Move(s):
Divine Dragon Ground Kick Dance     qcf, hcb+B
Divine Dragon Sky Kick Dance        qcf, hcb+D
Meat Bun Respect                    qcb, qcb+A or C

 Super Desperation Move(s):
Hermit Energy Blast                 qcf, qcf+AC when close

 MAX2 Desperation Move(s):
Eye of the Awakening Dragon         qcf, qcf+BD (touch the
                                     energy ball that comes to
                                     you and you will gain a
                                     x1.25 increase in strength
                                     for the rest of the round)

- 3.0.4.2 Chin Gentsai -

 Throws:
Powerful Drink                      b or f+C when close
Reverse Leg Throw                   b or f+D when close

 Command Moves:
Drunken Stepping Gourd Attack       f+A

 Special Moves:
Gourd Attack                        qcb+A or C
Full Moon Drunkard                  d, d+B or D
 Flying Dragon Kick                 u+B during Full Moon
                                     Drunkard
 Flipping Fish Kick                 u+D during Full Moon
                                     Drunkard
 Upward Piercing Kick               ABCD during Full Moon
                                     Drunkard
Drinking Cup Leaning                rdp+A or C
 Drunken Wheel                      dp+A or C after Drinking Cup
                                     Leaning
 Rolling Upward Punch               hcf+B or D after Drinking Cup
                                     Leaning
 Erupting Fire Breath               qcf+A or C after Drinking Cup
                                     Leaning
 Roaring Flame Summoner Modified    dp+B or D after three Drinking
                                     Cup Leanings

 Desperation Move(s):
Roaring Orchid Burner               qcf, qcf+A or C
Roaring Flame Summoner              qcf, hcb+A or C

 Super Desperation Move(s):
Roaring Orchid Burner               qcf, qcf+AC

 MAX2 Desperation Move(s):
Drunken Controlled Flame Dance      qcf, qcf+BD (control the
                                     little fireball with the
                                     joystick)

-- 3.0.5 Ladies Team --

 - 3.0.5.0 Yuri Sakazaki -

 Throws:
Oni Slap                            b or f+C when close
Silent Throw                        b or f+D when close
Swallow Drop                        Any direction but u+C or D
                                     when close in mid-air

 Command Moves:
Swallow Wing                        f+B
Stabbing Swallow                    d/f+B
Rising Swallow                      d/f+D

 Special Moves:
Tiger Gleam Punch                   qcf+A or C
 Supreme King Flying Roar Fist      Hold A or C during Tiger
                                     Gleam Punch
Lightning Gleam Punch               jqcf+B or D
Smasher                             qcb+A or C
One Hundred Violent Slaps           hcb+B or D
Super Yuri Upper                    dp+A or C
 Double Super Yuri Upper            dp+A or C after Super Yuri
                                     Upper

 Desperation Move(s):
Flying Swallow Pheonix Kick         qcf, hcb+B or D

 Super Desperation Move(s):
True Super Yuri Upper               qcf, qcf+BD

 MAX2 Desperation Move(s):
True Flying Swallow Pheonix Kick    f, b, hcb+BD

 - 3.0.5.1 Mai Shiranui -

 Throws:
Shiranui Strength Confrontation     b or f+C when close
Windmill Demolisher                 b or f+D when close
Dream Cherry                        Any direction but u+C or D
                                     when close in mid-air

 Command Moves:
Dance of the Flamingo               d/f+B
Dance of the Black Swallow          f+B
Wind Wheel Drop                     jd+A
Floating Feathers                   jd+B
Small Red Plum                      jd+D

 Special Moves:
Butterfly Fan                       qcf+A or C
Dragon Flame Dance                  qcb+A or C
Deadly Ninja Bee                    hcf+B or D
Dance of the Flying Squirrel        d_u+A or C (hold to attack)
 Mid-Air Dance of the
  Flying Squirrel                   qcb+A or C after Dance of
                                     the Flying Squirrel
 Floating Feathers                  d+A or C during Dance of the
                                     Flying Squirrel
 Small Red Plum                     d+B or D during Dance of the
                                     Flying Squirrel
 Ibis Stones                        d+D when close in mid-air
                                     during Dance of the Flying
                                     Squirrel
Mid-Air Dance of the
 Flying Squirrel                    jqcb+A or C
Night Plover                        qcb+B or D

 Desperation Move(s):
Super Deadly Ninja Bee              qcb, hcf+B or D
Flower Storm                        qcf, qcf+A or C

 Super Desperation Move(s):
Super Deadly Ninja Bee              qcb, hcf+BD

 MAX2 Desperation Move(s):
Shiranui-style Nine-Tailed Fox      D, B, C, C, u (unblockable)

- 3.0.5.2 May Lee -

-- Standard Mode --

 Throws:
Cross Wing                          b or f+C when close
Swan Circle                         b or f+D when close

 Command Moves:
Change                              ABC (switches to Hero Mode)

 Special Moves:
Lightning Needle                    qcf+B or D
 Dinosaur Footprint                 d+B or D after Lightning
                                     Needle
 Swordfish                          d/f+B or D after Lightning
                                     Needle
 Into Sky                           u+B or D after Lightning
                                     Needle
 Surprise Air                       u/f+B or D after Lightning
                                     Needle
  Suprise Air Finish                d+B or D after Surprise Air
 Blazing Intercept                  b+B or D after Lightning
                                     Needle (counter)
 Spinning Edge                      B or D after Lightning Needle
  Approaching Beetle                B or D after Spinning Edge
  Dinosaur Footprint                d+B or D after Spinning Edge
  Swordfish                         d/f+B or D after Spinning
                                     Edge
  Into Sky                          u+B or D after Spinning Edge
  Surprise Air                      u/f+B or D after Spinning
                                     Edge
   Suprise Air Finish               d+B or D after Surprise Air
  Blazing Intercept                 d+B or D after Spinning Edge
                                     (counter)
Blazing Intercept                   hcb+B or D (counter)

 Desperation Move(s):
God's Tail Tinkerbell               qcb, qcb+B or D

 Super Desperation Move(s):
Disposition Frog                    AC, BD, ABC

-- Hero Mode --

 Command Moves:
Change                              ABC
                                     (switches to Standard Mode)
Hero Parry                          f+A
Sliding                             d/f+B

