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  |     |GGGGGGG\__/GGGGGG|   |GGGG|   /GG/     |GGGGGGGGGG|   |
  |     |GGGG|\GGGGGG|GGGG|   |GGGG|  /GG/      |GGGG|¯¯¯¯¯    |
  |     |GGGG| \GGG/ |GGGG|   |GGGG|_/GG/       |GGGG| _____   |
  |     |GGGG|  \G/  |GGGG|   |GGGGGGGG/        |GGGG||GGGGG|  |
  |     |GGGG|       |GGGG|   |GGGG|¯\GG\       |GGGG||GGGGG|  |
  |     |GGGG|       |GGGG|   |GGGG|  \GG\      |GGGG| ¯|GGG|  |
  |     |GGGG|       |GGGG|   |GGGG|   \GG\     |GGGG|__|GGG|  |
  |     |GGGG|       |GGGG|   |GGGG|    \GG\    |GGGGGGGGGGG|  |
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  |                                                            |
  |          - M O R T A L  K O M B A T  G O L D -             |
  |                    VERSION: 1.1                            |
  |                    By: ParanoidXE                          |
  |                                                            |
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   "Thousands of years ago, in a battle with the fallen Elder God known as
Shinnok,I was responsible for the death of an entire civilization. To rid all
realms of Shinnok's menace, I waged a war that plunged the Earth into centuries
of darkness and banished Shinnok to a place called the Netherealm. Now, after
Shao Kahn's defeat at the hands of Earth's Warriors, Shinnok has managed to
escape his confines in the Neatherrealm. The ware is being fought once again,
and this time it can be won by mortals...."
                                           -  Rayden


Revision History
================

Version 1.2: I changed my Personal Information...I have decided not to use my
name.

Version 1.1: I upgraded a problem that I was experiencing, I had the Margins set
wrong, so I had to correct the problems in it so it looked proper on the
website. Although you will note that the file size is smaller that is because I
ironed out all the flaws, dont worry everything here is the same as it was in
Version 1.0 only it looks better!


Well, here it is my long awaited task of teaching everyone about Mortal Kombat
Gold. I am doing this on Christmas BTW, and I bet your thinking, what kind of
loser types an FAQ on Christmas! Well I am that loser, and this is my FAQ!
Please enjoy!

+Disclaimer+

By reading this document you agree to the following:
- You will not sell this to make profit
- This cannot be distrubuted in any other way except electronical, or printed
for personal use only.
- You cannot publish this in any way, shape, or form
- If you want to put it up on a website please email me at:

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Questions? Comments? Email @: [email protected]

-=CREDITS=-
Prima's Official Strategy Guide: For Combo Information, and some Storylines.

*******************************
T A B L E  O F  C O N T E N T S
*******************************

I.   Quick Info About...
II.  Characters
    a) Tanya
    b) Sub-zero
    c) Sonya Blade
    d) Shinnok
    e) Scorpion
    f) Reptile
    g) Reiko
    h) Rayden
    i) Quan-Chi
    j) Mileena
    k) Liu Kang
    l) Baraka
    m) Cyrax
    n) Fujin
    o) Goro (Secret Character)
    p) Jarek
    q) Johnny Cage
    r) Kai
    s) Kitana
    t) Kung Lao
    u) Sektor
    v) Jax
    w) Noob-Saibot
III.  Secrets and Codes
    a) Cheat Menu
    b) Kombat Codes
IV.   Bugs/Glitches/Annoying Stuff in MKG
    a) Version 1.0
    b) Version 2.0
V.    The Character Endings


******************************************************************************
******************************************************************************
*********************************I. Quick Info *******************************
******************************************************************************
*******************************************************************************


 BASIC MOVES

Sweep - Back + Low Kick: This move is extremely effective, it quickly knocks an
opponent to the ground. The only way a sweep can be avoided is by jumping it or
doing a crouching block.

Roundhouse Kick - Back + High Kick: If you have an opponent that lets say only
focuses on offensive moves and comes close hit them with the roundhouse to send
them flying back.

Throw - Low Punch when Face to Face with an opponent: You must be close to
preform this move, it varies from character to character. This is probably the
most damaging Basic Move in the entire MKG game.

Block - Press Block or Down + Block: the Down + Block movement will protect you
against just about anything, except for throws. The Standard Block will protect
against throws but not against sweeps.

Run - Press Run and a Direction on the Controller: This will allow you to gain
some offense, usually when you get close to an opponent you will want to follow
this up with some sort of combination.

 SEGA DREAMCAST CONTROLLER

This Legend assumes that you are using the default values.

X = High Punch
Y = High Kick
A = Low Punch
B = Low Kick
R = Run
L = Block

 DIFFICULTY LEVELS

Novice: You will go up against 7 fighters in this level, they are generally the
easiest between all of the Destinys.

Beginner: You will go up against 8 fighters in this level, they arent any harder
than the Novice level, however you still have an extra fighter to face

Warrior:  You will face 9 fighters and this time around the enemies are more
cheaper than the previous two.

Master: You will face 9 fighters and this is only slightly more difficult than
Warrior.

Master II: This level of difficulty is tough, not only do you face 9 fighters,
they are very cheap and this level is very difficult to conquer.

MENUS

Arcade Mode
1-on-1 Kombat: Its you against the computer. You select one fighter, then go to
the Destiny Screen to choose the difficulty of your journey. Also, you can take
on a buddy in a 2-player combat game. Each Player selects one character, then
goes straight to a Kombat Zone to battle.
2-on-2 Mode: Select 2 Fighters, then take on 2 characters chosen by the
computer. You'll then go to the Destiny Screen to select the difficulty of your
enemies. When you or the computer loses the first match, the second fighter will
appear to continue the match.


Team: You take on the CPU or a friend with a team of MK Gold Characters. When
you select this game mode, you'll go to the Choose Team Size Screen. Press the
Directional Pad Up or Down to highlight different options. To select the size of
a team, press the Directional Pad Left or Right. When your team sizes are set
the way you want, select Choose Team Members to set up your team.

Endurance: You'll view a sub menu when you select this option, Which include VS
Endurance/Ultimate Endurance and Tournment. These are explained later. When you
Select Endurance, you'll select a fighter, then go to the Destiny Screen to
select a difficulty. You'll fight one round at a time against each character on
the column you choose on the Destiny Screen. Your Health nenver regenerates in
any Endurance Mode, and you must win every match to claim victory. Lose one
match, and you are a goner.
Vs Endurance: The CPU chooses the characters for you and a friend in a pre-
determined order. Both players use each standard character in the game to
continue battling each other. When one player uses all of the game's standard
characters, the endurance match is over. The player with the most wins, wins the
Endurance match.
Ultimate Endurance: You'll fight one round at a time against each character in
the game. Lose one match, and the game is over. When you're finished, your
Ultimate Kombat Rating will be displayed with a statisitics and a Kombat Rating
Level.
Tournment: the Tournament Mode lets you select a 4 or 8 player torunament. Up to
3 or 7 of your friends can participate to complete tournment.

Practice: Select this option to practive your MK Fighting Skills. You'll view
the Practive Mode Screen to set up your practive session the way you want. Press
the Directional button Up or down to highlight an option, then press Left or
Right to cycle through the options.

OPTIONS

Difficulty: Sets the game's difficulty to 1 of 6 avaible settings that range
from Very easy to
Very Hard.
Rounds to Win: Select the number of Wins it will take to win a match and defeat
your enemy. Choose from 2 to 9 wins.
Continues: Whenever you lose a match, you can press Start to continue your
current fight. You can set the amount of Continues from 0 to 9. Of course, if
you select 0, you will not get an opportunity to continue the game.
VS Screen: You can enable or Disable the VS Screen that appears prior to each
match. If you disable this option you cannot use Kombat Codes.
Jump Pack Enabled: Enable or Disable the Jump Pack.
Blood: Set this option to Enabled to see blood during your match. When you
disable blood, you wont see blood or fatalities.
Effects Volume: Highlight this option, then press the Directional Pad Left or
Right to increase or decrease the volume of the game's Music.
Memory Card: Mortal Kombat (Version 1.0) Gold does not support the VMU. Even
though it is listed in the menu, it is not Functional. Do not attempt to enable
it.
Kombat Theater: You can view a character's ending movie at any time, after you
have beaten the game once with a certain character.

DEFINITIONS:

Fatalities  :  The orignal finishing moves for all the MK series.
              This is what drew most of the MK fans to the scene. Well
              this time around the Fatalities are in full 3D which
              means they are much better than ever before. Fatalities
              are a violent execution of a move that ultimately kills
              opponent. These can only be preformed when you hear or see
              Finish Him/Her.

Combos      :  Combos in Mortal Kombat were not introduced until MK3. In
              MK4/Gold it still remains the same song, except there is a
              slight modification...which could be bad or good. Bad in a
              sense that anyone could start pressing the buttons and
              could execute a combo, but they also could not use a long
              combo that could ulimately kill an opponent fast. The Combos
              in MK Gold are toned down and it lacks strategy. Combos are
              a series of key Combinations that hit opponent with 3 or more
              hits right in row.



