::SilverGear's Guide to Venom ver. 3.5::.
By:
[email protected] (please feel free to e-mail on any idea's on
Combo's or anything else)
Copyright Nathan Roach 2000
Please do not Copy this FAQ or any of the info within it without my permission.
I don't care who you are or who you work for...you DO NOT copy this FAQ or
anything in it and place it in a magazine or sell it for money! If your going to
be lazy and make some cash off of MY work then you better expect to PAY UP! I
made if for the fans and for those who want to learn. So if you want something
on Venom do your own stinkin homework! Thank you.
===============
Index
===============
I. Intro
II. Legend
III.Moves (Regular/Basic)
IV.Throws
V. Special Moves
VI. Hyper Combos/Supers
VII. Combos
VIII.Helpers
IX. Tag Team Partners
X. Vs. Computer & Vs. Human
XI. Vs. Onslaught
XII.Bonus Goodies
XIII. The End....
XIV. Credits.
===============
Updates
===============
-==Updates May 17th: Geez...It's been a REALLY long time since I updated..sorry
about that. Jo Jo's Bizarre Adventure is eating up all of my time that I sorta
forgot about this and some other FAQs I'm working on. I added a Bonus Goodies
Section and an Index as well. Have a nice day...Master Dio is calling me ^_^ .
==-
-==Updates April 8th: Heh....Sorry for the lack of updates been busy working on
other various FAQs. I Improved the Vs. Onslaught guide and also made various
improvements to various Vs. guides. This might be the the last up-date for a
while or maybe just the last up-date period!!! If I find anything worth while
I'll let you know ^_- .==-
-==Updates Feb. 16th: Well FINALLY I have word that the Sakura code was a
joke....So, thank you Gamesages.com for making me look like a total idiot! Now
don't get me wrong Gamesages.com is a very good site but I'm a bit pissed that
they didn't check this so in return I made myself look like a total idiot. I
guess there is something to be learned here.......and that is : To never believe
what you read on the Web no matter how much faith you put into the source you
got it from.......Oh and by the way.....Even if I make a mistake like that don't
treat me like a retard...I'm human and humans make mistakes......So live with
it! It's not my fault that she isn't in the game.......and don't insult me
.....Heck I have been probably been playing fighting games since you kiddies
were nothng but little toddlers....so show some respect to your elders!.......I
swear little punk kids these days...Think they know it all.....Plus I would like
to add a BIG "SORRY!" to all those people who wasted their time in hopes of
seeing the adorable school girl.....Once again I'm really sorry......Thank you
for your time. SilverGear==-
-==Updates Feb. 13th: It has come to my attention that I forgot to add Shadow
Lady in this FAQ! Am I stupid or what? Thank you Dasrik for bringing this to my
attention. Plus there have been doubts that Sakura is really in the
game......Well I believe she is since the code is posted on Gamesages.com and
their pretty trust worthy. So don't cry about it unless you have done it
yourself. Have a nice day everyone.....Once I get Sakura myself I'll let you
know. (P.S. even IF there is the chance that she isn't in the game as a PLAYABLE
character I do have to say that she IS in the game in at least one
form.........In that one hot-house stage if you throw the opponent through the
right wall you end up in the Hot-Tub area......In that area you'll see who I
believe is Sakura in a towl (only) cheering on the fight (Looks cute lol)....But
that doesn't mean she isn't in the game as a playable character.......Time will
tell) Sayonara==-
-== Updates: Added some more to Credits section, fixed some spelling errors
(I'm sure there are still some more),fixed mistake on Onslaught strategy First
form, added new strategy to Hyper Venom (Human),Gold War Machine (Human),Orange
Hulk (both),Roll (Human),Zangeif (Human),Strider (Both I believe),War Machine
(strategy goes for both), Chun-li (Computer and Human),Ryu(Human).Added on
totally new Strategy on Venom (Human) Mirror match! Well these are all the up-
dates so I guess you can call it ver. 1.5. *Note: Still no Sakura info yet but
will come with time! Still working on new combos for Venom and always working on
improved strategies. Going to start to work on a Morrigan FAQ soon...so keep
your eyes open for that! More up-dates will come I promise!*==-
===============
Intro:
This FAQ is on Venom. Why pick Venom you ask? That's a simple question that
has a simple answer.Venom is nothing but pure power and rage, he (or is it Them?
I mean he says "We are Venom" in the beginning so you choose)doesn't use science
(like Spider Man, just look at his Web Throw.) and he doesn't have to calculate
the square root of 1,285 before he attacks (again like Spider Man (if you ever
watched the cartoon series that is)).Plus, if your a good Venom user (or become
one with the help of this FAQ and any other FAQ out there) you can probably take
out opponents from just one spot (and I'm being serious here people ).So,
Hopefully you enjoy learning from this FAQ as much as I enjoyed making it. So,
without any further delay onto the FAQ!
