GIANT GRAM 2000
for Sega Dreamcast (Japan)

save file description by [email protected]

The save file is available at http://www.gamefaqs.com .

The save contains:

- one unlocked ring
- two unlocked options
- all clothes which are unlocked by completing the historic challenges
- all wrestlers who are unlocked by completing the historic challenges
- all of the other hidden wrestlers
- a level 99 wrestler with some interesting moves for the create a wrestler
 mode


Giant Gram 2000 has no auto load or auto save option. So you have to load a save
every time you start the game.
To load, select the second option from the bottom of the main screen. Then
select the option which starts with a "square". To confirm select the option
which consists of two characters.

While the rest of the content does not require an explanation I think there are
a few things you should know about the wrestler:

The create a wrestler mode of Giant Gram 2000 is one of the best of all
wrestling games. Because you cannot simply assign moves, you may find yourself
playing it for endless hours trying to learn "just one or two" more moves. Most
moves can be learnt in normal training. Some moves, however, can only be
obtained by combining other moves or levelling up other moves.
The character included in the save file is at level 99 which means that all
clothes and tag team moves are selectable for him. Before sending in the file I
deleted most of his moves and kept only some "special" moves which either can
only be obtained by levelling up other moves, combining other moves or which are
hard to learn or were the only ones for their commands. The wrestler is intended
to make things a little easier for those want to create a wrestler of their own
because levelling up moves can be very time consuming and combining moves
deletes the moves which were used in that process. If you do not like any of the
moves, feel free to delete them.

Here is a list of the remaining moves:


STANDING:

forward down forwarddown X              twister uppercut

running down X                          dropkick to knee

B                                       bodyslam
 combo forward down B                  frozen emerald
 combo down B                          reverse DDT
 combo up X                            eldow drop
       combo B                         pin after elbow drop
 combo down X                          double claw pickup
       combo up B                      belly to belly suplex
       combo forward B                 change to rear grapple
       combo forward back B            shove opponent
             combo back forward X      lariat
             combo forward down X      dropkick to knee

forward B                               brainbuster
         combo forward B               facebuster
         combo 360° B                  spinning sheer drop brainbuster
         combo forward down B          falcon arrow
               combo 360° B            spinning falcon arrow

back B                                  dangerous whip
      combo up A+B                     izuna driver

forward back B                          exploder

forward down B                          tiger driver
              combo down B             tiger driver 91

360° B                                  build up buster

forwarddown forwarddown A+B             S. S. D.

half circle forward A+B                 standing giant swing
                       combo 360° B    throw opponent to the outside

360° A+B                                build up driver
        combo 360° B                   thunderfire powerbomb
              combo 360° B             neck hanging driver

near ropes, opponent with his back to the ropes:

forward forward B                       throw opponent out of the ring

near ropes, back to ropes:
back X                                  kitchen sink
      combo B                          Russian legsweep

opponent near corner:
forward X                               walk on top rope
         combo down X                  knock down punch
         combo X                       continue walk
               combo down X            knock down punch

forward back B                          burning hammer


SIDE GRAPPLE

B                                       snapmare
 combo down X                          full Nelson
       combo BBBB......                (released) dragon suplex
             combo up B                released dragon suplex
             combo down B              German suplex (keep B pressed for pin)
                   combo B             released German suplex
 combo down B                          dragon suplex (keep B pressed for pin)


REAR GRAPPLE

forward back B                          tiger suplex 85

360° B                                  giant gram


FRONT GRAPPLE

forward X                               stomach punch
  combo forwarddown forwarddown A+B    splash mountain

B                                       bodyslam (see above)

down B                                  praying powerbomb

back B                                  double underhook suplex

forward B                               hammerthrow

near corner:
forward B                               hammerthrow into corner

opponent near corner:
down B                                  powerbomb into turnbuckle


HAMMERTRHOW ATTACKS

up A                                    leapfrog

down B                                  speedbump

forward back X                          Western lariat

down forward X                          16 mon kick (MAX spirit)

forward forward X                       32 mon rocket (MAX spirit)

forward back B                          Mexican Acecrusher


CORNER HAMMERTHROW ATTACKS

forward X                               running Western lariat (MAX spirit)


