SoulCalibur (Namco, 3D Fighting Game, DCast)
Secrets FAQ (Frequently Asked Questions)
V1.3  2/28/01

Written by: Richard Uyeyama (ru e ama best com)*

* Instances of the letter "y", the "at" symbol, and all periods have been
 removed (replaced with spaces) from the above e-mail address in order to
 prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes
 from adding to the amount of e-mail I already get...

The latest version of this file can be found at:
 More Heroes in a Warlike Age
 http://www.best.com/~ruyeyama/dcast/mhiawa.html


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by Richard Uyeyama.

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Table of Contents:

0. Document History
I. Basic Stuff
  1. What is this document?
  2. What is SoulCalibur?
  3. Notation and stuff
II. Characters and Stuff
  1. Hidden Characters
     A. Hwang through Cervantes (7 characters)
     B. Edge Master
     C. Inferno
     D. On getting all the characters
  2. Sub-bosses
  3. Outfits and stuff
     A. Outfit selection
     B. 3rd outfits
     C. Sophitia, Mina, and Xianghua, ummm, supplementary color codes
     D. Weapons
     E. Metal Model
  4. Quotes and poses and stuff
     A. Pre-match poses/quotes
     B. Win poses/quotes
III. Mission Battle Mode Stuff
  1. The Locations
  2. The Missions
     A. Level 1 missions
     B. Level 2 missions
     C. Extra missions
     D. Special (hidden) missions
     E. Quick reference chart
  3. The Art Gallery
     A. Cost and extras list
        i.   New Gallery extras
        ii.  New Mission extras
        iii. NEW STAGE extras
        iv.  NEW FEATURE extras
        v.   EXHIBITION THEATER extras
        vi.  PASSWORD extras
     B. Earning points from other game modes
     C. In-view commands
IV. Miscellany
  1. The replay camera
  2. Practice Mode replay
  3. The Character Profile view
  4. The title screen(s)
  5. BGM Test
  6. The VMU screen
  7. Auto-save
  8. Soft reset
  9. Attract Mode stuff
 10. Screensaver function
V. Thanks and Stuff


-------------------
0. Document History
-------------------

V1.3: 2/28/01
     Edge Master conditions stated more accurately
     Special Kilik-style move added for E.M.
     Special Mina-style move added for E.M.
     In-view commands listed in Art Gallery section
     Title screen conditions stated more accurately
     Detail and clarity editing in a few sections
V1.2: 8/31/00
     Inferno download unlock resource file info added to Inferno section
     Mini-game Password info added (Art Gallery section, PASSWORD extras)
     Added Cervantes vs. Rock/Voldo/Kilik to Practice Mode "dance" bug
     SCalibur DP2 screensaver info added to Screensaver section
     Minor editing in a couple sections
V1.1: 2/29/00
     Xianghua2 supplementary colors
     Supplementary color variations
     Gallery points from Survival and Extra Survival
     Practice Mode replay section added to Miscellany
     Attract mode kata stage variation conditions
     Thanks section added
     Detail and clarity editing in a couple sections
V1.0: 8/31/99
     Launch version
(8/5/99: DCast SoulCalibur now on sale)


--------------
I. Basic Stuff
--------------

I.1  What is this document?

    This document is an English language informational resource for the
Dreamcast version of SoulCalibur, a 3D fighting game by Namco.
    In this document, I'll be covering codes, secrets, details,
clarifications, and other such information which may be of interest to
SoulCalibur fans.  This is a Secrets FAQ (side note: I'm using "faq"
herein with its more colloquial definition of "document of organized
information", rather than its more traditional definition, which implies
organizational headings in the form of questions...), and not a moves list
or strategy guide, btw, so I won't be including a complete moves/combo
list, or detailed character strategies, or anything like that in this
document...
    This document was written for the J version of SoulCalibur, but it
seems likely that at least some of the information contained herein may
apply to other versions of the game as well...
    SoulCalibur (DCast, J) basic info:
       1 Disc (T-1401M)
       1-2 Players
       Works with: Arcade stick, VMU (12 blocks), PuruPuru Pack, VGA Box,
                   DCast Modem.


I.2  What is SoulCalibur?

    SoulCalibur is a weapons-based 3D fighting game by Namco.  It's the
sequel to SoulEdge, though a lot about the game system has changed.  The
most significant difference (imho) is probably that the Critical Edge
technique is gone, as is the weapon damage/disarm system.  Second to that
(imho) is probably the introduction of the 8-Way Run system, and arenas of
different shapes/sizes.
    Anyway, for more information about the game and the game system, you
should probably consult something more along the lines of a moves/strategy
FAQ than a Secrets FAQ... =)


I.3  Notation and stuff

    Unfortunately, it appears that the game manual actually refers to the
buttons by their DCast controller designations (which can get quite
confusing (and even counterproductive) for anyone with a custom button
configuration)!  Just for the record, in this document (and probably
outside of it as well), I shall be referring to the buttons by their game
designations (G A B K).
    (Side note: The "Command Display" option in the Game Options section
of the Options Menu is set to "Dreamcast" as its default (sigh); for the
reasons touched upon above (as well as some others that haven't been),
I *strongly* recommend that you change this option to "Arcade".  If you
haven't done so already, do it now, before you forget.  *Now*!  ;) )

    Anyway... in order to stave off any potential confusion, here follow
some of the standards of notation I'll be using in this document...

      G          Guard
      A          Horizontal attack
      B          Vertical attack
      K          Kick attack
      u/d/l/r    up, down, left, and right (respectively) on the
                   d-pad/stick
      +          at the same time as
      ,          then
      =          a quick "then" that links commands yielding a single
                   action
      /          or
      x(y)       press y while holding x
      dcA/dcB    the A and B (resp.) buttons on the DCast controller
      X/Y        the X and Y (resp.) buttons on the DCast controller
      L/R        the L and R (resp.) triggers on the DCast controller
      C/Z        the C and Z (resp.) buttons on the DCast arcade stick


------------------------
II. Characters and Stuff
------------------------

II.1  Hidden Characters

    There are nine hidden characters that can be released as playable.
Once you have all nine, your character select screen should be arranged
like this:

      Top Row:  Hwang, Yoshimitsu, Lizard Man, Siegfried, Rock,
                Seung Mina, Cervantes, Edge Master, Inferno, (Random).
      Bottom Row:  Voldo, Ivy, Sophitia, Mitsurugi, Kilik, Xianghua,
                   Maxi, Nightmare, Taki, Astaroth.

    Here's how to release the hidden characters:

II.1.A  Hwang through Cervantes (7 characters)
------
    Each time Arcade Mode (any difficulty or settings; continues don't
matter) is completed (i.e. beat Inferno (Stage 8)) with a character who
has not previously completed Arcade Mode (you can check completion records
in the Records section of Options Mode), either a new character or a new
stage will be released.  Seven characters and three stages can be released
in this manner, in the following order:
       Hwang (and Random select)
       Yoshimitsu
       Lizard Man
       New Stage (Water Vein (Yoshimitsu stage))
       Siegfried
       New Stage (City of Water (Siegfried stage))
       Rock
       New Stage (The Colosseum (Rock stage))
       Seung Mina
       Cervantes

II.1.B  Edge Master
------
    Once the game (Arcade Mode (any difficulty or settings; continues
don't matter)) has been completed at least once with seventeen different
characters (this can even include Inferno, if you've used the unlock
resource download file (see Inferno section for more information) to
release Inferno), Edge Master will become available as a playable
character.
    Edge Master will *randomly* choose a fighting style at the beginning
of each round, with the following exceptions:

      playing Edge Master:
         vs. CPU Kilik (Stage 7), Arcade Mode (or Time Attack Mode) game:
            In 1/1 round matches, player E.M. will always use Hwang's
            style.  In longer matches, player E.M. will use Hwang's style
            on the first round of every match after the first (i.e. if
            you've continued against Kilik (during the game in question)
            at least once).
         vs. CPU Inferno (Stage 8), Arcade Mode game: On the first round
            of the first match, player E.M. will use Nightmare's style.

      playing Kilik:
         vs. CPU Edge Master (Stage 7), Arcade Mode (or Time Attack Mode)
            game: In 1/1 round matches, CPU E.M. will always use Kilik's
            style.  In longer matches, CPU E.M. will use Kilik's style on
            the first round of every match after the first.

