Date: Fri, 27 Mar 1998 11:34:38 -0500 (EST)
MARVEL VS CAPCOM
Clash Of Super Heroes
Arcade
CAPCOM
FAQ Written By:GREEN GOBLIN
Version:3.0
e-mail:
[email protected]
Homepage:
http://www.geocities.com/TimesSquare/Battlefield/2973/index.html
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I-LEGEND
II-Introduction
III-Specail Helpers
IV-Super Combos
V-Combo Introduction
VI-Character Colors
VII-Character
Ryu-(ken){akuma}
Chun-Li
Zangief-(mega Zangief)
Stryder
Captain Commando
Morrigan
Spider-Man
Venom
Captain America
Wolverine
Gambit
Jin
Hulk
War Machine
Mega Man
VIII-Crdits
IX-Before you go ONSLAUGHT
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LEGEND:
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C-Crouching
J-Jump
S-Standing
B-Back
F-Forward
U-Up
UB-Up Back
UF-Up Forward
D-Down
DB-Down Back
DF-Down Forward
R-Right
L-Left
WP-Jab
WK-Short
MP-Strong
MK-Forward
FP-Fierce
FK-Roundhouse
QCF- D,DF,F
QCB- D,DB,B
ACE-Air Combo Ender
OTG-Of the ground
JU-Jump Up
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INTRODUCTION:
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As you may have already known this is the 3rd Versus CAPCOM has blessed the
world with and Most of us here on earth like it.
What's new in this game the newest features are.2-1 mode which is QCB +FP+
FK (requires level 2 but if you have Level 3 you get more time) this was a
little cheap a low blow you say because both of your characters can do there
SUPER COMBO'S All they want but hey it's cool to do to those Cheesy characters
like Wolverine and Spider-Man. Another new feature is the Specail Helper
which greatly complements this game Because you can combo an opponent and then
do your helper than dash in and start your combo again. Now that's all
the new features let's GET CRAZY
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SPECAIL HELPERS:
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Helper Characters
This is a particularly interesting feature of Marvel vs. Capcom! Several
characters from the earlier games have been brought back, along with some new
ones, to help out the main characters! A new partner is selected randomly by
the computer for every new match!
Knowledge of how to use them will prove to be a very valuable skill in this
game! Apparently there is a limit to the number of times you can use this
attack! An icon will appear near the top of your screen telling you how many
helper attacks that you have left. During the beginning of the fight, you have
seven helper attacks at your disposal. Now, without further ado, here's the
roster of helper characters!
Here are the helpers:
Unknown Soldier - Forgotten World He shoots out some beams at your opponent
Tia - Capcom Mascot She makes a whole bunch of dice rain down on your
opponent
Anita - Darkstalkers Her disembodied doll heads float around her as she
walks forward, making a shield
Lou - Chariot He's an elf that shoots arrows at your opponent
Michelle Heart - Wings of Ales She shoots beams in three directions
King Arthur - Ghouls n Goblins He throws lances at your opponent! If he
gets hit, he loses his armor and fights in his jocks!
Saki - Nigiirochou no Kiseki She shoots a laser at your opponents
Ton-Fu - Strider He does a long range kick in the middle of the screen
Devilot - Cyberbots She comes in on a huge mech which self destructs,
doing damage to any opponent nearby!
Psylocke - X-Men She does a Psi-Thrust super on your opponent
Iceman - X-Men Makes a whole bunch of ice blocks fall onto the screen
starting from the front to the back
Cyclops - X-Men Optic blasts his opponent
Thor - Marvel Comics Shoots a laser at his opponents
Storm - X-Men She throws out a horizontal typhoon at the opponent
Jubilee - X-Men Shoots out her firecracker power, pops her gum and leaves!
Juggernaut - X-Men Comes barreling toward the opponent, doing a Juggernaut
Headcrush
Rogue - X-Men She does her rushing punch special from XSF. Starts from the
middle of the screen and moves upward.
