Kilik Guide by Namak v1.2

Updated
Notations
Strategies
Moves hits staggers

All names and  here are trademarks of NAMCO
I will update this FAQ regularly so keep an eye out.
Comments etc. on this FAQ to "[email protected]"
Don't forget to visit NAMCO's Soul Calibur site "http://www.namco.com"

Introduction
'Soul Calibur' is the newest fighting game from NAMCO it is the long awaited
sequel to 'Soul Edge/blade'

Table of Contents
1) Story

Story
Soul Edge
There was an evil pirate called Cervantes who got these two swords called the
'Soul edge'.  These swords were pure evil and thrived on consuming human souls.
At the end Sophitia confronted Cervantes and managed to destroy one of the Soul
Edges but it wounded her, Taki then came and rescued her.  Then Siefried beat
the Soul Edge himself but he picked the sword up after and it now possesses him.

Kilik was an orphan who grew up in Ling Sheung Su temple learning the art of the
Bo/Staff/rod/pole (whatever you want to call it).  Kilik was so good at the art
he was given one of the temple's three treasures the rod "Kali-Yuga".  Before
the ceremony a great evil possessed all the people in the temple driving them
all insane.  Everyone was killing each other.  But there was one person that
resisted the evil Xianglian a girl who was learning the art of the sword.  She
managed to put he mirror Dvapara-Yuga on Kilik and because he loved her they
stopped fighting.  Kilik was forced to kill his whole family and all his
friends, then his girlfriend who later became possessed by the evil.
The next day, when Kilik woke up an old man was standing beside him.  The old
man was sent to teach the champion of the temple the secret style of Ling-Sheng
Su.  The old man also told him that the evil spirits were inside Kilik and the
Kali-Yuga but the dvapara-yuga was keeping them back.  Therefore if the dvapara-
yuga was removed from Kilik he would become evil and if the Kali-yuga was
removed it would be disastrous.  The old man told Kilik about the evil sword
'Soul Edge'
Now three years after training with the old man Kilik sets out to cleanse
himself and the Kali-Yuga
--------------------
Moves and Conventions

f - tap forward
F - hold forward
b - tab back
(B) - hold back
u - tap up
U - hold up
d - tap down
D - hold down

d/f - tap down and forward
D/F - hold down and forward
d/b - tap down and back
D/B - hold down and back
u/f - tap up and forward
U/F - hold up and forward
u/b - tap down and back
U/B - hold up and back

QCF - quarter circle toward (d,d/f,f)
QCB - quarter circle back(d,d/b,d)
~ -y Immediately followed by...
ss - Side Step
ws - While rising
LD - while laying down
A= Horizontal Attack
B = Vertical Attack
K = Kick
G = Guard

------------------

GAME MOVES

Soul charge - By pressing A+B+K at once your character glows, I'm not sure what
this does but I take it is the same as Tekken 3 where your hits count as
counters if you hit someone.

Guard Impact - Same as the last Soul Edge except this time you can do it low as
well.  Press f+G (high/med)  d/f+G (med/Low) as the opponent's attack hits. A
green light should appear if you have done it right, it reflects your opponent's
attack and gives you a bit of time to hit him/her back.  Does not work against
kicks?.

Guard Parry - Same as the Guard Impact but this time instead of forcing your
opponent away you drag them in, very similar to the parries of Forrest Law in
Tekken 3.  b+G (high Med) d/b+G (med/Low).  Does not work against kicks.

Air Control -  Not sure of this at all but when you are knocked high for a
juggle you are able to control your direction to avoid the juggle.

Sprit charge - While doing the Soul Charge press G, your character should glow
green then gold in this mode some normal moves will become UNBLOCKABLE

Quick rise -  Like in Tekken 3 there is a quick rise from the ground. In Soul
Calibur it becomes very important cause you actually lose energy by falling flat
onto the ground.

8 Way run -  I knew about this, just forgot to put it into the faq, really!!!
Anyway you press any direction twice holding the joystick on the second press,
your character will begin to run in that direction and then if you keep the
joystick held then work it into another direction your character will run in the
new direction.
e.g. run towards Ivy. Ivy sees this and tries to whip you. work the joystick to
Up before and your character runs into the background side-stepping Ivy's
attack, setting you up for a free hit!

While on the ground
K - get up and Kick low
A - get up and horizontal attack (high)
B - Get up and vertical attack (med)
G - get up and Guard
press direction on the joystick to roll in that direction.


