T O U K O N R E T S U D E N 4
New Japan Pro Wrestling - "Legends of intense combat spirits"
GENERAL FAQ ver 0.4 for Japanese Dreamcast version.
(c) 1999-2001 elbarto
www.elbarto.org.uk
[email protected]
Last update submitted Aug 28rd 2001
- started the major re-write
added Q&A section
added introduction
added contents (about time..)
added partner assist options info
added most critical combos (still need to add Don Frye, and fix a few others)
fixed error - Nagata and Iizuka were round the wrong way in the listings
re-written Gameplay section (added some new bits too)
two more rules screen options translated
===============================================================================
LEGAL INFORMATION
This document is copyright 1999-2001 Steve "elbarto" Perry.
It may not be reproduced or posted on any website without express permission
from me. It may not be altered, published, sold etc without permission from me.
Legal action will be taken if the above terms are broken.
This is an unofficial document and is not affiliated with Yukes or NJPW.
Please note: If you email me regarding hosting my FAQs and do not get a reply,
this does NOT mean that I have given permission for you to host them.
The only sites permitted to carry this file are:
www.elbarto.org.uk (new updates posted here first)
www.gamefaqs.com
===============================================================================
CONTENTS
1. Introduction
2. Menu Translations
3. In game controls
4. Gameplay overview and pointers
5. Wrestlers and their critical combinations
6. Secrets
7. Save files
8. FAQ section
9. Credits & thanks
===============================================================================
INTRODUCTION
This was the first FAQ that I ever wrote.
The TR3 guide helped me out a great deal, and since no-one else had started one
at that point, I thought I'd give it a go.
2 years later, and I'm back to re-write it, try to fill in the gaps, and make
it the guide it should have been in the first place.
TR4 often gets overlooked for Giant Gram, and more recently, Fire Pro D, but
give it a chance, and you'll find it very enjoyable and fun. It can seem a bit
slow to start with, and it has a different fighting system, but its worth
persevering with.
I just wish they'd kept the roster of TR3, as some of my old favourites are no
more. (Super Delphin, Shinzaki and Benoit will be missed...)
If you have any suggestions, corrections, or additions, please email me using
the address above. I'll give full credit for any new information.
===============================================================================
MENU TRANSLATIONS
MAIN MENU
Exhibition Match Edit
IWGP Title challenges Internet
Series Match Profiles
Challenge the burning spirits Options
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
EXHIBITION MATCH MENU
Single Match Tournament
Tag Match League
Battle Royal Elimination match
back to Main Menu
-------------------------------------------------------------------------------
Single, Tag, and Battle Royale all lead straight to the wrestler
select screen.
-------------------------------------------------------------------------------
Tournament:
Single
New
4 wrestlers
8 wrestlers
16 wrestlers
Load
back to main menu
Tag
New
4 teams
8 teams
16 teams
Load
back to main menu
back to main menu
When starting a tournament, the options are:
[Choose entries], [randomise entry order], [start tournament]
During a tournament, the options are:
[Play match], [skip to result of match], [exit]
The "skip to result" options only applies to CPU vs CPU matches.
-------------------------------------------------------------------------------
League:
Single
New
1 Block
4 wrestlers
5 wrestlers
6 wrestlers
7 wrestlers
8 wrestlers
2 Blocks
8 wrestlers
10 wrestlers
12 wrestlers
Load
back to main menu
Tag
New
1 Block
4 teams
5 teams
6 teams
7 teams
8 teams
2 Blocks
8 teams
10 teams
12 teams
Load
back to main menu
back to main menu
The options for Singles Leagues are:
[play match], [skip to result], [exit]
Whereas the options for Tag Leagues are:
[play match], [skip to result], [exit], [check points totals]
-------------------------------------------------------------------------------
Elimination Match:
"winner stays on" type
New
Load
back to main menu
?? ("points" type)
New
5 vs 5
4 vs 4
3 vs 3
Load
back to main menu
When starting, the options are:
[choose entries], [randomise order], [start], [switch between team A/B]
In the "winner stays on" type matches, the winning wrestler keeps their HP and
strength for the next match.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IWGP TITLES MENU
Before you win a belt, the menus look like this..
Heavyweight
Single
New
Load
Records screen
Tag
New
Load
Records screen
back to main menu
Juniors
Single
New
Load
Records screen
Tag
New
Load
Records screen
back to main menu
back to main menu
After you win one of the belts, New and Load get replaced with one option -
Defend belt(s).