Collosus - X-Men Grabs the opponent and tackles them
Magneto - X-Men Throws out an EM disruptor
Us Agent - MSH vs SF Does a Charging Star
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SUPER COMBO'S
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CAPCOM has really gone to work with the Super Combo's this time around
because the Backgrounds to the Super Combo's now are so fun to watch it is
like a Bunch of rocks getting sucked into a blackhole while you beat up your
opponent. and also now you start with one level of Super Combo Energy. And
also the Super Combos are not that dangerous and are pretty fun to watch my
favorite is Captain Commando's QCF+2K super that is one Cool ass Super.
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COMBO INTRODUCTION:
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This is Basic tip for first time players who can't combo worth a lick and
result to grabbing. First all you have to knom is that this game
evolves around chain comos here is the Basic's.
Basic jump in Combo:
WP-WK
Basic ground combo:
WP-WK-then the Character's Lancher-
Air Combo's:
WP-WK-MP-MK-ACE
and that's the basic's when you get this down you can move up to advance
combos you have to do a basic jump in combo but you must add to it like for
example:
Advanced Combo with:
WOLVERINE:
Jump in--WP,WK,MP,MK,dash in---WP,WK,c+MP,s+FK,jump in----WP,WK,MP,MK,ACE.
and another reminder is that Some Characters have OTG-(of the ground)
Combo's which means you can do a COMBO than while they are lying on the
floor you can hit them and pick them back up.
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CHARACTERS AND COLORS:
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RYU:
P-White
k-Shiny White
CHUN-LI:
P-Blue
k-Pink
CAPTAIN AMERICA:
P-Red/White/Blue
k-Green/White
MORRIGAN:
P-Purple
k-??????
JIN:
P-White
k-Black/Yellow
WAR MACHINE:
P-Black/Grey
k-Blue
SPIDER MAN:
P-Red/Blue
k-Black/red
VENOM:
P-NavyBlue/White
k-Black/White
MEGA MAN:
P-Blue
k-Red
HULK:
P-Green
k-Grey
CAPTAIN COMMANDO:
P-Blue
k-Red
STRIDER HIRYU:
P-Blue
k-Cream
ZANGIEF:
P-White skin Red Draws
k-Brown skin Green Draws
GAMBIT:
P-Brown/red/black
k-Black
WOLVERINE:
P-blue/yellow
k-brown/black
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MOVES:
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RYU:
LAUNCHER-D+FP
ACE-FP,FK,FireBall,Dragon Punch,Hurricane Kick.
COMBO STARTERS:
Air Combo's-D+WK
Ground Combo's-WK
TEAM SUPER:
he does the Super Fire Ball
VARIABLE COUNTER:
The Dragon Punch (i think i am not sure)
MOVES:
Fireball: D,DF,F + P (air)
Hurricane Kick: D,DB,B + K (air)
Dragon Punch: F,D,DF + P
Ken Transform: D,DB,B + Strong
Akuma Transform: D,DB,B + Fierce
Transform Reverse: D,DB,B + Jab
Super Combos:
VACUUM FIREBALL: D,DF,F + 2P (air)
VACUUM HURRICANE KICK: D,DB,B + 2K
SUPER DRAGON PUNCH: F,D,DF + 2P
Tips:Remember you cannot do your Super Combo in an air combo no more.
COMBO'S
#1
crouching--short,fierce
jump up--jab,short,strong,HURRICANE KICK
RYU AS KEN:
LAUNCHER-D+FP
ACE-FP,FK,FireBall,Dragon Punch,Hurricane Kick.
COMBO STARTERS:
Air Combo's-D+WK
Ground Combo's-WK
TEAM SUPER:
he does the Super Fire Ball
VARIABLE COUNTER:
The Dragon Punch (i think i am not sure)
MOVES:
Fireball: D,DF,F + P (air)
Hurricane Kick: D,DB,B + K (air)
Dragon Punch: F,D,DF + P
Over the top Kick: F+MK
Transform Reverse: D,DB,B + Jab
Super Combos:
VACUUM DRAGON PUNCH: D,DF,F + 2K
SHO-RYU-REPPA: D,DF,F + 2P
SUPER KICKS: D,DB,B + 2K
Tips:Ken Does not have all the Combos he is suppose to have and that only
means that he does more damage so do short combos with
STRONG,and FIERCE.
