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Sega Ages Phantasy Star generation 2 Changes FAQ
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Version 1.0; last updated 4/15/07
Written by Jack Power
Questions, additions, and comments can be directed to JackPower "at" aol
"dot" com with "Phantasy Star" in the subject line.
Hate mail and spam can be directed to my ex girlfriend.
Version history
1.0; Initial release
This document contains Japanese characters in Shift JIS format.
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Contents
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Introduction
Cosmetic changes
Battle system
Item creation
Characters
Techniques
Locations
Story
Hints and Tips
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Introduction
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Phantasy Star generation 2 is the dream-come-true remake of the classic
Genesis/Megadrive RPG. It is the 17th installment in the Sega Ages series
of remakes on the Playstation2, which began with a remake of the original
Phantasy Star. More than just a graphical upgrade, there’s a lot of new
content and other changes. The purpose of this guide is to outline those
changes.
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Cosmetic Changes
----------------
The game has been given a major graphical overhaul, and easily stands
among the best looking 2D RPGs of any generation. Everything is
completely redrawn with more color and detail, most notably the character
models. There are a great number of new cut-scenes that flesh out the
major story events.
Unless I have missed something obvious, you cannot rename your party
members in the remake. Frankly, I’m glad this was taken out.
Battles now have full-color backgrounds, though the option exists to
change it back to the blue grid. There are unique backgrounds for each
of the boss characters.
The level cap is now at 99 instead of 50. I list this as a cosmetic change
because the overall stat increases and technique progression feels the
same as in the original. I don’t have a level 99 party to compare to
my maxed out party on my original game, but I doubt the extra levels
give much of an advantage in the remake given the nastier enemies.
Unfortunately, some things were better left as they were. During some
of the cut-scenes, something just looks horribly wrong about Nei. There
should have been better QA over the artwork in those situations. However,
this is forgivable compared to a problem with the battle engine. Weapons
of similar type no longer have different animations or effects. Expecting
blue streaks of light from your laser weapons? Sorry. The basic shotgun
animates the same as the pulse cannon. Just as disappointing is that
they never fixed the dual-wield animations. You still look like you’re
swinging twice with your right hand even if you have a weapon in both.
As for other minor changes, a few buildings such as the data memory and
teleport center changed places in Paseo. And as far as I know, you can
no longer see character profiles at the main character’s house.
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Battle system
-------------
One new feature is a challenge indicator. The relative strength of
enemies (compared to the current party member’s level) is displayed under
their name when targeting them. They are listed as very weak, weak,
average, strong, and very strong. Usually the info is accurate, but of
course there are some lower level enemies who are just plain nasty, and
vice versa.
Speaking of “very strong,” the enemies have gotten a very noticeable
attack power boost, especially towards the end of the game. Unique among
remakes, the game has actually gotten MORE difficult overall because
of this. You will be thankful that party inventory has been expanded
so you can carry more healing items.
Other additions and changes to the battle engine:
-Off-hand (second weapon) damage is now slightly less than the initial
attack. (This is especially odd since, again, you’re swinging twice with
the same hand.) This doesn’t affect gun damage as far as I know.
-Critical hits occasionally pop up, doubling your attack power. Some
weapons seem to have higher critical rates than others. I’ve never seen
an enemy critical a party member and I hope I never do.
-You can now change weapons during battle. Don’t take it for granted.
-Rapid fire weapons that used to hit a group or row of enemies now attack
all enemies randomly 5 times in succession. Nifty.
-There are now Light, Medium, and Heavy attacks that you can choose from
when attacking by holding down the circle button and charging the attack
gauge. Light attacks have higher initiative and accuracy but don’t do
much damage. Medium attacks are average and about the same as basic
attacks in the original version. Heavy attacks have an initiative and
accuracy penalty but do more damage. This works with all weapons except
non-lethal ones like the silent shot.
-There is now a “timed defense” mechanic (or more like a mini-game)
allowing attentive and lucky players to take a bit less damage. When
an enemy attacks, a circle appears above the target character’s head.
If you press circle at just the right time, your character will get an
evasion boost and take 10 to 20% less damage.