      Practice Mode:
         In Practice Mode, Edge Master will always use the same style as
         his opponent.

    Edge Master has the same moves as the character whose style he uses,
with the following additions:
       Kilik style:
         (8-Way u/d) A,A,A
       Seung Mina style:
         (8-Way u/d) A,A,A
(note: In the game-internal moves lists, an E.M.-specific move will be
listed in yellow (instead of white), marked with a yellow Pac-Man icon
immediately preceding the move name, and will be found at the *end* of the
list of the appropriate move type)

    Some random Edge Master notes:
     - It appears that Edge Master can use the style of any character
       (yes, including Cervantes) in the game except for Inferno.
     - It seems that Edge Master won't say anything to Kilik before their
       sub-boss battle, unless E.M. is using Hwang's style.
     - If player E.M. wins against Kilik (Stage 7), using Xianghua's
       style, he *won't* in fact get the SoulCalibur when Inferno
       appears.
     - If player E.M. wins against Inferno (Stage 8), using Maxi's style,
       he *won't* collapse during his win pose/quote.

II.1.C  Inferno
------
    After Edge Master has been released as a playable character (you
don't necessarily have to have finished the game with him), finish Arcade
Mode (any difficulty or settings; continues don't matter) with Xianghua,
using her 3rd costume (metal model, and/or custom weapon select can be
used, even... as long as they're being used with her 3rd costume, of
course), and Inferno will become available as a playable character.  For
details on obtaining Xianghua's 3rd costume, see the Mission Mode section
of this document (short form, easiest method: earn 130 points and purchase
pictures 002, 006, 015, and 039).
    The playable version of Inferno actually looks different from the
Arcade Mode (and Time Attack Mode) CPU Inferno (possibly for hardware
reasons; even with a single fiery-Inferno on-screen, it's possible
(especially during replay, when you have control over the camera view) to
get certain visual aberrations...), in that the playable version will have
a solid body (though its weapon(s) will be on fire).  The P1 "outfit" is a
reddish color, while the P2 "outfit" is bluish.  Hmmm... P2 Inferno has a
neck, but P1 Inferno does not... ^^;
    Inferno will *randomly* choose a fighting style at the beginning of
each round, with the following exceptions:

      playing Inferno:
         vs. CPU Nightmare (Stage 7), Arcade Mode (or Time Attack Mode)
            game:  In 1/1 round matches, player Inferno will always use
            Nightmare's style.  In longer matches, player Inferno will
            use Nightmare's style on the first round of every match after
            the first (i.e. if you've continued against Nightmare (during
            the game in question) at least once).
         vs. CPU Inferno (Stage 8), Arcade Mode game: On the first round
            of the first match, player Inferno will use Nightmare's
            style.

      playing any character:
         vs. CPU Inferno (Stage 8), Arcade Mode game: CPU Inferno will
            use Nightmare's style on the first round of every match.
         vs. CPU Inferno (Stage 8), Time Attack Mode game: CPU Inferno
            will use Nightmare's style on the first round of every match
            after the first.

      Practice Mode:
         In Practice Mode, Inferno will always use the same style as his
         opponent.

    Inferno has the same moves as the character whose style he uses, with
the following additions:
         B=u
         K=u
         K=u,G
         K=u,B
         K=u,B,G
(note: In the game-internal moves lists, an Inferno-specific move will be
listed in orange (instead of white), marked with an orange Pac-Man Ghost
icon immediately preceding the move name, and will be found at the *end*
of the list of the appropriate move type)

    Some random Inferno notes:
     - It appears that Inferno can use the style of any character (yes,
       including Cervantes) in the game except for Edge Master.
     - I think the only place "fiery" Inferno is used is as the CPU
       opponent (Stage 8) in Arcade and Time Attack modes.  It looks like
       in all other places, the CPU Inferno will be the solid (playable)
       version.
     - If player Inferno wins against Nightmare (Stage 7), using
       Xianghua's style, he *won't* in fact get the SoulCalibur when CPU
       Inferno appears.
     - If player Inferno wins against CPU Inferno (Stage 8), using Maxi's
       style, he *won't* collapse during his win pose/quote.

    An alternate method of releasing Inferno as a playable character is
simply to download the Inferno unlock resource file from the Download
section of the SoulCalibur Dricas page, located at:
  http://calibur.dricas.ne.jp/calibur/
    (Note: This unlock resource file was designed for the J version of
SoulCalibur; I don't know if it will work with any other version of the
game.)
    The file will take 2 blocks on your VMU.  However, being that it's an
"unlock resource" file, after you've used it to unlock Inferno (just load
the game, with both your SoulCalibur save and the resource file on your
VMU; if Inferno hasn't already been released, you should get the standard
"Inferno is now playable" message right after the game loads), and have
saved that unlocked status to your save file (just pass an auto-save
point, or manually save your game), you won't need the resource file
anymore, and can simply delete it.
    Note that some Japanese VMU file download processes *will* check to
see what browser you're running, so if you get a "Forbidden" error on a
download or download page, you may have to use the browser from a Japanese
game (Dream Passport, DP2, DP3...), or, more specifically, the browser
from that specific Japanese game (in this case, the J version of
SoulCalibur).
    [side notes: If you need help configuring Dream Passport for your
ISP, consult a Dream Passport FAQ.  If you need further assistance, e-mail
the author of that FAQ.  Do not e-mail me with any such queries/requests,
because in all likelihood, unless you're a close personal friend, I
probably won't have the time to even respond to your e-mail, let alone
actually help you out.  ^^; ]

    The Inferno unlock resource file will unlock *only* Inferno, so if
you want to release any of the other characters, you'll have to do that in
the standard way.  =)  btw, Inferno seems to choose his style *only* from
the currently playable characters, so if you release Inferno (via the
unlock resource) before all 17 main characters (i.e. everybody besides
Edge Master and Inferno) have been released, Inferno will actually have a
smaller repertoire of styles to choose from.  ^^;

II.1.D  On getting all the characters
------
    For anybody who wants to release all the characters quickly, here's
what's probably the easiest way of releasing all the hidden characters,
from initial play:
      1. Complete first mission (12.1) in Mission Mode (60 points).
      2. Finish Arcade Mode with 17 different characters, releasing Edge
         Master; since the first Mission Mode mission has been completed,
         each Arcade Mode completion will earn you 10 points, bringing
         your total up to 230.
      3. In the Art Gallery (Museum or Mission Mode), purchase pictures
         002, 006, 015, and 039.  This will cost you 130 points, and
         will, among other things, release Xianghua's 3rd costume.
      4. Finish Arcade Mode with Xianghua, using her 3rd costume.  This
         will release Inferno.


II.2  Sub-bosses

    In Arcade Mode (and Time Attack Mode), your Stage 7 opponent is
pre-determined, according to your character.  This is your character's
"sub-boss".  Before the sub-boss match, instead of the characters' normal
pre-match "ready" sequences, there will be a special pre-match sequence
with the two characters (some of these are always the same, I think, but
some do have variations...).  Note that the sub-boss battles don't always
occur on the sub-boss' stage...
    Here follows a list of the characters' sub-bosses (do note that three
of them do change, once the new character is playable...), and the stages
the sub-boss battles occur on:

       Character      Sub-boss        Stage

       Voldo          Ivy             City of Water
       Ivy            Taki            Water Vein
                       Cervantes       Odalisque and Adrian
       Sophitia       Nightmare       Ruins of Ostrheinsburg Castle
       Mitsurugi      Taki            The Inundated Castle (WINTER)
       Kilik          Nightmare       Ruins of Ostrheinsburg Castle
                       Edge Master     The Pure Training Spot (EVENING)
       Xianghua       Nightmare       Ruins of Ostrheinsburg Castle
       Maxi           Astaroth        The Edge of Chaos
       Nightmare      Sophitia        Ruins of Ostrheinsburg Castle
       Taki           Nightmare       Ruins of Ostrheinsburg Castle
       Astaroth       Maxi            Indian Port

       Hwang          Maxi            Remain in the Desert
                       Seung Mina      The Chinese Temple (AUTUMN)
       Yoshimitsu     Nightmare       Ruins of Ostrheinsburg Castle
       Lizard Man     Astaroth        The Colosseum
       Siegfried      Mitsurugi       The Colosseum
       Rock           Lizard Man      The Edge of Chaos (DARK)
       Seung Mina     Hwang           Turkish Labyrinth
       Cervantes      Taki            Odalisque and Adrian
       Edge Master    Kilik           The Pure Training Spot
       Inferno        Nightmare       Ruins of Ostrheinsburg Castle


II.3  Outfits and stuff

    Note on using Random Select: Random select is compatible with the 3rd
outfit code, weapon select, and metal model, but for some reason, will
*not* adjust for the P1/P2 outfit toggle (it's possible to toggle between
P1 and P2 outfits while on the Random Select box, but...).  So unless you
use the 3rd outfit code (and get a character with a 3rd outfit), a Random
character will always use the default outfit for whichever side it's on
(P1/P2)...

