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GUNDAM
SIDE STORY 0079
rise from the ashes
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gamefaq by:
msz006
Table of content
1. Revisions
2. Intro/Story
3. Controls
4. Options and Menus
5. Mission descriptions
6. Mobile Suits
7. Enemy Mobile Suits
8. Equipments
9. Tips & Secrets
9.1 Premium Disc
10. Credits & Disclaimers
1. Revisions
Version 0.1
first release, got in basic informations and about missions,
Equipments & Mobile Suits Section half complete..
Version 0.1a
updates, fix spacings and added Beam Rifle in Equipment, and fix
a few things that showed up after its posted on the net..and
special thanks to Jeff 'CJayC' Veasey for giving me a story
also added about Premium Disc
Version 0.2
-added times and location for missions
-added RX-77D profiles
-more info on Premium Disc
-revised mission 4 description
2. Intro
January, U.C. 0079...
Space Colony "Side 3" declares its allegiance to the Zeon Dukedom, and
begins an independent war against the Earth Federation government. The
Zeon army carries out "Operation British" to make the space colony fall to
earth simultaneously as they begin their ground war.
The target of the colony was Jaburo, a Federal Army base in South
America. Due to the desperate resistance of the Federal Army, the colony
breaks apart in the sky over Arabia. Jaburo is saved, but the colony
scores a direct hit on Sydney, Austrialia, destroying the city and creating
a giant bay where it once stood.
Due to the failure of "Operation British", the Zeon army did not have
enough resources for the long-term war they now expected. The attack on
Earth was carried out at once in order to secure resources, and 2/3 of the
surface was taken in a lightning-fast attack.
Where Australia took the most impact from "Operation British" was also
where the Zeon army invaded in order to take the abundant underground
resources there. The Federal Army troops in Australia that weren't
annihilated by the blast were not prepared for the invasion.
11 months later...
The Earth Federation strikes back with "Operation Odessa", a massive
counterattack that begins in Europe. The balance of power begins to shift
back to Earth forces, and additional counteroffensives being all over the
world.
Now in Australia, the troops which survived "Operation British" begin their
counterattack...
3. Controls
Movements
D-pad: your D-pad controls the direction your MS moves
Analog Stick: your Analog Stick controls the view of your cockpit
Special Movements
L button: Vernier Booster, stops at a certain height after activation,
D-pad controls with direction your heading
-holding L will make your MS holding in the air
-tap for 2 second will make your MS make a boost jump, very useful for
getting around in cities or just make a quick dodge
R button: use Shield, cannot attack or boost while using the shield, but
you can move around
-left/right will become Strafe left and right while shielding
-when in Close Combat Mode, you will block with Beam-Saber instead of a
Shield
Quick Double Taps (D-pad only): your MS will boost a short direction,
holding on 2nd tap will make your MS
continue
boosting in that direction
-double tap back will make your MS crouch down, holding down on 2nd tap
will
make your MS stay down
Buttons
A: uses current weapon
B: Lock-On to enemy in sight, once to Lock-On, again to disengage
-holding it down will make your Cockpit View back to center
-your MS will continue follow the Lock-On target until your disengage the
target, it will turn/look which ever was needed to fix the target at
center
X: change weapon
Y: activate Sniper Scope
Start: activate Battle Field Menu
4. Options and Menus
Briefing Menu
This menu will show up after you have view the briefing once,
its order is from top left to the bottom.
Briefing: view your briefing again
Garage: change the gear of your MS
Mail: read incoming mails from teammates
System: change game options
Exit: launch current mission
Battlefield Menu
This menu will activate after you are in the Battle Field
Map: shows all units and vehicles current on Battle Grid
Communicate: command your fellow teammates' action
Condition: shows current HP/Shield conditions of your team
Objectives: shows this Missions' Objective, goals need to be accomplished
Exit: exit back to battlefield
Communication Menu
This menu is under Battlefield Menu, Communicate, its use to
assign commands to your teammates.