-Carried over from the PS1 remake is elemental damage (fire, ice,
lightning, wind) assigned to techniques. Not only that, elemental
properties can be added to weapons at a certain station in towns for
a fee. And of course, enemies now have corresponding elemental weaknesses.
However, hitting an enemy with the wrong element does less damage instead
of more. Even though you can see the weaknesses when selecting targets,
generally assigning elements to weapons just isn’t worth it, as it’s
just too varied and arbitrary. If you had tons of cash, I suppose you
could buy and add different elements to four copies of each weapon and
then just switch in battle, but that would be extremely tedious.
-There are now unique “special skills” for each party member completely
separate from techniques. They must be charged in any given battle “limit
break” style by either attacking many times or defending a few times.
-Performance during battle now influences XP gained. Depending on
certain factors, such as how quickly you defeated the enemies and what
sort of tactics you used, you will be assigned a rating, with S rank
being the best and… well, I’ve never gotten lower than a D so far, so
that could be the worst. Better ranks give you XP bonuses for the party.
Using all of one type of attack, not using techniques, only using
techniques, winning in two rounds or less, and other conditions
contribute to your rating.
-The party members you leave at home can now either train (gaining XP
passively) or create random items for you (see below).
-There are now items which can restore TP. Fans of PSO will recognize
these Monofluids, Difluids, and Trifluids. They are not purchasable,
but they can be found in dungeons, dropped by enemies, and created at
home.
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Item creation
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No, you haven’t accidentally stumbled onto a Star Ocean FAQ. Item
creation is new to Phantasy Star 2. It’s rather simple; you assign party
members at your home to either Train, getting XP while not in the active
party, or Build, which will instead put them to work on making items.
After fighting a certain number of battles, you return home to receive
the item (at random) that they’ve made. The item created depends on the
number of battles fought, which party members you have at home, and a
bit of luck. The best (or at least, the rarest) items are created by
having everyone but Rolf and Nei stay home. I will not go into detail
here unless I receive a lot of requests for it, since I dislike making
huge charts for these sorts of things.
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Characters
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Although the overall feel of the characters has stayed intact like the
battle engine, there are several differences that should be noted for
those who have played the original. Technique progression is at the same
overall rate, despite the different level scaling, so you still won’t
get Megido until you’re near the end of the game unless you’re a huge
munchkin.
Characters in this guide will be referred to by the English versions
applied to them in the NA release of the original game. However, I’ll
list their Japanese names here, along with the katakana script so you
can recognize them while playing the Japanese version.
I’ve listed some stats for each character at every 10 levels or so. If
you end up with stats significantly lower than the ones I’ve listed,
you may be in trouble. Due to the random stat increases at level-up,
it can help to save just before you gain a level so you can reset and
try again if you get lousy increases.
Rolf / Eusis
ユーシス
(Note about this name: While he’s referred to as “Eusis” in the Text
Adventure games, I personally prefer “Yushis” as its Romanization. It’s
more accurate phonologically. Moreover, the exact same name is
transcribed as “Yushis” in the Ogre Battle series. Is Rolf really a
seraphim? That would explain some things…)
Rolf is the same as ever, for the most part. He is still well-rounded,
strong, and has a million attack techniques. There are several
differences, however. Now that characters with two weapons deal less
damage with their offhand, swords are a vastly better choice for Rolf.
Even a ceramic sword is preferable over two laser knives this time around.
Also, he now learns the low and mid level Zonde and Barta techs. His
Megido technique now takes a smaller fraction of the party’s HP (but
is still just as devastating), making it safer to use in the end-game
boss fights.
