---------- ADVANCED PLAYER'S REFERENCE ----------

Star Wars, Episode I: Racer
Final Revision
Nintendo 64 Version V07APR99.1553
09-26-99
by Accutron



---------- TABLE OF CONTENTS ----------


I. INTRODUCTION

1.01: Notes
1.02: Disclaimer


II. HARDWARE EXTRAS

2.01: Expansion Pak
2.02: Rumble Pak


III. BASIC RACER STRATEGY

3.01: Beginning the Tournament
3.02: Always Take All
3.03: Getting A Running Start
3.04: When and How to Boost
3.05: Making Repairs
3.06: Crashes
3.07: So You Want to Buy Some Pit Droids
3.08: Purchasing Upgrades


IV. FREQUENTLY ASKED QUESTIONS

4.01: Which is better, the PC or Nintendo 64 version of Racer?
4.02: Is Episode I: Racer available for Dreamcast, Macintosh or PlayStation?
4.03: Whats with those annoying double-doors on the Aquilaris tracks?
4.04: I'm stuck on the Grabvine Gateway track. I repeatedly crash in the
swamp. What am I doing wrong?
4.05: I've beaten Sebulba's Legacy, but I didn't get Sebulba's podracer. What
did I do wrong?
4.06: I'm stuck on the Abyss track. The other racers keep passing me. What am
I doing wrong?
4.07: What's this I've heard about a dual controller mode?
4.08: Is the podracer's speedometer in mph or kph?
4.09: Which podracer is the fastest?
4.10: What is the fastest speed a podracer will go?
4.11: Which podracer is the best?
4.12: Oops, I accidentally recorded an impossibly fast track record by using a
cheat code, how do I erase lap and track records?
4.13: How much money will I have to spend to fully upgrade my podracer?
4.14: Other than Jinn Reeso and Cy Yunga, are there any other secret
podracers?
4.15: I've read about the cheat code RRPITDROID. It's supposed to give me six
pit droids, but it doesn't seem to work. What am I doing wrong?
4.16: This game seems awfully easy. Is there any way to make the game harder?
4.17: How do I activate and use Sebulba's flamejet?
4.18: Man, you N64 guys sure have alot of cheat codes for Racer. Are there any
for the PC?


V. TRACK STATISTICS

5.01: The Boonta Training Course
5.02: Mon Gazza Speedway
5.03: Beedo's Wild Ride
5.04: Aquilaris Classic
5.05: Malastare 100
5.06: Vengeance
5.07: Spice Mine Run
5.08: Sunken City
5.09: Howler Gorge
5.10: Dug Derby
5.11: Scrapper's Run
5.12: Zugga Challenge
5.13: Baroo Coast
5.14: Bumpy's Breakers
5.15: Executioner
5.16: Sebulba's Legacy
5.17: Grabvine Gateway
5.18: Andobi Mountain Run
5.19: Dethro's Revenge
5.20: Fire Mountain Rally
5.21: The Boonta Classic
5.22: Ando Prime Centrum
5.23: Abyss
5.24: The Gauntlet
5.25: Inferno


VI. PODRACER ATTRIBUTES

6.01: About the Attributes
6.02: Anti-Skid
6.03: Turn Response
6.04: Maximum Turn Rate
6.05: Acceleration
6.06: Maximum Speed
6.07: Airbrake Inverse
6.08: Deceleration Inverse
6.09: Boost Thrust
6.10: Heat Rate
6.11: Cool Rate
6.12: Hover Height
6.13: Repair Rate
6.14: Bump Mass
6.15: Damage Immunity
6.16: Intersect Radius


VII. PODRACER STATISTICS

7.01: Bozzie Baranta
7.02: Aldar Beedo
7.03: Dud Bolt
7.04: Toy Dampner
7.05: Ebe Endocott
7.06: Gasgano
7.07: Mars Guo
7.08: Clegg Holdfast
7.09: Neva Kee
7.10: Elan Mak
7.11: Ody Mandrell
7.12: Mawhonic
7.13: "Bullseye" Navior
7.14: Teemto Pagalies
7.15: Slide Paramita
7.16: Ben Quadinaros
7.17: Jinn Reeso
7.18: Boles Roor
7.19: Ark "Bumpy" Roose
7.20: Wan Sandage
7.21: Fud Sang
7.22: Sebulba
7.23: Anakin Skywalker
7.24: Ratts Tyerell
7.25: Cy Yunga


VIII. PODRACER UPGRADE COMPONENT RATINGS

8.01: Traction Upgrades
8.02: Turning Upgrades
8.03: Acceleration Upgrades
8.04: Top Speed Upgrades
8.05: Air Brake Upgrades
8.06: Cooling Upgrades
8.07: Repair Upgrades


IX. CHEAT CODES

9.01: Entering and accessing cheat codes
9.02: RRCYYUN
9.03: RRDEBUG
9.04: RRDUAL
9.05: RRJABBA
9.06: RRJINNRE
9.07: RRTANGENTABACUS



---------- I. INTRODUCTION ----------


1.01: Notes

This player's reference covers general racing strategy, parts-buying strategy,
and provides complete performance statistics for each podracer. In addition,
it lists comprehensive statistics for each track, and covers many frequently
asked questions.

While the suggestions in this guide can get you to the finish line with first
place performance, they will not necessarily get you there in record time.
Record times require practice and a familiarity with the handiling properties
of your favorite podracer, not to mention an intimate knowledge of the track
you are racing on.

This editon fully supercedes all predecessors. This text may have typographic
errors and incorrect information, which will be corrected when brought to the
attention of the author. Questions, additions or corrections can be emailed
directly to the author at [email protected].


1.02: Disclaimer

The author of this text has no legal affiliation with Nintendo, LucasArts, or
any other organization either directly or indirectly related to the
conceptualization or production of Star Wars, Episode 1: Racer. The
information contained within this text is provided as-is. The author makes no
guarantee that the information is either correct or complete, and claims no
responsibility for any damages incurred by use of this information. This
edition of the Advanced Player's Reference may be distributed freely, so long
as it is distributed whole and intact, with no modification of context or
content.


