Phantasy Star Online
HUnewearl (and partly for other) In-Depth FAQ
Version 1.0 (first official release)
(c) by Yumiko Tanaka
This FAQ should only be posted at www.gamefaqs.com and my own nice homepage,
located at
http://members.tripod.de/Yumikotanaka (with big "Y")
All information and data in this FAQ are "first hand", e.g. I figured out
everything on my own.
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___/ MOTIVATION \_____________________________________________________________
\____________/
Playing Phantasy Star Online for a while (and recently REALLY online), I
got the impression that HUnewearl is a very underrepresented character
class. The reason of this might be that most of the players are male and
therefor prefer a male character. In addition, playing an android as an
beginnner is very popular, because of the high fighting abilities, the
no-worry-about-those-techniques and who-needs-abnormal-status effects.
But now some time passed and most players of the first hour got their
hero at an extreamly high level and maxed out all the stats. They want
to try something new, getting all aspects Phantasy Star Online offers.
Well, as mentioned in the manual the HUnewearl is suited for experienced
players, because it is very hard to start with, like FOrce characters,
but covers almost every ability offered by the game:
PRO:
- You can use EVERY technique like a FOrce.
- You can be the second-best in EVERY aspect.
- You can specialize in close combat, ranged combat or support/attack
techniques and reorientate after some time without changing the
character.
- Cool and very different (hi androids ;-) outfits.
CONTRA:
- You should be familiar with equipment, techniques, MAGs and different
combat tactics.
- You can never be the best in an aspect; there is always a better one.
- The first hours of gameplay are boring, because you will need them to
give the character her needed ATA and techniques and keep staying alive
till then!
_____________________
___/ PURPOSE OF THIS FAQ \____________________________________________________
\_____________________/
But don't worry: it is the purpose of this FAQ to help you getting the
most balanced and respected character in Phantasy Star Online, even if
you are a newbee by now! Most of the tips and information here can also
be used with a HUmar; they get less techniques and have higher fighting
stats, but can't use versile combat tactics.
However, it is NOT the purpose of this FAQ to cover general information
about Phantasy Star Online, the quests and some other aspects (MAG
feeding and so on) that have already been posted at www.gamefaqs.com. If
necessary I will refer to this FAQs and maybe give a short summary, but
I recommend to read them at least once to understand the subject I am
writing about.
_________________
___/ CHARACTER STATS \________________________________________________________
\_________________/
After leveling up several times, I can report the stat-growth per level:
HP: ca. 7
TP: ca. 6
ATP: 5-7 (max. 710 or 900 with Shifta)
DEF: 2 (max. 310?)
MST: 3-5 (max. 590)
ATA: 0-1 (max. 138)
EVP: 3-4 (max. 450)
LCK: 0 (max. 100?)
As I know from different sources the HUmar and HUnewearl have the
highest maximum stats. In fact, the HUmar has a slightly higher maximum
ATA, but can't use all techniques (hehe).
_________________
___/ USEABLE WEAPONS \________________________________________________________
\_________________/
I will describe all weapons here, which HUnewearls can use. Although I
did not find all rare weapons (yet) this detailed list shows that fully
grinded standard weapons often have more ATP than fully grinded rare
ones (+1 ginded equals +2 ATP). I should also mention that the +xx%
attribute of the weapons is very important, even more than a
unremarkable ATP difference. I have, for example, +35% to +50% MPs for
every attribute and use always the appropriated one in battle (try to
get a combination with hit +xx%). Weapons with an asterisk * behind
their +ATP value only have 0% attributes. For more information (where to
find, etc.) take a look at Khaotikas Item-FAQ or Rare-FAQ at
www.gamefaqs.com. I only contribute additional weapon stats here I could
confirm by myself.
Sabers hit one enemy in front of you with lots of damage.
SABERS min.ATP +ATP +ATA max.grind Special
------
Saber 30 55 30
Brand 90 100 33
Buster 155 160 36 35
Pallasch 233 220 39
Gladius 296 280 42
DB'S SABER 265 250 40 9 spirit
Throwing weapons hit a targeted group of enemies at medium range.
THROWING min.ATP +ATP +ATA max.grind Special
--------
Slicer 135 15 13
Spinner 204 30 16
Cutter 302 55 19
Sawcer 395 80 22
Diska 476 105 25
SLICER OF ASSASSIN 475 120 28 9 kills instantly, DFP +10
Guns hit one enemy at long range.
GUNS min.ATA +ATP +ATA max.grind Special
----
Handgun 68 30 26
Autogun 78 65 29
Lockgun 88 100 31
Railgun 98 140 35
Raygun 108 180 38 15
VARISTA 110 210 43 9 paralyses, EVP +10
HOLY RAY 120* 302 60 30 paralyses
MPs hit one enemy at medium range 3 times (may hit enemies in a row).
MACHINE PISTOLS min.ATA +ATP +ATA max.grind Special
---------------
Mechgun 79 4 0
Assault 87 8 3 25
Repeater 97 12 6 20
Gatling 107 16 9 20
Vulcan 117 20 12 15
M&A60 VISE 120 25 15 9 berzerk, LCK +5
H&S25 JUSTICE 122 30 18 9 freezes
Swords hit all nearby enemies with much damage, but reduce EVP by 10.
