Sega GT: Homologation special
CHAMPIONSHIP FAQ GUIDE
Last updated 13/3/00
Sega GT championship FAQ: Scott Wright
E-mail:
[email protected]
*Intro.
As a Ridge Racer fan I was a bit unsure about this game and its real life
physics but after learning how to play it properly it's turned out to be very
good. As you'll know this is Sega's answer to Sony's Gran Turismo and plays very
similar. Most of the game is in English but what Japanese there is can make it
hard to progress. The guide is also to help other Ridge fans as to what car they
should maybe pick next which when you have little money can seem mind boggling.
So here's a little guide to get you started. Note: I am not a car tech head.
THE DRIVER LICENSES.
The licenses in the game are similar to time attacks. They range from Entry
class to SA class. You only have to pass one test in each class to get your
license for that class. There are 6 tests in total covering 6 different car
manufactures: - Suzuki Sport, STI, DRS, Mugen, Mazda Speed and Rally Art. You
shouldn't have much of a problem clearing them, coming 1st is a different
matter.
THE WORKS CHAMPIONSHIP.
As I suspected you have to place 1st in at least one of the driver licenses to
even get a look at the works cup. I found this quite hard. The best tip I can
give is to rev your car at the start of each test so that you're on the move as
soon as the GO! Signal is given. Once inside you'll be confronted with a list of
car manufacturers, the same list from the driver license screen. You'll only be
able to compete in the races for the models you placed 1st in so if you want to
finish the game 100% you'll have to place 1st in all the license tests sooner or
later. I've had a lot of e-mails about how hard everyone is finding this, my
advice is look for the easiest licenses to place 1st on and worry about that
getting that 100% later, these 4 spring to mind,
Entry Class Deep Rock Road
B Class Night Ground
A Class Snowy Mountain
SA Class Night Ground
Passing all these will gain you access to each class in the works cup. Races in
the works cup seem easy enough up to A class from here on I've had to change the
settings on my car. You'll win works cars for you garage.
THE EVENT RACES
This area of the game allows you to gain sponsors by winning races. It's a good
idea to finish some of these like the McDonald's open race on the Deep rock road
track early on as it's very easy and makes gaining money for tuning that bit
easier. The biggest problems people are having with the event races are entering
some of them. On an open race you can use any car you like (don't quote me on
that) but in some of the other races you have to meet car requirements to enter,
Novice car cups.
You can only enter cars you've bought at the correct class level and are not
allowed engine tune-ups (they must be set to normal to enter).
Original car cups.
You must use factory cars you've made in the carrozzeria, again at the correct
class for that race. Engine tune-ups are allowed.
NA races.
As the name suggests cars must have NA and not turbo or super boosts.
Here's a complete list with entry requirements.
/---------------------------------------------------------------\
|EVENT RACES LIST. |CAR REQ|CLASS|ENGINE TUNE-UP|
|----------------------------------|-------|-----|--------------|
|McDonald's OPEN RACE |OPEN |OPEN | YES |
|MEGANE SUPER OPEN RACE |OPEN |OPEN | YES |
|ANA OPEN RACE |OPEN |OPEN | YES |
|WONDA NOVICE CAR CUP |BOUGHT |ENTRY| NO |
|LAWSON ORIGINAL CAR CUP |FACTORY|ENTRY| YES |
|NA SMALL CAR RACE |NA |ENTRY| YES |
|AJINOMOTO TIME ATTACK |OPEN |OPEN | YES |
|Calbee TIME ATTACK |OPEN |OPEN | YES |
|0-400 TOURNAMENT |OPEN |OPEN | YES |
|0-1000 TOURNAMENT |OPEN |OPEN | YES |
|RINREI NOVICE CAR CUP |BOUGHT |B/A | NO |
|TARAMI ORIGINAL CAR CUP |FACTORY|B/A | YES |
|NA LIGHT CAR RACE |NA |B/A | YES |
|NTT COMMUNICATIONS NOVICE CAR CUP |BOUGHT |A/SA | YES |
|JOMMO ORIGINAL CAR CUP |FACTORY|A/SA | YES |
|NA LARGE CAR CUP |NA |A/SA | YES |
|Pioneer MAX SPEED |OPEN |OPEN | YES |
|BRIDGESTONE ENDURANCE |OPEN |OPEN | YES |
\---------------------------------------------------------------/
*Works cars can not be entered in the Pioneer MAX SPEED or the BRIDGESTONE
ENDURANCE races.