II.3.A  Outfit selection
------
    Every character in the game has at least two outfits:
       P1 outfit: default for P1 side
       P2 outfit: default for P2 side
    (side notes: When choosing your Practice Mode *opponent*, the default
outfits will be reversed, in comparison to your Practice Mode character
(your opponent is on the other side)...  Also, even on the P2 side, the
default character outfit will be the P1 outfit for some of the Museum Mode
stuff (Exhibition Theater, Character Profile... and Opening Direction too,
I think))

    Here's what each button does on the character select screen
(functions are assigned to fixed buttons on the DCast controller, btw):
       dcA    Select character
       dcB    Cancel (where applicable)
       X      Select character
       Y      Outfit toggle (between P1 and P2 outfits)
       L/C    Weapon toggle (P1/P2/E.M.)
       R/Z    Metal Model select (hold key down when selecting character)
       START  Options menu (character select screen)
    (Notes: In mirror matches (same character on both sides), both
characters cannot use the same outfit.  Weapon Select and Metal Model
features have to be earned in Mission Mode (see the Mission Mode section
of this document for more details).)

II.3.B  3rd outfits
------
    Some characters have a 3rd outfit.  Well... only five characters,
actually: Siegfried, Xianghua, Sophitia, Maxi, Voldo.  Siegfried already
has his 3rd outfit upon becoming a playable character.  The other four 3rd
outfits, however, must be earned in Mission Battle Mode (see the Mission
Mode section of this document for more details).
    To select a character's 3rd outfit, use the outfit select key (Y) as
a shift key, instead of a toggle (i.e. hold the key down while selecting
your character).  So: Y(X) or Y(dcA).

II.3.C  Sophitia, Mina, and Xianghua, ummm, supplementary color codes
------
    (note: From what I've been able to gather, the following codes do
*not* work in the North American version of this game...)

    As it turns out, after choosing Sophitia's or Seung Mina's P1 or P2
outfit, or Xianghua's P2 outfit, you may also select the color of the
panties she wears with it.  Alas, yet more fan service...  Anyway, here
are the codes and colors:

  After you've selected your character (Sophie/Mina/Xianghua), press and
  hold one of the following while the next (i.e. first) level is loading:

         A   - purplish-pink
         B   - purplish-blue
         K   - black
        A+B  - light blue
        B+K  - light red
        A+K  - light green
       A+B+K - light yellow
      (default = white)

    (note: the G button doesn't seem to do anything for any of the codes)

    Additionally, if you also hold up on the d-pad (or whatever you're
using), you'll get a stronger version of the color; similarly, if you hold
down on the d-pad, you'll get a weaker version (exceptions: black and
white).  Left and right on the d-pad don't seem to have any effect on any
of the above codes.

    The above codes work for all modes of the game, with the following
exceptions/clarifications:
       Battle Theater - codes will not work
       Opening Direction - codes will not work
       Exhibition Theater - codes will work only on P1 side
       Character Profiles - codes will work only on P1 side
       Team Battle Mode - enter code before *Sophie/Mina/Xianghua's*
                          first battle
       Mission Battle Mode - enter code before each mission battle
    Also note that (as far as I've been able to tell) in Vs. Mode, the
above codes will only work the *first* consecutive time you select the
Sophie/Mina/Xianghua costume you've chosen.  So if you select one of these
characters for the second (or third...) time in a row, the above codes
won't work (you're stuck with what you selected the first time)... unless
you also change her costume (keeping in mind, of course, that the codes
will not work for Sophie3, Xianghua1, and Xianghua3).

II.3.D  Weapons
------
    After the Weapon Select feature is made available (see the Mission
Mode section of this document), you can select which weapon you want your
character to use (note: there's no restriction against both characters in
a match (mirror match, or a match involving Edge Master and/or Inferno)
using the same weapon):
       Weapon 1P: P1 outfit default weapon
       Weapon 2P: P2 outfit default weapon
       Weapon E.M.: Edge Master (P1 or P2 outfit) default weapon
    (note: the P3 outfits default to the P1 weapon)
    Use the L trigger (or the C button on the DCast arcade stick) to
toggle through these three weapon choices.
    The weapon your character uses does not, as far as I know, affect
damage (or damage resistance), speed, or range...

    The SoulCalibur: In Arcade Mode (and Time Attack Mode), Xianghua
obtains the SoulCalibur just previous to her battle with Inferno (don't
skip the "Inferno appearance" sequence if you want to see this).  Xianghua
will then use the SoulCalibur (instead of whatever weapon she was using
previously) in her battle against Inferno.  Using the SoulCalibur does
not, as far as I know, affect Xianghua's style, damage (or damage
resistance), speed, or range.  The SoulCalibur cannot (as far as I know)
be selected or used at any other time.

II.3.E  Metal Model
------
    After the Metal Model feature is made available (see the Mission Mode
section of this document), you can play a shiny metallic version of
whichever character/outfit (this doesn't affect the weapons, though) you
choose.  Simply hold the R trigger (or the Z button on the DCast arcade
stick) down while selecting your character (i.e. R(X/dcA) or Z(X/dcA)).
    There are two versions of the Metal Model: gold and silver (hmmm...).
It appears that the P1 side always defaults to silver, and the P2 side
always defaults to gold.  I haven't found any way to choose one over the
other (besides playing on one side or the other), but if anybody discovers
anything, do let me know...
    (Side note for those familiar with the arcade version of SoulCalibur:
Predator-invisibility doesn't seem to be available in the DCast version of
SoulCalibur (possibly because of hardware-related reasons); I suspect that
Metal Model (which was not available in the arcade version of the game) is
the replacement feature for the DCast version...)


II.4  Quotes and poses and stuff

II.4.A  Pre-match poses/quotes
------
    Each character appears to have two pre-match "ready" sequences
(pose/quote done before the first round of a match).  However, I haven't
found any way to specifically choose one or the other.  Hmmm... =/
    Note that the sub-boss battles get special pre-match sequences, which
are usually different from the normal "ready" sequences.

II.4.B  Win poses/quotes
------
    It looks like each character in the game has at least 7 win pose/
quotes (exception: Lizard Man), and up to a maximum of 10 (exception:
Sophitia).  The 10 commands are: G, A, B, K, G+A or A+B+K, G+A+B, u, d, l,
and r.  Hold one of these down before your character's win pose screen,
and you'll get the corresponding win pose/quote.
    Note: l and r, for some reason, don't always seem to yield the same
win pose/quote.  Each command will yield one of the two win pose/quotes,
however.  If anybody figures out a way to consistently get one or the
other, do let me know...
    Holding down any of the other button combinations (G+B, G+K, A+B,
A+K, B+K, G+A+K, G+B+K, G+A+B+K), or not holding anything down, will
result in a win pose/quote randomly chosen from the first five (G, A, B,
K, G+A/A+B+K).  (Side note: Holding G+A+B+K down to get a random pose/
quote, btw, is *not* recommended (if you're using the standard four
buttons for those four keys), because of the danger of accidentally doing
a soft reset... ^^; )

    Note on sub-boss and Inferno battles (Stages 7 and 8): There seem to
be pre-assigned win pose/quotes for the winning round of sub-boss and
Inferno matches.  I have not compiled data for these, but do note that
some characters may have more than one possible Inferno win pose/quote,
and that at least some of the sub-boss win pose/quotes are affected (i.e.
whether they will occur or not) by the match length option (Game Options,
Options Menu).  Oh, and if the sub-boss wins, he/she may have a specific
pose/quote as well...