 Special Moves:
Full Swing Chop                     qcf+A or C
May Lee Choooooop!                  qcb+A or C
May Lee Break                       hcb, f+A or C when close
Shining Thunder Blow                qcf+B or D

 Desperation Move(s):
May Lee Dynamic!                    jqcf, qcf+A or C

 Super Desperation Move(s):
May The End                         qcf, qcf+AC

 MAX2 Desperation Move(s):
Key of Victory                      f, B, C, f, C

-- 3.0.6 Korea Team --

 - 3.0.6.0 Kim Kaphwan -

 Throws:
Scissor Kick Drop                   b or f+C when close
Reverse Body Throw                  b or f+D when close

 Command Moves:
Descending Kick                     f+B

 Special Moves:
Half Moon Slice                     qcb+B or D
Flying Swallow Cutter               d_u+B or D
 Acension Slash                     d+B or D after D Flying
                                     Swallow Cutter
Flying Kick                         jqcf+B or D
Supreme Spirit Kick                 d, d+B or D
Triple Kick Combination             qcb+A or C (x3)
 Triple Air Kick                    u/f+B or D, d+B or D after
                                     first hit of Triple Kick
                                     Combination

 Desperation Move(s):
Pheonix Kick                        qcb, d/b, f+B or D
Pheonix Launcher Kick               qcf, qcf+B or D

 Super Desperation Move(s):
Mid-Air Pheonix Kick                jqcb, d/b, f+BD

 MAX2 Desperation Move(s):
Zero-Inch Pheonix Kick              qcb, d/b, f+ABCD when close

 - 3.0.6.1 Chang Koehan -

 Throws:
Face-Breaking Attack                b or f+C when close
Chain Strangle                      b or f+D when close

 Command Moves:
Hit and Run                         d/f+A

 Special Moves:
Big Iron Ball Crush                 b_f+A or C
Big Iron Ball Spin                  A or C repeatedly
Huge Destroying Throw               hcb, f+A or C when close
Iron Ball Drum Beat                 hcb+B or D (standing normal
                                     attack counter; does
                                     alternate counterattack
                                     every three times it's used
                                     to counter)
Supreme Spirit Kick                 d, d+BorD

 Desperation Move(s):
Big Iron Ball Rush                  qcf, hcb+A or C
Big Iron Ball Pressure              qcf, qcf+A or C
Big Iron Ball Beatdown              qcf, qcf+B or D

 Super Desperation Move(s):
Big Iron Ball Pressure              qcf, qcf+AC

 MAX2 Desperation Move(s):
Big Iron Ball World                 B, A, d/f, C, A
                                     (unblockable; invincible to
                                      everything but throws)

- 3.0.6.2 Choi Bounge -

 Throws:
Piggyback Stabbing                  b or f+C when close
Bloody Bowels Stab                  b or f+D when close

 Command Moves:
Phantom-Killing Kick                b or f+B

 Special Moves:
Tornado Gale Slash                  d_u+A or C
Flying Air-Rending Slash            d_u+B or D (hold B or D to
                                     attack)
Flying Monkey Whirlwind Stab        b_f+B or D (then do any
                                     direction+Any button three
                                     times)
Flying Monkey Spinning Slasher      qcb+A or C
 Flying Monkey Surprise Stab        A or C before hitting with
                                     Flying Monkey Spinning
                                      Slasher
 Flying Kick                        qcf+B or D after hitting with
                                     Flying Monkey Spinning Slasher
Flying Kick                         jqcf+B or D
Fliein Swalo Catur *                dp+B or D

 Desperation Move(s):
True Superior Tornado
 Vacuum Slash                       hcb, hcb+A or C
Pheonix Kick                        qcf, hcb+B or D

 Super Desperation Move(s):
Pheonix Kick                        qcf, hcb+BD

 MAX2 Desperation Move(s):
Scooping Death                      jhcf, hcf+AC

* This misspelling is actually intentional.  The original move name was
an intentional misspelling of the name of Kim Kaphwan's Charge d, u+B or
D move (it used the wrong kanji,) so when I translated it, I decided to
keep it true to its original form. :P

-- 3.0.7 KOF'96 Team (a.k.a. Iori Team) --

 - 3.0.7.0 Iori Yagami -

 Throws:
Reverse Ripper                      b or f+C when close
Back Reverse Ripper                 b or f+D when close

 Command Moves:
Outer Style: Dream Bullet           f+A, A
Outer Style: Roaring Axe Negative
 "Death God"                        f+B
Outer Style: Lily Breaker           jb+B

 Special Moves:
Style 108: Dark Sweeper             qcf+A or C
Style 100: Demon Scorcher           dp+A or C
Style 127: Hollyhock                qcb+A or C (x3)
Style 212: Moon Harp Negative       hcb+B or D
Scrap Gale                          hcb, f+A or C when close

 Desperation Move(s):
Forbidden Style 1211:
 Eight Maidens                      qcf, hcb+A or C
 Reverse Style 316:
  Splendrous Jackal                 qcf, qcf, qcf, qcf+AC after
                                     Eight Maidens

 Super Desperation Move(s):
Forbidden Style 1211:
 Eight Maidens                      qcf, hcb+AC

 MAX2 Desperation Move(s):
Reverse Style 1219: Urn of Flame    qcb, hcf, b, f+AC

 - 3.0.7.1 Mature -

 Throws:
Death Blow                          b or f+C when close
Backlash                            b or f+D when close

 Command Moves:
N/A

 Special Moves:
Death Row                           qcb+A or C (x3)
Despair                             qcf+A or C
Metal Massacre                      qcb+B or D
Decide                              hcf+B or D
Sacrilege                           dp+A or C
Ebony Tears                         qcf, hcb+A or C

 Desperation Move(s):
Heaven's Gate                       qcb, hcf+B or D
Nocturnal Rites                     qcf, qcf+A or C

 Super Desperation Move(s):
Heaven's Gate                       qcb, hcf+BD
Nocturnal Rites                     qcf, qcf+AC

 MAX2 Desperation Move(s):
Ecstacy 816                         f, D, C, B, f

- 3.0.7.2 Vice -

 Throws:
Death Blow                          b or f+C when close
Backlash                            b or f+D when close

 Command Moves:
Monstrosity                         f+A

 Special Moves:
Outrage                             qcb+B or D
Ravenous                            jqcb+B or D
Gorefest                            hcb, f+A or C when close
Decide                              hcf+B or D
Mayhem                              qcb+A or C
 Mithan's Robe                      dp+A or C after Mayhem
Blackened                           hcf+A or C when close
 Mithan's Robe                      dp+A or C after Blackened