Here you choose a CPU wrestler to challenge you for the belts. You don't seem
to be able to have another player challenge you :(
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
SERIES MATCH MENU
G1 Climax Best of Super Juniors
SG Tag league Super Junior Tag league
back to main menu
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BURNING SPIRITS MENU
Single
New
Load
back to main menu
Tag
New
Load
back to main menu
back to main menu
Once you get going, the options at the bottom of the match line-up screen are:
[play next match], [save progress & exit].
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
OPTIONS MENU
The options at the bottom are [edit] and [exit]
Default options are in capitals.
*Computer difficulty level*
cement/ STRONG/ sparring/ training (hardest -> easiest)
*Ring entrances*
OFF/ on
*Name display*
ON/ off (Information at top of screen)
*Move display*
ON/ off (Information at bottom of screen)
*Vibration (puru puru pack)*
ON/ off
*HP & strength display*
ON/ off (Information on VMS screen)
*Tag marker*
ON/ off
*Camera point*
TV/ auto/ ringside (default is TV, ringside is awful IMHO)
*Sound*
stereo/ monaural
*BGM*
Choose which music will play in the background during the match. Choose your
favourite, or choose Random (far right choice). Me, I put on a music CD in my
CD player ;p
*BGM volume*
0 -> 10 (default is 10, recommended is 0)
*Sound Effects volume*
0 -> 10 (default is 10)
===============================================================================
-STADIUM SELECT- -RING DESIGN SELECT-
Tokyo A [Tokyo Dome](60,000 capacity) "Toukon Retsuden 4"
Tokyo B (11,500) "BVD" on blue ring
-where the G1 Climax is held? "BVD" on black ring
Tokyo C (2,000) "Lion 1" (King of Sports)
Yokohama (14,000) "Lion 2" (NJPW)
Osaka A (50,000) "Arist Trust" (nWo)
Osaka B (6,500) plain blue ring
?? random design
Sapporo (5,000)
-RULES SCREEN-
*Time limit*
10 -> 60 minutes, or no time limit (default is 30 mins)
*Rope break*
ON/ off
*Draw at time over*
ON/off
If set to off, the computer decides the winner. I presume its the more dominant
player throughout the match. To be honest, I always turn the time off anyway.
*Partner assist rules* (Adjustable for Tag matches ONLY)
OFF/? (none?)/1 count/2 count/3 count/4 count
If you select off (the default), you get a 5 count when interfering in matches.
If you are still in the ring when the referee reaches 5, your team will lose
due to a disqualification.
The second option will not allow you to interfere at all. The illegal member of
a team can only enter the ring to interfere with pinfalls or submissions.
To make matches more interesting, choose one of the count options. When the ref
reaches the assigned count number, you will not be disqualified, but just leave
the ring. Then you can come back in again, and again, and again... :)
*Rules set*
user definable rules/ use alternate fixed rule set.
The alternate set of rules will not let you go out of the ring, and you can
only win by your opponent giving up, the referee stopping the match, or your
opponent being KO'd. The computer seems to put up more of a fight in this mode
too.
*Stop match at KO*
OFF/ on
*Outside fighting*
ON/ off
*Outside count*
ON/ off
===============================================================================
IN-GAME CONTROLS
Notes The digital pad is used to move your wrestler around.
Apparently you can use the analogue stick when in a grapple/fingerlock
situation, but I haven't tried this yet.
The Analogue stick can be used in multiplayer matches to change which
Opponent you're facing.
XX means to double tap X quickly.
+ after a button means to press any direction at the same time.
A Strike moves
Outside dives (at near ropes)
Running Outside Dives (at far ropes)
"Corner to corner" moves
Top Rope moves (X+toward corner)
when at top of turnbuckle:
A/B/Y continue with move (whichever button is relevant)
X jump back down (useful if they move or get up)
L appeal to crowd
R appeal/change opponent (useful in battle royal mode)
B Power moves
Pick up opponent and immediately follow up with a move
Superplexes (opponent groggy at corner)
Pull opponent from Apron (when on floor) - cheers CjayC !