OPPONENT DOWN

back forward X                          Kobashi's lift up lariat


OPPONENT OUTSIDE THE RING CLIMBING BACK

forward back B                          chokeslam from apron to floor

forward down B                          apron tiger driver (91?) to floor


REVERSALS
as they appear on the move list screen

kick reversal                           leg catch suplex

backdrop                                reverse press

some rear suplexes (e.g. dragon)        reverse chin crusher
                  combo B              rolling clutch hold (pin)

swinging punches                        Uranage suplex
        combo down B                   dangerous Uranage
        combo forward back B           2nd Uranage Suplex
              combo down B             dangerous 2nd Uranage
              combo forward back B     3rd Uranage supelx
                    combo down B       dangerous 3rd Uranage

leg catch (e.g. dragonscrew)            jumping high kick (enzuigiri)

running corner hammerthrow attack       ??? (Ogawa)
              combo X                  second rope missile kick

early powerbomb, tiger driver reversal  land behind opponent

hammerthrow                             armbar takedown

brainbuster (includes S. S. D. , etc.)  armbar takedown

apronside suplexes into the ring        stungun Acecrusher

powerbomb                               Urakanrana

superplexes from turnbuckle             DDT (Shiga)

lift up at head                         small package

diving moves                            Sword Mountain ???(KenSan???);
                                       legs in front of body (Chono)

leg grap (when down facing up)          reverse traingle hold

DDTs                                    small package

urankanrana (powerbomb reversal only!)  Ganso Bomb (Kawada)

"Ganso" bomb (see above)                Urankanrana

armlock                                 ankle lock


BURNING SPECIAL:
Tiger's Giant Gram Version 2.1



ANNOTATIONS:

Twister Uppercut:
To get this "dragon punch" or "tiger uppercut" style move you have to level up
an uppercut (e.g. Crusher/Biter: standing: forward X) to level 50. The twister
uppercut can knock down an opponent or even throw him out of the ring, causes a
good amount of damage, and is a good follow up attack for the dangerous whip
see below).

running dropkick to knee:
This is the only move for the command. That is why I included this move which
causes some "bonebreaking" damage to the leg.

Bodyslam and Frozen Emerald:
To get the Frozen Emerald, which is very hard to execute, bring the bodyslam to
level 99. I have included the other combos as well, because there are no other
combos which take up the same commands. There is another combo after the
shove which can be learnt from Wolk Hawkfield (technical guide page 42).
Some players may want to learn different moves for the standing B command (e.g.
Divine Grace, Taue's bodyslam combo).

Brainbuster and combos:
The only level up move here is the spinning falcon arrow which is awarded once
the falcon arrow reaches level 30. The falcon arrow can be learnt from Sky
High Edge. There is another move for the forward down B combo:
Mangler's/Hashimoto's DDT with a follow up forward back X combo into a
triangle hold. It is up to every player to decide which of the two is the better
one.
The 360° B spinning sheer drop brainbuster is the only move for its command and
so is the combo forward B facebuster. The facebuster can be used to get the
"Pedigree" which can only be obtained by combining move. The moves are: double
underhook suplex (Jumbo Tsuruta: front grapple: back B) and facebuster (Kobashi:
standing: forward B COMBO FORWARD B). I have included both moves. The pedigree
takes up the standing forward down B command.
Other combos for the brainbuster are: keep B pressed for delayed brainbuster
(Kobashi and Barton), sheer drop brainbuster: combo down B (Kawada, Akiyama,
Vader, Ace) and Orange Crush: combo down B (Kobashi).
There are other moves for the standing forward B command.

Dangerous Whip:
To get this move bring Albright's front grapple up B belly to belly suplex to
level 50. This is a "supernatural" move some may remember as one of Kage Maru's
moves in the Virtua Fighter series and the first Giant Gam and All Japan Pro
Wrestling Featuring Virtua for Sega Saturn. The twister uppercut (see above) is
a good follow up for this move. There are not many good moves for the standing
back B command so some might decide to keep this move despite it being
unrealistic.