A portion of the information in this player's reference was derived directly
from the game using the cheat code RRTANGENTABACUS. All other material (c)1999
Accutron. All rights reserved.



---------- II. HARDWARE EXTRAS ----------


2.01: Expansion Pak

The Nintendo 64 Expansion Pak is a four megabyte RAM upgrade which plugs into
a slot on top of the N64 game console. It is available at most stores which
sell Nintendo 64 consoles and game packs, and retails for around $30. Episode
I: Racer is compatable with the Expansion Pack, and will display significantly
improved graphics when the expansion pack is installed. Several aftermarket
brands of the Expansion Pack are also available, although reliability and
compatability of these expansion packs are unknown.


2.02: Rumble Pak

The Nintendo 64 Rumble Pak is a module which plugs into the bottom of a
standard Nintendo 64 controller. It is available at most stores which sell
Nintendo 64 consoles and games, and retails for around $20. Episode I: Racer
is compatable with the Rumble Pak, which will vibrate, pulse and jolt in
parallel to certain events in the game. Below is a list of when and how the
Rumble Pak will react to events in Episode I: Racer.

- It jolts steadily during scrapes with obstacles, other pods, etc.

- It jolts steadily during a single-engine death spin, and when you explode.

- It jolts for a short period during a takeoff boost, and steadily during
normal boosts. It does not rumble while boosting in midair.

- It pulses intermittently during repairs, then jolts slightly harder when
repairs are complete.

- It pulses intermittently when driving in the "rough", such as the open flat
shortcut area in The Gauntlet, or the open areas on either side of the track
on Tatooine. This is presumably supposed to simulate irregularities in the
driving surface, such as small rocks and dips.

- It rumbles in sync with various geological instabilities such as the
earthquakes on Baroonda and Aquilaris, and gas explosions on Oovo IV. It also
rumbles with the gunshot explosions in The Boonta Classic.

- It pulses intermittently during engine fires.



---------- III. BASIC RACER STRATEGY ----------


3.01: Beginning the Tournament

When you first start the tournament, you can select from one of six pods.
Although most sources recommend picking the pod that feels best to you, I
personally suggest going with Anakin Skywalker, regardless of what "feels
good". His pod is well-rounded, will function adequately on any course, and
once you are used to its handling, the transition to any other pod is minimal,
due to its all-around average control. Once you get used to your driving
preferences and get a few races under your belt, feel free to try other pods.


3.02: Always Take All

There are three methods of payment you can select at the beginning of each
track: Fair, Skilled, and Winner Takes All. It is very important to always
have the option set on Winner Takes All. In Fair and Skilled modes, the top
four placers will receive money. In Winner Takes All, only the first place
racer gets the money, and they get all of it. When you race a track, if you
are nearing the end of a race, and you don't anticipate placing 1st, abort the
race and start over. If you place 2nd, 3rd or 4th place in Winner Takes All,
you forever lose the chance to win money on that track. If you don't race at
least some of the tracks on Winner Takes All, you will not be able to fully
upgrade your pod, due to lack of funds.


3.03: Getting a Running Start

Although it is not crucial, it's a good idea to get into the habit of getting
a takeoff boost at the beginning of each race. To get a takeoff boost, keep
your finger off the accelerator button until you see the 1 almost completely
fade on the 3-2-1 countdown, then hit the accelerator. Contrary to other
sources, you do not have to push your control stick forward to get a takeoff
boost. If you get the boost, the pilot will make some exclamatory remark
(Anakin says "YEEHAW!"), the pod will make the typical boosting noise for a
second, and you will rocket a short distance ahead of the other racers. With a
bit of practice, consistently getting takeoff boosts will become second
nature.


3.04: When and How to Boost

To boost, push your control stick forward. When the thrust meter in the lower
right of your screen fills, the status indicator will change from green to
yellow, indicating that boost is available. By quickly releasing the A button
and immediately pressing it again, you will activate boost mode.

Your status light will turn red, and your thrust meter will gradually fill,
from blue to red. After boosting for a few seconds, you will hear a beeping
sound, indicating that your engines are heating up. When the beeping increases
in pitch and repetition, it indicates that your engines are reaching
dangerously high temperatures.

If you fail to release your boost before the thrust meter completely fills,
one of your engines will burst into flames. Engine fires affect speed and
handling of your pod, as the damaged engine cannot provide full thrust levels.
As your engine burns, it suffers damage, which will eventually become critical
and destroy the engine if not repaired. Try to repair engine fires
immediately, to prevent your pod's destruction.

It is best to boost in long straight stretches of track, as your pod will
handle extremely poorly while boosting. In addition, the added speed provided
by a boost makes your pod extremely vulnerable to collision damage. This can
make boosting in narrow passages or while in a pack of other racers extremely
hazardous.

Your pod will not be able to obtain boost mode if your thrust meter's status
indicator is not green. The most common cause of this is if you are not
driving on the designated track.


3.05: Making Repairs

Every time you bump into an environmental obstacle or another pod, you may
potentially receive damage. When you receive damage, your engine status
display will pop up in the lower left of the screen. As your engines get
banged up, certain sections of the engine status display will change color, to
indicate the condition of the engines.

As a segment of an engine takes damage, the status display's color will
transmute from green to red. If an engine is critically damaged, the status
display will flash "WARNING", indicating impending doom if you fail to repair
your pod within the next few seconds. Any engine segment that is damaged to
the point of turning orange or red is elegible for repairs.

To execute repairs, hold down the R button. While the repairs are being
executed, the engine will be taken offline, and will be accompanied by an
audible hissing and ringing sound. When repairs are complete, the engine will
be brought back online and an audible chime will be heard.

The repair function will cycle through each damaged engine segment, starting
with the most damaged, even switching back and forth from engine to engine
within the repair cycle. Engines cannot be fully repaired back to a green
condition, but rather can only be repaired to a yellow condition.

While it is critical to stay on top of engine damage, there are times when
holding off on repairs will prevent you from losing control of your pod. Since
the engine being repaired must be taken briefly offline, not only will the pod
slow down, but it will handle incorrectly. In other words, executing repairs
while in tight turns or while trying to pass another pod is generally unwise.


