Guilty Gear X guide for Johnny- by Ruri-chan
You may e-mail question or addition about this FAQ to me at [email protected]
Note: I'm not actually a GGX Grand Master but since no one is writing about
Johnny so I decided to make a FAQ for him.

Ver2.0
***********************************
Copyright
***********************************
Copyright (C) 2001 Ruri-chan
Do not reproduce this document anywhere without the permission of the author.
Guilty Gear X and all its characters and game is Copyright (C) of Sammy

***********************************
Table of Contents
***********************************

1.Introduction
-A simple introduction on Johnny
2.Game system
-This section would explain a bit about the system in GGX
3.Move list
-List of all Johnny's moves
4.Combos
-Something that you should try to pull out
5.Strategy
-A simple guide on how to use Johnny against other character
6.Revision history
-Check here if you want to see what has been changed since the last version
7.Johnny's Speech Translation
 - Taken from The True Warrior (Thanks). The coolest part of Johnny!
8.Credits and some meaningless stuff
 -List of all who help me and some useless stuff

***********************************
Introduction
***********************************
Okay, here is a simple introduction on Johnny. He's a leader of a group of
female pirates. ^_^. He's proud and cool. He has some COOL words to be said at
your opponent (ha ha ha I love this part). He has a very long-range attack
(only Faust, Ky, Testament and Axl-Low can match his range) and does a pretty
good damage too. He's a simple character with only a few moves, one overdrive
attack and needs time to be mastered.


The reason why I use Johnny is because he's cool (no doubt about it) he has
nice posing and also a very damaging overdrive attack (That Is My Name). Both
of us have so much in common. ^_^.

Story about Johnny can be found at Guilty Gear X official web site
(www.guiltygearx.com)

********************************
The good and the bad about Johnny
********************************

Good:
·      He has a very long-range attack due to the length of his sword
·      He has a very damaging overdrive (That Is My Name)
·      He has a lot of juggle startup
·      His normal moves also deal a good amount of damage
·      He has a very cool quotes and nice posing too
·      His Mist Refiner has almost has no startup lag

Bad:
·      He's tall (some of his combos are hard to pulled out if you're fighting small
character such as May or Baiken)
·      Most of his normal moves have a slow startup
·      His killer move (Joker's Wild) won't hit small character
·      He also recovers slowly from his moves

Although Johnny has a problem fighting small character but don't let it
discouraged you from using him. ^_^.

************************************
Game System
************************************
Guilty Gear X possesses some cool but unique system that is hard to find in any
other fighting game. I'll explain the system in a simple way.

Tension Gauge - My favorite part of GGX. This is a bar that shows your
overdrive energy. Having less than 50% of the gauge would enable you the
Faultless Defense (will be explained later). When 50% of the gauge is fill up
(the gauge will turn red) you can do either an overdrive attack, a roman
cancel, a dead angle attack or use it for the faultless defense. When the
tension gauge is full (the gauge will turn red) you can do either 2 overdrive
attacks, 2 roman cancel, 2 dead angle attack or keep using it for the faultless
defense. The only way to fill this gauge is by playing offensive. If you were
fond of turtling at the back, such thing as the 'Negative Penalty' would occur.

Negative Penalty - Whenever a negative penalty occur your tension gauge would
be reduced to 0%. Before the NP occurs a danger sign would pop up on your
tension gauge and if you are still playing offensively the NP would occur. GGX
is a game that would force you to play offensive unlike other fighting game.

Faultless Defense (FD) - by pressing back + punch + kick button you'll will
activate the faultless defense aura (you may hold the button for longer
effect). The FD would neglect all guard damage and it would drain your tension
gauge. It can also be performed in mid-air.

Overdrive attack - Just a fancy name for 'supers'. An overdrive would require
at least 50% of your tension gauge (Johnny has only one overdrive).

Roman Cancel - by pressing any 3 attacks buttons simultaneously during a move
that hits or blocked by your opponent would cancel the move motions immediately
and you're free to move around.

Recovery- By doing the Faultless Defence while you are floating in the air
after being hit would recover you.

Dead Angle Attack (DAA)  - the alpha counter for GGX. By pressing forward +
punch + kick simultaneously while blocking would enable the DAA. A DAA would
cost you 50% of your tension gauge

Dust Attack (DA)  - by pressing both the slash and heavy slash buttons would
activate the DA move. DA is an overhead attack, so it can't be block low. A
successful DA would launch your opponent to the air. When your opponent is
launched holding the up direction would make your character chase your
opponent. Once you're in the range you're free to do any air combos.