KILIK MOVES LIST

<NEW> * =  staggers opponent if they block the move if * is before and after the
move the whole combo staggers

                               Press                   Hits             Damage
Notes
Bo Rush Combo                   A,A,B                   hhm*            17,20,30
Bo Rush Feint                   A,A,u/d                 hh              17,20
Twin Phoenix                    A~A,B                   hh*m*           17,9,37
Phoenix Feint                   A~B                     m               18
Raging Phoenix                  f+A,A,A                 hhh*            14,23,23
Cross Bo                        f,F+A                   h*h*            23,23
Advancing Ling Su               df+A,A                  mh*             24,18
Inner Peace                     d+A                     l               23
Lower Bo Slice                  db+A                    l               18
Escaping Bo                     b+A                     h*              23
Cross Tide                      b,(B)+A,A               ml              23,23
Quick Wave Divide               [G]+u,land+A            l               28
Sky Divide                      u+A                     m               23
Ling Sheng Slash                WS+A                    m               25
Rushing Waterfall               B,B                     mm              20,24
Sheng Mirage Kick               B~K                     hm              18,18
Bo Thrust                       f+B                     m*              20
Lower Bo Feint                  f+B,d                   l*              28
Heavy Bo                        f,[f]+B                 m*              20
Twin Bo Upper                   df+B,B                  mm*             17,23
Waterfall                       d+B                     m               24
Advancing Bo                    db+B                    m*              26
Phoenix Thrust                  b+B                     m*              42
       =Extra Weight           (B)                     m*              55
Stream Thrust                   b,(B)+B                 l               18
Midnight Sun                    [G]+u+B                 m*              23
Raven Slaughter                 [G]+u,land+B            m*              24
Yang Falling                    u+B                     m*              33
Yin and Yang                    qcb+B                   m!              70
       =Cancel                 G
Ling Sheng Slash                WS+B                    m*              30
River Thrust                    FC,db+B                 l*              15
Bridge                          left SS, B              h*              18
Sheng Front Kick                K                       h               14
Sheng Illusion Kick             K~B                     hl              14,14
Sheng Lunge Kick                f+K                     m               24
Sheng Lunge Kick Combo          f+K~B                   mh*             23,23
Rising Phoenix                  f,[f]+K,K,B             mmmm*           18,23,23,23
Sheng Side Kick                 df+K                    m               22
Sheng Su Low Kick               d+K                     l               9
Ling Sheng Su Sweep             db+K                    l               22
Biting Kick                     b+K                     m               17
Biting Heaven                   b+K~B                   mm*             14,23
Cloud Kick                      b,[b]+K                 m*              28
Ling Sheng Su Sweep             [G]+u,land K            l               18
Lian Hua Jump Kick              u+K                     h*              18
Phoenix Hop Kick                WS+K,B                  mm*             22,22
Retreating Thrust               G+K                     h               6
Phoenix Roar                    A+B                     mmmmm*          14,14,14,14,14
Biting Phoenix                  f+A+B                   mmmmm           18,18,9,9,14
Phoenix Flare                   b+A+B                   mmmm            17,17,17,17
       =to Raven Slaughter     B,B                     m*m*            34,20
Tricky Bo                       df+A+B                  l               9

Lower Bo Smack Down             d+A+B                   llll            9,9,18,18
Dirty Bo                        db+A+B                  l               9
       Pounding Stones                 FC,A+B                  mmm*            18,18,18
Heaven Monument                 LD, A+B                 m*              42
       =Cancel                 G
Phoenix Cross                   A+K                     mh*             18,23
Bo Smack Down                   f+A+K                   hhhhhh          18,14,7,7,7,7
Phoenix Claw                    df+A+K                  l               23
Wave Divide                     d+A+K                   l*              26
Phoenix Tail                    db+A+K                  ll*             18,18
Rising Flare                    LD,A+K                  l*              33
Upper Bo Feint                  B+K                     m*              47
       =Cancel                 G
Yin Rising                      f+B+K                   mm*             14,23
Playful Phoenix                 db+B+K                  m               28
       =Lie Down               [d]
       =Fall On Face           [u]
Lower Bo Feint                  b+B+K                   l               42

MONUMENT                        qcf   Guard impacts ALL HORIZONTAL ATTACKS
       =Inner Peace            A                       l*              23
       =Advancing Bo           B                       m*              20
       =Scythe                 K                       hh*             18,18
       =Heaven Monument        A+B                     m*              42
               =Cancel         G
       =Wave Divide            A+K                     l*              24
       =Upper Bo Feint         B+K                     m*              47
               =Cancel         G
       =False Statue           u/d,n

8 Way Run
Cross Bo                        8,f+A                   h*h*            23,23
Cross Tide                      8,b+A,A                 ml              23,23
Heavy Bo                        8,f/df/uf+B             m*              20
Phoenix Thrust                  8,db/ub+B               m*              42
       =Extra Weight           (B)                     m*              55
Stream Thrust                   8,b+B                   l               N18 F23
Raven Slaughter                 8,u/d+B                 m*m*            34
Rising Phoenix                  8,f/df/uf+K,K,B mmmm*           23,23,22,22

Ling Sheng Slice                8,db/ub+A               l               23
Gale Divide                     8,df/uf+A,A             mm*             28,33
Wind Divide                     8,u/d+A,A               ml*             23,28
Mountain Carve                  8,u/d+A,B               mh*             23,28
Mountain Breaker                8,u/d+K~A               lh              20,31
Sheng Heh Kick                  8,b/db/ub+K             m*              28

------------------

Stratagies

1) Learn to impact guard cause normal guard will make you stagger after power
moves hit.  Devote a round on stage one and/or two to just impact guarding your
opponent don't forget about the impact parry.

