MARVEL VS CAPCOM 2: NEW AGE OF HEROES
CHARACTER GUIDE: M. BISON
10/31/00
COPYRIGHT © 2000
THIS IS THE PROPERTY OF ONE, TRUNG BUI AND MAY NOT BE USED WITHOUT
CONSENT FROM SAID AUTHOR.
By Trung "Supergeek" Bui
[email protected]
Version History:
Ver. 1.0: First Edition
Table of Contents:
1) Copyright
2) M. Bison Explained
3) Move List
4) Assists
5) Strategies
6) Combos
7) Thanks
1) COPYRIGHT ©
THIS FAQ AND/OR GUIDE IS PROPERTY OF TRUNG BUI AND MAY NOT BE
DISTRIBUTED WITHOUT MY PERMISSION OR CONSENT. DOING SO WOULD BE A MAJOR
COPYRIGHT INFRINGEMENT AND WOULD HURT MY FEELINGS. THIS IS MY WORK AND
YOU SHOULD NOT TAKE IT, PERIOD. THANKS FOR AGREEING AND ENJOY THE FAQ!
2) M. BISON EXPLAINED
M. Bison is a very good, slightly unbalanced character with great
offense. A downside to Bison is his lack of attacking moves, he only
has 3 main attacks, and one of the first things to do is to learn his
moves, which are very easy to perform. Another downside is his
predictability, which is again contributed to his lack of attacks. Some
good sides are his very good, quick, and powerful Hyper Combos, two of
which can be comboed into very well.
3) MOVE LIST
Launcher: c. HP
S.: Standing
J.: Jumping
C.: Crouching
D.: Dash in
SJ: Superjump
QCF: Down, Down-Forward, Forward
QCB: Down, Down-Back, Back
HCF: Back, Down-Back, Down, Down-Forward, Forward
HCB: Forward, Down-Forward, Down, Down-Back, Back
DP: Forward, Down, Down-Forward
LP: Low Punch
HP: High Punch
LK: Low Kick
HK: High Kick
XX: Cancel
P: Punch
2P: 2 Punches
K: Kick
2K: 2 Kicks
A1: Assist 1
A2: Assist 2
THROWS:
SPECIAL ATTACKS:
Launcher: c. HP
This move is used to start an air combo or aerial rave.
Psycho Shot: HCF + P Ground
This is a basic fireball for Bison. He pulls his hand back and then
puts it forward, a small, purple fireball will appear and depending on
the punch strength used, Jab goes from down to up and Strong goes up to
down. Jab is used for anti air and Strong is for anti dashing.
Psycho Field: HCB + P Ground
This is a GREAT move. Bison conjures a small, slow moving purple sphere
that moves across the screen that great for anti dashing. When it
connects, three giant orbs just encircle the opponent causing damage. I
really love this move, but it's not that great for anti air attacks,
and it's not very good for combos.
Double Knee Press: HCF + K Ground and Air
This is probably Bison's best on the ground move, IMO. It basically is
a bicycle kick across the screen. The attack's distance will vary on
the strength of the kick, Short will go a small way, which is great for
ending combos, and the Forward will go almost all the way across the
screen. In the air, it's great for leading into Psycho Crusher.
Bison Warp: DP + K or P Ground
This is Bison's teleportation move, depending on which button used, be
it Jab or Forward, that is which corner of the screen he will end up.
This move is only good for a turtler when you want to surprise them.
Head Press: Charge D + P Ground
This one of Bison's old moves, from the ground, he jumps and lands on
the opponent with his fists out. This is an okay move because of the
surprise factor and the damage it does. I like it but I don't use it
too much.
Somersault Skull Diver: Charge D + K Ground
This is exactly like the Head Press, but Bison uses his feet instead.
HYPER COMBOS:
Psycho Crusher: QCF + 2P Ground or Air
This is Bison's patented move. It starts out with Bison pulling his
right hand back and charging it with Psycho Energy and he just charges
forward, doused in Psycho Energy. This move is really, really flexible,
it's great in either ending combos or just finishing someone off. This
move is best utilized when you end a combo with it.
Psycho Explosion: QCB + 2P
This move is basically a giant version of Psycho Field. As Psycho Field
is performed, Bison produces a small purple sphere and it slowly moves
across the screen, if it hits the opponent, it explodes and the damage
is greater than Psycho Field, it also lasts longer than the field. It's
great for dash-ins and for block damage.
Knee Press Nightmare: QCF + 2K
Like Psycho Explosion, Knee Press Nightmare is an elongated version of
the Double Knee Press, except there's a twist; THREE Bison's appear and
perform one Double Knee Press each causing massive damage! This is
probably my favorite Hyper Combo, just because of the coolness.
4) ASSISTS
Bison's assists are probably top tier, IMO, even though nobody else
will probably agree with me. Let's begin:
ALPHA: Psycho Shot/Psycho Crusher
This move will perform a strong Psycho Shot, which is basically an
anti-dashing move.
BETA: Psycho Field/Psycho Crusher
This is probably Bison's best assist; it's great for the dash-ins and
good for a shield for YOU to dash in. It performs the strong version of
the Psycho Field.
GAMMA: Double Knee Press/Knee Press Nightmare
This move performs the strong version the Double Knee Press, good for a
defend-and-recover tactic. It performs the strong version of the Double
Knee Press.
5) STRATEGIES
M. Bison is sort of a challenge to play with, but when properly used,
he is VERY lethal. First of all, you have to note that he's very fast
for his size, use that to your advantage. Also, try to air combo right
off the bat; he's very powerful in the air combo business as well.
Using him as an assister is not top notch (unlike Dr. Doom or Iceman),
but his assists are very good when properly executed. Also remember
that his Hyper Combos are best deployed when ending a combo.
VS. ABYSS:
1st form: M. Bison is okay for the first form of Abyss; just do a
simple combo of s. LK, s. LK, Double Knee Press, and block, repeat.
Remember not to do this too much, because you will get hit on the lag
after the knee press.
2nd form: Get as far away from him as possible, and do Fierce Psycho
Shots, when the bubbles come out, Superjump, and Jab.
3rd form: As soon as he comes out, pull a Triple Hyper Combo,
depending on what team you use and which assist you use, he'll either
die right away or be close to it.
6) COMBOS
1. Psycho Field, dash in, LK, LK, Double Knee Press.
2. Psycho Field, dash in, c. LP, c. HP, SJ, LP, LK, LP, LK, Double Knee
Press, Psycho Crusher.
3. Psycho Field, dash in, c. LP, c. HP, SJ, LP, LK, LP, LK, Double Knee
Press.
4. Jump in with a HK, LP, LK, Psycho Shot.
5. Psycho Field, Psycho Explosion.
6. LP, LK, Psycho Crusher.
If you have any of your own, e-mail me at:
[email protected]
7) THANKS
GameFAQs: For making the best site for guides in the world.
CJayC: For hosting my FAQ on his site.
My Friends: You know who you are.
Money: It makes the world go round.
Capcom: For making such a good game.
God: Duh!
Life, Liberty, and the Pursuit of Happiness: Where would we be without
it?