!%S#%
                                       `@=~~===4R           'j=
                                      @!!!~~~===S=      ~#S=~===S=
          ________                  'S!!!!~~~====#   `#H=~~~~=====#`
       %%%       %%%              `'$!!!!!~~~====@  =H$~~~~~~~===j@
     $R  __//_     RR             =*!!!!!!~~=====@`S@~~~~~~~~~====4'
   SR     //        RR$          'R!!!!!!!~~=====RRj~~!!!!!!~~====j~
  RR                  R=         @!!!!!!!~~~=====@=~!!!!!!!~~=====4'
 H$   Puyo Puyo DA!    @j       S!!!!!!!!~======@j~!!!!!!!!~=====jH
 *#   Quickie          @=      '*!!!!!!!!~====j@=~!!!!!!!!~=======@
  #S    Dancing       Rj       @!!!!!!!!~=====@=~~!!!!!!!!~======R!
    @       Guide    SR       `$!!!!!!!!~====#j~~!!!!!!!!~~=====jH
     %%            3j=        4!!!!!!!!~=====@=~~!!!!!!!!~~====j@
       @S         RH          @!!!!!!!!~====H=~~!!!!!!!!~~~===j#~
         %S4jjjjj%            @!!!!!!!!~~==3%!~!!!!!!!!!~~====SS
            /l\               @!!!!!!!!!!!=~!!!!!!!!!!!!~~===3@
             \               4!!!!!!!!!!@'j@!!!!!!!!!!!!~====@
              \_          ` `@!!!!!!!!!!!!!!!!!!!!!!!!!!~~==j#=
                \_          #!!Sj!!!!!!!!!!!!!!!!!!!!!!!~~====@`
                  \__      `#!'@@!!!!!!!!!!!!!!!!!!@!*!!!!====j@
                     \_    %%!!S~!!!!!!!!!!!!!!!!!!!#!!!!!~====*=
                       \   @!!#4$$$4S#R@@R@##@@@#SS4$@!!!!~====jR
                        \ 3j!!4S$$$$$$$$$$$$$$$$$$$$$R=!!~~~====@`
     version 1.1         !4!!!!H$$$$$333%%%%%%%%%%%3$@j~~~~~=$==@
                         @~~~~~*#$3%%jjjjjjjjjjjjjj%%@===j===@=j@
  Last Update:           `Rjjj==#SjjjjjjjjjjjjjjjjjjRj==jRj=jR=**
     March 15, 2006      _/ `Rj==j@%jjjjjjjjjjjjjjSR=====jj@Sjj@`
                        /     Rj===j%@S4jjjjjj%RH3j=========j3@R!
                               R4=======j==jj==============j#$j@
 by Benjamin Paul Galway         *$j=====================j@@@@~
 e-mail = [email protected]    =$======jj===========j@!
 PayPal = [email protected]     *Sj=*@'`` ` `H@#4R#=


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[ Table of Contents ]-=-=-=

   Puyo Puyo DA! Intro
        Version History
             Songs and Dancers
                  The ELLENA System
                       General Information
                            Closing


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[ Puyo Puyo DA! Intro ]-=-=-=


 This is a quickie guide for the Japanese only Sega Dreamcast
 dancing game, Puyo Puyo DA! The idea is to highlight the gameplay
 system which makes the game somewhat unique for what otherwise
 could be dismissed at a Parappa the Rapper clone. This guide
 should help people get started playing and understanding
 PuyoPuyo DA! even though it is an admittedly very simple game.
 If you enjoy reflex test games such as Simon and Parappa the
 Rapper and Japanese pop music, then I would encourage you to
 check the game out. Hopefully this document will be of some
 assistance early in the game.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[ Version History ]-=-=-=


 The latest version of this guide can be always be found at
 GameFAQs [ gamefaqs.com ].  If you happen to make this guide
 available on your site and see a newer version available at any of
 the above sources, then please go ahead and replace your older
 version.

 Version 1.1 [ March 15, 2006 ]
    Minor editing.

 Version 1.0 [ February 1, 2006 ]
    Finished document and removed reference links due to sites
    disappearing, including the developer Compile having since gone
    bankrupt. Sega now owns the Puyo Puyo license.