    Here follow win pose/quote notes for all the characters (besides Edge
Master and Inferno).  The quotes are numbered in the order they appear
(top to bottom) in the Voice section of the Character Profiles section of
Museum Mode...

(Notation notes: For the sake of brevity, I'll be abbreviating "G+A/A+B+K"
as "GA/ABK", and "G+A+B" as "GAB"...  Also, "var." means the pose is a
variation of the noted pose; of course, some variations are subtler than
others...  (m1),(m2),etc. means a quote missing from the Voice collection
in the Character Profile...  x.1/x.2 means the first or second half of a
quote, respectively...)

  Key
    Command   pose    quote(s)

  Voldo
    G        .    .          GAB   (same as GA/ABK)  .
    A        .    .          u     G var.            .
    B        .    .          d     B var.            .
    K        .    .          l/r   A var.            .
    GA/ABK   .    .          r/l   K var.            .

  Ivy
    G             5             GAB   K              4
    A             3             u     G              (m2)
    B             4             d     B              2,(m2)
    K             (m1)          l/r   (same as K)
    GA/ABK   K    8             r/l   A              (m3)

  Sophitia
    G             3             GAB   G var.      (m2),(m1)
    A             4             u     G var.      2
    B             7             d     B var.      (m3),(m2)
    K             2             l/r   (see below)
    GA/ABK   G    (m1)          r/l   (see below)

Sophie notes: I've actually found 18 (!) different win pose/quotes for
Sophie!  Unfortunately, the single command conundrum is thus significantly
worse for her.  Even the diagonals on the d-pad seem to have some unique
effects...  Anyway, here follows listings of the 10 unstable win pose/
quotes I've found, and the commands I've managed to get each with (Key:
pose var., quote #, command(s)):

      G var.   3     ul             B var.   6    dl/dr
               6     ur                      7    dr
      A var.   1     l              K var.   2    r/ur
               4     l/dl                    3    l/r
               10    dl/dr                   4    ul/ur/dl

Further Sophie notes: Hmmm... I've actually gotten the GAB, the G'3, and
the A'4 pose/quotes from a "manual" random command with Sophie.  I may
have to do some further testing with Sophie, at some point...

  Mitsurugi
    G                  4            GAB   G var.           10
    A                  2            u     (same as GAB)
    B                  6            d     B var.           6
    K                  3            l/r   (same as A)
    GA/ABK   G var.    8,7          r/l   (same as K)

  Kilik
    G                  2             GAB   K var.         (m1)
    A                  (m1)          u     (same as G)
    B                  3             d     B var.         7
    K                  4             l/r   A              5
    GA/ABK   K var.    1             r/l   GA/ABK var.    7.2

  Xianghua
    G             2          GAB   A              1
    A             3          u     G              3
    B             5          d     (same as B)
    K             4          l/r   A              5.1
    GA/ABK   A    4          r/l   K              5.1

  Maxi
    G             3             GAB   G         1
    A             6             u     G         2
    B             4             d     B var.    (m2)
    K             5             l/r   K var.    (m3)
    GA/ABK   G    (m1)          r/l   A var.    8

  Nightmare  (note: Nightmare/Siegfried poses are quite similar...)
    G                  2           GAB   (same as GA/ABK)
    A                  4           u     G var.              2
    B                  10          d     B                   9
    K                  5           l/r   A var.              (m1)
    GA/ABK   K var.    1           r/l   K                   3

  Taki
    G             5.1            GAB   G var.    7
    A             4.2            u     GAB       6
    B             8...           d     B var.    9
    K             10             l/r   A var.    6
    GA/ABK   G    (m1)           r/l   K var.    7

  Astaroth
    G                  5             GAB   K              7
    A                  9,10          u     GA/ABK var.    6
    B                  4             d     B var.         4
    K                  3             l/r   (same as A)
    GA/ABK   G var.    6             r/l   (same as K)

  Hwang
    G             5            GAB   A var.    3,4
    A             2            u     G         1
    B             3            d     B         2
    K             8            l/r   A         3
    GA/ABK   A    1,4          r/l   K         7

  Yoshimitsu
    G         2          GAB   GA/ABK var.    1
    A         7          u     G              4
    B         1          d     B var.         3
    K         5          l/r   K var.         5
    GA/ABK    1          r/l   A              3

  Lizard Man
    G                             GAB   (same as K)
    A                             u     (same as G)
    B                             d     (same as B)
    K                             l/r   (same as K)
    GA/ABK   (same as K)          r/l   (same as A)

  Siegfried  (note: Siegfried/Nightmare poses are quite similar...)
    G                  7              GAB   K var.         1
    A                  3              u     G var.         6
    B                  5,6.2          d     B              9
    K                  2              l/r   A var.         1
    GA/ABK   K var.    4              r/l   (same as K)

  Rock
    G                  7...4          GAB   G var.    1.1,4
    A                  2              u     G var.    1
    B                  3              d     B var.    2
    K                  6...8          l/r   K var.    6...8
    GA/ABK   G var.    7,1            r/l   A var.    3

  Seung Mina
    G         2             GAB   GA/ABK    2
    A         3             u     G         3
    B         5             d     B         (m1)
    K         4             l/r   K         (m1)
    GA/ABK    (m1)          r/l   A         2

  Cervantes
    G         2          GAB   GA/ABK         (silent)
    A         3          u     G              3
    B         4          d     (same as B)
    K         1          l/r   K              2
    GA/ABK    4          r/l   A              2


------------------------------
III. Mission Battle Mode Stuff
------------------------------

III.1  The Locations

    In Mission Battle Mode, there are 20 locations total (17 normal, 2
special (hidden), and 1 unstable (Chaos)).
    I've numbered the 17 normal locations from left to right (note: since
locations 11 and 12 are in very nearly exactly the same vertical line,
I've taken the liberty of assigning the lower location to be 11).  Here
follow representations of the three map screens (from left to right), with
approximate representations of the 17 normal locations, the 2 special
(hidden) locations, and the points (those that I've seen) at which Chaos
can appear (marked with a period instead of an asterisk, so as to remain
fairly unobtrusive in these map representations):

         -----------------------------------
        :                                   :
        :       2                       .   :
        :           .        6      S1      :
        :                                   :
        :                   5          .    :
        :    1                  .           :
        :                  4                :
        :                                   :
        :          3                7       :
        :              .                    :
         -----------------------------------
        :                            13     :
        :               .                   :
        :      8                            :
        :           10      .               :
        :                          12       :
        :        9                          :
        :                                   :
        :    .                     11       :
        :                 .                 :
        :                                   :
         -----------------------------------
        :                        .          :
        :   .                               :
        :                                .  :
        :                                   :
        :                                   :
        :                  S2               :
        :                             17    :
        :      14               15 16       :
        :   .              .                :
        :                                   :
         -----------------------------------

    (side note on location * (Chaos): Chaos (i.e. Gap of the World), once
available, will *always* appear on whichever map section you look at.  It
will randomly choose a location (from those marked above) each time you
look at a new map section.  Chaos is easy to spot, however, as it shows up
as what appears to be a burning hole in the map...)

    In case anybody's interested, here's how the 17 normal locations, and
the 1 unstable location, correspond to the Stages in the main section of
the game:

       1   Odalisque and Adrian                Cervantes stage
       2   The Valentine Mansion               Ivy stage
       3   Money Pit                           Voldo stage
       4   The Colosseum                       Rock stage
       5   City of Water                       Siegfried stage
       6   Ruins of Ostrheinsburg Castle       Nightmare stage
       7   Corridor to the Sanctuary           Sophitia stage

       8   Turkish Labyrinth                   Seung Mina stage
       9   The Edge of Chaos                   Astaroth stage
      10   The Edge of Chaos (DARK)            Lizard Man stage
      11   Indian Port                         Maxi stage
      12   The Pure Training Spot / EVENING    Kilik stage / E.M. stage
      13   Remain in the Desert                Hwang stage

      14   The Chinese Temple                  Xianghua stage
      15   The Inundated Castle                Mitsurugi stage
      16   Hoko-ji Temple                      Taki stage
      17   Water Vein                          Yoshimitsu stage

