Biohazard : Code Veronica Full Version Walkthrough
Version 2.0
Written By Todd McGillen (
[email protected])
***********************************************************************
4/10/00
New Additions :
Added the last touches for defeating Veronica. Also got the American version,
and I will be doing minor updates with minor corrections. (I.E. note names,
correct names for objects, etc.)
Also another request to have this posted. Now can also be seen at
www.firesoft.net and (translated into Italian) at
http://space.tin.it/arte/fabelgio/Index.html
2/14/00
New Additions :
Almost finished with the game. The FAQ is updating to the final fight. There
are people I have to credit for some info that was given to me. I wrote this
final part while on a flight to St. Louis. I will credit those people within
the next 2 days.
2/7/00
New Additions :
Finished Disc 1 as Claire, and started Chris' walkthrough on Disc 2.
Also, more request for posting this FAQ. It can now also be found at
www.survivalhorror.com and at www.resident-evil.org .
2/3/00
New Additions :
Found some items that I missed in the first FAQ. Also found the 7 pictures
code
(Credit to Cain007 from the Gamefaqs Message Boards).
Also, This FAQ has been requested to be posted at vgstrategies.about.com, and
cheatcc.com. Enjoy!
2/1/00
Note : I just got this game yesterday (Thanks Arnold at Gamer's Heaven). So
far I haven't gone far, mainly what was in the demo disc. I named
everything area by area, room by room, with items and enemies listed.
I am giving this FAQ to gamefaqs.com exclusively (starting on 2/1/2000). I do
go to other boards and I WILL KNOW if someone else uses this.
***********************************************************************
Table Of Contents (Disc 1)
------------------------
Prison Area
Iron Bridge
The Passage
Military Training Facility
Palace Backyard
The Palace
Airport
Military Training Facility Basement
Private Residence
Private Residence Roof
***********************************************************************
Disc 1
Text Opening
Cinema plays in which Claire Redfield is captured by Umbrella. Explosions
occur, and an injured Umbrella agent enters the room. *You must use the
lighter to see him*, then he unlocks Claire's cell, telling her to
escape.......
1. The Palace
A. Cell Room
Items - Handgun Bullets, Green Herb, Knife
Walk into the cell and get the herb, then get the bullets on the chair outside
the cell. On the desk is a memo with the line "WKD4496". You can take the
knife from the desk (optional, I never found a use for it in the demo). Exit
to the Hallway.
B. Hallway
Items - Ink Ribbon, Handgun Bullets
Note - Save Point
Take the ink ribbon and bullets. No need to save at this point. Go up the
stairs to the Graveyard.
C. Graveyard
Items - None
Enemies - 7 Zombies
Walk around the wall into the graveyard. The car in the wall will explode,
showing a case. A cinema plays showing Claire being surrounded by zombies. Run
around them, then through the gate into the Courtyard.
D. Courtyard
Items - Handgun Bullets, Handgun
Walk towards the corpse on the right. Another cinema plays showing Claire
being shot at. We are now introduced to Steve Burnside. Watch behind him for a
gate. Get the bullets from the corpse. Exit the gate opposite where you
entered into the Prison Courtyard.
E. Prison Courtyard
Items - Green Herb
Walk straight until you reach the end of a platform, then go up the stairs to
the end and get the herb. Turn around and enter the door by the stairs,
entering the Prisoner Eating Quarters.
F. Prisoner Eating Quarters
Items - Green Herb, Handgun Bullets, Prison Map
Enemies - 3 Zombies
Upon entering you are attacked by 3 zombies, kill 'em all. Go up the stairs
and around the table for the herb. Combine the 3 herbs you've gotten so far.
Get the bullets from the bookcase. Take the map from the wall next to the
stove. Enter the room to the right of the entrance door (Sleeping Quarters).
G. Sleeping Quarters
Items - Note, Handgun Bullets, Dual Uzi's
Enemies - 3 Zombies
Walk through the quarters, get the note off the 2nd bunk. Get to the end of
the hall. When going for the bullets, a zombie will come through the window,
showing 2 uzi's hitting the ground. Kill all the zombies and get the guns. GO
around the corner, and in the bloody shower get the bullets. Leave to the
Eating Quarters.
H. Prisoner Eating Quarters (2)
Enemies - 1 Zombie
1 zombie to kill, the exit to the Prison Courtyard.
I. Prison Courtyard (2)
When going down the stairs, a short cinema plays with some growling. Go around
the corner and watch a corpse get pulled under the building. Finish circling
the building, and enter the solid gate to the Cage Area.
J. Cage Area
Enemies - 3 Zombies
You will see a few zombies in cages. Kill the ones that aren't and enter the
Lab Building.
K. Lab Building
Items - Note, Health Spray, Flame Grenades, Acid Grenades
When going through the gate, you must get rid of all metal objects you have
(don't forget the lighter). After getting to the other side of the building,
go to the table. Get the spray if you wish, and there is a note explaining how
to use the 3D Copier. Activate the copier. On the other side of the table are
flame and acid grenades (it's pointless to get them now as you'll have to put
them in the box before leaving the room). Go through the door to the Computer
Room.
L. Computer Room
Items - Fax, Eagle Medallion
Go straight and get the fax, then go to the other side of the room. You'll
have another cinema with Steve. Throw the switch on the wall that Steve plays
with. Go to the desk, open the drawer, and get the Eagle Medallion. Go back to
the 3D Copier, and put the medallion into the left drawer of it. Exit the Lab
Building and take the items you left in the box (I chose not to take the
knife). Exit to the Cage Area.
M. Cage Area (2)
Items - Fire Extinguisher, Key
Enemies - 5 Zombies
Arm the uzi's. Press the green switch next to the cages. The door will open,
releasing the zombies. Shoot the barrel to kill most of them. Get the
extinguisher from the store room. Go into the left cage and get the key from
the guillotine. Note the plaque on the back wall. Go into the Prison
Courtyard.
N. Prison Courtyard (2)
Enemies - 2 Dogs
Run around the building, killing the 2 dogs. Go around to the exit area. Use
the key on the fenced door, the get rid of it. Exit to the Courtyard.
O. Courtyard (2)
Enemies - 2 Zombies
Kill the zombies, then enter the Graveyard.
P. Graveyard (2)
Items - TG-01, TG-01 Note
Enemies - 4 Zombies
Walk around the graves, killing the zombies. Use the extinguisher on the fire,
and get the case. Examine it and open it to the TG-01. Read the TG-01 note.
Then head back to the Lab Building and the 3D Copier.