Move: assign them to move to a certain spot on map
Search: assign them to search through a certain spot on map
Attack: assign them to attack a certain target
Guard: tell them to hold place and be on defense
Long: attack distance long, mainly shooting
Medium: attack distance medium, half shooting, if enemy MS comes
within range, will engage Close Combat
Short: attack distance short, mainly Close Combat
5. Mission descriptions
Here is a brief descriptions of what you should do in each missions
Mission 1
...Rainbow Valley
Nov 23rd U.C. 0079
5:20 A.M.
Obj: DESTRUCTION of enemy MS
DESTRUCTION of target-Gun Turrets(15)
Enemy MS in area: MS-06J 3
Magella not known
In this mission I believe your here to eliminate the enemy defense,
there is little to no resistance from the enemy if you know what your
doing,
refer to the Menu, Communicate section for guiding your fellow MS in
battle.
After eliminating the Zakus and all the Gun Turrets, this concludes the
first
mission in struggle against Zeon.
Mission 2
...Alice Spring
Nov 25th U.C. 0079
11:30 A.M.
Obj: DESTRUCTION of target-a supply train
SPECIAL SEARCH by Oasis
Enemy MS in area: MS-06J 2
MS-07B 1
This mission can be hard if you just run in and shoot mindlessly,
there
are 2 Gun Stations and can be deadly if your engaged with the Zakus. I
suggest
activating your SNIPER SCOPE and take out the Gun Stations out of Range
before
engaging the Zaku. There are 2 located on the map, one is slightly to your
right
from the bridge where you started, the other is located way on the left
side of
the map, not to worry about if you never got in that area. Also command
the Oasis
on SPECIAL SEARCH to locate enemies quicker.
After you have eliminate the Zakus and the Gun Stations (hopefully,
but
not necessarily to trigger this event*, but you should anyway) the Gouf
pilot,
Visch Donahue, will start talking, I do not understand the dialogue, but I
guess
its something about he is impressed with your MS piloting skills, then you
will go
on a one on one with him, at this moment he became highly mobilized and
moves very
quickly, you should call your teammates in for help. This mission is over
when you
defeat the Gouf.
-I've found two ways to trigger this event:
1. by destroying the Zakus and Gun Stations, leaving the Gouf alone.
2. other way is to destroy the supply train, its right after Oasis, Anita
Julianne
starts talking emotionally, train will enter from top left track of
the map.
After destroying the train, it will then make the enemy MS retreat to
the top
side of the map, but they won't attack u, so you can take advantage of
this
situation and destroy their MS :P
Mission 3
...Simpsons Gyapps
Dec 1st U.C. 0079
2:07 P.M.
Obj: DESTRUCTION of Gaw-a heavy air transporter
Enemy MS in area: MS-06J 4
MS-06S 2
Magella about 2 or 3
This mission you are directed to destroy the air transporter Gaw,
you are being
send to intercept it, but on the way you encountered enemy MS, first group
is consists
of 2 MS-06J, Zaku I, and one MS-06S, a Zaku II. After eliminating this
group, the Gaw
will fly by and drop the second group, consists of same MS, but it will
drop bombs as
well, so stay clear of its path. I like this mission because its the first
mission you
get to use the Beam Rifle, its a very powerful weapon. >:)
Mission 4
...Carrieton
Dec 18th U.C. 0079
10:15 A.M.
Obj: DESTRUCTION of enemy MS
Enemy MS in area: MS-06K 3
MS-07B 2
In this mission as your team moves onto the next area, you ran into a
abandoned
place, what it looks like a factory. There are two groups of enemy MS in
this mission
as well, first is consists of plainly 3 of the MS-06K, the Zaku Cannons,
though they
are not mobile as well as the regular Zaku, the cannons are still
something to watch
out for.
Second group is made of 2 MS-07B, the Gouf you have so much trouble
in mission 2.
They appears when the last MS-06K, Zaku Cannon is dead or about to die.
