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=- Grandia II (DC) -=
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Written By: Ryan "MetroidMoo" Ammerman
GUIDE TYPE ......................... FAQ/Walkthrough
FILE SIZE ................................... 280 KB
FIRST RELEASED ......................... May 2, 2004
LAST UPDATED .................... September 26, 2004
LATEST VERSION ................................ 1.01
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<- table of contents ->
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1) Version History
2) Introduction
3) Story
4) Controls
5) Game Overview
[5.1] Battle System
[5.2] Character Growth
6) Characters
7) Walkthrough
[7.1] Prologue [Witt Forest]
[7.2] Ryudo's Escort Service [Carbo Village/Black Forest/Garmia Tower]
[7.3] To the Pope! [Inor Mountains]
[7.4] Boy, Interrupted [Agear Town/Durham Cave]
[7.5] On The Road Again [Baked Plains/Liligue City/Liligue Cave]
[7.6] Fire in the Sky! [Lumir Forest/Lumir Cavern]
[7.7] Sleepless in Silesia [Mirumu Village/Mysterious Fissure/
Aira's Space]
[7.8] To the Pope...Again! [St. Heim Mountains/St. Heim Papal State]
[7.9] Pilgrimage to Cyrum [St. Heim Pilgrim Road/Raul Hills]
[7.10] Enter the Machine [Cyrum Kingdom/Cyrum Castle/Underground Plant]
[7.11] Seaside Voyage [Ceceile Reef]
[7.12] Ryudo's Past [Garlan Village/Grail Mountain Road]
[7.13] Search for the Granasaber [Ghoss Forest/Nanan Village/
The Great Rift/Demon's Law/
Valmar's Body]
[7.14] The Day of Darkness [St. Heim Papal State/Valmar's Moon]
[7.15] The Rebirth of Valmar [Cyrum Kingdom/Raul Hills Special Stage/
Birthplace of the Gods/Ryudo's Soul/
New Valmar]
8) Items
[8.1] Recovery
[8.2] Attack
[8.3] Valuables
[8.4] Weapons
[8.5] Armor
[8.6] Accessories
9) Shops
10) Mana Eggs
11) Skill Books
12) Bestiary
13) Credits
14) Contact/Legal Information
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=- 1) VERSION HISTORY -=
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VERSION 1.01 - SEPTEMBER 26, 2004
Updated e-mail address.
VERSION 1.0 - MAY 2, 2004
First (and complete!) version of the guide.
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=- 2) INTRODUCTION -=
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Despite its rather unfortunate demise, Sega's 128-bit Dreamcast showcased
some of the greatest games around, including Game Arts' Grandia II. This RPG,
featuring a fun and unique battle system along with a cast of hilarious char-
acters, is a blast to play, although it does *feel* kinda short (~30 hours).
No Dreamcast owner has an excuse for not picking up this excellent game!
This walkthrough WILL contain plot spoilers! Don't yell at me for ruining
the story for you, all right? ^_^
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=- 3) STORY -=
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Grandia II's storyline, from the instruction manual...
THE LEGEND OF THE "BATTLE OF GOOD AND EVIL"
When the world was still young and yawned at every dawn's waking, Granas,
the God of Light, came. All was bathed in the holy light of Heaven. Thus,
those were the days of marvels.
Yet, there were those who sought the power to resist Granas, they found
power in Valmar, the God of Darkness. Power to release the energy bound up in
life. Power to unmake the world.
Thus, in those days, they made war.
The fighting continued endlessly, until the Sword of Granas pierced the
infinite darkness of Valmar. The mighty blow from Granas not only smashed
Valmar to pieces, but also carved several ugly scars in the very surface of
the planet.
These are the Granacliffs that survive even to the present; scars in the
land.
The reason why we call this earth the "Cursed Land."
Ryudo is a young Geohound, working odd jobs with his companion Skye. Known
for his ability to do just about ANY task, he quickly built a reputation as an
efficient workhorse. Willing to do what no one else wished to.
Bouncing from job to job in order to keep the gold flowing in, Ryudo
accepts, albeit grudgingly, a job involving the Church of Granas, in the
village of Carbo.
Once in Carbo, a beautiful voice carries on the wind, singing hymns to
Granas. Intrigued, Ryudo enters the nearby church and finds a Songstress,
Elena, practicing hard for an upcoming ceremony.
It is from here that Ryudo accepts his role, bodyguard to the Songstress
Elena.
And so two strangers head out on what seems to be a simple assignment...
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=- 4) CONTROLS -=
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This section describes the basic controls.
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<- field screen controls ->
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Analog Stick -> Move character (Run)
D-Pad -> Move character (Walk)
A -> Examine, talk, confirm
B -> (Hold + D-Pad) Run
Y -> Change compass destination
L & R -> Rotate camera
Start -> Open menu screen
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<- menu / combat screen controls ->
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Analog Stick -> Select commands, etc.
D-Pad -> Select commands, etc.
A -> Confirm selection
B -> Cancel selection
Y -> Turn on/off party AI
L & R -> Switch between item, magic, etc. menus
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=- 5) GAME OVERVIEW -=
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This section covers the basics of Grandia II.
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<- [5.1] battle system ->
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Overview
--------
Grandia II throws a rather interesting battle system into the RPG genre with
its Initiative Point (IP) Gauge. While in battle, a blue gauge appears in the
lower part of the screen containing two bars and the letters "COM" and "ACT."
The top bar places a marker for each enemy monster, whereas the bottom one
sets a marker for your party characters, and this gauge indicates when every
participant in the fight has his turn. These markers, as the battle con-
tinues, gradually travel to the right; upon reaching COM, you are able to
input a command for one of your characters (or, the enemy selects a command).
Whatever action is chosen will not be executed until that character's marker
lands on the gauge's far right end. Different commands may require more time
than others, so fight with care!
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Encountering The Enemy
----------------------
The way that you encounter the enemy party (or they bump into you) on the
field screen makes a HUGE difference of who has the upperhand at the battle's
outset. There are three methods to meet with foes:
Head On: Both parties clash face-to-face. No one has an advantage in this
case, and everyone essentially begins on even ground.
Sneak Attack: Ryudo's crew encounters the monsters from their rear. Here,
your party surrounds the enemy and can execute actions before
the opponent can.
Ambushed: The enemy force ambushes your group from your behind, surrounds
them, and attacks before you have the chance.
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Combat Commands
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All right, so you're standing toe-to-toe with some badass demons, now what?
A character can select a command when his marker reaches COM on the IP Gauge,
so let's have a look at what he can do...
Combo: Performs a two-hit combo with currently equipped weapon. Rare access-
ories can be equipped to add extra combo attacks (very useful!).
Critical: Attacks with a piercing blow that knocks back an enemy's marker to
the left. Although you can probably get away without ever using
this command, it definitely makes life easier, as you can delay a
monster from performing an incredibly powerful attack. Perhaps if
you plan it right, you can slay the enemy party without ever being
damaged!
Moves/Magic: Uses a character's move or magic spell. Self-explanatory.
Items: Uses one item from the party's stash.
Defend: Protects a character by reducing inflicted damage.
Escape: Run away! Run away!
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Status Disorders
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Sometimes an enemy is able to inflict a status effect to one or more of your
party members, so here's a list of what they are!
Poison: Gradually drains HP. Continues after the end of battle.
Sleep: Halts a character's ability to act.
Plague: Random affects a character with other disorders. Continues after
battle.
Confusion: Character randomly attacks anyone, friend or foe.
Paralysis: Halts a character's ability to act.
Magic Block: Disables the use of magic spells.
Move Block: Disables the use of moves.
Fallen: Character is out of commission (HP reaches 0) until revived.
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<- [5.2] character growth ->
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Overview
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In the world of Grandia II, characters acquire power and abilities through
four different areas: levels, moves, skill books, and Mana Eggs. The usual
experience points enable your party to level-up, but the other areas require
either Special Coins (SC) or Magic Coins (MC), which are then spent like money
to gain these new skills. To maintain a well-balanced band of warriors, it is
recommended that you work on gradually building all four areas.
Deciding on how to distribute your hard-earned coins is a challenge;
however, there is one thing you should keep in mind. Spend coins on abilities
you WILL actually use and find helpful! Many a time I kicked myself for
wasting my coins on some worthless skill I knew I wouldn't ever make use of...
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Character Parameters
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Sure, you might already know what a character's stats mean, but here are
descriptions just so you know!
STR (Strength): Character's attack strength.
VIT (Vitality): Character's defensive strength.
AGI (Agility): How quickly a character's IP Gauge progresses.
SPD (Speed): How quickly and how far a character can move in battle.
MAG (Magic): Character's magic attack strength.
MEN (Mentality): Character's magic defense strength.
ATK (Attack Value): Determines amount of physical damage inflicted on enemies.
Based on STR, equipped items, and skills.
DEF (Defense Value): Determines amount of physical damage absorbed. Based on
VIT, equipped items, and skills.
ACT (Action Value): Determines how fast IP Gauge advances. Based on AGI,
equipped items, and skills.
MOV (Movement Value): Determines movement speed and distance in combat. Based
on SPD, equipped items, and skills.
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Levels
------
If you have played other RPGs, the leveling system is no foreign concept to
you. Winning battles allows your characters to walk away with experience
points, among other goodies. When a party member acquires a certain amount of
these points, he levels up and becomes a little bit stronger than before.
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Moves
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Each of Grandia II's characters comes with a set of unique abilities, simply
called moves. Moves are an invaluable weapon in battle, as they can heal,
decimate enemy fighters, or boost the party's power. However, unlike magic
spells, these skills deplete SP, and as SP gradually regenerates, you fre-
quently have the opportunity to use moves in battle. Use them often, but use
them well!
As mentioned earlier, increasing a move's level requires Special Coins that
can be collected after battle like experience points. A move has a total of
five levels, as indicated by the number of stars beside it, and each level
means the ability can be executed more quickly and with more power.
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Skill Books
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Finding skill books is a rarity in Grandia II, but their benefits are
incredible! Every book contains six skills, such as increasing maximum HP or
empowering fire spells, which can be leveled up in the same way as you would
with a character's moves. A party member can equip only a few skills, so
choose wisely! Should you cover up a character's weaknesses, or should you
further boost an already powerful strength?
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Mana Eggs
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Similarly to skill books, Mana Eggs are only found once in a blue moon.
These magical items enable a character to equip spells and cast them in a
fight (at the cost of some MP, of course!), and like everything else, spells
can be leveled up with coins. A higher level means the spell is casted faster.
Needless to say, that is VERY crucial against powerful foes!
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=- 6) CHARACTERS -=
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This section describes the main characters and their special moves.
NOTE: Some special moves do not become available until after certain events.
The abbreviations under the Target column represent the following:
OA - One Ally OF - One Foe
SA - Some Allies SF - Some Foes
AA - All Allies AF - All Foes
EL - Enemy Line
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<- ryudo ->
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Age: 17
Weapon: Sword
Ryudo makes his living as a Geohound, bouncing from job to job, completing
them regardless of moral judgement. Ever since he was a child, he has taken
his training seriously and now even his colleagues recognize his superior
skills with the sword. Characterized as being cynical and pessimistic, Ryudo
pushes forward, intent on getting the job at hand done. Ryudo loves to pick
on his traveling companion Skye. Although they sound harsh to one another at
times, Skye is perhaps the only one who truly understands Ryudo.
+----------------------------------------------------------------------------+
| Special Move Lv1 Lv2 Lv3 Lv4 Lv5 SP Target Effect |
+----------------------------------------------------------------------------+
Tenseiken Slash None 250 500 1000 2000 24 OF Damage
Flying Tenseiken 800 400 800 1600 3200 40 OF Damage
Purple Lightning 700 350 700 1400 2800 32 OF Lightning damage
Sky Dragon Slash 1500 750 1500 3000 6000 99 AF Damage
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<- elena ->
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Age: 17
Weapon: Staff
Elena is a "Granas Songstress." Although the name Songstress may sound high
and noble, she is really just an acolyte in the Sisters of Granas--who happens
to be a talented vocalist. Her caring disposition spills into the party,
often inconveniencing and irritating Ryudo. A lover of song since she was a
child, Elena hopes to banish Darkness from the hearts of everyone, so that she
may restore the light.
+----------------------------------------------------------------------------+
| Special Move Lv1 Lv2 Lv3 Lv4 Lv5 SP Target Effect |
+----------------------------------------------------------------------------+
Impact Bomb None 250 500 1000 2000 25 OF Damage, cancel
effect
Nightmare Ball 600 300 600 1200 2400 18 SF Causes sleep
Droplets of Life 1400 700 1400 2800 5600 90 AA Restores HP
White Apocalypse 1200 600 1200 2400 2800 80 AF Damage
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<- millenia ->
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Age: Unknown
Weapon: Bow
Millenia is somewhat of a mystery. Capricious and impatient, Millenia
cannot stand indecisiveness and is quick to pout when things do not go her
way, and oftentimes, goes wild without a whit of concern for the lives of
others. However, beneath the uninhibited exterior lies a sensitive girl.
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| Special Move Lv1 Lv2 Lv3 Lv4 Lv5 SP Target Effect |
+----------------------------------------------------------------------------+
Arrow Shot None 250 500 1000 2000 25 OF Damage, cancel
effect
Heel Crush 500 250 500 1000 2000 20 OF Damage
Fallen Wings None 400 800 1600 3200 75 AF Damage
Starving Tongue 600 300 600 1200 2400 55 AF Damage, steal HP
Spellbinding Eye 1000 500 1000 2000 4000 60 OF Stop enemy's
actions
Grudging Claws 700 350 700 1400 2800 42 OF Damage
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<- roan ->
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Age: 13
Weapon: Knife
Roan is a boy, traveling from home in his quest for a lost family treasure.
His silky blonde hair and oddly adult language endears him to many travelers
and passers-by. Seemingly well-bred, with perfect table manners, Roan is
clearly the bright optimism to Ryudo's festering cynicism.
+----------------------------------------------------------------------------+
| Special Move Lv1 Lv2 Lv3 Lv4 Lv5 SP Target Effect |
+----------------------------------------------------------------------------+
Golden Hammer None 250 500 1000 2000 22 OF Damage, cancel
effect
Dragon Rise 800 400 800 1600 3200 38 OF Damage
True Dragon Rise 800 400 800 1600 3200 42 OF Damage
Snowball Fight! 700 350 700 1400 2800 40 SF Blizzard damage
Ice Prison 700 350 700 1400 2800 30 OF Blizzard damage
Vitality March 400 200 400 800 1600 20 AA Cures all status
effects
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<- mareg ->
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Age: Late 30's
Weapon: Axe
A giant beast-man, Mareg is on a personal quest to rid the world of Melfice,
Demon-man of Ruination, after Melfice attacked and destroyed Mareg's home
village. He is a hunter, at home in nature, who walks across fields and
mountains, silently, ever intent on his prey. He bases his actions not on
theory or logic, but on the natural flow of life. While physically intim-
idating, Mareg is actually quite kind-hearted and gentle.
+----------------------------------------------------------------------------+
| Special Move Lv1 Lv2 Lv3 Lv4 Lv5 SP Target Effect |
+----------------------------------------------------------------------------+
Beast-Fang Cut None 250 500 1000 2000 26 OF Damage, cancel
effect
Beast-King Smash 800 400 800 1600 3200 44 OF Damage
Beast-King Blast 1000 500 1000 2000 4000 52 Spec Fire damage
Lion's Roar 600 300 600 1200 2400 18 AA +1 ATK
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<- tio ->
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Age: Unknown
Weapon: Ring
An automaton produced during the Battle of Good and Evil, Tio looks human,
but does not possess emotion or feelings--and can do nothing but carry out the
orders she has been given. When treated as a human, Tio often becomes
confused and seeks direction from others.
+----------------------------------------------------------------------------+
| Special Move Lv1 Lv2 Lv3 Lv4 Lv5 SP Target Effect |
+----------------------------------------------------------------------------+
Lotus Flower 500 250 500 1000 2000 28 EL Damage, cancel
effect
Fast Dance-Whirl 800 400 800 1600 3200 38 OF Damage
Tornado 1000 500 1000 2000 4000 48 AF Damage
Whisper to Stars 600 300 600 1200 2400 36 AA +1 ATK, +1 DEF
+1 MOV, +1 ACT
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=- 7) WALKTHROUGH -=
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This section guides you through Grandia II.
NOTE: When referring to cardinal directions, remember that the bold red line
on the compass is NORTH!
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<- [7.1] prologue [ witt forest ] ->
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Enemies Items
------- -----
Mottled Spider Blizzard Charm
Hand Grenade
Wound Salve
Yomi's Elixir
Upon selecting "New Game" from the title screen, you are treated with an
animated opening movie displaying a quick overview of the conflict between
Lord Granas and Valmar. Don't worry, you will learn much more about it later!
Ryudo, along with his feathered friend Skye, rob a group of monsters for
treasure, and our spiky-haired hero is promptly dropped down into the forest
to receive the reward for his efforts. This is Ryudo's life. Hopping from
job to job in hopes of getting by.
Noticing another job offer, Ryudo decides to take up the request made by the
Church of Granas. And this is where you finally gain control! Follow the
arrow on the compass to a save point positioned next to a nearby ladder.
Save, if you so desire, and press A to clamber up.
Dash south to spot a chest containing a Blizzard Charm accessory. Descend
the next ladder, continue along the forest path, and engage the Mottled Spider
walking around. Slay it to discover another chest; this holds a Wound Salve,
Hand Grenade, and Yomi's Elixir! But, watch out, as a second spider jumps
out! Proceed to Carbo Village.
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<- [7.2] ryudo's escort service [ carbo village ] ->
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Soon after entering the town, Ryudo learns that Elena and the other women
are heading off to a tower to do some exorcism. Spooky! You can explore the
village a bit now if you want (the general store offers combat tips); when you
are ready walk south to the church.
The defensive Elena doesn't take too kindly to Ryudo's interruption, and
Carius tells the Geohound to meet him at the inn for further details. While
there, the priest explains the situation to Ryudo. A ceremony is to be held
at the Garmia Tower, and Elena needs to be escorted and protected throughout
this whole ordeal, as she has a very important "role." Return to the church's
entrance to pick up her highness. Exit the village, and enter The Black
Forest on the world map.
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<- [7.2] ryudo's escort service [ the black forest i ] ->
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Enemies Items
------- -----
Dodo Medicinal Herb
Or, as Steve Rhyner would say, the dark, black forest.
Remember, even though Elena is with Ryudo, she does not participate in any
battles! Follow the compass north to a dead end holding a Medicinal Herb.
Proceed on through the forest; Ryudo and Elena engage in a short conversation
which results in a battle with two Dodos. Easy battle. Slightly further
ahead lies the next section of the area...
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<- [7.2] ryudo's escort service [ the black forest ii ] ->
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Enemies Items
------- -----
Dodo 50G
Myriad Power Nut
Two more Dodos await Ryudo and Elena in the open area near the start! If
you take notice, there are separate paths you can choose after the fight: the
left has a bag of 50G, while the other holds a Myriad Power Nut. Either way,
you reach the exit to the world map. Now, onto Garmia Tower!
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<- [7.2] ryudo's escort service [ garmia tower ] ->
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Ooh, look! Generic spooky music that foreshadows important events!
Approach the group of women so Elena can begin this oh-so-crucial ceremony
inside the tower, and sometime after Ryudo builds a campfire, screams and
flashes of light emit from the building (it's like a rave, man!). Barge
through the doors!
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<- [7.2] ryudo's escort service [ garmia tower first floor ] ->
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Enemies Items
------- -----
Mottled Spider Hand Grenade
Wind Charm
Wound Salve
This is your first true taste of Grandia II's Diablo-esque dungeons! A save
point lies near the entrance, so record your progress for now. Keep in mind
you can use it to fully recover your health (kinda cheap, don't ya think?).
Pass under the arch by the save point, and head east, eliminating any
spiders you may encounter. A Wound Salve can be found in an open area near
some broken stone pillars, and you can grab a Wind Charm by continuing on and
opening a treasure chest stashed in a small library. Backtrack to the tower's
entrance.
Now, this time, travel west after you walk under that arch to discover a
Hand Grenade (simiarly to where you acquired the Wound Salve). The staircase
leading to the second floor is guarded by a Mottled Spider (it's waiting on
a table, so watch out!).
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<- [7.2] ryudo's escort service [ garmia tower second floor ] ->
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Enemies Items
------- -----
None 50G
Walk along the bridge, grab the 50G, and continue on up...
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<- [7.2] ryudo's escort service [ garmia tower third floor ] ->
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Enemies Items
------- -----
Gargoyle 150G
Mottled Spider Wound Salve
After finishing the last "challenging" floor, walk through the western door
and into a massive room containing assorted damaged statues and a Gargoyle.
Proceed past the southeastern arch. If you decide to follow this "ring," it
takes you to the next set of stairs and another save point; however, explore
a little more to grab the items listed above.
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<- [7.2] ryudo's escort service [ garmia tower top floor ] ->
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Enemies Items
------- -----
Gargoyle None
Ambush! Two Gargoyles take Ryudo by surprise, and thus, puts you into a
semi-difficult battle. Take advantage of his Tenseiken Slash technique to
quickly put an end to the stone monsters.
Crippled on the floor, Tessa informs Ryudo that the ceremony has failed and
Elena must be saved. Attempt to open the locked golden doors, and then Skye
points out a convienently placed stained glass window you can shatter and
jump through. Elena is possessed by some demonic force (as indicated by those
nasty-looking wings), and while stunned, Ryudo manages to escape with the
girl.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.2] ryudo's escort service [ carbo village ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Outside of Carbo Village, our two heroes discuss the problem at hand in a
cut scene, so pay a visit to the priest once they are done rambling. Father
Carius, being annoyingly ambiguous, explains to Ryudo the "Day of Darkness,"
when the devil Valmar is to be reborn, is steadily approaching, and Elena has
become infected with Valmar's Wings. But, before their talk reaches an end,
a noise is heard from outside...
The flirtatious vixen Millenia makes her first appearance by creating havoc
around Carbo Village, including striking the church tower with lightning.
Although she challenges Ryudo to battle, there is no way to win. Just give
up! The fight is over once Millenia stuns Ryudo with her magic.
Elena joins Ryudo on her quest to visit the Pope at his cathedral. Now you
can actually fight with Elena! Purchase any supplies you might need (sell
your Golden Statue!), exit the town, and enter the Inor Mountains on the world
map.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.3] to the pope! [ inor mountains i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Crag Snake 150G (x2)
Dodo Poison Antidote
Mottled Spider
Woah, giant mushrooms! Where's Mario when you need him?
Throughout this area, items (or sometimes even enemies!) may be hidden
inside a mushroom, so destroy as many as you can! Take out the two 'shrooms
near the entrance, and follow the dirt path until you come across a save
point. Now, at this point in time, you can progress further into the moun-
tains by traveling the dirt path a little more, or you can explore the
forested surroundings for extra items and experience...