Q. Lab Building (2)
Items - Plastic Medallion
Enemies - 3 Zombies
Drop all the items except the TG-01 into the box, then go to the 3D Copier.
Place the TG-01 on the right side. Watch it get "copied", then take the
plastic medallion. After taking the medallion, zombies will enter the hall.
You'll have no weapons, so weave your way around them to the exit box. Take
everything you dumped except the extinguisher (if you put the knife there,
it'll still be there). Exit to the Courtyard.
R. Courtyard (3)
Enemies - 3 Zombies
You can kill or run around the zombies to the gate you originally saw behind
Steve. Put the plastic medallion into it, then open the gate.
2. Iron Bridge
A. Bridge
Items - Handgun Bullets, Green Herb (2)
Run across the left catwalk to the end of the bridge. Grab the herbs and
combine them. Run back on the bridge to the jeep and get the bullets. Push the
metal box over the fire to snuff it out, then climb the boxes to the other
side. Climb the stairs to The Passage.
3. The Passage
A. Passage
Enemies - 4 Zombies
At the top, kill the 4 zombies. Enter the door on the right to the Military
Training Facility.
4. Military Training Facility
A. MTF Courtyard
Items - Arrows
Enemies - 3 Dogs
Kill the dogs, and get the arrows on the metal drums. Enter the door opposite
the drums.
B. MTF Hallway
Items - Red herb
Get the red herb if you want to. Go up the stairs immediately to the right. Go
to the end of the hall and enter the Lab Prep Room.
C. Lab Prep Room
Items - Bow Gun, Bow Gun Note
Walk around the desk to the bow gun. You will need 1 open slot for it. Turn
around and try to open the lab door. It won't so leave the room. Another
cinema *note the door in the back*. Leave the room to the MTF Hallway.
D. MTF Hallway (2)
Go to the End of the hall and through the door to the Locker Room.
E. Locker Room
Items - Arrows (3)
Enemies - 4 Zombies
Kill the zombies. There will be 2 open lockers with arrow in them. Take them
both. There will be a corpse in the back with another quiver of arrows. Take
them then enter the door to the Bath House.
F. Bath House
Items - Key
Enemies - 2 Zombies
Kill the 2 zombies then enter the pool. On the right is a wheel. Turn it. Get
the key in front of the lion's head. Exit and head back to the MTF Hallway.
G. MTF Hallway (3)
Enter the door in the middle for the Research Room.
H. Research Room
Items - MTF Map, Explosive Arrows
Enemies - 3 Zombies
Kill the zombies (2 in one room, 1 in the other). In the 1st room, press the
blue light. This will activate the photocopier, and make a copy of the MTF
map, get it. Go into the other room. use the key on the locker and get the
explosive arrows. Exit the Military Training Facility and go to The Passage.
5. The Passage (2)
Run down the passage then go up the stairs to the Palace Backyard.
6. Palace Backyard
A. Palace Backyard
Items - Green Herb, Boat Medallion
Enemies - 3 Dogs
Walk down the entrance and kill the 3 dogs. The boat medallion will be on the
left. On the foyer will be the herb. Go to the end of the hall and through
the gate to the Boat Dock.
B. Boat Dock
Items - Arrows, Handgun Bullets, Underground Map
When down the stairs, go to the right and get the bullets and map. At the end
of the dock are the arrows. Go back to the Palace Backyard and enter the
Palace.
7. Palace
A. Foyer
Quick cinema as you walk down the stairs. Go up the stairs and to the right
into the Study.
B. Study
Items - Ink Ribbon, Note, Handgun Bullets, ID Card, Green Herb
Note - Save Point
Get the ink ribbon from the desk, and the note from the table. Get the bullets
from the bookshelf. In the small hallway in the back, push the small shelf to
get the ID Card. View it and remember "NTC0394". There is an herb by the door.
Save the game, then put the uzi's, id card, herb, and ink ribbon into the item
box. Go back down to the Foyer.
C. Foyer (2)
Go to the door on the lower left corner for the Bathroom.
D. Bathroom
Items - Health Spray, Handgun Bullets, Suitcase
Enemies - 3 Bats
Kill the bats from the stairs. There's a suitcase in the back, get it. There
are bullets in the broken stall, and spray on the sink. Exit the bathroom and
go back to the Foyer.
E. Foyer (3)
Items - Handgun Bullets
Go to the desk, get the bullets. Then use the computer. Enter "NTC0394". The
corner door will unlock. Go into it.
F. Palace Hallway
Items - Handgun Bullets, Red Herb
Enemies - 4 Zombies
When entering, the zombies will rush you. Kill 'em all. Get the bullets from
the statue. Go to the end of the hall and into the Office.
G. Office
Items - Handgun Bullets, Ship Steering Wheel
Take the bullets from the table. You'll see a blue light on the wall. Press it
and see a video of 2 kids. A display case will move. Go behind it and take the
ship's wheel. Exit, go through the Hallway, and through the Foyer. Steve will
yell for help. Go back to the Office.
H. Office (2)
Go to the computer screen in the center of the room. you will see Steve
trapped in another room with the Golden Guns in his hand. You then have to
play a memory game. Choose C and E to rescue him. Steve is freed and runs off
with the golden guns. Go back to the Foyer.
I. Foyer (4)
Upon entering the Foyer (again), we see a cinema, introducing Alfred Ashford,
a decendant of Umbrella's founding member. Exit the Foyer and head to the Boat
Dock.
8. Palace Backyard (2)
A. Boat Dock
Go to the podium and use the ship's wheel. Choose yes to turn it. A boat rises
from the moat. Go into the boat.
B. Boat
Items - Fanny Pack
In the back of the boat is a fanny pack. Put it on to get 2 more storage
spaces. At the front is a power switch. Flip it and the ship will sink, taking
you to the Airport.
9. Airport
A. Airport
Go down the stairs. Walk through the hall, and through the door to the
Receptionist Room.
B. Receptionist Room
Items - Ink Ribbon, Handgun Bullets
Enemies - 3 Zombies
Kill the 3 zombies. Get the bullets from the couch. Walk through the door
closest to the aquarium (Dock Door 1).
C. Dock Door 1
Enemies - 5 Bats
Quickly kill the bats. Go to the blinking monitor and activate it. Use the
boat medallion on the podium overlooking the airplane. Go back through the
Receptionist Room, and enter Dock Door 2.
D. Dock Door 2
Walk across the bridge to the other door and enter the Elevator Room.
E. Elevator Room
Go onto the elevator in the right corner to go up 1 floor. Go to the monitor
and control the arm to pick up the box blocking a corner. Go back downstairs.