===============
LEGEND
===============
jp=Jab Punch
sp=Strong Punch
fp=Fierce Punch
sk=Short Kick
fk=Forward Kick
rk=Roundhouse Kick
s=Standing
c=Crouching
j=Jump(ing)
sj=Super Jump(ing)
d=down
b=back
f=forward
+=add
> =chain link basic attacks
~=Buffer regular to special/super
/=or
=================
Moves (Regular/Basic)
=================
Punches:
Jab:
(Standing) - Venom Thrusts out his fist fast enough that if you continue to
press the punch button a couple of more times it will connect for 2 to 3 hits.
Good for Starting Combos. Combos really good into Venom Fang.
(Crouching)-Same as the standing version except hits low (Duh!). Use to start
combo.
(Jumping)/(Super Jumping)-This move comes out straight just like the other JP's.
Use To start air combos OR follow up with a Roundhouse (while in the air).
====================
Strong:
(Standing)- Venom gives a brutal clawing motion straight up (almost like an
upper-cut). This is his launcher use your imagination once you get them air
born. ^_-
(Crouching)- Venom stabs (?) the opponent with his tongue (yes you read right
his tongue). Can be used in a combo (I'll get to the combos later).
(Jumping)/(SJ)- Again Venom attacks with his tongue going upwards. Great for
attacking jumpers since they can't hit the tongue (that is without getting
hurt).Use this to greet them in the air (but time it right cause timing is
everything).
====================
Fierce:
(Standing)-Venom turns the whole upper half of his body into a huge fang filled
mouth. Has GREAT range covers like 3/4 of the screen. Use on rushing Characters
(i.e. Wolverine).Takes out a good amount of Damage as well. One of the main
moves you should use when fighting on the ground.
(Crouching)-Again Venom turns his the whole upper half of his body into a big
mouth filled with razor sharp teeth and hits low. Range is reduced to like 1/2
of the screen but still useful. Can also be combo'ed after the Venom Web super
if close enough.
(Jumping)/(SJ)-Venom sticks out his arm out towards the opponent and leech like
Symbionts(with teeth of course) come out of the palm of his hand to hit 2 times.
Good starter for a Jump-in combo. Plus, if the person blocks there is a chance
that they won't block the second hit , which in return leaves them open for a
combo when the last hit connects and you land.
====================
Kicks:
*Note: Venom's kicks really don't look like kicks, BUT they are still very
useful (In my opinion).*
Short:
(Standing)- Venom quickly kicks downward. It's not very useful and can't really
be used to combo into something. Just stick with the jab.
(Crouching)-Same as above except it is even MORE useless!!! I mean this one is
probably the only move I suggest you don't use AT ALL!
(Jumping)/(SJ)-Same as the other short kicks and has the same amount of use
(which is close to none). Just avoid using it if you ask me.
====================
Forward:
(Standing)-Venom pulls back his arms and two little (but nasty) Symbionts come
out (From his back or from his hips I'm not sure) to hit for 2 quick hits.You
can use this after a Jab and then combo into some other things but thats later
on in the FAQ.
(Crouching)-Venom gets low to the ground ( I mean real low he almost like laying
down) with his back facing straight up and two blade like objects come out.You
can experiment by yourself with this one I really don't use it that much. You
could use it after a S. Jab or C. Jab.
(Jumping)/(SJ)-Venom puts his arms in the middle of his body to expose his
shoulders and back while spike like objects come out of the Symbiont suit.
Covers whole body so you can use this in after a launcher,to greet someone in
the air, and much more! Try experimenting....... like I say," it's always good
to experiment!".
====================
Roundhouse:
(Standing): Venom exposes his whole body while 3 leech like Symbionts with razor
blade like teeth come out of no-where and revolve around his body real fast
protecting him.This is Great anti-air since no one can hit the Symbionts (unless
they want to lose an arm... you have to see their teeth!).Hits 2 - 3 times.
(Crouching):Same as above but the Symbionts hit low to sweep the opponent off
their feet. Has good reach. Can add after any ground jab (Like any other move).
Use whenever needed or wanted. I'll talk about it some more in the combo
section.
(Jumping)/(SJ)-Same as all the others. Use to finish air combos, will hit for 3
times. Use it almost every time in air. Good Jump-in as well.Also good for
greeting people in the air.
=====================
Throws
=====================
Throws are always useful in a fighting game,their good to just use every now and
then and also can help start up a combo! Throws are also great for punishing
those lousy turtlers! So if someone decided to go to their little corner and win
on a time out let them now what you think with a nice throw! They are listed
below:
Web Cocoon: (Up close ,Toward+Strong/Fierce) Venom Wraps his enemy in a Cocoon
allowing him to attack in any way possible. This move is good for Starting a
combo or for making sure your Special Move OR Hyper Combo connect. You must
decide what you want to do fast cause they are not stuck inside the cocoon for
long. Use when opponent is close.