 Version 0.8 [ July 20, 2001 ]
    This update fixed errors in The ELLENA System explanation.
    I also changed the formatting and section heading a bit and
    added new information about the history of the game and the
    songs and cast of characters.

 Version 0.3 [ July 3, 2001 ]
    This is the first version of this document. Puyo Puyo DA!
    is a nice sorta dancing game and deserved a guide to help
    people get into the game.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[ Songs and Dancers ]-=-=-=


 Please note that I am unsure if the character rating means that
 choosing him or her makes for a more difficult game, or if the
 CPU plays the character at that difficulty. I want to say it's
 the former, but I'm not completely certain.

 In a single player game, you must dance to your opponent's songs,
 but it is possible to have two people play using another song
 in the versus mode. Unfortunately, there is not sound test so you
 can listen to the songs without playing the game, but do notice
 that you can start a 2-player versus match and let the controllers
 idle to listen. I suggest recording the songs if possible since
 that gets annoying and the songs are quite nice.

 All characters are from the Puyo Puyo series except Ellena Stevens,
 whose origin is explained above. For more information and pictures
 of the Puyo Puyo cast, you should go visit the web sites listed
 at the end of this document.

 The Puyo Puyo DA cast and songs:

    Arle Nadja (easy)
         No. 1 -- Shakunetsu no Fire Dance (Edit)

    Skeleton-T (easy)
         No 2. -- Puyopuyo(DA Original Mix)

    Tara (easy)
         No. 3 -- i miss you

    Ellena Stevens (normal)
         No. 4 -- i sing

    Minotaur (normal)
         No. 5 -- Hip House Compile Classix'95

    Schezo Wegey (hard)
         No. 6 -- toy of puyopuyo

    Rulue (hard)
         No. 7 -- memories of puyopuyo(euro version)

    Satan (hard)
         No. 8 -- i hate you(hanglish version)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[ The ELLENA System ]-=-=-=


 Much as in Parappa the Rapper, Puyo Puyo DA! is a "dancing" game
 with a Simon-like gameplay system. A line  at the top of the
 screen is displayed for each of the two "battling" characters,
 and the simple goal is the press the coresponding button while
 the indicator passes over it.

 TYPES OF INPUT

 There are five available input types: red puyo, blue puyo, yellow
 puyo, green puyo, and the star. You should notice that the
 directions the puyos are mapped to also are indicated with their
 color -- such that the red puyo is inputted by pressing the red
 button on the standard Dreamcast controller and so forth. The
 star icon is mapped to the shoulder triggers, and I'd greatly
 urge players to remap it to the d-pad in the options screen.
 The delay of the analog triggers can and will be a pain to deal
 with, especially during the more difficult rounds.

 DANCING AND CHAINING

 Unlike Parappa, you are not awarded for improvising. Any button
 press not indicated on the meter will count against you; however,
 you are free to miss notes without being penalized as in Sony's
 game. Thus, if you are greeted with a string of commands after
 chaining the ones previously shown and do nothing whatsoever, you
 will not incur any penalty. This will allow you to skip over
 difficult sections of songs without ruining your chain. Of course,
 depending on the difficulty setting or person you're playing
 against, skipping too many can spell disaster to your chances of
 winning. Still, it is a strategy unique to Puyo Puyo DA! and well
 worth taking advantage of during the game.

 The basis premise is to see which player can "chain" the most
 commands together, which is done by pressing the displayed button
 at the exact moment the meter indicates it must be pressed. Each
 button press is assigned a rating based on how close it was
 inputted while the marker passed over the indicator: excellent,
 great, good, fair, and bad. Pressing the button at the exact moment
 indicated will grant you an "excellent" rating, while the others
 appear as you delay your input. "Bad" appears when you completely
 miss the mark.

 Only "excellent" and "great" rated inputs are added to your chain
 total and keep the chain alive. The moment you input a "good" or
 worse command, your dance chain will end. Thus, if you enter a new
 line of commands with an existing 12 puyo chain and input the
 following rated presses:

    Excellent Excellent Great Good Great Good Poor Good Great

 You will continue to the next line with no chain, although you did
 build upon the previous chain by three until having the "good"
 rating ruin it. "Good" and "fair" ratings only serve as a point
 measure and determine whether or not your dancer does a good or bad
 pose at the end of the meter, so the final three "good" rated
 inputs contributed nothing, and the "great" rating must be
 followed by another "great" or "excellent" rated command to begin a
 chain. If your first input on the next line is rated "excellent" or
 "great," then you'll have a chain of two puyos.