F. Elevator Room (2)
Items - ID Card, Arrows
Enemies - 5 Zombies
Go to the now unblocked corner. Flip the switch, and a loading bay will come
up with the zombies on it. Kill them then go onto the dock. Get the ID Card
and arrows off of the boxes. Go back through Dock Door 2, the Receptionist
Room, and back through the Airport to the Boat.
10. Backyard Palace (3)
A. Boat Dock
Resurface the boat and exit it. Spin the wheel to bring the controls back in.
Then go back into the Military Training Facility.
11. Military Training Facility (2)
A. MTF Courtyard
Cinema of a wave of dirt coming at Claire. Immediately run into the MTF
Hallway.
B. MTF Hallway
Go to the end of the hall and use the ID Card in the slot. The sliding door
will open. Go through the other door to the MTF Courtyard.
C. MTF Courtyard
Ashbury will start shooting at you. To stop him just run up the stairs. Go
through the unlighted door.
D. Hallway
Items - Handgun Bullets
Not much here except for the bullets. Go through the metal door.
E. Lounge
Items - Green Herb (2), Ink Ribbon, Hemostatic Bottle
Note - Save Point
Grab all then items then save. Afterwards put the ink ribbons, hemostatic
bottle and herbs into the item box. Exit the hallway and go through the wooden
door.
F. Hallway (2)
When going through the wooden door, a small cinema in which Ashford
antagonizes Claire. Go through the door.
G. Storage Room
Items - Dual Uzi's
Enemies - Mini-Tyrant
Go to the right and get the uzi's. When walking past the door again, you hear
it lock and a mini-tyrant comes out from another door. These guys are easy to
kill. Continue down the hall and you'll see another door unlock. Go down the
stairs. Go through the door. Another cinema in which another mini-tyrant
attacks. In a John Woo/Matrix fashion, Steve jumps through a window to save
you. You then trade the uzi's for the golden guns. Ashford then interferes
again.
12. MTF Basement
A. MTF Basement
Enemies - 3 Zombies
Here you play as Steve. Kill the 3 zombies. Go through the red door.
B. MTF Basement Hall
Enemies - 3 Zombies
Go down the stairs and kill the zombies by shooting the barrels. Go up the
stairs on the opposite side.
C. Lagoon Hallway
Walk across the other side for another tear-jerking cinema. The cinema will
take you up an elevator.
D. Corner Hallway
Playing as Claire again. Go around the corner and through the door.
E. Garage
Items - Handgun Bullets
Walk towards Steve and the floor collapses. Another cinema shows Steve
hesitating to kill an attacking zombie. The zombie turns out to be dear-old
dad. Steve ends up shooting the shit outta him. Steve then gives a family
history lesson. Go to the right corner, climb the box and get the bullets.
Head to the left and through the door.
F. Dark Hallway
Items - Handgun Bullets
Enemies - 2 Zombies
Get the bullets to the right, then kill the zombies. Go straight across the
hall and into the other room.
G. Office
Items - Blue Eagle Shield
Note - Save Point
Get the shield from the right wall. Save if you wish. Exit through the Dark
Hallway and into the Garage.
H. Garage (2)
Go through the large set of doors in front of Steve
I. Tank Room
Items - Arrows
Enemies - 2 Dogs
The dogs attack right away. Kill them both. Get the arrows by the barrels.
Unlock the door and go into the MTF Courtyard.
J. MTF Courtyard
Quickly run across and head back to the Palace.
13. Palace (2)
A. Foyer
Enemies - 4 Zombies
Kill the 4 zombies (2 in the Foyer, 2 up the stairs). Go into the Study.
B. Study
Note - Save Point
Place the golden guns into the door to unlock it. Then save your game and go
though this door.
C. Ashford's Office
Items - Handgun Bullets
Enemies - Mini-Tyrant
Get the bullets off of the table. Then go around the desk to the computer.
Activate it, and see a cinema of 2 kids. After that, enter "1971" as the
password. The clock will move, showing an entranceway. As soon as you turn,
a mini-tyrant will crash through the window. Kill it and enter the Passageway.
D. Passageway
Walk through to the Wooden Bridge
E. Wooden Bridge.
Walk through to the stairwell. As you go up it, the camera will zoom to a
castle,
and you hear a woman laughing.
14. Private Residence
A. Private Residence
Items - Red herb
Enemies - Mini-Tyrant (2)
There's a mini-tyrant immediately to your left. Kill him quickly. There's
another
one by the turn. Keep going around to the stairs, then up them. In the left
corner
is the herb. Go through the green door.
B. 2nd Floor Hallway
Enemies - 5 Bats
Kill the bats, go through the red door on the left.
C. Trophy Room
Items - Handgun Bullets, Arrows, Ink Ribbon
Enemies - Mini-Tyrant
Get the bullets on the left. Turn around to fight the mini-tyrant. Use the
lighter
in the fireplace (if you still have it at this point, referring to being back
in the
Lounge). On the mantel are the arrows. In the back corner is the ink ribbon.
Exit to
the 2nd Floor Hallway.
D. 2nd Floor Hallway (2)
Items - Health Spray, Handgun Bullets
Go up the stairs. Walk around the stairs until you get to the landing. The
spray and
bullets are on the chairs. Continue on and go through the red door.
E. "U"-Hallway
Items - Green Herb, Handgun Bullets
A cinema of Alfred and (sister) Alexia Ashford. Claire runs around the corner
to hide
from them. In the corner here is the herb. Walk around to where you came in,
and the
bullets will be on the table next to the door. Go back by Claire's hiding spot
and go
through the gray door.
F. Alexia's Bedroom
Items - Key
There's a music box playing. Stop it to reveal a key on Alexia's bed. After
getting the
key, the bed top will drop down to show a ladder. You can't go up it yet. Go
all the
way back to the Palace, and into the Foyer. Go to the locked door on the left
from the
top of the stairs.
15. Palace (3)
A. Foyer
Go to the 2nd Floor. Head to the left and use the key you just got.
B. Game Room
Items - Handgun Bullets, Explosive Arrows, Green Herb (2)
There are bullets to the left. On the Roulette table are the arrows. On the
bar are the
2 herbs. There's also a slot machine that's lit. You can't do anything to it
yet. Exit
to downstairs, to the back left door.
C. Palace Hallway
Go straight across to the opposite door and unlock it. You can then discard
the key.
Enter the room.
D. Bar
Items - Handgun Bullets, Blue & Gold Eagle Shield, "Hunk" Note
Enemies - Mini-Tyrant (2)
Kill the mini-tyrants using the explosive arrows (2 shots each). Walk around
the room
picking up the bullets, shield and "Hunk" note. Grab the 2 Eagle Shields (get
1 from
the item box in the study) and go back to the Prison Courtyard.