COMBO'S:
#1
crouching--short
standing--forward,fierce
#2
jump in--fierce,QCF+P
#3
crouching--jab,short,forward,SHORYUREPPA
RYU AS AKUMA:
LAUNCHER-D+FP
ACE-FP,FK,FireBall,Dragon Punch,Hurricane Kick.
COMBO STARTERS:
Air Combo's-D+WK
Ground Combo's-WK
TEAM SUPER:
he does the Super Fire Ball
VARIABLE COUNTER:
The Dragon Punch (i think i am not sure)
MOVES:
Fireball: D,DF,F + P (air)
Hurricane Kick: D,DB,B + K (air)
Dragon Punch: F,D,DF + P
Chopping Down Kick: Jump, D,DF,F+K
Over the top Punch: F+MP
Mini Helicopter kick: F+MK
Super Combos:
RAINING FIREBALLS: D,DF,F + 2P (air)
VACUUM FIREBALL: D,DB,B + 2P
SHO-RYU-REPPA: D,DF,F + 2P
INSTANT HELL MURDER: LP,LP,F,LK,FP
CHUN LI:
LAUNCHER-FK
ACE-FP,FK
COMBO STARTERS:
Air Combo's-WP,WK
Ground Combo's-WP
TEAM SUPER:
the Power Storm
VARIABLE COUNTER:
Her Fireball
MOVES:
Fireball: Charge B, F + P
Lightning Kick: Tap K (air)
Rising Spin Kick: F,D,DF + K
Split Kick: F,DF,D,DB,B + K
Super Combos:
POWER STORM: D,DF,F + 2P
THOUSAND BURST KICK: D,DF,F + 2K
SPINNING SHADOW KICK: D,DB,B + 2K
SEVEN STARS: D,DF,F + 2K (air)
Tips:Chun-Li can jump 3x's in the Air and she can also air dash.
COMBOS:
#1
Crouching--jab,short,fierce,QCF+2K
Air Combo:
#2
jump up--jab,short,strong,forward,Lightning kick (combo is pretty advanced
if you are not that good don't do it)
ZANGIEF:
LAUNCHER-D+MP
ACE-FP,FK
COMBO STARTERS:
Air Combo's-his launcher
Ground Combo's-WK
TEAM SUPER:
the Spining Lariot,if he's first they will do the Final Atomic Buster
VARIABLE COUNTER:
the Spining Lariot
MOVES:
Spinning Clothesline: 2P (air)
Short Clothesline: 2K
Banishing Punch: F,D,DF + P
Spinning Pile Driver: 360 + P (air)
Siberian Bear Crusher: B,DB,D,DF,F + K (far)
Siberian Suplex: B,DB,D,DF,F + K (close)
Floating Slam: F,D,DF + K
Mega Zangief Transform: D,DB,B + Strong
Transform Reverse: D,DB,B + Jab
Super Combos:
FINAL ATOMIC BUSTER: 360 + 2P
ULTRA FINAL ATOMIC BUSTER: 720 + 2P
(I don't use Him Much)
STRYDER HIRYU:
LAUNCHER-D+FP
ACE-FP,FK,Cyper
COMBO STARTERS:
Air Combo's-WP,WK
Ground Combo's-WP,WK
TEAM SUPER:
Legion
VARIABLE COUNTER:
Sword Slash
MOVES:
TELEPORT KICK-D,DB,B+K
DOG RUSH-D,DF,F+K
SWORD SLASH-D,DF,F+P
UPWARD SLASH-F,D,DF+P,K
BOMB DROP-B 2secs F+ K
5 Images- D,DB,B +P
CYPHER- jump D,DF,F +P
ROBOT- Ch B 2secs F +P
LARGE FIRE- Ch B 2secs F +P (air)
Super Combos:
OROBOROUSSO-D,DF,F+2P
LEGION-D,DF,F+2K
RAGNAROK-F,D,DF+2P
Tips:This tip works magic all you really have to do is a simple combo.Jump
Fierce,standing jab,short,strong,Down+Roundhouse,QCF+P
the blade will hit them while they are on the Floor and then you do the
Dog Rush move Right away then you jump over them and cross
them over they will be worried about the dog and get hit by You.
