Street Fighter Alpha 3 / Street Fighter Zero 3:Saikyo Dojo for Dreamcast
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Grade Match and Ism Plus FAQ
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Version 1.1 1/4/01

Update History:
Version 1.1 1/4/01 - I fixed some things and added that the Custom Combo
 Charger ism plus also allows you to do custom combos in A or X-ism.
Version 1.0 12/30/00 - First release
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This document is copyrighted 2000 Mike Fredericks, [email protected]

Warning: My email isn't always reliable so a message may not reach me or my
reply may not reach its destination.
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Contents
1. Intro
2. Localization
3. Grade Match List
4. World Tour Ism Plus quick reference and suggestions
5. Ism Pluses outside of World Tour mode
6. Credits and Legal crap
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1. Intro
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You should be familiar with the information in CJayC's indepth World Tour
FAQ.  This FAQ only briefly covers Ism pluses in World Tour mode and mostly
focuses on the grade matches and ism pluses outside of World Tour mode.  The
Japanese names for some World Tour ism pluses were used when I didn't know
the English names and I don't know if the Japanese names of some other ism
pluses are completely accurate.

For each different grade match you beat in the Saikyo Dojo in network mode,
your GD rank is raised by 1.  Master characters can be downloaded from
http://www.booyaka.com
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2. Localization
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US                     - Japan

Balrog                 - M. Bison
Vega                   - Balrog
M. Bison               - Vega
Charlie                - Nash
Akuma                  - Gouki
A-ism                  - Z-ism
Alpha                  - Zero
custom combo           - original combo (oricom)
taunt                  - chohatsu
Resist Dizziness       - Hard Body
Supreme Guard Smash    - Super GP Plus
Super Combo Guage Plus - Guage Plus
Status Plus            - Guts
Super Guard Smash      - GPG Super
Supreme Alpha Power    - Super Attack
Alpha Power            - Technical Attack
Super Alpha Power      - Technical Mania
Custom Combo Charger   - Oricom Master
SC Guage Recover       - Mach Guage
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3. Grade Match List
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# ism-Opponent(s)               - type of fight and/or opponent's ism pluses
Student Matches:
1   A-Dan
2   A-Ryu
3   A-Sakura and Karin
Master Characters:
4   A-Balrog                    - guage plus
5   X-Rolento
6   X-Zangief                   - combo attack, stun attack
7   X-Dhalsim
8   X-T.Hawk                    - combo attack
9   X-E.Honda                   - guage max
10  X-Sodom                     - guage plus
11  A-Blanka                    - guage plus
12  A-R.Mika target and Zangief - guage plus
13  A-Guile                     - best of 5
14  A-Ken                       - time attack 60, guage plus
15  X-100 Dans                  - 1 round, less life
16  A-Guy and Cody              - guage plus, stun attack
17  A-Chun Li                   - best of 5
18  A-Guile and Charlie
19  A-Maskless Vega             - guage max, stun attack
20  S-Juli and Juni             - guage max
21  With Chun Li vs A-Birdie    - guage max
22  V-Fei Long                  - infinite custom combo
23  A-Gen and Akuma
24  V-2 Dee Jays                - guage plus, triple custom combo, recovery
25  X-10 Dans                   - 1 round
26  S-Shin M. Bison and Cammy   - guage max, recovery
27  S-Balrog, Vega, Sagat       - team battle
28  X-Adon and Sagat            - guage max, recovery
29  A-Evil Ryu and Rose         - guage plus
30  A-Shin Akuma                - guage max, stun attack

In addition to what I listed, many master characters have Alpha Combo,
Infinite Guard, Super Guard, Instant Charge Moves, Multiple Taunt, and/or
other ism pluses.  Also the priority and comboability of many moves seems to
have been improved and some taunts that didn't hit before now do.

Types of fights/enemy ism pluses not in World Tour mode:
Best of 5 - self-explanatory
Infinite Custom Combo - CC never runs out
Triple Custom Combo - All three shadows hit
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4. World Tour Ism Plus quick reference and suggestions
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Asia
A0-B1-B2-B4 - Alpha Counter Plus
A0-A1-A3-A4 - Resist Dizziness
Resist Dizziness helps greatly against some master characters.