Symbiont Slam: (Up close, Toward+Forward/Roundhouse) Venom turns his hand into a
big pile of Symbiont slime that sticks on to the opponents upper half then Venom
slams them into the ground causing them to bounce a little, giving you a window
to begin a little combo.
Air Symbiont Slam: (Same as Symbiont Slam but while in Mid-Air) Venom does the
same as the reguler Symbiont Slam but, it's in the air. The character that is
being thrown will bounce higher and longer.You might be able to combo off of
it....I'm not sure. If any of you have any combos for this move let me know.
====================
Special Moves
====================
Special Moves are the main weapons to Venom. If you learn how to master these
then you should have no problem taking out ANY enemy.They are listed below:
Venom Fang: (b,bd,d,df,f + Any Punch): Venom turns his WHOLE body into nothing
but a huge mouth full of razor sharp teeth. Look awesome and can hit multiple
times (around 2-5). This move is too cool! Does some awesome damage and jumps
fireballs (If timed right). Also a good way for traveling the screen (more on
that below). Each different punch button has a different range I'll explain
below:
Venom Fang (Jab Version): Hardly goes anywhere. Good for connect to a S. Jab and
if your really fast you can make 2 S. Jabs connect with J. Venom Fang (Hitting
up to 4-5 times since each jab pushes back,BUT if in corner you can make it to 7
hits I believe). Also does chipping Damage. Use for Basic combo not for Fire
Ball jumping.
Venom Fang (Strong Version): Goes good length and goes over fire balls well (if
timed correctly ,again Timing IS EVERYTHING!). Does good damage and Chips. Since
it hits multiple times you can tick with it too (just block after landing). Hits
up to 5 times just like J. version. Again can be used in combos. *Note: also use
for traveling like 1/2 way across the screen if you want to move fast.*
Venom Fang (Fierce Version): Goes full screen length so if you got a fireball
throwing fool that thinks he has you at bay show him who's wrong with this BAD
BOY!!!! Just like all the others but like I said earlier it just travels
farther.
*Note: Venom Fang can also be used in the air and in air combos*
====================
Venom Rug (a.k.a. Venom Rush or Venom Bite) (b,bd,d,df,f+Any Kick): Venom sends
out this black thing that rushes along the ground (thats why I call it Venom Rug
cause the black thing looks like a black rug) and then when it's the spot chosen
by the strength of the kick it lets out 3 nice sized leech like Symbionts that
contain razor sharp teeth that hit 3 times and launches the opponent slightly up
in the air (I have never been able to combo off of this but you can try for
yourself). This is one of the moves that will allow you (when used right) to
take out an opponent without even moving (along with the F. Punch).So learn to
use these right and have fun!
Venom Rug (Short Version): Doesn't travel to far....good for hitting an opponent
that is close (but not too close) to you. You can also use this for characters
that are rushing/dashing at you, it's a nice surprise. The nice thing about
Venom Rug is that it can suck in Characters that are close to it allowing for
maybe only 1 or 2 hits to connect.
Venom Rug (Forward Version): Travels 1/2 of the screen length good for using on
blocked Hyper Beam Style supers (once the Character finishes his Hyper Beam
super and his that window open you can IF you want to hit him with one of these
(that is if he is 1/2 a screen away) but make sure you block). Use wisely since
if missed you'll be wide open for a second or two.
Venom Rug (Roundhouse Version): Travels FULL length of screen and good for
hitting those turtlers (since it does Chipping Damage if blocked and I mean GOOD
chipping Damage TOO!). Use wisely cause if the opponent dashes at you will doing
this your gonna eat either a combo or a super. Use with Caution. Works great on
slower Characters (i.e. Hulk).
====================
Web Throw (f,df,d,db,b+Any Punch): Venom shoots out a piece of webbing that if
connects makes Venom go into a violent rage causing him to slam the opponent
around like a freakin rag doll!!! Looks awesome and makes human opponents mad
too! This move is great and does 2 things that you'll simply love (1.) It
cancels fire balls as if another projectile and (2.) if close enough to the
opponent it will connect making Venom going into a total kill spree sort of
mode I mean he just slams them everywhere with brute force (Unlike Spider Man
who uses motion and speed to throw his opponent) and eventually just throws them
into a wall (Note: In some levels you might actaully reveal a secret part by
breaking a wall ......he throws them THAT hard!). Does great Damage and works
good on rush-in characters or jump-in characters (you'll see what I mean in a
second).
Web Throw (Jab Version): Makes the web strand go out straight hitting opponents
who are on the ground(Will be the one you'll probably use most). *Note this move
will not connect if blocked*
Web Throw (Strong Version): Now you'll know what I meant when I said it was good
for jump-in characters. The strong version makes the webbing shoot in a 45
degree angle hitting opponents that are in the air and brings them back to earth
(literally).*Note: This move bugs the crap out of Jumpers*
Web Throw (Fierce Version): Now what if your Character is right above you?
That's simple....Just use the F. Punch version it goes Straight up and brings
them right down! (hehehehe).