One of Re-Supply
Ship got tailed by the MS-07B, the Goufs. And they asks for your help,
cover the vehicle
escaped from the Airship while you search out the Goufs, usually at lower
right corner.
You will always encounter one first, then as you engage first Gouf the
second Gouf will
come in and team you up. Best strategy I found is to send your teammates
to SEARCH for
them, because then only one will appear, and you should just stay far and
use your SNIPER
SCOPE on the Gouf. Repeat with the 2nd one as well to accomplish this
mission much easier.
Mission 5
...Adelaide
Dec 23rd U.C. 0079
9:42 A.M.
Obj: SEARCH for enemy presence
DESTRUCTION of enemy MS
DESTRUCTION of target-Submarine
Enemy MS in area: MS-06S 1
MS-06J 1
Attack Sub 1
MSM-03 2
This mission seems like to search out for the enemy who leveled down
this
Australian city. After you walk around some bit, you will encounter MS-
06S, Zaku II,
and MS-06J, Zaku I, these are easily taken out, whether by you or with
your teammates.
But when you encountered the sub, use extreme caution because it has
machine guns and
missile launcherX2 coming your way, its best to call your team for this.
After destroying
or destroying the attack components of the sub, 2 MSM-03, Gogu, will
appear, these
water-type MS moves pretty fast, and deadly too, when they raise their
arms, you need
to watch out because they will shoot a Ray Beam at you, they always moves
in pair, so
if you encounter one you sure find the second one....kind of
convenient...but when you
destroy first one the second one will run away. Its best to call one to
encounter one
while you double the other....ensure they will be dead about the same
time.
Mission 6
...Broken Hill
Dec 25th U.C. 0079
3:28 P.M.
Obj: DESTRUCTION of enemy MS
DESTRUCTION of target-Hover Tank
Enemy MS in area: MS-06J 2
MS-09 1
MS-06S 2
This mission is harder than the missions before, because in this
mission you will
encounter a new type of MS, MS-06, Dom, and together combined with the
Zakus, they can
be a deadly group. The Dom moves very fast, it can move of out of your
view at a blink
of an eye, and with its standard equipment Bazooka, this is just one hard
MS to fight
with. It glides most of the time, so its hard to go after him, one way it
to have one
teammate CLOSE COMBAT with the Dom to keep him from moving around, and
rest 2 just empty
your clips on him...but still gotta watch out for those Zakus. As you
encounter them, a
Light Hover Tank will appear, it has about 4 machine guns...just life not
hard enough,
it has 2 missile launcher as well, but luckily this guy just don't move
around much..so
its easy to take him out, just keep on moving, after destruction or near
destruction of
it, 2 MS-06S, Zaku II will appear, take them out and your mission ends in
victory again...
Mission 7
...Torinton
Dec 26th U.C. 0079
6:04 P.M.
Obj: GUARD your defense post
BACKUP friendly unit*
DESTRUCTION of enemy MS
Enemy MS in area: MS-09 3
MS-06J 1
Well...good thing about this mission is your are your own base. But
remember those
hard little Dom, that moves and glides really fast? and carry a standard
bazooka? Well
now you got 3 of them on you! Just not enough they also send a Zaku with
the group.
*The moment you arrive on scene, your friendly unit, a tank, gets step on
by the Dom,
not blown up, but stepped on literally, so it makes a funny entrance...you
can see it
if you get there quick enough. Umm...no real strategy if you ask me, just
try to gang on
one and hopefully he dies quick enough and your still alive to take care
the next one,
hahahaha...
Mission 8
Hughenden Fortress
Jan 1st U.C. 0080
10:00 P.M.
Obj: DESTRUCTION of target-a large, flying hovercraft
Enemy MS in area: MS-06K 2
Magella
HoverCraft
This mission is not bad at all, just all these night vision and high
cliffs won't
do anything bad, yeah. This mission starts with you at the entrance of a
base, base got
2 Gun Stations, but its sitting high on a cliff, its hard to climb on even
with boost,
so your best bet is to walk around to the cliffs and go from rear, because
there is a
elevator there, DUH! But watch out for the tanks and Gun Turrets, they can
be rather
annoying, also the MS-06K, Zaku Cannons.
