===================================
-The King of Fighters 2000-
"KING" Character FAQ
by IkariWarriorKH
[c]Mike Mc Sulla
===================================
===================
TABLE OF CONTENTS
===================
-Introduction
-Why Play as King?
-King's Bio
-Movelist
-Special Moves
-Desperation Moves
-Super Desperation Moves
-Striker
-Complimenting Strikers
-King Strategies
-Credits and Contact
===================
INTRODUCTION
===================
The first time I played KOF was back in 1999 in a small little arcade within
a small video store. They had a KOF'98 machine there and I decided to try it.
My first team I picked was Athena, Mai, and King. I didn't know who any of them
were, but I picked them for whatever reasons. They later replaced the '98
machine with a '99 one. I moved on from playing '98, to '99, then found myself
searching for the other KOF's. I eventually played every kof, '94-00. And
awaited each new one every year, playing them as well. Every single year
though, my main character of choice remained the same, King. King has always
been my favorite since the beginning. She's never let me down and has some of
the most versatile array of moves I've ever seen on any character. It's been
a long time since I first played with King, but I decided it was about time
I wrote a faq for her. So here you go. Now onto the actual FAQ.
=====================
WHY PLAY AS KING?
=====================
King is a all around balanced character that is good in all areas of combat,
as well, she's a Top Tier fighter in most tournaments. She's easy to use,
combo's easily, is very fast and can play any type of match. She stands strong
against all opponents as well and has no real overbearing downsides to using
her. She's great for a beginner, and even better for an expert.
King compliments all styles of play and can be enjoyed by anyone. She's
definitely someone you'd want on your team.
=====================
KING'S BIO
=====================
King was born in France with her younger brother Jaan. King loved her
little brother to death and always looked out for him. King was eventually
left to take care of her brother on her own and had to support them.
She took on many odd jobs in the process. Overtime she learned the art of
Muay-Thai and used it to try and compete in tournaments to win the cash
prize to help pay for expenses for Jaan and herself. Unfortunately, the
tournament was very biased against women and would not let them compete.
Annoyed at this, and sure of her abilities, King entered the tournament
disguised as a man. She had cut her hair short and worn a suit, with her
breasts taped down. She entered known only as "King", and fought in the
tournament. No one suspected anything of her until the final match. She
beat her opponent, but in a jealous rage he grabbed at her shirt and
ripped it open revealing her to the public. King was shocked and
embarrassed and covered herself up.
Upset at this, the tournament disqualified her and declared the other
man the winner. King was kicked out of the tournament and sent home in
shame. King was very upset and disgusted at this and grew a slight
hatred for men. Women were deemed inferior where she lived, and she
hated that. She retained her current look, slightly upset at herself
for being a woman in a way. She went home to Jaan and tried to find
another way to support them. Eventually, she came across a Bouncer job
for a crime boss known only as Mr. Big. She had no choice really in the
matter and took the job. Mr. Big had kidnapped a girl named Yuri
Sakazami, hoping to ransom her off to her brother's best (and rich)
friend Robert Garcia. Unfortunately for him, Ryo and Robert had other
ideas, and invaded his complex to get her back. King was forced to fight
Ryo for her boss. Ryo defeated King but helped her up
afterwards, realizing she wasn't really a bad person, just doing what
she had to. King was shocked by this sentiment from a man. King then
retired from her position as a bouncer and used what money did obtain
from it to open her own Bar and pay for Jaan's operation because he was
sick.
Ryo and King became somewhat friends, and competed together on separate
teams in the King of Fighters tournament many times. Ryo is the only man
King really holds a soft spot for, and both have a similar crush on one
another, yet won't bluntly admit it. King competes yearly on the Female
Team that she created, in the KOF tournament, to show the world how
powerful women can be. Though in the 2000 tournament, she was asked to
join Ryo's team, which she accepted and fought alongside her secret love.