THE OFFICIAL RACES.
*Entry class cup.
I've finished this with two different cars, the Suzuki Cappucino and the Honda Z
turbo. Because The Z turbo has 4WD it handles better but it will need a lot of
tuning to get it up to a competitive level. The courses are,
1). Sky Peak Track
2). Sky Peak Hill
3). Night Section A
*Entry class special cup.
To enter this cup you'll have to build your own car in the carrozzeria. Make a
1000cc Favor RS with a front engine layout, turbo and 4WD for better handling
then tune everything on it to a sports level and step 2 level. Doing all this
saw me through no problem and the course "Night Ground" is very easy. Once
you've mastered it uses this track for quick cash.
*B class cup.
You can only enter this cup once you have successfully completed both Entry
class races and can only enter with E or B class cars. The car I had best
results with was the Honda Civic R again tune it up with everything sports and
step 2 and with a bit of deceleration on the harder corners you should be okay.
The 4 courses are,
1). Sky Peak Hill
2). Great Rock Road
3). Snowy Mountain
4). Night Section B
*Factory B class License.
To enter the B class special you'll first have to get your B class factory
license. This is different to the driver tests. What you have to do is beat the
record set by the computer on a short stretch of track and unlike the driver
tests you have to past all the tests to get your license. The car I used here
was my 4WD Favor RS again but I tuned the turbo boost and everything else up to
step 3 and racing level. The handling wasn't the best but it was good enough to
get me through these short stretches. Once you've done this you'll be able to
make a 1600cc car in the factory for use in the B class special.
*B class special cup.
The course is Night section A reverse and is actually easier playing it this
way. The car I made was a 1600cc Criketz with turbo, front engine layout and as
always 4WD. Tune this up with everything sports and step 2 as long as you use
the break and deceleration effectively you should hammer the competition. Once
you've completed this you'll win a Nissan Silvia spec R AERO (SI5). Note that
only cars made in the factory can enter special cups.
*A class cup.
For this cup I've used my old favorite from Sega Rally 2 the Mitsubishi Lancer
Evolution VI. As your now racing with the big boys sports and step 2 is no
longer good enough so you'll have to tune up to a racing and step 3 level to
beat the competition. This is very expensive so it might be a good time to get
some more sponsors. The courses for this cup now take place over 3 laps and are
quite easy. The courses are,
1). Solid Circuit
2). Sky Peak Track
3). Deep Rock Road
4). Sky Peak Hill
5). Night Ground
*A class factory license.
For this license just use your B class 1600cc Cricketz that you made earlier,
this is so easy you shouldn't even have to upgrade your car anymore than you
already have. Again once you've passed all the trials you'll be rewarded with
the A class factory license. In the factory I chose to make a 654x2cc Proof with
turbo, front engine layout and 4WD and tune this to a racing/step 3 level for
the next race.
*A class special.
The course is solid circuit reverse, using the car I've suggested and as long as
you use deceleration and the break sensibly you'll win very easily.
*SA class cup.
The SA class cup is harder than previous cups. Mistakes count here so try not to
make many. The best car I found to compete with was the Mitsubishi GTO Twin
Turbo. Yet again tune it your car up to a step 3/racing apart from weight
reduction which I didn't touch and suspension which I left on a sports level as
I felt the car handled better. The courses are,
1). Night Section A
2). Deep Rock Road
3). Night Ground
4). Snowy Mountain
5). Solid Circuit
6). Night Section B
*The Industrial 0400 Tournament
The best way I've found to win easy money for the expensive SA Factory is to
enter the 0400. Use the Mitsubishi GTO Twin Turbo that you just used in the SA
cup. This car can complete the 4 heats easy and the prize money big, 10.000.000
to be exact.