WHAT IS FEATURED IN MORTAL KOMBAT GOLD

- Perfect translation of MK4 over to the Dreamcast, Arcade perfect graphics.
- New/Old Characters including: Baraka, Mileena, Kitana, Kung Lao, and Cyrax
- Secret Characters such as: Noob Saibot, Sektor, and Goro
- Enhanced Sega Dreamcast exclusive endings! Full Motion Video!
- Virtually no Loading Times!
- 3 New Background Stages
- Sounds are exactly the same as the arcade version of MK4, no flaws.










******************************************************************************
******************************************************************************
****************************  II.  CHARACTERS ********************************
******************************************************************************
******************************************************************************







------------------------------------------------------------------------------

                              -[T A N Y A]-

------------------------------------------------------------------------------
DESCRIPTION: Yellow Female Ninja, Black Skin Tone
UNIFORMS: Yellow Suit - Purple Suit - Black Suit with Skirt
ADVANTAGES: Very quick, the quickest player in the game, Sonya ranks right below
her.
DISADVANTAGES: Not many, She lacks some power in the game.


STORYLINE
*********

As the daughter of Edenia's ambassador to the new realms, Tanya invites a group
of refugees to take asylum in Edenia. But soon after Queen Sindel allows them
through the portal, Tanya learns that one of the warriors is none other than the
banished Elder God, Shinnok. The portal leads into the heart of the Netherealm
itself, and the once-free realm of Edenia is now at the mercy of Shinnok.


WEAPON MOVES
************
Weapon Draw - Boomerang: Forward - Forward - High Kick
Swing: High Punch
Throw: Low Punch
Diagonal Throw: Back+ Low Punch

MOVES
*****
Air Fireball: Down - Back - Low Punch (While in Air)
Tanya executes a 45 degree angled fireball at opponent, this is an effective
counter against an opponent that is trying to attack Tanya.

Spin Kick: Forward - Forward - Low Kick
Tanya spins directly into an opponents shins and flips them over, giving Tanya
time to execute a combo or move against that opponent.

Rolling Spin Kick: Back - Down - Forward - Low Kick
Tanya shows some speed and knocks an opponent off their feet. This move is only
effective if you are fairly close to an opponent, this move isnt as effective as
the Spin Kick can be, but can be used for a quick hit.

FATALITIES
**********

Fatality #1 - Kiss of Death - Down - Down - Up - Down - Block
Tanya kisses an opponent, they then explode into pieces shooting body parts
everywhere.
Distance: Close

Fatality #2 - Neck-Breaker - Down - Forward - Down - Forward - High Kick
Tanya jumps on opponents shoulders and spins around their head, breaking it
instantly.
Distance: Close

Prison Stage Fatality: Back - Forward - Down - High Punch

Goro's Lair Stage Fatality: Forward - Forward - Forward - Low Punch


Combos
******

#1 - High Punch - High Kick - Low Kick
#2 - High Punch - High Punch - Straight Fireball
#3 - High Punch - High Punch - High Kick - High Kick - Drill Kick - Straight
Fireball
#4 - Jump in High Kick - Splits Kick - Drill Kick - Throw - Splits Kick



------------------------------------------------------------------------------

                              -[S U B - Z E R O]-

------------------------------------------------------------------------------
DESCRIPTION: Blue Suited Ninja
UNIFORMS: Blue Suit - Blue Suit Unmasked - Blue Suit, Iced Legs
ADVANTAGES: Good for beginners, the Slide is very effective in avoiding
projectiles
DISADVANTAGES: Once a pro at Mortal Kombat Gold or 4, he doesnt suit much
benefit as opposed to other characters in the game, in other words, he only goes
so far.

STORYLINE
*********

After Shao Kahn's defeat at the hands of Earth's fighters, Sub-Zero's warrior
clan, the Lin Kuei, disbanded. But with the new threat brought on by Quan Chi,
the Ice Warrior again dons the familiar costume once worn by his brother, the
original Sub-Zero. He also holds secrets passed to him by his sibling--secrets
that could hold the key to stopping Shinnok.

WEAPON MOVES
************
Draw Weapon - Ice Staff: Down - Forward - High Kick
Trip: Low Punch
Uppercut Swing: Back + High Punch
Freeze Poke: Back + Low Punch

MOVES
*****

Ice Blast: Down - Forward - High Punch
Sub-Zero's classic move, Sub-Zero moves on one knee and thrusts out a Blast of
Ice to freeze an opponent.

Ice Klone: Down - Back - Low Punch
Sub-Zero clones himself, if any opponent runs into the clone it will
automatically freeze them. Allowing Sub-zero a wide opponent shot.

Slide: Back + Low Punch + Block + Low Kick
Sub-Zero does a slide, very effective against projectiles. This doesnt do much
damage however.

FATALITIES
**********

Fatality #1 - Spinal Tap: Forward - Back - Forward - Down - High Punch + Block +
Run
Sub-zero puts his hand on opponents head and rips it right out of place, With
the spine still
intact.
Distance: Close

Fatality #2 - Deep Freeze: Back - Back - Down - Back - High Punch
Sub-zero freezes opponent, then goes in for an uppercut. All the opponents
inners are scattered about.
Distance: Sweep or Further

Prison Stage Fatality: Hold Block - Down - Up - Up - Up - High Kick

Goro's Lair: Down - Down - Down - Low Kick

COMBOS
******

#1 - High Punch - High Punch (2-hit 9% damage)
#2 - Crouching High Kick - Ice Blast - Crouching High Punch
#3 - Jump in High Kick - Ice Blast - High Punch - Down - High Kick - Down + High
Punch - Ice Clone - High Punch - High Punch - High Kick - Jumping Low Kick -
Slide
#4 - High Punch - High Punch - Down + High Kick (3-hit 12% damage)
#5 - With Weapon enabled - Swinging Uppercut with Weapon - Poking Freeze -
Standard Uppercut
    (3-hit 20% Damage)
#6 - With Weapon enabled - Swinging Uppercut with Weapon - Poking Freeze -
Swinging Uppercut with Weapon - Poking Freeze (Only Pokes Opponent) (4-hit 20%
damage)

------------------------------------------------------------------------------

                         -[S O N Y A  B L A D E]-

------------------------------------------------------------------------------
DESCRIPTION: A Skin tight top that is red with skin tight pants
UNIFORMS: Red Shirt/Pants - Green Shirt/Pants - Green Shirt without Hat
ADVANTAGES: Speed...When used with all her moves she is extremely fast.
DISADVANTAGES: Strenght she doesnt have enough power to take any serious damage.

STORYLINE
*********

After her journey  into the Outworld and Shao Kahn's near-destruction of Earth,
Sonya becomes a membr of Earth's own Outworld Investigation Agency. Her first
mission leads her to join Liu Kang on his quest to aid the troubled thunder god,
Rayden. She must survive long enough to warn her government of the new menace
present in Quan Chi.


WEAPON MOVES
************

Weapon Draw - Wind Blade: Forward - Forward - Low Kick
Uppercut: High Punch
Overhead Hit: Low Punch
Spinning Slash: Back + High Punch
Sliding Blade Thrust: Back + Low Punch

MOVES
*****
Air Throw: Press Block in Midair next to opponent
Pretty useless move in the game, this will throw an opponent straight down to
the grow, those who are dumb enough to fall for it.

Fireball: Down - Forward - Low Punch
Useful move throughout the game, the Fireball should be used to keep the
opponent away from you, and keep you a save distance away.

Cartwheel: Back - Down - Forward - Low Kick
Sonya does a spinning cartwheel towards an opponent, knocking them flat on their
butt. This move is particularly effective in combo situations.

Punch Flight: Forward - Back - High Punch
Sonya teleports in the air with arm out to the otherside of opponent...unless
the opponent is in the way then they get hit with her punch. Good for escaping
corners of the screen when you are trapped.

Leg Grab: Down + Low Punch + Block
Sonya's Most powerful move, she grabs opponent with her legs and drives
opponent's head into the solid ground.

FATALITIES
**********

Fatality #1 - Death Kiss: Down - Down - Down - Up - Run
Sonya kisses opponent as they explode.
Distance: Sweep

Fatality #2 - Leg Scissor: Hold Block - UP - Down - Down - Up - Rel. Block -
High Kick
Sonya does a spinning leg scissor and cuts opponents to pieces.
Distance: Sweep or Further

Prison Stage Fatality: Down - Back - Back - High Kick

Goro's Lair Stage Fatality: Forward - Down - Forward - High Punch

COMBOS
******

#1 - High Punch - High Punch - Back + High Kick (3-hit 17% damage)
#2 - High Kick - Back + High Kick
#3 - High Punch - High Punch - High Kick - High Kick - Bike Kick
#4 - High Punch - High Punch - High Kick - Down + High Punch - Jumping High Kick
- Air Throw - Leg Grab

------------------------------------------------------------------------------

                              -[S H I N N O K]-

------------------------------------------------------------------------------
DESCRIPTION: Red Hat, Green Glowing Eyes, Gray Skin Color, Gold/Red Robe
UNIFORMS: Gold Color - Gold/Red Color
ADVANTAGES: Without a doubt the most effective character if you know how to
morph and use him properly.
DISADVANTAGES: Very Difficult to use for beginners, There is no moves for
Shinnok himself, he depends on the Morphs.