 Desperation Move(s):
Negative Gain                       hcb, hcb+B or D when close
Withering Surface                   qcf, qcf+A or C

 Super Desperation Move(s):
Negative Gain                       hcb, hcb+BD when close
Withering Surface                   qcf, qcf+AC

 MAX2 Desperation Move(s):
Overkill                            d/b, qcf, u/f, u, d+AC when
                                     close in mid-air

-- 3.0.8 KOF'97 Team (a.k.a. '97 Special Team) --

 - 3.0.8.0 Ryuji Yamazaki -

 Throws:
Choke Lift                          b or f+C when close
Throw Behind                        b or f+D when close

 Command Moves:
Stabbing Attack                     f+A

 Special Moves:
Snake Tamer (High)                  qcb+A (can be delayed)
 Snake Deceit                       D while delaying
                                     Snake Tamer (High)
Snake Tamer (Middle)                qcb+B (can be delayed)
 Snake Deceit                       D while delaying
                                     Snake Tamer (Middle)
Snake Tamer (Low)                   qcb+C (can be delayed)
 Snake Deceit                       D while delaying
                                     Snake Tamer (Low)
Double Reverse                      qcf+A or C (counters
                                     projectiles)
Sadomasochism                       hcf+B or D (counter)
Dagger of Judgment                  dp+A or C
Bomb Headbutt                       hcb, f+A or C when close
Tempering                           dp+B
Sand Spray                          dp+D
 Snake Tamer (High)                 qcb+A after Sand Spray
                                     (can be delayed)
  Snake Deceit                      D while delaying
                                     Snake Tamer (High)
 Snake Tamer (Middle)               qcb+B after Sand Spray
                                     (can be delayed)
  Snake Deceit                      D while delaying
                                     Snake Tamer (Middle)
 Snake Tamer (Low)                  qcb+C after Sand Spray
                                     (can be delayed)
  Snake Deceit                      D while delaying
                                     Snake Tamer (Low)

 Desperation Move(s):
Guillotine                          qcf, qcf+A or C
Drill                               hcb, hcb+A or C when close,
                                     then A or C repeatedly
Nightmares... and Darkness          qcf+ABCD (unblockable)

 Super Desperation Move(s):
Guillotine                          qcf, qcf+AC
Drill                               hcb, hcb+AC when close,
                                     then A or C repeatedly

 MAX2 Desperation Move(s):
...!!                               hcb, hcb+BD when close

 - 3.0.8.1 Blue Mary -

 Throws:
Victor Throw                        b or f+C when close
Head Throw                          b or f+D when close

 Command Moves:
Hammer Arch                         b or f+A
Double Rolling Kick                 b or f+B

 Special Moves:
Spin Fall                           qcf+A or C
 Mary's Spider                      qcf+A or C after Spin Fall
Straight Slicer                     b_f+B or D
 Crab Clutch                        qcf+B or D after Straight
                                     Slicer
Vertical Arrow                      dp+B or D
 Mary's Snatcher                    dp+B or D after Vertical
                                     Arrow
Mary's Reverse Face Lock            qcb+B (mid-air normal attack
                                     and special move counter)
Mary's Head Buster                  qcb+D (standing normal
                                     attack counter)
Real Counter                        qcb+A or C
 Back Drop: Real                    qcf+A or C during Real
                                     Counter

 Desperation Move(s):
Mary's Splash Rose                  qcf, hcb+A or C
Mary's Dynamite Swing               A, A, f, B, C

 Super Desperation Move(s):
Mary's Dynamite Swing               A, A, b, B, C

 MAX2 Desperation Move(s):
Mary's Typhoon                      d/b, qcf, u/f, u, d+BD when
                                     close

- 3.0.8.2 Billy Kane -

 Throws:
Hell Drop                           b or f+C when close
Fishing Line Throw                  b or f+D when close

 Command Moves:
Big Spin Kick                       f+A
Pole Vault Kick                     f+B

 Special Moves:
Three-Sectioned Staff
 Middle Strike                      hcf+A or C
 Blazing Three-Sectioned Staff
  Middle Strike                     qcf+A or C after
                                     Three-Sectioned Staff
                                      Middle Strike
Whirlwind Staff                     A or C repeatedly
Sparrow Killer                      qcb+A or C
Flying Assault Staff                dp+B or D
Water Dragon Combination Staff      qcb+B (mid-air normal attack
                                     and special move counter)
Fire Dragon Combination Staff       qcb+D (standing normal
                                     attack counter)

 Desperation Move(s):
Super Blazing Whirlwind Staff       qcf, hcb+A or C
Great Whirlwind                     qcf, qcf+A or C

 Super Desperation Move(s):
Great Whirlwind                     qcf, qcf+AC

 MAX2 Desperation Move(s):
Liar Elemental                      qcb, hcf+BD (counter)

-- 3.0.9 KOF'98 Team (a.k.a. Orochi Team) --

 - 3.0.9.0 Yashiro Nanakase -

 Throws:
Lever Blow                          b or f+C when close
Hatchet Throw                       b or f+D when close

 Command Moves:
Regret Bash                         f+A
Step Side Kick                      f+B

 Special Moves:
Dual Upper                          dp+A or C
Sledgehammer                        qcb+B or D
Jet Counter                         hcf+A, C, or AC
 Jet Counter Still [A]              qcf+A after A or AC Jet
                                     Counter
 Jet Counter Still [B]              qcf+C after C Jet Counter
 Jet Counter Still [C]              qcf+C after AC Jet Counter

 Desperation Move(s):
Final Impact                        qcf, qcf+A or C (can be
                                     delayed)

 Super Desperation Move(s):
Final Impact                        qcf, qcf+AC (can be delayed)

 MAX2 Desperation Move(s):
"Error..." code **2002**            qcb, hcf+BD

 - 3.0.9.1 Shermie -

 Throws:
Shermie Flash (Original)            b or f+C when close
Front Flash                         b or f+D when close

 Command Moves:
New Explosive Suplex                f+A
Shermie Stand                       f+B
Dodge Maneuver                      ABC

