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MARVEL VS. CAPCOM 2
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Movelist
for PlayStation2
by The Wall Brothers
Version 1.1
November 8, 2005
cwall_85(at)hotmail.com
christopher.wall(at)swipnet.se
Copyright (c) 2003-2005 Christian Wall
Copyright (c) 2003-2005 Christopher Wall
Unlike the other movelists at GameFAQs, this one is formatted for printing.
It's very compact, only containing the movelists for all characters. We
strongly recommend you to print this guide, which is only seven pages long.
If you do, make sure that the font is set to Courier New and that the size
of the text isn't larger than ten.
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TABLE OF CONTENTS
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1. INTRODUCTION
2. LEGEND
3. MOVELIST
4. VERSION, CREDITS, LEGAL
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1. INTRODUCTION
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So I was playing Marvel vs. Capcom 2 the other day, and was really only
fooling around, experimenting with different character combinations. Then I
noticed how irritating it was not having a proper in-game movelist to
consult while playing. Printing the huge movelists at GameFAQs felt pretty
unnecessary so I came up with an idea and suggested it to my brother
Christopher, who is experienced in writing movelists for fighting games.
That he and I would write a complete movelist for all characters in Marvel
vs. Capcom 2 for players to be able to consult whenever they need to know
a character's complete move-set.
So now we're finished. This is a movelist which only contains the necessary
information, formatted in a printer friendly document. Heed our warning,
though. You need to have some basic knowledge of the game mechanics to fully
appreciate this FAQ. We advice you to seek this knowledge in either the
manual or Kao Megura's marvellous FAQ at GameFAQs.com. Be sure to thoroughly
read the legend, comprehensively written by my brother, before using the
movelist. It's best to have this legend at hand while reading the movelist.
We hope that you will find our FAQ useful and we wish you happy reading.
-- Christian
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2. LEGEND
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In each of the characters' movelists you'll find the same information. First
off we have the name and command of each Special Move and Hyper Combo of the
character. Nothing hard to understand, just look at the Command Shortenings
below and you'll be able to use them.
Beside the name and command of the moves you'll see a lower-case letter
written in brackets. This is a small explanation of the nature of the move
in question. For example you'll see a (p) beside the classic Hado-Ken move.
This simply states that the move is a projectile one. But more about that
in the Explanation Shortenings below. If there are two different letters
in the same brackets it means that the move fits into both groups of moves.
Furthermore you'll sometimes see another letter to the right of the move.
That one states in which Assist Type the move in question can be made as an
Variable Assist or Variable Combination. The letter is an upper-case one and
it is either A, for the Alpha Assist Type (1st); B, for the Beta Assist Type
(2nd); or G, for the Gamma Assist Type (3rd). We won't state which moves
become the Variable Counters for each assist type. If you need to find that
information you can use my own Assist Types FAQ on GameFAQs.com.
"How will I know if a move is a Special Move or a Hyper Combo?" you might
ask yourself. Simple, the Special Moves are always the ones written first;
the Hyper Combos start off where you see three lines in a row. And do not
fear if you see a regular move amongst the Special Moves for some
characters, the reason for this is simply that the character who uses the
regular attack has a Variable Assist in one or more of his/her Assist Types.
COMMAND SHORTENINGS:
P: Any punch button (S or T in the default controller setting)
PP: Both punch buttons (S+T or the R1 in the default controller setting)
LP: The light punch (S in the default controller setting)
MP: The mid-damage punch (is performed as the second attack if you push S
twice in a row during a match)
HP: The heavy punch (T in the default controller setting)
K: Any kick button (X or O in the default controller setting)
KK: Both kick buttons (X+O or the R2 in the default controller setting)
LK: The light kick (X in the default controller setting)
MK: The mid-damage kick (is performed as the second attack if you push X
twice in a row during a match)
HK: The heavy kick (O in the default controller setting)
N/A: This means that the move only is available for usage in a Variable
Assist or Variable Counter, thus isn't available when you're using the
character yourself
c: Hold down the direction or button that is stated after the letter
for a short while, commonly known as a charge
r: Press the button rapidly
taunt: The taunt button (select in the default controller setting)
I'll write a comma (,) if you are to push the direction right after each-
other.
I'll write a plus (+) if you shall push the two buttons together.
I'll write a slash (/) if you can use either one of the two buttons the
slash separates.
I'll write all direction in lower-case letters. For example: f=forward.