=====================
HOW TO PLAY
=====================
[ Joystick Layout ] -----------------------------------------------------
ub u uf Jump Backward Jump Up Jump Forward
\ | / (up-back) (up) (up-forward)
b -- n -- f Retreat / Block Neutral Approach
/ | \ (back) (forward)
db d df Crouch Block Crouch Offensive Crouch
(down-back) (down) (down forward)
[ Button Layout ] -----------------------------------------------------
(ARC) A B C D Light Punch Light Kick Heavy Punch Heavy Kick
(DC) X A Y B Light Punch Light Kick Heavy Punch Heavy Kick
-TERMS-
DM = Desperation Move/Limit
SDM = Super Desperation Move/Advanced Limit
STR = Striker
Stock = A DM/Limit Gauge Stock
-COMMANDS-
CB - Striker Call
CD - Guard Crush
AB - Roll
b/AB - Roll Backwards
f/C-D - Throw
ff - Dash
bb - Dash Back
fff - Run
Start - Taunt (L on dreamcast)
BCD - Armor Mode
ABC - Counter Mode
===================
MOVELIST
===================
This guide will follow the Classic Arcade/Neo Geo button layout. Use the
Dreamcast Butt Layout above to convert if
need be.
-Normal Moves-
-FAR RANGE-
A = A Quick Straight Left Punch forward.
B = A Quick Slightly angled Right Kick.
-Fast
C = A Straight Right Punch Forward.
-Slower
D = A Long Angled Right Kick
-Slightly Slower
-Good Range
CD = A Straight Version of her Low Kick (B).
-Can Avoid some Low Attacks
-CLOSE RANGE-
A = A Straight Right Elbow to the Face.
-Quick
-Cancelable
B = A Quick Angled Right Shin Kick
C = An Angled upwards Right Elbow to the Face.
D = A Rising Angled Left Kick that hits twice, first at the waist,
then at the head.
CD = A Straight Version of her Far Low Kick (B).
-Can Avoid some Low Attacks
-AIR-
A = A Downward angled Right Punch.
B = An Upward Angled Left Kick.
-Anti-Air
-Very Fast
-High Priority
C = Same as her A only a millisecond slower.
-More Damage
D = A downward Angled Left Kick.
-Slower than B
-Has good range like her Far Standing D
-CROUCHING-
A = A quick straight left punch forward much like her standing far A.
-Cancelable
B = A very Quick Straight left kick to the shin/toes.
C = A right uppercut mostly.
-Cancelable
D = A slower slightly turned left kick to the feet.
-Knocks Opponent down
-THROWS-
f+C = King grabs her opponent with her right hand and knees them in the
chest once with her right leg, then punches them with a slight uppercut
with her left arm, knocking them down in front of her.
f+D = King Grabs her opponent with her hands and lifts her knee up against
their stomach. She flips back, using her knees to toss the opponent over
her, behind her.
=====================
-SPECIAL MOVES-
=====================
TRAP KICK - f+B = King Hops forward with her left leg slamming down over
the opponent's head.
-Very Quick
-Can Avoid some Ground Attacks
-Cancelable into
SLIDE - df+D = King leans back and slides forward with her left leg.
-Fast
-Good Range
-Cancelable into
VENOM STRIKE - hcf+B = King does a roundhouse kick that sends a decently
sized blue fireball across the screen.
-Slow Traveling
-Travels entire screen
-Quick to come out
DOUBLE STRIKE - hcf+D = King does a roundhouse kick that sends two
decently sized blue fireballs across the screen one after the other.
-Fast Traveling
-Delay because of 2nd fireball
-Travels entire screen.
-SURPRISE ROSE - df+df+A/C = King jumps diagonally into the air and
backflips on the way up. Then slides down on a slant left foot first,
hitting her opponent on the way down.
-Anti-Air
-Great Chip Damage
-C version has longer range
-A Version comes out faster
-TRAP SHOT - df+df+B/D = King backflips and stuns her opponent. Then
follows up with multiple kicks to all areas of the body, ending with
a normal Far D that knocks her opponent backwards.