Izuna Driver:
Another one of Kage Maru's moves. Unlike the twister uppercut it is a direct
combo from the dangerous whip. To get it bring the dangerous whip to level 30.

Exploder:
This is just Akiyama's exploder at level 30. An Exploder at level 30 gives the
wrestler a top rope exploder once the opponent in corner standing forward back B
command is free. In this case the command has already been taken by Kobashi's
Burning Hammer (see below). So in order to get the top rope exploder the
burning hammer has to be deleted first.
You can delete the standing forward back B exploder in order to free up the
command for a different move. But as soon as you start a training match, the
level 30 front grapple down B praying powerbomb of the wrestler will give him
the standing forward back B crucifix drop (looks like the Razor's/Outsider's
Edge). If you want to learn a different standing forward back B move, you will
have to delete the praying powerbomb (front grapple down B) as well.
There are many other moves for this command.

Tiger Driver and Tiger Driver 91:
To get the Tiger Driver 91 combo level up the standing forward down B tiger
driver (Misawa) to level 30. If you want to get the "Pedigree" by combining the
facebuster and the double underhook suplex (both moves are included) you will
have to delete the tiger driver first to free up the command.
There are many other moves for this command.

Build Up Buster:
To get it combine the spinning brain buster (standing forward B COMBO 360° B,
Hyper) with the Splash Mountain (either the standing version or the one in the
stomach punch combo).

S. S. D. :
To learn the S. S. D. bring the sheer drop brainbuster (standing forward B COMBO
DOWN B; Kawada, Akiyama, Vader, Ace) to level 50. There is a splash mountain
powerbomb for this command as well. To get the splash mountain, level up a
NORMAL (e.g. Kobashi, Albright) front grapple down B powerbomb to level 50.
Once the powerbomb is at that level the wrestler will get a splash mountain for
the standing forwarddown forwarddown A+B command and in a front grapple
forward X stomach punch combo. The problem is that you cannot get the S. S. D.
after the splash mountain unless you delete the level 50+ powerbomb. If you do
not delete it, it will always give the wrestler the standing splash mountain
even if the sheer drop brainbuster is at level 50. Once you have acquired the
S. S. D. you can learn the powerbomb again and get it to level 99 without it
causing any problems. You can only have the S. S. D. and the splash mountain at
the same time if the latter is in a stomach punch combo. Unfortunately it is not
possible to have the S.S.D. in a bodyslam - doubleclaw liftup combo as in the
first Giant Gram.

Standing Giant Swing:
To get it level up the opponent down, facing up, near feet: down B giant swing
(Hase, Hawkfield) or giant spin (Diablo, same command) to level 50.
The "throw opponent out of the ring" combo has to be learnt in normal training
(Tiger, Hyper).

Build Up Driver:
Combine the front grapple down B piledrive of Giant Baba, Omori, The Destroyer,
Don Leo Jonathan, Tiger, Hyper, or young Baba with the Standing Giant Swing (see
above). The move has got two consecutive 360° B combos which have to be learnt
in training (Hyper, Tiger).

Throw Opponent out of the Ring:
This move has to be learnt in normal training. I kept it in the file because the
character has got two attacks against climbing back opponents. The only reason I
can imagine why one would like to delete this move is to avoid conflicts with
other standing forward forward B moves (e.g. Albright, Honda, Divine Grace).

Kitchen Sink Russian Legsweep Combo:
I think this is the only combo for the special situation (wrestler near ropes
with his back to the ropes; I can be wrong). That is why I kept it. While it
does not look impressive it causes a good amount of damage and can be a valuable
escape for tight situations. UPDATE: There is another move for the same
situation: Giant Baba has got the Giant kitchen sink which has no combo.

Walk on rope combo:
It is learnable in normal training against Shinzaki/Buckethead. I had no
problems to learn it but I have heard of other players who had a hard time
trying to learn it. That is the reason why this combo has not been deleted.
In the on screen movelist the combo looks different than in this list. On screen
you will only see:
forward X
         combo down X
This does not mean that you cannot prolong the walk by pressing X. Although this
possibility is not listed it does not mean that it does not exist!
There ore other moves for the same command.