Sweep - performed by pressing the down on the directional button + slash +
heavy slash. Your character should trip your opponent and it must be block low.

Install Kill Mode - by pressing all 4 attacks buttons simultaneously you would
engage the Instant Kill Mode. An instant kill is a move that would kill your
opponent no matter how much life they have left.

That's all about GGX important system.

******************************
Move list
******************************
Before I list all of Johnny's move here is some notation:

P= punch                cP= crouching punch               jP= jumping punch
K= kick                  cK= crouching kick                 jK= jumping kick
S= slash                  cS= crouching slash                 jS= jumping slash
HS= heavy slash   cHS= crouching heavy slash    jHS= jumping heavy slash

F= forward        df= D+F
D= down          db= D+B
B= back            ub= U+B
U= up               uf= U+F

QCF= quarter circle forward (D,df,F)
QCB= quarter circle backwards (D,db,B)
HCF= half circle forward (B,db,D,df,F)
HCB= half circle backwards (F,df,D,db,B)
DP= dragon punch motion (F,df,D,df)

*************************JOHNNY'S MOVE LIST****************************

Mist Refiner
QCF + P/K/S
This move is most likely what Johnny is all about. Johnny would sheath his
sword and WHAM straight away hits your opponent. It has almost no startup lags,
hits fast and does give out good damage. The bad about this move is it has a
slow recovery; a May's Great Yamada Attack would hit you if a Mist Refiner were
block. A cool thing about this move is it has some variation. Johnny would
swing his sword at different direction depending on what button you press.
       QCF + P = Johnny would swing his sword upwards. Good against jump-in
opponents. This move juggles opponent
       QCF + k = Johnny would swing his sword straight out. Good against dash-in
opponents. This move juggles opponent.
       QCF + S = Johnny would swing his sword downwards. Good against turtling and
dash-in opponent. This move sweeps opponent
If you hold the attack button, Johnny will go into the Mist Refiner pose and
when the attack button is released he will straight away go for the Mist
Refiner. When you're in the Mist Refiner pose you cannot block. Pressing the HS
button during the Mist Refiner pose will cancel the pose.

Bacchus Sigh
QCB + P
Johnny would hold his sword high and step backwards, creating a mist in front
of him. The mist will travel about ¼ of the screen. If the opponent touches the
mist, the mist would follow your opponent for quite some time. Whenever your
opponent is covered with the mist, Mist Refiner would be UNBLOCKABLE. If you
managed to get a Mist Refiner done and hits your opponent the mist would
disappear and your opponent can block your Mist Refiner again unless they got
another mist around them.

Glitter Is Gold
QCF + HS
Johnny would stand in a relaxed pose and throw out a coin! This is my favorite
move and also Johnny's most important move. You would start with 8 coins (the
amount of coins you have can be seen above your tension gauge) and it will be
reset each round. If the coin hits your opponent your Mist Refiner level would
go up.
              Mist Refiner LV1= nothing special
              Mist Refiner LV2= P, K & S Refiner would send your opponent to
the air and they will fly                VERY HIGH. If I'm not mistaken this LV
of refiner won't allow your opponent to recover in                mid-aid. The
damage of the Refiner is also increased.
              Mist Refiner LV3= P, K and S refiner would do multi slash
refiner on the opponent. The K                & S refiner needs to be block
low.
Instead of just filling up your refiner LV these coins is also a juggle startup
(explained at the combos section).

Divine Blade
DP + S,S
Johnny would quickly jump towards your opponent (the height of his jump is high
enough to get over your opponent)in a very cool way. If you press the S button
afterwards he would stop and creates a pillar of flames directed below you. A
very good move if you're trapped in the corner. You could really get your
opponent stressed up if you're good with this move (a friend of mine always got
mad at me whenever I got this move done). Remember this move can be used either
as mean of transport or attack.

Divine Blade(air)
(mid-air) QCF + S
Johnny would create a pillar of flames directed below you (the same as the
ground ver.). This move could damage your opponent quite well and can be used
as a combo ending. If your opponent block your air combo, use this move in the
end because in would send Johnny a little bit backwards and this could avoid
some counters ^_^.