Y Submission moves
X Run (forwards, or X+direction to run in that direction)
Pinfall (press and hold slightly by downed opponent)
Release pin/hold
Hammer throw (face to face with opponent)
Outside throw (face to face, your back by ropes)
Turnbuckle/Railing smash (face to face, your back to object)
Pick up opponent
Pick up to face back (XX)
Drag opponent (X+towards opponent by head/feet)
Step over opponent (X+direction by side)
Flip opponent over (XX+direction by side)
Tag (X+towards your corner)
Reach for tag (when on apron)
Hold opponent for double teammoves (at opponents back)
Move from Ring to Apron/Apron to ring (X+direction)
Move from Apron to Floor/Floor to Apron (X+direction)
Move straight from Ring to Floor (XX+toward floor)
Roll into Ring (XX+toward ring)
Roll opponent into ring (both standing, your back to apron)
L Appeal to crowd
L (opponent normal) - Appeal 1
L+ (opponent normal) - Appeal 2
L (opponent groggy/down) - Appeal 3
L+ (opponent groggy/down) - Appeal 4
R Appeal to crowd (single opponent match only)
Cycle through opponents (in multi opponent matches only)
Skip (forfeit?) match (when paused)
START Pause/unpause the game
===============================================================================
GAMEPLAY OVERVIEW AND POINTERS
The Toukon Retsuden series use a slightly different fighting system to other
wrestling games, meaning there will be a period of adjustment if you're used to
playing Fire Pro, Giant Gram, or any of the American wrestling games (except
Power pro move wrestling). If you've played any of the 3 Playstation games in
the series, you can jump right in and see whats new :)
Now I'll talk briefly about move priority. As you can see on page 12 of the
manual, its based around the "rock, paper, scissors" game.
Strikes (A) beat Power moves (B)
Power Moves (B) beat Submission moves (Y)
Submission moves (Y) beat Strike moves (A)
If you both go for a move at the same time, the move with the higher priority
will be performed. Try to vary your offense, as the computer seems to learn
pretty fast.
You can sometimes use this to your advantage. If someone comes running at you
performing a strike attack (a high kick for example), if you press Y there is a
good chance that you will not be hit by the move :)
Experiment, learn, improve.
If you are knocked down/put in a submission hold, press all buttons and rotate
the d-pad to get up/released faster.
Some moves are multi-part moves, and require more than one button to be used to
take full advantage of the move. Example - the snapmare/flying mare takedown.
The move is done with B, but if you press A or Y as you flip your opponent over
you will follow up with another move.
You can press B while doing Mutoh's handspring elbow to follow it up with a
face-crusher :)
As your opponent takes more damage, he will start to become dazed and groggy.
This is your chance to perform your more powerful and damaging moves on him.
There are three levels of grogginess you will go through, as opposed to 2 in
the earlier versions. They will be referred to as S, M and L groggy.
S - Standing on the spot, breathing but not moving at all.
M - Small steps back and forward.
L - Wobbling around all over the place.
If you leave them standing there, they will start to recover, and become less
groggy. For example, if they are L groggy, they would recover to be M groggy,
then S groggy, then back to normal.
To pick people up in a groggy state, you MUST use the X button, not B. Using B
will instantly follow up with a move after you pick them up.
You may have noticed that the crowd are very vocal, often chanting the name of
one of the wrestlers during matches. ("edit-oh!"/"hombre, hombre" if you're
using an edit character). If your name is flasing whilst the crowd is chanting,
you are experiencing a crowd rush. Useful if it's yours, annoying if its your
opponents.
Unless they're REALLY battered, the computer will almost always kick out of
pins during crowd rushes. This can be a pain if you're fighting a very popular
wrestler (Chono, Mutoh, Hashimoto etc) as the crowd seem to give them repeated
crowd rushes...
Try to avoid high risk manoeveurs if they have a crowd rush (Superplexes etc),
as it usually doesn't end up too good for you.
A few wrestlers have extra moves which are only available when they have a
crowd rush going. As soon as I can confirm who they are, I shall add the info
to the wrestlers section.
The wrestlers weapon of choice, the steel chair, is available once again. When
on the floor, go to a crowd barrier and press towards it+X to pick out a chair.
You can use it repeatedly until you get hit, and can now take it into the ring
as well!
To get the baseball bat, do the same trick at one of the corner crowd barriers.
If you try to get a baseball bat with either Goto or Ohara, you will find a
kendo stick instead.
===============================================================================
THE WRESTLERS
New Japan Pro Wrestling heavyweights:
Shinya Hashimoto, Kensuke Sasaki, Tatsumi Fujinami, Shiro Koshinaka, Kengo
Kimura, Junji Hirata, Osamu Kido, Kazuo Yamazaki, Takashi Iizuka, Manabu
Nakanishi, Yuji Nagata, Tadao Yasuda, Tatsutoshi Goto, Michiyoshi Ohara, Power
Warrior.