-The Backflip has to connect or the move will cancel
-Cannot be interrupted once started
-No Chip Damage if the Backflip is blocked
-If Blocked, Leaves King very open
-TORNADO KICK ('95 Version) - hcb+B/D = King flips through the air,
slashing angularly with both legs one at a time.
-Fast
-D Version has longer range
-B Version only does one Kick
-Anti-Air
-MIRAGE KICK - hcb+A/C = King runs forward slightly then spins and
does three different kicks starting at the knees and moving upwards
to the neck.
-C version goes a whole pixel further
-The last kick has anti-air priority
-Does great Chip Damage
-King is open to attack while she runs forward
-MIRAGE DANCE - When Close, hcf+A/C = King kicks 5 times, starting
at the head and moving down to a finisher with a slide kick.
-Unblockable after connected
-If the first hit doesn't connect, the rest can be blocked
-Can be cancelled into
-Quick
-If Blocked, leaves king open while she finishes the animation
=====================
-DESPERATION MOVES-
=====================
-ILLUSION DANCE - qcf+hcb+B/D = King backflips once, then leaps
forward at her opponent. If connected, King will perform a varied
assortment of fast attacking Kicks on her opponent, ending with her
'96 Style Tornado Kick into the air.
-Invulnerability during startup
-Delay on startup making it easily seen coming a mile away
-King can hop over some projectiles when she depending on their
position currently on the screen.
-Cancelled if the leap kick doesn't connect
-Easily blocked
-SILENT FLASH - qcb+qcb+B/D = King does a backflip much the same
as her Trap Shot. If it connects, she will launch feet first into
the air, straight upwards, taking her opponent with her for
additional damage to the top of the screen.
-Invulnerability during the Backflip
-Move is Cancelled if the Backflip doesn't connect
-Backflip Stuns Opponent
-Opponent has to be close to King for the 2nd part of the attack
to affect them. They can still get stunned by the Backflip, but King
will launch into the air solo if the opponent isn't right next to
them. This also applies on a jump in attack. King's Backflip can
catch them and knock them back while King flies slow up into the
air. Which can leave king open to easy Anti-air attack in this
situation.
-No Recovery Roll after the Backflip
==========================
-SUPER DESPERATION MOVES-
==========================
-ILLUSION DANCE - qcf+hcb+B+D = Same as normal Illusion dance only
added kicks added before the Tornado Kick finish. More damage
inflicted as well.
-Share same advantages and disadvantages as the normal one.
===============
-STRIKER-
===============
Striker: King
CB = King comes in from offscreen doing her Sliding Kick. If it
connects, she'll do the second part of her Silent Flash, taking
the opponent up into the air with her. If King Misses, she'll
shake her head in shame and go offscreen.
- Has to be down-blocked to avoid.
- King won't do the 2nd animation unless the slide kick connects
- Leaves opponent open for easily Juggling as they come down
Another Striker: King Lion
Close - Close ranged attacks
Far - Powerful Punch
========================
COMPLIMENTING STRIKERS
========================
This list is from my own personal experience with King and is
debatable among King players. But, these are the strikers that
I found compliment and work with King the best.
-RALF-
You Can use Ralf to compliment almost all of King's moves.
With proper Timing Ralf can add extra damage and connect with
ease to almost all of her moves, adding insult to injury.
Some Useful ways of using Ralf with King:
-f+D -> Striker -> u+B = King will toss her opponent behind
her and Ralf will fly out and smash them on their way through
the air. King will then jump up and Kick her opponent once more
before they can fall back to the ground.
-hcf+D -> Striker = King will perform her Double Strike, and
Ralf will slam his fist into the opponent just as the last
fireball hits them. Adding additional Damage.
-qcf+qcf+A/C -> Striker = King will hop up and do her surprise
rose onto the opponent. Ralf will slam his fist into the opponent
during this, adding additional damage.
-hcb+D -> Striker = King will perform her Tornado Kick and knock
her opponent into the air. Ralf's fist will slam into them on
their way down adding additional damage.