*****************************************
Combos
*****************************************
Welcome to the dark side of Johnny! I've listed some of Johnny's wicked combo
that would deal heavy damage to your opponent. You will see the value of a coin
here so don't waste it. Anyway Johnny's greatest arsenal is his juggle so you
need to master his entire juggling move if you want to use him well.

----------------------------------------------
Simple Combos
----------------------------------------------

P=>K=>S=>HS=>Mist Refiner
Johnny's basic refiner combo(the truth is, it is almost everyone basic
combo^^).This combo is simple but yet damaging. Please take note that Johnny's
P sometimes won't hit small character. It is advised for you to skip the P and
go for the K instead. The Mist Refiner can be replaced with That Is My Name.

Glitter Is Gold=>F+K
Johnny best Juggle combo. You need to make sure that the coin won't hit too
fast(if you're near  your opponent that is)because the F+K would take a hell of
a time to hit. Since this combo is going to be use a lot after this and I'm
lazy to write it again and again(Sorry) so I'll just call it the 2J combo.

S=>F+P
Johnny's most simple juggle combo. Doesn't take your opponent high, short range
but can be use to juggle opponent who is in mid-air. Always remember that this
combo is short-ranged so use it wisely. I advised you to use it IF you juggle
your opponent with the 2J combo and he is STUNNED. If such opportunity arrives
remember that you can switch from this combo to the F+K(exp.2J=>this
combo=>F+K=>this combo=>F+K=>repeat till they fall) to juggle a falling STUNNED
opponent ONLY(unless your opponent doesn't know to air recover.......Well can
you find one in arcades?).If you're trying to pull this combo,2J and F+K
alternately on a falling stunned opponent remember that you could always skip
the S and the coin if the opponent is too near to the  ground.

jHS(jump-in)=>HS=>2J
Another way to use the 2J combo. Like the other 2J combo make sure that the
coin won't hit too early. If your opponent is too far away you could change the
F+K to a Refiner(K/S) or you could even go for That Is My Name^^.

cK=>cHS=>2J/Refiner/ThatIsMyName
The same as above except this one doesn't require you to jump-in. Like always
remember to see whether the second slash of the cHS is going to hit if not just
cancel to the 2J/Refiner/ThatIsMyName.You could start this combo by adding the
jHS in front(it would look almost like the combo above except this one hits
low).

-----------------------------------------------
Air Combo
-----------------------------------------------

...2J=>Uf=>P=>K=>Uf=>K=>Divine Blade
After doing a combo that ends with the 2J(or any other juggle move may it be
either the F+P,F+Kor even the throw)quickly chase your opponent in the air and
start to pull out this combo. After the first K remember to jump-cancel forward
so that you can hand out another kick. For the divine blade to connect you need
to be very near to your opponent and some character such as May/Baiken would
gives you extra trouble to hit with the Divine Blade (This goes for any other
air combos).

....2J=>Uf=>P=>K=>Uf=>K=>S=>land=>Bacchus Sigh
Almost the same as above except this one ends with the S attack. Be careful
with the Bacchus Sigh, because if your opponent recovers to the other side, you
might end up by doing a Refiner(If you start this combo with the 2J it would be
a lot of waste of Refiner's level).

....2J=>Uf=>K=>S=>Uf=>K=>S=>land=>Bacchus Sigh
Almost the same as above except this time you start with a K. Be careful with
this combo because it is quite hard if you suddenly want to end it with a
Divine Blade because the S would send you quite a way back.

.....2J=>Uf=>K=>S=>Uf=>P=>HS=>Divine Blade *Thanks to Millenium Fault-sama
Millenium Fault contributes this combo and it is good. The final HS would set
your opponent position below you making it easier for the divine blade to
connect.

....2J=>Uf=>P=>HS=>RC=>K=>land=>S=>That Is My Name/Refiner K *Thanks to
Richard ^^
Well.... this combo doesn't deal so much damage but it makes you look like an
Expert ^_^.With the combination of Roman Canceling
and That Is My Name Johnny would look extremely cool looking and stylish! By
the way, if  you're going for the refiner make sure
that your refiner would hit your opponent because you might want to delay it
for a while.

