Who is Cyclops? Cyclops is Scott Summers, father of Nathan, husband to
Jean. Cyclops' mutant power is his ability to fire high-powered optic
beams from his eyes, but a problem is that he cannot control them
because of a head injury he sustained as a child when he was in an
orphanage. Cyclops is a very good character in this game because of his
flexible, he's got a double jump, he's fast, and he's got decent
abilities in every field, Capcom sure did balance him very well.
This is Cyclops' main attack and signature move. He opens a special
lens in his visor and a small, red beam comes out. This is used for
it's keep away ability and ending combos. This move is also great to
counter Shotokan Hadoukens, beams can negate fireballs, and it can
cancel them out with no faltering, which I think is invaluable already.
The LP version makes Cyclops kneel down, say "Optic Blast!" and fire a
beam, the HP version makes him lean his head back a bit, say "Optic
Blast!" and he fires a blast, it serves as a poor anti air move. One
thing to note about this move, if they jump the LP version of this
move, you'll be in severe trouble.
Gene Splice: DP + P Ground only
This is Cyclops' main anti air move, he performs a Dragon Punch and
says "Gene Splice!" and at the peak of the move, and he'll fire an
optic bullet. I think this move is equal to the Dragon Punch, but it
won't beat it by a long shot. This move is mainly used for ending
ground combos or to prevent jump ins, this move is great for it.
Cyclone Kick: QCB + K Ground only
This is Cyclops' Hurricane Kick move, he does a 360, says "Cyclone
Kick" and regardless if he connects, he'll hit twice. It's an okay
move, but it's mainly used to end combos. It's an okay move, but it's
not better than a Shotokan Hurricane Kick.
Optic Sweep: F, DF, D + P Ground only
This is basically a tripping version of Optic Blast, Cyclops lays on
the ground and says "Optic Sweep!" and fires an Optic beam and it
continues until the opponent is tripped, good priority, and it can it's
good to get you out of a corner or something like that, also, you can
cancel into a Mega Optic Blast.
Charging Punches: Charge B, F + P Ground only
Cyclops lunges forward, and, if he connects, tackle the opponent and
punch them repeatedly, it's all right, but the only way to use it is to
mash really hard for more damage.
Running Tackle: Charge B, F + K Ground only
Cyclops dashes forward and tackles the opponent. Really great move for
slow guys, as it is unblockable and is real handy for getting you out
of sticky situations
HYPER COMBOS:
Mega Optic Blast: QCF + 2P Ground or Air
This is Cyclops main super. He puts his hands next to his head, says
"Behold: OPTIC BLAST!!" and a giant optic beam that covers regular
jumping height to the ground will be projected. This is a great move
because of the little lag time and the ease of comboing it in. It's
really great for ending ground combos and air combos, though you have
to be really fast for the air combo version, or do a short one.
Super Optic Blast: QCF + 2K Ground or Air
This is a variation of the Mega Optic Blast. Cyclops fires a smaller,
less powerful version of the Mega Optic Blast, the plus about this one
is that it's controllable, you can fire up, down, either side, it's
very flexible and handy for people who jump in and don't expect it. I
don't use it too much though, seeing you're more vulnerable to people
who are lower than the beam and can just crouch to avoid it.
Cyclops is one of the few "balanced" people in the game, one with equal
abilities in every field. Cyclops is blessed with a double jump, which
is great for elongating air combos, he's also got an easy launcher to
combo in, it's an MP, which is used to quickly start air combos.
Cyclops plays excellent keep away, Optic Blast comes out quick and
recovery is great. Cyclone Kick is real easy to combo in and is really
used best as a finisher.
VS. ABYSS:
1st form: Combo him to death, use this one: LP, LK, HK, Cyclone Kick, or
LP, LK, HK, HK. When he fires his beam cannon, hopefully you're already
on the other side, just fire a bunch of Optic Blasts until he's done.
2nd form: Optic Blast him to death, when the bubbles come out,
Superjump, then double jump. Simple.
3rd form: When the match begins, jump and fire a Mega Optic Blast, or
just DHC or THC him to death. Simple.