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-SONIC ADVENTURE TIME TRIAL FAQ-
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By Pelord ([email protected])
http://pelord.sclassic.net

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Contents
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A. About the FAQ
B. Updates
C. Time Trial
  1. Sonic
  2. Tails
  3. Knuckles
  4. Amy
  5. E-102
D. Other


**********************************
About the FAQ
**********************************

This is a FAQ made to help out with the Emblem A Time Trials in
Sonic Adventure.  Not only that, but I will also try to tell how
to get the fastest times possible.  Since I don't know EVERY
shortcut there is, I welcome anyone to send more.  If you want
to try out unconfirmed shortcuts, you can try looking on my
site for them, but I would rather not put them here, since I
haven't got any of them to work.  Everything here however,
should work fine.

The most recent Version of this FAQ can be found at
http://pelord.sclassic.net

**********************************
Updates
**********************************

March 21, 2005 - FINAL VERSION.  No more updates will be made to
this extremely old FAQ.  It's obsolete now, anyway.  All I really
did to this FAQ for the final update is change some links.  Though,
I decided to finally reveal the big IceCap shortcut I've been
keeping off this FAQ for so long.  So go look at it...!

February 19, 2000 - Added lots of stuff... such as some tricks for
Knuckles and E-102 Gamma.  I changed a few of the URL's I had
listed here as well.

November 21, 1999 - Added some small shortcuts for Sonic's Twinkle
Park, Red Mountain, and Lost World, and also for Tails in Sky Deck.
Expect some larger shortcuts to be revealled in about a month.  Be
sure to check out my Sonic Site for info about my help chat!

November 4, 1999 - A small hint or two for Windy Valley with Sonic.

October 30, 1999 - This only applies to the version posted on the
GameFaqs site...  I forgot the change to the Tails Speed Highway
Section!  Well it's here now...  sorry about that.

October 29, 1999 - Added a bit to the Tails Speed Highway section.

October 28, 1999 - Added a BIG Shortcut for Speed Highway.  I also
added something to the "Other" section concerning the copying of
this FAQ...

October 18, 1999 - Fixed any errors.  I also added some more stuff
to just about everything else.

October 16, 1999 - Changed a bit of the Windy Valley and Sky Deck
hints for Sonic.

October 12, 1999 - The FAQ is created.

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Time Trial
**********************************

1. Sonic

Hints for all levels:
Constantly spindashing on the ground will help out a lot.  Spinning
is much faster then running in most cases.  Also, it's helpful to
know that the faster Sonic is moving forward, the farther he can
jump.  You can set up a spin dash, and get the boost you need to
jump farther.

Here are some hints for the Individual levels:

Emerald Coast- There are lots of ways to save time in the first
level.  At the start, spin dash toward the bridge, and just before
hitting Kiki the monkey, jump as high and as far as you can.  You
can make it on top of the bridge.  Jump past the loop, and spin
dash through the level until after the whale section.  Spin dash
up the left side of the mountain, and jump onto the bridge.  Then
spin dash across the gaps and into the next section.  Here, stay
on the left wall and enter the small cave.  You will bounce off
some springs and get an extra life.  Now when you reach the loop,
go around it or jump through it.  Now, spin up the ramp, and fly
over to the right, where there is a spring.  Bounce off some more
springs until you land, then spin dash through the final part
of the stage.

Windy Valley- This is one of the easiest of Sonic's A Emblems.
Near the start, you can find some small fans floating in the
air.  You can use your homing jump on them to get through.
After bouncing off some springs, go through the wind gate, and
try to land on the ledge above the trampoline.  Now head toward
the extra life, but jump off the bridge and go into the tornado.
Make it through here quickly.  Hit the spring, and hold right
so you go right to the numbered jump pads.  After the trampoline
and the several springs, try to land as close as you can to the
final spring of the section.  In the final section, as soon as
you start, drop to the track below (if possible you can fall down
even farther to the next track).  Now keep spinning.  After the
rocket, there is a loop- don't spin too fast or you could fall off!
After a bit, you reach a long bumper spring, where you should hit
it with a Homing Dash Jump, which gives you enough height to jump
into the wind gust.  You will bounce off some more springs and get
high in the air.  Instead of landing on the platform below, hold
down-left to land on the track under where you usually land.
You might notice a few other places you can do the same thing just
before the end.