-------------------------------------------------------
Attacking opponent mid-air/OTG/complicated combos
-------------------------------------------------------

(any juggle)=>That Is My Name
A very simple air juggle that would send your opponent to the ground. Please
take note that this combo is rather tricky to connect on small character(May or
Baiken again).

(any juggle)=>Mist Refiner P
Another simple air juggle that would send your opponent to the edge of the
screen.

Mist Refiner K/LV2 S=>F+HS=>air combo
A very important way of juggling using the Refiner. Use this whenever you got
the chance.

cK=>S=>F+P=>F+HS=>air combo
Well, this is quite an okay combo. I've seen people done this combo in a very
massive way(It is rather hard when you're going for the air combo>_<).

K=>S=>Sweep=>GlitterIsGold=>RefinerK/*ThatIsMyName
This is another combo, who is good in dealing damage and looks cool (Always
remember that you need to look cool while using Johnny^_^). This combo won't
work on small character. You need to be very quick when canceling the first hit
of Johnny's sweep into Glitter Is Gold. I'm not sure whether you can connect
Refiner=> That Is My Name because I never managed to get it done. (If anyone
managed to connect it please tell me^^)

S=>HS=>RC=>F+K=>air combo/That Is My Name *Thanks to Richard
My favorite roman cancel combo(Thank you Richard^^). This combo is really good
because it does a lot of damage and it sets
you up for an air combo.

S=>F+P=>Refiner K=>F+HS=>air combo/That Is My Name *Thanks to Richard
Be careful when you're going for the refiner because some character falls
slower and you might miss your refiner.You might want to delay your refiner for
a split second if your opponent falls slowly.

S=>F+P=>Refiner cancel=>F+HS=>LV2 Refiner K=>F+HS=>That Is My Name *Thanks to
Richard
This is a tough combo.You need to be quick in canceling your refiner(refiner
cancel :refiner pose=>refiner pose cancel)so that the
F+HS would juggle your opponent.Make sure that your refiner is LV2 so that they
can't recover.

S=>F+P=>refiner cancel=>F+HS=>LV3 refiner(roman cancel at 4th hit!)=>F+HS=>That
Is My Name *Thanks to Richard
This combo is way cool.You need to be very quick in canceling the LV3 refiner
so that the F+HS would juggle your opponent.

K=>S=>HS=>refiner K=>RC=>F+K=>super jump=>HS=>Bacchus Sigh
Well, this is my own creation (I know it sucks but I just write it anyway).Just
remember the timing for the Roman Cancel because
it is important so that you won't waste your time and money.

------------------------------------------------
Dust Attack
-----------------------------------------------
DA=>U=>HS=>HS=>K=>S=>Uf=>P=>HS=>Divine Blade *Thanks to Millenium Fault
Another combo contributed by Millenium Fault(Thank you ^_^).Well, this combo
works fine and does good damage. The second HS can be skipped for an easier
connection afterwards.

DA=>U=>HS=>HS=>K=>P=>K=>S=>Uf=>P=>HS=>Divine Blade *Thanks to Richard
This DA combo is wicked! It does heavy damage to your opponent and leaves you
safe (Thanks to the Divine Blade).Just like any other
DA combo, timing is everything.

*I'm sorry because I seldom use the DA so I don't know how to use it in a very
good way.

*****************************************
STRATEGY
****************************************
Okay here are some tips on using Johnny:

1.Try to juggle your opponent as many times as you can
2.Be patient. Johnny is NOT Jam. Using Johnny requires you to wait and strike
3.Don't play too defensive, although the Refiner is a defensive move but Johnny
is not a good defensive character.
3.Always remember that Johnny has problems against small character
4.Try not to go for heavy combos too much. Since Johnny's normal move does
great damage use the normal move instead of doing too much combo (use the F+HS
if you see a chance to hit)
5.If you are fond of using grappler, throw as many times as you can. Since his
throw is a juggle, so abuse it!
6.Remember that the 2J juggle can be change to GlitterIsGold=>Refiner(K/S)
7.Remember the range of all Johnny's move(especially the F+K & F+HS)
8.Always use Johnny's range against other character
9.Use the refiner cancel to reduce the recovery lag in some normal moves (exp :
F+HS)
10.Try to get a Bacchus Sigh hit your opponent.It will pressure them and set
you for a refiner
11.Use your Refiner (S) to trick your opponent
12.Try to get your refiner powered up.This one really helps.
13.If your opponent is dizzied just use F+HS=>That Is My Name to avoid any
unwanted mistakes(If you're really good with his
combo then proceed with the combo you want).Whenever a character is dizzied
they'll kneel down a bit, so be carefull
because Johnny is TALL (some move just won't hit exp: P)
14.Start your match with a S or HS because it posses good range and
recovery(you could even cancel it to a refiner)