Crazy Dodos divebomb at Ryudo and Elena in the rocky sector, so watch out!
This is the only way to engage them in battle, unfortunately. Proceed up the
mountain to Inor Mountains II.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.3] to the pope! [ inor mountains ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Crag Snake 50G (x2)
Dodo 150G
Mottled Spider Climbing Hat
Crystal Brooch
Poison Antidote
Yomi's Elixir
Shortly after entering this area, Ryudo decides it's time for them to set up
camp and rest for the night (seeing as how they must have traveled for fifty
miles, right?). Ryudo, coaxing Elena to reveal more about this so-called
ceremony," fails miserably, and Elena refuses to sleep inside the same tent
as Ryudo after considering possible scenarios such as, "Don't touch me there,
Ryudo!" Anyhow, moving right along...
Head east into the lower trail for a bag of 50G. Once you are done there,
take the high road, and witness an exciting scene showcasing a bunch of
boulders falling down! Ascend the rope ladder, proceed on the mountain path,
and stop when you spot two wooden see-saws, each holding a rock. Releasing
one boulder causes it to plow through the stones surrounding a treasure chest,
and the other enables Ryudo and Elena to reach a Climbing Hat.
Defeat the nearby Mottled Spiders, and descend the rope ladder. As you are
walking down this mountain path, flip open the dark treasure chest for a
Crystal Brooch, Poison Antidote, and Yomi's Elixir. The rest of Inor Moun-
tains is straightforward; follow the trail down using your compass.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.4] boy, interrupted [ agear town ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Man, what a desolate "town," eh?
Chat with the armored guard outside the wooden barricades to learn that a
group of monsters from a nearby cave attacked the town, and as if you couldn't
already guess, it's your job to set things right! Visit Vyx at the inn, and
select the option to greet him. After Ryudo and Vyx catch up, an argument
erupts between a blonde boy named Roan and a motley crew of mercenaries over a
valuable medal. Elena suggests they help the boy find his jewelry, but, as
always, Ryudo adamantly refuses to do so.
Interrupting a seemingly peaceful scene, Millenia pops out of the blue and
takes Ryudo by surprise (and stuns him in the process!). Head back into the
main inn room after gaining control. Millenia and Ryudo decide to help out
Roan from becoming a meal for the monsters, so exit the inn, continue past the
guard you met earlier, and search the rock wall for the cave entrance.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.4] boy, interrupted [ durham cave i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Crag Snake 100G
Frost Frog Firebomb
Medicinal Herb (x2)
Poff Nut
Sleep Charm
Yomi's Elixir
Proceed on the rocky path, and Ryudo gazes around the dead sexy cave for a
better look. Now, of course, a cluster of stalactites plummet to the ground
and conveniently place a staircase before your feet! Recover and save at the
cone, if necessary. Pass under the arch...
Ryudo and Millenia spot a Carro emerging from several wooden crates. Ain't
he a cute lil' fella? Collect the nearby Firebomb, dash by the two torches,
and then jump off the low ledge. If common sense doesn't tell you anything,
have Ryudo push the mammoth boulders to pulverize the cavern wall, sending two
Crag Snakes your way! Eradicate the buggers, enter the next room, and acti-
vate the switch in the very center (there is a Medicinal Herb nearby!). This
directs the water, changing which of the two bridges you can access. For the
moment, cross the platform that you just raised. Collect another herb if you
so desire, walk underneath the rock archway, grab Yomi's Elixir (it's hidden
by the storage crates), and shove that flat stone over the edge. Remember the
switch? Backtrack, and hit it again!
This time, however, proceed into the room near the wooden bridge. Trapping
the dynamic duo, you are forced to deal with FOUR Crag Snakes! Blech!
Millenia's Fallen Wings ability should be enough to kill them all at once.
Keep pressing forth until you are ensared in another trap; however, you gotta
battle Frost Frogs this time around! Once they are gone, leave through the
southern exit to discover a Sleep Charm and Poff Nut. You can give the nut to
the Carro you spotted earlier, although it seems the only result is Ryudo
making a comment on how happy the rodent looks. Anyhow, follow the compass to
reach the second sector of Durham Cave!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.4] boy, interrupted [ durham cave ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Frost Frogs 100G
Troglodyte 300G
Calming Harp
Medicinal Herb
Mist Egg
Poff Nut
Stone Head
Torte's Reedpipe
Ruh-roh! Roan is about to be torn to teeny, tiny pieces! The party engages
the three Troglodytes in battle. As with the Frost Frogs, use Millenia's
Fallen Wings to help soften the walking fishies. You receive the Mist Egg as
part of your victory spoils.
Millenia decides to take Roan along (after having your face shoved into her
chest, wouldn't YOU want to go?), though Ryudo believes otherwise. Stroll
past the underground lake and into yet another ambush! The sparkly chest
contains a Calming Harp for the taking. Outside this room lies a group of
Frost Frogs guarding a Medicinal Herb. Close by is a metal crate and two
switches. Step on the switch (that is NOT in the path of the box!) to lift
the nearby gate, and go inside to nab 300G. Ram the crate over the other
switch, enabling Ryudo and crew access to an alcove with a lever that part-
ially drains the lake. The adjacent room holds a Stone Head helmet (go get
it!).
Before crossing the newly formed land bridge, pick up the pouch with 100G.
A second Poff Nut resides on the other side, and s'more Troglodytes await the
party after hopping off the ledge. Swing the lever to bring the wooden bridge
up to the top, and be sure to push the boulder and record your progress at
this time! Have Roan equipped with the Mist Egg before moving on.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.4] boy, interrupted [ durham cave depths ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Troglodyte Adventure Book
Durham Minotaur Roan's Medal
See that innocuous minotaur? Good! Now, go poke it with a stick!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Durham Minotaur, Troglodyte (x2) HP: 4200, 980
HULK SMASH!!
The twin Troglodytes should be your first priority, so Millenia's Fallen
Wings ought to shake things up! If they happen to survive, use Ryudo and
Roan's normal Combo attacks to finish them off. Because they never regen-
erate, slaying them definitely helps make the fight easier on you!
The muscle-bound bull's Tornado Horn proves to be a pain, as it has a chance
to confuse a character, and it's doubtful you have any move, spell, or item
that can cure confusion at this point in the game. Execute Critical attacks
to delay the Durham Minotaur from unleashing his horn ability.
For this fight, Ryudo should stick to using normal attacks and any of his
Tenseieken abilities (when he can use them), and Millenia's offensive spells,
especially Zap!, prove useful to inflicting massive pain. Roan is best suited
to healing and casting support spells (Diggin', etc.).
EXP: 258 SC: 800 MC: 20 G: 320 ITEMS: Adventure Book
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Hooray! Your very first skill book!
Showing off her expertise, Millenia barbecues the minotaur (and why didn't
she just do that to begin with?), and Roans robs the corpse of his precious
medal. With all of that jazz done, head back to Agear Town (yes, you MUST go
back through the entire cave again!).
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.4] boy, interrupted [ agear town ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Caution! Millenia transforms into...ELENA! Meaning, Elena possesses the
Wings of Valmar in her body, and that's not good! Roan suggests going across
the Baked Plains, so exit Agear Town through the south...
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.5] on the road again [ baked plains i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Dodo 200G (x2)
Giant Mantis 600G (x2)
Dash Shoes
Seed of Psyche
Seed of Running
Have Ryudo do some chop-chop action on the rock pillars to access the
psychedelic save cone. As you proceed north, analyze the wall for a tiny
green light. Steam flows out of that crevice, damaging any character in the
party that happens to run into it! Obviously, retreat and recover to the cone
if you absolutely need to.
After defeating the Giant Mantis party, examine the bush to acquire a Seed
of Running, and then continue up the plateau to fight a few more foes. Feel
free to explore this area (watch out for enemies!), as you can pick up gold
a pair of Dash Shoes, and a Seed of Psyche. When you be ready, go after the
compass's direction.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.5] on the road again [ baked plains ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Dodo 200G
Sandman 600G
Healing Herb
North Wind Cape
Poff Nut
Poison Charm
Seed of Defense
Seed of Magic
Seed of Power
Holy mole people, Batman! A mess of burrowing animals, called Sandmen, are
scattered throughout this sector of Baked Plains; however, attacking with a
multi-target spell such as Zap! definitely speeds up the battle. Not only
does it damage them, but there is also a chance of inflicting paralysis!
Near the entrance resides a petite lake holding up a special chest. Simply
slice 'n dice the rock barrier, and open the box to grab a Healing Herb, North
Wind Cape, and Poison Charm. Keep an eye out for those steam vents as you
stroll around the neighborhood!
There is really not much else to say here. Collect anything you stumble
upon, and follow where the compass points when you think you are ready.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.5] on the road again [ baked plains iii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Dodo Shell Armor
Giant Mantis Swiftness Nut
Beast-Man
Further ahead of the save point, Roan makes an announcement of the pos-
itively stunning Granacliffs! "And on your righthand side, you will see a
steep drop..."
The characters decide to sit down to a comfy, blazing fire in which you can
select one of the three and listen to him/her ramble. Elena explains an
excerpt from the Battle of Good and Evil and how the Granacliffs came to be.
Cycle through everyone until Ryudo has a sleep icon bouncing above his head.
Interrupting the serene camping trip, MR. I-SPEAK-IN-ALL-CAPS challenges the
crew to a fight...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Beast-Man (4800 HP)
Considering this wild beast lobs off about 150 HP per hit, this fight will
not be particularly easy! Beast-Man sticks to attacking with either Combo
techniques or Beast-Fang Cut, a powerful physical attack. If you couldn't
guess from his earlier remarks, he focuses much of his assaults upon Ryudo.
Cast Diggin' on your party at least twice to boost their defensive power.
Elena should utilize offensive spells, and Ryudo with special moves. Keep
Ryudo in tip-top shape with Heal and items!
EXP: 150 SC: 100 MC: 0 G: 0 ITEMS: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After nearly trying to kill Ryudo, the barbarian known as Mareg informs
Ryudo that a man named Melfice destroyed his home village, and he plans to
do anything to locate him. As it turns out, Melfice is Ryudo's brother!
The rest of Baked Plains is pretty straightforward, seeing as how you have
a dirt path leading you directly to the exit. However, before progressing to
Liligue City, it wouldn't be a bad idea to go through the Baked Plains a few
times to gain experience points and coins!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.5] on the road again [ liligue city ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Ryudo and co. encounter a woman and man "discussing" how the city is plagued
with Darkness, and the trio discovers that the Skyway is shut down until the
next day. Ah, convenience!
Purchase new weapons and threads down at the general store, and then tell
the overly excited innkeeper to spend the night. After tasting the "del-
icacy," Ryudo suggests visiting Gadan in the morning.
On this fine, sunny day, continue south of the inn to stir up a dialogue
with a starving young boy, which leads the party inside the engineer's house.
Elena, being the inquisitive person that she is, learns from this family that
all of Liligue City's inhabitants have suddenly lost their ability to taste
food! What's next? A paper shortage?
You can locate Gadan's house by proceeding south of where you just left.
The insanely obese man demands 10,000G in order to ride the Skyway, so need-
less to say, we will need to find some alternate solution! Take Gadan's
suggestion, and shove off to the city's church high on top of the hill (switch
your compass's destination to Church if you can't find it).
Father recommends Elena and her companions to walk up stairs to discover the
"truth," which is Liligue City was built upon the ruins of a derelict Granas
temple. Ryudo's intuition tells him perhaps another random appenade of Valmar
is cooped up somewhere amongst the ruins underground...
However, before team can head into the abyss, Mareg is waiting outside,
attempting to find the source of the evil scent. Naturally, he joins the
party! You can enter the ruins, once you ARE ready, by opening the steel
doors positioned by Gadan's house (on the ground).
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.5] on the road again [ liligue cave i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Crag Snake 400G
Frost Frog 1200G
Giant Mantis Healing Herb
Mogay Bomb
Purifying Herb
If you just so happen to be afraid of the dark, examining the torches
attached on the wall causes them to light up. Taking the side path near the
entrance sends you to a 400G pouch. The dirt tunnel splits a second time by
Crag Snake/Giant Mantis party; follow the route the compass points to (north)
to land a Healing Herb! Unfortunately, the gaping hole in the ground prevents
you from progressing here, so return to the fork and go the other way.
Woohoo! Another fork! Head southeast to pick up a Mogay Bomb, but select
the northeastern passage to delve further into the cave. And, like the other
splits, this next one has one route that leads to an item (dash northeast for
a Purifying Herb), while the other is one you want to travel...
Now, at the NEXT fork, choose the north trail (the other's a deadend). The
following junction, which is the last one, directs Ryudo and crew to a 1200G
chest (northwest) and the exit to Liligue Cave II (southwest).
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.5] on the road again [ liligue cave ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Gargoyle 1200G
Giant Mantis
Watch out! There is an enemy party sitting near where you pop out! Take 'em
out, and rob the chest of its 1200G. Enter the hole the compass points to...
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.5] on the road again [ liligue cave i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Frost Frog Mogay Bomb
Giant Mantis Reflection Ring
Beyond the wooden archway are a couple Frost Frogs out on patrol. Examine
the damaged wall to pick up a lovely Reflection Ring (now who would leave a
piece of jewelry down here?), and take the trail leading north to collect a
second Mogay Bomb at the deadend. Pursue the compass to set foot into Liligue
Cave II once again!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.5] on the road again [ liligue cave ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Gargoyle 400G
Ghoul Bonds of Trust
Giant Mantis Confusion Charm
Fire Pendant
Flamberge
Holy Wound Salve
Poff Nut
Once again, an enemy party is there to greet you at the entrance! Run in a
northeastern direction, snatch the gold bag from the dirt trench, and continue
along the stone walkway until Ryudo and the gang stumble upon an outlandish
monument. Step down on the switch, and read over the stone column. It tells
you to light the appropriately colored candlesticks, so that's what we gotta
do! If you backtrack slightly, you discover that two passages have opened up
on each side of the wall. First, proceed into the archway on the north wall!
This room is ridiculously simple. Trash the enemies, steal the Bonds of
Trust and Confusion Charm from the chests, and raise the green orb. Easy, no?
Instead of leaving the way you came in, select the other path off to the side,
leading you to a previously unopened sector.
Cross the tiny chasm, and flip open the dark chest for a Fire Pendant, Flam-
berge, and a Holy Wound Salve. Woohoo! The upcoming room contains a puzzle!
Did I scare you? Don't worry, it's easy to solve! Shove that mahogany box on
the eastern side to position it back into place. Climb the nearby staircase
(a Ghoul is hiding within the crate at the top!), and activate the magic red
ball to raise a second pedestal. Now, you probably noticed an item stashed in
between the boxes and wall...if you REALLY want a Poff Nut, exit the room, and
ram that box from the northern side. Anyway, once you are ready, backtrack to
the chamber with the monument, and embark into that other gap in the wall
mentioned earlier.
The final objective, the blue light, resides here. Scale the stairs, engage
the Giant Mantis group in battle, and take a closer look at the azure orb.
Retreat to the Happy Fun Magic Ball Pillars. Touching the yellow ball causes
the wall to shift, creating an entryway to the area's third sector.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.5] on the road again [ liligue cave iii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Remember, don't look down! ^_^
Not much to do here. Recover and record at the save cone, and then skip
into the cave again.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.5] on the road again [ liligue caverns ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Unfortunately, the Seal of Lord Granas is already broken, meaning one of
Valmar's many bodily organs is lurking about! Elena discovers the monster, is
promptly devoured, and then spewed back out as Millenia. Chase after
Godzilla!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.5] on the road again [ liligue temple ruins ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
And the beat goes on...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Valmar's Tongue (8000 HP), Head (5000 HP), Left Hand (4000 HP),
Right Hand (4000 HP)
Yikes! You have FOUR targets to deal with here! Although you very well
could concentrate on dismantling the head and hands, your time would be better
spent on pummeling Valmar's Tongue. It does have the most HP, but the battle
ends as soon as its health is depleted!
Start off the fight by casting support spells a few times (particularly
Diggin') to give Ryudo and company a slight edge. Much of this boss's attacks
are fire-based, including Flamethrower, Burn!, and Burnflame, and they WILL
put a dent in your characters' HP if you do not pay attention! Diggin' should
give some assistance in reducing the damage.
Fire everything you got at Valmar's Tongue! Equip Millenia with a Mana Egg
(pick the Item command), and have her cast any offensive spells. Burnstrike
proves to be very effective! Ryudo, Roan, and Mareg should rely on moves
until their SP supplies run out.
EXP: 500 SC: 1200 MC: 800 G: 800 ITEMS: Ancient Cuirass,
Revival Gem,
Book of Wizards
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After making a couple bad puns, Millenia absorbs power from the beast and
reveals a pudgy Gadan lying on the floor. Elena, now back at Gadan's house,
explains Valmar can advantage of a person's weaknesses and devour their soul,
and, trust me, you will be seeking a lot of devoured souls later!
Adjust your compass to the Skyway Station, and hitch a ride! And, as if
you didn't see this one comin', darkness enshrouds the scene, sending the
airbone vehicle straight into the ground...
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.6] fire in the sky! [ lumir forest, crash site ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
None 400G
Lumir Flower
Ryudo, Roan, and Mareg rise up from the wreck (without a scratch, I might
add!) and take notice that Elena seems to missing from their party. While
they are out and about, Elena and Millenia have their first encounter.
Head southwest once the group has been reunited. See that squishy snow
pile? Your movement speed slows down as you walk through it, making the party
very vulnerable to being thrown into battle! To gain a Lumir Flower, trudge
the thin pile inbetween the trees, and continue following the path until you
come across the chest. While it may not be much, that is the only item so far
that can restore MP! You can collect 400G by nabbing the purse situated near
the exit to Lumir Forest.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.6] fire in the sky! [ lumir forest ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Big Foot 1200G
Insecticide Bomb
A save cone can be found near the entrance; just watch out for the mammoth
blob of snow that falls down! Navigating through this mess can become a tad
tricky, considering all of these pine trees hinder your view. Shortly after
the save cone is a Big Foot on patrol. Much of the enemies in this area are
vulnerable to fire-based attacks, so use that to your advantage! Once the
party is defeated, search the nearby firs for a side path leading to a 1200G
chest.
Another chest, this one holding an Insecticide Bomb, is stashed further
ahead of the previous one (another Big Foot walks around here). Follow the
compass to uncover a cave entrance.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.6] fire in the sky! [ lumir forest, cavern i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Giant Crab 400G (x2)
1200G
Lumir Flower
Roots! Everywhere! Order Ryudo to slice 'n dice the bundle of roots in
your path. You will find a lot more of these! At the split, walk the north-
eastern route to find, yet again, a 1200G chest. Chase after the compass's
direction until Ryudo and co. come across an open room.
Two Giant Crab parties protect a purse of 400G in the middle. Now, at this
point in time, there is a sidepath you may take. Remember where you first
entered this room? Do a U-turn, and chop the roots in the way. Hug the wall
to discover another Lumir Flower. In a chamber not far from here, more crabs
guard another gold pouch (400G). Follow the compass to exit the cave.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.6] fire in the sky! [ lumir forest ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Big Foot 400G
1200G
Thar be more Yeti in these here parts! Examine the forest wall to locate
yet another 400G bag (how many of these are there?). Walk a little farther,
and you can spot an enormous tree leading to the second cave area. However,
before entering the abyss, a 1200G chest resides in a sidepath.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.6] fire in the sky! [ lumir forest, cavern ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Huge Caterpillar 400G
1200G
Insecticide Bomb
See all of those bizarre roots absorbing water? Chop 'em all up! Hacking
each piece opens up another passage. Walk through the northern opening to
acquire the Oracle's Staff for Elena. The western passage only has a Huge
Caterpillar for the party to battle and has no items, unfortunately. Head
into the southern path to delve deeper into the cavern.
At the fork, dash west for your 500th bag of 400G. Go to where the compass
points to find a more open arena with more bugs. Collect the Insecticide Bomb
when the caterpillars are out of commission, and then follow your trusty
compass. Ignore the roots at the split; they just lead to a deadend. Shortly
after that, examine the wall to locate a patch of roots that stand out from
the rest of the tree wall. Hack them to pieces, and rob the chest inside of
its 1200G. Proceed to enter the forest once more!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.6] fire in the sky! [ lumir forest ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Big Foot 400G
Arctic Cape
Blueberry
Ice Pick
Icefang Stone
Ambush the Big Foot gang, pick up the Blueberry placed in the center of
the triangular trees, and finally nab a 400G bag in another sidepath. Behind
the colossal blueish boulder is a chest holding an Arctic Cape, Ice Pick, and
Icefang Stone (just keep an eye out for the Big Foot paratrooper!). Your
field of vision slowly becomes obstructed as progress into the Garden of
Dreams...
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.6] fire in the sky! [ garden of dreams ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Anyone else having a Phantasy Star Online moment here?
A spritely young girl greets the party as they enter her garden. After
telling Elena to not "eat" her, she magically vanishes, leaving the crew very
confused. Exit the area the way you entered.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.6] fire in the sky! [ lumir forest ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Everyone remarks how the garden seems to have suddenly disappeared from the
forest. Odd, wouldn't you say? Press on to reach Mirumu Village.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.7] sleepless in silesia [ mirumu village ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Once again, Elena makes a comment on the village's sad appearance, meaning
you will be forced to go on another journey to save twenty people from
becoming clinically depressed for the rest of their lives... The villagers
seem to believe Elena has arrived to help the town, as they expected to see
someone from the Church.
The village chief explains the outlandish situation to the party. People
have been falling asleep and having frightening dreams of an evil presence
within the town. Spooky.
Barge into the inn, and Irina mentions her son is not waking up. After
everyone files into his room, the woman tells the crew the Garden of Dreams is
a mere fairy tale and nothing more. Irina believes the girl Ryudo encountered
in the garden is the source of this curse, despite the fact she really has no
proof of it.
Cross the spike-covered bridge southeast of the inn, and the party discovers
the little girl from the Garden of Dreams. Sandra, Aira's mother, orders the
group to come inside for further discussion. Once the short talk is over,
Aira takes notice of some people outside...
The Cathedral Knights, lead by High Priestess Selene, are stationed near the
town entrance and plan to "purify" Mirumu of Darkness. And by "purify," I
mean "kill or burn anything that appears remotely suspicious." Needless to
say, no one is going anywhere... With that in mind, spend the night at the
inn.
Ryudo, during his stay, falls into a truly bizarre dream sequence that
revives memories of his past. Look out the window, and a flying eyeball takes
the Geohound by surprise! The party believes the nightmares plaguing Mirumu
are coming from that creature, so check on Irina in the manager's room. She
has already fallen to the curse, but Skye attempts to follow the eye. Exit
the inn. The remaining critters fly off to the cave near Sandra's house.