3.06: Crashes

It is of course always better to not crash, but it is an inevitability of
podracing. On most tracks, crashing a several times will not destroy your
chances of getting into the winner's circle. However, on certain other tracks,
even a few crashes may take you out of decent placing altogether. If you lose
an engine and go into a single-engine death spin, keep steering until you die.
Your pod will still handle fairly well, and will usually not lose much if any
speed at all.


3.07: So You Want to Buy Some Pit Droids

Before you start buying any upgrade components, buy all three extra pit
droids, bringing you up to a total of four. The more pit droids you have, the
faster your pod's damaged components can be repaired. This will save you alot
of money down the road, and will give you more of a margin of error when it
comes to beating up your pod in a race. If you do happen to cause damage to a
part, try to run the next couple races without crashing, and your pit droids
will be able to catch up on repairs. It is crucial that you finish the
tournament with as little damage as possible, because once you've beaten all
of the races, the components installed on your ship are permanently fixed in
their present condition. The only way to repair them afterwards is to shell
out some cash...and a heavily damaged Block6 Thrust Coil isn't a cheap fix.


3.08: Purchasing Upgrades

First and foremost, purchase upgrades only when your pod's performance is
being outpaced by the other racers. As you progress through the circuits, the
AI level of the competitors will increase. When their AI is better than your
pod can handle, stop by Watto's shop. If you're having problems with top
speed, get a better thrust coil. If you're having problems taking those
hairpin turns on Baroonda, upgrade your turning, and soforth. Never buy more
than absolutely necessary; it only means you have a more expensive part to
replace if your pit droids fall behind. Don't even bother with buying parts
out of the junkyard. If you keep the skill level on Winner Takes All, you will
surely have enough truguts to buy factory-new upgrades.



---------- IV. FREQUENTLY ASKED QUESTIONS ----------


4.01: Which is better, the PC/Mac or Nintendo 64 version of Racer?

This is probably the most heavily debated aspect of Racer, and the answer's
the same for any game released on both PC and console. If you have a
relatively modern, graphically endowed PC, then the PC version of Racer would
probably be more appropriate. If your PC is a clunker *raises hand*, or if you
just like the N64 controller, then the N64 version is probably for you. The
graphic quality provided by the PC version is undoubtedly superior to that of
the N64 version, but the PC does not have access to any of the N64 cheat
codes, including the ones which unlock the two secret podracers, and the one
that allows you to edit pod stats and competitor AI.


4.02: Is Episode I: Racer available for Dreamcast or PlayStation?

There was talk of a PlayStation version, but it looks as if that project may
be canceled. Here's an excerpt from an article posted on theforce.net:

"With work on 'Racer' for the Playstation having begun only three months ago,
and with some of LucasArts' programming staff leaving, it would take too long
and cost too much to finish porting the game."

There have also been rumors on several gaming sites about the possibility that
the Sega arcade version of Racer may be ported to Dreamcast. Apparently the
Sega arcade hardware is very similar to that of the Dreamcast, and porting it
may be currently on Sega's drawing board. The graphics in the arcade version
of Racer are truly spectacular; hopefully these impressive graphics will be
faithfully reproduced in any future Dreamcast version.


4.03: What's with those annoying double-doors on the Aquilaris tracks?

To successfully get through the double doors, try the following technique: on
the first lap, go through the left door, then the right door. On the second
and third laps, the doors will be oscillating inward and outward. Just stay
towards the middle and pick a side. With any luck you will slide right
through.


4.04: I'm stuck on the Grabvine Gateway track. I repeatedly crash in the
swamp. What am I doing wrong?

Make sure you have a pod with excellent turning and traction. Keep ontop of
damage and become proficient at braking and sliding. Watch the map, as it is
hard to see upcoming turns. As you exit the swamp, be careful not to slam into
the statue.


4.05: I've beaten Sebulba's Legacy, but I didn't get Sebulba's podracer. What
did I do wrong?

Nothing. To get Sebulba's podracer, you must achieve 1st place in the Boonta
Classic, the final race in the Galactic Circuit.


4.06: I'm stuck on the Abyss track. The other racers keep passing me. What am
I doing wrong?

To beat Abyss on the N64 version of Racer, it is absolutely critical that you
stay on the top track on the first stretch of scaffolding. Use a pod with
excellent traction and turning, and slow down before making the first turn. If
you fall off the top track before exiting the scaffolding, restart the race.
Do not worry about the other racers passing you when you slow down to make the
turns; you will be able to pass them further down the track.

On the PC and Macintosh versions of Racer, the competitors will follow you to
the bottom track if you slip off the top, changing the whole dynamic of the
track and making it much easier to beat.


4.07: What's this I've heard about a dual controller mode?

The dual controller mode can be activated by entering the RRDUAL cheat code,
and is only available on the N64 version of Racer at this time. Player One
uses the controllers on jacks one and three, while Player Two uses the
controllers on jacks two and four. Dual controller mode allows you to control
the thrust of each engine independently. The controls operate as follows:

Accelerate: Left stick up/right stick up
Brake: Left stick down/right stick down
Right Turn: Left stick up/right stick down
Left Turn: Left stick down/right stick up
Tilt Right: Left stick right/Right stick right
Tilt Left: Left stick left/Right stick left
Boost: Z button (either controller)
Repair: R button (either controller)


4.08: Is the podracer's speedometer in mph or kph?

There has been some dispute as to whether the speed display in the lower right
of the screen is measured in MPH or KPH. However, the Official Nintendo
Players Guide clearly states that it is indeed in MPH.


4.09: Which podracer is the fastest?

Sebulba's podracer is the fastest unmodified pod, capable of achieving 600 mph
without using boost. However, when your pods are maxed out, they all travel at
a maximum of approximately 650 mph without boosting. The fastest pod while
boosting is Ben Quadinaros, which can max out at approximately 1050 mph under
normal conditions on a flat, even track surface.


4.10: What is the fastest speed a podracer will go?

