==========================
ILLBLEED ( Final Version )
==========================
A FAQ by RJ Streety (
[email protected])
Last update - May 29, 2001
--------------------------------------------------------------
Current Updates ( Current Versions here at www.GameFAQs.com )
--------------------------------------------------------------
* Updating of Stage Descriptions.
* Added Items List.
----------------
CONTRIBUTOR LIST
----------------
Here's a list of all the folks who've contributed to the
making of this FAQ. Thanks a lot.
--------------------------------------
Mart Mathers (
[email protected] )
--------------------------------------
Special Thanks goes out for sending in tips on finding the
secret office in Stage 4.
-----------------------------
Edward Ju (
[email protected] )
-----------------------------
Special Thanks goes out for finding the error I made for
the Adrenaline section, and for giving me methods to
get to the True Final Boss for the US version.
---------------------------------------------------
Adda Jérôme a.k.a ADK (
[email protected] )
---------------------------------------------------
Special Thanks goes out for furnishing the secrets for the
Japanese version of the game.
---------------------------------
KFRANK5759 (
[email protected] )
---------------------------------
Special Thanks goes out for adding info on billboards in
Stage 2.
-----------------------------------
Homewardbd2 (
[email protected] )
-----------------------------------
Special Thanks for sending additional info on
getting to the Final Boss.
-----------------------------------
Chuck Jacobs (
[email protected] )
-----------------------------------
Special Thanks for discovering the Graveyard
training area in the Pre-Stage.
---------------------------------------------
Bob Klorkowitz (
[email protected] )
---------------------------------------------
Special Thanks for catching the error I made in the
Secrets section.
========
CONTENTS
========
1. Storyline
2. Controls
* Camera Controls
* Movement
- Basic Operation
- During Battle
3. Game Screen Displays
* The Four Senses Meter
* Pulse
* Adrenaline
* Strength
* Bleeding
* The Horror Monitor
4. Characters
* Eriko Christy
* Kevin Kertsman
* Michel Waters
* Randy Fairbanks
5. Shops and Stage Descriptions
* Pre Stage
- Bloody Mary's Drug Store
- Dummyman's Photo Shop
- Visitor Bank
- Emergency Room
- Graveyard
- Cinema Zone
* Stage 1 : Minnesota Hell Cinema - "The Homerun of Death"
* Stage 2 : Cinepanic - "The Revenge of the Queen Worm"
* Stage 3 : Boogie's Fun Movies - "Woodpuppets"
* Stage 4 : Shock It To Me Theater - "Killer Department Store"
* Stage 5 : Hall of Resentment - "Killerman"
* Stage 6 : Child's Place - "Toy Hunter"
* Stage 7 : Final Stage - Michael Reynolds' Horror Museum
6. Secrets
7. Items List
=========
STORYLINE
=========
"Illbleed" is the name of an amusement park created by the multi
millionaire horror movie producer, Michael Reynolds. He makes a bold
offer that if anyone who can survive through all six worlds of his
park will receive a prize of a hundred million dollars. No one has
ever lived to claim the prize.
We now happen upon the Horror Movie Research Club, headed by Eriko
Christy. The club consists of herself, and three friends. One of
Eriko's fellow members manages to get invitations to Reynolds' theme
park for everyone. Everyone's pretty excited about going to Illbleed
with the exception of Eriko, who is a little skeptical. She decides
not to join the rest of her club, and they go on to Illbleed without
her.
A few days later, Eriko's friends turn up missing. With nothing else
to go on, Eriko decides to investigate Illbleed for herself.
========
CONTROLS
========
---------------
CAMERA CONTROLS
---------------
The camera can be switched anytime during the game with the Direction
Pad. The choices are : Auto Follow 1, Auto Follow 2, Semi-Auto
Follow 1, and Semi-Auto Follow 2. Select each mode by pressing
either up or down on the Direction Pad to cycle through the choices.
In Auto Follow mode, the camera will always be behind you. In
Semi-Auto Follow mode, the camera won't always be behind you while
you're moving. Use this to look around corners or to see the entire
area.
In any camera mode, press the L trigger to swing the camera behind you.
--------
MOVEMENT
--------
The analog stick controls walking and running. With the analog stick
in a neutral position, lightly press the analog stick in the
direction you want to go to walk. When your character begins to
walk, no matter how much pressure you put on the analog stick, your
character will remain walking.
With the analog stick in a neutral position, firmly press the analog
stick in the direction you want to go to start running.
If you want to run from a walking motion, release the analog stick
briefly, then immediately press it firmly in the direction you want
to quickly start running.
The following is a run down of the button functions for the situations
you face in the game.
BASIC OPERATIONS
----------------
X button - Jump
Y button - Bring up Area Map
A button - Investigate
B button - Cancel
L trigger - Swing Camera Behind You
R trigger - First Person View / Use Horror Monitor
Start - Bring up Menu
DURING BATTLE
-------------
X button - Jump
Y button - Use Short Range Weapon (or Slap / Punch)
A button - Dodge (use with the analog stick to sidestep attacks)
B button - Call the Helicopter (when standing on Helipad)
L trigger - Not Used
R trigger - Use Long Range Weapon
Start - Pause
====================
GAME SCREEN DISPLAYS
====================
---------------------
THE FOUR SENSES METER
---------------------
In Illbleed, the character you control has a meter at the top of the
screen showing four senses: Sight, Hearing, Smell and Sixth Sense.
During play, you will see a flat line going through each section of
the meter when there are no shock events, enemies, or items around.
A "Shock Event" happens when your character approaches any given area
in a stage that triggers something to startle you, or possibly
injure you. This can range from a sudden noise, to an enemy jumping
out and hitting you.
When there is enemy activity, shock events, or items near you, the
meter will start to become active by a wave coming up on one or
more senses. The closer you are to the enemy attack, shock event or
item, the larger the wave in the meter becomes.
Sight reacts when your character sees something that looks suspicious.
Hearing reacts when your character hears something.
Smell reacts when your character smells something.
Sixth Sense reacts when you are close to an item, or an enemy attack.
Be careful if ANY of your senses starts reacting with a flashing blue
background. There may be an enemy waiting for you.
-----
PULSE
-----
The monitor in the lower right of the screen that looks like a heart is
your heart meter / pulse rate. If you are startled by a shock event,
attacked by an enemy, or if you sidestep an attack, your pulse rate
will increase. If it gets too high, you can be shocked to death, or
you may faint, causing you to become unable to do anything until you
wake up, or an enemy attacks you. You can lower your pulse rate by
using items, or simply standing still.