SWORDS min.ATP +ATP +ATA max.grind Special
------
Sword 82 60 25
Gigush 169 100 27
Breaker 258 150 30
Claymore 316 200 32
Calibur 474 255 35
LAST SURVIVOR 470 280 25 9 steals HP, no EVP penalty
FLOWEN'S SWORD 385 240 34 9 LCK +5, no EVP penalty
DRAGON SLAYER 480* 300 40 9 explosive, EVP -15
CHAIN SAWD 470* 365 40 30 steals HP, EVP -15
LAVIS CANNON 500* 422 52 15 ???, no EVP penalty
Short swords hit an nearby enemy 2 times.
SHORT SWORD min.ATP +ATP +ATA max.grind Special
-----------
Dagger 65 40 20
Knife 117 70 22
Blade 182 100 24
Edge 281 130 26
Ripper 340 160 28
BLADE DANCE 385 170 27 9 paralyses, DEP +10
Long swords hit all nearby enemies.
LONG SWORD min.ATP +ATP +ATA max.grind Special
----------
Partisan 124 40 33
Halbert 192 75 37
Glaive 286 110 41
Berdys 335 145 45
Gungir 450 180 49
BRIONAC 475 160 46 9 steals TP
These weapons have different attack patterns.
OTHER min.ATP +ATP +ATA max.grind Special
-----
DOUBLE SABER 235 152 28 20 steals TP
TWIN BRAND 470* 225 32 9 halves HP
AGITO 195* 280 46 0 Model "1983"
AGITO 195* 275 47 0 Model "2001"
SOUL EATER 165* 185 49 35 berzerk, drains HP
SOUL BANISH 295* 285 52 9 berzerk, drains HP
BRAVE KNUCKLE 250 210 60 55 paralyses
AKIKO'S FRYING PAN 52* 95 35 9 cool fun item ;-)
______________
___/ HOW TO BEGIN \___________________________________________________________
\______________/
OK, you are at level 1, owning a saber and have very low stats: welcome
at Phantasy Star Online! To change situation "quickly", do exacly this:
Use everything you can find, buy only monomates (later monofluids too).
If you find an item you can't use at this time, just store it
(especially armor). Any other consumptionable item: just feed your MAG.
Store telepipes as well: you will need them to return and sell/refresh
until you get ryuker (MST 150).
To contibute to your low DFP, get a handgun as soon you can use one.
To level up with no problems just play quests like "Battle Training" and
cancel it just before completion, then start over.
Before you enter a new "room", ALWAYS(!) use shifta and deband so your
stats and effectiveness will grow with your level AND spells AND MAG
evolution, especially if you use techniques to lower the enemies attack
power too.
Woa, massive use of technique you will say and I must agree. If you learn
early to combine the physical power of the HUnter class and the
techniques of the HUnewearl you will get strong very fast, because most
other characters can only rely on techniques OR their power. Using both
will double your progress.
Uh, there is a backdraw: you need everything.
Buying mates, fluids, techniques, armor and weapons form the beginning
on will deplete your meseta very quickly. So buy only really necessary
things, you will find most items you need during the normal mode. Well,
it's not really true if you train to level up all the time. If you do so
you will certanly want to use new items earlier and buy them.
________________________________________
___/ HOW TO CONFIGURE BUTTONS THE RIGHT WAY \_________________________________
\________________________________________/
You may be a bit confused right now: "use techniques to power up",
"shoot", "slash", "buzz them", "power down enemies" and "don't forget to
heal yourself". If you then look at the right bottom of the screen, you
will recognize only six configurable buttons. How to do all this?!!!
Ehm, I don't have a real solution either. That's the real drawback of a
HUnewearl I suppose ;-)
Ok, here are my suggestions: use only one weapon attack button, because
your techniques are faster and have a greater reach than weapon specials
(so ignore them ;-). Just be sure to have resta (for healing if you have
a sec) and a mate (for instant healing if you are surrounded) on the
buttons. The rest I configure to fit the needs; especially attack magic
combined with fluids. But be sure to experiment often to fit in your
situation.
Tip: always use the same buttons for attack, healing and so on. Doing so
you can press them without hesitating and less "uh oh, wrong one"
quotes.
To make things worse (yes, it is possible ;-) your MAG will use up three
buttons if the PB-meter reaches 100%. Therefor be sure to have all
really necessary actions at the first three buttons (attack, healing).
If you, as I always highly recommend, use shifta and debend from the
technique menu BEFORE you enter a room, you save some button space
without losing anything.
____________
___/ USING MAGS \_____________________________________________________________
\____________/
Well, using MAGs right is very important for HUnewearls. As a matter of
the balanced growth of their stats, thay must use MAGs to fit the
players needs. If you want to focus on techniques, raise Mind. If you
want to use pistols or MPs, you should have a conciderable Dex, but you
don't need too much. To do some real damage, the MAG's Power shouldn't
be to low. I won't focus too much on Defense (although the characters
defence growth is very low) because you can get some much more effective
with units. For ATP and MST MAGs are more effective, especially to get
the minimum requirements for weapons or techniques. To fully develop
your character, I recommend to have different MAGs, each one for a
special aspect. At least you should have one for techniques, because you
must equip it to learn high-level techniques, then change to your
previous MAG. To reach this goal, feed it mostly with Moon Atomizers
because you don't need them in offline game and they are relatively
cheap.