16. Prison (2)
A. Prison Courtyard
Enemies - 4 Zombies
Head to the guillotine area. Kill the 2 zombies there. Place an Eagle Shield
in the back
wall. The guillotine will drop, a door will open, and 2 more zombies attack.
Kill them
and enter the room.
B. "L"-Hallway
Items - Green Herb
Enemies - 2 Zombies
Shoot the barrel to kill the zombies. Go down the short way to get the herb.
Walk through
the wooden door.
C. Infirmary
Items - Handgun Bullets, Health Spray, Note
Get the bullets in the corner. The spray is in the cabinets. Head into the
office and get
the note. Go to the back and exit. You will see the body bag move.
D. Morgue
Items - Red Herb, Handgun Bullets, Suitcase
Enemies - 4 Zombies
There are 2 zombies next to the door. Kill them, and get the herb. Kill the
other 2 zombies
and get the bullets. There's another suitcase in the back corner (open it if
you have the
lockpick). Exit to the Infirmary.
E. Infirmary (2)
Items - Glass Eye
Enemies - 2 Zombies
You'll see 1 zombie eating the other. It'll stop and BOTH will come after you
(Note - The
zombie in the white coat moves real fast). Kill them and get the eye from the
white-coat
zombie. Head into the office and put the eye into the mannequin. A passageway
will open.
Exit to the L-Hallway.
F. "L"-Hallway (2)
Enemies - 3 Zombies
Kill the zombies and go through the door at the end of the long hallway.
G. Small Passageway
Items - Handgun Bullets, Item Box
The bullets are behind the barrel. Climb over the box then push it back away
from the door.
Enter the door. This takes you into the Computer Room of the Lab Building. You
can get the
grenades from earlier in the game. Go back to the Infirmary and go down the
passageway.
H. Underground Prison Hall
Items - Green Herb
Enemies - 5 Bats
The bats attack 1 at a time. 5 easy kills. Walk down the hall and get the
herb. Continue and
enter the next room.
I. Torture Room
Items - Arrows, Handgun Bullets
Enemies - 3 Zombies
Kill the zombies. Get the arrows off the chair. Bullets are on the table. Walk
to the other
side, down the stairs, and through the door.
J. Stone Garden
Items - Sword, Piano Music
Enemies - 1 Zombie
Take the sword from the statue. The door will lock, a statue will rise, and
gas will enter
the room. On the risen statue is a pipe. Facing toward the bottom of the
screen, push the pipe
in a counter-clockwise motion until it stops. The gas will stop. The statue
that held the
sword will turn around. Walk over to it and put the sword into it. Start to
walk away.
SURPRISE!! A zombie bursts out of the statue (with the sword through his
guts). Kill it and
look in the statue for the piano music. Go back to the Palace and to the Game
Room.
17. The Palace (3)
A. Game Room
Items - Blue Ant
Put the piano music into the piano, and the slot machine will open. Take the
Blue Ant. Head back
to the Private Residence.
18. Private Residence (2)
While going to the Residence, 2 Mini-Tyrants will attack. You can either fight
them, or run
Around them and go into the house. 2 zombies will immediately attack. 2 more
will be upstairs.
A. "U"-Hallway
Enemies - 4 Zombies
You'll hear zombie as soon as you enter the hallway. Kill them and go into
Alfred's Bedroom.
B. Alfred's Bedroom
Place the blue ant into the slot on top of the chest. Head to the MTF
Courtyard.
19. Military Training Facility
A. MTF Courtyard (3)
Go to the upstairs portion of this room. Use the other blue shield in the
curved part of the
landing. The top will open giving you another ID Card. Go down the stairs,
around the other
side of the fence, and down the ladder.
B. Boiler Room
Use the new ID Card here to open the bars. Go down the small hallway, up the
stairs, and to
the door on the right.
C. MTF Basement
Items - Grenade Launcher, Grenades
This is the room that you played as Steve in. Use the ID Card to open the
broken gate. Get the
grenade launcher here. In the main room on the shelves are the grenades. Go
through the silver
door.
D. Record Room
Items - Handgun Bullets, M93R Note, Acid Grenades
Enemies - 3 Zombies
Kill the zombies. In the back by the desk are the bullets and M93R note. In
the front is a
cabinet with the grenades. You can unlock it with the lockpick. Go back to the
MTF Basement,
and through the door where you got the grenade launcher.
E. Electrical Room
Items - Arrows
Enemies - Mini-Tyrant (2)
Kill the mini-tyrants (it takes 2 grenades each to kill). Arrows are in the
back corner. Go
back to the Boiler Room, through the other door, across the metal bridge to
the elevator. Take
it to the 2nd Floor.
F. Corner Hallway
Use the ID Card to open the silver door. You can discard it if you want to.
G. Lab Control Room
Items - Grenades, Jeep Medallion, Green Herbs (2)
Enemies - 2 Zombies
Go to the elevated section. Look at the projection screen and learn about a
creature called the
"Albinoid". Get the grenades from behind the chair. Go to the lower section,
and look at the
monitor. Take the Jeep Medallion (you can put this in the Dock Door 1 section
later). Use the
monitor to look into the Lab. Zoom to the skeleton picture and see the number
"1126" (Gee, I
sense a code). There are 2 herbs next to the desk. As you are leaving, 2
zombies come to life.
Kill them and then go through the only door in the room. This takes you to the
MTF Courtyard.
Go across to the MTF Hallway.
H. MTF Hallway
Use the ID Card to go into the door on the right. Go up the stairs and into
the Lab Prep Room.
I. Lab Prep Room
Use the code "1126" to enter the Closed Lab.
J. Closed Lab
Items - Acid Grenades, Skeleton Picture
Enemies - 5 Albinoids
On the desk are the grenades. Take the picture of the skeleton. As you do
this, an albinoid will
escape, giving you 30 seconds to get the hell out of there. Too bad 5 of his
buddies show up. I
used 1 grenade to kill them. Run back to the MTF Courtyard.
K. MTF Courtyard (4)
Enemies - 2 Zombies
Walk across the courtyard to the metal door. Go through it to the garage, then
go through the
door on the right. Kill the 2 zombies and go into the Office (Save Point
here). You will see a
painting on the wall, and nothing opposite it. Put the Skeleton Picture on
here. The wall will
slide down.
L. Secret Room
Items - Gold Key, Green Herb, Health Spray
The spray is in the drawer on the right side. The key is in the model. There's
a podium on the
left side blocking the herb. Exit and go to the Palace.