       *   Gap of the World                    Inferno stage


III.2  The Missions

    In Mission Battle Mode, there are a total of 82 missions, which I've
organized according to the following designations:
       23 Level 1 missions (including Chaos1)
       18 Level 2 missions (including Chaos2)
       34 Extra missions
        7 Special (hidden) missions
    For each mission, there is a standard point value you'll get if you
complete it on your first try (i.e. 1/1).  In general, for each subsequent
time you complete a mission, its point value will decrease a bit (up to a
specific minimum value for each mission, I think).  Similarly, it appears
that for each time you fail a mission before completing it, its value will
actually increase a bit (probably up to a specific maximum).
    (side note on mission failures: Even though the game keeps track of
mission failures, I don't think having failed a mission will actually
affect anything in the game (at least, I haven't found anything yet).  If
you want to be on the safe side (or just want to keep your mission records
looking nice), however, you can always reset and reload after any failed
mission...)
    (side note on colosseum missions: Simiarly, I'm fairly certain that
defeating all opponents on all the colosseum (location 4) missions (which
I've actually managed to do with Cervantes) will not actually affect
anything in the game.  Well... aside from giving you a pretty hefty sum of
points, that is... =) )

    Here follow some charts showing the difficulty ratings and standard
point values for each mission (grouped according to mission type)...
    (notation note: If a mission value is followed by a "}", that means
the subsequent missions (of that class, at that location) will not be
available until after that mission has been completed)
    Key: (difficulty rating) mission   standard value

III.2.A  Level 1 missions
-------
    Level 1 Missions: (23 missions, 2250-2560 pts. total init.)

        (3) 1.1   150
        (3) 2.1   170
        (2) 3.1   110
        (3) 4.1   10-320
        (3) 5.1   150
        (2) 6.1   150
        (2) 7.1   90

        (2) 8.1   80
        (2) 9.1   90
        (2) 10.1  90
        (2) 11.1  80
        (2) 12.1  60     }    (1) 12.2-12.6  20 ea.
        (2) 13.1  80

        (2) 14.1  110
        (3) 15.1  140
        (2) 16.1  140
        (2) 17.1  150

        (3) *.1   300

    (Level 1 Mission notes: 12.1 is initially playable; 1.1-11.1 and
     13.1-17.1 have to be earned via the Art Gallery; *.1 will appear
     after all other Level 1 missions have been completed)

III.2.B  Level 2 missions
-------
    Level 2 Missions: (18 missions, 5060-6330 +30/extra pts. total init.)

        (3) 1.2   300
        (3) 2.2   320
        (4) 3.2   300
        (4) 4.2   10-1280
        (3) 5.2   300
        (3) 6.2   320
        (4) 7.2   270

        (3) 8.2   230
        (3) 9.2   260
        (3) 10.2  200 +30/extra
        (2) 11.2  210
        (4) 12.7  360
        (2) 13.2  210

        (3) 14.2  270
        (4) 15.2  300
        (4) 16.2  320
        (4) 17.2  350

        (5) *.2   530

    (Level 2 Mission notes: 1.2-11.2, 12.7, and 13.2-17.2 have to be
     earned via the Art Gallery; *.2 will appear after all other Level 2
     missions and mission *.1 have been completed; character ending
     (character you finished with) and end credits will be shown each
     time you finish mission *.2)

III.2.C  Extra missions
-------
    Extra Missions: (34 missions, 24480-29530 +60/extra pts. total init.)

        (4) 1.3   720        (5) 1.4   900
        (4) 2.3   750        (5) 2.4   930
        (4) 3.3   690        (5) 3.4   900
        (5) 4.3   40-1280    (5) 4.4   30-3840
        (3) 5.3   690        (5) 5.4   930
        (4) 6.3   750        (5) 6.4   930
        (3) 7.3   630        (4) 7.4   390

        (3) 8.3   600        (5) 8.4   810
        (3) 9.3   630        (4) 9.4   810
        (4) 10.3  660        (5) 10.4  770 +60/extra
        (4) 11.3  630        (5) 11.4  810
        (5) 12.8  810        (5) 12.9  990
        (3) 13.3  600        (4) 13.4  780

        (4) 14.3  690        (5) 14.4  840
        (4) 15.3  690        (4) 15.4  840
        (3) 16.3  690        (5) 16.4  900
        (4) 17.3  750        (4) 17.4  900

    (Extra Mission notes: All Extra missions will appear after *.2 has
     been completed)

III.2.D  Special (hidden) missions
-------
Special Missions: (7 missions, 750/1450/2150 pts. total init.)

   (4) S1.1  80/180/280   (4) S1.2  120/220/320
   (4) S2.2  80/180/280 } (4) S2.2  90/190/290  } (4) S2.3  110/210/310 }
                          (4) S2.4  120/220/320 } (5) S2.5  150/250/350

    (Special Mission notes: The Special Mission locations are not marked
     on the Mission Mode map, but if you pass by one with the pointer,
     the game will give you the chirp that indicates a location; see the
     Mission Mode Locations section of this document for approximate
     locations of the Hidden missions.  The point values of the Special
     Missions actually change!  Basically, all Special mission initial
     point values (i.e. for the first time you complete the mission)
     increase by 100 after mission *.1 becomes playable, and increase by
     another 100 after *.2 becomes playable...)

III.2.E  Quick reference chart
-------
    And finally, for quick reference purposes, here's a chart that just
lists the standard point values for all the missions, all in one chart:

All Missions: (82 missions, 32540-40570 +30/ex1 +60/ex2 pts. total init.)

 loc.   m1       m2       m3       m4       m5    m6    m7     m8     m9

   1    150      300      720      900
   2    170      320      750      930
   3    110      300      690      900
   4   10-320  10-1280  40-1280  30-3840
   5    150      300      690      930
   6    150      320      750      930
   7    90       270      630      390

   8    80       230      600      810
   9    90       260      630      810
  10    90    200+30/ex.  660    770+60/ex.
  11    80       210      630      810
  12    60       20       20       20       20    20    360    810    990
  13    80       210      600      780

  14    110      270      690      840
  15    140      300      690      840
  16    140      320      690      900
  17    150      350      750      900

   *    300      530

  S1     80      120                               (init.)
        180      220                               (after *.1 playable)
        280      320                               (after *.2 playable)
  S2     80       90      110      120      150    (init.)
        180      190      210      220      250    (after *.1 playable)
        280      290      310      320      350    (after *.2 playable)


III.3  The Art Gallery

    The Art Gallery section (in Mission Mode and Museum Mode) isn't just
about earning a bunch of pretty pictures; this is actually where you earn
most of the "extras" in the game!
    Certain pictures in the gallery, when purchased, will also release
certain extras in the game.  There are six categories of extras you can
earn, which I'm designating as follows: (the non-FULL CAPS categories
affect only Mission Mode (and the Museum Gallery), btw)

       new Gallery
       new Mission
       NEW STAGE
       NEW FEATURE
       EXHIBITION THEATER
       PASSWORD

    The pictures which release extras, however, are *not* all assigned to
a particular extra on a one-to-one basis (more often than not, they are
assigned, rather, to a particular category of extra).  In four of the six
categories (new Gallery, NEW STAGE, NEW FEATURE, EXHIBITION THEATER),
items are released in a particular order, regardless of the purchase order
of the art in that category...

III.3.A  Cost and extras list
-------
    Here follow charts listing costs and released extras for the art in
each Gallery:

       Key: Gallery  (total art / total cost) (# extras / extras cost)
              art number   cost      extra released (if any)

       Gallery 1  (12/220) (5/150)
         001   10
         002   30      new Gallery
         003   30      new Mission (13.1)
         004   10
         005   30      new Mission (11.1)
         006   30      new Gallery
         007   10
         008   10
         009   10
         010   30      new Mission (8.1)
         011   10
         012   10

       Gallery 2  (20/640) (9/420)
         013   20
         014   50      new Gallery
         015   20      NEW FEATURE
         016   20
         017   20
         018   50      new Gallery
         019   50      new Mission (4.1)
         020   20
         021   50      NEW STAGE
         022   20
         023   20
         024   20
         025   20
         026   50      new Mission (7.1)
         027   50      new Mission (9.1)
         028   20
         029   20
         030   20
         031   50      new Mission (10.1)
         032   50      NEW STAGE

       Gallery 3  (18/570) (7/350)
         033   20
         034   50      new Mission (14.1)
         035   20
         036   50      NEW STAGE
         037   50      new Mission (3.1)
         038   20
         039   50      NEW FEATURE
         040   50      new Mission (15.1)
         041   20
         042   20
         043   20
         044   50      PASSWORD (STAGE OF HISTORY)
         045   50      new Gallery
         046   20
         047   20
         048   20
         049   20
         050   20