 Special Moves:
Axel Spin Kick                      qcb+B or D
Shermie Whip                        qcb+A or C
 Shermie Cute                       qcf+B or D after Shermie
                                     Whip
Shermie Spiral                      hcf+A or C when close
 Shermie Cute                       qcf+B or D after Shermie
                                     Spiral
Diamond Bust                        hcf+B or D
Shermie Clutch                      dp+B or D (anti-air throw)
 Shermie Cute                       qcf+B or D after Shermie
                                     Clutch
F-Cup-tured                         hcb, f+A or C (counter)

 Desperation Move(s):
Shermie Flash                       hcb, hcb+A or C when close
Shermie Carnival                    hcf, hcf+A or C when close

 Super Desperation Move(s):
Shermie Flash                       hcb, hcb+AC when close
Shermie Carnival                    hcf, hcf+AC when close

 MAX2 Desperation Move(s):
Lightning Leg Lariat                qcf, qcf+BD when close

- 3.0.9.2 Chris -

 Throws:
Step Turn                           b or f+C when close
Aerial Drop                         b or f+D when close

 Command Moves:
Spinning Array                      f+A
Reverse Anchor Kick                 f+B
Carry-Off Kick                      d/f+B

 Special Moves:
Slide Touch                         qcf+A or C
Hunting Air                         dp+B or D
Shooting Dancer (Thrust)            hcb+A or C
Shooting Dancer (Step)              hcb+B or D
Glider Stomp                        jqcf+B or D
Scramble Dash                       qcf+B or D
Direction Change                    dp+A or C
Leading (High)                      f+D, B
Leading (Low)                       d+D, B

 Desperation Move(s):
Chain Slide Touch                   qcf, qcf+A or C
Twister Drive                       qcb, qcb+B or D

 Super Desperation Move(s):
Chain Slide Touch                   qcf, qcf+AC
Twister Drive                       qcb, qcb+BD

 MAX2 Desperation Move(s):
Chris, of the Flame of Destiny      hcb, hcb+AC (turns you into
                                     Orochi Chris for the rest
                                      of the round)

-- 3.0.10 KOF'99 Team --

 - 3.0.10.0 K' -

 Throws:
Spot Pile                           b or f+C when close
Knee Strike                         b or f+D when close

 Command Moves:
One Inch                            f+A
Knee Assault                        f+B

 Special Moves:
Ein Trigger                         qcf+A or C
 Second Shot                        f+B after Ein Trigger
 Second Shell                       f+D after Ein Trigger
Crow Bite                           dp+A or C (do f+B or D after
                                     C version to do a follow-up)
Minute Spike                        (j)qcb+B or D
 Narrow Spike                       qcb+B or D after Minute
                                     Spike
Blackout                            qcf+B or D

 Desperation Move(s):
Chain Drive                         qcf, hcb+A or C
Heat Drive                          qcf, qcf+A or C (can be
                                     delayed)

 Super Desperation Move(s):
Chain Drive                         qcf, hcb+AC

 MAX2 Desperation Move(s):
Crimson Star Road                   qcb+C, A (unblockable)

 - 3.0.10.1 Maxima -

 Throws:
Dynamite Drop Kick                  b or f+C when close
Choking Vise                        b or f+D when close

 Command Moves:
Mongolian Chop                      f+A
Type M-9:
 Maxima Missle (Experimental)       d/f+C

 Special Moves:
Type M-4: Vapor Cannon              qcb+A or C
System 1-2: Maxima Scramble         qcf+A or C
 Double Bomber                      qcf+A or C after Maxima
                                     Scramble
  Bulldog Press                     qcf+A or C after Double
                                     Bomber
Type M-11: Dangerous Arch           hcf+B or D when close
System 3: Maxima Lift               hcb+B or D
 Senton Press                       qcf+B or D after Maxima Lift
Type M-19: Blitz Cannon             dp+B or D (anti-air throw)

 Desperation Move(s):
Bunker Buster                       qcf, hcb+A or C
Maxima Revenger                     hcb, hcb+B or D when close
Type M-2: Maxima Beam               f, hcf+A or C

 Super Desperation Move(s):
Maxima Revenger                     hcb, hcb+BD when close

 MAX2 Desperation Move(s):
Archenemy                           f, B, C, f, C

- 3.0.10.2 Whip -

 Throws:
Alpha                               b or f+C when close
Z                                   b or f+D when close

 Command Moves:
Whip Shot                           f+A (x5)

 Special Moves:
Boomerang Shot "Code: SC"           hcf+A or C
Assassin Strike "Code: BB"          dp+Any button
Strings Shot "Code: Supremacy"      hcb+A (can be delayed)
Strings Shot "Code: Rain"           D while delaying Strings
                                     Shot "Code: Supremacy"
Strings Shot "Code: Power"          hcb+B (can be delayed)
Strings Shot "Code: Rain"           D while delaying Strings
                                     Shot "Code: Power"
Strings Shot "Code: Victory"        hcb+C (can be delayed)
Strings Shot "Code: Rain"           D while delaying Strings
                                     Shot "Code: Victory"
Hook Shot "Code: Wind"              jqcb+A or C
Desert Eagle                        rdp+A or C repeatedly

 Desperation Move(s):
Sonic Slaughter "Code: KW"          qcb, hcf+A or C

 Super Desperation Move(s):
Sonic Slaughter "Code: KW"          qcb, hcf+AC

 MAX2 Desperation Move(s):
Super Black Hawk                    b, B, C, b, C

-- 3.0.11 KOF2K Team --

 - 3.0.11.0 Vanessa -

 Throws:
Dynamite Puncher                    b or f+C when close
Clinch Puncher                      b or f+D when close

 Command Moves:
One-Two Puncher                     f+A
Sliding Puncher                     d/f+B