Special Technique: Royal Guard (The party becomes invincible for 3
rounds)
Charge time: very slow (6 rounds of Defense)
New equipment: Flame sword, Plasma sword, Chain sawd
My level 10 stats
HP: 65
TP: 33
Attack: 44
Defense: 33
Vitality: 62
Spirit: 55
Speed: 35
Luck: 44
Dexterity: 51
My level 20 stats
HP: 118
TP: 57
Attack: 79
Defense: 59
Vitality: 118
Spirit: 80
Speed: 64
Luck: 71
Dexterity: 82
My level 30 stats
HP: 169
TP: 78
Attack: 115
Defense: 87
Vitality: 168
Spirit: 112
Speed: 91
Luck: 104
Dexterity: 113
My level 40 stats
HP: 219
TP: 100
Attack: 149
Defense: 113
Vitality: 208
Spirit: 136
Speed: 117
Luck: 135
Dexterity: 151
My level 50 stats
HP: 272
TP: 124
Attack: 183
Defense: 136
Vitality: 250
Spirit: 166
Speed: 145
Luck: 168
Dexterity: 183
Nei
ネイ
(Nei is Nei. Pronounced almost like “nay,” as if to say no in an old-timey
fashion. Ironically, this fits in with what Lutz says the word means.)
Nei has received the biggest overhaul out of any character. She is an
absolute monster in the remake, no pun intended. Far faster than any
other character even if they catch up in levels, she is a stronger
attacker than ever, and has a high natural defense now to make up for
her lack of good equipment. Moreover, she can equip several new weapons
and armor. The biggest change, however, is that she now learns Shu, Sashu,
Shifta, Deband, Nares, and Nasar at later levels. Yes, this makes Amy
almost redundant. Unfortunately, her overall attack power and relative
usefulness is eventually surpassed by other characters once everyone
else approaches maximum level, and it requires a Herculean effort to
get her to stick around past a certain point in the game.
Special Technique: Last Force (Restores all TP to a character)
Charge time: slow (4 rounds of Defense)
New equipment: Saber claw, Silent claw, Animal claw, Plasma field,
Thunder crown
My level 20 stats
HP: 75
TP: 45
Attack: 39
Defense: 38
Vitality: 52
Spirit: 51
Speed: 76
Luck: 39
Dexterity: 69
My level 40 stats
HP: 146
TP: 84
Attack: 75
Defense: 72
Vitality: 93
Spirit: 99
Speed: 119
Luck: 69
Dexterity: 125
My level 60 stats
HP: 215
TP: 123
Attack: 110
Defense: 103
Vitality: 132
Spirit: 138
Speed: 169
Luck: 96
Dexterity: 185
My level 70 stats
HP: 248
TP: 141
Attack: 128
Defense: 119
Vitality: 154
Spirit: 155
Speed: 179
Luck: 108
Dexterity: 219
My level 80 stats
HP: 283
TP: 157
Attack: 145
Defense: 137
Vitality: 172
Spirit: 178
Speed: 197
Luck: 121
Dexterity: 249
My level 90 stats
HP: 310
TP: 175
Attack: 164
Defense: 152
Vitality: 191
Spirit: 202
Speed: 221
Luck: 133
Dexterity: 277
My level 99 stats
HP: 342
TP: 193
Attack: 178
Defense: 168
Vitality: 209
Spirit: 220
Speed: 242
Luck: 143
Dexterity: 304
Rudo(lf) Steiner / Rudger Steiner
ルドガー
Rudo is the same as ever, a big walking tank. However, he seems to have
gotten a speed boost in the remake, as he sometimes beats out Anna in
initiative at equal levels. It is extremely critical to have a gun user
in your party at all times once the machines start coming after you,
and unless you can get a Napalm Shot for Kain, Rudo is your man.
The best thing about Rudo is how fast he charges his special gauge. Defend
for two rounds and you can put a world of hurt on a single enemy. Even
attacking normally builds it up fairly quickly.
Special Technique: Revenge (400+ damage to one enemy)
Charge time: very fast (2 rounds of Defense)
New equipment: Napalm shot, Laser vulcan, Plasma cannon
My level 10 stats
HP: 92
TP: 0
Attack: 33
Defense: 39
Vitality: 103
Spirit: 43
Speed: 38
Luck: 26
Dexterity: 31
My level 20 stats
HP: 151
TP: 0
Attack: 61
Defense: 64
Vitality: 141
Spirit: 62
Speed: 63
Luck: 54
Dexterity: 62
My level 30 stats
HP: 200
TP: 0
Attack: 85
Defense: 93
Vitality: 195
Spirit: 83
Speed: 84
Luck: 78
Dexterity: 81
My level 40 stats
HP: 251
TP: 0
Attack: 112
Defense: 126
Vitality: 234
Spirit: 104
Speed: 105
Luck: 104
Dexterity: 109
Amy Sage / Anne Saga
アンヌ
Amy still sucks at fighting. But what’s worse, some enemies seem more
resistant to certain techs and elements, making her Fire Staffs less
effective. Keeping an Acid Shot or two handy can give her at least a
little damage output against tough machines later on. Despite her
impressive technique selection, she’s a liability in combat because her
low speed often means her healing spells and defensive buffs don’t
activate in time.