And, naturally, that is your next destination!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.7] sleepless in silesia [ myst. fissure, underground ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Giant Crab 500G
Hammerhead 1500G
Twin Ogre Bone Harp
Purifying Herb
Raincoat
Wing Boots
At your first fork, walk in a westerly direction. This takes you a side
area containing three enemy parties guarding 500G and a Raincoat. Return to
the split, and follow the compass into an incredibly large chamber. Besides
being cluttered with enemies, there are also several items to be found
including a Purifying Herb, 1500G, Bone Harp, and Wing Boots. Chase after the
compass again once you have finished ransacking the room.
The following room holds a funky spiral hill for you to climb. South of
this mound resides a save cone right before the next area...
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.7] sleepless in silesia [ myst. fissure, depths ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Once more, the party uncovers a broken Seal of Granas; however, Eyeball Bats
are here to greet you this time around!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Eyeball Bat (x4) (3000 HP)
Overall, these guys do not pose much of a threat, but because each one comes
equipped with 3,000 HP, it may take some time to eliminate the entire crew.
The bats' normal attacks deal around 100 HP damage, whereas their Delta Burst
technique inflicts 300-400 HP on one character. Ouch! Employ Critical attacks
to slow down the execution time (or stop it from ever being used).
EXP: 200 SC: 900 MC: 900 G: 585 ITEMS: Book of Warriors
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.7] sleepless in silesia [ mirumu village ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
As Ryudo suggests, these giant eyes aren't the "real" enemy, just a mere
distraction to delay them. A villager, barging into the scene, orders the
group to enter the town hall so Selene can conduct an investigation. She
informs you she will search and locate the evil one behind this whole problem,
but Ryudo believes in returning to the fissure to find the culprit.
But, before you can revisit the fissure, Aira approaches the party and then
promptly runs into the shed behind her house. Drop down the hole in the shed,
returning you exactly where you left off earlier. Aira drags everyone into
the garden a second time, revealing her "evil" eye that has been causing this
curse. Backtrack to the village through Lumir Forest.
As if you couldn't possibly guess, Selene grills Sandra regarding her
dealings with Valmar and discovers the darkness within Aira's eye. However,
before she can do anything, Aira mysteriously vanishes after being held by
Elena...
Go to the garden via Lumir Forest, and allow Millenia to create a portal
leading to the fissure. Inside, pass through the dark purplish opening to
enter Aira's...SOUL!! Like the Valmar vixen says, once you go through, you
can't leave until this scenario is complete!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.7] sleepless in silesia [ aira's space i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Hammerhead 500G (x2)
Star Mirage 1500G
Twin Ogre Red Shoes
Silver Feather
Yomi's Elixir
Apparently Aira's soul must smoke quite a bit... Near the drop zone, there
is a Silver Feather lying on the ground. You can also find a Star Mirage
further ahead. Remember, although you cannot leave this area, you can always
return to the save cone to recover any damage! Continue ahead around the
bend, and collect the 500G bag and Yomi's Elixir. Soon after this, the party
comes across a stone bridge that splits, so take the path leading south to
collect a pair of Red Shoes. Then travel the other route. Here, nab the 500G
pouch stashes behind a group of pillars, and proceed south to uncover a
mysterious bell. Ring it to summon a whale.
Quite a contrast in environment, eh? Engage the Twin Ogre/Hammerhead gangs,
and rob the chest of its 1500G. Hop into the bubble contraption to enter the
second zone...
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.7] sleepless in silesia [ aira's space ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Hellhound 500G
Huge Caterpillar 1500G
Battle Manicure
Bonds of Trust
Illusion Clothes
Mirage Earring
Moebius Ring
Needless to say, this area is very "unique." Fight the Hellhounds and Huge
Caterpillars if you so desire, and cross the flesh bridge next. The black box
situated near the dead trees contains Bonds of Trust, Illusion Clothes, and a
Mirage Earring. Walk northwest of the chest, activate the bridge, and grab
the Battle Manicure on the other side. Continue waltzing along the boundary
to discover yet another eyeball-infested overpass.
Take out the Hellhound parties, and go over the stone crossing into the
next awkwardly slanted section. Pick up the Moebius Ring beside the fence.
Once you have taken the money from the treasure chest, head on over the make-
shift tree bridge, and ascend the ladder (why does it take so long for every-
one to climb?!). Collect the funds from the fence, and enter the enclosed
space. AMBUSH! As pillars rise from the ground, Hellhounds drop from the
sky! Recover, and record at the cone before approaching the eye. Your party
should be around Lv25 at this point.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.7] sleepless in silesia [ aira's space, room of solitude ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Aira seems slightly pissed off, so she summons a pineapple and eyeballs...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Valmar's Eye (12000 HP), Left/Right Tendril (6000 HP),
Eyeball Bat (x4) (3000 HP)
As always, casting support spells is a helpful tactic in prepping the group
for a tough fight! You have already tackled Eyeball Bats before, and you
ought to know by now their Delta Burst technique isn't exactly weak. It would
be a good strategy to eliminate them first and get them out of the way.
Attacking with multi-target spells/moves makes it easier and faster to remove
them from the battlefield.
As for the eye and its tendrils, they tend to focus on using attacks that
can inflict status effects, including poison, confusion, and sleep. Roan's
Vitality March move is absolutely awesome here, as it removes all negative
status disorders from everyone in the party! If you previously used attacks
such as Fallen Wings or Zap All, you might as well finish off the tendrils in
addition to the eye. Just use Alhealer and Vitality March to keep the party's
health in check.
EXP: 800 SC: 1800 MC: 1800 G: 1200 ITEMS: Demon's Tear
Gravity Egg
Warp Knife
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
That's right! Another Mana Egg!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.7] sleepless in silesia [ mirumu village ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
After Aira and her mother have a touching moment, Millenia devours the
child's soul, effectively destroying the Garden of Dreams and curing the curse
of this land. Unlike Gadan, there appears to be hope to save Aira's heart.
Approach the direction of the inn to stir up a dialogue with Her Highness
Selene. Fortunately for the townspeople, she decides to avoid purifying the
town and leaves without putting up much of a fight. Evac the village, and
travel to the St. Heim Mountains.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.8] to the pope...again! [ st. heim mts., base ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
None 500G
Guard Mushroom
Walk slightly beyond the starting save cone to collect a Guard Mushroom near
the river bed. Snatch the 500G bag as you travel up the mountain side and
into another dark cavern.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.8] to the pope...again! [ st. heim mts., caverns ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Big Foot 500G
Chameleon Scattering Stone
Hammerhead Seed of Life
Instead of going after the compass, hug the wall while dashing west (pick up
the 500G pouch) to exit the mountain, and then acquire the Seed of Life being
guarded by a Big Foot party. Return to the inside.
Pursue the compass for a while, and eliminate the two enemy gangs patrolling
by the giant rocks (one protects a Scattering Stone). Continue forward to
leave the cave once more...
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.8] to the pope...again! [ st. heim mts., base ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Scale the mountain; however, revisit the cavern by passing through the
opening underneath the waterfall.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.8] to the pope...again! [ st. heim mts., caverns ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Chameleon 500G
Hammerhead 1500G
Giant Crab Battle Manicure
Godspeed Ring
Lion Field Garb
Scroll of Alheal
Silver Feather
Inside the open arena you can nab a 500G bag and a Scroll of Alheal after
defeating the Chameleon/Hammerhead crew. Escape through the gap towards the
east (rather than you where came in), and there you shall uncover a giant
treasure chest holding a Lion Field Garb. Backtrack to the waterfall, and
proceed up to the next cave area.
Ryudo suggests camping once you reach the flat area, so that means more
stumbling through dialogue. A save cone is installed upon awakening. How
convenient! Trek BLANK of the cone to enter the waterfall containing a black
chest with a Battle Manicure, Godspeed Ring, and Silver Feather. Return to
the previous, and follow your magical yellow arrow.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.8] to the pope...again! [ st. heim mts., base ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Big Foot 1500G
Twin Ogre
Near the start, empty the 1500G chest surrounded a crew of Big Foot and Twin
Ogres, and then carefully jump across the rocks bobbing over the waterfall.
Oh, look! Back into the cave we go!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.8] to the pope...again! [ st. heim mts., caverns ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Chameleon 500G
Giant Crab Mach Boots
Hammerhead Yomi's Elixir
Snag the Yomi's Elixir, and push the massive boulder onto the lower floor.
This enables you to head down and collect a pair of Mach Boots! Simply follow
the compass the rest of the way (there's a 500G purse on the path).
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.8] to the pope...again! [ st. heim mts., halfway up ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Big Foot 500G (x2)
Chameleon 1500G
Twin Ogre Dragonslayer Axe
Holy Wound Salve
Seed of Spells
Out of sheer boredom, Ryudo determines the party should camp AGAIN. (Yep,
a second overblown dialogue sequence!) Continue scaling the mountain, unless
Ryudo thinks the party needs to rest... Above the tiny waterfall, shove the
boulder into the hole, preventing water from plummeting into the pond. Now
you can pick up the Dragonslayer Axe!
Continue truckin' up St. Heim into the waterfall, and then pop back out onto
the mountainside. Here, more stashes of gold and a Seed of Spells are thrown
about the area, along with several enemies. While there is a seemingly out-
of-place white door, ignore it for now, and continue on to the Cathedral!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.8] to the pope...again! [ st. heim papal state ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
And thus, you are finally here! After meeting with the gate guard, Elena
determines it would be better to wait until tomorrow before meeting Zera, so
here's your chance to explore the wonders of Lords Granas. Crash at St.
Heim's store, and equip the team with better goods since you probably have
quite a bit of money by now.
Tell the inn keeper you want to the spend the night to start up another
rousing dialogue among the party members. Interrupting the discussion, a
priest orders Elena to visit the Cathedral at once...
Sporting an flashy outfit reminiscent of Earth, Wind & Fire, the Pope sug-
gests that Valmar is trying to revive himself, and it is hope to Elena to stop
it. However, the Granasaber must be found, first.
And, barging in once more, the priest wants the remaining members to talk to
the Pope, so exit the inn, and travel up to the Granas Cathedral. Ain't it a
purdy lil' building? Upon talking to the gate guard, have Ryudo enter the
Audience Chamber while Mareg and Roan dive into some books in the library.
Listen! For the Pope speaks! Zera attempts to deal with his restless foll-
owers with inspirational words and then commands them to continue about their
business. Follow Zera to his room. The Pope desires Ryudo to search for the
Divine Sword/Granasaber/Big Pointy Stick in order to prevent the Day of Dark-
ness, Valmar's revival, from ever happening. Naturally, Zera has absolutely
no clue where the hell the sword is, leaving Ryudo confused.
With that conversation out of the way, head up to the library and chat with
Mareg and Roan. If you are really bored, take a look at the books, but you
should rest at the guestroom when you be done.
The game then cuts to a scene involving Cardinal Oro being ambushed by the
Wings of Valmar, Millenia. A guard, rather calmly I might add, informs Ryudo
and company that Valmar is in the building! Run to the balcony at this point.
After Miss Millenia makes her speech, backtrack to the Audience Chamber, so
Ryudo can accept searching for the Granasaber. And as a nice bonus, Zera
gives the party the Book of Priests!
Although Ryduo is clueless as to where to begin, Roan believes traveling to
his homeland, the Kingdom of Cyrum, would be their best lead. Head off to the
world map, and select Pilgrim Road!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.9] pilgrimage to cyrum [ st. heim mts., pilgrim road ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Big Foot 500G (x2)
Chameleon 1500G
Twin Ogre Bravery Bandana
Holy Wound Salve
Magic Blessing
Poff Nut
Poisoned Knife
Seed of Moves
As the people standing along the road tell Ryudo, monsters are roaming near
this road. If you truly do not feel like fighting, simply follow the compass
to the world map, but of course you don't *really* want to do that, do you?
Clamber down the ladder, engage the enemies, and do some treasure hunting!
Here's what ya can collect...
Western Half: 500G (x2), 1500G, Holy Wound Salve, Seed of Moves
Eastern Half: Bravery Bandana, Magic Blessing, Poff Nut, Poisoned Knife
When you are finished, continue to Raul Hills.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.9] pilgrimage to cyrum [ raul hills i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Chameleon 500G (x2)
Dragonoid 1500G (x2)
Land Cougar BlackQuartz Helm
Twin Ogre Buster Flail
Earthern Cuirass
Thunder Ring
Shortly along the dirt footpath resides a rainbow save cone. Dash slightly
east of this position to uncover a treasure chest, containing a Thunder Ring,
beside a wooden fence, and then proceed southeast. Here you can find a Buster
Flail stashed underneath a tree. While there is a stone bridge leading you
into the next part of Raul Hills I, pass it, hug the river, and rob the chest
of its 1500G.
Across the bridge lies a stone maze filled with Dragonoids! Woohoo! Seeing
as how you have a partial bird's eye view, navigating the labrinyth is not
really that difficult. Inside, you can collect 500G, 1500G, BlackQuartz Helm,
and Earthern Cuirass. Once out of the maze, pick up the 500G by the riverbed,
and shove off to Raul Hills II.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.9] pilgrimage to cyrum [ raul hills ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Chameleon Quake Stone
Dragonoid Rage Ring
Land Cougar Scroll of Alheal
Twin Ogre
The first thing you will probably notice here are the bizarre plants that
inflate as you approach them, and similarly to the mushrooms from earlier in
the game, they can be destroyed, sometimes leaving an item (or enemy) behind.
Follow the compass until you come across an area with a beach and save cone.
South of here is a dark chest perched on top of a rock formation. Chop the
tops off the stones, and open the box for a Quake Stone, Scroll of Alheal, and
Rage Ring.
Save and recover at the cone, pass over the bridge, and hitch a ride in the
wooden boat guarded by a party of Dragonoids. The destination drops the party
off near the exit to the world map.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.10] enter the machine [ cyrum kingdom ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
You are finally here, although Roan puts a bit of a dark cloud over the
entire situation. As usual, crash at the general store to acquire better
equipment for the team, and then spend a night at the city's inn. The Inn
Master suggests the crew talk with people in town if they are searching for a
certain something, and he mentions a man named Hemble.
During the following morning, Mareg decides to leave the pseudo-couple alone
while they visit Hemble at the docks. Exit the inn, set the compass desti-
nation to Informant Tent, and speak with the sailor outside. Hemble suggests
Ryudo and himself arm wrestly before he decides to tell anything about the
Divine Sword, and the game goes into an explanation of how this works.
However, it does not really matter; for if you fail, Elena distracts Hemble,
allowing Ryudo to finish the game off. Naturally, Hemble knows absolutely
nothing about a Divine Sword...
After the couple sits down on a bench, have Ryudo approach the juicebar
and choose the "hidden" option. Millenia makes an appearance when our spiky-
haired hero returns, and she's ready for some action! Shortly after the
vixen takes pleasure in the dance and music, Mareg and Roan approach the new
couple and alert them of trouble erupting inside the castle. Take a short
ride inside the boat Roan points to.
Outside the castle, talk with the guards. They reveal that Roan is, in
fact, the prince of Cyrum and also open up the passage into the building.
Climb on down!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.10] enter the machine [ cyrum castle, secret passage ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Chameleon 700G
Dragonoid 2100G
Skull Snail Electrum Stone
Lightning Tiara
Magical Brace
Move Blessing
Silver Feather
Travel west of the starting room to find another Carro, who has somehow made
its way into the remnants of the castle basement. Anyway, continue on. Pick
up the Move Blessing from the ground, save, and then shove one of the wooden
crates out of your path. Proceeding south of this position leads to a Light-
ning Tiara, while the eastern route leads to a room patrolled by a couple
enemy parties. Once they are disposed of, rob the chest of its 2100G, push
two more crates, and collect the Electrum Stone.
Descend the ladder up ahead, and activate the Big Pink Lever to roll out a
bridge. Cross it onto the other side. The eastern path leads to a Silver
Feather, while trekking west takes the party to a 700G pouch and another lever
that grants access to a bridge. That iron gate can't be opened with Ryudo's
bare hands, so you must find a way to break through!
Climb the rope ladder after moving over the new bridge. Continuing north
sends you to the room with the save cone you were in earlier (be sure to take
up the Magical Brace nearby!). Backtrack, and head down the corridor you just
passed a moment ago. Activate the lever found here.
Remember the gate? Head back to it, and advance through the few remaining
rooms. Give one of the stone walls a gentle push to uncover a secret way
into the castle.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.10] enter the machine [ cyrum castle ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Skip through the hallway into the Room of Demon-Sealing. This "Gate of
Darkness" is barricading something incredibly powerful, which may bring about
disaster or war if it is opened. As it turns out, Roan's medal also functions
as a key to this gate (hence why he freaked out about it earlier in the game).
The Blonde Prince suggests discussing the Gate with his father, so scurry into
his office via the Audience Chamber.
The King has already decided to open the Gate, even without Roan's medal.
At this point, Roan gives a short review of the so-called "People of Dark-
ness," but a forceful tremor ripples through the castle, alerting the party
to return downstairs.
With the Gate of Darkness completely in shambles, Mareg detects the smell
of Melfice inside! Go on in!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.10] enter the machine [ underground plant i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Dragonoid 700G (x2)
Skull Snail 2100G
Warp Warrior Icefang Stone
Mana Harp
Move Blessing
Paralysis Salve
Soul Eater
Who the hell thought of the color scheme for this place?
Recover/save at the cone, and proceed south. Near the panel of green pipes,
there is a bag containing an Icefang Stone nearby (watch for the Skull Snail),
and a 700G pouch resides directly north of that. Eliminate the Warp Warriors
around the corner, and then carefully maneuver around the steam machine to
acquire a Soul Eater knife.
A Paralysis Salve is stashed beside the Dragonoid/Skull Snail party. Nab
the second 700G pouch, dash down the stairs, and activate the blazing red
lever to open up another route. Just be sure to collect the 2100G out of the
treasure chest before you backtrack!
In this newly revealed area, collect the Mana Harp and Move Blessing after
defeating a Warp Warrior party, and travel down the staircase. The entrance
to Underground Plant II is up ahead.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.10] enter the machine [ underground plant ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Skull Snail 700G (x3)
Vein Brain 2100G (x2)
Warp Warrior Dynamite
Fine Broadsword
Flame Stone
Forbear Necklace
Miracle Elixir
Paralysis Salve
Revival Gem
Despite its maze-like appearance, this area is fairly linear, requiring you
to trek from pipe to pipe until you reach central area. From the entrance,
start across the pipe leading east to gain a Dynamite. Then continue amongst
the other pipelines until you encounter a chest containing a Revival Gem;
here, go east for 2100G before advancing.
The next point of interest is a 700G purse guarded by a party of Skull
Snails and Vein Brains, and the following platform holds a lovely save cone!
Once you are down the ramp, go after the conduit leading to the south to
uncover more Warp Warriors and chest with a Forbear Necklace. Backtrack,
and continue forward.
At the four-way junction, take the 700G bag, and then hit the switch to move
the gates. Next, pick up the Paralysis Salve, and travel west (keep an eye
out for the Vein Brains floating about!). Thar be another 2100G here! The
next four-way requires Ryudo to flip another lever to shift the pipes around
(and there's a third 700G sack on the next platform).
Engage the Skull Snail/Warp Warrior gang, and cross the one pipeline to
discover a Fine Broadsword (great name, eh?). Obviously, the other pipe is
where you should head to next.
Snatch the Flame Stone near the ensuing ramp, and the lower level holds a
Miracle Elixir around the corner. Next, hitch a ride inside the strange
metal platform...
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.10] enter the machine [ underground plant iii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Skull Snail 700G
Vein Brain 2100G
Warp Warrior Warp Shoes
Blech, more green... Fortunately, this part is rather short...
Anyhow, yet another 700G can be found near the very first enemy party.
Eliminate the foes surrounding the red column, and collect your 2100G from the
treasure chest placed in the corner. Snatch the Warp Shoes off the ground,
recover and save at the rainbow cone, and enter the gate to the control room.
The party should be somewhere around Lv33 by now.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.10] enter the machine [ underground plant, control room ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Upon approaching the Automata factory, the Claws of Valmar decide to destroy
the intruders...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Valmar's Claw (14000 HP), Left Arm (9000 HP), Right Arm (8000 HP)
You know the drill by now, so cast support spells to bring up the party's
offensive and defensive prowess! While most of this battle's attacks do not
inflict much damage, they often cancel and hinder your characters' actions
(usually to multiple party members).
What truly makes this fight against Valmar easy is using Millenia's special
move, Spellbinding Eye, which completely halts an enemy's actions and slowly
damages it. Hit Valmar's Claw with it, and take this opporunity to chop off
both of his arms. Doing so prevents it from ever healing!
Once you do that, you shouldn't have an ounce of trouble winning.
EXP: 1000 SC: 2400 MC: 1200 G: 2100 ITEMS: Book of Gales
Mana Insignia
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Roan becomes slightly disgruntled at the fact the incredible "horror" his
people have been protecting is simply a war production facility and begins
to randomly punch things, setting off a flurry of electrical shorts. Kids,
this is why violence never solves anything! Showing some compassion, Mareg
decides to take the robot along with him before the factory explodes.
After Tio recovers, record your progress at the save cone. Return to the
King's Office to discover the freak of nature known as Melfice...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Melfice (???? HP), Regenerator (???? HP), Sword (???? HP)
Unfortunately, there is no way to defeat Melfice with your current power
(similarly to the fight with Millenia from waaay back in the game). The best
you can do is hold out for as long as you possibly can.
That being said, simply heal the party until Melfice executes the Wailing
Soul Slash upon Ryudo, ending the battle...
EXP: None SC: None MC: None G: None ITEMS: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Tio stops Melfice from finishing off his younger sibling, and Ryudo is still
stunned at the vicious monster his brother has become. Standing up against
his kingdom's traditions, Roan decides to remain in Cyrum and mold it into a
better country no longer tied to Valmar's grasp. Enter and then exit the
castle through the main gate.
After the entire party makes its final farewells, pick up Tio inside the
kingdom, since she does not seem to know what to do after being freed. Travel
to the Port, and chat with Captain Bakala of the ship 50/50. He can transport
the crew over to the island; however, once you go, you cannot return to this
continent! When you feel you are ready, tell the captain.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.11] seaside voyage [ ceceile reef, point ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Crimson Claw None
Because Elena seems to be new to cruising on ships, Bakala's 50/50 makes a
pitstop at Ceceile Reef until she recovers. Walk away from the starting point
to uncover huge pearl-like stones buried in the ground, but the team believes
they should ignore them for now, so continue on. Ryudo pitches a tent for the
night in an open area slightly ahead (MORE DIALOGUE!).
[ insert romantic cutscene with Ryudo and Elena here ]
In the morning, a clamor of several Crimson Claws rudely awakens the party
and immediately throws them into combat. Defeat the crabs, and shove off to
Ceceile Reef I.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.11] seaside voyage [ ceceile reef i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Crimson Claw 1000G (x2)
Flame Toad Dragonfly Slayer
Gale Stone
Healing Fruit
As usual, you conveniently have a save cone placed by the entrance. Most of
this oceanic area is straightforward, just proceed along the path and engage
any enemy parties in your journey. Be sure to collect Mareg's Dragonfly
Slayer stashed on top of the stone arch!