2)Range: Then range of a move is important as in real life fighting.  This is
where fights can be won or lost.  Using b+B close in and the opponent will hit
you before the animation starts, and if you use a short range move far away the
opponent will hit you while you recover since they did not need to block.  In
general B is  long to medium range, A is medium to close and K is close range.
Long range is when you have to take more than two steps to be in grabbing range
med range is one step and close is when you can grab.

3) "Offence without defence means wasted energy and defence without offence
means wasted time"
Jet Li in Fist of Legend
When you attack think of defence it when you do f,F+A look for a counter of
side-step from the other player.

4) Don't forget there are kicks in this game, great for those impact guard crazy
people.

5) The computer AI is really only designed to react to moves by standing still
you cause the computer to perform random moves often leaving itself open.

6) The computer has a habit of attacking out of range and with Kilik you can
really kill them for it. If the computer attacks far away and is not going to
hit you the hit them hard with a long range move.

7) Dash Buffer:  To execute a move that requires a dash without dashing hold G
during the double pressing of the direction.
eg:  f,F+B  can be done on the spot using this method,
G(HOLD) f,F(release G)+B

Against CPU

Ivy - Ivy blade  (transforming sword and whip)
Strengths:Extrmely good at all ranges
Weaknesses:weak
Ivy's strength is in her ability to change her sword into a whip.  Watch out for
her sword from the ground moves.  In general keep your guard up when she attacks
but when she isn't hit her as hard as you can.

Mitsurgi - Katana
Strengths:Power, Juggles, unblockables
Weaknesses :
Whatever you learned to fight Mits in Soul Edge throw it out cause now he has
all new moves.  He's slow so impact guard him remember your weapon cannot break
in this game so defend well.

Maxi - Nanchuku
Strengths: Speed, good power, ring out juggles
Weaknesses: Long Range
Maxi is very tough, mainly because the amount of moves he can do, left side,
right side etc. He will always beat you in speed so don't try it.  Instead use
Kilik's range and attack him from afar. Maxi also tends to attack in a straight
line so side-step him regularly.

Sophitia - Omega short sword and shield
Strengths :variety of combos
Weaknesses:Sometimes slow
Ok this girl is very hard to beat. Her weakness is  long recovery time.  Watch
out for her 'stab' and her High to Low to Medium attack if you block the Low
you're fine but if you don't the Medium will automatically juggle you, you'll
know to block low when she crouches with her sword drawn to her side.

Voldo - Twin Katar
Strengths: Trickiness, power
Weaknesses:Doesn't use enough tricks
Voldo is weird. When he has his back towards you hit him fast, if he does do a
move with his back turned on you block and if he is close enough throw him for
lots of damage.

Taki - Ninjatou daggers
Strengths: Extreme speed
Weaknesses:Weak power, poor range
I you play the right way Taki is really easy to beat.  Unless you are sure of
the move she is doing, don't try to impact guard her cause she has a lot of
kicking moves.
Taki's strength is her speed.  (probably took steroids like in Duke nuk'em)

Astaroth - A Big Axe
Strengths: Power, long range, grabs, Nearly all moves stagger if blocked
Weaknesses: slow
This guy loves to grab you.  Keep your distance, he's slow so impact parry.
Guerrilla warfare works well just know that you can still block when you
retreat.  Use your quick moves to chip at his life bar.

Nightmare -  Soul Calibur
Strengths: Long range, variety of moves
Weaknesses: bit slow
This is the boss so don't underestimate him.  If he leaves himself open punish
him.  Watch out for his different stances.

Xianghua - Chinese straight sword
Strengths: Tricky
Weaknesses:Short range compared to Kilik
I've noticed now that you must fight Xianghua at stage 6 so I think she is the
sub boss.  Anyway  if you finish the game with her, before she fights 'Inferno'
the 'Soul Calibur' appears and she uses it in her final battle.
Use extrme care when fighting her.  Learn her moves and chip away her life bar
with small moves

Hwang Sung Kyung - Chinese broad sword
Strengths:
Weaknesses:
Hwang is a more direct 'I will kill you ' version of Xianghua less tricky more
slice.

Still to come:

Yoshimitsu - Katana

Lizardman - almost same as Sophitita

Siefried - almost same as Nightmare

Rock:See Astaroth


Thanks to:

Namco

Dr.Querkeys

ANDY (The Hack Attack) GRAY "[email protected]"

Star Amustments

Kilik

Joe and Martin

Kaman (tekken 3 freak) Lo "[email protected]"