 Special Moves:
Dash Puncher                        b_f+A or C
Machine Gun Puncher                 hcf+A or C repeatedly
Forbidden Eagle                     dp+A
Parrying Puncher                    dp+C (reflects projectiles)
Puncher Weaving                     qcb+A or C (can be held)
 Dash Puncher                       f+A during Puncher Weaving
 Parrying Puncher                   f+C during Puncher Weaving
                                     (reflects projectiles)
 Puncher Vision (Forward)           f+B or D during Puncher
                                     Weaving
  Puncher Upper                     f+A during Puncher Vision
                                     (Forward)
  Puncher Straight                  f+C during Puncher Vision
                                     (Forward)
  Puncher Weaving                   b+A or C during Puncher
                                     Vision (Forward) (can be
                                     held) *
   Dash Puncher                     f+A during Puncher Weaving
   Parrying Puncher                 f+C during Puncher Weaving
                                     (reflects projectiles)
 Puncher Vision (Back)              b+B or D during Puncher
                                     Weaving
  Puncher Upper                     f+A during Puncher Vision
                                     (Back)
  Puncher Straight                  f+C during Puncher Vision
                                     (Back)
  Puncher Weaving                   b+A or C during Puncher
                                     Vision (Back) (can be
                                     held) *
   Dash Puncher                     f+A during Puncher Weaving
   Parrying Puncher                 f+C during Puncher Weaving
                                     (reflects projectiles)
Puncher Vision (Forward)            qcf+B or D
 Puncher Upper                      f+A during Puncher Vision
                                     (Forward)
 Puncher Straight                   f+C during Puncher Vision
                                     (Forward)
 Puncher Weaving                    b+A or C during Puncher
                                     Vision (Forward) (can be
                                     held) *
  Dash Puncher                      f+A during Puncher Weaving
  Parrying Puncher                  f+C during Puncher Weaving
                                     (reflects projectiles)
Puncher Vision (Back)               qcb+B or D
 Puncher Upper                      f+A during Puncher Vision
                                     (Back)
 Puncher Straight                   f+C during Puncher Vision
                                     (Back)
 Puncher Weaving                    b+A or C during Puncher
                                     Vision (Back) (can be
                                     held) *
  Dash Puncher                      f+A during Puncher Weaving
  Parrying Puncher                  f+C during Puncher Weaving
                                     (reflects projectiles)

 Desperation Move(s):
Champion Puncher                    qcf, qcf+A or C when close
Crazy Puncher                       qcb, hcf+A or C

 Super Desperation Move(s):
Crazy Puncher                       qcb, hcf+AC

 MAX2 Desperation Move(s):
Gaia Gear                           f, hcf+AC

* It's possible to do Puncher Weaving -> Puncher Vision ->
Puncher Weaving -> Puncher Vision over and over again.

 - 3.0.11.1 Seth -

 Throws:
Elbow Strikes to Surge Strike       b or f+C when close
Overhead Throw                      b or f+D when close

 Command Moves:
Forward Hoisting Kick               f+B
Tackle                              f+A
Back Blow                           b+A
Sobat                               b+B
Sliding                             d/f+B

 Special Moves:
Falling Moon                        jqcf+B
Dark Moon                           jqcf+D
Rising Sun                          qcf+A or C
Torso Demolisher                    hcb+B or D (B is a mid-air
                                     normal attack and special
                                     move counter; D is a
                                     standing normal attack
                                     counter)
Leg Snatcher                        d, d+A or C (crouching
                                     normal attack counter)
Bow Moon                            hcb+B or D
 Arrow Moon                         f+B or D after Bow Moon
 Crescent Moon                      d+B or D after Bow Moon

 Desperation Move(s):
Double-Armed Rising Sun             qcf, qcf+A or C
Open Sea Moon                       qcf, hcb+B or D

 Super Desperation Move(s):
Torso-Snatching
 Seven Agonizing Deaths             qcf, hcb+AC (counter)

 MAX2 Desperation Move(s):
Polymorphic in a Drizzle            f, hcf+AC when close
                                     (enemy's directional inputs
                                      will be reversed until
                                      Seth hits them)

- 3.0.11.2 Ramon -

 Throws:
Arm Whip                            b or f+C when close
Flying Mare                         b or f+D when close

 Command Moves:
Low Altitude Drop Kick              d/f+B

 Special Moves:
Tiger Neck Chancery                 hcf+A or C when close
Rolling Sobat                       dp+B or D
 Flying Body Attack                 dp+B or D after Rolling
                                     Sobat
  Pull Up                           d, d+A or C after Flying
                                     Body Attack
Somersault                          hcf+B or D
Feint Step                          qcb+A or C (can be held)
Tiger Road                          rdp+B or D
 Feint Dash                         ABC during Tiger Road while
                                     Ramon is running
 Cross Chop                         D during Tiger Road when
                                     Ramon touches the wall
Force of Will                       qcb+B or D, then qcf+A when
                                     Ramon touches the wall
                                      (first part is the same
                                        as the Tiger Road)
 Feint Dash                         ABC during Force of Will
                                     while Ramon is running
Bird of Paradise                    d, d, A, C (can hit downed
                                     enemies)

 Desperation Move(s):
Tiger Spin                          hcb, hcb+A or C when close
El Diablo Amarillo Ramon            qcb, hcf+B or D
Savage Fire Cat                     qcf, hcb+B or D (unblockable)

 Super Desperation Move(s):
Tiger Spin                          hcb, hcb+AC when close

 MAX2 Desperation Move(s):
Hypnotic Tiger                      qcb, hcf+AC

-- 3.0.12 KOF2K1 Team --

 - 3.0.12.0 Kula Diamond -

 Throws:
Ice Coffin                          b or f+C when close
Behind Slash                        b or f+D when close

 Command Moves:
One Inch                            f+A
Slide Shot                          d/f+B
Critical Ice                        d/f+C

 Special Moves:
Diamond Breath                      qcf+A or C
Crow Bite                           dp+A or C
Counter Shell                       qcb+A or C
                                     (counters projectiles)
Ray Spin                            qcb+B or D
 Follow-Up Attack (Stand)           f+B after Ray Spin
 Follow-Up Attack (Sit)             f+D after Ray Spin

 Desperation Move(s):
Diamond Edge                        qcb, d/b, f+A or C

 Super Desperation Move(s):
Freeze Execution                    hcb, hcb+AC
NESTS Promotion                     jqcf, qcf+BD
                                     (takes one stock of the
                                      foe's Power Gauge away)

 MAX2 Desperation Move(s):
Freeze Completion                   AC, BD, ABC

 - 3.0.12.1 K9999 -

 Throws:
"Disappear!"                        b or f+C when close
"How long are you going to play
 around with me?!"                  b or f+D when close

 Command Moves:
"Shut up!"                          f+A

 Special Moves:
"Go away!"                          qcf+A or C
"Break!"                            dp+A or C
"Crush!"                            qcb+B or D