STORYLINE
*********
Shinnok, banished to the Netherealm for crimes against his fellow Elder Gods, is
freed from imprsonment by Quan Chi. With the aid if a traitor, he overtakes the
realm of Edenia. From there, he wages a war against the Elder Gods and awaits a
chance to exact revenge against the god who banished him--Rayden.

WEAPON MOVES
************
Weapon Draw - Battle Staff: Back - Forward - Low Punch
Uppercut Swing: High Punch
Overhead Swing: Low Punch
Sliding Stab: Back + High Punch
Low Swing: Back + Low Punch

MOVES
*****
None

MORPHS
******

Fujin: Forward - Forward - Back High Kick
Rayden: Down - Forward - Forward - High Punch
Kai: Forward - Forward - Forward - Low Kick
Cage: Down - Down - High Punch
Reptile: Back - Back - Forward - Block
Reiko: Back - Back - Back - Block
Scorpion: Forward - Back - Low Punch
Jax: Forward - Down - Forward - High Kick
Liu Kang: Back - Back - Forward - High Kick
Sonya: Forward - Down - Forward - High Punch
Jarek: Back - Back - Back - Low Kick
Sub-Zero: Down - Back - Low Punch
Quan Chi: Forward - Back - Forward - Low Kick
Kung Lao: Down - Forward - Back - High Kick
Kitana: Forward - Forward - Down - High Punch

FATALITIES
**********

Fatality #1 - The Grip: Down - Back - Forward - Down + Run
Shinnok raises his hands, a giant hand comes out and crushes opponent
Distance: Close

Fatality #2 - Two Hands: Down - Up - Up - Down + Block
Shinnok morphs into two hands and smashes opponent
Distance: Close

Prison Stage Fatality: Down - Down - Forward - High Kick
Goro's Lair Stage Fatality: Down - Forward - Back + High Punch

COMBOS
******
#1 - High Punch - High Punch - Back + High Kick

------------------------------------------------------------------------------

                      -[S C O R P I O N]-

------------------------------------------------------------------------------
DESCRIPTION: Yellow Suited Ninja white pure white eyes
UNIFORMS: Orange Suit, Yellow Suit, Unmasked Yellow Suit
ADVANTAGES: All of his moves can hit someone anywhere in the battlefield, he has
a decent speed and power.
DISADVANTAGE: Overuse of his Special moves will kill you.

STORYLINE
*********

In hopes of gaining Scorpion as a new ally in the war with the Elder Gods, Quan
Chi makes the dead Ninja an offer he cannot refuse- Life, in exchange for his
services as a warrior against the Elders. Scorpion accepts, but hides ulterior
motives.

WEAPON MOVES
************
Weapon Draw - Sword: Forward - Forward - High Kick
Overhead Slash: High Punch
Uppercut Slash: Low Punch
Spin Slash Crouching: Hold Low Punch
Sliding Overhead Slash: Forward + High Punch
Sliding Uppercut Slash: Forward + Low Punch

MOVES
*****

Air Throw: Block (In Midair close to opponent)
Yet another ineffective move overall, this move should only be attempted if you
are fighting a newbie opponent, because I dont know many people that dont have a
kick or a punch in their jumps.

Flame Breath: Down - Forward - Low Punch
This move is very quick and effective, however you must be close for this move
to mean anything, and if this move is blocked you are left wide open for a wide
range of attacks, so use it rarely.

Teleport Punch: Down - Back - High Punch
When an opponent is charging into you, do this move and Scorpion will teleport
to the otherside of the screen, and if opponent is near will punch them.

Spear: Back - Back - Low Punch
Perhaps the most overused move with scorpion. Scorpion will throw a spear at an
opponent and will pull the opponent towards Scorpion. Using this move too much
means trouble, because the CPU will reconize and be cheap right back at you.


FATALITIES
**********
Fatality #1 - Toasty Breath: Back - Forward - Forward - Back + Block
Scorpion removes his mask and fries opponent with fire.
Distance: Sweep or Further

Fatality #2 - Scorpion Impale: Back - Forward - Down - Up + High Punch
Scorpion morphs into a scorpion and then uses his tail to impale his opponent.
Distance: Sweep

Prison Stage Fatality: Forward - Down - Down - Low Kick

Goro's Lair Stage Fatality: Back - Forward - Forward + Low Kick

COMBOS
******

#1 - Spear - Uppercut
#2 - High Punch - High Punch - Back + High Kick
#3 - High Punch - High Punch - Down + High Kick


------------------------------------------------------------------------------

                       -[R E P T I L E]-

------------------------------------------------------------------------------
DESCRIPTION: A Huge Green Lizard, With a mask over part of his face
UNIFORMS: Light Purple Pants, Dark Purple Pants, Reptile Suit
ADVANTAGES: Extremely Quick, and has some nice long distance attacks
DISADVANTAGES: He isnt very powerful and once an opponent is in close he doesnt
have much of an arsenal to defend against a close enemy.

STORYLINE
*********
A general in Shinnok's army of darkness, Reptile is the last of an ancient
reptilian species. He was banished to the Netherealm for committing genocide.
Responsible for the deaths of millions, Reptile is a dangerous ally to the
forces of evil.

WEAPON MOVES
************
Weapon Draw - Axe: Back - Back - Low Kick
Uppercut Swing: High Punch
Overhead Chop: Low Punch
Spinning Blade: Back + High Punch (Hold High Punch to keep spinning, Press a
Direction to move)
Sliding Swipe: Back + Low Punch

MOVES
*****

Acid Spit: Down - Forward - High Punch
Reptile shoots acid towards opponent causing them to move backwards. This move
is good when an opponent is running towards you, this will instantly stop them
in their tracks.

Dashing Thrust: Back - Forward - Low Punch
Reptile slowly but surely goes in and hits opponent with a powerful blow to the
stomach. This move can be blocked and ducked so be warned.

Invisibility: Hold Block + High Kick
Reptile will not be seen until your opponent hits Reptile, this move is good
when timed at the correct time. (ie an opponent is on the ground)

Krawl: Back - Forward - Low Kick
Reptile will do a quick crawl towards opponent knocking them into a flipping
position. After Reptile Recovers it gives you a chance to do a combo.

FATALITIES
**********

Fatality #1 - Face Consumer: Hold High Punch + Low Punch + Low Kick + High Kick
- Tap Up
Reptile jumps onto opponent and chews on opponent's face.
Distance: Close

Fatality #2 - Acid Puke: Up - Down - Down - Down - High Punch
Reptile levitates into the air and then pukes onto opponent with Acid, making
the opponent mush.
Distance: Sweep or Further

Prison Stage Fatality: Down - Forward - Forward - Low Punch

Goro's Lair Stage Fatality: Forward - Forward - Down - Low Kick

COMBOS
******

#1 - High Punch - Back + High Kick
#2 - High Punch - High Punch - Back + High Kick
#3 - High Punch - High Punch - Down + High Kick
#4 - Jump in High Punch - High Punch - High Punch - Down + High Kick
#5 - Jump in High Punch - High Punch - High Punch - Back + High Kick

------------------------------------------------------------------------------

                             -[R E I K O]-

------------------------------------------------------------------------------

DESCRIPTION: Glowing Eyes, Gray Hair on sides, and black face paint on his eyes.
UNIFORMS: Violet or Maroon Suit
ADVANTAGES: He is powerful, fast, and effective.
DISADVANTAGES: None...that I know of.

STORYLINE
*********
Once a general in Shinnok's armies, Reiko lead the forces of darkness into
battle against the Elder Gods. Believed killed during that onslaught, he's
resurfaced to join the battle against Earth's forces.

WEAPON MOVES
************
Draw - Scythe: Forward - Down - Back - High Kick
Swing Up: High Punch
Swing Down: Low Punch
Side Swipe: Back + High Punch
Side Thrust: Back + Low Punch

MOVES
*****

Flip Kick: Back - Down - Forward - High Kick
Rieko hits opponent with a powerful Flip Kick, very effective if enemy just
stands there and blocks.


Ninja Blades: Down - Forward - Low Punch
Rieko's only projectile, this weapon should be used to keep distance, or when an
opponent is attempting to jump away from you.


Teleport Slam: Down - Up + Block
Rieko Teleports and slams opponent to the ground, you may also get a combo
starter by using High Punch or Low Punch/ Low Kick or High Kick.

Spin: Back - Forward - Low Kick
Reiko spins around opponent and appears behind them, giving you a chance to
escape an attack or to get an attack in yourself.