----------
ADRENALINE
----------
The monitor in the lower left corner that looks like a brain is your
adrenaline meter. Everytime you use your Horror Monitor, the amount
of adrenaline in your brain will go down. Regain adrenaline by using
items, defeating enemies, or warning yourself of shock events.
--------
STRENGTH
--------
The long green meter at the bottom of the screen is your strength
meter. When you are injured by an enemy, or you're hurt by a shock
event, your strength meter goes down. Regain strength by using
items.
--------
BLEEDING
--------
When injured in an attack or shock event, a red meter shows up above
your strength meter. This is your bleeding meter. It tells you how
fast your character is losing blood. If it fills up all the way,
your character dies from loss of too much blood. Slow the bleeding
down by using items, or simply standing still.
Also, if your bleeding rate gets too high, anytime your character runs,
jumps, or sidesteps, the bleeding rate steadily increases. If the
rate of bleeding gets very high, your heart rate will start to drop
rapidly.
------------------
THE HORROR MONITOR
------------------
This valuable device allows you to "warn" yourself of possible shock
events, enemy attacks, and item locations. The Horror Monitor is
usually located near or at the very beginning of each stage. You'll
know when you are near it because it is the only thing that causes
all your senses to react at the same time. When all senses become
active, slowly look around, and press the A button to investigate the
area.
Press the R trigger to activate / deactivate the Horror Monitor.
Activating the Horror Monitor will cost you 10 units of adrenaline.
Now, use the analog stick to move the sensor around. When the Horror
Monitor picks up on a shock event, attack, or item the sensor will
zoom in on it. Press the A button to warn yourself, and a small
blue light will appear at the spot. Everytime you warn yourself, it
will cost you 40 units of adrenaline.
After warning yourself, you can either approach the blue light, or
avoid it entirely. If the blue light was a shock event, when you
approach it, the light will circle around you, and give you some
adrenaline.
If the blue light remains still, it may be an item.
If the blue light represents an enemy attack, when you approach it, the
enemy attacks. However, because you warned yourself, the attack will
not surprise you, allowing you to attack the enemy before it can
fully react to you. Your pulse rate won't go up as much either.
If you don't warn yourself for an enemy attack, your character will
fall on their backside when the attack begins, and your pulse rate
will go up in between 20 to 70 beats per minute. Rapidly tap the
B button to get back on your feet. Use the analog stick to move
around to avoid enemy attacks.
NOTE: The Horror Monitor doesn't guarantee that you won't be attacked
by enemies. Some attacks just happen at random in all of the stages.
==========
CHARACTERS
==========
Below is a brief description of the characters in the game, and what
attributes they have in relation to each other. At the start, only
Eriko is available. To use other characters, you must first rescue
them, then you must finish the stage where they were found.
-------------
ERIKO CHRISTY
-------------
She's the leader of the Horror Research Club at her high school. Ever
since she was 7 years old, she has been under constant exposure to
horror films and attractions.
Eriko has the lowest increase in pulse rate when startled or attacked
by an enemy or shock event. She also gets up VERY fast when you fail
to warn yourself of an enemy attack. All other attributes are
average.
--------------
KEVIN KERTSMAN
--------------
He's laid back, and has a love for classic horror films. Any horror
film labeled as a "splatter film" he instantly despises. He has an
extensive knowledge of ancient horror legends and myths.
Kevin is an all-around average character.
-------------
MICHEL WATERS
-------------
She's popular among the children of her community for her spiritual and
telepathic skills. She is known for driving away evil spirits from
children suffering from strange illnesses. Favors horror films that
involve spirits and exorcisms.
Michel has the highest adrenaline count of the group due to her strong
mental abilities. However, her physical strength is the lowest.
---------------
RANDY FAIRBANKS
---------------
He's the newest member of the Horror Research Club, and favors the
female roles in popular splatter films more than a plot. He has a
huge horror memorabilia collection, including a chainsaw that was
actually used in a splatter film worth ten thousand dollars.
Randy has the highest physical strength of the group. However, his
adrenaline count is the lowest.
=========================
SHOP & STAGE DESCRIPTIONS
=========================
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PRE STAGE AREA
--------------
This is the area you start in, and the area you go back to when you
clear a stage.
------------------------
BLOODY MARY'S DRUG STORE
------------------------
This is the place where you can buy items before going to any area.
---------------------
DUMMYMAN'S PHOTO SHOP
---------------------
Take a photo of yourself to save your progress in the game.
------------
VISITOR BANK
------------
This is where dead characters that you have failed to rescue go.
Pay money ( usually $375,000 each ) to revive them.
--------------
EMERGENCY ROOM
--------------
This is where to go to recovery your strength, pulse rate, adrenaline,
and bleeding rate. You can also have a revival operation to bring
dead characters back. There is also the option of "upgrading" your
character to boost their stats. You can do this by finding body
parts during the stages.
---------
GRAVEYARD
---------
This is the area where you are trained in the use of the Horror
Monitor. It is located through the long tunnel to the right
of the Emergency Room. First, investigate each sign with the
"Lesson" label on it. These will tell you how to use your
Horror Monitor, and how to read your Four Senses Meter.
-----------
CINEMA ZONE
-----------
This is the location of the entrances to each of the six theaters.
Each stage of Illbleed has a list of requirements for you to complete.
The requirements are : Prize Offered, Time Limit, Clear Traps
( how many shock events you warn yourself of ), Heart Rate,
Hit Points, Adrenaline and Bleeding.
NOTE: During some stages, you can find an entrance to the Emergency
Room, and a small photo booth to save your game.
------------------
STAGE DESCRIPTIONS
------------------
The manual says that there is a Random system changing the location of
traps and shock events. Items are in the same location though.
I'm going to try not to give out too much in terms of spoilers that
would take the fun out of the game for you. Besides, it's more fun
to find these things out on your own. I'll help you find the Horror
Monitor first, key items, and tips on those really tricky areas of
the stages I've been through.
---------------------------------------------------------
STAGE 1 : Minnesota Hell Cinema - "The Home Run of Death"
---------------------------------------------------------
Requirements : Prize Offered - 50,000 dollars
Time Limit - 50 minutes
Clear Traps - 25 or more
Heart Rate - 100 beats per minute or less
Hit Points - 150 or more
Adrenaline - 200 cc or more
Bleeding - 20 cc per minute or less
Before you start the level, head to Bloody Mary's Drug Store and pick
up items. I prefer blood slowing or adrenaline building items.
Also, head to the graveyard to pick up an injection ( adrenaline
builder ), and a can of Hassy ( strength builder ).