After blowing up a few thing here, a few thing there, the HoverCraft
will
launch and engage your team, this is not one funny guy to mess with, he
got lots of
machine guns, about x2 missile launcher, and sends a hovering ball that
sends eletric
shock at you (kind of like Pikachu, but its not cute in anyway). This
HoverCraft takes
a while to destroy, but its the last thing you need to do in this mission.
Mission 9
Hughenden HLV Base
Jan 2nd U.C. 0080
6:23 A.M.
Obj: DESTRUCTION of enemy MS
DESTRUCTION of target-HLV Ships
Enemy MS in area: MS-14G 1
Hovertank
This mission is not bad at all, not a lot of units, but there is a
tank with
heavy cannons that can take you out with little or relatively no
difficulty at all.
You starts out with engaging Visch Donahue's Geloog, this guy ain't bad at
all, don't
move that fast, but it has pretty heavy armor and deadly weapons, he comes
with a
Beam-Rifle, Double-Blade, and Rocket Launcher. Its hard to take him on.
Because the
tank is nearby, its equipment are x4 machine gun, x2 missile launcher, and
the
ray-cannon, and this tank moves fast also. So you should kill the Geloog
first and
DESTROY the HLVs first, there are 2 of them*, one is located on the left
side of the
map, it should be easy to spot because you can tell with the buildings and
the launch
pad..the other is at the top of the map. There will be 4 turrets near the
launch pad
to keep you away, but it hardly fires, so its okay. And ocassionally
your commander
will send some Fighters to bomb the HLVs, how nice of them...and after
destroying HLVs
you should go back and destroy the tank, and you can count your Operation
complete!
Congratulations!
*to destroy the HLVs faster, shoot each of its boostets to set off a
bigger explosion,
faster than just shooting the core with heavier armor and takes longer....
6. Mobile Suits
Here is a brief info on the MS you can use in missions
-RX-77D energy: 1500
looks like GM with double cannon, not sure, only available in
missions
5-8. arms with double machine gun, really cool, but no shields
though
-short range
none, will still uses machine gun
-sub weapon
60mm Vulcan
-special
twin cannon
-RGM-79 energy: 800
your regular joe GM, available in most missions
-short range
Beam-Saber
-sub weapon
60mm Vulcan
-special
Hand Grenade(x8)
-RGC-80 energy: 900
GM mounted with Cannon, and armor upgraded, available in most
missions,
boost is worst than RGM-79
-short range
Beam-Saber
-sub weapon
60mm Vulcan
-special
Cannon(x16)
-RGM-79SP energy: 1000
special operation GM, available only in mission 9 and in Premium
Disc
only, has very good boost
-short range
Beam-Saber
-sub weapon
60mm Vulcan
-special
Hand Grenade(x8)
7. Enemy Mobile Suits
Here is a brief info on enemy MS you encountered during missions, machine
guns
are standard for all MS expcetions to MSM-03 Gogu and MS-09 Dom
-MS-06J energy: 400
regular Zaku, nothing special, kill if you see one
-short range
Energy Axe
-sub weapon
Hand Grenade
-special
Rocket Launcher
-MS-06S energy: 600
Zaku II, better armor and better looking
-short range
Energy Axe
-sub weapon
not known
-special
Hand Grenade
-MS-06K energy: n/a
your regular Zaku with Cannon, watch out if you see one
-short range
Energy Axe
-sub weapon
not known
-special
Cannon
-MS-07B energy: n/a
they look like Special Operation Zakus, but not sure, its a Gouf, it
has
triple machine gun mounted on his left hand
-short range
Energy Sword
-sub weapon
not known
-special
Energy Chain
-MSM-03 energy: n/a
water type MS for Zeon, always come in pairs, its Gogu
-short range
Claws
-sub weapon
not known
-special
Energy Cannon fired from chest
-MS-09 energy: n/a
Dom, fight if you see one, run if you see 3
-short range
Energy Rod
-sub weapon
not known
-special
not known
-MS-14G energy: n/a