*SA Factory License.
You know the score by now. Use the 654x2cc Proof you used for the A class
special. Complete the 5 trials, which are easy when you use the car I've
suggested and it's on to the factory again.
*SA Class Special.
In the factory make a 654x3 Amble with turbo, front engine layout and 4WD and
tune it up to a sports level. You'll find that winning is very easy.
THE W.S.K. CUPS
After finishing the official and event races (perfect or not) you'll be able to
play in the W.S.K. cups. The W.S.K. consists of 3 cups which are,
FORWARD DRIVE CUP: Night Section A Reverse.
REVERSE DRIVE CUP: Night Section B Reverse.
4WD CUP: Sky Hill Track Reverse.
Car requirements in the W.S.K. are obvious.
SEGA GT: HOMOLOGATION SPECIAL POCKET.
To play this mini-game you first have to download it to your VMU this option can
be found in the memory card section of the main game. You'll be presented with a
list of car manufacturers, I selected Mitsubishi because there my favorite but I
don't think it effects the mini game's car handling. When you go to play the
game on your VMU you'll see a small intro after this press A+B to start. Oh no
Jap text menus.
HOMO POCKET MENU GUIDE.
I'm not fluent in Japanese but I think this is what those menus are all about.
/--------\ /---------\
|DRIVER |----------|DRIVER |
|A-LIFE. | |STATUS. | /-----------\
| | /------\ |TRAINING.|-------------------|SKIPPING |
|SINGLE |-|RACE 1| | | /--------------\ |PUSH-UPS |
|RACE. | |RACE 2| |WORK. |_|WAITER | |JOGGING |
| | |RACE 3| | | |WINDOW CLEANER| |READING |
|MONEY | |RACE 4| |SLEEP. | |CONSTRUCTION | |SQUAT JUMP |
|STATUS. | |RACE 5| | | \--------------/ |PLANNING |
| | |RACE 6| | | \-----------/
| | \------/ |RACE |--/------\
|SOUND | /---\ \---------/ |YES:A |
|OPTIONS.|--|ON | |NO:B |
\--------/ |OFF| \------/
\---/
SINGLE RACES.
There are 6 races in total where you race against 7 cars and against the clock.
Check points have to be passed Ridge style to increase your time. During races
you'll see three icons at the top of the screen, here's what they mean.
Flag = Current racing position in the race.
Clock = Amount of time left.
Heart = Number of times you can crash out before you retire.
*Clocks and Hearts can be collected in the race.
THE DRIVER (A-LIFE).
I wasn't expecting this at all. As far as I can tell this part of the game has
you looking after your own GT driver similar to the Chao's from Sonic Adventure.
Working in various jobs will gain him money which can be spent on training which
increases his HP. Work or train him to hard and it's off to hospital so you
probably have to let him sleep now and again. Racing also wins him money and
increases his HP. I'm still trying to work out the whole point of this and I
still haven't come in 1st place yet as I'm finding it very hard, 3rd place is
the best I've managed.
UPLOADING DATA.
Money that is won in the mini-game can be uploaded and converted into real cash
for the real Sega GT. I suspect cars may be unlocked by playing this mini-game
but don't quote me on that.
MORE TO COME.
I'm off to try and finish the game perfect and beat all the W.S.K. cups.
Q&A
How do I enter the Wonda Coffee event race?
To enter the race you'll have to use an Entry Level car that you've bought
(factory cars cannot enter). Also engines and mufflers cannot be upgraded and
must be on normal set up.
Could you please translate the "drive faster" section of the game manual?
I am not fluent in Japanese so if anyone out there who can understand Japanese
and wants to do this please contact me.
SEGA GT HOMOLOGATION SPECIAL (c) Sega 2000
This FAQ (c) Scott Wright 2000
Anyone wishing to publish this guide on a web site should e-mail me first.
This FAQ cannot be sold for profitable purposes.