Besides ordinary directions there are special ones. The last direction
in such a series directions should be pressed simultaneously with a kick,
a punch or a taunt.
qf: Quarter-circle forward. Press the control pad down, down-forward and
forward. Ryu's hado-ken move is an example of this command where a
punch follows.
qb: Same as with quarter-circle forward but the move goes backwards instead.
sf: Forward, down, down-forward. The most famous move using this combination
is probably Ryu's Shoryu-Ken (hence the name).
sb: Backward, down, down-backward.
hf: Half-circle forward. Backward, down-backward, down, down-forward,
forward.
hb: Half-circle backward. Forward, down-forward, down, down-backward,
backward.
360: Rotate the control pad.
EXPLANATION SHORTENINGS:
(p): The move is a projectile one. It is long-ranged but your character
won't move during the execution of it. For example Ryu's Hado-Ken.
(a-a): The move works as an anti-air attack. The move will hurt opponents
above the attacker.
(d): The move is a dashing move. The move is more or less long-ranged, but
this time the attacker will move forward whilst performing it.
(t): The move works as a throw. Often you have to be close to the opponent
to perform the move.
(c): The move is a capture type move.
(co): The move is a counter. Your opponent has to strike you for it to work.
(a): The move can ALSO be performed while jumping.
(ax): The move can ONLY be performed while jumping.
(f): The move makes the character fly. Perform it once more to ground the
character.
(tg): The move uses up three Hyper Combo gauges, when executed.
(vb): The move requires that you press various buttons to execute damage.
(n): The move is a normal move. The character won't move at all nor send any
flying objects of any kind whilst performing the move.
(h): The move heals another character, always a Variable Assist.
(pu): The move causes another character's power to increase, always a
Variable Assist.
(du): The move causes another character's defence to increase, always a
Variable Assist.
(w): The move teleports (warps) your character.
(s): The move doesn't fit into any of the other groups. Sometimes we'll
specify what happens.
-- Christopher
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3. MOVELIST
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AKUMA: qf+P (p,a) A sf+P (a-a) B qb+K (a-a,a) G qf+K (ax)
sf+PP/KK (w) sb+PP/KK (w) hb+HK (t) --- qb+PP (p) A
qf+PP (d,a-a) B qf+KK (a-a) G qf+PP (ax,p) LP,LP,f,LK,HP (d,t,tg)
AMINGO: N/A (h) A N/A (du) B qf+P (d,a) G qb+K (c) qf+LK (p)
qf+HK (p) qb+P (a-a,d) --- qf+KK (a-a) ABG qb+PP (p,t)
ANAKARIS: b,f+P (p,a) A qf+P (p,t,a) B d,d+P/K (p,a) G qf+K (ax,c)
--- b,f+PP (p,vb) A LP,LP,f,LK,HP (vb) B d,d+PP (p,a) G
HK,LP,d,LK,HP (p,a)
B.B HOOD: cb,f+P (p) A sf+P (p,a-a) B qb+P (d) G cd,u+P (p,a-a)
sf+K (p) cb,f+K (p) --- qf+PP (p) ABG hf+KK (d,t) hb+KK (d,t)
BLACKHEART: hf+LP (p) A hb+P (a-a,p) B df+HP (n) G hf+HP (p,a-a) A