20. The Palace (4)
A. Palace Hallway
Go to the back and make a right. Use the gold key to enter, discard it if you
want to. Go on in.
B. Gallery
Items - Red Ant
Okay, over the last few days I have received (I kid you not) over 60 emails
asking how to get past
this. Good news is I found the answer in GameFAQS Message Boards (once again,
credit to Cain007 for
posting this).
This room has 7 paintings. These are the names I gave to them for reference
(starting from the
raised platform, going to the right) :
(1) Young Alfred
(2) Lady Ashbury
(3) Lord Ashbury
(4) "Red" Ashbury
(5) Grandpa Ashbury And Twins
(6) Old Man
(7) "Uncle" Ashbury
This is the order to push the buttons :
2, 5, 7, 4, 6, 3, 1
The picture of Young Alfred will turn around, showing a picture of Young
Alexis. There's a vase here.
Take it, view it, and get the red ant. Go back to the Private Residence, and
to Alexia's Bedroom.
21. Private Residence (2)
A. Wooden Bridge
Enemies - 5 Zombies
Just kill the zombies and keep going to the Residence.
B. Alexia's Bedroom
Items - Music Wheel
Use the red ant on the chest, and take the wheel. Go to Alfred's Bedroom.
C. Alfred's Bedroom
Use the music wheel in the chest. Alfred's bed top will drop down showing
another ladder. Go up it
22. Private Residence Roof
A. Carousel
Items - Green Herb, Key
You climb the ladder to the carousel. There's a herb in 1 corner. On a chair
is a metal dragonfly.
Get it, view it, and it will become a key. Put it into the ant picture on the
wall. The carousel will
Turn around, showing a ladder going to a landing. Go up the ladder.
B. Carousel Office
Items – Newspaper Article, Handgun Bullets, Ink Ribbon, Green Book, Airplane
Medallion
To the left on the small stairs is the newspaper article. Between the desk and
clock are the bullets. The ink ribbon is on the desk. To the right side of the
room is a box. Push is towards the glass case and climb it. On top of the case
is the book and medallion. Climb down from the carousel. When leaving Alfred's
bedroom, we get another cinema of Claire, Steve and Alexia.
C. Secret Door
Look at the wig, and we have another cinema. This time it has Alfred/Alexia in
it (??….startling revelation here). A self-destruct warning sounds. As you
leave, another cinema with Steve. Run to the Airport and Dock Door 1.
23. Airport
A. Dock Door 1
Put the final medallion into the console. Press the button, and board the
airplane.
B. Airplane
Items – Platform Lever, Keys
Get the platform lever from the floor. Head to the Elevator Room. Go up the
elevator, and through the door. Put the lever here, and activate it. The
bridge will rise. Run across it and into the door. Walk over to the corpses
and take the keys. Go back across the bridge, and down the elevator. Go to the
barred door and use the key. Enter the room.
C. Locker Room
Items – Green Herbs (2), Grenades, Handgun Bullets
Enemies – T-079
Note – Save Point
There are 2 herbs on the floor. The grenades and bullets are on the crates.
Push the 2 crates so that they no longer block the door. Afterwards, stand in
front of that door and open it. You then get a 5 minute countdown from
Alfred/Alexia, who releases the final boss for this disc (T-079). You have
about 4 ½ minutes to get to the airplane. Unfortunately, you start at the MTF.
Run to the airplane as fast as you can through the MTF Courtyard and to the
Palace. As you exit the Courtyard and are halfway to the Palace, the T-079
shows up. He won't attack you until he's close. It'll take about 8-10 grenades
to stop him. Head to the airport.
D. Airplane (2)
Cinema of Claire & Steve taking off, with Alfred in pursuit. There's an
explosion, and Claire goes to check it out. Time to fight again. Before
entering the cargo bay, take 2-3 health items, and (I found to be easiest)
about 10 grenades with you. Shoot the T-079 until you see a lot of blood on
the ground (mainly coming from him). Then press the blue button by the door.
This will release a crate, tackling the T-079, and sending him off the plane.
After that, a final cinema with Claire, Steve, Alfred, and the Antartic.
End Of Disc 1
Disc 2
Table Of Contents (Disc 2)
Antartic Transport Terminal
Military Training Facility
Military Training Facility 1st Floor Basement
Military Training Facility 2nd Floor Basement
Military Training Facility Basement
1. Antartic Transport Terminal
A. Antartic Transport Terminal
Go down the ladder to the landing. Go through the first door. Head to the left
and go through the door.
B. Caged Room
Items - Handgun Bullets (2), Ink Ribbon, Green Herb
Enemies - 1 Zombie
Zombie is in a cage, you can ignore him for now. Bullets and Ink Ribbon are on
the desk. The herb is on the floor opposite the desk. Another set of bullets
are on the desk opposite the cage. Go back to the A.T.T. and into the door by
the stairs.
C. Sleeping Quarters
Items – Explosive Arrows, Handgun Bullets (2), Health Spray, A.T.T. Map, Ink
Ribbon, Note
Enemies – 4 Zombies
Go towards the back of the room. The arrows are on the desk. There are bullets
and spray next to a bed (hidden from view). The 4 zombies attack now. There
are more bullets on the other side of the shelf, and a note on the table. The
ink ribbon is towards the left bed. Exit the room, go down the stairs. Take
the map from the wall.
D. Downstairs Hallway
Enemies – Poison Moths (at least 3 every time you come to this room)
Pass a guy who thinks he's in the movie "Aliens". Head to the left. Kill the
moths before going too far, if they spray or bite you, you'll be poisoned.
Enter the door to the right.
E. Luggage Room
Enemies – 3 Zombies
The zombies attack right away. Head into the rear left door.
F. Spider Den
Items – UPS Label, Arrows, Handgun Bullets (2), Green Herb
Enemies – 3 Spiders
2 spiders attack almost immediately. The 3rd is under the grating. You can't
shoot him, so avoid it's poison as it spits. IN the back corner is a web. On
the chest there is a UPS label. Get it. The herb is hidden in the right
corner. The arrows are at the landing by the conveyor belt. The bullets are on
the metal case. Head through the Luggage Room and go through the other door.
G. Luggage Storage Room
Items – Key, Plug, AK-47
Enemies – 4 Zombies
The zombies are in different areas of this room. Get the key from the conveyor
belt. The plug is in the back corner by the corpse. Go by the green lockers to
get the AK-47. Go to the Luggage Room.
H. Luggage Room (2)
Put the UPS Label on the box that says "BOW" on it. Use the key on the locked
door then get rid of it. Walk in, go straight to the end, then enter the door
on the left.