 Desperation Move(s):
"The moon..."                       d/b, hcb, d/f+A or C
"Get lost!"                         d/b, hcb, d/f+B or D

 Super Desperation Move(s):
"My power is... losing control...
 AHHHHHHHHH!!!"                     d, f, d/f+ABCD

 MAX2 Desperation Move(s):
"This is completely...!!"           b, f, b, f, b, f, b, f in
                                     mid-air

- 3.0.12.2 Angel -

 Throws:
Go Go Fuuten Girl                   b or f+C when close
Starlit Field                       b or f+D when close

 Command Moves:
Senseless Chatter                   f+B
At the Wasteland                    jd+D

 Special Moves:
Red Sky of Japonesa                 hcb+B or D
Mad Murder Roulette                 rdp+B or D when close

 Unchain Circle Initiation Moves:
Formalists' Brew                    d/f+B
Citizen of the World                d/f+D
Lepun Kamui                         qcb+A or C
Beyond the Flames                   hcf+B or D
Senseless Fists                     b, f+B or D

 Unchain Circle Attacks:
Bye-Bye Ryuuguu                     u+A or C
Shelter from the Storm              u+B or D
Buggy and Coffin                    f+A or C
With a Lump for the Passway         f+B or D
A Train to See Cherry Blossoms      d+A or C
Impotent Symptom                    d+A or C

 Special Unchain Circle Technique:
Omagatoki                           BCD _or_ b or f+BCD

 Unchain Circle Enders (perform after any Unchain Circle
  Attack):
Crown Under the Sky                 f, f+A
State of Heat Haze                  f, f+B or D
A Full Moon Evening                 f, f+C
Cosmic Fuuten Swing                 qcf+A
Lost Homeland                       qcf+C
Beyond the Flames                   hcf+B or D

 Desperation Move(s):
Loyalty Test for the Liberalists    b, dp+A or C during any
                                     Unchain Circle move

 Super Desperation Move(s):
Loyalty Test for the Liberalists    b, dp+AC during any
                                     Unchain Circle move
Winds Fairground                    Do b, dp+BD to counter a
                                     standing attack
Blue Monday Parade                  Do b, dp+BD to counter a
                                     mid-air attack

 MAX2 Desperation Move(s):
Survivor's Banquette                BCD when Blue Monday Parade
                                     succeeds *

* An alternative (and easier) way to do this is to just do b,
dp+BCD instead of b, dp+BD -> BCD, and hold BCD.  That way, if
the air counter is done, the MAX2 will always trigger.

-- 3.0.13 Secret KOF'98 Team (a.k.a. Secret Orochi Team) --

NOTE: To select any of the Orochi characters, highlight the
      Orochi character you want, hold Start, and press any
      button.  For instance, to select Orochi Yashiro, highlight
      Yashiro, then hold Start and press any button.

 - 3.0.13.0 Orochi Yashiro / "Yashiro, of the Dry Earth" -

 Throws:
Smash                               b or f+C when close
Break                               b or f+D when close

 Command Moves:
Crush                               f+A
Stab                                f+B

 Special Moves:
Crushing Earth                      qcb+A or C
Quenching Earth                     hcf+A or C when close
Dancing Earth                       hcf+B or D
Sobbing Earth                       hcb, f+A or C when close

 Desperation Move(s):
Wild Earth                          qcf, qcf+B or D
Dark Hell Paradise Drop             hcb, hcb+A or C when close

 Super Desperation Move(s):
Wild Earth                          qcf, qcf+BD
Dark Hell Paradise Drop             hcb, hcb+AC when close

 MAX2 Desperation Move(s):
Armageddon                          B, D, A, ABC

 - 3.0.13.1 Orochi Shermie / "Shermie, of the Wild and Crazy
             Lightning" -

 Throws:
Exploding Thunder                   b or f+C when close
Long Thunder                        b or f+D when close

 Command Moves:
Hook Thunder                        f+B

 Special Moves:
Mowing Whip of the Yata             qcb+A or C
Diagonal Day Dance                  qcb+B or D
Thunder God's Cane                  jqcf+B or D
Moonless Thundercloud               hcf+Any button

 Desperation Move(s):
Destinies, Illusions, and Fates     qcf, qcf+B or D
Dark Lightning Fist                 qcf, qcf+A or C

 Super Desperation Move(s):
Destinies, Illusions, and Fates     qcf, qcf+BD
Dark Lightning Fist                 qcf, qcf+AC

 MAX2 Desperation Move(s):
Arrow of Fate                       B, A, b, A, Any button

- 3.0.13.2 Orochi Chris / "Chris, of the Flames of Destiny" -

 Throws:
Punishment of the Earth             b or f+C when close
Guilt of Heaven                     b or f+D when close

 Command Moves:
Axe of Futility                     f+A
Demon of Punishment                 f+B
Harp of Severance                   d/f+B

 Special Moves:
Sun-Shooting Flame                  qcf+A or C
Moon-Clipping Flame                 dp+A or C
Mirror-Slaughtering Flame           qcb+A or C
Limb-Biting Flame                   hcf+B or D when close

 Desperation Move(s):
Dark Great Serpent Mower            qcb, hcf+A or C (can be
                                     delayed)

 Super Desperation Move(s):
Dark Great Serpent Mower            qcb, hcf+AC (can be delayed)

 MAX2 Desperation Move(s):
"When the cocoon opens, the
 butterfly will flutter." *         D, C, d, C, D

* The move's original name was Orochi's intro quote in The King
of Fighters '97 ("Sanagi o yaburi, chou wa mau.)"

-- 3.0.14 Secret Edit Characters --

 - 3.0.14.0 Kusanagi (a.k.a. Clone Kyo) -

NOTE: To select Kusanagi, highlight Kyo and perform the
      following directional inputs: up, down, right, left, down,
      up, left, right.  If you do this right, Kyo's portrait
      will be replaced by Kusanagi's.  Now press any button.
      To unlock and select him in the Dreamcast version, go to
      Challenge Mode, beat the twentieth mission in Time Attack
      Mode, and then, on the character select screen in any mode,
      highlight Kyo, hold the Start button, and press any button
      to select him.  In the Playstation 2 version, he is
      available from the start; just hold R1 over Kyo and press
      any button, and you're on your way.