Casinopolis- There are a few things you could do here.  You can
go for the large pinball game bonuses (Mostly Luck), or you can
go into the garbage on purpose and get rings that way.  Or a
combination of both.  If you take the garbage route, try to find
the path with the most rings.

Icecap- When you start, just spindash up the mountain, and jump
into the cave leading to part two.  At the beginning of the second
part, jump into the far left side of the drawbridge, and you will
jump right through it!  In the snowboarding section, jump on the
yellow jump ramps for a boost of speed.  There are some speed
boosters, but sometimes they send you out of control.  The jumps
are the best way to go faster quickly.

Twinkle Park- At the start, destroy the enemy cars quickly and take
one of them.  Now on the track, hit the speed boosts and avoid the
enemies (duh).  When you get on the roller coaster, wait until just
about the point where you jump off, and hold right so when you jump
off the coaster, you won't fall into the small hole at the end.  Now
leave this room the way you came in, and land on the platform just
outside.  Now, use a homing jump on the long spring, and land on the
walkway above. From here it's just a few jumps away from the spring
that launches you to the rooftop.  As soon as you can get on the roof
of the final castle, look just behind you and jump around the gate
there.  Now spin up the roof and you are at the end.

Speed Highway- Forget about the "Semi-Shortcut" you all know about
and try this:  at the beginning of the stage, spin forward and just
before you go down the incline, jump off to the right and land on
the track down there.  Now jump onto the roof of the building on
the right, and spin all the way to the top (there is an extra life
there).  Now look right, set up a spin dash, and make a LARGE jump
over to the place where the helicopter usually drops you off...
the hard part is clearing the fence here.  Another good thing is
that you can easily get the speed shoes here.  Spin toward the rocket,
and run until you are shot high into the air by a speed booster.  You
can either land on the platform and jump across the blade spinners, or
you can quickly spin through the lower route.  Ride the rocket to the
next section, and spin down the building.  In the final section, you can
either stay on the ground and follow the traffic, or you can do this:
hit the speed booster at the beginning and jump on top of the building.
Now run straight ahead and jump to the extra life.  Then jump into the
side of the building with the billboard and walk along the billboard
frame, and then jump into the passage in the wall which leads you to
the end.

Red Mountain- When you hit the first rocket, hold right to land on
a spring.  Now spin by the checkpoint and activate the second rocket.
Ride the second rocket, and head right again for some more springs.
Now go across the bridge and past the steam vents.  The last burst
of steam sometimes boosts you forward!  After the rope-swing thing,
there will be a place where you can home in on some blade spinners
and find some numbered warp pads.  These take you to the bladed
spinners just before the yellow see-saw platforms.  After the see saw
platforms, you will cross another bridge.  Instead of following the
green path around the mountain, start going right as usual, then jump
off the far right of the mountain.  You will land on the platform below
and will be able to enter the second section.  In the volcano section,
spin through it as quickly as possible.  Near the end is a path where
you can use the light speed dash as a small shortcut.  Then it's a
deadly spin through the final stratch of the level.

Sky Deck-  Stay on the normal route until the second checkpoint.  Go
around the column, and instead of running up the ramp, try jumping to
the ledge below and hit the spring.  Then jump over to the invicibility
and run through the blade spinners.  Next, climb the ladder and get on
the overhand bars.  Jump as far as you can onto the bars so that when
they break, you grab on to it so that you can jump right to the rest
of the unbroken part of the bars.  Jump to the high ledge.  Now spin
past columns 1-4, and destroy the gun with the rocket.  In the second
part, go left.  Now go through the plane hangar quickly, and then take
out the large cannon with the rocket.  In the final section, just go
through normally until you reach the section where the ship tilts.
Spin dash to the final savepoint before the ship tilts too far.  Then
head to the end.