FATALITIES
**********

Fatality #1 - Shiruken Toss: Back - Back - Down - Down + High Kick
Reiko tosses many Shirukens into an opponent killing them in a brutal way.
Distance: Sweep Distance

Fatality #2 - Torso Kick: Forward - Down - Forward - Low Punch + Block + High
Kick + Low Kick
Reiko kicks opponent in the torso area and knocks it right off both feet!
Distance: Half Screen/Full Screen

Prison Stage Fatality: Down - Down - Back + Low Punch
Goro's Lair Stage Fataility: Forward - Forward - Down - Low Kick

COMBOS
******

#1 - High Punch - High Punch
#2 - High Punch - High Punch - Back + High Kick
#3 - High Punch - High Punch - High Kick - High Kick - Flip Kick - Ninja Stars
#4 - With Weapon Drawn - High Punch - Low Punch

------------------------------------------------------------------------------

                            -[R A Y D E N]-

------------------------------------------------------------------------------
DESCRIPTION: God of Thunder, Rayden has Electricity emit from his body, he has a
black strap around his waist, and his uniform is mostly white.
UNIFORMS: Blue Strip or Red Strip
ADVANTAGES: Rayden can be anywhere at anytime, he is also quick when you use him
properly, he is also very unprodictable.
DISADVANTAGES: He only has a limited arsenal of weapons and utilities to help
him throughout the matches.

STORYLINE
*********
Rayden, God of Thunder, returns to Earth after the defeat of Shao Kahn. There he
finds a new threat in Shinnok's forces, led by Quan Chi's attack on the Elder
Gods. With the heavens is disarray, Rayden exists as one of the last gods of
Earth. He must come to the aid of his Elders and put an end to his ancient
enemy's villainous reign.

WEAPON MOVES
************
Draw Weapon - Hammer: Forward - Back - High Punch
Backhand Swing: High Punch
Forehand Swing: Low Punch
Ouverhead Smash: Back + High Punch
Uppercut Swing: Back + Low Punch

Moves
*****

Electric Bolt: Down - Back - Low Punch
Rayden emits a bolt of electricity from his hand

Teleport: Down - Up
Rayden teleports behind an opponent in an instant, this move can be used
cheaply..or at least you used to be able to use it cheaply.

Torpedo: Forward - Forward - Low Kick
Rayden's classic move, the Torpedo is very fast, however if you miss you can be
very easily countered and attacked.

FATALITIES
**********

Fatality #1 - Shock Explosion: Hold Block - Forward - Back - Up - Up - High Kick
Rayden raises opponent high into the the air and then sends a bolt explosion
which makes the opponent explode.
Distance: Sweep

Fatality #2 - Staff Shock: Hold Block - down - Up - Up - Up - High Punch
Rayden raises opponent on staff and shocks them to death.
Distance: Close

Prison Stage Fatality: Down - Forward - Back - Block
Goro's Lair Stage Fatality: Forward - Forward - Low Punch

COMBOS
******

#1 - Jumping High Kick - Electric Bolt
#2 - High Punch - High Punch - Down + High Kick

------------------------------------------------------------------------------

                          -[Q U A N - C H I]-

------------------------------------------------------------------------------
DESCRIPTION: A man with pale whit skin, and spikes coming from his uniform and a
Ying-Yang in the center of his suit.
UNIFORMS: Blue Suit and Red Suit
ADVANTAGES: Quan Chi can take a considerable amount of damage per hit, If
properly used then he can be the best character in the game. Quan Chi can easily
trick an opponent with his stomp, which cannot be blocked.
DISADVANTAGES: He isnt really powerful and he lacks in speed, So do not rely on
speed when fighting with him.

STORYLINE
*********
A free-roaming sorcerer powerful in the black arts, Quan Chi uses his abilities
to free the now-evil Elder God Shinnok from his confines in the Netherealm. In
exchange, Shinnok has given Quan Chi the power of arch-sorcerer over his
expanded Netherealm.

WEAPON MOVES
************
Weapon Draw - Mace: Down - Back - High Kick
Overhead Slam: High Punch
Forehand Swing: Low Punch
Backhand Swing: High Punch
Uppercut Swing: Back + Low Punch

MOVES
*****

Dash Kick: Foward - Forward - High Kick
Quan Chi does a similiar move to Sub-Zero's Slide, only it doesnt go as far, and
isnt as effective for that matter.

Skull Fireball: Forward - Forward - Low Punch
Quan Chi's only projectile will serve you well during battles. Use it sparingly
though, because it is easily avoided by opponent

Stomp: Down - Back - Low Kick
Quan Chi magically teleports onto opponent and stomps in them, probably the most
effective move, this move is unblockable!

Weapon Steal: Forward - Back - High Punch
Quan Chi magically sucks the weapon away from opponent so Quan Chi can use it.

FATALITIES
**********

Leg Pound: Hold Low Kick - Forward - Down - Forward - Release Low Kick
Quan Chi will brutally rip off opponents leg and pound opponent with it, while
blood splaters everywhere!
Distance: Sweep

Mimic: Hold Block - Up - Up - Down - Up + Low Punch
Quan Chi mimics his opponent and does one of their own fatalities.
Distance: Anywhere

Pit Stage Fatality: Forward - Forward - Down - High Punch

Goro's Stage Fatality: Forward - Forward -Back - Low Kick

COMBOS
******

#1 - High Punch - High Punch - Down + High Kick
#2 - High Punch - High Punch - Back + High Kick
#3 - Jump in High Punch - High Punch - High Punch - Back + High Kick
#4 - High Punch - High Punch - High Kick - Down + High Punch - Jumping High Kick
- High Punch - High Punch - High Kick - Back + High Kick

------------------------------------------------------------------------------

                        -[M I L E E N A]-

------------------------------------------------------------------------------
STORYLINE
*********
When Shinnok's forces invade Edenia, Mileena comes out of hiding. To Gain favor,
she devotes her skills as a fighter to Shinnok's war against the Elder Gods. Her
real purpose, however, is to seek vengeance against her estranged twin, the
Princess Kitana.

DESCRIPTION: Female Ninja in Purple Ninja Suit
UNIFORMS: Purple Ninja Suit - Light Green Ninja Suit
ADVANTAGES: Mileena is one of the more weaker characters, however her fast moves
make her very effective.
DISADVANTAGES: She Lacks in Power, and she also has a limited amount of moves.


WEAPON MOVES
************
Weapon Draw - Long Sword: Forward - Forward - Low Punch
Quick Slice: High Punch
Overhead Slice: Low Punch
Lunging Thrust: Back + High Punch
Spin Slice: Back + Low Punch

MOVES
*****

Sia Throw: Hold High Punch for 2 seconds then release

Mileena fires a sia at opponent.

Teleport Kick: Forward - Forward - Low Kick
Mileena goes through the ground and then does a "Jump Kick" to opponent

Ground Roll: Back - Back - Down - High Kick
Mileena rolls on the ground and trips opponent, similiar to a sweep.

FATALITIES
**********

Fatality #1 - Sai Shot: Back - Back - Back - Forward - Low Kick
Mileena shoots many sais into opponent, leaving opponent with may sais stuck in
them.
Distance: Sweep or Further

Fatality #2 - Nail Spit: Forward - Back - Forward - Low Punch
Mileena takes a can of nails and puts them in her mouth, then fires them at
opponent.
Distance: Sweep or Further

Prison Stage Fatality: Forward - Forward - Back - High Punch

Goro's Lair Stage Fatality: Down - Forward - Down - Low Punch

------------------------------------------------------------------------------

                             -[L I U  K A N G]-

------------------------------------------------------------------------------
DESCRIPTION: Man in a Red Tank Top, Black/Red Shorts, and a Red Headband
UNIFORMS: Red/Black Uniform or Purple/Black Uniform
ADVANTAGES: A huge arsenal of Special Moves to suit your need.
DISADVANTAGES: Once you learn everything about him he just isnt as effective as
other fighters.


STORYLINE
*********
Still the immortal champion of Mortal Kombat, Liu Kang ventures into Edenia to
rescue Princess Kitana from the vile clutches of Quan Chi. Unsuccessful, Liu
Kang returns to Earth and mounts an effort to bring together Earth's gratest
warriors. He does it this time not only to free Kitana's home world, but also to
assist his mentor--and Earth's protector--Rayden.

WEAPON MOVES
************
Weapon Draw - Dragon Sword: Back - Forward - Low Kick
Quick Slice: High Punch
Overhead Slice: Low Punch
Impale: Back + High Punch
Whirling Slice: Back + Low Punch

MOVES
*****
High Fireball: Forward - Forward - High Punch
Liu Kang shoots a Fireball from his hands, this will hit opponent if they are
standing or sometimes when they jump.

Low Fireball: Forward - Forward - Low Punch
Liu Kang Bends to one knee and then fires a fireball at opponent, this will hit
an opponent if they are crouching.

Flying Kick: Forward - Forward - High Kick
Liu Kang does a flying kick towards opponent in awesome speed, the problem is
this leaves Liu Kang wide open for various attacks if blocked.

Bike Kick: Hold Low Kick for 2 Seconds then Release
Liu Kang sends Opponent flying back with many kicks.