====================
Hyper Combos
====================
Venom (like every other character in the game) has a Super Move (which is
really called a Hyper Combo (but some characters have a Super Move that only
hits once)). But, Venom's Hyper Combos are great! They take out tons of Damage
and have almost no slow down (except for the Venom Web when started and if
blocked you'll be open for a while). Use your Hyper Combos wisely and to time
them right. I'll teach you how to do this bellow.
Venom Web (b,db,d,df,f+ 3 punch...2 punch on DC I believe): Venom yells "Venom
Web!" while flashing then jumps into the middle of the screen releasing a huge
spider web! If the character doesn't block or super jump over it he/she will be
wrapped up in a cocoon and then Venom will come down and almost literally rip
them apart in a 12 hit combo that does massive damage. *Note after this move_
if_ fast enough you can connect a C. Fierce Punch* This is the Super you will
usually use.It is also good to use this when an opponent just finished a blocked
Hyper Combo of their own or after you helper has connected his/her attack (which
will also add to the combo counter).
Death Bite (a.k.a. Super Venom Rug) (b,db,d,df+3 kick.....2 kick on DC I
believe): Venom begins to laugh like a mad man while hundreds of little leech
like Symbionts go into a wave like feeding frenzy. This move is great! loads of
fun! I really enjoying pulling this move off in an opponents face when he is
dashing at me (and if you really want to annoy them laugh with Venom). This move
is cool for 2 reasons ....(1.) I "surfs" the opponent back to the corner if they
block or not...(2.) It does great chipping damage! This is a great move to use
on big bulky characters (i.e. Zangeif) or characters that depend on rushing at
you (i.e. Wolverine). Really fun if you use it while your helping character is
attacking as well. Use wisely though since it can be easily Super Jumped over.
====================
Combos
====================
Combos are the main part of the game once you master combos along with
everything else you'll be close to unstoppable! So here they are...learn them
well and take your time..... you will not learn these over night so practice,
practice, practice!
Basic Beginner Combos:
(1.) S. Jab > C. Roundhouse (2 hits easy)
(2.) S. Jab > S. Forward ( 3 hits or less)
(3.) S. Jab > C. Jab > C. Roundhouse (3 hits like 85% of the time but if not it
will count for 2 hits)
*Note: These are the basics of ALL combos. Don't try to go pro. right from the
beginning cause if you do your gonna fail.Don't be ashamed to start out simple
that's how all of us started. So practice these over and over again until they
become as natural as breathing.*
Semi-pro Combos:
(1.) S. Jab > C. Roundhouse ~ JP. Venom Fang / SK. Venom Rug (3-5 hits)
(2.) S. Strong (character now launched up in the air) > SJ. Jab > SJ. Short >
SJ.Forward ~ FP. Venom Fang (10 hits or less good damage none the less).
(3.) Any Helper ~ Venom Web (Must have at least Power Meter charged to Level 1).
(Amount of hits vary try experimenting with different helpers). One of my Fav.
cause it's real easy and does good damage.
(4.) Any Helper ~ Death Bite (Must have at least Power Meter charged to Level
1). (Amount of hits vary try experimenting with different helpers). Another fun
and easy one just make sure your helper doesn't launch your Character (i.e.
Devilot sends the character flying into the air) cause if they launch they miss
a good half of the Hyper Combo.
(5.) S. Jab > C. Roundhouse ~ (any) Death Bite / Team Super (Amount of hits vary
depending on what you do)
*Note: These are the combos next in line after you master the basic ones but be
careful with numbers #1 and #5 since your opponent can roll from you and make
you pay! But practice anyway cause it is good to master everything you can. #2
is Venom's commen air combo so learn it and try to master it! It will come in
handy believe me! #3 and #4 are good combos to use when timed right. Practice
these and then you can move on to the....
MASTER COMBOS:
(1.) S. Strong Punch ~ Strong Web Throw (2 hits and loads of fun!)
(2.) S. Strong (opponent now launched) > SJ. Jab > SJ. Short > SJ. Strong > SJ.
Forward > SJ. Roundhouse ~ Strong Venom Fang (12 hits or less GREAT damage
rate!)
(3.) S. Jab > S. Forward ~ Death Bite/ Team Super (Amount of hits vary....best
used in corner though).
(4.) C. Strong ~ Death Bite/ Team Super (Amount of hits Vary due to where your
at on the screen and which one you use)
(5.) S. Jab > S. Forward ~ JP. Venom Fang (5 or less hit)
(6.) Semi-Pro Combo #3 > C. Jab > S. Roundhouse (in corner, very hard to do,
hits vary.)