+ Riki Choshu, Masa Saito, Seji Sakaguchi, Tanaka, Tiger Hattori
nWo Japan:
Masahiro Chono, Keiji Mutoh, Great Muta, Hiro Saito, Hiroyoshi Tenzan, Satoshi
Kojima, AKIRA
FREE:
Genichiro Tenryu, Don Frye, Atsushi Onita
UFO:
Naoya Ogawa
+ Antonio Inoki
Juniors:
Jyushin "thunder" Lyger, El Samurai, Kohji Kanemoto, Shinjiro Ohtani, Kendo
Kashin, Tatsuito Takaiwa, Dr. Wagner Jr, The Great Sasuke, Dragon Kid
+ SASUKE
CRITICAL COMBOS
Despite the skill book only listing one, each wrestler actually has 3 critical
combos. Learn to pull these off, as they'll inflict extra damage, and usually
look good too :)
Shinja Hashimoto:
Appeal 3 -> Vertical Drop DDT
Appeal 4 -> Triple gut kick (A+ when L)
Vertical Drop DDT -> Triangle hold
Kensuke Sasaki:
Appeal 2/4 -> Northern lights bomb
Kensuke Lariat -> Northern lights bomb
Northern lights bomb -> Strangle hold gamma
Tatsumi Fujinami:
Dragon Screw -> Figure 4 leglock
One hand backbreaker -> Dragon Sleeper
Wrenching Dragon Screw (Y+ when L) -> Figure 4 leglock
Shiro Koshinaka:
Appeal 1/3 -> Jumping Hip attack
Appeal 4 -> pinning Powerbomb with pose
Diving Hip attack -> Pinning Powerbomb with pose
Kengo Kimura:
Appeal 1/3 -> Spinning leg lariat (running A)
Appeal 1/3 -> Backdrop
Spinning leg lariat -> Powerbomb
Junji Hirata:
Appeal 1/3 -> Lariat (running A)
Appeal 2/4 -> Jumping Powerbomb
Appeal 2/4 -> ? not sure what this move is called (B+ when L)
Osamu Kido:
FM/Figure 4 headlock/stamping -> Head step
(not sure which part of the starting move you actually do)
Neckbreaker Drop -> Kido Clutch
Drop toe hold -> Reverse half Boston Crab
Kazuo Yamazaki:
Double German Suplex -> ? not sure what the name is :(
Release German suplex -> Cross Arm Breaker
4 kick combination -> Achillies tendon lock
Takashi Iizuka:
Appeal 1/3 -> Urange
Appeal 1/3 -> Blizzard
Urange -> Victory roll to cross arm breaker (or is it leg?)
Manabu Nakanishi:
Bearhug suplex -> Argentina backbreaker to backbreaker drop
Fireman carry -> Argentina backbreaker to backbreaker drop
Appeal 2/4 -> Argentina backbreaker to backbreaker drop
Yuji Nagata:
Kick combination -> Nagata Lock II
Exploder -> Nagata Lock
Appeal 2 -> Backdrop hold
Tadao Yasuda:
Appeal 4 -> Tiger Driver
Backflip -> Tiger Driver
Counter kick -> Reverse Boston crab
Tatsutoshi Goto:
Appeal 4 -> Backdrop
Appeal 1/3 -> Lariat
Low Blow -> Backdrop
Michiyoshi Ohara:
Appeal 2/4 -> pinning Powerbomb with pose
Jumping neckbreaker drop -> pinning Powerbomb with pose
Chokeslam -> pinning Powerbomb with pose
Power Warrior:
Appeal 2/4 -> Northern Lights bomb
Appeal 2/4 -> Tornado bomb
Northern Lights bomb -> Strangle hold gamma
Riki Choshu:
Appeal 2/4 -> Riki Lariat
Riki Lariat -> Backdrop
Riki Lariat -> Scorpion Deathlock
Masa Saito:
Appeal 1/3 -> Backdrop
Backdrop -> ? don't know the name. Figure 4 type thing
Backdrop -> Scorpion Deathlock
Seji Sakaguchi:
Jumping knee attack -> Reverse Boston crab
Atomic Drop -> Argentina Backbreaker
Atomic Drop -> Reverse Boston crab
Tanaka:
Triple elbow (Misawa style) -> Dangerous Tiger Driver (Misawa's TD'91?)
Triple elbow -> Tiger Driver
Appeal 4 -> Running elbow
Tiger Hattori:
Sai Kick? -> Jackhammer
(I can't find the first move in his moveset anywhere?!)