Without using cheat codes, the fastest a podracer will go is in the
neighborhood of 1400 mph. This speed can only be achieved in the zero-G
tunnels of Oovo IV, and can only be achieved with certain pods, namely Ben
Quadinaros. By using cheat codes to alter your pod's statistics, you can
achieve speeds approaching 3000 mph. Although there has been a dubious claim
by a jediknight.net poster of legitimately breaking 2000 mph in the Oovo IV
zero-G tunnels, nobody else has even come close to achieving this figure
without using cheat codes.


4.11: Which podracer is the best?

This question has been asked many times on jediknight.net, and has yet to be
resolved. What it comes down to is that there is no pod which is clearly
better than all of the others. The pods that are generally held in highest
regard are Anakin Skywalker, Ben Quadinaros, "Bullseye" Navior, Ebe Endocott,
Mars Guo, Neva Kee, Sebulba, Slide Paramita, Toy Dampner and Wan Sandage.


4.12: Oops, I accidentally recorded an impossibly fast track record by using a
cheat code, how do I erase lap and track records?

There is no known way to erase lap and track records on the N64 version of
Racer. If you really want to get rid of the track records, return the
cartridge to wherever you bought it and swap it for a fresh copy.


4.13: How much money will I have to spend to fully upgrade my podracer?

Assuming that you never have to replace damaged parts, the cost of full
upgrades and all four pit droids, minus trade-in value of your old parts, is
70,750 truguts.


4.14: Other than Jinn Reeso and Cy Yunga, are there any other secret
podracers?

Although there is always a possibility of more secret podracers, it is
unlikely. Currently, no other secret podracers are known by the greater
internet community of Racer players.


4.15: I've read about the cheat code RRPITDROID. It's supposed to give me six
pit droids, but it doesn't seem to work. What am I doing wrong?

The cheat code RRPITDROID is a hoax. The most pit droids you can have is four.


4.16: This game seems awfully easy. Is there any way to make the game harder?

The only way to increase the difficulty is to tweak the AI settings by using
the RRTANGENTABACUS cheat code. Simply increase the AI Level. The effect will
last for the duration of one race.


4.17: How do I activate and use Sebulba's flamejet?

To activate Sebulba's flamejet, double-tap the R button. Sebulba will say a
random taunt like the other racers, and a flame will vent from his right
engine for several seconds. Although it is somewhat difficult, you can set
other racers' engines on fire with the flamejet. The best way to do this is to
essentially get another pod tangled up in the right side of your pod, then
firing the flamejet. Although it's a neat gimmick, it rarely has any
substantial effects on the race's outcome. In fact, the lead lost by
attempting a flamejet attack generally far outweigh any benefit gained by
damaging another competitor.

4.18: Man, you N64 guys sure have alot of cheat codes for Racer. Are there any
for the PC?

The list of cheat codes for the PC version of racer seems quite short. The
only one commonly noted in Racer forums will provide you with up to 5000
truguts after completing each race. Ask someone with a PC.



---------- V. TRACK STATISTICS ----------


5.01: The Boonta Training Course

Circuit: Amateur
Planet: Tatooine
Favorite: Sebulba
AI Level: 86.40
AI Spread: 20.00


5.02: Mon Gazza Speedway

Circuit: Amateur
Planet: Mon Gazza
Unlocked: Teemto Pagalies
AI Level: 84.60
AI Spread: 23.00


5.03: Beedo's Wild Ride

Circuit: Amateur
Planet: Ando Prime
Unlocked: Aldar Beedo
AI Level: 87.80
AI Spread: 35.00


5.04: Aquilaris Classic

Circuit: Amateur
Planet: Aquilaris
Unlocked: Clegg Holdfast
AI Level: 87.70
AI Spread: 26.00


5.05: Malastare 100

Circuit: Amateur
Planet: Malastare
Favorite: Dud Bolt
AI Level: 88.60
AI Spread: 32.00


5.06: Vengeance

Circuit: Amateur
Planet: Oovo IV
Unlocked: Fud Sang
AI Level: 88.00
AI Spread: 40.00


5.07: Spice Mine Run

Circuit: Amateur
Planet: Mon Gazza
Unlocked: Mars Guo (Jinn Reeso with RRJINNRE code)
AI Level: 92.20
AI Spread: 40.00


5.08: Sunken City

Circuit: Semi-Pro
Planet: Aquilaris
Unlocked: "Bullseye" Navior (Cy Yunga with RRCYYUN code)
AI Level: 97.00
AI Spread: 35.00


5.09: Howler Gorge

Circuit: Semi-Pro
Planet: Ando Prime
Unlocked: Ratts Tyerell
AI Level: 97.00
AI Spread: 38.00


5.10: Dug Derby

Circuit: Semi-Pro
Planet: Malastare
Favorite: Elan Mak
AI Level: 99.40
AI Spread: 30.00


5.11: Scrapper's Run

Circuit: Semi-Pro
Planet: Ord Ibanna
Unlocked: Wan Sandage
AI Level: 99.30
AI Spread: 36.00


5.12: Zugga Challenge

Circuit: Semi-Pro
Planet: Mon Gazza
Unlocked: Boles Roor
AI Level: 97.00
AI Spread: 35.00


5.13: Baroo Coast

Circuit: Semi-Pro
Planet: Baroonda
Unlocked: Neva Kee
AI Level: 100.40
AI Spread: 37.00


5.14: Bumpy's Breakers

Circuit: Semi-Pro
Planet: Aquilaris
Unlocked: Ark "Bumpy" Roose
AI Level: 99.90
AI Spread: 40.00


5.15: Executioner

Circuit: Galactic
Planet: Oovo IV
Unlocked: Toy Dampner
AI Level: 104.00
AI Spread: 30.00


5.16: Sebulba's Legacy

Circuit: Galactic
Planet: Malastare
Favorite: Sebulba
AI Level: 101.00
AI Spread: 33.00


5.17: Grabvine Gateway

Circuit: Galactic
Planet: Baroonda
Favorite: Anakin Skywalker
AI Level: 100.00
AI Spread: 34.00


5.18: Andobi Mountain Run

Circuit: Galactic
Planet: Ando Prime
Unlocked: Mawhonic
AI Level: 108.00
AI Spread: 38.00