--- qb+PP (p,a) A qf+KK (p) B qf+PP (p) G
CABLE qf+P (p,a) A sf+P (a-a) B qb+K (p,a-a,c,a) G qf+K (d)
hb+P (t) --- qf+PP (p) ABG qf+KK (vb)
CAMMY sf+K (a-a) A qf+K (d,a) B qf+P (d) G qb+K (ax) hb+P (co)
qb+K (vb) --- qf+KK (d,a-a) AB qb+PP (d,t,a) G qb+KK (a)
CAPTAIN AMERICA qf+LP (p,a) A sf+P (a-a) B qf+K (d) G
qf+HP (p,a-a,a) hb+P (s) --- qf+KK (d) AG sf+PP (d,a-a) B
qf+PP (d,t)
CAPTAIN COMMANDO qf+P (p,a) A qb+P (a-a) B qb+K (d) G qf+LK (p)
qf+HK (p,a-a) qf+LK+HP (p) --- qf+PP (p,a-a) ABG qf+KK (d,a-a,t)
CHARLIE cb,f+P (p) AG cd,u+K (a-a,p) B u,uf,f+K (ax) ---
qf+PP (p) AG qb+KK (d,a-a) B qf+KK (d,t)
CHUN-LI hf+P (p) A sf+K (a-a) B hb+K (d) G rK (n,a) ---
qf+PP (p) A sf+KK (a-a) B qf+KK (d) G
COLOSSUS qf+LK (d,a) A qf+HK (d,a-a,a) B HK (n) G qf+P (d,t,a)*
--- qf+PP (d,a) ABG qb+PP (s)**
*rotate control pad for extra damage **won't be affected by attacks
CYCLOPS qf+LP (p,a) A sf+P (a-a) B qb+K (d) G qf+HP (p,a-a,a)
f,df,d+P (p) hb+P (t) cb,f+P (d)* cb,f+K (d,t) ---
qf+PP (p,a) ABG qf+KK (p,a) *press P or K rapidly for more damage
DAN qf+P (p) A sf+P (a-a) B qf+K (p) G qb+K (d) ---
qf+PP (p) A qf+KK (a-a) B qb+KK (d,a-a) G qf,qf+taunt (s)
HP,LK,b,LP,LP (d,t,tg)
DHALSIM qf+P (p,a) A hb+P (p) B hb+K (p,a-a) G sf+PP/KK (w,a)
sb+PP/KK (w,a) qb+KK (s,a) hb+HP (t) --- qf+PP (p) ABG
qf+KK (a-a,t)
DOCTOR DOOM hb+P (p,a-a,a) A hb+K (p,a) B qf+P (p,a) G
qb+KK (f,a) --- hb+PP (p,a-a,a) A qf+KK (a-a) B qf+PP (p) G
FELICIA sf+K (d,a) A qf+K (p) B sf+P (d) G qf+P (s)* hb+K (t)
--- qf+KK (p) ABG qf+PP (d,t) qb+KK (p,t)
*press P or K after the command for different effects
GAMBIT qf+P (p,a) A sf+P (d) B d+HP (n) G qb+P (p,a-a)
cd,u+P/K (s)* --- qf+PP (p) ABG qf+KK (d,p) qb+KK (d,p)
*press P or K after the command for different effects
GUILE cd,u+K (a-a) A cb,f+P (p) BG d,u+k (ax) ---
qb+KK (d,a-a) A qf+PP (p) BG qf+KK (ax,d,t)
HAYATO qf+P (d) AG sf+P (a-a,a) B b,f+PP (t) --- qf+PP (d) A
qf+KK (p,a-a) BG qb+KK (s,a)* LP,HP,b,LK,HK (d,t,tg)
*infinte Hyper Combo Gauge
HULK qf+P (p) A cb,f+K (d) BG hb+P (t)* cd,u+K (a-a) ---
qf+PP (p) A qb+PP (d) B qf+KK (p) G *rotate control pad = greater effect
ICEMAN qf+LP (p,a) AG qf+K (p,a) B qf+HP (p,a-a,a) sb+P (s)
--- qf+PP (p,a) ABG
IRON MAN qf+P (p,a) A hb+P (p,a-a) B HK (n) G HP+LK (p,a)
qb+KK (f,a) --- qf+PP (p) ABG
JILL N/A (h) A qf+P (d,a) B sf+P (p,a-a) G qb+K (p) qf+LK (p)
qf+HK (p,a-a) hb+P (co) --- qf+KK (p) AG qf+PP (d) B
qb+KK (p,t) qf+K (s)* *performed during qb+KK while Tyrant is laughing
JIN cb,f+P (d) A cd,u+P (p,a-a) B df+HP (n) G hb+K (d,t) ---
qf+KK (d) A qf+PP (p) BG qb+PP (p)
JUGGERNAUT f,df,d+P (p) A hf+P (d) B hf+K (d,a-a,a) G sf+PP (s)*
--- qf+PP (d) ABG *power-up
KEN sf+P (a-a,a) A qf+P (p,a) B qb+K (d,a-a,a) G qb+P (s) ---
qf+KK (a-a) A qf+PP (d,a-a) BG qb+KK (d,a-a)
MAGNETO hf+P (p,a) A hb+K (p,c,a) B d+HP (n) G u,uf,f+P (ax,p)
hf+K (co) qb+KK (f,a) --- qf+PP (p,a-a) A qf+KK (p,a-a) BG