USSR
A0-B1-B2-B4 - Super Guard
A0-A1-A3-A5 - Air Guard
A0-B1-A4-A6 - Damage Plus
A0-C1-C2-C4 - Auto Guard
Super Guard should help against double Shin Bison and many master characters
who do nasty chip damage.  Air Guard should help an X-ism character.  Auto
Guard should make some grade matches more fair but can actually make many
matches harder by locking you in a guard while you have a different plan.

Europe
A0-A1-A3 - Super Alpha Cancel
A0-B1-B2 - Alpha Cancel
A0-A1-A2 - Alpha Combo
A0-B1-B3 - Guard Destroy
Make a good choice depending on which character you're using.

Africa
A0-A1-A3-A6-A8 - Custom Combo
A0-A1-A2-A4-A7 - Infinite Guard
A0-B1-B4-B6-B7 - Guard Power Plus
Custom Combo is good for any A or X-ism character.  The ism plus for beating
arcade survival makes Infinite Guard obsolete and Guard Power Plus is
obsolete compared to that.

America
A0-C1-C2-C4 - Supreme Guard Smash
A0-B1-B2-B4 - Super Combo Guage Plus
A0-A1-A2-A4 - Limit Off
Pick whatever you want, but make sure you know the consequences of Limit Off.
Super Combo Guage Plus might be made obsolete by another ism plus but that's
only after you beat all 30 grade matches.  Supreme Guard Smash might be made
obsolete by the ism plus from arcade survival.

There is a bug where you don't get to keep any experience or level up from
the final match (Double Shin M.Bison) of Goukuentou Island even if you win.
Make sure your character is already at level 32 before that fight.
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5. Ism Pluses outside of World Tour mode
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Beat Arcade mode without losing a fight - Status Plus
Beat Arcade Survival - Super Guard Smash
To get Status Plus or Super Guard Smash your character must have a star next
to their name for finishing the World Tour.
GD10 - Supreme Alpha Power or Infinite Auto Guard
GD20 - Alpha Power or Super Alpha Power
GD30 - Custom Combo Charger or SC Guage Recover
If match #15 raises you to GD15 or #25 raises you to GD25 - Multiple Taunt

When you reach a certain GD rank it seems to randomly give you one ism plus
or the other.  I currently don't know if anything determines which one you
get so it may be a good idea to back up your save data in case you don't get
the one you want.  There's 25 ism pluses in the game and the most a single
character can get is 11, unless there's more ism pluses.  I doubt there's
anymore though.

Descriptions from the game:

Status Plus - Your overall statistics will be increased.

Super Guard Smash - You will never lose your GP Guage and you will do more GP
Guage damage.

Supreme Alpha Power - You can use the Alpha Cancel and the Super Alpha Cancel
techniques.

Infinite Auto Guard - You will never lose your GP Guage and you will guard
automatically.

Alpha Power - You can use the Alpha Combo and the Alpha Cancel techniques.

Super Alpha Power - You can use the Alpha Combo and the Super Alpha Cancel
techniques.

SC Gauge Recover - Your SC Guage will gradually recover in large amounts
automatically. (Like Super Combo Guage Plus but faster)

Custom Combo Charger - After you use the Custom Combo, your Super Guage will
recharge. (Like Super Combo Guage Plus and you can do custom combos in A or
X-ism)

Multiple Taunt - You can use the Taunt technique several times.
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6. Credits and Legal Crap
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Thanks to Jeff "CJayC" Veasey for his informative World Tour FAQ.  The paths
for Ism Pluses in WT mode were deduced from the info his FAQ provided.

Thanks to Sigma for getting some info about the Japanese ism plus names from
Capcom of Japan's Fax page and submitting it to Gouki's Page of Whatever and
thanks to GPOW for hosting the info.

The GameFAQs message board member that goes by Ryu Hayabusa for informing me
of the master characters available at http://www.booyaka.com

Thanks to www.booyaka.com for hosting the master characters and thanks to the
guy who submitted them.

Lots of thanks to Capcom of Japan for obvious reasons.

Very little thanks to Capcom USA for a poor translation, the delays, and
barely any support for the one game out of six that they didn't strip of
internet features.  (Internet features were completely ripped
out of the US versions of Jojo, MvC2, SF3DI, SF3:TS, and CvS.)

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