Appeal 3 -> World bomb
Appeal 4 -> Tiger Combination kicks
Masahiro Chono:
Appeal 2/4 -> STF
Drop Toe hold -> STF/reverse STF
Appeal 4 -> Grand Wing arm lock
Keiji Mutoh:
Dragon screw -> Mutoh figure 4 leglock
Dropkick to knee -> Mutoh figure 4 leglock
Summit style backbreaker -> Moonsault press
Great Muta:
Dragon screw -> Achillies tendon lock
Mist spray (from behind) -> Cross arm breaker
Summit style backbreaker -> Moonsault press
Hiro Saito:
Appeal 2/4 -> Diving senton
Eye poke (A when L) -> Chin Crusher
Eye rake (A when S) -> Senton
Hiroyoshi Tenzan:
FM/sleeper/stamping -> Buffalo sleeper
(not sure which part of the starting move you actually do)
Diving Headbutt (Tenzan 3) -> Buffalo sleeper
Mountain Bomb -> Diving headbutt (Tenzan 3)
Satoshi Kojima:
Appeal 3 -> Running Lariat into pin
Appeal 1 -> Running Lariat
Diamond Cutter -> KojiMAX hold
AKIRA:
Appeal 4 -> Musasapi body press
Appeal 3 -> Dragon Suplex hold
Appeal 2 -> Missile Dropkick
Genichiro Tenryu:
Appeal 2/4 -> Power Bomb
Enzigiri to back of head -> Power Bomb
Enzigiri to back of head -> Tenryu diving elbow
Atsushi Onita:
Appeal 4 -> Onita Thunderfire Powerbomb
Onita Headbutt -> D.D.O
D.D.O -> Onita Thunderfire Powerbomb
Naoya Ogawa:
Takedown from behind -> Mount punches
STO -> Mount body punches
Headlock Takedown -> Cross Arm breaker
Antonio Inoki:
Enzigiri to face -> Manji hold (Y+ when L)
Enzigiri to face -> different manji hold (not sure about this one)
Enzigiri to face -> Choke sleeper hold
Jyushin "Thunder" Lyger:
Appeal 4 -> Running Lyger Bomb
Appeal 4 -> Delayed pinning Power bomb (B+ when M)
Appeal 3 -> Running Palm strike
El Samurai:
Appeal 2/4 -> Samurai Bomb
Top rope Reverse DDT -> "lift up" reverse DDT
Appeal 2/4 -> "lift up" reverse DDT
Kohji Kanemoto:
Appeal 2/4 -> Moonsault press
Appeal 3 -> Tiger Suplex hold
Kanemoto style body slam (B+ when L) -> Moonsault press
Shinjiro Ohtani:
Swan dive Missile dropkick -> Dragon Suplex hold
Swan dive heel kick -> Dragon Suplex hold
Appeal 3 -> Dragon Suplex hold
Kendo ka Shin: not sure on the starting bits for the first two...
? -> Reverse DDT
? -> Victory roll into cross arm breaker
Appeal 2/4 -> Top rope Cross arm breaker
Tatsuito Takaiwa:
Appeal 2/4 -> Triple Powerbomb into Death valley bomb
Appeal 2/4 -> Triple Powerbomb
Appeal 2/4 -> Triple Powerbomb into Michinoku Driver II (?!)
I'm a bit confused with the third one here. This is what it says on the screen,
but as far as I can see, Takaiwa doesn't have the Triple PB into Michinoku
driver II move assigned. Very strange.
Dr Wagner Jr:
Appeal 4 -> Michinoku Driver II
Appeal 2 -> B.T Bomb
Macho Pose -> Tiger Driver
The Great Sasuke:
Tombstone Piledriver -> Rounding body press
Appeal 1/3 -> Senton Atomico
Appeal 2/4 -> Thunderfire Power bomb
Dragon Kid:
Appeal 4 -> Dragon Rana
Drop toe hold -> Ra Mahistoral
Appeal 3 -> Dragons Ray
SASUKE:
SASUKE strut -> Flying heel kick
Appeal 4 -> Senton Atomico
SASUKE strut -> Thunderfire Power bomb
===============================================================================
SECRETS
There are 7 hidden characters in the game. I don't know how to unlock them
normally, but here are the codes you need to unlock them. All codes should be
entered on the "press START button" title screen.
When you unlock them, they will save onto your VMS automatically, so
if you want to try to earn them, don't have your VMS in!