5.19: Dethro's Revenge

Circuit: Galactic
Planet: Ord Ibanna
Favorite: Ody Mandrell
AI Level: 108.50
AI Spread: 35.00


5.20: Fire Mountain Rally

Circuit: Galactic
Planet: Baroonda
Favorite: Ebe Endocott
AI Level: 100.50
AI Spread: 35.00


5.21: The Boonta Classic

Circuit: Galactic
Planet: Tatooine
Lap Time: 02:04.210
Race Time: 06:20.012
Unlocked: Sebulba
AI Level: 112.00
AI Spread: 38.00


5.22: Ando Prime Centrum

Circuit: Invitational
Planet: Ando Prime
Lap Time: 00:58.410
Race Time: 03:03.260
Unlocked: Slide Paramita
AI Level: 113.50
AI Spread: 32.00


5.23: Abyss

Circuit: Invitational
Planet: Ord Ibanna
Unlocked: Bozzie Baranta
AI Level: 103.00
AI Spread: 35.00


5.24: The Gauntlet

Circuit: Invitational
Planet: Oovo IV
Favorite: Gasgano
AI Level: 106.00
AI Spread: 33.00


5.25: Inferno

Circuit: Invitational
Planet: Baroonda
Unlocked: Ben Quadinaros
AI Level: 104.50
AI Spread: 27.00



---------- VI. PODRACER ATTRIBUTES ----------


6.01: About the Attributes

Each podracer has fifteen defining attributes which determine all of its
physical characteristics. Seven of these are improvable by purchasing add-on
components, while the other eight are hard-coded for each pod, only editable
on a race-by-race basis when in debug mode. Since many of these restricted
attributes have a major bearing on pod performance, two apparently identically
equipped pods may behave very differently on the track.


6.02: Anti-Skid

Anti-Skid indicates a pod's ability to stay on course when navigating a turn.
Pods with higher Anti-Skid ratings tend to perform more adequately on heavily
curved tracks, or tracks with icy or muddy surfaces. Anti-Skid can be improved
by purchasing Traction upgrades.


6.03: Turn Response

Turn Response is essentially the time it takes for the pod to react to
steering input. Pods with higher Turn Response handle more responsively, and
feel less sluggish when turning. Turn Response can be improved by purchasing
Turning upgrades.


6.04: Maximum Turn Rate

Maximum Turn Rate is simply the rate at which a pod can turn. Pods with a
higher Maximum Turn Rate can successfully navigate curves at higher speeds.


6.05: Acceleration

Acceleration is the rate at which a pod can increase its speed. Pods with a
lower Acceleration rating can reach maximum speed in a shorter period of time.
Acceleration can be improved by purchasing Acceleration Upgrades.


6.06: Maximum Speed

This attribute is self-explanatory. Maximum Speed can be improved by
purchasing Max Speed upgrades.


6.07: Airbrake Inverse

Airbrake Inverse is the rate at which a pod's airbrakes can slow a pod. Pods
with a lower Airbrake Inverse can stop faster than those with a higher rating.
Airbrake Inverse can be improved by purchasing Braking upgrades.


6.08: Deceleration Inverse

Deceleration Inverse is the rate at which a pod will slow down without
applying brakes. Pods with a lower Deceleration Inverse will coast to a stop
more rapidly than pods with a higher rating.


6.09: Boost Thrust

Boost Thrust is the amount a pod can speed up while in boost mode. Pods with a
higher Boost Thrust have a higher maximum boost speed.


6.10: Heat Rate

Heat Rate is the speed at which a pod's engines will overheat while in boost
mode. Pods with a lower Heat Rate take longer to overheat.


6.11: Cool Rate

Cool Rate is the speed at which a pod's engines will cool off after
disengaging boost mode. Pods with a higher Cool Rate will cool off more
rapidly. Cool Rate can be improved by purchasing Cooling upgrades.


6.12: Hover Height

Hover Height is simply the height at which a pod hovers above the ground. Pods
with a higher Hover Height may bottom out less frequently than pods with a
lower Hover Height, but the discrepancy is apparently minimal.


6.13: Repair Rate

Repair Rate is the speed at which a pod can repair a given amount of engine
damage. Repair Rate can be improved by purchasing Repair upgrades.


6.14: Bump Mass

Bump Mass is the effective energy a pod imparts on other pods during a mid-air
collision. Pods with a higher Bump Mass will strike other pods with more force
and effect more damage on both themselves and the other pod.


6.15: Damage Immunity

Damage Immunity is a pod's ability to resist damage from striking obstacles or
other pods. Pods with a lower Damage Immunity will suffer less damage from a
given collision than pods with a higher rating.


6.16: Intersect Radius

Intersect Radius is effectively the size of a pod. Pods with a higher
Intersect Radius have less of a margin of error when navigating narrow
passages and tight packs of competitors.



---------- VII. PODRACER STATISTICS ----------


7.01: Bozzie Baranta

Engine Type: Shelba 730S Razor
Anti-Skid: 0.35
Turn Response: 294.00
Maximum Turn Rate: 90.00
Acceleration: 2.10
Maximum Speed: 485.00
Airbrake Inverse: 42.00
Deceleration Inverse: 83.00
Boost Thrust: 275.00
Heat Rate: 11.80
Cool Rate: 3.50
Hover Height: 4.99
Repair Rate: 0.30
Bump Mass: 60.00
Damage Immunity: 0.55
Intersect Radius: 7.00


7.02: Aldar Beedo

Engine Type: Manta Ramair Mark IV Flat-Twin Turbojet
Anti-Skid: 0.30
Turn Response: 250.00
Maximum Turn Rate: 85.00
Acceleration: 4.00
Maximum Speed: 517.00
Airbrake Inverse: 35.00
Deceleration Inverse: 85.00
Boost Thrust: 360.00
Heat Rate: 10.50
Cool Rate: 4.50
Hover Height: 4.99
Repair Rate: 0.25
Bump Mass: 68.00
Damage Immunity: 0.40
Intersect Radius: 7.00