Lost World-  The camera can be a pain here.  Spin through the first
part quickly, but if you go too fast, the camera will get screwed up.
A well timed spin dash will allow you to fly over the pit of spikes
just before the snake room.  In the snake room, skip the first water
switch, and keep moving past the spikes to the first door switch.
Then hit the second water switch, and quickly jump onto the snake.
Then ride it to the second door switch, and then hit the final water
switch.  From here, you can jump over to the final door switch with
the help of a spin dash.  Then ride the snake to the exit.  In the
mirror section, it isn't necessary to light all the mirrors.  It's
possible to jump across the first two platforms that the first two
mirrors are sitting on, but you have to move quickly. Take the left
fork in the path, but be careful with the moving blocks.  After the
waterfall and the rolling rock section, enter the final room, and
head right, hit the switch twice and run up the wall.  Jump on top of
the spiked platform, and then hit the switch and spin dash to the end.

Final Egg- Most of this level is just going through what you are put
against as quickly as possible.  There aren't really any shortcuts,
all you need to do is make it through each obsticile as fast as you
can.  Note patterns in moving platforms and such.  When you make the
big drop (with the speed shoes at the bottom), try to land on the
platform where you can jump directly to the fans instead.  For the
most part, the key is just being quick.

----------------------------------

2. Tails

Hints for all levels:
Tails is obviously much faster while flying, especially with the
Jet Anklet upgrade (found in Station Square).  Not only is Tails
faster in flight, but flying through the levels can allow you to
reach places you normally couldn't go, and you can take big
shortcuts by simply flying in the right direction.

Here are hints for the Individual levels:

Windy Valley- Simply put, the best you can do is fly through this
level.  At the start, fly below the platform, and follow the road.
Go slightly left so you can follow the next part of the level.
If possible, fly straight ahead, without going too far down, and
you will start to see that brown wall that you usually run down
in the distance.  Drop down when you reach the wall, and follow
the path and fly to the end.  Also remember that you don't have to
go for all the speed boost rings.

Casinopolis- Flying will help you in the beginning and the end, but
for most of the level, it's just running, and some luck.  The fans
are unpredictable, and they won't always give you a quick, reliable
boost upwards.

Icecap- This is the same as Sonic's snowboarding section.  The
same rules apply.

Sky Deck- There are tons of places to fly for a shortcut.  Near the
start, hit the checkpoint and fly up and left to find the fast
spinning columns.  From here, fly to the "tunnel" and hit the next
savepoint.  Now fly to the right, and then fly to the rocket, and
get the invincibility.  Now, fly to the overhand bars, then fly
slightly left, to the farthest bridge.  From there, fly straight
ahead, and fly to the capsule.

Speed Highway- At the start, fly off the right side of the road.
Fly toward the building mentioned in Sonic's walkthrough, and then
from there fly over toward the place where Sonic would normally
catch the helicopter.  Fly through the speed boost ring and hit the
savepoint.  Instead of falling down the building without the roof,
fly around it and you will find the next speed boost ring.  At the
end of this road, are some spikey spinners.  Fly over to the building
just ahead, and go behind it.  Go forward until you see the next
speed boost ring.  Go through it, and then go through the next one.
Now, instead of going through all the speed rings, look to the left
and you should find a platform with a rocket on it.  The rocket puts
you on a high up platform where you will be able to fly right to the
goal.

----------------------------------

3. Knuckles

Hints for all levels:
Since the location of the three emerald pieces changes every time,
you should first go through the level looking for the emeralds
first.  Once you know where all of the pieces are, restart and then
go pick them up.  You can also try finding one emerald piece,
restarting, and then collecting it, and then do the same for the
next two.

The Following are some Key places the Emeralds will Appear:

Speed Highway- In a Badnik, Inside a Gas Tank, inside the window
straight ahead from where you start, on the building to the right
from where you start, on a ledge above the "clock", on a ledge
above the blue highway on the building, on the sidewalk near where
Sonic starts this section, inside a window near where Sonic starts
this section, inside a window of one of the buildings that the
traffic goes through.

Casinopolis- In a Badnik, inside the Sonic statue (Punch it's left
foot), in the shower room, in the "crane" room (where Sonic ends
the stage), behind the "Information" sign, sitting on a pirate
ship, inside the stone lion's mouth, inside the "Gear Room" (That
place above the crane room where you hit the switch to enter), on
top of a small pillar with the Casino map on it, inside the water
Fountain.