Burning Hammer:
This is one of my favourite moves. It causes a lot of damage (energy) and
delivers some neckbreaking damage as well. It cannot be learnt in training. To
get Kobashi's Burning Hammer combine the rear grapple back forward X backbreaker
(e.g. Diablo) with Kobashi's Orange Crush (standing forward B COMBO DOWN B). It
has got the same command as the top rope exploder (see above).
There are many other corner moves for the same command.

Snapmare combo:
All of the combos after the down X full Nelson are learnable in normal training
with Albright. They are in the file because I have heard of players who had
problems to learn all of the moves. There are more combos from the snapmare (X
and forward back X) and there are different moves for the down X combo as well.
I also kept the down B dragon suplex combo, because there is no other combo
down B move from the snapmare.
There are different moves for the side grapple B command.

Tiger Suplex 85:
To get it, level up the normal rear grapple forward B tiger suplex (Misawa) to
level 30.
There are different moves for this command.

Giant Gram:
Another supernatural move. Combine the Build Up Buster (see above) with the
Build Up Driver (see above) to get it.

Stomach Punch combo:
You can learn the stomach punch from several wrestlers (e.g. Diablo, Don Leo
Jonathan, Bruiser Brody). There are learnable combos from it, too. e.g. Diablo
combo down B powerbomb, D.L. Jonathan combo B Gorilla press, and maybe
Brody combo down B piledriver). To get the splash mountain in this combo get
a normal front grapple down B powerbomb (e.g. Albright, Kobashi, Kawada) to
level 50. See "S. S. D." above for details.
There are other moves for this command, too.

Bodyslam and combos:
The bodyslam can be executed from a standing position as well as from the front
grapple. See above for details.

Praying Powerbomb:
At level 30 a praying powerbomb gives the wrestler a standing forward back B
Crucifix Drop. This command is currently taken by (Akiyama's) Exploder. To get
the Crucifix Drop, delete the Exploder and start a training match. If you delete
the exploder to free up the standing forward back B command to learn a different
move in training (e.g. Hayabusa's/Birdman's/Sky High Edge's fisherman buster
suplex) you will not be able to learn it unless you delete the level 30+ front
grapple down B praying powerbomb as well because it will always give you the
crucifix drop before you can learn the desired move.
There are many other moves for this command.

Double Underhook Suplex:
There is nothing special about Tsuruta's move....unless you want to give your
character the "Pedigree". The "Pedigree" cannot be learnt in training or by
levelling up a move. The only way to get it is to combine this double underhook
suplex with the facebuster (standing forward B COMBO FORWARD B (Kobashi), see
above "Brainbuster and combos"). The pedigree takes the standing forward down B
command which is currently used by the tiger driver (91).

Hammerthrow:
I included it because it does not seem to be deletable.

Hammerthrow into corner:
I included it because it does not seem to be deletable.

Powerbomb into Turnbuckle:
There is no other move for this command. Because it only works in special
situations (opponent near turnbuckle) it is a move the wrestler can have
in addition to his normal front grapple down B move. The powerbomb into a
turnbuckle causes a good amount of damage (energy and neck) and keeps the
opponent in the corner for other corner moves. Some players may want to delete
it if they feel that it conflicts with their normal front grapple down B moves.

Leapfrog and Speedbump:
These evasive moves can be learnt in normal training. They are in the file
because they are the only moves for their commands.

Hammerthrow Western Lariat:
Bring Giant Baba's hammerthrow forward forward B running neckbreaker drop to
level 30 to get Hansen's MAX Hammerthrow Western Lariat. If you bring the
hammerthrow Western lariat to level 10, your wrestler will get Hansen's lift up
lariat (command: opponent down, back forward X, the same command as Kobashi's
lift up lariat (see below)). The level of the wrestler's hammerthrow Western
lariat is high enough to give him Hansen's lift up lariat. To get it, simply
delete Kobashi's lift up lariat and start a training match.
There are other moves for this command, too.