FATALITIES
**********

Fatality #1 - Dragon Morph: Forward - Forward - Forward - Down + High Kick + Low
Kick + Block
Liu Kang morphs into a Dragon, similiar to his Animality in MK3, and takes a
bite out of opponent, leaving the legs standing.
Distance: Sweep

Fatality #2 - Throw and Shoot: Forward - Down - Down - Up + High Punch
Liu Kang spins around opponent then throws them into the air, finishing this
move with a fireball making their body parts explode everywhere.
Distance: Close

Prison Stage Fatality: Forward - Forward - Back + Low Punch

Goro's Lair Stage Fatality: Forward - Forward - Back + High Kick

COMBOS
******

#1 - High Punch - High Punch - High/Low Fireball
#2 - High Punch - High Punch - Flying Kick
#3 - While Charging Low Kick - High Punch - High Punch - Release Low Kick to do
Bike Kick
#4 - High Punch - High Punch - Back + High Kick

------------------------------------------------------------------------------

                         -[B A R A K A]-

------------------------------------------------------------------------------
DESCRIPTION: An ugly beast with huge sharp teeth, with huge metal Staples in the
stomach area
UNIFORMS: Maroon Pants - Purple Pants
ADVANTAGES: He is both fast and powerful
DISADVANTAGES: Some of his moves the opponent must be darn right stupid to fall
into, like the Blade Fury.


STORYLINE
*********
In the final battle against Earth's warriors, Baraka was split in half by Lung
Lao's razor-edged hat. But when Shinnok rises from the depths of the Netherealm,
he seeks the former Outworld warrior to assist him in his battle against
Rayden's forces. With control over Baraka's dead soul, Shinnok grants him life
once again--this time, to fight at his side.

WEAPON MOVES
************
Weapon Draw - Razor Cane: Back - Back - Low Punch
Uppercut Swing: High Punch
Overhead Swing: Low Punch
Sliding Tooth: Back + Low Punch
Floor Shot: Back - Low Punch

MOVES
*****

Blade Fury: Back - Back - Back - High Punch
Baraka moves his blades up and down rapidly, if an opponent is close or jumps
into it, it will take some good damage.

Blade Fireball: Down - Back - Low Punch
Baraka Flicks his blades together and a Fireball will emit from it.

Blade Spin: Forward - Down - Forward - Block
Baraka Spins wildly with his blades sticking out to hit an opponent.

Blade Swing: Back + High Punch
Baraka Swings his blade once towards opponent, must be close.

FATALITIES
**********

Fatality #1 - Decaptitation: Back - Back - Back - High Punch
Baraka Takes his blade and with one swift blow, cuts off opponents head.
Distance: Close

Fatality #2 - Stab Lift: Back - Forward - Down - Forward - Low Punch
Baraka lifts opponent up on his blades as blood comes out of their limb bodies.
Distance: Close

Prison Stage Fatality: Forward - Forward - Down - High Kick

Goro's Lair Stage Fatality: Down - Back - Back - Low Kick

COMBOS
******

#1 - High Punch - High Punch - Down + High Kick
#2 - High Punch - High Punch - Blade Fireball
#3 - High Punch - High Punch - High Kick - Down + High Punch - Blade Fireball,
Jumping High Kick

------------------------------------------------------------------------------

                                  -[C Y R A X]-

------------------------------------------------------------------------------
DESCRIPTION: Yellow Robotic Machine
UNIFORMS: Yellow Cyber Suit with Mask - Yellow Cyber Suit without Mask
ADVANTAGES: Quick, easy to control, and powerful
DISADVANTAGES: He has moves that are hard to aim with.

STORYLINE
*********
The Lin Kuei cyber-assassin unit LK-4D4, a.k.a. Cyrax, was lost after Shao
Kahn's defeat. The deactivated Cyrax unit was found in China's Gobi Desert by
agents of the Outworld Investigation Agency, led by Major Jackson Briggs. Now,
reprogrammed by their techicians, it fights on the side of good against the new
threat of Shinnok.

WEAPON MOVES
************
Weapon Draw - Light Sabre: Back - Forward - High Punch
Quick Slice: High Punch
Overhead Slice: Low Punch
Thrusting Slice: Back + High Punch
Spinning Slice: Back + Low Punch

MOVES
*****
Close Bomb: Back - Back - High Kick
Cyrax throws a bomb close to him out of his chest, if a opponent manages to hit
it, then the opponent will explode into the air.

Far Bomb: Forward - Forward - High Kick
Cyrax throws a bomb far from him out of his cheast, if a opponent manages to hit
it, then the opponent will explode into the air.

Green Net: Back - Back - Low Kick
Cyrax shoots a net from his chest and captures his opponent and brings them
towards Cyrax. Cyrax gets a chance to do a combo.

Telport: Forward - Down - Block
Cyrax explodes and appears behind an opponent.

FATALITIES
**********

Fatality #1 - Self-Destruction: Hold Block - Up - Up - Forward - Down - Release
Block - Block
Cyrax will set his self destruction sequence and the next thing you will notice
is your opponent exploding.
Distance: Anywhere

Fatality #2 - Nuke: Hold Block - Down - Down - Forward - Up - Run
Cyrax shoots a bunch of bombs out of his chest, and then they go off destroying
the Netherealm!
Distance: Anywhere

Prison Stage Fatality: Back - Forward - Forward - High Punch

Goro's Lair Stage Fatality: Down - Back - Back - Low Punch

COMBOS
******

#1 - High Punch - Back + High Kick
#2 - High Punch - High Kick - Down + High Kick
#3 - Close Bomb - Air Jump + Low Punch to Throw - Wait for Bomb to explode -
Uppercut - Back + Low Kick

------------------------------------------------------------------------------

                           -[F U J I N]-

------------------------------------------------------------------------------
DESCRIPTION: White Hair, Black Suspenders, Gray Shoulder Pads, White Eyes
UNIFORMS: Light Green Pants, Brown Pants
ADVANTAGES: Quick, Powerful Weapons
DISADVANTAGES: His best moves require opponent to be close

Storyline
*********
Fujin, God of Wind, joins Rayden as one of the last surviving Earth gods. In a
war of the heavens Shinnok's forces defeated their counterparts, the Elder Gods.
Now Fujin prepares for the final battle between the forces of light and
Shinnok's hell-spawned warriors of darkness.

WEAPON MOVES
************
Weapon Draw - Crossbow: Back - Back - Low Punch
Straight Fire: Low Punch
Upper Fire: High Punch
Floor Fire: Back + Low Punch

MOVES
*****
Air Dive Jumpkick: Down + Low Kick (in air)
Fujin will go down at a 45 degree angle and do a jump kick.

Levitation: Back - Down - Back + High Kick
Fujin makes some wind levitate an opponent, Opponent must be at least Sweep
Distance, for this to work.

Slam after Levitation: Preform Levitation - Back - Forward - Down - Low Kick
Fujin slams opponent to the ground towards Fujin.

Knee Dash: Down - Forward - High Kick
Fujin Dashes towards opponent, hitting them three times.

Whirlwind Spin: Back - Down - Low Punch (Hold Low Punch to maintain)
Fujin spins, and if any opponent gets near it spits opponent out.

FATALITIES
**********

Fatality #1 - Raise and Fire: Press Run + Block - Run + Block - Run + Block -
Run + Block
Fujin levitates an opponent into the air, draws his weapon and fires.
Distance: Sweep or Further

Fatality #2 - Wind: Down - Forward - Forward - Up + Block
Fujin generates a bunch of wind towards opponent, it tears the flesh off of
opponent.
Distance: Anywhere

Prison Stage Fatality: Down - Down - Down - High Kick

Goro's Lair Stage Fatality: Back - Forward - Back - High Punch

COMBOS
******

#1 - High Punch - High Punch
#2 - Levitation - Levitation Slam - Uppercut
#3 - High Kick - High Kick - Back + High Kick
#4 - High Kick - High Kick - Down + High Kick

------------------------------------------------------------------------------

                            -[G O R O]-

------------------------------------------------------------------------------

DISCRIPTION: Orange/Yellow Skin, Four Arms, and Red Glowing Eyes.
UNIFORMS: Just his Standard
ADVANTAGES: Power, Speed, Mobility, Endurance...anything else?
DISADVANTAGES: None

STORYLINE
*********

Thought to have been killed in Mortal Kombat I, Goro was revived by none other
than Shinnok. Goro took the Mortal Kombat title from the original Kung Lao, only
to lose it nine generations later to Lao's ancestor, Liu Kang. Seeking revenge,
the Shokan prince has returned from the Outworld to crush Liu Kang in Mortal
Kombat.

MOVES
*****

Air Stomp: Forward - Forward - Back - High Kick
Similiar to Quan Chi's Stomp, this is Goro's most powerful move.

Backhand: Forward - Forward - High Punch
Goro does a backhand making opponent fly.

Fireball: Forward - Back - High Punch
Goro shoots a fireball out of his mouth towards opponent.

Ground Stomp: Back - Forward - Down - Down + High Kick
Goro stomps on the ground, sending a shockwave towards opponen.

Lunge Kick: Back - Back + High Kick
Goro lunges in with a kick to knock opponent a full screen distance away.

Super Uppercut: Down - Down - High Punch
Goro does and uppercut that takes almost twice the damage as a normal uppercut
would.