Geloog, tough like a tank MS
-short range
Double-Blade Sword
-sub weapon
Hand Grenade
-special
Rocket Launcher
8. Equipments
These are equipments you can choose throughout the game, limits to certain
MS
-Machine Gun 100mm x28
no effect,
-no limit to MS
-Rocket Launcher x6
bomb, explosive effect, anybody in range, stunts MS for a bit
-only RGM-79
-Cannon x16
cannon, also stunts MS for a bit
-limits to RGC-80 and MS-06K
-Hand Grenade x8
grenade, hold A button to throw farther
-limits to RGM-80SP and RGM-79
-P. Beam Rifle x6
damage 200, limits to mission 3 only
-all except RGM-80SP
-Small Shield energy: 350
attack, you can attack while shielding but I haven't find out how
-all GM except RGM-79SP
-Medium Shidle energy: 400
no special effects
-only RGM-79SP
-Large Shield energy: 500
no special effects
-all GM except RGM-79SP
9. Tips & Secrets
-All MS will come into CLOSE COMBAT when range is around 100, sometimes
farther sometimes closer
-You should move away when enemy MS blows up, it can damage your MS as
well
-Magella tanks needs to be destroy twice, first time its just the base,
the top will lift off and becomes a fighter, u need to destroy that as
well
-Most MS have limits to certain SEARCH range, it means that hostile MS
won't show until whatever the range it has, take advantage by using your
SNIPER SCOPE
-Use SNIPER SCOPE to inflict damage first
-Go in CLOSE COMBAT range with MS that have high mobile speed
-Take advantage in numbers, command your squads
9.1 The Premium Disc
The Premium Disc is like just like a short simulator. It takes place
at White Base, where Ray Amuro, pilot of RX-78 Gundam, asks you to join in
a MS simulator with your Squad with the newly develop Gundam to test its
abilities.
To get the Premium Disc for Japanese residents you just have to beat
the game and copy down the password, and write in to Bandai I guess...the
limit was 9/30/1999, while supplies last I guess LoL....I bought mine at
a import company when its suppose to be free (Hint Hint)
The simulator ends when you can defeat the Gundam ( can you? ) or
when your squad is eliminated...I can hardly touch the Gundam...not to
mention defeating it...
Premium Disc also has some nice CG images of the White Dingo Squads
In this one mission you only get to pilot the RX-78SP against Gundam
( of course...you'll need every ability point it has...) and Gundam can
inflict 200 damage per hit with his Beam Rifle, I don't have info on close
up on the Gundam yet, more to come...
There is 4 ways this mission will end, first is you get killed
(duh),
ends in game over. Nothing happens, just continue if you want to play.
Second is when you defeat one of his MS, either RX-75 or RX-77.
Amuro Ray will say something like, "Wow..your piloting skill is good..."
Next is when you defeat both his MS, RX-75 and RX-77. Amuro Ray will
say, "Your piloting skill is very impressive, that will make Federation
stronger..."
Last is both your teammate gets kill, Amuro Ray will say "Simulation
is finished...thank you for your time "(correct should be something like
thanks for your time...thanks for your help...well done...) As you can see
this one is worst than game over :P
10. Credits & Disclaimers
Bandai
for making this great game. But I wish there were more Gundams, maybe
like GP03D or ZZ-Gundam, or maybe F91...maybe I'm asking too much :P
Disclaimers
everything belongs to its original owners...Game made by Bandai and
this faq by me, so please don't copy or ripoff anything, Thank You.
Gamefaqs
for posting my faq, Thanks Guys!
Jeff 'CJayC' Veasey
[email protected] for giving me the story, MAJOR thanks to you!
wooooohoooooooo now we got a story...instead of the weird thing
I weaved together...
Contact Info
msz006
[email protected], any criticism or tips or comments welcome :D