*Note: These combos are a real pain to learn and I am still trying to perfect
them myself! Don't lose patience if you don't pull them off right away , these
things take time and practice. You must have a sharp eye and a quick hand to get
these combos right. Their a little easier if used in a corner by the way ^_-
*
Jump-In Combos:
(1.) J./SJ. Fierce (2 hits at most)
(2.) J./SJ. Roundhouse (3 hits easy)
(3.) J./SJ. Jab/Fierce > Roundhouse (while in the air remind you .... 2 to 5
hits depending on what you use)
*Note: Jump-in's are good to start a round with (In my humble opinion)*
====================
Helpers
====================
Helpers are probably one of the best things in the game next to the Tag Team
partner....they add flavor and can be used for tons of different things. So
first I'm going to list who they are and what use they have then I'll get to
some more stuff later. So onto to the Helpers for Venom!*Note: If you want the
codes to get your helper go to Gamesages.com (Just in case you didn't know)*:
Jubilee (Can be used for 8 times): She comes out sends out 5 or 7 sparks that go
straight to your opponent hitting 5 or 7 times, then blows a bubble with her
bubble-gum pops it then leaves. She is really useful since she hits 5-7 times
and each spark goes straight to the opponent even if they Super Jump(I
think)......Good if you need to get back for a second and replan your attack
method......You can also use this then Combo into a Venom Web (if fast enough).
Psylocke (Can be used 5 times): She is a good helper for ground combos she hits
5 times and can knock certain opponents out of the air if you are fast enough
and can time it right. Her only down-fall is that one low kick can knock her out
of the way!!!! Use her on characters that are charging forcing them to eat
damage or block and eat the chipper.......but if they see her coming they can
jump over her. Use her along with your Death Bite combo for some insane damage!
U.S. Agent (Can be used 5 times): He's pretty good just as useful as all the
other rush in helpers (i.e. Juggernaut) hits around 5 times I believe ...another
Character you can us for your Death Bite add on. Also good to just throw him out
to confuse someone and give you some extra time to think of an attack.
Magneto (Can be used 7 times): He comes out and shoots a magnetic beam or pulse
that knocks the character back or sweeps him off of his feet! I love this
Helper.....he's just so tormenting he just comes out of no where blasts them
then leaves before you can even blink..good for setting up the Hulk for a Web
Throw. Does some pretty good damage too! Give him a try you won't be sorry!
Iceman (Can be used 4 times): He comes out and drops huge chunks of ice hitting
4-7 times I believe. He's an O.K. character good for hitting characters that are
jumping in or Dashing at you. Can combo into Death Bite I believe (if the
Character is on the ground).
Ton-Pooh (Can be used 9 times): She comes out and quickly gives a very fierce
looking kick to the opponent almost in Mid-air. Never really tried to Combo it
into anything so if you have anything you want to share let me know.
King Arthur (Can be used 8 times): He comes out and throws up to 5 lances then
leaves. This is a pretty helpful Character....specially for those Dash-in (or
Charge-in) Characters cause it hits them then while their stunned by pain he
hits them again and again and again.....leaving the character open for a Web
Throw or a Death Bite or whatever. Also good for chipping or for covering you
while you dash-in yourself.
Saki (Can be used 7 times): She comes out fires some sort of Ray gun which stuns
the opponent gives a thumbs up ,winks, and leaves (very cute). She is useful
since the move not only does damage but stuns your opponent use her to your
Advantage just like you would the Web Cocoon. She also does good Chipping
Damage.
Colossus (Can be used 5 times): He's big and is used to death by everyone around
here! He's everyone's Fav. Charging Character down here since he chips like mad
and does some crazy Damage. Use him in a Dash-in combo if you can.
Purr & Fur (Can be used 5 times) : She comes out says something then die
(multiple for Dice) fall from the sky along with her pet Kitty. I love her to
death she is so adorable! Use her like IceMan.
Anita (Can be used 5 times) : She comes out with some odd looking objects
floating around her and then sends them flying at you. She is very odd and yet
useful....When people she what she is throwing at them they tend to panic and
don't know whether to block or super jump. If they block they'll eat chipping
damage (add more by using the correct Venom Rug length),if they Super Jump greet
them with either a S. Roundhouse or a Web Throw or whatever you want......use
your imagination.
Unknown Soldier (Can be used 4 times) : He comes out firing various weapons
hitting a total of 7 times. He is very useful but limited so use him wisely! He
has great combo abilities! He's a good Chipper too!
Thor (Can be used 8 times) : Does the same as Saki but isn't cute at all! (lol).
Storm (Can be used 6 times) : She comes out and makes a small Tornado (?). Not
sure if you can combo off of it since I never really used her. Give her a try
and let me know if you can.
Lou (Can be used 8 times) : Like King Arthur BUT he has a buddy with him that
also breathes fire! Use the King Arthur combos on him.
Rogue (Can be used 7 times) : She comes out and jumps punching your opponent up
in a 45 degree angle leaving them wide open for a Web Throw
(Muhahahahahahahaha!)
Shadow (Can be used ? times): Comes out and does a Guile or Charlie like series
of Flash Kicks. You would have to experiment with him for yourself.
Michelle Heart (Can be used 6 times): She comes down from the sky firing a
couple of shots that go in three different ways. You can combo off of her moves
with no problem. Always fun to use.