Special Technique: Na-reverser (Revives one comrade at full health)
Charge time: slow (5 rounds of Defense)
New equipment: Ice staff, Wind blade staff
My level 10 stats
HP: 43
TP: 43
Attack: 18
Defense: 17
Vitality: 30
Spirit: 47
Speed: 16
Luck: 42
Dexterity: 34
My level 20 stats
HP: 74
TP: 72
Attack: 27
Defense: 30
Vitality: 51
Spirit: 71
Speed: 32
Luck: 71
Dexterity: 63
My level 30 stats
HP: 103
TP: 99
Attack: 39
Defense: 44
Vitality: 71
Spirit: 98
Speed: 47
Luck: 105
Dexterity: 94
My level 40 stats
HP: 133
TP: 120
Attack: 52
Defense: 57
Vitality: 91
Spirit: 127
Speed: 62
Luck: 140
Dexterity: 115
Hugh Thompson / Huey Reane
ヒュウイ
Hugh got somewhat of a nerf for this remake. Though he’s a little bit
tougher than he was in the original, his anti-biomonster techniques still
aren’t very useful. Sure, Savol is nice, but it and other techs are no
longer effective against dark-type enemies later in the game. However,
his special attack can even paralyze bosses, so it can definitely come
in handy.
Special Technique: Sulfur (Over 100 damage to all foes; adds paralysis)
Charge time: very fast (2.1 rounds of Defense)
New equipment: Wave gun, White mantle, Zirconium chest
My level 10 stats
HP: 55
TP: 38
Attack: 19
Defense: 18
Vitality: 41
Spirit: 43
Speed: 20
Luck: 30
Dexterity: 34
My level 20 stats
HP: 96
TP: 58
Attack: 34
Defense: 32
Vitality: 65
Spirit: 61
Speed: 37
Luck: 53
Dexterity: 55
My level 30 stats
HP: 135
TP: 79
Attack: 50
Defense: 47
Vitality: 89
Spirit: 77
Speed: 58
Luck: 79
Dexterity: 84
My level 40 stats
HP: 172
TP: 97
Attack: 66
Defense: 64
Vitality: 116
Spirit: 101
Speed: 74
Luck: 108
Dexterity: 109
Anna Zirski / Amia Amirski
アミア
Maybe it’s my imagination, but Anna just doesn’t seem to be able to do
enough damage to be worth adding to the party this time around. What’s
worse is that she’s actually a bit SLOWER than Rudo at similar levels!
She’s still reasonable fast and tough, but due to her relatively low
attack power against individual enemies and her worthless technique set,
her only use against the final bosses is using items as a backup healer.
Special Technique: Medical Treat (Cures all status ailments of party)
Charge time: fast (3 rounds of Defense)
New equipment: Titanium slicer, Ice slicer, Lightning Whip
My level 10 stats
HP: 60
TP: 22
Attack: 29
Defense: 26
Vitality: 46
Spirit: 43
Speed: 39
Luck: 33
Dexterity: 46
My level 20 stats
HP: 103
TP: 31
Attack: 43
Defense: 45
Vitality: 75
Spirit: 54
Speed: 66
Luck: 68
Dexterity: 74
My level 30 stats
HP: 150
TP: 41
Attack: 63
Defense: 65
Vitality: 113
Spirit: 71
Speed: 82
Luck: 94
Dexterity: 107
My level 40 stats
HP: 189
TP: 53
Attack: 77
Defense: 82
Vitality: 146
Spirit: 85
Speed: 100
Luck: 121
Dexterity: 139
Josh Kain / Kainz Ji An
カインズ
(“Kainz” is pronounced more like “Heinz,” as in the ketchup. His surname
seems to be one of those weird Palman names like Ra Shiek and Sa Riik
that show up in other games of the series.) He’s slightly tougher than
his opposite, Hugh, and is better as a fighter because of his selection
of guns and armor. The new Napalm shot can put his damage output on par
with Rudo mid to late game.