16 Mon Kick:
To get this MAX move bring (old) Giant Baba's standing down X stomach kick to
level 30. If you level up the 16 mon kick to level 20 the wresler will also get
Baba's hammerthrow 32 mon rocket (see below).
If you delete the 32 mon rocket, a level 20+ 16 mon kick will always give the
wrestler the 32 mon rocket again before he can learn a different move. So you
will have to delete the 16 mon kick as well, if you want to get a move other
than the 32 mon rocket for the hammerthrow forward forward X command.
There are other hammerthrow down forward X moves, too.

32 Mon Rocket:
You need to level up the 16 Mon Kick (see above) to level 20 to get this
hammerthrow MAX attack.
If a wrestler has got a level 30+ 16 mon kick and you delete the 32 mon rocket,
the level 20+ 16 mon kick will always give the wrestler the 32 mon rocket again
before he can learn a different move. So you will have to delete the 16 mon kick
as well, if you want to get a move other than the 32 mon rocket for the
hammerthrow forward forward X command.
There are other moves for this command, too.

Mexican Acecrusher:
To give your wrestler this move bring the standing forward back Acecrusher to
level 30 (Johnny Ace). The wrestler in the save file has got the exploder
(Akiyama) for the standing forward back B command (see above). So deleting the
Mexican Acecrusher will free the hammerthrow forward back B command for other
moves. There is no additional move you have to delete to keep this command free,
unless you give the wrestler a standing forward back B Acecrusher and level it
up to level 30. In this case you would have delete the standing level 30+
Acecrusher as well to keep the hammerthrow forward back B command free. To learn
a standing forward back B Acecrusher you will have to delete the standing
forward back B exploder and the level 30+ front grapple down B praying powerbomb
which will immedeately give the wrestler the standing forward back B crucifix
drop once the exploder is deleted (see above).
There are other moves for this command, too.

Running Western Lariat:
To get Hansen's MAX corner hammerthrow forward X attack level up Hansen's
standing back forward X lariat, which can be learnt in normal training, to level
20.
There are other moves for this command, too.

Kobashi's Lift Up Lariat:
Bring Kobashi's standing back forward X lariat to level 50 to get this move. It
has got the same command as Hansen's lift up lariat (see above, "Hammerthrow
Western Lariat"). As with all level up bonus moves, there may be conflicts if
you delete the "bonus" move and keep the levelled up basic move.

Chokeslam from Apron to Floor:
Level up Taue's standing forward back B chokeslam to level 30. The level of the
the comboed chokeslam is irrelevant. This move causes neck and back damage.
There are other moves for the same command.

Tiger Driver (91?) from Apron to Floor:
The end of the move makes it look like the 91 version, but there is no 91 in its
name in the movelist. It is learnable in normal training against Misawa. The
move causes massive damage, especially to the neck (about 42% with lightning
icon). I included this move becuase I have heard of players who had difficulties
learning this move.
There is one more move for the same command.


Reversals:

The best thing about the reversals is that most of them are learnable. They can
even be levelled up and they can be upgraded with the lightning and weight icon.
The trouble is, that some of them are hard to find, especially the ones of the
hidden characters, and that some are hard to learn, too, because they are rarely
used by the wrestlers. In many cases there is more than one reversal for a
specific move. So keep on looking for reversals to build the "perfect" wrestler.
If you want to learn a different reversal for a move, you will have to delete
his old one. There is a list of the "special" reversals at the FAQs section of
http://www.gamefaqs.com .
There is not much noteworthy about the reversals of the wrestler in the file. He
has got a Uranage/dangerous Uranage combo as a reversal for swinging punches
(e.g. lariats). To get the dangerous part I had to level up the first Uranage in
this series to give the dangerous combo to all Uranages in that series. It
should be possible to learn a fourth Uranage in this combo as well but Hase
almost always turns the fouth Uranage into a dangerous Uranage making it
difficult to learn the fourth "normal" Uranage. The level of the reveral
Uranages has no effect on the standing forward back Uranage combo (Hase). To
get the dangerous combo there, you will have to level that first Uranage as
well. I am not quite sure, but I think that you have to level up Misawa's
swinging punch reversal tiger driver to get the swinging punch reversal
tiger driver 91 combo, too.