COMBOS
******
#1 - High Punch - High Punch - Down + High Kick
#2 - High Punch - High Punch - Super Uppercut

------------------------------------------------------------------------------

                           -[J A R E K]-

------------------------------------------------------------------------------
DESCRIPTION: Orange Vest, Green Pants, Short Black Hair, Orange Gauntlet
UNIFORMS: Light Orange Vest/Green Pants, Dark Orange Vest/Brown Pants
ADVANTAGES: Probably the best fighter while in close
DISADVANTAGES: Has very limited moves, not a good distance fighter, moves are
very noticable

WEAPON MOVES
************
Weapon Draw - Edge Sword: Forward - Forward - High Punch
Uppercut Swing: High Punch
Overhead Slice: Low Punch
Side Swipe: Back + High Punch
Blade Thrust: Back + Low Punch

MOVES
*****

Cannonball: Back - Forward - Low Kick
Jarek does a cannonball (similiar to Kano's Cannonball) and spins right into an
opponent.

Energy Blade: Down - Back - Low Punch
Jarek's Projectile, it flies into an opponent that is standing.

Ground Shaker: Back - Down - Back + High Kick
Jarek pounds the ground with his back and shakes the ground.

Vertical Roll: Forward - Down - Forward - High Punch
Jarek does a 45 Degree cannonball into the air.


FATALITIES
**********

Fatality #1 - Heart Rip: Forward - Back - Forward - Forward - Low Kick
Jarek brutally rips opponents heart out.
Distance: Close

Fatality #2 - Laser Explosion: Hold Block - Up - Up - Forward - Forward -
Release Block - Block
Jarek will put a laser on opponent and make them explode!
Distance: Sweep or Further
Prison Stage Fatality: Forward - Down - Forward - High Kick

Goro's Lair Stage Fatality: Back - Forward - Forward - Low Punch

COMBOS
******

#1 - High Punch - High Punch
#2 - High Punch - High Punch - Back + High Kick
#3 - High Punch - High Punch - High Kick - Back + High Kick
#4 - High Punch - High Punch - High Kick - Cannonball

------------------------------------------------------------------------------

                       -[J O H N N Y  C A G E]-

------------------------------------------------------------------------------
DESCRIPTION: Man with no shirt, Sunglasses, Blue Shin Guard, and Black Long
Pants.
UNIFORMS: Blue Shinguards - Red Shinguards
ADVANTAGES: Quick Movements, Good Long Distance Fighter
DISADVANTAGES: Isnt much of a close fighter, Distance is his key.

STORYLINE
*********

Shao Kahn's defeat frees Johnny Cage's soul to ascend to a higher place. From
the heavens, he observes his friends again engaged in battle. When he learns the
war Shinnok wages against the Elder Gods, Cage seeks Rayden for help in
resurrecting his soul, and then joins Liu Kang in his quest. Johnny Cage fights
alongside Earth's warriors once again.

WEAPON MOVES
************

Weapon Draw - Pirate Blade: Down - Forward - Down - Low Kick
Side Slash: High Punch
Uppercut Swing: Low Punch
Two-Handed Uppercut: Back + High Punch


MOVES
*****

Crotch Punch: Block + Low Punch
Johnny Cage does the splits and hits the opponent in the Crotch. Women feel this
too.

High Fireball: Down - Forward - High Punch
Johnny Cage shoots a green fireball into the air.

Low Fireball: Down - Back - Low Punch
Johnny Cage Shoots a green fireball into opponent.

Shadow Kick: Back - Forward - Low Kick
Johnny Cage does his Shadow Kick to his opponent.

Shadow Uppercut: Back - Down - Back - High Punch
Johnny Cage does a 45 degree uppercut.

FATALITIES
**********

Fatality #1 - Torso Rip: Forward - Back - Down - Down - High Kick
Johnny Cage twists at opponent's waist, then rips it right off!
Distance: Close

Fatality #2 - Uppercut Decapitation: Down - Down - Forward - Down - Block
Johnny Cage pops off opponent's head with a single uppercut.
Distance: Close

Prison Stage Fatality: Down - Forward - Forward - High Kick

Goro's Lair Stage Fatality: Back - Forward - Forward - Low Kick


COMBOS
******

#1 - High Kick - High Kick - Back + High Kick
#2 - High Kick - High Kick - Down + High Kick
#3 - High Punch - High Punch - Down + High Kick
#4 - Jump In High Kick - Shadow Kick

------------------------------------------------------------------------------

                                -[K A I]-

------------------------------------------------------------------------------
DESCRIPTION: Purple Headband, Black Pants, Spiked Sliver Wrist Guards, White
Stripes on body.
UNIFORMS: Purple or Green Color
ADVANTAGES: A Huge variety of Projectiles and moves
DISADVANTAGES: Only Average speed and power

STORYLINE
*********
A former member of the White Lotus Society, Kai learned his skills from the
great Asian masters. he journeyed to the Far East after meeting his friend and
ally Liu Kang in America. Now they reunite to assist Rayden in his battle with
Shinnok.

WEAPON MOVES
************
Weapon Draw - Angled Knife: Down - Back - Low Punch
Uppercut Swing: High Punch
Overhead Chop: Low Punch
Spinning Slice: Back + High Punch

MOVES
*****

Overhead Fireball: Back - Back - High Punch
Kai fires a fireball Up and the fireball comes crashing down onto opponent.

Underground Fireball: Forward - Forward - Low Punch
Kai fires a fireball through the ground and it comes up underneath opponents
legs.

Handstand: Block + Low Kick
Kai stands on his hands.

Handstand Moves
Head Kick: High Kick
Gut Kick: Low Kick
Spin Kick: Hold Low Punch

Lunging Roundhouse: Back - Down - Back - Low Kick
Just as the name implies, Kai lunges to opponent and does an opponent.

Air Flight: Down - Back - High Punch
Kai flys to the corner of the screen, if opponent is in the way they get hit.


FATALITIES
**********

Fatality #1 - Rip in half: Hold Block - Up - Forward - Up - Back - High Kick
Kai lifts up the opponent, rips them in half, and hangs both parts in the air.
Distance: Close

Fatality #2 - Fireball Blast: Hold Block - Up - Up - Up - Down - Release Block
Kai throws a fireball at opponent making them explode instantly.
Distance: Sweep

Prison Stage Fatality: Forward - Forward - Down - Block

Goro's Lair Stage Fatality: Back - Forward - Down - High Kick

COMBOS
******

#1 - High Punch - High Punch - Low Kick
#2 - High Kick - High Kick - Lunging Roundhouse
#3 - High Punch - High Punch - High Kick - High Kick - Handstand - Head Kick

------------------------------------------------------------------------------

                          -[K I T A N A]-

------------------------------------------------------------------------------
DESCRIPTION: Female Ninja in Blue Outfit
UNIFORMS: Blue Uniform - Red Uniform
ADVANTAGES: Extremely fast in every move preformed, and she is fast on general
moves also.
DISADVANTAGES: Lack of power

WEAPON MOVES
************
Weapon Draw - Flying Blade: Forward - Back - High Kick
Overhead Swing: High Punch
Straight Throw: Low Punch
Lunging Slice: Back + High Punch
Diagonal Throw: Back + Low Punch

MOVES
*****

Fan Lift: Back - Back - Back + High Punch
Kitana releases some sort of power from the fan, which lifts up the opponent,
giving Kitana the option of attacking.

Fan Throw: Forward - Forward - High Punch + Low Punch
Kitana throws her fan at opponent, knocking them far away from Kitana.

Fan Swipe: Back + High Punch
Kitana will slice an opponent with her fan.

Wave Punch: Down - Back + High Punch
Similiar to Sonya's Square Wave Punch, Kitana flys behind an opponent, if anyone
is in the way Kitana will hit the opponent.

FATALITIES
**********

Fatality #1 - Kiss of Death: Back - Down - Forward - Forward - High Kick
Kitana kisses opponent, the opponent expands and then they explode.
Distance: Close

Fatality #2 - Decapitation: Forward - Forward - Down - Forward - Low Punch
Kitana Uses her fan and slices opponent's head off cleanly.
Distance: Close

Prison Stage Fatality: Forward - Down - Forward - Low Punch

Goro's Lair Stage Fatality: Down - Down - Forward - Low Kick

COMBOS
******
#1 - High Punch - High Punch - Low Kick
#2 - High Punch - High Punch - High Kick - Back + High Kick
#3 - High Punch - High Punch - High Kick - Down + High Kick

------------------------------------------------------------------------------

                        -[K U N G  L A O]-

------------------------------------------------------------------------------
DESCRIPTION: A Black Razor Sharp Hat, Dark Yellow Pants, Black/Red/White
Suspenders, Black/White Belt.
UNIFORMS: Yellow Pants Mixed Up Colored Suit - Orange Pants/Black/Gray Suit
ADVANTAGES: Good Power, Better than average speed.
DISADVANTAGES: Doesnt have many close combat moves.

WEAPON MOVES
************
Weapon Draw - Battle Axe: Back - Back - High Punch
Uppercut: High Punch
Diagonal Chop: Low Punch
Spinning Swing: Back + High Punch
Lunging Chop: Back + Low Punch

MOVES
*****

Diagonal Kick: Down + High Kick in Midair
Kung Lao does a 45 degree jump kick onto opponent.