7.03: Dud Bolt

Engine Type: Vulptereen RS 557
Anti-Skid: 0.54
Turn Response: 215.00
Maximum Turn Rate: 80.00
Acceleration: 3.00
Maximum Speed: 505.00
Airbrake Inverse: 35.00
Deceleration Inverse: 90.00
Boost Thrust: 230.00
Heat Rate: 8.60
Cool Rate: 2.50
Hover Height: 4.99
Repair Rate: 0.20
Bump Mass: 70.00
Damage Immunity: 0.35
Intersect Radius: 5.50


7.04: Toy Dampner

Engine Type: Turca 910 Special
Anti-Skid: 0.50
Turn Response: 270.00
Maximum Turn Rate: 86.00
Acceleration: 1.75
Maximum Speed: 485.00
Airbrake Inverse: 25.00
Deceleration Inverse: 70.00
Boost Thrust: 240.00
Heat Rate: 12.50
Cool Rate: 10.00
Hover Height: 4.99
Repair Rate: 0.50
Bump Mass: 40.00
Damage Immunity: 0.65
Intersect Radius: 7.00


7.05: Ebe Endocott

Engine Type: Jak Racing J930 Dash-8, Split X Configured
Anti-Skid: 0.60
Turn Response: 294.00
Maximum Turn Rate: 100.00
Acceleration: 2.50
Maximum Speed: 500.00
Airbrake Inverse: 40.00
Deceleration Inverse: 70.00
Boost Thrust: 190.00
Heat Rate: 15.20
Cool Rate: 11.00
Hover Height: 4.99
Repair Rate: 0.45
Bump Mass: 45.00
Damage Immunity: 0.70
Intersect Radius: 4.80


7.06: Gasgano

Engine Type: Custom Ord Pedrovia
Anti-Skid: 0.43
Turn Response: 238.00
Maximum Turn Rate: 82.00
Acceleration: 3.30
Maximum Speed: 510.00
Airbrake Inverse: 43.00
Deceleration Inverse: 83.00
Boost Thrust: 310.00
Heat Rate: 12.50
Cool Rate: 1.70
Hover Height: 4.99
Repair Rate: 0.40
Bump Mass: 63.00
Damage Immunity: 0.43
Intersect Radius: 4.20


7.07: Mars Guo

Engine Type: Collor Pondrat Plug-2 Behemoth
Anti-Skid: 0.60
Turn Response: 288.00
Maximum Turn Rate: 100.00
Acceleration: 2.30
Maximum Speed: 540.00
Airbrake Inverse: 30.00
Deceleration Inverse: 85.00
Boost Thrust: 315.00
Heat Rate: 7.50
Cool Rate: 2.10
Hover Height: 6.00
Repair Rate: 0.35
Bump Mass: 70.00
Damage Immunity: 0.50
Intersect Radius: 10.00


7.08: Clegg Holdfast

Engine Type: Keizaar-Volvec KV9T9-B Wasp
Anti-Skid: 0.50
Turn Response: 252.00
Maximum Turn Rate: 89.00
Acceleration: 1.75
Maximum Speed: 495.00
Airbrake Inverse: 45.00
Deceleration Inverse: 80.00
Boost Thrust: 303.00
Heat Rate: 11.50
Cool Rate: 5.00
Hover Height: 6.00
Repair Rate: 0.31
Bump Mass: 55.00
Damage Immunity: 0.43
Intersect Radius: 7.00


7.09: Neva Kee

Engine Type: Farwan & Glott FG 8T8-Twin Block2 Special
Anti-Skid: 0.80
Turn Response: 230.00
Maximum Turn Rate: 115.00
Acceleration: 1.00
Maximum Speed: 480.00
Airbrake Inverse: 30.00
Deceleration Inverse: 70.00
Boost Thrust: 280.00
Heat Rate: 11.50
Cool Rate: 3.30
Hover Height: 4.99
Repair Rate: 0.32
Bump Mass: 55.00
Damage Immunity: 0.60
Intersect Radius: 7.00


7.10: Elan Mak

Engine Type: Kurtob KRT 410C
Anti-Skid: 0.30
Turn Response: 224.00
Maximum Turn Rate: 95.00
Acceleration: 3.75
Maximum Speed: 480.00
Airbrake Inverse: 40.00
Deceleration Inverse: 70.00
Boost Thrust: 360.00
Heat Rate: 10.00
Cool Rate: 2.50
Hover Height: 4.99
Repair Rate: 0.30
Bump Mass: 53.00
Damage Immunity: 0.50
Intersect Radius: 6.00


7.11: Ody Mandrell

Engine Type: Exelbrok XL 5115
Anti-Skid: 0.45
Turn Response: 238.00
Maximum Turn Rate: 90.00
Acceleration: 1.80
Maximum Speed: 475.00
Airbrake Inverse: 30.00
Deceleration Inverse: 65.00
Boost Thrust: 240.00
Heat Rate: 11.00
Cool Rate: 4.40
Hover Height: 5.00
Repair Rate: 0.40
Bump Mass: 57.00
Damage Immunity: 0.60
Intersect Radius: 5.20


7.12: Mawhonic

Engine Type: Galactic Power Engineering GPE-3130
Anti-Skid: 0.36
Turn Response: 224.00
Maximum Turn Rate: 100.00
Acceleration: 3.75
Maximum Speed: 480.00
Airbrake Inverse: 41.00
Deceleration Inverse: 80.00
Boost Thrust: 350.00
Heat Rate: 13.00
Cool Rate: 7.00
Hover Height: 4.99
Repair Rate: 0.20
Bump Mass: 60.00
Damage Immunity: 0.48
Intersect Radius: 7.00


7.13: "Bullseye" Navior

Engine Type: Irateq RQ 550C Dart
Anti-Skid: 0.70
Turn Response: 322.00
Maximum Turn Rate: 120.00
Acceleration: 1.80
Maximum Speed: 480.00
Airbrake Inverse: 25.00
Deceleration Inverse: 70.00
Boost Thrust: 300.00
Heat Rate: 15.00
Cool Rate: 11.00
Hover Height: 4.99
Repair Rate: 0.56
Bump Mass: 45.00
Damage Immunity: 0.77
Intersect Radius: 7.00