At the start of this level, go toward the gate. Your four senses
monitor should be going off. Keep going forward through the
hole in the boards in front of the gate. You'll get hit, but it
won't hurt much.
As soon as you are in the yard, go to the right. Here, you'll see
a picnic area. Go through it, then face the house. You should
see a tree here. Jump the fence to the picnic area, and
move toward the tree. The Four Senses meter should be going off
with all four senses reacting. Investigate the tree for your
Horror Monitor. Search the rest of the yard for items using the
Horror Monitor, then go inside the house.
You're now in the lobby, check the area with your Horror Monitor,
then head down the hallway. Make your way down this path and
eventually you'll reach the showers. Do the same here as you
did with the Lobby, check the area with the Horror Monitor as
you explore.
After leaving the showers, you should be in the Courtyard. Check
the fountain for a key item, Jimmy's Baseball Bat. Check out
the rest of the area, then head through doorway at the end of
the Courtyard.
You'll now be in the locker room. There's a Photo Booth here so
you can save your progress. Check the area, then head to the
next one. Follow the path out until you reach the kitchen.
Check this area with the Horror Monitor, then head to the
Lounge.
In the lounge, check around the area with the Horror Monitor.
Check the wall in this area for the next key item, Jimmy's
Testimonial Plaque. After checking out the area, go on to the
next area.
You're now in a bedroom, check the area carefully with the Horror
Monitor, then head out of here to the next area. You should be
in the Living Room. Follow the path of the Living Room to the
second portion of this room. Check the area for the second key
item, Jimmy's Trophy, a V-shaped trophy with a baseball in the
middle of it. Afterwards, go down steps and follow path to the
second bedroom. Check this area with the Horror Monitor, and
head to the next area.
The next area has an entrance to the Emergency Room and a save
point. Go down the steps to the basement. Check around the
area to find the places where Jimmy's Testimonial and Trophy
go. After placing the items, stand in the glowing batter's
box to start a cinema.
After the cinema, you'll fight with Banballow. He's invincible at
this point, so there's no point in attacking him. Just lead
him away for the helipad, and when you do so, run back to the
helipad, then call it down quickly. Lead Banballow away if he
gets too close to you while you're calling the chopper down.
After escaping, you'll notice that the area Banballow came out of
is now open to you. Go inside, then check the map. You have
to navigate your way through this maze to the restroom, a long
rectangular area. During this part, if at any time you hear the
sound of metal grinding against concrete, that means Banballow
is near, so be careful. If you touch, or come near him, you'll
go into a battle with him, and he's still invincible. Use the
helipad if you get caught.
When you reach the restroom, a cinema begins, and you'll find your
first friend, Kevin. After the cinema, check out the area with
your Horror Monitor, then go after Banballow. Check your map,
and head for the large area on the map. You'll still have to
avoid Banballow like you did earlier until you reach it.
BOSS FIGHT
----------
Banballow approaches you with the blowtorch, just run around him
until his back is exposed then attack with the bat. If you
get in front of him, he'll shoot you with the blowtorch. Use
the sidestep to avoid injury. After the fight, approach Kevin,
and he'll be officially rescued. Now, check the area carefully
before you go up the steps to the next area.
Head to the center of the room after checking around with the
Horror Monitor. A cinema starts, then the last form of
Banballow appears. Jump down into the water, then make your way
to the shore. Use the map so you won't go the wrong way. Time
your sidesteps to avoid Banballow’s swipes and strikes. Jump from
plank to plank to make your way to the shore.
After reaching the shore, go inside the Banballow control room, and
watch the cinema. It should tell you what you have to do next.
After taking out your frustrations on the controller, search the
control panel for the last key item for the stage, the ID Card.
Go back outside, and use the map to locate the Goal entrance. It
should be off to the right of the shore. Hop the planks, then
get to the edge of the goal. Use the ID Card on the reader,
then go down the path. The stage is clear after you get to the
gate.
-----------------------------------------------------
STAGE 2 : Cinepanic - "The Revenge of the Queen Worm"
-----------------------------------------------------
Requirements : Prize Offered - 80,000 dollars
Time Limit - 30 minutes
Clear Traps - 0 or more
Heart Rate - 120 beats per minute or less
Hit Points - 90 or more
Adrenaline - 200 cc or more
Bleeding - 30 cc per minute or less
I suggest purchasing blood slowing and strength building items
before you start this stage.
Find the row of lighted vending machines in the first part of this
level. Investigate them to get your Horror Monitor.
Unfortunately it's stolen by a Monkiller. Don't panic. Search
the rest of the area for items, and then head for the fence with
a hole in it.
Follow the path down the road, and you'll eventually see a cinema
where the Monkiller who took your Horror Monitor has found a
rather unique use for it.
Continue searching the area and you'll eventually see another
cinema begin. After this ends, keep looking for items. Most of
them are in the Dust Boxes strewn all around the area. Be
careful when you step on patches of dirt instead of asphalt.
There are worms all around the area, and if you touch one of
them, you'll get in a fight with them.
After searching, head to the next area. Use the map if necessary.
The next area has a fenced dirt area, a gas station, and a
garage. Michel is in the garage. To get her, you have to
fight three Monkillers. Before you go inside the garage, heal
yourself with whatever you have.
After defeating the Monkillers, Michel is officially rescued.
Head to the gas station, then approach the door. Cinema begins.
After this, go to the fenced dirt area. Above all else, DO NOT
TOUCH THE GROUND. If you do, you'll get in a pointless fight
with the invincible Queen Worm that boosts the Pulse Rate.
Use your jump to hop on top of the wrecked car, then off of it
to the concrete. Search the area for the first key item in this
level, the Baby Bottle.
Go back to the gas station and use the Baby Bottle for another
cinema. After this, approach the picture on the wall for a
cinema. Check out the area to find the next key item in this
stage, the Rusty Key.
Leave the gas station, then use the key on the gate of the gas
station. Make your way to the water tower to find David's
note on the location of the next key item of the area, the
Flamethrower. Follow the path from the water tower to find
the work hut. Check the movie billboards closest to the
hut to find the Flamethrower, then go inside.
Check around the hut to find the next key item, a Wrench. Leave
the hut, then head back to the fenced dirt area. On your way,
investigate all the billboards for any loose bolts. When you
find one, use the Wrench to loosen it so it will fall. There
should be three billboards that do this. Look for the signs
that have Dummyman on it.
After reaching the fenced dirt area, jump on the car, and off it
to the concrete. You should now notice the signs that were
loosened. They're making a path towards the back of the fenced
dirt area. Use well timed jumps to get to the back. If you
fall off and hit the ground, the Queen work attacks, and you'll
have to start over.