MARROW qf+P (p,a) A sf+P (a-a) B qb+K (d) G hb+P (d,t,a) ---
qb+PP (p,a) AB qf+PP (p) G
M.BISON hf+P (p) A hb+P (p,c) B hf+K (d,a) G sf+P/K (w,a)*
cd,u+K** cd,u+P qb+KK (s,a) --- qf+PP (d,a) AB qf+KK (d) G
hb+PP (p) *the destination of the warp depends on which button you've used
**press P during the move for an additional hit
MEGA MAN cHP (p) AG sf+P (a-a,a) B qf+P (s) qf+K (s) sf+K (s)
qb+K (s) --- qf+PP (p,a) ABG qf+KK (vb) qb+KK (vb)
MORRIGAN sf+P (a-a,a) A qf+P (p,a) BG hb+P (t) qb+K (ax) ---
sf+PP (p,a-a) AG qf+PP (p) B qf+KK (d,t)
OMEGA RED qf+LP (p,c,a)* A qf+HK (a-a) B d+HK (n) G
qf+HP (p,a-a,c,a)* qf+PP (p,a-a,c,a)* qf+LK (d) qf+KK (a-a)
qf+K (ax) --- qb+PP (p,a-a) ABG qb+PP (d,t,a)
*press any button after the command for additional damage
PSYLOCKE qf+K (d,a-a,a) A qf+P (p,a) BG hb+P/K (w,a)* ---
qf+KK (a-a) A qb+KK (p,a-a,a) B qf+PP (d,a) G**
*the destination of the warp depends on which button you've pressed
**for additional damage press direction + P in the end
ROGUE sf+P (a-a) A qf+P (d,a) B qb+K (d,t,a)* G sf+K (d)
--- qf+PP (d,t)* N/A (d) ABG
*gains power-ups depending on which character performed against
ROLL qf+P (p,a) A sf+P (p,a-a,a) BG qb+P (s) qf+K (s) sf+K (s)
qb+K (s) --- qf+PP (p,a) ABG qf+KK (vb) qb+KK (vb)
RUBY HEART qf+K (p,a-a) A hb+LP (p,t) B N/A (pu) G
hb+HP (p,a-a,t) qf+LP (d,a) qf+HP (a-a,a) qb+K (p)* ---
qf+KK (p) A qb+KK (p) B qf+PP (d)G HK,LP,d,LK,HP (p,t,vb)
*opponent can't use moves and their Hyper Combo gauge decreases
RYU sf+P (a-a) A qf+P (p,a) B qb+K (d,a) G --- qf+PP (p,a) AB
qb+KK (a-a) G sf+PP (a-a,tg)
SABRETOOTH qf+P (d) A hb+LK (p) B HP (n) G hb+HK (p,a-a)
hb+P (d,a-a,t) --- qf+PP (d) A hb+KK (p) BG sf+PP (d,a-a,t)
SAKURA qf+P (d,a-a,a) A qb+P (p,a-a,a) B qb+K (d,a-a,a) G ---
qb+KK (a-a) A qb+PP (p,a-a) B qf+P (d,t) G sb+LK (s,tg)*
*turn into Dark Sakura, look below
(DARK SAKURA) qf+P (p,a) sf+P (d,a-a,a) qb+K (d,a-a,a)
sf+PP/KK (w) sb+PP/KK (w) --- qf+PP (p) qb+KK (a-a)
qf+KK (d,t) LP,LP,f,LK,HP (d,t,tg) sb+LK (s,tg)* *turn back into Sakura
SENTINEL qf+LP (p,a) A HK (n) B qf+K (p) G qf+HP (p,a)
sf+P (p,a-a,a) qb+KK (f) --- qf+KK (p) ABG qf+PP (p)
qf+PP (ax,d)
SERVBOT qb+LP (p) A qf+HP (p,a) B qf+LP (p,a) G qb+HP (p,c)
qf+K (d) qb+K (p,a-a) --- qf+PP (p) AG* qf+KK (s,vb) B
*differs depending on assist type
SHUMA-GORATH cb,f+P (p) AG cb,f+K (d,a) B hb+K (t) ---
qf+KK (p) ABG qf+PP (s)*
*press either HK or HP to perform a throw during the move
SILVER SAMURAI rP or sf+P (n)* A qf+P (p,a) B d+HP (n) G ---
N/A (d) A qf+PP (p) B qf+KK (a-a,p) G qf+KK (p,c) G**
qf+KK (a-a) G*** qb+P (s) qb+LK (s) qb+HK (s) *press f,f to run
**you have to have performed qb+LK before being able to do the move
***you have to have performed qb+HK before being able to do the move
SONSON N/A (h) A qf+P (p,a) B sf+P (a-a,a) G rP (n,a)
qb+K (s) hb+P (t) hf+K (s) --- qb+PP (s,vb) AB
qf+PP (p,a-a,a) G qf+KK (p,t)
SPIDER-MAN qf+P (p,c,a) A qb+K (d,a) B sf+P (a-a) G hb+LP (p,t)