       Gallery 4  (18/540) (7/320)
         051   20
         052   20
         053   20
         054   50      EXHIBITION THEATER
         055   50      new Gallery
         056   50      new Mission (16.1)
         057   20
         058   20      NEW FEATURE
         059   20
         060   50      new Mission (1.1)
         061   20
         062   20
         063   20
         064   20
         065   50      new Mission (5.1)
         066   20
         067   20
         068   50      NEW STAGE

       Gallery 5  (22/960) (8/540)
         069   30
         070   30      NEW FEATURE
         071   30      PASSWORD (POWER OF DARKNESS)
         072   30
         073   30
         074   30
         075   30
         076   30
         077   30
         078   30
         079   80      NEW STAGE
         080   30
         081   80      new Mission (6.1)
         082   80      new Mission (2.1)
         083   80      NEW STAGE
         084   80      new Mission (17.1)
         085   30
         086   30
         087   30
         088   30
         089   30
         090   80      new Gallery

       Gallery 6  (19/820) (6/430)
         091   30
         092   30
         093   80      new Mission (11.2)
         094   30      NEW FEATURE
         095   30
         096   30
         097   30
         098   30
         099   30
         100   30
         101   80      new Mission (13.2)
         102   30
         103   80      new Gallery
         104   80      NEW STAGE
         105   30
         106   80      new Mission (8.2)
         107   30
         108   30
         109   30

       Gallery 7  (17/760) (6/430)
         110   30      PASSWORD (AGE OF APOCALYPSE)
         111   30
         112   30
         113   30
         114   30
         115   30
         116   80      new Mission (7.2)
         117   80      new Mission (9.2)
         118   30
         119   30
         120   30
         121   30
         122   80      new Mission (10.2)
         123   80      NEW STAGE
         124   30
         125   30
         126   80      new Gallery

       Gallery 8  (30/2060) (9/1010)
         127   50
         128   50
         129   50
         130   120     NEW STAGE
         131   50
         132   120     new Mission (15.2)
         133   50
         134   120     new Mission (3.2)
         135   50
         136   50
         137   120     EXHIBITION THEATER
         138   50
         139   50
         140   50
         141   50
         142   50
         143   120     new Mission (14.2)
         144   50
         145   50
         146   50
         147   50
         148   120     new Mission (4.2)
         149   120     new Gallery
         150   50
         151   50
         152   50
         153   50
         154   50      PASSWORD (EYE OF EVIL)
         155   120     EXHIBITION THEATER
         156   50

       Gallery 9  (29/1870) (9/870)
         157   50
         158   50
         159   120     new Gallery
         160   50
         161   50
         162   50
         163   50
         164   50
         165   50
         166   50
         167   120     NEW FEATURE
         168   50
         169   120     new Mission (16.2)
         170   50
         171   50
         172   50
         173   50
         174   50
         175   50
         176   50
         177   50      EXHIBITION THEATER
         178   120     new Mission (2.2)
         179   50      NEW FEATURE
         180   120     new Mission (1.2)
         181   50
         182   120     new Mission (5.2)
         183   50      EXHIBITION THEATER
         184   50
         185   50

       Gallery 10  (30/3000) (8/1240)
         186   80
         187   80
         188   200     new Mission (17.2)
         189   80      EXHIBITION THEATER
         190   80
         191   80
         192   80
         193   80
         194   80
         195   80
         196   80
         197   80
         198   200     EXHIBITION THEATER
         199   200     new Mission (12.7)
         200   80
         201   80
         202   80
         203   200     new Gallery
         204   80
         205   80
         206   80
         207   80      EXHIBITION THEATER
         208   80
         209   80
         210   80
         211   80
         212   80
         213   80
         214   80      PASSWORD (SOUL OF HERO)
         215   200     new Mission (6.2)

       Gallery 11  (30/2520) (7/680)
         216   80
         217   200     new Gallery
         218   80
         219   80
         220   80
         221   80
         222   80
         223   80
         224   80      NEW FEATURE
         225   80      EXHIBITION THEATER
         226   80
         227   80
         228   80
         229   80      EXHIBITION THEATER
         230   80      EXHIBITION THEATER
         231   80
         232   80
         233   80      EXHIBITION THEATER
         234   80
         235   80
         236   80
         237   80
         238   80
         239   80      EXHIBITION THEATER
         240   80
         241   80
         242   80
         243   80
         244   80
         245   80

       Gallery 12  (20/1720) (5/520)
         246   80
         247   80      PASSWORD (TERROR OF NIGHTMARE)
         248   80
         249   80
         250   80
         251   80      EXHIBITION THEATER
         252   80
         253   80
         254   80
         255   80
         256   80      EXHIBITION THEATER
         257   80
         258   80
         259   80
         260   80
         261   80
         262   80
         263   200     EXHIBITION THEATER
         264   80
         265   80      NEW FEATURE

       Gallery 13  (29/0) (0/0)
         266 - 294

       Gallery 14  (28/0) (0/0)
         295 - 322

       Gallery 15  (16/35400) (0/0)
         323   2000
         324   2000
         325   2000
         326   2000
         327   2000
         328   3000
         329   2500
         330   2500
         331   2000
         332   2500
         333   2500
         334   2200
         335   2200
         336   2000
         337   2000
         338   2000
    (note on Gallery 15: Gallery 15 will appear after 322 pictures (i.e.
all pictures in Galleries 1-14) are viewable (i.e. after purchasing 265
(Galleries 1-12) pictures).  The Slideshow feature will also appear in the
Art Gallery at this point...)
    (note on the Slideshow feature: When you run the Slideshow, it
appears to choose a random picture to start, then progresses, in order
from there, to loop through all available pictures (even any Gallery 15
pictures you have)...)

    And if anybody's wondering what the totals come out to:
       All Galleries  (338/51080) (86/6960)

    So it looks like if you complete every mission once, and every Extra
mission a second time, even if you earn the minimum number of points
(32540 + 24480 = 57020), you should have more than enough points to be
able to purchase all the pictures...

III.3.A.i  New Gallery extras
---------
    New galleries are earned in order (Gallery 2 - 14), regardless of
what order the "New Gallery" pictures are purchased in.
       "New Gallery" pictures  (13/1140)
          002   30         055   50         159   120
          006   30         090   80         203   200
          014   50         103   80         217   200
          018   50         126   80
          045   50         149   120

III.3.A.ii  New Mission extras
----------
    Each of the Gallery-earned new missions is attached to a specific
picture, as follows:
       "New Mission" pictures  (33/2870)
          003   30     13.1         093   80     11.2
          005   30     11.1         101   80     13.2
          010   30      8.1         106   80      8.2
          019   50      4.1         116   80      7.2
          026   50      7.1         117   80      9.2
          027   50      9.1         122   80     10.2
          031   50     10.1         132   120    15.2
          034   50     14.1         134   120     3.2
          037   50      3.1         143   120    14.2
          040   50     15.1         148   120     4.2
          056   50     16.1         169   120    16.2
          060   50      1.1         178   120     2.2
          065   50      5.1         180   120     1.2
          081   80      6.1         182   120     5.2
          082   80      2.1         188   200    17.2
          084   80     17.1         199   200    12.7
                                    215   200     6.2

III.3.A.iii  NEW STAGE extras
-----------
    New Stages are earned in a specific order, regardless of what order
the "NEW STAGE" pictures are purchased in.  Once purchased, these new
Stages (or Stage variations) become available for use in other parts of
the game (like Versus Mode, for example).  Here is the order in which new
Stages are released:
       Remain in the Desert                Hwang stage
       The Inundated Castle (WINTER)       Mitsurugi vs. Taki stage
       Odalisque and Adrian                Cervantes stage
       The Pure Training Spot (EVENING)    Edge Master stage
       Turkish Labyrinth                   Seung Mina stage
       The Chinese Temple (AUTUMN)         Hwang vs. Mina stage
       The Edge of Chaos (DARK)            Lizard Man stage
       Remain in the Desert (NIGHT)        ??? stage
       Gap of the World                    Inferno stage

       "NEW STAGE" pictures  (9/640)
          021   50         068   50         104   80
          032   50         079   80         123   80
          036   50         083   80         130   120