Once you hit the concrete near the back, you'll notice the oil
drums. Investigate to find the place you can use to fill the
Flamethower. As soon as you fill it up, the Queen Worm fight
begins.
BOSS FIGHT
----------
It's pretty straightforward here, Just keep moving, and when the
Queen Worm comes up and sits still, use the Flamethrower.
After the fight is over, investigate the three gas cans to get the
last key item for the level, a Can of Gas. Go to the car parked
next to the gas pump of the gas station, and use the Can of Gas.
After doing this, a cinema begins, clearing the stage.
---------------------------------------------
STAGE 3 : Boogie's Fun Movies - "Woodpuppets"
---------------------------------------------
Requirements : Prize Offered - 120,000 dollars
Time Limit - 50 minutes
Clear Traps - 18 or more
Heart Rate - 70 beats per minute or less
Hit Points - 130 or more
Adrenaline - 400 cc or more
Bleeding - 15 cc per minute or less
At this point you should have a good amount of cash on you. I
suggest going to the Emergency room, and having an upgrading
operation done on Michel. If you have found Biobody units,
use them to upgrade Michel's physical strength. Afterwards,
go to Bloody Mary's for some blood slowing, adrenaline building,
and strength building items. I suggest you use Michel because
at this point, she has the most adrenaline, and you'll be using
the Horror Monitor quite a bit in this level.
At the very start of the level go to the left, and look for a door
that says "Staff Only". The Four Senses meter should be going
off with all four senses reacting. Investigate the area for the
Horror Monitor.
Check the map, and navigate your way through the lumberyard using
the Horror Monitor. You'll make your way to the front door of
MacLachlan Chainsaws. Go inside.
Go through the lobby in this area, and make your way up the
stairs. You'll come to two statues on opposite sides of the
stairway going down. Investigate each of them for items. The
left statue has a key item, the Wood Memo. Afterwards, go down
the stairs.
Follow the path using your Horror Monitor checking for items and
shock events. Make your way to the next area, and you should
see a lot of tall boxes stored inside. Check the area out
with the Horror Monitor, and you should see an empty box with
Randy's name on it. Continue onward, and you'll see a cinema
showing you what condition Randy is in.
After the cinema continue following the path, and you'll go to the
next area which contains an entrance to the Emergency Room. Go
inside if you have to then go down the stairway to view another
cinema. After the cinema, keep going downstairs to find a photo
booth to save your progress.
In the next area, you should see a lot of body bags hanging on the
wall. Navigate your way through with the Horror Monitor, and
another cinema will begin. After the cinema, look for a
Woodcutter monster at the top of a staircase. Investigate him
for another key item, a Piece of Wood. Afterwards, go down the
staircase, and through the black curtain. Follow the path while
using the Horror Monitor until another cinema starts.
After cinema, keep following the path out until you see a small
room next to a staircase going up. Check out the room using the
Horror Monitor, then go inside to find another key item, Randy's
Brain. Now, go up the staircase and follow the path until you
see a keypad with a funny shape in it. Use the Piece of Wood to
activate the keypad. Now, check out the Wood Memo. It has a
work order on it for 3221 pieces of wood for 3 dollars apiece.
Do the math for the price of the wood order. Did you get 9663?
Cool. Now, input this number in the keypad to open a hatch, and
view the cinema. After the cinema, jump down into the hole to
start another cinema.
You are now a Woodpuppet. You can use all your items in this
form, but you cannot jump, you cannot sidestep, and you'll
run slower than usual. You have two attacks, a twirling kick
done with the Y button, and a spinning attack with the R
trigger. Each attack can be modified by pressing the analog
stick toward the enemy while pressing the buttons used to
attack.
After the cinema, use your map to navigate your way through the
area. Use the Horror monitor to avoid shock events. You'll
eventually make your way to a yellow lighted hallway with a
small room to the left. Go inside the room to view a cinema.
After the cinema, go to the right window to view another cinema.
Investigate each window for guidelines to the Woodcutter
contest. Now, go through the right door to go to the hunting
area.
Once in the hunting area, use your map, and navigate your way
through the maze. This is just like the first level maze with
Banballow, only there are more enemies to face. Make your way
through the maze, and you'll eventually see a cinema with a
Woodpuppet spinning its arms wildly speaking gibberish. That's
Randy. Notice he's on a higher level than you.
After the cinema, go forward to see a stairway blocked by a huge,
old root. Investigate the root, then turn around and go
straight ahead to find another key item, Wudolla Insects. Go
back to the root blocking the stairs and use the Wudolla on it.
After seeing how effective the Wudolla are, go up the steps to
the upper level. Follow the path out, and you'll get to a room
with a photo booth to save your progress. Use your map, and
check out the rest of the area, then go to the next area.
You'll see a doorway with a lot of vines on the walls and ceiling.
Go inside, and use your map to navigate the area. There are
Woodcutter monsters in here as well, so be careful. Check out
the map, and go north. Find a white Emergency Room sign buried
in the wall with an arrow pointing to the right. Go right at
the sign, and follow the path out until you see two "doctors"
working on a Woodpuppet. Heal yourself before you approach
them. A cinema starts up, and afterwards, two Dummymen attack
you. Defeat them to officially rescue Randy.
Now, face the white ER sign, and head left. Follow the path
out using your map, and you'll see the goal marker for the
Woodcutter contest. After leaving the area, you'll be in a
locker room. Navigate the area with your map while checking
out the area with the Horror Monitor. There's a dark area on
your map indicating an area that is below you. Head for this
area. It is a stairway leading down. Go down to view a cinema
involving a strange machine. Don't let it fool you, use the
machine by investigating it. Afterwards, you have now returned
to human form.
Go back up the stairs, and you should see some boxes blocking your
path. Now that you're human again, jump over them to go to the
next area. Heal yourself as much as possible, then follow the
path out to the next boss.
BOSS FIGHT
----------
A big tree with a face and four huge vines. Attack the vines, and
when you see the vines moving towards you, get ready to sidestep
the incoming attack. Look out for the tree to spit acid on you
when you get close to his face.
After the fight is over, go out the door, and run forward until
you reach the open gate clearing out the stage.
------------------------------------------------------------
STAGE 4 : Shock It To Me Theater - "Killer Department Store"
------------------------------------------------------------
Requirements : Prize Offered - 150,000 dollars ( Paid )
Time Limit - 1 hour, 15 minutes
Clear Traps - 28 or more
Heart Rate - 80 beats per minute or less
Hit Points - 150 or more
Adrenaline - 250 cc or more
Bleeding - 40 cc per minute or less
To me, any character is okay to use here. From Bloody Mary's, get
some blood slowing, adrenaline building and strength building
items.