hb+HP (p,a-a,t) qb+PP (ax,s) --- qf+KK (d) ABG qf+PP (d,t,a)
qb+PP (p,t)
SPIRAL qf+LP (p,a)* A qf+HP (p,a-a,a)* B HP (n) G hb+P (s,a)
qf+LK (p,a-a,a)* qf+HK (p,a-a,a)* qb+LK (s,a) sf+P (a-a,t) ---
qf+PP (p) AB qb+PP (s)** G qb+KK (s)*** qf+KK (s)****
*performed after hb+P **press P during the move for a throw
***speed up ****power up
STORM qf+K (p,a) A HP+LK (d,a) B hb+K (p,a-a,a) G qb+P (ax,p)
qb+KK (f) --- hf+PP (p,a-a,a) AB qb+PP (p) G
STRIDER HIRYU qf+P (d) A qb+K (d) B qf+HK (p,a-a) G
qf+P/K (ax,d)* sf+P/K (n,a) qf+LK (p) qb+P (s) sb+K (w)
cb,f+P (s)** cb,f+K (p) --- qf+KK (p,a-a) ABG sf+PP (d,t)
qf+PP (s)*** *differs depending on which button pressed
**press cb,f+P again to shoot the thing ***creates a "shield"
T.BONNE b/f+HP (t) A MK (n) B d+MP (n) G qf+K (d,a) qf+LP (p,c)
qf+HP (p,a-a,c) sf+P (p,a-a) --- qf+PP (p) A qb+PP (p) BG
THANOS qf+P (d,a) A qf+K (p,c) B df+HP (n) G --- qf+PP (p) A
qb+PP (p) B qf+KK (p) G qb+KK (p,t)
VENOM qf+P (d,a-a,a) A qf+K (p) B df+HP (n) G hb+LP (p,c)
hb+HP (p,a-a,c) --- qf+KK (p) ABG qf+PP (t)
WAR MACHINE qf+P/K (p,a) A hb+P (a-a) B HP+LK (p,a) G qb+KK (f)
--- qf+PP (p) A qf+KK (p,a-a) BG
WOLVERINE (ORIGINAL) HP (n) A HK (n) B df+HP (n) G qf+P (d)
sf+P (a-a,a) HP+LK (d,a) --- qf+PP (d) ABG sf+PP (d,t)
WOLVERINE (ADAMANTIUM) qf+P (d) A sf+P (a-a,a) B HP+LK (d,a) G
qb+P (d) --- qf+PP (d) A sf+KK (a-a,a) BG sf+PP (d,t) qf+KK (s)*
*speed-up
ZANGIEF PP (n,a) A hf+K (d,t) B sf+K (a-a,t) G KK (n,a)
sf+P (d) 360+P (t,a) --- N/A (d) ABG 360+PP (d,t) 360+KK (t,tg)
sb+LK (s)* *turns into Mecha Zangief, look below
(MECHA ZANGIEF) PP (n,a) KK (n,a) sf+K (a-a,t) 360+P (t,a)
hf+K (d,t) qf+P (p) --- 360+PP (d,t) 360+KK (a-a) sb+LK (s)*
*turns back into Zangief
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4. VERSION, CREDITS, LEGAL
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VERSION HISTORY
1.0 (Dec 30, 2003): Initial version 1.1 (Jan 1, 2004): Several corrections
1.2 (Nov 8, 2005): New homepage URL
CREDITS
We would like to thank Kao Megura for a very complete FAQ. We used his FAQ
for the commands we couldn't find ourselves.
COPYRIGHT NOTICE
This document is protected by international copyright law. You may download
this document for personal use and/or put it on your homepage. However, this
document may not be altered or divided into different parts, and no parts may
be removed. You are not allowed to gain any financial profit on it and all
credit must always be given to its proper owners. You don't have to e-mail us
about permission, because if you follow the demands above, permission is
automatically granted. Only the sites below receive our updates, though.
http://home.swipnet.se/cpg http://www.gamefaqs.com
Copyright (c) 2003-2005 Christian Wall cwall_85(at)hotmail.com
Copyright (c) 2003-2005 Christopher Wall christopher.wall(at)swipnet.se
E-mail us if you want to correct us or have anything else on your mind.
- End of Document -