Hat Throw: Back - Forward + Low Punch
Kung Lao throws a hat at opponent, moving opponent far away from Kung Lao.

Teleport: Down - Up
Kung Lao teleports and shows up behind opponent.

Double Teleport: Down - Down - Up
Kung Lao teleports twice instead of once.

Whirl Spin: Hold Block - Up - Up - Low Kick
Kung Lao will spin and does an uppercut on opponent.

FATALITIES
**********

Fatality #1 - Decapitation: Back - Back - Forward - Low Punch
Kung Lao throws his hat and decapitates opponent.
Distance: Anywhere

Fatality #2 - Decapitation 2: Forward - Forward - Back - Down - High Punch
Similiar to Fatality #1 except it is at another angle.
Distance: Anywhere

Prison Stage Fatality: Down - Down - Forward - Low Punch

Goro's Lair Stage Fatality: Forward - Down - Forward - Low Kick

COMBOS
******

#1 - High Punch - High Punch
#2 - High Punch - High Punch - High Kick - Back + High Kick
#3 - High Punch - High Punch - High Kick - Down + High Kick

------------------------------------------------------------------------------

                          -[S E K T O R]-

------------------------------------------------------------------------------
DESCRIPTION: Red Machine
UNIFORMS: None
ADVANTAGES: All Moves fit perfectly, easy to start combos with
DISADVANTAGES: Blocks can leave Sektor Open.
STORYLINE
*********
Recovered by Lin Kuei, Sektor has a new set of instructions, this time around he
is designed to seek and destroy Cyrax. After Lin Kuei discovered that Cyrax
Malfunctioned.

WEAPON MOVES
************
Weapon Draw - Laser Gun: Back - Foward - High Kick
Straight Shot: Low Punch

MOVES
*****

Straight Missle: Forward - Forward - Low Punch
Sektor shoots a Missle straight at opponent out of his chest.

Homing Missle: Down - Back - High Punch
Sektor will lock on enemy and fire a missle at opponent.

Double Straight Missles: Forward - Down - Back - Low Punch
Sektor will shoot two straight missles at opponent.

Teleport Punch: Forward - Forward - Low Kick
Sektor will teleport underground and then hit opponent with it's fist, knocking
them up into the air.

FATALITIES
**********

Fatality #1 - Compactor: Forward - Forward - Forward - Back - Block
Sektor will use his compactor on opponent, crushing them instantly.
Distance: Close

Fatality #2 - Flame Thrower: Still Unknown
I have seen this move before if you enable one button fatalities...but this move
is still unknown for some reason...One-Button Fatality Only?

Prison Stage Fatality: Back - Forward - Forward - High Kick

Goro's Lair: Down - Forward - Back - Low Kick

------------------------------------------------------------------------------

                                -[J A X]-

------------------------------------------------------------------------------
DESCRIPTION: Man without a shirt, black skin, Red and Black Pants
UNIFORMS: Red/Black Pants - Purple/Black Pants
ADVANTAGES: Strongest Character without a doubt!
DISADVANTAGES: Slowest Character in the Game.

WEAPONS MOVES
*************
Weapon Draw - Spiked Club: Back - Down - Forward - High Punch
Forehand Swipe: High Punch
Backhand Swipe: Low Punch
Overhead Smash: Back + High Punch
Uppercut Swing: Back + Low Punch

MOVES
*****

Dash Punch: Down - Back - Low Punch
Jax does a charge at opponent, and hits them with a punch.

Fireball: Down - Forward - Low Punch
Jax fires a fireball at opponent.

Ground Pound: Forward - Forward - Down - Low Kick
Jax does a pound on the ground and sends a shockwave to opponent.


FATALITIES
**********

Fatality #1 - Head Smash: Back - Forward - Forward - Down - Run
Jax smashes opponents head with both of his machine arms.
Distance: Sweep

Fatality #2 - Arm Rip: Charge Low Kick for 10 seconds, then press Forward -
Forward - Down - Forward - Release Low Kick
Jax will rip opponent's arms right out of their sockets.
Distance: Sweep

Prison Stage Fatalities: Forward - Forward - Back - Low Kick

Goro's Lair Stage Fatalities: Forward - Forward - Back - High Punch

COMBOS
******

#1 - High Punch - High Punch - Back + High Kick
#2 - High Punch - High Punch - High Kick - High Kick - Dash Punch
#3 - High Punch - High Punch - High Kick - Down + High Punch - Backbreaker


------------------------------------------------------------------------------

                     -[N O O B - S A I B O T]-

------------------------------------------------------------------------------
STORYLINE
*********
Unknown...


DESCRIPTION: Shadow Ninja Figure
UNIFORMS: None
ADVANTAGES: Read Reiko's
DISADVANTAGES: Read Reiko's

WEAPON MOVES
************
Weapon Draw - Sickle: Forward - Forward - High Kick
Overhead Swing: High Punch
Uppercut Swing: Low Punch
Cross Slice: Back + High Punch
Lunging Poke: Back + Low Punch

FINISHING MOVES
***************

Fatality #1 - None
Fatality #2 - None

Prison Stage Fatality: Down - Back - Back + High Kick
Goro's Lair Stage Fatality: Forward - Down - Forward + High Kick



******************************************************************************
******************************************************************************
**************************** III. Secrets/Codes Section **********************
******************************************************************************
******************************************************************************



KOMBAT KODES
************

These codes must be entered in during the VS Screen.

Stage: Elder Gods     =   033-033
Stage: Tomb           =   044-044
Stage: Wind World     =   055-055
Stage: Snake Shrine   =   066-066
Stage: Shaolin Temple =   101-101
Stage: Living Forest  =   202-202
Stage: Prison         =   303-303
Stage: Goro's Lair    =   011-011
Stage: Well           =   022-022
Disable Throws        =   100-100
Danger                =   123-123
Red Rain              =   020-020
Explosive Kombat      =   050-050
Free Weapon           =   111-111
Random Weapons        =   222-222
Random Combat         =   333-333
Armed and Dangerous   =   444-444
Many Weapons          =   555-555
Silent Kombat         =   666-666


CHEAT MENU CODE
***************

During the screen where it says "Mortal Kombat Gold Press Start" Press Up - Up -
Down - Down - Left - Left - Right - Right, you should then hear outstanding.
This must be done fast to work. Then press Start and hold both L/R Buttons to
access the cheat menu

Easy Endings: Gives you the ability to view the endings faster, by only having
you fight Shinnok.
Fatal 1: Enables you to easily preform a selected fighter's 1st fatality by
simply pressing High Punch when it says Finish him/her.
Fatal 2: Enables you to easily preform a selected fighter's 2nd fatality by
simply pressing Low Punch when it says Finish Him/Her.
Danger: During battle this will make both players automatically go down to the
Danger status and the person with the first hit will win the match.
Pit Fatal: Enables you to easily preform a selected fighter's Stage Fatality on
the proper stage by pressing Down + High Punch.

Kombat Kode: You can select a number between 0 and 24...the effects vary.
0 - Default Kombat
1 - Big Head Mode
2 - Disable Throws
3 - Disable Max. Damage
4 - Disable Throws and Max. Damage
5 - Unlimited Run
6 - Free Weapon
7 - Random Weapon
8 - Random Character Switch
9 - Armed and Dangerous
10 - Many Weapons
11 - Silent Combat
12 - Explosive Kombat
13 - Danger
14 - Default Kombat
15 - Armed and Dangerous
16 - Default Kombat
17 - Red Rain
18 - Goro's Lair
19 - Well
20 - Elder Gods
21 - Tomb
22 - Wind World
23 - Snake Shrine
24 - Shaolin Temple


THE SECRET CHARACTERS
*********************

Sektor - Enable the Cheat Menu. When you get to the Character Select Screen go
down to "Hidden" And select this by pressing and holding both L and R Buttons,
Then go and select Cyrax with the A Button.

Noob Saibot - Enable the Cheat Menu. When you get to the Character Select Screen
go down to "Hidden" and select this by pressing and holding both L and R
Buttons, Then go and select Reiko with the A Button.

Goro - Enable the Cheat Menu. When you get to the Character Select Screen go
down to "Hidden" and Select this by pressing and holding both L and R Buttons,
Then go and select Shinnok with the A Button.

Meat - Play a 2-Player game, and have both players select group mode. One player
must get 20 wins in a row. After the last character in Group Mode has been
completed, Meat will take the place of your chosen character. Meat uses the same
moves as the character you selected previously.


******************************************************************************
******************************************************************************
************************ IV. Bugs/Glitches Annoying Stuff in MKG *************
******************************************************************************
******************************************************************************


Well..This is one of the most bugged-out games I have ever witnessed, and there
are some annoying things I would just like to point out to you. There are two
versions of Mortal Kombat Gold, Version 1.0 has a Gold Tint to the CD, while
Version 2.0 has a Red Tint to the CD. Version 2.0 also has a "Hot! New!" Sticker
on it to tell you it is version 2.0


BUGS IN VERSION 1.0
*******************

If you still have Version 1.0, I would recommend talking it to the store from
which you purchased it from and asking to exchange the CD, because this version
is just horrible when it comes to crashes.