You can also check out their profiles in the relevant section.
LXYBXYBR Riki Choshu LXYXXYXR Tanaka (ring announcer)
LXYAXYAR Masa Saito LXAXXAXR Tiger Hattori (referee)
LXYABXYR Antonio Inoki LXBXXBXR Seji Sakaguchi
LXAYBXAR SASUKE (heel version of great Sasuke)
LXAAAAAR Unlocks all hidden wrestlers
You can also change the referee in the game. This can only be done for 1-on-1
matches, not Tag or Battle Royal.
Before the match starts, enter the following commands. Note - you MUST have 2
controllers attached with Analogue pads (not any Arcade sticks, fighting pads
etc) for this to work. Enter the directions on the analogue pads.
Pad 1 Pad 2 Referee
UP UP Seiji Sakaguchi
DOWN UP Kero/Tanaka
UP DOWN Koike (Super J girl)
RIGHT LEFT Itoh (Super J girl)
LEFT RIGHT Endo (Super J girl)
===============================================================================
SAVE FILES
As you may have noticed, this game sprays save files all over your VMS.
Here, I'll try to identify what each one is for, so that if you need to free
some space, you know what you're deleting.
The last three letters are the most important to identify the files.
toukon4dcSYS 2 blocks
contains hidden wrestler data, all option settings. Can't be copied.
toukon4dcETS 2 blocks
"Exhibition- Singles tournament" data
toukon4dcETT 2 blocks
"Exhibition- Tag tournament" data
toukon4dcELS 2 blocks
"Exhibition- Singles league" data
toukon4dcELT 2 blocks
"Exhibition- Tag league" data
toukon4dcEIW 2 blocks
"Exhibition- 1st option of Elimination menu" data
toukon4dcEIS 2 blocks
"Exhibition- 2nd option of Elimination menu" data
toukon4dcIHS 4 blocks
"IWGP heavyweight singles" data
toukon4dcIHT 4 blocks
"IWGP heavyweight tag" data
toukon4dcIJS 4 blocks
"IWGP junior singles" data
toukon4dcIJT 4 blocks
"IWGP junior tag" data
toukon4dcG1T 5 blocks
"G1 Climax tournament" data.
toukon4dcG1L 3 blocks
"G1 Climax League" data.
toukon4dcBSJ 3 blocks
"Best of Super Jnr" tournament data.
toukon4dcSJT 3 blocks
"Super Jnr Tag League" data.
toukon4dcCBS 2 blocks
"Burning spirits single" data.
toukon4dcCBT 2 blocks
"Burning spirits Tag" data
toukon4dcEW# 5 blocks
Edit wrestler data. # is the number on the list.
===============================================================================
FAQs
1. Where is the table mentioned in an earlier version of this guide?
I've never seen the table in this game (or even said that I'd seen it).
Someone posted on one of the message boards that you could get one, but it now
looks like it was a hoax :(
2. Why haven't you updated the guide in ages?
Sorry!
I haven't actually played this in a while, been into Fire Pro D recently.
I'm back on this one again, so hopefully I can start work on this again.
3. How do you pull off some of the trickier moves?
Can you be more specific on the controls?
Sorry again!
This was my first FAQ, and so was lacking in places. I'm in the process of
re-writing it now. Hopefully the new version will be easier to follow :)
===============================================================================
CREDITS, THANKS
FAQ written by elbarto
Thanks to..
CjayC for hosting all my FAQs, and posting a couple of moves that I hadn't
worked out yet.
The poster to Mattrlz's Import Wrestling Video Game message board who posted
the cheat codes to unlock the secret wrestlers. I'm not sure who it was (I
think it was Kobashi?), but you know who you are.
Get in touch and I'll credit you properly.
Mattrlz's board has been dead for some time, it would appear. If its been
resurrected anywhere, please let me know. Same with Saturns "tag team terror"
site/board.
Satoshi Kurio for translating (and Sasuke for posting) the secret referee
codes.
Aushirot for posting the "unlock all secrets" code.
Flash for posting about Ohara's kendo stick.
Brian Slattery & Ted Kruelski, for their excellent work translating Toukon 3
for the Playstation. Their work helped inspire me to write my Toukon FAQs.
All the people posting on the Toukon 4 GameFAQs message board, for inspiration
and support, especially those around when the game was first released.
Minor contributions and help from:
Crazy Jimmy, Jason Chaos, broken keyboard.
===============================================================================
(c) 1999-2001 elbarto
Thank you for playing :)