Well here's strategy on fighting specific character:

***********************************
SOL BADGUY
***********************************
He does high damages, flashy move(I hate this part) good recovery and nice air
juggle too. Okay, if you're against him remember that Sol is mainly about
pressuring you up. With all the flashy moves he had he could pressure you like
hell. So, all you need to do is keep yourself steady all the time because IF
you make a mistake he would gives you a very damaging combo and continue to
pressure you again and again. DO NOT charge when he's doing the Gun Flame ,
Riot Stomp(he'll jump backwards and charge forward with a kick) or a Bandit
Revolver. Whenever you see a Riot Stomp coming quickly get into Refiner Pose
and do the Refiner when he's charging forward. Avoid from being cornered
because he could pressure you like hell in the corner (most likely try to get a
divine blade (ground) to escape). Do not jump-in carelessly and beware of his
Grand Viper because it hits LOW. My final advise is to always remember that
Johnny's sword is way longer that Sol's sword (Johnny's sword even look cooler
than Sol's ^_^)

************************************
AXL - LOW
************************************
Axl-Low has a VERY long-range weapon, in fact his weapon is the longest in GGX.
Make sure to get as near as you can to Axl-Low because it is a pain if you're
far away from him. Axl-Low is good in hitting people from distance but he lacks
some good short distance move. Be careful of his Rensen Geki because he can
swing it upwards after the first hit. Be really careful of his annoying counter
move! Use your strength as your advantage when you're against him and stay
calm.
Whenever you see the Rolento like move coming remember that it is unblockable
so jump out of it. If you're against an expert Axl be very careful because Axl
also have well short-range combo so don't let your guard down.

*************************************
BAIKEN
*************************************
She's destructive, fast, have good counters and looks mean (hmmm... She looks
just like Kenshin Himura from Rorouni Kenshin don't you think ^_^).Always
remember this when you're fighting against Baiken SHE'S SHORT. This will turn
your P almost useless and make it  even harder to connect the That Is My Name
and not to be forgotten your instant kill cannot hit her unless she jumps. Be
careful of her Tatami Gaishi because it would launch you to the air. Use your
range as an advantage and be careful of her attacks because it does a hell of
damage. Do not let yourself be tricked when she charge forwards because if she
is charging forward with a Suzuran(this move will parry almost anything) then
you're in for a ride.

**************************************
JAM KURADOBERI
**************************************
She is our crime-fighting cook that has complete sets of delicious and nasty
heavy number of really annoying combos. As you're fighting against Jam remember
that:
1.      You're stronger
2.      She takes a lot of damage
3.      Her Dragon Kick (the one that she charge forward with a flaming kick) has a
slow recovery
4.      Fighting against Jam is also a pain in the neck because she can mix-up the
up and low attack. Whenever she does her Dragon Kick  block it and counter with
a throw and go for a juggle or air juggle. Beware of her Aura Super(sorry, I
don't know it's name) because it could whiff you out. Her Instant kill is fast,
so watch out for it. Beware of her Burst Rush because she can either
evade/sweep/fireball you.
5.      You have a sword in hand so use its range to the maximum

***************************************
MILLIA RAGE
***************************************
Hmmmmmm, meet the cheapest character in the game. Millia is an unstoppable
force. She can juggle you like hell and keep pressuring you up. The main thing
about fighting Millia is to move around and slash her up when there is a
chance. Don't charge forward carelessly because you might regret it. Beware of
the Condemn Top and her cHS. Avoid being hit by her Dust Attack and her juggle.
The hair slide could also trick you (remember it is needed to be block low).
Use That Is My Name whenever she jumps in or go for a P Refiner. My finals
advice is don't get yourself caught in a juggle because it is painful.

****************************************
KY KISKE
****************************************
Another hard to fought character. Ky is good in both defensive and offensive.
His move is most likely is overhead or sweeps. The hadouken like move is also
rather tricky and annoying. If you're against Ky remember to use your range and
strength as your advantage. Punish his uppercut with a refiner or juggle.
Beware of his slide-sweep move because it hits low. Try to counter his super
with a throw and then go for air combo.