BUG: The Mixed Up Goro
TRIGGER: Play Arcade Mode 2-on-2, First Player Johnny Cage, Second as Kai. Go to
the Master Tower and Rotate it three times by pressing Start three times. In the
Second Round you will witness the messed up Goro.
DESCRIPTION: Goro will appear with Johnny Cage's Head, Parts of Sub-zero's
frozen body, and other player's body parts. "Goro" However Still attacks in the
sameway he did before.

BUG: Fatality Mix Up
TRIGGER: Various Times
DESCRIPTION: When you enable the Cheat Codes and have Single Button Fatalities
Enabled, sometimes if the keys are pressed too fast then the character may
preform someone else's fatality and not their own!

BUG: Vertex Problem
TRIGGER: After playing for awhile or using the same character over and over
DESCRIPTION: Sometimes the vertexs of the screen will emit a black line in the
middle of the screen which can be annoying.

BUG: Sub-Zero Spineless/Headless Head Pull
TRIGGER: When Sub-Zero preforms Spine Rip Fatality
DESCRIPTION: When you execute Sub-Zero's Spine Rip fatality sometimes the Spine
is missing, and sometimes the head is missing. Also, you may experience a frozen
head instead.

BUG: Camera Behind Walls
TRIGGER: Various Times
DESCRIPTION: When you play the game sometimes the camera will go behind the wall
that isnt possible to go behind, thus making it hard to see your characters.

BUG: No Blood Splat on Screen
TRIGGER: Various Fatalities where Head Bounces on Screen.
DESCRIPTION: When your opponents head hits the screen the blood seems to appear
behind the camera instead of on screen, when the camera backs off you can see
the blood!

BUG: VMU No Save
TRIGGER: Trying to Save the game from option Menu
DESCRIPTION: The booklet states that the VMU is not functional in the game and
will not work. It also tells you not to attempt to use it. It fails to save any
Kombat Theatre scenes.

BUG: Victory Pose Messed up
TRIGGER: After winning Tournment
DESCRIPTION: When you win the Tournment you are supposed to be holding a prize
and a skull, but in this case there is no one holding them and they are floating
in mid-air!

BUG: Periodic Resetting
TRIGGER: Various Times...Fatalities...End Cinemias..ETC.
DESCRIPTION: When playing Mortal Kombat Gold it will periodically reset with no
warning. This can happen at anytime during gameplay.

BUG: Freezing Periodically
TRIGGER: Various Times...Fatalities...End Cinemias..ETC.
DESCRIPTION: When playing the game it may lock up on you, forcing you to restart
the Dreamcast System.

BUG: Cyrax Missing Net
TRIGGER: Sometimes while using Cyrax's Net.
DESCRIPTION: Sometimes during gameplay the Net will not shoot out of of his
chest, This can be very annoying.

BUG: Invalid Sub-zero Freeze
TRIGGER: When you execute a freeze and opponent jumps over Sub-zero, Various
Times though.
DESCRIPTION: When you play the game sometimes the player is noticably away from
Sub-Zero and the freeze, yet it may still freeze them. It happened to me,
Shinnok was behind me when it froze him!

BUGS IN VERSION 2.0
*******************

Fixed Bugs:

- VMU now works
- No more Vertex Glitches
- Freezing Fixed
- Sub-Zero's Headless Fatality
- Tournment Missing Character Problem

Remaining Bugs:
- Camera Zooming through Walls
- Blood Splatter on Camera
- Incorrect Fatality Problem
- Sub-Zero Freeze Problem
- Cyrax Net Problem

New Bugs:
- None Known

******************************************************************************
******************************************************************************
***************************V.THE CHARACTER ENDINGS ***************************
********************************************************************************
****************************************************************************



Note to Reader: These endings are not in horrific detail, so in order to achieve
a detailed ending please beat the game. Thank you.

-[Baraka]-
After Baraka successfully defeats Shinnok, he has a coversation with Quan Chi
about why he killed everyone, and that there is no world to rule if no one is in
it. Quan Chi argues back. Baraka then insults Quan Chi and takes a giant leap
onto Quan Chi and stabs him with the sword. Suddenly, Quan Chi appears behind
him and the alleged Quan Chi ends up being a Corpse. Baraka then attempts to
take a leap at Quan Chi, Quan Chi Stops him in mid-air then makes him explode.

-[Cyrax]-
When Cyrax successfully destroys Shinnok, He is greeted by both Sonya Blade and
Jax. Cyrax explains to them that he wants to become human. Cyrax is strapped to
a chair, both Sonya and Jax operate a huge computer, suddenly Cyrax is
transformed into human form. Cyrax then thanks both Jax and Sonya.

-[Fujin]-
When Fujin defeats Shinnok, he is greeted by Rayden. Rayden explains that since
he is becoming another Elder God, that he wants Fujin to replace him as
protector of Earth. Fujin agrees to this.

-[Goro]-
No Ending Avaible.

-[Jarek]-
In the end of Jarek's Journey, it shows Sonya and Jarek argueing back and forth.
Sonya pushes Jarek off the edge of a cliff...Then calls in Jax. Suddenly, Jarek
pops up and throws Sonya to her death, and Jarek is seen stomping on the Radio.

-[Jax]-
Similiar to Jarek's Ending, only They succeed in throwing him off the edge.

-[Sonya]-
Same as Jarek's Ending, except Sonya successfully throws Jarek off the edge, and
then contacts Jax to come and get her.

-[Johnny Cage]-
Johnny Cage is seen at an awards show accepting a trophy. Cage makes a mistake
and says when is he going to get some real competition, The audience boos him,
then the audience throws stuff at him. Johnny Cage is shown trying to defend
himself.

-[Kai]-
Rayden and Kai are having a conversation, Rayden chooses Kai as the defender of
Earth, and gives him the Lightning staff. Rayden then leaves as Kai says he will
not let Rayden down.

-[Kitana]-
Kitana is seen as the Princess of Edenia, Mileena comes in and argues with
Kitana. Kitana then tells her that she is a clone that went wrong with Shang
Tsung. Mileena then goes Beserk and trys to kill Kitana, Kitana then pushes a
switch, knocking her into a bottomless pit.

-[Kung Lao]-
The Shaolin Temple is shown and many people are walking around. Suddenly Goro
comes in and talks to someone about a war. The Shaolin Person agrees about
peace, then Kung Lao throws a hat at Goro, scrapping him with it. Goro doesnt do
much. Kung Lao jumps down from a balcony, and then they start to talk and make
peace with one another. Goro says how great Kung Lao's Ancestor really was, and
that he was sorry about killing him.

-[Liu Kang]-
Liu Kang is shown confronting both Shinnok and Quan Chi. Liu Kang Blasts both
Quan Chi and Shinnok into oblivion.

-[Mileena]-
Same as Kitana, except Kitana is shown flying out of a window, and Mileena
successfully becoming the princess of Edenia.

-[Quan Chi]-
Quan Chi talks to Shinnok about how he wants to be the ruler. Shinnok tells him
that he is in no position to demand orders! Then he says how he has the amulet
and that Quan Chi doesnt stand a chance against him. Quan Chi then says that his
Amulet is fake and that he made one that looked just like it, Quan Chi then
reveals the Amulet and blasts Shinnok with it killing him.

-[Rayden]-
After defeating Shinnok the Elder Gods tell him that it is time for Rayden to
become an Elder God, Rayden then agrees.

-[Reptile]-
Reptile is seen demanding orders to Quan Chi that he free Reptile's Kind. Quan
Chi says how dare you demand such a request to Shinnok. Reptile says it is a
simple request. Quan Chi then tells Reptile, why dont you ask Shinnok. Suddenly
Shinnok appears and says that he isnt a god of his word and that all deals are
off. He then makes Reptile's head explode.

-[Shinnok]-
Shinnok is seen controlling Rayden with some mystical power. Shinnok then makes
Rayden explodes, Shinnok remains the ruler.

-[Sub-Zero]-
Sub-Zero talks to Scorpion and says that the war between them is over. Suddenly
Quan Chi attacks Sub-Zero, and talks about how Scorpion and Sub-Zero saved them
trouble. Suddenly, from the background Scorpion attacks Shinnok and kills him.
Scorpion says our battles are over.

-[Reiko]-
Okay...this is the best Ending ever! You must see it! As you all know in MK4,
all that is shown is Reiko going through a potal....Well in the Sega Dreamcast
Mortal Kombat Gold, It shows Reiko going through the portal appearing on the
otherside. He sits in the thrown...suddenly Shao Kahn's mask decends upon him,
and his eyes glow.

-[Tanya]-
Tanya is shown with Liu Kang, guiding Liu Kang out of the Netherealm. Tanya
tricks Liu Kang into a trap. Both Shinnok and Quan Chi are both there. Liu Kang
attempts a flying kick, Shinnok hits him before he gets the chance.

-[Sektor]-
Shows the ending for Cyrax..except they dont succeed, instead Sektor came in and
blasted missles into the place, killing Sonya, Jax, and Cyrax.