Notice that the money has been given to you before hand. There's
a good reason for this, because you have to have a certain
amount of cash on you to advance through the level.
At the start of the stage, head to the left through the orange
door. Check the bookcase for your Horror Monitor. Check the
rest of the area for items with the Horror Monitor. Exit the
room when done.
Check the area with the shopping buggies to find a key item, a
Severed Head. Afterwards, go through the store checking with
the Horror Monitor. You should come to a stairway leading up
to the Bakery. Go up to the Bakery, and check out the area
for items, including a Hatchet. It should register in your
Horror Monitor when you use it here. Leave the bakery when
done, and continue onward to see a cake bouncing on the stage.
At this point you can go to the left for a large strawberry, but I
don't see the point of getting it. I usually ignore this area.
Nothing here but a berry and a Dummyman anyway. If you REALLY
need adrenaline, then go here. If not, just ignore it.
Check the area around the stage where the cake is with the Horror
Monitor. After checking the area. Approach the left side of
the stage to view a cinema. After the cinema, use the Severed
Head to give to the cake, and view second cinema. Afterwards,
jump on the stage and investigate the cake to add it to your
inventory. Now, jump off the other side of the stage, check
out the area, then head down the stairs to the next area.
You should see a photo booth here. Follow the path to go to the
meat market. Check out the area with the Horror Monitor.
You'll see some items to pick up, Chicken, Pork and Beef.
Don't pick them up yet. Follow the path out to see two giant
cockroaches blocking the way. They want meat, so you have to
feed them. Go back to the beef section, and get ONE piece of
meat. Go back to the cockroach, and feed him the beef. Repeat
until he leaves. Do the same for the next cockroach. After
feeding the cockroach, you should have NO meat on you. Go back
and get ONE piece of meat from the market, then follow the path
out to the steakhouse.
After viewing the cinema, you must defeat the meat that you
brought with you. That's right. The more meat you carry with
you when you step inside, the more enemies you face on the
grill. Remember that.
After taking out the meat, jump off the side of the grill with the
large fork and spoon resting on the side. Go up the steps to
the next area.
You should now be in vegetable market. Navigate your way through
with the map and the Horror Monitor. Be careful when you step
on the patches of dirt instead of the tile. The worms in the
second level are back. Navigate the rest of the way with the
Horror Monitor and map, then head for the exit.
You should now be in a room filled with dirt. Make your way to
the door at the end of the room, but heal yourself before you
approach it. You'll have to defeat three worms before you can
go inside.
You should now be inside a fancy hallway with a rather ugly
elevator at the end. Walk along the left wall, and you'll
come across a gap in it. Go through it, and head for the office
at the end of the hall. Go inside the office, and thoroughly
check out the area with the Horror Monitor. You should find a
Blue Memo here. Read the phrase to yourself. It's the PIN
number for the safe. Got it yet? No? Okay. "I ate six trees"
sounds similar to "I eight six three". The PIN number is 1863.
Go to the splattered remains of the body on the wall and
investigate the calculator in his hand to enter the PIN number.
Investigate the safe after using the PIN number to get 100,000
dollars.
Leave the office, and go back to the elevator. Use it to go to
the toy store. You won't be let in if you have less than
200,000 dollars. That shouldn't be a problem if you have the
money from the hidden office.
Follow the path through the toy store using the Horror Monitor.
Keep following the path, and you'll eventually reach a photo
booth to save your progress. Go down the steps, and check out
the area with the Horror Monitor. Go forward to meet Mary.
After cinema go through the door to play a game of Tag with Mary.
It's just like the maze in the first level with Banballow. If
you hear a childish giggling sound while going through this area,
be careful as Mary could be near. Also, look for your character
to turn their head slightly to let you know Mary's near. Look at
your map. There are four lightly colored areas on the map.
These are the places where Mary left her cards. Go to each one
on the map, and investigate the box to get the card. Remember to
look out for Mary. Everytime you touch her, or get close to her,
you'll get in a fight with her. After getting all four pieces,
check the map again to find the exit to the maze. Use all four
pieces at the exit to win the game.
Go through the door, and check the boxes here. Now, you get to
play a game of Hide and Seek with Mary. Mary has disguised
herself in the room as an object. Investigate the right one,
and you win. Pick the wrong one, and you'll be shocked,
injured, or both. The first three times I beat this game,
Mary was disguised as the refrigerator. Ever since then, she
has been disguised as something else.
At this point, Mary's pissed at you for finding her. She will
now attack you. Defeat her, and look at the boxes in the area.
One of these boxes should gives you a key item, Mary's Key.
Use it on the locked gate, and go through it.
You should see a photo booth here. Follow the path out to the
second door, and go inside. You'll see Mary at a gate.
Approach her for your last game, Jump Rope. In this game, you
have to jump the thorn rope ten times in a row. Use the A
button to jump. The rope gets faster as you get more jumps
successfully. Be very careful when you get to nine consecutive
jumps. The timing gets tricky. If you get hit with the rope,
you'll lose energy, and you'll have to start over.
After winning the game, Mary admits defeat, and lets you get the
items from the boxes. A key item here is Mary's Stick. After
getting the items, go through the door, and you should be in
another fancy office hall with a circular picture on the wall.
Use Mary's Stick when facing the picture to open a secret path.
Go inside the path, and follow it to Cashman's Office. Do the
same thing you did in the previous office. Check the area with
the Horror Monitor thoroughly. Look for a sign on the wall
for another riddle to open the safe. Investigate the sign to
read a message : "Blackjack Sick! Swan". In Blackjack the
object of the game is to get a Blackjack or a pair of playing
cards that total 21. Say "Sick Swan" to yourself. Sounds like
"Six One" doesn't it? The PIN number is 2161.
Go to the desk and investigate it to use the calculator to open
the safe. Investigate the safe to get 150,000 dollars. Leave
the office, and use the elevator to enter the last safe. Go
forward until cinema begins. After cinema, boss fight starts.
BOSS "FIGHT"
------------
Notice how I have the word fight in quotations?
A huge spider with Cashman's face on its abdomen.
As soon as the fight starts, run to the upper left corner. Go
under the spider web, and jump on top of the stacks of money.
Keep jumping until you reach the top, and follow the path out
until you reach the control room. You'll see a cinema with the
operator distracted by a phone call. When the cinema ends,
investigate the control panel for a key item, the Remote.