Cyclops (Can be used ? times): Comes out shoots an Optic Blast. Use like Magneto
or for a good Chipper.
Devilot (Can be used 5 times): She comes out on a platform looking all cute says
something, points, then BOOM!!! The platform she is standing on explodes leaving
her looking all shocked while your opponent in launched into the air on fire!
Can be used to start an air combo or to end one (I think).(P.S. this helper is
too Funny! the first time I saw it I had to stop playing I was laughing so
hard!)
Juggernaut (Can be used 3 times): Comes out and Charges at your opponent. Isn't
that great due to lack of use (ONLY 3 TIMES!!!!!!) pick someone else if you ask
me.
Sentinel (Can be used ? times): ????? (I have never used Sentinel but have seen
people use him before ....cannot remember what he did though....if you do E-mail
me and let me know..... thanks.)
*Note: There are tons of Combos you can create with these helpers. It is up to
you to decided who your most favorite helper is. The things you can do with
helpers is almost endless....so like I always say : Experiment!!*
====================
Tag Team Partners
====================
Now we come to a very important part.......Venoms partner for the game. Now I
can't tell you which one to use , BUT I can help you choose the one that will
fit you best!
Ryu: Ryu is the commen Capcom character....he is good and will keep thing
balanced since he makes up for the 2 things Venom lacks (1.) a projectile and
(2.) a Hyper Beam type super. Another nice thing about Ryu is that he can switch
"Modes" when he has a Super Meter filled to Level 1 or higher. These modes are
helpful since they almost totally change Ryu's style. First there is "Ken Mode"
where Ryu's robe turns Red and gains a totally insane Hurricane Kick! Plus his
Hyper Combos are Killer! Then there is "Evil Ryu Mode" (A.k.a. "Akuma/Gouki
Mode") Ryu's robe now turns black and his Super And Regular Moves gain insane
damaging power! But be careful cause he doesn't take Damage as good as regular
Ryu or Ryu in "Ken Mode". A good choice if you want to mix in a little Shotokan
Style in with Venom.
Captian America: He is a very good Character once you learn how to handle him
correctly. When used properly he can do massive Damage and some awesome Air
Combos, plus his Supers are killer (ever see his Final Justice? Man that move is
awesome!). So, if you know how to use him good or are learning how to use him
then you are going to have on heck of a team with Venom and Him...... their one
amazing Power House!
Hulk: Now he is an over-powered character for sure! This guy is like a Tank!
Very slow but Venom makes up with his decent speed. Hulk as Super Armor as well
which means it takes forever to kill the gaint. He can also do some serious
damage blocking or not! him and Venom make a pretty good team.
Chun-li (a.k.a Crazy Legs): Now this team is awesome! Chun-li can do some pretty
awesome combo's. Plus if you become really good with her you can do her infinite
air combo. She can also do some crazy ticking as well! A very good choice if you
ask me!
Gambit: Gambit alone can do some massive damage but with him and Venom together
you can just go insane! Gambit has wicked supers and he can combo all day if
being used right. Give him a try he might be the perfect partner for you!
Captian Commando (a.k.a. CapCom): This guy is pretty cool..... he has almost
every single freakin area of the screen covered and can do some great chipping
damage! He is good with Venom if you can handle the style change ....cause you
have to use CapCom in an almost totally different way. But , still useful in the
hands of a pro!
Spiderman: Man.....just hearing this name sends shivers up and down my
spine...Spiderman can move so stinkin fast it isn't even funny! He could tick
and combo all day long if you wanted him too. Very useful to Venom. Plus if your
really good you can get it where when you do a Team Hyper Combo (the one where
both of you come out and just beat the living day lights out of your opponent
until the timer runs out) you can make it where Venom does his Web Cocoon and
Spidey does his Web Ball making the character stuck inside the Cocoon until you
attack it! Very cool but Very Very Hard! Give Spidey a try he's worth it.
War Machine: This guy alone is over-kill! I mean he has everything Super Armor ,
High Damaging projectiles, and INSANE supers! You can pick him if you want but I
tend to keep away from him he just doesn't do anything for me.
Wolverine(a.k.a. Lord of the scrubs): Pick him if you want but you just might as
well throw your Gaming honor out the window (Enough said).
MegaMan: This little guy can really be annoying and yet he can do some amazing
combos! Give him a shot! You'll be surprised at how good he actually is.
Jin Saotome (a.k.a. The Spaz): This guy is insane! He is always yelling and
screaming and his regular attacks do chipping Damage! His Supers are awesome
too! Give him a shot I think him and Venom work well together!
Strider: He is another crazy combo character that is starting to beat Wolverine
at his own game! I would however pick Strider over Wolverine any day.
Morrigan: She is my all time Fav.! I use her everytime I play. It helps confuse
human opponents cause, first they adapt to Venom's speed and size then I switch
and give them Morrigan who is small and fast and just shower them with Soul
Fists and Jump-ins. Here Hyper Combo Soul Eraser is awesome and does massive
chipping damage if blocked! Give her a try She works great with Venom their sort
of like Beauty and the Beast! lol.