*****************************************
ANJI- MITO
*****************************************
Anji is a defensive character that can pressure you up really bad. Most of his
moves consist auto-block, which makes him a defensive while attacking
character. Be careful of his Fuujin because he might attack low afterwards. Do
a faultless defense whenever you're blocking his super. Anji's disadvantage is
he's slow and tall(Almost like Johnny) which makes him a good target for both
refiner and That Is My Name. Do not jump-in out of the blue because he got
himself an air grapple which annoys me.His F+HS may cancel your refiner since
it is a 1 hit move.Anji - Mito also can turn your guard meter full in just
seconds so be carefull.

******************************************
VENOM
******************************************
A billiard player? Well, Venom is a DEADLY billiard player because he sure has
a very good overdrive attack. If you're blocking it(the one that he creates a
big billiard aura), make sure you use the faultless defense aura to back you
up. Use your strength and range to the fullest while fighting him because he
also has some nice range weapon. Don't dash in carelessly and beware of his
billiard balls. Whiff him up with a refiner and That Is My Name.

*******************************************
TESTAMENT
*******************************************
The evil Testament is back with a new look. Just like in Guilty Gear he posses
a very long-range weapon, monster on the floor, poison overdrive and a new
crow/raven. Unlike the old testament this time he is a good keep-away
character. Beware of his Phantom Skull because if you're hit then you're facing
another trouble(his crow/raven would start to attack). The best thing to do
while fighting against Testament is get near him. Most of his move leaves him
way open for any of Johnny's combo/juggle. If his overdrive hits you remember
not to go panic, instead fight normally because that the main reason for that
super is to panicked you out (I think).

*********************************************
MAY
*********************************************
Ahhhh, our cute little pirate May ^_^.Well, May is really tough if you're using
Johnny because she's SHORT (and cute too!).Beware of her F+HS, Great Yamada
Attack, Anchor Frenzy and Overhead Kiss. The overhead kiss is really deadly if
used properly(that is something that you wouldn't want, trust me).Her weakness
is she has a very short-range attack and lacks of priority (This is really
different from Johnny). So, use your range to the fullest and avoid being too
near to her. Don't use the refiner out of the blue because she can counter it
with a Great Yamada Attack. Enjoy the special opening ^_^.

**********************************************
POTEMKIN
**********************************************
The giant monster Potemkin. He's almost the same with Maxima from KOF except he
has a bigger size of body. When you're against Potemkin don't stay too near or
you'll be grapple for sure. Be careful when you're jumping-in or pressuring him
because he could grapple you up. Beware of his charge forward attack because
unless you could do a multi hit attack he won't stop. It is advised when you
see that coming quickly go for the Refiner LV3 or That Is My Name. Avoid
yourself from his Aegis Reflector like overdrive because it could stun you up
and don't trade damage with it unless you're using That Is My Name.Try to poke
him from a range where he
cannot grapple you (in other words use refiner and HS a lot).

**********************************************
CHIPP-ZANUFF
**********************************************
Another cheap character(hmmm his name already mentioned that he is cheap). He's
very fast, and posses quite some confusing moves. Beware of his Alpha Blade and
Beta Blade. Since Johnny is a slow character, use your strength to the maximum
and don't try any funny stuff because Chipp just need a few second to whip your
@$$ out. When he try to do his instant kill counter it with a Refiner (P).Don't
do too much funny stuff while mid-air if you're against Chipp and always try to
find an opening for you to attack.

**********************************************
DIZZY
**********************************************
The ultimate boss which posses easy to combo moves, priority, grapple
overdrive, ticking overdrive and innocent face. This is a tough part because
Dizzy is a very deadly character if used by skilled player. She has easy combo
and it does quite some damage. Please take note that I myself sometimes faces
trouble fighting her, the strategy I listed in this part is only my way of
playing against her, which sometimes won't work. It is up to you whether you
want to follow or not because as I stated above I'm not a Grand Master.
1.Pressure her up with your long-range ability
2.Play offensive (don't go for the 2J too much instead try to get a refiner
hit)
3.Dust Attack after That Is My Name
4.Use and Abuse the usage of That Is My Name
5.After a refiner quickly go for F+HS to hit her in mid-air or pick her (O)ff
(T)he (G)round
7.Always jump whenever you see that Iron Coffin overdrive coming
8.Activate the Faultless Defense aura when you're blocking her Mega Optic Blast
like overdrive.
9.Don't jump in carelessly our you'll eat up an ugly combo
10.Trick her using your 2J if she starts to play defensive (After the Glitter
Is Gold delay your F+K a bit to trick her)
11.Try to trade hits whenever she's doing the Dizzy Cannon to reduce the damage
you would receive.
Well, that is how I play against Dizzy. You may also try to ask someone else
who is much better me for help (sorry >_<)