Red Mountain- In a Badnik, Buried underground inside a circle of
rings, at the bottom of the yellow see-saw platforms, in the lava
pit high in the level, next to the rocket near the large hammer,
on the side of a mountain (usually sitting on a green platform),
in the center of some overhead bars connecting two mountains.

Lost World- In a Badnik, buried under sand, on top of the small
"pavillion", high up on the wall guarded by a flame stone, high
up on the wall guarded by a flaming arrow shooter, on the wall
between two spiked platforms, mid-height inside some crates,
mid-height in the center of the large openings with the flame
spinners in them.

Sky Deck- In a Badnik, inside a large gun turret, floating high
above the center of the level, floating VERY high above the center
of the level (as high as you can possibly go), inside a garage door,
at the far end of the "bridge" (the bridge where Sonic runs through
to reach the capsule), buried underneath the garbage in the center.
----------------------------------

4. Amy
Hints for all levels:
Getting fast times using Amy is mostly a matter of moving through
the stage as quickly as possible.  If you need to run at top speed
in a hurry, jump, do a mid-air attack, and when you land you will
be running at top speed.  Also, try to use the hammer jump whenever
possible to get over an obsticle.

Here are hints for the individual levels:

Twinkle Park- It's best to just ignore Zero through the stage.  Near
the start, where you hit the switches, look for speed shoes.  Inside
the castle, just be sure you can work with the camera angles, or you
can waste time getting stuck against a wall.

Hot Shelter- Ignore most of the enemies.  Open the doors quickly.
Try not to waste time with the turning gears section.  In several
places, there is the choice of using a turn-key platform, or using
another way.  After the rotating bridge, don't climb the steps,
instead head straight for the moving platform, and better still,
try to go straight for the spring that launches you to the video
room (I haven't tried that yet, though).  In the second  "Colored
Blocks" section, you can knock Zero off the ledge if you want.
This is another level where you need to work with camera angles.

Final Egg- Just move as fast as you can, avoiding whatever gets in your
way.  You could possibly restart a few times when you reach the "Which
Way Doors" near the end so you don't waste time looking for the right
door.  Remember, the correct one has the savepoint behind it.

----------------------------------

5. E-102
Hints for all levels:
E-102's time trials are slightly different, in where the higher the
time the better.  This is done by locking on to as many enemies at
one time.  The more enemies you lock on to, the more extra time you
get.  Try to hold down the attack button as long as possible.  There
is also an interesting trick you can try with checkpoints... when you
pass a checkpoint, your current time is saved.  If you restart the
stage, all the enemies will reappear and you can get them again.

Here are hints for the individual levels:

Final Egg- Looking around is quite helpful as you can find some Tails
and Knuckles dolls in some out of reach places... try looking for a
spring in the final room with the Sonic Doll.

Windy Valley- The best advice is that the Boa-Boa Badnik (the fire snake
thing) can be worth up to 10 enemies!

Emerald Coast- Not much you can do here, that I know of...

Red Mountain- Look for some out of reach enemies high above you.  I'm
not that great with this stage, so I can't really help that much...

Hot Shelter- Yet another level where there isn't much special to do in
order to increase your time.


**********************************
Other
**********************************

Just a few extra things you should know...

1. I don't care how this FAQ is distributed, as long as you
GET MY PERMISSION to do so.

2. DO NOT TAKE CREDIT FOR MY WORK!

3. If you send me any Sonic times, and they are REALLY good,
PLEASE tell me how you did it, because it will help to
contribute to this FAQ.

---Thanks To---

GameFaqs: for posting this FAQ on their site!

[email protected]: for telling me how to
get a faster time on Windy Valley with Sonic.

[email protected]: for telling me the BIG Speed Highway
shortcut!

"Brian B": for telling me the small trick with the long bumpers.

"Mitsurugi": for telling me about that E-102 Gamma Trick with the
checkpoints.

And of course many others, who told me stuff about the Tornado
section in Windy Valley and some other stuff.

---No Thanks To---

"The guy" who copied my Emerald Coast walkthrough and just said,
"I got it from GameFaqs" without giving me the credit for it.
If he gave me credit for it I wouldn't of cared!  I know the
person is reading this, so if you take anything off here, give
me the credit for it.

============================================================

The only other thing I can say is to visit my site!
(See the URL above)

Oh, yeah, and have fun with the game...