Morrigan FAQ for Marvel Vs Capcom 2 V1.1
FAQ Written by Z-Force ([email protected]

Table of contents

I.      Introduction, thanks, and disclaimer
II. Version History
III. Places to Get this FAQ
IV. Character Introduction
V. Legend
VI. Colors
VII. Assist Types
VIII. Basic Moves
IX. Special Attacks
X. Super Combos
XI. Strategies

Introduction

This FAQ is copyrighted by me, Z-Force.  I don't mind if you want to take this
FAQ and put it on your website, as long as you e-mail me first, mainly so I can
list you under my list of places to get the FAQ.  Do not try selling it or
otherwise using it to make a profit.  Also, I want to thank all of the people
who e-mail me with info and stuff, for this and my other FAQs as well.

Version History

V1.0  The Very first version
V1.1  (6-6-2000)  Added some combos to the strategy section, sent in by ONI2731

Places to get this FAQ

www.gamefaqs.com
www.geocities.com/~z-force (my homepage)

(Character) Introduction

Morrigan is of course, everyone's favorite succubus from the
Darkstalkers/Vampire Hunter Series.  She also has made appearances in both
Marvel vs Capcom games.  She's a pretty powerful character, who plays sort of
like Ryu or Ken, but with several differences.

Legend (all moves assume character is facing right)  Throughout this FAQ, I'm
going to assume that you are at least somewhat familiar with this game and that
you now the basics.  If not, I recommend Kmegura's FAQ at gamefaqs.com, as it
will tell you everything that you would want to know.

f = Forward
b = Back
u = up
d = down
df = Down forward
db = Down Back
uf = Up forward
ub = Up Back
P = Punch
LP = Light Punch
HP = Hard Punch
K = Kick
LK = Light Kick
HK = Heavy Kick
PP = 2 Punches
KK = 2 Kicks
A1 = Assist 1
A2 = Assist 2

Colors

LP =  Black outfit with Green Hair
HP = Purple Outfit with light pink hair
A1 =  Red Outfit with pink hair
LK =  Red outfit with yellow hair
HK =  Dark Purple outfit, yellow hair
A2 =  Red outfit with blonde hair

Assist Types

Alpha:  Her assist is to leap in and perform a Shadow Blade Attack  Her super
assist is the Silhoutte Blade.  Her variable Counter is the Shadow Blade

Beta:  Her assist and variable counter are both a Soul Fist.  Her super assist
is the Soul eraser

Gamma:  Her assist is the Soul Fist.  Variable Counter is the Shadow Blade.
Super assist is the Silhoutte Blade.

Out of the 3, I recommend Beta.  Mainly because the fireball style assist is
always useful, and her Soul Eraser is her most versatile attack, and combos well
with other super moves, especially beam supers.

Basic Moves  I'm not going to cover the medium moves, because they are only used
in combos for this game.

LP Standing  Morrigan whips her opponent with her hair.  A pretty standard jab
attack, you can rifle them off pretty quickly which is a plus.
LP Ducking  A short poke attacks.  Up close, it hits twice
LP Jumping  Morrigan takes a stab with one of her wings (I think)  You have to
be pretty deep to hit with it.  Not very useful IMO
HP Standing  Several spears shoot out.  This is a good move to use in many
instances.  It also has the advantage of being able to hit short opponents
(mainly Roll and Kobun)
HP Ducking  A large blade will come out of the ground.  This move is her
launcher, and also a decent ground to air attack
HP Jumping  Several Tentacles (for lack of a better term) appear to strike the
foe  a pretty solid attack, but nothing really special
LK Standing  A low kick to the shins (or maybe the head, depending on who you're
fighting)  Pretty standard light kick attack.  Can be executed rapidly
LK Ducking   A quick low kick.  Not as fast as other moves, and should be used
sparingly.
LK Jumping   A knee attack.  It's slightly more effective than her flying LP.
HK Standing  A powerful upwards kick.  Can hit aerial opponents if time right.
HK Ducking  A basic sweep kick.  Useful for taking the opponent down and such
HK Jumping   A standard flying kick.  Pretty good range, and a good combo
starter.

Special Attacks  (The list of Special Attacks was taken from Kmegura's FAQ,
although the strategies/comments are my own)

Soul Fist:  d,  df, f, P
A basic fireball.  It has advantages though.  It's pretty fast, does good
damage, and has a wide range.  You can do this move in the air, and it will
travel down at a 45 degree angle, making it useful for keep away, and poking
attacks.

Shadow Blade f, d ,df, P
Similar to the infamous Shoryuken attack.  With LP, it has short range, and hits
once, making it better suited as an air defense.  With HP, it has a wider arc,
does up to 5 hits, and does more damage, making it a useful combo ender.

Vector Drain:  f, df, d, db. b, P
A grab and throw move.  It does good damage, but you have to be very close to
hit with it, otherwise, you leave yourself wide open.

Shell Kick d, db, b, K in mid air
Morrigan floats down with a drill as a kick.  She floats in the direction you
were jumping.  This move can be used as a combo starter if you are good, or an
escape move.

Shell Pierce d + HK in midair
Morrigan drops straight down with a drill kick.  This move is hard to connect
with, but if you hit, she floats away, making it a good escape move.

Vernier Dash  In midair, tap f, f, plus PP, to go straight, u + PP to go up, or
d + PP to swoop down
This move is pretty useful to know, because it changes her jump trajectory,
which can throw off the enemy's timing.

Necro Desire f + HK
A somersault type kick.  Can get up to 4 hits.

Mysterious Arc db + HP
A powerful sweeping blade attack.  Does good damage, and is a useful alternative
to her normal HP

Super Combos

Soul Eraser d,  df, f, PP
A standard beam super.  It has wide range though, and does good damage.  If you
mash the buttons, you can get more hits.

Darkness Illusion d,  df, f, KK
Morrigan floats toward her opponent.  If she hits, another Morrigan appears, and
she beats the living hell out of her foe, for 30+ hits and a lot of damage.
This move can also be done in the air.  The problem with this move is that it's
very easy to see coming and you can block or counter.  Only use this move if you
are confident you will connect

Silhoutte Blade f, d, df, PP
Lilith appears from out of the ground and does a series of uppercuts.  This move
is not too useful IMO, except maybe as an air counter.  The opponent has to be
close to get all of the hits in.  Stick with the soul eraser.

Strategies and combos

These combos were sent in by ONI2731

jump in LP,LK,LP, standing LP, LK, LP, LK, ducking HK, Silhoutte Blade

jump in LP, LK, LP, standing LP, LK, LP, ducking HP, S. jump LP, LK, LP, down
HK, shell kick
(d, db, b, HK) , cancel for Darkness illusion

infinite: jump in HP, standing LP, ducking HP,S. jump LK, LP, down HK, shell
kick HK .........standing LP, ducking HP, well you get the point

dash in LP,HP,(beam/capture assist)soul fist HP, soul eraser