When you head down a ramp, you can pick up a Gale Stone hidden off to the
side, and there also are two 1000G pouches ahead of that. In the area with
the Crimson Claw colonies, enemies may ambush you by popping out of the holes,
so watch out! A Healing Fruit can be acquired here, too. Proceed to the
second part of Ceceile Reef.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.11] seaside voyage [ ceceile reef ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Crimson Claw 1000G
Flame Toad 3000G
Scaly Warrior Coral Necklace
Lullaby Staff
Mermaid Harp
Again, near the beginning, a Crimson Claw attempts to sneak-attack the crew.
Jump across the stones onto a more open field with Flame Toads, and then nab
the 1000G bag before hopping over. Besides encountering a Scaly Warrior for
the first time, another chest of gold can be opened for you here.
While walking among the partially submerged rocks, take the time to pick up
the Coral Necklace and Lullaby Staff from the spiffy-looking treasure boxes,
then travel across the western path onto a small island with a Mermaid Harp
protected by two enemy groups.
Proceed to where the compass directs you, collect the Electrum Stone, and
rest and record at the save cone, for ahead lies a couple Super Sized-crabs!
Ruh-roh, Raggy!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Crimson Tail (9800 HP) (x2)
Next time on FOX...when Giant Crabs Attack!!
Have your characters cast Diggin', WOW!, etc. once or twice to support the
party. Diggin' is an important spell here due to the fact the Crimson Tail's
Phantom Echo lowers characters' defense power by one while inflicting harm.
It would be better to keep your defense at zero than let it crumble into the
negative range!
The Crimson Tails' main offensive tech is the Scissors Storm, which causes
~700 HP damage to one character and may possibly cause paralysis. Conserve
you MP/SP, and toss Paralysis Salves to cure the disorder when necessary.
Resort to the Alhealer spell when it comes to healing.
Attacking the duo is nothing special. Simply hit them with your toughest
assaults, including Hellburner, Crackling, and Beast-King Smash.
EXP: 500 SC: 2400 MC: 600 G: 1000 ITEMS: Soul Egg
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Continue forward to the 50/50, and talk with Capt. Bakala to leave the isle.
Riding with the wind, the captain explains the mechanics of how the 50/50
travels over the Granacliffs, and the crew heads for cover as the ship finally
takes flight. Next stop, Garlan Island!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.12] ryudo's past [ garlan village ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Although the village appears serene and peaceful, its inhabitants do not
seem to be too thrilled as Ryudo abruptly strolls into town... Pay up at the
general store to build your supplies and weaponry, and proceed up the ramp by
the inn to encounter an angry mob ready to throw Ryudo out of Garlan (kinda
like Jazz from Fresh Prince). The spiky-haired Geohound suggests searching
his old house for clues, so dash over there! After Ryudo and Gatta do a bit
of dueling, spend the night at the inn.
Desiring to learn about Ryudo's mysterious past, Elena is visited by Skye,
who explains the entire story in detail (and why does she not realize who the
speaker actually is...?). In short, Melfice was an expert swordsman possessed
by the powers of Valmar and then murdered his bride-to-be, Reena. Melfice
vanished and was never seen again. Due to his brother's actions, Ryudo was
labeled as an outcast, exiled from Garlan, and became a Geohound to survive.
In a sudden flash, Ryudo believes Melfice is at Grail Mountain. Exit the
village to the north, and choose the destination on the world map.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.12] ryudo's past [ grail mountain road i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Clay Bird 1000G (x2)
Crimson Claw 3000G
Flame Toad Double Moon
Man-Eating Tree Face Paint
Grail Fruit
Makibishi
Mars Talisman
Potion of Azure
Pretty sight, eh?
Gatta arrives at the scene and hands Ryudo a note from Melfice telling him
to meet up at the "Plateau of Memories." How convenient!
Following the standard Grandia II formula, a save cone is stationed slightly
north of the starting point. Bypass the cone, continue up, and then walk west
to gain 1000G. Now enter the path southeast of that save cone, collect the
Makibishi and 3000G on the ground, and turn north. There are a couple steam
vents here again, so pay attention to your footsteps! After nabbing Tio's
Double Moon among the trees, shove the sword statue to plug up the river,
enabling access across.
On the other side of the river lives the dreaded Man-Eating Tree! No joke!
Defeat it, and pass through the tight pathway into an open field. You can
uncover a Face Paint near the broken hill ramp. If you want a Mars Talisman,
trek east of the previous item, and walk over the river once more, and when
you are finally ready, travel up the log ramp in the north.
A Potion of Azure is placed in the west beyond the ugly puddle of muck;
continue north to spot a second statue, which serves the same purpose as the
first one did. Dash over the collapsed bridge, acquire the Grail Fruit, and
then get the Healing Fruit stashed in the enemy-infested field. Another bag
of 1000G can be picked up right before the entrance to Mountain Road II.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.12] ryudo's past [ grail mountain road ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Clay Bird 1000G
Flame Toad 3000G
Man-Eating Tree Bonds of Trust
Pit Viper Dark Armor
Dynamite
Earthen Axe
Grail Fruit
Move Blessing
From the beginning, proceed west to encounter a new enemy, Pit Viper, and
then walk in a northernly direction (ignoring the broken ramp) into a more
open field occupied by Man-Eating Trees. Rob 3000G from the chest in the
northwestern corner, and grab the Dark Armor stashed near the mammoth-sized
boulder. There is a Grail Fruit located at the uppermost tip of this field
(by a steam vent). Go through the narrow passageway up ahead.
After the Flame Toads are eliminated, you can cross the canyon via the
muck-covered ropeways. Do just that to reach a treasure box containing a Move
Blessing, Bonds of Trust, and Earthen Axe. Remember to get the 1000G pouch!
Dash as far south as possible beyond the ropeway bit to discover a Dynamite,
and then simply follow the compass's direction. This takes the party to a
save cone, meaning there is an important event right around the corner...
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.12] ryudo's past [ grail mountain shrine ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Travel amongst the debris and rubble to the mountain shrine. Ryudo shows
his companions the Seal of Granas his brother Melfice dealt with many years
ago when he acquired the power of Valmar. Exit the building, and the blue-
haired villain makes a quick appearance before vanishing to Grail Mountain
Road III.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.12] ryudo's past [ grail mountain road iii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Clay Bird 1000G
Man-Eating Tree Gold Feather
Pit Viper Grail Fruit
Fairy Ribbon
Descend the rocky staircase, and trudge the puddle of purple goop to uncover
another Grail Fruit and a container with a Fairy Ribbon. Backtrack a little,
advance west, and take the fork's path leading south. Besides the Man-Eating
Tree and Clay Bird, you can find 1000G and a Gold Feather placed near a cliff.
Up ahead lies a save cone and the Plateau of Memories! (By now, the party
should be around Lv36.)
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.12] ryudo's past [ grail mountain, plateau of memories ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
After the characters make some meaningful remarks, it's time to fight!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Melfice (19000 HP), Sword (11000 HP), Regenerator (13000 HP)
Yowza, 19000 HP! This definitely will not be an easy task!
Immediately boost your party's defense because, just like the last time,
Melfice can initiate a spell lowering your characters' abilities to defend.
Do not bother wasting your time with stat-hindering spells, such as Stram and
Cold, for this boss can counterspell your attempts with Speedy, etc. Your MP
can be better spent elsewhere!
Melfice relies on two dangerous techniques, Wailing Soul Slash and Demon
Horde Slash. Wailing Soul deals at least 1000 HP damage to one character,
while Demon Horde concentrates on the entire party, inflicting about 700 HP
damage. Alhealer is key to keeping everyone in tip-top condition!
Focus your assaults upons Melfice; the other two parts will not end the
battle if they are destroyed, so why bother? There isn't too much to say here
other than utilize your best spells and special moves. Have one character,
preferably Tio, stick to restoring HP and using items to support the group.
When Melfice is nearing death, he begins to use his Evil Horn Attack,
damaging and canceling any party members near him.
EXP: 1500 SC: 3600 MC: 1800 G: 0 ITEMS: Maken Valborg
Book of Swords
Soul of Asura
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upon his deathbed, Melfice begins to reveal his previous (and true) person-
ality to everyone, and Ryudo turns psychotic and nearly slices off Elena's
head. Quite a dilemma, eh?
As it turns out, Ryudo has been infected with the Horns of Valmar, which
previously destroyed his brother's body. Millenia attempts to remove the
Horns from Ryudo, but she suddenly stops (no surprise there!) and orders Elena
to help her save the man's soul. Ryudo is saved, of course; however, the
Horns can still control him if he lets his guard down.
While at the cemetery, Gatta hands Ryudo a Friends Necklace to him as a
keepsake. Talk with Captain Bakala at the docks to continue the journey.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ ghoss forest, west i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Flame Toad 3000G
Scaly Warrior Aromatic Root
Healing Incense
Slyph's Robe
Landing on a beach, the party finds themselves in Mareg's place of origin,
and naturally, he suggests conversing with his village's elder for help in
locating the Granasaber.
Record and recover at the save cone, and cross the river via the oversized
plant creature. Around the bend, push the branch aside to access a 3000G box.
Aww, isn't that cute? The flowers are playing a game of catch! Anyhow, take
notice of the vapor-spewing plant ahead, for its fumes poison the entire crew!
You can collect an Aromatic Root for Elena in the northwest corner of this
section, and then cross the river to the east.
Now you must scramble over several tree roots. Collect the Healing Incense
at the start, and continue to discover a group of Scaly Warriors "hiding"
behind a giant branch. Fight them, if you wish. When you travel onto the
second Texas-sized root, take the southern fork, and open up the treasure
chest for a Sylph's Robe. Backtrack to the main path. Bypass the poison
plant, and enter the next area.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ ghoss forest, west ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Giga Mantis 1000G
Pit Viper Baobab Fruit
Quake Stone
Super Mogay Bomb
Shortly ahead of the entrance, examine the strange red plant to open it up,
enabling access to the upper roots (and 1000G). Near the following plant,
grab from the Divine Talisman off the ground, and head on up. Crossing on the
flower's petals is not necessary here, but you can do that to avoid the Giga
Mantis party. Examine the roots up ahead to build a "bridge."
At the three-way split, collect the Quake Stone from behind the curtain
before walking onto the southern root. Take the Baobab Fruit from that red
flower, and advance northeast to uncover land affected by Melfice's vile grip.
After Elena becomes completely dumbfounded by Mareg's beliefs (Oh, no! He has
faith different from mine!), acquire the Super Mogay Bomb from the west, and
then simply follow the compass to Nanan Village.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ nanan village ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
After receiving the friendly welcoming, trek up to the Elder's House, and
speak with the cane-wielding man outside. The Elder initiates a Freudian dis-
cussion among the party members, orders a great feast, and then informs Ryudo
and Elena to enter the village's Forbidden Room. Don't trust the villagers'
warnings, for this trial is hardly dangerous! Open the doors to the hut, and
plummet into the darkness below...
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ hut of trials ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Anyone got a candle here? Follow the compass into a room containing writing
on a stone tablet, which mentions collecting the Walnuts of Lights to pass the
trial. Next, the Carro draws the curtains, so command Ryudo to go through.
And the highlight of the entire game is...COLLECTING NUTS!! Playing this
bizarre mini-game is very straightforward. Direct Ryudo to one of the three
nut-carrying pedestals, and press A to grab the nut. The catch is the nuts
must be fairly level with Ryudo, so he can actually reach them. Collect as
many as you can within thirty seconds! When the game is over, advance into
the room by the Carro, take the Walnut of Light, and spring out into the town.
Stunned by the couple's wonderful performance, the villagers award Ryudo and
Elena with a special item. Each time you do the trial, the amount of nuts
required to pass increases, and the prize also changes. Here are the rewards:
+---------+------+------------------+
| Attempt | Nuts | Prize |
+---------+------+------------------+
| 1st | 1 | Ring of Guarding |
| 2nd | 4 | Bloody Saucer |
| 3rd | 8 | Miracle Scales |
| 4th | 12 | Platinum Feather |
| 5th | 16 | Book of War |
+---------+------+------------------+
Anyhow, it is time for the festive ceremony! Elena decides to show her
talent in singing, following the Elder's request, and Mareg continues to coax
Tio into accepting feelings and becoming more human. Proceed to the spring
once you gain control of the party.
Naturally, this scene focuses on the conflict between Elena and Millenia for
Ryudo, and it appears as though Millenia wants to get in on the action. Not
surprisingly, Ryudo somehow manages to get screwed over on both counts...
Exit Nanan Village, and proceed to Ghoss Forest East.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ ghoss forest, east i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Fenny Bird 1000G
Giga Mantis 3000G
Man-Eating Tree Revival Gem
Pit Viper Wolf Boots
Yomi's Elixir
Again, another save cone is stationed by the entrance. If you are really
bored, touch the peppermint flowers to send them spinning, but when you are
ready, proceed into the open field littered with Fenny Birds and Pit Vipers.
Because the cone is so closeby, it wouldn't hurt to defeat all of the enemies
for extra EXP and coins. Open the treasure box in the middle for a Revival
Gem accessory. Continue south, and tread through the sludge.
You can collect 1000G amongst the flowers and a pair of Wolf Boots northeast
of the previous item. Follow the compass to uncover a Giga Mantis party, and
then head across the root of a mammoth tree. Take the southeastern root if
you wish to put an extra 3000G in your pockets; just advance north to move on
(note one path in that fork leads to a dead end!). Be sure to take the Yomi's
Elixir right before entering the second eastern section.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ ghoss forest, east ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Giga Mantis 1000G (x2)
Man-Eating Tree 3000G (x2)
Pit Viper Black Belt
Dragon Scales
Vaccine
Hey, folks, more mushrooms! Do the Mario!
Slice the two barricading 'shrooms, and travel through several "rooms" that
contain a number of mushrooms. If you happen to chop up certain ones, the
nearby trees morph in Man-Eating Trees, so watch out! At one point, you come
across a room off to the side that holds a chest, and as you might suspect,
approaching the box arouses the wrath of more Man-Eating Trees. Quickly
steal the Dragon Scales, and leave before the party is ambushed in battle.
In the next room, engage the Giga Mantis/Pit Viper mob, and ignore both the
root and the row of mushrooms, for they offer no rewards and are simply dead
ends. Continue forward by passing underneath the root archway to the east.
Here, one of the seemingly innocent trees transforms just by getting near
it! Travel around the western edge of the mound for a Vaccine; then follow
the other way around and pass the arch. Near the large boulder, you can find
a root taking the party to a 3000G chest, while the other leads to a platform
with two mushrooms. Trek up north.
Once more, be wary of these trees! One turns into a Man-Eating Tree! Grab
the 1000G pouch stashed in the northwestern corner of this area. Clamber up
the gigantic tree root, and choose the path leading down to collect 3000G and
a Black Belt accessory. Backtrack to the other route, which empties the party
out by the forest's exit (and another 1000G).
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ the great rift i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Fenny Bird 3600G
Giga Mantis Healing Fruit
Magic Blessing
Man's Headband
Man's Iron Clogs
Seed of Moves
Vaccine
According to Elena's quotation, the Granasaber lies somewhere within that
fiery whirlwind in the distance... Record your progress at the cone by the
cliff's edge, and proceed east to head down the mountain.
Rather than descending the ladder, hop over the tiny gap, and hug the wall
as you walk to the Healing Fruit. If you fail to do so, part of the rockway
will collapse, sending the party face-first into the ground. Not good! Near
the next ladder is another unstable rock section, so stick close to the wall!
Advance east by climbing the giant stone ladder. Battle the Giga Mantis
party, if you wish to. Jump the gap, and enter the cave to reach a dark chest
containing a Seed of Moves, Man's Iron Clogs, and Man's Headband. After
backtracking, leap off the corner of the walkway into a Fenny Bird nest. Jump
from where you land, and then make yet ANOTHER leap onto a lower floor.
Here, you can collect 3600G by walking east. Head past the Giga Mantis
crew, ascend the giant ladder, hug the wall to avoid falling down, and the
chest is all yours! With that out of the way, keep on going west where you
went east earlier. However, before you can advance on through this nest here,
you must go up the ladder and give the boulder a gentle push, enabling the
party to cross a hole (couldn't they just jump it?). The next party is a very
straightforward winding path with a dive-bombing Fenny Bird.
After clambering down the big ol' ladder, take the eastern route until you
come across another boulder. Shove this one to fill up one of two gaps down
below. Backtrack, and proceed west once more. Climb up the first ladder you
encounter, jump off the ledge, and stay close to the wall to collect a Magic
Blessing. Now, proceed down the mountain.
Remember that boulder you pushed a short while ago? Fill up the other pit
by ascending the ladder and shoving this rock. As you continue forward,
go west at the fork for a Vaccine, and then backtrack to the other path.
Down here, engage with the two Giga Mantis parties before entering the second
part of the Great Rift.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ the great rift ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Fenny Bird 1200G
Giga Mantis Blessing Scroll
Discus
Healing Fruit
Healing Incense
Seed of Swift
Nice change of scenery, huh? When the path splits towards the beginning,
go east to uncover a Healing Incense stashed on a small hill, and then advance
south to spot some of your Giga Mantis buddies. Head around the mammoth-sized
boulder, and keep going south for a Seed of Swift. Your next destination is
through that pile of rocks you just dashed by. So, go there, and continue to
frolic in more open fields of grass.
After you walk past the second giant boulder, keep an eye out for the Fenny
Bird to avoid being ambushed! Now you enter into a field with three new paths
to take, two of which hold items (1200G and Healing Fruit). The one you
should take empties the party into a rocky canyon environment, complete with
several Fenny Birds on patrol! From the starting point here, travel in a
southeastern direction to locate the Discus weapon for Tio, and head further
east for a Blessing Scroll. Finally, follow the compass to a save cone and
the entrance to the Great Rift III.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ the great rift iii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Desert Diver 1200G (x2)
Energy Ring
Serpentine
Okay, now we're in a desert... After the first turn, you can collect a bag
of 1200G. Press forward to find that whirlwind Elena mentioned before, and
take notice of Ryudo's failed attempt to break through it. Tio's discovery
of the derelict robots enables her to point out the "Demon's Law" structure
nearby, where she can disable the wind. However, before entering the ruins,
search the surrounding environment for 1200G, an Energy Ring, and a Serpen-
tine.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ demon's law ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Leck Guarder 1200G
Naga Queen 3600G
Snow Leopard Exorcism Bow
Halo Armor
Hero's Elixir
Mystic Potion
Panacea
Phoenix Hat
Red Bird Stone
At the fork, choose the southwestern path for a 3600G chest, and keep going
east in the hallway (past the sand pile) to find a special box containing a
Red Bird Stone, Panacea, and Phoenix Hat. Enter the hallway you just bypassed
to uncover a wide open room.
After going down the stairs, avoid the horned monster in the center of the
room, head to the back, and go up the stairs there to find a Hero's Elixir
stashed on a walkway. Of course, you DO have to fight that minotaur...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Leck Guarder (16000 HP), Snow Leopard (x2) (4600 HP)
Fortunately, this big bull isn't much of a fighter.
Start this battle off with a few hit-all spells/moves, such as Hellburner,
to remove the two Snow Leopards from the field. Then just simply pummel the
Leck Guarder with heavy-duty attacks until he falls over. None of these
enemies pose much of a threat, so don't be too concerned.
EXP: 700 SC: 1600 MC: 320 G: 150 ITEMS: Pretty Necklace
Inferno Battleax
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After that oh-so-challenging fight, recover and record at the save cone.
Activate the red pillar in the next room to turn on the door's yellow light,
and as if you couldn't from its design, all three lights must be on to open
the door. Touching this pillar causes the robot sentry to begin patrolling.
Don't touch it, for it will damage your entire party!
Dash through the southwest hallway, grab the 1200G pouch, and then hit the
pillar in the nearby room. Backtrack to the other hallway, and repeat the
same process (be sure to collect the Exorcism Bow hidden off to the side!).
Now, with all three lights turned on, pass through the main gate to enter
right into a trap...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Naga Queen (x2) (12500 HP)
And as we all know, snake queens have rather large "attributes," right?
Similarly to the previous fight, these two Naga Queens are a pushover.
Refrain from using ice-based attacks due to their elemental nature. Instead,
stick to Hellburner and powerful Special Moves, such as Sky Dragon Slash.
EXP: 750 SC: 0 MC: 1280 G: 800 ITEMS: Star Egg
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Congrats! Now you have yet another Mana Egg! Before doing anything else,
I would recommend returning to the save cone for a quick healing. The two
hallways in front of the control room lead to two items, Mystic Potion and
Halo Armor, so you should take the time to pick those up. Just remember to
wait for the lasers to disappear before running in. Don't fry your party!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ demon's law, control room ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
The Automata guarding the core orders Tio to eliminate Ryudo and company,
but that effort ends in failure. However, those who do not follow orders must
be punished...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Tio Clone (30000 HP)
Unlike the last two fights, this one will take longer than 5 minutes!
Naturally, the Tio Clone possesses the same Special Moves as the real Tio
and throws in a couple spells, such as Gale and Silence, into the mix. Cast
Cold on the enemy until her Act becomes -5, which helps to prevent the clone
from attacking every five seconds. Offensive- and defensive-lowering spells
are also helpful.
Unfortunately, using Combo attacks is very risky here, due to the fact the
Tio Clone can dodge effectively AND counterattack your party! This only
leaves your moves and spells to use for assaulting, and obviously, you should
employ the party's best abilities when doing so. Remember to keep your char-
acters free of the Silence effect, as that will definitely foul things up for
you if you let it go.
EXP: 900 SC: 4000 MC: 4000 G: 0 ITEMS: Balor
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As always, Tio sheds a tear over her fallen comrade, but then orders Ryudo
to destroy the machine, which he can do in one slash. After you return out-
side, the party stares in awe at the surprisingly gigantic Granasaber. Ryudo
may have a tough time wielding that thing, eh? Follow the compass to the
fourth part of the Great Rift.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ the great rift iv ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Proclaiming her "aid" to the crew, Selene slices herself with a knife and
sacrifices one of her Holy Knights, who falls off the cliff in a humorous
style. This stunt revives the Body of Valmar, a gigantic monstrosity that
collapses onto the ground. Elena awakens Millenia, and then the entire party
is flown inside the body...
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.13] search for the granasaber [ valmar's body ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Brain Bat 1500G (x2)
Dino Freezer 4500G
Immune Cell Adamantine Helm
Tarantula Bonds of Trust
Venomous Larva Fire Charm
Gold Feather
Golden Potion
Magical Medicine
Ninja Clothes
Panacea
Potion of Azure
Pretty Bracelet (x4)
Pretty Necklace
Rainbow Hi-Heels
Resist Dress
Revival Gem
Thor Stone
Once inside, stroll down the spiral hill, and save your progress at the save
cone (be sure to give Millenia new equipment and skills!). Enter the opening.