For planing with MAGs and how to obtain the different fury attacks, take
a look at noZedive13s superb MAG-FAQ at www.gamefaqs.com.
________________
___/ BATTLE TACTICS \_________________________________________________________
\________________/
In my opinion there are two types of conventional combat:
Close range combat:
This has lots of disadvantages. You can get easily sourrounded and thats
the most way im Phantasy Star Online to get killed, because you can't
reach the savety of a cleared room and may even have no time to attack.
This is especially a problem at fast attacking opponents in higher
levels. Even worse, you can't attack flying enemies. Ok, there is a plus
of cause. Most weapons hit multiple enemies and/or have a remarkable
higher ATP bonus than ranged weapons, but this fades if you are at
higher levels and/or are using an adequat MAG. I recommend that you
perfectionize the three-combo-attack because you attack faster this way.
Well, to kit the flaws HUnewearls can throw in their techniques. If you
encounter a large group of enemies try to take out or injure some with
area-techniques and weaken their attack before you leave the relative
savety of a cleared room. If there are flying enemies then
thunder-techniques like gizonde should calm them "down". In addition you
can try to freeze groups of enemies and then attack but if it's not
successful and you are overrun don't blame me ;-)
Ranged combat:
Ah, well, my favorite (but go on and find your own personal style). This
art of war requires some room for manovering, because you should shift
to a shoot-and-run tactic or you can't doing ranged combat for long. As
a matter of fact most enemies want to engage in melee combat and swarm
upon you. So shoot some, circle around the mob and begin this procedure
from an other angle. You will realize that it is not necassary to use
three-attack-combos because you must be swift as the wind if they are
near. In addition you can use the hard-attack instead the normal one,
because you have the time to do so. This way to fight seems to be a bit
time consuming, but is much more effective and secure (think of your low
defense). But keep in mind that you really need room to manovere or it
ends up like you enter the room, shoot some times, leave, wait and enter
again to shoot. We had no word of tequniques yet. Well, exept the
standard use of techniques I described above there is no big need for
them. If you are in an tiny-area situation, just use the same tactics I
described in "close range".
_______________
___/ ONLINE GAMING \__________________________________________________________
\_______________/
Huh? Strange topic? Is there any big difference to offline mode? Ah yes,
there is (beside the obvious one: the telephone bill). Be a team player!
Try to get your party around you when you cast resta, shifta and deband.
Help out with ryuker, freeze enemies and revive the fallen ones. Don't
worry if they call you the "mother chick" of the team; this is a
compliment and adds team spirit. On the other hand, in a
not-so-nice-party-of-machos, you are the amazon. You can do everything,
don't depend on others. Just be sure to have enough scape dolls with
you, just for the case... Well, don't forget to hit enemies at least one
time (with gizonde for example) to get your share of the experience
points. If someone moans, mostly androids with ultrarare game-sharked
weapons, tell them you don't get experience points for healing,
resurrecting, power up own teammates and power down enemies. It's your
style of gameplay and tribute to the team and if they don't want a team,
they should play offline! Share special items. Especially if you cannot
use them. The others should do so too, no question ;-) Maybe give some
items you wouldn't use anymore ("grown out") to lower level characters,
you don't really need the few meseta you get selling it, do you? Well,
please don't get a shock, but I must tell you that there is a dark side.
Yes, very mean and selfish people who enjoy harassing innocent players.
This can be player-killing or simply stealing your rare weapons if you
get killed. That leads to my next tip: do not use weapons online you
cannot spare. There will always be a bad guy, beleave me. And don't give
your Guild Card to any stranger, just try to sense their attitude first.
It can be very boring to recieve mails all the time with very boring
content (at best ;-). And if someone wants to trade with you, change
Guild Cards, so you can track him if he runs away with your item.
Remember to exchange at an empty location, like the priciple area or a
boss stage, to avoid any thieves crossing...
________________________
___/ WHAT NEXT IN THIS FAQ? \_________________________________________________
\________________________/
Ah, well, this seems to be the end of this FAQ. I will update it as fast
as I can, so take a look after some time. If you can find errors, typos
or anything else you can contact me via my homepage mentioned above ;-)
But don't eMail me additioinal weapon stuff, because I will only present
first-handed stats here. But feel free to encourage me to add new and
interesting topics (I will need this ;-).
________________
___/ Yumiko's Heros \________________________________________________
| \________________/ \
| \
| Thanx go to Visarrr, ACE, David, Lady Ayeka/B.KO, and all other! |
| |
\ |
\____________________________________________________________________|
_____________________________________________________________________
| \
| All Phantasy Star Online stuff and so on is copyright by SEGA and \
| Sonic Team and I wanna thank them for this gorgerous game and V2.0 |
\ in advance, but NOT for an sequel on PS2... |
\____________________________________________________________________|