After taking the remote, go back to the Cashman Spider, and a
cinema begins, showing that you are in control of the spider.
Move the spider towards the wall, and make it jump into the
wall to damage it. After it is out of energy, a cinema starts
showing that the spider is on fire, and everyone is evacuated
from the level. The stage is now cleared.
------------------------------------------
STAGE 5 : Hall of Resentment - "Killerman"
------------------------------------------
Requirements : Prize Offered - 50,000 dollars
Time Limit - 50 minutes
Clear Traps - 10 or more
Heart Rate - 80 beats per minute or less
Hit Points - 180 or more
Adrenaline - 200 cc or more
Bleeding - 10 cc per minute or less
I suggest you get the character with the most hit points for this
one. It has one of the hardest boss fights in this game.
Probably making up for how simple the last boss fight was. From
Bloody Mary's get some blood slowing, adrenaline building, and
strength building items.
At the start of this level, go to the bottom of the theater, and
turn right at the movie screen, follow the path out until you
get to a Staff Only door with an entrance to the Monitor Room
to the left. Go inside to watch a cinema. After the cinema,
check out the room to find your Horror Monitor. Investigate
the body to find his work number. Use this number to open the
Staff Only door.
Check out the area, and follow the path out until a cinema begins.
After the cinema, follow the path out until you reach the
Control Room, and see another cinema involving the section
manager Cunningham, and news reporter Jorg Baker. After the
cinema, go to the right, down the steps, and through the hall
of the control room. At the end of the hall go right to find
the exit. Unfortunately, it's only one way. Turn around and
go the other way through the Staff Only door.
You're now in the prop room. There's a photo booth here for you.
Go through the area checking with the Horror Monitor and map.
Find the exit, and head to Prop Room 2. Do the same here,
using your Horror Monitor, and checking for items. Make your
way to the exit.
You're now in the chemical storage room. Check the area very
thoroughly with the Horror Monitor to find a Shotgun. Now,
head for the exit, and investigate the card reader for a
key item, an ID Card. Use it in front of the exit door to open
it, and go back to the Control Room. Make your way to the
Monitor Room ( where Horror Monitor was found ), and see a
cinema. From here, go back to the Control Room, and see another
cinema involving Cunningham. Inspect Cunningham's body for a
code card. Use stairs on the left, and face the keypad for the
large metal door. Read the Code Card for the PIN number to
open the door. Go inside.
Follow the path out using the Horror Monitor and you'll eventually
see a cinema. Keep going on the path, and you'll see an open
area in a fence. You can't jump up to it, so keep following the
path to another cinema. Keep following the path to the exit.
You should now be in the Power Room. Follow the path out using
the Horror Monitor. Make your way through here, and another
cinema begins. Keep going on to reach the Coolant Room. A
second cinema begins. After this ends, go down the stairs and
check out the area. Go back up the stairs, and go through the
doorway.
Follow the path out to the Cold Storage Room. Find Jason in this
area while checking around with the Horror Monitor. Approach
Jason, and a cinema begins. After the Cinema, follow after
Killerman, and you'll see a ladder hanging from the ceiling.
Investigate it, and climb up it. You'll now be in the vents.
Look at the map to navigate your way to the exit.
When you reach the exit, jump down to the floor. Remember where
you are? You're at the place where you couldn't jump up to
previously. Run back to the Control Room for a cinema.
Notice that the door to the Morgue is now open. After this, a
cinema starts up asking you to pick who the murderer is. Pick
between Killerman, Jason, Jorg, Cunningham, and Yourself. If
you pick the right one, you get a BIG bonus if you clear the
level.
After the cinema is over, go to the morgue. This place is HUGE.
It's easy to get lost here, so you'll be looking at the map
pretty often.
Follow the path of the catwalk you're on, and go right when the
path forks off. Follow this path, and then go left when the
path forks again. Continue going straight for a cinema. After
the cinema, you're attacked by a group of zombies. Fight or
escape, then another cinema begins where Jorg is taken. Find
him.
To find Jorg, follow this path. From where you are, you should see
a stairway going up. Use it. Now, follow it out to a large
square area. To the right, there should be another stairway
going up. Use it. Follow this path out to drop down to the
cart tracks. Go left. Follow the path out, and look at your
map. Start looking for two paths that go to your character's
right. Take the second right, then take the first left, then
turn left again. Follow this path, and start looking to the
right. There should be an area where you can drop off to the
floor. Drop off the tracks, and go up the stairs. Follow
this path until you see a large square area. Go to the left.
Follow the path until you see a section of the handrail broken
off. Drop down to the cart tracks. Turn around, then follow
the path out to find Jorg. Cinema starts, and you have
officially rescued Jorg to join you.
After finding Jorg, find a place to drop off of to get to the
floor. You should see a stairway heading up. Use it. You
should be on the catwalk with a large square area. Go straight,
then left. Drop off at the broken handrail. Turn around and
follow the path, and go to the left. You should now be at an
area with multiple rows of carts. Before you approach, use the
Horror Monitor. Afterwards, go to the left. Keep using the
Horror Monitor. You should see an area you can drop off of in
front of stairway going up. Use it, then follow the path out
to find a photo booth to save your game.
Heal yourself, then follow the rest of the path out to start a
cinema with Cunningham. After the cinema, boss fight begins.
BOSS FIGHT
----------
This one's tough. Killerman will attack you with some homing gold
stars. Use the sidestep to avoid them. After he shoots them,
use the shotgun on him. The closer the better. He will also
teleport around the room. Try to locate him as quick as you
can, and get ready to sidestep, then attack. If you see
Killerman charging up for a big blast, try to get behind him
and attack. If you can't do this sidestep until the blast is
finished. If you stay too close to Killerman, he'll use this
blast that will knock you back. If you get too close, attack,
then run away. Takes patience, but it can be done.
After the fight is over, a cinema begins, and the stage is now
cleared.
Who did you pick as the murderer? If you picked Killerman, and
you rescued Jorg, you'll get a whopping one million dollars.
--------------------------------------
STAGE 6 : Child's Place - "Toy Hunter"
--------------------------------------
Requirements : Prize Offered - 300,000 dollars
Time Limit - 1 hour
Story - 15 or more
Heart Rate - 60 beats per minute or less
Hit Points - 180 or more
Adrenaline - 250 cc or more
Bleeding - 10 cc per minute or less
I like Jorg here. He has as much adrenaline as Michel, and he can
take more abuse than her. You just got a million dollars too.
Use it to build him up some before going. Get the usual items
from Bloody Mary's blood slowing, adrenaline building, and
strength building items. Get some pulse slowing items too.
