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Nikojokes Strider Hiryu Combo FAQ V.1.6
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SZRIDER COMBOFAQ
FOR
MARVEL Vs. CAPCOM 2
DC VERSION
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CONTAINS
1.Updates
2.Conventions
3.MoveList
4.ComboLIST
5.Beat Abyss
1. UPDATES
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19.4.2000 first work on that Faq
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20.4.2000 Add all combos I found ( i don´t think that i fogot some)
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20.4.2000 (some hours later) add the Strategy part
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2. CONVENTIONS
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ub u uf X=lp-mp A=lk-mk ap=any punch D=hold down
\ I / Y=hp B=hk ak=any kick rd=release down
b - N - f
/ I \ J=jump or jump in for the combo
db d df G=Ground or after a jump-in-combo
3. SPECIAL MOVES
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Ameno Murakumo : d,df,f,ap
Excalibur : mid air-d,df,f,ap or ak
Gram : f,d,df,ap or ak ( also works in mid air with punch )
Formation A : d,df,f,k
Formation B : hold b,f,p (prform again to launch)
Formation C : hold b,f,k
Warp : d,db,b,k
Heki Hari Tsuki : d,db,b,p
Double Jump : in mid air u
Wall Bounce : near a wall f
Rolling Slide Kick : df+hk
Teleport : b,d,db,p
HYPER COMBOS
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Ragnarok : f,d,df,pp
Legion : d,df,f,kk
Ouroborus : d,df,f,pp
Assists
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Alpha: Sweep Attack Ameno Murakumo / Legion
Beta: Irregular Attack Warp / Legion
Gamma: Shooting Attack Formation A / Legion
4. COMBOS
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Ground Combos
Start Continue Hit
=============== =================================================================== =====
x x,y 03
x,b 03
a,y 03
a,b 03
a,x,y 04
a,x,b 04
a,x,a,y 05
a,x,a,b 05
x,a,y 04
x,a,b 04
=============== =================================================================== =====
a a,y 03
a,b 03
x,y 03
x,b 03
x,a,y 04
x,a,b 04
=============== =================================================================== =====
1=Jumping attack (after the Jumping attacks every ground combo works)
2=on ground (just to hit up your oponnent)
3=Aerial combos (push up to follow your oponnent after you launch him in air)
=--------=1=---------= =-------2-------= =----------3-----------= =---------3---------=
=--------------------= =---------------= =----------------------= =-------------------=
x,x x,x,d+y x,x,y a,x,b
x,a x,a,d+y x,x,b x,x,a,y
a,a a,a,d+y x,a,y x,x,a,b
a,x a,x,d+y x,a,b x,a,x,a,y
a,y x,a,x,d+y a,a,y x,a,x,a,b
a,b a,a,b x,Excalibur
a,x,a a,x,y a,Excalibur
=--------------------= =---------------= =----------------------= =-------------------=
5. Beat Abyss
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1st With Armor
To beat the firts Abyss you have to go before the fight beginn close to him and when the the
FIGHT apears start with your combos. Block if he try to make a hit and make a combo again. And
if he start with the big moves, jump behind him and make a combo again. Belive it or not but..
that´s the best way to beat the first Abyss. :-)
2nd Abyss (The green one ;) )
Is just like the first Abyss all you have to do is to go near him and when the FIGHT apears
DUCk and make a combo and if he shot still duck. Or you can jump behind him before he shoots
so you´ll be able to hit him as long he makes the long shot. And if he starts with the reen "BALOONS" make the Ouroborus so the ballons won´t be able to catch and you´ll be able to hit
him again.
3th Abyss (The big red dog)
OK start with jumping combos and everytime he´s ner you jump and give him a combo. If he is running away use your teleport and then use the Ouroborus then jump and do some combos again.
So you´ll be able to beat him.
This document is copyrighted (c) 2000
Niko Komninos, all rights reserved.
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Capcom characters are Copyright 2000 Capcom Co., LTD
Marvel Characters TM and Copyright 2000 Marvel Characters, Inc.
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Niko Komninos (Nikojoke)
[email protected] Icq:61923723
Never do a loose, all I do is win
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