Engage the Venomous Larvae at the first platform, and proceed to discover a
dark treasure chest with a Golden Potion, Potion of Azure, and Resist Dress.
Continue to follow the hexagonal path until you come across an eye statue.
Advance north if you want 1500G, but activate that pillar to raise the next
pathway you should visit.
Order Ryudo to shove the transparent blue block out of the way. Grab the
Thor Stone by traveling north, and then push the next box to the south.
4500G is located on the western path here. Again, shove the ice cube you
encounter. Follow the compass at this point (collect the Panacea stashed off
to the side), and leap off the ledge to find the entrance to another sector
of Valmar's Body.
Upon entering this house of mirrors, follow the southwestern path for a
Pretty Bracelet hidden in a chest. Backtrack to the other route you just ran
by a few moments ago. Eventually, the party finds a crystal ball in the
center of a room, but don't touch it yet! Proceed along the path nearby for
a Revival Gem. Now hit the switch, which reverses the gates in the doorways.
Continue through the halls, and immediately activate the next crystal ball.
Touch the switch following the last one, enter the newly opened path, and
raid the chest of its Sage's Hat. Activate the switch once again.
At the fork, continue southwest for yet another Pretty Bracelet. Hit the
crystal ball you find next, and head through the now opened passage for Ninja
Clothes. Follow the compass into the Spherical Room after you hit the switch
a second time. Upon poking the bright yellow ball in this place, everything
in the previous area is flipped upside down! So, backtrack.
Start off northeast from the save cone, and choose northeast again at the
split for a third Pretty Bracelet (Valmar must be eating too much jewelry...).
Head through that other path you just bypassed. At the crystal ball switch,
travel northeast to uncover a box holding an Adamantine Helm and another box
in the connected room for a Pretty Necklace. Walk back to that switch, and
touch it. Like before, you should go through the open hallway before you
decide to activate the ball in the following room. Doing so nets you...
A PRETTY BRACELET!! What a surprise!
When you spot another switch, ignore it, and pass through the open hall.
Touch the ball that's in front of the Tentacle Passage entrance so you can
acquire a Fire Charm. Enter the passage when you are ready.
Things start off straightforward here... Push down the eye staff when
you find it, and then head down the lowered walkway. Shoving the first ice
block here enables Ryudo reach 1500G and Magical Medicine stashed off on the
nearby platforms. Continue pushing the next block to reach a chest holding
a Gold Feather, Bonds of Trust, and Rainbow Hi-Heels. After shoving the
following cube, proceed along the path, and jump from ledge to ledge until
you encounter a save cone. Assuming your party is around Lv43, proceed into
the Core...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Valmar's Body (28000 HP), Left Tentacle (14000 HP),
Right Tentacle (14000 HP)
Millenia's Spellbinding Eye is, as always, an incredibly helpful technique
to use against Valmar's Body. The Body tends to use Suck In, which drags the
entire party in together, and obviously, that sets up a trap for you when the
enemy attacks. Valmar's Body casts Zap! when this situation comes up.
As mentioned, command Millenia to paralyze Valmar's Body with her special
move, and then focus on utilizing target-all spells and moves. Doing so
damages and eventually destroys the pathetic tentacles, leaving only the body
left to defeat. You can probably manage to use to Critical attacks to slow
the foe down while your hard-hitting characters unleash their power.
EXP: 1600 SC: 6000 MC: 6000 G: 4000 ITEMS: Angel Circle
Relief Tag
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.14] the day of darkness [ st. heim papal state ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Tio once again demonstrates her all-knowing character as she transports the
party inside the gigantic Granasaber's control room. As it turns out, this
overgrown sword is actually a spaceship! However, before the team can cele-
brate their accomplishment, the so-called "Day of Darkness" arrives on the
scene, creating chaos throughout the St. Heim Papal State. The villagers
reveal that the Holy Knights are killing the people, so Ryudo better do some-
thing fast!
Return to the inn, and save your game. Before you can get close to the
Cathedral, the party is forced to do battle with four Granas Knights. They
are very weak fighters, so you should be able to take them out in a few turns.
After discovering your enemy is actually inhuman, continue to the cathedral
to meet up with Selene, who falls off a pedestal and somehow transforms into
Valmar's Heart...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Valmar's Heart (20000 HP), Left Eye (13000 HP), Right Eye (13000 HP)
For being a part of Valmar, this monster is rather weak. The Heart mainly
uses Black Fog Spew, which only inflicts about 500 HP damage to anyone who
happens to be nearby, and it sometimes casts stat-lowering spells such as
Stram. What you must watch out for is its Avici Slash, an attack that summons
an incredible barrage of swords. It causes over 1000 HP damage to EACH party
member! Keep Alhealer handy!
As always, attack with Sky Dragon Slash and other heavy-duty abilities that
can hit all foes. You may want to switch to single-target attacks once the
eyes have been removed to conserve SP and MP. This battle does not take very
to win...
EXP: 1800 SC: 8000 MC: 8000 G: 4500 ITEMS: Goddess Hi-Heels
Holy Clothes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
With another chunk of Valmar in hand, Elena reveals the Pope's true mission.
Elena is to absorb the Valmar's parts, and then she will be destroyed with the
Granasaber (doesn't that seem kinda like overkill there?). Follow the girl
into the cathedral's audience chamber to discover Oro on his deathbed. The
"Holy Door" which Oro speaks of is behind the stairs in front of you. Go in!
After hitching a ride on the glowing elevator, Pope Zera explains the truth
behind the Battle of Good and Evil, and naturally, Elena is shocked to learn
that Lord Granas actually died in the fight against Valmar. The Pope goes
insane and takes Elena to the Moon in hopes of reviving the God of Darkness.
Backtrack to the Granasaber, and the party flies off to the Moon!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.14] the day of darkness [ valmar's moon, 1 ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Evil Maneuver 2000G
Nyarmot 6000G
Salamadile Leo Rex Battleax
Lion Boots
Lion Harp
Potion of Azure
Silver Feather
Thor Stone
From the landing site, follow the path amongst the craters, and drop down
the gaping hole. Save your game at the rainbow cone before moving on.
Make a turn when you encounter a path leading south, and slice up the rubber
band blocking the way. Head east the fork to uncover a dark box with a Lion
Harp, Lion Boots, and Leo Rex Battleax. Enter the route you skipped to return
to the main hallway, and walk into the very first opening you encounter to
discover a pouch of 2000G. Then go into the second passageway.
Collect a Potion of Azure by going north at the split before you advance.
As you travel through the central corridor, watch out for an enemy party that
will try to ambush you from the side! Take another look in the first passage
you see for 6000G, and then go into the other hall. Here, walk east at the
first split. At the second, you can gain a Thor Stone by heading south.
More Salamadiles are awaiting Ryudo and company at the exit, so be careful!
In order to progress any further, you must construct a bridge to cross the
gap. This can be done by entering both corridors and activating the bubble
machine at the end of each one. Grab the Silver Feather on the other side
of the bridge, and proceed into the second area.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.14] the day of darkness [ valmar's moon, 2 ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Evil Maneuver 2000G
Nyarmot Demon Ash
Salamadile Indigo Potion
Miracle Elixir
Mystic Veil
Panacea
Silver Feather
Hit the rubber band to open up the gate. At this intersection, you can nab
a Demon Ash by dashing north, and a bag of 2000G is stashed behind a gate
here. When you are ready, go south and into a sidepath. Take the western
route at the fork for a Silver Feather, Miracle Elixir, and Mystic Veil, and
then the party empties back into the main hall. Once again, enter the next
sidepath.
If you want an Indigo Potion, take the eastern route at the fork, but choose
west to move on. Proceed north, and the party eventually encounters a rubber
band after a very long corridor. Slash it (and get the Panacea). Backtrack
to the gate you just opened, and head forward to find a save cone and the
entrance to Valmar's Moon 3.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.14] the day of darkness [ valmar's moon, 3 ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Dragon Knight 2000G (x2)
Evil Maneuver 6000G
Nyarmot Golden Potion
Salamadile Meteor Scroll
Moonlight Tiara
Moonstone Armor
Reflect Helm
Scarlet Potion (x2)
Scattering Stone
Around this area, you can find several pink tiles that can be pressed down
by stepping on them. Search for a pillar holding the Moonstone Armor, and hit
the nearby switch to bring it down. Near the lava flow, press another tile
so you can cross the gap.
Here, like a few moments ago, you can nab the Reflect Helm on the pedestal
by depressing a nearby tile, and shortly after that, there is a Golden Potion
stashed on top of yet another column. Take the Scarlet Potion, and continue
following the compass. A party of Dragon Knights will then ambush Ryudo!
Pick up the 2000G bag, and proceed up the hill. Cross the next bridge.
A chest filled with 6000G lies around the corner, though you should not hit
the switch here unless you want to fight more enemies. Send a boulder rolling
into the lava by hitting another switch, and be sure to collect the Scarlet
Potion and 2000G on both sides of the river. Open the dark chest up ahead for
a Scattering Stone, Meteor Scroll, and Moonlight Tiara. Eventually, you reach
a tile that raises a staircase leading to a save cone and Valmar's Womb.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.14] the day of darkness [ valmar's womb ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
The party discovers Pope Zera and Elena having a conversation down below.
The Pope convinces Elena no longer has any purpose in living and will remove
the Wings of Valmar from within her. And on our next stop...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Egg Guardian (28000 HP), Bit (x4) (4800 HP)
First and foremost, ignore the Bits, as they can constantly be regenerated.
This means your attacks should be focused on the Egg Guardian itself. If you
use hit-all spells, chances are you will remove the Bits from the battlefield
anyway.
A very effective strategy here is to boost Ryudo's offensive power, and then
order him to use Sky Dragon Slash. Doing so can result in destroying all four
Bits and inflicting about 5000 HP damage to the Egg Guardian! Keep fueling
Ryudo with SP-restoring items until the enemy falters.
EXP: 2000 SC: 10000 MC: 10000 G: 3600 ITEMS: Angel's Robe
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Despite the party's efforts, Pope Zera begins the ceremony and brings out
Millenia, who doesn't seem very happy to see either Ryudo or Zera. Demons and
monsters begin to escape from within the Moon while the real event begins.
Naturally, Millenia doesn't go down without fighting, as she releases Elena
from the grasp of Valmar and teleports the crew to safety.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.14] the day of darkness [ valmar's moon ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Unfortunately, reaching the Granasaber is not an easy task... Valmar's
minions are out for blood, so Ryudo and his friends must fight their way back
to the sword. Remember to revive Elena before going into battle, even though
she was just standing up a few moments ago.
Making his final stand, Mareg valiantly defends the others from the demons,
giving them enough time to board the Granasaber. Unfortunatley, Maregs sends
himself on a suicide mission, as hundreds of monsters swarm him and take him
down. When the Granasaber returns to the ground, it completely shatters.
Collect the Missanga from the ruins, and continue forward to discover that
Valmar's cronies are creating havoc around Cyrum Kingdom. Shove off!
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ cyrum kingdom ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Quickly head into the inn, and record your progress. Since it is the end of
the world, after all, now would be a good time to visit the store for last-
minute equipment and supplies. When you are ready, travel in the direction of
Cyrum Castle to spot Roan being confronted by two of Valmar's cronies, and
join the young king in a battle.
At the castle, proceed into the King's Office once Elena and Ryudo finish
their conversation, and Roan reveals that they must run away from Valmar for
the moment, though Ryudo has difficulty in doing something so foolish. Exit
the castle, and head through the kingdom.
The pain in Ryudo's arm leads to a cutscene showing that the Moon is in the
process of reviving a hideous Valmar, but before anything else happens, more
monsters teleport into town, so take them out! Exit the city, and trek to
Raul Hills for a second time.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ raul hills special stage ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Chameleon
Devil Astral Miracle
Dragon Knight Demon Necklace
Nyarmot Energy Charm
Fairy Egg
Lore of Magic
Platinum Feather
Sonic Belt
Soul of a Hero
The terrain hasn't changed much since your last visit, so navigating this
area should not be a concern. Cross the river using the boat, and enter Raul
Hills I.
Here, you encounter a new enemy known as a Devil. While they only offer 20
EXP per kill, they do have a lot of MC and SC, so now would be a great time to
gain coins for abilities and spells! If you are careful about your movements,
you can sneak past the Devils within the stone maze; just remember to collect
the items lying around here. You can nab a Lore of Magic, Platinum Feather,
Energy Charm, Sonic Belt, Demon Necklace, Astral Miracle, Fairy Egg, and Soul
of a Hero. DEFINITELY grab Astral Miracle and Soul of a Hero, as they double
the amount of SC and EXP earned (respectively)! When you are finished, return
to the world map, and select the southern area of Cyrum Kingdom.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ cyrum kingdom, south ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
As soon as the party enters, the Granas Cathedral becomes possessed by the
power of Valmar and Zera and takes off into the sky. Roan suggests visiting
the Royal Family's mausoleum for possible help, so follow his orders! Once
inside, Tio inserts Roan's Medal into the wall, opening up the entrance to the
Birthplace of the Gods outside. Exit the building, and head through the door.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ birthplace of the gods i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Death Doberman 2500G
Emerald Bird 7500G
Yeti Flame Stone
Hero's Cuirass
At this point in the game, the entire party should be around Lv50. If not,
then head back to Raul Hills, and fight to build up your characters' powers.
The Devils in the rock maze provide plenty of MC and SC to max out all of your
special moves and spells.
Rest at the save cone. The stone tablet up ahead contains a cryptic message
detailing your objective here. You must light up the three colored orbs to
open the door to advance. Head through the western corridor, battle the enemy
found there, and the party ends up in a wide open room. The next hall you
should enter is to the west. Cross over the tiny bridge, and rob the chest
of its 7500G to the south. Proceed into the next corridor, which takes the
party onto a sexy green/purple floor.
The door leading to the second area is here, but you cannot open it yet, of
course. Advance south. Push the button to light up the purdy blue orb.
Doing so closes two doors but opens two new ones. One takes you back to the
starting point, while the other can net you a Hero's Cuirass. Go east, and
activate the blue gun to fire off an energy round. Bouncing off the mirror,
the ball hits the orb and lowers the pedestal. Backtrack to the entrance.
Enter into the eastern corridor, grab the 2500G, and pass through the
previously closed door. Take the sidepath off to the east for a Flame Stone.
Walk over the bridge, and continue forward to the gold door.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ birthplace of the gods ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Ancient Warrior Scarlet Potion
Emerald Bird
Death Doberman
Yeti
Head south, and then make a turn into the opened doorway. After defeating
the Ancient Warriors, you can collect a Scarlet Potion in the sideroom up
north. Advance into the eastern hall until you come across a save cone.
Go down the stairs into...
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ birthplace of the gods iii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Ancient Warrior 2500G
Death Doberman Angel's Ring
Yeti Gale Stone
Indigo Potion
Panacea
Valkyrie Dress
Take out the enemy party near the entrance, and choose east at the fork,
taking you to a room with...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Dual Fist (x2) (19000 HP)
By now, you have probably discovered Tio's Whisper to Stars technique, so
now would be a great time to give it a test run! Using this move a few times
at the start of battle is the best way to boost the party's power.
That said, pound the twin scorpions with your best attacks. They do not
pose much of a challenge; just watch out for Freeze Down, which inflicts over
1000 HP damage to an ally and can also put him to sleep.
EXP: 900 SC: 3200 MC: 0 G: 1200 ITEMS: Elf King's Boots
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Walk over the bridge, and then activate the yellow orb. Go through the
blue door for 2500G, and choose the yellow one for a Panacea. Enter another
yellow doorway on the other side of the bridge. Push the mirror found there
before you attempt to fire the gun. After the door moves off to the side,
proceed to discover several treasure chests, which contain a Gale Stone,
Valkyrie Dress, Angel's Ring, and an Indigo Potion. Return to the second
area.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ birthplace of the gods ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Ancient Warrior Gold Feather
Emerald Bird Holy Crown
Death Doberman Hyper Mogay Bomb
Yeti Mystic Potion
Sun Robe
Advance through the newly opened yellow door, and the party finds yet
another boss battle...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Guardian (x2) (16000 HP)
Once again, you are forced to battle a couple of well-endowed snake queens.
Stick to the same basic strategy mentioned for the Dual Fists. Although the
Guardians can cast Snooze, Roan's Vitality March should keep them in good
shape. These snakes may also use Gravity, which sets the party up for their
Spark Slice attack. This attack affects the area immediately surrounding the
enemy and causes a little under 1000 HP damage.
EXP: 1000 SC: 0 MC: 2000 G: 1600 ITEMS: Phoenix Ring
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Finally, you can now light up the last orb! Continue west to uncover the
red ray gun, so fire it to slide the red door nearby. In this treasure trove,
you can walk away with a Gold Feather, Holy Crown, Sun Robe, and a Mystic
Potion. You can also collect a Hyper Mogay Bomb from the sidepath near the
gun. Return to the first area.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ birthplace of the gods i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Death Doberman Book of Sages
Emerald Bird Dragon Egg
Yeti Ethereal Miracle
Locate the room with the blue orb, and turn it off. The western door takes
you to an area with the blue ray gun. To make the shot hit the orb, push the
mirror in the center of the room towards the middle, and then shove the other
mirror that's against a wall. This chest holds the Dragon Egg, Book of Sages,
and the Ethereal Miracle. Not bad, eh? Head to the third area once more.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ birthplace of the gods iii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Ancient Warrior Hyper Mogay Bomb
Death Doberman Kojin Charm
Yeti Super Mogay Bomb
Take the western hall this time to find a chest containing a Hyper Mogay
Bomb, Super Mogay Bomb, and a Kojin Charm. Deactivate the yellow orb to tilt
the triangle. Return to the second floor, and enter the elevator.
The lift drops the party off on the low area of the third floor. Rest and
record at the save cone, and proceed into the control room.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ birthplace control room ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
After taking noticing the interesting crest on the floor, Tio receives a
message from Elmo, the operator of this "facility." You can find her around
the curve. She explains the real purpose of those seals and how Valmar was
never actually sealed away, despite everyone's previous thoughts. You are
also shown a scene displaying the buildup leading to the great battle between
Valmar and Granas.
Ryudo decides to try to release the Horns of Valmar by entering his own
soul. Naturally, everybody goes all mushy and emotional over the whole sit-
uation, especially Elena. Step into the circle's center.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ ryudo's soul ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
After meeting with Skye in his extremely long freefall, Ryudo wakes up in
what appears to be a cave. Follow the rocky path until you come across a cup
filled with a green fire. Have Ryudo tell the voice he does not desire to
become a god. For the next few questions, select the second option.
Touch the sunlight on the final platform, and Ryudo is electrocuted by the
power of Valmar. Believing he has failed, Ryudo is emersed in a pool of lava,
leading you to assume the Geohound is out of the picture for good...
Meanwhile, Tio and Elena help Roan evacuate the people, as the forces of
evil are all but knocking on their door. Ryudo refuses to accept his demonic
form and breaks free from Valmar. Elena and the townspeople begin singing to
restore faith to all, and at that moment, Ryudo is brought back from the sky,
equipped with a brand spankin' new sword of mass destruction. Light envelopes
the land, and all is good in the world. Well, almost.
Near Gonzola and the armed soldier is a traveling merchant. Speak with him
to stock up on last-minute supplies and other assorted goodies. When you
think you are prepared, step onto the crest.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ new valmar i ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Dragon Knight 3000G
Evil Maneuver All-Around Seed
Killer Tree Gold Feather
Loving Ribbon
Scarlet Potion
At the beginning fork, travel west, and hitch a short ride on the lift.
Take the 3000G bag off the ground, and party finds yet another elevator. Head
north. After riding the next lift, return to the wide open room to do battle
with some familiar faces. Pass through the tunnel on the room's other side,
ride the elevator there, and advance east.
At this three-way split, take the far eastern path for a Scarlet Potion,
Gold Feather, and Loving Ribbon. Grab the All-Around Seed from the western
walkway, and then finally enter the middle route. The eyes in this room open
and shut every few seconds. When you press an eye, the wall panel immediately
in front of it disappears, revealing whatever may be behind it. Collect the
Dirk from the northernmost switch, and then hit the northwestern eye to head
forward...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Valmar Magna (20000 HP), Valmar Moth (x2) (3200 HP)
Assuming you DID build your characters up, you can beat these enemies in
your sleep. One solid hit-all attack removes the two moths, and then stick to
True Dragon Rise and the like until the beast is eliminated.
EXP: 20000 SC: 100 MC: 600 G: 0 ITEMS: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Proceed to New Valmar II.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ new valmar ii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Evil Maneuver 9000G
Killer Tree God of War Helm
Valmar Moth Holy Ghost Staff
Indigo Potion
Yomi's Elixir (x2)
Walk a short distance north to uncover a huge room with a save cone. Grab
the Yomi's Elixir near the corridor leading to the northeast, and enter that
hall next. More eyes! Go north for an Indigo Potion, northeast for a God of
War Helm, and then southeast for 9000G. Continue south to find a room filled
with Valmar Moth eggs. Unforunately, you must wade through the mess to reach
the other exit, so be careful when approaching the glowing red eggs. Take
the Yomi's Elixir while on the walkway, and hit the eye switch at the end of
the hall. Doing so switches the platforms. Activate the other switch in the
room's center. Before trekking down the stairs, you should obtain the Holy
Ghost Staff in the northwestern passageway.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ new valmar iii ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Enemies Items
------- -----
Killer Trees Battle Manicure
Mind Eater Face Paint
Valmar Moth Golden Potion
Meteor Scroll
Mystic Potion (x2)
Ogre Shoes
Omnipotent Seed
Priestess' Robe
Have Ryudo cut the blobs with his sword. Around the bend, watch out for the
falling pickles, as they damage anyone who is hit by them. The next sector is
a series of strange tubes. Pay attention to the moving lights. Touching it
deploys an enemy that you will probably fight with. Head west, defeat the two
Killer Tree parties, and raid the chest of its Meteor Scroll, Face Paint, and
Priestess' Robe. Backtrack to the light, go north, and then east into a new
room littered with enemies.
After going into the purple tube, continue south to find more yummy pickles.
Dodge them, and grab the Omnipotent Seed. Follow the purple tube west (take
the Mystic Potion along the way). Obtain the Golden Potion in the next room,
and head through the red tube. Choose the southern path at the fork to reach
a dark box holding a Mystic Potion, Battle Manicure, and Ogre Shoes. Return
to the other route. Inside that room, you can find a save cone and a tube
leading to two more Valmar Magnas, which you already fought not too long ago.
Defeat the two monsters, and proceed into the core. If your party is weak,
recover at the save cone before moving on.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ new valmar core ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
After confronting Zera, the party is thrown in battle...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Valmar's Core (48000 HP), Left Face (34000 HP), Center Face (41950 HP),
Right Face (28000 HP)
Unlike the few previous encounters, this fight is not so easy. Immediately
have Tio use Whisper to Stars to boost everyone's parameters as much as you
can (up to five times). You will need every advantage you can get!