III.3.A.iv  NEW FEATURE extras
----------
    New Features are earned in a specific order, regardless of what order
the "NEW FEATURE" pictures are purchased in.  Here is the order in which
new Features are released:
       CHARACTER PROFILES (in Museum Mode)
       3rd costume (Xianghua)
       3rd costume (Sophitia)
       3rd costume (Maxi)
       3rd costume (Voldo)
       EXTRA SURVIVAL mode
       OPENING DIRECTION (in Museum Mode)
       WEAPON SELECT
       METAL MODEL
    (notes: A character's Profile will become available in Character
Profiles after you've finished Arcade Mode with that character; select 3rd
costumes with Y(X) or Y(dcA); Extra Survival mode is same as Survival
except that first damage wins (i.e. 0% health); Opening Direction allows
you to program certain character slots in the OP sequence; use L/C (on
character select screen) to toggle through three Weapon choices for each
character; hold R/Z when selecting your character for the Metal Model
version of that character/outfit)
       "NEW FEATURE" pictures  (9/480)
          015   20         070   30         179   50
          039   50         094   30         224   80
          058   20         167   120        265   80

III.3.A.v  EXHIBITION THEATER extras
---------
    The Exhibition Theater extras are earned in a specific order,
regardless of what order the "EXHIBITION THEATER" pictures are purchased
in.  Here is the order in which the Exihibition Theater extras are
released:
       EXHIBITION THEATER becomes available in Museum Mode
       Taki kata
       Voldo kata
       Sophitia kata
       Nightmare kata
       Astaroth kata
       Hwang kata
       Yoshimitsu kata
       Lizard Man kata
       Siegfried kata
       Maxi(2) kata
       Rock kata
       Seung Mina kata
       Cervantes kata
       Edge Master kata
    (notes: The Exhibition Theater initially becomes available with the
following five kata: Ivy, Mitsurugi, Kilik, Xianghua, Maxi(1).  Note that,
while there are 15 Exhibition Theater extras releasable (listed above),
there are actually 16 "Exhibition Theater" pictures in the Art Gallery!
So if you're just trying to release all the extras, you can actually skip
over one of these 16 pictures...)
       "EXHIBITION THEATER" pictures  (16/1510)  [15/1310-1460]
          054   50         198   200        239   80
          137   120        207   80         251   80
          155   120        225   80         256   80
          177   50         229   80         263   200
          183   50         230   80
          189   80         233   80

III.3.A.vi  PASSWORD extras
----------
    Each Password is attached to a specific picture, as follows:
       "PASSWORD" pictures  (6/320)
          044   50      STAGE OF HISTORY
          071   30      POWER OF DARKNESS
          110   30      AGE OF APOCALYPSE
          154   50      EYE OF EVIL
          214   80      SOUL OF HERO
          247   80      TERROR OF NIGHTMARE
    Enter these passwords on the Namco webpage (http://www.namco.co.jp/),
in the Dreamcast SoulCalibur Password Page:
       http://www.namco.co.jp/home/cs/dc/soulcalibur/password.html
    As of current writing, all passwords are active.  Passwords were
supposed to remain active until (or perhaps through) Dec/2000; judging
from the fact that the password page and passwords are currently still
active, however, things have apparently been extended for at least a
little while longer.  =)

    Note also that there are two additional PASSWORDS which may be earned
via the downloadable VMU mini-games located at:
  http://www.namco.co.jp/home/cs/dc/soulcalibur/minigame/index.html
    There is a Xianghua Text Adventure (mostly text, some pictures, and
occasional choice points, where you're generally given 2 or 3 options to
choose from) and a Mini-game 3-Pack (a Voldo "trampoline" game, a word
(un)scramble game, and a "cannon" game).
    The Xianghua Text Adventure will require 99 blocks, and the Mini-game
3-Pack will require 98 blocks on your VMU (of course, I think you can only
have one mini-game on your VMU at a time...).  Note that some Japanese VMU
file download processes *will* check to see what browser you're running,
so if you get a "Forbidden" error on a download or download page, you may
have to use the browser from a Japanese game (Dream Passport, DP2,
DP3...), or, more specifically, the browser from that specific Japanese
game (in this case, the J version of SoulCalibur).
    [side notes: If you need help configuring Dream Passport for your
ISP, consult a Dream Passport FAQ.  If you need further assistance, e-mail
the author of that FAQ.  Do not e-mail me with any such queries/requests,
because in all likelihood, unless you're a close personal friend, I
probably won't have the time to even respond to your e-mail, let alone
actually help you out.  ^^; ]
    Getting "ENDING 1" in the Xianghua Text Adventure will earn you the
password from that mini-game.  And getting above a certain pre-determined
level or score in *any* of the three games on the Mini-game 3-Pack (each
has a specific condition) will earn you the password from the 3-Pack
(there's only one password).  Here are the passwords earned from each:
    Xianghua Text Adventure   KISS OF ANGEL
    Mini-game 3-Pack          GEAR OF MADNESS

III.3.B  Earning points from other game modes
-------
    You can actually earn points from game modes other than Mission
Battle Mode, as follows:

    For finishing Arcade Mode or Time Attack Mode:
       10 pts/completion    after mission 12.1 has been completed
       20 pts/completion    after mission *.1 has been completed
       50 pts/completion    after mission *.2 has been completed

    For every 10 wins (in a single game) in Survival or Extra Survival:
       10 pts/10 wins       after mission 12.1 has been completed
       20 pts/10 wins       after mission *.1 has been completed
       50 pts/10 wins       after mission *.2 has been completed

III.3.C  In-view commands
-------
    The following commands are available while viewing a picture in the
Art Gallery (functions are assigned to fixed buttons on the DCast
controller, btw):
       dcA      Toggle title/caption
       dcB      Exit to picture select
       X        Zoom in
       Y        Zoom out
       L/C      View previous picture in current gallery
       R/Z      View next picture in current gallery
       u/d/l/r  Move picture u/d/l/r.


--------------
IV. Miscellany
--------------

IV.1  The replay camera

    For rounds that your character wins, you will actually have control
over the replay camera, as follows (functions are assigned to fixed
buttons on the DCast controller, btw):
        up/down      Rotate camera vertically
       left/right    Rotate camera horizontally
           X         Zoom in
           Y         Zoom out
         dcB/Z       Toggle focus from one character to the other


IV.2  Practice Mode replay

    In the Practice Mode replay (press START during Practice Mode, and
select the "Start Replay" option), the camera can be controlled just like
during normal replay.  The replay will loop indefinitely (I think), until
you exit by hitting the START button (Practice Mode will then reset back
to starting conditions).
    You can also speed up or slow down the replay, as follows:
       L    Slow replay
       R    Fast replay
    Either hit or hold a trigger to change the replay speed; speed will
reset back to standard when the replay loops back to the beginning.  These
codes will not work with the Arcade Stick, since it does not have an R or
L trigger.
    Note: You can hold the R trigger down while doing the other replay
commands (zoom, rotate, etc.), but holding the L trigger down seems to
cause the following difficulties: zoom in, zoom out will not function;
camera angle rotation will get stuck on whatever d-pad command was being
entered when you started holding L.  The character focus toggle seems to
work fine, though, when holding L.

    Practice Mode replay bug (non-fatal): Do one of the following throws
in Practice Mode, and then Replay it.  Press START (to exit the replay
loop) *during* the throw move, and when things reset, the thrown character
will start acting, uh, kinda weird (stumbling/dancing around, and stuff;
the weirdness will last until the character is hit, or a command is
inputted for him)...  These are the cases for which this occurs (I've
actually tested every character combination, so the following list should
be complete):
       Taki throwing Astaroth    (any Taki throw)
       Voldo throwing Astaroth   (any Voldo throw)
       Astaroth throwing Voldo   (any Astaroth throw)
       Cervantes throwing Voldo  (any Cervantes throw)
       Cervantes throwing Rock   (any Cervantes throw)
       Cervantes throwing Kilik  (any Cervantes throw)
    (note: Cervantes' standard (from front) G+B throw is somewhat
temperamental (based upon when you interrupt it), for activating the bug;
in general, moments when he's actually damaging his opponent with it seem
to work better than moments when he is not...)