At the start of the level, check out the sign that says "Horror
Monitor Rental". Guess what you'll find here. Check each sign.
Now go to the ticket window, and investigate it to buy a ticket.
A Dummyman attacks. Take him out, then get the ticket from the
counter. Now use the ticket at the entrance of the stage. Go
down the path, and you'll come across some ... thing that turns
you into Cork the Toy Hunter. Afterwards, Cork appears and
tells you the rules of the game. Listen carefully.
After the tutorial, follow the path out until you reach a drop off
point. Drop off, and look around for story elements. Like Cork
said, don't warn an event, or you won't get the story element.
Find all the story elements, then hop the green pencil to go
to the next area.
You should be on a bookcase now. Follow the path out to find more
story elements, then head to the next area. You should be at
Henry's casket now. A cinema starts. After the cinema, follow
the path out and check for story elements.
You should now be in the baseboards of the house. Check for story
elements and shock events with the Horror Monitor. You'll
eventually come to the graveyard. Do the same here, check the
area for story elements and shock events. Look on the map to
find Henry's Tomb. It's near the exit to the next area.
Afterwards head to Toy City. Look for any story elements here,
and make your way through the city. You'll make your way to the
Egg Bar. Go inside for a cinema, and an attack by three Egg
monsters. Take them out from a distance with Cork's gun.
Afterwards, go out the back of the bar, and go down steps for a
cinema. After the cinema, the only place you can go is a place
called "Alcatoyz". Go inside. You'll see a photo booth, and
an entrance to the Emergency Room. Follow the path out, and
use the Horror Monitor for story elements, items and shock
events.
The next area is the Felon Room. Go to the desk for a cinema.
After the cinema, check the area for story elements, and go to
the rear of the desk and continue forward. Find Potedon, the
rocket stuck in the wall, for a story element. Follow the path
past Potedon, and look for a gas can that is moving about.
Check it out with the Horror Monitor, then investigate it for
gas. Take gas back to Potedon, and use it on him. A cinema
starts up.
After the cinema, look at your map, and head for the large
circular area on it. There's a photo booth for you here. Go
down the stairs and follow the path out using the Horror Monitor
on the way. You'll see a guard at the gallows. Use Horror
Monitor to see if he's a story element. Cinema starts.
After the cinema. Check the map, and look for the lightly shaded
area. Head for that area. Use the Horror Monitor as you go.
When you reach the area, a cinema starts. When it ends, check
out Potedon for his chip. Go through the door to the Human
City.
Look around for items and story elements with the Horror Monitor.
Check out the junkyard in the upper right corner of the map
as well. Check out the second floors of the apartments to find
broken windows. Inspect each one to find Jeremy's House. Check
the apartment near a sign that warns you about ghosts in town.
Checking the wrong house will shock and injure you. Be careful.
After finding Jeremy's place, view the cinema, then find the toy
rocket that looks like Potedon. Use Potedon's chip on it to
view another cinema. After the cinema, go up the glass stairway
to go into Jeremy's casket room. Follow the path to the photo
booth to save. Go back to Jeremy's casket and face it for a
cinema. After the cinema, you'll be in Toy Hell.
Follow the path out until you see a drop off point. Drop off for
another cinema. You'll now face the boss of the level, Zodick.
BOSS FIGHT
----------
This thing must be a warped version of Sonic the Hedgehog. It has
a spinning attack just like Sonic that you have to avoid. When
you get far enough away from it, shoot it with Cork's gun.
Gold rings will fall out of Zodick. Shoot the rings to weaken
him. The weaker he gets, fewer rings fall out. Be careful when
you get close to him, as he'll go for a big stomp attack.
After the fight is over, view the cinema, and afterwards, the
stage is now cleared.
-------------------------------------------------------
STAGE 7 : Final Stage - Michael Reynolds' Horror Museum
-------------------------------------------------------
Requirements : Live through it.
Welcome to the last stage of the game. Go to the ER, and build up
whatever character you used in Stage 6, because you can't change
him / her for the last stage. Build up physical strength,
bleeding rate, and heart rate as much as you can.
Now that that's done, I suggest going to the Dummyman's photo shop
to save your game. Just in case.
Now go to the cinema zone, and up the steps all the way to the
Michael Reynolds Museum. Go inside.
First of all, check the doors when your sixth sense meter goes
off. Check for a Scapegoat Mary, an Axe, and a Machine Gun.
Go on to the platform in the center of the room. A cinema
begins where Reynolds himself appears ( sorta ) to tell you that
if you can beat any of the three characters he has lined up, you
will receive the one hundred million dollar prize.
Choose from the pictures on the wall. The first choice is the
Cashman Spider from Stage 4. The second choice is something
called a "Bull Stinger". The last choice is something called
"Oh No Man". Choose anyone you like. You're in for a long
battle.
BOSS FIGHT
----------
I'll describe each one for you in terms of difficulty. From the
easiest to the hardest.
BOSS - Oh No Man
----------------
This is a tall guy with no head that attacks with two sickles. He
dashes and attacks, then stops to rest. Just avoid his dashing
attacks, then attack when he stops. Takes a while, but be
patient, and you'll make it on top.
BOSS - Cashman Spider
---------------------
The Spider from Stage 4. It moves around the screen looking for
you. Keep moving so it can't find you to jump on you. After
injuring it several times, it will jump to the ceiling and
release little spiders to attack / distract you. You will see
the shadow of the spider as it goes across the ceiling. If you
are caught in the shadow of the spider, it will release poison
on top of you. The key here is to keep moving, and attack when
you can.
BOSS - Bull Stinger
-------------------
If you recognize this monster from Crazy Games' first Dreamcast
game, "Blue Stinger", congratulate yourself. That's right, this
monster comes directly from that game. It was nowhere near as
difficult in Blue Stinger as it is here, though. This thing is
fast. It can track you down while you keep moving with its
massive leaps. If it lands on you, it really hurts. It also
charges at you from a distance. When it does, sidestep or get
out of the way, then attack. This will be the longest battle
you'll have, and your chances to attack will be very sparse.
Patience is the key here. Lot's of it.
After you beat your selected boss, watch the money fall from the
sky as Michael Reynolds congratulates you. Enjoy the ending.
TRUE FINAL BOSS FIGHT
---------------------
To face the true final boss of Illbleed, you have to meet the
following requirements.
* You must have beat the game once, and are starting a new game with
the saved data.
* You must go through the game and reach the final stage WITHOUT
RESCUING ANYONE.