The faces cast a variety of spells, including Burnflame, Crackle, and
Alhealer. As if that wasn't bad enough, the Core's attacks can easily cripple
your characters, removing any stat bonuses and lots of HP. Hammer Claw often
hits multiple party members and damages their IP, and Destruction Light fires
a laser beam that inflicts over 1000 HP damage to anyone in its path.
However, its worst attack is Judgment Day. This blast chops off a couple
thousand HP per character! Use two Alhealer spells or any recovery items to
couneract this.
Assaulting with all of your best abilites is a strategy that's easier said
than done. Try to pull off as many as possible before Valmar has a chance to
do anything, as this boss can execute multiple attacks in a row, and if you
are not prepared, you will not have much of a party remaining. This fight
becomes much more manageable as you remove the faces using Sky Dragon Slash
and White Apocalypse.
EXP: 0 SC: 0 MC: 0 G: 0 ITEMS: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
And "Millenia" makes a surprise visit for Ryudo...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Millenia (23000 HP)
After that last skirmish, Millenia is pathetic. She possesses the same set
of skills the real vixen has, so you know what you are dealing with. Utilize
lower-end attacks such as Tenseiken Slash until she falls over.
EXP: 0 SC: 6000 MC: 0 G: 0 ITEMS: Black Angel Bow
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Elena brings out the true Millenia from within her, and she makes a quick
greeting to the crew. Through his crazy logic, Zera believes he should just
destroy the world and everyone on it and then separates Roan and Tio from the
others. Step onto the crest, and activate it.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- [7.15] the rebirth of valmar [ new valmar room of chaos ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Bring Millenia up to speed by equipping with new gear and leveling up her
special moves. Recover at the save cone, and enter the first bubble for your
first battle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Valmar's Tongue (27000 HP), Head (9000 HP), Left Hand (18000 HP),
Right Hand (18000 HP)
Look familiar? Naturally, the parts are stronger this time around, but the
three-character party shouldn't have any trouble. You can readily access the
save cone after the fight, so you have no excuse for not throwing everything
under the sun at this boss. You can easily win this battle and have Valmar
attack only once or twice.
EXP: 6000 SC: 8000 MC: 2000 G: 0 ITEMS: Golden Potion
Indigo Potion
Potion of Azure
Starlight Tiara
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Visit the save cone before moving on to...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Valmar's Eye (20000 HP), Left Tentacle (20000 HP),
Right Tentacle (20000 HP), Eyeball Bat (x4) (20000 HP)
Once more, send everyone six feet under with your best attacks. Have
Millenia paralyze Valmar's Eye with Spellbinding Eye to eliminate one threat
for a short while. Five minutes, and it's over.
EXP: 6000 SC: 8000 MC: 2000 G: 0 ITEMS: Indigo Potion
Potion of Azure (x4)
Queen Heels
Scarlet Potion
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
And, on our next stop...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Valmar's Heart (25000 HP), Left Eye (16000 HP), Right Eye (16000 HP)
Sky Dragon Slash. White Apocalypse. Fallen Wings. Game over, man!
EXP: 6000 SC: 8000 MC: 2000 G: 0 ITEMS: Potion of Azure
Mystic Potion
Tenma's Dress
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Of course, the very last battle is against our buddy Pope Zera...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BOSS: Zera Valmar (36000 HP)
So, Zera plans to rule the world as a mutant fish/butterfly? Who knew!
Because you are only fighting one enemy in this battle, you can execute
Millenia's Spellbinding Eye to take a quick break. Take advantage of that
time to do any healing or powering up. Attack with the usual techniques.
Zera mostly resorts to GadZap and BA-BOOM! for inflicting pain on the party.
This damage is around 1000-1500 HP. Whenever he uses Breath of God, all of
his stats are given a +1 boost, but he is easy enough you can ignore this.
For a final boss, you would certainly expect a lot more than this...
EXP: 0 SC: 0 MC: 0 G: 0 ITEMS: None
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
With Zera vanquished at last, you can enjoy Grandia II's super-happy ending!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 8) ITEMS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section lists the items, their functions, and stats (if applicable).
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- recovery ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+----------------------------------------------------------------------------+
| Name Description |
+----------------------------------------------------------------------------+
Golden Statue Restores 5 HP. Statue of Granas. One ally.
Golden Nut Restores 72 HP. One ally.
Medicinal Herb Restores 200 HP. One ally.
Toad Oil Restores 300 HP. +3 DEF. One ally.
Wound Salve Restores 400 HP. One ally.
Fresh Sandwich Restores 600 HP. Cures paralysis and poison.
One ally.
Holy Wound Salve Restores 800 HP. One ally.
Healing Fruit Restores 1200 HP. One ally.
Scarlet Potion Restores 1600 HP. One ally.
Mystic Potion Restores all HP. One ally.
Calming Harp Restores 200 HP. May break. Some allies.
Caterpillar Soup Restores 1000 HP. Cures plague. Some allies.
Healing Herb Restores 250 HP. All allies.
Scroll of Alheal Restores 500 HP. All allies.
Healing Incense Restores 1000 HP. All allies.
Potion of Azure Restores 1500 HP. All allies.
Lumir Flower Restores 25 MP. One ally.
Mana Harp Restores 25 MP. May break. One ally.
Grail Fruit Restores 50 MP. One ally.
Magical Medicine Restores 100 MP. One ally.
Indigo Potion Restores all MP. One ally.
Blueberry Restores 25 SP. One ally.
Lion Harp Restores 25 SP. May break. One ally.
Butter Roll Restores 50 SP. One ally.
Baobab Fruit Restores 100 SP. One ally.
Golden Potion Restores all SP. One ally.
Nut of Light Restores all SP. All allies.
Yomi's Elixir Revives character. One ally.
Miracle Elixir Revives character to COM. One ally.
Hero's Elixir Revives character. +5 all levels. One ally.
Poison Antidote Cures poison. One ally.
Paralysis Salve Cures paralysis. One ally.
Purifying Herb Cures poison and paralysis. One ally.
Eye Drops Cures sleep. One ally.
Torte's Reedpipe Cures sleep. Some allies.
Smelling Salts Cures confusion. One ally.
Vaccine Cures plague. One ally.
Panacea Cures all status disorders. One ally.
Move Blessing Removes move block. One ally.
Magic Blessing Removes magic block. One ally.
Blessing Scroll Removes move and magic blocks. One ally.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- attack ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+----------------------------------------------------------------------------+
| Name Description |
+----------------------------------------------------------------------------+
Goblin Toadstool Power: 250. Poison effect bomb.
Mushroom Cloud Power: 400. Fire-based. One foe.
Sandman Whiskers Power: 500. -1 DEF. One foe.
Inseciticide Bomb Power: 650. Fire-based. Good vs. bugs. One foe.
Red Goblin Toad Power: 900. Poison effect. One foe.
Icefang Stone Power: 1200. Blizzard-based. One foe.
Red Bird Stone Power: 1200. Fire-based. One foe.
Fireball Scroll Power: 400. Fire-based attack.
Meteor Scroll Power: 2500. Like Meteor Strike. One foe.
Whirlwind Scroll Power: 300. Wind-based attack.
Hand Grenade Power: 300. Some foes.
Firebomb Power: 300. Fire-based. Some foes.
Mogay Bomb Power: 500. IP damage. Some foes.
Makibishi Power: 600. -1 MOV. Some foes.
Flame Stone Power: 650. Fire-based. Some foes.
Quake Stone Power: 650. Earth-based. Some foes.
Holy Ashes Power: 700. Good vs. undead. Some foes.
Electrum Stone Power: 750. Lightning-based. Paralysis. Some foes.
Dynamite Power: 1000. Some foes.
Super Mogay Bomb Power: 1000. Powerful IP damage. Some foes.
Spiderweb Power: 1200. -1 MOV. Some foes.
Gale Stone Power: 700. Wind-based. Enemy line.
Serpentine Power: 1500. All foes.
Thor Stone Power: 1500. Lightning-based. All foes.
Hyper Mogay Bomb Power: 2000. Cancel effect. All foes.
Scattering Stone Scatters bunched-up friends. Special.
Silver Feather Greatly increases IP. One ally.
Gold Feather Greatly increases IP. Some allies.
Platinum Feather Greatly increases IP. All allies.
Battle Manicure +5 ATK. One ally.
Face Paint +5 ACT. One ally.
Myriad Power Nut +1 ATK. Some allies.
Muscle Mushroom +2 ATK. Some allies.
Patience Nut +1 DEF. Some allies.
Guard Mushroom +2 DEF. Some allies.
Swiftness Nut +1 MOV. Some allies.
Runner Mushroom +2 MOV. Some allies.
Sympathy Nut +1 ACT. Some allies.
Speed Mushroom +2 ACT. Some allies.
Demon Ash -1 all levels. One foe.
Powerless Nut -1 ATK. Some foes.
Weakness Nut -1 DEF. Some foes.
Bone Harp -2 DEF. May break. Some foes.
Slowpoke Nut -1 MOV. Some foes.
Exhaustion Nut -1 ACT. Some foes.
Kuko Berry Confusion effect. Causes intoxication. One foe.
Sleeping Harp Sleep effect. May break. Some foes.
Silence Lute Magic block effect. May break. Some foes.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- valuables ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+----------------------------------------------------------------------------+
| Name Description |
+----------------------------------------------------------------------------+
Adventure Book Lets you learn combat skills.
All-Around Seed +10 maximum HP. +10 maximum MP. +10 maximum SP.
One ally.
Astral Miracle Carrying it doubles SC earned.
Book of Gales Lets you learn wind-control skills.
Book of Priests Lets you learn priestly skills.
Book of Sages Lets you learn magical skills.
Book of Swords Lets you learn swordsmanship skills.
Book of Wizards Lets you learn wizardry skills.
Book of War Lets you learn martial art skills.
Book of Warriors Lets you learn warrior skills.
Ethereal Miracle Carrying it doubles MC earned.
Lore of Magic +1000 Magic Coins.
Lore of Moves +1000 Special Coins.
Miracle Scales Carrying it doubles gold earned.
Missanga Returns SC used on Mareg's moves.
Omnipotent Seed +3 STR. +3 VIT. +3 AGI. +3 SPD. +3 MAG. +3 MEN.
One ally.
Poff Nut A fuzzy nut. Not edible.
Roan's Medal A memento of Roan's mother.
Seed of Defense +3 VIT. One ally.
Seed of Life +10 maximum HP. One ally.
Seed of Magic +3 MAG. One ally.
Seed of Moves +10 maximum SP. One ally.
Seed of Power +3 STR. One ally.
Seed of Psyche +3 MEN. One ally.
Seed of Running +3 SPD. One ally.
Seed of Spells +10 maximum MP. One ally.
Seed of Swift +3 AGI. One ally.
Soul of a Hero Carrying it doubles EXP earned.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- weapons ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+----------------------------------------------------------------------------+
| Sword (Ryudo) Description |
+----------------------------------------------------------------------------+
Zero Broadsword +0 ATK. Powerless curved sword.
Geoblade +18 ATK. A common Geohound's sword.
Falx +22 ATK. A scythe-shaped curved sword.
Shamshir +26 ATK. Lion's tail-shaped curved sword.
Army Saber +32 ATK. Sword used in the army.
Samurai Blade +38 ATK. Samurai sword.
Shadowblade +44 ATK. -4 MOV. Sudden death power.
Flamberge +44 ATK. Fire-based sword. [Burn!]
Swordfish Sword +52 ATK. Made from a swordfish.
Ogre Slayer +55 ATK. Effective on humanoids.
Claymore +60 ATK. Huge two-handed sword.
Fine Broadsword +70 ATK. Forged by a craftsman.
Sword of Mikage +77 ATK. Prized first class katana.
Silence Sword +85 ATK. Magic block ability.
Maken Valborg +100 ATK. Drains HP as 10% of damage.
Blazing Sword +120 ATK. Fire-based.
Icefang Sword +122 ATK. Blizzard-based.
Thor Sword +125 ATK. Lightning-based.
Granasaber +150 ATK. Cuts SP consumption by 15%.
+----------------------------------------------------------------------------+
| Staff (Elena) Description |
+----------------------------------------------------------------------------+
Useless Staff +0 ATK. Useless.
Prayer Staff +22 ATK. An acolyte's staff.
Iron Rod +30 ATK. A heavy iron rod.
Flame Staff +40 ATK. Fire-based. [Burn!]
Battle Rod +45 ATK. A light nimble combat staff.
Oracle's Staff +50 ATK. Cures confusion.
Sister's Staff +55 ATK. [Cure]
Blazing Staff +60 ATK. Fire-based. [Burnflame]
Whirlwind Staff +60 ATK. Wind-based. [Howlslash]
Quarry Staff +60 ATK. Earth-based. [Tremor]
Lullaby Staff +65 ATK. Sleep effect.
Buster Flail +70 ATK. -5 MOV. Very destructive.
Aromatic Root +75 ATK. Aromatic tree root. [Refresh]
Silver Flail +82 ATK. -5 MOV.
Golden Flail +92 ATK. -5 MOV. Way too heavy.
Decalogue Staff +108 ATK. Magic/move block effect.
Guardian Staff +118 ATK. Earth-based. [Diggin']
Huge Flail +128 ATK. -5 MOV. An enormous flail.
Holy Ghost Staff +138 ATK. Cuts MP consumption by 10%.
+----------------------------------------------------------------------------+
| Bow (Millenia) Description |
+----------------------------------------------------------------------------+
Crossbow +35 ATK. A powerful missile weapon.
Burning Bow +45 ATK. Fire-based.
Flying Fish Bow +55 ATK. Good on birds.
Arbalest +70 ATK. A huge crossbow.
Dread Bow +85 ATK.
Exorcism Bow +105 ATK. Effective vs. undead.
Black Angel Bow +135 ATK. Drains MP as 10% of damage.
+----------------------------------------------------------------------------+
| Knife (Roan) Description |
+----------------------------------------------------------------------------+
Dull Knife +0 ATK. Knife that cannot cut.
Multiple Knife +28 ATK. A multi-function knife.
Hunter's Knife +36 ATK. Effective against animals.
Ice Pick +44 ATK. Blizzard effect.
Flint Knife +48 ATK. Knife made of obsidian.
Poisoned Knife +50 ATK. Poison effect.
Warp Knife +55 ATK. Warps during combat.
Main Gauche +62 ATK. +10 DEF.
Soul Eater +75 ATK. Drains HP as 10% of damage.
Sword Breaker +110 ATK. Attack drops enemy ATK level.
Gladius +125 ATK. A royal treasure.
Dirk +140 ATK. A large dagger. [WOW!]
Brave Dirk +145 ATK. +5 SP recovery in battle.
+----------------------------------------------------------------------------+
| Axe (Mareg) Description |
+----------------------------------------------------------------------------+
Battleax +42 ATK. A broadax used in combat.
Hammer Axe +52 ATK. Huge axe used by strongmen.
Dragonslayer Axe +58 ATK. Effective on reptiles.
Dragonfly Slayer +60 ATK. Effective on bugs and crustaceans.
Halberd +68 ATK. Large long-shafted axe.
Earthen Axe +78 ATK. +10 DEF. Earth-based.
Bardiche +86 ATK. Battleax with a long blade.
Inferno Battleax +98 ATK. Fire-based. [Burnstrike]
Tundra Battleax +101 ATK. Blizzard-based. [Crackle]
Leo Rex Battleax +120 ATK. +3 SP recovery during combat.
+----------------------------------------------------------------------------+
| Ring (Tio) Description |
+----------------------------------------------------------------------------+
Rusty Hoop +0 ATK. Rusty iron hoop. A child's toy.
Moon Claw +68 ATK. Crescent-shaped blade weapon.
Double Moon +77 ATK. Weapon with two bladed discs.
Discus +86 ATK. Effective vs. bugs/crustaceans.
Bloody Saucer +90 ATK. Drains HP as 10% of damage.
Balor +108 ATK. -5% SP consumption.
Angel Circle +116 ATK. Effective vs. undead.
Wind Cutter +122 ATK. Wind-based.
Demon Shuriken +128 ATK. +5 ACT.
Phoenix Ring +142 ATK. +1 SP recovery.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- armor ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+----------------------------------------------------------------------------+
| Name Description |
+----------------------------------------------------------------------------+
Tight Dress +0 DEF. Nulls magic of friends and foes.
Cuir Bouilli +12 DEF. Boiled leather armor.
Leather Jacket +14 DEF. A cowhide jacket.
Adventure Suit +16 DEF. A heavy suit for adventuring.
Leather Armor +17 DEF. Tanned leather armor.
Quilted Silk +18 DEF. A magical suit made of silk.
Chain Mail +20 DEF.
Crimson Bolero +22 DEF. Passionate red jacket.
Guardian Robe +22 DEF. Poison resistance.
Shoulder Guards +23 DEF. Huge shoulder pads.
Plate Mail +25 DEF. Full-body steel armor.
Shell Armor +26 DEF.
Pixie's Robe +26 DEF. Sleep and confusion resistance.
Swordfish Armor +30 DEF. Swordfish scale mail.
Flare Dress +30 DEF. Level 2 fire resistance.
Illusion Clothes +32 DEF. Ups evasion by 5%.
Ancient Cuirass +32 DEF. Reduces IP slowing.
Sister's Robe +35 DEF. Poison resistance.
Purple Robe +35 DEF. Paralysis resistance.
Lion Field Garb +35 DEF. +5 ATK.
BlackQuartz Mail +38 DEF. Black magical armor.
Mithril Dress +40 DEF.
Ancient Suit +40 DEF. Worn by Automata.
Earthern Cuirass +42 DEF. Level 2 earth resistance.
Warrior Mail +45 DEF.
Red Fur Coat +46 DEF. Level 2 blizzard resistance.
Dragon Vest +48 DEF. +5 MOV.
Sylph's Robe +48 DEF. Level 2 wind resistance.
Dragonscale Mail +50 DEF. Made of dragon scale.
Dark Armor +52 DEF. +1 SP recovery when damaged.
Ninja Clothes +54 DEF. Ups evasion by 10%.
Halo Armor +55 DEF. Level 2 lightning resistance.
Resist Dress +56 DEF. Level 1 all attack resistance.
Holy Clothes +58 DEF. Plague resistance.
Imperial Garb +60 DEF. Cyrum royal family toga.
Paladin Armor +60 DEF. Poison, paralysis, and plague resistance.
Angel's Robe +62 DEF. Restores some HP in combat.
Aura Armor +64 DEF. Ups power of moves.
Moonstone Armor +65 DEF. Magic block resistance.
Priestess' Robe +68 DEF. All status disorder resistance.
Sun Robe +70 DEF. Reduces IP slowing.
Hero's Cuirass +72 DEF. Restores HP in battle.
Tenma's Dress +72 DEF. Level 2 all attack resistance.
Valkyrie Dress +74 DEF. +5 ACT. Pure white dress.
Holy Sword Armor +75 DEF. Raises power of moves.
+----------------------------------------------------------------------------+
| Name Description |
+----------------------------------------------------------------------------+
Red Hair Ribbon +0 DEF. Restores HP in battle.
Hair Band +2 DEF. A band for tying hair back.
Silk Hair Band +2 DEF. Elena's favorite hair band.
Climbing Hat +4 DEF. A hat for mountain climbing.
Bandana +5 DEF. Helps you concentrate.
Ruby Barrette +8 DEF. Level 1 fire resistance.
Guardian Hat +10 DEF. Gives sleep resistance.
Stone Head +11 DEF. Knock-back.
Iron Bandana +12 DEF. Has iron plates on forehead.
Hide Turban +14 DEF. Made of demon-beast hide.
Iron Helm +15 DEF. Helmet made of iron plate.
Magnolia Bandana +16 DEF. Level 1 earth resistance.
Feathered Hat +18 DEF. With waterfowl feather.
Swordfish Helmet +20 DEF. Swordfish scale helmet.
Sister's Hat +20 DEF. Paralysis resistance.
Black Band +22 DEF. Sleep resistance.
Wizard's Hat +22 DEF. Magic block resistance.
Bravery Bandana +22 DEF. +5 ACT. Banishes fear.
Ogre Helm +25 DEF. -5 MOV. A helm with huge horns.
BlackQuartz Helm +25 DEF. Black magical helmet.
Lightning Tiara +26 DEF. Level 1 lightning resistance.
Mercury Bandana +26 DEF. +10 MOV. Makes you run faster.
Battle Helm +30 DEF. A combat helm.
Azure Barrette +30 DEF. Lapis lazuli hair ornament.
Fairy Ribbon +32 DEF. Confusion resistance.
Phoenix Hat +34 DEF. Reduces IP slowing.
Dragon Bone Helm +36 DEF. Helm carved of dragon backbone.
Man's Headband +36 DEF. +10 ATK. Suppresses IP slowing.
Charisma Helm +38 DEF. +5 ACT. Cyrum's finest.
Sage's Hat +38 DEF. Cuts MP consumption by 5%.
Adamantine Helm +42 DEF. Reduces IP slowing.
Moonlight Tiara +42 DEF. Confusion and level 1 blizzard resistance.
Paladin Helmet +44 DEF. Magic block resistance.
Reflect Helm +45 DEF. Sometimes reflects damage.
Starlight Tiara +45 DEF. Cuts MP consumption by 15%.
Loving Ribbon +46 DEF. Restores some HP in combat.
Holy Crown +48 DEF. Suppresses IP slowing.
God of War Helm +50 DEF. Reduces IP slowing.
+----------------------------------------------------------------------------+
| Name Description |
+----------------------------------------------------------------------------+
Man's Iron Clogs -5 MOV. +10 ATK. Negates knock-back.
Leather Leggings +0 MOV. +4 DEF. Light leather.
Warp Shoes +0 MOV. +10 DEF. Warp movement.
Hi-Heels +2 MOV.
Pumps +4 MOV.
Crampons +4 MOV. Level 2 blizzard resistance.
Giant's Shoes +5 MOV. +5 DEF. Huge shoes.
Goddess Hi-Heels +5 MOV. +10 DEF. Level 1 attack resistance.
Elf King's Boots +5 MOV. +20 DEF. Level 2 attack resistance.
Climbing Boots +6 MOV. +2 DEF. Sturdy shoes.
Children's Shoes +8 MOV. Comfy sneakers.
Hunter's Boots +8 MOV. +4 DEF. Lace-up boots.
Dash Shoes +10 MOV. +4 DEF. Give dash power.
Heavy Boots +10 MOV. +6 DEF. Negates knock-back.
Warrior Leggings +10 MOV. +10 DEF.
Red Shoes +10 MOV. +5 ACT. Bright red shoes.
Queen Heels +10 MOV. +10 ACT. Reduces IP slowing.
Magic Hi-Heels +12 MOV. +8 DEF. Magical shoes.
Battle Boots +12 MOV. +12 DEF. Warrior's boots.
Rainbow Hi-Heels +14 MOV. +14 DEF. Warp evasion.
Wing Boots +15 MOV. +5 DEF. Level 2 earth resistance.