I. Generator Room
Items – Green Herb (4), Handgun Bullets (2)
Enemies – 3 Dogs
1 dog will jump you right away. The bullets are on a box to the right (by the
pipes). The other 2 dogs stay hidden until you're near them. Under the
platform is a switch, press it. Go back to the beginning of this room. 2 herbs
are in the back, another 2 are under a pipe. Go to the middle of the room.
Flip the switch here to turn on the power. Go back to the Luggage Room.
J. Luggage Room (3)
Flip the 2 switches in the center of the room to start the conveyor belt.
K. Downstairs Hallway (2)
Items – Arrows, Green Herb, Ink Ribbon, Note (2), Key
Note – Save Point
Arrows are on the table. The herb is on the floor. The ink ribbon is on the
desk. The note is on the shelf. Push the shelf back to reveal a secret
passageway. Open the locker, a rat will jump out and run away. In the locker
is another note. Push the switch in the locker to reveal a secret room. Short
cinema showing a prisoner. There's a clay octagon in the corner. Get it, view
it, and take the key. Go to the Spider Den.
L. Spider Den (2)
Items – Gasmask
Get the gasmask from the window then exit. Head back to the A.T.T., go into
the "U" corridor of the terminal. Go to the right side then use the key there.
Enter the room.
M. Control Room
Go to the control panel. Cinema with Steve. Go to the pipe room.
N. Pipe Room
Items – Pipe Wheel
Get the pipe wheel in the middle of the room. Exit and go downstairs to the
caged room.
O. Caged Room
Go into the back, put the pipe wheel into the grinder (use this in the outdoor
pipe room). Go to the luggage room, through the middle door to the outdoor
pipe room.
P. Outdoor Pipe Room
Enemies – 5 Zombies
The zombies are in the luggage room as you enter it. Use the pipe wheel on the
raised platform to shut off the gas. Cinema involving Claire, Steve, and
Alfred. Climb into the tractor/grinder and leave. Another cinema of Claire and
Steve finding a helicopter pad.
Q. Helicopter Pad
Items – Health Spray
Enemies – Poison Tyrant (Final Boss)
The health spray is in the near right corner. As you go to walk down the
stairs, the Poison Tyrant show up. To fight him, you need to circle him and
fire. Keep out of reach of his tentacles, which can hit you, but they also
release poison when they drag across the ground. I fought him using the
grenade launcher (I had only 4 grenades) and the AK-47. It took me a few tries
but I finally got him. Afterwards is the ending cinema with Claire, Steve,
Alfred, and Alexis (yes, she's real this time).
You now play as Chris Redfield
Opening cinema of Chris climbing a mountain
1. Military Training Facility
A. MTF 3rd Floor Basement
Items – Green Herb, Arrows, Ink Ribbon
Note – Save Point
The herb is there as you walk in. Cinema with the Umbrella agent that helped
Claire escape. The arrows and ink ribbon are by the desk. Go into the door.
B. Canyon
Items – Green Herb, Blue Herb, Handgun Bullets, Arrows
Enemies – Giant Worm
The herbs are across from the door. The worm is ready to rumble. Over by the
elevator are the bullets and arrows. After you activate the elevator, you need
to run around, avoiding the worm for about 30 seconds while it comes down.
Then get aboard it. Note : If you choose to shoot the worm until it dies, it
will spit out the Umbrella agent, and you can get the lighter back. Use it on
the stone tablet, and get the uzi's.
C. MTF Garage
Enemies – 3 Zombies
Kill the zombies then run into the tank room.
D. Tank Room
Items – Handgun Bullets
Go to the back of the tank, and press the button you saw Alfred hit earlier in
the game. The tank will move forward to reveal the elevator. In between the
elevator and tank are the bullets. Go down the elevator.
2. MTF 1st Floor Basement
A. "U" Hallway
Items – Green Herb, Blue Herb, Shotgun Shells, Battery
Enemies – 2 Spiders
The herbs and shells are in the corner where you entered. The battery is by
the door. The 2 spiders will attack. They spit poison and actually grab and
bite you. Go into the middle door.
B. Office
Items – Shotgun Shells, Handgun Bullets, Ink Ribbon, Acid Grenades, Green Herb
Note – Save Point
The shells, bullets, and ink ribbon are on the desk. The herb is next to the
locker. The grenades are in the locker. Exit and go to the MTF 1st Floor.
3. MTF 1st Floor
Items – Key, Note
Go into the garage, and put the battery into the lift in the back. Go up the
lift. Get the key and the note. Go through the door.
4. MTF 2nd Floor
A. Lab
Cinema of Alexia and Unknown Person (Hint – He's Wesker from RE1). Exit
through the door opposite the stairs. Walk across the MTF Courtyard and go
through the door.
B. MTF Hallway
Items – Fanny Pack, Arrows
Enemies – 3 Zombies
The zombies are on the other side of the wall. In there, the fanny pack is on
a desk. The arrows are on the floor. Go back to the lab, and take the elevator
down to the 1st Floor Basement.
5. MTF 1st Floor Basement (2)
A. Lagoon Hallway
Items – Shotgun, Handgun Bullets, Ink Ribbon, Red Herb (2)
Enemies – 1 Zombie
Go down the stairs. Get the shotgun from the wall (this will cause the stairs
to rise up). The bullets and ink ribbon are on the floor next to the door.
Jump into the water and go to the other side. A zombie will rise out of the
water. The herbs are here. Go up the ladder. This takes you to the "U"
Hallway.
6. MTF 2nd Floor Basement
A. Cryogenics Lab
Items – AK-47 Ammo, Green Herb
The herb is in the corner. Go up the stairs. Go to the computer, push the
lever to lower Tube #3. The AK-47 ammo is on top of Tube #3. Go through the
door.
B. Electrical Room
Items – Door Knob
Enemies – 2 Hunters
The knob is on the elevator floor. Cinema of Wesker releasing Robot Seekers
and Hunters from RE1. Kill them with the shotgun (3 shots each). Go into the
door that had the red light over it.
C. Lab
Items – Handgun Bullets, Shotgun Shells, Red Herb, Blue Herb, Chemical #1
Enemies – 1 Hunter
The bullets and shells are on the table. The herbs are on the desk. Go to the
refrigerator, change the temperature to 128 and take the chemical. Cinema of
the Hunter coming through the air vent. Shoot him before he touches you. If he
does, you're poisoned. Go to the 2nd floor to the hallway outside the lab.