Zangief: IS slower then a Slug stuck in glue but very powerful..........some
people say they(Venom and Zangief) are the ultimate power team.
Lilith: She is ok but Morrigan is better if you ask me.
Roll: The only really good thing about her is that she is so cute most people
refuse to hit her lol. (I'm for real here too!)
Orange Hulk (a.k.a. Thing): He is a joke......but if you want a faster Hulk
there you go!
Gold War Machine : He is faster then regular War Machine and can combo really
good. A true menace in the right hands.
Hyper Venom (a.k.a. Blood Red/Ice Blue Venom/ Carnage): He is just like Venom
except he no longer has the Venom Fang but something called the Venom Lunge I
believe it is called. Is really fast and does some great combos....looks really
cool as well. Only down-side is that he takes damage very poorly.
Shadow Lady : Just as good if not a little better then Gold War Machine.
====================
Vs. Computer & Vs. Human
====================
Now this is where I tell you how I defeat each character that is controlled by
the computer or by a human. If you remember everything I say here you'll do
fine!
Vs. Ryu (Computer): This guy is pretty easy to beat...just time your Venom Fangs
correctly and use them to jump over his fire-balls which then in return hits
him. Plus keep an open eye after a blocked super cause he'll be wide open for a
Venom Web! If he goes into "Ken Mode" combo him before he does the same to you!
Keep him in the corner and just continue to combo away he'll be dead in no
time....Just be careful cause he is really fast! If Ryu goes into "Evil Ryu
Mode" stay on him cause he has the health of a little old lady! Just watch out
for his Demon Rage (which is un-blockable!) and if you block his super make him
pay with a Venom Web! That will teach him! *Note: Ryu is mostly helpless in the
air so try to launch him if he gets to close and follow up with an air combo!*
Ryu (Human): Ryu players like to mix things up so be careful! They like to
throw a fire-ball and then watch to see if you jump it...if you do you either
eat three things (1.) a Dragon Punch or (2.) a Hurricane Kick or (3.) An Air
Fire Ball. They also like to change "Modes" alot which is good because when they
change modes they are open for a Venom Web so give it to them and make them pay!
They are also open after they do a blocked Shin Shoryuken or Shoryu Reppa or
Messarsu Gou Shoryuken (these are all types of Dragon Punches that vary for each
mode) once they land they are open for a combo,Venom Fang,Venom Web, or Death
Bite you choose! Launch when possible but never jump at him while he is jumping
at you unless you want to eat a nice fire-ball! Play without mercy...once you
have them never let them go.
Vs. Captian America (Computer): This guy is a piece of cake with the computer
using him! Just don't get launched! When he tries to do a Final Justice greet
him with a Death Bite! If he does a Hyper Stars & Stripes block and Venom Web
him , or combo him ......it has a really bad recovery time when blocked so use
that to your advantage! *Note: Never try to connect a Web Throw when he is
charging at you and he HAS his shield! But, if the shield is missing make him
pay!*
Captian America (Human): Same as the computer but just watch out for his
Shield Slash! Don't try getting him wrapped up in a Venom Web unless you just
blocked his Hyper Stars & Stripes. If he tries to do a Charging Star let him
charge right into a nice Venom Rug! That or Snap at him with your S. Fierce
Punch! Just play it safe and stay your safe distance! When he gets close try to
combo him first! And once your done comboing don't continue to keep near him
just play hit-and-run!
Vs. Hulk (Computer): He's a real thorn in my side! Just keep him away with your
S. Fierce punch and your Venom Rug (once you figure out how to use it right). If
your going to use a Super Move use the Death Bite ...Venom Web never seems to
connect since he always blocks. If your gonna try to Web Throw him your going to
have to punch him first so he'll be wide open...other-wise it won't connect
(thanks to that crappy Super Armor). Whatever you do, do not trade hits with his
Gamma Wave with your Venom Rug his ground attack beats yours hands down, but
your S. Fierce Punch is his nightmare. Venom Fang does wonders on the big guy as
well ^_- .
Hulk (Human): He's pretty easy since he is so slow. Never try a jump-in or
you'll eat a gamma charge. Watch out for any of his Supers their deadly! Just
keep him at bay with your S. Fierce and Venom Rug since his regular moves chip.
Isn't that hard once you figure everything out.
Vs. Chun-li (Computer) : She is pretty easy just stay out of the air at all
costs! That and avoid from being launched! If you see her getting ready to
attack with her Senretsu Kyaku then give her a nice greeting with a Death Bite!
If she is going to do her Hazan Tenshou Kyaku block and after she is done greet
her with a Venom Web! She is good at ground combat but not that good so guess
where you should keep her? On the Ground! Use combos if she is in a corner. And
keep as FAR AWAY from corners as possible with her or your gonna have the crap
kicked out of you!