**********************************************
FAUST
**********************************************
The weirdest character in the game. I kinda like him you know ^_^. Anyway Faust
also posses long-range weapon and heavy damage, very much like Johnny do. The
only difference is Johnny is a normal person and he's not ^_^. His move has
quite some lag in both opening and recovery. Whenever he does that Pogo thing
move quickly either F+P or F+K and go for air combo/That Is My Name. Beware of
his Doraemon like magic door because..... you'll never know where is he going
to come out. The main thing about fighting Faust is not to trade damage too
much and pick him up after his move that has a lot of recovery lag.

**********************************************
ZATO=1ONE
**********************************************
Zato=1One : great damage, priority, good overdrive and I hate him.
He can do a lot of damage is used properly. While fighting him, always remember
that his giant drill is an unblockable move. Be careful with his minion that
helps him during the battle(is it name is Eddy?).Well, Zato=1One sure doesn't
have range like Johnny do, so use your range as your advantage. Do a refiner
when he do anything funny/ call Eddy. Do not I repeat Do Not jump-in carelessly
because he can snuff you in the air easily.

**********************************************
JOHNNY
**********************************************
NOOO, we have to go against our very cool looking man Johnny! Anyway, read the
good and bad about Johnny and you'll get the picture. Beware of our very cool
and flashy refiner which hits in a very cool looking manners ^_^.If you're hit
by Bacchus Sigh avoid yourself from the all so mighty refiner. Be careful when
jumping-in because the great Refiner and the ultimate cool looking overdrive
That Is My Name is there. Take note of your opponent's Refiner LV because
Johnny can beautifully slash you up both mid and low attack if he posses the
great LV3 refiner. Don't get yourself juggled because..... you should know it
already, right ^_^. Before I over praise him it is best for me to stop here.

**********************************************
OVERALL
**********************************************
Johnny posses long-range, damaging, juggling move and a lot of defensive move
Use his range wisely especially the F+HS and Refiner. Use the F+HS to OTG of
hitting your opponent mid-air for extra damage. The That Is My Name has such
thing called invincibility frame at the beginning so use it to snuff out
incoming moves. Use the Bacchus Sigh if you have the chance(Best done after
your opponent touch the ground)  .After the That IS My Name try to go for a
Dust Attack. If your opponent always block high go for the Refiner (S). Always
remember to not using long combos too much because Johnny could do heavy damage
with his simple combos/juggles.

*The strategy section below is contributed by Richard

there are situations where you can hit a downed opponent with a coin(exp.level2
mist finers)when opponent is down throw a coin=>run close to them and S=>baccus
sigh! the mist should be really close or on to them when
they get up! land another free mist finer hehe

**********************************************
REVISION HISTORY
**********************************************

Ver 1.0 23/6/01 : Nothing much to be said. Gotta finish the Dust Attack combo
section and fix up
                           some grammar and strategy error (if there is
one).First release
Ver 1.5 08/7/01 : Geez there's a lot of grammar and spelling mistakes. I've
added the Dust Attack,
                           Combos and strategy with new stuff. Gotta check my
spelling and grammar                                  again(sorry because
English is not my native language). Fix Johnny VS May
 translation
                           *Thanks to The True Warrior
Ver 2.0 17/7/01 : Aquainted to Richard last week. Added the combo,DA and
strategy section.
                           Been practising roman canceling nowadays. Exam is
getting nearer >_<.
                           *Thanks to Richard

**********************************************
SPEECH TRANSLATION
**********************************************
This part is taken from The True Warrior ([email protected]) speech
translation FAQ (Thank you very much for giving me the permission to use your
Johnny FAQ). As we all know THIS IS THE BEST PART of using Johnny!