 The strength of your attack depends entirely on both your and your
 opponent's dancing ability. If hit more notes than the other
 player, then your opponent will suffer damage and puyos will
 appear on that side of the screen in the bar at the top. After five
 puyo types appear, the five will be removed and replaced with a
 more valuable puyo which represents the previous five puyos with a
 single unit. The order looks like this:

 Small gray puyo -> Gray puyo -> Red puyo -> Moon -> Comet -> Saturn

 You can repair damage and remove the gray ojyama (garbage) puyos
 from your side by performing better than your opponent. Note that
 puyos don't really affect the gameplay at all, though if you dance
 well enough you can defeat your opponent before the song ends.

 HITTING YOUR NOTES

 Finally, on the more difficult command strings, you'll notice many
 notes overlap each other. These require split second timing and
 pose the greatest challenge in the game, especially when they are
 encountered in rapid succession. Remember that you can skip them if
 you do not think you can input the overlapping notes without
 ruining your chain; however, you will have to learn how to
 successfully read and enter the commands if you hope to make it
 through the more difficult songs. I find it helps to slide my
 finger quickly across the notes required so that I can hit them
 quick enough to at least maintain my chain. If you're still having
 difficulty, then you should at least make the attempt to land the
 first note -- you can skip the overlapped note and shouldn't fall
 behind as much as you would attempting both.

 DANCE RATING AND SCORING

 At the end of a match you're rated in three areas:

      Max. Chains       1 -> ?
      Your Dance Mark   50 <-> 100 %
      Dance Level       A <-> F

 Max. Chains is obviously your maximum number of chains you were
 able to complete during the song. Your Dance Mark is a rating of
 how well your performed based on your input ratings. Your Dance
 Level may or may not take in the Max. Chains into account.

 You gain one point per second of the song. I'll have to play
 again and see if I can get a VCR to understand the other scoring
 methods. It's not that complicated -- obviously, the best
 possible score would could from getting an "excellent" rating
 on every note and making no mistakes. Still not sure if there's a
 bonus for defeating an opponent before the song is finished.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[ General Information ]-=-=-=


 INTRODUCTION

 While I can't translate the introduction, I can clarify some of
 the information presented during it. The introduction basically
 describes the original of Ellena and the connection between it
 and Puyo Puyo DA! You'll notice some English text being shuffled
 around the screen at the beginning:

      Disc Station Vol. 4 - 1994
 The legend of the girl who wanna get a chance with her DANCE be cool.
                                      - featuring ELLENA System -

 Compile offers a Japanese PC magazine called Disc Station which is
 still available today and can be seen on the company's website.
 Compile includes a disc with this magazine, and volume four had an
 all new game featuring the dancing of Ellena. Again, you see this
 game during the introduction during play. You may be able to order
 back issues of Disc Station if you want it -- I really don't know.
 Remember that you will need a PC running Japanese Windows to play
 the game if you can get your hands on a copy.

 Five years later Compile decides to release Puyo Puyo DA! The game
 uses the Ellena system found in the Disc Station game and also
 brought her on board the cast.

 GAME MENUS

 I can't comprehend Japanese on any level, so all I can offer at
 the moment which may be of help is a vague understanding of the
 difficulty selection in the story mode. When you're presented with
 a choice of three bubbles each with two Japanese characters in it,
 remember that the default difficulty is "normal." Pressing left
 will put you on "easy," and the right selection is the "hard"
 difficulty. On the easy setting you'll face three dancers, five
 on normal, and all eight on hard.

 WHERE'S CARBUCLE?

 This is the first Puyo Puyo game to not feature Arle's "pet"
 Carbuncle in game. Carbuncle instead appears on the VMU screen.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[ Closing ]-=-=-=


 This document may be distributed freely as long as no alterations
 are made to this text file and the author is given credit for the
 work. No website must profit, either directly or indirectly, from
 the use of this guide. Bad things will happen if someone does not
 comply to the above without my written permission.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[ End of Document ]-=-=-=