Special Technique: Burst Touch (Over 200 damage to all enemies)
Charge time: very fast (2.1 rounds of Defense)
New equipment: Wave gun, Napalm shot, Zirconium harness
My level 10 stats
HP: 55
TP: 24
Attack: 21
Defense: 20
Vitality: 40
Spirit: 31
Speed: 27
Luck: 40
Dexterity: 38
My level 20 stats
HP: 98
TP: 45
Attack: 38
Defense: 35
Vitality: 64
Spirit: 51
Speed: 41
Luck: 73
Dexterity: 64
My level 30 stats
HP: 139
TP: 65
Attack: 56
Defense: 53
Vitality: 95
Spirit: 71
Speed: 57
Luck: 113
Dexterity: 92
My level 40 stats
HP: 178
TP: 84
Attack: 72
Defense: 70
Vitality: 121
Spirit: 94
Speed: 72
Luck: 131
Dexterity: 118
Shir Gold / Shilka Levinia
シルカ
Shir is more or less the same as ever, though her better techs take even
longer for her to learn. She still has TP that’s far too low to make
good use of her powerful combat techniques, but her Laconia daggers have
gotten stronger, making her a better fighter than Hugh and Kain. Her
surprisingly high defense and excellent speed make up for her unreliable
special attack.
Special Technique: Tornado (100-160 damage to all; wind elemental)
Charge time: very fast (2.1 rounds of Defense)
New equipment: Ceramic dagger, Silver dagger, Wind dagger, Plasma field
My level 10 stats
HP: 44
TP: 15
Attack: 22
Defense: 24
Vitality: 39
Spirit: 21
Speed: 32
Luck: 23
Dexterity: 33
My level 20 stats
HP: 86
TP: 26
Attack: 40
Defense: 45
Vitality: 62
Spirit: 35
Speed: 55
Luck: 39
Dexterity: 54
My level 30 stats
HP: 121
TP: 35
Attack: 56
Defense: 63
Vitality: 85
Spirit: 47
Speed: 85
Luck: 65
Dexterity: 74
My level 40 stats
HP: 152
TP: 46
Attack: 74
Defense: 80
Vitality: 103
Spirit: 57
Speed: 108
Luck: 69
Dexterity: 94
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Techniques
----------
PS:g2 features new attack techniques straight from PSO, the game that
decided to go along with Final Fantasy’s idea that the three basic
“elements” are fire, lightning, and ice. (Read: That’s stupid.)
Technically, Barta techniques first appeared in PS4 under the name “Wat.”
As cool as these techniques are, there are no “Na-“ level techs in either
series. That means Hugh and Kain still have no high-damage anti-boss
techniques.
Zonde, Gizonde, Gisazonde
Roughly the same as Foi and Gifoi in power, these are lightning-based
attacks. Gisazonde attacks all enemies with a Gizonde-level strike.
Barta, Gibarta, Gisabarta
Roughly the same as Foi and Gifoi in power, these are ice-based attacks.
Gisabarta attacks all enemies with a Gibarta-level strike.
Megido now does less damage to your party, but is still just as effective,
if not more. Megido is one of the few techniques in the game that actually
becomes more powerful with you (rather than keeping a static damage
range).
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Locations
---------
The first few dungeons have slight changes to their layout. Nido tower,
for example, has many more floors, but most are fairly straightforward.
The dams are almost identical; only some of the items are changed.
Skure Spaceport is vastly different from the original layout.
Everything beyond this, aside from minor changes here and there, are
so similar that you’ll be able to get by with the original game’s hint
book or maps taken from it. However, many items and their locations have
changed, so don’t count on anything except critical plot items to be
in the same places.