Shadow Shoes +15 MOV. +10 DEF. Ups evasion by 10%.
Wolf Boots +15 MOV. +15 DEF. Ups evasion by 5%.
Royal Boots +18 MOV. +18 DEF.
Mach Boots +20 MOV. +6 DEF. Supersonic speed.
Lion Boots +20 MOV. +20 DEF. Has a lion insignia.
Ogre Shoes +50 MOV. +10 DEF. Move like an ogre.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- accessories ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+----------------------------------------------------------------------------+
| Name Description |
+----------------------------------------------------------------------------+
Angel's Ring +5 DEF. Restores some HP in combat.
Anklet +40 MOV.
Arctic Cape +10 DEF. Level 3 blizzard resistance.
Black Belt +15 ATK. Ups power of moves.
Blizzard Charm Level 5 blizzard resistance.
Bonds of Trust +5 ACT. Raises IP.
Confusion Charm Confusion resistance.
Coral Necklace +10 DEF. Poison, sleep, and confusion resistance.
Crescent Jade +15 DEF. Sleep and confusion resistance.
Crystal Brooch +10 DEF. Level 3 earth resistance.
Dark Ring Negates damage under 100.
Demon Necklace Cuts MP consumption by 25%.
Demon's Tears +1 Combo attacks.
Divine Talisman Cuts SP consumption by 15%.
Dragon Scales Negates damage under 200.
Earth Charm Level 5 earth resistance.
Energy Charm Cuts SP consumption by 25%.
Energy Ring +15 DEF. Damage ups SP recovery by 5.
Fire Charm Level 5 fire resistance.
Fire Pendant +10 DEF. Level 3 fire resistance.
Forbear Necklace +10 ACT. Suppresses IP slowing.
Friends Necklace +25 DEF. Symbol of earnest friendship.
Gauntlet +15 DEF.
Godspeed Ring +15 ACT.
Heal Ring +5 DEF. [Heal]
Heavy Stone +5 DEF. -5 MOV. Nulls knock-back.
Heracles' Belt +40 ATK.
Hercules' Brace +5 ATK.
Jade Charm +2 ATK. +2 DEF.
King's Pride +25 ATK. Ups power of moves.
Kojin Charm Level 3 all attack resistance.
Leather Brace +4 DEF.
Lightning Charm Level 5 lightning resistance.
Magical Brace +20 DEF.
Magic Block Charm Magic block resistance.
Mana Insignia Cuts MP consumption by 15%.
Mars Talisman Move and magic block resistance. [Refresh]
Meteor Earring +20 MOV. Ups evasion by 25%.
Mirage Earring +10 MOV. Ups evasion by 15%.
Moebius Ring +2 ATK. +2 DEF. +2 ACT. +2 MOV.
Move Block Charm Move block resistance.
Mystic Veil All status disorder resistance.
North Wind Cape +10 MOV. Level 3 wind resistance.
Paralysis Charm Paralysis resistance.
Plague Charm Plague resistance.
Poison Charm Poison resistance.
Pretty Bracelet Very valuable bracelet.
Pretty Necklace Very valuable necklace.
Pretty Ring Very valuable ring.
Rage Ring +10 ATK. Damage ups SP recovery by 3.
Raincoat +10 DEF. Sleep resistance.
Reflection Ring +10 DEF. Sometimes reflects damage.
Relief Tag Restores HP in combat.
Revival Gem +5 DEF. Revives character once.
Ring of Guarding +5 DEF. Poison, sleep, paralysis, confusion, and
plague resistance.
Rune Necklace +5 ACT. Suppresses IP slowing.
Salamander Tail +20 ATK. Level 10 fire resistance.
Shogun's Brace +40 DEF.
Silver Bracelet +8 DEF.
Sleep Charm Sleep resistance.
Snake Earrings +10 DEF. Poison resistance.
Sonic Belt +40 ACT.
Soul of Asura +2 Combo attacks.
Talisman +15 ATK. Poison and paralysis resistance.
Thunder Ring +10 DEF. Level 3 lightning and paralysis resistance.
Titan's Ring +20 ATK.
Wind Charm Level 5 wind resistance.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 9) SHOPS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section lists the shops and what they sell.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- carbo general store ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+--------------------------------+
| Name Cost |
+--------------------------------+
Falx......................500G
Shamshir..................620G
Cuir Bouilli..............500G
Leather Armor.............750G
Climbing Boots............200G
Heavy Stone...............120G
Medicinal Herb.............10G
Wound Salve................24G
Poison Antidote............14G
Paralysis Salve............14G
Eye Drops..................14G
Mushroom Cloud.............20G
Goblin Toadstool...........30G
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- liligue general store ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+--------------------------------+
| Name Cost |
+--------------------------------+
Army Saber................750G
Samurai Blade.............900G
Iron Rod..................720G
Flame Staff..............1250G
Battle Rod................960G
Multiple Knife............650G
Hunter's Knife............880G
Quilted Silk..............800G
Guardian Robe............1200G
Chain Mail................950G
Plate Mail...............1400G
Guardian Hat..............450G
Iron Bandana..............480G
Iron Helm.................600G
Hunter's Boots............400G
Gauntlet..................800G
Fire Charm................400G
Wind Charm................400G
Earth Charm...............400G
Lightning Charm...........400G
Blizzard Charm............400G
Medicinal Herb.............10G
Wound Salve................24G
Healing Herb...............50G
Poison Antidote............14G
Paralysis Salve............14G
Eye Drops..................14G
Smelling Salts.............20G
Yomi's Elixir.............500G
Hand Grenade...............60G
Insecticide Bomb...........60G
Fireball Scroll............50G
Whirlwind Scroll...........60G
Patience Nut...............20G
Swiftness Nut..............20G
Kuko Berry.................10G
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- mirumu general store ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+--------------------------------+
| Name Cost |
+--------------------------------+
Swordfish Sword..........2200G
Oracle's Staff...........1800G
Flying Fish Bow..........2400G
Flint Knife..............2000G
Hammer Axe...............2200G
Pixie's Robe.............2600G
Swordfish Armor..........2800G
Feathered Hat............1120G
Magnolia Bandana.........1080G
Swordfish Helmet.........1250G
Crampons..................420G
Arctic Cape...............800G
Earth Charm...............400G
Poison Charm..............250G
Paralysis Charm...........250G
Medicinal Herb.............10G
Wound Salve................24G
Healing Herb...............50G
Poison Antidote............14G
Paralysis Salve............14G
Purifying Herb.............40G
Torte's Reedpipe...........30G
Smelling Salts.............20G
Lumir Flower...............40G
Blueberry..................40G
Mogay Bomb................250G
Insecticide Bomb...........60G
Sleeping Harp.............250G
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- st. heim general store ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+--------------------------------+
| Name Cost |
+--------------------------------+
Claymore.................3600G
Sister's Staff...........3500G
Halberd..................4400G
Sister's Robe............4500G
Sister's Hat.............1750G
Heavy Boots...............800G
Healing Ring..............500G
Poison Charm..............250G
Sleep Charm...............250G
Confusion Charm...........250G
Paralysis Charm...........250G
Move Block Charm..........400G
Magic Block Charm.........400G
Wound Salve................24G
Holy Wound Salve...........60G
Healing Herb...............50G
Scroll of Alheal..........120G
Poison Antidote............14G
Paralysis Salve............14G
Purifying Herb.............40G
Torte's Reedpipe...........30G
Smelling Salts.............20G
Move Blessing..............50G
Magic Blessing.............50G
Yomi's Elixir.............500G
Butter Roll...............120G
Fresh Sandwich............100G
Mogay Bomb................250G
Holy Ashes................200G
Myriad Power Nut...........20G
Patience Nut...............20G
Sympathy Nut...............20G
Swiftness Nut..............20G
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- cyrum kingdom general store (first visit) ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+--------------------------------+
| Name Cost |
+--------------------------------+
Shadowblade..............4000G
Blazing Staff............4200G
Whirlwind Staff..........4200G
Quarry Staff.............4200G
Arbalest.................4500G
Main Gauche..............4600G
Halberd..................4400G
Purple Robe..............4500G
BlackQuartz Mail.........5500G
Wizard's Hat.............2000G
BlackQuartz Helm.........2200G
Magic Hi-Heels...........1100G
Magical Brace............1500G
Anklet...................1000G
Fire Charm................400G
Wind Charm................400G
Earth Charm...............400G
Lightning Charm...........400G
Blizzard Charm............400G
Wound Salve................24G
Holy Wound Salve...........60G
Healing Herb...............50G
Scroll of Alheal..........120G
Poison Antidote............14G
Paralysis Salve............14G
Purifying Herb.............40G
Torte's Reedpipe...........30G
Smelling Salts.............20G
Move Blessing..............50G
Magic Blessing.............50G
Yomi's Elixir.............500G
Flame Stone...............200G
Gale Stone................200G
Quake Stone...............200G
Electrum Stone............250G
Icefang Stone.............150G
Powerless Nut..............50G
Weakness Nut...............50G
Exhaustion Nut.............50G
Slowpoke Nut...............50G
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- garlan general store ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+--------------------------------+
| Name Cost |
+--------------------------------+
Fine Broadsword..........4500G
Sword of Mikage..........6900G
Silver Flail.............6800G
Dread Bow................7400G
Mithril Dress............8000G
Warrior Mail.............8500G
Mercury Bandana..........3200G
Battle Helm..............3400G
Warrior Leggings.........1400G
Talisman.................1500G
Crescent Jade............1500G
Holy Wound Salve...........60G
Healing Fruit.............100G
Scroll of Alheal..........120G
Healing Incense...........400G
Poison Antidote............14G
Paralysis Salve............14G
Purfiying Herb.............40G
Torte's Reedpipe...........30G
Smelling Salts.............20G
Move Blessing..............50G
Magic Blessing.............50G
Yomi's Elixir.............500G
Grail Fruit...............120G
Makibishi.................150G
Dynamite..................240G
Silence Lute..............250G
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- nanan general store ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+--------------------------------+
| Name Cost |
+--------------------------------+
Silence Sword............8500G
Golden Flail.............8200G
Bardiche.................8000G
Dragon Vest..............9500G
Red Fur Coat.............9200G
Dragonscale Mail.........9800G
Azure Barrette...........3400G
Dragon Bone Helm.........4000G
Battle Boots.............1800G
Plague Charm..............600G
Titan's Ring.............1800G
Holy Wound Salve...........60G
Healing Fruit.............100G
Scroll of Alheal..........120G
Healing Incense...........400G
Poison Antidote............14G
Paralysis Salve............14G
Purfiying Herb.............40G
Torte's Reedpipe...........30G
Smelling Salts.............20G
Blessing Scroll...........150G
Vaccine...................100G
Yomi's Elixir.............500G
Baobab Fruit..............360G
Dynamite..................240G
Red Goblin Toad...........120G
Muscle Mushroom............50G
Guard Mushroom.............50G
Speed Mushroom.............50G
Runner Mushroom............50G
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- cyrum kingdom general store (second visit) ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+--------------------------------+
| Name Cost |
+--------------------------------+
Blazing Sword...........17000G
Icefang Sword...........18000G
Thor Sword..............19000G
Decalogue Staff.........11800G
Guardian Staff..........15500G
Huge Flail..............17000G
Sword Breaker...........14500G
Wind Cutter.............18000G
Demon Shuriken..........19800G
Aura Armor..............19800G
Charisma Helm............8000G
Magic Hi-Heels...........1100G
Battle Boots.............1800G
Heracles' Belt...........6200G
Shogun's Brace...........5000G
Godspeed Ring............2500G
Anklet...................1000G
Fire Charm................400G
Wind Charm................400G
Earth Charm...............400G
Lightning Charm...........400G
Blizzard Charm............400G
Holy Wound Salve...........60G
Healing Fruit.............100G
Scarlet Potion............250G
Healing Incense...........400G
Potion of Azure...........750G
Purifying Herb.............40G
Torte's Reedpipe...........30G
Smelling Salts.............20G
Blessing Scroll...........150G
Vaccine...................100G
Panacea...................500G
Yomi's Elixir.............500G
Baobab Fruit..............360G
Magical Medicine..........360G
Silver Feather............500G
Super Mogay Bomb.........1000G
Flame Stone...............200G
Gale Stone................200G
Quake Stone...............200G
Electrum Stone............250G
Icefang Stone.............150G
Thor Stone................750G
Red Bird Stone............250G
Serpentine................500G
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- cyrum kingdom south general store (traveling merchant) ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+--------------------------------+
| Name Cost |
+--------------------------------+
Blazing Sword...........17000G
Icefang Sword...........18000G
Thor Sword..............19000G
Decalogue Staff.........11800G
Guardian Staff..........15500G
Huge Flail..............17000G
Sword Breaker...........14500G
Wind Cutter.............18000G
Demon Shuriken..........19800G
Aura Armor..............19800G
Charisma Helm............8000G
Magic Hi-Heels...........1100G
Battle Boots.............1800G
Divine Talisman..........6000G
Black Belt...............2200G
Rune Necklace.............750G
Revival Gem..............5000G
Heracles' Belt...........6200G
Shogun's Brace...........5000G
Godspeed Ring............2500G
Anklet...................1000G
Holy Wound Salve...........60G
Healing Fruit.............100G
Scarlet Potion............250G
Healing Incense...........400G
Potion of Azure...........750G
Purifying Herb.............40G
Torte's Reedpipe...........30G
Smelling Salts.............20G
Blessing Scroll...........150G
Vaccine...................100G
Panacea...................500G
Yomi's Elixir.............500G
Silver Feather............500G
Seed of Life............10000G
Seed of Spells..........10000G
Seed of Moves...........10000G
Seed of Power...........10000G
Seed of Defense.........10000G
Seed of Swift...........10000G
Seed of Running.........10000G
Seed of Magic...........10000G
Seed of Psyche..........10000G
Lore of Moves...........10000G
Lore of Magic...........10000G
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 10) MANA EGGS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section covers the locations and spells of the mana eggs.
NOTE: The abbreviations under the Target column represent the following:
OA - One Ally OF - One Foe
SA - Some Allies SF - Some Foes
AA - All Allies AF - All Foes
EL - Enemy Line
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- holy egg [ priestly mana egg ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 MP Target Element Effect |
+----------------------------------------------------------------------------+
Heal 120 60 90 150 240 6 OA Water Restores HP
Healer 160 80 120 200 320 12 OA Water Restores more HP
Healer+ 240 120 180 300 480 24 OA Water Restores even
more HP
Alhealer 200 100 150 250 400 15 AA Water Restores HP
Tremor 160 80 120 200 320 15 SF Earth Earth damage
Quake 320 160 240 400 640 40 AF Earth Earth damage
Crackle 240 120 180 300 480 16 OF Blizz Blizzard damage
Crackling 400 200 300 500 800 52 AF Blizz Blizzard damage
Snooze 60 30 45 75 120 5 AF Water Causes sleep
Shhh! 60 30 45 75 120 10 SF Wind Causes magic block
Fiora 80 40 60 100 160 12 SF Blizz Causes move block
Gravity 80 40 60 100 160 8 SF Earth Gathers enemies
Cure 60 30 45 75 120 4 OA Forest Cures poison and
paralysis
Refresh 80 40 60 100 160 12 OA Forest Removes magic and
move blocks
WOW! 80 40 60 100 160 5 OA Explode Increases ATK
Diggin' 60 30 45 75 120 4 AA Earth Increases DEF
Speedy 80 40 60 100 160 7 OA Forest Increases ACT
Runner 60 30 45 75 120 3 AA Wind Increases MOV
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- chaos egg [ demonic mana egg ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 MP Target Element Effect |
+----------------------------------------------------------------------------+
Heal 120 60 90 150 240 6 OA Water Restores HP
Healer 160 80 120 200 320 12 OA Water Restores more HP
Burn! 120 60 90 150 240 6 OF Fire Fire damage
Burnflame 160 80 120 200 320 16 SF Fire Fire damage
Burnstrike 240 120 180 300 480 20 OF Fire Fire damage
Hellburner 320 160 240 400 640 42 AF Fire Fire damage
Howl 120 60 90 150 240 9 SF Wind Wind damage
Howlslash 160 80 120 200 320 14 EL Wind Wind damage
Howlnado 320 160 240 400 640 45 AF Wind Wind damage
Zap! 240 120 180 300 480 24 SF Lightn Lightning damage
Zap All 320 160 240 400 640 36 AF Lightn Lightning damage
DragonZap 400 200 300 500 800 58 EL Lightn Lightning damage
Snooze 60 30 45 75 120 5 AF Water Causes sleep
Fiora 80 40 60 100 160 12 SF Blizz Causes move block
Runner 60 30 45 75 120 3 AA Wind Increases MOV
Stram 80 40 60 100 160 6 OF Lightn Decreases DEF
Cold 80 40 60 100 160 7 OF Blizz Decreases ACT
Freeze! 60 30 45 75 120 5 AF Blizz Decreases MOV
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- mist egg [ airy mana egg ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Defeat Troglodytes in Durham Cave II
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 MP Target Element Effect |
+----------------------------------------------------------------------------+
Heal 120 60 90 150 240 6 OA Water Restores HP
Healer 160 80 120 200 320 12 OA Water Restores more HP
Healer+ 240 120 180 300 480 24 OA Water Restores even
more HP
Howl 120 60 90 150 240 9 SF Wind Wind damage
Howlslash 160 80 120 200 320 14 EL Wind Wind damage
Howlnado 320 160 240 400 640 45 AF Wind Wind damage
Crackle 240 120 180 300 480 16 OF Blizz Blizzard damage
Crackling 400 200 300 500 800 52 AF Blizz Blizzard damage
Poizn 160 80 120 200 320 15 SF Forest Causes poison
Shhh! 60 30 45 75 120 10 SF Wind Causes magic block
Gravity 80 40 60 100 160 8 SF Earth Gathers enemies
Cure 60 30 45 75 120 4 OA Forest Cures poison and
paralysis
Refresh 80 40 60 100 160 12 OA Forest Removes magic and
move blocks
Resurrect 240 120 180 300 480 40 OA Water Revives ally
Diggin' 60 30 45 75 120 4 AA Earth Increases DEF
Speedy 80 40 60 100 160 7 OA Forest Increases ACT
Runner 60 30 45 75 120 3 AA Wind Increases MOV
Def-Loss 60 30 45 75 120 5 AF Earth Decreases DEF
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- gravity egg [ earthy mana egg ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Defeat Valmar's Eye in Aira's Space, Room of Solitude
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 MP Target Element Effect |
+----------------------------------------------------------------------------+
Heal 120 60 90 150 240 6 OA Water Restores HP
Alhealer 200 100 150 250 400 15 AA Water Restores HP
Burn! 120 60 90 150 240 6 OF Fire Fire damage
Burnflame 160 80 120 200 320 16 SF Fire Fire damage
Hellburner 320 160 240 400 640 42 AF Fire Fire damage
Tremor 160 80 120 200 320 15 SF Earth Earth damage
Quake 320 160 240 400 640 40 AF Earth Earth damage
BOOM! 240 120 180 300 480 22 SF Explode Explosion damage
BA-BOOM! 400 200 300 500 800 75 AF Explode Explosion damage
Snooze 60 30 45 75 120 5 AF Water Causes sleep
Poizn 160 80 120 200 320 15 SF Forest Causes poison
Craze 60 30 45 75 120 10 SF Forest Causes confusion
Fiora 80 40 60 100 160 12 SF Blizz Causes move block
Halvah 200 100 150 250 400 24 OA Forest Cures all status
effects
WOW! 80 40 60 100 160 5 OA Explode Increases ATK
Def-Loss 60 30 45 75 120 5 AF Earth Decreases DEF
Runner 60 30 45 75 120 3 AA Wind Increases MOV
Cold 80 40 60 100 160 7 OF Blizz Decreases ACT
Freeze! 60 30 45 75 120 5 AF Blizz Decreases MOV
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- soul egg [ sagacious mana egg ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Defeat the Crimson Tails at Ceceile Reef II
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 MP Target Element Effect |
+----------------------------------------------------------------------------+
Heal 120 60 90 150 240 6 OA Water Restores HP
Healer 160 80 120 200 320 12 OA Water Restores more HP
Alhealer 200 100 150 250 400 15 AA Water Restores HP
Howl 120 60 90 150 240 9 SF Wind Wind damage
Howlslash 160 80 120 200 320 14 EL Wind Wind damage
Howlnado 320 160 240 400 640 45 AF Wind Wind damage
Zap! 240 120 180 300 480 24 SF Lightn Lightning damage
Zap All 320 160 240 400 640 36 AF Lightn Lightning damage
GadZap 400 200 300 500 800 55 OF Lightn Lightning damage
Poizn 160 80 120 200 320 15 SF Forest Causes poison
Craze 60 30 45 75 120 10 SF Forest Causes confusion
Shhh! 60 30 45 75 120 10 SF Wind Causes magic block
Halvah 200 100 150 250 400 24 OA Forest Cures all status
effects
Resurrect 240 120 180 300 480 40 OA Water Revives ally
Stram 80 40 60 100 160 6 OF Lightn Decreases DEF
Def-Loss 60 30 45 75 120 5 AF Earth Decreases DEF
Cold 80 40 60 100 160 7 OF Blizz Decreases ACT
Freeze! 60 30 45 75 120 5 AF Blizz Decreases MOV
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- star egg [ ultimate mana egg ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Defeat the Naga Queens at Demon's Law
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 MP Target Element Effect |
+----------------------------------------------------------------------------+
Burn! 120 60 90 150 240 6 OF Fire Fire damage
Burnflame 160 80 120 200 320 16 SF Fire Fire damage
Burnstrike 240 120 180 300 480 20 OF Fire Fire damage
Hellburner 320 160 240 400 640 42 AF Fire Fire damage
Tremor 160 80 120 200 320 15 SF Earth Earth damage
Quake 320 160 240 400 640 40 AF Earth Earth damage
BOOM! 240 120 180 300 480 22 SF Explode Explosion damage
MeteorStrk 400 200 300 500 800 50 OF Explode Explosion damage
Zap! 240 120 180 300 480 24 SF Lightn Lightning damage
Zap All 320 160 240 400 640 36 AF Lightn Lightning damage
Snooze 60 30 45 75 120 5 AF Water Causes sleep
Craze 60 30 45 75 120 10 SF Forest Causes confusion
Cure 60 30 45 75 120 4 OA Forest Cures poison and
paralysis
Resurrect 240 120 180 300 480 40 OA Water Revives ally
WOW! 80 40 60 100 160 5 OA Explode Increases ATK
Diggin' 60 30 45 75 120 4 AA Earth Increases DEF
Speedy 80 40 60 100 160 7 OA Forest Increases ACT
Stram 80 40 60 100 160 6 OF Lightn Decreases DEF
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- fairy egg [ defensive mana egg ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Raul Hills Special Stage
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 MP Target Element Effect |
+----------------------------------------------------------------------------+
Heal 120 60 90 150 240 6 OA Water Restores HP
Healer 160 80 120 200 320 12 OA Water Restores more HP
Healer+ 240 120 180 300 480 24 OA Water Restores even
more HP
Alhealer 200 100 150 250 400 15 AA Water Restores HP
Craze 60 30 45 75 120 10 SF Forest Causes confusion
Gravity 80 40 60 100 160 8 SF Earth Gathers enemies
Cure 60 30 45 75 120 4 OA Forest Cures poison and
paralysis
Refresh 80 40 60 100 160 12 OA Forest Removes magic and
move blocks
Halvah 200 100 150 250 400 24 OA Forest Cures all status
effects
Resurrect 240 120 180 300 480 40 OA Water Revives ally
WOW! 80 40 60 100 160 5 OA Explode Increases ATK
Diggin' 60 30 45 75 120 4 AA Earth Increases DEF
Speedy 80 40 60 100 160 7 OA Forest Increases ACT
Runner 60 30 45 75 120 3 AA Wind Increases MOV
Stram 80 40 60 100 160 6 OF Lightn Decreases DEF
Def-Loss 60 30 45 75 120 5 AF Earth Decreases DEF
Cold 80 40 60 100 160 7 OF Blizz Decreases ACT
Freeze! 60 30 45 75 120 5 AF Blizz Decreases MOV
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- dragon egg [ offensive mana egg ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Birthplace of the Gods I
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 MP Target Element Effect |
+----------------------------------------------------------------------------+
Burn! 120 60 90 150 240 6 OF Fire Fire damage
Burnflame 160 80 120 200 320 16 SF Fire Fire damage