-hcb+A/C -> Striker = King will rush forward and perform her
Mirage Kick on the opponent. Ralf Will slam his fist into the
opponent during this, or as King finishes, adding additional Damage.
-Striker -> df+D = Ralf Will fly down and do his Galactica
Phantom punch on the opponent from high, while King will slide at
her opponent from low making it impossible for the opponent to
block both attacks at once. Guaranteed connect with proper timing.
-df+df+B/D -> Striker = Proper timing is essential on this.
King will perform her Trap shot on the opponent. Wait until
she's almost done with it and about to Standing D her opponent
for the finale. Summon Ralf out, and as king kicks them into the
air, Ralf will slam his fist into them as they're falling for
additional damage.
-When Close Hcf+A/C -> Striker = Proper timing is required on
this as well or King's Trap Dance will not inflict all of it's
damage. King performs 5 kicks on her opponent. During the 4th
kick, summon Ralf out. King will finish with her slide kick as
Ralf will slam his fist into the opponent for additional damage.
Alternatively, wait till king is halfway done with the 4th kick,
then summon Ralf. Ralf will slam his fist into the opponent as
King has already finished the slide and the opponent is flying
into the air.
-When Close Hcb+D -> Striker = Again Proper Timing. King will
be able to connect both kicks of her Tornado kick here, and
upon the finish Ralf will slam his fist into the opponent as
they fly through the air.
-f+D -> Striker -> hcb+hcb+B/D = This is slightly a waste of
2 limit stocks but fun to do regardless. Throw Your opponent
with King with her D throw, then summon Ralf during the Throw.
King will toss them over her, while Ralf will fly in and launch
them back up yet again. Note the way king will be facing the opponent
after this. Perform her silent flash and King will connect her
backflip on the opponent as they fall to the floor for additional
damage. Unfortunately she won't connect the 2nd part of the Silent
flash this way and the damage done isn't as powerful as connect a
normal Silent Flash, so you've pretty much killed two stocks for
minimal damage. Regardless, it's still nice to do and flashy to
perform in front of other plays in an arcade.
-VANESSA-
(Vanessa is a very good striker and many of these combo's can be
reversed. Aka, instead of summoning Vanessa first and doing the follow
up with king, you can do King's attack first and follow up with Vanessa.
Doesn't work on all of them, but it will on a good portion)
-Striker -> hcf+D = Vanessa will launch out with a straight punch.
If it connects she'll perform a series of punches on her opponent
which holds them at bay for a short time. King will perform her
double strike and both fireballs will connect and hit the opponent
along with all of Vanessa's punches adding additional damage.
-When Close, Striker -> qcf+qcf+A/C = Timing needed her to make all
of the hits connect properly. Vanessa will launch out and do her
punches on the opponent if the first isn't block. King will then
hop into the air and perform her Surprise rose on the opponent.
With proper timing of the striker call, All of Vanessa's Hits will
connect, along with all the hits from King's Backflip, as well as all
the hits from her downward slant of the Surprise Rose for a lot of
good Damage.
-Striker -> hcb+A/C = Vanessa will launch forward and do her punches
if the first connects, and King will run forward and perform her
Mirage Dance on the opponent during Vanessa's attack. With proper
timing, all of Vanessa's punches and King's Kicks should connect for
decent damage.
-Hop Forward -> Striker -> df+D -> df+df+A/C = Tricky with timing
but it can be done. I say hop forward because if you stand Still
King will do her Taunt/Striker Call animation while Vanessa comes
out, delaying her from joining in with this follow up. Hopping
forward while calling the striker out will allow King to follow up
with it. King will jump forward and Vanessa will rush out and do her
punches if the first connects. Immediately after hopping dash and
slide kick the opponent. With proper timing, King's kick should
land right when Vanessa's punches do. This is very useful because
even if they successfully blocked Vanessa's initial punch, she'll
be doing the rest regardless for chip damage. And King's slide kick
will cancel their guard and make them receive all of Vanessa's
punches. Which will allow you to virtually follow this up with any
of the other already mentioned combo's. I listed following up with
Surprise rose as it will add the most additional damage because of
King's Backflip and the slanted diagonal kick which gives a great
deal of hits in. It's possible with the right timing on all the
attacks to take 1/3rd of the opponents life with this Combo.