-----
Story
-----
Incidentally, the sub-title of the game is 還らざる時の終わりに (Kaerazaru
toki no owari ni), literally “to the end of the time of restoration,”
or as I prefer to transliterate it, “the end of the restoration.”
We’ve always known that Rolf lost his parents at age 10, but in the remake
there is some dialogue regarding Rolf’s past at an orphanage in Paseo.
Apparently this is where he learned swordsmanship.
The characters interact a lot more with the townspeople, and this gives
you more information on the story and world, such as the above about
Rolf’s past. It’s not necessary to know unless you’re going for the clear
game quest (see below, “Resurrection”), but it’s a nice touch by the
developers.
The Motavian commander (or governor-general to use the literal
translation) now has a name. O’Connor, specifically. No such luck for
the librarian or that poor guy who panics when the lake starts to
overflow.
There is an entirely new (non-playable) character named Shelly. Like
Rolf, she is an Agent for the Motavian Government. She goes missing before
the game opens while on a mission to retrieve the recorder from the
biosystems lab. Rolf makes it a point to find out what happened to her,
following clues and tracing her steps. It’s nothing earth-shattering
once this storyline is resolved, but it does add some more depth.
The dialogue in most major scenes is significantly longer and more
detailed, filling in a few holes from the original. The original had
great writing, but now it’s even better, in my opinion.
. . . . .
. . . . .
SPOILERS FOLLOW!
. . . . .
. . . . .
During the confrontation at Amedasu (Climatrol), Neifirst calls Nei by
a name many fans had always assumed: “Neisecond.”
It is now quite easy to defeat Neifirst with Nei by herself. By casting
Sashu, Shifta, and using level 3 attacks and the occasional Nares, Nei
can take her down reliably. Neifirst does have the ability to completely
heal herself, however, and does so randomly when she is very low on HP.
If Neifirst defeats her, Rolf swears revenge and challenges her alone.
If you lose that fight, it’s game over.
-Resurrection-
Speaking of that particular scene, it is indeed possible to resurrect
Nei after the battle at Climatrol. The method is extremely long,
convoluted, tedious, and painstaking, but thanks to some Japanese
message boards and random sites (primarily
http://www14.plala.or.jp/freedomphantom/nei.html) and a lot of trial
and error, I’ve put together a small guide for this. I recall seeing
a similar guide posted by someone else (probably based on info from the
same Japanese sites) long ago on the Gamefaqs message boards, but
unfortunately it’s long gone. I’ll strive to make this walkthrough as
complete and accurate as possible, however.
There are several key requirements before even attempting this feat:
I.) You must have a saved file of a completed Phantasy Star: generation
1 game on the same on the same memory card. If you don’t have PS:g1,
you’re out of luck.
II.) Start a new game with the PS:g1 clear data loaded, and complete
the game once to get a new file with PS:g2 clear data.
III.) Start a (second) new game using the new clear data. I recommend
making a bunch of copies of this before you do anything in case you screw
up some place along the way (and you will).
Also, here are some important guidelines to follow throughout the entire
second playthrough:
A.) Use the “Consult” command ALL THE TIME. Use it before and after any
critical scene or conversation, or after you get or use a key item, or
enter a new town or dungeon. And, use it *repeatedly.* Keep using it
until the characters’ dialogue starts to repeat. You may need to change
party members and Consult with them at some points too.
B.) Any time you’re about to get a new party member (after coming home
from a new town), talk to the Governor. Then go to your house, recruit
your new friend, but don’t add him/her to the active party. Go immediately
talk to the Governor again. Consult a bunch of times too, before and
after, just to be safe.
C.) Talk to everyone in every town ad nauseum until their message changes.
After any major plot developments (i.e. with Darum and Tiem, Biosystems,
and so on), go and talk to everyone all over again. Do this all the up
until you reach Zema.
As you may infer, the basic idea is basically to read every single line
of text in the game. However, there are also some very specific things
you need to do, detailed below. Note that it’s best if you know some
Japanese, at very least katakana script, so you can recognize the names
of certain NPCs.