Burnstrike 240 120 180 300 480 20 OF Fire Fire damage
Hellburner 320 160 240 400 640 42 AF Fire Fire damage
Tremor 160 80 120 200 320 15 SF Earth Earth damage
Quake 320 160 240 400 640 40 AF Earth Earth damage
Howl 120 60 90 150 240 9 SF Wind Wind damage
Howlslash 160 80 120 200 320 14 EL Wind Wind damage
Howlnado 320 160 240 400 640 45 AF Wind Wind damage
BOOM! 240 120 180 300 480 22 SF Explode Explosion damage
BA-BOOM! 400 200 300 500 800 75 AF Explode Explosion damage
MeteorStrk 400 200 300 500 800 50 OF Explode Explosion damage
Zap! 240 120 180 300 480 24 SF Lightn Lightning damage
Zap All 320 160 240 400 640 36 AF Lightn Lightning damage
GadZap 400 200 300 500 800 55 OF Lightn Lightning damage
DragonZap 400 200 300 500 800 58 EL Lightn Lightning damage
Crackle 240 120 180 300 480 16 OF Blizz Blizzard damage
Crackling 400 200 300 500 800 52 AF Blizz Blizzard damage
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 11) SKILL BOOKS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section covers the locations and skills of the skill books.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- adventure book [ combat skills ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Defeat Durham Minotaur in Durham Cave Depths
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 Effect |
+----------------------------------------------------------------------------+
Life Up 240 120 180 300 480 +50 to +800 maximum HP
Strength 160 80 120 200 320 +10 to +50 STR
Toughness 160 80 120 200 320 +10 to +50 VIT
Dash 80 40 60 100 160 +10 to +50 SPD
Skilled Item Use 80 40 60 100 160 Cuts execution times for items
Pirate's Ring 320 160 240 400 640 Increases chances to get items
after battles
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- book of wizards [ wizardry skills ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Defeat Valmar's Tongue in Liligue Temple Ruins
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 Effect |
+----------------------------------------------------------------------------+
Magic Power 240 120 180 300 480 +10 to +50 maximum MP
Intelligence 160 80 120 200 320 +10 to +50 MAG
Zapfire Chant 400 200 300 500 800 +10 to +50% fire and lightning
spell power
Boomflame Chant 400 200 300 500 800 +10 to +50% fire and explosion
spell power
Quakeblast Chant 400 200 300 500 800 +10 to +50% earth and explosion
spell power
Magic Recover 600 300 450 750 1200 Cut time after magic use
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- book of warriors [ warrior skills ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Defeat Eyeball Bats in Mysterious Fissure Depths
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 Effect |
+----------------------------------------------------------------------------+
Life Up 240 120 180 300 480 +50 to +800 maximum HP
Toughness 160 80 120 200 320 +10 to +50 VIT
Speed 320 160 240 400 640 +10 to +50 AGI
Abandonment 80 40 60 100 160 Increases evasion percent
Defensive 120 60 90 150 240 Slows IP reduction
Item Recover 600 300 450 750 1200 Cut recovery time after item use
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- book of priests [ priestly skills ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Visit Zera at the Granas Cathedral
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 Effect |
+----------------------------------------------------------------------------+
Life Up 240 120 180 300 480 +50 to +800 maximum HP
Mentality 160 80 120 200 320 +10 to +50 MEN
Leafwater Chant 400 200 300 500 800 +10 to +50% water and forest
spell power
Glacier Chant 400 200 300 500 800 +10 to +50% water and blizzard
spell power
Woodland Chant 400 200 300 500 800 +10 to +50% earth and forest
spell power
Absorb Magic 1000 500 750 1250 2000 Magic damage restores MP
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- book of gales [ wind-control skills ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Defeat Valmar's Claw in Underground Plant
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 Effect |
+----------------------------------------------------------------------------+
Dash 80 40 60 100 160 +10 to +50 SPD
Stormcloud Chant 400 200 300 500 800 +10 to +50% wind and lightning
spell power
Northwind Chant 400 200 300 500 800 +10 to +50% wind and blizzard
spell power
Aim for Counter 400 200 300 500 800 Increases chances of attacking
after evasion
Skilled Item Use 80 40 60 100 160 Cuts execution times for items
Decoy 320 160 240 400 640 Increases chances of attracting
enemy attacks
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- book of swords [ swordsmanship skills ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Defeat Melfice at the Plateau of Memories
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 Effect |
+----------------------------------------------------------------------------+
Special Power 240 120 180 300 480 +10 to +50 maximum SP
Strength 160 80 120 200 320 +10 to +50 STR
Speed 320 160 240 400 640 +10 to +50 AGI
Defensive 120 60 90 150 240 Slows IP reduction
Fighting Spirit 120 60 90 150 240 Increases SP recovery from damage
Move Recover 600 300 450 750 1200 Cut recovery time after move use
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- book of war [ martial art skills ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Collect 16+ nuts (5th attempt) at the Hut of Trials in Nanan Village
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 Effect |
+----------------------------------------------------------------------------+
Life Up 240 120 180 300 480 +50 to +800 maximum HP
Special Power 240 120 180 300 480 +10 to +50 maximum SP
Abandonment 80 40 60 100 160 Increases evasion percent
Aim for Counter 400 200 300 500 800 Increases chances of attacking
after evasion
Fighting Spirit 120 60 90 150 240 Increases SP recovery from damage
Full-Body Blow 600 300 450 750 1200 Ups IP damage from critical
attack
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- book of sages [ magical skills ] ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
Location: Birthplace of the Gods I
+----------------------------------------------------------------------------+
| Name Lv1 Lv2 Lv3 Lv4 Lv5 Effect |
+----------------------------------------------------------------------------+
Magic Power 240 120 180 300 480 +10 to +50 maximum MP
Intelligence 160 80 120 200 320 +10 to +50 MAG
Mentality 160 80 120 200 320 +10 to +50 MEN
Wizardry Chant 800 400 600 1000 1600 Ups fire, wind, lightning, and
explosion spell power
Mystic Chant 800 400 600 1000 1600 Ups water, earth, forest, and
blizzard spell power
Magica Esoterica 1000 500 750 1250 2000 Adds cancel effect to some attack
spells
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 12) BESTIARY -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section covers general information on Grandia II's enemies.
NOTE: This listing only covers the common enemies encountered in the game.
Special enemies (bosses, etc.) can be found within the walkthrough.
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- a ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
---------------
Ancient Warrior
---------------
Location(s): Birthplace of the Gods II-III
Decayed skeleton soldier armed with a scimitar.
Hit Points....2040 Experience Points...194 Gold................196
Special Coins.......172 Items.....Golden Potion
Magic Coins..........14
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- b ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
--------
Big Foot
--------
Location(s): Lumir Forest, St. Heim Mountain Base, St. Heim Pilgrim Road
Giant monkey covered in snowy fur.
Hit Points.....750 Experience Points....29 Gold.................46
Special Coins........47 Items......Lumir Flower
Magic Coins..........35
---------
Brain Bat
---------
Location(s): Valmar's Body
A brain with wings.
Hit Points....1480 Experience Points....60 Gold................103
Special Coins........32 Items..............None
Magic Coins.........135
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- c ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
---------
Chameleon
---------
Location(s): St. Heim Mountain Cavern, St. Heim Pilgrim Road, Raul Hills I,
Cyrum Castle Secret Passage, Raul Hills Special Stage
Huge, scaly lizard.
Hit Points.....780 Experience Points....14 Gold.................50
Special Coins........27 Items....Mirage Earring
Magic Coins..........13 ....Purifying Herb
---------
Clay Bird
---------
Location(s): Grail Mountain Road I
Eagle made of clay.
Hit Points....1800 Experience Points....72 Gold................119
Special Coins........89 Items....Silver Feather
Magic Coins.........127 ..Scattering Stone
----------
Crag Snake
----------
Location(s): Inor Mountains I-II, Durham Cave I, Liligue Cave I
Black and purple snake.
Hit Points.....280 Experience Points....12 Gold.................27
Special Coins........24 Items...Poison Antidote
Magic Coins..........20 ....Snake Earrings
------------
Crimson Claw
------------
Location(s): Ceceile Reef I-II, Grail Mountain Road I
Pink crab-like creature.
Hit Points....1230 Experience Points....31 Gold.................65
Special Coins........41 Items......Patience Nut
Magic Coins..........28 ...Blessing Scroll
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- d ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
------------
Desert Diver
------------
Location(s): Great Rift III
Brownish mole.
Hit Points....1300 Experience Points....56 Gold................126
Special Coins........58 Items.......Revival Gem
Magic Coins..........44 ...........Vaccine
--------------
Death Doberman
--------------
Location(s): Birthplace of the Gods I-III
Blue dog-like creature with large eyes on the sides.
Hit Points....1790 Experience Points...166 Gold................106
Special Coins........26 Items..............None
Magic Coins.........115
-----
Devil
-----
Location(s): Raul Hills Special Stage
Flying demon with horns.
Hit Points....5800 Experience Points....20 Gold................240
Special Coins.......270 Items..............None
Magic Coins.........320
------------
Dino Freezer
------------
Location(s): Valmar's Body
Ice blue dinosaur.
Hit Points....1830 Experience Points....78 Gold................134
Special Coins.......122 Items..............None
Magic Coins..........48
----
Dodo
----
Location(s): Black Forest I-II, Inor Mountains I-II, Baked Plains I-III
Large, purplish blue bird.
Hit Points.....230 Experience Points.....6 Gold..................7
Special Coins........10 Items....Medicinal Herb
Magic Coins...........8 .....Healing Herb
-------------
Dragon Knight
-------------
Location(s): Valmar's Moon 3, Raul Hills Special Stage, New Valmar I
Teal reptile armed with a club.
Hit Points....2130 Experience Points....92 Gold................171
Special Coins........98 Items....Scarlet Potion
Magic Coins..........73
---------
Dragonoid
---------
Location(s): Raul Hills I-II, Cyrum Castle Secret Passage, Underground Plant I
Humanoid reptile armed with a club.
Hit Points.....960 Experience Points....32 Gold.................63
Special Coins........31 Items.......Flame Stone
Magic Coins..........42 .....Seed of Power
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- e ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
------------
Emerald Bird
------------
Location(s): Birthplace of the Gods I-II
Greenish blue bird.
Hit Points....1860 Experience Points...216 Gold................271
Special Coins.......192 Items..............None
Magic Coins.........156
-------------
Evil Maneuver
-------------
Location(s): Valmar's Moon 1-3, New Valmar I-II
Slithering skeleton with a blue-green color.
Hit Points....1950 Experience Points...105 Gold.................32
Special Coins.......114 Items....Seed of Psyche
Magic Coins..........59 ........Thor Stone
------------
Eyeball Bats
------------
Location(s): Mysterious Fissure Depths
Flying eyeball.
Hit Points....3000 Experience Points....50 Gold................195
Special Coins.......225 Items..Book of Warriors
Magic Coins.........225
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- f ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
----------
Fenny Bird
----------
Location(s): Ghoss Forest East I, Great Rift I-II
Beautiful bird with a rainbow of colors.
Hit Points....1570 Experience Points....49 Gold.................26
Special Coins........14 Items..............None
Magic Coins..........76
----------
Flame Toad
----------
Location(s): Ceceile Reef I-II, Grail Mountain Road I-II, Ghoss Forest West I
Reddish toad.
Hit Points.....940 Experience Points....35 Gold.................18
Special Coins........20 Items...Pretty Bracelet
Magic Coins..........32 ..........Dynamite
----------
Frost Frog
----------
Location(s): Durham Cave I, Durham Cave II, Liligue Cave I
Ordinary, green frog.
Hit Points.....400 Experience Points....11 Gold.................37
Special Coins........26 Items.........Eye Drops
Magic Coins..........17 ..........Toad Oil
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- g ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
--------
Gargoyle
--------
Location(s): Garmia Tower 3rd Floor, Garmia Tower Top Floor, Liligue Cave II
Flying stone demon.
Hit Points.....380 Experience Points....18 Gold.................12
Special Coins........54 Items..........Holy Ash
Magic Coins..........21
----------
Giant Crab
----------
Location(s): Lumir Cavern I, Mysterious Fissure Underground,
St. Heim Mountain Cavern
Overgrown crab with a purplish hue.
Hit Points.....560 Experience Points....36 Gold.................12
Special Coins........37 Items......Healing Herb
Magic Coins..........37 .......Quake Stone
------------
Giant Mantis
------------
Location(s): Baked Plains I, Baked Plains III, Liligue Cave I-II
Insect creature with a black and gold color scheme.
Hit Points.....420 Experience Points.....5 Gold.................23
Special Coins........11 Items...Seed of Defense
Magic Coins..........18 .......Wound Salve
-----------
Giga Mantis
-----------
Location(s): Ghoss Forest West II, Ghoss Forest East I-II, Great Rift I-II
Large purple and green mantis.
Hit Points....1460 Experience Points....42 Gold.................52
Special Coins........49 Items.....Healing Fruit
Magic Coins..........16
-----
Ghoul
-----
Location(s): Liligue Cave II
Floating undead monster with a decayed lower body.
Hit Points.....670 Experience Points....15 Gold.................34
Special Coins........19 Items........Holy Ashes
Magic Coins..........30 .....Yomi's Elixir
-------------
Granas Knight
-------------
Location(s): St. Heim Papal Estate
Paladin armed with a rather large sword.
Hit Points....2430 Experience Points....90 Gold................200
Special Coins.......150 Items.....Paladin Armor
Magic Coins...........0
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- h ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
----------
Hammerhead
----------
Location(s): Mysterious Fissure Underground, Aira's Space I,
St. Heim Mountain Cavern
Agile dinosaur-esque creature.
Hit Points.....830 Experience Points....33 Gold.................48
Special Coins........48 Items...Paralysis Salve
Magic Coins..........38 ......Seed of Life
---------
Hellhound
---------
Location(s): Aira's Space II
Armored dog.
Hit Points.....580 Experience Points....19 Gold.................54
Special Coins........22 Items..........Firebomb
Magic Coins..........52 .......Ogre Slayer
----------------
Huge Caterpillar
----------------
Location(s): Lumir Cavern II, Aira's Space II
It's a caterpillar. And it's huge.
Hit Points.....630 Experience Points....21 Gold..................5
Special Coins........33 Items...Poison Antidote
Magic Coins..........36
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- i ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
-----------
Immune Cell
-----------
Location(s): Valmar's Body
Flying star creature.
Hit Points....1540 Experience Points....64 Gold.................64
Special Coins........84 Items......Sympathy Nut
Magic Coins..........41
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- k ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
-----------
Killer Tree
-----------
Location(s): New Valmar I-III
Green and purple tree possessed by Valmar.
Hit Points....2310 Experience Points...234 Gold................186
Special Coins........68 Items..............None
Magic Coins..........12
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- l ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
-----------
Land Cougar
-----------
Location(s): Raul Hills I-II
A cougar protected by shiny armor.
Hit Points....1000 Experience Points....25 Gold.................22
Special Coins........17 Items..Scroll of Alheal
Magic Coins..........49 ........Gale Stone
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- m ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
---------------
Man-Eating Tree
---------------
Location(s): Grail Mountain Road I-II, Ghoss Forest East I-II
Demonic tree with mobile limbs and roots.
Hit Points....1340 Experience Points....54 Gold.................70
Special Coins........63 Items...Healing Incense
Magic Coins..........51
----------
Mind Eater
----------
Location(s): New Valmr III
Decayed teal and purple skeleton.
Hit Points....2200 Experience Points...361 Gold................142
Special Coins.......138 Items..............None
Magic Coins.........113
--------------
Mottled Spider
--------------
Location(s): Witt Forest, Garmia Tower 1st Floor, Garmia Tower 3rd Floor,
Inor Mountains I-II
Large spider with a brown and orange color scheme.
Hit Points.....250 Experience Points.....8 Gold..................2
Special Coins........15 Items......Slowpoke Nut
Magic Coins...........5 ....Medicinal Herb
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- n ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
-------
Nyarmot
-------
Location(s): Valmar's Moon 1-3, Raul Hills Special Stage
Dark-skinned troll.
Hit Points....1670 Experience Points....81 Gold.................97
Special Coins........67 Items...........Panacea
Magic Coins..........39 .......Tight Dress
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- p ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
---------
Pit Viper
---------
Location(s): Grail Mountain Road II, Ghoss Forest West II,
Ghoss Forest East I-II
Green and red snake.
Hit Points....1080 Experience Points....52 Gold.................47
Special Coins........45 Items...Red Goblin Toad
Magic Coins..........47 ....Purifying Herb
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- s ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
----------
Salamadile
----------
Location(s): Valmar's Moon 1-3
Purple and teal lizard.
Hit Points....1500 Experience Points....70 Gold.................34
Special Coins........30 Items....Red Bird Stone
Magic Coins..........84 ...Salamander Tail
-------
Sandman
-------
Location(s): Baked Plains II
Tan, mole-like animal.
Hit Points.....340 Experience Points....13 Gold.................25
Special Coins........16 Items......Hand Grenade
Magic Coins..........15 ..Sandman Whiskers
-------------
Scaly Warrior
-------------
Location(s): Ceceile Reef II, Ghoss Forest West I
Humanoid fish soldier.
Hit Points....1160 Experience Points....45 Gold.................93
Special Coins........51 Items..............None
Magic Coins..........33
-----------
Skull Snail
-----------
Location(s): Cyrum Castle Secret Passage, Underground Plant I-III
Skeletal creature with movement like a snail.
Hit Points.....920 Experience Points....30 Gold.................15
Special Coins........25 Items.........Bone Harp
Magic Coins..........46 .....Icefang Stone
------------
Snow Leopard
------------
Location(s): Raul Hills Special Stage
Leopard with a teal and purple fur coat.
Hit Points....4600 Experience Points...150 Gold................150
Special Coins.......175 Items.....Icefang Stone
Magic Coins.........160
-----------
Star Mirage
-----------
Location(s): Aira's Space I
Floating starfish equipped with limbs.
Hit Points.....720 Experience Points....16 Gold.................73
Special Coins........39 Items.........Eye Drops
Magic Coins..........19 ...Seed of Running
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- t ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
---------
Tarantula
---------
Location(s): Valmar's Body
Giant spider decorated with a colorful body.
Hit Points....1270 Experience Points....53 Gold.................45
Special Coins........94 Items.........Spiderweb
Magic Coins..........42
----------
Troglodyte
----------
Location(s): Durham Cave II, Durham Cave Depths
Hulking, humanoid fish.
Hit Points.....980 Experience Points....24 Gold................160
Special Coins........40 Items..............None
Magic Coins..........10
---------
Twin Ogre
---------
Location(s): Mysterious Fissure Underground, Aira's Space I,
St. Heim Mountain Base, St. Heim Pilgrim Road, Raul Hills I-II
Red-skinned demon with twin horns.
Hit Points.....680 Experience Points....27 Gold.................38
Special Coins........52 Items......Hand Grenade
Magic Coins..........29 .........Ogre Helm
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- v ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
-----------
Valmar Moth
-----------
Location(s): New Valmar II-III
Gold demonic moth.
Hit Points....3600 Experience Points....75 Gold................125
Special Coins.......350 Items.....Yomi's Elixir
Magic Coins...........0
----------
Vein Brain
----------
Location(s): Underground Plant II-III
Brain equipped with two wings.
Hit Points.....800 Experience Points....17 Gold.................72
Special Coins.........8 Items.....Seed of Magic
Magic Coins..........65 ....Electrum Stone
--------------
Venomous Larva
--------------
Location(s): Valmar's Body
Brown-colored caterpillar.
Hit Points....1620 Experience Points....57 Gold.................56
Special Coins........72 Items..Caterpillar Soup
Magic Coins..........52 ...Healing Incense
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- w ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
------------
Warp Warrior
------------
Location(s): Underground Plant I-III
Skeleton soldier armed with a scimitar.
Hit Points.....850 Experience Points....28 Gold.................41
Special Coins........59 Items.........Dark Ring
Magic Coins...........3 .....Move Blessing
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
<- y ->
<--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->-->
----
Yeti
----
Location(s): Birthplace of the Gods I-III
Gigantic brown monkey.
Hit Points....2130 Experience Points...148 Gold................117
Special Coins........18 Items........Serpentine
Magic Coins...........4
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 13) CREDITS -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section is here to recognize those who have contributed to this FAQ.
Ben Judd & J.T.Kauffman - For the enemy data relating to EXP, SC, MC, and G.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- 14) CONTACT / LEGAL INFORMATION -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------
Copyright Information
---------------------
(c) Copyright 2004 Ryan "MetroidMoo" Ammerman
This FAQ cannot be distributed in books, magazines, etc. or in any other
form of printed or electronic media (CDs, etc.) in any way. It may not be
given away as some sort of prize or bonus with a purchase, and it may not be
used for promotional or profitable purposes.
Any characters, names, or other objects are copyright their respective
companies. This document and its author are in no way affiliated with any
company involved with this game.
------------------
E-mail Information
------------------
E-mail Address: ryanammerman[at]gmail[dot]com
Before you e-mail me a question, make sure you've looked through the FAQ to
see if your question is answered. If you send me a question that is answered
in the FAQ, it WILL be ignored.
--------------
Posting Notice
--------------
If you wish to use this guide on your site, you may post it without my
permission as long as this document is **NOT** changed in any way, shape, or
form. The latest version of this guide can always be found at GameFAQs
(
http://www.gamefaqs.com).
--End of Transmission