Combo's:
#1
Standing--jab,short,strong,
crouching--forward,fierce
jump up--jab,short,strong,forward,fierce
#2
standing--jab,short,strong,forward
crouching--roundhouse,QCF+Fierce Punch
#3
jump up--jab,short
standing--jab,short
crouching--strong,forward,roundhouse,QCF+Fierce Punch
CAPTAIN COMMANDO:
LAUNCHER-FK
ACE-FP,FK,Captain Fire
COMBO STARTERS:
Air Combo's-WP,WK
Ground Combo's-WP,WK
TEAM SUPER:
Power Sword
VARIABLE COUNTER:
Captain fire
MOVES:
Captain Fire-D,DF,F+P
Captain Helper-D,DF,F+K
Captain Collider-D,DB,B+P
Captain Strike-D,DB,B+K
SUPER COMBO'S:
CAPTAIN SWORD-D,DF,F+2P
CAPTAIN STORM-D,DF,F+2K
COMBOS:
#1
standing--jab,short,
crouching--forward,roundhouse,CAP.COLLIDER
#2
standing--jab,short,strong
crouching--fierce,CAP.STRIKE
#3
standing--jab,short,roundhouse
jump up--jab,short,strong,forward,fierce
#4
standing--jab,short,strong,
crouching--forward
standing--fierce,CAP.STRIKE
MORRIGAN:
LAUNCHER-D+FP
ACE-FP,FK,FireBall,Dragon Punch
COMBO STARTERS:
Air Combo's-WP,WK
Ground Combo's-WP,WK
TEAM SUPER:
Soul Eraser
VARIABLE COUNTER:
Shadow Blade
MOVES:
Soul Fist: D,DF,F + P (air)
Shadow Blade: F,D,DF + P (Guard Reversal)
Vertical Dash: D,U
Vector Drain: F,DF,D,DB,B + P
EX Specials:
DARKNESS ILLUSION: D,DF,F+2K
SUPER SHADOW BLADE: F,D,DF,2P SOUL ERASER: D,DF,F+2P
EX #4: F, Fierce, Strong, Jab, F (maybe have not done it)
TIPS:She is better when she is matched up with characters like wolverine
and Spider-Man
COMBOS:
#1
standing--jab,short,strong
crouching--fierce
jump up--jab,short,strong,forward,QCF+jab
SPIDER-MAN:
LAUNCHER-MP
ACE-FP,FK,FireBall,Web-Swing.
COMBO STARTERS:
Air Combo's-D+WK,D+MK,S+FK (which is his other Launcher)
Ground Combo's-WK
TEAM SUPER:
he does the Crawler Assault
VARIABLE COUNTER:
Spider Sting.
MOVES:
Web Ball:D,DF,F + P (air)
Web Throw:D,DB,B + P
Web Swing:D,DB,B + K (air)
Spider Sting:F,D,DF + P
Super Combos:
MAXIMUM SPIDER: D,DF,F + 2P
CRAWLER ASSAULT: D,DF,F + 2K
ULTIMATE WEB THROW: F,D,DF + 3P
TIPS:you have to jump alot and combo alot he is quick and does a lot of
damage
COMBOS:
#1
jump in--jab,short
crouching--short,forward
standing--roundhouse
jump up--jab,short,strong,forward,roundhouse
VENOM:
LAUNCHER-MP
ACE-FP,FK,Slime Leap
COMBO STARTERS:
Air Combo's-Only his launcher
Ground Combo's-WK
TEAM SUPER:
Bite From Under
VARIABLE COUNTER:
Slime Leap (I think)
MOVES:
Slime Leap-D,DF,F+P
Under Bite-D,DF,F+K
Venom Throw-F,DF,D,DB,B+P
Super Combos:
VENOM WEB-D,DF,F+2P
BITE FROM UNDER-D,DF,F+2K
TIPS:Venom is a big character with strength and decent speed you need to
be offensive with him and not defensive
COMBOS:
#1
jumping--fierce
standing--strong
jump up--jab,short,strong,forward,roundhouse,SLIME LEAP
#2
jumping--fierce