1.) Before you reach Zema, put Amy the doctor in your party. When you
reach Zema, don’t talk to anyone; just save your game. Then go talking
to everyone and find a man named Yuriel. Memorize what he looks like
or where he is, and reset. (This is so you don’t accidentally move the
plot forward by talking to someone else and thus ruin this whole attempt
at resurrection.) Go buy a Trimate if you don’t have one. Go talk to
Yuriel now, and give him the Trimate.
2.) Have Rudo in your party when you get to Oputa. Talk to Philip and
get the Silver Bullet Necklace.
3.) Listen to all the information regarding your party members before
you go to Climatrol. (The sooner the better.) Most of it is through
dialogue, but be sure to Consult at every opportunity. In most cases
you need to have the specified character in your active party.
Rolf: At Paseo, hear the dialogue about the orphanage.
Nei: At Paseo, talk to the kid who wants to become a thief. You can’t
have Rudo in your party to hear this. Also, at Oputa, hear about Starmist
and Moondew.
Rudo: At Paseo, hear the dialogue about 3 different people.
Amy: At Zema, give Trimate to Yuriel (see above).
Hugh: At Kueri, talk to Hiram after receiving the gum from him.
Anna: At Oputa, hear the dialogue about Motavian bandits.
Josh: At Piata, talk to Doctor Luveno (western outskirts of town).
Shir: At Kueri, hear the dialogue about a stolen Motavian painting.
Here are some other easily missed opportunities to Consult. It’s
uncertain whether each of these is a trigger, but it’s better to do them
just to be safe.
-When you first reach Arima, before Rudo joins, talk to everyone in town
and then Consult; Rolf and Nei will discuss Tiem. Do it all again after
Rudo joins. The conversation will be different.
-After the first time you encounter Darum at the North Bridge, Consult.
Later, after the tragic event there, Consult twice in a row. (The party
will discuss the past.)
-Before you go to the Biosystems lab, learn Musika at Oputa, and Consult.
Rolf will wonder where to use it.
-After you blow up the door on Biosystems lab 3F, Consult. The party
will remark about how creepy the place is.
-After giving the data recorder to the Governor, exit Central Tower and
Consult before going to the Library. Consult again after the discussion
with the librarian.
-At the West Bridge, Consult after you enter the bridge, but before you
use the key to open the door.
-At Roron, before you give the Polymetryl to the Motavian to get the
Jet Scooter, Consult.
-After you investigate the whirlpool that leads to Climatrol, but before
using the gum and entering, Consult.
-When you confront Neifirst, whe will ask Nei if she intends to fight
her. Say No, and then Consult.
4.) After fulfilling all of the above requirements, go and face Neifirst.
You can (and perhaps should) use Nei to defeat her. After this, you will
be able to revive Nei at the clone lab. Once this happens, she cannot
be removed from your party, just as before.
Nei’s ultimate weapon: On B3 of Skure spaceport, talk to all the musk
cats. You can trade your Silver Bullet Necklace to one of them in exchange
for the Animal Claw (which apparently belonged to Myau of PS1). It’s
on par with the Nei weapons and makes Nei into a formidable fighter again
for the last half of the game.
. . . . .
. . . . .
END SPOILERS
. . . . .
. . . . .
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Hints and Tips
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A popular battle strategy among many Japanese fans is to exploit the
new special skills (particularly the high-damage abilities of Rudo, Hugh,
Kain, and Shir). Equip two shields or emels, have everyone defend for
2 to 3 rounds, and then unleash hundreds of damage on all enemies for
free. Personally I don’t care for this method. It’s too slow and
repetitive, and ruins the spirit of the game. It’s also rather useless
against Dark Force, since after 2 or 3 rounds your characters probably
will be possessed and won’t do as you command, and you’ll have done no
damage to the boss.
Deband isn’t just for boss fights anymore. Use the Snow Crown first thing
during any and all late-game battles. You simply can’t afford to take
full damage from these enemies.
Nei + Animal Claw + Chikara Morimorin + Shifta + Critical hit = OMFG.
Using a combination of Nei’s Last Force skill and some Nares/Nasar
techniques, your party can theoretically have infinite fighting
endurance (even if you’re power-leveling with Megido).
[This is the end of the file. Thanks for reading!]