7.14: Teemto Pagalies

Engine Type: Irdani Performance Group- The IPG-X1131 Longtail
Anti-Skid: 0.50
Turn Response: 260.00
Maximum Turn Rate: 90.00
Acceleration: 1.70
Maximum Speed: 479.00
Airbrake Inverse: 30.00
Deceleration Inverse: 60.00
Boost Thrust: 195.00
Heat Rate: 14.00
Cool Rate: 6.00
Hover Height: 4.99
Repair Rate: 0.43
Bump Mass: 50.00
Damage Immunity: 0.50
Intersect Radius: 8.00


7.15: Slide Paramita

Engine Type: Pizer-Errol Stinger 627 S
Anti-Skid: 0.43
Turn Response: 297.00
Maximum Turn Rate: 120.00
Acceleration: 1.95
Maximum Speed: 475.00
Airbrake Inverse: 30.00
Deceleration Inverse: 80.00
Boost Thrust: 200.00
Heat Rate: 16.00
Cool Rate: 12.00
Hover Height: 4.99
Repair Rate: 0.63
Bump Mass: 40.00
Damage Immunity: 0.80
Intersect Radius: 7.00


7.16: Ben Quadinaros

Engine Type: Balta-Trabaat BT310
Anti-Skid: 0.45
Turn Response: 203.00
Maximum Turn Rate: 89.00
Acceleration: 3.00
Maximum Speed: 575.00
Airbrake Inverse: 40.00
Deceleration Inverse: 95.00
Boost Thrust: 400.00
Heat Rate*: 8.00
Cool Rate: 2.00
Hover Height: 4.99
Repair Rate: 0.28
Bump Mass: 73.00
Damage Immunity: 0.45
Intersect Radius: 7.00


7.17: Jinn Reeso

Engine Type: Unknown
Anti-Skid: 0.60
Turn Response: 288.00
Maximum Turn Rate: 100.00
Acceleration: 2.30
Maximum Speed: 540.00
Airbrake Inverse: 30.00
Deceleration Inverse: 85.00
Boost Thrust: 315.00
Heat Rate: 7.50
Cool Rate: 2.10
Hover Height: 6.00
Repair Rate: 0.35
Bump Mass: 70.00
Damage Immunity: 0.50
Intersect Radius: 10.00


7.18: Boles Roor

Engine Type: Bin Gassi Racing Engines Quadrijet 4Barrel 904E
Anti-Skid: 0.30
Turn Response: 280.00
Maximum Turn Rate: 83.00
Acceleration: 2.85
Maximum Speed: 590.00
Airbrake Inverse: 35.00
Deceleration Inverse: 85.00
Boost Thrust: 390.00
Heat Rate: 9.50
Cool Rate: 2.70
Hover Height: 4.99
Repair Rate: 0.18
Bump Mass: 62.00
Damage Immunity: 0.30
Intersect Radius: 7.00


7.19: Ark "Bumpy" Roose

Engine Type: Vokoff-Strood Plug-8G 927 Cluster Array
Anti-Skid: 0.30
Turn Response: 202.00
Maximum Turn Rate: 85.00
Acceleration: 1.00
Maximum Speed: 485.00
Airbrake Inverse: 30.00
Deceleration Inverse: 80.00
Boost Thrust: 210.00
Heat Rate: 10.50
Cool Rate: 6.5
Hover Height: 6.5
Repair Rate: 0.10
Bump Rate: 70.00
Damage Immunity: 0.25
Intersect Radius: 6.00


7.20: Wan Sandage

Engine Type: Elsinore-Cordova Turbodyne 99-U
Anti-Skid: 0.80
Turn Response: 294.00
Maximum Turn Rate: 95.00
Acceleration: 1.90
Maximum Speed: 480.00
Airbrake Inverse: 25.00
Deceleration Inverse: 70.00
Boost Thrust: 180.00
Heat Rate: 9.00
Cool Rate: 3.00
Hover Height: 7.00
Repair Rate: 0.19
Bump Mass: 60.00
Damage Immunity: 0.50
Intersect Radius: 7.00


7.21: Fud Sang

Engine Type: Bokaan Race Engineering BRE Block6 Tri-Ram
Anti-Skid: 0.35
Turn Response: 245.00
Maximum Turn Rate: 90.00
Acceleration: 2.85
Maximum Speed: 490.00
Airbrake Inverse: 30.00
Deceleration Inverse: 75.00
Boost Thrust: 250.00
Heat Rate: 12.00
Cool Rate: 6.50
Hover Height: 4.99
Repair Rate: 0.39
Bump Mass: 53.00
Damage Immunity: 0.55
Intersect Radius: 7.00


7.22: Sebulba

Engine Type: Collor Pondrat Plug-F Mammoth, Split X Configured
Anti-Skid: 0.38
Turn Response: 228.00
Maximum Turn Rate: 95.00
Acceleration: 3.20
Maximum Speed: 600.00
Airbrake Inverse: 38.00
Deceleration Inverse: 50.00
Boost Thrust: 185.00
Heat Rate: 9.00
Cool Rate: 2.00
Hover Height: 4.99
Repair Rate: 0.19
Bump Mass: 80.00
Damage Immunity: 0.30
Intersect Radius: 7.00


7.23: Anakin Skywalker

Engine Type: Modified Radon-Ulzer 620C Racing Engines
Anti-Skid: 0.50
Turn Response: 300.00
Maximum Turn Rate: 110.00
Acceleration: 3.00
Maximum Speed: 490.00
Airbrake Inverse: 30.00
Deceleration Inverse: 60.00
Boost Thrust: 200.00
Heat Rate: 13.00
Cool Rate: 9.00
Hover Height: 4.99
Repair Rate: 0.40
Bump Mass: 50.00
Damage Immunity: 0.60
Intersect Radius: 5.00


7.24: Ratts Tyerell

Engine Type: Vokoff-Strood Titan 2150
Anti-Skid: 0.35
Turn Response: 238.00
Maximum Turn Rate: 90.00
Acceleration: 4.00
Maximum Speed: 520.00
Airbrake Inverse: 33.00
Deceleration Inverse: 60.00
Boost Thrust: 300.00
Heat Rate: 12.00
Cool Rate: 5.00
Hover Height: 4.99
Repair Rate: 0.30
Bump Mass: 5.00
Damage Immunity: 0.45
Intersect Radius: 7.00