 Throws:
Forged Iron                         b or f+C when close
One-Armed Shoulder Throw            b or f+D when close

 Command Moves:
Outer Style: Roaring Axe Positive   f+B
Style 88                            d/f+D
Outer Style: Hades Drop             jd+C

 Special Moves:
Style 108: Dark Sweeper             qcf+A or C
Style 100: Demon Scorcher           dp+A or C
Style 101: Hazy Wheel               rdp+B or D
Style 212: Moon Harp Positive       hcb+B or D
Style 75 Modified                   qcf+B or D, then B or D
Style 910: Chimera Plucker          qcb+A or C (can counter
                                     attacks)

 Desperation Move(s):
Reverse Style 108:
 Great Serpent Mower                qcb, hcf+A or C (can be held)

 Super Desperation Move(s):
Reverse Style 108:
 Great Serpent Mower                qcb, hcf+AC (can be held)

 MAX2 Desperation Move(s):
Final Battle Secret: Zero Style     qcf, qcf+AC

 - 3.0.14.1 Omega Rugal (a.k.a. Rugal Bernstein) -

NOTE: Rugal can only be used in the Neo-Geo and Dreamcast
      versions.  To select him in the Neo-Geo version, highlight
      the right side of the black outlined square on the left side
      of the group of portraits.  In other words, he is above Vice,
      below Goro, and to the left of Yashiro on the select screen.
      After highlighting that space, his character portrait will
      appear and you can select him then.  To unlock him in the
      Dreamcast version, play Challenge Mode's Team Attack Mode
      until you reach him, then defeat him and he'll be selectable.
      He is available from the start in the Playstation 2 version.

 Throws:
Scorpion Death Lock                 b or f+C when close
Scorpion Blow                       b or f+D when close

 Command Moves:
Double Tomahawk                     f+B

 Special Moves:
Raging Wind Wave                    qcf+A or C
Kaiser Wave                         f, hcf+A or C (can be charged)
Genocide Cutter                     dp+B or D
Dark Barrier                        qcf+B or D
                                     (reflects projectiles)
God Press                           hcb+A or C
Beastly Destruction                 hcb+B or D

 Desperation Move(s):
Gigantic Pressure                   qcf, hcb+A or C
Destruction Omega                   qcf, qcf+B or D

 Super Desperation Move(s):
Gigantic Pressure                   qcf, hcb+AC
Destruction Omega                   qcf, qcf+BD

 MAX2 Desperation Move(s):
Kaiser Pheonix                      hcf, hcf+AC

-- 3.0.15 Dreamcast / Playstation 2-only Secret Edit Characters --

 - 3.0.15.0 King -

NOTE: King can only be used in the Dreamcast and Playstation 2 versions.
      To unlock her on the Dreamcast, beat all fourty missions in
      Challenge Mode's Time Attack Mode.  To do so on the PS2, beat 40
      opponents in Challenge Mode's Single Attack mode.  After either
      situation, she will then be selectable in all modes.

 Throws:
Hold Rush                           b or f+C when close
Hook Buster                         b or f+D when close

 Command Moves:
Sliding Kick                        d/f+D
Trap Kick                           f+B

 Special Moves:
Venom Strike                        qcf+B
Double Strike                       qcf+D
Trap Shot                           dp+B or D
Tornado Kick '95                    hcb+B or D
Mirage Kick                         hcb+A or C
Mirage Dance                        hcf+A or C when close

 Desperation Move(s):
Illusion Dance                      qcf, hcb+B or D

 Super Desperation Move(s):
Illusion Dance                      qcf, hcb+BD

 MAX2 Desperation Move(s):
Surprise Rose                       b, f, d/f, d+BD

 - 3.0.15.1 Shingo Yabuki -

NOTE: Shingo can only be used in the Dreamcast and Playstation 2
      versions.  To unlock him on the Dreamcast, defeat Challenge
      Mode's Single Attack Mode.  To unlock him on the Playstation 2,
      defeat 14 teams in Challenge Mode's Team Attack Mode.  He will
      be selectable in all modes after either one of these methods.

 Throws:
Forged Iron                         b or f+C when close
Incomplete One-Armed Shoulder Throw b or f+D when close

 Command Moves:
Outer Style: Roaring Axe Only In
 Looks                              f+B

 Special Moves:
Imperfect Style 100: Demon Scorcher dp+A or C
Imperfect Style 114: Wild Bite      qcf+A
Imperfect Style 115: Poison Bite    qcf+C
Imperfect Style 101: Hazy Wheel     rdp+B or D
Imperfect Style 212:
 Moon Harp Positive                 hcb+B or D
Shingo Kick                         hcf+B or D
Shingo's Humbly Made Moon Elbow     qcb+A or C (counters if
                                     hit during beginning)
Shingo's Humbly Made Holmium Forger dp+B or D when close

 Desperation Move(s):
Outer Style: Running Pheonix
 Phosphorous                        qcf, qcf+A or C

 Super Desperation Move(s):
Outer Style: Running Pheonix
 Phosphorous                        qcf, qcf+AC

 MAX2 Desperation Move(s):
Shingo's Humbly Made No Style       qcb, hcf+AC

 - 3.0.15.2 Orochi Iori / "Iori, under the moon, goes insane due to his
             Orochi blood" -

NOTE: Orochi Iori can only be used in the Playstation 2 version.  To
      unlock him, beat twenty missions in Challenge Mode's Time Attack
      Mode.  He will then be selectable in all modes.  To use him,
      highlight Iori, hold R1, and press any button.

ADDITIONAL NOTE: Orochi Iori's CD attack does no damage.  Weird.

 Throws:
Signal Fire Pestle                  b or f+C when close
Reverse Ripper                      b or f+D when close

 Command Moves:
Outer Style: Dream Bullet           f+A, A
Outer Style: Roaring Axe Negative
 "Death God"                        f+B
Outer Style: Lily Breaker           jb+B

 Special Moves:
Style 108: Dark Sweeper             qcf+A or C
Style 100: Demon Scorcher           dp+A or C
Style 127: Hollyhock                qcb+A or C (x3)
Style 212: Moon Harp Negative       hcb+B or D
Scrap Gale                          hcb, f+A or C when close

 Desperation Move(s):
Forbidden Style 1211:
 Eight Maidens                      qcf, hcb+A or C

 Super Desperation Move(s):
Reverse Style 108: Eight Wine Cups  qcb, hcf+AC (can be held;
                                     freezes opponent for a
                                      short time on hit)

 MAX2 Desperation Move(s):
???!                                qcf, hcb+BD when close

 - 3.0.15.3 Goenitz / "Goenitz, of the Wildly-Blowing Wind" -

NOTE: Goenitz can only be used in the Playstation 2 version.  To
      unlock him, beat thirty missions in Challenge Mode's Time Attack
      Mode.  He will then be selectable in all modes.  To select him,
      highlight Rugal, hold R1, and press any button.