This is what he says when starting the match
- Katten Kuruwa Ukish Konaize... = It looks like I won't get any
curtain calls...
- Ereganto Ikimeruze! = Let's make this elegant!
- Pa...tey koze! = Let's spice things up!
- Daynjan Ikuze! = Let's make this dangerous!
- Sumatani Owarusiruka! = Let's finish this quickly!
- Sakini tokuga Ora Perfecto daze! = Before we start, I must say
that I'm perfect! (Yes, Johnny is apparently self-centered and
proud.)(Yeah! he's perfect and cool!)
- Motto Hadinikoze! = I'll make this more enjoyable!
VS May- Ney Ney Johhny, Tekagen washitekureru yonei?!
(Dame')... Ijiwaro! (Zanendeshta!) = Hey Johhny, are you going to hit me hard
hard enough?! (No.)...Then you are an idiot! (I'm sorry about that!)

This is what he says while taunting
- Unbelievable daze!
- Wonderfuru daze! = (Can you guess what this is?) That's
wonderful!
- Nanka Mieruzo... = I can see something... (Hmmm...I wonder
what?)
- Oreno Marude! = I'm normal! (I don't get it!)
- Kakatekina! = Come on and fight!
- Nandoro ogameru manjinaize! = You won't see this a lot!

This is what he says while blocking
- Sorode Owari? = Is it over?
- Yarujanai = You're pretty good!
- Ashini Kiskimatta! = It went to my leg! (I'm assuming that he's
talking about the pain?)

This is what he says when he won
- Yudanshtana! = You didn't focus!
- Shobo gatsitemo Kottow otuskuttow anai! = Even after the fight,
you shouldn't be sad!
- Sensugatchi Gandana, Sen suna! = Sensitivity is different,
Sensitve!  (I don't know what the hell that means, if you do, E-mail
me!)
- Mangawarinjanai no! = You have bad manners!
- Akigamiga Kanjendaze! = You should know when to quite!
- Oro Honkini sazetamowa Mistake dattana! = You made a mistake by
making me mad!(YOU NEED TO LEARN THIS  ONE)
- Anta naganaga good o daze! = You did a pretty good job!

This is what he says when dizzied
- Miren daze...! = I can't move...!
- Omai Honkide yatero! = You hit me too hard!

This is what he says when tripped
- Maitana! = Oh man!

This is what he says when Installing Kill mode
- Shimainia Kireruze! = If this keeps up, I'm going to get
pissed!

This is what he says when doing the Instant kill
- Joker hijimattana! = I picked the Joker!


Winning Quote vs. May: What are you doing here? I ordered you to
stay on the ship!

Winning Quote vs. Dizzy: There aren't many girls that I think are
pretty...I'm sorry.  (If this makes sense to you, E-mail me!)

**********************************************
CREDITS AND SOME USELESS STUFF
**********************************************
Well here is THE MOST important part of this FAQ. The Credits!

The True Warrior - for permitting me to use your Johnny translation guide. Not
to forget,
                           you fix the Johnny VS May translation (I'm really
gratefull for it)
Millenium Fault    - For guiding me in using May and allowing me to copy some
of your FAQ
                           format.I also wanted to thank you for providing me
with Johnny combo
GameFAQs          - For posting this FAQ and hosting the GGX FAQ and message
board
Richard               - For teaching me lots of combo and not to forget for
giving me some strategies.
Tiki_tiku              - You sure impressed me with your May. Keep it up!
Emi_Max             - For being a good Faust opponent
Arlieth                - For inspiring me to write a FAQ.Anyway, I want to
thank you for guiding
                           me in Street Fighter III : Third Strike
Sammy               - For creating GGX the best fighting game ever created!
Ashra                 - For being a good Zato-1One opponent.
You                    - For reading this FAQ which is not good >_<



Here is just some useless stuff that you might skip reading:
a) Remember all Johnny's quote and repeat after him to get the REAL feeling of
using him and to annoy your opponent ^_^
b)Keep playing GGX guys and don't let go of your skills
c)If you have any question or addition, E-mail me okay?(addition on the DA
section is always welcome ^_^)

**************************************************
THINGS NEED TO BE DONE
**************************************************
Still need to drill my skills and need to look for more combos!!!!!!!!

***************************************************
END OF FILE
****************************************************
Thank you for reading this FAQ. ^_^.