Chun-li (Human): Same as above but just watch out for the Kikosho you can
see it coming a mile away so just block and when she is done give her a Venom
Web! Again, try to stay out of the air as much as possible! She is also a whole
LOT more deadly on ground combat just play it safe! (I know I use Chun-Li Myself
when I want to try something besides Morrigan)
Vs. Gambit (Computer): A real pain in the neck! Can cause you alot of trouble if
you don't pay attention. Never try to SJ his Royal Flush cause his stupid staff
will knock you right into the stream of cards he is throwing! So just take the
chipper and after he is done Venom Web the poor sucker! That and watch out for
his Cajun Slash that thing can be the key to your down-fall
Gambit (Human): Just when you thought Gambit being used by the computer
was a pain wait til another person uses him! Good GOD it's a pain! Never get
into a corner just rush in a beat the crap out of him! If you see him getting
ready to let out a Cajun Explosion/ Royal Flush just take in the Chipping and
then make that idiot pay with a Venom Web! Try to combo whenever possible.
Vs. CapCom (Computer): He has every area of the screen surrounded! If you jump
you get hit by his knife wielding friend, if you get to close you eat a sword
slash from his Ninja friend, staying far away? Well his Robot friend will
happily send you a missile!Your going to dash-in on him? Well your gonna eat
Captain Flame! But have no fear! There is still hope! Make him eat Venom Rug and
whenever possible use your Web Throw and slam the crap out of him! He is also
pretty weak in the air as well so try to beat him down while he's up there! Is
he going to use Captain Storm? Well block it and make him eat a Combo or a nice
Death Bite! Just watch out for his Captain Sword...that sucker will knock you
out cold!
CapCom (Human): Just as bad if not worse. But I noticed that alot human
players are very open when up in the air. So try to launch them! Plus they seem
to be more open to the Venom Web then the Computer which is GREAT! So if you see
them open make them eat it! Just watch out for the stuff I mentioned before!
Vs. Spider Man (Computer): Just his name alone makes me scream "NOOOOOO!" this
guy is a real nightmare! Thankfully he has to be real close to really hurt you
so when he comes at you give him a Venom Fang or a nice Web Throw. Watch out for
his Web Ball (Spider Man's Fire-Ball in a way) cause if it connects it will
Damage you AND leave you open for a combo/Super. Use Jump-ins and combo as much
as possible and once you connect your hits keepin on hitting! Do not play keep
away with him since he has great speed. Just let him rush at you make him eat
anything you please, then follow up with a combo/super/anything. Just be quick
with your hands and keep your eyes open.
Spider Man (Human): These guys can be a real nuisance.....But you can be
an even bigger one! Just NEVER think you are better then them! Cause they have
a great way of turning the tables on you! Just be really fast with your fingures
and you'll be on top! Watch out for their Web Ball cause, I once got hit with it
again and again and again and he didn't stop till my whole energy bar was
totally gone! So beware of that! Punish missed Supers with the regular stuff.
You know what to do!
Vs. War Machine (Computer): You really have to play defensive when going against
him...cause if you don't your dead. Try to keep on the ground and avoid from
being launched. Learn his weaknesses and you'll be fine. Try to aviod Venom Fang
with him since his Shoulder Cannon can knock you out of the air with no problem.
Keep a safe distance Venom Rug is real useful in this fight that and S. Fierce
Punch.Use a Hyper Combo after a blocked super to punish him. When you see him
getting ready to attack with Proton Cannon TRY to Hit him before the Cannon is
formed!Plus just so you know his War Destroyer (Or Star Destroyer as i have seen
some people call it) can be avoided by a simple dash! Use that to your
advantage! Good luck!
War Machine (Human): You think the Computer is hard try going against a
GOOD War Machine user! These guys can be real nightmares! Just play it safe and
use everything I mentioned above. If War Machine decides to go on a little air
war-fare then just simply pull him out of the air with you Web Throw!!! Thats
will teach them! Dash under their Shoulder Cannons and then beat them down if
you are close enough. If the are hovering around in the air go up there and
great them with an Air Venom Fang! Don't be afriad to attack! Remember your
better then him most of the time!
Vs. Wolverine (Computer): He isn't that hard if you keep him away and thankfully
Venom has the moves that do just that! He is real easy the only thing you really
have to worry about are his Supers and their not even that great! When you see
him rushing at you give him a nice Web Throw or a good S. Fierce Punch. Venom
Web after a blocked Super. The best thing you can do if you have a Level built
up in your Super Meter is when Wolverine Rushes at you make him eat a Death
Bite Super! Does great damage and throws the poor sucker back in the corner
(While this happens I let out an evil laugh that goes something like this:
MUHAHAHAHAHAHAHAHAHA!!!!). You shouldn't really worry about this guy he is real
easy. Just don't get too cocky or they'll make you pay!
Wolverine (Human): Same as above except when you do that evil like laugh
during the Death Bite Super they get mad and either walk off or pick a fight ^_-