ADDITIONAL NOTE: Goenitz's CD attack does no damage.  Double weird.

 Throws:
Gate of Hades                       b or f+C when close
Cross Choke                         b or f+D when close

 Command Moves:
N/A

 Special Moves:
Four Winds                          hcf+Any button
Tearing Arm                         dp+A
Defacing Arm                        dp+C
Wind Walker                         qcb+B or D (teleport)
True Hollyhock: Mountain Air        qcb+A or C (x3)

 Desperation Move(s):
Dark Lamentation                    hcb, hcb+A or C when close

 Super Desperation Move(s):
Wind God's Breath                   qcf, qcf+AC

 MAX2 Desperation Move(s):
True Eight Maidens: Punishment      qcb, hcf+AC *

* To perform this attack, do the motion first, then return the joystick
to the neutral position and hit AC.

 - 3.0.15.4 Geese Howard -

NOTE: Geese can only be used in the Playstation 2 version.  To unlock
      him, beat fourty missions in Challenge Mode's Time Attack Mode.
      He will then be selectable in all modes.  To select him,
      highlight Billy, hold R1, and press any button.

ADDITIONAL NOTE: Geese's CD attack does no damage.  Triple weird.

 Throws:
Tiger Killer                        b or f+C when close
Vacuum Throw                        b or f+D when close

 Command Moves:
Immobile Life and Death Fist        f+A
Lightning Spin Kick                 f+B

 Special Moves:
Raging Wind Wave                    qcf+A (move changes when
                                     canceled into)
Double Raging Wind Wave             qcf+C (move changes when
                                     canceled into)
Gale Fist                           jqcb+A or C
Flying Sun Slice                    dp+A or C
Wicked Shadow Fist                  hcf+B or D
High Counter Throw                  hcb+B (mid-air normal
                                     attack and special
                                     move counter)
Middle Counter Throw                hcb+D (standing normal
                                     attack counter)
Low Counter Strike                  hcb+A (low normal attack
                                     counter)
Powerful Thunder Wave Throw         d+C when close to a
                                     downed opponent

 Desperation Move(s):
Rising Storm                        d/b, hcb, d/f+A or C

 Super Desperation Move(s):
Rashoumon Gate                      hcb, hcb+AC when close

 MAX2 Desperation Move(s):
Deadly Rave                         hcb, f+BCD, then A, A,
                                     B, B, C, C, D, D, qcb+CD

== 4.0 SPECIAL THANKS ==

    Now the Mini-FAQ is over!  Before I show the disclaimer
again, here are the people I'd like to thank:

- SNK Playmore (formerly SNK of Japan) (http://www.snkplaymore.jp)
- and Eolith (http://www.eolith.co.kr)
  For developing The King of Fighters 2002.
- MadMan's Cafe BBS (http://www.mmcafe.com)
  Were it not for that one post in that KOF2K2-related topic,
  I wouldn't have started on the complete move lists in the
  first place.
- Matthew "Emmy" Massey (GetYourVashOn (at) aol (dot) com)
- a.k.a. Twelve12Percent on GameFAQs
  For making the suggestion that inspired me to write this
  Mini-FAQ.
- The KOF2K2 Forum at the Orochinagi Message Board
-  (http://www.orochinagi.com)
  For being the place where I would post the complete move lists
  before I decided to write a Mini-FAQ.
- KOF Freak - Violent Battle Forever [Japanese]
-  (http://www.koffreak.net/)
  For being the source of the move names in the first place.
- Yuukyuu's Wind [Japanese]
-  (http://www.g-7.ne.jp/~ulin/)
  For being the source of the PS2-exclusive character move lists.
- Arzang Baygan (arzang (at) hotmail (dot) com)
  For pointing out that I left out Maxima's Type M-2: Maxima
  Beam DM in previous versions.
- Julian "Airthrow" Blake (airthrowsd (at) yahoo (dot) com)
  For pointing out the mistake I made in Leona's section
  regarding her Gliding Buster which I neglected to correct
  until several days passed.  G'ah!
- Fat Cat Lim
  For giving me several corrections to make that inspired me to
  update this mini-FAQ after vers. 1.2.
- Evil Shingo
  For being completely unable to comprehend the Number Pad
  directional notation that was used in old versions of this
  mini-FAQ.
- Penguin (a.k.a. PenPen)
  For somehow managing to think that this was Gunsmith's FAQ,
  and correcting me on Shingo's SDM Running Pheonix Phosphorous
  command.
- Neil Raynar
- Heer
- Cherna "Ultrix" Gast
- Everyone in #t******
  For being themselves.
- GameFAQs (http://www.gamefaqs.com)
  For hosting this file.

    See you later, and happy gaming!

== 5.0 DISCLAIMER (again) ==

    You are not to plagiarize this FAQ in any way whatsoever.
To plagiarize means to steal info from something and claim it as
your own, thus taking info without asking for permission and / or
giving credit.  To plagiarize means to violate U.S. Copyright Law
and the 1976 Berne Copyright Convention.  To plagiarize means to
do something that will force you to leave your beloved home and
live a new life in another world, under a new name.  And to
plagiarize means to receive my utter disrespect for you.  So,
please, ask me for permission first before you put my info in
your FAQ, or if you don't, at least give me credit.  Please.  I
don't want to use "idiot(s,)" "retard(s,)" "freakin'
plagiarist(s,)" and other deragatory names to refer to you for
the rest of my life, you get what I'm saying?
    This file is only to be found on GameFAQs
(http://www.gamefaqs.com) and Cheats.de (http://www.cheats.de).
If it is hosted anywhere else, then the webmaster of the site
ripped it off.
    All info contained in this Mini-FAQ is (C) 2002-2004 Eric
"The Green Herring" Baker, a.k.a. A Large Trout on the GameFAQs
message boards.  The King of Fighters series is (C) 1994 - 2004
SNK Playmore (formerly SNK of Japan) and Eolith.  All rights
reserved.