7. MTF 2nd Floor (2)
A. MTF 2nd Floor Garage
Items – Tank Model, Handgun Bullets
Get the tank model on the right. The bullets are in the corner. Go to the 1st
floor to the secret room from disc 1.
8. MTF 1st Floor (2)
A. Secret Room
Items – Key, Book
Put the tank into the square of the MTF model to reveal a hidden panel. Get
the key and book from it. Go to the basement and into the lab.
9. MTF Basement
A. Lab
As you go up the stairs, a good cinema with Wesker. Shortly after you fight a
Mini-Tyrant. Go into the Electrical Room.
B. Electrical Room
Items – Explosive Arrows
Use the key at the elevator. Push the button. Climb over the box, push it back
to the 2nd crate, then climb it. Get the explosive arrows here. Climb down
and go through the hole in the wall.
C. MTF Hallway
Items – Shotgun Shells, Arrows, Acid Grenades
Enemies – 4 Zombies
Go into the middle room. 3 of the zombies will attack you. The shells are on
the floor, and the arrows are on the desk. In the 2nd room, the grenades are
in the locker. Go through the hole in the wall, then through the door. 1
zombie here to kill, then go down the ladder.
D. Boiler Room
Enemies – 4 Zombies, 1 Hunter
Hit the switch to turn on the fan. 4 zombies are in here. Go up the small
stairway, then through the door. Kill the Hunter, then go through the red
door.
E. Record Room
Items – Chemical #2, Gun Modifier
Enemies – 2 Hunters
Get the chemical off the shelf, then mix the 2 chemicals together. Get the
modifier off the desk. Exit. Go to the MTF Courtyard, then to the cargo
elevator on the left. 2 Hunters will attack.
10. Airport
A. Storage Room
Note – Save Point
Go through to the next room.
B. Elevator Room
Items – Shotgun Shells
Enemies – 1 Hunter, 3 Zombies
Go up the elevator. Go through the door to the controls. Run across the bridge
into the next room. There's a puzzle here. You need to get the bottom bottle
filled to 10, and you have 2 bottles (3 & 5) to mix it up. Once done, 3
zombies will attack. Behind them are the shells. Go back to the storage room,
lowering the bridge on your way.
C. Dock Door 2
Enemies – 1 Hunter
D. Receptionist Room
Items – Ink Ribbon
Enemies – 3 Zombies
Ink Ribbon is on the box. 3 zombies in the room. 1 has a gas pack on it's
back, and the others having glowing red eyes (looks cool when they're moving).
E. Dock Door 1
Enemies – 1 Hunter, 2 Poison Hunters
Power down the computer. Take the 3 medallions from the console. Head back to
the secret room on the 1st floor. 2 Poion Hunters are in the MTF Courtyard.
11. MTF 1st Floor (2)
A. Secret Room
Items – Green Herb, Shotgun Shells (2)
Put the medallions into the slots by the door. Pull the lever to move the
model table back, showing a ladder. To the left of the ladder are the herb and
shells. Go down the ladder.
12. MTF 1st Floor Basement
A. "L" Hallway
Items – Green Herb, Grenades
Enemies – 2 Spiders
The spiders are in the ceiling. The herb and grenades are in the corner. Go
down the ladder.
13. MTF 2nd Floor Basement
A. "U" Hallway
Items – Green Herb (2), Blue Herb, Handgun Bullets, Blue & Gold Shield.
Enemies – Albinoid
The herbs are in the hallway corner. Go into the next room to see the shield
in a pool with the albinoid. Either kill it, or have a few herbs with you,
jump in the pool and get the shield. Go back to the MTF 1st Floor Basement.
14. MTF 1st Floor Basement (2)
A. "U" Hallway
Mix the chemicals and the shield toghether to the the gold key. Use the key in
the door. Another cinema with a harrier jet, and Chris goes to the Antartic.
15. Antartic Transport Terminal
A. 1st Floor Basement
Exit the 1st room to see Claire's plane. There's a tentacle on the ground.
Shoot it a few times to make it disappear. Go down the ladder. Go down the
stairs to the hallway, then the office.
B. Office
Items – Puzzle cube, Book, Ink Ribbon
Use the gold key in the pillar to open the cabinet. Get the puzzle cube and
book. Ink ribbon is on the desk. Head to the "U" Hallway, then into the caged
room (watch the spider under the ice).
C. Caged Room
Items – Pipe Wheel, Suitcase, Shotgun Shells
Enemies – 8 Zombies
3 zombies in the caged room. Get the suitcase and shells from the cage. Go
into the other door of the "U" Hallway. Get the pips wheel from where Claire
put it. About 5 zombise break out of the ice. Get back to the "U" Hallway.
D. "U" Hallway
Enemies – 1 Hunter
Run across the other side of the hallway, climb onto the ice, then up the
other broken walkway. Go into the first door. Cinema of a Robot Seeker. A
hunter attacks. Go to the end then into the elevator.
E. 5th Floor Basement
Items – Blue Herb, Green Herb (2)
Enemies – 7 Zombies
Go across to the frozen hallway. & zombies in here. The herbs are by the
doorway. Go into the door on your left.
F. Generator Room
Items – Blue Herb, Green Herb (2), Handgun Bullets (2), Ink Ribbon, Shotgun
Shells
Note – Save Point
Use the pipe wheel at the green light. Turn the knob to turn on the power. The
herbs are in a corner, the bullets are on a table, the shells are on a chair.
Exit and go into the right door.
G. Water Garden
Items – Dragonfly Wing (2), Green Herb
Enemies – 1 Poison Hunter
The hunter will come right at you. Go around to the carousel for the 1st wing.
The other is in the water by the fountain. The herb is next to the door. Go in
the door.
H. Foyer
Items – Knife
This looks vaguely familiar ( I dunno…RE1???). If you don't have your knife,
go to the 2nd floor and get it in the middle of the floor. Go back downstairs,
then behind the stairs. Use the knife, a cinema of Chris and Claire being
reunited. Go back to the hallway outside the generator room, and through the
other door.
I. Gallery
Items – Shotgun Shells, Handgun Bullets, Map, Adaptor, Magnum Bullets
Shells and bullets are on the table. Push the statue over the cracked square.
The statue will fall and you cang et the map. Walk into the little room, and
around to the tiger statue. When you take the blue eye, you get the adaptor.
When you take the red eye, you get the magnum bullets. Go into the elevator.
16. A.T.T. 6th Floor Basement
A. Ant Hive
Items – Dragonfly Wing, Green Herb (4), Note, Handgun Bullets
Enemies – 2 Zombies
Walk down the hall and look at the Giant Ant Hive. Get the wing in front of
it. Green Herb next to the right door. Go through the door and get the note. 2
Herbs in front of the painting. Go through the side door, and say "hi" to 2
zombies. Go to the other side of the hive. Another herb by this door. Go in.