IV.3  The Character Profile view

    In the Character Profiles section of the Museum (see the Mission Mode
section of this document for info on how to release the Character Profiles
feature), once you've selected a character, you'll actually have some
degree of control over the view, as follows (functions are assigned to
fixed buttons on the DCast controller, btw):
       left/right    Rotate camera horizontally
           X         Zoom in
           Y         Zoom out
          L/Z        On/off toggle for on-screen text box


IV.4  The title screen(s)

    There are actually four different title screens in the game.  The
following are the conditions required for each:

       1) Initial Title Screen
          (no conditions; initially available)
       2) Edge Master and Weapons
          - All (19) characters playable
       3) 16 Characters & the SoulCalibur (b/w)
          - All characters playable
          - Complete Gallery (338 pictures)
          - All Missions playable (including Special Missions)
       4) 16 Characters & the SoulCalibur (color (gold/purple))
          - All characters playable
          - Complete Gallery (338 pictures)
          - All Missions completed (including Special Missions)

    (note on title screen 2: This is a b/w version of picture 068 in the
Art Gallery...)
    (notes on getting title screen 3: To make all Missions playable,
minimally, all you have to have done is: completed missions *.2, S2.1,
S2.2, S2.3, and S2.4.  While it's not technically necessary to have done
any of the Extra missions, completing most or all of the Extra missions
will help greatly towards the Complete Gallery condition...)


IV.5  BGM Test

    The BGM Test (music player) option (located in the Sound Options
section of the Options Menu) has a total of 30 tracks (whose complete
runtime is around 43'15").  The music player doesn't start with all 30
tracks, however.  These are the tracks it starts with initially: 1-12,
21-22.  The rest of the tracks can be released as follows:
        13    release Stage: Remain in the Desert
        14    release Stage: Water Vein
        15    release Stage: City of Water
        16    release Stage: The Colosseum
        17    release Stage: Turkish Labyrinth
        18    release Stage: Odalisque and Adrian
        19    release Stage: Gap of the World
        20    release Slideshow option in Art Gallery
        23    release Opening Direction option in Museum Mode
       24-30  finish Arcade Mode (any character, any settings)


IV.6  The VMU screen

    There are, as far as I know, only four things the VMU screen is used
for in the DCast SoulCalibur:
       SoulCalibur logo        default
       Save icon (Ivy)         while saving
       Load icon (Xianghua)    while loading
       SD character            during battle


IV.7  Auto-save

    SoulCalibur has an auto-save process.  However, this auto-save
feature cannot be turned off (of course, if you want to prevent an
auto-save, you can always just pull your VMU out (but don't do this while
the VMU is in the process of loading or saving, of course!).  Do note that
there is also a manual SAVE process in the Memory Card section of the
Options Menu, as well as in the main menu in Mission Battle Mode.  The
auto-save points are fairly prevalent within the game (the game usually
auto-saves when you exit a game Mode, and after each time you complete a
game (like Arcade Mode), for example; keep an eye on the VMU screen (or
watch for the in-game "now saving" screen) if you want to spot the
auto-save points), but if you want to be sure, you can always just do a
manual SAVE...


IV.8  Soft reset

    The standard DCast five-button reset (A+B+X+Y(START)) will "soft"
reset the game back to the title screen, unless done anytime (I think)
during Attract Mode, in which case it will exit you entirely out of the
game, and back to the main DCast menu.  So be careful not to do a soft
reset during Attract Mode!  (unless you actually want to exit the game,
that is...)


IV.9  Attract Mode stuff

    For those of you who are interested, here's the order of events in
Attract Mode, if you don't do anything and just let the game cycle
through:

       OP sequence
       Title screen
       Character battle and profile
       High score screen
       namco screen
       Character exhibition (kata)
       Title screen
       Character battle and profile
       High score screen

    After that, attract mode will cycle back to the OP sequence again...

    Here are some more detailed notes:

       OP sequence - Attract mode will switch between your custom OP
          sequence (as specified in the Opening Direction section of the
          Museum) and a quasi-random (all character slots seem to be
          random, except for the "A girl in the wind" slot, which seems
          to randomly select only from the female characters) OP
          sequence, starting, of course, with the custom OP.

       Character battle and profile - The character being profiled will
          always start on the P1 side; the battle opponent appears to be
          chosen randomly.  Attract mode will go through the character
          battle/profiles in the following order: Kilik, Xianghua, Maxi,
          Mitsurugi, Taki, Voldo, Sophitia, Nightmare, Astaroth, Ivy,
          Seung Mina, Hwang, Yoshimitsu, Rock, Lizard Man, Edge Master,
          Siegfried, Inferno, Cervantes.  For each character, all
          available outfits will be cycled through, starting with the P1
          outfit.  So for a character with 2 outfits, it will take two
          battle/profile demos to complete the outfit cycle, while for a
          character with 3 outfits, it will take three.

       High score screen - Attract mode will go through the high score
          screens in the following order: Arcade, Time Attack, Survival,
          Extra Survival.

       Character exhibition (kata) - Attract mode will go through the
          character kata in the following order: Kilik, Xianghua,
          Maxi(1), Mitsurugi, Taki, Voldo, Sophitia, Nightmare, Astaroth,
          Ivy, Seung Mina, Hwang, Yoshimitsu, Rock, Lizard Man, Edge
          Master, Siegfried, Cervantes, Maxi(2).  The outfit cycle
          process is the same as for the character battle and profile
          demo (see above).

    Attract mode character exhibition (kata) stage variations: Under
certain conditions, instead of a character's standard stage, the variation
of that stage will be used instead, for the attract mode kata.  Here are
the characters and conditions (date/time conditions (based on DCast system
clock/calendar (as opposed to the VMU), I think)), for each attract kata
stage variation:
       Mitsurugi    December-February    The Inundated Castle (WINTER)
       Kilik        September-November   The Pure Training Spot (EVENING)
       Xianghua     September-November   The Chinese Temple (AUTUMN)
       Astaroth     3:00pm-3:15pm        The Edge of Chaos (DARK)
       Hwang        7:00pm-4:59am        Remain in the Desert (NIGHT)
    Note: In attract mode, Edge Master's stage will be the stage for the
character whose style he's using.  I haven't checked to see if Edge
Master, when using one of the above styles, may also appear on a stage
variation, under the above conditions... though I suppose it is possible
that he might. (shrug)


IV.10  Screensaver function

    Yep, there's actually a screensaver function in the game!  Well,
okay, all it does is darken the screen a bit.  And it only works in
certain sections of the game.  But anyway... here are the areas I've found
the screensaver to work in: Mission Mode map screen, and anywhere in the
Art Gallery besides the Slideshow.  Activation time is 5 minutes (of idle
time).
    (Side notes: The screensaver is probably just the DCast system's
default screensaver function, which I think will not activate if the
system actively reads from the disc (which SoulCalibur does, in order to
play BGM).  And in case anybody's interested, CD spin stop activation time
is 1 hour (of idle time).  Like the screensaver, I think this will only
work in certain parts of the game (in the Options Menu, for example),
though...)

    There is also a screensaver in the web browser (Dream Passport 2)
included with the game (note: the U/C version of SCalibur does not have an
Internet option, so probably has no browser).  The screensaver seems to be
based upon the SCalibur character portraits (i.e. the pictures shown
during the VS. screens), and will apparently choose one at random, and
take it through one of a few simple screensaver effects.
    Once you're running DP2 (you don't necessarily have to be connected
to your ISP), screensaver activation time is 5 minutes (of idle time).
Approximately every five minutes thereafter, the screensaver will reset,
choosing a new character portrait, and possibly a new effect to run...


-------------------
V. Thanks and Stuff
-------------------

Thanks to:
  The Dreamcast secrets site at
     (http://www.geocities.co.jp/Playtown-Dice/6400/urawaza.html), for
     the supplementary color variation codes, the Practice Mode replay
     speed codes, the Practice Mode throw-replay-reset bug (Taki/Voldo
     vs. Astaroth, Astaroth vs. Voldo), and for pointing me in the right
     direction on the attract mode kata stage variation conditions.
  FamiTsu DC (Japanese magazine)
     (2000.07.28 issue), for mentioning Edge Master's extra Kilik-style
     move.



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The latest version of this file can be found at:
 More Heroes in a Warlike Age
 http://www.best.com/~ruyeyama/dcast/mhiawa.html
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