standing--roundhouse,SLIME LEAP
CAPTAIN AMERICA:
LAUNCHER-MP or D+FP
ACE-FP,FK,Shield Slash
COMBO STARTERS:
Air Combo's-WP,WK
Ground Combo's-WP,WK
TEAM SUPER:
Hyper Charging Stars
VARIABLE COUNTER:
Stars and Stripes
MOVES:
Shield Slash:D,DF,F + P (air)
Stars and Stripes:F,D,DF + P
Charging Stars:B,DB,D,DF,F + K
Sommersault:F,DF,D,DB,B + P
Super Combos:
FINAL JUSTICE: B,DB,D,DF,F + 2P
HYPER CHARGING STARS: B,DB,D,DF,F + 2K (air)
HYPER STARS AND STRIPES: F,D,DF + 2P
WOLVERINE:
LAUNCHER-FK
ACE-FP,FK,Drill Claw
COMBO STARTERS:
Air Combo's-WP,WK
Ground Combo's-WP,WK
TEAM SUPER:
Berserker Barrage X
VARIABLE COUNTER:
Berserker Barrage
MOVES:
Drill Claw:Dir + Short + Strong or Jab + Forward
Tornado Claw:F,D,DF + P
Berserker Barrage:D,DF,F + P
Berserker Slash: D,DB,B + Fierce
Super Combos:
WEAPON X: F,D,DF + 2P
FATAL CLAW: F,D,DF + 2K
BERSERKER BARRAGE X: D,DF,F + 2P
BERZERKER RAGE: D,DB,B + 2P
TIPS:Just don't get hit by this guy he can turn anything into a combo
COMBOS:
#1
standing--jab,short,
crouching--strong
standing--roundhouse
jump up--jab,short,3x's Strong,forward,roundhouse
#2
standing--jab,short,strong
crouching--forward,fierce,roundhouse,FATAL CLAW
GAMBIT:
LAUNCHER-D+FP
ACE-FP,FK,
COMBO STARTERS:
Air Combo's-WP,WK
Ground Combo's-WP,WK
TEAM SUPER:
Royal Flush
VARIABLE COUNTER:
Cajun Stike
MOVES:
Kinetic Card: D,DF,F + P (air)
Trick Card: D,DB,B + P
Cajun Strike: F,D,DF + P
Staff Attack: Charge D,U + P or K
Super Combos:
ROYAL FLUSH: B,DB,D,DF,F + 2P
CAJUN EXPLOSION: D,DF,F + 2K
Tips:he is a Character with reach and strength and is also a good counter
character if you are good with him people better watch out
COMBOS:
#1
standing--jab,short,strong,
crouching--forward,roundhouse,CAJUN STRIKE
#2
jump in--jab,short
standind--jab,short,forward,fierce
JIN:
LAUNCHER-MP
ACE-(really do not know)
COMBO STARTERS:
Air Combo's-(really do not know)
Ground Combo's-(really do not know)
TEAM SUPER:
(don't know)
VARIABLE COUNTER:
(don't know)
MOVES:
Satome Cyclone-B,F+P
Satome Dynamite-D,U+P
Satome Crush-F,DF,D,DB,B+K
Super Combo's:
Bloodia Punch-D,DF,F+2P
Bloodia Vulcan-D,DB,B+2P
BOT CRUSH-D,DF,F+2K
HULK:
LAUNCHER-D+FP
ACE-FP,FK
COMBO STARTERS:
Air Combo's-his Launcher
Ground Combo's-WP,WK
TEAM SUPER:
Gamma Wave
VARIABLE COUNTER:
Gamma Charge
MOVES:
Gamma Charge:Charge B,F + K
Rising Gamma Charge:Charge D,U + K
Gamma Slam:B,DB,D,DF,F + P
Gamma Tornado:F,DF,D,DB,B + P
Gamma Wave: D,DF,F + P
Super Combos:
GAMMA CRUSH: D,DB,B + 2P
SUPER GAMMA WAVE: D,DF,F + 2P
GAMMA RAIN-D,DF,F+2K
Tips:Hulk is a good character for one reason he is almost unstoppable he
can do what he wants when he wants and also if somebody
jumps at hulk and is not blocking hulk can hit him with his gamma crush.