Bullets are on the desk.
B. 6th Floor Lab
Items – Note, Blue jewel
Get the note by the computer. Go to the back area and to the right. Puzzle
time again. The answer is :
AA, Crown, Heart, Spade
Put the puzzle cube into the cabinets. A cinema of Alfred falling out from a
tube. Get his ring. View it and get the blue jewel. Go back up to the 1st
Floor Basement.
17. A.T.T. 1st Floor Basement
A. Computer Room
Items – Key, Blood Bag, Magnum
Enemies – 1 Poison Hunter, 3 Zombies
Avoid the seekers and go into the door on the right. Press the blue button to
raise the crane. Recharge the fire extinguisher here. Go down the elevator.
Kill the zombies, get the blood bag off the shelf. Use the extinguisher to put
out the fire and get the Magnum. Go back up, and go up the other elevator. Use
the pipe wheel here to drain the water. Go down and get the key. The hunter
will crash through the glass. Kill him. Go back to Claire, and see a cinema of
Chris curing Claire.
NOW PLAYING AS CLAIRE
1. A.T.T. 4th Floor Basement
A. Office
Items – Green Herb, Red herb, Handgun Bullets, Shotgun Shells, Flame Grenades,
Acid Grenades
The herbs are next to the door. The bullets are on the table. The shells are
on the couch. Go to the item box, get the suitcase, open it for more magnum
bullets. Go through the next door. Push the shelf to the right, and put the
shotgun onto the rack to show Flame and Acid Grenades. Go through the door.
B. "L" Hallway
Items – Arrows, Grenades
Push the 3rd case to get the arrows. On the 2nd set, push the 2nd shelf for
the grenades. Go through the door.
C. Prison Area
Items – Emergency Destruct Card, Arrows (2)
Enemies – 1 Zombie
Run down the corridor and up the small stairs. Go into the cage for the
arrows. You'll see a cannon with a book next to it. Get the book and lower the
cannon for the card-in-a-ball. Avoid the smasher when going for the ball. Get
the ball. When the smasher is up, Run under it, and put the ball into the
circle there. After it smashes and show the card, run under the smasher again
and get the card to lock the device in place. Go back to the beginning of the
hallway, and enter the door to it's left.
D. Knight Hallway
Walk to the end, and see Steve tied up where the Poison Tyrant was. Steve gets
an acne problem. Turn around and run out the hallway as quick as you can (I
recommend having 2 full herbs with you). Then a big cinema of Steve breaking
through, and a snake attacking Claire. Steve rescues her, then we have another
emmy-award winning sob scene.
BACK PLAYING AS CHRIS
Scene opens with Wesker trying to join Alexia. Nice CGI scene (closest thing
to nudity I've seen in a game, not including hentai).
A. Foyer
Items – Red Jewel
Enemies – Alexia
Simple strategy. Avoid Alexia and her blood while shooting her. After a few
shots, she will fall. Get the ring, view it for the red jewel. Go to the 1st
floor basement.
B. 1st Floor Basement
Items – Green Jewel
Enemies – Giant Spider
Go into the "U" Hallway, around to the far side, and into the crane control
room. Raise the crane and see the Poison Tyrant. The giant spider then
attacks. Kill it and go onto the ice near the tyrant. Get the green jewel
there. Go back to the foyer.
C. Foyer (2)
GO to the top of the stairs to the painting. Put the 3 jewels into it to
reveal a secret door. Go into it.
D. "Y" Corridor
Items – Green herbs (2)
Enemies – 4 Zombies
The herbs are in the left corridor. The zombies are spread out throughout the
hallway. Go into the first door on the right.
E. Computer Room
Items – Green Herbs (2), Note, Handgun Bullets, Dragonfly Wing
The herbs are by the stairs. Go to the left terminal for the note. Go down the
elevator. Bullets are between the tubes. Push the blue button to get the 4th
wing. Go back up the elevator, then up the small stairs to unlock the door. Go
back to the "Y" Corridor and through the 1st door in the left side corridor.
F. "Y" Corridor Office
Items – health Spray, Key, Ink Ribbon, Shotgun Shells
The spray's in the robe. The key and ink ribbon are in the desk. The shells
are next to the desk. Go to the foyer, use the key in the double door to
unlock it. Go to the Generator Room, and turn off the power. Then go to the
tiger statue and get it's eyes. Go back to the "Y" Corridor and into the left
corridor. Head into the 2nd door.
G. Bedroom
Items – Music Wheel
In the 1st bedroom, us the blue eye on the music box. Go through the statue
door to the other bedroom. Close the player and use the red eye. Get the music
wheel. Put the wheel into the 1st bedroom player. A Ladder will drop over the
bed. Go up it.
H. Meeting Room
Items – Handgun Bullets, Green Herb (2), Dragonfly Key, Ink Ribbon
The bullets are on the table. The herbs are in a corner. The ink ribbon is on
the 1st shelf by opposite the ladder. The Dragonfly Key is in a jar on the
table. Mix the key and wings together. Exit, go into the computer room, up the
small stairs. Head to the prison area.
I. Prison Area (2)
Cinema with Claire. Run across then up the large stairs. Use the Dragonfly Key
on the 1st door. Go in.
J. Command Center
Items – Green herb
Enemies – 2 Zombies
The zombies are in 2 hallways. The herb is in the raised platform's corner.
Open the book Claire gave you to get the Destruct Card. Use it in the control
panel. When asked for a code, enter "VERONICA" (if you didn't know this, you
haven't been paying attention to the game's name). You then get the
traditional RE countdown of 5 minutes. Exit, cinema with Claire unlocking the
final weapon. Alexia will attack Claire. You MUST shoot Alexia before she
touches Claire. Alexia transforms, then you fight. You need to waste time
until the weapon is fully charged. Alexia "births" these annoying creatures
that attack and poison you. They seem endless. You must keep shooting at
Alexia until the BOW Weapon is ready. Once you get it, she will go through a
final transformation. Get the weapon then shoot Alexia. All it takes is one
shot, but you can't waste time, cause she'll come after you.
Then enjoy the ending….and wait for Resident Zero coming for the N64.
Credit
Cain007 for the 7 pictures code
PSX Otaku for the 3rd medallion
Ravensong, gouki13, and amitas for the dragonfly key code (I had about 40
responses to this inquiry, they were the first ones to respond to it (it was
actually about 5 minutes after the update was posted). My apologies to the
others who weren't named on this.