7.25: Cy Yunga

Engine Type: Unknown
Anti-Skid: 0.70
Turn Response: 322.00
Maximum Turn Rate: 120.00
Acceleration: 1.80
Maximum Speed: 480.00
Airbrake Inverse: 25.00
Deceleration Inverse: 70.00
Boost Thrust: 300.00
Heat Rate: 15.00
Cool Rate: 11.00
Hover Height: 4.99
Repair Rate: 0.56
Bump Mass: 45.00
Damage Immunity: 0.77
Intersect Radius: 7.00



---------- VIII. PODRACER UPGRADE COMPONENT RATINGS ----------


8.01: Traction Upgrades

- Traction upgrades affect Anti-Skid

- Maximum available value: 1.00

Component: R-20 Repulsorgrip (default equip.)
Cost: 250
Modifier: +0.00

Component: R-60 Repulsorgrip
Cost: 400
Modifier: +0.05

Component: R-80 Repulsorgrip
Cost: 600
Modifier: +0.10
Component: R-100 Repulsorgrip
Cost: 1200
Modifier: +0.15

Component: R-300 Repulsorgrip
Cost: 2600
Modifier: +0.20

Component: R-600 Repulsorgrip
Cost: 6000
Modifier: +0.25


8.02: Turning Upgrades

- Turning upgrades affect Turn Response

- Maximum available value: 900.00

Component: Control Linkage (default equip.)
Cost: 200
Modifier: +0.00

Component: Control Shift Plate
Cost: 400
Modifier: +116.00

Component: Control Vectro-Jet
Cost: 700
Modifier: +232.00

Component: Control Coupling
Cost: 1600
Modifier: +348.00

Component: Control Nozzle
Cost: 3800
Modifier: +464.00

Component: Control Stabilizer
Cost: 7500
Modifier: +578.00


8.03: Acceleration Upgrades

- Acceleration upgrades affect Acceleration

- Minimum available value: 0.30

Component: Dual 20PCX Injector (default equip.)
Cost: 800
Modifier: /1.00

Component: 44PCX Injector
Cost: 2200
Modifier: /1.16

Component: Dual 32PCX Injector
Cost: 5600
Modifier: /1.39

Component: Quad 32PCX Injector
Cost: 7000
Modifier: /1.72

Component: Quad 44 Injector
Cost: 10400
Modifier: /2.27

Component: Mag-6 Injector
Cost: 14000
Modifier: /3.33


8.04: Top Speed Upgrades

- Top Speed upgrades affect Maximum Speed

- Maximum available value: 650.00

ComponentL Plug2 Thrust Coil (default equip.)
Cost: 1000
Modifier: +0.00

Component: Plug3 Thrust Coil
Cost: 2400
Modifier: +40.00

Component: Plug5 Thrust Coil
Cost: 6000
Modifier: +80.00

Component: Plug8 Thrust Coil
Cost: 14000
Modifier: +120.00

Component: Block5 Thrust Coil
Cost: 17500
Modifier: +160.00

Component: Block6 Thrust Coil
Cost: 20000
Modifier: +175.00


8.05: Air Brake Upgrades

- Air Brake upgrades affect Airbrake Inverse

- Minimum available value: 14.00

Component: Mark II Air Brake (default equip.)
Cost: 700
Modifier: /1.00

Component: Mark III Air Brake
Cost: 1400
Modifier: /1.09

Component: Mark IV Air Brake
Cost: 3600
Modifier: /1.20

Component: Mark V Air Brake
Cost: 7000
Modifier: /1.35

Component: Tri-Jet Air Brake
Cost: 10400
Modifier: /1.54

Component: Quadrijet Air Brake
Cost: 14000
Modifier: /1.79


8.06: Cooling Upgrades

- Cooling Upgrades affect Cool Rate

- Maximum available value: 20.00

Component: Coolant Radiator (default equip.)
Cost: 50
Modifier: +0.0

Component: Stack-3 Radiator
Cost: 100
Modifier: +1.6

Component: Stack-6 Radiator
Cost: 300
Modifier: +3.2

Component: Rod Coolant Pump
Cost: 900
Modifier: +4.8

Component: Dual Coolant Pump
Cost: 2700
Modifier: +6.4

Component: Turbo Coolant Pump
Cost: 5400
Modifier: +8.0


8.07: Repair Upgrades

- Repair Upgrades affect Repair Rate

- Maximum available value: 1.00

Component: Single Power Cell (default equip.)
Cost: 150
Modifier: +0.00

Component: Dual Power Cell
Cost: 300
Modifier: +0.10

Component: Quad Power Cell
Cost: 800
Modifier: +0.20

Component: Cluster Power Plug
Cost: 1400
Modifier: +0.30

Component: Rotary Power Plug
Cost: 4000
Modifier: +0.40

Component: Cluster2 Power Plug
Cost: 7000
Modifier: +0.45



---------- IX. CHEAT CODES ----------


9.01: Entering and accessing cheat codes

To enter a cheat code, select an empty tournament file, hold down the Z button
and use the L button to enter the code, then select END with the L button,
while still holding down Z. To access the cheat menu, pause during a race and
press up-left-down-right on the digital control pad, then select the newly
available GAME CHEATS option in the pause menu. All cheats currently available
will be displayed in an on-screen menu.


9.02: RRCYYUN

Unlocks the secret character Cy Yunga (must have "Bullseye" Navior).


9.03: RRDEBUG

Unlocks debugger.


9.04: RRDUAL

Activates dual controller mode.


9.05: RRJABBA

Unlocks invincibility under normal conditions.


9.06: RRJINNRE

Unlocks the secret character Jinn Reeso (must have Mars Guo).


9.07: RRTANGENTABACUS

Unlocks invincibility, secret characters, debugging, podracer stats and other
features.


9.08: RRTHEBEAST

Activates mirror mode.

----------