-Jump in B -> A -> df+df+A/C -> Striker = Very good combo. King
will Jump in with a quick to the head which can be cancelled fast
into her Standing A which can then be cancelled into her surprise
Rose. Summoning Vanessa out during this will have her land some
hits in as King is Finishing the Surprise Rose, and also her final
punch, her uppercut will hit the opponent as they're landing from
their fall, sending them back up once again.
-df+df+B/D -> Striker = King will perform her Trap Shot. If it
connects, summon Vanessa out. King will connect all of her kicks
on the opponent then Standing D them into the air for which
Vanessa will have been doing all of her punches during this time.
(Though they won't be hitting the opponent as King's Trap Shot once
connected has an invulnerability on it). Her final hit, her uppercut
will land right at the finish and knock them into the air again after
King does.
-Striker -> qcb+qcb+B/D = Easy way of guaranteeing a Silent Flash
Connect. Simply summon Vanessa out. If she connects her punches
on the opponent, jump in and perform Silent Flash. Guaranteed
Connect (pending you do it at the start of Vanessa's punches and
not the end. Else she'll be hitting the opponent into the air as
you start your SF and miss the 2nd string of it). Easy 1/3rd
damage gone this way too.
Vanessa can also be used to perform most of the above listed
combo's with Ralf as well. She compliments most of King's moves.
=====================
KING STRATEGIES
=====================
-Jump in at Opponent, then Illusion Dance. Odds are they'll try
to attack you as you jump in on them, King's Backflip on her ID
gives her invulnerability which will negate anything they try on
you, and their attack animation will delay them long enough for
King to connect her Illusion Dance.
-King excels quite well at dealing Chip Damage with a lot of her
moves. Use this to your advantage. A Turtler who sits in the
corner is easy picking for King to Chip. If you're playing against
a fireball happy Turtler, simply roll past their fireballs and use
her Surprise rose on them. If it doesn't connect, she'll still deal
Chip Damage and you'll be right next to your opponent upon finish
as well. You can easily use your slide kick at this point or her
Mirage Kick for additional Chip Damage. Alternatively, Roll and Slide
kick. They usually won't react fact enough to avoid it, then you can
follow up with whatever. People vary though, it might not work on
everyone.
-Use Roll effectively. King is very fast and can connect most of
her moves instantly from a roll. Use that to your advantage.
-Venom Strike is very abuse able and one of her bread and butter
moves. You can also use this easily to confuse your opponent.
Playing a Venom and Double Strike game can be confusing for your
opponent as they can be unsure as whether to be blocking one or
two shots, giving you room to do what you want.
-Mirage dance "is" her bread and butter. Use it to your
advantage as it is very abuse able.
-Illusion Dance will win most DM Vs DM attacks. Abuse it.
-She has some of the best ranged and powerful normal moves
in the game. Abuse them.
=====================
Credits and Contact
=====================
If you want to use this FAQ, email for permission.
If you'd like to report any errors or corrections, email as well:
Email:
[email protected]
Website:
http://ikariworks.ionichost.com
-King of Fighters is a trademark of SNK Playmore.
All Rights Reserved
-King's Bio is a combination of things I've read on the net
in the past, as well as my personal experience through playing her
in the games and seeing her stories. If you feel anything used in
it was taken from one of your own FAQs and want it removed or
credited, just let me know. I'm just going off memory of what
I've read in total for her so.
-Chris MacDonald. I'm just putting a small tribute to him in
here because he inspired me to write FAQ's again. He was always
the first to put out a FAQ for a new KOF and always put quality
work into them. So my respect to him.
-Anyone else who feels they deserve credit.
-Copyright Mike Mc Sulla [c]'04
-END-