- To leave Kevin behind, wait until the clock reaches at least
one hour before facing Banballow in the boiler room. I
suggest waiting in the restroom where you first see Kevin
being dragged away by Banballow. Don't worry about Banballow
attacking you there, as he only does so when you're in the
maze leading to the boiler room. When you reach Kevin after
defeating Banballow, investigate him, and he should be dead.
- To leave Michel behind, do not go into the garage where she is
located.
- To leave Randy behind, do not go into the area where the two
Dummymen are holding him.
- To leave Jorg behind, do not go to the area where he is located
in the morgue.
If you've met the requirements, I suggest you get yourself a LOT of
adrenaline building, pulse slowing, and strength building items
from Bloody Mary's in the pre stage.
When you get to the center of Reynolds' museum, a cinema begins with
Eriko and Michael Reynolds. Reynolds will ask you to be a part of
his Special Shock Event involving the nine monoliths ( the gray
rectangular statues circling the museum ).
To play in this event, you must first get the Special Horror Monitor.
Investigate Michael Reynolds to get it.
Now, search the nine monoliths for three items from Eriko's childhood,
a Rubber Snake, a Ribbon, and a pair of Eriko's shoes. Each
monolith has a shock event on it, so use the Horror Monitor to warn
yourself of each one. Upon using the Horror Monitor, you'll notice
that it takes so much adrenaline that it only lets you use it three
times. After using the Horror Monitor, go to your items, and use
whatever adrenaline building items you have before searching the
remaining monoliths. I prefer the Intravenous Drip.
The shock events here are pretty potent. Use your pulse slowing items
when your pulse rate gets too high.
Keep a steady lookout of your health as well, and heal yourself as much
as possible if or when you are injured.
After getting the three items, another cinema starts with Eriko and
Michael Reynolds, and your battle begins.
FINAL BOSS FIGHT
----------------
The man himself. Michael Reynolds.
His first form is a large head that appears out of the puddle he has
made in the center of his museum. Locate it as soon as possible when
he appears. DO NOT stand in front of him at a distance as he will
shoot you with a multi colored beam of light that does serious damage.
If you're caught, sidestep constantly, or try to get out of its way.
The blast is highly telegraphed, so you can easily see and hear it
coming.
If you manage to get close to him, he will attempt to hit you with the
limb at the top of his head. Sidestep, or run around to either side,
then attack with the Axe ( more powerful than the Machine Gun ).
After defeating him, Reynolds will attack you in his second form, a
flying brain with tentacles.
First thing you'll want to do is get as far to the outside as you can,
and then start running along the outer edge of the circle you're in.
The creature will attack you with either red ghosts, or green energy
pellets. Each of these attacks will track you, so keep running to
avoid either of them.
When the attack ends, you can either attack with the Machine Gun, or
the Axe. The Machine Gun is the safer weapon to use. Even though
the Axe does more damage, it's risky to get too close to the
creature. If you decide to use the Axe, be ready to run if you see
the creature begin to fly backward because it is about to launch its
third attack, a quick, expanding red whirlwind.
If you manage to lower the creature's energy below 50%, it will attack
by charging into you. Use the sidestep to avoid this. When you take
out this form of Reynolds, enjoy the ending.
=======
SECRETS
=======
This area is for the secrets found so far in this game. These
have been confirmed for the US and Japanese versions of the
game.
* Press X + A when you highlight "Options" at the game menu
to start a mini game.
* Rescue Randy WITHOUT finding his brain in Level 3. After doing
so, take a look at his ID Card for Illbleed. His attacks and
stats are pretty much the same, but since he has no brain, he
has no adrenaline. Therefore, he can't use the Horror Monitor
at all. If you decide to use him, carry a LOT of pulse
lowering and health building items.
* There are three endings in the game. One for saving all of your
friends, another for saving only one, and another for saving
none of your friends.
* To see Eriko lose her clothing, you must first beat the game once,
then save the data. Load this saved data to start a new game.
Now, play through the game without saving anyone. For every
person you don't rescue, Eriko will lose more of her clothing.
By the time you reach Stage 6, Eriko will have nothing on but
tiny patches of her underwear, dirt and bloody bandages.
==========
ITEMS LIST
==========
Here's a description of a few items in the game.
Hassy - Slightly builds strength.
Salad - Moderately builds strength.
Steak - Fully builds strength.
Dinner
Ampoule - Slightly builds adrenaline.
Injection - Moderately builds adrenaline.
Intravenous - Fully builds adrenaline.
Drip
Bandage - Slows bleeding slightly.
Gauze Wrap - Slows bleeding moderately.
Coagulant - Fully stops bleeding.
Deep Breath - Slows pulse rate slightly.
Relaxation - Slows pulse rate moderately.
CD
Nitro - Fully relaxes pulse rate.
glycerine
Adult - Raises your pulse rate slightly.
Magazine
Horror - Allows you to warn yourself of shock events,
Monitor enemy attacks, and items.
Calculator - For use with Horror Monitor, it lets you know
the chances of death or fainting from next
shock event or enemy attack.
Item - For use with the map. Shows you where every
Locator item is located.
ER Discount - Lowers the price of all services done in the
Ticket Emergency Room.
Iron Heart - Used in Emergency Room to boost strength of your
heart. Pulse rate won't increase as much when
shocked.
Artificial - Used in Emergency Room to lower overall rate of
Plasma your bleeding. Bleeding rate won't increase as
much when injured.
Artificial - Used in Emergency Room to boost your adrenaline
Brain count. Your default amount of adrenaline is
increased.
Biobody - Used in Emergency Room to boost strength. Your
default amount of hit points is increased.
Protector - Body armor.
Anti-Shock - Reduces how shocked you become when startled by
Brace an enemy or shock event.
Caution - A bomb that reveals every item, enemy attack, or
Bomb shock event in a limited area.
Gaboie - An herb that builds strength, but raises your
pulse rate.
Amazon - A cure all drug. Fully heals everything.
Scapegoat - If you die for any reason, this will die in your
Mary place, bringing you back to life.
Baseball - Short range weapon. Jimmy's bat.
Bat
Metal Pipe - Short range weapon. Swing to inflict damage.
Axe - Short range weapon. Swing to inflict damage.
Hatchet - Short range weapon. Swing to inflict damage.
Handgun - Long range weapon. Single shots, infinite ammo.
Machine Gun - Long range weapon. Multiple shots, infinite ammo.
Shotgun - Long range weapon. Powerful shots, infinite ammo.
================================================================
That's the end of my FAQ. Thanks again to all the folks out
there who made contributions and sent encouragements to me
to update it. I appreciate it.
Thanks again, and thanks for reading,
RJ Streety
================================================================