WAR MACHINE:
LAUNCHER-FK
ACE-FP,FK
COMBO STARTERS:
Air Combo's-WP,WK
Ground Combo's-WP,WK
TEAM SUPER:
Proton Cannon
VARIABLE COUNTER:
Repulser Blast
MOVES:
Solar Cannon:B,DB,D,DF,F + P (air)
Solar Cannon: D,DF,F+K
Smart Bomb:Same Strength P + K (air)
Repulser Blast:F,DF,D,DB,B + P
Fly:D,DB,B + 3K
Super Combo:
PROTON CANNON:D,DF,F + 3P
MISSLES: D,DF,F + 3K
Tips:Don't use the Proton Cannon alot because if an enemy is too close
they can wait till you finish and then do an air combo or a
regular combo and may-be even a super if timed correctly
COMBO'S:
s-WP,WK,c--MP,s---FK,JU----WP,WK,MP,MK,ACE.
MEGA MAN:
LAUNCHER-FK
ACE-FP,
COMBO STARTERS:
Air Combo's-WP,WK
Ground Combo's-WP,WK
TEAM SUPER:
Upgrade Mega Buster
VARIABLE COUNTER:
Fire Ball (i think)
MOVES:
Dragon Punch-F,D,DF+P
Fireball-P
Mega Buster-HOLD FP
Drop Item-D,DB,B+K
SUPER COMBO'S:
AIR PLANE-D,DF,F+2K
RUSH DRILL-D,DB,B+2K
UPGRADE MEGA BUSTER-D,DF,F+2P
Tips:MegaMan ain't that mega in this game because he is cool because he
performs the way he does in his regular games
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CREDITS:
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[email protected]
For the correct names to some of the moves.
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[email protected]
For helping me with the Specail helpers and other little things.
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MIGUEL
[email protected]
For The new strategy on ONSLAUGHT
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BEFORE YOU GO ONSLAUGHT:
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warmachine:on 2nd form get under head use war destroyer (good damage)
capcom:supers won't do crap damage on 2nd form
chun:haven't really tried but the bubble super could protect you from hits
like in previous games(use vs. hand etc.)
jin:same as capcom
morrigan:soul eraser works pretty good on both forms
strider:never tried legion pretty sure uroboros is all you need for
protection and aggressive combat
zangief:yeah right!!!!! would be cool to see him dbl. final atomic buster
him though
captain america:on second form charging star vs. the drill hand you will
be safe and inflict damage not sure about stars and stripes
gambit:royal flush is pretty good and cajun explosion if you need to get
behind him
hulk:same as capcom or jin think gamma quake does more damage than the
other two though
spider:crawler assault is the only one that could possibly work
venom:not sure if death bite would be worth the super meter
ryu:hadoken blast works wonders especially on head of second form
hurricane kick super did work on apocalypse not sure about
onslaught haven't tried shin shroyuken stay in ryu mode as you lose the
least amount of life
ken mode: shinryuken should work wonders on 2nd form other two look
doubtful
akuma mode:stay with ryu if you want to use shin hadoken i'm thinking that
the fireball aerial super should do some good damage
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info that might help against onslaught (i am not a spazzer i actually play
wolverine with some thought. making it to onslaught should be proof enough)
anyways, a good partner to have is a rushing partner (sentinel, juggernaut,
or colossus) colossus (spelling?) is the most useful IMO with wolverine the
first form is very easy just duck and block if he uses the mega laserbeam just
crouch and use the crouch
jab=crouch strong routine. if he rushes(flaming charge) block it and use
your helper while he is reeling do your standard ground combo is your
gutsy or do standing jab to strong to fierce once!(go for two if you are
gutsy) then repeat the pattern if you need to switch look for the opening
send in your helper(this is where colossus is really helpful!) and while
onslaught is reeling just switch if you save up your super meter levels
(preferably to 3) then on the second onslaught form start of with a fatal
claw to his head(this does awesome damage!) and just jump when he goes
offscreen to hit you with his hand(use the time to do you jumping series
to his head. if you are in trouble use a fatal claw and switch(he usually
pauses for a while after a super giving you enough time to switch i
hope all the wolverine players out there read this and quit spazzing on
the buttons since it messes up the machine all that quicker.
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All the old stuff is not here no more if you want for the codes go to my
homepage and get them there.and my strategy for onslaught
disappeared because someone gave a better strategy.Keep playing!!!!!
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