Giant Gram Version 2.1 Burning Special:
To get this supernatural burning special, combine the Giant Gram (see above)
with the delayed Brainbuster (standing forward B COMBO B, KEEP B PRESSED;
Kobashi, Barton). It can be deleted to make room for a different burning
special, but keep in mind how time consuming it is to learn the Giant Gram (rear
grapple 360° B, see above) if you want to get this burning special again.




The following list is taken from:

Giant Gram 2000
Perfect Guide

Soft Bank Publishing
ISBN 4-7973-1406-0

The book is entirely in Japanese. Even if one has no knowledge of the
Japanese language (like me) it can be helpful if one uses a katakana
chart.



List of level up moves


move                         level                result

Giant Baba's stomach kick      30     hammerthrow 16 mon
(standing down X)

hammerthrow 16 mon             20     hammerthrow 32 mon rocket

fw dn B tiger driver           30     tiger driver 91

tiger suplex                   30     tiger suplex 85

bodyslam                       99     emerald frozen

chokeslam                      30     apron chokeslam

Kobashi: standing fw bk X      50     lift up lariat
lariat

exploder                       30     top rope exploder

standing Western lariat        20     running into corner
(bk fw X)                             Western lariat

Giant Baba's running           30     hammerthrow Western lariat
neckbreaker drop
(hammerthrow fw fw B)

hammerthrow Western lariat     10     short range Western lariat

Acecrusher                     30     Mexican Acecrusher

Uranage                        30     dangerous/high angle Uranage

"normal" powerbomb             50     splash mountain

giant swing                    50     standing giant swing
giant spin                     50     standing giant swing

jumping backdrop               30     backdrop hold (Ogawa)

kneelift (Takayama)            30     running kneelift

golden left (Barton)           30     hammerthrow golden left

praying powerbomb              30     crucifix drop

falcon arrow                   30     spinning dangerous/sheer drop falcon arrow

sheer drop brainbuster         50     S. S. D.

Albright's front grapple       50     dangerous whip
up B belly to belly suplex

dangerous whip                 30     Izuna driver

uppercut                       50     twister upper


The S. S. D., dangerous whip, Izuna driver and twister upper are exclusive to
the create a wrestler mode.



The Perfect Guide also includes movelists by command. Listed below are the
commands for which only one move is available in Giant Gram 2000.

Commands with only one move available:


command                   move                         wrestler


standing

fw dn fwdn X              twister uppercut             level up move

running dn X              dropkick to knee             Master

bk bkdn dn fwdn fw A+B    standing giant swing         level up move
                   360 B throw to the outside         Hyper, Tiger
360 B                     build up buster              combine
360 A+B                   build up driver              combine
       360 B             thunderfire powerbomb        Hyper, Tiger
             360 B       neck hanging driver          Hyper, Tiger

opponent with back to ropes
fw fw B                   outside throw                all except Giant Baba
                                                      and Grace

side grapple

X                         elbow stamp                  all
 X                       knee lift                    Kawada


rear grapple

360 B                     Giant Gram                   combine


front grapple

opponent in corner
dn B                      powerbomb into turnbuckle    Kobashi


opponent down

running dn X             running elbow drop            Master

facing up
fw dn B                  phoenix splash                Sky High Edge

facing up near feet
fw bk B                  figure four jackknife pin     Ogawa

facing down near feet
fw bk X                  camel clutch                  Hansen



If you have got any corrections, suggestions, additions or comments, feel free
to e-mail me at [email protected] .


Credits:

SEGA/WOW Entertainment for making such a great game

Soft Bank Publishing for the helpful book

The real life counterparts of the wrestlers in GG2000 for doing what they do to
entertain us

The authors of and the contibutors to the FAQs for Giant Gram and Giant Gram
2000 for helping me with the game

The contributors to the GG2000 message board at gamefaqs.com, who are too many
to mention individually, for helping me with the game

Gamefaqs.com for providing the helpful site

Benny at http://soccer-europe.com for helping me with this terribly long
text and his input